// MIT License // // Copyright (c) 2022 Simon Lightfoot // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. // import 'package:flutter/material.dart'; class SmoothScrollController extends ScrollController { SmoothScrollController({ super.initialScrollOffset, super.keepScrollOffset, super.debugLabel, this.velocityMultiplier = 5, }); final double velocityMultiplier; @override ScrollPosition createScrollPosition( ScrollPhysics physics, ScrollContext context, ScrollPosition? oldPosition) { return SmoothScrollPositionWithSingleContext( velocityMultiplier: velocityMultiplier, physics: physics, context: context, initialPixels: initialScrollOffset, keepScrollOffset: keepScrollOffset, oldPosition: oldPosition, debugLabel: debugLabel, ); } } class SmoothScrollPositionWithSingleContext extends ScrollPositionWithSingleContext { SmoothScrollPositionWithSingleContext({ required this.velocityMultiplier, required super.physics, required super.context, super.initialPixels, super.keepScrollOffset, super.oldPosition, super.debugLabel, }); final double velocityMultiplier; @override void pointerScroll(double delta) { double velocity = ((activity?.velocity ?? 0.0) + (delta * velocityMultiplier)) .clamp(-physics.maxFlingVelocity, physics.maxFlingVelocity); goBallistic(velocity); } }