Setting, DefaultValue, INIValue, CurrentValue, Origin fSpatialGraphSpaceCollectionGridDistance:Pathfinding, 15000.000000, 15000.000000, 15000.000000, INI fSpatialGraphSpaceCollectionGridUpdateDistance:Pathfinding, 500.000000, 500.000000, 500.000000, INI bMergeInstStatCol:Packin, True, True, True, INI bSkipFurnitureMarkerVisualization:AI, False, False, False, INI bShowFurnitureEntryMarkers:AI, True, True, True, INI bShowFurnitureExitMarkers:AI, True, True, True, INI bShowFurnitureMarkersForSelectedOnly:AI, False, False, False, INI bPlanetContentLogDiffing:Planet, False, False, False, INI bDebugCombatCoverReservations:Combat, False, False, False, INI fParticlePoolRetentionTime:Particles, 3.000000, 3.000000, 3.000000, INI fParticlePopOneTime:Particles, 1.500000, 1.500000, 1.500000, INI bUsePools:Particles, True, True, True, INI bDebugDrawEmittersBound:VFX, False, False, False, INI bDebugDrawSingleParticles:VFX, False, False, False, INI bDrawParticles:VFX, True, True, True, INI bEnableMultiThreadParticleUpdate:Particles, True, True, True, INI iIndirectOverride:Display, 4, 4, 4, INI bRangingDebugDraw:Pathfinding, False, False, False, INI fMinDistToRun:Pathing, 20.000000, 20.000000, 20.000000, INI fMinDistToJog:Pathing, 17.145000, 17.145000, 17.145000, INI fMinDistToWalkFast:Pathing, 7.144000, 7.144000, 7.144000, INI bUseNavmeshRaycastRange:Pathfinding, True, True, True, INI bBIClientPerformanceContextLogging:BIEvents, False, False, False, INI iBIClientPerformanceContextSendRateMinMS:BIEvents, 5000, 5000, 5000, INI iBIClientNextPrebuildHTTPSPostTimeMS:BIEvents, 300000, 300000, 300000, INI bBIDebug:BIEvents, False, False, False, INI bBIEnabled:BIEvents, True, True, True, INI iBIEventBulkSendRateMS:BIEvents, 30000, 30000, 30000, INI uShutdownCallbackTimeout:BIEvents, 5000, 5000, 5000, INI uiMaxNumberOfBulkBIEventsSentPerFrame:BIEvents, 2, 2, 2, INI bClientHeartBeatEnabled:BIEvents, True, True, True, INI bClientHeartBeatGeneric:BIEvents, False, False, False, INI iClientHeartBeatFrequencyMS:BIEvents, 60000, 60000, 60000, INI iClientHeartBeatLevel:BIEvents, 1, 1, 1, INI bClientHardwareSpecificationEnabled:BIEvents, True, True, True, INI bClientHardwareSpecificationGeneric:BIEvents, False, False, False, INI iClientHardwareSpecificationFrequencyMS:BIEvents, 0, 0, 0, INI iClientHardwareSpecificationLevel:BIEvents, 1, 1, 1, INI bClientGraphicsSettingsEnabled:BIEvents, True, True, True, INI bClientGraphicsSettingsGeneric:BIEvents, False, False, False, INI iClientGraphicsSettingsFrequencyMS:BIEvents, 0, 0, 0, INI iClientGraphicsSettingsLevel:BIEvents, 1, 1, 1, INI bClientStartupEnabled:BIEvents, True, True, True, INI bClientStartupGeneric:BIEvents, False, False, False, INI iClientStartupFrequencyMS:BIEvents, 0, 0, 0, INI iClientStartupLevel:BIEvents, 1, 1, 1, INI bClientShutdownEnabled:BIEvents, True, True, True, INI bClientShutdownGeneric:BIEvents, False, False, False, INI iClientShutdownFrequencyMS:BIEvents, 0, 0, 0, INI iClientShutdownLevel:BIEvents, 1, 1, 1, INI bClientCrashEnabled:BIEvents, True, True, True, INI bClientCrashGeneric:BIEvents, False, False, False, INI iClientCrashFrequencyMS:BIEvents, 0, 0, 0, INI iClientCrashLevel:BIEvents, 1, 1, 1, INI bGameSaveSavedEnabled:BIEvents, True, True, True, INI bGameSaveSavedGeneric:BIEvents, False, False, False, INI iGameSaveSavedFrequencyMS:BIEvents, 0, 0, 0, INI iGameSaveSavedLevel:BIEvents, 1, 1, 1, INI bGameSaveLoadedEnabled:BIEvents, True, True, True, INI bGameSaveLoadedGeneric:BIEvents, False, False, False, INI iGameSaveLoadedFrequencyMS:BIEvents, 0, 0, 0, INI iGameSaveLoadedLevel:BIEvents, 1, 1, 1, INI bPlayerDeathEnabled:BIEvents, True, True, True, INI bPlayerDeathGeneric:BIEvents, False, False, False, INI iPlayerDeathFrequencyMS:BIEvents, 0, 0, 0, INI iPlayerDeathLevel:BIEvents, 3, 3, 3, INI bNPCDeathEnabled:BIEvents, True, True, True, INI bNPCDeathGeneric:BIEvents, False, False, False, INI iNPCDeathFrequencyMS:BIEvents, 0, 0, 0, INI iNPCDeathLevel:BIEvents, 3, 3, 3, INI bCharacterLevelUpEnabled:BIEvents, True, True, True, INI bCharacterLevelUpGeneric:BIEvents, False, False, False, INI iCharacterLevelUpFrequencyMS:BIEvents, 0, 0, 0, INI iCharacterLevelUpLevel:BIEvents, 3, 3, 3, INI bQuestRewardsReceivedEnabled:BIEvents, True, True, True, INI bQuestRewardsReceivedGeneric:BIEvents, False, False, False, INI iQuestRewardsReceivedFrequencyMS:BIEvents, 0, 0, 0, INI iQuestRewardsReceivedLevel:BIEvents, 3, 3, 3, INI bSpaceshipPowerAllocationEnabled:BIEvents, True, True, True, INI bSpaceshipPowerAllocationGeneric:BIEvents, False, False, False, INI iSpaceshipPowerAllocationFrequencyMS:BIEvents, 0, 0, 0, INI iSpaceshipPowerAllocationLevel:BIEvents, 3, 3, 3, INI bSpaceshipCombatEncounterEnabled:BIEvents, True, True, True, INI bSpaceshipCombatEncounterGeneric:BIEvents, False, False, False, INI iSpaceshipCombatEncounterFrequencyMS:BIEvents, 0, 0, 0, INI iSpaceshipCombatEncounterLevel:BIEvents, 3, 3, 3, INI bSpaceshipHullRepairedEnabled:BIEvents, True, True, True, INI bSpaceshipHullRepairedGeneric:BIEvents, False, False, False, INI iSpaceshipHullRepairedFrequencyMS:BIEvents, 0, 0, 0, INI iSpaceshipHullRepairedLevel:BIEvents, 3, 3, 3, INI bPlanetScannedEnabled:BIEvents, True, True, True, INI bPlanetScannedGeneric:BIEvents, False, False, False, INI iPlanetScannedFrequencyMS:BIEvents, 0, 0, 0, INI iPlanetScannedLevel:BIEvents, 3, 3, 3, INI bCharacterXPChangeEnabled:BIEvents, True, True, True, INI bCharacterXPChangeGeneric:BIEvents, False, False, False, INI iCharacterXPChangeFrequencyMS:BIEvents, 0, 0, 0, INI iCharacterXPChangeLevel:BIEvents, 3, 3, 3, INI bActorCombatEncounterEnabled:BIEvents, True, True, True, INI bActorCombatEncounterGeneric:BIEvents, False, False, False, INI iActorCombatEncounterFrequencyMS:BIEvents, 0, 0, 0, INI iActorCombatEncounterLevel:BIEvents, 3, 3, 3, INI bItemConsumedEnabled:BIEvents, True, True, True, INI bItemConsumedGeneric:BIEvents, False, False, False, INI iItemConsumedFrequencyMS:BIEvents, 0, 0, 0, INI iItemConsumedLevel:BIEvents, 3, 3, 3, INI bObjectScannedEnabled:BIEvents, True, True, True, INI bObjectScannedGeneric:BIEvents, False, False, False, INI iObjectScannedFrequencyMS:BIEvents, 0, 0, 0, INI iObjectScannedLevel:BIEvents, 3, 3, 3, INI bPlanetSurveyProgressedEnabled:BIEvents, True, True, True, INI bPlanetSurveyProgressedGeneric:BIEvents, False, False, False, INI iPlanetSurveyProgressedFrequencyMS:BIEvents, 0, 0, 0, INI iPlanetSurveyProgressedLevel:BIEvents, 3, 3, 3, INI bWorkshopModeSummaryEnabled:BIEvents, True, True, True, INI bWorkshopModeSummaryGeneric:BIEvents, False, False, False, INI iWorkshopModeSummaryFrequencyMS:BIEvents, 0, 0, 0, INI iWorkshopModeSummaryLevel:BIEvents, 3, 3, 3, INI bCharacterCurrencyChangedEnabled:BIEvents, True, True, True, INI bCharacterCurrencyChangedGeneric:BIEvents, False, False, False, INI iCharacterCurrencyChangedFrequencyMS:BIEvents, 0, 0, 0, INI iCharacterCurrencyChangedLevel:BIEvents, 3, 3, 3, INI bCharacterSkillSelectedEnabled:BIEvents, True, True, True, INI bCharacterSkillSelectedGeneric:BIEvents, False, False, False, INI iCharacterSkillSelectedFrequencyMS:BIEvents, 0, 0, 0, INI iCharacterSkillSelectedLevel:BIEvents, 3, 3, 3, INI bShipBuilderSummaryEnabled:BIEvents, True, True, True, INI bShipBuilderSummaryGeneric:BIEvents, False, False, False, INI iShipBuilderSummaryFrequencyMS:BIEvents, 0, 0, 0, INI iShipBuilderSummaryLevel:BIEvents, 3, 3, 3, INI bStarbornPowerUsedEnabled:BIEvents, True, True, True, INI bStarbornPowerUsedGeneric:BIEvents, False, False, False, INI iStarbornPowerUsedFrequencyMS:BIEvents, 0, 0, 0, INI iStarbornPowerUsedLevel:BIEvents, 3, 3, 3, INI bPlayerQuestDialogueActionEndedEnabled:BIEvents, True, True, True, INI bPlayerQuestDialogueActionEndedGeneric:BIEvents, False, False, False, INI iPlayerQuestDialogueActionEndedFrequencyMS:BIEvents, 0, 0, 0, INI iPlayerQuestDialogueActionEndedLevel:BIEvents, 3, 3, 3, INI bCharacterCreationEnabled:BIEvents, True, True, True, INI bCharacterCreationGeneric:BIEvents, False, False, False, INI iCharacterCreationFrequencyMS:BIEvents, 0, 0, 0, INI iCharacterCreationLevel:BIEvents, 3, 3, 3, INI bSecurityMinigameEndedEnabled:BIEvents, True, True, True, INI bSecurityMinigameEndedGeneric:BIEvents, False, False, False, INI iSecurityMinigameEndedFrequencyMS:BIEvents, 0, 0, 0, INI iSecurityMinigameEndedLevel:BIEvents, 3, 3, 3, INI bResearchProgressEnabled:BIEvents, True, True, True, INI bResearchProgressGeneric:BIEvents, False, False, False, INI iResearchProgressFrequencyMS:BIEvents, 0, 0, 0, INI iResearchProgressLevel:BIEvents, 3, 3, 3, INI bResourceAcquiredEnabled:BIEvents, True, True, True, INI bResourceAcquiredGeneric:BIEvents, False, False, False, INI iResourceAcquiredFrequencyMS:BIEvents, 0, 0, 0, INI iResourceAcquiredLevel:BIEvents, 3, 3, 3, INI bCraftingMenuSessionSummaryEnabled:BIEvents, True, True, True, INI bCraftingMenuSessionSummaryGeneric:BIEvents, False, False, False, INI iCraftingMenuSessionSummaryFrequencyMS:BIEvents, 0, 0, 0, INI iCraftingMenuSessionSummaryLevel:BIEvents, 3, 3, 3, INI bItemCraftedEnabled:BIEvents, True, True, True, INI bItemCraftedGeneric:BIEvents, False, False, False, INI iItemCraftedFrequencyMS:BIEvents, 0, 0, 0, INI iItemCraftedLevel:BIEvents, 3, 3, 3, INI bLoadScreenEncounteredEnabled:BIEvents, True, True, True, INI bLoadScreenEncounteredGeneric:BIEvents, False, False, False, INI iLoadScreenEncounteredFrequencyMS:BIEvents, 0, 0, 0, INI iLoadScreenEncounteredLevel:BIEvents, 3, 3, 3, INI bCharacterProgressSnapshotEnabled:BIEvents, True, True, True, INI bCharacterProgressSnapshotGeneric:BIEvents, False, False, False, INI iCharacterProgressSnapshotFrequencyMS:BIEvents, 0, 0, 0, INI iCharacterProgressSnapshotLevel:BIEvents, 3, 3, 3, INI bEnteredUnityEnabled:BIEvents, True, True, True, INI bEnteredUnityGeneric:BIEvents, False, False, False, INI iEnteredUnityFrequencyMS:BIEvents, 0, 0, 0, INI iEnteredUnityLevel:BIEvents, 3, 3, 3, INI bFormActivatedEnabled:BIEvents, True, True, True, INI bFormActivatedGeneric:BIEvents, False, False, False, INI iFormActivatedFrequencyMS:BIEvents, 0, 0, 0, INI iFormActivatedLevel:BIEvents, 3, 3, 3, INI bQuestBeginEnabled:BIEvents, True, True, True, INI bQuestBeginGeneric:BIEvents, False, False, False, INI iQuestBeginFrequencyMS:BIEvents, 0, 0, 0, INI iQuestBeginLevel:BIEvents, 4, 4, 4, INI bQuestStageChangeEnabled:BIEvents, True, True, True, INI bQuestStageChangeGeneric:BIEvents, False, False, False, INI iQuestStageChangeFrequencyMS:BIEvents, 0, 0, 0, INI iQuestStageChangeLevel:BIEvents, 4, 4, 4, INI bQuestEndEnabled:BIEvents, True, True, True, INI bQuestEndGeneric:BIEvents, False, False, False, INI iQuestEndFrequencyMS:BIEvents, 0, 0, 0, INI iQuestEndLevel:BIEvents, 4, 4, 4, INI bClientHitchingEnabled:BIEvents, True, True, True, INI bClientHitchingGeneric:BIEvents, False, False, False, INI iClientHitchingFrequencyMS:BIEvents, 60000, 60000, 60000, INI iClientHitchingLevel:BIEvents, 5, 5, 5, INI bClientPerformanceEnabled:BIEvents, True, True, True, INI bClientPerformanceGeneric:BIEvents, False, False, False, INI iClientPerformanceFrequencyMS:BIEvents, 60000, 60000, 60000, INI iClientPerformanceLevel:BIEvents, 7, 7, 7, INI bActorCombatHitEnabled:BIEvents, True, True, True, INI bActorCombatHitGeneric:BIEvents, False, False, False, INI iActorCombatHitFrequencyMS:BIEvents, 0, 0, 0, INI iActorCombatHitLevel:BIEvents, 7, 7, 7, INI bSpaceshipCombatHitEnabled:BIEvents, True, True, True, INI bSpaceshipCombatHitGeneric:BIEvents, False, False, False, INI iSpaceshipCombatHitFrequencyMS:BIEvents, 0, 0, 0, INI iSpaceshipCombatHitLevel:BIEvents, 7, 7, 7, INI bSpaceshipSystemDamagedEnabled:BIEvents, True, True, True, INI bSpaceshipSystemDamagedGeneric:BIEvents, False, False, False, INI iSpaceshipSystemDamagedFrequencyMS:BIEvents, 0, 0, 0, INI iSpaceshipSystemDamagedLevel:BIEvents, 7, 7, 7, INI bSpaceshipSystemRepairedEnabled:BIEvents, True, True, True, INI bSpaceshipSystemRepairedGeneric:BIEvents, False, False, False, INI iSpaceshipSystemRepairedFrequencyMS:BIEvents, 0, 0, 0, INI iSpaceshipSystemRepairedLevel:BIEvents, 9, 9, 9, INI fClientPerformanceFrametimeFirstThreshold:BIEvents, 16.700001, 16.700001, 16.700001, INI fClientPerformanceFrametimeSecondThreshold:BIEvents, 33.000000, 33.000000, 33.000000, INI fClientPerformanceFrametimeThirdThreshold:BIEvents, 50.000000, 50.000000, 50.000000, INI fClientPerformanceFrametimeFourthThreshold:BIEvents, 100.000000, 100.000000, 100.000000, INI bHeartbeatEnabled:BIEvents, True, True, True, INI bHeartbeatGeneric:BIEvents, True, True, True, INI iHeartbeatFrequencyMS:BIEvents, 60000, 60000, 60000, INI iHeartbeatLevel:BIEvents, 1, 1, 1, INI bEsmLoadTimeEnabled:BIEvents, True, True, True, INI bEsmLoadTimeGeneric:BIEvents, True, True, True, INI iEsmLoadTimeFrequencyMS:BIEvents, 0, 0, 0, INI iEsmLoadTimeLevel:BIEvents, 1, 1, 1, INI bFormEditEnabled:BIEvents, True, True, True, INI bFormEditGeneric:BIEvents, True, True, True, INI iFormEditFrequencyMS:BIEvents, 0, 0, 0, INI iFormEditLevel:BIEvents, 1, 1, 1, INI bFormVersionEnabled:BIEvents, True, True, True, INI bFormVersionGeneric:BIEvents, True, True, True, INI iFormVersionFrequencyMS:BIEvents, 0, 0, 0, INI iFormVersionLevel:BIEvents, 1, 1, 1, INI iIdentity:BIEvents, 0, 0, 0, INI bPlanetScanlineToggle:Scanlines, True, True, True, INI iScanlineInvocationWeights1Major:Scanlines, 25, 25, 25, INI iScanlineInvocationWeights2Majors:Scanlines, 25, 25, 25, INI iScanlineInvocationWeights1MajorChasers:Scanlines, 50, 50, 50, INI fScanlineMinIntensityOffset:Scanlines, 0.100000, 0.100000, 0.100000, INI fScanlineDelayBetweenSpawnerInvocationMin:Scanlines, -0.250000, -0.250000, -0.250000, INI fScanlineDelayBetweenSpawnerInvocationMax:Scanlines, 0.000000, 0.000000, 0.000000, INI fScanlineSpeedMultiplier:Scanlines, 1.250000, 1.250000, 1.250000, INI iScanlineFlickerWeight2Flickers:Scanlines, 1, 1, 1, INI iScanlineFlickerWeight3Flickers:Scanlines, 1, 1, 1, INI fScanlineFlickerBaseChance:Scanlines, 0.750000, 0.750000, 0.750000, INI fScanlineFlickerChanceDegredation:Scanlines, 0.660000, 0.660000, 0.660000, INI fScanlineFlickerMinDelaySeconds:Scanlines, 1.000000, 1.000000, 1.000000, INI fScanlineFlickerLengthSeconds:Scanlines, 0.200000, 0.200000, 0.200000, INI f1MScanlineMaxIntensityMin:Scanlines, 0.450000, 0.450000, 0.450000, INI f1MScanlineMaxIntensityMax:Scanlines, 0.500000, 0.500000, 0.500000, INI f1MScanlineSizeMin:Scanlines, 0.200000, 0.200000, 0.200000, INI f1MScanlineSizeMax:Scanlines, 0.275000, 0.275000, 0.275000, INI f1MScanlineSpeedMin:Scanlines, 0.040000, 0.040000, 0.040000, INI f1MScanlineSpeedMax:Scanlines, 0.050000, 0.050000, 0.050000, INI f1MScanlineFadeInOutPercentageMin:Scanlines, 0.200000, 0.200000, 0.200000, INI f1MScanlineFadeInOutPercentageMax:Scanlines, 0.300000, 0.300000, 0.300000, INI f1MScanlineMinTravelDistance:Scanlines, 0.330000, 0.330000, 0.330000, INI f2MLScanlineMaxIntensityMin:Scanlines, 0.450000, 0.450000, 0.450000, INI f2MLScanlineMaxIntensityMax:Scanlines, 0.500000, 0.500000, 0.500000, INI f2MLScanlineSizeMin:Scanlines, 0.175000, 0.175000, 0.175000, INI f2MLScanlineSizeMax:Scanlines, 0.225000, 0.225000, 0.225000, INI f2MLScanlineSpeedMin:Scanlines, 0.045000, 0.045000, 0.045000, INI f2MLScanlineSpeedMax:Scanlines, 0.050000, 0.050000, 0.050000, INI f2MLScanlineFadeInOutPercentageMin:Scanlines, 0.200000, 0.200000, 0.200000, INI f2MLScanlineFadeInOutPercentageMax:Scanlines, 0.300000, 0.300000, 0.300000, INI f2MLScanlineMinTravelDistance:Scanlines, 0.660000, 0.660000, 0.660000, INI f2MTScanlineMaxIntensityMin:Scanlines, 0.450000, 0.450000, 0.450000, INI f2MTScanlineMaxIntensityMax:Scanlines, 0.500000, 0.500000, 0.500000, INI f2MTScanlineSizeMin:Scanlines, 0.100000, 0.100000, 0.100000, INI f2MTScanlineSizeMax:Scanlines, 0.155000, 0.155000, 0.155000, INI f2MTScanlineSpeedMin:Scanlines, 0.067500, 0.067500, 0.067500, INI f2MTScanlineSpeedMax:Scanlines, 0.052500, 0.052500, 0.052500, INI f2MTScanlineFadeInOutPercentageMin:Scanlines, 0.200000, 0.200000, 0.200000, INI f2MTScanlineFadeInOutPercentageMax:Scanlines, 0.300000, 0.300000, 0.300000, INI f2MTScanlineDelayMin:Scanlines, 0.330000, 0.330000, 0.330000, INI f2MTScanlineDelayMax:Scanlines, 0.500000, 0.500000, 0.500000, INI f2MTScanlineMaxStartingSeperation:Scanlines, 0.400000, 0.400000, 0.400000, INI f2MTScanlineMinTravelDistance:Scanlines, 0.330000, 0.330000, 0.330000, INI f1MCMScanlineMaxIntensityMin:Scanlines, 0.450000, 0.450000, 0.450000, INI f1MCMScanlineMaxIntensityMax:Scanlines, 0.500000, 0.500000, 0.500000, INI f1MCMScanlineSizeMin:Scanlines, 0.160000, 0.160000, 0.160000, INI f1MCMScanlineSizeMax:Scanlines, 0.200000, 0.200000, 0.200000, INI f1MCMScanlineSpeedMin:Scanlines, 0.055000, 0.055000, 0.055000, INI f1MCMScanlineSpeedMax:Scanlines, 0.070000, 0.070000, 0.070000, INI f1MCMScanlineFadeInOutPercentageMin:Scanlines, 0.200000, 0.200000, 0.200000, INI f1MCMScanlineFadeInOutPercentageMax:Scanlines, 0.300000, 0.300000, 0.300000, INI f1MCMScanlineMinTravelDistance:Scanlines, 0.500000, 0.500000, 0.500000, INI f1MCCScanlineMaxIntensityMin:Scanlines, 0.375000, 0.375000, 0.375000, INI f1MCCScanlineMaxIntensityMax:Scanlines, 0.450000, 0.450000, 0.450000, INI f1MCCScanlineSizeMin:Scanlines, 0.075000, 0.075000, 0.075000, INI f1MCCScanlineSizeMax:Scanlines, 0.100000, 0.100000, 0.100000, INI f1MCCScanlineSpeedMin:Scanlines, 0.175000, 0.175000, 0.175000, INI f1MCCScanlineSpeedMax:Scanlines, 0.190000, 0.190000, 0.190000, INI f1MCCScanlineDelayMin:Scanlines, 0.250000, 0.250000, 0.250000, INI f1MCCScanlineDelayMax:Scanlines, 0.500000, 0.500000, 0.500000, INI i1MCCScanlineAboveTowardWeight:Scanlines, 25, 25, 25, INI i1MCCScanlineBelowAwayWeight:Scanlines, 25, 25, 25, INI bVerboseTrackCloneMap:CloneMap, False, False, False, INI bBodyLODFallback:Animation, True, True, True, INI fCrossFadeTime:General, 1.000000, 1.000000, 1.000000, INI fDynamicInstancedLODDirtinessScale:LOD, 0.500000, 0.500000, 0.500000, INI bScreenShotFolderAppendDate:Display, False, False, False, INI bScreenshotToFile:Display, True, True, True, INI bGravJumpSearchDebug:Pathing, False, False, False, INI bPathingLinkUnreachableStars:Pathing, True, True, True, INI fPathingUnreachableStarFlatPenaltyParsecsPlayer:Pathing, 50.000000, 50.000000, 50.000000, INI fPathingUnreachableStarFlatPenaltyParsecsNPC:Pathing, 10.000000, 10.000000, 10.000000, INI fPathingUnreachableStarDistanceMultPlayer:Pathing, 15.000000, 15.000000, 15.000000, INI fPathingUnreachableStarDistanceMultNPC:Pathing, 3.000000, 3.000000, 3.000000, INI uPlayableSpaceOverlayCellBuffer:Planet, 5, 5, 5, INI fDynamicNavMeshGenerationWaitingTimeoutMS:NavMeshGen, 12000.000000, 12000.000000, 12000.000000, INI fDynamicNavMeshGenerationDebugWaitingTimeoutMS:NavMeshGen, 24000.000000, 24000.000000, 24000.000000, INI bAssertIfQueryingUninitializedDependencyForm:General, False, False, False, INI bDynamicLODDatabaseEnabled:LODManager, True, True, True, INI bLoadedAreaLODManager:LODManager, False, False, False, INI bUseDistributionSampling:LODDynamicPlacement, True, True, True, INI iRequiredLevelCountXLarge:LODDynamicPlacement, 4, 4, 4, INI iRequiredLevelCountLarge:LODDynamicPlacement, 2, 2, 2, INI iRequiredLevelCountMedium:LODDynamicPlacement, 1, 1, 1, INI iRequiredLevelCountSmall:LODDynamicPlacement, 0, 0, 0, INI iFootprintWeightXLarge:LODDynamicPlacement, 4, 4, 4, INI iFootprintWeightLarge:LODDynamicPlacement, 3, 3, 3, INI iFootprintWeightMedium:LODDynamicPlacement, 2, 2, 2, INI iFootprintWeightSmall:LODDynamicPlacement, 1, 1, 1, INI fProcGenWeightRatio0:LODDynamicPlacement, 0.800000, 0.800000, 0.800000, INI fProcGenWeightRatio1:LODDynamicPlacement, 0.500000, 0.500000, 0.500000, INI fProcGenWeightRatio2:LODDynamicPlacement, 0.200000, 0.200000, 0.200000, INI fProcGenWeightRatio3:LODDynamicPlacement, 0.100000, 0.100000, 0.100000, INI uDynamicLODInstancingItemCountThreshold:LODManager, 0, 0, 0, INI bEffectSequenceFlagDynamicReferenceForms:General, True, True, True, INI bUseSequenceScenegraphUpdateOptimization:General, False, False, False, INI bMigrateEffectSequenceData:General, False, False, False, INI bDisableMembraneShader:General, False, False, False, INI bWarnOnRemoveInvalidMod:General, False, False, False, INI bFaceFXProgrammerOutput:Debug, False, False, False, INI iFaceFXProgrammerOutputChannel:Debug, -1, -1, -1, INI bFadeOutEmotionDuringCubicSpeech:FaceFX, True, True, True, INI fFaceFXEmotionForceTime:FaceFX, 0.000000, 0.000000, 0.000000, INI bFaceFXLoadFileInfoEnable:FaceFX, False, False, False, INI bEnableAsynchResourceLoading:FaceFX, True, True, True, INI fFFXAsynchResourceLoadingMaxDistanceSqr:FaceFX, 144.000000, 144.000000, 144.000000, INI bEyeCustomization:FaceGen, True, True, True, INI bHairColorCustomization:FaceGen, True, True, True, INI bEnableForceCheckForFCT:FCT, False, False, False, INI bFCTErrorDiagnosticMode:FCT, False, False, False, INI bEnableActorUseBakeFCT:FCT, True, True, True, INI bRenamePropertiesOnMaterialSwap:General, False, False, False, INI uPlanetBiomMapFaceDim:Planet, 256, 256, 256, INI bDisplayExposureInfos:Display, False, False, False, INI fShipBuilderDebugGeometryAlpha:Spaceship, 0.200000, 0.200000, 0.200000, INI fShipBuilderSnapDistance:Spaceship, 4.500000, 4.500000, 4.500000, INI fShipBuilderEquipmentSnapDistance:Spaceship, 3.000000, 3.000000, 3.000000, INI bShipBuilderResetWeaponOrientationOnUnsnap:Spaceship, True, True, True, INI fShipBuilderSpaceStationSnapDistance:Spaceship, 8.000000, 8.000000, 8.000000, INI bShipBuilderUseSimplifiedControls:Spaceship, True, True, True, INI fShipBuilderModuleOverlapTolerance:Spaceship, -0.250000, -0.250000, -0.250000, INI fDistanceToInventory3d:Interface, 1.000000, 1.000000, 1.000000, INI bShipBuilderSortOnPriority:Spaceship, True, True, True, INI fShipBuilderHSVAdjustAmount:Spaceship, 0.010000, 0.010000, 0.010000, INI uShipBuilderHSVSampleCountHue:Spaceship, 100, 100, 100, INI uShipBuilderHSVSampleCountSaturation:Spaceship, 25, 25, 25, INI uShipBuilderHSVSampleCountBrightness:Spaceship, 25, 25, 25, INI bShipBuilderUpdateRecentSwatches:Spaceship, True, True, True, INI fShipBuilderColorPickerButtonHoldSec:Spaceship, 0.010000, 0.010000, 0.010000, INI fShipBuilderColorPickerDefaultSaturation:Spaceship, 0.300000, 0.300000, 0.300000, INI fShipBuilderColorPickerDefaultBrightness:Spaceship, 0.300000, 0.300000, 0.300000, INI fShipBuilderHideExteriorAlpha:Spaceship, 0.200000, 0.200000, 0.200000, INI fShipBuilderPitchRotationLimit:Spaceship, 0.475000, 0.475000, 0.475000, INI fShipBuilderZoomMinScale:Spaceship, 10.000000, 10.000000, 10.000000, INI fShipBuilderZoomMaxScale:Spaceship, 150.000000, 150.000000, 150.000000, INI fShipBuilderZoomMinSpeed:Spaceship, 50.000000, 50.000000, 50.000000, INI fShipBuilderZoomMaxSpeed:Spaceship, 500.000000, 500.000000, 500.000000, INI fShipBuilderStaticZoomSpeed:Spaceship, 100.000000, 100.000000, 100.000000, INI fShipBuilderZoomMinSpeedDistance:Spaceship, 75.000000, 75.000000, 75.000000, INI fShipBuilderZoomMaxSpeedDistance:Spaceship, 300.000000, 300.000000, 300.000000, INI fShipBuilderZoomDefaultDistance:Spaceship, 150.000000, 150.000000, 150.000000, INI fShipBuilderGridSize:Spaceship, 0.100000, 0.100000, 0.100000, INI bShipBuilderEnableReframeZoom:Spaceship, True, True, True, INI fShipBuilderResetCameraFocusMaxLerpDistance:Spaceship, 50.000000, 50.000000, 50.000000, INI fShipBuilderResetCameraFocusLerpDuration:Spaceship, 0.750000, 0.750000, 0.750000, INI fShipBuilderResetCameraFocusMaxLerpDelay:Spaceship, 0.100000, 0.100000, 0.100000, INI fShipBuilderMaxFloor:Spaceship, 25.000000, 25.000000, 25.000000, INI fShipBuilderMinFloor:Spaceship, -25.000000, -25.000000, -25.000000, INI fShipBuilderPreviewModuleRadiusLow:Spaceship, 3.260000, 3.260000, 3.260000, INI fShipBuilderPreviewModuleRadiusHigh:Spaceship, 20.000000, 20.000000, 20.000000, INI fShipBuilderPreviewCameraDistanceScalarLow:Spaceship, 7.000000, 7.000000, 7.000000, INI fShipBuilderPreviewCameraDistanceScalarHigh:Spaceship, 20.000000, 20.000000, 20.000000, INI fShipBuilderPreviewModuleChangeCameraDuration:Spaceship, 0.750000, 0.750000, 0.750000, INI fShipBuilderPreviewModuleChangeCameraDelay:Spaceship, 0.330000, 0.330000, 0.330000, INI fShipBuilderCursorUnSelectedModuleSpeed:Spaceship, 0.550000, 0.550000, 0.550000, INI fShipBuilderCursorSelectedModuleSpeed:Spaceship, 0.350000, 0.350000, 0.350000, INI fShipBuilderFloorChangeDuration:Spaceship, 0.500000, 0.500000, 0.500000, INI fShipBuilderFloorChangeWeaponScalar:Spaceship, 0.250000, 0.250000, 0.250000, INI fShipBuilderDuplicateOffsetX:Spaceship, -0.500000, -0.500000, -0.500000, INI fShipBuilderDuplicateOffsetY:Spaceship, -0.500000, -0.500000, -0.500000, INI fShipBuilderPickLength:Spaceship, 10000.000000, 10000.000000, 10000.000000, INI bShipBuilderClearSelectionOnEdit:Spaceship, True, True, True, INI bShipBuilderEnableValidation:Spaceship, True, True, True, INI bShipBuilderUpdateBoudingVisualsPerFrame:Spaceship, True, True, True, INI bShipBuilderUpdateBoudingVisualsRelative:Spaceship, True, True, True, INI bShipBuilderTouchAllOpenedShips:Spaceship, False, False, False, INI fShipBuilderGamepadPanSpeed:Spaceship, 30.000000, 30.000000, 30.000000, INI fShipBuilderMinZoomRotationMultiplierGamepad:Spaceship, 0.450000, 0.450000, 0.450000, INI fShipBuilderMaxZoomRotationMultiplierGamepad:Spaceship, 0.350000, 0.350000, 0.350000, INI fShipBuilderGamepadBuilderRotateScalarX:Spaceship, 0.350000, 0.350000, 0.350000, INI fShipBuilderGamepadBuilderRotateScalarY:Spaceship, 0.350000, 0.350000, 0.350000, INI fShipBuilderGamepadZoomSpeedMultiplier:Spaceship, 0.700000, 0.700000, 0.700000, INI fShipBuilderGamepadFastPanSpeed:Spaceship, 50.000000, 50.000000, 50.000000, INI fShipBuilderGamepadFastRotateSpeedScalar:Spaceship, 2.200000, 2.200000, 2.200000, INI fShipBuilderKeyboardPanSpeed:Spaceship, 30.000000, 30.000000, 30.000000, INI fShipBuilderKeyboardFastPanSpeed:Spaceship, 50.000000, 50.000000, 50.000000, INI fShipBuilderMousePanSpeed:Spaceship, 1.000000, 1.000000, 1.000000, INI fShipBuilderFastFloorChangeAmount:Spaceship, 2.000000, 2.000000, 2.000000, INI fShipBuilderMouseZoomSpeedMultiplier:Spaceship, 2.250000, 2.250000, 2.250000, INI fShipBuilderMouseZoomSpeedFastMultiplier:Spaceship, 2.000000, 2.000000, 2.000000, INI fShipBuilderMouseRotationSpeedMultiplier:Spaceship, 5.729578, 5.729578, 5.729578, INI uShipBuilderGamepadTapThresholdMs:Spaceship, 250, 250, 250, INI fShipBuilderSpaceStationDuplicateOffsetX:Spaceship, -5.000000, -5.000000, -5.000000, INI fShipBuilderSpaceStationDuplicateOffsetY:Spaceship, -5.000000, -5.000000, -5.000000, INI fShipBuilderSpaceStationZoomMaxScale:Spaceship, 300.000000, 300.000000, 300.000000, INI fShipBuilderSpaceStationGamepadPanSpeed:Spaceship, 60.000000, 60.000000, 60.000000, INI fShipBuilderSpaceStationGamepadFastPanSpeed:Spaceship, 80.000000, 80.000000, 80.000000, INI fShipBuilderSpaceStationKeyboardPanSpeed:Spaceship, 60.000000, 60.000000, 60.000000, INI fShipBuilderSpaceStationKeyboardFastPanSpeed:Spaceship, 80.000000, 80.000000, 80.000000, INI fShipBuilderSpaceStationMousePanSpeed:Spaceship, 3.000000, 3.000000, 3.000000, INI bSpaceshipIgnoreSelectedValidation:Spaceship, True, True, True, INI aShipBuilderColorHover:Spaceship, "25,33,152,176", "25,33,152,176", "25,33,152,176", INI aShipBuilderOutlineColorHover:Spaceship, "255,33,152,176", "255,33,152,176", "255,33,152,176", INI aShipBuilderOutlineOptionHover:Spaceship, "0,255,255,0", "0,255,255,0", "0,255,255,0", INI aShipBuilderColorHoverSelected:Spaceship, "0,255,153,128", "0,255,153,128", "0,255,153,128", INI aShipBuilderOutlineColorHoverSelected:Spaceship, "255,255,64,0", "255,255,64,0", "255,255,64,0", INI aShipBuilderOutlineOptionHoverSelected:Spaceship, "0,255,255,0", "0,255,255,0", "0,255,255,0", INI aShipBuilderColorAddValid:Spaceship, "0,33,152,176", "0,33,152,176", "0,33,152,176", INI aShipBuilderOutlineColorAddValid:Spaceship, "255,33,152,176", "255,33,152,176", "255,33,152,176", INI aShipBuilderOutlineOptionAddValid:Spaceship, "0,255,255,0", "0,255,255,0", "0,255,255,0", INI aShipBuilderColorEditValid:Spaceship, "0,33,152,176", "0,33,152,176", "0,33,152,176", INI aShipBuilderOutlineColorEditValid:Spaceship, "255,33,152,176", "255,33,152,176", "255,33,152,176", INI aShipBuilderOutlineOptionEditValid:Spaceship, "0,255,255,0", "0,255,255,0", "0,255,255,0", INI aShipBuilderColorWarning:Spaceship, "100,129,0,0", "100,129,0,0", "100,129,0,0", INI aShipBuilderOutlineColorWarning:Spaceship, "255,129,0,0", "255,129,0,0", "255,129,0,0", INI aShipBuilderOutlineOptionWarning:Spaceship, "0,255,255,0", "0,255,255,0", "0,255,255,0", INI aShipBuilderColorSelected:Spaceship, "25,255,96,0", "25,255,96,0", "25,255,96,0", INI aShipBuilderOutlineColorSelected:Spaceship, "255,255,64,0", "255,255,64,0", "255,255,64,0", INI aShipBuilderOutlineOptionSelected:Spaceship, "0,255,255,0", "0,255,255,0", "0,255,255,0", INI aShipBuilderColorCustomizing:Spaceship, "0,0,0,0", "0,0,0,0", "0,0,0,0", INI aShipBuilderOutlineColorCustomizing:Spaceship, "255,33,152,176", "255,33,152,176", "255,33,152,176", INI aShipBuilderOutlineOptionColorCustomizing:Spaceship, "0,255,255,0", "0,255,255,0", "0,255,255,0", INI aShipBuilderColorDimmed:Spaceship, "77,128,128,128", "77,128,128,128", "77,128,128,128", INI aShipBuilderOutlineColorDimmed:Spaceship, "255,255,0,0", "255,255,0,0", "255,255,0,0", INI aShipBuilderOutlineOptionDimmed:Spaceship, "0,255,255,0", "0,255,255,0", "0,255,255,0", INI aShipBuilderColorSnapValid:Spaceship, "25,0,255,50", "25,0,255,50", "25,0,255,50", INI aShipBuilderOutlineColorSnapValid:Spaceship, "255,0,255,50", "255,0,255,50", "255,0,255,50", INI aShipBuilderOutlineOptionsSnapValid:Spaceship, "0,255,255,0", "0,255,255,0", "0,255,255,0", INI aShipBuilderColorUpgrade:Spaceship, "50,33,152,176", "50,33,152,176", "50,33,152,176", INI aShipBuilderOutlineColorUpgrade:Spaceship, "255,33,152,176", "255,33,152,176", "255,33,152,176", INI aShipBuilderOutlineOptionsUpgrade:Spaceship, "0,255,255,0", "0,255,255,0", "0,255,255,0", INI aShipBuilderColorHangar:Spaceship, "50,33,152,176", "50,33,152,176", "50,33,152,176", INI aShipBuilderOutlineColorHangar:Spaceship, "255,33,152,176", "255,33,152,176", "255,33,152,176", INI aShipBuilderOutlineOptionsHangar:Spaceship, "0,255,255,0", "0,255,255,0", "0,255,255,0", INI aShipBuilderDefaultSnapNodeColor:Spaceship, "0,0,0,0", "0,0,0,0", "0,0,0,0", INI aShipBuilderDefaultSnapNodeOutlineColor:Spaceship, "0,0,0,0", "0,0,0,0", "0,0,0,0", INI aShipBuilderCompatibleSnapNodeColor:Spaceship, "0,0,0,0", "0,0,0,0", "0,0,0,0", INI aShipBuilderCompatibleSnapNodeOutlineColor:Spaceship, "0,0,0,0", "0,0,0,0", "0,0,0,0", INI fSpaceshipEditInitialYawDeg:Spaceship, -135.000000, -135.000000, -135.000000, INI fSpaceshipEditInitialPitchDeg:Spaceship, -45.000000, -45.000000, -45.000000, INI fShipBuilderLeftStickScrollThreshold:Spaceship, 0.250000, 0.250000, 0.250000, INI bShipBuilderShowValidationPopups:Spaceship, False, False, False, INI bShipBuilderShowLetterBoxed:Spaceship, False, False, False, INI bAllowPluginPreCalcDataWipe:General, True, True, True, INI bLimitSourcePackInExtraToPackInCells:General, True, True, True, INI bAllowTransitionCells:General, True, True, True, INI bEnableAsyncModelQueueing:Streaming, True, True, True, INI bDisableHeadLoading:General, False, False, False, INI bEnableModelBackgroundJobs:General, True, True, True, INI bEnableCrowdHeads:Memory, True, True, True, INI fFadeOutMultActors:ViewDistance, 1.000000, 1.000000, 1.000000, INI fFadeOutMultItems:ViewDistance, 2.500000, 2.500000, 2.500000, INI fFadeOutMultObjects:ViewDistance, 4.500000, 4.500000, 4.500000, INI fFadeOutMultSkyCell:ViewDistance, 1.000000, 1.000000, 1.000000, INI uInterior Cell Buffer:General, 3, 3, 3, INI uExterior Cell Buffer:General, 2, 47, 47, INI bPreemptivelyUnloadCells:General, False, False, False, INI bPurgeCellsOnLargeInteriorLoad:General, True, True, True, INI bInteriorBufferEnabled:General, False, False, False, INI bBackgroundCellLoads:BackgroundLoad, True, True, True, INI bMinimizeCachedExteriors:BackgroundLoad, True, True, True, INI bDelayOuterGridCells:BackgroundLoad, False, False, False, INI bAllowClearOldestBufferedExterior:General, True, True, True, INI bOnlyQueueCellsWhenRefsLoaded:General, False, False, False, INI bShowLoadingAreaMessage:General, False, False, False, INI bAddBipedWhenKeyframed:HAVOK, False, False, False, INI fMaxPickTime:HAVOK, 0.003000, 0.003000, 0.003000, INI fMaxPickTimeVATS:HAVOK, 0.030000, 0.030000, 0.030000, INI fMaxPickTimeDebug:HAVOK, 0.060000, 0.060000, 0.060000, INI iEntityBatchRemoveRate:HAVOK, 100, 100, 100, INI bLoadedAreaBoundEnabled:HAVOK, True, True, True, INI fScreenSpaceSizeMultiplier:LOD, 1.000000, 1.000000, 1.000000, INI fFadeOutThreshold:LOD, 0.300000, 0.300000, 0.300000, INI fFadeInThreshold:LOD, 0.700000, 0.700000, 0.700000, INI fFadeInTime:LOD, 1.200000, 1.200000, 1.200000, INI fFadeOutTime:LOD, 2.000000, 2.000000, 2.000000, INI fFadeToBlackFadeSeconds:Interface, 1.000000, 1.000000, 1.000000, INI fExtraTimeBeforeFadeInTime:Interface, 0.500000, 0.500000, 0.500000, INI bLODStreamingDuringPositionPlayer:Display, True, True, True, INI bTrackFileLoading:Archive, False, False, False, INI uiWaitCellReadyTime:General, 5000, 5000, 5000, INI iIOTaskExteriorPriority:Streaming, 4, 4, 4, INI iIOTaskInteriorPriority:Streaming, 2, 2, 2, INI iLargeIntRefCount:General, 25000, 25000, 25000, INI bVerboseHotloadingWarnings:General, False, False, False, INI bUseFormInitStartUpTimers:General, False, False, False, INI bUseFormLoadStartUpTimers:General, False, False, False, INI bDisableDuplicateReferenceCheck:General, True, True, True, INI bMultithreadedCellInit:General, True, True, True, INI bUseMultithreadedInit:General, True, True, True, INI bEnablePostInitQueue:General, True, True, True, INI bFileSkipModelChecks:TestAllCells, False, False, False, INI bFileCheckModelCollision:TestAllCells, False, False, False, INI bFileGoneMessage:TestAllCells, True, True, True, INI bFileNeededMessage:TestAllCells, True, True, True, INI bFileTestLoad:TestAllCells, False, False, False, INI bFileUnusedObject:TestAllCells, False, False, False, INI bSkipAnimationTextExport:Animation, False, False, False, INI bUseNewHotloading:General, True, True, True, INI bFadeToBlackOnReloadFailure:General, False, False, False, INI bKeepPluginWhenMerging:General, False, False, False, INI fMasterFilePreLoadMB:General, 40.000000, 40.000000, 40.000000, INI bEnableFileStreamerForESM:General, True, True, True, INI iESMFileStreamerPriority:General, 1, 1, 1, INI bAnimateDoorPhysics:General, False, False, False, INI fAutoCloseDelay:General, 0.500000, 0.500000, 0.500000, INI bFixAIPackagesOnLoad:General, False, False, False, INI bCheckForDeletedFormsInFormArray:Debug, False, False, False, INI bBackgroundLoadVMData:General, True, True, True, INI bShowLLRandomRolls:Debug, False, False, False, INI bWarnOnMissingFileEntry:General, False, False, False, INI bAssertOnReconstructionWarnings:SaveGame, False, False, False, INI fDecalLifetime:Display, 30.000000, 30.000000, 30.000000, INI bDecalMultithreaded:Decals, False, False, False, INI bForceAllDecals:Decals, False, False, False, INI bAllowDecalsOnAlpha:Decals, True, True, True, INI fDecalLOD0:Display, 25.000000, 25.000000, 25.000000, INI fDecalLOD0Space:Display, 250.000000, 250.000000, 250.000000, INI fMinGrassSize:Grass, 0.250000, 0.250000, 0.250000, INI iGrassCellRadius:Grass, 2, 2, 2, INI bAllowCreateGrass:Grass, True, True, True, INI fMinGrassDistance:Grass, 0.325000, 0.325000, 0.325000, INI fMaxGrassDistance:Grass, 1.800000, 1.800000, 1.800000, INI bUseTerrainTintOnGrass:Grass, True, True, True, INI bDebugInteractionRootOffsetNode:Animation, False, False, False, INI bDebugDisplaySphereCast:Debug, False, False, False, INI bDebugDisplaySphereCastSelectionOnly:Debug, True, True, True, INI fDebugDisplaySphereCastDuration:Debug, 10.000000, 10.000000, 10.000000, INI bCalcPreloadAnimsAtRuntime:Animation, False, False, False, INI bUseFurnitureMarkerNavmeshPositionCache:General, True, True, True, INI iMaxFormsToProcess:Localization, 1024, 1024, 1024, INI iRetryLocalizationServiceCount:Localization, 10, 10, 10, INI iRetryLocalizationServiceWaitTimeMS:Localization, 2000, 2000, 2000, INI bKeepDLStringBlocksLoaded:General, False, False, False, INI bKeepILStringBlocksLoaded:General, True, True, True, INI bReconstructIDTags:General, False, False, False, INI bEnable:ModelNode, True, True, True, INI fLinePrimitiveWidth:Display, 0.115000, 0.115000, 0.115000, INI bBuildPrimitives:Display, False, False, False, INI uDefaultHighlightFillColor:Highlight, 2130771712, 2130771712, 2130771712, INI uDefaultHighlightOutlineColor:Highlight, 4278255360, 4278255360, 4278255360, INI fDefaultHighlightOutlineThickness:Highlight, 1.000000, 1.000000, 1.000000, INI fDefaultHighlightOutlineHardness:Highlight, 0.100000, 0.100000, 0.100000, INI bUseAttachRefController:Animation, True, True, True, INI fDynamicProbesGridWidth:Display, 0.250000, 0.250000, 0.250000, INI fDynamicProbesGridHeight:Display, 0.150000, 0.150000, 0.150000, INI bParallelCreateCellCollision:General, True, True, True, INI bQueueCellAttachDetach:General, True, True, True, INI bProgressiveCellAttach:General, True, True, True, INI bProgressiveCellDetach:General, False, False, False, INI fZeroGBoostDrainInitial:Boostpack, 180.000000, 180.000000, 180.000000, INI fZeroGBoostDrainSustained:Boostpack, 90.000000, 90.000000, 90.000000, INI fZeroGBoostTimeToSustained:Boostpack, 0.300000, 0.300000, 0.300000, INI fZeroGBoostMinFuelRequired:Boostpack, 30.000000, 30.000000, 30.000000, INI fZeroGBoostMagnitudeMultInitial:Boostpack, 5.000000, 5.000000, 5.000000, INI fZeroGBoostMagnitudeSustained:Boostpack, 1.000000, 1.000000, 1.000000, INI fZeroGBoostLateralMagnitudeSustained:Boostpack, 0.800000, 0.800000, 0.800000, INI fZeroGBoostLateralThreshold:Boostpack, 0.750000, 0.750000, 0.750000, INI iFaceEmotionsMorphCount:Dialogue, 83, 83, 83, INI fWorkshopSplineMaxSlack:Workshop, 0.150000, 0.150000, 0.150000, INI fWorkshopSplineThickness:Workshop, 0.021400, 0.021400, 0.021400, INI uWorkshopLogicGateLoopFailsafe:Workshop, 100, 100, 100, INI bWorkshopPowerNonRecursiveTraversal:Workshop, True, True, True, INI bCheckSystemFilterPart:RagdollData, True, True, True, INI bBloodSplatterEnabled:ScreenSplatter, False, False, False, INI bDoPlayerControlsPickIdle:Controls, True, True, True, INI fDefaultAngleThreshold:Controls, 60.000000, 60.000000, 60.000000, INI fDefaultWalkSpeedPercentageThreshold:Controls, 0.400000, 0.400000, 0.400000, INI fLockToWalkTime:Controls, 0.500000, 0.500000, 0.500000, INI fLockCooldownFromRunTime:Controls, 0.100000, 0.100000, 0.100000, INI fAccelerationDampeningMult:Controls, 1.000000, 1.000000, 1.000000, INI fThirdPersonAngularAccelerationMult:Controls, 1.500000, 1.500000, 1.500000, INI fThirdPersonTransitionExtraAngularSpeed:Controls, 90.000000, 90.000000, 90.000000, INI fNonUniformVerticalInputTransitionDuration:Controls, 0.500000, 0.500000, 0.500000, INI fHeadingFlightSensitivity:Controls, 1.300000, 1.300000, 1.300000, INI fMaxDesiredRotationDeltaDeg:Spaceship, 13.000000, 13.000000, 13.000000, INI fTweenerAnimDurationOffset:Pathfinding, 0.100000, 0.100000, 0.100000, INI bNavigationGridGenerationEnabled:Pathfinding, True, True, True, INI fNavigationGridSize:Pathfinding, 1.000000, 1.000000, 1.000000, INI fNavigationGridHeightMult:Pathfinding, 0.250000, 0.250000, 0.250000, INI bRenderOnTop:DynamicNavmesh, False, False, False, INI bEnableDynamicNavmesh:DynamicNavmesh, True, True, True, INI bEnableTraversalData:DynamicNavmesh, True, True, True, INI bEnableRenderDebug:DynamicNavmesh, False, False, False, INI bEnableResultValidation:DynamicNavmesh, False, False, False, INI bRenderModificationRecord:DynamicNavmesh, False, False, False, INI bRenderDebugObstacles:DynamicNavmesh, False, False, False, INI bRenderModificationRecordNavMeshBound:DynamicNavmesh, False, False, False, INI bRenderModificationRecordInjectedNavMesh:DynamicNavmesh, False, False, False, INI bRenderBuildRecord:DynamicNavmesh, False, False, False, INI bRenderBuildRecordObstacles:DynamicNavmesh, False, False, False, INI bRenderBuildRecordNewNavMeshes:DynamicNavmesh, False, False, False, INI bRenderBuildRecordOriginalNavMeshes:DynamicNavmesh, False, False, False, INI bRenderBuildRecordInjectedNavMesh:DynamicNavmesh, False, False, False, INI bKeepDebugData:DynamicNavmesh, False, False, False, INI bRenderDebugData:DynamicNavmesh, False, False, False, INI bRenderDebugOriginalNavMeshData:DynamicNavmesh, False, False, False, INI bRenderDebugCutHoleNavMeshData:DynamicNavmesh, False, False, False, INI bRenderDebugInjectedNavMeshData:DynamicNavmesh, False, False, False, INI bRenderDebugConnectPortalNavMeshData:DynamicNavmesh, False, False, False, INI bRenderDebugConnectPortalInjectedNavMeshData:DynamicNavmesh, False, False, False, INI bRenderDebugCutInjectedNavMeshData:DynamicNavmesh, False, False, False, INI bRenderDebugQueryExternalPortalData:DynamicNavmesh, False, False, False, INI bRenderDebugOpenEdgesNavMeshData:DynamicNavmesh, False, False, False, INI bRenderDebugOpenEdgesInjectedNavMeshData:DynamicNavmesh, False, False, False, INI fMinPortalEdgeConnectCosSC:DynamicNavmesh, 0.707107, 0.707107, 0.707107, INI fAppendMeshVertWeldDistanceSC:DynamicNavmesh, 0.143000, 0.143000, 0.143000, INI fMaxInteriorSnapDeltaZ:DynamicNavmesh, 0.457000, 0.457000, 0.457000, INI fVertWeldDistanceSC:DynamicNavmesh, 0.020000, 0.020000, 0.020000, INI fMaxSegmentBreakEdgeDistance:DynamicNavmesh, 0.071000, 0.071000, 0.071000, INI fVertCrossCellWeldDistanceSC:DynamicNavmesh, 0.071000, 0.071000, 0.071000, INI fPortalScoreDotFactorSC:DynamicNavmesh, 0.100000, 0.100000, 0.100000, INI fPortalScoreMinDistanceFactorSC:DynamicNavmesh, 1.000000, 1.000000, 1.000000, INI fPortalScoreDeltaLengthFactorSC:DynamicNavmesh, 1.000000, 1.000000, 1.000000, INI fPortalMaxEdgeDeltaSC:DynamicNavmesh, 3.657000, 3.657000, 3.657000, INI fPortalMaxEdgeDistanceSC:DynamicNavmesh, 0.250000, 0.250000, 0.250000, INI fPortalMaxVertDistanceSC:DynamicNavmesh, 0.250000, 0.250000, 0.250000, INI fPortalMaxXYDistanceSC:DynamicNavmesh, 0.457000, 0.457000, 0.457000, INI fMinCutHeightSC:DynamicNavmesh, 0.229000, 0.229000, 0.229000, INI fPortalMaxStepHeightSC:DynamicNavmesh, 0.457000, 0.457000, 0.457000, INI fMinEdgeJoinCosSC:DynamicNavmesh, 0.996195, 0.996195, 0.996195, INI fMaxVertexSnapHeightSC:DynamicNavmesh, 3.000000, 3.000000, 3.000000, INI fCutPaddingSC:DynamicNavmesh, 0.071000, 0.071000, 0.071000, INI fUndercutPaddingSC:DynamicNavmesh, -0.029000, -0.029000, -0.029000, INI fUpdateDelayTimeSC:DynamicNavmesh, 5.000000, 5.000000, 5.000000, INI fObstacleClearanceHeightSC:DynamicNavmesh, 1.829000, 1.829000, 1.829000, INI fMinInteriorStitchEdgeLengthSC:DynamicNavmesh, 0.014000, 0.014000, 0.014000, INI fCellBoundsClipPaddingSC:DynamicNavmesh, 0.014000, 0.014000, 0.014000, INI fNavmeshPartitionMaxErrorSC:DynamicNavmesh, 0.965926, 0.965926, 0.965926, INI fMaxNavmeshSlopeErrorSC:DynamicNavmesh, 0.457000, 0.457000, 0.457000, INI fMinPartitionedUndercutDeltaZSC:DynamicNavmesh, 2.214000, 2.214000, 2.214000, INI bEnableGenStats:NavMeshGen, False, False, False, INI bEnableGenLog:NavMeshGen, False, False, False, INI bKeepIntermediateData:NavMeshGen, False, False, False, INI bEnableNavMeshComparator:NavMeshGen, False, False, False, INI bEnableCheckNavMesh:NavMeshGen, False, False, False, INI bEnableNavMeshValidation:NavMeshGen, False, False, False, INI bEnableNavMeshGenerator:NavMeshGen, True, True, True, INI bDumpGenerationGraph:NavMeshGen, False, False, False, INI bIgnoreMissingNavMeshSeed:NavMeshGen, False, False, False, INI bIgnoreProcGenMask:NavMeshGen, False, False, False, INI fPrecutMinStepHeight:Pathfinding, 0.250000, 0.250000, 0.250000, INI bMultiStepNavReferenceCollect:Pathfinding, True, True, True, INI fVoxelWidth:NavMeshGen, 0.200000, 0.200000, 0.200000, INI fVoxelHeight:NavMeshGen, 0.050000, 0.050000, 0.050000, INI fAgentWidth:NavMeshGen, 0.200000, 0.200000, 0.200000, INI fAgentHeight:NavMeshGen, 1.800000, 1.800000, 1.800000, INI fWalkableSlope:NavMeshGen, 45.000000, 45.000000, 45.000000, INI fWalkableStepHeight:NavMeshGen, 0.430000, 0.430000, 0.430000, INI fRegionMinSize:NavMeshGen, 1.000000, 1.000000, 1.000000, INI fRegionMergeSize:NavMeshGen, 14.000000, 14.000000, 14.000000, INI fEdgeMaxLen:NavMeshGen, 12.000000, 12.000000, 12.000000, INI fEdgeMaxError:NavMeshGen, 0.260000, 0.260000, 0.260000, INI fBorderSize:NavMeshGen, 0.400000, 0.400000, 0.400000, INI bEnableFixContourSelfIntersection:NavMeshGen, True, True, True, INI bEnableDetailMesh:NavMeshGen, True, True, True, INI fDetailMeshSampleDistance:NavMeshGen, 1.000000, 1.000000, 1.000000, INI fDetailMeshMaxError:NavMeshGen, 0.200000, 0.200000, 0.200000, INI bDetailMeshTriangleHeight:NavMeshGen, True, True, True, INI bIgnoreTriangleSlope:NavMeshGen, False, False, False, INI bFilterLowHangingWalkableObstacles:NavMeshGen, True, True, True, INI bFilterLedgeSpans:NavMeshGen, True, True, True, INI bFilterWalkableLowHeightSpans:NavMeshGen, True, True, True, INI bFilterAreas:NavMeshGen, False, False, False, INI bIgnoreAreasErosion:NavMeshGen, False, False, False, INI bIgnoreTerrainTriangles:NavMeshGen, False, False, False, INI uEnableDetailMesh:NavMeshGen, 0, 0, 0, INI uSubCellSize:NavMeshGen, 1, 1, 1, INI bRemoveUndergroundGeometry:NavMeshGen, False, False, False, INI bCollectHavokForScrappablesNavMeshGen:NavMeshGen, False, False, False, INI uInputTerrainClipmapLevel:NavMeshGen, 0, 0, 0, INI bEnableRemoveInvalidRecastTriangles:NavMeshGen, False, False, False, INI bEnableInputBorderProcess:NavMeshGen, True, True, True, INI uNavMeshGenerationMode:NavMeshGen, 1, 1, 1, INI bDisableNavMeshRuntimeGen:NavMeshGen, False, False, False, INI bNavMeshGenUsingMT:NavMeshGen, True, True, True, INI bEnableSplitNavMesh:NavMeshGen, True, True, True, INI bEnableSplitTriangle:NavMeshGen, False, False, False, INI fSplitTriangleMaxEdgeLength:NavMeshGen, 10.000000, 10.000000, 10.000000, INI fSplitTriangleMinEdgeLength:NavMeshGen, 1.000000, 1.000000, 1.000000, INI fSplitTriangleMinAngle:NavMeshGen, 10.000000, 10.000000, 10.000000, INI bSplitTriangleIgnoreOpenEdges:NavMeshGen, False, False, False, INI bEnableCreateCellEdgePortals:NavMeshGen, True, True, True, INI bEnableFinalizer:NavMeshGen, True, True, True, INI bEnableGenerateTraversalData:NavMeshGen, False, False, False, INI bEnableComputeTriangleTunnel:NavMeshGen, True, True, True, INI bEnableComputeTriangleHeight:NavMeshGen, False, False, False, INI bEnableSeedTrimmer:NavMeshGen, True, True, True, INI bEnableTriangleWater:NavMeshGen, True, True, True, INI bEnableTrianglePlatform:NavMeshGen, False, False, False, INI bEnableVertexData:NavMeshGen, True, True, True, INI bEnableLinkDoors:NavMeshGen, False, False, False, INI bEnableGenerateCovers:NavMeshGen, False, False, False, INI bEnableGenerateWaypoints:NavMeshGen, False, False, False, INI bEnableComputeNavMeshBound:NavMeshGen, False, False, False, INI bEnableAntiseedTrimmer:NavMeshGen, False, False, False, INI bEnableSmallAreaTrimmer:NavMeshGen, False, False, False, INI bEnableTerrainTrimmer:NavMeshGen, True, True, True, INI bTrimmerIgnoreExternalCellConnections:NavMeshGen, False, False, False, INI fNavMeshWaterDepthOffset:NavMeshGen, 1.280000, 1.280000, 1.280000, INI bNavMeshWaterUseTriangleHeight:NavMeshGen, False, False, False, INI bNavMeshWaterUseHighCost:NavMeshGen, False, False, False, INI fNavMeshSmallAreaMin:NavMeshGen, 1.750000, 1.750000, 1.750000, INI fNavMeshTerrainAreaMin:NavMeshGen, 20.000000, 20.000000, 20.000000, INI fNavMeshTerrainAreaMinOnUnloadedBorder:NavMeshGen, 5.000000, 5.000000, 5.000000, INI uNavMeshTerrainExtraInfo:NavMeshGen, 2, 2, 2, INI uHavokLOD:NavMeshGen, 2, 2, 2, INI fProjectedPointMaxDistanceXY:NavMeshStitch, 0.250000, 0.250000, 0.250000, INI fInsertedPointMinDistance:NavMeshStitch, 0.250000, 0.250000, 0.250000, INI fPortalDistance:NavMeshStitch, 0.114000, 0.114000, 0.114000, INI fPortalXYDistance:NavMeshStitch, 0.250000, 0.250000, 0.250000, INI fPortalZDistance:NavMeshStitch, 1.000000, 1.000000, 1.000000, INI fPortalZDistanceLooser:NavMeshStitch, 1.371000, 1.371000, 1.371000, INI fPathingTakeOffDestZOffset:Pathing, 5000.000000, 5000.000000, 5000.000000, INI fPathingFinalGravJumpNodeDistance:Pathing, 50000.000000, 50000.000000, 50000.000000, INI bPathingCalculateJumpTraversals:Pathfinding, True, True, True, INI bPathingUseMultithreadedTraversalGeneration:Pathfinding, True, True, True, INI fTraversalJumpCostMult:Pathfinding, 1.000000, 1.000000, 1.000000, INI fTraversalJumpUpCostMult:Pathfinding, 0.500000, 0.500000, 0.500000, INI fTraversalJumpDownCostMult:Pathfinding, 0.500000, 0.500000, 0.500000, INI fTraversalVaultCostMult:Pathfinding, 1.000000, 1.000000, 1.000000, INI fTraversalLadderCostMult:Pathfinding, 1.000000, 1.000000, 1.000000, INI fTraversalDoorwayCostMult:Pathfinding, 0.000000, 0.000000, 0.000000, INI fTraversalActivateCostMult:Pathfinding, 1.000000, 1.000000, 1.000000, INI fTraversalDesiredSpaceRadius:Pathfinding, 5.000000, 5.000000, 5.000000, INI fTraversalRequiredSpaceRadius:Pathfinding, 0.250000, 0.250000, 0.250000, INI fTraversalLengthThresholdToForceJumpAtCenterOfSegment:Pathfinding, 2.000000, 2.000000, 2.000000, INI fTraversalMinimumPathingDistanceBetweenJumpToSameNavmesh:Pathfinding, 20.000000, 20.000000, 20.000000, INI bSpatialGraphGenerationEnabled:Pathfinding, True, True, True, INI fSpatialGraphObstacleUpdateTime:Pathfinding, 0.250000, 0.250000, 0.250000, INI fSpatialGraphObstacleDynamicMinimumBoundSize:Pathfinding, 0.500000, 0.500000, 0.500000, INI fSpatialGraphObstacleDynamicMinimumBoundSizeSpace:Pathfinding, 10.000000, 10.000000, 10.000000, INI bDisableSpatialGraphPathSmoothing:Pathfinding, False, False, False, INI fSpatialGraphSmoothSegmentMinLength:Pathfinding, 4.000000, 4.000000, 4.000000, INI bEnablePlanetContentManagerLogging:Planet, False, False, False, INI iPlanetContentManagerSeed:Planet, 0, 0, 0, INI bUsePlanetContentManagerTestSeed:Planet, False, False, False, INI iPlanetContentManagerTestSeed:Planet, 2022, 2022, 2022, INI bAtmosphericScatteringEpipolarSampling:Weather, True, True, True, INI iAtmosphericScatteringBottomAltitude:Weather, -300, -300, -300, INI bAtmosphericScatteringLimitRaysToPlanetSurface:Weather, False, False, False, INI uPlanetSurfaceMapPrecision:Planet, 1, 1, 1, INI bPlanetContentEnabled:Planet, True, True, True, INI bImportUnusedPlanetData:Data, False, False, False, INI bCreateMissingPlanetDataForms:Data, True, True, True, INI bOnlyForShip:Landing, True, True, True, INI uLandingKeepBufferSize:Landing, 3, 3, 3, INI fCellWidthToNewOverlayMultiplier:Landing, 3.000000, 3.000000, 3.000000, INI bGenerateSubTerrain:Stitching, False, False, False, INI uSubTerrainFromCellX:Stitching, 0, 0, 0, INI uSubTerrainFromCellY:Stitching, 0, 0, 0, INI uSubTerrainToCellX:Stitching, 0, 0, 0, INI uSubTerrainToCellY:Stitching, 0, 0, 0, INI bParallelROIRequest:Terrain, False, False, False, INI bDemandROIUsingBarrier:Terrain, True, True, True, INI bBiomeWeather:Weather, True, True, True, INI uAdjustPlanetAltitude:Weather, 2, 2, 2, INI fPlanetAltitudeBlendTime:Weather, 5.000000, 5.000000, 5.000000, INI bPlanetAutoWater:Planet, True, True, True, INI bLeakPlanetWorldspace:Planet, False, False, False, INI bEnablePlanetOceanWater:Planet, True, True, True, INI bUseMaxBlockWaterHeight:Planet, False, False, False, INI bAvoidClearOnReload:Planet, True, True, True, INI bResetOnMoveToInterior:Planet, False, False, False, INI uNavMeshGenerationWaitingTimeoutMS:NavMeshGen, 6000, 6000, 6000, INI uNavMeshGenerationDebugWaitingTimeoutMS:NavMeshGen, 20000, 20000, 20000, INI bEnableNavMeshGenerationWait:NavMeshGen, True, True, True, INI bReuseOverlayTextureIndex:Terrain, True, True, True, INI uProcGenMaximumCellRequestsPerIteration:ProcGen, 150, 150, 150, INI bVerboseGeneration:ProcGen, False, False, False, INI bAccumulateProcGenDebugInfo:ProcGen, False, False, False, INI bEnableVerboseProcGenCalcLogging:ProcGen, True, True, True, INI bAllowProcGenOnOverlays:ProcGen, True, True, True, INI fObjectMapMinPct:ProcGen, 0.150000, 0.150000, 0.150000, INI bEnableProcGenDebug:ProcGen, True, True, True, INI bEnableProcGenExtraDebug:ProcGen, False, False, False, INI uHeldResourcesGridWidth:ProcGenRuntimeService, 7, 7, 7, INI bFlushDatabasesOnFrame:ProcGenRuntimeService, True, True, True, INI bProcGenDBHandlesStorageEnabled:ProcGenRuntimeService, True, True, True, INI bDensityMapDBHandlesStorageEnabled:ProcGenRuntimeService, False, False, False, INI bEnabled:ProcGenRuntimeService, True, True, True, INI bVerbose:ProcGenRuntimeService, False, False, False, INI bPlanetReflectionProbeEnabled:Display, False, False, False, INI fPlanetReflectionProbeIntensity:Display, 1.000000, 1.000000, 1.000000, INI fPlanetReflectionProbeFallbackIntensity:Display, 2.000000, 2.000000, 2.000000, INI fPlanetaryRingProbeScaleModifier:Display, 3.000000, 3.000000, 3.000000, INI uMinCellsFromBorder:Landing, 17, 17, 17, INI bDebugPCMConditionals:Planet, False, False, False, INI bStarfieldRotateWithPlanet:Weather, True, True, True, INI bForceEarthDays:Weather, True, True, True, INI bRenderPlanetaryRingsAsCelestialBodies:Display, True, True, True, INI fCelestialBodyDistanceScalar:Weather, 1.000000, 1.000000, 1.000000, INI fCelestialBodyScale:Weather, 1.000000, 1.000000, 1.000000, INI bFogEnabled:Weather, False, False, False, INI bEnableDepthBasedFog:Weather, False, False, False, INI fFogBrightFilterPower:Weather, 1.000000, 1.000000, 1.000000, INI bDisableVRSWithFSR2:Display, False, False, False, INI bTempMenusCanDisableFSR2:Display, True, True, True, INI fSnapModuleClosestNodeMaxDistance:Spaceship, 75.000000, 75.000000, 75.000000, INI fHelperErrorColorR:Spaceship, 1.000000, 1.000000, 1.000000, INI fHelperErrorColorG:Spaceship, 0.000000, 0.000000, 0.000000, INI fHelperErrorColorB:Spaceship, 0.000000, 0.000000, 0.000000, INI fHelperDefaultColorR:Spaceship, 0.000000, 0.000000, 0.000000, INI fHelperDefaultColorG:Spaceship, 1.000000, 1.000000, 1.000000, INI fHelperDefaultColorB:Spaceship, 0.196000, 0.196000, 0.196000, INI fShipModuleScreenSpaceLODBias:Spaceship, 2.000000, 2.000000, 2.000000, INI fMaxHeightDifference:OverlayPlacement, 50.000000, 50.000000, 50.000000, INI bEnable:BlockOrientation, True, True, True, INI bShowBoneModifierGeometry:Debug, False, False, False, INI bUseEmbeddedSpaceshipNavmesh:Spaceship, True, True, True, INI bUseStrictShipBlueprintSnappingRules:Spaceship, True, True, True, INI bUseRandomSeedForStrictShipBlueprintSnapping:Spaceship, False, False, False, INI bEnable:BlueprintShipPlugin, True, True, True, INI fTakeoffFadeEaseInDuration:Interface, 0.250000, 0.250000, 0.250000, INI fTakeoffFadeDuration:Interface, 0.250000, 0.250000, 0.250000, INI fTakeoffFadeEaseOutDuration:Interface, 0.500000, 0.500000, 0.500000, INI bImportCSVStarData:Data, False, False, False, INI bImportCSVBiomeData:Data, False, False, False, INI bMergeShipMotion:Space, True, True, True, INI uGeometryPerSubscene:General, 10, 10, 10, INI bEnableLowQualityDetachedShipModule:Space, True, True, True, INI bImportCSVCelestialBodyData:Data, False, False, False, INI fStarDistance:General, 100000.000000, 100000.000000, 100000.000000, INI fStarMag:General, 20.000000, 20.000000, 20.000000, INI fPlayableAreaX:General, 100.000000, 100.000000, 100.000000, INI fPlayableAreaY:General, 100.000000, 100.000000, 100.000000, INI fPlayableAreaZ:General, 50.000000, 50.000000, 50.000000, INI iBaseYearOffset:Starfield, 100, 100, 100, INI fLocalSpaceSize:StarSystem, 10000000.000000, 10000000.000000, 10000000.000000, INI fBodyInitialFuelChance:StarSystem, 0.500000, 0.500000, 0.500000, INI fBodyInitialFuelMax:StarSystem, 10.000000, 10.000000, 10.000000, INI fApproximateSpaceshipRadius:Starfield, 200.000000, 200.000000, 200.000000, INI fMinimumSatelliteSpacing:Starfield, 100000.000000, 100000.000000, 100000.000000, INI fDefaultOrbitDistanceKM:Starfield, 40000.000000, 40000.000000, 40000.000000, INI bFallbackToRandomOrbitalOnArrival:Starfield, True, True, True, INI bPrintMoveToPlanetViewAngles:General, False, False, False, INI uBlockSize:Stitching, 10, 10, 10, INI uHeightMergeStyle:Stitching, 1, 1, 1, INI uMaterialMergeStyle:Stitching, 1, 1, 1, INI bMaterialBlendNoiseEnabled:Stitching, True, True, True, INI uBlockMergeZoneSize:Stitching, 2, 2, 2, INI uRandomSeed:Random, 0, 0, 0, INI fBlockRarityCommonPercentage:Pattern, 60.000000, 60.000000, 60.000000, INI fBlockRarityUncommonPercentage:Pattern, 30.000000, 30.000000, 30.000000, INI fBlockRarityRarePercentage:Pattern, 10.000000, 10.000000, 10.000000, INI uMaximumPlayableAreaWorldCoord:General, 4096, 4096, 4096, INI iSurfaceTreeGenerationSeed:Planet, 538972693, 538972693, 538972693, INI bGenerateRandomFlipAndRotationOfPatterns:Planet, False, False, False, INI bClearFlipAndRotationOnLoad:Planet, False, False, False, INI bAssertOnMissingTerrainFiles:Terrain, False, False, False, INI bBlendCurveEnableBlueNoise:Terrain, True, True, True, INI iBlendCurveBlueNoiseKernel0:Terrain, 3, 3, 3, INI iBlendCurveBlueNoiseKernel1:Terrain, 11, 11, 11, INI bBlendCurveEnablePerlinNoise:Terrain, True, True, True, INI iBlendCurvePerlinNoiseSeed:Terrain, 42, 42, 42, INI fBlendCurveFrequency:Terrain, 8.500000, 8.500000, 8.500000, INI fBlendCurveMagnitude:Terrain, 0.750000, 0.750000, 0.750000, INI fLandFriction:Landscape, 2.500000, 2.500000, 2.500000, INI bUseOldROIData:Terrain, True, True, True, INI bOverrideHeightRange:Terrain, False, False, False, INI fTerrainMinHeight:Terrain, -300.000000, -300.000000, -300.000000, INI fTerrainMaxHeight:Terrain, 700.000000, 700.000000, 700.000000, INI uDefaultGameTerrainWidthInCells:Terrain, 100, 100, 100, INI uDefaultEditorTerrainWidthInCells:Terrain, 100, 100, 100, INI fDefaultTerrainZMin:Terrain, -1000.000000, -1000.000000, -1000.000000, INI fDefaultTerrainZMax:Terrain, 3000.000000, 3000.000000, 3000.000000, INI bDisableStreaming:Terrain, False, False, False, INI fTerrainLODErrorThreshold:Terrain, 2.000000, 2.000000, 2.000000, INI bEnableTerrainTessellation:Terrain, True, True, True, INI fPlanarMappingPlaneThreshold:Terrain, 30.000000, 30.000000, 30.000000, INI fStochasticTilingDominantPlaneThreshold:Terrain, 10.000000, 10.000000, 10.000000, INI fPlanarMappingPlaneFadeStart:Terrain, 35.000000, 35.000000, 35.000000, INI bEnableDisplacementMapping:Terrain, True, True, True, INI bEnableTerrainShadows:Terrain, True, True, True, INI fTesselationDistanceThreshold:Terrain, 3.000000, 3.000000, 3.000000, INI uMaxTesselationLevel:Terrain, 6, 6, 6, INI uMinTesselationLevel:Terrain, 2, 2, 2, INI uAlternateTextureThreshold:Terrain, 4, 4, 4, INI bLockTerrainUpdate:Terrain, False, False, False, INI fTexturePctThreshold:Grass, 0.005000, 0.005000, 0.005000, INI iMaxGrassTypesPerTexure:Grass, 2, 2, 2, INI bAccurateLandHeightRange:Landscape, True, True, True, INI fLandBorderHeightMeters:Landscape, 0.750000, 0.750000, 0.750000, INI fQuadBorderHeightMeters:Landscape, 0.200000, 0.200000, 0.200000, INI iLandBorder1R:Landscape, 255, 255, 255, INI iLandBorder1G:Landscape, 255, 255, 255, INI iLandBorder1B:Landscape, 0, 0, 0, INI iLandBorder2R:Landscape, 0, 0, 0, INI iLandBorder2G:Landscape, 0, 0, 0, INI iLandBorder2B:Landscape, 0, 0, 0, INI iQuadBorderR:Landscape, 0, 0, 0, INI iQuadBorderG:Landscape, 255, 255, 255, INI iQuadBorderB:Landscape, 255, 255, 255, INI uNeighbourCellRange:Landscape, 1, 1, 1, INI uGetLandHeightsPointsPerThread:Landscape, 1024, 1024, 1024, INI fSceneTimelineHeadtrackingAngleDistance:General, 4.000000, 4.000000, 4.000000, INI fMaxVeinBlobbiness:Default, 0.000000, 0.000000, 0.000000, INI uMaxEchoVoice:Audio, 10, 10, 10, INI fEchoStealFadeOutSecs:Audio, 0.100000, 0.100000, 0.100000, INI uMaxEchoMarker:Audio, 4, 4, 4, INI fDefaultSplineColorR:General, 0.100000, 0.100000, 0.100000, INI fDefaultSplineColorG:General, 0.100000, 0.100000, 0.100000, INI fDefaultSplineColorB:General, 0.100000, 0.100000, 0.100000, INI fDefaultSplineWindSensibility:General, 0.000000, 0.000000, 0.000000, INI fDefaultSplineFlexibility:General, 0.000000, 0.000000, 0.000000, INI bCreateRecipeAllowEdit:General, False, False, False, INI bMergeHavokShape:General, True, True, True, INI bUsePreCreatedSCOL:General, False, False, False, INI bCombineStaticCollectionArtOnClone:General, False, False, False, INI fWaveOffsetRange:Grass, 1.750000, 1.750000, 1.750000, INI bForceClone3D:General, True, True, True, INI bCalculateArmorMeshAndTextureFileCounts:General, True, True, True, INI bUseLooseScalingFiles:General, False, False, False, INI fAutoDoorFadeSecs:General, 0.500000, 0.500000, 0.500000, INI fNormalDoorFadeSecs:General, 0.400000, 0.400000, 0.400000, INI bLaserSights:Combat, False, False, False, INI bAimSights:Combat, False, False, False, INI bForceNPCsUseAmmo:Combat, False, False, False, INI bAllowOverlayBatchProcessing:Overlay, True, True, True, INI uSampling:Overlay, 3, 3, 3, INI uAlignment:Overlay, 4, 4, 4, INI bUsePlacedOverlayParentOffset:Overlay, False, False, False, INI iOutpostBuildAreaBuffer:Overlay, 0, 0, 0, INI bShouldUseDialogueImageSpace:Imagespace, True, True, True, INI iNumCellWorldExtents:Havok, 128, 128, 128, INI iMinAnimatedRefDelayFrames:Animation, 1, 1, 1, INI iMaxAnimatedRefDelayFrames:Animation, 1, 1, 1, INI iMaxAnimatedRefPhysicsDelayFrames:Animation, 1, 1, 1, INI fFlickeringLightDistance:General, 14.630000, 14.630000, 14.630000, INI fSmallObjectSize:General, 1.429000, 1.429000, 1.429000, INI fColorSpaceGridMainR:General, 0.010000, 0.010000, 0.010000, INI fColorSpaceGridMainG:General, 0.600000, 0.600000, 0.600000, INI fColorSpaceGridMainB:General, 0.010000, 0.010000, 0.010000, INI fColorSpaceGridOriginR:General, 1.000000, 1.000000, 1.000000, INI fColorSpaceGridOriginG:General, 1.000000, 1.000000, 1.000000, INI fColorSpaceGridOriginB:General, 0.000000, 0.000000, 0.000000, INI fColorSpaceGridFifthR:General, 0.000000, 0.000000, 0.000000, INI fColorSpaceGridFifthG:General, 1.000000, 1.000000, 1.000000, INI fColorSpaceGridFifthB:General, 0.000000, 0.000000, 0.000000, INI fSpaceGridSize:General, 25.000000, 25.000000, 25.000000, INI fSpaceGridPackInSize:General, 1.000000, 1.000000, 1.000000, INI fSpaceGridCount:General, 500.000000, 500.000000, 500.000000, INI bSpaceGridPickable:General, True, True, True, INI bParallelDetachChild:General, True, True, True, INI bPopulateBlueprintCellsDebug:General, True, True, True, INI bCellAddRefLinkRefCaching:General, True, True, True, INI bUpdateTerrainWhenDetachingCells:General, False, False, False, INI bDefaultCOCPlacement:General, False, False, False, INI bAllowRemovalOfTempDataIDs:Instancing, True, True, True, INI bEditorSpawnFurnituresAsStatic:General, True, True, True, INI bSelectivelyResolveLinkedRefs:Cell, True, True, True, INI iSpacesuitHeadHairObjectOffset:General, 32, 32, 32, INI iSpacesuitHeadFacialHairObjectOffset:General, 57, 57, 57, INI fDiffuseProbeGridIntensity:Graphics, 1.000000, 1.000000, 1.000000, INI bReflectionProbeAlwaysUseExternalFeatures:Graphics, True, True, True, INI bDoNotPersistSpaceShipParts:Spaceship, True, True, True, INI fReflectionProbeFrustumFarScale:General, 1.000000, 1.000000, 1.000000, INI fExteriorFeaturesReflectionProbeFrustumFarScale:General, 3.000000, 3.000000, 3.000000, INI fSpaceReflectionProbeFrustumFarScale:General, 5.000000, 5.000000, 5.000000, INI fPrimitiveAlphaActivator:Graphics, 0.150000, 0.150000, 0.150000, INI fPrimitiveAlphaMultibound:Graphics, 0.150000, 0.150000, 0.150000, INI fPrimitiveAlphaAcousticSpace:Graphics, 0.150000, 0.150000, 0.150000, INI fPrimitiveAlphaAudioOcclusionPrimitive:Graphics, 0.150000, 0.150000, 0.150000, INI fPrimitiveAlphaSoundEmitter:Graphics, 1.000000, 1.000000, 1.000000, INI fPrimitiveAlphaOcclusion:Graphics, 0.150000, 0.150000, 0.150000, INI fPrimitiveAlphaPortal:Graphics, 0.250000, 0.250000, 0.250000, INI fPrimitiveAlphaRoom:Graphics, 0.200000, 0.200000, 0.200000, INI fPrimitiveAlphaCollision:Graphics, 0.150000, 0.150000, 0.150000, INI fPrimitiveAlphaCurrent:Graphics, 0.200000, 0.200000, 0.200000, INI fPrimitiveAlphaLight:Graphics, 0.200000, 0.200000, 0.200000, INI fPrimitiveAlphaDecalVolume:General, 0.200000, 0.200000, 0.200000, INI fPrimitiveAlphaMultiplier:General, 2.000000, 2.000000, 2.000000, INI bPreventHavokAddClutter:HAVOK, False, False, False, INI bPreventHavokAddAll:HAVOK, False, False, False, INI bPrimitivesOn:HAVOK, False, False, False, INI fDefaultWaterfallCurrentVelocity:HAVOK, 6.000000, 6.000000, 6.000000, INI bGiveClutterRandomVelInZeroG:Havok, True, True, True, INI bShowFaceLightWarnings:Debug, False, False, False, INI bLeveledCreaturesAreMarkers:General, True, True, True, INI uTwoBoneIKNodeMaxLOD:Animation, 2, 2, 2, INI bParallelizeDependentManagerUpdates:Animation, True, True, True, INI bFileControllerOnRoot:TestAllCells, True, True, True, INI fNormalFadeSecs:General, 0.400000, 0.400000, 0.400000, INI fPercentOfDamageResistedForMitigation:Interface, 0.500000, 0.500000, 0.500000, INI fMaxSpotLightFOV:General, 175.000000, 175.000000, 175.000000, INI fMaxLightRadius:General, 30000.000000, 30000.000000, 30000.000000, INI iPrefetchCellBufferSize:General, 65536, 65536, 65536, INI bWorldSpaceDoubleCheckPersist:General, False, False, False, INI bDisableLargeRefs:General, True, True, True, INI bExternalLODDataFiles:General, True, True, True, INI bCheckCellOffsetsOnInit:General, False, False, False, INI bDebugCameraPathSelection:Camera, False, False, False, INI bDebugGetShipGroupThreatRatio:Script, False, False, False, INI bTestLeftSideCameras:Camera, False, False, False, INI fQuestScriptDelayTime:MAIN, 5.000000, 5.000000, 5.000000, INI bAutoShowDebugTextPage:Debug, True, True, True, INI bAutoShowImGUIDebugTextPage:Debug, False, False, False, INI iDebugTextDefaultSubPage:Display, 0, 0, 0, INI fMinDistanceDelayActivate:Interface, 4.000000, 4.000000, 4.000000, INI bWarnWhenReplacingInvalidHeadParts:General, False, False, False, INI fDefaultNPCWeightMin:General, 25.000000, 25.000000, 25.000000, INI fDefaultNPCWeightMax:General, 25.000000, 25.000000, 25.000000, INI bDisableGearedUp:General, True, True, True, INI uPCMAliasContentRequestLimit:General, 50, 50, 50, INI fMaxAllowableAliasLoadTimeSeconds:General, 60.000000, 60.000000, 60.000000, INI bValidateStanceData:Animation, False, False, False, INI bUseSeparatePlayerAddressTitle:General, False, False, False, INI bGenderedPlayerAddressTitle:General, False, False, False, INI fMinSoundVel:Audio, 0.500000, 0.500000, 0.500000, INI fCollisionSoundHeavyThreshold:Audio, 3.000000, 3.000000, 3.000000, INI bSkipActorWarpForMismatchWorlds:LAB, True, True, True, INI bPickableObjectsFloat:Havok, True, True, True, INI bUseVolumesToDisableClothWind:Havok, True, True, True, INI fEnvClothLODDistanceSqr:Cloth, 2500.000000, 2500.000000, 2500.000000, INI bEnableEnvCloth:Cloth, True, True, True, INI bEnableEnvClothUpdateLOD:Cloth, True, True, True, INI fEnvClothTimingBudget:Cloth, 0.010000, 0.010000, 0.010000, INI fTrapHitEventDelayMS:Havok, 500.000000, 500.000000, 500.000000, INI fTriggerEventDelayMS:Havok, 500.000000, 500.000000, 500.000000, INI bCloudParticleAlphaTransition:Clouds, True, True, True, INI fWetSpeed:LightingShader, 0.030000, 0.030000, 0.030000, INI fDrySpeed:LightingShader, 0.020000, 0.020000, 0.020000, INI bPrecipitation:Weather, True, True, True, INI fSkyStaticFadeStart:Weather, 285.750000, 285.750000, 285.750000, INI fSkyStaticFadeLength:Weather, 14.288000, 14.288000, 14.288000, INI bFarSkyStaticFadeOut:Weather, False, False, False, INI fSkyCubemapIntensity:Display, 1.000000, 1.000000, 1.000000, INI bEnableStarsOnPlanet:Weather, True, True, True, INI iMaxNumCelestialBodies:Weather, -1, -1, -1, INI uMaxNumShadowCastingCelestialBodies:Weather, 0, 0, 0, INI uMaxNumCelestialBodiesInReflectionProbes:Weather, 2, 2, 2, INI fSunAngleMinStarVisibility:Weather, 70.000000, 70.000000, 70.000000, INI fSunAngleMaxStarVisibility:Weather, 180.000000, 180.000000, 180.000000, INI fWindLowestFrequency:Weather, 0.500000, 0.500000, 0.500000, INI fWindHighestFrequency:Weather, 4.000000, 4.000000, 4.000000, INI fWindSpeedHighestHighMultiplier:Weather, 1.000000, 1.000000, 1.000000, INI fWindSpeedLowestLowMultiplier:Weather, 0.000000, 0.000000, 0.000000, INI fWindInteriorCellSpeed:Weather, 0.000000, 0.000000, 0.000000, INI fWindInteriorCellTurbulence:Weather, 0.000000, 0.000000, 0.000000, INI fWindSpeedAABBScaleBoost:Weather, 7.000000, 7.000000, 7.000000, INI fWindAABBScaleMinWindSpeed:Weather, 0.300000, 0.300000, 0.300000, INI fWindAABBScaleMaxWindSpeed:Weather, 1.000000, 1.000000, 1.000000, INI bWindEnabled:Weather, True, True, True, INI bUseSecondarySun:Weather, True, True, True, INI fSunChangeTransitionAngleMin:Weather, 85.000000, 85.000000, 85.000000, INI fSunChangeTransitionDuration:Weather, 0.500000, 0.500000, 0.500000, INI fDayNightISTransitionAngleMin:Weather, 83.000000, 83.000000, 83.000000, INI fDayNightISTransitionDuration:Weather, 0.450000, 0.450000, 0.450000, INI fDayNightISTransitionOffset:Weather, 0.000000, 0.000000, 0.000000, INI fWeatherTransitionSpeedMultiplier:Weather, 1.000000, 1.000000, 1.000000, INI fTestAllWeatherTransitionTimeSeconds:Weather, 10.000000, 10.000000, 10.000000, INI fWindAudioUpdateFreqSecs:Audio, 0.250000, 0.250000, 0.250000, INI uMaxGridCountInterior:Display, 9, 9, 9, INI uMaxGridCountExterior:Display, 9, 9, 9, INI fSpaceGlobalReflectionProbeIndSpecIntensity:Display, 0.000000, 0.000000, 0.000000, INI fSpaceGlobalReflectionProbeIndDiffIntensity:Display, 1.330000, 1.330000, 1.330000, INI fMaxDistance:ContactShadows, 0.200000, 0.200000, 0.200000, INI bCalculateSunAngleUsingCelestialBodies:Display, True, True, True, INI bHealthRegenFromRacePlayerOnly:General, True, True, True, INI bFaceFXForceUseDeltaTimer:FaceFX, False, False, False, INI bFaceFXForceUseAppTimer:FaceFX, False, False, False, INI bBlendPCapEmotions:Dialogue, False, False, False, INI bFCTBakeMips:FCT, True, True, True, INI iFCTBakeMIPDepth:FCT, 5, 5, 5, INI bEnableFaceCustomizationTexture:FCT, True, True, True, INI bDisableCustomFaceGeneration:General, True, True, True, INI fMorphLodDistance:LOD, 7.144000, 7.144000, 7.144000, INI fHeadLODDistance:LOD, 3.500000, 3.500000, 3.500000, INI fHeadDialogueLODDistance:LOD, 0.000000, 0.000000, 0.000000, INI fTalkingDistance:LOD, 28.575001, 28.575001, 28.575001, INI bUseMultiThreadedFaceGen:BackgroundLoad, True, True, True, INI bUseEyeEnvMapping:General, True, True, True, INI bUseRaceMorph:FaceGen, True, True, True, INI bUseCustomizationMorphs:FaceGen, True, True, True, INI bExportComputeMorphs:General, False, False, False, INI uiNumActorsAllowedToMorph:FaceGen, 10, 10, 10, INI bEnableChargenSkeletonBake:FaceGen, False, False, False, INI bFaceGenWarnings:MESSAGES, True, True, True, INI bDebugFaceGenCriticalSection:Debug, False, False, False, INI bDebugFaceGenMultithreading:Debug, False, False, False, INI bExportFCTNormalAsCompressed:FCT, False, False, False, INI bEnableHeadLODSwap:FaceGen, False, False, False, INI bUseFaceGenPreprocessedHeads:General, True, True, True, INI bForceNonGPUMorphDyn:FaceGen, True, True, True, INI bFacegenDisableMorphs:General, False, False, False, INI bDebugFaceCustomization:Debug, False, False, False, INI uMaxBlendSources:FCT, 3, 3, 3, INI fBlendIntensityThresholdPerRegion:FCT, 0.100000, 0.100000, 0.100000, INI bBlendValidation:FCT, False, False, False, INI fGeneticBlendFactorSkinTone:Facegen, 0.500000, 0.500000, 0.500000, INI fGeneticBlendFactorWeight:Facegen, 0.500000, 0.500000, 0.500000, INI fGeneticBlendFactorBodyMorphRegions:Facegen, 0.500000, 0.500000, 0.500000, INI fGeneticBlendFactorFacialBoneRegions:Facegen, 0.500000, 0.500000, 0.500000, INI fGeneticBlendFactorMorphSliders:Facegen, 0.500000, 0.500000, 0.500000, INI iPathRequestsAllowedPerFrame:Pathfinding, 2, 2, 2, INI iMaxPathRequestsPerFrameTracked:Pathfinding, 32, 32, 32, INI iEnumRefsAllowedPerFrame:General, 1, 1, 1, INI iUpdateDetectionsAllowedPerFrame:General, 100, 100, 100, INI fDistanceThresholdToShortCircuitPathingToFurniture:Pathfinding, 0.100000, 0.100000, 0.100000, INI fDegreesThresholdCWToShortCircuitPathingToFurniture:Pathfinding, 5.000000, 5.000000, 5.000000, INI fDegreesThresholdCCWToShortCircuitPathingToFurniture:Pathfinding, 5.000000, 5.000000, 5.000000, INI bDisableCombatTravel:AI, False, False, False, INI fAISpaceshipFleeTargetRadiusMultiplier:Pathfinding, 3.000000, 3.000000, 3.000000, INI bUseTargetNotFollowingPathBehavior:AI, True, True, True, INI bEndOfPathTracksTargetWhenTargetNotFollowingPath:AI, False, False, False, INI fMaxSpeedPercentageReachedToMakeNewPath:Pathfinding, 0.100000, 0.100000, 0.100000, INI fDistanceToCheck:Pathfinding, 1.429000, 1.429000, 1.429000, INI fDistanceToStopMultiplierToBuildNewPath:Pathfinding, 1.200000, 1.200000, 1.200000, INI fDefaultTimeAheadToCalculateGoal:Pathfinding, 2.000000, 2.000000, 2.000000, INI fMinTimeToStartMoving:Pathfinding, 0.250000, 0.250000, 0.250000, INI fMaxTimeToStartMoving:Pathfinding, 1.000000, 1.000000, 1.000000, INI fPrecentageMinRadiusToGetFollowersTo:Pathfinding, 0.900000, 0.900000, 0.900000, INI fPercentageOfRadiusToStartPathingIntoRequest:Pathfinding, 0.800000, 0.800000, 0.800000, INI fShipFollowRepathDistance:Pathfinding, 10.000000, 10.000000, 10.000000, INI fShipFollowFaceTargetDistance:Pathfinding, 1000.000000, 1000.000000, 1000.000000, INI fShipFollowBoostSpeedMult:Pathfinding, 1.500000, 1.500000, 1.500000, INI fShipFollowSlowdownMult:Pathfinding, 0.500000, 0.500000, 0.500000, INI fShipFollowRadius:Pathfinding, 10.000000, 10.000000, 10.000000, INI fShipFollowAnticipateTargetTime:Pathfinding, 0.250000, 0.250000, 0.250000, INI fShipFollowGravJumpDistance:Pathfinding, 10000.000000, 10000.000000, 10000.000000, INI bAllowPredictionWhilePatrolling:Pathfinding, True, True, True, INI fAISpaceshipPatrolTargetRadiusMultiplier:Pathfinding, 3.000000, 3.000000, 3.000000, INI fStandingEnterOnlyWeightMultiplier:AI, 0.500000, 0.500000, 0.500000, INI bSandboxSmoothPathDebug:AI, False, False, False, INI bSandboxStandingEnterDebug:AI, False, False, False, INI bSandboxPathFailedDebug:AI, False, False, False, INI bSandboxLargeActorOnlyValidation:AI, True, True, True, INI bSandboxActorRadiusValidation:AI, True, True, True, INI fTimeBeforeRetryingAfterFailedRequest:AI, 1.000000, 1.000000, 1.000000, INI bFaceRandomPointsWhileWandering:AI, False, False, False, INI bWanderUsingClosestPointSearch:AI, False, False, False, INI bLeaveBreadCrumbsForWanderingDestinations:AI, False, False, False, INI bEnableConditionLogging:General, False, False, False, INI bEnableSkinnedDecals:Display, True, True, True, INI uNavmeshTriangleCountWarnThreshold:NavMeshGeneration, 3500, 3500, 3500, INI uNavmeshTriangleCountInteriorWarnThreshold:NavMeshGeneration, 5000, 5000, 5000, INI bGlobalNavMeshCheck:NavMeshGeneration, False, False, False, INI bGlobalNavMeshCheckDeleteWarningTriangles:NavMeshGeneration, False, False, False, INI rDeletedColor: NavMesh, "255,0,0,0", "255,0,0,0", "255,0,0,0", INI rHoverColor: NavMesh, "255,255,255,255", "255,255,255,255", "255,255,255,255", INI rSelectedColor: NavMesh, "255,0,255,0", "255,0,255,0", "255,0,255,0", INI rSelectedHoverColor: NavMesh, "128,0,200,0", "128,0,200,0", "128,0,200,0", INI rHiddenColor: NavMesh, "255,0,0,0", "255,0,0,0", "255,0,0,0", INI rDisabledColor: NavMesh, "255,0,0,0", "255,0,0,0", "255,0,0,0", INI rTriNormalColor: NavMesh, "255,255,0,0", "255,255,0,0", "255,255,0,0", INI rTriObstacleColor: NavMesh, "255,255,0,255", "255,255,0,255", "255,255,0,255", INI rTriObstacleBoundsColor: NavMesh, "255,192,32,255", "255,192,32,255", "255,192,32,255", INI rTriPreferredColor: NavMesh, "255,255,128,0", "255,255,128,0", "255,255,128,0", INI rTriWaterColor: NavMesh, "255,0,0,255", "255,0,0,255", "255,0,0,255", INI rTriShoreWaterColor: NavMesh, "255,0,153,255", "255,0,153,255", "255,0,153,255", INI rTriAvoidColor: NavMesh, "255,192,0,0", "255,192,0,0", "255,192,0,0", INI rTriLayerColor: NavMesh, "255,255,255,0", "255,255,255,0", "255,255,255,0", INI rTriNoLargeCreatureColor: NavMesh, "255,255,128,128", "255,255,128,128", "255,255,128,128", INI rTriHasDoorPortalColor: NavMesh, "255,0,255,128", "255,0,255,128", "255,0,255,128", INI rTriDoorColor: NavMesh, "255,255,255,255", "255,255,255,255", "255,255,255,255", INI rTriInvalidColor: NavMesh, "255,255,192,96", "255,255,192,96", "255,255,192,96", INI rTriTerrainColor: NavMesh, "255,139,69,19", "255,139,69,19", "255,139,69,19", INI rTriPlatformrColor: NavMesh, "255,0,255,0", "255,0,255,0", "255,0,255,0", INI rTriHighCostPathColor: NavMesh, "255,50,128,50", "255,50,128,50", "255,50,128,50", INI rTriCheckHeightColor: NavMesh, "255,50,0,50", "255,50,0,50", "255,50,0,50", INI rVertNormalColor: NavMesh, "255,255,0,0", "255,255,0,0", "255,255,0,0", INI rVertPreferredConnectorColor: NavMesh, "255,0,255,255", "255,0,255,255", "255,0,255,255", INI rVertNonConnectorColor: NavMesh, "255,255,0,255", "255,255,0,255", "255,255,0,255", INI rVerFreeColor: NavMesh, "255,255,255,0", "255,255,255,0", "255,255,255,0", INI rVertCoverColor: NavMesh, "255,255,128,0", "255,255,128,0", "255,255,128,0", INI rEdgeNormalColor: NavMesh, "255,255,0,0", "255,255,0,0", "255,255,0,0", INI rEdgeOutsideColor: NavMesh, "255,255,255,0", "255,255,255,0", "255,255,255,0", INI rEdgeHasCoverColor: NavMesh, "255,0,0,255", "255,0,0,255", "255,0,0,255", INI rEdgePortalColor: NavMesh, "255,0,255,0", "255,0,255,0", "255,0,255,0", INI rEdgeBadColor: NavMesh, "255,255,0,0", "255,255,0,0", "255,255,0,0", INI rEdgeOnCellBorderColor: NavMesh, "255,255,192,203", "255,255,192,203", "255,255,192,203", INI riTriCover0Color: NavMesh, "255,255,255,0", "255,255,255,0", "255,255,255,0", INI riTriCover1Color: NavMesh, "255,0,255,0", "255,0,255,0", "255,0,255,0", INI riTriCover2Color: NavMesh, "255,0,0,0", "255,0,0,0", "255,0,0,0", INI riTriCover3Color: NavMesh, "255,255,255,255", "255,255,255,255", "255,255,255,255", INI bRenderTraversalTriangles:NavMesh, False, False, False, INI bFixNavmeshInfosOnLoad:Pathfinding, False, False, False, INI bBackgroundNavmeshUpdate:Pathfinding, True, True, True, INI fObstacleUpdateDeltaWhenMoving:Pathfinding, 1.000000, 1.000000, 1.000000, INI bCutDoors:Pathfinding, True, True, True, INI fObstacleManagerMinWidth:Pathfinding, 0.229000, 0.229000, 0.229000, INI bDrawApproximatedPaths:Pathfinding, False, False, False, INI bDrawAvailableSpaceRequests:Pathfinding, False, False, False, INI fDrawAvailableSpaceRequestDuration:Pathfinding, 10.000000, 10.000000, 10.000000, INI fPathBuildingPriorityMaxDistance:Pathfinding, 500.000000, 500.000000, 500.000000, INI iPathBuildingPriorityRequestPriorityMult:Pathfinding, 1000, 1000, 1000, INI iPathBuildingPriorityDistanceFromOriginToPlayerMult:Pathfinding, 750, 750, 750, INI iPathBuildingPriorityDistanceFromDestinationToPlayerMult:Pathfinding, 250, 250, 250, INI iPathBuildingPriorityCellAttachedScore:Pathfinding, 10, 10, 10, INI fExpensiveDoorCost:Pathfinding, 30000.000000, 30000.000000, 30000.000000, INI fFlightLandingSearchRadiusBaseDefault:Pathfinding, 7.858000, 7.858000, 7.858000, INI bFlightFavorXYCorrectionOnPathFailure:Pathfinding, True, True, True, INI bLODEnabled:LODManager, True, True, True, INI bDynamicLODEnabled:LODManager, True, True, True, INI uDynamicLODCellSpan:LODManager, 10, 10, 10, INI uLODBaseDimension:LODManager, 1, 1, 1, INI bUseLODStreaming:LODManager, True, True, True, INI uLODStreamingAdjacencyLoad:LODManager, 2, 2, 2, INI uLODStreamingAdjacencyUnloadTolerance:LODManager, 1, 1, 1, INI bQuarterLODStreamingRequests:LODManager, False, False, False, INI uProcGenTimeSlice:LODManager, 3, 3, 3, INI uProcGenTimeSliceLoadingScreen:LODManager, 1000, 1000, 1000, INI bDistantLODCrossFadeEnabled:LOD, True, True, True, INI bDynamicLODPlacementUpdate:LOD, True, True, True, INI bStaticLODEnabled:LODManager, True, True, True, INI bKitEnabled:Kit, False, False, False, INI bKitTesting:Kit, False, False, False, INI iWaterGridRadius:Audio, 3, 3, 3, INI bEnableExteriorWaterSounds:Audio, True, True, True, INI fFloatingObjectFlattenedPrecisionMod:Havok, 0.500000, 0.500000, 0.500000, INI fFloatingObjectClampOffsetForceDistanceFromCenter:Havok, 0.100000, 0.100000, 0.100000, INI fFloatingObjectStartBobAtSubmergedPercent:Havok, 0.950000, 0.950000, 0.950000, INI fFloatingObjectBobbingModifier:Havok, 0.100000, 0.100000, 0.100000, INI fWaterGravityFactor:Havok, 0.100000, 0.100000, 0.100000, INI fTileTextureDivisor:Water, 4.750000, 4.750000, 4.750000, INI bUseWater:Water, True, True, True, INI bUseWaterShader:Water, True, True, True, INI bUseWaterHiRes:Water, False, False, False, INI bUseWaterHDR:Water, True, True, True, INI bUseWaterReflectionBlur:Water, False, False, False, INI bUseCubeMapReflections:Water, True, True, True, INI iWaterBlurAmount:Water, 1, 1, 1, INI bReflectExplosions:Water, False, False, False, INI bAutoWaterSilhouetteReflections:Water, False, False, False, INI bForceHighDetailReflections:Water, False, False, False, INI bForceLowDetailReflections:Water, False, False, False, INI fCubeMapRefreshRate:Water, 0.000000, 0.000000, 0.000000, INI bReflectLODObjects:Water, True, True, True, INI bReflectSky:Water, False, False, False, INI bUseWaterReflectionProbe:Water, False, False, False, INI fWaterDampeningTimeout:Water, 1.500000, 1.500000, 1.500000, INI fWaterDampeningValue:Water, 0.990000, 0.990000, 0.990000, INI bUseWaterLOD:Water, True, True, True, INI fWaterMaterialLODDistance:Water, 10.000000, 10.000000, 10.000000, INI uSurfaceFPS:Water, 12, 12, 12, INI bEnableStoryManagerLogging:General, False, False, False, INI iStoryManagerLoggingEvent:General, -1, -1, -1, INI fStoryTellerQuestFindTime:General, 2.000000, 2.000000, 2.000000, INI bApplyFootSyncVelocityChange:Animation, True, True, True, INI fMaxVelocityAdjustPercent:Animation, 0.300000, 0.300000, 0.300000, INI bSubgraphProgrammerOutput:Debug, False, False, False, INI bSubgraphDataCleanBuild:Animation, False, False, False, INI fMaxTimeToMarkSec:Animation, 3.000000, 3.000000, 3.000000, INI bDisplayMarkWarning:Animation, False, False, False, INI fCameraCasterFadeSittingRadius:HAVOK, 0.643000, 0.643000, 0.643000, INI fActorFadeOutLimit:Camera, 0.429000, 0.429000, 0.429000, INI fActorFadeOutBoundMax:Camera, 1.429000, 1.429000, 1.429000, INI fCameraCollisionRigSpring:Camera, 30.000000, 30.000000, 30.000000, INI fCameraCollisionRigSphereRadius:Camera, 0.171000, 0.171000, 0.171000, INI fCameraCollisionRigCastLength:Camera, 2.143000, 2.143000, 2.143000, INI bReduceAudioThreadPriority:General, False, False, False, INI bSkipLoadAudioBanks:General, False, False, False, INI bBackgroundLoadAudioBanks:General, True, True, True, INI bEnableAudioOcclusion:Audio, True, True, True, INI uAudioOcclusionMaxHits:Audio, 10, 10, 10, INI uAudioOcclusionQueriesPerFrame:Audio, 10, 10, 10, INI fAudioOcclusionUpdateSecs:Audio, 0.500000, 0.500000, 0.500000, INI fAudioObstructionFadeSecs:Audio, 2.500000, 2.500000, 2.500000, INI fAudioOcclusionFadeSecs:Audio, 1.000000, 1.000000, 1.000000, INI uWwiseIOPollingIntervalMS:Wwise, 5, 5, 5, INI bUseBankNames:Wwise, False, False, False, INI bUseEventNames:Wwise, False, False, False, INI bDumpSwitchDataOnLoad:Wwise, False, False, False, INI iDefaultExternalCodecID:Wwise, 2, 4, 4, INI iDefaultWwiseFadeOutTimeMS:Audio, 250, 250, 250, INI fWorkshopProductionIntervalOverride:Workshop, 0.000000, 0.000000, 0.000000, INI fWorkshopItemConnectPointQueryRadius:Workshop, 0.700000, 0.700000, 0.700000, INI fSnapRotationDegrees:Workshop, 45.000000, 45.000000, 45.000000, INI bUseDropProxy:Workshop, True, True, True, INI fItemPlacementRadius:Workshop, 71.400002, 71.400002, 71.400002, INI fWorkshopForwardCastMaxXYBound:Workshop, 0.750000, 0.750000, 0.750000, INI bWorkshopItemCastSphere:Workshop, False, False, False, INI bWorkshopEnableGridBasedSnapping:Workshop, False, False, False, INI fWorkshopBorderBorderOffset:Workshop, -0.430000, -0.430000, -0.430000, INI fWorkshopBorderTerrainAdaptStep:Workshop, 3.660000, 3.660000, 3.660000, INI uiWorkshopBorderTerrainMaxControlPoints:Workshop, 8600, 8600, 8600, INI rInteriorBorderColor:Workshop, "120,201,181,97", "120,201,181,97", "120,201,181,97", INI rExteriorBorderColor:Workshop, "120,201,97,97", "120,201,97,97", "120,201,97,97", INI rTopBorderColor:Workshop, "0,0,0,0", "0,0,0,0", "0,0,0,0", INI rResourcesTopBorderColor:Workshop, "30,30,30,30", "30,30,30,30", "30,30,30,30", INI rResourcesInteriorBorderColor:Workshop, "60,68,85,90", "60,68,85,90", "60,68,85,90", INI rResourcesExteriorBorderColor:Workshop, "60,20,63,200", "60,20,63,200", "60,20,63,200", INI rHavesterInteriorBorderColor:Workshop, "120,201,181,97", "120,201,181,97", "120,201,181,97", INI rHavesterExteriorBorderColor:Workshop, "120,201,97,97", "120,201,97,97", "120,201,97,97", INI rHavesterTopBorderColor:Workshop, "0,0,0,0", "0,0,0,0", "0,0,0,0", INI fWorkshopDropProxyScalar:Workshop, 1.000000, 1.000000, 1.000000, INI bWorkshopUseHavokLOD:Workshop, True, True, True, INI fWorkshopItemWouldBeSnappedDistance:Workshop, 0.120000, 0.120000, 0.120000, INI fWorkshopDropProxyMaxZDelta:Workshop, 1.000000, 1.000000, 1.000000, INI fWorkshopDropProxyMinZ:Workshop, -0.330000, -0.330000, -0.330000, INI bWorkshopEnableDropProxyCache:Workshop, True, True, True, INI fOutpostBulldozeRelativeSizeFactor:Workshop, 0.100000, 0.100000, 0.100000, INI bWorkshopUseRecursiveForEachAutoFoundation:Workshop, False, False, False, INI fWorkshopLargeItemSizeThreshold:Workshop, 8.000000, 8.000000, 8.000000, INI bCycleSnapBehaviorOnEdit:Workshop, True, True, True, INI bKeepWorkshopItemsHighlighted:Workshop, False, False, False, INI bPreviewTransformCameraRelative:Workshop, True, True, True, INI bPropagateFoundationDamageToParent:Workshop, True, True, True, INI bShowSnapNodeGameMarkers:Workshop, False, False, False, INI bWorkshopBorderShowPreviewBuildArea:Workshop, False, False, False, INI bWorkshopSnapBehaviorSupportsSpaceshipSnapLinks:Workshop, True, True, True, INI bWorkshopSnapBehaviorSupportsUnsnapped:Workshop, True, True, True, INI fDropModeCastDist:Workshop, 1.000000, 1.000000, 1.000000, INI fWorkshopDownwardShapeCastMinNormal:Workshop, 0.400000, 0.400000, 0.400000, INI fWorkshopLargeItemSize:Workshop, 10.000000, 10.000000, 10.000000, INI fWorkshopSplineMinSlack:Workshop, 0.050000, 0.050000, 0.050000, INI fWorkshopUpwardShapeCastMinNormal:Workshop, -0.400000, -0.400000, -0.400000, INI uWorkshopItemCardColorHasComponents:Workshop, 16777163, 16777163, 16777163, INI uWorkshopItemCardColorLacksComponents:Workshop, 8947813, 8947813, 8947813, INI fVisualLinkFlyCamForwardOffset:Workshop, 12.000000, 12.000000, 12.000000, INI fVisualLinkForwardOffset:Workshop, 4.000000, 4.000000, 4.000000, INI fDefaultItemHoldOffset:Workshop, 4.290000, 4.290000, 4.290000, INI bSnapBehaviorPreviewTransparent:Workshop, False, False, False, INI bUseAlwaysFollowGround:Workshop, True, True, True, INI bBudgetEnabled:Workshop, True, True, True, INI fFoundationThresholdInMeters:Workshop, 0.100000, 0.100000, 0.100000, INI bFadeEditItem:Workshop, True, True, True, INI bIgnoreSettledRefCollisionInHouses:Workshop, False, False, False, INI bCheckSnappedRefsCollision:Workshop, True, True, True, INI bCheckStackedRefsCollision:Workshop, True, True, True, INI bRemoveStackedItemsFromSwappedParent:Workshop, False, False, False, INI fEditItemFadeValue:Workshop, 0.900000, 0.900000, 0.900000, INI fClosestPointTolerance:Workshop, -0.040000, -0.040000, -0.040000, INI fClosestPointToleranceLargeItems:Workshop, -0.100000, -0.100000, -0.100000, INI fDropProxyMinSphereSize:Workshop, 0.250000, 0.250000, 0.250000, INI fSupportCastMaxZDelta:Workshop, 0.300000, 0.300000, 0.300000, INI fBudgetBaseCost:Workshop, 1.000000, 1.000000, 1.000000, INI fBudgetBaseline:Workshop, 2500.000000, 2500.000000, 2500.000000, INI fBulldozingLargeItemPadding:Workshop, 5.000000, 5.000000, 5.000000, INI fBulldozingSmallItemPadding:Workshop, 2.000000, 2.000000, 2.000000, INI fBulldozingLargeItemRadius:Workshop, 10.000000, 10.000000, 10.000000, INI fWorkshopSupportedItemRayCastStart:Workshop, 0.229000, 0.229000, 0.229000, INI fWorkshopSupportedItemRayCastLength:Workshop, 0.300000, 0.300000, 0.300000, INI fWorkshopSupportedItemBoundsMult:Workshop, 0.900000, 0.900000, 0.900000, INI fWorkshopThinItemCeilingCheckHeight:Workshop, 0.229000, 0.229000, 0.229000, INI fWorkshopMinimumBoundHeight:Workshop, 0.450000, 0.450000, 0.450000, INI fWorkshopMinumHeightClearance:Workshop, 2.140000, 2.140000, 2.140000, INI fWorkshopGroundHeightForgiveness:Workshop, 0.200000, 0.200000, 0.200000, INI bWorkshopLimitGroundHeightForFollowCamera:Workshop, True, True, True, INI bUseCompanionWarping:Pathfinding, True, True, True, INI bUsePathDerivedCompanionWarping:Pathfinding, True, True, True, INI bEnableDialogueLight:Dialogue, True, True, True, INI fDialogueLightFadeOutTimeSec:Dialogue, 0.000000, 0.000000, 0.000000, INI fDialogueLightFadeInTimeSec:Dialogue, 0.100000, 0.100000, 0.100000, INI fDialogueInteriorLightIntensityMult:Dialogue, 1.000000, 1.000000, 1.000000, INI fDialogueExteriorLightIntensityMult:Dialogue, 1.000000, 1.000000, 1.000000, INI bEnableTalkingActivatorLighting:Dialogue, False, False, False, INI fDialogueLightPositionBlendAmount:Dialogue, 0.000000, 0.000000, 0.000000, INI fDialogueLightMaxAngle:Dialogue, 90.000000, 90.000000, 90.000000, INI fTargetPositionOffset:Dialogue, 0.070000, 0.070000, 0.070000, INI bDialogueLightRemoveNoMatch:Dialogue, False, False, False, INI fDialogueLightColorBlend:Dialogue, 0.000000, 0.000000, 0.000000, INI fDialogueLightMaxDistance:Dialogue, 10.000000, 10.000000, 10.000000, INI fDialogueEVBoost:Dialogue, 0.000000, 0.000000, 0.000000, INI fDialogueNightEVValue:Dialogue, 3.000000, 3.000000, 3.000000, INI bAllowDialogueLightMovement:Dialogue, True, True, True, INI bUseFixedExposure:Dialogue, False, False, False, INI bEnableLightingRigSwitch:Dialogue, True, True, True, INI fSwitchingLightRigCrossFadeTime:Dialogue, 1.000000, 1.000000, 1.000000, INI fDialogueCameraNextSceneDelay:Dialogue, 0.750000, 0.750000, 0.750000, INI fDialogueCameraCutVoiceLength:Dialogue, 1.200000, 1.200000, 1.200000, INI fDialogueCameraSkipShortLineCameraTimer:Dialogue, 30.000000, 30.000000, 30.000000, INI bDialogueCameraSkipShortLineResetTimer:Dialogue, True, True, True, INI bDialogueCameraSkipNPCtoNPCCamera:Dialogue, True, True, True, INI bDialogueCameraUseMaxTimer:Dialogue, False, False, False, INI fDialogueCameraLeftThumbstickExit:Dialogue, 0.500000, 0.500000, 0.500000, INI fDialogueCameraPlayerPosDeltaExit:Dialogue, 0.857140, 0.857140, 0.857140, INI fDialogueCameraMouseMoveExit:Dialogue, 80.000000, 80.000000, 80.000000, INI fDialogueCameraPlayerRotDeltaExit:Dialogue, 12.000000, 12.000000, 12.000000, INI fDialogueCameraPlayerControlsTimer:Dialogue, 0.600000, 0.600000, 0.600000, INI fDialogueCameraPlayerControlsRightStickTimer:Dialogue, 1.500000, 1.500000, 1.500000, INI fDialogueCameraOffscreenBorder:Dialogue, 0.300000, 0.300000, 0.300000, INI fDialogueCameraOffscreenSpring:Dialogue, 1.000000, 1.000000, 1.000000, INI fDialogueCameraDelayTargetSpring:Dialogue, 0.000000, 0.000000, 0.000000, INI fDialogueCameraPlayerTooCloseDist:Dialogue, 0.929000, 0.929000, 0.929000, INI fDialogueCameraPlayerDesiredDist:Dialogue, 1.143000, 1.143000, 1.143000, INI bDialogueCameraPlayerTooClose2ndWay:Dialogue, True, True, True, INI fDialogueCameraPlayerDesiredDist2ndWay:Dialogue, 1.000000, 1.000000, 1.000000, INI fDialogueCameraPlayerForceResponseDelay:Dialogue, 1.000000, 1.000000, 1.000000, INI fDialogueCameraPlayerRotBlendOutTime:Dialogue, 70.000000, 70.000000, 70.000000, INI fDialogueCameraPlayerRotHoldTime:Dialogue, 5.000000, 5.000000, 5.000000, INI bDialogueCameraNewSystem:Dialogue, True, True, True, INI bDialogueCameraPlayerRotate:Dialogue, False, False, False, INI fDialogueCameraCollisionRadius:Dialogue, 0.050000, 0.050000, 0.050000, INI fDialogueCameraCollisionMinPercentage:Dialogue, 0.500000, 0.500000, 0.500000, INI fDialogueCameraFailsafeFPFOV:Dialogue, 30.000000, 30.000000, 30.000000, INI bEnablePadlockMode:Camera, True, True, True, INI fAdvancedFreeCameraTerrainModeSpeedScale:Camera, 0.050000, 0.050000, 0.050000, INI fAdvancedFreeCameraTerrainModeHeightChangeSpeed:Camera, 1.000000, 1.000000, 1.000000, INI fAdvancedFreeCameraAcceleration:Camera, 0.001420, 0.001420, 0.001420, INI fAdvancedFreeCameraSphereSize:Camera, 0.714000, 0.714000, 0.714000, INI fFreeCameraFOVSpeed:Camera, 15.000000, 15.000000, 15.000000, INI fDefaultTetherLength:Camera, 1.428600, 1.428600, 1.428600, INI fDefaultTetherOriginOffset:Camera, 0.000000, 0.000000, 0.000000, INI fTetherCamSpeed:Camera, 1.000000, 1.000000, 1.000000, INI fFreeCameraTranslationSpeed:Camera, 0.285000, 0.285000, 0.285000, INI fFreeCameraRotationSpeed:Camera, 3.000000, 3.000000, 3.000000, INI fFreeCameraRunSpeed:Camera, 2.000000, 2.000000, 2.000000, INI fFreeCameraTriggerDeadzone:Camera, 0.100000, 0.100000, 0.100000, INI bFreeCameraUseImGui:Camera, True, True, True, INI bDrawPhotoModeInVDB:Camera, False, False, False, INI bFadeCollidedActorsInPhotoMode:Camera, True, True, True, INI fPhotoModeCameraSphereSize:Camera, 0.500000, 0.500000, 0.500000, INI fPhotoModeCameraDistanceSpeed:Camera, 3.000000, 3.000000, 3.000000, INI fPhotoModeCameraTranslationSpeed:Camera, 2.000000, 2.000000, 2.000000, INI fPhotoModeCameraRotationSpeed:Camera, 1.500000, 1.500000, 1.500000, INI fPhotoModeCameraRange:Camera, 25.000000, 25.000000, 25.000000, INI fPhotoModeCameraStartDistance:Camera, 0.800000, 0.800000, 0.800000, INI fPhotoModeCameraFOVChangeSpeed:Camera, 10.000000, 10.000000, 10.000000, INI fPhotoModeCameraSpaceRange:Camera, 300.000000, 300.000000, 300.000000, INI fPhotoModeCameraLandedRange:Camera, 85.000000, 85.000000, 85.000000, INI fPhotoModeCameraSpaceDistanceSpeed:Camera, 12.000000, 12.000000, 12.000000, INI fPhotoModeCameraSpaceTranslationSpeed:Camera, 10.000000, 10.000000, 10.000000, INI fPhotoModeCameraSpaceRotationSpeed:Camera, 1.500000, 1.500000, 1.500000, INI fPhotoModeCameraSpaceStartDistance:Camera, 5.000000, 5.000000, 5.000000, INI fPhotoModeCameraMinOrbitDistance:Camera, 3.000000, 3.000000, 3.000000, INI fPhotoModeCameraOrbitMinPitch:Camera, -1.483530, -1.483530, -1.483530, INI fPhotoModeCameraOrbitMaxPitch:Camera, 1.483530, 1.483530, 1.483530, INI fPhotoModeCameraSelfieSphereSize:Camera, 0.010000, 0.010000, 0.010000, INI fPhotoModeCameraSelfieDistance:Camera, 0.600000, 0.600000, 0.600000, INI fPhotoModeCameraSelfieHeightOffset:Camera, 0.075000, 0.075000, 0.075000, INI fPhotoModeCameraSelfieStartPitch:Camera, 0.087266, 0.087266, 0.087266, INI fPhotoModeCameraSelfieMinPitch:Camera, -0.087266, -0.087266, -0.087266, INI fPhotoModeCameraSelfieMaxPitch:Camera, 0.261799, 0.261799, 0.261799, INI fPhotoModeCameraMoveAccelSec:Camera, 1.100000, 1.100000, 1.100000, INI fPhotoModeCameraMoveAccelMult:Camera, 2.500000, 2.500000, 2.500000, INI fPhotoModeCameraDistanceAccelSec:Camera, 0.750000, 0.750000, 0.750000, INI fPhotoModeCameraDistanceAccelMult:Camera, 5.000000, 5.000000, 5.000000, INI fCombatOrbitCameraBaseRadiusUpwardGain:Spaceship, 10.000000, 10.000000, 10.000000, INI fCombatOrbitCameraBaseRadiusDownwardGain:Spaceship, 1.000000, 1.000000, 1.000000, INI fCombatOrbitCameraAngularSpeed:Spaceship, 30.000000, 30.000000, 30.000000, INI fCombatOrbitCameraRadiusAdjustmentSpeed:Spaceship, 100.000000, 100.000000, 100.000000, INI fCombatOrbitCameraMinRadius:Spaceship, 50.000000, 50.000000, 50.000000, INI fCombatOrbitCameraMaxRadius:Spaceship, 3000.000000, 3000.000000, 3000.000000, INI fVATSTargetSelectBorder:VATS, 30.000000, 30.000000, 30.000000, INI fVATSTargetSelectMinFOVDegrees:VATS, 5.000000, 5.000000, 5.000000, INI fVATSFOVSpring:VATS, 50.000000, 50.000000, 50.000000, INI fVATSRotationSpring:VATS, 120.000000, 120.000000, 120.000000, INI fVATSLookAtPositionSpring:VATS, 10.000000, 10.000000, 10.000000, INI fVATSLookAtExtentSpring:VATS, 10.000000, 10.000000, 10.000000, INI bConstrainWorkshopIsoCamToBuildArea:Camera, True, True, True, INI bDrawWorkshopIsoCastInVDB:Camera, False, False, False, INI bDrawWorkshopIsoPoints:Camera, False, False, False, INI bWorkshopIsoCamOffsetDistanceInBuildMode:Camera, True, True, True, INI fWorkshopIsoCamMinPitch:Camera, 0.261799, 0.261799, 0.261799, INI fWorkshopIsoCamMaxPitch:Camera, 1.221730, 1.221730, 1.221730, INI fWorkshopIsoCamMinDistance:Camera, 5.000000, 5.000000, 5.000000, INI fWorkshopIsoCamMaxDistance:Camera, 125.000000, 125.000000, 125.000000, INI fWorkshopIsoCamIgnoreAmount:Camera, 0.010000, 0.010000, 0.010000, INI fWorkshopIsoCamCastLength:Camera, 150.000000, 150.000000, 150.000000, INI fWorkshopIsoCamEndDistance:Camera, 5.000000, 5.000000, 5.000000, INI fWorkshopIsoCamSphereCastRadius:Camera, 0.500000, 0.500000, 0.500000, INI fWorkshopIsoCamBuildDistanceOffset:Camera, 3.000000, 3.000000, 3.000000, INI fWorkshopIsoCamBuildDistanceOffsetRoundAmount:Camera, 5.000000, 5.000000, 5.000000, INI fWorkshopIsoCamCorrectionDelta:Camera, 5.000000, 5.000000, 5.000000, INI fWorkshopIsoCamTransitionTimeMS:Camera, 500.000000, 500.000000, 500.000000, INI fWorkshopIsoCamSmoothTimeRatio:Camera, 5.000000, 5.000000, 5.000000, INI fWorkshopIsoCamSmoothTimeSecs:Camera, 0.100000, 0.100000, 0.100000, INI fWorkshopIsoCamMaxSmoothSpeed:Camera, 100.000000, 100.000000, 100.000000, INI fWorkshopIsoCamSmoothConstant1:Camera, 0.480000, 0.480000, 0.480000, INI fWorkshopIsoCamSmoothConstant2:Camera, 0.235000, 0.235000, 0.235000, INI fWorkshopIsoCamSpeedCoefficient1:Camera, -0.001646, -0.001646, -0.001646, INI fWorkshopIsoCamSpeedCoefficient2:Camera, 0.391979, 0.391979, 0.391979, INI fWorkshopIsoCamSpeedConstant1:Camera, 6.721760, 6.721760, 6.721760, INI fWorkshopIsoCamSpeedCoefficient3:Camera, 0.000050, 0.000050, 0.000050, INI fWorkshopIsoCamSpeedCoefficient4:Camera, -0.250000, -0.250000, -0.250000, INI fWorkshopIsoCamSpeedConstant2:Camera, 28.000000, 28.000000, 28.000000, INI fWorkshopIsoCamMoveAccelSec:Camera, 1.100000, 1.100000, 1.100000, INI fWorkshopIsoCamMoveAccelMult:Camera, 2.500000, 2.500000, 2.500000, INI fWorkshopIsoCamDistanceAccelSec:Camera, 0.750000, 0.750000, 0.750000, INI fWorkshopIsoCamDistanceAccelMult:Camera, 5.000000, 5.000000, 5.000000, INI bWorkshopCameraPassThroughDoors:Camera, True, True, True, INI uWorkshopCameraCollisionType:Camera, 2, 2, 2, INI uWorkshopCameraObjectFadeType:Camera, 1, 1, 1, INI fWorkshopCameraObjectFadeAmount:Camera, 0.300000, 0.300000, 0.300000, INI fWorkshopCameraObjectIntersectFadeZ:Camera, 0.300000, 0.300000, 0.300000, INI fWorkshopCameraObjectIntersectSmallObjectLimit:Camera, 5.000000, 5.000000, 5.000000, INI uWorkshopCameraMode:Camera, 0, 0, 0, INI fWorkshopFreeCamMinPitch:Camera, -1.483530, -1.483530, -1.483530, INI fWorkshopFreeCamMaxPitch:Camera, 1.483530, 1.483530, 1.483530, INI bAimAssistEnabled:Combat, True, True, True, INI bAimAssistDebugWithMouse:Combat, False, False, False, INI uAimAssistDebugVerbosity:Combat, 1, 1, 1, INI bAimAssistDrawFireCone:Combat, True, True, True, INI bAimAssistDrawAimAssist:Combat, True, True, True, INI bAimAssistDrawBulletBending:Combat, True, True, True, INI bAimAssistDrawPills:Combat, True, True, True, INI bAimAssistDrawADSSnap:Combat, True, True, True, INI fTargetFinderMinActorWidth:Combat, 0.850000, 0.850000, 0.850000, INI fTargetFinderFalloffBorderMinRange:Combat, 0.010000, 0.010000, 0.010000, INI fTargetFinderFalloffBorderMinMult:Combat, 0.050000, 0.050000, 0.050000, INI fTargetFinderFalloffBorderMaxRange:Combat, 85.000000, 85.000000, 85.000000, INI fTargetFinderFalloffBorderMaxMult:Combat, 15.000000, 15.000000, 15.000000, INI fTargetFinderFalloffBorderWidth:Combat, 1.430000, 1.430000, 1.430000, INI fTargetFinderFalloffBorderHeight:Combat, 0.710000, 0.710000, 0.710000, INI fAimModelPlayerSnapCapsuleRadius:Combat, 1.214000, 1.214000, 1.214000, INI fAimModelPlayerSnapMaxDist:Combat, 28.575001, 28.575001, 28.575001, INI fAimModelPlayerSnapHeightPercent:Combat, 0.700000, 0.700000, 0.700000, INI fAimModelPlayerSnapTimeSec:Combat, 0.400000, 0.400000, 0.400000, INI fAimModelPlayerSnapSpeedDeg:Combat, 80.000000, 80.000000, 80.000000, INI bDebugCombatArea:Combat, False, False, False, INI bDebugCombatUnreachableLocations:Combat, False, False, False, INI bDebugCombatAimLocations:Combat, False, False, False, INI bDebugCombatViewLocations:Combat, False, False, False, INI bDebugCombatTargets:Combat, False, False, False, INI bDebugCombatAttackRange:Combat, False, False, False, INI fFireRateSamplingDuration:ImGui, 2.000000, 2.000000, 2.000000, INI bDebugCombatPositionReservations:Combat, False, False, False, INI bCrowdInhibitUseCameraPosition:AI, True, True, True, INI fCrowdInhibitHardThreshold:AI, 0.950000, 0.950000, 0.950000, INI fCrowdInhibitSoftThreshold:AI, 0.850000, 0.850000, 0.850000, INI fCrowdInhibitThresholdMaxActor:AI, 225.000000, 225.000000, 225.000000, INI fCrowdInhibitReentranceSeconds:AI, 5.000000, 5.000000, 5.000000, INI fCrowdInhibitDistMin:AI, 20.000000, 20.000000, 20.000000, INI fCrowdInhibitDistMax:AI, 100.000000, 100.000000, 100.000000, INI fCrowdInhibitOcclusionSeconds:AI, 5.000000, 5.000000, 5.000000, INI fCrowdInhibitScreensizeThreshold:AI, 0.100000, 0.100000, 0.100000, INI iCrowdInhibitWalkingPriorityHit:AI, 15, 15, 15, INI iCrowdInhibitDistPriorityHit:AI, 75, 75, 75, INI bCrowdInhibitCheckPriorityThreshold:AI, True, True, True, INI iCrowdInhibitPriorityThreshold:AI, 15, 15, 15, INI bCrowdInhibitCheckFullOcclusion:AI, True, True, True, INI bCrowdSystemEnabled:AI, True, True, True, INI fCrowdActorWidth:AI, 0.620000, 0.620000, 0.620000, INI fCrowdActorHeight:AI, 1.800000, 1.800000, 1.800000, INI bCrowdSystemPrePhysicsJobEnabled:AI, True, True, True, INI bCrowdSystemBumpReactionEnabled:AI, True, True, True, INI bCrowdInhibitEnable:AI, True, True, True, INI fCrowdInhibitUpdateThreshold:AI, 0.000000, 0.000000, 0.000000, INI uCrowdInhibitThresholdMinActor:AI, 80, 80, 80, INI fCrowdActorSpawnPerFrameTimeLimit:AI, 2.000000, 2.000000, 2.000000, INI bCrowdTargetMultithreadEnable:AI, True, True, True, INI bCrowdTargetDeferFurnitureLoadEnable:AI, True, True, True, INI fWeaponIdleSoundFadeSecs:Audio, 0.500000, 0.500000, 0.500000, INI bDisableEyeSaccades:Debug, False, False, False, INI fMaxEyeTrackDistance:Camera, 7.000000, 7.000000, 7.000000, INI bAssertOnBadMovementAngle:Animation, False, False, False, INI fPowerArmorExitDelay:Controls, 0.400000, 0.400000, 0.400000, INI fZKeyDelay:Controls, 0.200000, 0.200000, 0.200000, INI fQCZKeyDelay:Controls, 1.000000, 1.000000, 1.000000, INI bDisableDebugCamera:Controls, False, False, False, INI fThrottleBoostDoublePressDelay:Spaceship, 0.500000, 0.500000, 0.500000, INI fThrusterModeBothThrottleHoldTime:Spaceship, 0.125000, 0.125000, 0.125000, INI fThrottlePerSec:Spaceship, 0.500000, 0.500000, 0.500000, INI fThrottlePerSecRecenter:Spaceship, 0.200000, 0.200000, 0.200000, INI fThrottlePerSecResume:Spaceship, 0.200000, 0.200000, 0.200000, INI fThrottleHoldThumbstickThreshold:Spaceship, -0.100000, -0.100000, -0.100000, INI fThrottleThrusterDeadzone:Spaceship, 0.500000, 0.500000, 0.500000, INI fThrusterModeDeadzone:Spaceship, 0.200000, 0.200000, 0.200000, INI fThrottleReverseThreshold:Spaceship, -0.900000, -0.900000, -0.900000, INI fThrottleReverseSec:Spaceship, 0.500000, 0.500000, 0.500000, INI fThrottleReverseMinSpeed:Spaceship, 5.000000, 5.000000, 5.000000, INI fThrottleAtEngineStart:Spaceship, 0.500000, 0.500000, 0.500000, INI fRollDeadzone:Spaceship, 0.500000, 0.500000, 0.500000, INI fIsTurningDeadzone:Spaceship, 0.250000, 0.250000, 0.250000, INI fAlternateFurnitureExitDelay:Controls, 0.400000, 0.400000, 0.400000, INI fPlayerCameraHandlerMoveSecondsEpsilon:Controls, 0.000000, 0.000000, 0.000000, INI fShieldFocusControlSpeed:Controls, 2.500000, 2.500000, 2.500000, INI fShieldHoldSeconds:Controls, 0.400000, 0.400000, 0.400000, INI fTogglePOVDelay:Controls, 0.000000, 0.000000, 0.000000, INI fToggleFreeLookHoldTime:Controls, 1.000000, 1.000000, 1.000000, INI fTriggerLatchReleasePercent:Controls, 0.150000, 0.150000, 0.150000, INI fReverseDirThreshold:Controls, 0.300000, 0.300000, 0.300000, INI fMovementAxisDeadzone:Controls, 0.000000, 0.000000, 0.000000, INI fGamepadHeadingSensitivityDefault:Controls, 0.666720, 0.666720, 0.666720, INI fMouseHeadingSensitivityDefault:Controls, 0.030000, 0.030000, 0.030000, INI fMouseHeadingXScale:Controls, 0.021000, 0.021000, 0.021000, INI fMouseHeadingYScale:Controls, 0.021000, 0.021000, 0.021000, INI fLookGraphCoefficient1:Controls, 0.115141, 0.115141, 0.115141, INI fLookGraphCoefficient2:Controls, -0.382666, -0.382666, -0.382666, INI fLookGraphCoefficient3:Controls, 2.028650, 2.028650, 2.028650, INI fLookGraphCoefficient4:Controls, -0.754499, -0.754499, -0.754499, INI fGamepadLookAccelSec:Controls, 1.100000, 1.100000, 1.100000, INI fGamepadLookAccelYawMult:Controls, 3.000000, 3.000000, 3.000000, INI fGamepadLookAccelPitchMult:Controls, 3.000000, 3.000000, 3.000000, INI fGamepadLookMultExponent:Controls, 0.000000, 0.000000, 0.000000, INI fGamepadLookMaxRotationSpring:Controls, 20.000000, 20.000000, 20.000000, INI fMouseHeadingNormalizeMax:Controls, 20.000000, 20.000000, 20.000000, INI fMouseHeadingNormalizeMaxFlight:Controls, 200.000000, 200.000000, 200.000000, INI bEnableVirtualJoystickFlight:Controls, True, True, True, INI fHorseHeadingMovementMult:Controls, 0.750000, 0.750000, 0.750000, INI bForceFirstPersonLerpGraph:Controls, False, False, False, INI fMaxAngleToConsiderFullInput:Controls, 60.000000, 60.000000, 60.000000, INI fFirstToThirdPersonAngularScalar:Controls, 4.000000, 4.000000, 4.000000, INI uPlayerControlScheme:Controls, 0, 0, 0, INI fLookCurveSensitivityThreshold:Controls, 0.100000, 0.100000, 0.100000, INI fLookSnapToAxisStrength:Controls, 0.150000, 0.150000, 0.150000, INI bPreloadPAEnter:GamePlay, True, True, True, INI bPreloadPAExit:GamePlay, True, True, True, INI bUseFuzzyPicking:Interface, True, True, True, INI fActivatePickRadius:Interface, 0.100000, 0.100000, 0.100000, INI fActivatePickLength:Interface, 2.400000, 2.400000, 2.400000, INI fActivatePickLengthTeammate:Interface, 15.000000, 15.000000, 15.000000, INI fLargeActivatePickLength_G:Interface, 7.144000, 7.144000, 7.144000, INI f3rdPersonCameraPickBoost:Interface, 0.600000, 0.600000, 0.600000, INI iMaxViewCasterPicksFuzzy:Interface, 5, 5, 5, INI iMaxViewCasterPicksHavok:Interface, 10, 10, 10, INI iMaxViewCasterHandscannerPicksHavok:Interface, 20, 20, 20, INI fMaxActivateHeadingDiff:Interface, 3.141593, 3.141593, 3.141593, INI fCommandActivatePickRadius:Interface, 0.457200, 0.457200, 0.457200, INI fScannablePickRadius:Interface, 1.500000, 1.500000, 1.500000, INI fMinTerminalActivateDotProduct:Gameplay, 0.500000, 0.500000, 0.500000, INI fTeammateCommandMenuDegrees:Combat, 16.000000, 16.000000, 16.000000, INI fDefaultReferenceSoundFadeTimeSecs:Audio, 1.000000, 1.000000, 1.000000, INI uRefrLoopingMaxCommands:Audio, 100, 100, 100, INI uRefrLoopingMaxUpdates:Audio, 100, 100, 100, INI bDisableWallaPhysicsCheck:Audio, False, False, False, INI iWallaUpdateIntervalMs:Audio, 500, 500, 500, INI fTPWorldFOV:Camera, 70.000000, 103.000000, 103.000000, INI fFPWorldFOV:Camera, 85.000000, 103.000000, 103.000000, INI fFPGeometryFOV:Camera, 85.000000, 85.000000, 85.000000, INI fChargenFOV:Camera, 30.000000, 30.000000, 30.000000, INI fPaperDollFOV:Camera, 70.000000, 70.000000, 70.000000, INI fDebugCameraMouseSensitivity:DebugCamera, 0.150000, 0.150000, 0.150000, INI fDebugCameraInputAccel:DebugCamera, 500.000000, 500.000000, 500.000000, INI fDebugCameraInputDecel:DebugCamera, 2000.000000, 2000.000000, 2000.000000, INI fDebugCameraPitchScaleFactor:DebugCamera, 0.666000, 0.666000, 0.666000, INI fDebugCameraPitchRange:DebugCamera, 1.569051, 1.569051, 1.569051, INI fDebugCameraLookSpeed:DebugCamera, 2.000000, 2.000000, 2.000000, INI fDebugCameraFOVSpeed:DebugCamera, 20.000000, 20.000000, 20.000000, INI fDebugFreeCameraMoveSlowSpeed:DebugCamera, 3.000000, 3.000000, 3.000000, INI fDebugFreeCameraMoveNormalSpeed:DebugCamera, 8.000000, 8.000000, 8.000000, INI fDebugFreeCameraMoveFastSpeed:DebugCamera, 25.000000, 25.000000, 25.000000, INI fDebugTargetCameraMoveSpeed:DebugCamera, 2.000000, 2.000000, 2.000000, INI fDebugCameraFollowPositionX:DebugCamera, 0.000000, 0.000000, 0.000000, INI fDebugCameraFollowPositionY:DebugCamera, -3.000000, -3.000000, -3.000000, INI fDebugCameraFollowPositionZ:DebugCamera, 1.000000, 1.000000, 1.000000, INI fDebugCameraFollowAngleX:DebugCamera, 0.000000, 0.000000, 0.000000, INI fDebugCameraFollowAngleY:DebugCamera, 0.000000, 0.000000, 0.000000, INI fDebugCameraFollowAngleZ:DebugCamera, 0.000000, 0.000000, 0.000000, INI fDebugCameraOrbitalPositionX:DebugCamera, 0.000000, 0.000000, 0.000000, INI fDebugCameraOrbitalPositionY:DebugCamera, 0.000000, 0.000000, 0.000000, INI fDebugCameraOrbitalPositionZ:DebugCamera, 0.000000, 0.000000, 0.000000, INI fDebugCameraOrbitalAngleX:DebugCamera, 0.000000, 0.000000, 0.000000, INI fDebugCameraOrbitalAngleY:DebugCamera, 0.000000, 0.000000, 0.000000, INI fDebugCameraOrbitalAngleZ:DebugCamera, 3.141593, 3.141593, 3.141593, INI fDebugCameraOrbitalDistance:DebugCamera, 2.500000, 2.500000, 2.500000, INI bPilotCameraShakerEnabled:Display, True, True, True, INI bPhotoGalleryThumbnailsOnly:Interface, True, True, True, INI uWatchSaveLoadForm:SaveGame, 0, 0, 0, INI bBreakOnWatchFormChanges:SaveGame, False, False, False, INI uWatchFormIDConversion:SaveGame, 0, 0, 0, INI bAutoWatchConvertedFormID:SaveGame, True, True, True, INI bEnableVerboseCleanupLogging:SaveGame, False, False, False, INI uSpaceCellCleanupHours:SaveGame, 0, 0, 0, INI fSurfaceMapPointRotationDegrees:SurfaceMap, 0.000000, 0.000000, 0.000000, INI fSurfaceMapRandomScale:SurfaceMap, 0.000000, 0.000000, 0.000000, INI iSurfaceMapNumCells:SurfaceMap, 14, 14, 14, INI iSurfaceMapPointsPerMap:SurfaceMap, 50176, 50176, 50176, INI iSurfaceMapPointsPerLength:SurfaceMap, 224, 224, 224, INI fSurfaceMapPointRadius:SurfaceMap, 1.500000, 1.500000, 1.500000, INI iSurfaceMapShouldColorCells:SurfaceMap, 0, 0, 0, INI bSurfaceMapCursorFollowTerrain:SurfaceMap, False, False, False, INI iSurfaceMapShow3DCursor:SurfaceMap, 0, 0, 0, INI fSurfaceMapColorIntensity:SurfaceMap, 3.000000, 3.000000, 3.000000, INI iSurfaceMapLocalTerrainHeightTrackingTapSize:SurfaceMap, 5, 5, 5, INI iSurfaceMapUpdateInRealTime:SurfaceMap, 1, 1, 1, INI iSurfaceMapUpdateInRealTimeThreshold:SurfaceMap, 300000, 300000, 300000, INI fSurfaceMapLockHeight:SurfaceMap, 0.000000, 0.000000, 0.000000, INI bSurfaceMapUseFixedPointCount:SurfaceMap, True, True, True, INI iSurfaceMapFixedPointCountXPadding:SurfaceMap, 1, 1, 1, INI iSurfaceMapFixedPointCountYPadding:SurfaceMap, 1, 1, 1, INI uSurfaceMapPointsPerThread:SurfaceMap, 1024, 1024, 1024, INI iSurfaceMapClipToPlayAreaXPad:SurfaceMap, 0, 0, 0, INI iSurfaceMapClipToPlayAreaYPad:SurfaceMap, 0, 0, 0, INI fSurfaceMapFalloffDistance:SurfaceMap, 300.000000, 300.000000, 300.000000, INI uSurfaceMapFalloffType:SurfaceMap, 6, 6, 6, INI uSurfaceMapFalloffType2:SurfaceMap, 6, 6, 6, INI fSurfaceMapFalloffDistanceColor:SurfaceMap, 1000.000000, 1000.000000, 1000.000000, INI uSurfaceMapFalloffTypeColor:SurfaceMap, 6, 6, 6, INI fSurfaceMapFalloffMinAlphaColor:SurfaceMap, 0.300000, 0.300000, 0.300000, INI fSurfaceMapFalloffPointSizeScale:SurfaceMap, 3.000000, 3.000000, 3.000000, INI fSpaceshipCollisionSoundHeavyThreshold:Audio, 30.000000, 30.000000, 30.000000, INI fReflectionProbeTimeOutSeconds:Streaming, 3.000000, 3.000000, 3.000000, INI bDisableDelayedPostProcessing:Streaming, False, False, False, INI bShowTutorials:Interface, True, True, True, INI uWorkshopColorModeHSVSampleCountHue:Workshop, 100, 100, 100, INI uWorkshopColorModeHSVSampleCountSaturation:Workshop, 25, 25, 25, INI uWorkshopColorModeHSVSampleCountBrightness:Workshop, 25, 25, 25, INI aHighlightDrugsFillColor:Crafting, "255,183,183,183", "255,183,183,183", "255,183,183,183", INI aHighlightDrugsOutlineColor:Crafting, "255,183,183,183", "255,183,183,183", "255,183,183,183", INI fHighlightDrugsOutlineHardness:Crafting, 0.100000, 0.100000, 0.100000, INI fHighlightDrugsOutlineThickness:Crafting, 1.000000, 1.000000, 1.000000, INI fHighlightDrugsMaterialAlpha:Crafting, 1.000000, 1.000000, 1.000000, INI aHighlightFoodFillColor:Crafting, "255,64,144,86", "255,64,144,86", "255,64,144,86", INI aHighlightFoodOutlineColor:Crafting, "255,64,144,86", "255,64,144,86", "255,64,144,86", INI fHighlightFoodOutlineHardness:Crafting, 0.100000, 0.100000, 0.100000, INI fHighlightFoodOutlineThickness:Crafting, 1.000000, 1.000000, 1.000000, INI fHighlightFoodMaterialAlpha:Crafting, 1.000000, 1.000000, 1.000000, INI aHighlightWeaponsFillColor:Crafting, "64,179,85,44", "64,179,85,44", "64,179,85,44", INI aHighlightWeaponsOutlineColor:Crafting, "255,179,85,44", "255,179,85,44", "255,179,85,44", INI fHighlightWeaponsOutlineHardness:Crafting, 0.100000, 0.100000, 0.100000, INI fHighlightWeaponsOutlineThickness:Crafting, 1.000000, 1.000000, 1.000000, INI fHighlightWeaponsMaterialAlpha:Crafting, 1.000000, 1.000000, 1.000000, INI aHighlightArmorFillColor:Crafting, "255,149,153,123", "255,149,153,123", "255,149,153,123", INI aHighlightArmorOutlineColor:Crafting, "255,149,153,123", "255,149,153,123", "255,149,153,123", INI fHighlightArmorOutlineHardness:Crafting, 0.100000, 0.100000, 0.100000, INI fHighlightArmorOutlineThickness:Crafting, 1.000000, 1.000000, 1.000000, INI fHighlightArmorMaterialAlpha:Crafting, 1.000000, 1.000000, 1.000000, INI fDataMenu_ModelDistFromCam:Interface, 0.177500, 0.177500, 0.177500, INI fDataMenu_ModelRotX:Interface, -1.570796, -1.570796, -1.570796, INI fDataMenu_ModelRotY:Interface, 0.000000, 0.000000, 0.000000, INI bPressAndHoldForFurniture:Interface, False, False, False, INI bPressAndHoldForPilotSeat:Interface, False, False, False, INI fHUDQuestTargetText_ShowScreenPctBound:Interface, 0.040000, 0.040000, 0.040000, INI fHUDQuestTargetText_MarkerYOffset:Interface, -0.020000, -0.020000, -0.020000, INI fCrosshairAlphaPercent:Interface, 100.000000, 100.000000, 100.000000, INI uLocationTextThrottleTimeMS:Interface, 30000, 30000, 30000, INI bDisableHUDMessagesForVideo:Interface, False, False, False, INI bHideStealthMeter:Interface, False, False, False, INI iStealthMeterLevel:Interface, 0, 0, 0, INI uUISaveBatchLoadAmount:Interface, 20, 20, 20, INI uUISaveBatchLoadInterval:Interface, 125, 125, 125, INI fPhotoModeFOVMax:Interface, 130.000000, 130.000000, 130.000000, INI fPhotoModeFOVMin:Interface, 20.000000, 20.000000, 20.000000, INI fPhotoModeViewRollMax:Interface, 1.570796, 1.570796, 1.570796, INI fPhotoModeViewRollMin:Interface, -1.570796, -1.570796, -1.570796, INI fPhotoModeDOFStrengthMax:Interface, 5.000000, 5.000000, 5.000000, INI fPhotoModeDOFStrengthMin:Interface, 0.000000, 0.000000, 0.000000, INI fPhotoModeDOFNearStartMax:Interface, 50.000000, 50.000000, 50.000000, INI fPhotoModeDOFNearStartMin:Interface, 0.000000, 0.000000, 0.000000, INI fPhotoModeDOFNearRangeMax:Interface, 50.000000, 50.000000, 50.000000, INI fPhotoModeDOFNearRangeMin:Interface, 0.000000, 0.000000, 0.000000, INI fPhotoModeDOFFarStartMax:Interface, 350.000000, 350.000000, 350.000000, INI fPhotoModeDOFFarStartMin:Interface, 0.000000, 0.000000, 0.000000, INI fPhotoModeDOFFarRangeMax:Interface, 2000.000000, 2000.000000, 2000.000000, INI fPhotoModeDOFFarRangeMin:Interface, 0.000000, 0.000000, 0.000000, INI fPhotoModeDOFBlendMax:Interface, 15.000000, 15.000000, 15.000000, INI fPhotoModeDOFBlendMin:Interface, 0.000000, 0.000000, 0.000000, INI bPhotoModeDOFUseGameDOF:Interface, False, False, False, INI fPhotoModeDOFStrengthDefaultGround:Interface, 2.100000, 2.100000, 2.100000, INI fPhotoModeDOFNearStartDefaultGround:Interface, 0.000000, 0.000000, 0.000000, INI fPhotoModeDOFNearRangeDefaultGround:Interface, 0.000000, 0.000000, 0.000000, INI fPhotoModeDOFFarStartDefaultGround:Interface, 17.500000, 17.500000, 17.500000, INI fPhotoModeDOFFarRangeDefaultGround:Interface, 100.000000, 100.000000, 100.000000, INI fPhotoModeDOFBlendDefaultGround:Interface, 7.500000, 7.500000, 7.500000, INI fPhotoModeDOFStrengthDefaultSpace:Interface, 1.100000, 1.100000, 1.100000, INI fPhotoModeDOFNearStartDefaultSpace:Interface, 0.000000, 0.000000, 0.000000, INI fPhotoModeDOFNearRangeDefaultSpace:Interface, 0.000000, 0.000000, 0.000000, INI fPhotoModeDOFFarStartDefaultSpace:Interface, 63.000000, 63.000000, 63.000000, INI fPhotoModeDOFFarRangeDefaultSpace:Interface, 340.000000, 340.000000, 340.000000, INI fPhotoModeDOFBlendDefaultSpace:Interface, 9.000000, 9.000000, 9.000000, INI fPhotoModeBrightnessMax:Interface, 2.000000, 2.000000, 2.000000, INI fPhotoModeBrightnessMin:Interface, 0.000000, 0.000000, 0.000000, INI fPhotoModeContrastMax:Interface, 2.000000, 2.000000, 2.000000, INI fPhotoModeContrastMin:Interface, 0.000000, 0.000000, 0.000000, INI fPhotoModeSaturationMax:Interface, 2.000000, 2.000000, 2.000000, INI fPhotoModeSaturationMin:Interface, 0.000000, 0.000000, 0.000000, INI fPhotoModeVignetteRadius:Interface, 0.750000, 0.750000, 0.750000, INI fPhotoModeVignetteOpacityMax:Interface, 0.750000, 0.750000, 0.750000, INI fPhotoModeVignetteOpacityMin:Interface, 0.000000, 0.000000, 0.000000, INI fPhotoModeVignetteSoftnessMax:Interface, 0.500000, 0.500000, 0.500000, INI fPhotoModeVignetteSoftnessMin:Interface, 0.100000, 0.100000, 0.100000, INI fPhotoModeDefaultMax:Interface, 1.000000, 1.000000, 1.000000, INI fPhotoModeDefaultMin:Interface, 0.000000, 0.000000, 0.000000, INI uMaxDeferredQuestUpdatesPerFrame:Interface, 3, 3, 3, INI fGammaMin:Display, 0.000000, 0.000000, 0.000000, INI fGammaMax:Display, 10.000000, 10.000000, 10.000000, INI fSpecularLODFadeMin:LOD, 0.000000, 0.000000, 0.000000, INI fSpecularLODFadeMax:LOD, 0.200000, 0.200000, 0.200000, INI bAllowAlternateShipControls:Spaceship, False, False, False, INI fFilmGrainIntensityMin:Display, 0.000000, 0.000000, 0.000000, INI fFilmGrainIntensityMax:Display, 1.000000, 1.000000, 1.000000, INI fMouseHeadingSensitivityMin:Controls, 0.010000, 0.010000, 0.010000, INI fMouseHeadingSensitivityMax:Controls, 0.060000, 0.060000, 0.060000, INI fGamepadHeadingSensitivityMin:Controls, 0.444500, 0.444500, 0.444500, INI fGamepadHeadingSensitivityMax:Controls, 1.555600, 1.555600, 1.555600, INI fShipReticleMovementSensitivityMin:Controls, 0.010000, 0.010000, 0.010000, INI fShipReticleMovementSensitivityMax:Controls, 1.500000, 1.500000, 1.500000, INI fLookAimSensitivityMin:Controls, 0.500000, 0.500000, 0.500000, INI fLookAimSensitivityMax:Controls, 1.500000, 1.500000, 1.500000, INI bInvertMovementThumbstick:Controls, False, False, False, INI fItemRotationSpeedMin:Workshop, 1.000000, 1.000000, 1.000000, INI fItemRotationSpeedMax:Workshop, 10.000000, 10.000000, 10.000000, INI fWorkshopIsoCamPlayerEndPointDeltaMin:Camera, 0.000000, 0.000000, 0.000000, INI fWorkshopIsoCamPlayerEndPointDeltaMax:Camera, 500.000000, 500.000000, 500.000000, INI fWorkshopIsoCamSpeedMin:Camera, 0.250000, 0.250000, 0.250000, INI fWorkshopIsoCamSpeedMax:Camera, 5.000000, 5.000000, 5.000000, INI fMinCombatTargetReselectionCos:Controls, 0.300000, 0.300000, 0.300000, INI fHullRepairButtonThreshold:Interface, 0.600000, 0.600000, 0.600000, INI bShowRepairKitCount:Interface, False, False, False, INI bWorkshopIconUseMenuArtIfExists:General, True, True, True, INI fSecsBeforeIdle:General, 120.000000, 120.000000, 120.000000, INI bAutoSkipDialogue:Interface, False, False, False, INI fPostDialogueNoAttackSecs:Interface, 0.500000, 0.500000, 0.500000, INI fScanMapMarker_MinZoom:Interface, 0.200000, 0.200000, 0.200000, INI fScanMapMarker_SelectionRadius:Interface, 0.030000, 0.030000, 0.030000, INI fScanHighlightDotAngle:Interface, 0.920000, 0.920000, 0.920000, INI bAlwaysHighlightTrackedItems:Interface, False, False, False, INI fGuideEffect_SecsUntilFadeOut:Interface, 10.000000, 10.000000, 10.000000, INI bShowScannerParticles:Interface, False, False, False, INI fDefaultFadePerSecond:Interface, 1000.000000, 1000.000000, 1000.000000, INI uHUDMessageThrottleTimeMS:Interface, 5000, 5000, 5000, INI bWrapLevelPercentBetween:Interface, True, True, True, INI uFatigueWarningDisplayDurationMS:Interface, 1000, 1000, 1000, INI bHUDLockQuestmarkerToEdge:Interface, False, False, False, INI fSaveLoadMessageMinDuration:Interface, 1.500000, 1.500000, 1.500000, INI uDelayBetweenLastObjectiveAndQuestCompleteOrFailed:Interface, 1000, 1000, 1000, INI uLocationTextDisplayTime:Interface, 4000, 4000, 4000, INI uQuestVignetteDisplayTime_Max:Interface, 10000, 10000, 10000, INI uQuestVignetteDisplayTime_Min:Interface, 6000, 6000, 6000, INI uNotificationPostDisplayCooldown:Interface, 2000, 2000, 2000, INI uObjectiveVignetteDisplayTime_Min:Interface, 4000, 4000, 4000, INI uObjectiveVignetteDisplayTime_Max:Interface, 8000, 8000, 8000, INI fQuestFadePerSecond:Interface, 150.000000, 150.000000, 150.000000, INI uNotificationSyncedXPStartDelayMS:Interface, 1000, 1000, 1000, INI fXPAnimSpeed:Interface, 0.002500, 0.002500, 0.002500, INI uXPLevelUpDelay:Interface, 5250, 5250, 5250, INI uXPNormalDelay:Interface, 1000, 1000, 1000, INI uXPCooldownTimer:Interface, 250, 250, 250, INI uXPSoundCooldownTimer:Interface, 1000, 1000, 1000, INI bCanPlayAnotherSoundIfAlreadyDisplaying:Interface, False, False, False, INI uDelayBeforePlayingXPSoundMS:Interface, 317, 317, 317, INI bPaperdollForceConsolePickRef:Debug, False, False, False, INI fInventory_ZoomNear_Backpacks:Interface, -0.250000, -0.250000, -0.250000, INI fInventory_ZoomFar_Backpacks:Interface, 0.250000, 0.250000, 0.250000, INI fInventory_ZoomX_Backpacks:Interface, -1.000000, -1.000000, -1.000000, INI fInventory_ZoomY_Backpacks:Interface, -1.250000, -1.250000, -1.250000, INI fInventory_ZoomZ_Backpacks:Interface, -0.150000, -0.150000, -0.150000, INI fInventory_ZoomNear_Helmets:Interface, -0.325000, -0.325000, -0.325000, INI fInventory_ZoomFar_Helmets:Interface, 0.400000, 0.400000, 0.400000, INI fInventory_ZoomX_Helmets:Interface, -0.250000, -0.250000, -0.250000, INI fInventory_ZoomY_Helmets:Interface, 1.250000, 1.250000, 1.250000, INI fInventory_ZoomZ_Helmets:Interface, -0.125000, -0.125000, -0.125000, INI fInventory_ZoomNear_Apparel:Interface, -0.850000, -0.850000, -0.850000, INI fInventory_ZoomFar_Apparel:Interface, 1.000000, 1.000000, 1.000000, INI fInventory_ZoomX_Apparel:Interface, 0.250000, 0.250000, 0.250000, INI fInventory_ZoomY_Apparel:Interface, 1.000000, 1.000000, 1.000000, INI fInventory_ZoomZ_Apparel:Interface, -0.200000, -0.200000, -0.200000, INI fInventory_ZoomNear_Spacesuits:Interface, -1.750000, -1.750000, -1.750000, INI fInventory_ZoomFar_Spacesuits:Interface, 0.000000, 0.000000, 0.000000, INI fInventory_ZoomX_Spacesuits:Interface, 0.250000, 0.250000, 0.250000, INI fInventory_ZoomY_Spacesuits:Interface, 1.000000, 1.000000, 1.000000, INI fInventory_ZoomZ_Spacesuits:Interface, -0.250000, -0.250000, -0.250000, INI uNumSimSettleStepsPause:Cloth, 75, 75, 75, INI fDataSlate_TranslateY:Interface, 0.250000, 0.250000, 0.250000, INI fDataSlate_MouseOffsetX:Interface, 400.000000, 400.000000, 400.000000, INI fDataSlate_MouseOffsetY:Interface, 65.000000, 65.000000, 65.000000, INI fInventoryMenu_ModelDistFromCam:Interface, 0.000000, 0.000000, 0.000000, INI fInventoryMenu_ModelRotX:Interface, 4.014257, 4.014257, 4.014257, INI fInventoryMenu_ModelRotY:Interface, -0.218166, -0.218166, -0.218166, INI fInventoryMenu_ModelXOffset:Interface, -0.048000, -0.048000, -0.048000, INI iInventoryMenu_MouseZoomDeadzone:Interface, 1, 1, 1, INI fInventoryMenu_FadeTime:Interface, 150.000000, 150.000000, 150.000000, INI fResourceDecalRenderRadiusPct:ResourceVeins, 0.800000, 0.800000, 0.800000, INI fResourceDecalRenderRadiusFalloffPct:ResourceVeins, 0.250000, 0.250000, 0.250000, INI fResourceDecalRenderDistance:ResourceVeins, 44.000000, 44.000000, 44.000000, INI fResourceDecalRenderDistanceFalloff:ResourceVeins, 10.000000, 10.000000, 10.000000, INI fScannerZoomRotationDampen:Interface, 0.750000, 0.750000, 0.750000, INI fScannerZoomFOVAdjust:Interface, -60.000000, -60.000000, -60.000000, INI fScannerZoom2xLerpValue:Interface, 0.250000, 0.250000, 0.250000, INI fScannerZoom4xLerpValue:Interface, 0.500000, 0.500000, 0.500000, INI fScannerZoom8xLerpValue:Interface, 0.750000, 0.750000, 0.750000, INI fScannerZoomTransitionTimeSecs:Interface, 0.500000, 0.500000, 0.500000, INI bPhotoModeLetterBoxed:Interface, True, True, True, INI bTestPickpocketPercentages:Interface, True, True, True, INI fCharGenMouseRotateSensitivity:Interface, 3.000000, 3.000000, 3.000000, INI fCharGenMouseZoomSensitivity:Interface, 0.100000, 0.100000, 0.100000, INI fDataMenuFadeInToGameTime:Interface, 0.500000, 0.500000, 0.500000, INI fLooksMenuDirectionRepeatRateShort:Interface, 0.050000, 0.050000, 0.050000, INI fLooksMenuDirectionRepeatRateLong:Interface, 0.200000, 0.200000, 0.200000, INI fLooksMenuBoneTintPulseRate:Interface, 0.005000, 0.005000, 0.005000, INI fLooksMenuBoneTintColorR:Interface, 0.000000, 0.000000, 0.000000, INI fLooksMenuBoneTintColorG:Interface, 1.000000, 1.000000, 1.000000, INI fLooksMenuBoneTintColorB:Interface, 0.000000, 0.000000, 0.000000, INI fLooksMenuLookAtHeadOnGain:Interface, 0.100000, 0.100000, 0.100000, INI fLooksMenuHeadTrackYawScale:Interface, 70.000000, 70.000000, 70.000000, INI fLooksMenuHeadTrackPitchScale:Interface, 70.000000, 70.000000, 70.000000, INI fLooksMenuHeadTrackYawMin:Interface, -60.000000, -60.000000, -60.000000, INI fLooksMenuHeadTrackPitchMin:Interface, -30.000000, -30.000000, -30.000000, INI fLooksMenuHeadTrackYawMax:Interface, 60.000000, 60.000000, 60.000000, INI fLooksMenuHeadTrackPitchMax:Interface, 30.000000, 30.000000, 30.000000, INI fLooksMenuBodyMouseScale:Interface, 0.001000, 0.001000, 0.001000, INI fLooksMenuHeadMouseYawScale:Interface, 0.110000, 0.110000, 0.110000, INI fLooksMenuHeadMousePitchScale:Interface, 0.110000, 0.110000, 0.110000, INI fLooksMenuHeadMouseSculptScale:Interface, 0.100000, 0.100000, 0.100000, INI uMaxLooksMenuFaceUpdateRate:Interface, 100, 100, 100, INI bSaveGameOnQuitToMainMenu:General, True, True, True, INI fLoadGameFadeSecs:General, 1.000000, 1.000000, 1.000000, INI fWorkshopObjectPlacementDistance:Workshop, 3.000000, 3.000000, 3.000000, INI uPlayBinkMenuSkipWindow:Interface, 3000, 3000, 3000, INI uTargetShipWidth:Interface, 204, 204, 204, INI uTargetShipHeight:Interface, 120, 120, 120, INI fStarMapInspectMinZoomRotationMultiplierGamepad:StarMap, 0.475000, 0.475000, 0.475000, INI fStarMapInspectMaxZoomRotationMultiplierGamepad:StarMap, 0.350000, 0.350000, 0.350000, INI fStarMapInspectPoiHighlightRadius:StarMap, 52.000000, 52.000000, 52.000000, INI fStarMapInspectSnapToRadius:StarMap, 52.000000, 52.000000, 52.000000, INI fStarMapInspectCameraDistanceScaleTransition:StarMap, 7.500000, 7.500000, 7.500000, INI bStarMapInspectZoomToPointEnabled:StarMap, False, False, False, INI bStarMapInspectExitOnZoomToOther:StarMap, False, False, False, INI bStarMapInspectDefaultSystemViewOnZoomExit:StarMap, True, True, True, INI bResourceVeinForceLoad:StarMap, False, False, False, INI fResourceVeinOpenDuration:StarMap, 1.500000, 1.500000, 1.500000, INI fResourceVeinCloseDuration:StarMap, 2.000000, 2.000000, 2.000000, INI fResourceVeinHoverDelay:StarMap, 0.250000, 0.250000, 0.250000, INI bAlwaysAllowScanning:StarMap, False, False, False, INI fStarMapGalaxyStaticMapCameraFOV:StarMap, 44.000000, 44.000000, 44.000000, INI fStaticStarMapCameraX:StarMap, -12.000000, -12.000000, -12.000000, INI fStaticStarMapCameraY:StarMap, -10.000000, -10.000000, -10.000000, INI fStaticStarMapCameraZ:StarMap, 0.000000, 0.000000, 0.000000, INI fStaticStarMapCameraYaw:StarMap, 35.000000, 35.000000, 35.000000, INI fStaticStarMapCameraPitch:StarMap, -110.000000, -110.000000, -110.000000, INI fStaticStarMapCameraRoll:StarMap, 40.000000, 40.000000, 40.000000, INI fStaticStarMapCameraFrustumSize:StarMap, 105.000000, 105.000000, 105.000000, INI fStarMapGalaxyMarkerScaleMin:StarMap, 1.500000, 1.500000, 1.500000, INI fStarMapGalaxyMarkerScaleMax:StarMap, 15.000000, 15.000000, 15.000000, INI fStarMapGalaxyMarkerDistanceFromHomeScaleMin:StarMap, 1.000000, 1.000000, 1.000000, INI fStarMapGalaxyMarkerDistanceFromHomeScaleMax:StarMap, 1.000000, 1.000000, 1.000000, INI fStarMapGalaxyBinarySystemMinDistance:StarMap, 0.150000, 0.150000, 0.150000, INI fStarMapGalaxyStarOutOfRangeAlpha:StarMap, 1.000000, 1.000000, 1.000000, INI fStarMapGalaxyCursorHighlightRadius:StarMap, 25.000000, 25.000000, 25.000000, INI fStarMapGalaxyCursorSelectionRadius:StarMap, 25.000000, 25.000000, 25.000000, INI fStarMapGalaxyFromSystemFadeTime:StarMap, 0.500000, 0.500000, 0.500000, INI fStarMapGalaxyScrollZoomAmount:StarMap, 1.000000, 1.000000, 1.000000, INI fStarMapGalaxyPanFlickVelocityDecay:StarMap, 0.150000, 0.150000, 0.150000, INI bStarMapGalaxyEnableRotation:StarMap, True, True, True, INI fStarMapGalaxyGamepadRotSpeed:StarMap, 1.000000, 1.000000, 1.000000, INI fStarMapGalaxyRotationMaxYaw:StarMap, 15.000000, 15.000000, 15.000000, INI fStarMapGalaxyRotationMaxPitch:StarMap, 15.000000, 15.000000, 15.000000, INI fStarMapGalaxyRotationHorizScreenPercent:StarMap, 0.420000, 0.420000, 0.420000, INI fStarMapGalaxyRotMouseVertScreenPercent:StarMap, 0.460000, 0.460000, 0.460000, INI fStarMapGalaxyRotateDecayPercent:StarMap, 0.050000, 0.050000, 0.050000, INI fStarMapGalaxyRotateMinDecay:StarMap, 0.050000, 0.050000, 0.050000, INI bStarMapGalaxyAlwaysShowStarColor:StarMap, False, False, False, INI aStarMapGalaxyUndiscoveredInRangeColor:StarMap, "255,253,244,219", "255,253,244,219", "255,253,244,219", INI aStarMapGalaxyUndiscoveredNotInRangeColor:StarMap, "255,226,95,87", "255,226,95,87", "255,226,95,87", INI fStarMapGalaxyDiscoveredColorBrightness:StarMap, 12.000000, 12.000000, 12.000000, INI fStarMapGalaxyCameraYaw:StarMap, 150.000000, 150.000000, 150.000000, INI fStarMapGalaxyCameraPitch:StarMap, 10.000000, 10.000000, 10.000000, INI fStarMapGalaxyCameraRoll:StarMap, 0.000000, 0.000000, 0.000000, INI fStarMapGalaxyFromSystemZoomTime:StarMap, 0.750000, 0.750000, 0.750000, INI fStarMapGalaxyToSystemZoomFadeTime:StarMap, 0.650000, 0.650000, 0.650000, INI fStarMapGalaxyToSystemPanTime:StarMap, 0.500000, 0.500000, 0.500000, INI fStarMapGalaxyZoomMinScale:StarMap, 0.200000, 0.200000, 0.200000, INI fStarMapGalaxyZoomSoftMinScale:StarMap, 0.100000, 0.100000, 0.100000, INI fStarMapGalaxyMinRadius:StarMap, 5.000000, 5.000000, 5.000000, INI fStarMapGalaxyDefaultRadius:StarMap, 12.170000, 12.170000, 12.170000, INI fStarMapGalaxyMaxRadius:StarMap, 25.000000, 25.000000, 25.000000, INI bStarMapGalaxyUseFOVZoom:StarMap, False, False, False, INI fStarMapGalaxyCameraDefaultFOV:StarMap, 35.000000, 35.000000, 35.000000, INI fStarMapGalaxyFOVZoomMin:StarMap, 15.000000, 15.000000, 15.000000, INI fStarMapGalaxyFOVZoomMax:StarMap, 45.000000, 45.000000, 45.000000, INI fStarMapGalaxyPanVelocity:StarMap, 0.150000, 0.150000, 0.150000, INI fStarMapGalaxyLookAtBoundsMinY:StarMap, 0.000000, 0.000000, 0.000000, INI fStarMapGalaxyLookAtBoundsMaxY:StarMap, 0.000000, 0.000000, 0.000000, INI fStarMapGalaxyLookAtBoundsZoomedOutMinX:StarMap, -38.648998, -38.648998, -38.648998, INI fStarMapGalaxyLookAtBoundsZoomedOutMaxX:StarMap, 4.852000, 4.852000, 4.852000, INI fStarMapGalaxyLookAtBoundsZoomedOutMinZ:StarMap, -8.414000, -8.414000, -8.414000, INI fStarMapGalaxyLookAtBoundsZoomedOutMaxZ:StarMap, 11.341000, 11.341000, 11.341000, INI fStarMapGalaxyLookAtBoundsZoomedInMinX:StarMap, -38.865002, -38.865002, -38.865002, INI fStarMapGalaxyLookAtBoundsZoomedInMaxX:StarMap, 4.791000, 4.791000, 4.791000, INI fStarMapGalaxyLookAtBoundsZoomedInMinZ:StarMap, -8.420000, -8.420000, -8.420000, INI fStarMapGalaxyLookAtBoundsZoomedInMaxZ:StarMap, 11.256000, 11.256000, 11.256000, INI fStarMapSystemCameraPitchDegs:StarMap, 35.000000, 35.000000, 35.000000, INI fStarMapSystemTransitionTime:StarMap, 0.650000, 0.650000, 0.650000, INI fStarMapSystemZoomSpeedGamepad:StarMap, 2.000000, 2.000000, 2.000000, INI fStarMapSystemZoomSpeedMouse:StarMap, 5.000000, 5.000000, 5.000000, INI fStarMapSystemZoomSoftMaxScale:StarMap, 0.990000, 0.990000, 0.990000, INI fStarMapSystemInspectPitchRange:StarMap, 1.043009, 1.043009, 1.043009, INI fStarMapSystemMinCameraPitch:StarMap, 0.087270, 0.087270, 0.087270, INI fStarMapInspectCameraPitchDegs:StarMap, 20.000000, 20.000000, 20.000000, INI bStarMapInspectCameraKeepCurrentYaw:StarMap, True, True, True, INI fStarMapInspectTransitionTime:StarMap, 1.000000, 1.000000, 1.000000, INI fStarMapSystemZoomMaxScale:StarMap, 1.000000, 1.000000, 1.000000, INI fStarMapInspectZoomSpeed:StarMap, 1.000000, 1.000000, 1.000000, INI bShowGalaxyQuestMarkersInSystemView:StarMap, False, False, False, INI bStarMapRerouteOnSelect:StarMap, True, True, True, INI bShowStarMapLetterBoxed:StarMap, False, False, False, INI bStarMapEnableFullScreenScanlines:StarMap, False, False, False, INI bStarMapEnableFullScreenFilmGrain:StarMap, True, True, True, INI bStarMapDisableInputOnTransition:StarMap, True, True, True, INI fStarMapSystemCameraFOV:StarMap, 60.000000, 60.000000, 60.000000, INI bStarMapInstantEyeAdapt:StarMap, False, False, False, INI bHideConsoleAsyncShowBug:StarMap, True, True, True, INI fStarMapSystemTimeScale:StarMap, 200.000000, 200.000000, 200.000000, INI fStarMapSystemOrbitLineTiltFactor:StarMap, 0.150000, 0.150000, 0.150000, INI fStarMapSystemCullRadiusMultiplier:StarMap, 1.500000, 1.500000, 1.500000, INI iStarmapSystemFlickerCount:StarMap, 4, 4, 4, INI fStarMapSystemFlickerLength:StarMap, 0.033000, 0.033000, 0.033000, INI fStarMapSystemFlickerRate:StarMap, 0.033000, 0.033000, 0.033000, INI fStarmapSystemFlickerInitialDelay:StarMap, 0.500000, 0.500000, 0.500000, INI bStarMapEnableBodiesScanlines:StarMap, False, False, False, INI bStarMapSystemOrbitLinesDisable:StarMap, False, False, False, INI bStarMapOrbitsUpdatePlanetsDataEveryFrame:StarMap, False, False, False, INI uStarMapOrbitsNumSegmentsBigCircle:StarMap, 128, 128, 128, INI uStarMapOrbitsNumSegmentsSmallCircle:StarMap, 8, 8, 8, INI fStarMapOrbitsThickness:StarMap, 0.000500, 0.000500, 0.000500, INI fStarMapOrbitsFadeOutTime:StarMap, 0.400000, 0.400000, 0.400000, INI fStarMapOrbitsFadeInTime:StarMap, 0.001000, 0.001000, 0.001000, INI aStarMapOrbitsColor:StarMap, "255,27,37,40", "255,27,37,40", "255,27,37,40", INI fStarMapGravityWavesLineThickness:StarMap, 0.003000, 0.003000, 0.003000, INI fStarMapGravityWavesNoiseScale:StarMap, 0.001000, 0.001000, 0.001000, INI fStarMapGravityWavesNoiseSpeed:StarMap, 0.200000, 0.200000, 0.200000, INI uStarMapGravityWavesNumRings:StarMap, 60, 60, 60, INI aStarMapGravityWavesColor:StarMap, "255,66,129,255", "255,66,129,255", "255,66,129,255", INI fStarMapGravityWavesDistanceBetweenRings:StarMap, 0.080000, 0.080000, 0.080000, INI uStarMapGravityWavesNumSegmentsStart:StarMap, 32, 32, 32, INI uStarMapGravityWavesNumSegmentsIncrease:StarMap, 16, 16, 16, INI fStarMapGravityWavesDepthScalar:StarMap, 4.000000, 4.000000, 4.000000, INI fStarMapGravityWavesWidthScalar:StarMap, 1.400000, 1.400000, 1.400000, INI fStarMapGravityWavesRotateSpeed:StarMap, 0.010000, 0.010000, 0.010000, INI bStarMapGravityWavesIgnoreStar:StarMap, True, True, True, INI fStarMapGravityWavesAlphaStart:StarMap, 0.050000, 0.050000, 0.050000, INI fStarMapGravityWavesFadeStart:StarMap, 0.001000, 0.001000, 0.001000, INI fStarMapGravityWavesTurbulenceMapScalar:StarMap, 1.000000, 1.000000, 1.000000, INI fStarMapGravityWavesTurbulenceEffectScalar:StarMap, 0.300000, 0.300000, 0.300000, INI fStarMapGravityWavesTurbulenceSpeed_X:StarMap, 0.065000, 0.065000, 0.065000, INI fStarMapGravityWavesTurbulenceSpeed_Y:StarMap, 0.065000, 0.065000, 0.065000, INI bAllowInspectForUndiscoveredBodies:StarMap, True, True, True, INI bStarMapThrottleDuplicateErrors:StarMap, True, True, True, INI fGamepadOnHoldDownZoomDelay:StarMap, 0.000000, 0.000000, 0.000000, INI fSurfaceMapPitchSpeed:SurfaceMap, 0.031250, 0.031250, 0.031250, INI fSurfaceMapYawSpeed:SurfaceMap, 0.031250, 0.031250, 0.031250, INI fSurfaceMapZoomSpeedTriggers:SurfaceMap, -50.000000, -50.000000, -50.000000, INI fSurfaceMapZoomSpeedMousewheel:SurfaceMap, -200.000000, -200.000000, -200.000000, INI fSurfaceMapPitchDefaultAngleDegrees:SurfaceMap, 45.000000, 45.000000, 45.000000, INI fSurfaceMapPitchMinAngleDegrees:SurfaceMap, -50.000000, -50.000000, -50.000000, INI fSurfaceMapPitchMaxAngleDegrees:SurfaceMap, 90.000000, 90.000000, 90.000000, INI fSurfaceMapYawDefaultAngleDegrees:SurfaceMap, 0.000000, 0.000000, 0.000000, INI fSurfaceMapZoomDistanceDefault:SurfaceMap, 1650.000000, 1650.000000, 1650.000000, INI fSurfaceMapZoomDistanceMin:SurfaceMap, 700.000000, 700.000000, 700.000000, INI fSurfaceMapZoomDistanceMax:SurfaceMap, 4500.000000, 4500.000000, 4500.000000, INI iSurfaceMapShow2DCursor:SurfaceMap, 1, 1, 1, INI iSurfaceMapUseFreeCam:SurfaceMap, 0, 0, 0, INI iSurfaceMapAutoRotate:SurfaceMap, 0, 0, 0, INI fSurfaceMapAutoRotateSpeed:SurfaceMap, 1.000000, 1.000000, 1.000000, INI fSurfaceMapPanLimitXScalar:SurfaceMap, -0.859100, -0.859100, -0.859100, INI fSurfaceMapPanLimitYScalar:SurfaceMap, -0.594500, -0.594500, -0.594500, INI fSurfaceMapPanLimitXOffset:SurfaceMap, 4520.000000, 4520.000000, 4520.000000, INI fSurfaceMapPanLimitYOffset:SurfaceMap, 4532.000000, 4532.000000, 4532.000000, INI bStarMapEnableLifeIcon:StarMap, False, False, False, INI bAllowFastTravelToOrbitals:StarMap, True, True, True, INI bStarMapEnableCantPlotIcon:StarMap, False, False, False, INI bStarMapEnableUndiscoveredPOIIcon:StarMap, True, True, True, INI fStarMapSystemCursorHighlightRadius:StarMap, 25.000000, 25.000000, 25.000000, INI iStarMapSystemHoldAndMoveTolerance:StarMap, 10, 10, 10, INI bStarMapSystemHideCursorOnRotate:StarMap, False, False, False, INI bStarMapSystemHideCursorOnPan:StarMap, False, False, False, INI fGravityWavesFadeTransitionTime:StarMap, 0.200000, 0.200000, 0.200000, INI fStarMapInspectAtmosphereHeightScale:StarMap, 3.000000, 3.000000, 3.000000, INI fStarMapInspectAtmosphereSunScale:StarMap, 5.000000, 5.000000, 5.000000, INI fStarMapSystemCancelZoomThreshold:StarMap, 0.800000, 0.800000, 0.800000, INI fStarMapSystemCancelLookAtDistanceThreshold:StarMap, 150.000000, 150.000000, 150.000000, INI uStarMapRotatePoint:StarMap, 1, 1, 1, INI uStarMapRotatePointMouse:StarMap, 1, 1, 1, INI iStarMapMaxMouseMoveDeltaSquaredForClick:StarMap, 10, 10, 10, INI fStarMapSystemRotationSpeed:StarMap, 0.500000, 0.500000, 0.500000, INI fStarMapSystemPanSpeed:StarMap, 25.000000, 25.000000, 25.000000, INI fStarMapSystemZoomPercentMin:StarMap, 0.150000, 0.150000, 0.150000, INI uInstallMenuPlayVideoDelay:General, 30, 30, 30, INI bInstallMenuLoadVideoAsync:General, False, False, False, INI bCalculateCraftingItemPositionBasedOnBounds:Interface, False, False, False, INI bUseInventoryTransformsForCrafting:Interface, False, False, False, INI fCraftingCameraOffsetX:Interface, 0.000000, 0.000000, 0.000000, INI fCraftingCameraOffsetY:Interface, -0.500000, -0.500000, -0.500000, INI bWorkshopAutoSaveOnExit:Workshop, False, False, False, INI uDefaultWeightPrecision:Interface, 2, 2, 2, INI uDefaultShieldedWeightPrecision:Interface, 0, 0, 0, INI uAmmoWeightPrecision:Interface, 2, 2, 2, INI uMiscWeightPrecision:Interface, 2, 2, 2, INI uMaxItemUpdatesPerFrame:Interface, 5, 5, 5, INI fMouseItemAdjustmentGain:Workshop, 0.050000, 0.050000, 0.050000, INI fWorkshopColorModeControlRepeatRate:Workshop, 0.010000, 0.010000, 0.010000, INI fCloakEffectUpdateInterval:General, 0.500000, 0.500000, 0.500000, INI bAlignGuideEffectsWithFloor:Magic, True, True, True, INI fGuideAlignmentZOffset:Magic, 0.750000, 0.750000, 0.750000, INI fGuideAlignmentRayLength:Magic, 2.000000, 2.000000, 2.000000, INI bGuideEffectAllowIncompletePaths:Magic, False, False, False, INI iMagicGuideHazardsPerUpdate:Magic, 10, 10, 10, INI fPrecognitionUpdateDistanceDifferenceThreshold:Magic, 0.000000, 0.000000, 0.000000, INI bUsePressAndHoldControls:Boostpack, False, False, False, INI fMagicReadyStateTimeout:Gameplay, 10.000000, 10.000000, 10.000000, INI fMagicTargetLocationNormalActorRadius:Gameplay, 0.457200, 0.457200, 0.457200, INI fMagicTargetLocationExtraLargeActorRadius:Gameplay, 3.658000, 3.658000, 3.658000, INI bMagicDebug:Combat, False, False, False, INI uActiveEffectDamageNumberCooldownMs:Interface, 750, 750, 750, INI bRegionSoundsEnabled:Audio, True, True, True, INI fAltitudeUpdateFreqSecs:Audio, 1.000000, 1.000000, 1.000000, INI fTimeOfDayUpdateFreqSecs:Audio, 1.000000, 1.000000, 1.000000, INI fPersistentLoopUpdateFreqSecs:Audio, 1.000000, 1.000000, 1.000000, INI fAmbienceUpdateFreqSecs:Audio, 0.500000, 0.500000, 0.500000, INI bDialogueActiveRefRequired:Dialogue, True, True, True, INI bDialogueSwingCameraNewPlayerInput:Dialogue, False, False, False, INI bEnableSpeechChallengeLogging:General, False, False, False, INI bAutoLogin:Login, False, False, False, INI uiMaxNumberFaceGenDetailTextures:FaceGen, 128, 128, 128, INI bCharacterCustomizationSkipNonCust:AttractMode, True, True, True, INI bIndependentSGNodeUpdatesOnShips:General, True, True, True, INI bDeferredGeomArrayRecomputeOnScenegraphDetach:General, True, True, True, INI aHighlightScannableOutlineColorHigh:Monocle, "255,62,173,242", "255,62,173,242", "255,62,173,242", INI aHighlightScannableOutlineColorLow:Monocle, "128,62,173,242", "128,62,173,242", "128,62,173,242", INI fHighlightOutlineColorPulseTime:Monocle, 1.000000, 1.000000, 1.000000, INI fHighlightScannableOutlineThickness:Monocle, 3.000000, 3.000000, 3.000000, INI aHighlightScannableFillColor:Monocle, "0,62,173,242", "0,62,173,242", "0,62,173,242", INI aHighlightScannableOutlineColorHigh_TargetScannable:Monocle, "255,114,232,255", "255,114,232,255", "255,114,232,255", INI aHighlightScannableOutlineColorLow_TargetScannable:Monocle, "255,17,91,105", "255,17,91,105", "255,17,91,105", INI fHighlightOutlineColorPulseTime_TargetScannable:Monocle, 1.000000, 1.000000, 1.000000, INI fHighlightScannableOutlineThickness_TargetScannable:Monocle, 3.000000, 3.000000, 3.000000, INI aHighlightScannableFillColor_TargetScannable:Monocle, "0,179,193,239", "0,179,193,239", "0,179,193,239", INI aHighlightScannableOutlineColorHigh_Scanned:Monocle, "255,31,142,226", "255,31,142,226", "255,31,142,226", INI aHighlightScannableOutlineColorLow_Scanned:Monocle, "128,31,142,226", "128,31,142,226", "128,31,142,226", INI fHighlightOutlineColorPulseTime_Scanned:Monocle, 1.000000, 1.000000, 1.000000, INI fHighlightScannableOutlineThickness_Scanned:Monocle, 1.000000, 1.000000, 1.000000, INI aHighlightScannableFillColor_Scanned:Monocle, "32,31,142,226", "32,31,142,226", "32,31,142,226", INI aHighlightScannableOutlineColorHigh_TargetScanned:Monocle, "255,31,142,226", "255,31,142,226", "255,31,142,226", INI aHighlightScannableOutlineColorLow_TargetScanned:Monocle, "128,31,142,226", "128,31,142,226", "128,31,142,226", INI fHighlightOutlineColorPulseTime_TargetScanned:Monocle, 1.000000, 1.000000, 1.000000, INI fHighlightScannableOutlineThickness_TargetScanned:Monocle, 2.000000, 2.000000, 2.000000, INI aHighlightScannableFillColor_TargetScanned:Monocle, "64,31,142,226", "64,31,142,226", "64,31,142,226", INI aHighlightScannableOutlineColorHigh_FullyScanned:Monocle, "255,39,198,132", "255,39,198,132", "255,39,198,132", INI aHighlightScannableOutlineColorLow_FullyScanned:Monocle, "128,39,198,132", "128,39,198,132", "128,39,198,132", INI fHighlightOutlineColorPulseTime_FullyScanned:Monocle, 1.000000, 1.000000, 1.000000, INI fHighlightScannableOutlineThickness_FullyScanned:Monocle, 1.000000, 1.000000, 1.000000, INI aHighlightScannableFillColor_FullyScanned:Monocle, "32,39,198,132", "32,39,198,132", "32,39,198,132", INI aHighlightScannableOutlineColorHigh_TargetFullyScanned:Monocle, "255,39,198,132", "255,39,198,132", "255,39,198,132", INI aHighlightScannableOutlineColorLow_TargetFullyScanned:Monocle, "128,39,198,132", "128,39,198,132", "128,39,198,132", INI fHighlightOutlineColorPulseTime_TargetFullyScanned:Monocle, 1.000000, 1.000000, 1.000000, INI fHighlightScannableOutlineThickness_TargetFullyScanned:Monocle, 2.000000, 2.000000, 2.000000, INI aHighlightScannableFillColor_TargetFullyScanned:Monocle, "64,39,198,132", "64,39,198,132", "64,39,198,132", INI aHighlightScannableOutlineColorHigh_Social:Monocle, "255,114,232,255", "255,114,232,255", "255,114,232,255", INI aHighlightScannableOutlineColorLow_Social:Monocle, "255,17,91,105", "255,17,91,105", "255,17,91,105", INI fHighlightOutlineColorPulseTime_Social:Monocle, 1.000000, 1.000000, 1.000000, INI fHighlightScannableOutlineThickness_Social:Monocle, 1.000000, 1.000000, 1.000000, INI aHighlightScannableFillColor_Social:Monocle, "34,31,142,226", "34,31,142,226", "34,31,142,226", INI aHighlightScannableOutlineColorHigh_Generic:Monocle, "255,114,232,255", "255,114,232,255", "255,114,232,255", INI aHighlightScannableOutlineColorLow_Generic:Monocle, "255,17,91,105", "255,17,91,105", "255,17,91,105", INI fHighlightOutlineColorPulseTime_Generic:Monocle, 1.000000, 1.000000, 1.000000, INI fHighlightScannableOutlineThickness_Generic:Monocle, 2.000000, 2.000000, 2.000000, INI aHighlightScannableFillColor_Generic:Monocle, "0,0,0,0", "0,0,0,0", "0,0,0,0", INI aHighlightScannableOutlineColorHigh_TargetGeneric:Monocle, "255,114,232,255", "255,114,232,255", "255,114,232,255", INI aHighlightScannableOutlineColorLow_TargetGeneric:Monocle, "255,17,91,105", "255,17,91,105", "255,17,91,105", INI fHighlightOutlineColorPulseTime_TargetGeneric:Monocle, 1.000000, 1.000000, 1.000000, INI fHighlightScannableOutlineThickness_TargetGeneric:Monocle, 3.000000, 3.000000, 3.000000, INI aHighlightScannableFillColor_TargetGeneric:Monocle, "0,0,0,0", "0,0,0,0", "0,0,0,0", INI aHighlightScannableOutlineColorHigh_Tracked:Monocle, "255,255,170,0", "255,255,170,0", "255,255,170,0", INI aHighlightScannableOutlineColorLow_Tracked:Monocle, "128,255,170,0", "128,255,170,0", "128,255,170,0", INI fHighlightOutlineColorPulseTime_Tracked:Monocle, 1.000000, 1.000000, 1.000000, INI fHighlightScannableOutlineThickness_Tracked:Monocle, 3.000000, 3.000000, 3.000000, INI aHighlightScannableFillColor_Tracked:Monocle, "1,255,170,0", "1,255,170,0", "1,255,170,0", INI bPlanetLandingCoordsShownAsLatLon:General, True, True, True, INI fAsteroidsFwdOffsetConstant:Space, 0.000000, 0.000000, 0.000000, INI fAsteroidsFwdOffsetVelCoef:Space, 0.000000, 0.000000, 0.000000, INI fRadioPathSearchInterval:General, 5.000000, 5.000000, 5.000000, INI fRadioRadiusCheckInterval:General, 0.500000, 0.500000, 0.500000, INI fRadioStaleLocInterval:General, 1.000000, 1.000000, 1.000000, INI fRadioMinSignalLevel:General, 0.050000, 0.050000, 0.050000, INI uMaxRadioPathSearchesPerFrame:General, 1, 1, 1, INI fRadioPathSearchFailTimeMult:General, 4.000000, 4.000000, 4.000000, INI bFreeItemRepair:Crafting, False, False, False, INI bFreeItemCrafting:Crafting, False, False, False, INI bUseLinkRefCacheForLoadedCellsInReconstructForms:General, True, True, True, INI bUsePageFile:SaveGame, True, True, True, INI bUseSaveGameHistory:SaveGame, False, False, False, INI bAllowScriptedAutosave:SaveGame, True, True, True, INI bAllowScriptedForceSave:SaveGame, True, True, True, INI iSaveGameBackupCount:SaveGame, 1, 1, 1, INI bAllowProfileTransfer:SaveGame, False, False, False, INI bOutputSaveGameScreenshot:SaveGame, False, False, False, INI bCopySaveGameToHostOrMemStick:SaveGame, False, False, False, INI bCopyLoadGameToHostOrMemStick:SaveGame, False, False, False, INI bConvertNonUtilitySaves:SaveGame, False, False, False, INI bDisplayMissingContentDialogue:SaveGame, True, True, True, INI bDisableAutoSave:SaveGame, False, False, False, INI iAutoSaveCount:SaveGame, 3, 3, 3, INI bDownloadOldSaves:SaveGame, True, True, True, INI bUseAsyncDownload:SaveGame, False, False, False, INI fSaveGameFadeInDuration:SaveGame, -1.000000, -1.000000, -1.000000, INI bRecordSaveMetrics:SaveGame, False, False, False, INI bWriteDisposableInstanceCSV:SaveGame, False, False, False, INI bLoadGameRestoreGlobalTimeMultiplier:SaveGame, False, False, False, INI fLoadGameDynamicNavMeshOpTimeoutInSec:LoadGame, 10.000000, 10.000000, 10.000000, INI iForceLoadGameFreshStart:SaveGame, 2, 2, 2, INI bLoadGameFreshStartWhenLowOnFormIDs:SaveGame, True, True, True, INI bAlwaysAssertOnOverlayBounds:SaveGame, False, False, False, INI bAutomatedTestExitOnComplete:AutomatedTesting, False, False, False, INI bAutomatedTestDisableAssertsOnExit:AutomatedTesting, False, False, False, INI bBreakOnProcessMemoryProblem:General, False, False, False, INI iCollisionSoundTimeDelta:Audio, 100, 100, 100, INI bFootstepSoundsEnabled:Audio, True, True, True, INI bPhysicsSoundsEnabled:Audio, True, True, True, INI uSoundPoolSizePhysics:Audio, 6, 6, 6, INI uSoundPoolSizeNPCFeet:Audio, 8, 8, 8, INI uMovieFadeGameAudioMS:General, 4000, 4000, 4000, INI bChainExplosionDebug:Combat, False, False, False, INI fUpdateBudgetMS:DeferredDeleter, 1.000000, 1.000000, 1.000000, INI bAutoloadDLC:General, True, True, True, INI bDisableImageSpaceEffects:Display, False, False, False, INI uXboxTitleID:General, 2079794073, 2079794073, 2079794073, INI bNoParticleLoad:General, False, False, False, INI bParallelHighActorMorphUpdate:FaceGen, True, True, True, INI bSkipStreamInstall:StreamInstall, True, True, True, INI fMaxActorVegetationCollisionDistance:General, 21.431000, 21.431000, 21.431000, INI fVegetationCollisionRunningAttenuation:General, 0.200000, 0.200000, 0.200000, INI fVegetationCollisionPAMultiplier:General, 0.500000, 0.500000, 0.500000, INI fVegetationCollisionActorBaseInfluence:General, 1.500000, 1.500000, 1.500000, INI fHighActorMorphCullingDistance:General, 32.000000, 32.000000, 32.000000, INI fCrowdActorMorphCullingDistance:General, 16.000000, 16.000000, 16.000000, INI bEnableTestDataPlugin:BlueprintShipPlugin, True, True, True, INI fTaskQueueBudgetMS:General, 5.000000, 5.000000, 5.000000, INI bNoExitCrashes:Debug, True, True, True, INI bEnableBSStackTrace:Messages, False, False, False, INI bCompensateUnstableFrameTime:Display, True, True, True, INI iUnstableFrameTimeHistorySize:Display, 8, 8, 8, INI bUseFocusShadowsForShipTransitions:Display, True, True, True, INI bUseFocusShadowsForNonPlayerShipsInSpace:Display, False, False, False, INI bAllowFocusShadowsForPlayerSpaceStation:Display, False, False, False, INI fNearDistance:Display, 0.050000, 0.050000, 0.050000, INI bUseArchives:Archive, True, True, True, INI bAlwaysActive:General, False, False, False, INI bPauseOnAltTab:General, True, True, True, INI bCRTMemoryChecks:General, False, False, False, INI bEnableFileStreamer:General, True, True, True, INI iFPSClamp:General, 0, 0, 0, INI bChangeTimeMultSlowly:General, True, True, True, INI uESMPageCacheMaxPageCount:General, 0, 0, 0, INI bUseCameraPathFOV:CameraPath, True, True, True, INI bStart:CameraPath, False, False, False, INI bRecord:CameraPath, False, False, False, INI bSceneCSV:CameraPath, False, False, False, INI iFPS:CameraPath, 30, 30, 30, INI iTake:CameraPath, 0, 0, 0, INI bAllowVideoRecording:General, False, False, False, INI fLODFadeOutObjectMultComplex:LOD, 1.000000, 1.000000, 1.000000, INI fLODFadeOutItemMultComplex:LOD, 1.000000, 1.000000, 1.000000, INI fLODFadeOutActorMultComplex:LOD, 1.000000, 1.000000, 1.000000, INI fLODFadeOutObjectMultCity:LOD, 1.000000, 1.000000, 1.000000, INI fLODFadeOutItemMultCity:LOD, 1.000000, 1.000000, 1.000000, INI fLODFadeOutActorMultCity:LOD, 1.000000, 1.000000, 1.000000, INI fLODFadeOutObjectMultInterior:LOD, 1.000000, 1.000000, 1.000000, INI fLODFadeOutItemMultInterior:LOD, 1.000000, 1.000000, 1.000000, INI fLODFadeOutActorMultInterior:LOD, 1.000000, 1.000000, 1.000000, INI bUseBackgroundFileLoader:BackgroundLoad, False, False, False, INI bLoadDataBeforeMainMenu:General, False, False, False, INI fMainFramerateCapMS:General, 6.000000, 6.000000, 6.000000, INI uMaxPrimaryJobThreads:General, 0, 0, 0, INI uMaxSecondaryJobThreads:General, 0, 0, 0, INI uCreationRendererThreadGroupSize:Display, 0, 0, 0, INI bUploadPendingCrashDataOnStart:Debug, True, True, True, INI bCheckRuntimeCollisions:Archive, False, False, False, INI iRetainDirectoryStringTable:Archive, 1, 1, 1, INI iRetainFilenameStringTable:Archive, 1, 1, 1, INI iRetainFilenameOffsetTable:Archive, 1, 1, 1, INI bInvalidateOlderFiles:Archive, False, True, True, INI iFileLogging:MESSAGES, 0, 0, 0, INI iDebugTextSubPage:Display, 0, 0, 0, INI bUsePlayerFlyMountCellUpdateLogic:General, True, True, True, INI bUsePlayerFlyMountCellNextCellQueue:General, True, True, True, INI bUsePlayerFlyMountCellUpdateCustomGridCenter:General, True, True, True, INI fPlayerFlyMountCellUpdateCustomGridCenterSpeed:General, 600.000000, 600.000000, 600.000000, INI bPreloadPlayerFlyMountPathCells:General, True, True, True, INI iPreloadPlayerFlyMountPathCellsGridSize:General, 3, 3, 3, INI iPreloadPlayerFlyMountPathCellsMax:General, 6, 6, 6, INI bUsePlayerFlyMountSpeedScale:General, True, True, True, INI iPlayerFlyMountHighQueuedRefCount:General, 200, 200, 200, INI fPlayerFlyMountMinSpeed:General, 0.400000, 0.400000, 0.400000, INI bShowDebugTextMarkers:Display, True, True, True, INI bLoadMarkers:Display, False, False, False, INI bEnableLayerDebugging:Controls, True, True, True, INI bBlockMessageBoxes:MESSAGES, True, True, True, INI bUseWindowsMessageBox:MESSAGES, False, False, False, INI bDisableAssertQueuing:MESSAGES, True, True, True, INI bAllowYesToAll:MESSAGES, True, True, True, INI bShowCheckMemoryOutput:General, False, False, False, INI uiMemoryLevelLoading:General, 419430400, 419430400, 419430400, INI uiMemoryLevelIdle:General, 104857600, 104857600, 104857600, INI uiMemoryLevelIdleCritical:General, 26214400, 26214400, 26214400, INI uiMemoryLevelBufferSize:General, 10485760, 10485760, 10485760, INI uiMemoryLevelNumPasses:General, 3, 3, 3, INI iNumBitsForFullySeen:General, 248, 248, 248, INI bActorSelfShadowing:Display, False, False, False, INI bDialogueDelayMenuExit:Dialogue, True, True, True, INI bUseCustomCCShapes:Havok, True, True, True, INI fLookAtPointZOffset:Pathfinding, 0.429000, 0.429000, 0.429000, INI fPathingObstacleAvoidNodeCost:Pathfinding, 1.000000, 1.000000, 1.000000, INI fMaxSpeedPercentageDifferenceToAttemptFootSync:Pathfinding, 0.050000, 0.050000, 0.050000, INI fElevatorFadeStartTime:General, 4.000000, 4.000000, 4.000000, INI fRangeSquared:Actor, 8035.714355, 8035.714355, 8035.714355, INI fOcclusionSpatialGraphNotVisibleSecondsThreshold:AI, 3.000000, 3.000000, 3.000000, INI fOcclusionSpatialGraphMinDistanceSqrThreshold:AI, 100.000000, 100.000000, 100.000000, INI bAnimateHiddenClothingSpacesuit:AI, True, True, True, INI bMinimalUpdateOnFullOcclusion:AI, True, True, True, INI bFadeInEmotionToTimeZero:FaceFX, True, True, True, INI bSpacesuitCheckForBoostAndLight:GamePlay, False, False, False, INI bDeadShipLivePilotLogging:Debug, False, False, False, INI fQuadrupedPitchMult:HAVOK, 5.700000, 5.700000, 5.700000, INI bForceJumpingFromGraph:HAVOK, False, False, False, INI bShowMissingLipWarnings:MESSAGES, True, True, True, INI bVATSSmartCameraCheckDebug:VATS, False, False, False, INI bDismemberOneLimb:Combat, True, True, True, INI bDismemberRedressLimb:GamePlay, False, False, False, INI bTrackAllDeaths:General, False, False, False, INI iShowHitVector:Combat, 0, 0, 0, INI fHitVectorDelay:Combat, 0.400000, 0.400000, 0.400000, INI fMinBloodDamage:Combat, 1.000000, 1.000000, 1.000000, INI iMaxHiPerfCombatCount:Combat, 4, 4, 4, INI fJumpAnimDelay:HAVOK, 0.750000, 0.750000, 0.750000, INI iDetectionPicks:GamePlay, 21, 21, 21, INI iDetectionHighNumPicks:GamePlay, 40, 40, 40, INI bPlayStaggers:Combat, True, True, True, INI bPlayHitLocationIdles:Combat, True, True, True, INI bDisableNPCAttacks:Combat, False, False, False, INI bDisableAllGore:General, False, False, False, INI fHitEffectThresholdSevere:Combat, 0.043000, 0.043000, 0.043000, INI fHitEffectThresholdMod:Combat, 0.040000, 0.040000, 0.040000, INI bUseHitLocationAnim:Combat, True, True, True, INI bUseScreenSpaceMovement:Controls, False, False, False, INI bDisableHeadTracking:HeadTracking, False, False, False, INI iUpdateActorsPerFrame:HeadTracking, 10, 10, 10, INI fUpdateDelaySecondsMin:HeadTracking, 1.000000, 1.000000, 1.000000, INI fUpdateDelaySecondsMax:HeadTracking, 1.500000, 1.500000, 1.500000, INI fMinPathLookAtPointDist:HeadTracking, 1.829000, 1.829000, 1.829000, INI fMaxPathLookAtPointDist:HeadTracking, 7.315000, 7.315000, 7.315000, INI fPathLookAtPointTime:HeadTracking, 2.000000, 2.000000, 2.000000, INI bAnimInterpEnable:Animation, True, True, True, INI bAnimInterpOnlyCrowd:Animation, False, False, False, INI fAnimInterpScreenSizeThreshold:Animation, 0.025000, 0.025000, 0.025000, INI fAnimInterpScreenSizeThresholdCrowd:Animation, 0.035000, 0.035000, 0.035000, INI bHumanoidFootIKEnable:Animation, True, True, True, INI bAllowGraphDriven:Animation, True, True, True, INI bUseNavMeshForMovement:Actor, True, True, True, INI fScreenSizeNavmeshMoveThreshold:Actor, 0.020000, 0.020000, 0.020000, INI fNotVisibleNavmeshMoveDist:Actor, 29.261000, 29.261000, 29.261000, INI fVisibleNavmeshMoveDist:Actor, 58.521999, 58.521999, 58.521999, INI fCrowdNotVisibleNavmeshMoveDist:Actor, 23.408800, 23.408800, 23.408800, INI fCrowdVisibleNavmeshMoveDist:Actor, 43.891499, 43.891499, 43.891499, INI fNavmeshMoveScreenSizeLowLODThreshold:Actor, 0.075000, 0.075000, 0.075000, INI fNavmeshMoveScreenSizeMediumLODThreshold:Actor, 0.150000, 0.150000, 0.150000, INI fNavmeshMoveScreenSizeHighLODThreshold:Actor, 0.350000, 0.350000, 0.350000, INI fNavmeshMoveScreenSizeFullLODThreshold:Actor, 0.600000, 0.600000, 0.600000, INI bUseMovementLOD:Actor, True, True, True, INI fActorBoneLODDistanceSqr1:Animation, 58.000000, 58.000000, 58.000000, INI fActorBoneLODDistanceSqr2:Animation, 462.000000, 462.000000, 462.000000, INI fActorBoneLODDistanceSqr3:Animation, 1900.000000, 1900.000000, 1900.000000, INI fActorBoneLODDistanceSqr4:Animation, 7750.000000, 7750.000000, 7750.000000, INI fCombatBoneLODDistanceSqr1:Animation, 58.000000, 58.000000, 58.000000, INI fCombatBoneLODDistanceSqr2:Animation, 462.000000, 462.000000, 462.000000, INI fCombatBoneLODDistanceSqr3:Animation, 1900.000000, 1900.000000, 1900.000000, INI fCombatBoneLODDistanceSqr4:Animation, 50000.000000, 50000.000000, 50000.000000, INI fCrowdFootIKDistanceSqr:IK, 100.000000, 100.000000, 100.000000, INI fActorFootIKDistanceSqr:IK, 625.000000, 625.000000, 625.000000, INI fCrowdBoneLODDistanceSqr1:Animation, 25.000000, 25.000000, 25.000000, INI fCrowdBoneLODDistanceSqr2:Animation, 100.000000, 100.000000, 100.000000, INI fCrowdBoneLODDistanceSqr3:Animation, 225.000000, 225.000000, 225.000000, INI fCrowdBoneLODDistanceSqr4:Animation, 400.000000, 400.000000, 400.000000, INI fCrowdBoneLODScreenSizeThreshold0:Animation, 0.550000, 0.550000, 0.550000, INI fCrowdBoneLODScreenSizeThreshold1:Animation, 0.400000, 0.400000, 0.400000, INI fCrowdBoneLODScreenSizeThreshold2:Animation, 0.250000, 0.250000, 0.250000, INI fCrowdBoneLODScreenSizeThreshold3:Animation, 0.100000, 0.100000, 0.100000, INI fBodyLODScreenSizeThreshold0:Animation, 0.550000, 0.550000, 0.550000, INI fBodyLODScreenSizeThreshold1:Animation, 0.400000, 0.400000, 0.400000, INI fBodyLODScreenSizeThreshold2:Animation, 0.250000, 0.250000, 0.250000, INI fBodyLODScreenSizeThreshold3:Animation, 0.100000, 0.100000, 0.100000, INI fNavMeshMovementTiltSpeed::Actor, 30.000000, 30.000000, 30.000000, INI fBodyLODDistanceSqr1:Animation, 30.000000, 30.000000, 30.000000, INI fBodyLODDistanceSqr2:Animation, 200.000000, 200.000000, 200.000000, INI fBodyLODDistanceSqr3:Animation, 800.000000, 800.000000, 800.000000, INI fBodyLODDistanceSqr4:Animation, 2000.000000, 2000.000000, 2000.000000, INI bBodyLODEnabled:AI, True, True, True, INI fPlayerMaxLookUp:Controls, 80.000000, 80.000000, 80.000000, INI fPlayerMaxLookDown:Controls, -80.000000, -80.000000, -80.000000, INI fRotSpeedCondScaleMin:Pathfinding, 0.500000, 0.500000, 0.500000, INI fAvoidRadiiSqrMaxDistance:Pathfinding, 22500.000000, 22500.000000, 22500.000000, INI fBumpMinHeadingAngleDelta:AI, 110.000000, 110.000000, 110.000000, INI fMaxFrameCounterDifferenceToConsiderVisible:Animation, 0.066667, 0.066667, 0.066667, INI iMinBonesToGenerateWhileSitting:Animation, 5, 5, 5, INI iMinBonesForForceMinimalBoneUpdate:Animation, 3, 3, 3, INI bUseAnimationBoneLOD:Animation, True, True, True, INI fActorSplashMinFallTimeSecs:Audio, 0.500000, 0.500000, 0.500000, INI fActorSplashMinVelocity:Audio, 1.000000, 1.000000, 1.000000, INI fHardLandingDamagePercentThreshold:Audio, 0.300000, 0.300000, 0.300000, INI bInterpolationSkipNonVisibleActors:Animation, True, True, True, INI bUseTwinConstraintGroup:Havok, True, True, True, INI iTwinConstraintGroupMultiplier:Havok, 4, 4, 4, INI bAdjustBackpackInertia:Havok, True, True, True, INI fBackPackInertia:Havok, 0.400000, 0.400000, 0.400000, INI bForceRBCharCon:HAVOK, False, False, False, INI bGiveEditorDeadRandomVelInZeroG:Havok, True, True, True, INI fDecapInitialSpeed:Combat, 250.000000, 250.000000, 250.000000, INI fFXPickMaxDistance:Display, 14.288000, 14.288000, 14.288000, INI bPlayerUnequipAttackCondition:Combat, True, True, True, INI bCombatDisableAmmoUsage:Combat, False, False, False, INI bPlayerAlwaysStaggered:Combat, True, True, True, INI fDetectionTimeMS:Performance, 1.000000, 1.000000, 1.000000, INI fDeathForceCleared:Combat, 1.000000, 1.000000, 1.000000, INI fActivateObjectFailedTimer:Pathing, 5.000000, 5.000000, 5.000000, INI fFlightLandingSearchStartDist:Pathfinding, 100.000000, 100.000000, 100.000000, INI iFlightLandingSearchMaxAttempts:Pathfinding, 5, 5, 5, INI fGeometryQueryDelay:AI, 1.000000, 1.000000, 1.000000, INI bUseHighProcessDynamicRates:General, True, True, True, INI bReevaluateHighProcessDynamicRates:General, False, False, False, INI fHighProcessDynamicRatesDistSqrSteps:General, 2500.000000, 2500.000000, 2500.000000, INI fHighProcessDynamicRatesOffscreenDistSqrSteps:General, 900.000000, 900.000000, 900.000000, INI fHighProcessDynamicRatesVisibilityScreenSizeThreshold:General, 0.100000, 0.100000, 0.100000, INI bMultiThreadCallForHelp:General, True, True, True, INI bTestAllActorsLowPriority:General, False, False, False, INI fLowPriorityDistance:General, 10.000000, 10.000000, 10.000000, INI fInstantFurnitureQuickBlendSleepTimer:General, 0.400000, 0.400000, 0.400000, INI fSpecialIdlePickTime:Animation, 250.000000, 250.000000, 250.000000, INI fAimUpDegrees:Combat, 90.000000, 90.000000, 90.000000, INI fAimDownDegrees:Combat, 90.000000, 90.000000, 90.000000, INI fAimChaseLookingMult:Combat, 3.000000, 3.000000, 3.000000, INI fMovementBlockedTimer:Pathfinding, 0.020000, 0.020000, 0.020000, INI fMountDismountTimeout:Animation, 8.000000, 8.000000, 8.000000, INI fFurnitureWalkingEntryMinAcceptableDistance:Animation, 0.857000, 0.857000, 0.857000, INI fApproximateDistanceToWalkSpeedFromStanding:Animation, 0.357000, 0.357000, 0.357000, INI fFurnitureAnimationStartTimeout:Animation, 25.000000, 25.000000, 25.000000, INI fFurnitureAnimationTimeout:Animation, 48.000000, 48.000000, 48.000000, INI fFurnitureAnimationTimeoutVPAScale:Animation, 10.000000, 10.000000, 10.000000, INI fSpaceFurnitureFacingOffset:Animation, 2000.000000, 2000.000000, 2000.000000, INI fBetaDeferredKillTimer:General, 15.000000, 15.000000, 15.000000, INI uiHighFrameRateFrequency:Actor, 1, 1, 1, INI uiMediumFrameRateFrequency:Actor, 5, 5, 5, INI uiLowFrameRateFrequency:Actor, 10, 10, 10, INI uiVeryLowFrameRateFrequency:Actor, 30, 30, 30, INI uiConstantSubFrameRateFrequency:Actor, 1, 1, 1, INI uiAlternatingSubFrameRateFrequency:Actor, 2, 2, 2, INI uiInfrequentSubFrameRateFrequency:Actor, 5, 5, 5, INI uiDelayedSubFrameRateFrequency:Actor, 10, 10, 10, INI fHorseControlsDampenTimeMultiplier:Controls, 10.000000, 10.000000, 10.000000, INI bShow3rdPersonPilot:GamePlay, True, True, True, INI iHide3rdPersonHelmet:GamePlay, 201, 201, 201, INI bInstantLevelUp:GamePlay, False, False, False, INI bEssentialTakeNoDamage:GamePlay, True, True, True, INI bAllowHavokGrabTheLiving:GamePlay, False, False, False, INI bAllowPlayerSpacesuitCode:GamePlay, True, True, True, INI bDialogueEnable:Interface, True, True, True, INI fMapMarkerUpdateTime:GamePlay, 0.050000, 0.050000, 0.050000, INI fTeleportPreloadDistance:General, 58.521999, 58.521999, 58.521999, INI bPreloadLinkedAreas:General, False, False, False, INI iActorsDismemberedPerFrame:GamePlay, 2, 2, 2, INI bTrackProgress:GamePlay, False, False, False, INI iPlayerCharacterImagespaceModifierAnimCount:Animation, 2, 2, 2, INI fPlayerCharacterDrawSheatheTimeout:Animation, 3.000000, 3.000000, 3.000000, INI fPlayerCharacterDirectAtDistance:Animation, 50.000000, 50.000000, 50.000000, INI fPlayerHealthSaveOnPauseLimit:GamePlay, 0.250000, 0.250000, 0.250000, INI fPlayerDisableSprintingLoadingCellDistance:GamePlay, 58.521999, 58.521999, 58.521999, INI fDialogueRotationSecs:Dialogue, 1.850000, 1.850000, 1.850000, INI fDialogueRotationPitchOffset:Dialogue, 0.200000, 0.200000, 0.200000, INI fDialogueRotationPitchOffsetFurniture:Dialogue, 0.200000, 0.200000, 0.200000, INI bDisplayAutoLockpickHackingOdds:Debug, True, True, True, INI bAllowFlyMountedLiveFastTravel:GamePlay, True, True, True, INI fTooCloseToBorderDistance:General, 14.630000, 14.630000, 14.630000, INI fMantling1stPersonCosAngle:Animation, 0.600000, 0.600000, 0.600000, INI fMantling3rdPersonCosAngle:Animation, 0.000000, 0.000000, 0.000000, INI fMantlingMetersUp:Animation, 0.500000, 0.500000, 0.500000, INI fMantlingMetersCastDownLength:Animation, 1.100000, 1.100000, 1.100000, INI fMantlingContactNormalAllowed:Animation, 0.520000, 0.520000, 0.520000, INI fTraversalActivateHorizontalDistance:Controls, 2.000000, 2.000000, 2.000000, INI fTraversalActivateVerticalDistance:Controls, 0.500000, 0.500000, 0.500000, INI fTraversalLadderExitSideHeightBelow:Controls, 1.000000, 1.000000, 1.000000, INI fTraversalLadderExitSideHeightAbove:Controls, 0.670000, 0.670000, 0.670000, INI fTraversalLadderExitSideOffset:Controls, 0.100000, 0.100000, 0.100000, INI fTraversalLadderExitOffset:Controls, 0.150000, 0.150000, 0.150000, INI fTraversalLadderExitSideInputNeeded:Controls, 0.500000, 0.500000, 0.500000, INI fTraversalLadderMoveInputNeeded:Controls, 0.500000, 0.500000, 0.500000, INI iLoadScreenQueuedPriority:Streaming, 3, 3, 3, INI bDisablePlayerCollision:HAVOK, False, False, False, INI bBorderRegionsEnabled:General, True, True, True, INI bPlayerGraphFeedback:Controls, False, False, False, INI fPlayerThirdAccelerationDampenTime:Controls, 0.300000, 0.300000, 0.300000, INI fPlayerThirdDecelerationDampenTime:Controls, 0.050000, 0.050000, 0.050000, INI fPlayerThirdPowerArmorAccelerationDampenTime:Controls, 0.350000, 0.350000, 0.350000, INI fPlayerThirdPowerArmorDecelerationDampenTime:Controls, 0.100000, 0.100000, 0.100000, INI fPlayerFirstAccelerationDampenTime:Controls, 0.100000, 0.100000, 0.100000, INI fPlayerFirstDecelerationDampenTime:Controls, 0.050000, 0.050000, 0.050000, INI fPlayerFirstPowerArmorAccelerationDampenTime:Controls, 0.350000, 0.350000, 0.350000, INI fPlayerFirstPowerArmorDecelerationDampenTime:Controls, 0.100000, 0.100000, 0.100000, INI fPlayerZeroGDecelerationSpeedThresholdMax:Controls, 1.000000, 1.000000, 1.000000, INI fPlayerZeroGDecelerationSpeedThresholdMin:Controls, 0.500000, 0.500000, 0.500000, INI bPlayDialogueRotations:Dialogue, True, True, True, INI fMaxDistanceToPathToFurniture:Pathing, 7.144000, 7.144000, 7.144000, INI fSprintStopDirectionThresholdDegrees:Controls, 60.000000, 60.000000, 60.000000, INI fSprintStopSpeedPercentageThreshold:Controls, 0.500000, 0.500000, 0.500000, INI iMaxQuestObjectives:Interface, 3000, 3000, 3000, INI fDialogueCameraResumeTime:Dialogue, 1.000000, 1.000000, 1.000000, INI bDialogueCameraDrawDebug:Interface, False, False, False, INI bAllowCOCToInstancableInteriors:Debug, False, False, False, INI bDampenThirdPlayerControls:Controls, True, True, True, INI bDampenFirstPlayerControls:Controls, True, True, True, INI fPitchSpeedRatio:Controls, 0.562500, 0.562500, 0.562500, INI fIronSightsPitchSpeedRatio:Controls, 0.800000, 0.800000, 0.800000, INI fIronSightsFOVRotateMult:Controls, 1.000000, 1.000000, 1.000000, INI fLookSpeedMin:Controls, 0.250000, 0.250000, 0.250000, INI fLookSpeedMax:Controls, 1.500000, 1.500000, 1.500000, INI fLookSpeedDefault:Controls, 1.000000, 1.000000, 1.000000, INI fHorseClampAngle:Controls, 10.000000, 10.000000, 10.000000, INI bUseCyclicControlInFirstPerson:Controls, False, False, False, INI fSecondsToBlendOut1stPersonRotationOffset:Animation, 0.600000, 0.600000, 0.600000, INI fPlayerAutoReloadDelaySec:Controls, 0.660000, 0.660000, 0.660000, INI fTimeToPlayBetweenTakeAllPickupSounds:Interface, 0.100000, 0.100000, 0.100000, INI fTimeToPlayBetweenRecipeCraftingSounds:Interface, 0.250000, 0.250000, 0.250000, INI uNumOfRecipeIngredientSoundsToPlayCraftingSoundsOn:Interface, 4, 4, 4, INI bMove1stPersonToOrigin:Gameplay, True, True, True, INI bPlayerGrabThrowEnable:Gameplay, True, True, True, INI fPlayerGrabThrowImpulseBase:Gameplay, 3.572000, 3.572000, 3.572000, INI fPlayerGrabThrowStrengthMult:Gameplay, 7.144000, 7.144000, 7.144000, INI fPlayerGrabThrowImpulseMax:Gameplay, 14.288000, 14.288000, 14.288000, INI fDialogueCameraCollisionCheckDist:Interface, 1.828570, 1.828570, 1.828570, INI bLowHealthIModEnabled:Display, True, True, True, INI fLowHealthIModInterval:Display, 2.000000, 2.000000, 2.000000, INI fLowHealthIModStrengthMin:Display, 0.800000, 0.800000, 0.800000, INI fLowHealthIModStrengthMax:Display, 1.500000, 1.500000, 1.500000, INI bValidateTravelCommand:Pathing, True, True, True, INI fMaxCommandTravelShiftMult:Pathing, 1.500000, 1.500000, 1.500000, INI fEncumberedReminderTimer:General, 30.000000, 30.000000, 30.000000, INI bPipboyEffectColorOnLight:Pipboy, False, False, False, INI fPipboyEffectColorSaturationOnLight:Pipboy, 0.390000, 0.390000, 0.390000, INI fPipboyEffectColorSaturationMesh:Pipboy, 0.650000, 0.650000, 0.650000, INI iTerminalLockoutTime:Gameplay, 10, 10, 10, INI bShowGunTarget:General, False, False, False, INI fPlayerBulletAutoAimControllerOffset:General, 200.000000, 200.000000, 200.000000, INI fTeammateAutoAimScreenMult:Combat, 4.000000, 4.000000, 4.000000, INI bMagnetismEnabled:Combat, True, True, True, INI fMagnetismZeroInputFalloffSec:Combat, 0.330000, 0.330000, 0.330000, INI fMagnetismMinActorWidth:Combat, 0.857000, 0.857000, 0.857000, INI fMagnetismMaxActorDistance:Combat, 85.724998, 85.724998, 85.724998, INI fMagnetismFalloffBorderWidth:Combat, 1.429000, 1.429000, 1.429000, INI fMagnetismSightsFalloffBorderWidth:Combat, 1.429000, 1.429000, 1.429000, INI fMagnetismFalloffBorderHeight:Combat, 0.714000, 0.714000, 0.714000, INI fMagnetismFalloffBorderMinRange:Combat, 0.000140, 0.000140, 0.000140, INI fMagnetismFalloffBorderMinMult:Combat, 0.050000, 0.050000, 0.050000, INI fMagnetismFalloffBorderMaxRange:Combat, 85.724998, 85.724998, 85.724998, INI fMagnetismFalloffBorderMaxMult:Combat, 15.000000, 15.000000, 15.000000, INI fMagnetismFalloffExponent:Combat, 0.700000, 0.700000, 0.700000, INI fMagnetismInputRotationPitchLimit:Combat, 0.300000, 0.300000, 0.300000, INI fMagnetismInputRotationYawLimit:Combat, 0.600000, 0.600000, 0.600000, INI fMagnetismInputMovementLimit:Combat, 0.450000, 0.450000, 0.450000, INI fMagnetismSightsRotationPitchLimit:Combat, 0.450000, 0.450000, 0.450000, INI fMagnetismSightsRotationYawLimit:Combat, 0.600000, 0.600000, 0.600000, INI fMagnetismSightsMovementLimit:Combat, 0.450000, 0.450000, 0.450000, INI fMagnetismMeleeRotationPitchLimit:Combat, 0.300000, 0.300000, 0.300000, INI fMagnetismMeleeRotationYawLimit:Combat, 0.600000, 0.600000, 0.600000, INI fMagnetismMeleeMovementLimit:Combat, 0.450000, 0.450000, 0.450000, INI fMagnetismInputRotationTargetMoveYaw:Combat, 0.400000, 0.400000, 0.400000, INI fMagnetismSightsInputRotationTargetMoveYaw:Combat, 0.400000, 0.400000, 0.400000, INI fMagnetismInputRotationTargetMoveYawLimit:Combat, 0.100000, 0.100000, 0.100000, INI fMagnetismStrafeMinDistance:Combat, 2.850000, 2.850000, 2.850000, INI fMagnetismObjLookingMult:Combat, 0.000000, 0.000000, 0.000000, INI fMagnetismObjHeadingMult:Combat, 0.300000, 0.300000, 0.300000, INI fDialogueMagnetismInputMovementLimit:Dialogue, 0.500000, 0.500000, 0.500000, INI fDialogueMagnetismInputRotationLimit:Dialogue, 0.500000, 0.500000, 0.500000, INI fDialogueMagnetismFalloffBorder:Dialogue, 1.929000, 1.929000, 1.929000, INI fProcessListsUpdateTimeMax:General, 2.000000, 2.000000, 2.000000, INI fProcessListsUpdateTimeMin:General, 0.500000, 0.500000, 0.500000, INI fProcessListsUpdateLowFrameRate:General, 20.000000, 20.000000, 20.000000, INI fProcessListsUpdateHighFrameRate:General, 30.000000, 30.000000, 30.000000, INI bConstantlySwitchClothLOD:Cloth, False, False, False, INI bAnimateClothOnSitSleep:Cloth, True, True, True, INI bAnimateClothOnSwim:Cloth, True, True, True, INI bAnimateClothOnDown:Cloth, True, True, True, INI bAnimateClothOnDead:Cloth, False, False, False, INI bSimulateClothDisable:Cloth, False, False, False, INI bDisableHairSimulationOptimization:Cloth, False, False, False, INI bMultithreadedUpdatePoseBounds:General, True, True, True, INI bMultithreadedMagicEffectsUpdate:General, False, False, False, INI bParallelAnimUpdate:General, False, False, False, INI bTaskletActorSceneGraphUpdates:General, True, True, True, INI bRunMiddleLowLevelProcess:General, True, True, True, INI bCrowdActorsDisableCloth:General, True, True, True, INI fClothLODDistanceSqr:Cloth, 1020.663025, 1020.663025, 1020.663025, INI fClothTimingBudget:Cloth, 0.010000, 0.010000, 0.010000, INI uMaxSimulatedClothCount:Cloth, 100, 100, 100, INI uMaxAnimatedClothCount:Cloth, 200, 200, 200, INI fAITurnSpeedScale:Pathfinding, 1.500000, 1.500000, 1.500000, INI fAICombatTurnSpeedScale:Pathfinding, 2.500000, 2.500000, 2.500000, INI bExtendedAvoidanceDebugging:Pathfinding, False, False, False, INI fMinimumTimeWindowForActors:Pathfinding, 1.000000, 1.000000, 1.000000, INI fMaximumTimeWindowForActors:Pathfinding, 10.000000, 10.000000, 10.000000, INI fAvoidanceWeightForPrimaryActor:Pathfinding, 0.500000, 0.500000, 0.500000, INI fAvoidanceWeightForSecondaryActor:Pathfinding, 0.500000, 0.500000, 0.500000, INI bAlwaysAvoidThePlayer:Pathfinding, False, False, False, INI bAlwaysAvoidOtherActors:Pathfinding, False, False, False, INI bAvoidStaticObstaclesUsingBounds:Pathfinding, False, False, False, INI bAvoidDynamicObstaclesUsingBounds:Pathfinding, True, True, True, INI bAvoidDynamicObstaclesUsingPivot:Pathfinding, True, True, True, INI fTimeBeforeAllowingObstaclesInTheDeadZone:Pathfinding, 2.000000, 2.000000, 2.000000, INI fDeadZoneToIgnorePlayerBeforeAvoiding:Pathfinding, 120.000000, 120.000000, 120.000000, INI fDeadZoneToIgnorePlayerWhileAvoiding:Pathfinding, 100.000000, 100.000000, 100.000000, INI fTimeBeforeBeingConsideredAsFullyAvoiding:Pathfinding, 1.000000, 1.000000, 1.000000, INI fTimeBeforeBeingConsideredAsDoneAvoiding:Pathfinding, 4.000000, 4.000000, 4.000000, INI fTimeBeforeBeingConsideredAsPermanentlyBlocked:Pathfinding, 60.000000, 60.000000, 60.000000, INI fDistanceFromGoalToStopAvoidingActors:Pathfinding, 1.000000, 1.000000, 1.000000, INI fDistanceFromGoalToFullyAvoidActors:Pathfinding, 3.000000, 3.000000, 3.000000, INI bAvoidUsingPathingVelocity:Pathfinding, True, True, True, INI bDisregardTimeWindowWhenAvoidingActors:Pathfinding, True, True, True, INI bFullyAvoidDynamicObstaclesUsingDesiredVelocity:Pathfinding, True, True, True, INI bAvoidAwayFromStaticObstaclesUsingCurrentVelocity:Pathfinding, False, False, False, INI bAvoidAwayFromStaticObstaclesUsingDesiredVelocity:Pathfinding, True, True, True, INI bAvoidTowardStaticObstaclesUsingCurrentVelocity:Pathfinding, False, False, False, INI bAvoidTowardStaticObstaclesUsingDesiredVelocity:Pathfinding, True, True, True, INI bPreferSlowingDownInFrontOfStaticObstacles:Pathfinding, True, True, True, INI fAvoidanceDetectionDistanceForStaticObstacles:Pathfinding, 2.000000, 2.000000, 2.000000, INI fSpeedRatioToStartAdjustingExtents:Pathfinding, 0.866000, 0.866000, 0.866000, INI fSpeedRatioToStartIgnoringStaticObstacles:Pathfinding, 0.750000, 0.750000, 0.750000, INI fDecelerationRatioWhenAdjustingAvoidanceDirection:Pathfinding, 0.750000, 0.750000, 0.750000, INI bMultiThreadObstacleUpdate:Pathfinding, True, True, True, INI fActorAvoidanceHeightMult:Pathing, 10.000000, 10.000000, 10.000000, INI fSprintAccelerationMult:Pathfinding, 10.000000, 10.000000, 10.000000, INI fSprintDistToPathThresholdRadiusMult:Pathfinding, 0.500000, 0.500000, 0.500000, INI fSprintAngleToPathThreshold:Pathfinding, 5.000000, 5.000000, 5.000000, INI fMinStairSpeed:Pathfinding, 1.143000, 1.143000, 1.143000, INI bWarpOnConsecutiveFailures:Pathfinding, True, True, True, INI iWarpMaxPathFailureCount:Pathfinding, 3, 3, 3, INI fWarpRequestActorRadius:Pathfinding, 0.071400, 0.071400, 0.071400, INI fWarpPathOffset:Pathfinding, 1.429000, 1.429000, 1.429000, INI fWarpMaxTime:Pathfinding, 4.000000, 4.000000, 4.000000, INI fMinFailureDistance:Pathfinding, 0.714000, 0.714000, 0.714000, INI fWarpNavmeshSearchRadiusMultiplierSC:Pathfinding, 10.000000, 10.000000, 10.000000, INI fWarpMinNavmeshSearchRadius:Pathfinding, 2.000000, 2.000000, 2.000000, INI fNodeDistanceThreshold:Pathfinding, 0.357187, 0.357187, 0.357187, INI bDebugSpectatorThreats:General, False, False, False, INI fDirectionDeadZone:Animation, 0.025000, 0.025000, 0.025000, INI fRotationSpeedDeltaSmoothedMaxSpeed:Animation, 150.000000, 150.000000, 150.000000, INI fRotationSpeedDeltaSmoothedMaxAcceleration:Animation, 5.000000, 5.000000, 5.000000, INI fRotationSpeedBlendOutTime:Animation, 1.500000, 1.500000, 1.500000, INI fPlayerFirstSpeedDeltaSmoothedMaxSpeed:Animation, 1000.000000, 1000.000000, 1000.000000, INI fPlayerFirstSpeedDeltaSmoothedMaxAcceleration:Animation, 10.000000, 10.000000, 10.000000, INI fPlayerFirstSpeedBlendOutTime:Animation, 0.250000, 0.250000, 0.250000, INI fDirectionSmoothedMaxSpeed:Animation, 0.250000, 0.250000, 0.250000, INI fDirectionSmoothedAcceleration:Animation, 2.000000, 2.000000, 2.000000, INI fControllerXMax:Animation, 0.500000, 0.500000, 0.500000, INI fControllerYMax:Animation, 0.500000, 0.500000, 0.500000, INI fControllerXSpeed:Animation, 0.900000, 0.900000, 0.900000, INI fControllerYSpeed:Animation, 1.000000, 1.000000, 1.000000, INI fControllerIronSightMult:Animation, 0.450000, 0.450000, 0.450000, INI fControllerXOffset:Animation, 0.500000, 0.500000, 0.500000, INI fControllerYOffset:Animation, 0.500000, 0.500000, 0.500000, INI fKnockdownTargetMagnitude:Gameplay, 100.000000, 100.000000, 100.000000, INI bFootIKFeedback:Animation, True, True, True, INI fFootRadius:Animation, 0.150000, 0.150000, 0.150000, INI fFootFront:Animation, -0.100000, -0.100000, -0.100000, INI iActorBoneLODToUseFootRadius:Animation, 0, 0, 0, INI iBeamProjectileMaxRaycastResults:Combat, 5, 5, 5, INI fDebrisDecalTimer:Decals, 2.000000, 2.000000, 2.000000, INI bExplosionScaleRagdollForce:Havok, True, True, True, INI bExplosionManagerAllowMultiThread:Explosion, True, True, True, INI bExplosionCollisionFilterFlags:Explosion, True, True, True, INI bExplosionNonBlockingArtLoad:Explosion, True, True, True, INI fMaxLinearSpeedAfterExplosion:Explosion, 28.575001, 28.575001, 28.575001, INI fMaxLinearSpeedAfterExplosionInSpace:Explosion, 200.000000, 200.000000, 200.000000, INI bHazardDebug:Combat, False, False, False, INI fHazardZeroGUpwardVelMin:Combat, 0.200000, 0.200000, 0.200000, INI fHazardZeroGUpwardVelMax:Combat, 0.500000, 0.500000, 0.500000, INI fHazardZeroGActorRandomImpulse:Combat, 20.000000, 20.000000, 20.000000, INI fHazardGravPointSoftenRadius:Combat, 2.000000, 2.000000, 2.000000, INI fMuzzleFlashParticlesMinDuration:Combat, 0.100000, 0.100000, 0.100000, INI fMuzzleFlashParticlesMinDelay:Combat, 0.100000, 0.100000, 0.100000, INI bMuzzleFlashPreCreation:Combat, True, True, True, INI bProjectileDebug:Combat, False, False, False, INI bProjectileImpactDebug:Combat, False, False, False, INI fProjectileImpactDebugPointSize:Combat, 0.100000, 0.100000, 0.100000, INI bProjectileImpactDebugXRay:Combat, False, False, False, INI fProjectileDebugDuration:Combat, 5.000000, 5.000000, 5.000000, INI bVATSProjectileDebug:Combat, False, False, False, INI fContinuousBeamSafeZoneDistance:Combat, 0.350000, 0.350000, 0.350000, INI fContinuousBeamOverrideDistance:Combat, 0.850000, 0.850000, 0.850000, INI fMoveImpactPointAlongNormalBy:Combat, 0.100000, 0.100000, 0.100000, INI fMostCommonProjectileCollisionRadius1:Combat, 0.028600, 0.028600, 0.028600, INI fMostCommonProjectileCollisionRadius2:Combat, 0.071400, 0.071400, 0.071400, INI fMostCommonProjectileCollisionRadius3:Combat, 0.143000, 0.143000, 0.143000, INI fProjectileNearMissDist:Combat, 5.715000, 5.715000, 5.715000, INI fProjectileNearMissDistSpace:Combat, 2000.000000, 2000.000000, 2000.000000, INI fProjectileMaxPenetration:Combat, 1.714500, 1.714500, 1.714500, INI bProjectilePenetrationOnlyThroughActor:Combat, True, True, True, INI fProjectileDefaultWaterSplashSize:Combat, 0.450000, 0.450000, 0.450000, INI bPlayerProjectilesUseCameraOrigin1st:Combat, True, True, True, INI bPlayerProjectilesUseCameraOrigin3rd:Combat, False, False, False, INI iImpactDecalMaxResults:Combat, 10, 10, 10, INI fVATSPathGenTimeMax:VATS, 1.000000, 1.000000, 1.000000, INI bVATSDisable:VATS, True, True, True, INI bVATSForceRanged:VATS, False, False, False, INI bVATSMultipleCombatants:VATS, False, False, False, INI bVATSAllowNoKill:VATS, False, False, False, INI bVATSIgnoreProjectileTest:VATS, False, False, False, INI bVATSRangedSelective:VATS, True, True, True, INI bVATSPlayerDeath:VATS, False, False, False, INI bVATSCriticalDeathPlayback:VATS, False, False, False, INI fVATSLightLevelMin:VATS, -100.000000, -100.000000, -100.000000, INI fVATSLightLevelMax:VATS, 400.000000, 400.000000, 400.000000, INI fVATSLightAngle:VATS, 0.000000, 0.000000, 0.000000, INI fVATSLightDistance:VATS, 1.429000, 1.429000, 1.429000, INI fVATSLightElevation:VATS, 1.429000, 1.429000, 1.429000, INI fVatsLightColorR:VATS, 0.700000, 0.700000, 0.700000, INI fVatsLightColorG:VATS, 0.700000, 0.700000, 0.700000, INI fVatsLightColorB:VATS, 0.700000, 0.700000, 0.700000, INI fVATSKillMoveEnd:VATS, 4.000000, 4.000000, 4.000000, INI fVATSCastingAfterKillDelay:VATS, 1.200000, 1.200000, 1.200000, INI bVatsDebug:VATS, False, False, False, INI fVATSAttackTimeSecMin:VATS, 0.300000, 0.300000, 0.300000, INI fVATSProjectileMissLimitDeg:VATS, 5.000000, 5.000000, 5.000000, INI fVATSProjectileHide3DAngleDeg:VATS, 20.000000, 20.000000, 20.000000, INI fVATSSightedEnterSec:VATS, 0.500000, 0.500000, 0.500000, INI fVATSReloadMinTimeMult:VATS, 0.660000, 0.660000, 0.660000, INI fVATSRangedLowHealthPercent:VATS, 5.000000, 5.000000, 5.000000, INI fVATSRangedPercentSneakKill:VATS, 20.000000, 20.000000, 20.000000, INI fVATSRangedPercentTargetNoThreat:VATS, 10.000000, 10.000000, 10.000000, INI fVATSRangedTargetLowLevelMult:VATS, 0.300000, 0.300000, 0.300000, INI fVATSRangedPercentMin:VATS, 50.000000, 50.000000, 50.000000, INI fVATSRangedLongDistance:VATS, 35.719002, 35.719002, 35.719002, INI bDisableCombatDialogue:Combat, False, False, False, INI bDebugCombat:Combat, False, False, False, INI bDebugCombatThreading:Combat, False, False, False, INI bDebugCombatTargetLocations:Combat, False, False, False, INI bEncounterZoneTargetRestrict:Combat, True, True, True, INI bDebugCombatThreats:Combat, False, False, False, INI bDebugCombatLOS:Combat, False, False, False, INI bDebugCombatProjectileLOS:Combat, False, False, False, INI fDebugCombatProjectileLOSTime:Combat, 5.000000, 5.000000, 5.000000, INI fMountedAttackRangeMultiplier:Combat, 1.100000, 1.100000, 1.100000, INI bFindFurniture:Combat, False, False, False, INI bCombatPathSprinting:Combat, True, True, True, INI bCombatPathSmoothing:Combat, True, True, True, INI fDefaultAutoVanityZoom:Camera, 4.286000, 4.286000, 4.286000, INI fDefaultShipAutoVanityZoomScale:Camera, 1.500000, 1.500000, 1.500000, INI fAutoVanityIncrement:Camera, 0.300000, 0.300000, 0.300000, INI fFirstPersonDisablePOVLerpDPS:Camera, 2.000000, 2.000000, 2.000000, INI fFirstPersonSittingRotationSpeedX:Camera, 1.000000, 1.000000, 1.000000, INI fFirstPersonSittingRotationSpeedY:Camera, 1.000000, 1.000000, 1.000000, INI fFirstPersonSittingAngleLimit:Camera, 1.570796, 1.570796, 1.570796, INI f1stVertDampeningSpringConstant:Camera, 0.001000, 0.001000, 0.001000, INI f1stVertDampeningVelocityDampening:Camera, 0.600000, 0.600000, 0.600000, INI f1stHorzDampeningSpringConstant:Camera, 0.000100, 0.000100, 0.000100, INI f1stHorzDampeningVelocityDampening:Camera, 0.400000, 0.400000, 0.400000, INI f1st3rdSwitchDelay:Camera, 0.250000, 0.250000, 0.250000, INI f1stPitchOffsetTarget:Camera, 0.750000, 0.750000, 0.750000, INI f1stPitchOffsetMultOnAccel:Camera, 0.500000, 0.500000, 0.500000, INI f1stPitchOffsetMultOnMaxSpeed:Camera, 0.600000, 0.600000, 0.600000, INI f1stPitchOffsetMultOffAccel:Camera, 1.000000, 1.000000, 1.000000, INI f1stPitchOffsetMultOffMaxSpeed:Camera, 1.000000, 1.000000, 1.000000, INI f1stPitchOffsetMouseFollowSpeed:Camera, 15.000000, 15.000000, 15.000000, INI f1stPitchOffsetMouseMaxLag:Camera, 4.000000, 4.000000, 4.000000, INI f1stRotationOffsetSpring:Camera, 30.000000, 30.000000, 30.000000, INI f1stRotationOffsetSpringMult:Camera, 0.600000, 0.600000, 0.600000, INI fSpaceshipToggleFreeLookHoldTime:Controls, 0.250000, 0.250000, 0.250000, INI fFurnitureCameraZoom:Camera, 3.572000, 3.572000, 3.572000, INI fFurnitureCameraAngle:Camera, 0.392699, 0.392699, 0.392699, INI fWorkbenchCameraZoom:Camera, 1.429000, 1.429000, 1.429000, INI fWorkbenchCameraPitch:Camera, 0.500000, 0.500000, 0.500000, INI fWorkbenchCameraYaw:Camera, -1.000000, -1.000000, -1.000000, INI fWorkbenchCameraTranslateX:Camera, 0.000000, 0.000000, 0.000000, INI fWorkbenchCameraTranslateY:Camera, 0.714000, 0.714000, 0.714000, INI fWorkbenchCameraTranslateZ:Camera, -0.714000, -0.714000, -0.714000, INI fOverShoulderHorsePosX:Camera, 0.000000, 0.000000, 0.000000, INI fOverShoulderHorsePosZ:Camera, 0.000000, 0.000000, 0.000000, INI fOverShoulderHorseAddY:Camera, -4.286000, -4.286000, -4.286000, INI fHorseMaxAngleBeforeTurn:Camera, 90.000000, 90.000000, 90.000000, INI bDisableAutoVanityMode:Camera, False, False, False, INI bDisableFurnitureCamera:Camera, False, False, False, INI bForceAutoVanityMode:Camera, False, False, False, INI fCameraCasterSize:Camera, 0.180000, 0.180000, 0.180000, INI fCameraCasterTargetPASize:Camera, 0.180000, 0.180000, 0.180000, INI fCameraCasterTargetFurnitureSize:Camera, 0.572000, 0.572000, 0.572000, INI fCameraCasterTargetSize:Camera, 0.114000, 0.114000, 0.114000, INI fCameraCasterBleedOutSize:Camera, 0.243000, 0.243000, 0.243000, INI fCameraCasterDialogueSize:Camera, 0.043000, 0.043000, 0.043000, INI fCharControllerCheckHeightOffset:Camera, 1.772000, 1.772000, 1.772000, INI fMinTimeInvisible:Camera, 0.050000, 0.050000, 0.050000, INI iHorseTransitionMillis:Camera, 500, 500, 500, INI iBleedoutTransitionMillis:Camera, 500, 500, 500, INI iAnimatedTransitionMillis:Camera, 0, 0, 0, INI iDialogueTransitionMillis:Camera, 500, 500, 500, INI fDialogueMotionBlurDelay:Camera, 0.750000, 0.750000, 0.750000, INI fTrailerCameraTanslationScale:Camera, 1.000000, 1.000000, 1.000000, INI fTrailerCameraElevationScale:Camera, 0.500000, 0.500000, 0.500000, INI fHorseDismountYawCorrection:Camera, 0.320000, 0.320000, 0.320000, INI fPitchZeroBlendTime:Camera, 0.750000, 0.750000, 0.750000, INI fDefaultEyeHeight:Camera, 1.714500, 1.714500, 1.714500, INI fWorkshopIsoCamSphereSize:Camera, 0.700000, 0.700000, 0.700000, INI fVanityModeMinDist:Camera, 1.500000, 1.500000, 1.500000, INI fVanityModeMaxDist:Camera, 2.143000, 2.143000, 2.143000, INI fVanityModeHeightOffset:Camera, 0.250000, 0.250000, 0.250000, INI fVanityModeBlendTime:Camera, 0.400000, 0.400000, 0.400000, INI fMinCurrentZoom:Camera, 0.000000, 0.000000, 0.000000, INI fFarCameraZoomThreshold:Camera, 1.000000, 1.000000, 1.000000, INI fMaxCurrentZoom:Camera, 2.000000, 2.000000, 2.000000, INI fTakeControlXMult:Camera, 0.500000, 0.500000, 0.500000, INI fTakeControlYMult:Camera, 1.000000, 1.000000, 1.000000, INI fTakeControlZMult:Camera, 0.500000, 0.500000, 0.500000, INI fTakeControlXAngle:Camera, 110.000000, 110.000000, 110.000000, INI fFreeRotationSpeed:Camera, 3.000000, 3.000000, 3.000000, INI fFreeRotationDialogueSpeed:Camera, 0.100000, 0.100000, 0.100000, INI fThumbstickZoomSpeed:Camera, 0.050000, 0.050000, 0.050000, INI fMouseWheelZoomIncrement:Camera, 1.000000, 1.000000, 1.000000, INI fMouseWheelZoomSpeed:Camera, 3.000000, 3.000000, 3.000000, INI fMouseWheelZoomMinDelta:Camera, 0.005000, 0.005000, 0.005000, INI fOverShoulderPosX:Camera, 0.000000, 0.000000, 0.000000, INI fOverShoulderPosZ:Camera, 0.000000, 0.000000, 0.000000, INI fOverShoulderCombatPosX:Camera, 0.000000, 0.000000, 0.000000, INI fOverShoulderCombatPosZ:Camera, 0.000000, 0.000000, 0.000000, INI fOverShoulderCombatAddY:Camera, 0.000000, 0.000000, 0.000000, INI fOverShoulderMeleeCombatPosX:Camera, 0.000000, 0.000000, 0.000000, INI fOverShoulderMeleeCombatPosZ:Camera, 0.000000, 0.000000, 0.000000, INI fOverShoulderMeleeCombatAddY:Camera, 0.000000, 0.000000, 0.000000, INI fShoulderDollySpeed:Camera, 3.000000, 3.000000, 3.000000, INI fOverShoulderOffsetCollisionScalar:Camera, 0.300000, 0.300000, 0.300000, INI fCameraRecoveryMult:Camera, 0.100000, 0.100000, 0.100000, INI bApplyCameraNodeAnimations:Camera, True, True, True, INI fPitchZoomOutMaxDist:Camera, 0.000000, 0.000000, 0.000000, INI fFarCameraDistanceOffset:Camera, 2.200000, 2.200000, 2.200000, INI fPitchFarCameraZoomScalar:Camera, 0.600000, 0.600000, 0.600000, INI fChaseCameraSpeed:Camera, 10.000000, 10.000000, 10.000000, INI fChaseCameraMaxAngle:Camera, 30.000000, 30.000000, 30.000000, INI b3rdPersonCameraCollision:Camera, True, True, True, INI b3rdPersonCollisionUseNearPrediction:Camera, False, False, False, INI b3rdPersonCollisionUseFarPrediction:Camera, False, False, False, INI b3rdPersonCollisionDebug:Camera, False, False, False, INI f3rdPersonCollisionDelay:Camera, -1.000000, -1.000000, -1.000000, INI f3rdPersonCollisionDelayScale:Camera, 1.000000, 1.000000, 1.000000, INI f3rdPersonDistanceLerpSpeed:Camera, 1.000000, 1.000000, 1.000000, INI b3rdUseSimplifiedCameraCollision:Camera, True, True, True, INI fTweenCamRotAngle:Camera, 0.050000, 0.050000, 0.050000, INI fTweenCamRotSpeed:Camera, 4.000000, 4.000000, 4.000000, INI fTweenCamRotClosingSpeed:Camera, 10.000000, 10.000000, 10.000000, INI fTweenCamZoomFOVMod:Camera, 10.000000, 10.000000, 10.000000, INI fTweenCamZoomSpeed:Camera, 25.000000, 25.000000, 25.000000, INI fCameraCasterMinTargetHeight:Camera, 0.429000, 0.429000, 0.429000, INI fBookPosHeightPercentage:Interface, 0.500000, 0.500000, 0.500000, INI fBookPosWidthPercentage:Interface, 0.500000, 0.500000, 0.500000, INI fBookDistance:Interface, 1.572000, 1.572000, 1.572000, INI fNoteDistance:Interface, 0.850000, 0.850000, 0.850000, INI fBookOpenTime:Interface, 1000.000000, 1000.000000, 1000.000000, INI fBookXRotation:Interface, -25.000000, -25.000000, -25.000000, INI fBookMenuLightPosX:Interface, 0.000000, 0.000000, 0.000000, INI fBookMenuLightPosY:Interface, 0.000000, 0.000000, 0.000000, INI fBookMenuLightPosZ:Interface, 1.143000, 1.143000, 1.143000, INI fBookMenuLightDiffuseR:Interface, 1.000000, 1.000000, 1.000000, INI fBookMenuLightDiffuseG:Interface, 1.000000, 1.000000, 1.000000, INI fBookMenuLightDiffuseB:Interface, 1.000000, 1.000000, 1.000000, INI fBookMenuLightRadius:Interface, 9.287000, 9.287000, 9.287000, INI fBookMenuLightIntensity:Interface, 1.330000, 1.330000, 1.330000, INI iConsoleSizeScreenPercent:Menu, 40, 40, 40, INI rConsoleTextColor:Menu, "255,255,255,255", "255,255,255,255", "255,255,255,255", INI iConsoleTextSize:Menu, 20, 20, 20, INI iBackgroundOpacity:Menu, 50, 50, 50, INI rConsoleHistoryTextColor:Menu, "153,153,153,153", "153,153,153,153", "153,153,153,153", INI iConsoleHistoryCharBufferSize:Menu, 16384, 16384, 16384, INI aConsoleSelectedRefColor:Menu, "0,0,0,0", "0,0,0,0", "0,0,0,0", INI bPersistConsoleHistory:Menu, True, True, True, INI fConsoleHistoryScrollSpeed:Menu, 0.150000, 0.150000, 0.150000, INI bAllowConsoleDuplicatesInHistory:Interface, True, True, True, INI bUseConsoleHotkeys:Menu, False, False, False, INI bConsoleCopiesOnlyFormID:Menu, False, False, False, INI iConsoleBufferMaxDisplaySize:Menu, 32768, 32768, 32768, INI uConfirmContainerTakeAllMinimumItems:Interface, 11, 11, 11, INI uNumOfPickupSoundsToPlayOnTakeAll:Interface, 3, 3, 3, INI fFavoritesTimeMult:Interface, 0.230000, 0.230000, 0.230000, INI fFavoritesDOFStrength:Interface, 1.100000, 1.100000, 1.100000, INI fFavoritesDOFNearStart:Interface, 1.000000, 1.000000, 1.000000, INI fFavoritesDOFNearEnd:Interface, 0.000000, 0.000000, 0.000000, INI fFavoritesDOFFarStart:Interface, 0.100000, 0.100000, 0.100000, INI fFavoritesDOFFarEnd:Interface, 2.000000, 2.000000, 2.000000, INI iFavoritesDOFMode:Interface, 2, 2, 2, INI fPowerArmorCriticalDamagePercent:Interface, 25.000000, 25.000000, 25.000000, INI bUseAllNonDefaultLoadScreensFirst:Interface, False, False, False, INI bLoadingModel_DisplayMovieWhileLoading:Interface, True, True, True, INI bForcePhotoModeLoadScreen:Interface, False, False, False, INI bDefRenderLoadingMenu:Interface, True, True, True, INI bPlayMainMenuMusic:General, True, True, True, INI bEnableMainMenuBink:General, True, True, True, INI uMainMenuDelayBeforeAllowSkip:General, 5000, 0, 0, INI bEnableMessageOfTheDay:General, True, True, True, INI uMinTotalPipelinesToShowProgressBar:Interface, 10, 10, 10, INI fPipboyZoomDelay:Controls, 0.180000, 0.180000, 0.180000, INI fFavoritesGamepadDelay:Controls, 0.300000, 0.300000, 0.300000, INI fOpenMapHoldButtonSeconds:Controls, 0.550000, 0.550000, 0.550000, INI bShowSitWaitMenu:Menu, True, True, True, INI iDefaultWaitHours:Interface, 1, 1, 1, INI fMaxSubtitleDistance:Interface, 21.431000, 21.431000, 21.431000, INI bRemoteDebuggingLogVerbose:Papyrus, False, False, False, INI bScriptSoundsEnabled:Audio, True, True, True, INI bEnableLogging:Papyrus, False, False, False, INI fUpdateBudgetMS:Papyrus, 1.200000, 1.200000, 1.200000, INI fExtraTaskletBudgetMS:Papyrus, 1.200000, 1.200000, 1.200000, INI fPostLoadUpdateTimeMS:Papyrus, 500.000000, 500.000000, 500.000000, INI iStallWarningThreshold:Papyrus, 5000, 5000, 5000, INI iStallWarningCooldown:Papyrus, 2000, 2000, 2000, INI iMinMemoryPageSize:Papyrus, 128, 128, 128, INI iMaxMemoryPageSize:Papyrus, 512, 512, 512, INI iMaxAllocatedMemoryBytes:Papyrus, 153600, 153600, 153600, INI iMaxStackDepth:Papyrus, 100, 100, 100, INI bLoadDebugInformation:Papyrus, False, False, False, INI bEnableProfiling:Papyrus, False, False, False, INI bAssertOnOverflow:Papyrus, False, False, False, INI bEnableRemoteDebugging:Papyrus, False, False, False, INI iRemoteDebuggingPort:Papyrus, 20548, 20548, 20548, INI bEnableTrace:Papyrus, False, False, False, INI fMinPlayerMoveToDistForLoadScreen:General, 1.829000, 1.829000, 1.829000, INI bDisableShipReflectionProbesWhenLandedAndOnPilotSeat:Display, True, True, True, INI fAnimCullDistance:Spaceship, 300.000000, 300.000000, 300.000000, INI bEnableAnimDistanceCulling:Spaceship, True, True, True, INI iDefaultInitialAvailablePower:Spaceship, 8, 8, 8, INI fAimAssistDegrees:Spaceship, 2.000000, 2.000000, 2.000000, INI fAimAssistMagnetismStrength:Spaceship, 0.040000, 0.040000, 0.040000, INI fAimAssistMagnetismAngle:Spaceship, 20.000000, 20.000000, 20.000000, INI fAimAssistMagnetismHeadingAngle:Spaceship, 15.000000, 15.000000, 15.000000, INI fAimAssistMagnetismExponent:Spaceship, 2.000000, 2.000000, 2.000000, INI fAimAssistLeadProjectileSpeed:Spaceship, 4000.000000, 4000.000000, 4000.000000, INI fHeadingIndicatorMoveDistanceMax:Spaceship, 0.245000, 0.245000, 0.245000, INI bSpaceshipAimAssistEnabled:Spaceship, True, True, True, INI bSpaceshipAimAssistDrawFireCone:Spaceship, False, False, False, INI bSpaceshipAimAssistDrawTargetPill:Spaceship, False, False, False, INI bSpaceshipAimAssistUseTargetRadius:Spaceship, False, False, False, INI bSpaceshipAimAssistUseScreenSpaceTargetSize:Spaceship, True, True, True, INI bSpaceshipDrawMissileLockCone:Spaceship, False, False, False, INI fAutoPilotPathDistance:Spaceship, 50000.000000, 50000.000000, 50000.000000, INI bSpaceshipFarTravelCheckOnlyLastBody:Spaceship, True, True, True, INI fMaxGravJumpEffectTime:Spaceship, 15.000000, 15.000000, 15.000000, INI fDefaultMaxGravJumpParsecs:Spaceship, 25.000000, 25.000000, 25.000000, INI fFarTravelMaxSpeedForAnim:Spaceship, 1.000000, 1.000000, 1.000000, INI fTargetNearestHeldTime:Spaceship, 0.300000, 0.300000, 0.300000, INI fAcceleratedTravelHeldSec:Spaceship, 2.000000, 2.000000, 2.000000, INI fAcceleratedTravelMultIncreaseSec:Spaceship, 5.000000, 5.000000, 5.000000, INI fAcceleratedTravelMultMax:Spaceship, 50000000.000000, 50000000.000000, 50000000.000000, INI fAcceleratedTravelMultMin:Spaceship, 0.000100, 0.000100, 0.000100, INI fAcceleratedTravelNearTargetDistMult:Spaceship, 400.000000, 400.000000, 400.000000, INI fAcceleratedTravelNearTargetMinMult:Spaceship, 0.010000, 0.010000, 0.010000, INI fAcceleratedTravelNearTargetAngle:Spaceship, 200.000000, 200.000000, 200.000000, INI bUseNewSystemDamage:Spaceship, False, False, False, INI bEnableBlueprintInteractionOffsetRefsComponent:Spaceship, True, True, True, INI bAddRuntimeFoundBlueprintInteractionOffsetRefs:Spaceship, True, True, True, INI bShipExteriorReflectionProbeEnabled:Display, True, True, True, INI fShipExteriorReflectionProbeIntensity:Display, 0.947000, 0.947000, 0.947000, INI fShipExteriorReflectionProbeFallbackIntensity:Display, 0.068000, 0.068000, 0.068000, INI fShipReflectionVolumeBoundsScale:Display, 1.000000, 1.000000, 1.000000, INI bAttachToSsnFast:Spaceship, True, True, True, INI iDefaultReserveSize:WorkshopLOD, 32, 32, 32, INI fWorkshopLODRadius:WorkshopLOD, 1200.000000, 1200.000000, 1200.000000, INI bEnabledWorkshopLOD:WorkshopLOD, True, True, True, INI fOutpostLoad3DItemWaitTime:Workshop, 0.500000, 0.500000, 0.500000, INI fOutpostLoad3DTimeOut:Workshop, 15.000000, 15.000000, 15.000000, INI fOutpostSnapPreviewWaitForPreviewTime:Workshop, 0.250000, 0.250000, 0.250000, INI fOutpostSnapPreviewHoldSnappedTime:Workshop, 1.500000, 1.500000, 1.500000, INI fOutpostSnapWaitForPostSnapCycleTime:Workshop, 0.100000, 0.100000, 0.100000, INI bRevertOnKillSDM:Workshop, True, True, True, INI aHighlightDefaultFillColor:Workshop, "15,230,230,230", "15,230,230,230", "15,230,230,230", INI aHighlightDefaultOutlineColor:Workshop, "255,230,230,230", "255,230,230,230", "255,230,230,230", INI fHighlightDefaultOutlineThickness:Workshop, 1.500000, 1.500000, 1.500000, INI fHighlightDefaultOutlineHardness:Workshop, 0.100000, 0.100000, 0.100000, INI aHighlightFillColor:Workshop, "0,230,230,230", "0,230,230,230", "0,230,230,230", INI aHighlightOutlineColor:Workshop, "255,230,230,230", "255,230,230,230", "255,230,230,230", INI fHighlightOutlineThickness:Workshop, 1.500000, 1.500000, 1.500000, INI fHighlightOutlineHardness:Workshop, 0.100000, 0.100000, 0.100000, INI aHighlightGeneratorFillColor:Workshop, "15,33,152,176", "15,33,152,176", "15,33,152,176", INI aHighlightGeneratorOutlineColor:Workshop, "255,33,152,176", "255,33,152,176", "255,33,152,176", INI fHighlightGeneratorOutlineThickness:Workshop, 1.500000, 1.500000, 1.500000, INI fHighlightGeneratorOutlineHardness:Workshop, 0.100000, 0.100000, 0.100000, INI aHighlightBadPlacementFillColor:Workshop, "64,170,15,15", "64,170,15,15", "64,170,15,15", INI aHighlightBadPlacementOutlineColor:Workshop, "255,170,15,15", "255,170,15,15", "255,170,15,15", INI fHighlightBadPlacementOutlineThickness:Workshop, 1.500000, 1.500000, 1.500000, INI fHighlightBadPlacementOutlineHardness:Workshop, 0.100000, 0.100000, 0.100000, INI aHighlightWireFillColor:Workshop, "36,178,178,204", "36,178,178,204", "36,178,178,204", INI aHighlightWireOutlineColor:Workshop, "255,178,178,204", "255,178,178,204", "255,178,178,204", INI fHighlightWireOutlineThickness:Workshop, 1.500000, 1.500000, 1.500000, INI fHighlightWireOutlineHardness:Workshop, 0.100000, 0.100000, 0.100000, INI aHighlightScrapFillColor:Workshop, "36,255,165,0", "36,255,165,0", "36,255,165,0", INI aHighlightScrapOutlineColor:Workshop, "255,255,165,0", "255,255,165,0", "255,255,165,0", INI fHighlightScrapOutlineThickness:Workshop, 1.500000, 1.500000, 1.500000, INI fHighlightScrapOutlineHardness:Workshop, 0.100000, 0.100000, 0.100000, INI aHighlightChangeSnapBehaviorFillColor:Workshop, "64,200,185,70", "64,200,185,70", "64,200,185,70", INI aHighlightChangeSnapBehaviorOutlineColor:Workshop, "255,200,185,70", "255,200,185,70", "255,200,185,70", INI fHighlightChangeSnapBehaviorOutlineThickness:Workshop, 1.500000, 1.500000, 1.500000, INI fHighlightChangeSnapBehaviorOutlineHardness:Workshop, 0.100000, 0.100000, 0.100000, INI aHighlightDestructedFillColor:Workshop, "0,170,15,15", "0,170,15,15", "0,170,15,15", INI aHighlightDestructedOutlineColor:Workshop, "255,170,15,15", "255,170,15,15", "255,170,15,15", INI fHighlightDestructedOutlineThickness:Workshop, 1.500000, 1.500000, 1.500000, INI fHighlightDestructedOutlineHardness:Workshop, 0.100000, 0.100000, 0.100000, INI aHighlightDisabledFillColor:Workshop, "18,76,76,76", "18,76,76,76", "18,76,76,76", INI aHighlightDisabledOutlineColor:Workshop, "255,76,76,76", "255,76,76,76", "255,76,76,76", INI fHighlightDisabledOutlineThickness:Workshop, 1.500000, 1.500000, 1.500000, INI fHighlightDisabledOutlineHardness:Workshop, 0.100000, 0.100000, 0.100000, INI aHighlightEditItemFillColor:Workshop, "64,200,185,70", "64,200,185,70", "64,200,185,70", INI aHighlightEditItemOutlineColor:Workshop, "255,200,185,70", "255,200,185,70", "255,200,185,70", INI fHighlightEditItemOutlineThickness:Workshop, 1.500000, 1.500000, 1.500000, INI fHighlightEditItemOutlineHardness:Workshop, 0.100000, 0.100000, 0.100000, INI aHighlightBlockFillColor:Workshop, "36,237,86,55", "36,237,86,55", "36,237,86,55", INI aHighlightBlockOutlineColor:Workshop, "255,237,86,55", "255,237,86,55", "255,237,86,55", INI fHighlightBlockOutlineThickness:Workshop, 1.500000, 1.500000, 1.500000, INI fHighlightBlockOutlineHardness:Workshop, 0.100000, 0.100000, 0.100000, INI aHighlightSnapBehaviorPreviewFillColor:Workshop, "32,200,185,70", "32,200,185,70", "32,200,185,70", INI aHighlightSnapBehaviorPreviewOutlineColor:Workshop, "255,200,185,70", "255,200,185,70", "255,200,185,70", INI fHighlightSnapBehaviorPreviewOutlineThickness:Workshop, 1.500000, 1.500000, 1.500000, INI fHighlightSnapBehaviorPreviewOutlineHardness:Workshop, 0.100000, 0.100000, 0.100000, INI aHighlightDebugRedFillColor:Workshop, "36,255,0,0", "36,255,0,0", "36,255,0,0", INI aHighlightDebugRedOutlineColor:Workshop, "255,255,0,0", "255,255,0,0", "255,255,0,0", INI fHighlightDebugRedColorOutlineThickness:Workshop, 1.500000, 1.500000, 1.500000, INI fHighlightDebugRedColorOutlineHardness:Workshop, 0.100000, 0.100000, 0.100000, INI aHighlightMarkedForDeleteFillColor:Workshop, "64,170,15,15", "64,170,15,15", "64,170,15,15", INI aHighlightMarkedForDeleteOutlineColor:Workshop, "255,170,15,15", "255,170,15,15", "255,170,15,15", INI fHighlightMarkedForDeleteOutlineThickness:Workshop, 1.500000, 1.500000, 1.500000, INI fHighlightMarkedForDeleteOutlineHardness:Workshop, 0.100000, 0.100000, 0.100000, INI aHighlightWorkshopItemFillColor:Workshop, "0,230,230,230", "0,230,230,230", "0,230,230,230", INI aHighlightWorkshopItemOutlineColor:Workshop, "255,230,230,230", "255,230,230,230", "255,230,230,230", INI fHighlightWorkshopItemOutlineThickness:Workshop, 1.500000, 1.500000, 1.500000, INI fHighlightWorkshopItemOutlineHardness:Workshop, 0.100000, 0.100000, 0.100000, INI fItemHoldDistantSpeed:Workshop, 0.142000, 0.142000, 0.142000, INI fWorkshopDestructedItemAlpha:Workshop, 0.500000, 0.500000, 0.500000, INI fWorkshopDestructedItemOutline:Workshop, 0.000000, 0.000000, 0.000000, INI bWorkshopTempItemFollowGround:Workshop, True, True, True, INI fWorkshopTempItemDefaultFollowCameraCastLength:Workshop, 8.000000, 8.000000, 8.000000, INI fWorkshopTempItemDefaultCastLengthMin:Workshop, 50.000000, 50.000000, 50.000000, INI fWorkshopTempItemDefaultCastLengthMax:Workshop, 100.000000, 100.000000, 100.000000, INI fWorkshopInteriorCastLength:Workshop, 100.000000, 100.000000, 100.000000, INI bWorkshopPersistAll:Workshop, True, True, True, INI fWorkshopUpdateLandResourceDistanceThreshold:Workshop, 10.000000, 10.000000, 10.000000, INI bWorkshopUseGrabOffset:Workshop, False, False, False, INI fPointInFrustumRadius:Workshop, 0.457000, 0.457000, 0.457000, INI bEnableWorkshopStats:Workshop, True, True, True, INI bDebugShipRampNavmesh:DynamicNavmesh, True, True, True, INI bMultiThreadTransitionExteriorToSpace:General, True, True, True, INI bMultiThreadExteriorPlanetsideAttach:General, True, True, True, INI bMultiThreadShipReferenceSet3D:General, True, True, True, INI fLODLoadInteriorRadius:Space, 100000000.000000, 100000000.000000, 100000000.000000, INI fLODUnloadInteriorLinkedCellRadius:Space, 225000000.000000, 225000000.000000, 225000000.000000, INI uHttpDefaultTimeout:Platform, 30000, 30000, 30000, INI uHttpDefaultConnectionTimeout:Platform, 10000, 10000, 10000, INI bClientLatencyEnabled:Platform, False, False, False, INI uClientLatencyMin:Platform, 500, 500, 500, INI uClientLantencyMax:Platform, 2000, 2000, 2000, INI bPlatformEnabled:Platform, True, True, True, INI fAPIFailureRate:Platform, 0.000000, 0.000000, 0.000000, INI uDefaultRetries:Platform, 3, 3, 3, INI uDefaultBIRetries:Platform, 0, 0, 0, INI uInterpolationMode:Animation, 1, 1, 1, INI fInterpolationRate:Animation, 2.000000, 2.000000, 2.000000, INI bDisablePathingMoveStartAnimations:Animation, False, False, False, INI bDisablePathingMoveStopAnimations:Animation, False, False, False, INI bAllowMoveStartCancelling:Animation, False, False, False, INI bAllowTurnsInPlaceAsMoveStart:Animation, True, True, True, INI bExtrapolateMoveStartsToDesiredSpeed:Animation, True, True, True, INI fTranslationScalingForEvaluatingTurnsInPlace:Animation, 0.500000, 0.500000, 0.500000, INI fTranslationScalingForInterpolatingTurnsInPlace:Animation, 0.500000, 0.500000, 0.500000, INI bDisableCurvedPathBlending:Animation, False, False, False, INI bEnableFootIK:Animation, True, True, True, INI bUseLockOverrides:FootIK, True, True, True, INI fLockXAxisTolerance:FootIK, 0.150000, 0.150000, 0.150000, INI fLockYForwardTolerance:FootIK, 0.100000, 0.100000, 0.100000, INI fLockYBackwardTolerance:FootIK, -0.350000, -0.350000, -0.350000, INI fLockIdleStateSqTolerance:FootIK, 0.010000, 0.010000, 0.010000, INI fUnlockedBlendTime:FootIK, 0.999000, 0.999000, 0.999000, INI fLockedBlendTime:FootIK, 1.000000, 1.000000, 1.000000, INI fInclineZAdjustment:FootIK, 0.000000, 0.000000, 0.000000, INI fDeclineZAdjustment:FootIK, 0.050000, 0.050000, 0.050000, INI bAlwaysHitSomething:FootIK, False, False, False, INI bUseMovementSpeedToGatePlantCast:FootIK, True, True, True, INI fMovementSpeedToGatePlantCast:FootIK, 0.000000, 0.000000, 0.000000, INI bDirectAtSkipMinAngleCheck:Animation, True, True, True, INI bDirectAtSupportsBoneRetargeting:Animation, False, False, False, INI f3DHorizontalRotationSpeed:Interface, 85.943665, 85.943665, 85.943665, INI f3DVerticalRotationSpeed:Interface, 85.943665, 85.943665, 85.943665, INI f3DMinRotationSpeedMultiplier:Interface, 0.350000, 0.350000, 0.350000, INI f3DMouseHorizontalRotationSpeed:Interface, 7.161972, 7.161972, 7.161972, INI f3DMouseVerticalRotationSpeed:Interface, 7.161972, 7.161972, 7.161972, INI fCenterDeadzone:Interface, 0.050000, 0.050000, 0.050000, INI fBowtieDeadzone:Interface, 0.250000, 0.250000, 0.250000, INI f3DZoomSpeed:Interface, 2.000000, 2.000000, 2.000000, INI f3DMouseZoomSpeed:Interface, 6.000000, 6.000000, 6.000000, INI f3DMinZoomSpeedPercent:Interface, 0.300000, 0.300000, 0.300000, INI bUseDebugGamepad:General, False, False, False, INI uiPowerArmorLightR:GamepadLight, 255, 255, 255, INI uiPowerArmorLightG:GamepadLight, 255, 255, 255, INI uiPowerArmorLightB:GamepadLight, 255, 255, 255, INI uiPowerArmorR:GamepadLight, 255, 255, 255, INI uiPowerArmorG:GamepadLight, 173, 173, 173, INI uiPowerArmorB:GamepadLight, 0, 0, 0, INI uiFlashlightR:GamepadLight, 0, 0, 0, INI uiFlashlightG:GamepadLight, 255, 255, 255, INI uiFlashlightB:GamepadLight, 0, 0, 0, INI fButton_ChordDelay:Controls, 0.400000, 0.400000, 0.400000, INI fSmallVibrationFactor:Controls, 1.000000, 1.000000, 1.000000, INI fBigVibrationFactor:Controls, 1.000000, 1.000000, 1.000000, INI fLThumbDeadzone:Controls, 0.200000, 0.200000, 0.200000, INI fRThumbDeadzone:Controls, 0.200000, 0.200000, 0.200000, INI fTriggerDeadzone:Controls, 0.050000, 0.050000, 0.050000, INI fLThumbDeadzoneMax:Controls, 0.940000, 0.940000, 0.940000, INI fRThumbDeadzoneMax:Controls, 0.940000, 0.940000, 0.940000, INI fDirectionalDeadzone:Controls, 0.500000, 0.500000, 0.500000, INI fThumbstickRepeatShort:Controls, 0.100000, 0.100000, 0.100000, INI fThumbstickRepeatLong:Controls, 0.500000, 0.500000, 0.500000, INI uRepeatsUntilShort:Controls, 1, 1, 1, INI bBackgroundMouse:Controls, False, False, False, INI bEnableCrashUploads:Debug, True, True, True, INI uDeferredCrashUploadsSizeThresholdBytes:Debug, 0, 0, 0, INI bEnableMinidumpFailureUploads:Debug, True, True, True, INI bGenerateDumpForAssert:Debug, False, False, False, INI bGenerateDumpOnShutdownCrash:General, False, False, False, INI bGenerateFullDumpOnCrash:Debug, False, False, False, INI bForceExceptionHandlerWithDebugger:Debug, False, False, False, INI iMaxHixUploadSizeMB:Debug, 200, 200, 200, INI bUseBreakpadForExceptions:Debug, True, True, True, INI iMiniDumpFlags:Debug, 2097216, 2097216, 2097216, INI iMedDumpFlags:Debug, 2396517, 2396517, 2396517, INI iFullDumpFlags:Debug, 2396519, 2396519, 2396519, INI bUseEventBoardForExceptions:Debug, True, True, True, INI uiMaxStackRecursion:Debug, 50, 50, 50, INI uiMaxCoreDumps:Debug, 4, 4, 4, INI bGenerateFullDumpOnStall:Debug, False, False, False, INI bPromptUserForCrashInfo:Debug, True, True, True, INI bWin32KeepUploadedCrashAttachments:Debug, False, False, False, INI bEnableCrashCache:Debug, True, True, True, INI uMultithreadDynamicStateObjectThreshold:Havok, 1024, 1024, 1024, INI bGiveDynamicBodiesRandomVel:Space, True, True, True, INI fMaxBodyVelocity:Space, 200.000000, 200.000000, 200.000000, INI fMaxBodyAngularVelocity:Space, 100.000000, 100.000000, 100.000000, INI fMoveLimitMass:Space, 500.000000, 500.000000, 500.000000, INI bDeactivationEnabled:Space, False, False, False, INI bSimpleProxyForStaticCompoundShip:Space, True, True, True, INI bUseFirstBiomePosition:Biomes, False, False, False, INI bStarfieldWellDebugGeometryEnabled:Display, False, False, False, INI bStarfieldBodyXYAxisDebugGeometryEnabled:Display, True, True, True, INI iStarfieldBodyXAxisColorR:Display, 255, 255, 255, INI iStarfieldBodyXAxisColorG:Display, 0, 0, 0, INI iStarfieldBodyXAxisColorB:Display, 0, 0, 0, INI iStarfieldBodyYAxisColorR:Display, 0, 0, 0, INI iStarfieldBodyYAxisColorG:Display, 255, 255, 255, INI iStarfieldBodyYAxisColorB:Display, 0, 0, 0, INI iStarfieldBodyZAxisColorR:Display, 0, 0, 0, INI iStarfieldBodyZAxisColorG:Display, 0, 0, 0, INI iStarfieldBodyZAxisColorB:Display, 255, 255, 255, INI fStarIntensity:Display, 6000.000000, 6000.000000, 6000.000000, INI fLensGlareGlobint:Display, 0.070000, 0.070000, 0.070000, INI fStarfieldBackgroundScale:Display, 200.000000, 200.000000, 200.000000, INI fStarfieldStarBrightnessScale:Display, 110.000000, 110.000000, 110.000000, INI fSpaceGlowBackgroundScale:Display, 40.000000, 40.000000, 40.000000, INI fSpaceDirectionalShadowCascade0Scale:Display, 1.000000, 1.000000, 1.000000, INI fSpaceDirectionalShadowCascade1Scale:Display, 2.500000, 2.500000, 2.500000, INI fSpaceDirectionalShadowCascade2Scale:Display, 5.000000, 5.000000, 5.000000, INI fSpaceDirectionalShadowCascade3Scale:Display, 10.000000, 10.000000, 10.000000, INI fSpaceDirectionalShadowFrustumScale:Display, 3.000000, 3.000000, 3.000000, INI bAutoLoadGalaxyCSVFile:Galaxy, True, True, True, INI uBodyNameFilterDelay:Galaxy, 500, 500, 500, INI fHighDetailRadius:Galaxy, 10000000000.000000, 10000000000.000000, 10000000000.000000, INI fHighDetailRadiusDynamics:Galaxy, 100000.000000, 100000.000000, 100000.000000, INI fDynamicReparentingHysteresisControl:Galaxy, 1000.000000, 1000.000000, 1000.000000, INI uTerrainShiftThresholdInCells:Terrain, 2, 2, 2, INI bDisableTerrainShift:Terrain, False, False, False, INI uWorldShiftThresholdInCellsZ:Terrain, 5, 5, 5, INI bDisableWorldShift:Terrain, False, False, False, INI bPlanetRegionsEnabled:General, True, True, True, INI uOverlayMergeZoneSize:Overlays, 1, 1, 1, INI bStarMapSystemLoadTestStar:StarMap, False, False, False, INI bStarMapSystemLoadTestPlanet:StarMap, False, False, False, INI fGravityWellExaggerateSizeScalar:GravityWellMap, 5.000000, 5.000000, 5.000000, INI fGravityWellOrbitGeometryArrowsSizeMult:GravityWellMap, 0.010000, 0.010000, 0.010000, INI uDenseGravityWellNumPlanetsThreshold:GravityWellMap, 8, 8, 8, INI bEnableCellFadeToEdge:Stitching, True, True, True, INI bDisableBlockAlignment:Alignment, True, True, True, INI bDisableContinentalLayer:ContinentalLayer, True, True, True, INI bEnable:OceanTerrainModifier, True, True, True, INI bDebugProcGen:ProcGen, False, False, False, INI fProcGenFootprintDitheringScale:ProcGen, 0.139000, 0.139000, 0.139000, INI bDisableProcGen:ProcGen, False, False, False, INI bEnableSpaceScattering:Display, True, True, True, INI fPlanetRadius:SpaceScattering, 8500.000000, 8500.000000, 8500.000000, INI fAtmosphereTopAltitude:SpaceScattering, 10000.000000, 10000.000000, 10000.000000, INI fScatteringScale:SpaceScattering, 0.450000, 0.450000, 0.450000, INI fAerosolDensityScale:SpaceScattering, 0.100000, 0.100000, 0.100000, INI fAerosolAbsorbtionScale:SpaceScattering, 1.000000, 1.000000, 1.000000, INI fDistanceScalar:SpaceScattering, 1.000000, 1.000000, 1.000000, INI fRefractiveIndex:SpaceScattering, 1.000300, 1.000300, 1.000300, INI fNumMolecules:SpaceScattering, 25449999732747180185747456.000000, 25449999732747180185747456.000000, 25449999732747180185747456.000000, INI fDepolarizationFactor:SpaceScattering, 0.035000, 0.035000, 0.035000, INI fMieColorScale:SpaceScattering, 0.000005, 0.000005, 0.000005, INI fAerosolPhaseFuncG:SpaceScattering, 0.700000, 0.700000, 0.700000, INI fRayleighColor R:SpaceScattering, 0.000000, 0.000000, 0.000000, INI fRayleighColor G:SpaceScattering, 0.000000, 0.000000, 0.000000, INI fRayleighColor B:SpaceScattering, 0.000000, 0.000000, 0.000000, INI fMieColor R:SpaceScattering, 0.086270, 0.086270, 0.086270, INI fMieColor G:SpaceScattering, 0.149000, 0.149000, 0.149000, INI fMieColor B:SpaceScattering, 0.211800, 0.211800, 0.211800, INI fTransmittanceReconstructionDepth:SpaceScattering, 100.000000, 100.000000, 100.000000, INI bUseMinMaxShadowMap:SpaceScattering, True, True, True, INI fNearScatteringScale:SpaceScattering, 0.700000, 0.700000, 0.700000, INI fNearScatteringPenumbraDistance:SpaceScattering, 0.100000, 0.100000, 0.100000, INI fFarScatteringScale:SpaceScattering, 0.300000, 0.300000, 0.300000, INI fMinFarScatteringDistance:SpaceScattering, 20000000.000000, 20000000.000000, 20000000.000000, INI fStarfieldStarCoordScale:Display, 30.000000, 30.000000, 30.000000, INI bShowBiomeColorInScan:ResourceVeins, False, False, False, INI fHavokWindMultiplier:HAVOK, 37.500000, 37.500000, 37.500000, INI bEnableThreadSafetyChecks:HAVOK, False, False, False, INI bSingleParticleStep:HAVOK, False, False, False, INI bMultithreadParticleStep:HAVOK, True, True, True, INI iMaxNbParticlesColliders:HAVOK, 64, 64, 64, INI bUseBodiesDeferredAdd:HAVOK, True, True, True, INI bUserBodyShapeMutations:HAVOK, True, True, True, INI bDebugMultithreaded:HAVOK, False, False, False, INI bEnableContactCaching:HAVOK, True, True, True, INI uNumSimSettleSteps:Cloth, 10, 10, 10, INI bFindContactPointsOnAdd:HAVOK, False, False, False, INI fMaxWindActionTimingDifference:HAVOK, 0.800000, 0.800000, 0.800000, INI bEnableClothRecentering:Cloth, True, True, True, INI fMaxClothDistance:havok, 450.000000, 450.000000, 450.000000, INI fSoundEffectThreshold:Cloth, 5.000000, 5.000000, 5.000000, INI fSoundEffectPlayDelay:Cloth, 1.000000, 1.000000, 1.000000, INI fSoundEffectCheckDelay:Cloth, 0.100000, 0.100000, 0.100000, INI bLoadLocalSetupData:Cloth, False, False, False, INI bDrawClothDeformedBones:Cloth, False, False, False, INI bDrawParticleStepPositions:Cloth, False, False, False, INI bAnimClothLOD:Cloth, True, True, True, INI bEnablePrediction:Cloth, True, True, True, INI bEnableScaling:Cloth, True, True, True, INI fMaxRootDistanceBeforeTeleport:Cloth, 1.429000, 1.429000, 1.429000, INI fMaxRootAngleBeforeTeleport:Cloth, 0.392699, 0.392699, 0.392699, INI fMaxBoneSpeedBeforeDefaultStiffness:Cloth, 50.000000, 50.000000, 50.000000, INI bDrawVDBRaycastResults:CollisionQuery, True, True, True, INI bDrawVDBContactResults:CollisionQuery, False, False, False, INI bDrawVDBClosestResults:CollisionQuery, False, False, False, INI bEnableInPlaceLoading:Havok, True, True, True, INI fQuadrupedTiltMult:HAVOK, 5.700000, 5.700000, 5.700000, INI fBipedTiltMult:HAVOK, 0.850000, 0.850000, 0.850000, INI fMoveLimitMass:HAVOK, 95.000000, 95.000000, 95.000000, INI fCharControllerWarpDistSqr:HAVOK, 1224.796021, 1224.796021, 1224.796021, INI bAllowCharacterBumper:HAVOK, True, True, True, INI fCharacterMaxSlope:HAVOK, 45.000000, 45.000000, 45.000000, INI bUseCharacterRB:HAVOK, True, True, True, INI fGoodPosCheckDepth:HAVOK, 0.100000, 0.100000, 0.100000, INI fGoodPosCastCheckDepth:HAVOK, 0.100000, 0.100000, 0.100000, INI fStepHeightModifier:HAVOK, 0.500000, 0.500000, 0.500000, INI bCheckAboveStep:HAVOK, True, True, True, INI fScaleChanceToReleaseStuckHead:HAVOK, 0.020000, 0.020000, 0.020000, INI fNormalZOfCPToPossiblyIgnore:HAVOK, -0.950000, -0.950000, -0.950000, INI fNormalZOfCPToPossiblyIgnoreSide:HAVOK, 0.100000, 0.100000, 0.100000, INI fNormalZOfCPToPossiblyIgnoreTopSide:HAVOK, -0.300000, -0.300000, -0.300000, INI fAirWalkMaxDist:HAVOK, 0.100000, 0.100000, 0.100000, INI fAirWalkMinHeight:HAVOK, 0.300000, 0.300000, 0.300000, INI fAirWalkMantleDelay:HAVOK, 1.000000, 1.000000, 1.000000, INI bPrecheckAirWalk:HAVOK, True, True, True, INI bAirWalkStepHeight:HAVOK, True, True, True, INI fAirWalkWallPlaneVelocity:HAVOK, 2.000000, 2.000000, 2.000000, INI bEnableOppositeDetection:HAVOK, True, True, True, INI fDesiredVel:RagdollAnim, 1.500000, 1.500000, 1.500000, INI fImpulseLimit:RagdollAnim, 15.000000, 15.000000, 15.000000, INI fDetectionUpdateTimeSec:RagdollAnim, 5.000000, 5.000000, 5.000000, INI bEnableSelectiveVDBDisplay:Havok, True, True, True, INI bInitVDB:HAVOK, True, True, True, INI bHavokDebug:HAVOK, True, True, True, INI bshowDisabledAsserts:HAVOK, False, False, False, INI bEnable:ProxyPenetrationRecovery, True, True, True, INI bEnableVDBStats:ProxyPenetrationRecovery, True, True, True, INI fElapsedStateTimeSec:ProxyPenetrationRecovery, 3.000000, 3.000000, 3.000000, INI bUseIntegrateTimer:ProxyPenetrationRecovery, False, False, False, INI fIntegrationTimingMax:ProxyPenetrationRecovery, 2.000000, 2.000000, 2.000000, INI bLimitAttempts:ProxyPenetrationRecovery, False, False, False, INI uMaxAttempts:ProxyPenetrationRecovery, 10, 10, 10, INI bDisableHavokAsserts:HAVOK, False, False, False, INI bUpFloat:Havok, True, True, True, INI fUpFloatSpeed:Havok, 1.000000, 1.000000, 1.000000, INI fPlayerWaterSurface:Havok, 1.200000, 1.200000, 1.200000, INI bDownFloat:Havok, True, True, True, INI fDownFloatSpeed:Havok, 0.100000, 0.100000, 0.100000, INI bUseSimpleRBCCPrediction:Havok, False, False, False, INI fMaxRBProxyDistance:Havok, 0.020000, 0.020000, 0.020000, INI fRBStepHeightStaggeredCoef:Havok, 0.500000, 0.500000, 0.500000, INI bBreakOnThreadingWarning:HAVOK, False, False, False, INI fPenetrationUtilMaxActiveTime:Havok, 5.000000, 5.000000, 5.000000, INI bEnableRagdollPenetrationTesting:Havok, False, False, False, INI bDistributeRagdollMassAtRuntime:Havok, True, True, True, INI fMaxResolutionSpeedForPenetration:Havok, 7.500000, 7.500000, 7.500000, INI bUseUnsupportedCast:HAVOK, True, True, True, INI fUnsupportedGravMult:HAVOK, 4.000000, 4.000000, 4.000000, INI fUnsupportCastLength:HAVOK, 1.000000, 1.000000, 1.000000, INI fCastStartPointShift:HAVOK, 0.050000, 0.050000, 0.050000, INI fSlipperyMaterialFriction:HAVOK, 0.200000, 0.200000, 0.200000, INI bUseCastFromOffset:Havok, True, True, True, INI bMeshLODApplyScale:LOD, True, True, True, INI bMeshLODAllowDistanceOverride:LOD, True, True, True, INI bMeshLODForceDistanceTransition:LOD, False, False, False, INI fMeshLODOverrideDistance:LOD, 40.000000, 40.000000, 40.000000, INI bMeshLODVolumeRangeFactorEnabled:LOD, True, True, True, INI fLODFactorLogBase:LOD, 13.600000, 13.600000, 13.600000, INI fLODFactorMaxClamp:LOD, 6.900000, 6.900000, 6.900000, INI fLODFactorMinClamp:LOD, 0.230000, 0.230000, 0.230000, INI bSanitizeFlattenedGeometryArray:Debug, False, False, False, INI bMaterialLODEnabled:LOD, True, True, True, INI bDebugLODMaterialApplicationEnabled:LOD, True, True, True, INI bInstanceSharing:Materials, True, True, True, INI iPostProcessMilliseconds:BackgroundLoad, 5, 5, 5, INI iPostProcessMillisecondsLoadingQueuedPriority:BackgroundLoad, 20, 20, 20, INI iPostProcessMillisecondsEditor:BackgroundLoad, 50, 50, 50, INI iPostProcessTaskWarningMilliseconds:BackgroundLoad, 20, 20, 20, INI bMaximizeAsyncReads:Streaming, True, True, True, INI bPostProcessBoundedByTimer:BackgroundLoad, True, True, True, INI fBSTaskTime:General, 2.000000, 2.000000, 2.000000, INI bShowMaterialWarnings:Models, False, False, False, INI bDisableMorphs:FaceGen, False, False, False, INI bQueueModelTextures:General, False, False, False, INI bInitializeMeshLOD:LOD, True, True, True, INI bForbidNifErrorMarkers:General, False, False, False, INI bAllowFixedAndAutoExposureBlend:Display, True, True, True, INI bAllowDiffuseProbeDynamicLights:Display, False, False, False, INI bAllowReflectionProbeDynamicLights:Display, False, False, False, INI uEffectSequenceGameTickRate:General, 900, 900, 900, INI bDenserProbes:Display, True, True, True, INI bFastProbeUpdate:Display, False, False, False, INI fIrradianceStaticGridSingleBias:Display, 0.750000, 0.750000, 0.750000, INI fIrradianceStaticGridNormalBias:Display, 0.125000, 0.125000, 0.125000, INI fIrradianceStaticGridViewBias:Display, 0.500000, 0.500000, 0.500000, INI fDesiredDiffuseProbeGridDensity:Display, 1.100000, 1.100000, 1.100000, INI fDiffuseProbeGridDensityMultiplier:Display, 1.000000, 1.000000, 1.000000, INI bUseSerializedBLAS:Display, False, False, False, INI uiDefaultDegradeLevel:Textures, 3, 3, 3, INI fAtmosphericScatteringHeightLookupExponent:Weather, 0.500000, 0.500000, 0.500000, INI fReflectionProbeNearClip:General, 0.050000, 0.050000, 0.050000, INI fReflectionProbeExteriorGridNearClip:General, 1.000000, 1.000000, 1.000000, INI fReflectionProbeGlobalFarClip:General, 100.000000, 100.000000, 100.000000, INI fReflectionProbeGlobalFarClipTerrain:General, 1000.000000, 1000.000000, 1000.000000, INI fReflectionProbeGlobalFarEnabledFarClip:General, 353.000000, 353.000000, 353.000000, INI fReflectionProbeGlobalFarEnabledFarClipInSpace:General, 1000000000.000000, 1000000000.000000, 1000000000.000000, INI bAllowUseReflectionProbeIntensity:General, True, True, True, INI fStarSystemFarViewDistance:Display, 10000000000.000000, 10000000000.000000, 10000000000.000000, INI fDefaultWorldFOV:Display, 70.000000, 70.000000, 70.000000, INI fDefault1stPersonFOV:Display, 85.000000, 85.000000, 85.000000, INI fDefaultFOV:Display, 90.000000, 90.000000, 90.000000, INI bVolumetricLightingEnable:Display, True, True, True, INI bTemporalAA_idTech7:Display, True, True, True, INI bCloudsEnable:Display, True, True, True, INI bCloudCardsEnable:Display, True, True, True, INI bHeightfield:Display, True, True, True, INI bSkyOcclusion:Display, True, True, True, INI bCelestialBodiesEnable:Display, True, True, True, INI uOccludersRenderMode:Display, 1, 1, 1, INI fBendableSplineSagPct:General, 1.400000, 1.400000, 1.400000, INI fNavMeshSplineAlpha:General, 0.500000, 0.500000, 0.500000, INI fBendableSplineSegmentLengthPct:General, 0.040000, 0.040000, 0.040000, INI fHelmetLightRadiusThreshold:Shadows, 0.200000, 0.200000, 0.200000, INI fWideAspectLimit:Display, 2.388889, 2.388889, 2.388889, INI fNarrowAspectLimit:Display, 1.600000, 1.600000, 1.600000, INI uPlatformDynamicResolutionAutoScaleWidth:Display, 2560, 2560, 2560, INI uPlatformDynamicResolutionAutoScaleHeight:Display, 1440, 1440, 1440, INI uDiffuseProbeProbeGridFrameUpdateCount_LowSpec:Display, 3, 3, 3, INI uDiffuseProbeProbeGridFrameUpdateCount_MidSpec:Display, 4, 4, 4, INI uDiffuseProbeProbeGridFrameUpdateCount_HighSpec:Display, 6, 6, 6, INI uDiffuseProbeGridFastConvergeFrameUpdateCount_LowSpec:Display, 1, 1, 1, INI uDiffuseProbeGridFastConvergeFrameUpdateCount_MidSpec:Display, 2, 2, 2, INI uDiffuseProbeGridFastConvergeFrameUpdateCount_HighSpec:Display, 3, 3, 3, INI bDiffuseProbeUseConvergence:Display, True, True, True, INI uDiffuseProbeConvergencePulseFrequency_LowSpec:Display, 150, 150, 150, INI uDiffuseProbeConvergencePulseFrequency_MidSpec:Display, 75, 75, 75, INI uDiffuseProbeConvergencePulseFrequency_HighSpec:Display, 5, 5, 5, INI uDiffuseProbeCullingQualityLevel:Display, 2, 2, 2, INI uDiffuseProbeMaxLightsPerProbe_LowSpec:Display, 64, 64, 64, INI uDiffuseProbeMaxLightsPerProbe_MidSpec:Display, 128, 128, 128, INI bDiffuseProbeUseLightCulling:Display, True, True, True, INI uDiffuseProbeProbeCascadeQuality:Display, 2, 2, 2, INI uDiffuseProbeProbeCascade0_XY_MidSpec:Display, 19, 19, 19, INI uDiffuseProbeProbeCascade0_Z_MidSpec:Display, 12, 12, 12, INI fDiffuseProbeProbeCascade0_Spacing_MidSpec:Display, 2.500000, 2.500000, 2.500000, INI uDiffuseProbeProbeCascade1_XY_MidSpec:Display, 19, 19, 19, INI uDiffuseProbeProbeCascade1_Z_MidSpec:Display, 12, 12, 12, INI fDiffuseProbeProbeCascade1_Spacing_MidSpec:Display, 6.000000, 6.000000, 6.000000, INI uDiffuseProbeProbeCascade2_XY_MidSpec:Display, 19, 19, 19, INI uDiffuseProbeProbeCascade2_Z_MidSpec:Display, 12, 12, 12, INI fDiffuseProbeProbeCascade2_Spacing_MidSpec:Display, 12.000000, 12.000000, 12.000000, INI uDiffuseProbeProbeCascade0_XY_HighSpec:Display, 23, 23, 23, INI uDiffuseProbeProbeCascade0_Z_HighSpec:Display, 15, 15, 15, INI fDiffuseProbeProbeCascade0_Spacing_HighSpec:Display, 2.000000, 2.000000, 2.000000, INI uDiffuseProbeProbeCascade1_XY_HighSpec:Display, 23, 23, 23, INI uDiffuseProbeProbeCascade1_Z_HighSpec:Display, 15, 15, 15, INI fDiffuseProbeProbeCascade1_Spacing_HighSpec:Display, 5.000000, 5.000000, 5.000000, INI uDiffuseProbeProbeCascade2_XY_HighSpec:Display, 23, 23, 23, INI uDiffuseProbeProbeCascade2_Z_HighSpec:Display, 15, 15, 15, INI fDiffuseProbeProbeCascade2_Spacing_HighSpec:Display, 10.000000, 10.000000, 10.000000, INI uDiffuseProbeProbeCascade0_XY_UltraSpec:Display, 27, 27, 27, INI uDiffuseProbeProbeCascade0_Z_UltraSpec:Display, 18, 18, 18, INI fDiffuseProbeProbeCascade0_Spacing_UltraSpec:Display, 2.500000, 2.500000, 2.500000, INI uDiffuseProbeProbeCascade1_XY_UltraSpec:Display, 27, 27, 27, INI uDiffuseProbeProbeCascade1_Z_UltraSpec:Display, 18, 18, 18, INI fDiffuseProbeProbeCascade1_Spacing_UltraSpec:Display, 8.000000, 8.000000, 8.000000, INI uDiffuseProbeProbeCascade2_XY_UltraSpec:Display, 27, 27, 27, INI uDiffuseProbeProbeCascade2_Z_UltraSpec:Display, 18, 18, 18, INI fDiffuseProbeProbeCascade2_Spacing_UltraSpec:Display, 20.000000, 20.000000, 20.000000, INI fCascadeBlendDistanceFactor:Display, 4.500000, 4.500000, 4.500000, INI fCascadeGridLevel0BlendWeightOffsetFactor:Display, 2.000000, 2.000000, 2.000000, INI fCascadeGridLevel1BlendWeightOffsetFactor:Display, 2.000000, 2.000000, 2.000000, INI fCascadeGridLevel2BlendWeightOffsetFactor:Display, 1.000000, 1.000000, 1.000000, INI fCascadeGridLevel0SingleBiasDistanceMultiplier:Display, 10.000000, 10.000000, 10.000000, INI fCascadeGridLevel1SingleBiasDistanceMultiplier:Display, 12.000000, 12.000000, 12.000000, INI fCascadeGridLevel2SingleBiasDistanceMultiplier:Display, 15.000000, 15.000000, 15.000000, INI fDiffuseGridFastConvergeBoundsInflate:Display, 2.000000, 2.000000, 2.000000, INI bEnableLogTimestamps:General, False, False, False, INI fReflectionProbeExteriorPixelThreshold:Display, 0.020000, 0.020000, 0.020000, INI fInteriorExteriorOccludedIndirectSpecularAttenuation:Display, 0.500000, 0.500000, 0.500000, INI fReflectionProbeGPUCullingMinPercentageOnScreen:Display, 0.050000, 0.050000, 0.050000, INI bReflectionProbeManagerFreezeUpdate:Display, False, False, False, INI bReflectionProbesAlwaysUpdateGBuffer:Display, True, True, True, INI bSkipSHAtlas:Display, False, False, False, INI bReflectionProbeIncludesSmallObjects:Display, True, True, True, INI fReflectionProbeGalaxyGlobalToLocalBlendDistance:Reflections, 1000.000000, 1000.000000, 1000.000000, INI fReflectionProbeFadeInHysteresis:Display, 0.980000, 0.980000, 0.980000, INI fReflectionProbeFadeOutHysteresis:Display, 0.850000, 0.850000, 0.850000, INI uNbPriorityRendersOnActive:Display, 4, 4, 4, INI uReflectionProbeMinFastUpdateFrames:Display, 8, 8, 8, INI uReflectionProbeCaptureCountRequirement:Display, 2, 2, 2, INI bAllowResourceReloading:General, True, True, True, INI fResourceReloadUpdateSInverval:General, 0.100000, 0.100000, 0.100000, INI bUseJobsForNoiseGen:Noise, True, True, True, INI uPerfBudgetResultsDelay:Performance, 30, 30, 30, INI fPerfBudgetFrameDurCpuC:Performance, 30.000000, 30.000000, 30.000000, INI fPerfBudgetFrameDurGpu:Performance, 30.000000, 30.000000, 30.000000, INI fPerfBudgetUtilPctHigh:Performance, 1.050000, 1.050000, 1.050000, INI fPerfBudgetUtilPctLow:Performance, 0.950000, 0.950000, 0.950000, INI fDirectionalShadowFocusBias:Shadows, 3.000000, 3.000000, 3.000000, INI fDirectionShadowFocusNormalBias:Shadows, 10.000000, 10.000000, 10.000000, INI fSpotShadowFocusBias:Shadows, 5.000000, 5.000000, 5.000000, INI fSpotShadowFocusNormalBias:Shadows, 0.500000, 0.500000, 0.500000, INI fMenuFocusBias:Shadows, 200.000000, 200.000000, 200.000000, INI fMenuNormalBias:Shadows, 2.500000, 2.500000, 2.500000, INI bLimitStreamer:Textures, False, False, False, INI uiStreamMaximumSize:Textures, 4194304, 4194304, 4194304, INI iMaxMaterialInheritanceDepth:Materials, 4, 4, 4, INI bLoadLooseFiles:Materials, True, True, True, INI bRequireMaterialObjects:Materials, True, True, True, INI bUseCompiledDB:Materials, True, True, True, INI bForceOptimizedCDB:Materials, False, False, False, INI bAnimateMaterials:Materials, True, True, True, INI fSafeZoneX:Interface, 15.000000, 15.000000, 15.000000, INI fSafeZoneY:Interface, 15.000000, 15.000000, 15.000000, INI fSafeZoneXWide:Interface, 64.000000, 64.000000, 64.000000, INI fSafeZoneYWide:Interface, 36.000000, 36.000000, 36.000000, INI fSafeZoneXWide16x10:Interface, 64.000000, 64.000000, 64.000000, INI fSafeZoneYWide16x10:Interface, 36.000000, 36.000000, 36.000000, INI fUICameraNearDistance:Interface, 0.214000, 0.214000, 0.214000, INI fUICameraFarDistance:Interface, 214.312500, 214.312500, 214.312500, INI bAllowMenuDepthTesting:Interface, False, False, False, INI fKeyboardRepeatDelay:Controls, 0.300000, 0.300000, 0.300000, INI fKeyboardRepeatRate:Controls, 0.050000, 0.050000, 0.050000, INI bUseBackgroundCoeff:Interface, True, True, True, INI fBackgroundCoeffR:Interface, 2.660000, 2.660000, 2.660000, INI fBackgroundCoeffG:Interface, 3.150000, 3.150000, 3.150000, INI fBackgroundCoeffB:Interface, 2.380000, 2.380000, 2.380000, INI fUserGamepadCursorAccelerateThreshold:Interface, 0.850000, 0.850000, 0.850000, INI fUserGamepadCursorStartSpeed:Interface, 0.100000, 0.100000, 0.100000, INI fUserGamepadCursorTopSpeed:Interface, 0.650000, 0.650000, 0.650000, INI fUserGamepadCursorTimeToTop:Interface, 1.500000, 1.500000, 1.500000, INI iGamepadCursorMouseOverride:Interface, 1, 1, 1, INI fGamepadCursorDeadzone:Interface, 0.070000, 0.070000, 0.070000, INI bUseGFXArchives:Interface, True, True, True, INI bRunAmpServer:Interface, False, False, False, INI bDebugPrintTraceStatements:Interface, False, False, False, INI bFileUncacheOnMenuOpen:Interface, False, False, False, INI iDebugTextTopBottomOffset:Display, 20, 20, 20, INI iDebugTextLeftRightOffset:Display, 10, 10, 10, INI rDebugTextColor:Menu, "255,255,251,233", "255,255,251,233", "255,255,251,233", INI bPreloadIntroSequence:General, True, True, True, INI iPreloadSizeLimit:General, 419430400, 419430400, 419430400, INI iPreloadSizeLimitDefault:General, 26214400, 26214400, 26214400, INI iIntroSequencePriority:General, 3, 3, 3, INI bDetailedBinkLogs:General, False, False, False, INI bEnablePerformanceTracking:Particles, False, False, False, INI fAutoRespawnDelay:Particles, 0.500000, 0.500000, 0.500000, INI bVerboseOutput:Particles, False, False, False, INI bParticleDebugInfo:Particles, False, False, False, INI bParticleCreationTab:Particles, True, True, True, INI bForceAutoComputeMaxParticles:Particles, False, False, False, INI bShareComponentDB:Particles, True, True, True, INI bEnableParameterVisualization:Particles, False, False, False, INI bAssertOnSystemSpawnFailure:Particles, False, False, False, INI bUseMinimalPSFXDB:Particles, True, True, True, INI iMaxParticleSystemToSpawn:Particles, 15000, 15000, 15000, INI uPrewarmMaxMicroSecondsPerFrame:Particles, 1000, 1000, 1000, INI uPrewarmLoadingMaxMicroSecondsPerFrame:Particles, 5000, 5000, 5000, INI bUseResourceArchiveParticlesTestData:Archive, False, False, False, INI bDisableSimulation:Particles, False, False, False, INI bLeanAndMean:Particles, True, True, True, INI iWaterSplashMaxRequestPerFrame:Particles, 30, 30, 30, INI iMaxEmittersStartedPerFrame:Particles, 20, 20, 20, INI fWaterSplashMinimalSplashDistanceSqrd:Particles, 0.010000, 0.010000, 0.010000, INI fWaterSplashMinimalTimeBetweenSplashesInSeconds:Particles, 0.100000, 0.100000, 0.100000, INI uConformToHeightMapMaxRequestPerFrame:Particles, 2, 2, 2, INI uConformToHeightMinimumNumberOfParticles:Particles, 10, 10, 10, INI fConformToHeightMinimumDistanceSqrdBetweenCasts:Particles, 1.000000, 1.000000, 1.000000, INI fConformToHeightHeightToleranceForFloor:Particles, 0.500000, 0.500000, 0.500000, INI fConformToHeightStartOffsetAbove:Particles, 10.000000, 10.000000, 10.000000, INI fConformToHeightCastLength:Particles, 40.000000, 40.000000, 40.000000, INI uConformToHeightMaximumResults:Particles, 10, 10, 10, INI bEnableVisibilityMaterialAnimPausing:Particles, True, True, True, INI uPauseOffscreenMaterialAnimAfterMS:Particles, 1000, 1000, 1000, INI bShowLODSettings:Particles, True, True, True, INI fDefaultLODKillDistanceOverride:Particles, -1.000000, -1.000000, -1.000000, INI iMaxNumParticlesPerEmitter:Particles, 10000, 10000, 10000, INI fPhysicsParticleCPUCostMultiplier:Particles, 2.110000, 2.110000, 2.110000, INI bAllowDebugComponents:Particles, False, False, False, INI uMaxLocationDisplayedNavmeshCount:Debug, 20, 20, 20, INI fFindClosestEdgesRadius:BSPathing, 7.315200, 7.315200, 7.315200, INI fPathTangentSmoothingAngleThreshold:Pathfinding, 45.000000, 45.000000, 45.000000, INI fPathTangentSmoothingAngleMult:Pathfinding, 0.330000, 0.330000, 0.330000, INI fPathTangentSmoothingMinLength:Pathfinding, 2.500000, 2.500000, 2.500000, INI fPathTangentSmoothingLongitudinalProjectionThreshold:Pathfinding, 0.500000, 0.500000, 0.500000, INI fPathTangentSmoothingPerpendicularProjectionThreshold:Pathfinding, 0.500000, 0.500000, 0.500000, INI fPathTangentSmoothingIntermediateProjectionThreshold:Pathfinding, 0.200000, 0.200000, 0.200000, INI bPathTangentSmoothingValidateWidthAtStart:Pathfinding, True, True, True, INI bPathTangentSmoothingValidateWidthAtGoal:Pathfinding, True, True, True, INI bPathTangentSmoothingValidateWidthForLockedTangents:Pathfinding, True, True, True, INI bPathTangentSmoothingValidateWidthForOtherNodes:Pathfinding, False, False, False, INI bEnableFloodFillAvailableSpace:Pathfinding, True, True, True, INI fMinSwimDepthMultiplier:Pathfinding, 2.000000, 2.000000, 2.000000, INI fStaticPathTangentSmoothingFactor:Pathfinding, 0.500000, 0.500000, 0.500000, INI bBackgroundPathing:Pathfinding, True, True, True, INI bDisableUnloadedPaths:Pathfinding, False, False, False, INI uMaxQueuedPathingRequests:Pathfinding, 1000, 1000, 1000, INI uMaxPathingRequestSolutionDebugSize:Pathfinding, 4194304, 4194304, 4194304, INI fPathManagerDebugInfoWindow:Pathfinding, 1.000000, 1.000000, 1.000000, INI bIgnoreExpiredPathingRequests:Pathfinding, True, True, True, INI iPathBuildingPriorityQueuedTimeMult:Pathfinding, 100, 100, 100, INI iMaximumActiveHavokTasks:Pathfinding, 10, 10, 10, INI iFindMaxSpeedMinIterationCount:Pathfinding, 10, 10, 10, INI fFindMaxSpeedMinParamIncrementPercent:Pathfinding, 0.100000, 0.100000, 0.100000, INI fMaximumDriftingDistanceFromPath:Pathfinding, 0.050000, 0.050000, 0.050000, INI bUseLegacyHeuristics:Pathfinding, False, False, False, INI fMaximumDistanceOfAvoidNodesFromTrianglePathBounds:Pathfinding, 100.000000, 100.000000, 100.000000, INI fMaximumDistanceOfAvoidNodesFromTrianglePathNodes:Pathfinding, 0.000000, 0.000000, 0.000000, INI bAvoidNodesMustBeIncludedInNavmeshBounds:Pathfinding, False, False, False, INI fPOVSmootherValidAngleThreshold:Pathfinding, 170.000000, 170.000000, 170.000000, INI fPOVSmootherLargeCreaturePOVCostSmall:Pathfinding, 2.500000, 2.500000, 2.500000, INI fPOVSmootherLargeCreaturePOVCostMedium:Pathfinding, 1.750000, 1.750000, 1.750000, INI fPOVSmootherLargeCreaturePOVCostLarge:Pathfinding, 1.000000, 1.000000, 1.000000, INI fPOVSmootherLargeCreaturePOVRadiusMultMedium:Pathfinding, 1.500000, 1.500000, 1.500000, INI fPOVSmootherLargeCreaturePOVRadiusMultLarge:Pathfinding, 2.000000, 2.000000, 2.000000, INI fPOVSmootherEdgeHelperNearDistance:Pathfinding, 0.050000, 0.050000, 0.050000, INI fPOVSmootherEdgeHelperFarDistance:Pathfinding, 1.000000, 1.000000, 1.000000, INI fPOVSmootherEdgeHelperNearCostFactor:Pathfinding, 10.000000, 10.000000, 10.000000, INI fPOVSmootherEdgeHelperFarCostFactor:Pathfinding, 1000.000000, 1000.000000, 1000.000000, INI bWarnIfPathSmoothingNavmeshCheckFails:Pathfinding, False, False, False, INI uPausableItemWaitingTimeoutMS:Pathfinding, 60000, 60000, 60000, INI bEnableArcSpline:Pathfinding, True, True, True, INI bAvoidActors:Pathfinding, True, True, True, INI bAvoidStaticObstacles:Pathfinding, True, True, True, INI fAvoidanceTimeWindowForMovingActors:Pathfinding, 5.000000, 5.000000, 5.000000, INI fAvoidanceTimeWindowForImmobileActors:Pathfinding, 2.000000, 2.000000, 2.000000, INI fAvoidanceTimeWindowForStaticObstacles:Pathfinding, 0.500000, 0.500000, 0.500000, INI fAvoidanceDistanceForActors:Pathfinding, 0.000000, 0.000000, 0.000000, INI fAvoidanceDistanceForStaticObstacles:Pathfinding, 0.000000, 0.000000, 0.000000, INI fTimeThresholdForUpdatingPathAfterAvoidingObstacles:Pathfinding, 1.000000, 1.000000, 1.000000, INI fTimeThresholdForFailingPathIfBeingBlockedByObstacles:Pathfinding, 5.000000, 5.000000, 5.000000, INI fAvoidanceSpeedRatioToBeConsideredBlocked:Pathfinding, 0.400000, 0.400000, 0.400000, INI bUseTweenedAnimations:Pathfinding, True, True, True, INI bInterpretTurnInPlaceRotationAsMovementMomentum:Movement, False, False, False, INI fShortPathRadiusMult:Pathfinding, 2.000000, 2.000000, 2.000000, INI fRotateTowardsPathThreshold:Pathfinding, 5.000000, 5.000000, 5.000000, INI fMaxDistFromPathRadiusMult:Pathfinding, 5.000000, 5.000000, 5.000000, INI fTeleportNodeAngleTolerance:Pathfinding, 5.000000, 5.000000, 5.000000, INI uiMaxFailedUpdatesWaitingForPath:Pathfinding, 60, 60, 60, INI fDistanceThresholdToBeConsideredAsFollowingPath:Pathfinding, 0.050000, 0.050000, 0.050000, INI fDistanceThresholdToBeConsideredLinearPath:Pathfinding, 0.500000, 0.500000, 0.500000, INI fDistanceThresholdToBeConsideredAwayFromPath:Pathfinding, 0.500000, 0.500000, 0.500000, INI fAngleThresholdToBeConsideredAwayFromPath:Pathfinding, 45.000000, 45.000000, 45.000000, INI fTimeWhileBeingAwayFromPathBeforeTryingPathUpdate:Pathfinding, 2.000000, 2.000000, 2.000000, INI fDistanceThresholdForTryingPathUpdate:Pathfinding, 0.500000, 0.500000, 0.500000, INI fAngleThresholdForTryingPathUpdate:Pathfinding, 5.000000, 5.000000, 5.000000, INI fMinimumDistanceAlongPathWhenTryingPathUpdate:Pathfinding, 4.000000, 4.000000, 4.000000, INI fMaximumDistanceAlongPathWhenTryingPathUpdate:Pathfinding, 10.000000, 10.000000, 10.000000, INI uMaximumAttemptsAtTryingPathUpdates:Pathfinding, 5, 5, 5, INI fAnticipationTimeForHeadingBackTowardPath:Pathfinding, 2.000000, 2.000000, 2.000000, INI fVelocityPercentageUsedToHeadBackToPath:Pathfinding, 0.100000, 0.100000, 0.100000, INI fAnticipationDistanceToHeadBackToPath:Pathfinding, 0.300000, 0.300000, 0.300000, INI bSlopesShouldImpactGroundVelocity:Pathfinding, False, False, False, INI fAvoidanceVelocityEaseInSmoothingFactor:Pathfinding, 0.800000, 0.800000, 0.800000, INI fAvoidanceVelocityEasOutSmoothingFactor:Pathfinding, 0.200000, 0.200000, 0.200000, INI fDirectionAlignmentWeightingFactor:Pathfinding, 6.000000, 6.000000, 6.000000, INI fAvoidanceDistanceRadiusMult:Pathfinding, 1.000000, 1.000000, 1.000000, INI fPathEndIdlePickLocationDistanceMult:Pathfinding, 2.000000, 2.000000, 2.000000, INI bShouldTurnBackToPathDuringFollow:Pathfinding, True, True, True, INI bShouldTryPathEndIdles:Pathfinding, True, True, True, INI fBackPedalAngle:Pathfinding, 160.000000, 160.000000, 160.000000, INI bDrawFlightAvoidanceDebug:Pathfinding, True, True, True, INI bDrawFlightGoalDebug:Pathfinding, True, True, True, INI fNavmeshBoundsMinTimeOfImpact:Pathfinding, 0.033300, 0.033300, 0.033300, INI fNavmeshBoundsActorRadiusMultiplier:Pathfinding, 1.000000, 1.000000, 1.000000, INI bStaticAvoidanceTriggerMovementBlocked:Pathfinding, False, False, False, INI fTotalTimeThreshold:Pathfinding, 1.000000, 1.000000, 1.000000, INI fTotalTimePadding:Pathfinding, 0.500000, 0.500000, 0.500000, INI fTotalDisplacementThresholdRadiusMult:Pathfinding, 0.660000, 0.660000, 0.660000, INI fAcceptableErrorRatio:Pathfinding, 0.900000, 0.900000, 0.900000, INI fDefaultAvoidNodeCost:Pathfinding, 1.500000, 1.500000, 1.500000, INI fDefaultStaticAvoidNodeRadius:Pathfinding, 0.457200, 0.457200, 0.457200, INI bUseActorAvoidance:Pathfinding, True, True, True, INI iMaxActorsToAvoid:Pathfinding, 10, 10, 10, INI fAvoidNodeRadiusAdd:Pathfinding, 0.157000, 0.157000, 0.157000, INI fAvoidNodeCost:Pathfinding, 1.000000, 1.000000, 1.000000, INI f3DBoundsAvoidNodeCost:Pathfinding, 100.000000, 100.000000, 100.000000, INI fMinAvoidanceRadius:Pathfinding, 3.658000, 3.658000, 3.658000, INI fAdditionalNormalizedSpeedAllowedForAvoidance:Pathfinding, 0.000000, 0.000000, 0.000000, INI fNormalizedSpeedMultiplierForAvoidance:Pathfinding, 1.100000, 1.100000, 1.100000, INI uMaximumSuccessivePathRebuildingAttemptsBeforeAddingDelay:Pathfinding, 20, 20, 20, INI fDelayBetweenSuccessivePathRebuildingAttempts:Pathfinding, 5.000000, 5.000000, 5.000000, INI bUseActorAvoidBox:Pathfinding, True, True, True, INI fDefaultAvoidBoxAvoidNodeRadius:Pathfinding, 0.457200, 0.457200, 0.457200, INI bAvoidBoxTriggersFailure:Pathfinding, False, False, False, INI fMaxDistanceToOpenDoor:Pathfinding, 2.143000, 2.143000, 2.143000, INI fDesiredWaitingDistanceFromDoors:Pathfinding, 1.750000, 1.750000, 1.750000, INI fDesiredWaitingDistanceFromDoorsStationary:Pathfinding, 3.500000, 3.500000, 3.500000, INI bContinueTweeingAfterTweenerEnd:Pathfinding, True, True, True, INI bDisableVectorDampening:Pathfinding, False, False, False, INI fMaxAngleToConsiderVectorsAlignedS:Pathfinding, 0.750000, 0.750000, 0.750000, INI fMaxAngleToConsiderFacingAndDirectionAligned:Pathfinding, 15.000000, 15.000000, 15.000000, INI fMaxAngleToCrossBlend:Pathfinding, 45.000000, 45.000000, 45.000000, INI bTweenToFullRotationSpeed:Pathfinding, False, False, False, INI bAttemptTurnToRunAnimations:Pathfinding, True, True, True, INI bAttemptMovementTransitionAnimations:Pathfinding, True, True, True, INI fDetachedFlightPathingStartDelay:Pathfinding, 2.000000, 2.000000, 2.000000, INI fDetachedFlightPathingDelay:Pathfinding, 4.000000, 4.000000, 4.000000, INI fPathToAnimLengthMaxMultiplier:Pathfinding, 2.000000, 2.000000, 2.000000, INI fMaxOffsetFromPathToIgnoreSqr:Pathfinding, 5.715000, 5.715000, 5.715000, INI fMaxPercentDesiredOrientationAngleToTween:Pathfinding, 1.000000, 1.000000, 1.000000, INI fMaxAcceptablePercentDesiredSpeed:Pathfinding, 2.000000, 2.000000, 2.000000, INI fMaxAcceptablePercentStartSpeed:Pathfinding, 2.000000, 2.000000, 2.000000, INI fWeightOfOrientationPercentageToTies:Pathfinding, 0.500000, 0.500000, 0.500000, INI fWeightOfMovementAnglePercentageToTies:Pathfinding, 0.300000, 0.300000, 0.300000, INI fWeightOfSpeedPercentageToTies:Pathfinding, 0.200000, 0.200000, 0.200000, INI fWrongRotationalDirectionAdditiveToTies:Pathfinding, 0.200000, 0.200000, 0.200000, INI fNavigationGridObstacleUpdateTime:Pathfinding, 0.250000, 0.250000, 0.250000, INI bDebugNavigationGridObstacles:Pathfinding, True, True, True, INI bWarnIfHighLevelSearchFails:Pathfinding, False, False, False, INI fMinimalUsePathingCost:Pathfinding, 409600.000000, 409600.000000, 409600.000000, INI fSameSpaceConnectionQuestTargetMultSC:Pathfinding, 1.250000, 1.250000, 1.250000, INI fSameSpaceConnectionMultSC:Pathfinding, 2.000000, 2.000000, 2.000000, INI fNonPreferredConnectionMultSC:Pathfinding, 3.000000, 3.000000, 3.000000, INI fPathingFaceTargetLenToSourcePadScale:Pathfinding, 1.250000, 1.250000, 1.250000, INI uMinimumNumberOfNavmeshesInTheExtendedSearchSpace:Pathfinding, 5, 5, 5, INI uMaximumNumberOfNavmeshesInTheExtendedSearchSpace:Pathfinding, 1000, 1000, 1000, INI uPathWidthValidationMethodology:Pathfinding, 1, 1, 1, INI bUseBorderVertexEdgeValidation:Pathfinding, True, True, True, INI fBorderVertexPOVMinValidationSqrDistance:Pathfinding, 3600.000000, 3600.000000, 3600.000000, INI bUseTangentSmoothing:Pathfinding, True, True, True, INI fCostForEnteringExtendedSearchSpaceMultiplier:Pathfinding, 10.000000, 10.000000, 10.000000, INI fCostForAdjacentNavmeshToSearchSpaceMultiplier:Pathfinding, 0.100000, 0.100000, 0.100000, INI bUseStraightLineCheckFirst:Pathfinding, True, True, True, INI bCreateDebugInfo:Pathfinding, False, False, False, INI bUseRayCasts:Pathfinding, True, True, True, INI uiSmallNavmeshInfoPathSC:Pathfinding, 3, 3, 3, INI bUsePathSmoothing:Pathfinding, True, True, True, INI fMaxFitnessMultiplier:Pathfinding, 2.000000, 2.000000, 2.000000, INI fPathingLargeActorRadius:Pathfinding, 1.143000, 1.143000, 1.143000, INI fPreferredTriangleMultiplier:Pathfinding, 0.010000, 0.010000, 0.010000, INI fAvoidPreferredTriangleMultiplier:Pathfinding, 3.000000, 3.000000, 3.000000, INI fAvoidPreferredTriangleCrossingMultiplier:Pathfinding, 10.000000, 10.000000, 10.000000, INI fWaterTriangleCostMultiplier:Pathfinding, 4.000000, 4.000000, 4.000000, INI fWaterTriangleCrossingCostMultiplier:Pathfinding, 5.000000, 5.000000, 5.000000, INI fHighCostTriangleMultiplierSC:Pathfinding, 100.000000, 100.000000, 100.000000, INI fNavmeshTriangleLocationCenterOffsetMult:Pathfinding, 0.020000, 0.020000, 0.020000, INI fMinimumLengthToConsiderPartOfPathAsPreferred:Pathfinding, 0.000000, 0.000000, 0.000000, INI fMinimumLengthToConsiderPartOfPathAsHighCost:Pathfinding, 0.000000, 0.000000, 0.000000, INI fNavigationGridFindSectorHeightOffsetMin:Pathfinding, 1.500000, 1.500000, 1.500000, INI fNavigationGridFindSectorHeightOffsetMax:Pathfinding, 0.500000, 0.500000, 0.500000, INI fNavigationGridSectorHeight:Pathfinding, 2.000000, 2.000000, 2.000000, INI fNavigationGridDebugGeometrySectorHeight:Pathfinding, 0.250000, 0.250000, 0.250000, INI bDebugNavigationGridSectors:Pathfinding, True, True, True, INI bDebugNavigationGridText:Pathfinding, False, False, False, INI fTweeningMaxPercentSpeedDelta:Pathfinding, 0.200000, 0.200000, 0.200000, INI iMaxAvoidBoxCheckPerFrame:Pathfinding, 2, 2, 2, INI iMaxObstacleBuildPerFrame:Pathfinding, 1, 1, 1, INI fDropDownLedgeMaxXYJumpDistance:Pathfinding, 2.143000, 2.143000, 2.143000, INI fFlightPathFaceTargetDistScale:Pathfinding, 1.500000, 1.500000, 1.500000, INI fFlightSpeedGain:Pathfinding, 0.030000, 0.030000, 0.030000, INI fFlightTweenGain:Pathfinding, 0.100000, 0.100000, 0.100000, INI fFlightDistToStopGoalForEaseIn:Pathfinding, 5.715000, 5.715000, 5.715000, INI fFlightStopGoalEaseInScale:Pathfinding, 0.100000, 0.100000, 0.100000, INI fFlightStopGoalEaseInGain:Pathfinding, 0.100000, 0.100000, 0.100000, INI fFlightBankScale:Pathfinding, 1.000000, 1.000000, 1.000000, INI fAngleGainSpeedMinScale:Pathfinding, 0.750000, 0.750000, 0.750000, INI fAngleGainRotationSpeedMinScale:Pathfinding, 0.500000, 0.500000, 0.500000, INI fMaxDistanceFromNavmeshMult:Pathfinding, 0.250000, 0.250000, 0.250000, INI fSmoothingStepHeight:Pathfinding, 0.357000, 0.357000, 0.357000, INI bValidateChanges:NavMesh, False, False, False, INI iDefaultRetryCount:Pathfinding, 3, 3, 3, INI fDefaultPreferredFactor:Pathfinding, 0.500000, 0.500000, 0.500000, INI fDefaultHighCostPathFactorC:Pathfinding, 100.000000, 100.000000, 100.000000, INI fDefaultTangentSmoothingFactor:Pathfinding, 1.000000, 1.000000, 1.000000, INI uPathingRestrictionsMaxDisplayedAvoidNodes:Debug, 100, 100, 100, INI fHopDesiredJumpHeightMultMin:Pathfinding, 0.500000, 0.500000, 0.500000, INI fHopDesiredJumpHeightMultMax:Pathfinding, 1.000000, 1.000000, 1.000000, INI fHopMinimumJumpHeightMult:Pathfinding, 0.330000, 0.330000, 0.330000, INI fHopNextSegmentMaxAngle:Pathfinding, 15.000000, 15.000000, 15.000000, INI fHopMaxJumpHeightSpeedMult:Pathfinding, 2.000000, 2.000000, 2.000000, INI fHopJumpDelayTimeMin:Pathfinding, 0.150000, 0.150000, 0.150000, INI fHopJumpDelayTimeMax:Pathfinding, 0.330000, 0.330000, 0.330000, INI fMovementAlignmentWeightForMoveStarts:Animation, 1.000000, 1.000000, 1.000000, INI fHeadingAlignmentWeightForMoveStarts:Animation, 1.000000, 1.000000, 1.000000, INI fMotionScalingWeightForMoveStarts:Animation, 0.500000, 0.500000, 0.500000, INI fAngleThresholdForAcceptableFootSliding:Animation, 45.000000, 45.000000, 45.000000, INI bRampOutOfTurnInPlaceMoveStartAfterRotation:Animation, True, True, True, INI bValidateAddResourceDependency:General, False, False, False, INI bEnableMatlockScreenShot:Debug, False, False, False, INI bUseLowCompressionCATScan:General, True, True, True, INI uiNumFlushReleaseFrames:Textures, 5, 5, 5, INI bEnableDirectTextureLoading:Textures, True, True, True, INI bUsePRTIfSupported:Textures, True, True, True, INI bRejectTextureUpgrades:Textures, False, False, False, INI fTextureProcessTime:Textures, 2.000000, 2.000000, 2.000000, INI bDebugLayerWarningsCauseCrash:General, True, True, True, INI fShadowSamplerBiasSpotMin:Display, 0.000100, 0.000100, 0.000100, INI fShadowSamplerBiasSpotMax:Display, 0.000300, 0.000300, 0.000300, INI fShadowBiasSpotMaxHypotenuse:Display, 100.000000, 100.000000, 100.000000, INI bIgnoreGPUBudget:Textures, False, False, False, INI uiMinimumFreeBudget:Textures, 128, 128, 128, INI uiUnderBudgetThresholdV2:Textures, 512, 512, 512, INI bEnableMeshLODStreaming:LOD, True, True, True, INI bEnableTextureLODStreaming:LOD, True, True, True, INI bEnableMemoryPosturing:LOD, False, False, False, INI uiMinimumFreeBudgetLowC:LOD, 32, 32, 32, INI uiMinimumFreeBudgetMediumC:LOD, 64, 64, 64, INI uiMinimumFreeBudgetHighC:LOD, 128, 128, 128, INI uiEstimatedCellMemoryCostC:LOD, 100, 100, 100, INI uiEstimatedLoadingScreenMemoryCostC:LOD, 100, 100, 100, INI fLODDegradeDistance3:LOD, 100.000000, 100.000000, 100.000000, INI fLODDegradeDistance2:LOD, 50.000000, 50.000000, 50.000000, INI fLODDegradeDistance1:LOD, 25.000000, 25.000000, 25.000000, INI fLODDegradeDistance0:LOD, 12.500000, 12.500000, 12.500000, INI fMeshLODScreenSizePercentStreamingBias:LOD, 0.050000, 0.050000, 0.050000, INI bStarfieldEnabled:Display, True, True, True, INI bAllowAsyncSceneSetup:Display, True, True, True, INI fBendResponseLumberyard:Vegetation, 0.250000, 0.250000, 0.250000, INI fMaxBendingLumberyard:Vegetation, 2.000000, 2.000000, 2.000000, INI fWaveParallelLumberyard:Vegetation, 0.008000, 0.008000, 0.008000, INI fWaveTransverseLumberyard:Vegetation, 0.002000, 0.002000, 0.002000, INI fUnitsAdjustLumberyard:Vegetation, 0.300000, 0.300000, 0.300000, INI fGlobalHeightInverseLumberyard:Vegetation, 0.075000, 0.075000, 0.075000, INI bUseReflectionLODFilter:Display, True, True, True, INI bEnableCloudShadows:Display, True, True, True, INI fGlobalDirtLayerSkyOcclusionFilteringRadius:Display, 0.450000, 0.450000, 0.450000, INI fVegetationAnimationFadeDistance:Display, 50.000000, 50.000000, 50.000000, INI fWetnessOcclusionFilterRadius:Display, 1.500000, 1.500000, 1.500000, INI fTerrainNormalAmpMult:Display, 1.000000, 1.000000, 1.000000, INI aLightInfluenceVisualizationColor:Display, "25,255,0,0", "25,255,0,0", "25,255,0,0", INI fMaxEmissiveEV100Offset:Display, 9.000000, 9.000000, 9.000000, INI bVertexBuffersAlwaysHostWriteable:Display, False, False, False, INI bRebuildMeshletCullingData:Debug, False, False, False, INI bInitializeMissingCullingData:Debug, False, False, False, INI uMaxMeshInitializationPerFrame:Display, 1048576, 1048576, 1048576, INI bReducedLatencyStorageSync:General, True, True, True, INI fMinRenderResolutionScaleFactor:Display, 0.500000, 0.500000, 0.500000, INI fMinDynamicResolutionScale:Display, 0.750000, 0.750000, 0.750000, INI uDynamicResolutionSteps:Display, 8, 8, 8, INI uDynamicResolutionDropFrames:Display, 5, 5, 5, INI uDynamicResolutionRaiseFrames:Display, 15, 15, 15, INI fThresholdBeforeVRRBracketRefresh:Display, 0.750000, 0.750000, 0.750000, INI fDynamicResolutionCpuGpuTimeSimilarityThresholdMilliseconds:Display, 1.000000, 1.000000, 1.000000, INI bEnableVariableRateShading:Display, True, True, True, INI bEnableTiledLightingVariableRateShading:Display, True, True, True, INI bCapBLASUpdatesPerFrame:Display, True, True, True, INI iMaxBLASUpdateSize:Display, 250, 250, 250, INI fAccelerationStructureMinModelRadius:Display, 1.000000, 1.000000, 1.000000, INI bAccelerationStructureIgnoreExclusionFlag:Display, False, False, False, INI bUseMeshDecalsInRaytracing:Display, True, True, True, INI bCompactBLAS:Display, True, True, True, INI bClampDirectionalShadowsPitch:Shadows, False, False, False, INI fDirectionalShadowsMaxPitchAngleDegrees:Shadows, -20.000000, -20.000000, -20.000000, INI uParallelShadowDataUpdateThreshold:Shadows, 300, 300, 300, INI bTerrainEnableMIMBlocks1:Terrain, True, True, True, INI iTerrainDrawCallEnabled:Terrain, -1, -1, -1, INI bTerrainVRSEnabled:Performance, True, True, True, INI bPushTessellationForward:Terrain, True, True, True, INI fPushTessellationDistance:Terrain, 6.500000, 6.500000, 6.500000, INI fTerrainShadowBlendRange:Terrain, 1.000000, 1.000000, 1.000000, INI fTerrainShadowBias:Terrain, 0.200000, 0.200000, 0.200000, INI fTerrainShadowOccluderBias:Terrain, 5.000000, 5.000000, 5.000000, INI fTerrainShadowCrossfadeBegin:Terrain, 0.850000, 0.850000, 0.850000, INI fTerrainShadowCrossfadeEnd:Terrain, 0.900000, 0.900000, 0.900000, INI bAlignTerrainShadowClipmapWithLight:Terrain, True, True, True, INI uTerrainShadowClipmapMask:Terrain, 21, 21, 21, INI uTextureRatioDensityTarget:Debug, 1024, 1024, 1024, INI fTextureRatioDensityOffsetMultiplier:Debug, 2.000000, 2.000000, 2.000000, INI bShowLightingHeatmap:Display, False, False, False, INI fCharacterAlbedoMultiplier:Display, 1.000000, 1.000000, 1.000000, INI bUseIdTechTileBinning:Display, True, True, True, INI bUseClusteredProbes:Display, True, True, True, INI bUseIdTechCoarseShadowTesting:Display, True, True, True, INI bUseIdTechFineShadowTesting:Display, True, True, True, INI bUseIdTechFineClusterIntersection:Display, True, True, True, INI fClusteredLightingNearZ:Display, 2.000000, 2.000000, 2.000000, INI fClusteredLightingFarZ:Display, 512.000000, 512.000000, 512.000000, INI fGlobalReflectionProbeHeight:Display, 100.000000, 100.000000, 100.000000, INI fWaterReflectionProbeHeight:Display, 2.000000, 2.000000, 2.000000, INI fWaterReflectionTransitionSpeed:Display, 50.000000, 50.000000, 50.000000, INI fWaterReflectionProbeDistance:Display, 10.000000, 10.000000, 10.000000, INI fExteriorReflectionProbesHeight:Display, 15.000000, 15.000000, 15.000000, INI fWaterExteriorReflectionProbesHeight:Display, 0.500000, 0.500000, 0.500000, INI fFallbackDiffuseIntensityScale:Display, 1.000000, 1.000000, 1.000000, INI fFallbackSpecularIntensityScale:Display, 1.000000, 1.000000, 1.000000, INI fIndirectLightCullingInflateFactor:Display, 1.200000, 1.200000, 1.200000, INI bIndirectLightCullingInflateFactor:Display, False, False, False, INI fIndirectSpecularOcclusionAmbientOcclusionContribution:Display, 0.960000, 0.960000, 0.960000, INI fIndirectSpecularOcclusionSkyOcclusionContribution:Display, 0.750000, 0.750000, 0.750000, INI fIndirectSpecularOcclusionSkyOcclusionWaterContribution:Display, 0.750000, 0.750000, 0.750000, INI bUseGlobalReflectionAtCameraPosition:Display, False, False, False, INI bEnableExteriorReflectionProbes:Display, True, True, True, INI bEnableIndirectVegetationHack:Display, True, True, True, INI bForceUseRPISVolumeCriteriaInExterior:Display, False, False, False, INI fReflectionProbeImageSpaceBorderFadeDistance:Display, 0.020000, 0.020000, 0.020000, INI bOverrideReflectionProbeImageSpaceBorderFadeDistance:Display, False, False, False, INI bDebugDisplayInteriors:Display, False, False, False, INI fFallbackDiffuseInteriorSkyOcclusionIntensity:Display, 0.400000, 0.400000, 0.400000, INI fFallbackDiffuseInteriorSkyOcclusionShoulder:Display, 0.950000, 0.950000, 0.950000, INI fFallbackDiffuseInteriorSkyOcclusionDirectionalStrength:Display, 0.020000, 0.020000, 0.020000, INI fFallbackDiffuseInteriorSkyOcclusionAverageStrength:Display, 0.300000, 0.300000, 0.300000, INI fFallbackDiffuseInteriorSkyOcclusionDirectionality:Display, 0.100000, 0.100000, 0.100000, INI bSkyOcclusionOverhangEnabled:Display, True, True, True, INI fSkyOcclusionOverhangRadius:Display, 10.000000, 10.000000, 10.000000, INI fSkyOcclusionIndirectDiffuseIntensity:Display, 0.900000, 0.900000, 0.900000, INI fSkyOcclusionOverhangDepthLimit:Display, 30.000000, 30.000000, 30.000000, INI fSkyOcclusionOverhangDepthLimitIntensity:Display, 0.200000, 0.200000, 0.200000, INI fSkyOcclusionOverhangSoftness:Display, 0.002000, 0.002000, 0.002000, INI fSkyOcclusionOverhangBias:Display, 0.002000, 0.002000, 0.002000, INI fIndirectEncodingEV100:Display, 3.000000, 3.000000, 3.000000, INI fSkyHistogramMinEV100:Display, -10.000000, -10.000000, -10.000000, INI fSkyHistogramMaxEV100:Display, 10.000000, 10.000000, 10.000000, INI bUseISVolumesForInteriorCriteria:Display, True, True, True, INI bForceEnableISVolumeInteriorCriteriaInSpace:Display, False, False, False, INI bForceDisableISVolumeInteriorCriteriaInSpace:Display, False, False, False, INI fBaseRayLength:ContactShadows, 0.070000, 0.070000, 0.070000, INI fRayBias:ContactShadows, 0.010000, 0.010000, 0.010000, INI fTerrainNormalRayBias:ContactShadows, 0.030000, 0.030000, 0.030000, INI fThicknessScale:ContactShadows, 2.000000, 2.000000, 2.000000, INI fBackfaceShadowIntensity:ContactShadows, 0.800000, 0.800000, 0.800000, INI fThickness:ContactShadows, 0.009000, 0.009000, 0.009000, INI fProximityLimit:ContactShadows, 0.060000, 0.060000, 0.060000, INI fDistanceFadeStart:ContactShadows, 5000.000000, 5000.000000, 5000.000000, INI fDistanceFadeLength:ContactShadows, 50.000000, 50.000000, 50.000000, INI fMinLightRadius:ContactShadows, 1.500000, 1.500000, 1.500000, INI fContactShadowsOffsetNoiseScale:ContactShadows, 0.125000, 0.125000, 0.125000, INI fBlurDepthCutoff:ContactShadows, 0.100000, 0.100000, 0.100000, INI bBlurGaussian:ContactShadows, False, False, False, INI fBorderPercent:ContactShadows, 0.000000, 0.000000, 0.000000, INI fBorderFadePercent:ContactShadows, 1.250000, 1.250000, 1.250000, INI fHairContactShadowsBaseRayLength:Display, 0.191000, 0.191000, 0.191000, INI fHairContactShadowsRayBias:Display, 0.053000, 0.053000, 0.053000, INI fHairContactShadowsThicknessScale:Display, 2.000000, 2.000000, 2.000000, INI fHairContactShadowsOffsetNoiseScale:Display, 0.100000, 0.100000, 0.100000, INI uMeshLODDBBias:LOD, 0, 0, 0, INI uMeshLODInitialLoadLevel:LOD, 3, 3, 3, INI bVerboseChargenMorphsCreation:Morph, False, False, False, INI bChargenMorphLODsEnabled:Morph, True, True, True, INI bEnableWaterDisplacement:Display, True, True, True, INI fWaterDisplacementSimulationScale:Water, 36.000000, 36.000000, 36.000000, INI fWaterDisplacementBlendStrength:Water, 7.500000, 7.500000, 7.500000, INI fRegularRippleSize:Water, 0.330000, 0.330000, 0.330000, INI fRegularRippleMaxScale:Water, 1.000000, 1.000000, 1.000000, INI fRegularRippleMinHeight:Water, 0.750000, 0.750000, 0.750000, INI fRegularRippleMaxHeight:Water, 1.000000, 1.000000, 1.000000, INI fProjectileRippleMinHeight:Water, 0.500000, 0.500000, 0.500000, INI fProjectileRippleMaxHeight:Water, 1.000000, 1.000000, 1.000000, INI fWadingRippleSize:Water, 0.320000, 0.320000, 0.320000, INI fTreadRippleDelay:Water, 0.400000, 0.400000, 0.400000, INI fTreadRippleDelayDeviation:Water, 0.100000, 0.100000, 0.100000, INI fNormalsDampeningExponent:Water, 1.200000, 1.200000, 1.200000, INI fRippleNormalsScale:Water, 0.400000, 0.400000, 0.400000, INI fRippleMaxNormalsDistance:Water, 0.250000, 0.250000, 0.250000, INI fRippleOffsetScale:Water, 0.200000, 0.200000, 0.200000, INI fTreadingWaterRippleOffsetScale:Water, 0.500000, 0.500000, 0.500000, INI fRippleHeightMin:Water, 0.750000, 0.750000, 0.750000, INI fRippleHeightMax:Water, 1.000000, 1.000000, 1.000000, INI iMovementRippleCount:Water, 2, 2, 2, INI fMovementRippleOffsetSizeX:Water, 0.300000, 0.300000, 0.300000, INI fMovementRippleOffsetSizeY:Water, 0.300000, 0.300000, 0.300000, INI fMovementRippleOffsetCenterX:Water, 0.300000, 0.300000, 0.300000, INI fMovementRippleOffsetCenterY:Water, 0.000000, 0.000000, 0.000000, INI fMovementRippleMinHeight:Water, 0.485000, 0.485000, 0.485000, INI fMovementRippleMaxHeight:Water, 0.600000, 0.600000, 0.600000, INI fHairColorAOSaturation:SAO, 0.250000, 0.250000, 0.250000, INI fSkinColorAOSaturation:SAO, 0.800000, 0.800000, 0.800000, INI fSAOMovementScale:SAO, 100.000000, 100.000000, 100.000000, INI bSAOTemporalFiltering:SAO, True, True, True, INI fTemporalCoeffValueMinValue:SAO, 0.000000, 0.000000, 0.000000, INI fSAOTemporalScale:SAO, 50.000000, 50.000000, 50.000000, INI fTemporalLifespanResetThreshold:SAO, 0.100000, 0.100000, 0.100000, INI fGTAOMinValue:SAO, 0.100000, 0.100000, 0.100000, INI fGTAOTemporalBlend:SAO, 0.100000, 0.100000, 0.100000, INI fGTAODepthBias:SAO, 0.000005, 0.000005, 0.000005, INI fGTAOSliceBlueNoiseScale:SAO, 1.000000, 1.000000, 1.000000, INI fGTAOStepNoiseScale:SAO, 1.000000, 1.000000, 1.000000, INI fGTAOBetaThicknessCorrection:SAO, 0.050000, 0.050000, 0.050000, INI fGTAOMinAttenuationDistance:SAO, 0.000000, 0.000000, 0.000000, INI iHairOcclusionStepCount:SAO, 4, 4, 4, INI fHairOcclusionStepSize:SAO, 0.020000, 0.020000, 0.020000, INI fHairOcclusionScale:SAO, 0.500000, 0.500000, 0.500000, INI fHairOcclusionTemporalBlend:SAO, 0.100000, 0.100000, 0.100000, INI fGTAODenoiseDiagWeight:SAO, 0.425000, 0.425000, 0.425000, INI fGTAODenoiseBaseBlurAmount:SAO, 0.500000, 0.500000, 0.500000, INI fGTAODenoiseLeaksThreshold:SAO, 2.500000, 2.500000, 2.500000, INI fGTAODenoiseLeakStrength:SAO, 0.500000, 0.500000, 0.500000, INI fDistantAOMidDistanceMeters:SAO, 30.000000, 30.000000, 30.000000, INI fDistantAOMidBlendDistanceMeters:SAO, 25.000000, 25.000000, 25.000000, INI fDistantAOFarDistanceMeters:SAO, 110.000000, 110.000000, 110.000000, INI fDistantAOFarBlendDistanceMeters:SAO, 80.000000, 80.000000, 80.000000, INI iReflectionProbesMaxCapturesPerFrame:Display, 1, 1, 1, INI uReflectionProbesMaxSkyCapturesPerFrame:Display, 1, 1, 1, INI bReflectionProbesUseFrustumCulling:Display, True, True, True, INI bReflectionProbesUseGPUOcclusionCulling:Display, True, True, True, INI iReflectionProbeGPUOcclusionCullingRecentFramesThreshold:Display, 3, 3, 3, INI fReflectionProbesMaxDistanceForScore:Display, 30000.000000, 30000.000000, 30000.000000, INI fReflectionProbesOcclusionCulledPenaltyNormalized:Display, 0.500000, 0.500000, 0.500000, INI fReflectionProbesIgnoredPenaltyNormalized:Display, 0.250000, 0.250000, 0.250000, INI uReflectionProbesShadowMapResolution:Shadows, 128, 128, 128, INI uNbFadeOutReflectionProbes:Display, 8, 8, 8, INI uMinNbCapturesBeforeFadeOut:Display, 1, 1, 1, INI uParticleLightingMaxParticleCountLevel1_Low:Display, 1000, 1000, 1000, INI uParticleLightingMaxParticleCountLevel1_Med:Display, 2000, 2000, 2000, INI uParticleLightingMaxParticleCountLevel1_High:Display, 3000, 3000, 3000, INI uParticleLightingMaxParticleCountLevel2_Low:Display, 200, 200, 200, INI uParticleLightingMaxParticleCountLevel2_Med:Display, 2000, 2000, 2000, INI uParticleLightingMaxParticleCountLevel2_High:Display, 3000, 3000, 3000, INI uParticleLightingMaxParticleCountLevel3_Low:Display, 0, 0, 0, INI uParticleLightingMaxParticleCountLevel3_Med:Display, 200, 200, 200, INI uParticleLightingMaxParticleCountLevel3_High:Display, 300, 300, 300, INI bUseParticleLightingAtlas:Display, True, True, True, INI bParticleLightingAtlasForceLevel:Display, False, False, False, INI bParticleLightingClearAtlas:Display, False, False, False, INI iParticleLightingAtlasLevelToUse:Display, 0, 0, 0, INI uParticleLightingAtlasSamplingMethod:Display, 1, 1, 1, INI bVolumetricLightingUseWeatherSettings:Display, True, True, True, INI fVolumetricLightingSampleRepartitionPower:Display, 2.000000, 2.000000, 2.000000, INI fVolumetricLightingIntensity:Display, 1.000000, 1.000000, 1.000000, INI bVolumetricLightingEnableNearSpatialFiltering:Display, True, True, True, INI fVolumetricLightingNearSpatialFilteringBlurSpread:Display, 1.000000, 1.000000, 1.000000, INI uVolumetricLightingTargetExtensionSize:Display, 2, 2, 2, INI bVolumetricLightingEnableScatteringVolume:Display, True, True, True, INI bVolumetricLightingUseAreaLights:Display, False, False, False, INI bVolumetricLigthingUseLightGobos:Display, True, True, True, INI bVolumetricLightingUseDistanceCulling:Display, True, True, True, INI bVolumetricLightingUseOcclusionCulling:Display, True, True, True, INI iVolumetricLightingDistantScatteringSampleCount:Display, 40, 40, 40, INI fVolumetricLightingDistantTemporalBlendFactor:Display, 0.800000, 0.800000, 0.800000, INI bVolumetricLightingEnableDistantScattering:Display, True, True, True, INI fVolumetricLightingRaymarchingStep:Display, 8.000000, 8.000000, 8.000000, INI fVolumetricLightingRaymarchingStepIncrement:Display, 1.060000, 1.060000, 1.060000, INI fVolumetricLightingRaymarchingLongraysStepIncrement:Display, 1.250000, 1.250000, 1.250000, INI fVolumetricLightingRaymarchingBlueNoiseStrength:Display, 0.400000, 0.400000, 0.400000, INI fVolumetricLightingDistantScatteringInversionRatio:Display, 0.640000, 0.640000, 0.640000, INI fVolumetricLightingFallbackInteriorSkyOcclusion:Display, 1.000000, 1.000000, 1.000000, INI fVolumetricLightingFallbackExteriorSkyOcclusion:Display, 1.000000, 1.000000, 1.000000, INI bVolumetricLigthingInLiteBrite:Display, False, False, False, INI uraVolumetricLightingTemporalFrameCount:Display, 7, 7, 7, INI fVolumetricLightingNearTemporalBlendFactor:Display, 0.950000, 0.950000, 0.950000, INI fStaticSpotDepthBias:Shadows, 35.000000, 35.000000, 35.000000, INI fDynamicSpotDepthBias:Shadows, 20.000000, 20.000000, 20.000000, INI fSpotNormalBias:Shadows, 2.000000, 2.000000, 2.000000, INI fSmallSpotLightNormalBias:Shadows, 0.200000, 0.200000, 0.200000, INI uShadowMaskTileResolution:Shadows, 32, 32, 32, INI bUseDynamicShadowMask:Shadows, True, True, True, INI bShadowKernelUseFixedRadius:Shadows, False, False, False, INI uShadowKernelResolution:Shadows, 512, 512, 512, INI fMaxShadowDistance:Shadows, 120000.000000, 120000.000000, 120000.000000, INI fDirShadowFrustumZDistance:Shadows, 800.000000, 800.000000, 800.000000, INI bStarMapGravityWavesEnableNoise:StarMap, False, False, False, INI bScaleformEnabled:Interface, True, True, True, INI fDebugFontSize:Interface, 13.000000, 13.000000, 13.000000, INI bRenderDistantAtmospheres:Display, True, True, True, INI uDistantAtmosphereRaymarchSteps:Display, 15, 15, 15, INI uDistantAtmosphereDensitySize:Display, 128, 128, 128, INI uDistantAtmosphereMultiscatteringUDim:Display, 16, 16, 16, INI uDistantAtmosphereMultiscatteringVDim:Display, 32, 32, 32, INI uDistantAtmosphereMultiscatteringWDim:Display, 4, 4, 4, INI uDistantAtmosphereMultiscatteringQDim:Display, 4, 4, 4, INI fSunScale:Display, 1.000000, 1.000000, 1.000000, INI fDistantAtmosphereMiePhaseExponentScale:Display, 0.430000, 0.430000, 0.430000, INI fDistantAtmosphereOITSampleDepthBias:Display, -0.050000, -0.050000, -0.050000, INI bLayeredMaterialAllSamplersForceUseAnisotropic:Display, False, False, False, INI fMeshLODFadeScreenSizePercent:LOD, 0.200000, 0.200000, 0.200000, INI fMeshLODScreenSize0:LOD, 0.200000, 0.200000, 0.200000, INI fMeshLODScreenSize1:LOD, 0.100000, 0.100000, 0.100000, INI fMeshLODScreenSize2:LOD, 0.050000, 0.050000, 0.050000, INI fMeshLODScreenSize3:LOD, 0.025000, 0.025000, 0.025000, INI fLuminanceHistogramMinEV100:Display, -4.000000, -4.000000, -4.000000, INI fLuminanceHistogramMaxEV100:Display, 17.000000, 17.000000, 17.000000, INI fLuminanceHistogramVisualizeViewportProportion:Display, 0.500000, 0.500000, 0.500000, INI fGlobalMiddleGray:Display, 0.180000, 0.180000, 0.180000, INI bClampAutoExposure:Display, True, True, True, INI bDisplayHistogramVisualization:Display, False, False, False, INI bDisplayHistogramVisualizationIgnored:Display, False, False, False, INI bAlwaysInstantEyeAdapt:Display, False, False, False, INI fDefaultExposureValue:Display, 0.000000, 0.000000, 0.000000, INI bHDRColorGradingLUT:Display, False, False, False, INI fBrightPassThreshold:Display, 0.000000, 0.000000, 0.000000, INI bEnableNewBloom:Display, True, True, True, INI fNewBloomAmountScale:Display, 0.280000, 0.280000, 0.280000, INI fBloomUpsampleBlendFactor:Display, 0.480000, 0.480000, 0.480000, INI iBloomDebugMaxMips:Display, 10, 10, 10, INI fBloomGaussianKernelPower:Display, 1.600000, 1.600000, 1.600000, INI fBloomGaussianKernelMinScale:Display, 0.400000, 0.400000, 0.400000, INI fLegacyBloomAmountScale:Display, 1.000000, 1.000000, 1.000000, INI fMipBiasOffset:Display, 0.000000, 0.000000, 0.000000, INI bMipBiasEnabled:Display, True, True, True, INI fDiffuseProbeMaxLightDistance_LowSpec:Display, 12.000000, 12.000000, 12.000000, INI fDiffuseProbeMaxLightDistance_MidSpec:Display, 24.000000, 24.000000, 24.000000, INI bDiffuseProbeSampleEmissive:Display, True, True, True, INI bDiffuseProbeVolumeBlendWeight:Display, False, False, False, INI bDiffuseProbeUseLayerTint:Display, True, True, True, INI fDiffuseProbeLightCullingScale:Display, 1.050000, 1.050000, 1.050000, INI bEnableMomentBasedOIT:Display, True, True, True, INI fConstantMomentBias:MomentBasedOIT, 0.000000, 0.000000, 0.000000, INI fDepthMomentBias:MomentBasedOIT, 0.000000, 0.000000, 0.000000, INI fOverestimation:MomentBasedOIT, 0.020000, 0.020000, 0.020000, INI fParticlesOverestimation:MomentBasedOIT, 0.050000, 0.050000, 0.050000, INI fCompositeOverestimation:MomentBasedOIT, 0.200000, 0.200000, 0.200000, INI fCompositeTransmittanceThreshold:MomentBasedOIT, 0.368000, 0.368000, 0.368000, INI fMaxDepth:MomentBasedOIT, 5000.000000, 5000.000000, 5000.000000, INI fDepthSplitPoint:MomentBasedOIT, 4500.000000, 4500.000000, 4500.000000, INI fLocalTransmittanceThreshold:MomentBasedOIT, 0.007843, 0.007843, 0.007843, INI fTotalTransmittanceThreshold:MomentBasedOIT, 0.501961, 0.501961, 0.501961, INI bEnableRenderdoc:General, False, False, False, INI bCREnableGPUValidation:General, False, False, False, INI bDynamicResidency:Textures, False, False, False, INI uiDynResMinimumSize:Textures, 65536, 65536, 65536, INI uiMinimumTextureGPUSize:Textures, 65536, 65536, 65536, INI bCacheStagingBuffer:Textures, False, False, False, INI iMaxCBVSRVUAVPersistentDescriptors:Display, 32768, 32768, 32768, INI iMaxCBVSRVUAVTransientDescriptors:Display, 49152, 49152, 49152, INI iCBVSRVUAVTransientDescriptorPageSize:Display, 64, 64, 64, INI iMaxSamplerPersistentDescriptors:Display, 128, 128, 128, INI iMaxSamplerTransientDescriptors:Display, 1920, 1920, 1920, INI iSamplerTransientDescriptorPageSize:Display, 16, 16, 16, INI iMaxCBVSRVUAVCpuDescriptors:Display, 81920, 81920, 81920, INI iMaxSamplerCpuDescriptors:Display, 64, 64, 64, INI iMaxRTVCpuDescriptors:Display, 16384, 16384, 16384, INI iMaxDSVCpuDescriptors:Display, 2048, 2048, 2048, INI bEnableLiveShaderDebug:Display, False, False, False, INI bEnablePipelineSerialization:Display, True, True, True, INI uFrameHz:Display, 30, 30, 30, INI bEnable40PlusHzOnLockhart:Display, False, False, False, INI uTransientBufferAllocatorSizeInBytes:Display, 100663296, 100663296, 100663296, INI bEnableDebugLayer:Display, False, False, False, INI bEnableDRED:Display, False, False, False, INI bCheckpointIncludeVerboseOutput:Display, False, False, False, INI bEnableMultiFrameAsyncCompute:Display, False, False, False, INI bSkipDriverOutOfDateCheck:Display, False, False, False, INI iDriverOutOfDateCheckDaysCount:Display, 180, 180, 180, INI bEnableSynchronizedCommandQueueValidation:General, False, False, False, INI bEnableMultithreadedPipelineGeneration:Display, True, True, True, INI uNumPipelineGenerationThreads:Display, 16, 16, 16, INI bDisableCRMorphSystem:General, False, False, False, INI uPrepareDecalRenderingParallelStepSize:Display, 512, 512, 512, INI fDistantViewBlendStart:Terrain, 150.000000, 150.000000, 150.000000, INI fDistantViewBlendRange:Terrain, 100.000000, 100.000000, 100.000000, INI uSkinnedMorphVertexBudget:Skinning, 2796202, 2796202, 2796202, INI bPerformanceMorphsEnabled:Skinning, True, True, True, INI uMaxPerformanceMorphPerFrame:Skinning, 256, 256, 256, INI fTLASBuildEventMinDistance:Display, 200.000000, 200.000000, 200.000000, INI fGridPercentageConvergence:Display, 0.950000, 0.950000, 0.950000, INI bAlwaysCaptureGpuStats:Display, False, False, False, INI bDumpResourcePool:RenderGraph, False, False, False, INI bDumpExecutionQueue:RenderGraph, False, False, False, INI bDumpResourceUsage:RenderGraph, False, False, False, INI iGPUDebugMaxLines:Display, 4096, 4096, 4096, INI iGPUDebugMaxPrintfCommands:Display, 2048, 2048, 2048, INI iGPUDebugPrintfQueueSize:Display, 4096, 4096, 4096, INI iGPUDebugPrintfFontSize:Display, 12, 12, 12, INI bFSR2AliasRGMemory:FSR2, True, True, True, INI bFSR2MinimizeDoubleBuffers:FSR2, True, True, True, INI bOutputRaytracingShaderStats:Display, False, False, False, INI bMTREnabled:Display, True, True, True, INI uLodListSplitCount:Display, 1024, 1024, 1024, INI iMaxTextPerFrame:Display, 32, 32, 32, INI bTrackFrameAllocations:Display, False, False, False, INI fSkinningBufferHeadRoom:Skinning, 0.200000, 0.200000, 0.200000, INI uMaxSkinningPageCount:Skinning, 16, 16, 16, INI bUseShaderBuilder:Display, False, False, False, INI uShaderBuilderPort:Display, 6728, 6728, 6728, INI bShaderBuilderDebug:Display, False, False, False, INI bShaderBuilderDebugOpt:Display, False, False, False, INI bShaderBuilderEmbedDebug:Display, True, True, True, INI bShaderBuilderKeepReflection:Display, True, True, True, INI bShaderBuilderGeneratePDBFiles:Display, False, False, False, INI fShaderBuilderConnectionTimeoutSecs:Display, 0.005000, 0.005000, 0.005000, INI bPreloadAllShaders:IconGenerator, False, False, False, INI bShowShaderProgressOverlay:Display, False, False, False, INI fSkyCubemapAtmosphericScatteringIntensity:Display, 1.000000, 1.000000, 1.000000, INI bEnableSkyCubemapCelestialBodies:Display, True, True, True, INI uLensGlareBlurRuns:Display, 5, 5, 5, INI fLensGlareBlurBoost:Display, 1.500000, 1.500000, 1.500000, INI fLensGlareSobelSlope:Display, 0.500000, 0.500000, 0.500000, INI fLensGlareSunDirectionWeight:Display, 1.500000, 1.500000, 1.500000, INI uFrameAllocatorSizeInBytes:Display, 536870912, 536870912, 536870912, INI fLODScreenSizeTimeSlice:LOD, 10.000000, 10.000000, 10.000000, INI fTextureDegradeScreenSize3:LOD, 0.012500, 0.012500, 0.012500, INI fTextureDegradeScreenSize2:LOD, 0.025000, 0.025000, 0.025000, INI fTextureDegradeScreenSize1:LOD, 0.050000, 0.050000, 0.050000, INI fTextureDegradeScreenSize0:LOD, 0.100000, 0.100000, 0.100000, INI uiMaximumIncreasePerIterationScreenSize:Textures, 34, 34, 34, INI uiMinimumDecreasePerIterationScreenSize:Textures, 34, 34, 34, INI fTextureLODScreenSizeStatsInterval:Textures, 5000.000000, 5000.000000, 5000.000000, INI fTextureLODScreenSizeUpgradeTargetPercent:Textures, 0.650000, 0.650000, 0.650000, INI bNoMeshesUpgradeLimits:LOD, True, True, True, INI bAutoCancelTextureBatch:LOD, False, False, False, INI fCloudParticlesScreenSizeBias:LOD, 3.000000, 3.000000, 3.000000, INI bCustomMeshInstancePatchScreenSizeCalculation:LOD, True, True, True, INI bUseMeshLOD:General, True, True, True, INI iForcedMeshLODIndex:General, -1, -1, -1, INI bForceComputeOnGraphicsPipe:RenderGraph, True, True, True, INI bForceSequencialQueueExecution:RenderGraph, False, False, False, INI bBuildExecutionQueue:RenderGraph, False, False, False, INI bDumpAllocationSequence:RenderGraph, False, False, False, INI bNanValidationEnable:Debug, False, False, False, INI bNanValidationEnableForceCrash:Debug, False, False, False, INI bNanValidationEnablePixCapture:Debug, True, True, True, INI bAlwaysRecompile:RenderGraph, False, False, False, INI uHeightfieldBlurScale:Display, 5, 5, 5, INI iSkyOcclusionDebugVisualizationMode:Display, 0, 0, 0, INI bSkyOcclusionUseSH:Display, False, False, False, INI fSkyOcclusionDiffuseScale:Display, 3.000000, 3.000000, 3.000000, INI fSkyOcclusionDiffuseMin:Display, 0.000000, 0.000000, 0.000000, INI fSkyOcclusionNormalOffset:Display, 150.000000, 150.000000, 150.000000, INI fSkyOcclusionFilteringRadius:Display, 4.000000, 4.000000, 4.000000, INI fSkyOcclusionFadeRange:Display, 30.000000, 30.000000, 30.000000, INI fSkyOcclusionFallbackIntensity:Display, 0.600000, 0.600000, 0.600000, INI fSkyOcclusionFallbackNormalShift:Display, 0.400000, 0.400000, 0.400000, INI fSkyOcclusionHeightFadeBias:Display, 0.004500, 0.004500, 0.004500, INI fSkyOcclusionHeightFadeSoftness:Display, 0.006500, 0.006500, 0.006500, INI fSkyOcclusionHeightFadeMin:Display, 0.650000, 0.650000, 0.650000, INI fHeightfieldHeightOffset:Display, 450.000000, 450.000000, 450.000000, INI fHeightfieldScrollDistance:Display, 8.000000, 8.000000, 8.000000, INI fHeightfieldFreezeScrollDistance:Display, 100.000000, 100.000000, 100.000000, INI fHeightfieldFrustumBoxOffset:Display, 8.000000, 8.000000, 8.000000, INI fHeightfieldNearPlane:Display, 1.000000, 1.000000, 1.000000, INI fHeightfieldFarPlane:Display, 4350.000000, 4350.000000, 4350.000000, INI uHeightfieldQuality:Display, 1, 1, 1, INI uHeightfieldSectorSetup:Display, 2, 2, 2, INI bGPULodEvaluation:Display, True, True, True, INI bUseGPUCulling:Display, True, True, True, INI bUseMeshletCulling:Display, True, True, True, INI bDisableGPUCullingWhenCapturing:Display, True, True, True, INI fReflectionProbeGeoMinPercentageOnScreen:Display, 0.117000, 0.117000, 0.117000, INI bEnableMeshletCullingForReflectionProbes:Display, True, True, True, INI bEnableMeshletCullingForShadows:Display, True, True, True, INI bEnableShadowVolumeCulling:Shadows, True, True, True, INI fShadowReflectionProbeGeoMinPercentageOnScreen:Shadows, 0.015000, 0.015000, 0.015000, INI fShadowMapGeoMinPercentageOnScreen:Display, 0.005859, 0.005859, 0.005859, INI fShadowCascade0MinScreenFootprintPercent:Shadows, 0.004000, 0.004000, 0.004000, INI fShadowCascade1MinScreenFootprintPercent:Shadows, 0.004000, 0.004000, 0.004000, INI fShadowCascade2MinScreenFootprintPercent:Shadows, 0.006000, 0.006000, 0.006000, INI fShadowCascade3MinScreenFootprintPercent:Shadows, 0.004000, 0.004000, 0.004000, INI uDynamicShadowCullingMode:Shadows, 2, 2, 2, INI bEnableDynamicShadowsMeshlets:Shadows, True, True, True, INI bUseMeshletCullingForSubsceneNodeFocusShadow:Shadows, True, True, True, INI uInitialMainViewMeshletIndexBufferSize:Display, 4194304, 4194304, 4194304, INI uInitialMainViewMeshletListSize:Display, 100000, 100000, 100000, INI uInitialDynamicShadowMeshletIndexBufferSize:Display, 524288, 524288, 524288, INI uInitialDynamicShadowMeshletListSize:Display, 20000, 20000, 20000, INI iParallelCascadePyramidMipBias:Display, 2, 2, 2, INI bFitViewFocus:Shadows, True, True, True, INI bFitViewFocusDirectionalSpace:Shadows, False, False, False, INI bGroupCascadeShadows:Shadows, False, False, False, INI bFocusShadowUsePerGeometryBounds:Shadows, False, False, False, INI bDirectionalShadowmapsUseLODFade:Shadows, False, False, False, INI uDynamicShadowSelectMethod:Shadows, 2, 2, 2, INI uDynamicShadowSelectMethodOnCameraCut:Shadows, 0, 0, 0, INI uDynamicShadowCameraCutTimeoutFrames:Shadows, 2, 2, 2, INI fShadowLightSunShadowBlend:Display, 3.000000, 3.000000, 3.000000, INI bShadowCSMSplitsForceRender:Display, False, False, False, INI fDirectionalLightShadowsQuantizeSteps:Shadows, 2048.000000, 2048.000000, 2048.000000, INI bUseCSMFrequencyOverride:Display, False, False, False, INI uCSMSplit0Frequency:Display, 0, 0, 0, INI uCSMSplit0Offset:Display, 0, 0, 0, INI uCSMSplit1Frequency:Display, 2, 2, 2, INI uCSMSplit1Offset:Display, 0, 0, 0, INI uCSMSplit2Frequency:Display, 4, 4, 4, INI uCSMSplit2Offset:Display, 1, 1, 1, INI uCSMSplit3Frequency:Display, 4, 4, 4, INI uCSMSplit3Offset:Display, 3, 3, 3, INI uMaxReflectionProbeShadowsRendered:Display, 1, 1, 1, INI fShadowReflectionProbeDirectional:Display, 0.005000, 0.005000, 0.005000, INI fNearShadowLightRange:Display, 8.000000, 8.000000, 8.000000, INI uStaticShadowMapCount:Shadows, 250, 250, 250, INI uStaticShadowMapRenderCount:Shadows, 2, 2, 2, INI bStaticShadowMapRefreshEnabled:Shadows, True, True, True, INI bDynamicShadowmapsUseMainViewLOD:Shadows, True, True, True, INI uDynamicDirectionalLightCost:Shadows, 3, 3, 3, INI bShowFocusBounds:Shadows, False, False, False, INI bDrawMeshInstancePatches:Shadows, True, True, True, INI uCascadesGrassDistance:Shadows, 0, 0, 0, INI uCascadesRocksDistance:Shadows, 0, 0, 0, INI bDrawDistantTreesShadows:Shadows, True, True, True, INI bDrawDistantRocksShadows:Shadows, False, False, False, INI uShadowCascadesLODMethod:Shadows, 1, 1, 1, INI uShadowCascadeLOD0:Shadows, 0, 0, 0, INI uShadowCascadeLOD1:Shadows, 1, 1, 1, INI uShadowCascadeLOD2:Shadows, 3, 3, 3, INI uShadowCascadeLOD3:Shadows, 3, 3, 3, INI uSpotShadowLODMethod:Shadows, 1, 1, 1, INI fSpotShadowLOD0Distance:Shadows, 36.000000, 36.000000, 36.000000, INI fSpotShadowLOD1Distance:Shadows, 48.000000, 48.000000, 48.000000, INI fSpotShadowLOD2Distance:Shadows, 72.000000, 72.000000, 72.000000, INI uFocusShadowLODMethod:Shadows, 1, 1, 1, INI uStaticLightShadowThreshold:Shadows, 1024, 1024, 1024, INI fPrecomputedTransmittanceWorldSpanXY:Display, 8000.000000, 8000.000000, 8000.000000, INI fPrecomputedTransmittanceWorldSpanZ:Display, 2000.000000, 2000.000000, 2000.000000, INI fAtmosphericScatteringTransmittanceContribution:Display, 1.000000, 1.000000, 1.000000, INI bDynamicShadowUpdateVisualization:Shadows, False, False, False, INI fSmallLightRadiusThreshold:Shadows, 0.200000, 0.200000, 0.200000, INI bTreatAreaLightsAsSpotLights:Display, False, False, False, INI bEnableAtmosphericScattering:Display, True, True, True, INI bEnableTransparencyAwareShadowedScattering:Display, True, True, True, INI bEnableSuballocBuffers:Display, True, True, True, INI bEnableTinyTexturesPool:Display, False, False, False, INI bUseSparseResourceForMeshletCulingDataBuffer:Display, True, True, True, INI uSparseMeshletCullingBufferSizeInBytes:Display, 536870912, 536870912, 536870912, INI iMeshletIndexBufferSizeLimitMB:Display, 300, 300, 300, INI uMainViewMeshletCountLimit:Display, 1048576, 1048576, 1048576, INI uDynamicShadowMeshletCountLimit:Display, 131072, 131072, 131072, INI fCullingResourcesResizeFactor:Display, 1.200000, 1.200000, 1.200000, INI fProbeGridsGPUOcclusionCullingScaleFactor:Display, 1.050000, 1.050000, 1.050000, INI bProbeGridsUseGPUOcclusionCulling:Display, True, True, True, INI bHalfResolutionBlendedPasses:Display, False, False, False, INI bHalfResolutionCorrection:Display, True, True, True, INI bVolumetricLightingFogMapUseWeatherSettings:Display, True, True, True, INI fVolumetricLightingFogMapSpan:Display, 10000.000000, 10000.000000, 10000.000000, INI fVolumetricLightingFogWaterFalloffPercent:Display, 0.000000, 0.000000, 0.000000, INI iVolumetricLightingTerrainSliceIndex:Display, 4, 4, 4, INI fVolumetricLightingTerrainBlurScale:Display, 12.000000, 12.000000, 12.000000, INI fVolumetricLightingDiscontinuityThreshold:Display, 200.000000, 200.000000, 200.000000, INI uHeightfieldCullingSSFootprint:Display, 4, 4, 4, INI bRenderGlassInHeightfield:Display, True, True, True, INI fMaxAnisotropy:Display, 4.000000, 4.000000, 4.000000, INI bEnableVolumetricLightingOnParticles:Display, True, True, True, INI bParticlesEnableOctreeCulling:Display, True, True, True, INI bParticlesShowRendererStats:Display, True, True, True, INI bDCCEnabled:Display, True, True, True, INI bTrackGPUFrameAllocations:Display, False, False, False, INI uRefractionMaskDilationRadius:Display, 11, 11, 11, INI fPlanetaryRingBacklightingScale:Display, 0.500000, 0.500000, 0.500000, INI fCelestialBodiesDepthRangeMax:Display, 0.010000, 0.010000, 0.010000, INI bHalfResClouds:Display, True, True, True, INI bCloudsPerVertexScattering:Display, True, True, True, INI bFSR2DeDitherExpandedMask:FSR2, False, False, False, INI bApplyAOToDirectLighting:Display, True, True, True, INI fIndirectHairTintAmount:Display, 0.500000, 0.500000, 0.500000, INI bDeferredVRSEnabled:Performance, True, True, True, INI bEnableOccluderDepthPrepass:Display, False, False, False, INI bDistortionMirroring:Display, True, True, True, INI fDistortionEdgeDampening:Display, 0.150000, 0.150000, 0.150000, INI fDistortionMaxDampening:Display, 0.000000, 0.000000, 0.000000, INI bPauseGpuDebugLines:Display, False, False, False, INI bPauseGpuDebugText:Display, False, False, False, INI fFullscreenScanlineSpeed:Scanlines, 0.650000, 0.650000, 0.650000, INI fFullscreenScanlineUVMultiplier:Scanlines, 6.000000, 6.000000, 6.000000, INI fFullscreenScanlineVisibilitySpeed:Scanlines, 1.000000, 1.000000, 1.000000, INI bFullscreenScanlineUseVisiblitySpeed:Scanlines, True, True, True, INI fFullscreenScanlineColorR:Scanlines, 0.300000, 0.300000, 0.300000, INI fFullscreenScanlineColorG:Scanlines, 0.400000, 0.400000, 0.400000, INI fFullscreenScanlineColorB:Scanlines, 0.700000, 0.700000, 0.700000, INI fFullscreenScanlineIntensity:Scanlines, 0.300000, 0.300000, 0.300000, INI bEnableGlobalLayer:Display, True, True, True, INI uDebugGlobalLayerVisualization:Display, 0, 0, 0, INI iDepthPyramidMipBias:Display, 1, 1, 1, INI bDisableFarPlaneGPUCulling:Culling, True, True, True, INI fOpticalDepthThreshold:Highlight, 0.700000, 0.700000, 0.700000, INI fLensFlareFalloffRange:ImageSpace, 256.000000, 256.000000, 256.000000, INI bLensFlareLightBasedDistanceFalloff:ImageSpace, True, True, True, INI fBackGlaresRatio:Display, -0.300000, -0.300000, -0.300000, INI fLensFlareVisibilityRadius:Display, 0.002000, 0.002000, 0.002000, INI fLensFlareAtmosphericScatteringContribution:Display, 0.850000, 0.850000, 0.850000, INI uMaxChargenMorphDispatchesPerFrame:General, 16, 16, 16, INI bEnableProjectedDecalRenderPass:Display, True, True, True, INI uDecalRenderingParallelThreshold:Display, 2048, 2048, 2048, INI uDecalRenderingParallelStepSize:Display, 512, 512, 512, INI fReflectionProbeMetalnessLimit:Display, 1.000000, 1.000000, 1.000000, INI bEnableMetalnessInReflections:Display, False, False, False, INI bSampleOtherProbesInReflectionProbes:Display, True, True, True, INI fMinimumShadowBiasForUnfilteredShadowMapping:Display, 0.005000, 0.005000, 0.005000, INI bEnableTerrainShadowsInReflections:Display, True, True, True, INI bEnableNewReflectionProbeBlending:Display, True, True, True, INI fDirectionalLightThickness:Display, 0.900000, 0.900000, 0.900000, INI bSSSVRSEnabled:Performance, True, True, True, INI fIndirectSkinTintAmount:Display, 0.500000, 0.500000, 0.500000, INI bUseShadowMask:Shadows, True, True, True, INI bUseShadowMaskConservativeRaster:Shadows, True, True, True, INI bUseSkyLighting:Display, False, False, False, INI bCullDistantLights:Display, True, True, True, INI uCullDistantLightDistanceSquare:Display, 180000, 180000, 180000, INI bCloudShadowsEnabledTiledLighting:Display, True, True, True, INI bCloudShadowsVolumetricEnabled:Display, True, True, True, INI bVolumetricLightingVRSEnabled:Performance, True, True, True, INI bWaterSystemEnableDebugDisplay:Display, False, False, False, INI bWaterSystemForceUpdate:Display, False, False, False, INI fWaterParallaxBoxHeight:Water, 500.000000, 500.000000, 500.000000, INI fWaterParallaxBoxSize:Water, 5000.000000, 5000.000000, 5000.000000, INI fWetnessPorosity:Water, 0.750000, 0.750000, 0.750000, INI fMaxWetnessDepth:Water, 0.050000, 0.050000, 0.050000, INI fRainDistance:Water, 500.000000, 500.000000, 500.000000, INI fRainScale:Water, 30.000000, 30.000000, 30.000000, INI uRainBaseIntensity:Water, 3, 3, 3, INI fRainRippleScale:Water, 1.300000, 1.300000, 1.300000, INI fRainRippleExpansionSpeed:Water, 0.500000, 0.500000, 0.500000, INI fRainRippleRingWidth:Water, 0.040000, 0.040000, 0.040000, INI fRainRippleRingSpreadPower:Water, 1.000000, 1.000000, 1.000000, INI fRainRippleHeightStrength:Water, 2.500000, 2.500000, 2.500000, INI fRainRippleFadeStrength:Water, 3.500000, 3.500000, 3.500000, INI fWaterLODFadeDist:Water, 50.000000, 50.000000, 50.000000, INI fWaterLODFadeEndDist:Water, 200.000000, 200.000000, 200.000000, INI fMotionBlurFactor:Display, 0.600000, 0.600000, 0.600000, INI bUseCustomHeapAllocator:RenderGraph, True, True, True, INI bUseVirtualRange:RenderGraph, True, True, True, INI bAllowIndexBufferAliasing:RenderGraph, True, True, True, INI bAllowIndirectBufferAliasing:RenderGraph, False, False, False, INI uAllocatorPageSizeMB:RenderGraph, 128, 128, 128, INI uMinAliasedBufferAlignment:RenderGraph, 0, 0, 0, INI uMinAliasedRenderTargetAlignment:RenderGraph, 65536, 65536, 65536, INI fDecalDepthScaleFactor:Display, 0.000010, 0.000010, 0.000010, INI bBlendedDecalVRSEnabled:Performance, True, True, True, INI fPerlinNoiseScale:Display, 20.000000, 20.000000, 20.000000, INI fPerlinLowFrequencyNoiseScale:Display, 4.000000, 4.000000, 4.000000, INI uForceRenderGraphResetFrequency:RenderGraph, 0, 0, 0, INI uDynamicSpotLightCost:Shadows, 2, 2, 2, INI uDynamicLightShadowTileCountThreshold:Shadows, 128, 128, 128, INI fDynamicLightShadowDistanceCull:Shadows, 80.000000, 80.000000, 80.000000, INI uDynamicShadowFadeInEaseMethod:Shadows, 0, 0, 0, INI uDynamicShadowFadeOutEaseMethod:Shadows, 0, 0, 0, INI fDynamicShadowFadeSeconds:Shadows, 0.750000, 0.750000, 0.750000, INI uDynamicShadowFadeSkipTilesCount:Shadows, 5000, 5000, 5000, INI uDynamicShadowFadeSkipFramesDelta:Shadows, 4, 4, 4, INI bGroupDynamicOnlyShadows:Shadows, True, True, True, INI bGroupRenderAllShadows:Shadows, False, False, False, INI fReflectionProbesOcclusionCulledInflateFactor:Display, 1.100000, 1.100000, 1.100000, INI bDoubleVisionAnimateAmplitude:Imagespace, False, False, False, INI uFilmGrainMinThresholdScreenWidth:Imagespace, 1280, 1280, 1280, INI uFilmGrainMaxThresholdScreenWidth:Imagespace, 1680, 1680, 1680, INI fFilmGrainAmountMin:Imagespace, 0.015000, 0.015000, 0.015000, INI fFilmGrainAmountMax:Imagespace, 0.030000, 0.030000, 0.030000, INI fFullScreenBlurHighTapThreshold:Display, 0.800000, 0.800000, 0.800000, INI fFullScreenBlurLerpEnd:Display, 0.500000, 0.500000, 0.500000, INI fSharpenAmount:Imagespace, 1.500000, 1.500000, 1.500000, INI bAllowGamebryoTransformControllers:Animation, True, True, True, INI bAlwaysGenerateCpuGeometry:Debug, False, False, False, INI bGeometryUseMeshDB:Display, True, True, True, INI uMeshLODInitBias:LOD, 0, 0, 0, INI bKeepChargenMorphHandle:Morph, False, False, False, INI bKeepPerformanceMorphHandle:Morph, False, False, False, INI bEnableFaceAnimPerformanceMorphs:FaceGen, True, True, True, INI bHighlightMeshLODFailures:LOD, False, False, False, INI uMaxMeshLODLevel:LOD, 3, 3, 3, INI bForceGenerateMeshFilePaths:Debug, False, False, False, INI bGeometryDynamicTintingSupported:General, True, True, True, INI uBaseGarbageCleanCount:General, 3, 3, 3, INI uMedCleanCount:General, 10, 10, 10, INI uLargeCleanCount:General, 50, 50, 50, INI uClearAllGarbageThreshold:General, 10000, 10000, 10000, INI uMedThreshold:General, 1000, 1000, 1000, INI uLargeThreshold:General, 5000, 5000, 5000, INI bPrecacheMorphData:Morph, True, True, True, INI fCameraCutTranslationDistanceSq:Display, 25.000000, 25.000000, 25.000000, INI fCameraCutRotationThreshold:Display, 0.900000, 0.900000, 0.900000, INI fCameraCutFovThresholdDegrees:Display, 10.000000, 10.000000, 10.000000, INI bSyncAllSGNode:ModelNode, True, True, True, INI bEnableSGSync:ModelNode, True, True, True, INI bSkinToPoseBuffer:ModelNode, False, False, False, INI bUpdateSGWorldBounds:ModelNode, True, True, True, INI bReplaceStubbedObjectsWithMarker:General, True, True, True, INI bUseBNET:Platform, True, True, True, INI bEnableBNetDebugOutput:Bethesda.net, False, False, False, INI iEntitlementsProductId:Bethesda.net, 0, 0, 0, INI iEntitlementsPlatformId:Bethesda.net, 0, 0, 0, INI uTitleStorageBufferSize:Bethesda.net, 1048576, 1048576, 1048576, INI iWarningMinimumDiskSpaceSize:SaveGame, 26214400, 26214400, 26214400, INI fRangingSearchDistanceSC, 10.860000, 10.860000, 10.860000, GameSetting fRangingearchHeightSC, 0.900000, 0.900000, 0.900000, GameSetting fRangingGoalRadiusSC, 0.450000, 0.450000, 0.450000, GameSetting fRangingStickyHScaleSC, 2.000000, 2.000000, 2.000000, GameSetting fRangingComfortZoneNearHScaleSC, 5.000000, 5.000000, 5.000000, GameSetting fRangingComfortZoneFarHScaleSC, 2.000000, 2.000000, 2.000000, GameSetting fRangingLeaderLOSHScaleSC, 1.500000, 1.500000, 1.500000, GameSetting fRangingTargetInCameraFrustumHScaleSC, 2.500000, 2.500000, 2.500000, GameSetting fRangingTargetDirDoesNotCrossLeaderHScaleSC, 4.000000, 4.000000, 4.000000, GameSetting fRangingComfortZoneStartSC, 3.660000, 3.660000, 3.660000, GameSetting fRangingComfortZoneEndSC, 9.140000, 9.140000, 9.140000, GameSetting fRangingComfortZoneFalloffDistanceSC, 0.900000, 0.900000, 0.900000, GameSetting fRangingCompanionFailsAtDistanceRatio, 5.000000, 5.000000, 5.000000, GameSetting fRangingRetainCurrentWaypointTimeoutSC, 1.500000, 1.500000, 1.500000, GameSetting fPlanetPreviewPlanetScale:DataMenu, 2.000000, 2.000000, 2.000000, GameSetting fPlanetPreviewPlanetEulerXDegrees:DataMenu, 0.000000, 0.000000, 0.000000, GameSetting fPlanetPreviewPlanetEulerYDegrees:DataMenu, 0.000000, 0.000000, 0.000000, GameSetting fPlanetPreviewPlanetEulerZDegrees:DataMenu, 0.000000, 0.000000, 0.000000, GameSetting fPlanetPreviewPlanetLocationX:DataMenu, 0.000000, 0.000000, 0.000000, GameSetting fPlanetPreviewPlanetLocationY:DataMenu, 0.000000, 0.000000, 0.000000, GameSetting fPlanetPreviewPlanetLocationZ:DataMenu, 0.000000, 0.000000, 0.000000, GameSetting fPlanetPreviewCameraLocationX:DataMenu, 0.000000, 0.000000, 0.000000, GameSetting fPlanetPreviewCameraLocationY:DataMenu, -10.000000, -10.000000, -10.000000, GameSetting fPlanetPreviewCameraLocationZ:DataMenu, 0.000000, 0.000000, 0.000000, GameSetting aPlanetPreviewLightColor:DataMenu, "255,255,255,255", "255,255,255,255", "255,255,255,255", GameSetting fPlanetPreviewLightIntensity:DataMenu, 0.025000, 0.100000, 0.100000, GameSetting fPlanetPreviewLightEulerXDegrees:DataMenu, 0.000000, 0.000000, 0.000000, GameSetting fPlanetPreviewLightEulerYDegrees:DataMenu, 0.000000, 0.000000, 0.000000, GameSetting fPlanetPreviewLightEulerZDegrees:DataMenu, -135.000000, -135.000000, -135.000000, GameSetting fPlanetPreviewLightAtmosphereScale:DataMenu, 7500.000000, 7500.000000, 7500.000000, GameSetting fFaceFXMouthAdjust, -0.010000, -0.050000, -0.050000, GameSetting fFaceFXSpeechBlendInTime, 0.260000, 0.260000, 0.260000, GameSetting fFaceFXSpeechBlendOutTime, -0.260000, -0.260000, -0.260000, GameSetting fFaceFXEmotionBlendInTime, 0.750000, 0.750000, 0.750000, GameSetting fFaceFXEmotionBlendOutTime, -0.750000, -0.750000, -0.750000, GameSetting fFaceFXEmotionCubicSpeechFadeInTime, 0.300000, 0.300000, 0.300000, GameSetting fFaceFXEmotionCubicSpeechFadeOutTime, -0.300000, -0.300000, -0.300000, GameSetting iFaceFXBlendOutType, 2, 2, 2, GameSetting uDefaultMaxDisplaySlotItemLimit, 30, 30, 30, GameSetting iLootJoyEpicCollectionLevelsAllowedBelow, 5, 8, 8, GameSetting fCrowdPlayerBecomeFarAwayDist:Crowd, 110.000000, 110.000000, 110.000000, GameSetting fCrowdPlayerBecomeNearDist:Crowd, 100.000000, 100.000000, 100.000000, GameSetting fCrowdExtraTargetDensity:Crowd, 0.005000, 0.005000, 0.005000, GameSetting fCrowdMaxExtraTargetsPerCell:Crowd, 120.000000, 120.000000, 120.000000, GameSetting fCrowdMinStandingWaitSeconds:Crowd, 3.000000, 3.000000, 3.000000, GameSetting fCrowdMaxStandingWaitSeconds:Crowd, 5.000000, 5.000000, 5.000000, GameSetting fCrowdMinRepathWaitSeconds:Crowd, 0.250000, 0.250000, 0.250000, GameSetting fCrowdMaxRepathWaitSeconds:Crowd, 0.750000, 0.750000, 0.750000, GameSetting fCrowdMinFurnitureWaitSeconds:Crowd, 20.000000, 20.000000, 20.000000, GameSetting fCrowdMaxFurnitureWaitSeconds:Crowd, 120.000000, 120.000000, 120.000000, GameSetting fCrowdMinDependencyParentWaitSeconds:Crowd, 60.000000, 60.000000, 60.000000, GameSetting fCrowdMaxDependencyParentWaitSeconds:Crowd, 120.000000, 120.000000, 120.000000, GameSetting fCrowdMinDependencyExitWaitSeconds:Crowd, 0.250000, 0.250000, 0.250000, GameSetting fCrowdMaxDependencyExitWaitSeconds:Crowd, 5.000000, 5.000000, 5.000000, GameSetting fCrowdMinConversationWaitSeconds:Crowd, 20.000000, 20.000000, 20.000000, GameSetting fCrowdStayNearPlayerDist:Crowd, 50.000000, 50.000000, 50.000000, GameSetting fCrowdTargetTooCloseDistance:Crowd, 10.000000, 10.000000, 10.000000, GameSetting fCrowdTargetTooFarWhileMovingDistance:Crowd, 30.000000, 30.000000, 30.000000, GameSetting fCrowdTargetDesiredAngleWhileMoving:Crowd, 60.000000, 60.000000, 60.000000, GameSetting fCrowdTargetTooFarWithDependenciesDistance:Crowd, 50.000000, 50.000000, 50.000000, GameSetting fCrowdDependentTargetDistanceOffset:Crowd, 10.000000, 10.000000, 10.000000, GameSetting fCrowdFractionOfFurnitureToUse:Crowd, 0.450000, 0.450000, 0.450000, GameSetting iCrowdDoorMaxToDespawnBeforeSpawning:Crowd, 20, 20, 20, GameSetting fCrowdDoorSideOffset:Crowd, 0.600000, 0.600000, 0.600000, GameSetting fCrowdDoorDespawnerBlocksSpawningDist:Crowd, 5.000000, 5.000000, 5.000000, GameSetting fCrowdDoorSecondsBetweenUses:Crowd, 2.000000, 2.000000, 2.000000, GameSetting fCrowdDoorLocRadius:Crowd, 2.000000, 2.000000, 2.000000, GameSetting fCrowdDoorFleeDespawnRadius:Crowd, 2.000000, 2.000000, 2.000000, GameSetting fCrowdPickDoorProbability:Crowd, 0.250000, 0.250000, 0.250000, GameSetting fCrowdPickLoopProbability:Crowd, 0.350000, 0.350000, 0.350000, GameSetting fCrowdLeaveLoopProbability:Crowd, 0.250000, 0.250000, 0.250000, GameSetting fCrowdFleePickDoorProbability:Crowd, 0.750000, 0.750000, 0.750000, GameSetting fCrowdFleeJogProbability:Crowd, 0.250000, 0.250000, 0.250000, GameSetting fCrowdFleeFastRunProbability:Crowd, 0.250000, 0.250000, 0.250000, GameSetting fCrowdCloseEnoughToDestination:Crowd, 0.500000, 0.500000, 0.500000, GameSetting fCrowdDefaultPathGoalRadius:Crowd, 1.000000, 0.100000, 0.100000, GameSetting fCrowdWillRepathGoalRadius:Crowd, 2.000000, 2.000000, 2.000000, GameSetting bCrowdStopForPlayerConversations:Crowd, False, False, False, GameSetting fCrowdPlayerConverseDistance:Crowd, 3.000000, 3.000000, 3.000000, GameSetting fCrowdAngleTolerance:Crowd, 3.000000, 3.000000, 3.000000, GameSetting fCrowdFleeWarnDistance:Crowd, 15.000000, 15.000000, 15.000000, GameSetting fCrowdFleeWarnMinTime:Crowd, 0.250000, 0.250000, 0.250000, GameSetting fCrowdFleeWarnMaxTime:Crowd, 1.000000, 1.000000, 1.000000, GameSetting fCrowdFleeThreatTooCloseToDoorDistance:Crowd, 20.000000, 20.000000, 20.000000, GameSetting fCrowdFleeCloseEnoughToDoorDistance:Crowd, 10.000000, 10.000000, 10.000000, GameSetting uCrowdFleeDoorsToConsider:Crowd, 3, 3, 3, GameSetting fCrowdFleePreferredDoorDistance:Crowd, 25.000000, 25.000000, 25.000000, GameSetting fCrowdFleeDoorObstructedRepathTime:Crowd, 0.200000, 0.200000, 0.200000, GameSetting fCrowdFleeAudioCooldownMin:Crowd, 3.000000, 3.000000, 3.000000, GameSetting fCrowdFleeAudioCooldownMax:Crowd, 5.000000, 5.000000, 5.000000, GameSetting fCrowdThreatAvoidNodeLargeBufferRadius:Crowd, 12.000000, 12.000000, 12.000000, GameSetting fCrowdThreatAvoidNodeSmallBufferRadius:Crowd, 4.000000, 4.000000, 4.000000, GameSetting fCrowdThreatAvoidNodeCost:Crowd, 10.000000, 10.000000, 10.000000, GameSetting fCrowdThreatAvoidNodeHighCost:Crowd, 50.000000, 50.000000, 50.000000, GameSetting fCrowdHighPriorityPathingDistance:Crowd, 30.000000, 30.000000, 30.000000, GameSetting fCrowdVeryHighPriorityFleePathingDistance:Crowd, 10.000000, 10.000000, 10.000000, GameSetting fCrowdRegionConditionRecheckTime:Crowd, 5.000000, 5.000000, 5.000000, GameSetting fCrowdSpawnMaxDistFromPlayerForFrustumCheck:Crowd, 125.000000, 125.000000, 125.000000, GameSetting fCrowdSpawnFrustumCheckRadius:Crowd, 1.250000, 1.250000, 1.250000, GameSetting fCrowdSpawnFrustumCheckHeight:Crowd, 1.000000, 1.000000, 1.000000, GameSetting fCrowdDetectionUpdateTimeMin:Crowd, 1.000000, 1.000000, 1.000000, GameSetting fCrowdDetectionUpdateTimeMax:Crowd, 2.000000, 2.000000, 2.000000, GameSetting fCrowdDetectionPlayerProximity:Crowd, 10.000000, 10.000000, 10.000000, GameSetting fCrowdPopulationGoalAllowedOverage:Crowd, 0.050000, 0.050000, 0.050000, GameSetting fCrowdDespawnMaxDistFromPlayerForNotVisibleCheck:Crowd, 125.000000, 125.000000, 125.000000, GameSetting fCrowdDespawnNotVisibleSeconds:Crowd, 20.000000, 20.000000, 20.000000, GameSetting fCrowdLoopNodeRadius:Crowd, 5.000000, 5.000000, 5.000000, GameSetting fBaseCritChance:ResearchProject, 0.100000, 0.050000, 0.050000, GameSetting fBonusCritChance:ResearchProject, 0.500000, 0.500000, 0.500000, GameSetting fBonusCritMultiplier:ResearchProject, 2.500000, 2.500000, 2.500000, GameSetting fDesiredRadius, 0.260000, 0.260000, 0.260000, GameSetting fNonWeaponDesiredRadius, 0.160000, 0.160000, 0.160000, GameSetting bCellRendererAdjustForBound, True, True, True, GameSetting fMinRotateRads, 0.010000, 0.010000, 0.010000, GameSetting bInventoryCellRendererApplyInitialTransform, True, True, True, GameSetting uSpaceshipBuilderDuplicationLimit, 25, 25, 25, GameSetting fShipBuilderPanMaxDistance, 135.000000, 135.000000, 135.000000, GameSetting fShipBuilderSelectionMaxDistanceSqr:Spaceship, 55000.000000, 55000.000000, 55000.000000, GameSetting fStarMapGalaxyStarScaleRange:StarMap, 20.000000, 20.000000, 20.000000, GameSetting fStarMapGalaxyPanSpeed:StarMap, 32.000000, 32.000000, 32.000000, GameSetting fStarMapGalaxyZoomSpeed:StarMap, 5.000000, 5.000000, 5.000000, GameSetting fStarMapSystemPanSpeed:StarMap, 5.000000, 5.000000, 5.000000, GameSetting fStarMapInspectCameraDistanceScaleZoomMin:StarMap, 0.400000, 0.400000, 0.400000, GameSetting fStarMapInspectCameraDistanceScaleZoomMinMoon:StarMap, 0.250000, 0.250000, 0.250000, GameSetting fStarMapInspectCameraDistanceScaleZoomMax:StarMap, 1.040000, 1.040000, 1.040000, GameSetting fStarMapInspectCameraDistanceScaleDefault:StarMap, 4.500000, 4.500000, 4.500000, GameSetting fStarMapInspectCameraDistanceScaleMoonDefault:StarMap, 7.000000, 7.000000, 7.000000, GameSetting fStarMapSystemAutoZoomInThresholdDefault:StarMap, 35.000000, 35.000000, 35.000000, GameSetting fStarMapSystemAutoZoomInThresholdMoon:StarMap, 120.000000, 120.000000, 120.000000, GameSetting fStarMapInspectAutoZoomOutThresholdDefault:StarMap, 12.000000, 12.000000, 12.000000, GameSetting fStarMapInspectAutoZoomOutThresholdMoon:StarMap, 9.000000, 9.000000, 9.000000, GameSetting fStarMapSystemAtmosphereHeightScale:StarMap, 20.000000, 20.000000, 20.000000, GameSetting fStarMapSystemAtmosphereSunScale:StarMap, 7.000000, 7.000000, 7.000000, GameSetting fStarMapSystemUIMinPlanetSize:StarMap, 0.200000, 0.200000, 0.200000, GameSetting fStarMapSystemUIMaxPlanetSize:StarMap, 0.400000, 0.400000, 0.400000, GameSetting fStarMapSystemUIMinMoonSize:StarMap, 0.020000, 0.020000, 0.020000, GameSetting fStarMapSystemUIMaxMoonSize:StarMap, 0.060000, 0.060000, 0.060000, GameSetting fStarMapSystemInfoPlanetScale:StarMap, 1.000000, 1.000000, 1.000000, GameSetting iLevelChallengeThresholdEasy:StarMap, 11, 11, 11, GameSetting iLevelChallengeThresholdAverage:StarMap, 21, 21, 21, GameSetting iLevelChallengeThresholdChallenging:StarMap, 31, 31, 31, GameSetting iLevelChallengeThresholdDeadly:StarMap, 51, 51, 51, GameSetting fStarMapSystemFirstBodyDistFromStarScale:StarMap, 22.000000, 22.000000, 22.000000, GameSetting fStarMapSystemBodySpacing:StarMap, 5.000000, 5.000000, 5.000000, GameSetting fStarMapMobileStarRenderRadius:StarMap, 100.000000, 100.000000, 100.000000, GameSetting fStarMapMobilePlanetMinRenderRadius:StarMap, 20.000000, 20.000000, 20.000000, GameSetting fStarMapMobilePlanetMaxRenderRadius:StarMap, 40.000000, 40.000000, 40.000000, GameSetting fStarMapMobileMoonMinRenderRadius:StarMap, 4.000000, 4.000000, 4.000000, GameSetting fStarMapMobileMoonMaxRenderRadius:StarMap, 7.000000, 7.000000, 7.000000, GameSetting uiStarMapHighPriorityMarkerType, 0, 0, 0, GameSetting fMaxQuestMarkerSnapLonLatDistance, 0.001000, 0.001000, 0.001000, GameSetting fSurfaceMapGamepadMaxCursorSpeed:StarMap, 50.000000, 50.000000, 50.000000, GameSetting fSurfaceMapGamepadMinCursorSpeed:StarMap, 10.000000, 10.000000, 10.000000, GameSetting fStarMapSurfaceMapPanDeltaX:StarMap, 20.000000, 20.000000, 20.000000, GameSetting fStarMapSurfaceMapPanDeltaY:StarMap, 20.000000, 20.000000, 20.000000, GameSetting fStarMapSurfaceMapPanSpeedGamepadMax:StarMap, 3.000000, 3.000000, 3.000000, GameSetting fStarMapSurfaceMapPanSpeedGamepadMin:StarMap, 0.650000, 0.650000, 0.650000, GameSetting fStarMapSurfaceMapPanSpeedMouseMax:StarMap, 5200.000000, 5200.000000, 5200.000000, GameSetting fStarMapSurfaceMapPanSpeedMouseMin:StarMap, 750.000000, 750.000000, 750.000000, GameSetting fStarMapSurfaceMapZoomDelta:StarMap, 0.100000, 0.100000, 0.100000, GameSetting fStarMapSurfaceMapInitialZoomPercent:StarMap, 0.320000, 0.320000, 0.320000, GameSetting fStarMapSurfaceMapMinZoomLevel:StarMap, 0.300000, 0.300000, 0.300000, GameSetting fStarMapSurfaceMapMaxZoomLevel:StarMap, 2.500000, 2.500000, 2.500000, GameSetting iIngredientUseEffectThreshold, 50, 25, 25, GameSetting iIngredientAlchemyUses, 0, 0, 0, GameSetting iIngredientWortcraftUses, 0, 0, 0, GameSetting fDefaultIngredientSkillUseModifier, 1.000000, 0.050000, 0.050000, GameSetting fMagicBallOptimalDistance, 1000.000000, 14.287500, 14.287500, GameSetting fMagicBallMaximumDistance, 2000.000000, 28.575001, 28.575001, GameSetting fMagicBoltOptimalDistance, 1000.000000, 14.287500, 14.287500, GameSetting fMagicBoltMaximumDistance, 2000.000000, 28.575001, 28.575001, GameSetting fMagicSprayOptimalDistance, 500.000000, 7.143750, 7.143750, GameSetting fMagicSprayMaximumDistance, 1000.000000, 14.287500, 14.287500, GameSetting fMagicFogOptimalDistance, 300.000000, 4.286250, 4.286250, GameSetting fMagicFogMaximumDistance, 500.000000, 7.143750, 7.143750, GameSetting iWortcraftMaxEffectsNovice, 1, 1, 1, GameSetting iWortcraftMaxEffectsApprentice, 2, 2, 2, GameSetting iWortcraftMaxEffectsJourneyman, 3, 3, 3, GameSetting iWortcraftMaxEffectsExpert, 4, 4, 4, GameSetting iWortcraftMaxEffectsMaster, 5, 5, 5, GameSetting fInvisibilityMaxRefraction, 1.000000, 0.950000, 0.950000, GameSetting fInvisibilityMinRefraction, 0.010000, 0.400000, 0.400000, GameSetting fMagicCasterTargetUpdateInterval, 0.250000, 0.250000, 0.250000, GameSetting fMagicDefaultCEBarterFactor, 1.000000, 1.000000, 1.000000, GameSetting iMaxAttachedArrows, 3, 3, 3, GameSetting fRefTranslationAlmostDonePercent, 0.900000, 0.900000, 0.900000, GameSetting fLeveledLockMult, 1.500000, 1.500000, 1.500000, GameSetting iLockLevelMaxEasy, 25, 25, 25, GameSetting iLockLevelMaxAverage, 50, 50, 50, GameSetting iLockLevelMaxHard, 75, 75, 75, GameSetting iLockLevelMaxVeryHard, 100, 100, 100, GameSetting iLockLevelMaxBarred, 251, 251, 251, GameSetting iLockLevelMaxChained, 252, 252, 252, GameSetting iLockLevelMaxTerminal, 253, 253, 253, GameSetting iLockLevelMaxInaccessible, 254, 254, 254, GameSetting iLockLevelMaxImpossible, 255, 255, 255, GameSetting fHealthDataValue1, 1.100000, 1.100000, 1.100000, GameSetting fHealthDataValue2, 1.200000, 1.200000, 1.200000, GameSetting fHealthDataValue3, 1.300000, 1.300000, 1.300000, GameSetting fHealthDataValue4, 1.400000, 1.400000, 1.400000, GameSetting fHealthDataValue5, 1.500000, 1.500000, 1.500000, GameSetting fHealthDataValue6, 1.600000, 1.600000, 1.600000, GameSetting fLeveledActorMultEasy, 0.250000, 0.400000, 0.400000, GameSetting fLeveledActorMultMedium, 0.500000, 0.700000, 0.700000, GameSetting fLeveledActorMultHard, 0.750000, 1.000000, 1.000000, GameSetting fLeveledActorMultVeryHard, 1.000000, 1.250000, 1.250000, GameSetting fAttachedArrowAgeMax, 30.000000, 10.000000, 10.000000, GameSetting fDestructionMassHealthMult, 4.000000, 0.500000, 0.500000, GameSetting fDebrisMinExtent, 2.000000, 2.000000, 2.000000, GameSetting fDebrisMaxVelocity, 25.000000, 25.000000, 25.000000, GameSetting fCharacterControllerMultipleStepSpeed, 25.000000, 0.357188, 0.357188, GameSetting fGetMaterialPickHeightOffset, 64.000000, 0.914400, 0.914400, GameSetting iBaseDisposition, 35, 35, 35, GameSetting fAlignEvilMaxKarma, -250.000000, -250.000000, -250.000000, GameSetting fAlignGoodMinKarma, 250.000000, 250.000000, 250.000000, GameSetting fAlignVeryEvilMaxKarma, -750.000000, -750.000000, -750.000000, GameSetting fAlignVeryGoodMinKarma, 750.000000, 750.000000, 750.000000, GameSetting uLegendaryRarity, 200, 6, 6, GameSetting iLegendaryEnemyMinLevel:Legendary, 5, 0, 0, GameSetting fAlignMinKarma, -1000.000000, -1000.000000, -1000.000000, GameSetting fAlignMaxKarma, 1000.000000, 1000.000000, 1000.000000, GameSetting fConfidenceFoolhardy, 0.000000, 0.000000, 0.000000, GameSetting fConfidenceBrave, 0.500000, 0.075000, 0.075000, GameSetting fConfidenceAverage, 1.000000, 0.333000, 0.333000, GameSetting fConfidenceCautious, 2.000000, 0.750000, 0.750000, GameSetting fConfidenceCowardly, 1000.000000, 1000.000000, 1000.000000, GameSetting fEpicLootMinPCLevelBase, 0.000000, 0.000000, 0.000000, GameSetting fEpicLootMinPCLevelMult, 0.500000, 0.500000, 0.500000, GameSetting fEpicLootMinZoneLevelBase, 0.000000, 0.000000, 0.000000, GameSetting fEpicLootMinZoneLevelMult, 0.500000, 0.500000, 0.500000, GameSetting fEpicLootMaxPCLevelBase, 0.000000, 0.000000, 0.000000, GameSetting fEpicLootMaxPCLevelMult, 1.000000, 1.000000, 1.000000, GameSetting fEpicLootMaxZoneLevelBase, 0.000000, 0.000000, 0.000000, GameSetting fEpicLootMaxZoneLevelMult, 1.500000, 1.000000, 1.000000, GameSetting fEpicLootWeighting, 4.000000, 4.000000, 4.000000, GameSetting iEpicLootEpicKeywordChance, 20, 100, 100, GameSetting iDefaultLLKeywordChance, 50, 50, 50, GameSetting iFloraEmptyAlpha, 160, 160, 160, GameSetting iFloraFullAlpha, 128, 128, 128, GameSetting fSprayDecalsDistance, 1.000000, 0.914400, 0.914400, GameSetting fSprayDecalsGravity, 2.000000, 1.828800, 1.828800, GameSetting iSprayDecalsDebug, 0, 0, 0, GameSetting fFurnitureUprightAngle, 10.000000, 10.000000, 10.000000, GameSetting fFurnitureCurbHeightPerc, 0.100000, 0.100000, 0.100000, GameSetting fInteractionSphereCastDiameterMultiplier, 1.000000, 0.500000, 0.500000, GameSetting fBoostpackThrustInitial:BoostPack, 375.000000, 375.000000, 375.000000, GameSetting fBoostpackThrustSustained:BoostPack, 85.000000, 85.000000, 85.000000, GameSetting fBoostpackDrainInitial:BoostPack, 100.000000, 100.000000, 100.000000, GameSetting fBoostpackDrainSustained:BoostPack, 20.000000, 20.000000, 20.000000, GameSetting fBoostpackTimeToSustained:BoostPack, 0.250000, 0.250000, 0.250000, GameSetting fBoostpackMinFuelRequired:BoostPack, 25.000000, 25.000000, 25.000000, GameSetting fBoostpackHorizontalPercentage:BoostPack, 0.600000, 0.600000, 0.600000, GameSetting fBoostpackHorizontalDragCoefficient:BoostPack, 0.250000, 0.250000, 0.250000, GameSetting fBoostpackHorizontalInputTrigger:BoostPack, 0.500000, 0.500000, 0.500000, GameSetting fBoostpackHorizontalVelocityTrigger:BoostPack, 1.000000, 1.000000, 1.000000, GameSetting fBoostpackLowGravityDampeningMult:BoostPack, 0.900000, 0.900000, 0.900000, GameSetting fBoostpackHighGravityDampeningMult:BoostPack, 0.300000, 0.300000, 0.300000, GameSetting fBoostpackFallingThrustMult:BoostPack, 80.000000, 40.000000, 40.000000, GameSetting bBoostpackInitialThrustOnlyOnTakeoff:BoostPack, False, False, False, GameSetting fBoostpackMaximumHeight:BoostPack, 850.000000, 850.000000, 850.000000, GameSetting fBoostPackMinVelocityMultForFallingInWater:BoostPack, 3.000000, 3.000000, 3.000000, GameSetting fBoostpackHoverDelaySeconds:BoostPack, 1.000000, 1.000000, 1.000000, GameSetting fPowerArmorWorkbenchMaxPowerArmorDistance, 500.000000, 7.143750, 7.143750, GameSetting fWorkshopWireMaxLength, 15.700000, 15.716250, 15.716250, GameSetting fTimeSpanSunriseStart, 6.000000, 6.000000, 6.000000, GameSetting fTimeSpanSunriseEnd, 9.000000, 9.000000, 9.000000, GameSetting fTimeSpanMorningStart, 9.000000, 9.000000, 9.000000, GameSetting fTimeSpanMorningEnd, 12.000000, 12.000000, 12.000000, GameSetting fTimeSpanAfternoonStart, 12.000000, 12.000000, 12.000000, GameSetting fTimeSpanAfternoonEnd, 16.000000, 16.000000, 16.000000, GameSetting fTimeSpanEveningStart, 16.000000, 16.000000, 16.000000, GameSetting fTimeSpanEveningEnd, 18.500000, 18.000000, 18.000000, GameSetting fTimeSpanSunsetStart, 18.000000, 18.000000, 18.000000, GameSetting fTimeSpanSunsetEnd, 21.000000, 21.000000, 21.000000, GameSetting fTimeSpanNightStart, 21.000000, 21.000000, 21.000000, GameSetting fTimeSpanNightEnd, 0.000000, 6.000000, 6.000000, GameSetting fTimeSpanMidnightStart, 0.000000, 0.000000, 0.000000, GameSetting fTimeSpanMidnightEnd, 6.000000, 6.000000, 6.000000, GameSetting fTraversalJumpStartSpeedMult, 1.000000, 1.600000, 1.600000, GameSetting fTraversalJumpEndSpeedMult, 1.000000, 1.750000, 1.750000, GameSetting fTraversalJumpApexSpeedMult, 1.000000, 0.900000, 0.900000, GameSetting fTraversalJumpLandAnticipateTime, 0.300000, 0.200000, 0.200000, GameSetting fTraversalJumpLandInPlaceAngle, 60.000000, 60.000000, 60.000000, GameSetting fTraversalJumpLandInPlaceDistance, 1.000000, 1.000000, 1.000000, GameSetting fTraversalLadderPathUpdateRadius, 1.330000, 1.330000, 1.330000, GameSetting fTraversalLadderCrossHeightDelta, 0.500000, 0.500000, 0.500000, GameSetting fTraversalLadderDistanceBetweenEachRung, 0.250000, 0.250000, 0.250000, GameSetting fTraversalMaxXYAngle, 15.000000, 15.000000, 15.000000, GameSetting fTraversalLadderEndLocationOffset, 0.100000, 0.100000, 0.100000, GameSetting fTraversalNavmeshHeightThreshold, 0.500000, 0.500000, 0.500000, GameSetting fTraversalActorRadiusOffset, 0.100000, 0.100000, 0.100000, GameSetting fTraversalFindApexOffsetDistance1, 0.100000, 0.100000, 0.100000, GameSetting fTraversalFindApexOffsetDistance2, 0.010000, 0.010000, 0.010000, GameSetting fTraversalFindApexHeightOffset, 1.000000, 1.000000, 1.000000, GameSetting fTraversalFindApexHeightVariance, 0.050000, 0.050000, 0.050000, GameSetting fTraversalStartLocationMaxClearance, 2.000000, 2.000000, 2.000000, GameSetting fTraversalEndLocationMaxClearance, 2.000000, 2.000000, 2.000000, GameSetting fTraversalReservationCostCheckDistance, 6.000000, 6.000000, 6.000000, GameSetting fTraversalReservationCostMult, 5.000000, 5.000000, 5.000000, GameSetting fTraversalJumpLengthCostMult, 0.500000, 0.500000, 0.500000, GameSetting fTraversalJumpLengthUnconnectedCostMult, 0.500000, 0.500000, 0.500000, GameSetting fTraversalJumpHeightCostMult, 0.500000, 0.500000, 0.500000, GameSetting fTraversalJumpHeightUnconnectedCostMult, 0.000000, 0.000000, 0.000000, GameSetting fTraversalJumpFallCostMult, 0.000000, 0.000000, 0.000000, GameSetting fTraversalJumpFallUnconnectedCostMult, 0.000000, 0.000000, 0.000000, GameSetting fTraversalJumpUpCost, 0.000000, 0.000000, 0.000000, GameSetting fTraversalJumpOverCost, 2.500000, 2.500000, 2.500000, GameSetting fTraversalJumpDownCost, 0.000000, 0.000000, 0.000000, GameSetting fTraversalJumpCostHeightThreshold, 1.000000, 1.000000, 1.000000, GameSetting fTraversalJumpCost, 5.000000, 5.000000, 5.000000, GameSetting fTraversalBoostJumpCost, 10.000000, 10.000000, 10.000000, GameSetting fTraversalFollowerAdvancedTraversalCost, 10.000000, 10.000000, 10.000000, GameSetting fTraversalFollowerAdvancedTraversalCostMult, 3.000000, 3.000000, 3.000000, GameSetting fTraversalPlatformAdvancedTraversalCost, 10000.000000, 10000.000000, 10000.000000, GameSetting fTraversalPlatformAdvancedTraversalCostMult, 10.000000, 10.000000, 10.000000, GameSetting fTraversalFleeAdvancedTraversalCost, 20.000000, 20.000000, 20.000000, GameSetting fTraversalFleeAdvancedTraversalCostMult, 10.000000, 10.000000, 10.000000, GameSetting uPlanetContentMinRequestsPerCell:PlanetContent, 1, 1, 1, GameSetting uPlanetContentMaxRequestsPerCell:PlanetContent, 3, 3, 3, GameSetting iPlanetContentCellContentSafeZoneBufferSize:PlanetContent, 1, 1, 1, GameSetting uPlanetContentMinRequestsPerBlock:PlanetContent, 2, 4, 4, GameSetting uPlanetContentMaxRequestsPerBlock:PlanetContent, 3, 5, 5, GameSetting iPlanetContentBlockOverlaySafeZoneBufferSize:PlanetContent, 10, 10, 10, GameSetting uPlanetContentVirtualLandingBlockMinSize:PlanetContent, 3, 3, 3, GameSetting uPlanetContentVirtualLandingBlockMaxSize:PlanetContent, 4, 4, 4, GameSetting bPlanetContentVirtualLandingBlockReduceBlockRequests:PlanetContent, True, True, True, GameSetting uPlanetContentVirtualLandingBlockMinRequests:PlanetContent, 1, 1, 1, GameSetting uPlanetContentVirtualLandingBlockMaxRequests:PlanetContent, 2, 2, 2, GameSetting uPlanetContentMinWorldspaceRequestsPoints:PlanetContent, 10, 0, 0, GameSetting uPlanetContentMaxWorldspaceRequestsPoints:PlanetContent, 30, 15, 15, GameSetting fPlanetContentMaxNewWorldspacesPerScan:PlanetContent, 5.000000, 4.000000, 4.000000, GameSetting uPlanetContentPlanetScanResolution:PlanetContent, 64, 64, 64, GameSetting iPlanetContentRemotePlanetOverlaySafeZoneBufferSize:PlanetContent, 15, 15, 15, GameSetting uPlanetContentQuestWorldspaceRequestsPoints:PlanetContent, 30, 30, 30, GameSetting uPlanetContentMaxSavedOverlays:PlanetContent, 100, 100, 100, GameSetting fPlanetContentOverlayWaterDepthTreshold:PlanetContent, 0.300000, 2.800000, 2.800000, GameSetting uLandingOverlaySearchRange, 15, 15, 15, GameSetting uLandingOverlayCoastSearchRange, 25, 25, 25, GameSetting fLandingOverlayWaterDepthTreshold, 0.300000, 0.300000, 0.300000, GameSetting fPlanetOxygenLevelLow, 2.000000, 18.000000, 18.000000, GameSetting fPlanetOxygenLevelMedium, 8.000000, 21.000000, 21.000000, GameSetting fPlanetOxygenLevelHigh, 21.000000, 24.000000, 24.000000, GameSetting fHabitableTempDefaultDisplay, 22.000000, 22.000000, 22.000000, GameSetting fPlanetDefaultMaxHeight, 800.000000, 800.000000, 800.000000, GameSetting fPlanetOceanHeight:Planet, -35.000000, -15.000000, -15.000000, GameSetting fResourceVeinOutlineThickness:ResourceVeins, 1.000000, 1.000000, 1.000000, GameSetting fResourceVeinUpdateRadius:ResourceVeins, 100.000000, 100.000000, 100.000000, GameSetting fResourceVeinMoveRadius:ResourceVeins, 50.000000, 50.000000, 50.000000, GameSetting fResourceVeinAlpha:ResourceVeins, 0.500000, 0.500000, 0.500000, GameSetting fInactiveResourceChanceMultCommon, 0.300000, 0.300000, 0.300000, GameSetting fInactiveResourceChanceMultUncommon, 0.200000, 0.200000, 0.200000, GameSetting fInactiveResourceChanceMultRare, 0.100000, 0.100000, 0.100000, GameSetting fInactiveResourceChanceMultExotic, 0.010000, 0.050000, 0.050000, GameSetting fInactiveResourceChanceMultUnique, 0.000000, 0.000000, 0.000000, GameSetting fInactiveResourceChanceMultSpecial, 0.300000, 0.300000, 0.300000, GameSetting fAllowedFloraUnderwaterDepth, 0.500000, 0.500000, 0.500000, GameSetting uBiomePlacementPositionsMaxCount:PlanetContent, 10, 10, 10, GameSetting fBiomePlacementPositionsMinDistanceFromOverlays:PlanetContent, 5000.000000, 5000.000000, 5000.000000, GameSetting fBiomePlacementPositionsMinDistanceBetweenPositions:PlanetContent, 5000.000000, 5000.000000, 5000.000000, GameSetting fRangedAimAssistFrictionAnyInputScaling, 0.000000, 0.000000, 0.000000, GameSetting fRangedAimAssistFrictionDisabledByMovement, 0.250000, 0.250000, 0.250000, GameSetting fAmbienceSetDefaultInterval, 5.000000, 5.000000, 5.000000, GameSetting fTriggerThresholdPrimaryTrigger, 0.330000, 0.330000, 0.330000, GameSetting fTriggerThresholdSecondStage, 0.330000, 0.330000, 0.330000, GameSetting fCloudForwardScatter:Clouds, 0.700000, 0.700000, 0.700000, GameSetting fCloudBackScatter:Clouds, 0.300000, 0.300000, 0.300000, GameSetting fCloudScatterBlend:Clouds, 0.300000, 0.300000, 0.300000, GameSetting fCloudShadowFadeStartAngle:Clouds, 80.000000, 80.000000, 80.000000, GameSetting fMaxCloudContrast:Clouds, 5.000000, 5.000000, 5.000000, GameSetting fCloudCardMaxPivotAngle:Clouds, 45.000000, 30.000000, 30.000000, GameSetting fBaseCloudCardPivotStartAngle:Clouds, 0.000000, 30.000000, 30.000000, GameSetting fBaseCloudCardPivotEndAngle:Clouds, 45.000000, 70.000000, 70.000000, GameSetting fCloudCardForwardScatter:Clouds, 0.600000, 0.600000, 0.600000, GameSetting fCloudCardBackScatter:Clouds, 0.300000, 0.300000, 0.300000, GameSetting fCloudCardScatterBlend:Clouds, 0.400000, 0.400000, 0.400000, GameSetting fCloudCardPhaseInfluence:Clouds, 0.000000, 0.950000, 0.950000, GameSetting fVerticalCloudBlendRange:Clouds, 0.100000, 0.100000, 0.100000, GameSetting fVerticalCloudBlendBegin:Clouds, 0.050000, 0.050000, 0.050000, GameSetting fCelestialBodyMinOrbitOffsetKM, 10.000000, 10.000000, 10.000000, GameSetting fSpaceshipMaxDockingDistance, 1000.000000, 500.000000, 500.000000, GameSetting fSpaceshipLootingDistanceDefault, 500.000000, 500.000000, 500.000000, GameSetting fSpaceshipLootingDistanceDistant, 1000.000000, 1000.000000, 1000.000000, GameSetting fSpaceshipLootingDistanceMaximum, 2000.000000, 2000.000000, 2000.000000, GameSetting fSpaceshipMaxActivationDistance, 500.000000, 500.000000, 500.000000, GameSetting fMaxLootingCosine, 0.870000, 0.870000, 0.870000, GameSetting fMaxCloseRangeLootingCosine, 0.000000, 0.000000, 0.000000, GameSetting fCloseRangeLootingRadius, 30.000000, 30.000000, 30.000000, GameSetting fSpaceshipMinTargetTangent, 0.060000, 0.060000, 0.060000, GameSetting fSpaceshipMinAngularAccel, 0.300000, 0.250000, 0.250000, GameSetting fSpaceshipMaxAngularAccel, 3.141593, 0.780000, 0.780000, GameSetting fSpaceshipBoostAccelerationMult, 2.000000, 2.000000, 2.000000, GameSetting fSpaceshipBackwardAccelerationScale, 0.333000, 0.600000, 0.600000, GameSetting fSpaceshipMinStopAcceleration, 5.000000, 5.000000, 5.000000, GameSetting fSpaceshipMinUnpoweredStopAcceleration, 32.000000, 32.000000, 32.000000, GameSetting fSpaceshipMaxAngularVelocityScale, 1.500000, 1.500000, 1.500000, GameSetting fRotationalThrusterOffsetFactor, 0.500000, 0.500000, 0.500000, GameSetting fRotationalThrusterShipRadiusOverride, 0.000000, 10.000000, 10.000000, GameSetting fRotationalThrusterShipLengthOverride, 0.000000, 40.000000, 40.000000, GameSetting fSpaceshipMinThrottleInputForMaxTurnScale, 0.500000, 0.300000, 0.300000, GameSetting fSpaceshipMaxThrottleInputForMaxTurnScale, 0.750000, 0.700000, 0.700000, GameSetting bSpaceshipNormalizeThrottleSweetSpot, False, False, False, GameSetting fSpaceshipMaximizedSpeedThrottleAdjustmentRange, 0.250000, 0.050000, 0.050000, GameSetting fSpaceshipTurnScaleAtMinThrottle, 0.500000, 0.500000, 0.500000, GameSetting fSpaceshipTurnScaleAtMaxThrottle, 0.800000, 0.500000, 0.500000, GameSetting fSpaceshipMaxForwardSpeedScale, 1.000000, 1.000000, 1.000000, GameSetting fSpaceshipAngularAccelScale, 1.000000, 2.000000, 2.000000, GameSetting fSpaceshipClassAMinMass, 200.000000, 200.000000, 200.000000, GameSetting fSpaceshipClassAMaxMass, 500.000000, 500.000000, 500.000000, GameSetting fSpaceshipClassBMinMass, 750.000000, 750.000000, 750.000000, GameSetting fSpaceshipClassBMaxMass, 1100.000000, 1100.000000, 1100.000000, GameSetting fSpaceshipClassCMinMass, 1200.000000, 1200.000000, 1200.000000, GameSetting fSpaceshipClassCMaxMass, 2500.000000, 2500.000000, 2500.000000, GameSetting fSpaceshipOrientationSkillAngularVelocityScale, 0.500000, 0.500000, 0.500000, GameSetting fSpaceshipRequiredActiveBoostFuel, 0.000000, 0.000000, 0.000000, GameSetting fSpaceshipRequiredInitialBoostFuel, 0.000000, 1.500000, 1.500000, GameSetting bSpaceshipDispellBoostSpellsOnBoostEnd, True, False, False, GameSetting fSpaceshipDispelBoostSpellsOnHitDelay, 2.000000, 2.000000, 2.000000, GameSetting fShipEMResistanceFromShieldMultiplier, 0.050000, 0.900000, 0.900000, GameSetting fSpaceshipAimAssistMaxDistance:Spaceship, 1500.000000, 10000.000000, 10000.000000, GameSetting fSpaceshipAimAssistAccuracyThreshold:Spaceship, 1000.000000, 1000.000000, 1000.000000, GameSetting fSpaceshipAimAssistFireSpreadAngleDegrees:Spaceship, 2.000000, 0.000000, 0.000000, GameSetting fSpaceshipAimAssistTargetSize:Spaceship, 11.000000, 11.000000, 11.000000, GameSetting bSpaceshipAimAssistOuterCircleIsCenteredOnAimCursor, True, False, False, GameSetting fSpaceshipInnerConeAngleDegrees:Spaceship, 4.000000, 16.000000, 16.000000, GameSetting fSpaceshipOuterConeAngleDegrees:Spaceship, 8.000000, 25.200001, 25.200001, GameSetting fSpaceshipAimAssistReticleTracePushDistance, 5.000000, 5.000000, 5.000000, GameSetting fPlayerTargetReticleMovementScale:Spaceship, 1.000000, 1.000000, 1.000000, GameSetting fTargetLockTargetAngle:Spaceship, 30.000000, 30.000000, 30.000000, GameSetting fTargetingModeTargetLockTargetAngle, 90.000000, 180.000000, 180.000000, GameSetting fTargetLockFalloffTime:Spaceship, 3.000000, 6.000000, 6.000000, GameSetting fTargetLockTargetSwitchStartingValue, 0.000000, 0.000000, 0.000000, GameSetting fMaxTrackingTargetDistance:Spaceship, 20143.125000, 20143.125000, 20143.125000, GameSetting fMinimumMapMarkerTargetDistance:Spaceship, 10000.000000, 18000.000000, 18000.000000, GameSetting fSpaceshipMinimumWeaponMaxRange:Spaceship, 1500.000000, 1500.000000, 1500.000000, GameSetting fSpaceshipMinFireSpreadWhenTargetIsBoosting, 0.000000, 1.000000, 1.000000, GameSetting fSpaceshipMaxFireSpreadWhenTargetIsBoosting, 3.000000, 3.000000, 3.000000, GameSetting fSpaceshipPlayerMinFireSpreadWhenTargetIsBoosting, 0.000000, 0.000000, 0.000000, GameSetting fSpaceshipPlayerMaxFireSpreadWhenTargetIsBoosting, 1.500000, 1.500000, 1.500000, GameSetting fSpaceshipIncreasedAccuracyMaxTargetSpeed, 16.000000, 16.000000, 16.000000, GameSetting fSweepingBeamImpactDistance:Spaceship, 500.000000, 500.000000, 500.000000, GameSetting fSpaceshipEssentialDeathTime, 30.000000, 15.000000, 15.000000, GameSetting fDefaultSpaceshipRepairRate, 0.000000, 0.050000, 0.050000, GameSetting fSpaceshipPartRepairDelay, 5.000000, 30.000000, 30.000000, GameSetting fSpaceshipPlayerPartRepairDelay, 5.000000, 5.000000, 5.000000, GameSetting fSpaceshipPartRepairRateMin, 1.000000, 1.000000, 1.000000, GameSetting fSpaceshipPartRepairRateMax, 15.000000, 15.000000, 15.000000, GameSetting fSpaceshipPartRepairRatePerPower, 1.500000, 1.000000, 1.000000, GameSetting fSpaceshipPartNonCombatRepairRate, 1.000000, 1.000000, 1.000000, GameSetting fSpaceshipPartFullRepairChance, 1.000000, 1.000000, 1.000000, GameSetting fSpaceArrivalToLandDistance, 2000.000000, -100.000000, -100.000000, GameSetting fShipSystemDamageChanceMultTargetedWeapon, 100000.000000, 100000.000000, 100000.000000, GameSetting fShipSystemDamageChanceMultTargetedEngine, 100000.000000, 100000.000000, 100000.000000, GameSetting fShipSystemDamageChanceMultTargetedShield, 100000.000000, 100000.000000, 100000.000000, GameSetting fShipSystemDamageChanceMultTargetedGravDrive, 100000.000000, 100000.000000, 100000.000000, GameSetting fShipSystemDamageChanceMultUntargetedWeapon, 1.000000, 0.500000, 0.500000, GameSetting fShipSystemDamageChanceMultUntargetedEngine, 1.000000, 3.000000, 3.000000, GameSetting fShipSystemDamageChanceMultUntargetedShield, 1.000000, 3.000000, 3.000000, GameSetting fShipSystemDamageChanceMultUntargetedGravDrive, 1.000000, 4.000000, 4.000000, GameSetting fShipSystemDamageAmountMultWeapon, 1.000000, 1.000000, 1.000000, GameSetting fShipSystemDamageAmountMultEngine, 1.000000, 1.000000, 1.000000, GameSetting fShipSystemDamageAmountMultShield, 1.000000, 1.000000, 1.000000, GameSetting fShipSystemDamageAmountMultGravDrive, 1.000000, 1.000000, 1.000000, GameSetting fShipSystemDamageChance, 1.000000, 1.000000, 1.000000, GameSetting fShipSystemDamageMultiplier, 0.750000, 0.500000, 0.500000, GameSetting fShipSystemDefaultPowerPercent, 1.000000, 1.000000, 1.000000, GameSetting fShipCriticalHitIncPerHitPerSec, 1.000000, 1.000000, 1.000000, GameSetting fShipCriticalHitBaseValue, -1.000000, -40.000000, -40.000000, GameSetting iSpaceshipShieldsDamagePriority, 0, 3, 3, GameSetting iSpaceshipWeaponDamagePriority, 1, 2, 2, GameSetting iSpaceshipEngineDamagePriority, 2, 4, 4, GameSetting iSpaceshipGravDriveDamagePriority, 3, 0, 0, GameSetting fShipShieldRegenDelayDamaged, 2.000000, 8.000000, 8.000000, GameSetting fShipShieldRegenDelayDestroyed, 10.000000, 15.000000, 15.000000, GameSetting fShipShieldRegenRateNonCombat, 0.200000, 0.200000, 0.200000, GameSetting fShipShieldRaiseRate, 0.350000, 0.350000, 0.350000, GameSetting fShipShieldLowerRate, 0.350000, 0.350000, 0.350000, GameSetting fSpaceshipImpactDamagePercentLight, 0.010000, 0.010000, 0.010000, GameSetting fSpaceshipImpactFXChanceLight, 0.300000, 0.030000, 0.030000, GameSetting fSpaceshipImpactFXChanceHeavy, 0.300000, 0.010000, 0.010000, GameSetting fSpaceshipDamageFXThresholdLight, 0.300000, 0.600000, 0.600000, GameSetting fSpaceshipDamageFXThresholdHeavy, 0.150000, 0.300000, 0.300000, GameSetting uSpaceshipDamageFXDecalMax, 20, 20, 20, GameSetting fPlayerSpaceshipDustFXMaxAlpha1st, 0.400000, 0.400000, 0.400000, GameSetting fPlayerSpaceshipDustFXMaxAlpha3rd, 0.250000, 0.000000, 0.000000, GameSetting fPlayerSpaceshipDustFXMinSpeed, 3.000000, 50.000000, 50.000000, GameSetting fPlayerSpaceshipDustFXMaxSpeed, 40.000000, 100.000000, 100.000000, GameSetting fSpaceshipFarTravelDepartureDuration, 4.000000, 8.000000, 8.000000, GameSetting fSpaceshipFarTravelCruiseSegmentDuration, 4.000000, 4.000000, 4.000000, GameSetting fSpaceshipFarTravelDestSlowdownRange, 100000.000000, 10000.000000, 10000.000000, GameSetting fSpaceshipFarTravelOriginSpeedupRange, 10000.000000, 10000.000000, 10000.000000, GameSetting fSpaceshipFarTravelOriginForwardLeap, 10000.000000, 10000.000000, 10000.000000, GameSetting fSpaceshipFarTravelTimePassedScale, 6000.000000, 300000000.000000, 300000000.000000, GameSetting fSpaceshipFarTravelEndFadeOutDuration, 1.000000, 4.500000, 4.500000, GameSetting fSpaceshipFarTravelArrivalOrientationDegree, 60.000000, 60.000000, 60.000000, GameSetting uSpaceshipFarTravelMaxSegments, 0, 0, 0, GameSetting fSpaceshipFarTravelMaxSegmentsDistance, 3999999983616.000000, 3999999983616.000000, 3999999983616.000000, GameSetting fSpaceshipFarTravelMinSegmentsDistance, 600000000.000000, 600000000.000000, 600000000.000000, GameSetting uSpaceshipFarTravelMinNumSegmentsForExtendedTravelSound, 2, 2, 2, GameSetting fSpaceshipCameraShipSizeSmallMaxRadius, 40.000000, 40.000000, 40.000000, GameSetting fSpaceshipCameraShipSizeMediumMaxRadius, 60.000000, 60.000000, 60.000000, GameSetting fSpaceshipPilotFirstPersonFreeLookLimitSides, 40.000000, 40.000000, 40.000000, GameSetting fSpaceshipPilotFirstPersonFreeLookLimitUp, 60.000000, 60.000000, 60.000000, GameSetting fSpaceshipPilotFirstPersonFreeLookLimitDown, 20.000000, 20.000000, 20.000000, GameSetting fSpaceshipDestructionVaporizeMaxPct, 0.350000, 0.350000, 0.350000, GameSetting fSpaceshipDestructionVaporizeChanceMultiplier, 1.500000, 0.250000, 0.250000, GameSetting fSpaceshipDestructionVaporizeDisableDelay, 0.500000, 0.500000, 0.500000, GameSetting fSpaceshipDestructionMaxPiecesMult, 0.700000, 0.040000, 0.040000, GameSetting uSpaceshipDestructionMaxPieces, 20, 30, 30, GameSetting fSpaceshipDestructionMinPiecesBase, -400.000000, -100.000000, -100.000000, GameSetting fSpaceshipDestructionMinPiecesMult, 0.005000, 0.020000, 0.020000, GameSetting uSpaceshipDestructionMinPiecesCap, 5, 15, 15, GameSetting fSpaceshipDestructionPieceSizeMin, 0.000000, 0.025000, 0.025000, GameSetting fSpaceshipDestructionPieceSizeMax, 0.300000, 0.150000, 0.150000, GameSetting uSpaceshipDestructionMaxModulesInChunkMaxHardCap, 10, 5, 5, GameSetting fSpaceshipDestructionSecondaryExplosionMassMin, 50.000000, 25.000000, 25.000000, GameSetting fSpaceshipDestructionSecondaryDetachChanceBase, 0.250000, 0.300000, 0.300000, GameSetting fSpaceshipDestructionSecondaryDetachChanceMultiplier, 0.400000, 3.000000, 3.000000, GameSetting fSpaceshipDestructionModuleDetachTimeMin, 0.500000, 0.050000, 0.050000, GameSetting fSpaceshipDestructionModuleDetachTimeMax, 1.500000, 0.250000, 0.250000, GameSetting fSpaceshipDestructionModuleVaporizeTimeMin, 0.030000, 0.030000, 0.030000, GameSetting fSpaceshipDestructionModuleVaporizeTimeMax, 0.300000, 0.300000, 0.300000, GameSetting uSpaceshipDestructionModuleTimeDelayModifierLowerSize, 20, 20, 20, GameSetting uSpaceshipDestructionModuleTimeDelayModifierUpperSize, 50, 50, 50, GameSetting fSpaceshipDestructionModuleTimeDelayModifierUpperSizeModifier, 0.300000, 0.300000, 0.300000, GameSetting fSpaceshipDestructionSpreadLinearVelocity, 50.000000, 20.000000, 20.000000, GameSetting fSpaceshipDestructionSpreadAngularVelocity, 10.000000, 3.000000, 3.000000, GameSetting fSpaceshipDestructionCollisionDefaultMass, 1.000000, 1.000000, 1.000000, GameSetting fSpaceshipDestructionPhysicsScale, 0.900000, 0.900000, 0.900000, GameSetting bSpaceshipDestructionSequentialDetach, True, True, True, GameSetting fSpaceshipDestructionChunkCleanupBaseTime, 20.000000, 20.000000, 20.000000, GameSetting fSpaceshipDestructionChunkCleanupMassTimeFactor, 3.000000, 3.000000, 3.000000, GameSetting uSpaceshipDestructionChunkCleanupLowerThreshold, 25, 25, 25, GameSetting uSpaceshipDestructionChunkCleanupUpperThreshold, 45, 45, 45, GameSetting uSpaceshipDestructionChunkCleanupMaximumThreshold, 90, 90, 90, GameSetting fSpaceshipDestructionVelocityInheritanceMult, 1.000000, 1.000000, 1.000000, GameSetting fSpaceshipDestructionProjectileSpeedMult, 2.500000, 2.500000, 2.500000, GameSetting fSpaceshipDestructionProjectilePntImpulseMult, 250.000000, 250.000000, 250.000000, GameSetting bSpaceshipDestructionDetachImpulseEnabled, True, True, True, GameSetting fSpaceshipDestructionDetachImpulseMin, 500.000000, 1700.000000, 1700.000000, GameSetting fSpaceshipDestructionDetachImpulseMax, 600.000000, 2000.000000, 2000.000000, GameSetting fSpaceshipDestructionDetachAngularImpulseMin, 500.000000, 700.000000, 700.000000, GameSetting fSpaceshipDestructionDetachAngularImpulseMax, 600.000000, 1000.000000, 1000.000000, GameSetting bSpaceshipDestructionDetachAngularImpulseUseDelay, True, True, True, GameSetting fSpaceshipDestructionDetachDetachAngularMinDelay, 0.500000, 0.500000, 0.500000, GameSetting fSpaceshipDestructionDetachDetachAngularMaxDelay, 3.000000, 3.000000, 3.000000, GameSetting fSpaceshipFlybySoundOuterDistance, 500.000000, 600.000000, 600.000000, GameSetting fSpaceshipFlybySoundInnerDistance, 100.000000, 200.000000, 200.000000, GameSetting fSpaceshipFlybySoundReenterTime, 10.000000, 2.000000, 2.000000, GameSetting fSpaceshipFlybySoundConeAngle, 60.000000, 100.000000, 100.000000, GameSetting fSpaceshipFlybySoundVelocityThreshold, 20.000000, 15.000000, 15.000000, GameSetting fSpaceshipFlybySoundNPCVelocityThreshold, 20.000000, 20.000000, 20.000000, GameSetting fSpaceshipSoundLinearAccelerationWeight, 0.120000, 0.120000, 0.120000, GameSetting fSpaceshipSoundAngularAccelerationWeight, 0.120000, 0.120000, 0.120000, GameSetting fSpaceshipThrusterSpeedSoundThreshold, 5.000000, 5.000000, 5.000000, GameSetting fSpaceshipHardTurnDesiredAngleWeight, 0.120000, 0.120000, 0.120000, GameSetting fSpaceshipHardTurnDesiredAngleThreshold, 0.002000, 0.002000, 0.002000, GameSetting fSpaceshipHardTurnPitchThreshold, 0.002000, 0.002000, 0.002000, GameSetting fSpaceshipHardTurnYawThreshold, 0.002000, 0.002000, 0.002000, GameSetting fSpaceshipHardTurnTriggerDuration, 0.500000, 0.500000, 0.500000, GameSetting fSpaceshipHardTurnResetDuration, 0.500000, 0.500000, 0.500000, GameSetting fSpaceshipReverseThrottleRTPCMult:MAIN, -0.200000, -0.200000, -0.200000, GameSetting fSpaceshipPhysicsLinDamping, 0.150000, 0.125000, 0.125000, GameSetting fSpaceshipPhysicsAngDamping, 0.050000, 0.025000, 0.025000, GameSetting fSpaceshipDestructionPhysicsLinMaxVelocity, 500.000000, 300.000000, 300.000000, GameSetting fSpaceshipDestructionPhysicsAngMaxVelocity, 10.000000, 10.000000, 10.000000, GameSetting bSpaceshipTargetTrackingLagEnabled, False, False, False, GameSetting fSpaceshipTargetNewPositionWeight, 0.120000, 0.120000, 0.120000, GameSetting fGravJumpAbortTime, 20.000000, 1200.000000, 1200.000000, GameSetting fGravJumpTimeToJumpMinimum, 0.500000, 0.500000, 0.500000, GameSetting fSpaceshipGravJumpMinDistance, 4.500000, 4.600000, 4.600000, GameSetting fSpaceshipGravJumpMaxDistance, 9.000000, 9.199000, 9.199000, GameSetting fSpaceshipFuelMult, 1.000000, 0.400000, 0.400000, GameSetting fSpaceshipJumpDistanceMultiplier, 8.000000, 2.700000, 2.700000, GameSetting fSpaceshipJumpCalculationMultiplier, 0.005000, 0.125000, 0.125000, GameSetting fSpaceshipBodyCollisionImpulseMinMass, 10.000000, 10.000000, 10.000000, GameSetting fSpaceshipBodyCollisionImpulseMaxMass, 1000.000000, 1000.000000, 1000.000000, GameSetting fSpaceshipBodyCollisionImpulseMin, 0.500000, 0.050000, 0.050000, GameSetting fSpaceshipBodyCollisionImpulseMax, 1.000000, 0.100000, 0.100000, GameSetting fSpaceshipCollisionImpulse, 0.500000, 0.000500, 0.000500, GameSetting fSpaceshipCollisionDuration, 0.800000, 1.000000, 1.000000, GameSetting fSpaceshipCollisionRot, 0.600000, 0.100000, 0.100000, GameSetting fSpaceshipBodyCollisionMinDamage, 1.000000, 1.000000, 1.000000, GameSetting fSpaceshipBodyCollisionMaxDamage, 20.000000, 20.000000, 20.000000, GameSetting fSpaceshipBodyCollisionMinDamageImpulse, 500.000000, 500.000000, 500.000000, GameSetting fSpaceshipBodyCollisionMaxDamageImpulse, 50000.000000, 50000.000000, 50000.000000, GameSetting fShipCollDamageMin, 10.000000, 10.000000, 10.000000, GameSetting fShipCollDamageMax, 100.000000, 100.000000, 100.000000, GameSetting fShipCollDamageMinMassDelta, 200.000000, 200.000000, 200.000000, GameSetting fShipCollDamageMaxMassDelta, 1000.000000, 1000.000000, 1000.000000, GameSetting fShipCollDamageDefaultMass, 400.000000, 400.000000, 400.000000, GameSetting fShipCollDamageEnemyScale, 1.500000, 1.500000, 1.500000, GameSetting fShipCollDamageSpeedScale, 1.500000, 1.500000, 1.500000, GameSetting fShipCollDamageMinumumSpeed, 50.000000, 50.000000, 50.000000, GameSetting fShipCollDamageMaximumSpeed, 300.000000, 300.000000, 300.000000, GameSetting fShipCollDamagePlayerClamp, 0.400000, 0.200000, 0.200000, GameSetting fSpaceshipBodyCollisionDelay, 1.000000, 1.000000, 1.000000, GameSetting fSpaceshipTurretAimHeadingSpeed, 3.000000, 3.000000, 3.000000, GameSetting fSpaceshipTurretAimPitchSpeed, 3.000000, 3.000000, 3.000000, GameSetting fSpaceshipLandableMaxSizeX, 80.000000, 80.000000, 80.000000, GameSetting fSpaceshipLandableMaxSizeY, 80.000000, 80.000000, 80.000000, GameSetting fSpaceshipLandableMaxSizeZ, 80.000000, 80.000000, 80.000000, GameSetting fSpaceshipLandableSmallSize, 40.000000, 45.000000, 45.000000, GameSetting fSpaceshipLandableMediumSize, 60.000000, 60.000000, 60.000000, GameSetting fSpaceshipReverseMaxDotProduct, -0.050000, -0.050000, -0.050000, GameSetting uSpaceshipBuilderModuleHardLimit, 125, 130, 130, GameSetting uSpaceshipBuilderMaxModules, 200, 130, 130, GameSetting fspaceshipBuilderMinMobilityClassA, 0.800000, 0.700000, 0.700000, GameSetting fspaceshipBuilderMinMobilityClassB, 0.600000, 0.600000, 0.600000, GameSetting fspaceshipBuilderMinMobilityClassC, 0.450000, 0.450000, 0.450000, GameSetting fspaceshipBuilderMinMobilityClassM, 0.350000, 0.350000, 0.350000, GameSetting fSpaceshipBuilderLanderRatingMassMult, 0.005000, 0.005000, 0.005000, GameSetting fSpaceshipBuilderMaxSizeZ, 40.000000, 40.000000, 40.000000, GameSetting fSpaceshipModelViewerZoomSpeedGamepad:Spaceship, 2.500000, 2.500000, 2.500000, GameSetting fSpaceshipModelViewerZoomSpeedMouse:Spaceship, 10.000000, 10.000000, 10.000000, GameSetting fSpaceshipModelViewerStartZoomFactor:Spaceship, 2.000000, 2.000000, 2.000000, GameSetting fSpaceshipModelViewerMinZoomFactor:Spaceship, 0.000000, 0.000000, 0.000000, GameSetting fSpaceshipModelViewerMaxZoomFactor:Spaceship, 75.000000, 75.000000, 75.000000, GameSetting fSpaceshipModelViewerStartPitch:Spaceship, 15.000000, 15.000000, 15.000000, GameSetting fSpaceshipModelViewerMinPitch:Spaceship, 0.000000, 0.000000, 0.000000, GameSetting fSpaceshipModelViewerMaxPitch:Spaceship, 60.000000, 60.000000, 60.000000, GameSetting fSpaceshipModelViewerStartYaw:Spaceship, 140.000000, 140.000000, 140.000000, GameSetting fSpaceshipModelViewerXOffsetPercentage, 0.800000, 0.800000, 0.800000, GameSetting fSpaceshipModelViewerYOffsetPercentage, 0.575000, 0.575000, 0.575000, GameSetting fShipDetectionShieldMult, 2.000000, 2.000000, 2.000000, GameSetting fShipDetectionEngineMult, 1.000000, 1.000000, 1.000000, GameSetting fShipDetectionGravDriveMult, 2.000000, 2.000000, 2.000000, GameSetting fShipDetectionWeaponMult, 0.500000, 0.500000, 0.500000, GameSetting fShipDetectionWeaponFiringMult, 4.000000, 25.000000, 25.000000, GameSetting fShipDetectionWeaponFiringDetectionTime, 4.000000, 4.000000, 4.000000, GameSetting fShipDetectionReactorMult, 0.000000, 0.000000, 0.000000, GameSetting fShipDetectionClassBmult, 1.500000, 1.200000, 1.200000, GameSetting fShipDetectionClassCmult, 2.000000, 1.500000, 1.500000, GameSetting fShipDetectionClassMmult, 2.500000, 2.000000, 2.000000, GameSetting fShipDetectionMassMult, 0.500000, 0.500000, 0.500000, GameSetting fShipDetectionMassExp, 0.330000, 0.330000, 0.330000, GameSetting fShipDetectionFinalMult, 0.350000, 0.200000, 0.200000, GameSetting fShipDetectionBaseValue, 0.500000, 0.000000, 0.000000, GameSetting fShipDetectionMinValue, 1.000000, 1.000000, 1.000000, GameSetting fShipDetectionMaxValue, 3.000000, 3.000000, 3.000000, GameSetting fSpaceshipWorkshopPowerCapacity, 1000.000000, 1000.000000, 1000.000000, GameSetting fNPCSpaceshipLandingSpeedMult, 6.000000, 6.000000, 6.000000, GameSetting fNPCLandingAccelerationMult, 6.000000, 6.000000, 6.000000, GameSetting fNPCSpaceshipLandingWarmUpDistance, 4000.000000, 4000.000000, 4000.000000, GameSetting fNPCSpaceshipLandingApproachDistance, 20000.000000, 20000.000000, 20000.000000, GameSetting fNPCSpaceshipLaunchGravJumpDistance, 1000000.000000, 1000000.000000, 1000000.000000, GameSetting fNPCSpaceshipLaunchJumpWarmUpDistance, 500.000000, 500.000000, 500.000000, GameSetting fNPCSpaceshipLaunchStagingPointOffset, 1000.000000, 1000.000000, 1000.000000, GameSetting fSpaceshipRegisterValueMult, 1.100000, 0.841000, 0.841000, GameSetting uSpaceshipMaximumOwnedSpaceships, 15, 10, 10, GameSetting fTargetingModeTimeScale:Interface, 0.250000, 0.650000, 0.650000, GameSetting fTargetingModeWatchDeathTime, 6.000000, 6.000000, 6.000000, GameSetting fTargetingModeWatchLastDeathTime, 12.000000, 12.000000, 12.000000, GameSetting fTargetingModeDestructionTimeModifier, 0.010000, 0.350000, 0.350000, GameSetting fTargetingModeDestructionTimeHoldTime, 0.015000, 0.015000, 0.015000, GameSetting fTargetingModeDestructionLerpToNormalTime, 2.000000, 2.000000, 2.000000, GameSetting bTargetingModeTriggerCamAfterDeathTime, False, False, False, GameSetting bTargetingModeWeaponsFireUntilEmpty, False, False, False, GameSetting fTargetingModeAutopilotMaintainDistanceRampScale, 0.250000, 0.250000, 0.250000, GameSetting fTargetingModeAutopilotMinRangeScale, 0.500000, 0.500000, 0.500000, GameSetting fTargetingModeAutopilotPathUpdateTime, 0.031250, 0.031250, 0.031250, GameSetting fTargetingModeAutopilotMinTargetMovementToRepath, 10.000000, 10.000000, 10.000000, GameSetting fTargetingModeBeginActionPointMin, 1.000000, 1.000000, 1.000000, GameSetting fTargetingModeContinueActionPointMin, 1.000000, 1.000000, 1.000000, GameSetting fTargetingModeActionPointCostPerSecond, 0.000000, 0.000000, 0.000000, GameSetting fTargetingModeActionPointCostPerSecondWhenTargetIsBoosting, 400.000000, 400.000000, 400.000000, GameSetting fTargetingModeActionPointRecoveryPerSecond, 66.666656, 66.666656, 66.666656, GameSetting fTargetingModeActionPointSpendScale, 0.000000, 2.000000, 2.000000, GameSetting fTargetingModeMaxDistance:Spaceship, 3000.000000, 2000.000000, 2000.000000, GameSetting fTargetingModeMinDistance:Spaceship, 60.000000, -1.000000, -1.000000, GameSetting fTargetingModeLookAdjustmentVelocityGain, 30.000000, 15.000000, 15.000000, GameSetting fTargetingModeLookAdjustmentMaxAngle, 15.000000, 15.000000, 15.000000, GameSetting fTargetingModeLookAdjustmentMaxSpeed, 2.000000, 0.500000, 0.500000, GameSetting fTargetingModeLookAdjustmentRecenterDelay, 0.500000, 0.500000, 0.500000, GameSetting fTargetingModeLookAdjustmentRecenterKs, 10.000000, 10.000000, 10.000000, GameSetting fTargetingModeLookAdjustmentRecenterKd, 5.000000, 5.000000, 5.000000, GameSetting fTargetingModeLookAdjustmentFadeStartPercent, 0.800000, 0.800000, 0.800000, GameSetting fTargetingModeLookAdjustmentFadePercent, 0.750000, 0.750000, 0.750000, GameSetting bTargetingModeUseCamera, True, True, True, GameSetting fTargetingModeRotationalPD_Kp, 30.000000, 30.000000, 30.000000, GameSetting fTargetingModeRotationalPD_Kd, 3.000000, 3.000000, 3.000000, GameSetting fDefaultTargetLockTime, 5.000000, 5.000000, 5.000000, GameSetting fTargetLockDistanceExponent, 1.200000, 1.200000, 1.200000, GameSetting fTargetLockRangeMult, 2.000000, 2.000000, 2.000000, GameSetting fPilotCameraShakerStartBoostShake, 1.000000, 1.000000, 1.000000, GameSetting fPilotCameraShakerBoostingShake, 0.030000, 0.030000, 0.030000, GameSetting fPilotCameraShakerShieldHitShake, 0.300000, 0.100000, 0.100000, GameSetting fPilotCameraShakerHullHitShake, 0.500000, 0.200000, 0.200000, GameSetting fPilotCameraShakerShieldWeaponFireShake, 0.300000, 0.100000, 0.100000, GameSetting fPilotCameraShakerBallisticWeaponFireShake, 0.500000, 0.150000, 0.150000, GameSetting fPilotCameraShakerEMWeaponFireShake, 0.300000, 0.300000, 0.300000, GameSetting fMissileWeaponFireShake, 0.150000, 0.600000, 0.600000, GameSetting fPilotCameraShakerStartBoostForce, 0.666000, 0.666000, 0.666000, GameSetting fPilotCameraShakerBoostingForce, 0.067000, 0.067000, 0.067000, GameSetting fPilotCameraShakerShieldHitForce, 0.666000, 0.000000, 0.000000, GameSetting fPilotCameraShakerHullHitForce, 0.830000, 0.200000, 0.200000, GameSetting fPilotCameraShakerShieldWeaponFireForce, 0.333000, 0.333000, 0.333000, GameSetting fPilotCameraShakerBallisticWeaponFireForce, 0.500000, 0.500000, 0.500000, GameSetting fPilotCameraShakerEMWeaponFireForce, 0.160000, 0.160000, 0.160000, GameSetting fMissileWeaponFireForce, 0.500000, 0.700000, 0.700000, GameSetting fPilotCameraShakerSpeedNoiseMinFrequency, 0.500000, 0.500000, 0.500000, GameSetting fPilotCameraShakerSpeedNoiseMaxFrequency, 5.000000, 5.000000, 5.000000, GameSetting fPilotCameraShakerSpeedNoiseMinScale, 0.080000, 0.000000, 0.000000, GameSetting fPilotCameraShakerSpeedNoiseMaxScale, 0.660000, 0.660000, 0.660000, GameSetting fPilotCameraShakerSpeedNoiseMaxSpeed, 150.000000, 150.000000, 150.000000, GameSetting fPilotCameraShakerBoostNoiseFrequency, 20.000000, 20.000000, 20.000000, GameSetting fPilotCameraShakerBoostNoiseScale, 13.000000, 13.000000, 13.000000, GameSetting fPilotCameraShakerFlightCameraTranslationScale, 50.000000, 50.000000, 50.000000, GameSetting fPilotCameraShakerPilotShakerMass, 5.000000, 5.000000, 5.000000, GameSetting fPilotCameraShakerTranslationLimitRadius, 0.125000, 0.125000, 0.125000, GameSetting fPilotCameraShakerVelocityLimit, 100.000000, 100.000000, 100.000000, GameSetting fPilotCameraShakerRestitution, 0.500000, 0.500000, 0.500000, GameSetting fPilotCameraShakerLinearSpringKs, 5.000000, 10.000000, 10.000000, GameSetting fPilotCameraShakerLinearSpringKd, 0.950000, 5.000000, 5.000000, GameSetting fPilotCameraShakerAngularSpringKs, 5.000000, 5.000000, 5.000000, GameSetting fPilotCameraShakerAngularSpringKd, 0.950000, 0.950000, 0.950000, GameSetting fPilotCameraShakerAngularLimit, 45.000000, 45.000000, 45.000000, GameSetting fPilotCameraShakerAngularFadeOff, 5.000000, 5.000000, 5.000000, GameSetting fPilotCameraShakerNoiseDecay, 0.750000, 0.750000, 0.750000, GameSetting fBeamProjectileForceScale, 0.250000, 0.250000, 0.250000, GameSetting fBeamProjectileShakeScale, 0.050000, 0.050000, 0.050000, GameSetting fForceScale, 30.000000, 30.000000, 30.000000, GameSetting fSpaceshipHullHitISModStrength, 4.000000, 1.000000, 1.000000, GameSetting fSpaceshipShieldHitISModStrength, 2.000000, 1.000000, 1.000000, GameSetting fSpaceshipShieldLostISModStrength, 5.000000, 5.000000, 5.000000, GameSetting fSpaceshipShieldLostExplosionScale, 25.000000, 25.000000, 25.000000, GameSetting fSpaceshipLowHealthISModThreshold, 0.500000, 0.500000, 0.500000, GameSetting fSpaceshipLowHealthISModMinStrength, 0.250000, 0.250000, 0.250000, GameSetting fSpaceshipLowHealthISModMaxStrength, 1.000000, 1.000000, 1.000000, GameSetting fSpaceshipLowHealthISModTime, 2.000000, 2.000000, 2.000000, GameSetting bSpaceshipPowerAllocSlowsTime, False, False, False, GameSetting fSpaceshipPowerAllocationISModEaseInTime, 0.500000, 0.500000, 0.500000, GameSetting fSpaceshipPowerAllocationISModEaseOutTime, 0.500000, 0.500000, 0.500000, GameSetting fSpaceshipPowerAllocTimeSlowDuration, 1.500000, 1.500000, 1.500000, GameSetting fPlanetaryRingMultiplier, 2.500000, 2.500000, 2.500000, GameSetting fMoveToPlanetDirToStarAngleOffset, 80.000000, 80.000000, 80.000000, GameSetting fMoveToPlanetInitialViewRotationXMin, 30.000000, -30.000000, -30.000000, GameSetting fMoveToPlanetInitialViewRotationYMin, 0.000000, -180.000000, -180.000000, GameSetting fMoveToPlanetInitialViewRotationZMin, 45.000000, -30.000000, -30.000000, GameSetting fMoveToPlanetInitialViewRotationXMax, 30.000000, 30.000000, 30.000000, GameSetting fMoveToPlanetInitialViewRotationYMax, 0.000000, 180.000000, 180.000000, GameSetting fMoveToPlanetInitialViewRotationZMax, 45.000000, 30.000000, 30.000000, GameSetting fMoveToPlanetNoVarianceRadiusKM, 7484.000000, 7484.000000, 7484.000000, GameSetting fMoveToPlanetRadiusVarianceMultiplier, 0.100000, 0.100000, 0.100000, GameSetting fMoveToSatelliteOffset, 2500.000000, 2500.000000, 2500.000000, GameSetting fPlayerGravJumpArrivalPlanetRadiusDivisor, 0.366466, 0.366466, 0.366466, GameSetting fMoveToPlanetRadiusMult, 0.400000, 0.700000, 0.700000, GameSetting fCalendarTimeScaleGround, 30.000000, 15.000000, 15.000000, GameSetting fCalendarTimeScaleSpace, 10.000000, 5.000000, 5.000000, GameSetting fMinimumCelestialOrbitRadiusMultiplier, 1.050000, 1.050000, 1.050000, GameSetting fDisplacement:OceanTerrain, -150.000000, -200.000000, -200.000000, GameSetting iCellBlendCount:OceanTerrain, 5, 15, 15, GameSetting iCellBlendStart:OceanTerrain, 0, 2, 2, GameSetting fResourceDefaultProductionIntervalHours, 24.000000, 24.000000, 24.000000, GameSetting iCraftingAptitudeComponentPrimary, 50, 50, 50, GameSetting iCraftingAptitudeComponentSecondary, 30, 30, 30, GameSetting iCraftingAptitudeComponentTertiary, 20, 20, 20, GameSetting fHazardDefaultTargetInterval, 0.250000, 0.250000, 0.250000, GameSetting fHazardMinimumSpawnInterval, 0.100000, 0.100000, 0.100000, GameSetting iLootJoyLevelsPerTier, 5, 4, 4, GameSetting iLootJoyLvlsPerTierScaledOffset, 0, 0, 0, GameSetting iLootJoyStandardTiersAllowedBelow, 10, 10, 10, GameSetting iLootJoyEpicTiersAllowedBelow, 0, 2, 2, GameSetting iLootJoyMaxRankDefault, 4, 1, 1, GameSetting iDefaultObjectModKeywordChance, 50, 50, 50, GameSetting fDefaultRelaunchInterval, 0.250000, 0.250000, 0.250000, GameSetting fHackLevelMult, 0.250000, 0.250000, 0.250000, GameSetting bPlayerCanActivateTerminalsInUse, True, True, True, GameSetting iMaxArrowsInQuiver, 20, 20, 20, GameSetting fEffectShaderFillEdgeMinFadeRate, 0.050000, 0.050000, 0.050000, GameSetting iLevCharLevelDifferenceMax, 0, 0, 0, GameSetting iLevItemLevelDifferenceMax, 0, 0, 0, GameSetting fPropModScaleArmofWeight:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleArmouiValue:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleArmouiHealth:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleArmousRating:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleArmousIndex:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleArmofColorRemappingIndex:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleArmoTransientModCount:Mods, 1.000000, 1.000000, 1.000000, GameSetting fRandomDoorDistance, 2.140000, 2.143125, 2.143125, GameSetting fAutoDoorActivateDistance, 5.000000, 3.000000, 3.000000, GameSetting fAutoDoorDisplayDistance, 7.858100, 12.000000, 12.000000, GameSetting fPropModScaleWeapAimHasScope:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapAimSightedTransitionSeconds:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapAimAccuracyBonus:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapAimEnableMarkingTargets:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapAimReticleType:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapAimAimDownSightTemplate:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapAimAimModelTemplate:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapAimAimAssistTemplate:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapAimAimOpticalSightModel:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapAimAimDownSightDataImageSpaceMod:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapAimAimDownSightDataFPGeometryFOVOffset:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapAimAimDownSightDataWorldFOVMult:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapAimAimDownSightDataOverlay:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapAimAimDownSightDataFPGeometryOffsetX:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapAimAimDownSightDataFPGeometryOffsetY:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapAimAimDownSightDataFPGeometryOffsetZ:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapAimAimModelDataConeMinDegrees:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapAimAimModelDataConeMaxDegrees:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapAimAimModelDataConeIncreasePerShot:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapAimAimModelDataConeDecreasePerSec:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapAimAimModelDataConeDecreaseDelay:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapAimAimModelDataConeSneakMultiplier:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapAimAimModelDataRecoilDiminishSpringForce:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapAimAimModelDataRecoilDiminishSightsMult:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapAimAimModelDataRecoilMinDegPerShot:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapAimAimModelDataRecoilMaxDegPerShot:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapAimAimModelDataRecoilHipMult:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapAimAimModelDataRecoilShotsForRunaway:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapAimAimModelDataRecoilArcDeg:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapAimAimModelDataRecoilArcRotateDeg:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapAimAimModelDataConeIronSightsMultiplier:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapAimAimModelDataBaseStability:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapAimAimAssistDataInnerConeAngleDegrees:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapAimAimAssistDataOuterConeAngleDegrees:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapAimAimAssistDataSteeringDegPerSec:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapAimAimAssistDataPitchScale:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapAimAimAssistDataInnerSteeringRing:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapAimAimAssistDataOuterSteeringRing:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapAimAimAssistDataFriction:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapAimAimAssistDataMoveFollowDegPerSec:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapAimAimAssistDataADSSnapSteeringMultiplier:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapAimAimAssistDataADSSnapSeconds:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapAimAimAssistDataADSSnapConeAngleDegrees:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapAimAimAssistDataNoSteering:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapAimAimAssistDataBulletBendingConeAngleDegrees:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapAimAimAssistDataADSSnapSteeringMultiplierInnerRing:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapAimAimAssistDataADSSnapSteeringMultiplierOuterRing:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapAimAimAssistDataADSMultiplierInnerConeAngleDegrees:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapAimAimAssistDataADSMultiplierOuterConeAngleDegrees:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapAimAimAssistDataADSMultiplierInnerSteeringRing:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapAimAimAssistDataADSMultiplierOuterSteeringRing:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapAimAimAssistDataADSMultiplierFriction:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapAimAimAssistDataADSMultiplierSteeringDegPerSec:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapAimAimAssistDataEnabled:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapAmmunitionAmmoCapacity:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapAmmunitionNumProjectiles:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapAmmunitionNPCsUseAmmo:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapAmmunitionAddAmmoList:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapAmmunitionAmmo:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapAmmunitionOverrideProjectile:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapAmmunitionOverrideShellCasing:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapAudioSoundLevel:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapAudioSoundLevelMult:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapChargeEnabled:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapChargeFullPowerSeconds:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapChargeMinPowerPerShot:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapChargeHoldInput:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapChargeCriticalChargeBonus:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapDamageMinRange:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapDamageMaxRange:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapDamageAttackDamage:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapDamageOutOfRangeDamageMult:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapDamageCriticalDamageMult:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapDamageCriticalEffect:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapDamageCriticalEffectOnDeathOnly:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapDamageCriticalChanceIncMult:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapDamageHitBehavior:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapDamageResistance:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapDamageSkill:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapFlagsNonPlayable:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapFlagsPlayerOnly:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapFlagsPreventUseInNormalCombat:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapFlagsIsSecondary:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapFlagsCantDrop:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapFlagsMinorCrime:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapFlagsNonHostile:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapFlagsBound:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapFiringFiringType:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapFiringBurstShots:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapFiringAttackSeconds:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapFiringFireSeconds:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapFiringAttackDelaySeconds:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapFiringBoltChargeSeconds:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapFiringBoltAction:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapFiringDisableShellCaseEject:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapFiringRepeatableFire:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapFiringHasStagedTrigger:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapFiringHasDualTrigger:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapFiringBurstDelaySeconds:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapFiringOverrideRateOfFire:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapFiringShotsPerSecond:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapGeneralType:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapGeneralWeight:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapGeneralItemValue:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapGeneralEquipSlot:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapGeneralRank:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapGeneralSpeed:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapGeneralAttackActionPointCost:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapMeleeAttackSpeed:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapMeleeReach:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapMeleeBashDamage:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapMeleeStaggerValue:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapPowerEnabled:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapPowerPowerAVIF:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapPowerPowerBonusAVIF:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapPowerFullRechargeTime:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapPowerRechargeDelay:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapPowerConsumeAmmo:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapReloadReloadSpeed:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapReloadChargingReload:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapReloadReloadSingle:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapVariableRangeEnabled:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapVariableRangeApertureValueRangeMin:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapVariableRangeApertureValueRangeMax:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapVariableRangeApertureInputRangeMin:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapVariableRangeApertureInputRangeMax:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapVariableRangeApertureAcceleration:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapVariableRangeApertureDeceleration:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapVariableRangeDistanceValueRangeMin:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapVariableRangeDistanceValueRangeMax:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapVariableRangeDistanceInputRangeMin:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapVariableRangeDistanceInputRangeMax:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapVariableRangeDistanceAcceleration:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapVariableRangeDistanceDeceleration:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapVisualsImpactDataSet:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapVisualsColorRemappingIndex:Mods, 1.000000, 1.000000, 1.000000, GameSetting fPropModScaleWeapTransientModCount:Mods, 1.000000, 1.000000, 1.000000, GameSetting fCombatSneakHandMult, 1.000000, 3.000000, 3.000000, GameSetting fCombatSneak1HSwordMult, 2.000000, 3.000000, 3.000000, GameSetting fCombatSneak1HDaggerMult, 2.000000, 3.000000, 3.000000, GameSetting fCombatSneak1HAxeMult, 2.000000, 3.000000, 3.000000, GameSetting fCombatSneak1HMaceMult, 2.000000, 3.000000, 3.000000, GameSetting fCombatSneak2HSwordMult, 1.000000, 3.000000, 3.000000, GameSetting fCombatSneak2HAxeMult, 1.000000, 3.000000, 3.000000, GameSetting fCombatSneakBowMult, 2.000000, 2.000000, 2.000000, GameSetting fCombatSneakStaffMult, 1.000000, 1.000000, 1.000000, GameSetting fCombatSneakGunMult, 2.000000, 2.000000, 2.000000, GameSetting fCombatSneakGrenadeMult, 2.000000, 2.000000, 2.000000, GameSetting fCombatSneakMineMult, 2.000000, 2.000000, 2.000000, GameSetting fCombatSneakMountedMult, 1.000000, 1.000000, 1.000000, GameSetting fStaggerDaggerAR, 5.000000, 5.000000, 5.000000, GameSetting fStagger1WeapAR, 10.000000, 10.000000, 10.000000, GameSetting fStagger2WeapAR, 15.000000, 15.000000, 15.000000, GameSetting fStaggerBowAR, 5.000000, 5.000000, 5.000000, GameSetting iSoulLevelValuePetty, 250, 250, 250, GameSetting iSoulLevelValueLesser, 500, 500, 500, GameSetting iSoulLevelValueCommon, 1000, 1000, 1000, GameSetting iSoulLevelValueGreater, 2000, 2000, 2000, GameSetting iSoulLevelValueGrand, 3000, 3000, 3000, GameSetting fLevelScalingMult, 0.600000, 1.000000, 1.000000, GameSetting fLargeRefMinSize, 1024.000000, 14.630400, 14.630400, GameSetting fImageSpaceMaxBrightness:ImageSpace, 4.000000, 4.000000, 4.000000, GameSetting fImageSpaceMaxContrast:ImageSpace, 4.000000, 4.000000, 4.000000, GameSetting fImageSpaceMaxSaturation:ImageSpace, 4.000000, 4.000000, 4.000000, GameSetting fDensityMaskNavmeshOfflineGenerationMin, 0.000000, 0.000000, 0.000000, GameSetting fDensityMaskNavmeshOfflineGenerationMax, 1.000000, 0.020000, 0.020000, GameSetting bNoDensityMaskNavmeshOfflineGeneration, True, True, True, GameSetting fSeenDataUpdateRadius, 1024.000000, 0.357188, 0.357188, GameSetting iHoursToClearCorpses, 24, 24, 24, GameSetting iHoursToRespawnCell, 72, 168, 168, GameSetting iHoursToRespawnCellCleared, 144, 480, 480, GameSetting fSkyCellRefProcessDistanceMult, 10.000000, 10.000000, 10.000000, GameSetting fDogmeatAttachWEAPRotX, 0.000000, 0.000000, 0.000000, GameSetting fDogmeatAttachWEAPRotY, 90.000000, 90.000000, 90.000000, GameSetting fDogmeatAttachWEAPRotZ, 90.000000, 90.000000, 90.000000, GameSetting bDogmeatDropNonCarryItem, True, True, True, GameSetting iCalcLevelAdjustDown, 1, 0, 0, GameSetting iCalcLevelAdjustUp, 1, 0, 0, GameSetting fDragonLandingZoneClearRadius, 256.000000, 3.657600, 3.657600, GameSetting fDefaultWorldSpaceWaterHeight, -200.000000, -200.000000, -200.000000, GameSetting uDefaultLevelZone01min, 1, 1, 1, GameSetting uDefaultLevelZone01max, 9, 5, 5, GameSetting uDefaultLevelZone02min, 10, 6, 6, GameSetting uDefaultLevelZone02max, 14, 14, 14, GameSetting uDefaultLevelZone03min, 15, 15, 15, GameSetting uDefaultLevelZone03max, 19, 25, 25, GameSetting uDefaultLevelZone04min, 20, 20, 20, GameSetting uDefaultLevelZone04max, 24, 999, 999, GameSetting uDefaultLevelZone05min, 25, 25, 25, GameSetting uDefaultLevelZone05max, 29, 999, 999, GameSetting uDefaultLevelZone06min, 30, 30, 30, GameSetting uDefaultLevelZone06max, 34, 999, 999, GameSetting uDefaultLevelZone07min, 35, 35, 35, GameSetting uDefaultLevelZone07max, 39, 999, 999, GameSetting uDefaultLevelZone08min, 40, 40, 40, GameSetting uDefaultLevelZone08max, 44, 999, 999, GameSetting uDefaultLevelZone09min, 45, 45, 45, GameSetting uDefaultLevelZone09max, 999, 999, 999, GameSetting bCameraShotAllowDeadzone, True, True, True, GameSetting fCameraShotActorRadiusStrength, 0.800000, 1.000000, 1.000000, GameSetting fCameraShotBaseActorRadiusSpring, 1.000000, 2.000000, 2.000000, GameSetting fCameraShotPitchAdjustSpring, 1.000000, 1.500000, 1.500000, GameSetting fCameraShotPitchAdjustDist, 300.000000, 5.715000, 5.715000, GameSetting fCameraShotTargetReferencePosSpring, 10.000000, 10.000000, 10.000000, GameSetting fCameraShotRotationOffsetSpring, 10.000000, 10.000000, 10.000000, GameSetting fDefaultFootstepParticleMaxDist, 11.500000, 100.000000, 100.000000, GameSetting uMaxProjectedDecalsPerImpactData, 8, 8, 8, GameSetting uMessageBoxMaxItems, 10, 10, 10, GameSetting uiReverbClassCount, 6, 6, 6, GameSetting fUnderCoverRaycastDistUp, 16.000000, 16.000000, 16.000000, GameSetting fUnderCoverRaycastDistSide, 2.000000, 2.000000, 2.000000, GameSetting fShoutRumbleBigMotorFrequencyV1, 0.000000, 0.100000, 0.100000, GameSetting fShoutRumbleBigMotorDurationV1, 0.000000, 0.400000, 0.400000, GameSetting fShoutRumbleBigMotorFrequencyV2, 0.000000, 0.200000, 0.200000, GameSetting fShoutRumbleBigMotorDurationV2, 0.000000, 0.800000, 0.800000, GameSetting fShoutRumbleBigMotorFrequencyV3, 0.000000, 0.500000, 0.500000, GameSetting fShoutRumbleBigMotorDurationV3, 0.000000, 1.000000, 1.000000, GameSetting fShoutRumbleSmallMotorFrequencyV1, 0.000000, 0.100000, 0.100000, GameSetting fShoutRumbleSmallMotorDurationV1, 0.000000, 0.400000, 0.400000, GameSetting fShoutRumbleSmallMotorFrequencyV2, 0.000000, 0.200000, 0.200000, GameSetting fShoutRumbleSmallMotorDurationV2, 0.000000, 0.800000, 0.800000, GameSetting fShoutRumbleSmallMotorFrequencyV3, 0.000000, 0.500000, 0.500000, GameSetting fShoutRumbleSmallMotorDurationV3, 0.000000, 1.000000, 1.000000, GameSetting iPerkSkillGroupUnlockTargetNumber, 6, 4, 4, GameSetting uQuestTargetRepathInterval, 5, 5, 5, GameSetting iDaysToRespawnVendor, 1, 2, 2, GameSetting fNPCGeneticVariation, 0.500000, 0.500000, 0.500000, GameSetting fAttributeClassPrimaryBonus, 5.000000, 5.000000, 5.000000, GameSetting fAttributeClassSecondaryBonus, 5.000000, 5.000000, 5.000000, GameSetting iAVDAutoCalcSkillMax, 100, 100, 100, GameSetting iAVDSkillsLevelUp, 10, 8, 8, GameSetting iAVDhmsLevelUp, 10, 5, 5, GameSetting iAVDSkillStart, 15, 15, 15, GameSetting fIdleChatterDefaultMin, 3.000000, 3.000000, 3.000000, GameSetting fIdleChatterDefaultMax, 12.000000, 12.000000, 12.000000, GameSetting fDefaultHealth, 50.000000, 50.000000, 50.000000, GameSetting fDefaultOxygen, 50.000000, 50.000000, 50.000000, GameSetting fDefaultStamina, 50.000000, 50.000000, 50.000000, GameSetting fDefaultMass, 1.000000, 1.000000, 1.000000, GameSetting iStandardEmotionValue, 0, 0, 0, GameSetting fHitCasterSizeSmall, 0.170000, 0.170000, 0.170000, GameSetting fHitCasterSizeLarge, 0.340000, 0.340000, 0.340000, GameSetting fCloudPrewarmTime:Clouds, 350.000000, 180.000000, 180.000000, GameSetting fPrecipWindMult, 500.000000, 500.000000, 500.000000, GameSetting fSpaceDustVelocityMultiplier, 10.000000, 42.000000, 42.000000, GameSetting bDoWetnessOcclusion, True, True, True, GameSetting fWeatherTransMax, 1.000000, 3.000000, 3.000000, GameSetting fWeatherTransMin, 0.010000, 0.010000, 0.010000, GameSetting fWeatherTransAccel, 4.000000, 16.000000, 16.000000, GameSetting fWeatherFlashDuration, 0.250000, 0.250000, 0.250000, GameSetting fWeatherFlashDirectional, 1.000000, 1.000000, 1.000000, GameSetting fWeatherFlashAmbient, 0.300000, 0.300000, 0.300000, GameSetting fDaytimeColorExtension, 0.500000, 2.000000, 2.000000, GameSetting fRoomLightingTransitionDuration, 1.500000, 1.500000, 1.500000, GameSetting fExternalEmittanceMaxLinkedLightLuminance:General, 300.000000, 1000.000000, 1000.000000, GameSetting fSecondarySunTimeOfDayPosition:Weather, 14.000000, 9.500000, 9.500000, GameSetting fWeatherDurationMin, 1.000000, 1.000000, 1.000000, GameSetting fWeatherDurationMax, 23.000000, 23.000000, 23.000000, GameSetting fSunAlphaTransTime, 2.000000, 0.150000, 0.150000, GameSetting fSunXExtreme, 400.000000, 8.572500, 8.572500, GameSetting fSunYExtreme, 25.000000, -4.643438, -4.643438, GameSetting fSunShadowMinAngle, 30.000000, 0.000000, 0.000000, GameSetting fSunShadowScale, 0.000000, 0.000000, 0.000000, GameSetting fSneakAmbushTargetMod, 0.500000, 0.500000, 0.500000, GameSetting fSneakVisualRatingMult, 0.025000, 0.025000, 0.025000, GameSetting fSneakSkillMovementMult, 0.250000, 0.250000, 0.250000, GameSetting fSneakSoundRatingMult, 0.025000, 0.025000, 0.025000, GameSetting fSneakVisualMinDistanceMin, 2.000000, 1.875000, 1.875000, GameSetting fSneakVisualMinDistanceMax, 4.000000, 3.750000, 3.750000, GameSetting fSneakVisualMinAngle, 45.000000, 45.000000, 45.000000, GameSetting fSneakVisualMinValue, 25.000000, 25.000000, 25.000000, GameSetting fPlayerDetectionSkillMult, 0.400000, 0.400000, 0.400000, GameSetting fPlayerBaseSneakPerkMult, 10.000000, 10.000000, 10.000000, GameSetting fSneakAgilitySkillMin, 0.000000, 15.000000, 15.000000, GameSetting fSneakAgilitySkillMax, 50.000000, 50.000000, 50.000000, GameSetting fSneakExteriorDistanceMult, 1.250000, 1.250000, 1.250000, GameSetting fSneakMaxDistanceVisualMult, 1.500000, 1.500000, 1.500000, GameSetting fSneakVisualBaseValue, -20.000000, -20.000000, -20.000000, GameSetting fSneakSoundBaseValue, -20.000000, -20.000000, -20.000000, GameSetting fSneakMaxDistance, 64.000000, 60.000000, 60.000000, GameSetting fSneakTargetObservedDistanceMult, 1.250000, 1.250000, 1.250000, GameSetting fSneakEquippedWeightBase, 12.000000, -4.000000, -4.000000, GameSetting fSneakEquippedWeightMult, 0.500000, 1.000000, 1.000000, GameSetting fSneakSkillMult, 0.500000, 0.500000, 0.500000, GameSetting fSneakSoundLosMult, 0.300000, 0.400000, 0.400000, GameSetting fSneakRunningMult, 2.000000, 2.000000, 2.000000, GameSetting fSneakLightMult, 0.330000, 1.000000, 1.000000, GameSetting fSneakLightExteriorMult, 0.500000, 1.000000, 1.000000, GameSetting fSneakSoundsMult, 1.000000, 1.000000, 1.000000, GameSetting fSneakAmbientSoundMult, 1.000000, 0.100000, 0.100000, GameSetting fLightLevelExteriorDefault, 0.400000, 0.400000, 0.400000, GameSetting fLightLevelExteriorMin, 10.000000, 28.000000, 28.000000, GameSetting fLightLevelInteriorDefault, 0.400000, 0.400000, 0.400000, GameSetting iLightLevelMax, 150, 150, 150, GameSetting fSkyLightMax, 3000.000000, 3000.000000, 3000.000000, GameSetting fSkyLightShadowModifier, 0.700000, 0.700000, 0.700000, GameSetting fLightLevelMuzzleFlashTimeThreshold, 1.500000, 1.500000, 1.500000, GameSetting fLightLevelMuzzleFlashRadiusMin, 0.000000, 0.000000, 0.000000, GameSetting fLightLevelMuzzleFlashRadiusMax, 8.000000, 8.000000, 8.000000, GameSetting fLightLevelMuzzleFlashRadiusMultMin, 0.000000, 0.000000, 0.000000, GameSetting fLightLevelMuzzleFlashRadiusMultMax, 1.000000, 1.000000, 1.000000, GameSetting fSneakSizeBase, 20.000000, 20.000000, 20.000000, GameSetting fSneakActionMult, 1.000000, 1.000000, 1.000000, GameSetting fDetectionSneakLightMod, 15.000000, 15.000000, 15.000000, GameSetting fSneakLightMoveMult, 0.200000, 0.100000, 0.100000, GameSetting fSneakLightRunMult, 0.400000, 0.200000, 0.200000, GameSetting fLightRecalcTimer, 2.000000, 2.000000, 2.000000, GameSetting fLightRecalcTimerPlayer, 0.500000, 0.500000, 0.500000, GameSetting fLightDetectionRadius, 30.000000, 30.000000, 30.000000, GameSetting fSneakSleepMod, 0.000000, 0.000000, 0.000000, GameSetting fSneakAlertMod, 0.000000, 0.000000, 0.000000, GameSetting fSneakPerceptionSkillMin, 10.000000, 5.000000, 5.000000, GameSetting fSneakPerceptionSkillMax, 90.000000, 90.000000, 90.000000, GameSetting fSneakFlyingDistanceMult, 3.000000, 3.000000, 3.000000, GameSetting fSneakDistanceAttenuationExponent, 2.000000, 2.000000, 2.000000, GameSetting fSneakStealthBoyMult, 0.000000, 0.000000, 0.000000, GameSetting fSneakVisualCoverMod, 0.500000, 0.500000, 0.500000, GameSetting fSneakSleepBonus, 0.000000, -0.000000, -0.000000, GameSetting fSneakLargeActorDistanceMult, 1.000000, 1.000000, 1.000000, GameSetting fDetectionViewCone, 190.000000, 190.000000, 190.000000, GameSetting fSneakDetectionSizeSmall, 0.500000, 0.500000, 0.500000, GameSetting fSneakDetectionSizeNormal, 1.000000, 1.000000, 1.000000, GameSetting fSneakDetectionSizeLarge, 1.500000, 1.500000, 1.500000, GameSetting fSneakDetectionSizeVeryLarge, 2.000000, 2.000000, 2.000000, GameSetting fSneakObserverPerception, 5.000000, 6.000000, 6.000000, GameSetting fSneakObserverLOS, 1.000000, 1.000000, 1.000000, GameSetting fSneakObserverDistanceMult, 0.300000, 0.100000, 0.100000, GameSetting fSneakObserverAngle, 0.000000, 0.000000, 0.000000, GameSetting fMaxStealthinessRating, 200.000000, 200.000000, 200.000000, GameSetting fSneakStealthinessVisualBase, 70.000000, 0.000000, 0.000000, GameSetting fSneakStealthinessVisualMult, 0.400000, 0.700000, 0.700000, GameSetting fSneakStealthinessSoundBase, 20.000000, 20.000000, 20.000000, GameSetting fSneakStealthinessSoundMult, 0.670000, 0.600000, 0.600000, GameSetting iSneakHostileActorHUDMarkerVisualThreshold, -10, -10, -10, GameSetting iSneakHostileActorHUDMarkerSoundThreshold, -10, -10, -10, GameSetting fAvoidPlayerDistance, 100.000000, 1.428750, 1.428750, GameSetting fTriggerAvoidPlayerDistance, 400.000000, 5.715000, 5.715000, GameSetting fActorAlertSoundTimer, 2.000000, 2.000000, 2.000000, GameSetting iSoundLevelSilent, 10, 10, 10, GameSetting iSoundLevelQuiet, 25, 35, 35, GameSetting iSoundLevelNormal, 50, 70, 70, GameSetting iSoundLevelLoud, 100, 100, 100, GameSetting iSoundLevelVeryLoud, 200, 200, 200, GameSetting fBigBumpSpeed, 600.000000, 4.286250, 4.286250, GameSetting fDetectEventDistancePlayer, 32.000000, 32.000000, 32.000000, GameSetting fDetectEventDistanceNPC, 8.000000, 8.000000, 8.000000, GameSetting fDetectEventDistanceVeryLoudMult, 2.000000, 2.000000, 2.000000, GameSetting fDetectEventMaxDistanceMult, 2.000000, 2.000000, 2.000000, GameSetting iDetectEventLightLevelExterior, 100, 100, 100, GameSetting iDetectEventLightLevelInterior, 100, 100, 100, GameSetting fDetectEventProjectileDistanceLOS, 4.000000, 4.000000, 4.000000, GameSetting fDetectEventProjectileDistance, 2.000000, 2.000000, 2.000000, GameSetting fDetectProjectileDistancePlayer, 8.000000, 8.000000, 8.000000, GameSetting fDetectProjectileDistanceNPC, 4.000000, 4.000000, 4.000000, GameSetting fDetectProjectileTime, 0.330000, 0.330000, 0.330000, GameSetting fDetectionMaxDistance, 64.000000, 64.000000, 64.000000, GameSetting fDetectionMaxDistancePlayer, 128.000000, 128.000000, 128.000000, GameSetting fDetectionMaxDistanceVisible, 96.000000, 300.000000, 300.000000, GameSetting fDetectionMaxDistanceVisiblePlayer, 256.000000, 300.000000, 300.000000, GameSetting fDetectionUpdateTimeMin, 1.000000, 1.000000, 1.000000, GameSetting fDetectionUpdateTimeMax, 2.000000, 2.000000, 2.000000, GameSetting fDetectionStateExpireTime, 30.000000, 30.000000, 30.000000, GameSetting fDetectionCheckShouldHelpTargetDistance, 150.000000, 150.000000, 150.000000, GameSetting fDetectionCheckShouldHelpTargetDistanceSpace, 10000.000000, 10000.000000, 10000.000000, GameSetting fDetectionCheckShouldHelpDeadAllyTime, 5.000000, 5.000000, 5.000000, GameSetting fDetectionVisualDistanceAngleMin, 30.000000, 30.000000, 30.000000, GameSetting fDetectionVisualDistanceAngleMax, 70.000000, 70.000000, 70.000000, GameSetting fDetectionVisualDistanceMultExterior, 0.200000, 0.200000, 0.200000, GameSetting fDetectionVisualDistanceMultInterior, 0.200000, 0.200000, 0.200000, GameSetting fDetectionVisualDistanceAngleUpMin, 5.000000, 10.000000, 10.000000, GameSetting fDetectionVisualDistanceAngleUpMax, 30.000000, 50.000000, 50.000000, GameSetting fDetectionVisualDistanceAngleDownMin, 10.000000, 20.000000, 20.000000, GameSetting fDetectionVisualDistanceAngleDownMax, 45.000000, 75.000000, 75.000000, GameSetting fDetectionVisualDistanceUpMult, 0.100000, 0.100000, 0.100000, GameSetting fDetectionVisualDistanceDownMult, 0.100000, 0.100000, 0.100000, GameSetting fDetectionVisualDistanceAngleMinCombat, 30.000000, 30.000000, 30.000000, GameSetting fDetectionVisualDistanceAngleMaxCombat, 90.000000, 90.000000, 90.000000, GameSetting fDetectionVisualDistanceMultExteriorCombat, 0.330000, 0.330000, 0.330000, GameSetting fDetectionVisualDistanceMultInteriorCombat, 0.330000, 0.330000, 0.330000, GameSetting fDetectionVisualDistanceAngleUpMinCombat, 15.000000, 40.000000, 40.000000, GameSetting fDetectionVisualDistanceAngleUpMaxCombat, 45.000000, 75.000000, 75.000000, GameSetting fDetectionVisualDistanceAngleDownMinCombat, 15.000000, 60.000000, 60.000000, GameSetting fDetectionVisualDistanceAngleDownMaxCombat, 60.000000, 90.000000, 90.000000, GameSetting fDetectionVisualDistanceUpMultCombat, 0.100000, 0.100000, 0.100000, GameSetting fDetectionVisualDistanceDownMultCombat, 0.100000, 0.100000, 0.100000, GameSetting fDetectionLOSDistanceAngle, 45.000000, 45.000000, 45.000000, GameSetting fDetectionLOSDistanceMultExterior, 0.500000, 0.500000, 0.500000, GameSetting fDetectionLOSDistanceMultInterior, 0.500000, 0.500000, 0.500000, GameSetting fDetectionCoverOffset, 0.150000, 0.150000, 0.150000, GameSetting fDetectionCoverVerticalOffset, 0.250000, 0.250000, 0.250000, GameSetting fDetectionCoverDistance, 3.000000, 3.000000, 3.000000, GameSetting fDetectionCoverVerticalHeight, 4.000000, 4.000000, 4.000000, GameSetting fDetectionCoverVerticalDistanceMult, 2.000000, 2.000000, 2.000000, GameSetting fDetectionForceDetectTime, 1.000000, 1.000000, 1.000000, GameSetting fDetectionCombatNonTargetDistanceMult, 0.750000, 0.750000, 0.750000, GameSetting fDetectionDistanceHeightMult, 0.250000, 0.250000, 0.250000, GameSetting fDetectionObjectVisibilityMult, 0.400000, 0.400000, 0.400000, GameSetting fDetectionObjectVisibilityMultOffset, 0.150000, 0.150000, 0.150000, GameSetting fDetectionObjectVisibilityMultMin, 0.150000, 0.150000, 0.150000, GameSetting iDetectionObjectVisibilityMax, 3, 3, 3, GameSetting fCheckLOSLocationDistanceThreshold, 0.075000, 0.075000, 0.075000, GameSetting fObjectVisibilityExtentsOffset, 0.250000, 0.250000, 0.250000, GameSetting fMotionBlurIntensity, 50.000000, 50.000000, 50.000000, GameSetting fMotionBlurMaxBlur, 0.100000, 0.010000, 0.010000, GameSetting fStarfieldMotionBlurMaxBlur, 0.100000, 0.100000, 0.100000, GameSetting fDirectionalFogPower, 8.000000, 8.000000, 8.000000, GameSetting fTimeBetweenIdleChatter, 4.000000, 4.000000, 4.000000, GameSetting fWaterKnockdownVelocity, 0.071000, 5.000000, 5.000000, GameSetting fWaterKnockdownSizeSmall, 0.250000, 0.600000, 0.600000, GameSetting fWaterKnockdownSizeNormal, 0.500000, 0.900000, 0.900000, GameSetting fWaterKnockdownSizeLarge, 0.750000, 1.250000, 1.250000, GameSetting fWaterKnockdownSizeVeryLarge, 1.000000, 100.000000, 100.000000, GameSetting fCrimeSoundBase, 1.000000, 1.000000, 1.000000, GameSetting fCrimeSoundMult, 1.000000, 1.000000, 1.000000, GameSetting iCrimeCommentNumber, 2, 2, 2, GameSetting iCrimeStealDontCareValue, 3, 20, 20, GameSetting iBoneLODDistMult, 1000, 1000, 1000, GameSetting fActorTeleportFadeSeconds, 0.500000, 0.400000, 0.400000, GameSetting fPlayerTeleportFadeSeconds, 0.001000, 0.001000, 0.001000, GameSetting fActorAlphaFadeSeconds, 1.000000, 1.000000, 1.000000, GameSetting fSummonedCreatureFadeOutSeconds, 3.000000, 1.500000, 1.500000, GameSetting fDrinkRepeatRate, 1.000000, 1.000000, 1.000000, GameSetting fRelationshipMult, 0.050000, 0.050000, 0.050000, GameSetting fRelationshipBase, 15.000000, 15.000000, 15.000000, GameSetting iRelationshipLoverValue, 400, 400, 400, GameSetting iRelationshipAllyValue, 300, 300, 300, GameSetting iRelationshipConfidantValue, 200, 200, 200, GameSetting iRelationshipFriendValue, 100, 100, 100, GameSetting iRelationshipAcquaintanceValue, 0, 0, 0, GameSetting iRelationshipRivalValue, -100, -100, -100, GameSetting iRelationshipFoeValue, -200, -200, -200, GameSetting iRelationshipEnemyValue, -300, -300, -300, GameSetting iRelationshipArchnemesisValue, -400, -400, -400, GameSetting fPlayerLoiteringCooldownSeconds, 12.000000, 12.000000, 12.000000, GameSetting fPlayerLoiteringIntervalSeconds, 37.000000, 3.000000, 3.000000, GameSetting fPlayerLoiteringFillDelaySeconds, 1.000000, 1.000000, 1.000000, GameSetting fPlayerLoiteringRadius, 15.000000, 15.000000, 15.000000, GameSetting iPlayerLoiteringPosCount, 10, 10, 10, GameSetting iFavorLoverValue, 400, 500, 500, GameSetting iFavorAllyValue, 300, 100, 100, GameSetting iFavorConfidantValue, 200, 50, 50, GameSetting iFavorFriendValue, 100, 25, 25, GameSetting iFavorAcquaintanceValue, 0, 0, 0, GameSetting iFavorRivalValue, 0, 0, 0, GameSetting iFavorFoeValue, 0, 0, 0, GameSetting iFavorEnemyValue, 0, 0, 0, GameSetting iFavorArchnemesisValue, 0, 0, 0, GameSetting iCrimeFavorBaseValue, 0, 0, 0, GameSetting fCrimeFavorMult, 1.000000, 1.000000, 1.000000, GameSetting fCrimeRegardMult, 0.250000, 0.250000, 0.250000, GameSetting iCrimeRegardBaseValue, 0, 0, 0, GameSetting fCrimePersonalRegardMult, 1.000000, 1.000000, 1.000000, GameSetting fCrimeWitnessRegardMult, 0.250000, 0.250000, 0.250000, GameSetting iFavorPointsRestore, 4, 0, 0, GameSetting fFavorCostTakeObject, 5.000000, 5.000000, 5.000000, GameSetting fFavorCostStealObjectMult, 1.000000, 1.000000, 1.000000, GameSetting fFavorCostUnlockDoor, 25.000000, 25.000000, 25.000000, GameSetting fFavorCostOwnedDoorMult, 2.000000, 2.000000, 2.000000, GameSetting fFavorCostUnlockContainer, 25.000000, 25.000000, 25.000000, GameSetting fFavorCostStealContainerMult, 1.000000, 1.000000, 1.000000, GameSetting fFavorCostLoadDoor, 10.000000, 10.000000, 10.000000, GameSetting fFavorCostNonLoadDoor, 0.000000, 0.000000, 0.000000, GameSetting fFavorCostActivator, 5.000000, 5.000000, 5.000000, GameSetting fFavorCostAttack, 50.000000, 50.000000, 50.000000, GameSetting fFavorCostStealContainerCrime, 25.000000, 25.000000, 25.000000, GameSetting fFavorCostAttackCrimeMult, 3.000000, 3.000000, 3.000000, GameSetting fFavorRequestWaitTimer, 20.000000, 40.000000, 40.000000, GameSetting fCommandRequestPickDistance, 57.150002, 55.000000, 55.000000, GameSetting fCommandRunDistance, 500.000000, 7.143750, 7.143750, GameSetting fTeammateAggroOnDistancefromPlayer, 4000.000000, 57.150002, 57.150002, GameSetting fBribeNPCLevelMult, 0.100000, 0.100000, 0.100000, GameSetting fBribeScale, 1.000000, 0.500000, 0.500000, GameSetting fBribeCostCurve, 1.500000, 1.400000, 1.400000, GameSetting fBribeSpeechcraftMult, 0.030000, 0.100000, 0.100000, GameSetting fBribeMoralityMult, 1.000000, 1.000000, 1.000000, GameSetting fIntimidateSpeechcraftCurve, 1.500000, 1.500000, 1.500000, GameSetting fIntimidateConfidenceMultCowardly, 0.000000, 0.000000, 0.000000, GameSetting fIntimidateConfidenceMultCautious, 0.500000, 0.500000, 0.500000, GameSetting fIntimidateConfidenceMultAverage, 1.000000, 1.000000, 1.000000, GameSetting fIntimidateConfidenceMultBrave, 1.500000, 1.500000, 1.500000, GameSetting fIntimidateConfidenceMultFoolhardy, 100.000000, 100.000000, 100.000000, GameSetting fAVDCharismaBaseEasy, 50.000000, -35.000000, -35.000000, GameSetting fAVDCharismaBaseMedium, 25.000000, -50.000000, -50.000000, GameSetting fAVDCharismaBaseHard, 0.000000, -65.000000, -65.000000, GameSetting fAVDCharismaMultEasy, 5.000000, 15.000000, 15.000000, GameSetting fAVDCharismaMultMedium, 4.000000, 15.000000, 15.000000, GameSetting fAVDCharismaMultHard, 3.000000, 15.000000, 15.000000, GameSetting fAVDCharismaMin, 5.000000, 5.000000, 5.000000, GameSetting fAVDCharismaMax, 95.000000, 100.000000, 100.000000, GameSetting fAVDCharismaXPEasy, 5.000000, 15.000000, 15.000000, GameSetting fAVDCharismaXPMedium, 10.000000, 20.000000, 20.000000, GameSetting fAVDCharismaXPHard, 15.000000, 25.000000, 25.000000, GameSetting iSpeechChallengeObjectEasy, 0, 0, 0, GameSetting iSpeechChallengeObjectMedium, 2, 2, 2, GameSetting iSpeechChallengeObjectHard, 4, 4, 4, GameSetting fAiAcquireStealBase, 0.000000, 0.000000, 0.000000, GameSetting fAiAcquireStealMult, -1.000000, -1.000000, -1.000000, GameSetting fAiAcquirePickBase, 0.000000, 0.000000, 0.000000, GameSetting fAiAcquirePickMult, -1.000000, -1.000000, -1.000000, GameSetting fAiAcquireKillBase, 50.000000, 50.000000, 50.000000, GameSetting fAiAcquireKillMult, -1.000000, -1.000000, -1.000000, GameSetting fFriendHitTimer, 10.000000, 10.000000, 10.000000, GameSetting fFriendMinimumLastHitTime, 0.500000, 0.500000, 0.500000, GameSetting iFriendHitCombatAllowed, 4, 4, 4, GameSetting iFriendHitNonCombatAllowed, 0, 0, 0, GameSetting iAllyHitCombatAllowed, 1000, 1000, 1000, GameSetting iAllyHitNonCombatAllowed, 3, 3, 3, GameSetting fAIAcquireObjectDistance, 4000.000000, 57.150002, 57.150002, GameSetting fAIFindBedChairsDistance, 8000.000000, 114.300003, 114.300003, GameSetting fAISocialRadiusToTriggerConversation, 21.428499, 21.428499, 21.428499, GameSetting fAISocialRadiusToTriggerConversationInterior, 21.428499, 21.428499, 21.428499, GameSetting fAISocialchanceForConversation, 60.000000, 100.000000, 100.000000, GameSetting fAISocialchanceForConversationInterior, 25.000000, 100.000000, 100.000000, GameSetting fAISocialTimerForConversationsMax, 30.000000, 90.000000, 90.000000, GameSetting fAISocialTimerForConversationsMin, 5.000000, 45.000000, 45.000000, GameSetting iAISocialDistanceToTriggerEvent, 90, 200, 200, GameSetting iAIMaxSocialDistanceToTriggerEvent, 7, 7, 7, GameSetting fAISocialTimerToWaitForEvent, 20.000000, 20.000000, 20.000000, GameSetting fAIWalkAwayTimerForConversation, 2.000000, 2.000000, 2.000000, GameSetting fRandomSceneAgainMinTime, 5.000000, 10.000000, 10.000000, GameSetting fRandomSceneAgainMaxTime, 10.000000, 30.000000, 30.000000, GameSetting fAIActivateReach, 300.000000, 4.286250, 4.286250, GameSetting fAIActivateHeight, 200.000000, 2.857500, 2.857500, GameSetting fAISwitchHeadtrackTargetTimerMax, 10.000000, 10.000000, 10.000000, GameSetting fAISwitchHeadtrackTargetTimerMin, 2.000000, 2.000000, 2.000000, GameSetting fAIReturnFaceTimer, 20.000000, 8.000000, 8.000000, GameSetting fAIWaitForRotationTimer, 10.000000, 10.000000, 10.000000, GameSetting fAIFurnitureDestinationRadius, 25.000000, 2.143125, 2.143125, GameSetting fAIMarkerDestinationRadius, 25.000000, 0.214313, 0.214313, GameSetting fAIMarkerDestinationRadiusSpace, 100.000000, 100.000000, 100.000000, GameSetting fAISpectatorCommentTimer, 20.000000, 20.000000, 20.000000, GameSetting fAISpectatorRememberThreatTimer, 20.000000, 120.000000, 120.000000, GameSetting fAISpectatorRepathDelay, 2.000000, 2.000000, 2.000000, GameSetting fAISpectatorForgetUndetectedThreatTimer, 40.000000, 40.000000, 40.000000, GameSetting fAISpectatorShutdownDistance, 1000.000000, 14.287500, 14.287500, GameSetting fDetectionCommentTimer, 20.000000, 20.000000, 20.000000, GameSetting fDistancetoPlayerforConversations, 3000.000000, 42.862503, 42.862503, GameSetting fDistanceforAttractionObject, 600.000000, 14.287500, 14.287500, GameSetting fAttractionObjectRememberVisible, 10.000000, 10.000000, 10.000000, GameSetting fAttractionObjectRememberOccluded, 1.000000, 1.000000, 1.000000, GameSetting iDistancetoAttackedTarget, 384, 384, 384, GameSetting fSneakCombatMod, -0.400000, -0.400000, -0.400000, GameSetting fSneakAmbushNonTargetMod, -0.250000, 0.000000, 0.000000, GameSetting fAICommentTimeWindow, 1.000000, 1.000000, 1.000000, GameSetting fAIPercentSpokenRunEndResult, 0.300000, 0.300000, 0.300000, GameSetting fAIPercentPCapSpokenRunEndResult, 0.300000, 0.750000, 0.750000, GameSetting fAIPercentSpokenRunStartSceneEnd, 0.500000, 0.300000, 0.300000, GameSetting fAIMinRangeOverrideMod, 0.500000, 0.500000, 0.500000, GameSetting fAIMaxRangeOverrideMod, 2.000000, 2.000000, 2.000000, GameSetting fAIMoveCommandTimer, 20.000000, 20.000000, 20.000000, GameSetting fAIInspectCommandTimer, 5.000000, 5.000000, 5.000000, GameSetting fAIEnergyLevelBase, 0.000000, 0.000000, 0.000000, GameSetting fAIEngergyLevelMult, 1.000000, 1.000000, 1.000000, GameSetting fAIMaxWanderTime, 100.000000, 100.000000, 100.000000, GameSetting fAIWanderDefaultMinDist, 2.857500, 2.857500, 2.857500, GameSetting fAIIdleWaitTime, 1.000000, 0.100000, 0.100000, GameSetting fAIIdleWaitTimeComplexScene, 3.000000, 3.000000, 3.000000, GameSetting fPickNumBase, 1.000000, 1.000000, 1.000000, GameSetting fPickNumMult, 0.100000, 0.100000, 0.100000, GameSetting fPickSpring1, 5.000000, 5.000000, 5.000000, GameSetting fPickSpring2, 4.000000, 4.000000, 4.000000, GameSetting fPickSpring3, 3.000000, 3.000000, 3.000000, GameSetting fPickSpring4, 2.000000, 2.000000, 2.000000, GameSetting fPickSpring5, 1.000000, 1.000000, 1.000000, GameSetting fPickLevelBase, 0.000000, 0.000000, 0.000000, GameSetting fPickLevelMult, 0.000000, 0.000000, 0.000000, GameSetting fLockLevelBase, 0.000000, 0.000000, 0.000000, GameSetting fLockLevelMult, -1.000000, -1.000000, -1.000000, GameSetting fLockPickQualityBase, 1.000000, 2.000000, 2.000000, GameSetting fLockPickQualityMult, 0.020000, 0.020000, 0.020000, GameSetting fLockPickBreakBase, 0.050000, 0.050000, 0.050000, GameSetting fLockPickBreakMult, -0.001000, -0.001000, -0.001000, GameSetting fLockTrapGoOffBase, 0.020000, 0.020000, 0.020000, GameSetting fLockTrapGoOffMult, -0.002000, -0.002000, -0.002000, GameSetting iAlertAgressionMin, 50, 50, 50, GameSetting iCrimeAlarmRecDistance, 57, 57, 57, GameSetting iCrimeShipAlarmRecDistance, 40000, 40000, 40000, GameSetting iCrimeAlarmLowRecDistance, 29, 28, 28, GameSetting fCrimeAlarmRespMult, 1.700000, 1.700000, 1.700000, GameSetting iNumberGuardsCrimeResponse, 4, 4, 4, GameSetting iNumberActorsInCombatPlayer, 20, 20, 20, GameSetting iNumberActorsAllowedToFollowPlayer, 6, 6, 6, GameSetting fAIDistanceTeammateDrawWeapon, 20.000000, 28.575001, 28.575001, GameSetting fAITeammateKeepWeaponDrawnAfterCombatTimer, 20.000000, 20.000000, 20.000000, GameSetting fPathAvoidTargetAvoidNodeBufferRadiusMult, 1.000000, 1.000000, 1.000000, GameSetting fPathAvoidTargetAvoidNodeBufferRadiusMax, 10.000000, 10.000000, 10.000000, GameSetting fPathAvoidTargetAvoidNodeCost, 1.000000, 1.000000, 1.000000, GameSetting fPathEssentialDownAvoidNodeBufferRadius, 0.500000, 0.500000, 0.500000, GameSetting fPathEssentialDownAvoidNodeCost, 1.000000, 1.000000, 1.000000, GameSetting fPathDeadActorAvoidNodeBufferRadius, 0.500000, 0.500000, 0.500000, GameSetting fPathDeadActorAvoidNodeCost, 1.000000, 1.000000, 1.000000, GameSetting fAIMoveDistanceToRecalcTravelToActor, 1.000000, 1.428750, 1.428750, GameSetting fAIMoveDistanceToRecalcTravelPath, 10.000000, 4.286250, 4.286250, GameSetting fAIRandomizeInitialLocationMinRadius, 5.000000, 2.857500, 2.857500, GameSetting fAIMoveDistanceToRecalcFollowPath, 10.000000, 4.286250, 4.286250, GameSetting fAIPursueDistanceLineOfSight, 20.000000, 35.718750, 35.718750, GameSetting fAIEscortDefaultWaitDistance, 10.000000, 3.657100, 3.657100, GameSetting fAIEscortHysteresisWidth, 2.000000, 2.000000, 2.000000, GameSetting fAIEscortStartStopDelayTime, 1.000000, 0.500000, 0.500000, GameSetting fAIEscortFastTravelMaxDistFromPath, 50.000000, 71.437500, 71.437500, GameSetting fAIEscortMatchSpeedTimer, 0.500000, 0.500000, 0.500000, GameSetting fMoveToSafePointMaxRadius, 70.000000, 70.000000, 70.000000, GameSetting fMoveToSafePointMinRadius, 0.010000, 0.010000, 0.010000, GameSetting fPackageRandomizedLocationMaxRadius, 70.000000, 70.000000, 70.000000, GameSetting fAItalktosameNPCtimer, 120.000000, 120.000000, 120.000000, GameSetting fAItalktoNPCtimer, 60.000000, 60.000000, 60.000000, GameSetting fAIMaxHeadTrackDistanceFromPC, 20.000000, 30.000000, 30.000000, GameSetting fAIMaxHeadTrackDistanceFromPCCombat, 100.000000, 100.000000, 100.000000, GameSetting fAIMaxHeadTrackDistance, 40.000000, 6.000000, 6.000000, GameSetting fAIMaxHeadTrackDistanceFar, 30.000000, 50.000000, 50.000000, GameSetting fAIBestHeadTrackDistance, 50.000000, 7.143750, 7.143750, GameSetting fAIMaxLargeCreatureHeadTrackDistance, 120.000000, 150.000000, 150.000000, GameSetting fAIMaxAngleRangeToStartSceneDialogue, 10.000000, 10.000000, 10.000000, GameSetting fAIMaxAngleRangeToStartSceneDialogueDirectAt, 90.000000, 90.000000, 90.000000, GameSetting fAIMaxAngleRangeMovingToStartSceneDialogue, 80.000000, 80.000000, 80.000000, GameSetting fAIActorPackTargetHeadTrackMod, 2.000000, 2.000000, 2.000000, GameSetting fAIMaxHeadTrackDistanceWhileMoving, 10.000000, 10.000000, 10.000000, GameSetting fAIMaxSceneHeadTrackDistance, 20.000000, 5.000000, 5.000000, GameSetting fAIMaxSceneHeadTrackDistanceFar, 40.000000, 37.500000, 37.500000, GameSetting fAIBestSceneHeadTrackDistance, 10.000000, 6.250000, 6.250000, GameSetting fAIActorSceneTargetHeadTrackMod, 5.000000, 5.000000, 5.000000, GameSetting fAIReachDistanceFromActor, 0.400000, 0.400000, 0.400000, GameSetting fAIMaxHeadSceneTrackDistanceWhileMoving, 5.000000, 10.000000, 10.000000, GameSetting fAIInteriorHeadTrackMult, 0.500000, 0.500000, 0.500000, GameSetting fAIMinGreetingDistance, 2.500000, 2.500000, 2.500000, GameSetting fAIIdleChatterDistance, 14.285700, 14.285700, 14.285700, GameSetting fAIIdleChatterSpaceShipDistance, 10000.000000, 10000.000000, 10000.000000, GameSetting fAIGreetingTimer, 20.000000, 15.000000, 15.000000, GameSetting fAIForceGreetingTimer, 3.000000, 3.000000, 3.000000, GameSetting fAIExclusiveGreetingTimer, 2.000000, 2.500000, 2.500000, GameSetting fAIDefaultSpeechMult, 0.050000, 0.150000, 0.150000, GameSetting fAIHoldDefaultHeadTrackTimer, 5.000000, 5.000000, 5.000000, GameSetting fAIHoldSpeakerDefaultHeadTrackTimer, 1.500000, 1.500000, 1.500000, GameSetting fAIHeadTrackPickNewOffsetTimer, 2.000000, 2.000000, 2.000000, GameSetting fAIHeadTrackResetPositionTimer, 10.000000, 4.000000, 4.000000, GameSetting fAIHeadTrackStayInOffsetMin, 3.000000, 1.000000, 1.000000, GameSetting fAIHeadTrackStayInOffsetMax, 6.000000, 2.000000, 2.000000, GameSetting fAIHeadTrackOffsetRandomValueMin, 30.000000, 0.000000, 0.000000, GameSetting fAIHeadTrackOffsetRandomValueMax, 60.000000, 0.000000, 0.000000, GameSetting fAIHeadTrackDialoguePickNewOffsetTimer, 5.000000, 2.000000, 2.000000, GameSetting fAIHeadTrackDialogueResetPositionTimer, 10.000000, 4.000000, 4.000000, GameSetting fAIHeadTrackDialogueStayInOffsetMin, 1.000000, 1.000000, 1.000000, GameSetting fAIHeadTrackDialogueStayInOffsetMax, 4.000000, 2.000000, 2.000000, GameSetting fAIHeadTrackDialogueOffsetRandomValue, 30.000000, 0.000000, 0.000000, GameSetting fAISpectatorThreatDistMelee, 512.000000, 7.315200, 7.315200, GameSetting fAISpectatorThreatDistRanged, 256.000000, 3.657600, 3.657600, GameSetting fAISpectatorThreatDistExplosion, 512.000000, 7.315200, 7.315200, GameSetting fAISpectatorThreatDistMine, 256.000000, 3.657600, 3.657600, GameSetting fAIDistanceRadiusMinLocation, 1.428500, 1.428500, 1.428500, GameSetting fAIDistanceRadiusForceToMinLocation, 0.357100, 0.357100, 0.357100, GameSetting fAIMinLocationHeight, 100.000000, 1.428750, 1.428750, GameSetting fAILockDoorsSeenRecentlySeconds, 5.000000, 5.000000, 5.000000, GameSetting fAITrespassWarningTimer, 10.000000, 5.000000, 5.000000, GameSetting fAIWaitingforScriptCallback, 5.000000, 5.000000, 5.000000, GameSetting fAIAwareofPlayerTimer, 5.000000, 5.000000, 5.000000, GameSetting fAIHelloTimer, 5.000000, 30.000000, 30.000000, GameSetting fAISpeechChallengeRewardDelay, 1.000000, 1.000000, 1.000000, GameSetting fAICommentWaitingForPlayerInput, 10.000000, 45.000000, 45.000000, GameSetting fAIInDialogueModewithPlayerTimer, 30.000000, 30.000000, 30.000000, GameSetting fAIInDialogueModeWithPlayerDistance, 250.000000, 3.571875, 3.571875, GameSetting fAIInDialogueCameraPlayerDistanceEntry, 250.000000, 3.571875, 3.571875, GameSetting fAIInDialogueCameraPlayerDistanceExit, 300.000000, 4.286250, 4.286250, GameSetting fAIInDialogueModeSlowDownPlayerDistance, 190.000000, 4.286250, 4.286250, GameSetting fAIConversationExploreTime, 0.250000, 0.250000, 0.250000, GameSetting fAIDialogueDistance, 2.428500, 2.428500, 2.428500, GameSetting iAIVoicefileFadeOut, 1000, 250, 250, GameSetting fAIRandomChancePlayerInterrupt, 100.000000, 25.000000, 25.000000, GameSetting fAIButtonDelayOnInterrupt, 0.080000, 0.250000, 0.250000, GameSetting fAIDialogueGunDownTimer, 0.500000, 0.500000, 0.500000, GameSetting fAICanInterruptGreetingTimer, 1.000000, 1.000000, 1.000000, GameSetting fAIDelayShowDialogueMenuonFocus, 1.000000, 1.000000, 1.000000, GameSetting iSpeechChallengeActionPoints, 3, 3, 3, GameSetting iSpeechChallengePersuasionSuccess, 10, 4, 4, GameSetting iSpeechChallengeSuccessAlwaysChance, 100, 100, 100, GameSetting iSpeechChallengeSuccessEasyChance, 70, 60, 60, GameSetting iSpeechChallengeSuccessMediumChance, 50, 45, 45, GameSetting iSpeechChallengeSuccessHardChance, 20, 30, 30, GameSetting fSpeechChallengeAutoSuccessMult, 3.000000, 1.000000, 1.000000, GameSetting fSpeechChallengeAutoSuccessAmount, 10.000000, 10.000000, 10.000000, GameSetting iSpeechChallengeCriticalSuccessPer, 10, 3, 3, GameSetting fSpeechChallengeSuccessXP, 10.000000, 10.000000, 10.000000, GameSetting iSpeechChallengeDefaultMin, 1, 1, 1, GameSetting iSpeechChallengeDefaultMax, 3, 4, 4, GameSetting iSpeechChallengeSpecialMin, 2, 2, 2, GameSetting iSpeechChallengeSpecialMax, 4, 4, 4, GameSetting iSpeechChallengeTotalMin, 3, 3, 3, GameSetting iSpeechChallengeTotalMax, 5, 5, 5, GameSetting fTeleportDoorActivateDelayTimer, 0.000000, 0.600000, 0.600000, GameSetting fFlyingActorDefaultTurningSpeed, 1.570796, 1.570800, 1.570800, GameSetting fActorDefaultTurningSpeed, 6.283185, 6.283200, 6.283200, GameSetting iActorTorsoMaxRotation, 45, 45, 45, GameSetting iActorKeepTurnDegree, 10, 10, 10, GameSetting fTeleportDoorActivatePlayerBusyTimer, 7.000000, 7.000000, 7.000000, GameSetting fMountedMaxLookingDown, 40.000000, 40.000000, 40.000000, GameSetting fSittingMaxLookingDown, 40.000000, 40.000000, 40.000000, GameSetting fFleeIsSafeTimer, 30.000000, 240.000000, 240.000000, GameSetting fBowHoldTimer, 0.800000, 0.800000, 0.800000, GameSetting fPlayerMobilityOneLegCrippledSpeedMult, 0.500000, 0.500000, 0.500000, GameSetting fPlayerMobilityBothLegsCrippledSpeedMult, 0.400000, 0.400000, 0.400000, GameSetting fNoRunningSpeedMultMaximum, 0.500000, 0.500000, 0.500000, GameSetting fFirstPersonLookAtVertOffset, -0.150000, -0.150000, -0.150000, GameSetting fMaxTurnOnSpotRotationPerFrame, 12.566371, 12.566371, 12.566371, GameSetting fAngleNeededForMaxTurnOnSpotRotationPerFrame, 1.047198, 1.047198, 1.047198, GameSetting fSpeedNeededForMaxTurnOnSpotRotationPerFrame, 1.500000, 1.500000, 1.500000, GameSetting fCombatRoundAmount, 3.000000, 3.000000, 3.000000, GameSetting iCurrentTargetBonus, 50, 50, 50, GameSetting fRemoteCombatMissedAttack, 4.000000, 4.000000, 4.000000, GameSetting fDyingTimer, 3.000000, 3.000000, 3.000000, GameSetting fReEquipArmorTime, 1.000000, 1.000000, 1.000000, GameSetting fPlayerDeathReloadTime, 5.000000, 3.000000, 3.000000, GameSetting fObjectWeightPickupDetectionMult, 1.000000, 1.000000, 1.000000, GameSetting fSpellCastingDetectionMod, 10.000000, 10.000000, 10.000000, GameSetting fSpellCastingDetectionHitActorMod, 40.000000, 40.000000, 40.000000, GameSetting fDetectionActionTimer, 1.200000, 1.200000, 1.200000, GameSetting fCheckDeadBodyTimer, 20.000000, 20.000000, 20.000000, GameSetting fDeadReactionDistance, 5.600000, 5.715000, 5.715000, GameSetting fAISceneAnimationActionFailTimer, 20.000000, 20.000000, 20.000000, GameSetting fAIIdleAnimationDistance, 30.000000, 28.575001, 28.575001, GameSetting fAIIdleAnimationLargeCreatureDistanceMult, 3.000000, 3.000000, 3.000000, GameSetting fAIUseWeaponAnimationTimeoutSeconds, 10.000000, 10.000000, 10.000000, GameSetting fAIUseWeaponDistance, 70.000000, 214.312515, 214.312515, GameSetting fAIUseWeaponToleranceDegrees, 20.000000, 20.000000, 20.000000, GameSetting fAIUseMagicToleranceDegrees, 5.000000, 5.000000, 5.000000, GameSetting fAIShoutToleranceDegrees, 5.000000, 5.000000, 5.000000, GameSetting fAIShoutMinAimSeconds, 2.000000, 2.000000, 2.000000, GameSetting fAIShoutRetryDelaySeconds, 4.000000, 4.000000, 4.000000, GameSetting fAIAimBlockedToleranceDegrees, 10.000000, 10.000000, 10.000000, GameSetting fAIAimBlockedHalfCircleRadius, 3.500000, 3.571875, 3.571875, GameSetting iAINumberActorsComplexScene, 20, 20, 20, GameSetting fClosetoPlayerDistance, 11.250000, 11.430000, 11.430000, GameSetting fSortActorDistanceListTimer, 3.000000, 0.000000, 0.000000, GameSetting bPlayerInstantlyStopsContinuousWeapons, False, False, False, GameSetting iDispKaramMax, 20, 20, 20, GameSetting iStealWarnings, 2, 2, 2, GameSetting iPickPocketWarnings, 2, 2, 2, GameSetting iGuardWarnings, 2, 2, 2, GameSetting iTrespassWarnings, 2, 2, 2, GameSetting fWarningWarnTimer, 1.000000, 1.000000, 1.000000, GameSetting fWarningTimer, 5.000000, 5.000000, 5.000000, GameSetting fTakeBackTimerSetting, 20.000000, 10.000000, 10.000000, GameSetting fKillWitnessesTimerSetting, 30.000000, 30.000000, 30.000000, GameSetting iArrestOnSightNonViolent, 1000, 1000, 1000, GameSetting iArrestOnSightViolent, 999, 999, 999, GameSetting iAttackOnSightNonViolent, 0, 0, 0, GameSetting iAttackOnSightViolent, 2999, 149999, 149999, GameSetting fResistArrestTimer, 300.000000, 300.000000, 300.000000, GameSetting iCrimeEnemyCoolDownTimer, 24, 24, 24, GameSetting fGuardWarnApproachDistance, 6.400000, 6.429375, 6.429375, GameSetting fGuardWarnStartApproachDistance, 13.400000, 13.573126, 13.573126, GameSetting fGuardTravelMinTargetRadius, 0.200000, 0.200000, 0.200000, GameSetting fAggroRadiusViolatedCheckProjectileTime, 0.100000, 0.100000, 0.100000, GameSetting fAggroRadiusViolatedCheckProjectileDistance, 9.600000, 5.486400, 5.486400, GameSetting fAggroRadiusViolatedWarnAttackRadiusMult, 0.330000, 0.330000, 0.330000, GameSetting fAggroRadiusViolatedAttackRadiusMult, 0.670000, 0.670000, 0.670000, GameSetting fGuardPackageAttackRadiusMult, 0.250000, 0.500000, 0.500000, GameSetting fAmbushOverRideRadiusforPlayerDetection, 14.000000, 14.287500, 14.287500, GameSetting fReservationExpirationSeconds, 5.000000, 5.000000, 5.000000, GameSetting fSandBoxSearchRadius, 6000.000000, 85.725006, 85.725006, GameSetting fSandboxCylinderTop, 2.150000, 2.150000, 2.150000, GameSetting fSandboxCylinderBottom, -1.428800, -1.428750, -1.428750, GameSetting fSandBoxExtraDialogueRange, 384.000000, 5.486400, 5.486400, GameSetting fSandBoxRadiusHysteresis, 250.000000, 3.571875, 3.571875, GameSetting fMinSandboxRescanSeconds, 3.000000, 3.000000, 3.000000, GameSetting fMaxSandboxRescanSeconds, 6.000000, 6.000000, 6.000000, GameSetting fSandBoxDelayEvalSeconds, 5.000000, 5.000000, 5.000000, GameSetting fSandBoxInterMarkerMinDist, 100.000000, 1.428750, 1.428750, GameSetting fSandboxGoalTooCloseToPlayer, 50.000000, 0.714375, 0.714375, GameSetting fSandboxTargetAvoidTargetBufferRadiusMult, 1.000000, 1.000000, 1.000000, GameSetting fSandboxTargetAvoidTargetBufferRadiusMax, 10.000000, 10.000000, 10.000000, GameSetting fSandboxSleepStartMin, 19.000000, 19.000000, 19.000000, GameSetting fSandboxSleepStartMax, 1.000000, 1.000000, 1.000000, GameSetting fSandboxSleepDurationMin, 6.000000, 6.000000, 6.000000, GameSetting fSandboxSleepDurationMax, 10.000000, 10.000000, 10.000000, GameSetting fSandboxBreakfastMin, 6.000000, 6.000000, 6.000000, GameSetting fSandboxBreakfastMax, 9.000000, 9.000000, 9.000000, GameSetting fSandboxLunchMin, 11.500000, 11.500000, 11.500000, GameSetting fSandboxLunchMax, 12.500000, 12.500000, 12.500000, GameSetting fSandboxDinnerMin, 18.000000, 18.000000, 18.000000, GameSetting fSandboxDinnerMax, 19.000000, 19.000000, 19.000000, GameSetting fSandboxMealDurationMin, 0.100000, 0.100000, 0.100000, GameSetting fSandboxMealDurationMax, 0.250000, 0.250000, 0.250000, GameSetting fSandboxDurationBase, 0.020000, 0.250000, 0.250000, GameSetting fSandboxDurationMultSitting, 2.000000, 2.000000, 2.000000, GameSetting fSandboxDurationMultSleeping, 2.000000, 2.000000, 2.000000, GameSetting fSandboxDurationMultFurniture, 2.000000, 3.000000, 3.000000, GameSetting fSandboxDurationMultIdleMarker, 1.000000, 1.500000, 1.500000, GameSetting fSandboxDurationMultEatSitting, 0.750000, 1.500000, 1.500000, GameSetting fSandboxDurationMultEatStanding, 0.750000, 1.500000, 1.500000, GameSetting fSandboxDurationMultWandering, 0.500000, 2.000000, 2.000000, GameSetting fSandboxEnergyMult, 0.050000, 0.050000, 0.050000, GameSetting fSandboxEnergyMultSitting, -0.100000, -0.100000, -0.100000, GameSetting fSandboxEnergyMultSleeping, -0.100000, -0.100000, -0.100000, GameSetting fSandboxEnergyMultFurniture, -0.100000, -0.100000, -0.100000, GameSetting fSandboxEnergyMultIdleMarker, 0.050000, -0.050000, -0.050000, GameSetting fSandboxEnergyMultEatSitting, -0.050000, -0.050000, -0.050000, GameSetting fSandboxEnergyMultEatStanding, -0.050000, -0.050000, -0.050000, GameSetting fSandboxEnergyMultWandering, 0.200000, -0.100000, -0.100000, GameSetting fSandboxDurationRangeMult, 0.250000, 0.250000, 0.250000, GameSetting fSceneFillerTimeOffscreenBeforeReposition, 4.000000, 4.000000, 4.000000, GameSetting fSceneFillerSecondsAfterRepositionBeforeNextReposition, 2.000000, 2.000000, 2.000000, GameSetting fSceneFillerMinDistFromPlayer, 100.000000, 1.428750, 1.428750, GameSetting fSceneFillerMaxDistFromPlayer, 1000.000000, 14.287500, 14.287500, GameSetting fAIStayAwayHysteresis, 25.000000, 25.000000, 25.000000, GameSetting iSkillPointsTagSkillMult, 1, 1, 1, GameSetting fFollowSlowdownZoneWidth, 2.143100, 2.143125, 2.143125, GameSetting fFollowStopZoneMinMult, 0.500000, 0.500000, 0.500000, GameSetting fFollowWalkZoneMult, 2.000000, 2.000000, 2.000000, GameSetting fFollowMatchSpeedZoneWidth, 2.828800, 1.828800, 1.828800, GameSetting fFollowExtraCatchUpSpeedMult, 0.400000, 0.400000, 0.400000, GameSetting fFollowSpaceBetweenFollowers, 2.743200, 2.743200, 2.743200, GameSetting fFollowerSpacingAtDoors, 0.100000, 0.100000, 0.100000, GameSetting fFollowerTeleportOffsetFudge:Pathfinding, 0.429000, 0.429000, 0.429000, GameSetting fFollowStartSprintDistance, 15.500000, 7.143750, 7.143750, GameSetting fFollowPlayerStartSprintDistance, 11.000000, 11.000000, 11.000000, GameSetting fFollowPlayerAlwaysSprintDistance, 30.000000, 30.000000, 30.000000, GameSetting fFollowPlayerPathFailureWarpDistance, 30.000000, 30.000000, 30.000000, GameSetting fFollowMPreferredRadiusPadding, 0.714400, 0.714400, 0.714400, GameSetting fFollowLeaderAnticipatedPathTime, 5.000000, 5.000000, 5.000000, GameSetting fFollowformationMinDistance, 1.000000, 1.000000, 1.000000, GameSetting fFollowformationMaxDistance, 8.000000, 8.000000, 8.000000, GameSetting fFollowPlayerformationMinDistance, 5.000000, 5.000000, 5.000000, GameSetting fFollowPlayerformationMaxDistance, 15.000000, 15.000000, 15.000000, GameSetting fFollowformationDistPointMult, 2.000000, 2.000000, 2.000000, GameSetting fFollowformationWalkMinSpeedMult, 0.050000, 0.750000, 0.750000, GameSetting fSummonedCreatureMinFollowDist, 3.571900, 3.571875, 3.571875, GameSetting fSummonedCreatureMaxFollowDist, 5.715000, 5.715000, 5.715000, GameSetting fFollowformationStartTimer, 1.500000, 1.500000, 1.500000, GameSetting fFollowClampRecalcRadiusPathDistance, 1.500000, 1.500000, 1.500000, GameSetting fFollowPlayerformationStartTimer, 0.500000, 0.500000, 0.500000, GameSetting fFollowPlayerClampRecalcRadiusPathDistance, 0.500000, 0.500000, 0.500000, GameSetting fFollowformationLeaderMoveDistReForm, 3.500000, 3.500000, 3.500000, GameSetting fFollowPlayerformationLeaderMoveDistReForm, 10.000000, 10.000000, 10.000000, GameSetting fFollowPlayerformationStopNewPathPoint, 8.000000, 8.000000, 8.000000, GameSetting fFollowPlayerformationDistToCloseActor, 3.000000, 3.000000, 3.000000, GameSetting fFollowPlayerformationActorRadiusMod, 1.000000, 1.000000, 1.000000, GameSetting fFollowZHeightDifference, 2.000000, 2.000000, 2.000000, GameSetting fFurnitureMarkerAngleTolerance, 1.000000, 10.000000, 10.000000, GameSetting fHeadingMarkerAngleTolerance, 5.000000, 5.000000, 5.000000, GameSetting fIdleMarkerAngleTolerance, 1.000000, 1.000000, 1.000000, GameSetting fCombatAngleTolerance, 1.000000, 1.000000, 1.000000, GameSetting fDefaultAngleTolerance, 5.000000, 5.000000, 5.000000, GameSetting fDialogueCameraPlayerAngleTolerance, 10.000000, 10.000000, 10.000000, GameSetting fFurnitureEntryHolsterDistance, 3.929100, 3.929063, 3.929063, GameSetting fFurnitureEntryDrawDistance, 6.000000, 6.000000, 6.000000, GameSetting fNormalizedSpeedForPlayerToPathToFurniture, 1.500000, 1.500000, 1.500000, GameSetting fEvaluatePackageTimer, 15.000000, 15.000000, 15.000000, GameSetting fEvaluateProcedureTimer, 3.000000, 0.500000, 0.500000, GameSetting iSecondsToSleepPerUpdate, 900, 1800, 1800, GameSetting fBumpReactionMinMoveDist, 50.000000, 1.071563, 1.071563, GameSetting fBumpReactionIdealMoveDist, 150.000000, 1.828800, 1.828800, GameSetting fBumpReactionMaxMoveDist, 500.000000, 7.143750, 7.143750, GameSetting fBumpReactionSmallDelayTime, 5.000000, 0.000000, 0.000000, GameSetting fBumpReactionSmallWaitTimer, 5.000000, 1.000000, 1.000000, GameSetting fPlayerGreetingSameActorTimer, 2.000000, 15.000000, 15.000000, GameSetting iMoodFaceValue, 50, 50, 50, GameSetting fAIPatrolHysteresisWidth, 0.400000, 0.400000, 0.400000, GameSetting fAIPatrolMinSecondsAtNormalFurniture, 0.000000, 20.000000, 20.000000, GameSetting fAIHorseSearchDistance, 3000.000000, 42.862503, 42.862503, GameSetting iAINumberDaysToStayIntimidated, 1, 1, 1, GameSetting iAINumberDaysToStayBribed, 1, 1, 1, GameSetting iAINumberDaysToStayAngryforCrime, 1, 3, 3, GameSetting fEssentialNPCMinimumHealth, -30.000000, -30.000000, -30.000000, GameSetting fAIRevertToScriptTracking, -3.000000, -3.000000, -3.000000, GameSetting fAIStayonScriptHeadtrack, 20.000000, 20.000000, 20.000000, GameSetting fFurnitureScaleAnimDurationNPC, 0.500000, 0.500000, 0.500000, GameSetting fFurnitureScaleAnimDurationPlayer, 0.010000, 0.010000, 0.010000, GameSetting fMaxFurnitureApproachAngleToMaintainSpeed, 0.180000, 0.180000, 0.180000, GameSetting fMaxFurnitureExitAngleToConsiderSmooth, 0.700000, 0.700000, 0.700000, GameSetting fAIWalkingEnterTestDist, 0.250000, 0.250000, 0.250000, GameSetting fAIRangeSideSwitchCooldown, 5.000000, 5.000000, 5.000000, GameSetting fAIRangeStartIdlingCooldown, 15.000000, 15.000000, 15.000000, GameSetting fAIRangeMinOffScreenRangingSpeed, 2.500000, 2.500000, 2.500000, GameSetting fAIRangeLineFormationSpacing, 50.000000, 2.857500, 2.857500, GameSetting fAIRangeWaypointVelocityFactor, 2.000000, 2.000000, 2.000000, GameSetting fAIAddTargetCombatTimerValue, 600.000000, 600.000000, 600.000000, GameSetting fActorLookingHeightMult, 0.750000, 0.750000, 0.750000, GameSetting fActorHeadHeightMult, 0.900000, 0.900000, 0.900000, GameSetting fActorTorsoHeightMult, 0.650000, 0.650000, 0.650000, GameSetting fAIPursueDistanceMin, 7.000000, 2.500000, 2.500000, GameSetting iDuckActorSceneAudioVolume, 200, 200, 200, GameSetting iDuckActorSceneAudioFadeTime, 1000, 1000, 1000, GameSetting fHerdMinHerdOnMaxMod, 0.500000, 0.500000, 0.500000, GameSetting fObserveCombatFleeDistance, 1.800000, 1.800000, 1.800000, GameSetting fObserveCombatFleeTargetRadius, 0.900000, 0.900000, 0.900000, GameSetting fFleeTeleportDoorSearchRadius, 56.000000, 56.000000, 56.000000, GameSetting fFleeGuardSearchRadius, 112.000000, 112.000000, 112.000000, GameSetting fFleeFallbackNavmeshSearchRadius, 2.800000, 2.800000, 2.800000, GameSetting fFleeMinTargetDistanceFromDoor, 11.250000, 11.250000, 11.250000, GameSetting fFleeMinTargetDistanceFromDoorInterior, 1.800000, 1.800000, 1.800000, GameSetting fFindDoorsToLockSearchRadius, 71.400002, 71.400002, 71.400002, GameSetting fFindDoorsToUnlockSearchRadius, 71.400002, 71.400002, 71.400002, GameSetting fAVDUnarmedDamageMult, 0.500000, 0.000000, 0.000000, GameSetting fAVDMeleeDamageMult, 0.010000, 0.000000, 0.000000, GameSetting fHealthRegenDelayMax, 5.000000, 5.000000, 5.000000, GameSetting fConditionRegenDelayMax, 15.000000, 60.000000, 60.000000, GameSetting fStaminaRegenDelayMax, 5.000000, 5.000000, 5.000000, GameSetting fOxygenRegenDelayMax, 5.000000, 5.000000, 5.000000, GameSetting fCarbonDioxideRegenDelayMax, 5.000000, 5.000000, 5.000000, GameSetting fRadsRegenDelayMax, 5.000000, 5.000000, 5.000000, GameSetting fCombatHealthRegenRateMult, 0.750000, 0.000000, 0.000000, GameSetting fCombatConditionRegenRateMult, 0.200000, 0.200000, 0.200000, GameSetting fCombatOxygenRegenRateMult, 0.750000, 0.750000, 0.750000, GameSetting fElectromagneticRegenRateMult, 0.750000, 0.750000, 0.750000, GameSetting fEssentialNonCombatRadsRate, 10.000000, 10.000000, 10.000000, GameSetting fEssentialNonCombatCarbonDioxideRate, 10.000000, 10.000000, 10.000000, GameSetting fDefaultBowSpeedBonus, 0.500000, 1.000000, 1.000000, GameSetting fSpeechcraftFavorMin, 0.500000, 0.500000, 0.500000, GameSetting fSpeechcraftFavorMax, 1.000000, 1.000000, 1.000000, GameSetting fAVDCarryWeightMult, 25.000000, 5.000000, 5.000000, GameSetting fAVDCarryWeightBase, 150.000000, 130.000000, 130.000000, GameSetting fCarbonDioxideOxygenMin, 0.000000, 0.000000, 0.000000, GameSetting fCarbonDioxideOxygenCurve, 1.000000, 1.000000, 1.000000, GameSetting fEnvDmgHealthMin, 0.000000, 0.000000, 0.000000, GameSetting fEnvDmgHealthCurve, 1.000000, 1.000000, 1.000000, GameSetting fAVDEngDamageSoakBase, 0.000000, 0.000000, 0.000000, GameSetting fAVDEnvDamageSoakMult, 1.000000, 1.000000, 1.000000, GameSetting fAVDOxygenBase, 0.000000, 100.000000, 100.000000, GameSetting fAVDOxygenMult, 1.000000, 1.000000, 1.000000, GameSetting fAVDHealthStartEndMult, 10.000000, 0.000000, 0.000000, GameSetting fHealthEnduranceMult, 0.500000, 0.000000, 0.000000, GameSetting fHealthEnduranceOffset, 5.000000, 20.000000, 20.000000, GameSetting uiHealthEnduranceLevelCap, 100, 100, 100, GameSetting fXPModBase, 0.500000, 1.000000, 1.000000, GameSetting fXPModMult, 0.100000, 0.000000, 0.000000, GameSetting iActorIntelligenceNone, 0, 0, 0, GameSetting iActorIntelligenceModerate, 3, 3, 3, GameSetting iActorIntelligenceNormal, 5, 5, 5, GameSetting iActorIntelligenceHigh, 7, 7, 7, GameSetting fCombatGroupOffensiveMultMin, 0.000000, 0.000000, 0.000000, GameSetting fCombatGroupOffensiveMultMinimumAngle, 20.000000, 20.000000, 20.000000, GameSetting fCombatAnticipateTime, 0.500000, 0.500000, 0.500000, GameSetting fCombatAnticipateTimeSpace, 1.000000, 1.000000, 1.000000, GameSetting fCombatMaximumProjectileRange, 200.000000, 200.000000, 200.000000, GameSetting fCombatMaximumSpaceProjectileRange, 10000.000000, 10000.000000, 10000.000000, GameSetting fCombatMaximumRange, 200.000000, 200.000000, 200.000000, GameSetting fCombatMaximumRangeSpace, 10000.000000, 10000.000000, 10000.000000, GameSetting fCombatMaximumOptimalRange, 150.000000, 150.000000, 150.000000, GameSetting fCombatMaximumOptimalRangeSpace, 5000.000000, 5000.000000, 5000.000000, GameSetting fCombatMaximumOptimalRangeMultMin, 0.670000, 0.670000, 0.670000, GameSetting fCombatMaximumOptimalRangeMultMid, 1.000000, 1.000000, 1.000000, GameSetting fCombatMaximumOptimalRangeMultMax, 1.330000, 1.330000, 1.330000, GameSetting fCombatOptimalRangeMultMin, 0.100000, 0.100000, 0.100000, GameSetting fCombatOptimalRangeMultMid, 1.000000, 1.000000, 1.000000, GameSetting fCombatOptimalRangeMultMax, 1.500000, 1.500000, 1.500000, GameSetting fCombatOptimalRangeTargetVisibilityThresholdMin, 0.000000, 0.000000, 0.000000, GameSetting fCombatOptimalRangeTargetVisibilityThresholdMax, 0.500000, 0.500000, 0.500000, GameSetting fCombatOptimalRangeTargetVisibilityMultMin, 0.330000, 0.330000, 0.330000, GameSetting fCombatOptimalRangeTargetVisibilityMultMax, 1.000000, 1.000000, 1.000000, GameSetting iCombatOptimalRangeTargetVisibilityGroupCount, 2, 2, 2, GameSetting fCombatRangeSize, 4.000000, 4.000000, 4.000000, GameSetting fCombatProjectileMinRangeDistanceMin, 75.000000, 75.000000, 75.000000, GameSetting fCombatProjectileMinRangeDistanceMax, 150.000000, 150.000000, 150.000000, GameSetting fCombatProjectileMinRangeMin, 4.000000, 4.000000, 4.000000, GameSetting fCombatProjectileMinRangeMax, 8.000000, 8.000000, 8.000000, GameSetting fCombatProjectileMaxRangeMult, 0.900000, 0.900000, 0.900000, GameSetting fCombatProjectileGrenadeMaxRangeMult, 1.000000, 1.000000, 1.000000, GameSetting fCombatFlightMinimumRange, 24.000000, 24.000000, 24.000000, GameSetting fCombatFlightEffectiveDistance, 8.000000, 8.000000, 8.000000, GameSetting fCombatTargetEngagedLastSeenTimeMin, 3.000000, 3.000000, 3.000000, GameSetting fCombatTargetEngagedLastSeenTimeMax, 8.000000, 8.000000, 8.000000, GameSetting fCombatTargetEngagedLastSeenDistance, 2.000000, 2.000000, 2.000000, GameSetting fCombatTargetRecentlySeenTime, 15.000000, 15.000000, 15.000000, GameSetting fCombatTargetValidLastSeenTime, 60.000000, 60.000000, 60.000000, GameSetting fCombatTargetThreatenedAimConeAngle, 30.000000, 30.000000, 30.000000, GameSetting fCombatTargetThreatenedDistanceThreshold, 8.000000, 8.000000, 8.000000, GameSetting fCombatTargetVisibilityGrowthRate, 0.150000, 0.150000, 0.150000, GameSetting fCombatTargetVisibilityDecayRate, 0.100000, 0.100000, 0.100000, GameSetting fCombatEffectiveDistanceAnticipateTime, 1.000000, 1.000000, 1.000000, GameSetting fCombatAnticipatedLocationMinTime, 0.016700, 0.016700, 0.016700, GameSetting fCombatAnticipatedLocationCheckDistance, 0.500000, 0.500000, 0.500000, GameSetting fCombatHideAttackedTimeThreshold, 1.000000, 1.000000, 1.000000, GameSetting fCombatHideUnreachableLocationDistance, 2.000000, 2.000000, 2.000000, GameSetting fCombatHideUnreachableLocationDistancePlayer, 24.000000, 24.000000, 24.000000, GameSetting fCombatHideUnreachableLocationTargetDistanceMult, 1.000000, 1.000000, 1.000000, GameSetting fCombatHideCheckViewConeDistanceMin, 16.000000, 16.000000, 16.000000, GameSetting fCombatHideCheckViewConeDistanceMax, 64.000000, 64.000000, 64.000000, GameSetting iCombatUnloadedActorLastSeenTimeLimit, 6, 6, 6, GameSetting fCombatChangeProcessFaceTargetDistance, 4.000000, 4.000000, 4.000000, GameSetting fCombatInitialMovementDelayTime, 0.250000, 0.250000, 0.250000, GameSetting fCombatContinousAttackTime, 1.000000, 1.000000, 1.000000, GameSetting fCombatContinousDamageTime, 1.000000, 1.000000, 1.000000, GameSetting fCombatReturnToCombatAreaRetryTime, 1.000000, 1.000000, 1.000000, GameSetting fCombatReturnToCombatAreaSearchDistance, 100.000000, 100.000000, 100.000000, GameSetting fCombatReturnToCombatAreaHighSearchDistance, 200.000000, 200.000000, 200.000000, GameSetting fCombatReturnToCombatAreaVeryHighSearchDistance, 500.000000, 500.000000, 500.000000, GameSetting fCombatReturnToCombatAreaCriticalSearchDistance, 1000.000000, 1000.000000, 1000.000000, GameSetting fCombatFindValidLocationMinDistance, 2.000000, 2.000000, 2.000000, GameSetting fCombatAcquireTargetRange, 2.000000, 2.000000, 2.000000, GameSetting fCombatAnticipateAttackStrikeAngleMult, 1.250000, 1.250000, 1.250000, GameSetting fCombatAnticipateAttackReachMult, 1.500000, 1.500000, 1.500000, GameSetting fCombatDetectionRangeOffset, 1.500000, 1.500000, 1.500000, GameSetting fCombatDetectionRangeMax, 128.000000, 128.000000, 128.000000, GameSetting fCombatDetectionRangeMaxSpace, 10000.000000, 10000.000000, 10000.000000, GameSetting fCombatTargetRefValidMinDistance, 4.000000, 4.000000, 4.000000, GameSetting fCombatLowCombatUpdateTime, 1.000000, 1.000000, 1.000000, GameSetting fCombatQuestActorOffNavmeshTimeThreshold, 10.000000, 10.000000, 10.000000, GameSetting fCombatSpaceDistanceMult, 100.000000, 100.000000, 100.000000, GameSetting fCombatProjectedPointForTargetMinDistance, 0.010000, 0.010000, 0.010000, GameSetting fCombatProjectedPointForTargetMaxDistance, 200.000000, 200.000000, 200.000000, GameSetting fCombatFaceAngleBehaviorDistance, 10.000000, 10.000000, 10.000000, GameSetting fCombatGroupUpdateTime, 1.000000, 1.000000, 1.000000, GameSetting fCombatGroupUpdateInitialTime, 0.500000, 0.500000, 0.500000, GameSetting fCombatGroupMemberKilledCommentDistance, 16.000000, 16.000000, 16.000000, GameSetting fCombatGroupMemberKilledGlanceDistance, 10.000000, 10.000000, 10.000000, GameSetting iCombatGroupMemberKilledGlanceCount, 2, 2, 2, GameSetting fCombatGroupMemberKilledGlanceStartTimeMin, 0.000000, 0.000000, 0.000000, GameSetting fCombatGroupMemberKilledGlanceStartTimeMax, 0.330000, 0.330000, 0.330000, GameSetting fCombatGroupMemberKilledGlanceTimeMin, 0.750000, 0.750000, 0.750000, GameSetting fCombatGroupMemberKilledGlanceTimeMax, 1.500000, 1.500000, 1.500000, GameSetting fCombatGroupPotentialMemberDistance, 75.000000, 75.000000, 75.000000, GameSetting fCombatGroupPotentialMemberDistanceSpace, 5000.000000, 5000.000000, 5000.000000, GameSetting fCombatClusterDistanceMin, 6.000000, 6.000000, 6.000000, GameSetting fCombatClusterDistanceMax, 12.000000, 12.000000, 12.000000, GameSetting fCombatClusterDistanceMultSharedCluster, 0.500000, 0.500000, 0.500000, GameSetting fCombatClusterDistanceMultDoubleCluster, 1.330000, 1.330000, 1.330000, GameSetting fCombatClusterDistanceMultSingleCluster, 0.750000, 0.750000, 0.750000, GameSetting fCombatClusterDistanceMultDefault, 1.000000, 1.000000, 1.000000, GameSetting fCombatClusterHeadingLookAtTargetWeight, 4.000000, 4.000000, 4.000000, GameSetting fCombatClusterBoundingBoxOffset, 1.500000, 1.500000, 1.500000, GameSetting fCombatClusterChooseDirectionThreshold, 0.500000, 0.500000, 0.500000, GameSetting fCombatClusterPreferredAreaOffset, 1.000000, 1.000000, 1.000000, GameSetting fCombatAttackChanceMin, 0.025000, 0.025000, 0.025000, GameSetting fCombatAttackChanceMax, 1.000000, 1.000000, 1.000000, GameSetting fCombatBashChanceMin, 0.025000, 0.025000, 0.025000, GameSetting fCombatBashChanceMax, 0.200000, 0.200000, 0.200000, GameSetting fCombatBashMultMin, 0.000000, 0.000000, 0.000000, GameSetting fCombatBashMultMax, 0.000000, 0.000000, 0.000000, GameSetting fCombatBashTargetBlockingMult, 0.000000, 0.000000, 0.000000, GameSetting fCombatOffensiveBashChanceMin, 0.000000, 0.000000, 0.000000, GameSetting fCombatOffensiveBashChanceMax, 0.050000, 0.050000, 0.050000, GameSetting fCombatAttackChanceLastAttackBonus, 1.500000, 1.500000, 1.500000, GameSetting fCombatAttackChanceLastAttackBonusTime, 5.000000, 5.000000, 5.000000, GameSetting fCombatAttackAllowedOverrunDistance, 2.000000, 2.000000, 2.000000, GameSetting fCombatAttackCheckTargetRangeDistance, 8.000000, 8.000000, 8.000000, GameSetting fCombatAttackHitConeMult, 0.670000, 0.670000, 0.670000, GameSetting fCombatAttackDirectionalHitConeMult, 0.750000, 0.750000, 0.750000, GameSetting fCombatAttackDirectionalRotatingHitConeMult, 1.000000, 1.000000, 1.000000, GameSetting fCombatAttackDirectionalRotatingOrientThreshold, 45.000000, 45.000000, 45.000000, GameSetting fCombatAttackMovingHitConeMult, 1.500000, 1.500000, 1.500000, GameSetting fCombatAttackMovingAttackDistance, 0.500000, 0.500000, 0.500000, GameSetting fCombatAttackMovingAttackReachMult, 0.900000, 0.900000, 0.900000, GameSetting fCombatAttackStationaryAttackDistance, 0.100000, 0.100000, 0.100000, GameSetting fCombatAttackPlayerAnticipateMult, 0.500000, 0.500000, 0.500000, GameSetting fCombatAttackPlayerAnticipateMinSpeed, 0.250000, 0.250000, 0.250000, GameSetting fCombatAttackPlayerAnticipateMinAngle, 60.000000, 60.000000, 60.000000, GameSetting fCombatAttackChanceBlockingMultMin, 0.200000, 0.200000, 0.200000, GameSetting fCombatAttackChanceBlockingMultMax, 0.670000, 0.670000, 0.670000, GameSetting fCombatAttackChanceBlockingSwingMult, 0.000000, 0.000000, 0.000000, GameSetting fCombatAttackChanceCrippledSingleMult, 0.250000, 0.250000, 0.250000, GameSetting fCombatAttackChanceCrippledMultipleMult, 0.125000, 0.125000, 0.125000, GameSetting fCombatAttackWhenIncapacitatedTimeLimit, 1.000000, 1.000000, 1.000000, GameSetting fCombatAttackRangedMeleeDamageMult, 0.250000, 0.250000, 0.250000, GameSetting fCombatAttackAnimationDrivenDelayTime, 1.500000, 1.500000, 1.500000, GameSetting fCombatChargeAttackMinDistance, 3.000000, 3.000000, 3.000000, GameSetting fCombatChargeAttackInitialUpdateTime, 0.500000, 0.500000, 0.500000, GameSetting fCombatChargeAttackUpdateTime, 0.100000, 0.100000, 0.100000, GameSetting fCombatContinuousAttackTime, 1.500000, 1.500000, 1.500000, GameSetting fCombatContinuousAttackInitialUpdateTime, 2.000000, 2.000000, 2.000000, GameSetting fCombatContinuousAttackUpdateTime, 1.000000, 1.000000, 1.000000, GameSetting fCombatRetargetAttackChanceMin, 0.025000, 0.025000, 0.025000, GameSetting fCombatRetargetAttackChanceMax, 1.000000, 1.000000, 1.000000, GameSetting iCombatRetargetAttackMinimumTargetCount, 2, 2, 2, GameSetting fCombatSpecialAttackChanceMin, 0.000000, 0.000000, 0.000000, GameSetting fCombatSpecialAttackChanceMax, 1.000000, 1.000000, 1.000000, GameSetting fCombatSpecialAttackDelayTime, 5.000000, 5.000000, 5.000000, GameSetting fCombatMeleeTrackTargetDistanceMin, 2.000000, 2.000000, 2.000000, GameSetting fCombatMeleeTrackTargetDistanceMax, 8.000000, 8.000000, 8.000000, GameSetting fCombatMeleeIdleTime, 0.250000, 0.250000, 0.250000, GameSetting fCombatMeleeIdleQuickTime, 0.050000, 0.050000, 0.050000, GameSetting fCombatMeleeMinimumDodgingTime, 0.250000, 0.250000, 0.250000, GameSetting fCombatBlockAttackChanceMin, 0.000000, 0.000000, 0.000000, GameSetting fCombatBlockAttackChanceMax, 1.000000, 1.000000, 1.000000, GameSetting fCombatBlockThreatChanceMin, 0.000000, 0.000000, 0.000000, GameSetting fCombatBlockThreatChanceMax, 1.000000, 1.000000, 1.000000, GameSetting fCombatBlockThreatUpdateTime, 0.500000, 0.500000, 0.500000, GameSetting fCombatBlockThreatCooldownTimeMin, 2.000000, 2.000000, 2.000000, GameSetting fCombatBlockThreatCooldownTimeMax, 4.000000, 4.000000, 4.000000, GameSetting fCombatBlockChanceMin, 0.000000, 0.000000, 0.000000, GameSetting fCombatBlockChanceMax, 1.000000, 1.000000, 1.000000, GameSetting fCombatBlockChanceWeaponMult, 0.250000, 0.250000, 0.250000, GameSetting fCombatBlockMaxTargetRetreatVelocity, 2.000000, 2.000000, 2.000000, GameSetting fCombatBlockTimeMin, 4.000000, 4.000000, 4.000000, GameSetting fCombatBlockTimeMid, 8.000000, 8.000000, 8.000000, GameSetting fCombatBlockTimeMax, 16.000000, 16.000000, 16.000000, GameSetting fCombatBlockStartDistanceMin, 0.500000, 0.500000, 0.500000, GameSetting fCombatBlockStartDistanceMax, 3.000000, 3.000000, 3.000000, GameSetting fCombatBlockStopDistanceMin, 2.000000, 2.000000, 2.000000, GameSetting fCombatBlockStopDistanceMax, 6.000000, 6.000000, 6.000000, GameSetting fCombatBlockStrikeAngleMult, 0.900000, 0.900000, 0.900000, GameSetting fCombatBlockWhenIncapacitatedTimeLimit, 1.000000, 1.000000, 1.000000, GameSetting fCombatParryChanceMin, 0.000000, 0.000000, 0.000000, GameSetting fCombatParryChanceMax, 1.000000, 1.000000, 1.000000, GameSetting fCombatRangedTargetCloseOffsensiveMult, 1.000000, 1.000000, 1.000000, GameSetting fCombatRangedTargetCloseRangeMin, 4.000000, 4.000000, 4.000000, GameSetting fCombatRangedTargetCloseRangeMax, 8.000000, 8.000000, 8.000000, GameSetting fCombatRangedTargetCloseRangeSpaceMin, 250.000000, 0.000000, 0.000000, GameSetting fCombatRangedTargetCloseRangeSpaceMax, 500.000000, 100.000000, 100.000000, GameSetting fCombatRangedGunShotTime, 0.100000, 0.100000, 0.100000, GameSetting fCombatRangedGunUpdateTime, 0.100000, 0.100000, 0.100000, GameSetting fCombatSpaceshipWeaponUpdateTime, 0.250000, 0.250000, 0.250000, GameSetting fCombatRangedGunAttackChanceMin, 0.100000, 0.100000, 0.100000, GameSetting fCombatRangedGunAttackChanceMax, 1.000000, 1.000000, 1.000000, GameSetting fCombatSpaceRangedGunAttackChanceMin, 0.000000, 0.100000, 0.100000, GameSetting fCombatSpaceRangedGunAttackChanceMax, 1.000000, 1.000000, 1.000000, GameSetting fCombatRangedGunAttackChanceCoverBonus, 0.500000, 0.500000, 0.500000, GameSetting fCombatRangedGunBlindFireAttackChanceMin, 1.000000, 1.000000, 1.000000, GameSetting fCombatRangedGunBlindFireAttackChanceMax, 1.000000, 1.000000, 1.000000, GameSetting fCombatRangedGunFireWaitTimeThresholdPriorityLow:Combat, 3.000000, 3.000000, 3.000000, GameSetting fCombatSpaceshipWeaponFireWaitTimeThresholdPriorityLow, 3.000000, 3.000000, 3.000000, GameSetting fCombatSpaceshipWeaponTurretTargetUpdateTime, 0.250000, 0.250000, 0.250000, GameSetting fCombatSpaceshipWeaponTurretTargetLOSCheckTime, 0.250000, 0.250000, 0.250000, GameSetting fCombatSpaceshipWeaponTargetBoostingFireRateReduction, 0.000000, 0.000000, 0.000000, GameSetting fCombatRangedGunProjectileFiringArc, 30.000000, 30.000000, 30.000000, GameSetting fCombatRangedGunSuppressionFiringArc, 45.000000, 45.000000, 45.000000, GameSetting fCombatRangedGunBlindFireFiringArc, 150.000000, 150.000000, 150.000000, GameSetting fCombatSpaceshipRangedGunProjectileFiringArc, 60.000000, 30.000000, 30.000000, GameSetting fCombatRangedGunAimVariance, 0.900000, 0.900000, 0.900000, GameSetting fCombatSpaceshipWeaponAimVariance, 0.900000, 0.900000, 0.900000, GameSetting fCombatRangedGunTargetVisibleReactionTimeMin, 0.330000, 0.330000, 0.330000, GameSetting fCombatRangedGunTargetVisibleReactionTimeMax, 0.670000, 0.670000, 0.670000, GameSetting fCombatRangedGunTargetVisibleAttackThreshold, 0.500000, 0.500000, 0.500000, GameSetting fCombatRangedGunAnimationDrivenDelayTime, 2.500000, 2.500000, 2.500000, GameSetting fCombatRangedGunInitialDelayTime, 0.100000, 0.100000, 0.100000, GameSetting fCombatRangedGunSemiAutoRecoilMin, 1.000000, 1.000000, 1.000000, GameSetting fCombatRangedGunSemiAutoRecoilMax, 10.000000, 10.000000, 10.000000, GameSetting fCombatRangedGunAutomaticRecoilMin, 0.000000, 0.000000, 0.000000, GameSetting fCombatRangedGunAutomaticRecoilMid, 3.000000, 3.000000, 3.000000, GameSetting fCombatRangedGunAutomaticRecoilMax, 6.000000, 6.000000, 6.000000, GameSetting fCombatRangedGunChargeFireTimeMult, 8.000000, 3.000000, 3.000000, GameSetting fCombatRangedGunChargeCooldownTimeMult, 1.000000, 1.000000, 1.000000, GameSetting fCombatRangedGunMovementSpeedThreshold, 0.500000, 0.500000, 0.500000, GameSetting fCombatRangedGunMovementSpeedMin, 1.500000, 1.500000, 1.500000, GameSetting fCombatRangedGunMovementSpeedMax, 3.500000, 3.500000, 3.500000, GameSetting fCombatRangedGunFireWaitTimeMin, 0.000000, 0.000000, 0.000000, GameSetting fCombatRangedGunFireWaitTimeMax, 2.000000, 2.000000, 2.000000, GameSetting fCombatRangedGunFireWaitCrippledSingleTimeMin, 1.000000, 1.000000, 1.000000, GameSetting fCombatRangedGunFireWaitCrippledSingleTimeMax, 2.000000, 2.000000, 2.000000, GameSetting fCombatRangedGunFireWaitCrippledMultipleTimeMin, 2.000000, 2.000000, 2.000000, GameSetting fCombatRangedGunFireWaitCrippledMultipleTimeMax, 4.000000, 4.000000, 4.000000, GameSetting fCombatRangedGunFireWaitRecoilTimeMin, 0.000000, 0.000000, 0.000000, GameSetting fCombatRangedGunFireWaitRecoilTimeMax, 1.500000, 1.500000, 1.500000, GameSetting fCombatRangedGunFireWaitMovementSpeedMultMin, 1.500000, 1.500000, 1.500000, GameSetting fCombatRangedGunFireWaitMovementSpeedMultMax, 2.500000, 2.500000, 2.500000, GameSetting fCombatRangedGunFireWaitRepeatableFireMultMin, 0.000000, 0.000000, 0.000000, GameSetting fCombatRangedGunFireWaitRepeatableFireMultMax, 0.330000, 0.330000, 0.330000, GameSetting fCombatRangedGunSuppressionFireWaitTimeMin, 0.000000, 0.000000, 0.000000, GameSetting fCombatRangedGunSuppressionFireWaitTimeMax, 0.500000, 0.500000, 0.500000, GameSetting fCombatRangedGunSuppressionFireWaitRecoilTimeMin, 0.000000, 0.000000, 0.000000, GameSetting fCombatRangedGunSuppressionFireWaitRecoilTimeMax, 0.750000, 0.750000, 0.750000, GameSetting fCombatRangedGunBurstFireTimeMin, 0.670000, 0.670000, 0.670000, GameSetting fCombatRangedGunBurstFireTimeMid, 1.000000, 1.000000, 1.000000, GameSetting fCombatRangedGunBurstFireTimeMax, 10.000000, 10.000000, 10.000000, GameSetting fCombatRangedGunBurstFireTimeLongMin, 5.000000, 5.000000, 5.000000, GameSetting fCombatRangedGunBurstFireTimeLongMax, 8.000000, 8.000000, 8.000000, GameSetting fCombatRangedGunBurstFireTimeContinuous, 1000.000000, 1000.000000, 1000.000000, GameSetting fCombatRangedGunBurstFireTimeVarianceMult, 0.150000, 0.150000, 0.150000, GameSetting fCombatRangedGunBurstFireTimeDistanceMult, 0.200000, 0.200000, 0.200000, GameSetting fCombatRangedGunBurstFireTimeMinDistanceMult, 0.500000, 0.500000, 0.500000, GameSetting fCombatRangedGunBurstFireTimeMaxDistanceMult, 1.500000, 1.500000, 1.500000, GameSetting fCombatRangedGunBurstFireTimeMinDistance, 6.000000, 6.000000, 6.000000, GameSetting fCombatRangedGunBurstFireTimeMaxDistance, 24.000000, 24.000000, 24.000000, GameSetting fCombatRangedGunBurstFireTimeMinSpaceDistance, 0.000000, 0.000000, 0.000000, GameSetting fCombatRangedGunBurstFireTimeMaxSpaceDistance, 1500.000000, 1500.000000, 1500.000000, GameSetting fCombatRangedGunBurstFireCrippledSingleMultMin, -0.160000, -0.160000, -0.160000, GameSetting fCombatRangedGunBurstFireCrippledSingleMultMax, -0.330000, -0.330000, -0.330000, GameSetting fCombatRangedGunBurstFireCrippledMultipleMultMin, -0.250000, -0.250000, -0.250000, GameSetting fCombatRangedGunBurstFireCrippledMultipleMultMax, -0.670000, -0.670000, -0.670000, GameSetting fCombatRangedGunSuppressionBurstFireTimeMin, 1.500000, 1.500000, 1.500000, GameSetting fCombatRangedGunSuppressionBurstFireTimeMid, 2.000000, 2.000000, 2.000000, GameSetting fCombatRangedGunSuppressionBurstFireTimeMax, 3.000000, 3.000000, 3.000000, GameSetting fCombatRangedGunSuppressionBurstFireTimeContinuousMin, 3.000000, 3.000000, 3.000000, GameSetting fCombatRangedGunSuppressionBurstFireTimeContinuousMax, 6.000000, 6.000000, 6.000000, GameSetting fCombatRangedGunSuppressionBurstFireTimeDistanceMult, 0.250000, 0.250000, 0.250000, GameSetting fCombatRangedGunSuppressionBurstFireTimeVarianceMult, 0.250000, 0.250000, 0.250000, GameSetting fCombatRangedGunCooldownTimeMin, 0.000000, 0.000000, 0.000000, GameSetting fCombatRangedGunCooldownTimeMax, 0.500000, 0.500000, 0.500000, GameSetting fCombatRangedGunCooldownRecoilTimeMin, 0.400000, 0.400000, 0.400000, GameSetting fCombatRangedGunCooldownRecoilTimeMid, 0.750000, 0.750000, 0.750000, GameSetting fCombatRangedGunCooldownRecoilTimeMax, 1.500000, 1.500000, 1.500000, GameSetting fCombatRangedGunCooldownBurstDelayTimeMin, 0.100000, 0.100000, 0.100000, GameSetting fCombatRangedGunCooldownBurstDelayTimeMax, 0.400000, 0.400000, 0.400000, GameSetting fCombatRangedGunCooldownTimeVarianceMult, 0.330000, 0.330000, 0.330000, GameSetting fCombatRangedGunCooldownCrippledSingleTimeMin, 1.000000, 1.000000, 1.000000, GameSetting fCombatRangedGunCooldownCrippledSingleTimeMax, 2.000000, 2.000000, 2.000000, GameSetting fCombatRangedGunCooldownCrippledMultipleTimeMin, 2.000000, 2.000000, 2.000000, GameSetting fCombatRangedGunCooldownCrippledMultipleTimeMax, 4.000000, 4.000000, 4.000000, GameSetting fCombatRangedGunCooldownMovementSpeedMultMin, 0.500000, 0.500000, 0.500000, GameSetting fCombatRangedGunCooldownMovementSpeedMultMax, 1.500000, 1.500000, 1.500000, GameSetting fCombatRangedGunFireChargeMultMin, 0.500000, 0.500000, 0.500000, GameSetting fCombatRangedGunFireChargeMultMax, 1.000000, 1.000000, 1.000000, GameSetting fCombatRangedGunFireChargeSuppressionMultMin, 0.100000, 0.100000, 0.100000, GameSetting fCombatRangedGunFireChargeSuppressionMultMax, 0.250000, 0.250000, 0.250000, GameSetting fcombatRangedGunFireChargeUpdateTime, 0.100000, 0.100000, 0.100000, GameSetting fCombatRangedGunSuppressiveFireLastSeenTime, 4.000000, 4.000000, 4.000000, GameSetting fCombatRangedGunSuppressiveFireLastAttackedTime, 15.000000, 15.000000, 15.000000, GameSetting fCombatRangedGunSuppressiveFireBurstTimeVariance, 0.500000, 0.500000, 0.500000, GameSetting fCombatRangedGunSuppressiveFireBurstTimeMin, 1.000000, 1.000000, 1.000000, GameSetting fCombatRangedGunReadyHeadingAngleMin, 30.000000, 30.000000, 30.000000, GameSetting fCombatRangedGunReadyHeadingAngleMax, 45.000000, 45.000000, 45.000000, GameSetting fCombatRangedGunSightedLastSeenTime, 5.000000, 5.000000, 5.000000, GameSetting fCombatRangedGunSightedDistanceMin, 512.000000, 7.315200, 7.315200, GameSetting fCombatRangedGunSightedDistanceMax, 768.000000, 10.972800, 10.972800, GameSetting fCombatRangedGunUpdateGunStateTime, 0.100000, 0.100000, 0.100000, GameSetting fCombatRangedGunReloadClipPercent, 0.670000, 0.670000, 0.670000, GameSetting fCombatRangedGunReloadChargingClipPercent, 1.000000, 1.000000, 1.000000, GameSetting fCombatRangedGunReloadChargingChance, 0.750000, 0.750000, 0.750000, GameSetting fCombatRangedGunReloadTargetLastSeenTime, 1.000000, 1.000000, 1.000000, GameSetting fCombatRangedGunReloadBehindCoverChanceMin, 0.000000, 0.000000, 0.000000, GameSetting fCombatRangedGunReloadBehindCoverChanceMid, 0.750000, 0.750000, 0.750000, GameSetting fCombatRangedGunReloadBehindCoverChanceMax, 1.000000, 1.000000, 1.000000, GameSetting fCombatRangedGunReloadBehindCoverWidthMultMin, 1.000000, 1.000000, 1.000000, GameSetting fCombatRangedGunReloadBehindCoverWidthMultMax, 3.000000, 3.000000, 3.000000, GameSetting fCombatRangedGunReloadBehindCoverShuffleChance, 1.000000, 1.000000, 1.000000, GameSetting fCombatRangedGunReloadBehindCoverMinDistance, 10.000000, 10.000000, 10.000000, GameSetting fCombatRangedGunReloadBehindCoverRotateAngleMin, -60.000000, -60.000000, -60.000000, GameSetting fCombatRangedGunReloadBehindCoverRotateAngleMax, 60.000000, 60.000000, 60.000000, GameSetting fCombatRangedGunAccurateAccuracy, 0.250000, 0.250000, 0.250000, GameSetting fCombatRangedGunEffectiveAccuracy, 0.100000, 0.100000, 0.100000, GameSetting fCombatRangedGunAccuracyMinRange, 8.000000, 8.000000, 8.000000, GameSetting fCombatRangedGunAccuracyMinAccuracy, 0.400000, 0.400000, 0.400000, GameSetting fCombatRangedGunAccuracyExplosionRadiusMult, 0.500000, 0.500000, 0.500000, GameSetting fCombatRangedGunAccuracyTargetDefaultSize, 0.500000, 0.500000, 0.500000, GameSetting fCombatRangedGunAccuracyRoFThreshold, 20.000000, 20.000000, 20.000000, GameSetting fCombatRangedGunAccuracyRoFCapacityThreshold, 100.000000, 100.000000, 100.000000, GameSetting fCombatRangedGunAccuracyRoFMult, 3.000000, 3.000000, 3.000000, GameSetting fCombatRangedGunAccuracyMinFireConeSize, 0.100000, 0.100000, 0.100000, GameSetting bCombatFurnitureShouldReload, False, False, False, GameSetting fCombatRangedBowAttackChanceMin, 0.050000, 0.050000, 0.050000, GameSetting fCombatRangedBowAttackChanceMax, 1.000000, 1.000000, 1.000000, GameSetting fCombatRangedBowAttackChanceLastAttackBonusTime, 10.000000, 10.000000, 10.000000, GameSetting fCombatRangedBowAttackChanceLastAttackBonus, 0.500000, 0.500000, 0.500000, GameSetting fCombatRangedBowAttackHoldTimeMin, 0.250000, 0.250000, 0.250000, GameSetting fCombatRangedBowAttackHoldTimeMax, 1.500000, 1.500000, 1.500000, GameSetting fCombatRangedBowAttackHoldTimeAbsoluteMin, 0.100000, 0.100000, 0.100000, GameSetting fCombatRangedBowAttackHoldTimeMinDistance, 4.000000, 4.000000, 4.000000, GameSetting fCombatRangedBowAttackMaximumHoldTime, 10.000000, 10.000000, 10.000000, GameSetting fCombatRangedBowProjectileFiringArc, 30.000000, 30.000000, 30.000000, GameSetting fCombatRangedBowAimVariance, 0.900000, 0.900000, 0.900000, GameSetting fCombatRangedThrowProjectileFiringArc, 90.000000, 90.000000, 90.000000, GameSetting fCombatRangedThrowMinimumRange, 6.000000, 6.000000, 6.000000, GameSetting fCombatRangedThrowChanceMin, 0.000000, 0.000000, 0.000000, GameSetting fCombatRangedThrowChanceMax, 0.100000, 0.100000, 0.100000, GameSetting fCombatRangedThrowChanceMultMin, 1.000000, 1.000000, 1.000000, GameSetting fCombatRangedThrowChanceMultMax, 10.000000, 10.000000, 10.000000, GameSetting fCombatRangedThrowChanceMultInitial, 8.000000, 8.000000, 8.000000, GameSetting fCombatRangedThrowChanceMultTimeMin, 2.500000, 2.500000, 2.500000, GameSetting fCombatRangedThrowChanceMultTimeMax, 15.000000, 15.000000, 15.000000, GameSetting fCombatRangedThrowChanceMultLimited, 0.500000, 0.500000, 0.500000, GameSetting fCombatRangedThrowDelay, 5.000000, 5.000000, 5.000000, GameSetting fCombatRangedThrowUnreachableDelay, 2.500000, 2.500000, 2.500000, GameSetting fCombatRangedGrenadeProjectileFiringArc, 30.000000, 30.000000, 30.000000, GameSetting fCombatRangedGrenadeProjectileDelay, 0.500000, 0.500000, 0.500000, GameSetting fCombatRangedGrenadeExplosionRadiusPower, 0.250000, 0.250000, 0.250000, GameSetting fCombatRangedGrenadeThrowChanceMin, 0.000000, 0.000000, 0.000000, GameSetting fCombatRangedGrenadeThrowChanceMax, 0.250000, 0.250000, 0.250000, GameSetting fCombatRangedGrenadeThrowChanceMultMin, 1.000000, 1.000000, 1.000000, GameSetting fCombatRangedGrenadeThrowChanceMultMax, 5.000000, 5.000000, 5.000000, GameSetting fCombatRangedGrenadeThrowChanceMultInitial, 2.000000, 2.000000, 2.000000, GameSetting fCombatRangedGrenadeThrowChanceMultTimeMin, 10.000000, 10.000000, 10.000000, GameSetting fCombatRangedGrenadeThrowChanceMultTimeMax, 60.000000, 60.000000, 60.000000, GameSetting fCombatRangedGrenadeThrowChanceMultCover, 0.500000, 0.500000, 0.500000, GameSetting fCombatRangedGrenadeThrowChanceMultSuppressing, 10.000000, 10.000000, 10.000000, GameSetting fCombatRangedGrenadeThrowChanceMultLimited, 0.250000, 0.250000, 0.250000, GameSetting fCombatRangedGrenadeThrowChanceGroupTimeMult, 2.000000, 2.000000, 2.000000, GameSetting fCombatRangedGrenadeAdvancingThrowChanceMin, 0.000000, 0.000000, 0.000000, GameSetting fCombatRangedGrenadeAdvancingThrowChanceMax, 1.000000, 1.000000, 1.000000, GameSetting fCombatRangedGrenadeFlushTargetChanceMin, 0.000000, 0.000000, 0.000000, GameSetting fCombatRangedGrenadeFlushTargetChanceMax, 1.000000, 1.000000, 1.000000, GameSetting fCombatRangedGrenadeThrowAtGroupChanceMin, 0.000000, 0.000000, 0.000000, GameSetting fCombatRangedGrenadeThrowAtGroupChanceMax, 1.000000, 1.000000, 1.000000, GameSetting fCombatRangedGrenadeFlushTargetLastSeenTime, 5.000000, 5.000000, 5.000000, GameSetting fCombatRangedGrenadeFlushTargetDelay, 15.000000, 15.000000, 15.000000, GameSetting fCombatRangedGrenadeFlushTargetGroupDelay, 5.000000, 5.000000, 5.000000, GameSetting fCombatRangedGrenadeThrowDelay, 10.000000, 10.000000, 10.000000, GameSetting fCombatRangedGrenadeThrowGroupDelay, 10.000000, 10.000000, 10.000000, GameSetting fCombatRangedGrenadeThrowUnreachableDelay, 5.000000, 5.000000, 5.000000, GameSetting fCombatRangedGrenadeThrowMinimumRange, 8.000000, 8.000000, 8.000000, GameSetting iCombatRangedGrenadeThrowAtGroupTargetCountMin, 2, 2, 2, GameSetting iCombatRangedGrenadeThrowAtGroupTargetCountMax, 3, 3, 3, GameSetting fCombatRangedGrenadeThrowAtGroupMinExplosionRadius, 3.000000, 3.000000, 3.000000, GameSetting fCombatRangedGrenadeSuppressChance, 0.750000, 0.750000, 0.750000, GameSetting fCombatRangedGrenadeSuppressChanceSelf, 0.500000, 0.500000, 0.500000, GameSetting fCombatRangedGrenadeSuppressScoreMult, 0.250000, 0.250000, 0.250000, GameSetting fCombatRangedGrenadeIdleTime, 0.500000, 0.500000, 0.500000, GameSetting fCombatAdvanceInnerRadiusMin, 0.000000, 0.000000, 0.000000, GameSetting fCombatAdvanceInnerRadiusMid, 0.000000, 0.000000, 0.000000, GameSetting fCombatAdvanceInnerRadiusMax, 6.000000, 6.000000, 6.000000, GameSetting fCombatAdvanceOuterRadiusMin, 3.000000, 3.000000, 3.000000, GameSetting fCombatAdvanceOuterRadiusMid, 6.000000, 6.000000, 6.000000, GameSetting fCombatAdvanceOuterRadiusMax, 12.000000, 12.000000, 12.000000, GameSetting fCombatAdvanceRadiusStaggerMult, 0.000000, 0.000000, 0.000000, GameSetting fCombatAdvanceLastAttackedThreshold, 10.000000, 10.000000, 10.000000, GameSetting fCombatAdvancePathRetryTime, 1.000000, 1.000000, 1.000000, GameSetting fCombatFallbackChanceMin, 0.000000, 0.000000, 0.000000, GameSetting fCombatFallbackChanceMax, 0.500000, 0.500000, 0.500000, GameSetting fCombatFallbackDistanceMin, 1.500000, 1.500000, 1.500000, GameSetting fCombatFallbackDistanceMax, 4.000000, 4.000000, 4.000000, GameSetting fCombatFallbackMinMovementDistance, 1.000000, 1.000000, 1.000000, GameSetting fCombatFallbackMaxAngle, 20.000000, 20.000000, 20.000000, GameSetting fCombatFallbackWaitTimeMin, 0.750000, 0.750000, 0.750000, GameSetting fCombatFallbackWaitTimeMax, 1.500000, 1.500000, 1.500000, GameSetting fCombatCircleChanceMin, 0.000000, 0.000000, 0.000000, GameSetting fCombatCircleChanceMax, 0.750000, 0.750000, 0.750000, GameSetting fCombatCircleAngleMin, 30.000000, 30.000000, 30.000000, GameSetting fCombatCircleAngleMax, 90.000000, 90.000000, 90.000000, GameSetting fCombatCircleAnglePlayerMult, 0.750000, 0.750000, 0.750000, GameSetting fCombatCircleDistanceMax, 16.000000, 16.000000, 16.000000, GameSetting fCombatCircleViewConeAngle, 150.000000, 150.000000, 150.000000, GameSetting fCombatCircleMinDistanceMult, 0.500000, 0.500000, 0.500000, GameSetting fCombatCircleMinMovementDistance, 1.000000, 1.000000, 1.000000, GameSetting fCombatCircleMinDistance, 1.000000, 1.000000, 1.000000, GameSetting fCombatCircleMinDistanceWidthMult, 1.000000, 1.000000, 1.000000, GameSetting fCombatCircleDistantChanceMin, 0.250000, 0.250000, 0.250000, GameSetting fCombatCircleDistantChanceMax, 0.750000, 0.750000, 0.750000, GameSetting fCombatBackoffChance, 0.250000, 0.250000, 0.250000, GameSetting fCombatBackoffMinDistanceMult, 0.750000, 0.750000, 0.750000, GameSetting fCombatCloseRangeTrackTargetDistance, 12.000000, 12.000000, 12.000000, GameSetting fCombatSurroundDistanceMin, 2.000000, 2.000000, 2.000000, GameSetting fCombatSurroundDistanceMax, 6.000000, 6.000000, 6.000000, GameSetting fCombatSurroundTargetMovementThreshold, 10.000000, 10.000000, 10.000000, GameSetting fCombatRangedDistance, 16.000000, 16.000000, 16.000000, GameSetting fCombatRangedMinimumRange, 4.000000, 4.000000, 4.000000, GameSetting fCombatRangedMovementMinWaitTimeMin, 0.250000, 0.250000, 0.250000, GameSetting fCombatRangedMovementMinWaitTimeMax, 2.500000, 2.500000, 2.500000, GameSetting fCombatRangedMovementMaxWaitTimeMin, 0.750000, 0.750000, 0.750000, GameSetting fCombatRangedMovementMaxWaitTimeMax, 5.000000, 5.000000, 5.000000, GameSetting fCombatRangedMovementInitialDelayTime, 0.010000, 0.010000, 0.010000, GameSetting fCombatRangedMovementWalkAngleDefault, 135.000000, 135.000000, 135.000000, GameSetting fCombatRangedMovementWalkAngleStrafe, 60.000000, 60.000000, 60.000000, GameSetting fCombatOptimalMinRangeOffsetMultMin, 0.330000, 0.330000, 0.330000, GameSetting fCombatOptimalMinRangeOffsetMultMid, 0.100000, 0.100000, 0.100000, GameSetting fCombatOptimalMinRangeOffsetMultMax, 0.100000, 0.100000, 0.100000, GameSetting fCombatOptimalMaxRangeOffsetMultMin, 0.100000, 0.100000, 0.100000, GameSetting fCombatOptimalMaxRangeOffsetMultMid, 0.100000, 0.100000, 0.100000, GameSetting fCombatOptimalMaxRangeOffsetMultMax, 0.250000, 0.250000, 0.250000, GameSetting fCombatOptimalMinRangeOffsetMin, 2.000000, 2.000000, 2.000000, GameSetting fCombatOptimalMaxRangeOffsetMin, 2.000000, 2.000000, 2.000000, GameSetting fCombatOptimalActiveMinimumRangeMin, 6.000000, 6.000000, 6.000000, GameSetting fCombatOptimalActiveMinimumRangeMid, 2.000000, 2.000000, 2.000000, GameSetting fCombatOptimalActiveMinimumRangeMax, 1.000000, 1.000000, 1.000000, GameSetting fCombatOptimalActiveRangeActorOffset, 2.000000, 2.000000, 2.000000, GameSetting fCombatOptimalActiveMinRangeOffset, 16.000000, 16.000000, 16.000000, GameSetting fCombatOptimalActiveMaxRangeOffset, 0.000000, 0.000000, 0.000000, GameSetting fCombatOptimalActiveMinRangeMult, 0.330000, 0.330000, 0.330000, GameSetting fCombatOptimalActiveMaxRangeMax, 150.000000, 150.000000, 150.000000, GameSetting fCombatActiveOptimalRangeTargetHeightMult, 2.000000, 2.000000, 2.000000, GameSetting fCombatActiveOptimalRangeMaxRangeOffset, 2.000000, 2.000000, 2.000000, GameSetting fCombatStrafeDistanceMin, 1.000000, 1.000000, 1.000000, GameSetting fCombatStrafeDistanceMax, 6.000000, 6.000000, 6.000000, GameSetting fCombatStrafeMaxAngle, 45.000000, 45.000000, 45.000000, GameSetting fCombatStrafeRotateAngleMin, -90.000000, -90.000000, -90.000000, GameSetting fCombatStrafeRotateAngleMax, 90.000000, 90.000000, 90.000000, GameSetting fCombatStrafeOffsetMult, 0.250000, 0.250000, 0.250000, GameSetting fCombatStrafeChanceMin, 0.000000, 0.000000, 0.000000, GameSetting fCombatStrafeChanceMax, 1.000000, 1.000000, 1.000000, GameSetting fCombatStrafeChanceTargetAimBonus, 0.250000, 0.250000, 0.250000, GameSetting fCombatStrafeChanceTargetAimCone, 2.500000, 2.500000, 2.500000, GameSetting fCombatStrafeChanceTargetIncapacitatedMult, 0.100000, 0.100000, 0.100000, GameSetting fCombatStrafeChanceImproveSpacingDistance, 1.000000, 1.000000, 1.000000, GameSetting fCombatStrafeChanceImproveSpacingBonus, 0.670000, 0.670000, 0.670000, GameSetting fCombatStrafeCrouchChance, 0.750000, 0.750000, 0.750000, GameSetting fCombatStrafeCrouchDistanceMax, 3.000000, 3.000000, 3.000000, GameSetting fCombatStrafeMinDistanceRadiusMult, 3.000000, 3.000000, 3.000000, GameSetting fCombatStrafeDelayTimeMin, 0.500000, 0.500000, 0.500000, GameSetting fCombatStrafeDelayTimeMax, 5.000000, 5.000000, 5.000000, GameSetting fCombatStrafeShuffleChance, 1.000000, 1.000000, 1.000000, GameSetting fCombatStrafeShuffleDistanceOffset, 3.000000, 3.000000, 3.000000, GameSetting fCombatStrafeShuffleDistanceMult, 0.670000, 0.670000, 0.670000, GameSetting fCombatCrouchChanceMin, 0.000000, 0.000000, 0.000000, GameSetting fCombatCrouchChanceMax, 1.000000, 1.000000, 1.000000, GameSetting fCombatCrouchSneakBonus, 2.000000, 2.000000, 2.000000, GameSetting fCombatCrouchTimeMin, 3.000000, 3.000000, 3.000000, GameSetting fCombatCrouchTimeMax, 6.000000, 6.000000, 6.000000, GameSetting fCombatCrouchMinTargetDistance, 4.000000, 4.000000, 4.000000, GameSetting fCombatCrouchDelayTime, 5.000000, 5.000000, 5.000000, GameSetting fCombatCheckRangedTargetInitialUpdateTime, 0.250000, 0.250000, 0.250000, GameSetting fCombatCheckRangedTargetUpdateTime, 0.250000, 0.250000, 0.250000, GameSetting fCombatCheckRangedTargetLastSeenTime, 3.000000, 3.000000, 3.000000, GameSetting fCombatCheckRangedTargetLostLOSDistance, 8.000000, 8.000000, 8.000000, GameSetting fCombatMaintainOptimalRangeMaxForwardAngle, 30.000000, 30.000000, 30.000000, GameSetting fCombatMaintainOptimalRangeMaxBackwardAngle, 60.000000, 60.000000, 60.000000, GameSetting fCombatMaintainOptimalRangeMaxNoStrafeAngle, 15.000000, 15.000000, 15.000000, GameSetting fCombatMaintainOptimalRangeInitialMaxAngleMult, 0.750000, 0.750000, 0.750000, GameSetting fCombatMaintainOptimalRangeMinForwardDistance, 8.000000, 8.000000, 8.000000, GameSetting fCombatMaintainOptimalRangeMinBackwardDistance, 1.000000, 1.000000, 1.000000, GameSetting fCombatMaintainOptimalRangeBufferDistance, 0.500000, 0.500000, 0.500000, GameSetting iCombatMaintainOptimalRangeLocationCount, 5, 5, 5, GameSetting fCombatMaintainOptimalRangeLocationWidthMult, 2.000000, 2.000000, 2.000000, GameSetting fCombatMaintainOptimalRangeRepathForwardDistance, 2.000000, 2.000000, 2.000000, GameSetting fCombatMaintainOptimalRangeRepathBackwardDistance, 4.000000, 4.000000, 4.000000, GameSetting fCombatMaintainOptimalRangeRepathMinDistance, 3.000000, 3.000000, 3.000000, GameSetting fCombatMaintainOptimalRangeRepathTime, 2.500000, 2.500000, 2.500000, GameSetting fCombatMaintainOptimalRangeOffsetAngle, 8.000000, 8.000000, 8.000000, GameSetting fCombatMaintainOptimalRangeOffsetMaxRotateMult, 0.500000, 0.500000, 0.500000, GameSetting fCombatMaintainOptimalRangeLateralAimAngleMin, 4.000000, 4.000000, 4.000000, GameSetting fCombatMaintainOptimalRangeLateralAimAngleMax, 12.000000, 12.000000, 12.000000, GameSetting fCombatMaintainOptimalRangeLateralRotateMult, 2.000000, 2.000000, 2.000000, GameSetting fCombatMaintainOptimalRangeLateralHeadingAngle, 1.000000, 1.000000, 1.000000, GameSetting fCombatMaintainOptimalRangeSwitchDirectionAimAngle, 1.000000, 1.000000, 1.000000, GameSetting fCombatMaintainOptimalRangeSwitchDirectionAngle, 2.000000, 2.000000, 2.000000, GameSetting fCombatMaintainOptimalRangeSwitchDirectionThresholdAngle, 1.000000, 1.000000, 1.000000, GameSetting fCombatMaintainOptimalRangeFullSpeedRadius, 24.000000, 24.000000, 24.000000, GameSetting fCombatMaintainOptimalRangeCheckPathTime, 0.500000, 0.500000, 0.500000, GameSetting fCombatMaintainOptimalRangeDistanceMin, 1.000000, 1.000000, 1.000000, GameSetting fCombatMaintainOptimalRangeDelayTime, 3.000000, 3.000000, 3.000000, GameSetting fCombatMaintainOptimalRangeStopMultForward, 0.750000, 0.750000, 0.750000, GameSetting fCombatMaintainOptimalRangeStopMultBackward, 0.250000, 0.250000, 0.250000, GameSetting fCombatAcquireOptimalRangeMinMovementDistance, 4.000000, 4.000000, 4.000000, GameSetting fCombatAcquireOptimalRangeFindPartnerDistance, 12.000000, 12.000000, 12.000000, GameSetting fCombatAcquireOptimalRangeInitialUpdateTime, 1.000000, 1.000000, 1.000000, GameSetting fCombatAcquireOptimalRangeUpdateTime, 0.500000, 0.500000, 0.500000, GameSetting fCombatAcquireOptimalRangeAvoidTargetDistance, 3.000000, 3.000000, 3.000000, GameSetting fCombatAcquireOptimalRangeAvoidTargetOffset, 0.500000, 0.500000, 0.500000, GameSetting fCombatAdjustRangeChanceMin, 0.000000, 0.000000, 0.000000, GameSetting fCombatAdjustRangeChanceMax, 1.000000, 1.000000, 1.000000, GameSetting fCombatAdjustRangeChanceTargetIncapacitatedMult, 0.100000, 0.100000, 0.100000, GameSetting fCombatAdjustRangeChanceImproveSpacingDistance, 1.000000, 1.000000, 1.000000, GameSetting fCombatAdjustRangeChanceImproveSpacingBonus, 0.670000, 0.670000, 0.670000, GameSetting fCombatAdjustRangeDistanceMultMin, 4.000000, 4.000000, 4.000000, GameSetting fCombatAdjustRangeDistanceMultMax, 8.000000, 8.000000, 8.000000, GameSetting fCombatAdjustRangeBufferDistance, 1.000000, 1.000000, 1.000000, GameSetting fCombatAdjustRangeDirectionDistanceMultMin, 0.250000, 0.250000, 0.250000, GameSetting fCombatAdjustRangeDirectionDistanceMultMax, 0.750000, 0.750000, 0.750000, GameSetting fCombatAdjustRangeDirectionChanceMin, 0.100000, 0.100000, 0.100000, GameSetting fCombatAdjustRangeDirectionChanceMid, 0.500000, 0.500000, 0.500000, GameSetting fCombatAdjustRangeDirectionChanceMax, 0.900000, 0.900000, 0.900000, GameSetting fCombatAdjustRangeAngleMin, 30.000000, 30.000000, 30.000000, GameSetting fCombatAdjustRangeAngleMax, 45.000000, 45.000000, 45.000000, GameSetting fCombatAdjustRangeAngleChanceMin, 0.500000, 0.500000, 0.500000, GameSetting fCombatAdjustRangeAngleChanceMax, 0.750000, 0.750000, 0.750000, GameSetting fCombatAdjustRangeAngleTargetAimCone, 2.500000, 2.500000, 2.500000, GameSetting fCombatAdjustRangeCrouchChance, 0.750000, 0.750000, 0.750000, GameSetting fCombatAdjustRangeCrouchDistanceMax, 3.000000, 3.000000, 3.000000, GameSetting fCombatAdjustRangeDelayTimeMin, 0.500000, 0.500000, 0.500000, GameSetting fCombatAdjustRangeDelayTimeMax, 5.000000, 5.000000, 5.000000, GameSetting fCombatAdjustRangeShuffleChance, 1.000000, 1.000000, 1.000000, GameSetting fCombatAdjustRangeShuffleDistanceOffset, 3.000000, 3.000000, 3.000000, GameSetting fCombatAdjustRangeShuffleDistanceMult, 0.670000, 0.670000, 0.670000, GameSetting fCombatProvideSuppressiveFireUpdateTime, 0.250000, 0.250000, 0.250000, GameSetting fCombatProvideSuppressiveFireMaximumTimeLimit, 10.000000, 10.000000, 10.000000, GameSetting fCombatProvideSuppressiveFireBlockedTimeLimit, 2.500000, 2.500000, 2.500000, GameSetting fCombatProvideSuppressiveFireSuppressingScoreMult, 0.500000, 0.500000, 0.500000, GameSetting fCombatProvideSuppressiveFireCoverScoreMult, 0.250000, 0.250000, 0.250000, GameSetting iCombatProvideSuppressiveFireGroupMemberThreshold, 3, 3, 3, GameSetting fCombatProvideSuppressiveFireGroupPercentMin, 0.000000, 0.000000, 0.000000, GameSetting fCombatProvideSuppressiveFireGroupPercentMax, 1.000000, 1.000000, 1.000000, GameSetting fCombatFlankingDistanceMin, 1.000000, 1.000000, 1.000000, GameSetting fCombatFlankingDistanceMax, 16.000000, 16.000000, 16.000000, GameSetting fCombatFlankingVarianceMin, 0.000000, 0.000000, 0.000000, GameSetting fCombatFlankingVarianceMax, 0.500000, 0.500000, 0.500000, GameSetting fCombatFlankingDirectionOffsetCostMult, 5.000000, 5.000000, 5.000000, GameSetting fCombatFlankingAngleOffsetCostMult, 10.000000, 10.000000, 10.000000, GameSetting fCombatFlankingLocationGridSize, 0.500000, 0.500000, 0.500000, GameSetting fCombatFlankingDirectionDistanceMult, 0.200000, 0.200000, 0.200000, GameSetting fCombatFlankingAngleOffset, 22.500000, 22.500000, 22.500000, GameSetting fCombatFlankingAngleOffsetMax, 30.000000, 30.000000, 30.000000, GameSetting iCombatFlankingAngleOffsetCount, 2, 2, 2, GameSetting iCombatFlankingAngleOffsetGoalCount, 2, 2, 2, GameSetting iCombatFlankingDirectionOffsetCount, 2, 2, 2, GameSetting fCombatFlankingDirectionGoalAngleOffset, 15.000000, 15.000000, 15.000000, GameSetting fCombatFlankingDirectionRotateAngleOffset, 15.000000, 15.000000, 15.000000, GameSetting fCombatFlankingDirectionMult, 10.000000, 10.000000, 10.000000, GameSetting fCombatFlankingDirectionDistancePercentRange, 0.500000, 0.500000, 0.500000, GameSetting fCombatFlankingDirectionDistancePercentMult, 1.000000, 1.000000, 1.000000, GameSetting fCombatFlankingDirectionStartAngleMin, 15.000000, 15.000000, 15.000000, GameSetting fCombatFlankingDirectionStartAngleMax, 30.000000, 30.000000, 30.000000, GameSetting fCombatFlankingDirectionStartAngleCost, 4.000000, 4.000000, 4.000000, GameSetting fCombatFlankingGoalAngleFarMin, 10.000000, 10.000000, 10.000000, GameSetting fCombatFlankingGoalAngleFarMax, 30.000000, 30.000000, 30.000000, GameSetting fCombatFlankingGoalAngleFarMinDistance, 6.000000, 6.000000, 6.000000, GameSetting fCombatFlankingGoalAngleFarMaxDistance, 16.000000, 16.000000, 16.000000, GameSetting fCombatFlankingGoalAngleNear, 180.000000, 180.000000, 180.000000, GameSetting fCombatFlankingNearDistance, 6.000000, 6.000000, 6.000000, GameSetting fCombatFlankingStepDistanceMult, 0.670000, 0.670000, 0.670000, GameSetting fCombatFlankingStepDistanceGoalMultMin, 0.100000, 0.100000, 0.100000, GameSetting fCombatFlankingStepDistanceGoalMultMax, 0.250000, 0.250000, 0.250000, GameSetting fCombatFlankingStepDistanceMin, 2.850000, 2.850000, 2.850000, GameSetting fCombatFlankingStepDistanceMax, 6.000000, 6.000000, 6.000000, GameSetting fCombatFlankingGoalCheckDistanceMult, 0.750000, 0.750000, 0.750000, GameSetting fCombatFlankingGoalCheckDistanceMin, 4.000000, 4.000000, 4.000000, GameSetting fCombatFlankingGoalCheckDistanceMax, 8.000000, 8.000000, 8.000000, GameSetting fCombatFlankingRotateAngle, 135.000000, 135.000000, 135.000000, GameSetting fCombatFlankingMaxTurnAngleRange, 180.000000, 180.000000, 180.000000, GameSetting fCombatFlankingMaxTurnAngleStart, 15.000000, 15.000000, 15.000000, GameSetting fCombatFlankingMaxTurnAngleMin, 45.000000, 45.000000, 45.000000, GameSetting fCombatFlankingMaxTurnAngleMax, 60.000000, 60.000000, 60.000000, GameSetting fCombatFlankingMaxTurnAngleGoal, 75.000000, 75.000000, 75.000000, GameSetting fCombatFlankingDisableAttackTime, 1.000000, 1.000000, 1.000000, GameSetting fCombatFlankingStalkRange, 4.000000, 4.000000, 4.000000, GameSetting fCombatFlankingStalkTimeMin, 0.010000, 0.010000, 0.010000, GameSetting fCombatFlankingStalkTimeMax, 10.000000, 10.000000, 10.000000, GameSetting fCombatFlankingDistractChanceMin, 0.330000, 0.330000, 0.330000, GameSetting fCombatFlankingDistractChanceMax, 1.000000, 1.000000, 1.000000, GameSetting fCombatFlankingDistractTargetLifeTimeMin, 4.000000, 4.000000, 4.000000, GameSetting fCombatFlankingDistractTargetLifeTimeMax, 20.000000, 20.000000, 20.000000, GameSetting fCombatFlankingDistractDistanceMin, 1.000000, 1.000000, 1.000000, GameSetting fCombatFlankingDistractDistanceMax, 8.000000, 8.000000, 8.000000, GameSetting fCombatFlankingDistractUpdateTime, 0.500000, 0.500000, 0.500000, GameSetting fCombatFlankingDistractUpdateTimeMax, 5.000000, 5.000000, 5.000000, GameSetting fCombatFlankingDistractUpdateDistance, 4.000000, 4.000000, 4.000000, GameSetting fCombatFlankingDistractSwitchDirectionChance, 0.500000, 0.500000, 0.500000, GameSetting fCombatChargingDistanceMin, 4.000000, 4.000000, 4.000000, GameSetting fCombatChargingDistanceMax, 16.000000, 16.000000, 16.000000, GameSetting fCombatChargingDirectionOffsetCostMult, 5.000000, 5.000000, 5.000000, GameSetting fCombatChargingAngleOffsetCostMult, 10.000000, 10.000000, 10.000000, GameSetting fCombatChargingLocationGridSize, 0.500000, 0.500000, 0.500000, GameSetting fCombatChargingDirectionDistanceMult, 0.200000, 0.200000, 0.200000, GameSetting fCombatChargingAngleOffset, 22.500000, 22.500000, 22.500000, GameSetting fCombatChargingAngleOffsetMax, 30.000000, 30.000000, 30.000000, GameSetting iCombatChargingAngleOffsetCount, 2, 2, 2, GameSetting iCombatChargingAngleOffsetGoalCount, 2, 2, 2, GameSetting iCombatChargingDirectionOffsetCount, 2, 2, 2, GameSetting fCombatChargingDirectionGoalAngleOffset, 15.000000, 15.000000, 15.000000, GameSetting fCombatChargingDirectionRotateAngleOffset, 15.000000, 15.000000, 15.000000, GameSetting fCombatChargingGoalAngleFarMin, 10.000000, 10.000000, 10.000000, GameSetting fCombatChargingGoalAngleFarMax, 30.000000, 30.000000, 30.000000, GameSetting fCombatChargingGoalAngleFarMinDistance, 6.000000, 6.000000, 6.000000, GameSetting fCombatChargingGoalAngleFarMaxDistance, 16.000000, 16.000000, 16.000000, GameSetting fCombatChargingGoalAngleNear, 180.000000, 180.000000, 180.000000, GameSetting fCombatChargingNearDistance, 6.000000, 6.000000, 6.000000, GameSetting fCombatChargingStepDistanceMult, 0.330000, 0.660000, 0.660000, GameSetting fCombatChargingStepDistanceMin, 1.500000, 1.500000, 1.500000, GameSetting fCombatChargingStepDistanceMax, 6.000000, 6.000000, 6.000000, GameSetting fCombatChargingGoalCheckDistanceMult, 0.750000, 0.750000, 0.750000, GameSetting fCombatChargingGoalCheckDistanceMin, 4.000000, 4.000000, 4.000000, GameSetting fCombatChargingGoalCheckDistanceMax, 8.000000, 8.000000, 8.000000, GameSetting fCombatChargingRotateAngle, 135.000000, 135.000000, 135.000000, GameSetting fCombatChargingMaxTurnAngle, 45.000000, 45.000000, 45.000000, GameSetting fCombatChargingMaxTurnAngleGoal, 75.000000, 75.000000, 75.000000, GameSetting uiCombatChargingRepathThresholdGoDirect, 3, 3, 3, GameSetting uiCombatChargingRepathThresholdFail, 6, 6, 6, GameSetting bCombatChargingAimPowerAttacks, True, True, True, GameSetting fCombatChargingAOEAttackRange, 4.000000, 4.000000, 4.000000, GameSetting fCombatChargingAOEAttackZRange, 1.500000, 1.500000, 1.500000, GameSetting fCombatChargingAOEAttackCloseEnoughRatio, 0.750000, 0.750000, 0.750000, GameSetting fCombatChargingAOEAttackRechargeTime, 20.000000, 20.000000, 20.000000, GameSetting fCombatChargingChargePastRoarChance, 0.250000, 0.250000, 0.250000, GameSetting fCombatChargingChargePastRoarDelay, 15.000000, 15.000000, 15.000000, GameSetting fCombatChargingSideswipePosAngleSpread, 15.000000, 15.000000, 15.000000, GameSetting fCombatChargingSideswipeRechargeTime, 1.500000, 1.500000, 1.500000, GameSetting fCombatChargingSideswipeRechargeRadius, 4.000000, 4.000000, 4.000000, GameSetting fCombatChargingSprintAlwaysRange, 17.000000, 17.000000, 17.000000, GameSetting fCombatChargingSprintAwayDistance, 4.000000, 4.000000, 4.000000, GameSetting fCombatChargingSprintGoalRadiusMult, 2.000000, 2.000000, 2.000000, GameSetting fCombatChargingRelentTime, 5.000000, 5.000000, 5.000000, GameSetting fCombatChargingRelentDistancePadding, 1.000000, 1.000000, 1.000000, GameSetting fCombatChargingSideswipeRelentTime, 2.000000, 2.000000, 2.000000, GameSetting fCombatChargingGoCloseIfNotHittingTime, 6.000000, 6.000000, 6.000000, GameSetting fCombatChargingGoCloseIfNotHittingDistance, 5.000000, 5.000000, 5.000000, GameSetting fCombatChargingWithdrawMinDistance, 2.000000, 2.000000, 2.000000, GameSetting fCombatChargingWithdrawTurnTolerance, 30.000000, 30.000000, 30.000000, GameSetting fCombatChargingWithdrawTurnCostMult, 4.000000, 4.000000, 4.000000, GameSetting fCombatChargingResolveContactMinSampleTime, 0.250000, 0.250000, 0.250000, GameSetting fCombatChargingResolveContactMaxXYErrorPerSecond, 25.000000, 25.000000, 25.000000, GameSetting fCombatChargingFlipThrowCheckRadius, 70.000000, 70.000000, 70.000000, GameSetting fCombatChargingFlipThrowCheckVeryNearRadius, 10.000000, 10.000000, 10.000000, GameSetting fCombatChargingFlipThrowCheckTime, 0.500000, 0.500000, 0.500000, GameSetting fCombatChargingFlipThrowMaxAngle, 90.000000, 90.000000, 90.000000, GameSetting fCombatChargingFlipThrowMinUpSpeed, 1.500000, 1.500000, 1.500000, GameSetting fCombatChargingFlipThrowQuickRechargeTime, 0.500000, 0.500000, 0.500000, GameSetting fCombatChargingFlipThrowRadiusPadding, 75.000000, 1.071563, 1.071563, GameSetting fCombatChargingFlipThrowRechargeMinTime, 30.000000, 30.000000, 30.000000, GameSetting fCombatChargingFlipThrowRechargeMaxTime, 60.000000, 60.000000, 60.000000, GameSetting fCombatChargingFlipThrowRecheckPathTime, 1.000000, 1.000000, 1.000000, GameSetting fCombatChargingFlipThrowSpeed, 10.000000, 10.000000, 10.000000, GameSetting fCombatChargingFlipThrowDamageToThrownRef, 1.000000, 1.000000, 1.000000, GameSetting fCombatChargingFlipThrowPopUpTime, 0.100000, 0.100000, 0.100000, GameSetting fCombatChargingFlipThrowPopUpSpeed, 5.000000, 5.000000, 5.000000, GameSetting fCombatChargingProblematicTargetIgnoreSeconds, 5.000000, 5.000000, 5.000000, GameSetting fCombatChargingHealthLow, 0.500000, 0.500000, 0.500000, GameSetting fCombatChargingTargetMovedRepathScale, 1.000000, 1.000000, 1.000000, GameSetting fCombatChargingChargePastRunRangeMult, 2.000000, 2.000000, 2.000000, GameSetting fCombatChargingChargePastSprintRangeMult, 3.000000, 3.000000, 3.000000, GameSetting fCombatChargingAllowDisengageDelay, 5.000000, 5.000000, 5.000000, GameSetting fCombatShipManeuverSurroundDistance, 400.000000, 400.000000, 400.000000, GameSetting fCombatShipManeuverSurroundVelocityMult, 0.010000, 0.010000, 0.010000, GameSetting bCombatShipManeuverSurroundEnabled, False, False, False, GameSetting fCombatShipManeuverAcquireOffset, 100.000000, 100.000000, 100.000000, GameSetting fCombatShipManeuverRetryTime, 0.250000, 0.250000, 0.250000, GameSetting fCombatShipAttackReservationCountMin, 1.000000, 1.000000, 1.000000, GameSetting fCombatShipAttackReservationCountMid, 1.500000, 1.500000, 1.500000, GameSetting fCombatShipAttackReservationCountMax, 2.000000, 2.000000, 2.000000, GameSetting fCombatShipAttackReservationLastAttackTimeMin, 2.000000, 2.000000, 2.000000, GameSetting fCombatShipAttackReservationLastAttackTimeMax, 240.000000, 240.000000, 240.000000, GameSetting fCombatShipAttackReservationLastAttackTimeBonusMin, 0.500000, 0.500000, 0.500000, GameSetting fCombatShipAttackReservationLastAttackTimeBonusMax, 5.000000, 5.000000, 5.000000, GameSetting fCombatShipPassChance, 1.000000, 1.000000, 1.000000, GameSetting fCombatShipPassTargetTime, 2.000000, 2.000000, 2.000000, GameSetting fCombatShipPassDistance, 1000.000000, 1000.000000, 1000.000000, GameSetting fCombatShipPassRadius, 1000.000000, 1000.000000, 1000.000000, GameSetting fCombatShipPassTime, 5.000000, 5.000000, 5.000000, GameSetting fCombatShipPassTargetAcquireAngle, 30.000000, 30.000000, 30.000000, GameSetting fCombatShipLeadTurnChance, 1.000000, 0.000000, 0.000000, GameSetting fCombatShipLeadTurnUpdateTime, 0.100000, 0.100000, 0.100000, GameSetting fCombatShipLeadTurnDistanceExtentMult, 2.000000, 2.000000, 2.000000, GameSetting fCombatShipLeadTurnTargetTurnTimeMult, 1.250000, 1.250000, 1.250000, GameSetting fCombatShipLeadTurnTargetTurnMult, 0.100000, 0.100000, 0.100000, GameSetting fCombatShipLeadTurnDistanceMult, 1.000000, 1.000000, 1.000000, GameSetting fCombatShipLeadTurnAimDistance, 1000.000000, 1000.000000, 1000.000000, GameSetting fCombatShipLeadTurnApproachTargetAngle, 90.000000, 90.000000, 90.000000, GameSetting fCombatShipLeadTurnTargetFacingAngle, 90.000000, 90.000000, 90.000000, GameSetting fCombatShipLeadTurnApproachRadiusMin, 100.000000, 100.000000, 100.000000, GameSetting fCombatShipLeadTurnApproachRadiusMax, 400.000000, 400.000000, 400.000000, GameSetting fCombatShipLeadTurnMinSpeedMult, 0.100000, 0.100000, 0.100000, GameSetting fCombatShipLeadTurnExtentsMult, 0.750000, 0.750000, 0.750000, GameSetting fCombatShipLeadTurnLoseTargetAngle, 120.000000, 120.000000, 120.000000, GameSetting fCombatShipLeadTurnTargetViewAngle, 20.000000, 20.000000, 20.000000, GameSetting fCombatShipLeadTurnPursueAngle, 45.000000, 45.000000, 45.000000, GameSetting fCombatShipLeadTurnTargetPursueAngle, 30.000000, 30.000000, 30.000000, GameSetting fCombatShipLeadTurnTimeLimit, 10.000000, 10.000000, 10.000000, GameSetting fCombatShipSlideTurnChance, 0.100000, 0.000000, 0.000000, GameSetting fCombatShipSlideTurnDistance, 200.000000, 200.000000, 200.000000, GameSetting fCombatShipSlideTurnTurnAngle, 30.000000, 30.000000, 30.000000, GameSetting fCombatShipSlideTurnAnticipateTime, 2.000000, 2.000000, 2.000000, GameSetting fCombatShipSlideTurnTargetFacingAngle, 90.000000, 90.000000, 90.000000, GameSetting fCombatShipSlideTurnCheckTargetAngle, 120.000000, 120.000000, 120.000000, GameSetting fCombatShipSlideTurnTimeLimit, 10.000000, 10.000000, 10.000000, GameSetting fCombatShipBarrelRollChance, 1.000000, 0.000000, 0.000000, GameSetting fCombatShipBarrelRollRadius, 500.000000, 500.000000, 500.000000, GameSetting fCombatShipBarrelRollForwardDistance, 1000.000000, 1000.000000, 1000.000000, GameSetting fCombatShipbarrelRollAngle, 10.000000, 10.000000, 10.000000, GameSetting fCombatShipBarrelRollPassTargetTime, 1.500000, 1.500000, 1.500000, GameSetting fCombatShipBarrelRollPassDistance, 1000.000000, 1000.000000, 1000.000000, GameSetting fCombatShipBarrelRollPassRadius, 1000.000000, 1000.000000, 1000.000000, GameSetting fCombatShipBarrelRollPassTime, 5.000000, 5.000000, 5.000000, GameSetting fCombatShipBarrelRollTargetAcquireAngle, 60.000000, 60.000000, 60.000000, GameSetting fCombatShipBarrelRollTargetFacingAngle, 90.000000, 90.000000, 90.000000, GameSetting fCombatShipBarrelRollMinimumDistance, 200.000000, 200.000000, 200.000000, GameSetting fCombatShipBarrelRollMaxRollTime, 30.000000, 30.000000, 30.000000, GameSetting fCombatShipBarrelRollHeightMult, 0.250000, 0.250000, 0.250000, GameSetting fCombatShipEvadeTargetRelativeFacingAngle, 15.000000, 15.000000, 15.000000, GameSetting fCombatShipEvadeTargetRotationSpeed, 10.000000, 10.000000, 10.000000, GameSetting fCombatShipEvadeTargetFacingAngle, 2.500000, 2.500000, 2.500000, GameSetting fCombatShipEvadeTargetOffsetDistance, 100.000000, 100.000000, 100.000000, GameSetting fCombatShipEvadeTargetPathDistance, 2000.000000, 2000.000000, 2000.000000, GameSetting fCombatShipBreakChance, 1.000000, 1.000000, 1.000000, GameSetting fCombatShipBreakStrafeToSpeedRatio, 0.150000, 0.150000, 0.150000, GameSetting fCombatShipBreakTargetFacingEvadeAngle, 90.000000, 90.000000, 90.000000, GameSetting fCombatShipBreakTimeLimit, 6.000000, 6.000000, 6.000000, GameSetting fCombatShipBreakJinkChance, 0.500000, 0.500000, 0.500000, GameSetting fCombatShipBreakJinkTime, 2.000000, 2.000000, 2.000000, GameSetting fCombatShipBreakJinkDistance, 5000.000000, 5000.000000, 5000.000000, GameSetting fCombatShipBreakJinkVectorForwardMult, 0.330000, 0.330000, 0.330000, GameSetting fCombatShipBreakJinkTargetFacingAngle, 20.000000, 20.000000, 20.000000, GameSetting fCombatShipBreakMaxDistance, 1000.000000, 1000.000000, 1000.000000, GameSetting fCombatShipBreakArcLookAheadDistance, 256.000000, 256.000000, 256.000000, GameSetting fCombatShipCutChance, 1.000000, 0.000000, 0.000000, GameSetting fCombatShipCutStrafeToSpeedRatio, 0.150000, 0.150000, 0.150000, GameSetting fCombatShipCutDistance, 10000.000000, 10000.000000, 10000.000000, GameSetting fCombatShipCutAngle, 15.000000, 15.000000, 15.000000, GameSetting fCombatShipCutTargetFacingEvadeAngle, 90.000000, 90.000000, 90.000000, GameSetting fCombatShipCutTimeLimit, 7.500000, 7.500000, 7.500000, GameSetting fCombatShipCutJinkChance, 0.500000, 0.500000, 0.500000, GameSetting fCombatShipDisengageDistance, 1000.000000, 1000.000000, 1000.000000, GameSetting fCombatShipBoostChance, 1.000000, 1.000000, 1.000000, GameSetting fCombatShipSlideDodgeChance, 0.100000, 0.000000, 0.000000, GameSetting fCombatShipBoostTargetEvadeDistance, 1000.000000, 1000.000000, 1000.000000, GameSetting fCombatShipBoostRemainingBoostTime, 2.500000, 2.500000, 2.500000, GameSetting fCombatShipBoostWaitForBoostTime, 2.000000, 5.000000, 5.000000, GameSetting fCombatShipBoostManeuverEnterMinBoost, 1.000000, 1.000000, 1.000000, GameSetting fCombatShipSlicebackChance, 1.000000, 0.000000, 0.000000, GameSetting fCombatShipSlicebackTimeLimit, 2.000000, 2.000000, 2.000000, GameSetting fCombatShipStrafeTurnChance, 1.000000, 0.000000, 0.000000, GameSetting fCombatShipStrafeTurnDistance, 1000.000000, 1000.000000, 1000.000000, GameSetting fCombatShipStrafeTurnDestinationAngle, 15.000000, 15.000000, 15.000000, GameSetting fCombatShipStrafeTurnStrafeTime, 5.000000, 5.000000, 5.000000, GameSetting fCombatShipAcquireChance, 1.000000, 0.000000, 0.000000, GameSetting fCombatShipAcquireTimeLimit, 15.000000, 15.000000, 15.000000, GameSetting fCombatShipAcquireRadius, 100.000000, 100.000000, 100.000000, GameSetting fCombatShipAcquirePathDistance, 2000.000000, 2000.000000, 2000.000000, GameSetting fCombatShipAcquirePathAnticipateTime, 1.000000, 1.000000, 1.000000, GameSetting fCombatShipTurnChance, 0.010000, 0.010000, 0.010000, GameSetting fCombatShipPursueChance, 1.000000, 1.000000, 1.000000, GameSetting fCombatShipDisengageChance, 1.000000, 1.000000, 1.000000, GameSetting fCombatShipPursueRadiusMin, 500.000000, 100.000000, 100.000000, GameSetting fCombatShipPursueRadiusMax, 1000.000000, 750.000000, 750.000000, GameSetting fCombatShipPursuePathAnticipateTime, 0.500000, 0.500000, 0.500000, GameSetting fCombatShipPursueCheckTargetFacingAngle, 60.000000, 60.000000, 60.000000, GameSetting fCombatShipPursueTargetMinSpeed, 20.000000, 20.000000, 20.000000, GameSetting fCombatShipPursueMinChaseAngle, 135.000000, 135.000000, 135.000000, GameSetting fCombatShipMinTimeBetweenPursuits, 5.000000, 5.000000, 5.000000, GameSetting fCombatShipStrafeChance, 1.000000, 0.000000, 0.000000, GameSetting fCombatShipStrafeDistanceRadiusMult, 8.000000, 8.000000, 8.000000, GameSetting fCombatShipOrbitChance, 1.000000, 1.000000, 1.000000, GameSetting fCombatShipOrbitDistance, 1500.000000, 1500.000000, 1500.000000, GameSetting fCombatShipOrbitCombatAreaStartDistanceFactor, 0.750000, 0.750000, 0.750000, GameSetting fCombatShipOrbitCombatAreaRadiusDistanceFactor, 0.500000, 0.500000, 0.500000, GameSetting fCombatShipOrbitPathAnticipateTime, 2.500000, 2.500000, 2.500000, GameSetting fCombatShipOrbitUpdateTime, 2.500000, 2.500000, 2.500000, GameSetting fCombatShipOrbitCombatAreaMinTime, 6.000000, 6.000000, 6.000000, GameSetting fCombatShipOrbitCombatAreaMaxTime, 8.000000, 8.000000, 8.000000, GameSetting fCombatShipFleeBaseDistance, 10000.000000, 10000.000000, 10000.000000, GameSetting fCombatShipFleeBufferDistance, 1000.000000, 1000.000000, 1000.000000, GameSetting fCombatShipFleeTargetFacingAngle, 75.000000, 75.000000, 75.000000, GameSetting fCombatShipBreakMinRetryTime, 2.000000, 2.000000, 2.000000, GameSetting fCombatShipMinFuelPercentToBoost, 0.750000, 0.750000, 0.750000, GameSetting fCombatShipScissorsChance, 1.000000, 0.000000, 0.000000, GameSetting fCombatShipScissorsEnterMinSpeed, 25.000000, 25.000000, 25.000000, GameSetting fCombatShipScissorsLegAngle, 30.000000, 30.000000, 30.000000, GameSetting fCombatShipScissorsLegLength, 768.000000, 768.000000, 768.000000, GameSetting fCombatShipScissorsMinDistance, 200.000000, 200.000000, 200.000000, GameSetting fCombatShipScissorsMaxDistance, 1500.000000, 1500.000000, 1500.000000, GameSetting uiCombatShipScissorsMinReverseCount, 3, 3, 3, GameSetting uiCombatShipScissorsMaxReverseCount, 6, 6, 6, GameSetting fCombatShipCutEnterMinSpeed, 50.000000, 50.000000, 50.000000, GameSetting fCombatShipCutMaxTime, 3.000000, 3.000000, 3.000000, GameSetting fCombatShipCutMinSpeed, 25.000000, 25.000000, 25.000000, GameSetting fCombatShipCutAnticipationTime, 0.500000, 0.500000, 0.500000, GameSetting fCombatShipNoThreatAngle, 45.000000, 45.000000, 45.000000, GameSetting fCombatShipLowThreatAngle, 15.000000, 15.000000, 15.000000, GameSetting fCombatShipMidThreatAngle, 10.000000, 10.000000, 10.000000, GameSetting fCombatShipHighThreatAngle, 5.000000, 5.000000, 5.000000, GameSetting fCombatShipBoostStartAlignAngle, 8.000000, 8.000000, 8.000000, GameSetting fCombatShipBreakBoostMinAngle, 30.000000, 30.000000, 30.000000, GameSetting fCombatShipDirectAttackChance, 1.000000, 0.000000, 0.000000, GameSetting fCombatShipDirectAttackMinDistance, 256.000000, 256.000000, 256.000000, GameSetting fCombatShipEvadeMaxDistance, 2000.000000, 2000.000000, 2000.000000, GameSetting fCombatShipManeuverUpdateTime, 0.250000, 0.250000, 0.250000, GameSetting fCombatShipDisengageMinHPPercentage, 0.500000, 0.500000, 0.500000, GameSetting fCombatShipDisengageMaxHPPercentage, 0.666000, 0.666000, 0.666000, GameSetting fCombatShipDisengageMaxDistance, 1000.000000, 1000.000000, 1000.000000, GameSetting fCombatShipDetectionUpdateTime, 2.000000, 2.000000, 2.000000, GameSetting fCombatShipTargetDestinationCheckRadius, 256.000000, 256.000000, 256.000000, GameSetting fCombatStationaryTrackingChance, 1.000000, 1.000000, 1.000000, GameSetting fCombatShipStationaryTrackingMaxTime, 8.000000, 8.000000, 8.000000, GameSetting fCombatShipMinimumStalemateTime, 4.000000, 4.000000, 4.000000, GameSetting fCombatShipMaximumStalemateTime, 6.000000, 6.000000, 6.000000, GameSetting fCombatShipMaximumStalemateAngle, 60.000000, 60.000000, 60.000000, GameSetting fCombatShipBreakStalemateChance, 1.000000, 1.000000, 1.000000, GameSetting fCombatShipBreakStalemateMaxTime, 5.000000, 5.000000, 5.000000, GameSetting fCombatShipBreakAngle, 90.000000, 90.000000, 90.000000, GameSetting fCombatShipBreakStalemateMaxDistance, 1024.000000, 1024.000000, 1024.000000, GameSetting fCombatShipMinimumStalemateTargetTurnRate, 10.000000, 10.000000, 10.000000, GameSetting fCombatShipLargeGoalRadius, 384.000000, 384.000000, 384.000000, GameSetting fCombatShipMinAcquiredByTargetTime, 0.500000, 0.500000, 0.500000, GameSetting fCombatShipMaxAcquiredByTargetTime, 3.000000, 3.000000, 3.000000, GameSetting fCombatShipMinPilotSkillScale, 0.500000, 0.500000, 0.500000, GameSetting fCombatShipMaxPilotSkillScale, 1.000000, 1.000000, 1.000000, GameSetting fCombatShipNegativePilotSkillGain, 0.500000, 0.500000, 0.500000, GameSetting fCombatShipPositivePilotSkillGain, 0.250000, 0.250000, 0.250000, GameSetting fCombatShipSlideDodgeMinDist, 64.000000, 64.000000, 64.000000, GameSetting fCombatShipSlideDodgeMaxTime, 5.000000, 5.000000, 5.000000, GameSetting fCombatShipEvadeMaxShieldPercentage, 0.750000, 0.750000, 0.750000, GameSetting fCombatShipPathingRefLocationUpdateTimeMin, 0.031250, 0.031250, 0.031250, GameSetting fCombatShipHighShieldThreshold, 0.750000, 0.750000, 0.750000, GameSetting fCombatShipMidShieldThreshold, 0.500000, 0.500000, 0.500000, GameSetting fCombatShipLowShieldThreshold, 0.250000, 0.250000, 0.250000, GameSetting fCombatShipMinBreakStandoffRadius, 200.000000, 200.000000, 200.000000, GameSetting fCombatShipMaxHorizontalDeltaAngle, 10.000000, 10.000000, 10.000000, GameSetting fCombatShipPassPeelOffChance, 0.750000, 0.750000, 0.750000, GameSetting fCombatShipPassPeelOffMinTargetFacingAngle, 90.000000, 90.000000, 90.000000, GameSetting fCombatShipThreatGainDefensive, 1.000000, 1.000000, 1.000000, GameSetting fCombatShipThreatGainOffensive, 1.750000, 1.750000, 1.750000, GameSetting fCombatShipThreatDecayDefensive, 0.750000, 0.750000, 0.750000, GameSetting fCombatShipThreatDecayOffensive, 0.250000, 0.250000, 0.250000, GameSetting fCombatShipThreatTargetHasHighAngleGain, 0.250000, 0.250000, 0.250000, GameSetting fCombatShipThreatTargetHasMidAngleGain, 0.125000, 0.125000, 0.125000, GameSetting fCombatShipThreatTargetHasLowAngleGain, 0.062500, 0.062500, 0.062500, GameSetting fCombatShipThreatAttackerHasNoShieldGain, 2.000000, 2.000000, 2.000000, GameSetting fCombatShipThreatAttackerHasLowShieldGain, 1.000000, 1.000000, 1.000000, GameSetting fCombatShipThreatAttackerHasMidShieldGain, 0.500000, 0.500000, 0.500000, GameSetting fCombatShipThreatAttackerHasHighShieldGain, 0.250000, 0.250000, 0.250000, GameSetting fCombatShipThreatNearDistanceGain, 0.062500, 0.062500, 0.062500, GameSetting fCombatShipThreatCollisionDistanceGain, 1.000000, 1.000000, 1.000000, GameSetting fCombatShipThreatAttackerHasHighAngleGain, -0.250000, -0.250000, -0.250000, GameSetting fCombatShipThreatAttackerHasMidAngleGain, -0.125000, -0.125000, -0.125000, GameSetting fCombatShipThreatAttackerHasLowAngleGain, -0.062500, -0.062500, -0.062500, GameSetting fCombatShipThreatTargetHasNoShieldGain, -1.000000, -1.000000, -1.000000, GameSetting fCombatShipThreatTargetHasLowShieldGain, -0.500000, -0.500000, -0.500000, GameSetting fCombatShipThreatTargetHasMidShieldGain, -0.250000, -0.250000, -0.250000, GameSetting fCombatShipThreatTargetHasHighShieldGain, -0.125000, -0.125000, -0.125000, GameSetting fCombatShipThreatEvadeThreshold, 0.750000, 0.750000, 0.750000, GameSetting fCombatShipThreatDisengageThreshold, 1.000000, 1.000000, 1.000000, GameSetting fCombatShipThreatFarDistanceGain, -0.250000, -0.250000, -0.250000, GameSetting fCombatShipThreatToleranceGain, 0.031250, 0.031250, 0.031250, GameSetting fCombatShipThreatToleranceDecay, 0.125000, 0.125000, 0.125000, GameSetting fCombatShipThreatNearDistance, 250.000000, 250.000000, 250.000000, GameSetting fCombatShipThreatFarDistance, 750.000000, 750.000000, 750.000000, GameSetting fCombatShipMinAttackDistance, 150.000000, 150.000000, 150.000000, GameSetting fCombatShipThreatInsideTurnRadiusGain, 1.000000, 1.000000, 1.000000, GameSetting fCombatBehaviorShipTurnPhaseTime, 3.000000, 3.000000, 3.000000, GameSetting fCombatTargetLocationRadiusSizeMult, 1.250000, 1.250000, 1.250000, GameSetting fCombatTargetLocationArcWidthSizeMult, 2.000000, 2.000000, 2.000000, GameSetting fCombatTargetLocationArcWidthMin, 10.000000, 10.000000, 10.000000, GameSetting fCombatTargetLocationArcWidthMax, 180.000000, 180.000000, 180.000000, GameSetting iCombatTargetLocationCount, 24, 24, 24, GameSetting fCombatTargetLocationMinDistanceMult, 0.670000, 0.670000, 0.670000, GameSetting fCombatTargetLocationRepositionAngleMult, 0.670000, 0.670000, 0.670000, GameSetting fCombatTargetLocationMaxDistance, 32.000000, 32.000000, 32.000000, GameSetting fCombatTargetLocationCurrentReservationDistanceMult, 0.750000, 0.750000, 0.750000, GameSetting fCombatTargetLocationAvoidNodeRadiusOffset, -16.000000, -0.228600, -0.228600, GameSetting fCombatTargetLocationGoalDistanceOffsetAngle, 120.000000, 120.000000, 120.000000, GameSetting fCombatPositionRadiusBuffer, 0.100000, 0.100000, 0.100000, GameSetting fCombatPositionAngleBuffer, 0.250000, 0.250000, 0.250000, GameSetting fCombatPositionLOFMinimumRange, 6.000000, 6.000000, 6.000000, GameSetting fCombatCoverLocationKeyOffsetMult, 100.000000, 100.000000, 100.000000, GameSetting fCombatCoverReservationRadius, 0.150000, 0.150000, 0.150000, GameSetting fCombatCoverReservationFreeSegmentWidthMin, 0.005000, 0.005000, 0.005000, GameSetting fCombatCoverEdgeOffsetDistance, 0.050000, 0.050000, 0.050000, GameSetting fCombatCoverCrouchEdgeOffsetDistance, 0.050000, 0.050000, 0.050000, GameSetting fCombatCoverLedgeOffsetDistance, 2.000000, 2.000000, 2.000000, GameSetting fCombatCoverLedgePartialHeightMult, 0.500000, 0.500000, 0.500000, GameSetting fCombatCoverLedgePartialCheckHeightMult, 0.800000, 0.800000, 0.800000, GameSetting fCombatCoverAttackOffsetOuterAngleMult, 1.000000, 1.000000, 1.000000, GameSetting fCombatCoverAttackOffsetInnerAngleMult, 0.670000, 0.670000, 0.670000, GameSetting fCombatCoverAttackOffsetRadiusMult, 1.500000, 1.500000, 1.500000, GameSetting fCombatCoverExtendEdgeDistance, 1.000000, 1.000000, 1.000000, GameSetting fCombatCoverCheckCoverHeightOffset, 0.500000, 0.500000, 0.500000, GameSetting fCombatCoverCheckCoverHeightMin, 1.000000, 1.000000, 1.000000, GameSetting fCombatCoverCheckCoverAngleOffset, -10.000000, -10.000000, -10.000000, GameSetting fCombatCoverCheckCoverPartialNarrowCoverAngleOffset, -5.000000, -5.000000, -5.000000, GameSetting fCombatCoverCheckEdgeBlockedDistance, 1.000000, 1.000000, 1.000000, GameSetting fCombatCoverCheckGroundHeightOffset, 0.500000, 0.500000, 0.500000, GameSetting fCombatCoverCheckCoverMaxRangeBuffer, 6.000000, 6.000000, 6.000000, GameSetting fCombatCoverMidPointMaxRangeBuffer, 4.000000, 4.000000, 4.000000, GameSetting fCombatCoverMidPointMaxThreatAngle, 75.000000, 75.000000, 75.000000, GameSetting fCombatCoverObstacleMovedTime, 1.000000, 1.000000, 1.000000, GameSetting fCombatCoverThreatLOSMaxDistance, 32.000000, 32.000000, 32.000000, GameSetting fCombatCoverThreatLOSActorHeightMult, 0.670000, 0.670000, 0.670000, GameSetting fCombatCoverSecondaryThreatMinDistance, 8.000000, 8.000000, 8.000000, GameSetting fCombatCoverSecondaryThreatLastSeenTime, 5.000000, 5.000000, 5.000000, GameSetting fCombatCoverSearchCheckAngleOffset, 5.000000, 5.000000, 5.000000, GameSetting fCombatCoverLastVisibleLocationTime, 7.500000, 7.500000, 7.500000, GameSetting fCombatCoverLastVisibleLocationDistance, 2.000000, 2.000000, 2.000000, GameSetting fCombatCoverMinHeightMult, 0.450000, 0.450000, 0.450000, GameSetting fCombatCoverMidNarrowCoverHeightMult, 0.875000, 0.875000, 0.875000, GameSetting fCombatCoverActorPartialCoverWidthMult, 0.500000, 0.500000, 0.500000, GameSetting fCombatCoverActorCoverWidthOffset, 0.025000, 0.025000, 0.025000, GameSetting fCombatCoverEdgeAimHeadingInnerAngleMin, -30.000000, -30.000000, -30.000000, GameSetting fCombatCoverEdgeAimHeadingInnerAngleMid, 10.000000, 10.000000, 10.000000, GameSetting fCombatCoverEdgeAimHeadingInnerAngleMax, 30.000000, 30.000000, 30.000000, GameSetting fCombatCoverEdgeAimHeadingOuterAngle, 60.000000, 60.000000, 60.000000, GameSetting fCombatCoverAimHeadingAngle, 65.000000, 65.000000, 65.000000, GameSetting fCombatCoverGoalHeuristicOutsideRangeMult, 2.000000, 2.000000, 2.000000, GameSetting fCombatCoverGoalHeuristicOutsideRangePenalty, 16.000000, 16.000000, 16.000000, GameSetting fCombatCoverGoalHeuristicCoverRankMult, 0.500000, 0.500000, 0.500000, GameSetting fCombatCoverCheckCoverEdgeVertexThreshold, 0.050000, 0.050000, 0.050000, GameSetting fCombatCoverLocationUpdateActorCoverWidthMult, 2.000000, 2.000000, 2.000000, GameSetting fCombatCoverMantleHeightDeltaAbove, 1.000000, 1.000000, 1.000000, GameSetting fCombatCoverMantleHeightDeltaBelow, 0.500000, 0.500000, 0.500000, GameSetting iCombatMantleCollisionQueryCount, 6, 6, 6, GameSetting fCombatMantleCollisionQueryForwardOffsetCover, 0.520000, 0.514350, 0.514350, GameSetting fCombatMantleCollisionQueryForwardOffsetCrouch, 0.750000, 0.757238, 0.757238, GameSetting fCombatMantleCollisionQueryHorizontalOffsetCover, 0.210000, 0.214313, 0.214313, GameSetting fCombatMantleCollisionQueryHorizontalOffsetCrouch, -0.090000, -0.085725, -0.085725, GameSetting fCombatMantleCollisionQueryHeight, 1.500000, 1.500000, 1.500000, GameSetting fCombatMantleCollisionQueryDistance, 1.000000, 1.000000, 1.000000, GameSetting fCombatMantleCollisionQueryTestOffset, 0.050000, 0.050000, 0.050000, GameSetting fCombatMantleCollisionQueryResultOffset, 0.060000, 0.060000, 0.060000, GameSetting fCombatMantleCollisionQueryHeightThreshold, 0.030000, 0.030000, 0.030000, GameSetting fCombatCoverStandardCheckObstructionDistance, 1.500000, 1.500000, 1.500000, GameSetting fCombatCoverStandardAttackLocationOffset, 1.500000, 1.500000, 1.500000, GameSetting fCombatCoverStandardUseEdgesRadiusMult, 4.000000, 4.000000, 4.000000, GameSetting fCombatCoverStandardEdgeOffsetDistance, 0.250000, 0.250000, 0.250000, GameSetting fCombatCoverStandardCheckObstructionLowOffset, 0.150000, 0.150000, 0.150000, GameSetting fCombatCoverStandardCheckObstructionHighOffset, 0.150000, 0.150000, 0.150000, GameSetting fCombatCoverStandardCheckMovementRadiusMult, 8.000000, 8.000000, 8.000000, GameSetting fCombatCoverStandardCheckCoverSafeDistance, 2.000000, 2.000000, 2.000000, GameSetting fCombatCoverStandardCheckCoverSafeRadiusOffset, 0.100000, 0.100000, 0.100000, GameSetting fCombatCoverStandardCheckCoverSafeLowOffset, 0.250000, 0.250000, 0.250000, GameSetting fCombatCoverStandardCheckCoverSafeHighOffset, 0.250000, 0.250000, 0.250000, GameSetting fCombatCoverRangeMultMin, 0.670000, 0.670000, 0.670000, GameSetting fCombatCoverRangeMultMax, 1.250000, 1.250000, 1.250000, GameSetting fCombatCoverRangeOffsetMin, 0.000000, 0.000000, 0.000000, GameSetting fCombatCoverRangeOffsetMax, 8.000000, 8.000000, 8.000000, GameSetting fCombatCoverActiveRangeMultMin, 0.500000, 0.500000, 0.500000, GameSetting fCombatCoverActiveRangeMultMax, 1.000000, 1.000000, 1.000000, GameSetting fCombatCoverActiveRangeOffsetMin, 0.000000, 0.000000, 0.000000, GameSetting fCombatCoverActiveRangeOffsetMax, 32.000000, 32.000000, 32.000000, GameSetting fCombatCoverMinimumRange, 8.000000, 8.000000, 8.000000, GameSetting fCombatCoverMinimumActiveRange, 3.000000, 3.000000, 3.000000, GameSetting fCombatCoverMinimumRangeSize, 0.000000, 0.000000, 0.000000, GameSetting fCombatCoverSearchDistanceMin, 2.000000, 2.000000, 2.000000, GameSetting fCombatCoverSearchDistanceMax, 64.000000, 64.000000, 64.000000, GameSetting fCombatCoverSearchDistanceMult, 1.500000, 1.500000, 1.500000, GameSetting fCombatCoverCheckCoverLocationInitialTime, 0.500000, 0.500000, 0.500000, GameSetting fCombatCoverCheckCoverLocationUpdateTime, 0.250000, 0.250000, 0.250000, GameSetting fCombatCoverEnterDistance, 1.500000, 1.500000, 1.500000, GameSetting fCombatCoverEnterDistanceSpeedMultMin, 0.500000, 0.500000, 0.500000, GameSetting fCombatCoverEnterDistanceSpeedMultMax, 1.000000, 1.000000, 1.000000, GameSetting fCombatCoverEnterDistanceMin, 0.750000, 0.750000, 0.750000, GameSetting fCombatCoverEnterDirectDistanceMult, 0.670000, 0.670000, 0.670000, GameSetting fCombatCoverEnterTweenTime, 0.100000, 0.100000, 0.100000, GameSetting fCombatCoverEnterUpdateTime, 0.250000, 0.250000, 0.250000, GameSetting fCombatCoverEnterSprintDistanceMin, 4.000000, 4.000000, 4.000000, GameSetting fCombatCoverEnterSprintDistanceMax, 16.000000, 16.000000, 16.000000, GameSetting fCombatCoverEnteredCoverRecentlyTime, 1.000000, 1.000000, 1.000000, GameSetting fCombatCoverEnterSprintAttackedTimeMin, 0.500000, 0.500000, 0.500000, GameSetting fCombatCoverEnterSprintAttackedTimeMax, 5.000000, 5.000000, 5.000000, GameSetting fCombatCoverEnterSprintAttackedTimeReloadMin, 0.000000, 0.000000, 0.000000, GameSetting fCombatCoverEnterSprintAttackedTimeReloadMax, 2.500000, 2.500000, 2.500000, GameSetting fCombatCoverEnterSprintAttackedTimeVariance, 1.000000, 1.000000, 1.000000, GameSetting fCombatCoverEnterSneakAngleThreshold, 30.000000, 30.000000, 30.000000, GameSetting fCombatCoverWaitTimeMin, 2.500000, 2.500000, 2.500000, GameSetting fCombatCoverWaitTimeMid, 3.500000, 3.500000, 3.500000, GameSetting fCombatCoverWaitTimeMax, 6.000000, 6.000000, 6.000000, GameSetting fCombatCoverWaitTimeVariance, 0.500000, 0.500000, 0.500000, GameSetting fCombatCoverWaitRetryTime, 0.250000, 0.250000, 0.250000, GameSetting fCombatCoverWaitTimeAttackFailed, 2.000000, 2.000000, 2.000000, GameSetting fCombatCoverWaitTimeTargetLostMult, 2.000000, 2.000000, 2.000000, GameSetting fCombatCoverWaitTimeShort, 0.500000, 0.500000, 0.500000, GameSetting fCombatCoverWaitReloadClipPercentage, 0.750000, 0.750000, 0.750000, GameSetting fCombatCoverWaitReloadTimeThreshold, 2.500000, 2.500000, 2.500000, GameSetting fCombatCoverWaitCheckLOSTime, 2.000000, 2.000000, 2.000000, GameSetting fCombatCoverWaitLookOffsetDistance, 0.500000, 0.500000, 0.500000, GameSetting fCombatCoverWaitAttackerSuppressedExtendChance, 0.500000, 0.500000, 0.500000, GameSetting fCombatCoverWaitUpdateTime, 0.250000, 0.250000, 0.250000, GameSetting fCombatCoverAttackChance, 1.000000, 1.000000, 1.000000, GameSetting fCombatCoverAttackChanceAttackerSuppressedPenalty, 0.500000, 0.900000, 0.900000, GameSetting fCombatCoverAttackTimeMin, 2.000000, 2.000000, 2.000000, GameSetting fCombatCoverAttackTimeMid, 4.000000, 4.000000, 4.000000, GameSetting fCombatCoverAttackTimeMax, 8.000000, 8.000000, 8.000000, GameSetting fCombatCoverAttackTimeVariance, 0.330000, 0.330000, 0.330000, GameSetting fCombatCoverAttackMaxWaitTime, 4.000000, 4.000000, 4.000000, GameSetting fCombatCoverAttackFailedMaxWaitTime, 3.000000, 3.000000, 3.000000, GameSetting fCombatCoverAttackSearchMaxWaitTime, 8.000000, 8.000000, 8.000000, GameSetting fCombatCoverAttackTimeAttackerSuppressedMult, 0.500000, 0.500000, 0.500000, GameSetting fCombatCoverAttackUpdateTime, 0.250000, 0.250000, 0.250000, GameSetting fCombatCoverAttackCheckAimTime, 0.250000, 0.250000, 0.250000, GameSetting fCombatCoverAttackStopTargetMinDistance, 6.000000, 6.000000, 6.000000, GameSetting fCombatCoverAttackStopAttackedTime, 0.500000, 0.500000, 0.500000, GameSetting fCombatCoverAttackStopWaitTimePercent, 0.500000, 0.500000, 0.500000, GameSetting fCombatCoverAttackStopHealthPercentageMin, 0.050000, 0.050000, 0.050000, GameSetting fCombatCoverAttackStopHealthPercentageMax, 0.250000, 0.250000, 0.250000, GameSetting fCombatCoverAttackStopChanceMin, 0.250000, 0.250000, 0.250000, GameSetting fCombatCoverAttackStopChanceMax, 0.750000, 0.750000, 0.750000, GameSetting fCombatCoverAttackStopBlindFireChanceMin, 0.250000, 0.250000, 0.250000, GameSetting fCombatCoverAttackStopBlindFireChanceMax, 0.750000, 0.750000, 0.750000, GameSetting fCombatCoverAttackStopBlindFireTimeMin, 2.500000, 2.500000, 2.500000, GameSetting fCombatCoverAttackStopBlindFireTimeMax, 5.000000, 5.000000, 5.000000, GameSetting fCombatCoverAttackMaintainAttackTargetUnobstructedTime, 4.000000, 4.000000, 4.000000, GameSetting fCombatCoverBlindFireChanceMin, 0.050000, 0.050000, 0.050000, GameSetting fCombatCoverBlindFireChanceMid, 0.200000, 0.200000, 0.200000, GameSetting fCombatCoverBlindFireChanceMax, 0.330000, 0.330000, 0.330000, GameSetting fCombatCoverBlindFireChanceBonusLastAttackedTime, 5.000000, 5.000000, 5.000000, GameSetting fCombatCoverBlindFireChanceBonus, 3.000000, 3.000000, 3.000000, GameSetting fCombatCoverBlindFireThreatenedBonus, 0.500000, 0.500000, 0.500000, GameSetting fCombatCoverBlindFireAttackerSuppressedBonus, 0.670000, 0.670000, 0.670000, GameSetting iCombatCoverBlindFireMinClipCount, 5, 5, 5, GameSetting fCombatCoverBlindFireMinRateOfFire, 1.000000, 1.000000, 1.000000, GameSetting fCombatCoverBlindFireTimeMin, 2.000000, 2.000000, 2.000000, GameSetting fCombatCoverBlindFireTimeMax, 4.000000, 4.000000, 4.000000, GameSetting fCombatCoverBlindFireMaxWaitTime, 2.000000, 2.000000, 2.000000, GameSetting fCombatCoverBlindFireSuppressUpdateTime, 0.250000, 0.250000, 0.250000, GameSetting fCombatCoverSearchFailedDelayMin, 1.000000, 1.000000, 1.000000, GameSetting fCombatCoverSearchFailedDelayMax, 2.500000, 2.500000, 2.500000, GameSetting fCombatCoverSearchTargetNearDelayChance, 0.500000, 0.500000, 0.500000, GameSetting fCombatCoverSearchTargetNearDelayDistance, 6.000000, 6.000000, 6.000000, GameSetting fCombatCoverSearchTargetNearDelay, 10.000000, 10.000000, 10.000000, GameSetting fCombatCoverAvoidTargetRefRadius, 4.000000, 4.000000, 4.000000, GameSetting fCombatCoverAvoidTargetRadius, 8.000000, 8.000000, 8.000000, GameSetting fCombatCoverAvoidTargetUnknownRadius, 2.000000, 2.000000, 2.000000, GameSetting fCombatCoverCheckTargetDistance, 6.000000, 6.000000, 6.000000, GameSetting fCombatCoverCheckTargetAngle, 60.000000, 60.000000, 60.000000, GameSetting fCombatCoverChangeStanceChance, 0.330000, 0.330000, 0.330000, GameSetting fCombatCoverRangeTargetDistanceMin, 16.000000, 16.000000, 16.000000, GameSetting fCombatCoverRangeTargetDistanceMax, 32.000000, 32.000000, 32.000000, GameSetting fCombatCoverRangeMinimumRangeOffset, 10.000000, 10.000000, 10.000000, GameSetting fCombatCoverRangeFixedCombatAreaRange, 1000.000000, 1000.000000, 1000.000000, GameSetting fCombatCoverChangeStanceThreatenedInvalidBonus, 0.500000, 0.500000, 0.500000, GameSetting fCombatCoverChangeDirectionAngle, 10.000000, 10.000000, 10.000000, GameSetting fCombatCoverChangeDirectionWaitTime, 1.000000, 1.000000, 1.000000, GameSetting fCombatCoverChangePositionChance, 0.250000, 0.250000, 0.250000, GameSetting fCombatCoverChangePositionInvalidAttackFailedBonus, 1.000000, 1.000000, 1.000000, GameSetting fCombatCoverChangePositionThreatenedBonus, 0.500000, 0.500000, 0.500000, GameSetting fCombatCoverChangePositionThreatDirectionBonus, 1.000000, 1.000000, 1.000000, GameSetting fCombatCoverChangePositionRadius, 8.000000, 8.000000, 8.000000, GameSetting fCombatCoverChangePositionSearchDistanceMult, 1.500000, 1.500000, 1.500000, GameSetting fCombatCoverChangePositionSearchDistanceMin, 2.000000, 2.000000, 2.000000, GameSetting fCombatCoverChangePositionWaitTime, 0.250000, 0.250000, 0.250000, GameSetting fCombatCoverChangePositionEnterDistance, 0.250000, 0.250000, 0.250000, GameSetting fCombatCoverChangePositionNarrowEnterDistance, 1.000000, 0.914400, 0.914400, GameSetting fCombatCoverChangePositionTurnSpeed, 180.000000, 180.000000, 180.000000, GameSetting fCombatCoverChangePositionEnterTime, 0.330000, 0.330000, 0.330000, GameSetting fCombatCoverAdvanceChanceMin, 0.100000, 0.100000, 0.100000, GameSetting fCombatCoverAdvanceChanceMid, 0.500000, 0.500000, 0.500000, GameSetting fCombatCoverAdvanceChanceMax, 0.750000, 0.750000, 0.750000, GameSetting fCombatCoverAdvanceOptimalRangeMultMin, 1.000000, 1.000000, 1.000000, GameSetting fCombatCoverAdvanceOptimalRangeMultMax, 2.000000, 2.000000, 2.000000, GameSetting fCombatCoverAdvanceOptimalRangeChanceMin, 1.000000, 1.000000, 1.000000, GameSetting fCombatCoverAdvanceOptimalRangeChanceMax, 2.000000, 2.000000, 2.000000, GameSetting fCombatCoverAdvanceInvalidAttackFailedBonus, 1.000000, 1.000000, 1.000000, GameSetting fCombatCoverAdvanceThreatenedBonus, 0.330000, 0.330000, 0.330000, GameSetting fCombatCoverAdvanceUnthreatenedBonus, 0.500000, 0.500000, 0.500000, GameSetting fCombatCoverAdvanceTargetUnknownBonus, 0.500000, 0.500000, 0.500000, GameSetting fCombatCoverAdvanceAttackerSuppressedPenalty, 0.500000, 0.750000, 0.750000, GameSetting fCombatCoverAdvanceOptimalRangeMult, 0.250000, 0.250000, 0.250000, GameSetting fCombatCoverAdvanceMinAdvanceDistanceMin, 2.000000, 2.000000, 2.000000, GameSetting fCombatCoverAdvanceMinAdvanceDistanceMax, 4.000000, 4.000000, 4.000000, GameSetting fCombatCoverAdvanceSearchRadiusOffset, 4.000000, 4.000000, 4.000000, GameSetting fCombatCoverAdvanceSearchDistanceOffset, 16.000000, 16.000000, 16.000000, GameSetting fCombatCoverAdvanceSearchCenterOffset, 8.000000, 8.000000, 8.000000, GameSetting fCombatCoverAdvanceTargetAimAngle, 30.000000, 30.000000, 30.000000, GameSetting fCombatCoverRushOptimalRangeMult, 2.000000, 2.000000, 2.000000, GameSetting fCombatCoverRushMinAdvanceDistance, 4.000000, 4.000000, 4.000000, GameSetting fCombatCoverRushSearchDistance, 16.000000, 16.000000, 16.000000, GameSetting fCombatCoverRushInitialUpdateTime, 1.000000, 1.000000, 1.000000, GameSetting fCombatCoverRushUpdateTime, 0.250000, 0.250000, 0.250000, GameSetting fCombatCoverRushCoverSearchDelayTime, 10.000000, 10.000000, 10.000000, GameSetting fCombatCoverFlankChanceMin, 0.050000, 0.050000, 0.050000, GameSetting fCombatCoverFlankChanceMid, 0.200000, 0.200000, 0.200000, GameSetting fCombatCoverFlankChanceMax, 0.330000, 0.330000, 0.330000, GameSetting fCombatCoverFlankInvalidAttackFailedBonus, 1.000000, 1.000000, 1.000000, GameSetting fCombatCoverFlankThreatenedBonus, 0.330000, 0.330000, 0.330000, GameSetting fCombatCoverFlankAttackerSuppressedPenalty, 0.500000, 0.750000, 0.750000, GameSetting fCombatCoverFlankTargetAimAngle, 30.000000, 30.000000, 30.000000, GameSetting fCombatCoverFlankTargetAimCone, 30.000000, 30.000000, 30.000000, GameSetting fCombatCoverFlankTargetAimConeOffset, 10.000000, 10.000000, 10.000000, GameSetting fCombatCoverFlankTargetAimDelta, 3.000000, 3.000000, 3.000000, GameSetting iCombatCoverFlankMemberCount, 2, 2, 2, GameSetting fCombatCoverFlankRestrictionTime, 15.000000, 15.000000, 15.000000, GameSetting fCombatCoverFlankSearchRadius, 96.000000, 96.000000, 96.000000, GameSetting fCombatCoverFlankSearchDistance, 128.000000, 128.000000, 128.000000, GameSetting fCombatCoverChangeCoverChance, 0.010000, 0.010000, 0.010000, GameSetting fCombatCoverChangeCoverInvalidAttackFailedBonus, 1.000000, 1.000000, 1.000000, GameSetting fCombatCoverChangeCoverAttackerSuppressedPenalty, 1.000000, 1.000000, 1.000000, GameSetting fCombatCoverChangeCoverDistance, 16.000000, 16.000000, 16.000000, GameSetting fCombatCoverPairedRushChanceMin, 0.250000, 0.250000, 0.250000, GameSetting fCombatCoverPairedRushChanceMid, 0.750000, 0.750000, 0.750000, GameSetting fCombatCoverPairedRushChanceMax, 1.000000, 1.000000, 1.000000, GameSetting fCombatCoverPairedRushAttackerSuppressedPenalty, 0.500000, 1.000000, 1.000000, GameSetting fCombatCoverPairedRushVisibilityMin, 0.100000, 0.100000, 0.100000, GameSetting fCombatCoverPairedRushVisibilityMax, 0.500000, 0.500000, 0.500000, GameSetting fCombatCoverPairedRushVisibilityMultMin, 0.000000, 0.000000, 0.000000, GameSetting fCombatCoverPairedRushVisibilityMultMax, 1.000000, 1.000000, 1.000000, GameSetting fCombatCoverPairedRushFindPartnerDistance, 12.000000, 12.000000, 12.000000, GameSetting fCombatCoverPairedRushCoverSearchDelayTime, 10.000000, 10.000000, 10.000000, GameSetting fCombatCoverPairedRushInitialUpdateTime, 2.000000, 2.000000, 2.000000, GameSetting fCombatCoverPairedRushUpdateTime, 1.000000, 1.000000, 1.000000, GameSetting fCombatCoverPairedRushDestinationRadius, 2.000000, 2.000000, 2.000000, GameSetting fCombatCoverAttackLocationInvalidAngleOffset, 10.000000, 10.000000, 10.000000, GameSetting fCombatCoverAttackLocationThreatenedLastAttackTime, 5.000000, 5.000000, 5.000000, GameSetting fCombatCoverAttackLocationThreatenedAimAngle, 2.000000, 2.000000, 2.000000, GameSetting fCombatCoverSuppressiveFireMinTravelDistance, 3.000000, 3.000000, 3.000000, GameSetting fCombatCoverSuppressiveFireSuppressorDistance, 40.000000, 40.000000, 40.000000, GameSetting fCombatCoverSuppressiveFireSuppressorAngle, 75.000000, 75.000000, 75.000000, GameSetting fCombatCoverSuppressiveFireCoverScoreMult, 10.000000, 10.000000, 10.000000, GameSetting fCombatCoverSuppressiveFireSuppressingScoreMult, 0.250000, 0.250000, 0.250000, GameSetting fCombatCoverSuppressiveFireAttackTime, 2.000000, 2.000000, 2.000000, GameSetting fCombatCoverSuppressiveFireSuppressorWaitTimeMin, 0.500000, 0.500000, 0.500000, GameSetting fCombatCoverSuppressiveFireSuppressorWaitTimeMax, 1.000000, 1.000000, 1.000000, GameSetting fCombatCoverCoordinateAttackThreatDistance, 2.000000, 2.000000, 2.000000, GameSetting fCombatCoverShuffleDistanceMin, 0.030000, 0.030000, 0.030000, GameSetting fCombatCoverShuffleDistanceMax, 0.500000, 0.500000, 0.500000, GameSetting fCombatCoverShuffleDistanceMult, 0.670000, 0.670000, 0.670000, GameSetting fCombatCoverAttackerSuppressedAttackedTimeMin, 0.500000, 0.500000, 0.500000, GameSetting fCombatCoverAttackerSuppressedAttackedTimeMax, 6.000000, 6.000000, 6.000000, GameSetting fCombatCoverAttackerSuppressedTimeMin, 5.000000, 5.000000, 5.000000, GameSetting fCombatCoverAttackerSuppressedTimeMax, 15.000000, 10.000000, 10.000000, GameSetting fCombatCoverAttackerBlockedByCoverCheckInterval, 1.000000, 1.000000, 1.000000, GameSetting fCombatCoverAttackerBlockedByCoverStartTime, 2.000000, 2.000000, 2.000000, GameSetting fCombatCoverAttackerBlockedByCoverDistance, 4.000000, 4.000000, 4.000000, GameSetting fCombatCoverUpdateTime, 0.500000, 0.500000, 0.500000, GameSetting fCombatCoverFloorCheckUp, 0.200000, 0.200000, 0.200000, GameSetting fCombatCoverFloorCheckDown, 0.700000, 0.700000, 0.700000, GameSetting fCombatCoveredPathCoverSearchRadius, 8.000000, 8.000000, 8.000000, GameSetting fCombatCoveredPathCoverSearchRadiusStartMin, 0.500000, 0.500000, 0.500000, GameSetting fCombatCoveredPathCoverSearchRadiusStartMax, 2.000000, 2.000000, 2.000000, GameSetting fCombatCoveredPathCoverSearchRadiusEnd, 2.000000, 2.000000, 2.000000, GameSetting fCombatCoveredPathCoverSearchRadiusTaperDistance, 12.000000, 12.000000, 12.000000, GameSetting fCombatCoveredPathPathSearchRadiusOffset, 2.000000, 2.000000, 2.000000, GameSetting fCombatCoveredPathInitialAdvanceDistance, 3.000000, 3.000000, 3.000000, GameSetting fCombatCoveredPathAdvanceDistance, 4.000000, 4.000000, 4.000000, GameSetting fCombatCoveredPathStopDistance, 4.000000, 4.000000, 4.000000, GameSetting fCombatCoveredPathStopUnknownDistance, 2.000000, 2.000000, 2.000000, GameSetting fCombatCoveredPathLocationEndDistance, 1.500000, 1.500000, 1.500000, GameSetting fCombatCoveredPathSearchStartDistance, 2.000000, 2.000000, 2.000000, GameSetting fCombatCoveredPathSearchEndDistance, 1.000000, 1.000000, 1.000000, GameSetting fCombatCoveredPathSearchMinDistance, 0.500000, 0.500000, 0.500000, GameSetting fCombatCoveredPathSearchAreaOverlapDistance, 0.100000, 0.100000, 0.100000, GameSetting fCombatCoveredPathMinRange, 8.000000, 8.000000, 8.000000, GameSetting fCombatCoveredPathThreatLocationOffsetMin, 1.000000, 1.000000, 1.000000, GameSetting fCombatCoveredPathThreatLocationOffsetMax, 16.000000, 16.000000, 16.000000, GameSetting fCombatCoveredPathThreatLocationOffsetMult, 2.000000, 2.000000, 2.000000, GameSetting fCombatCoveredPathThreatLocationAngleThreshold, 30.000000, 30.000000, 30.000000, GameSetting fCombatCoveredPathAdvanceCheckDistance, 2.000000, 2.000000, 2.000000, GameSetting fCombatCoveredPathAdvancePathCheckDistance, 0.500000, 0.500000, 0.500000, GameSetting fCombatCoveredPathInvestigateInitialAdvanceDistance, 6.000000, 6.000000, 6.000000, GameSetting fCombatCoveredPathInvestigateAdvanceDistance, 8.000000, 8.000000, 8.000000, GameSetting fCombatCoveredPathInvestigateStopDistance, 1.000000, 1.000000, 1.000000, GameSetting fCombatCoveredPathAdvancePathLengthMult, 0.330000, 0.330000, 0.330000, GameSetting fCombatCoveredPathBacktrackDistance, 1.000000, 1.000000, 1.000000, GameSetting fCombatCoveredPathBacktrackAngle, 120.000000, 120.000000, 120.000000, GameSetting fCombatCoveredPathUpdatePathDistanceThreshold, 24.000000, 24.000000, 24.000000, GameSetting fCombatCoveredPathUpdateStartDistanceThreshold, 0.500000, 0.500000, 0.500000, GameSetting fCombatCoveredPathSuppressiveFireThreatDistance, 16.000000, 16.000000, 16.000000, GameSetting fCombatCoveredPathSuppressiveFireSuppressorDistance, 16.000000, 16.000000, 16.000000, GameSetting fCombatCoveredPathSuppressiveFireSuppressorTimeLimit, 5.000000, 5.000000, 5.000000, GameSetting fCombatCoveredPathSuppressiveFireSuppressorHeadingAngle, 45.000000, 45.000000, 45.000000, GameSetting fCombatCoveredPathSuppressiveFireSuppressorAimAngle, 30.000000, 30.000000, 30.000000, GameSetting fCombatCoveredPathSuppressiveFireScoreThreatDistance, 128.000000, 128.000000, 128.000000, GameSetting fCombatCoveredPathWaitTime, 1.000000, 1.000000, 1.000000, GameSetting fCombatCoveredPathPeekWaitTime, 0.000000, 0.000000, 0.000000, GameSetting fCombatCoveredPathPeekTime, 2.000000, 2.000000, 2.000000, GameSetting fCombatCoveredPathUpdateTime, 0.250000, 0.250000, 0.250000, GameSetting fCombatCoveredPathCheckCoverLocationTime, 0.250000, 0.250000, 0.250000, GameSetting fCombatCoveredPathCheckCoverLocationMinRange, 6.000000, 6.000000, 6.000000, GameSetting fCombatCoveredPathAimDistance, 6.000000, 6.000000, 6.000000, GameSetting fCombatSharedPathPartnerScoreUsingCoverMult, 0.100000, 0.100000, 0.100000, GameSetting fCombatSharedPathPartnerScorePathingMult, 0.250000, 0.250000, 0.250000, GameSetting fCombatSharedPathPartnerFollowDistance, 1.000000, 1.000000, 1.000000, GameSetting fCombatSharedPathPartnerFollowSearchDistanceMult, 1.500000, 1.500000, 1.500000, GameSetting fCombatSharedPathPartnerSearchDistanceMult, 1.500000, 1.500000, 1.500000, GameSetting fCombatSharedPathStartPathPartnerDistance, 4.000000, 4.000000, 4.000000, GameSetting fCombatSharedPathStartPartnerPathDistance, 2.000000, 2.000000, 2.000000, GameSetting fCombatSharedPathUpdatePartnerTime, 0.250000, 0.250000, 0.250000, GameSetting fCombatSharedPathMeetPartnerFollowPathMinimumLength, 4.000000, 4.000000, 4.000000, GameSetting fCombatSharedPathMeetPartnerStartPathDistance, 1.500000, 1.500000, 1.500000, GameSetting fCombatDiveBombSlowDownDistance, 16.000000, 16.000000, 16.000000, GameSetting fCombatDiveBombOffsetPercent, 0.100000, 0.100000, 0.100000, GameSetting fCombatOrbitDistance, 64.000000, 64.000000, 64.000000, GameSetting fCombatOrbitTimeMin, 3.000000, 3.000000, 3.000000, GameSetting fCombatOrbitTimeMax, 12.000000, 12.000000, 12.000000, GameSetting fCombatDiveBombChanceMin, 0.000000, 0.000000, 0.000000, GameSetting fCombatDiveBombChanceMax, 1.000000, 1.000000, 1.000000, GameSetting fCombatHoverTimeMin, 10.000000, 10.000000, 10.000000, GameSetting fCombatHoverTimeMax, 120.000000, 120.000000, 120.000000, GameSetting fCombatHoverChanceMin, 0.000000, 0.000000, 0.000000, GameSetting fCombatHoverChanceMax, 1.000000, 1.000000, 1.000000, GameSetting fCombatHoverOptimalRangeBufferDistance, 4.000000, 4.000000, 4.000000, GameSetting fCombatHoverHeightMin, 0.000000, 0.000000, 0.000000, GameSetting fCombatHoverHeightMax, 24.000000, 24.000000, 24.000000, GameSetting iCombatHoverLocationCheckCount, 8, 8, 8, GameSetting fCombatHoverLOSLostTimeLimit, 5.000000, 5.000000, 5.000000, GameSetting fCombatHoverStrafeTimeMin, 0.000000, 0.000000, 0.000000, GameSetting fCombatHoverStrafeTimeMax, 0.000000, 0.000000, 0.000000, GameSetting fCombatHoverStrafeMinHoverTime, 0.000000, 0.000000, 0.000000, GameSetting fCombatHoverStrafeDistanceMin, 12.000000, 12.000000, 12.000000, GameSetting fCombatGroundAttackChanceMin, 0.000000, 0.000000, 0.000000, GameSetting fCombatGroundAttackChanceMax, 1.000000, 1.000000, 1.000000, GameSetting fCombatGroundAttackTimeMin, 7.500000, 8.000000, 8.000000, GameSetting fCombatGroundAttackTimeMax, 15.000000, 15.000000, 15.000000, GameSetting fCombatPerchAttackChanceMin, 0.000000, 0.000000, 0.000000, GameSetting fCombatPerchAttackChanceMax, 1.000000, 1.000000, 1.000000, GameSetting fCombatPerchAttackTimeMin, 4.000000, 4.000000, 4.000000, GameSetting fCombatPerchAttackTimeMax, 15.000000, 15.000000, 15.000000, GameSetting fCombatPerchMaxTargetAngle, 75.000000, 75.000000, 75.000000, GameSetting fCombatLandingZoneDistance, 96.000000, 96.000000, 96.000000, GameSetting fCombatLandingSearchDistance, 96.000000, 96.000000, 96.000000, GameSetting fCombatLandingAvoidActorRadius, 1.000000, 1.000000, 1.000000, GameSetting fCombatFlyingAttackChanceMin, 0.000000, 0.000000, 0.000000, GameSetting fCombatFlyingAttackChanceMax, 1.000000, 1.000000, 1.000000, GameSetting fCombatFlyingAttackTargetDistanceThreshold, 4.000000, 4.000000, 4.000000, GameSetting fCombatMagicDefaultMinCastTime, 1.000000, 1.000000, 1.000000, GameSetting fCombatMagicDefaultLongDuration, 30.000000, 30.000000, 30.000000, GameSetting fCombatMagicDefaultShortDuration, 15.000000, 15.000000, 15.000000, GameSetting fCombatMagicConcentrationMinCastTime, 2.000000, 2.000000, 2.000000, GameSetting fCombatMagicProjectileFiringArc, 30.000000, 30.000000, 30.000000, GameSetting fCombatMagicTacticalDuration, 30.000000, 30.000000, 30.000000, GameSetting fCombatMagicBuffDuration, 30.000000, 30.000000, 30.000000, GameSetting fCombatMagicDualCastInterruptTime, 2.500000, 2.500000, 2.500000, GameSetting fCombatMagicDualCastChance, 0.330000, 0.330000, 0.330000, GameSetting fCombatMagicConcentrationScoreDuration, 3.000000, 3.000000, 3.000000, GameSetting fCombatMagicImmediateAimVariance, 0.500000, 0.500000, 0.500000, GameSetting fCombatMagicConcentrationAimVariance, 0.000000, 0.000000, 0.000000, GameSetting fCombatMagicConcentrationFiringArcMult, 1.500000, 1.500000, 1.500000, GameSetting fCombatMagicIdleTime, 0.250000, 0.250000, 0.250000, GameSetting fCombatCastImmediateOffensiveMagicChanceMin, 0.050000, 0.050000, 0.050000, GameSetting fCombatCastImmediateOffensiveMagicChanceMax, 0.750000, 0.750000, 0.750000, GameSetting fCombatCastImmediateOffensiveMagicHoldTimeMin, 0.500000, 0.500000, 0.500000, GameSetting fCombatCastImmediateOffensiveMagicHoldTimeMax, 1.500000, 1.500000, 1.500000, GameSetting fCombatCastImmediateOffensiveMagicHoldTimeAbsoluteMin, 0.100000, 0.100000, 0.100000, GameSetting fCombatCastImmediateOffensiveMagicHoldTimeMinDistance, 4.000000, 4.000000, 4.000000, GameSetting fCombatCastConcentrationOffensiveMagicChanceMin, 0.250000, 0.250000, 0.250000, GameSetting fCombatCastConcentrationOffensiveMagicChanceMax, 1.000000, 1.000000, 1.000000, GameSetting fCombatCastConcentrationOffensiveMagicCastTimeMin, 4.000000, 4.000000, 4.000000, GameSetting fCombatCastConcentrationOffensiveMagicCastTimeMax, 10.000000, 10.000000, 10.000000, GameSetting fCombatCastConcentrationOffensiveMagicWaitTimeMin, 0.500000, 0.500000, 0.500000, GameSetting fCombatCastConcentrationOffensiveMagicWaitTimeMax, 2.500000, 2.500000, 2.500000, GameSetting fCombatMagicOffensiveMinCastTime, 3.000000, 3.000000, 3.000000, GameSetting fCombatMagicWardMinCastTime, 1.500000, 1.500000, 1.500000, GameSetting fCombatMagicWardCooldownTime, 1.000000, 1.000000, 1.000000, GameSetting fCombatMagicWardMagickaEquipLimit, 0.500000, 0.500000, 0.500000, GameSetting fCombatMagicWardMagickaCastLimit, 0.250000, 0.250000, 0.250000, GameSetting fCombatMagicWardAttackRangeDistance, 6.000000, 6.000000, 6.000000, GameSetting fCombatMagicWardAttackReachMult, 1.500000, 1.500000, 1.500000, GameSetting fCombatMagicSummonMinCastTime, 15.000000, 15.000000, 15.000000, GameSetting fCombatMagicSummonRestrictTime, 30.000000, 30.000000, 30.000000, GameSetting fCombatRestoreStopCastThreshold, 0.250000, 0.250000, 0.250000, GameSetting fCombatRestoreHealthPercentMin, 0.000000, 0.000000, 0.000000, GameSetting fCombatRestoreHealthPercentMax, 0.500000, 0.500000, 0.500000, GameSetting fCombatRestoreHealthRestrictTime, 15.000000, 15.000000, 15.000000, GameSetting fCombatMagicStaggerDistance, 8.000000, 8.000000, 8.000000, GameSetting fCombatMagicStaggerRestrictTimeMin, 7.500000, 7.500000, 7.500000, GameSetting fCombatMagicStaggerRestrictTimeMax, 15.000000, 15.000000, 15.000000, GameSetting fCombatMagicDisarmDistance, 4.000000, 4.000000, 4.000000, GameSetting fCombatMagicDisarmRestrictTime, 30.000000, 30.000000, 30.000000, GameSetting fCombatMagicCloakMinCastTime, 5.000000, 5.000000, 5.000000, GameSetting fCombatMagicCloakDistanceMin, 2.000000, 2.000000, 2.000000, GameSetting fCombatMagicCloakDistanceMax, 6.000000, 6.000000, 6.000000, GameSetting fCombatMagicLightMinCastTime, 10.000000, 10.000000, 10.000000, GameSetting fCombatMagicInvisibilityMinCastTime, 15.000000, 15.000000, 15.000000, GameSetting fCombatMagicInvisibilityDistance, 16.000000, 16.000000, 16.000000, GameSetting fCombatMagicChameleonMinCastTime, 10.000000, 10.000000, 10.000000, GameSetting fCombatMagicBoundItemDistance, 16.000000, 16.000000, 16.000000, GameSetting fCombatMagicArmorMinCastTime, 15.000000, 15.000000, 15.000000, GameSetting fCombatMagicArmorDistanceMin, 4.000000, 4.000000, 4.000000, GameSetting fCombatMagicArmorDistanceMax, 8.000000, 8.000000, 8.000000, GameSetting fCombatMagicTargetEffectMinCastTime, 10.000000, 10.000000, 10.000000, GameSetting fCombatMagicReanimateMinCastTime, 15.000000, 15.000000, 15.000000, GameSetting fCombatMagicReanimateDistance, 16.000000, 16.000000, 16.000000, GameSetting fCombatMagicReanimateRestrictTime, 30.000000, 30.000000, 30.000000, GameSetting fCombatMagicParalyzeMinCastTime, 2.000000, 2.000000, 2.000000, GameSetting fCombatMagicParalyzeDistance, 6.000000, 6.000000, 6.000000, GameSetting fCombatMagicParalyzeRestrictTime, 30.000000, 30.000000, 30.000000, GameSetting fCombatParalyzeTacticalDuration, 10.000000, 10.000000, 10.000000, GameSetting fCombatMagicDashRestrictTime, 2.500000, 2.500000, 2.500000, GameSetting fCombatMagicDashDistance, 2.500000, 10.000000, 10.000000, GameSetting fCombatMagicDashHeadingAngle, 5.000000, 5.000000, 5.000000, GameSetting fCombatMagicUsePotionWaitTime, 3.000000, 3.000000, 3.000000, GameSetting fCombatShoutHeadTrackingAngleMult, 0.900000, 0.900000, 0.900000, GameSetting fCombatShoutHeadTrackingAngleMovingMult, 0.500000, 0.500000, 0.500000, GameSetting fCombatShoutMaxHeadTrackingAngle, 180.000000, 180.000000, 180.000000, GameSetting fCombatShoutReleaseTime, 0.500000, 0.500000, 0.500000, GameSetting fCombatShoutShortRecoveryTime, 10.000000, 10.000000, 10.000000, GameSetting fCombatShoutLongRecoveryTime, 60.000000, 60.000000, 60.000000, GameSetting fCombatMagicMovementRestrictionSpeedMultThreshold, 90.000000, 90.000000, 90.000000, GameSetting fCombatMagicMovementRestrictionTargetAimAngle, 30.000000, 30.000000, 30.000000, GameSetting fCombatMagicMovementRestrictionAttackRangeOffset, -10.000000, -10.000000, -10.000000, GameSetting iCombatAimMaxIterations, 10, 10, 10, GameSetting fCombatAimDeltaThreshold, 0.033000, 0.033000, 0.033000, GameSetting fCombatAimLastSeenLocationTimeLimit, 10.000000, 10.000000, 10.000000, GameSetting fCombatAimLastAttackLocationTimeLimit, 15.000000, 15.000000, 15.000000, GameSetting fCombatAimLastKnownLocationTimeLimit, 10.000000, 10.000000, 10.000000, GameSetting fCombatAimTrackTargetUpdateTime, 0.330000, 0.330000, 0.330000, GameSetting fCombatAimTrackTargetLastKnownThreshold, 1.000000, 1.000000, 1.000000, GameSetting fCombatAimMeleeUpdateTime, 0.250000, 0.250000, 0.250000, GameSetting fCombatAimMeleeHighPriorityUpdateTime, 0.100000, 0.100000, 0.100000, GameSetting fCombatAimMeleeHighPriorityPlayerUpdateTime, 0.000000, 0.000000, 0.000000, GameSetting fCombatAimProjectileBlockedTime, 1.500000, 1.500000, 1.500000, GameSetting fCombatAimProjectileBlockedPartialTime, 0.750000, 0.750000, 0.750000, GameSetting fCombatAimProjectileGroundMinRadius, 2.000000, 2.000000, 2.000000, GameSetting fCombatAimProjectileVarianceHeadMult, 0.330000, 0.330000, 0.330000, GameSetting fCombatAimProjectileVarianceTorsoMult, 0.750000, 0.750000, 0.750000, GameSetting fCombatAimProjectileVarianceFeetMult, 0.500000, 0.500000, 0.500000, GameSetting fCombatAimProjectileVarianceLocationMult, 1.000000, 1.000000, 1.000000, GameSetting fCombatAimProjectileAdjacentLocationDistance, 6.000000, 6.000000, 6.000000, GameSetting fCombatAimProjectileSuppressiveFireHitFraction, 0.500000, 0.500000, 0.500000, GameSetting fCombatAimProjectileSuppressiveFireSeenTime, 1.500000, 1.500000, 1.500000, GameSetting fCombatAimProjectileSuppressiveFirePullbackDistance, 0.250000, 0.250000, 0.250000, GameSetting fCombatAimProjectileSuppressiveFireLastVisibleHeightMult, 0.500000, 0.500000, 0.500000, GameSetting fCombatAimProjectileDestructibleMinDistance, 8.000000, 8.000000, 8.000000, GameSetting fCombatAimProjectileDestructibleMaxDamage, 500.000000, 500.000000, 500.000000, GameSetting fCombatAimProjectileDestructibleExplosionMinDamage, 30.000000, 30.000000, 30.000000, GameSetting fCombatAimProjectileUpdateDistanceMin, 4.000000, 4.000000, 4.000000, GameSetting fCombatAimProjectileUpdateDistanceMax, 8.000000, 8.000000, 8.000000, GameSetting fCombatAimProjectileUpdateSpaceDistanceMin, 500.000000, 500.000000, 500.000000, GameSetting fCombatAimProjectileUpdateSpaceDistanceMax, 1500.000000, 1500.000000, 1500.000000, GameSetting fCombatAimProjectileUpdateTimeMin, 0.000000, 0.000000, 0.000000, GameSetting fCombatAimProjectileUpdateTimeMax, 0.250000, 0.250000, 0.250000, GameSetting fCombatAimProjectileLOSCheckTime, 0.500000, 0.500000, 0.500000, GameSetting fCombatAimMatchTargetUpdateTime, 0.250000, 0.250000, 0.250000, GameSetting fCombatAimMatchTargetAimDistance, 32.000000, 32.000000, 32.000000, GameSetting fCombatViewTargetLastSeenTimeLimit, 5.000000, 5.000000, 5.000000, GameSetting fCombatViewAngleThresholdMin, 90.000000, 90.000000, 90.000000, GameSetting fCombatViewAngleThresholdMax, 180.000000, 180.000000, 180.000000, GameSetting fCombatViewDistanceThreshold, 6.000000, 6.000000, 6.000000, GameSetting fCombatViewGlanceTimeMin, 0.500000, 0.500000, 0.500000, GameSetting fCombatViewGlanceTimeMax, 1.000000, 1.000000, 1.000000, GameSetting fCombatViewPathWaitTimeMin, 2.500000, 2.500000, 2.500000, GameSetting fCombatViewPathWaitTimeMax, 5.000000, 5.000000, 5.000000, GameSetting fCombatViewPathDistanceMin, 2.000000, 2.000000, 2.000000, GameSetting fCombatViewPathDistanceMax, 4.000000, 4.000000, 4.000000, GameSetting fCombatViewPathLookAheadTime, 1.000000, 1.000000, 1.000000, GameSetting fCombatViewPathUpdateTime, 0.100000, 0.100000, 0.100000, GameSetting fCombatFindAttackLocationFailedDelayTime, 5.000000, 5.000000, 5.000000, GameSetting fCombatFindAttackLocationNearTargetDistance, 8.000000, 8.000000, 8.000000, GameSetting fCombatFindLateralAttackLocationDistanceMin, 1.000000, 1.000000, 1.000000, GameSetting fCombatFindLateralAttackLocationDistanceMax, 8.000000, 8.000000, 8.000000, GameSetting fCombatFindAttackLocationHeuristicOutsideRangeMult, 2.000000, 2.000000, 2.000000, GameSetting fCombatFindAttackLocationGoalHeuristicOutsideRangeMult, 2.000000, 2.000000, 2.000000, GameSetting fCombatFindAttackLocationGoalHeuristicOutsideRangePenalty, 16.000000, 16.000000, 16.000000, GameSetting fCombatFindAttackLocationSearchDistanceMin, 16.000000, 16.000000, 16.000000, GameSetting fCombatFindAttackLocationSearchDistanceMid, 32.000000, 32.000000, 32.000000, GameSetting fCombatFindAttackLocationSearchDistanceMax, 64.000000, 64.000000, 64.000000, GameSetting fCombatFindAttackLocationFindPartnerDistance, 12.000000, 12.000000, 12.000000, GameSetting fCombatFindAttackLocationAvoidTargetRadius, 4.000000, 4.000000, 4.000000, GameSetting fCombatFindAttackLocationAvoidTargetCost, 2.000000, 2.000000, 2.000000, GameSetting fCombatFindAttackLocationLedgeHeight, 2.000000, 2.000000, 2.000000, GameSetting fCombatFindAttackLocationMinimumDistance, 0.250000, 0.250000, 0.250000, GameSetting fCombatFindAttackLocationKeyAngle, 5.000000, 5.000000, 5.000000, GameSetting fCombatFindAttackLocationIntervalAngle, 10.000000, 10.000000, 10.000000, GameSetting fCombatFindAttackLocationMaxIntervalAngle, 90.000000, 90.000000, 90.000000, GameSetting fCombatFindAllyAttackLocationDistanceMin, 4.000000, 4.000000, 4.000000, GameSetting fCombatFindAllyAttackLocationDistanceMax, 64.000000, 64.000000, 64.000000, GameSetting fCombatFindAllyAttackLocationAllyRadius, 1.000000, 1.000000, 1.000000, GameSetting fCombatFindAttackLocationCheckLOSInitialTime, 1.000000, 1.000000, 1.000000, GameSetting fCombatFindAttackLocationCheckLOSUpdateTime, 0.250000, 0.250000, 0.250000, GameSetting fCombatInventoryMinEquipTimeDefault, 0.000000, 0.000000, 0.000000, GameSetting fCombatInventoryMinEquipTimeWeapon, 5.000000, 5.000000, 5.000000, GameSetting fCombatInventoryMinEquipTimeBlock, 5.000000, 5.000000, 5.000000, GameSetting fCombatInventoryMinEquipTimeMagic, 3.000000, 3.000000, 3.000000, GameSetting fCombatInventoryMinEquipTimeStaff, 5.000000, 5.000000, 5.000000, GameSetting fCombatInventoryMinEquipTimeTorch, 5.000000, 5.000000, 5.000000, GameSetting fCombatInventoryMeleeEquipRange, 4.000000, 4.000000, 4.000000, GameSetting fCombatInventoryGrenadeEquipRange, 8.000000, 8.000000, 8.000000, GameSetting fCombatInventoryThrownEquipRange, 8.000000, 8.000000, 8.000000, GameSetting fCombatInventoryShieldEquipRange, 4.000000, 4.000000, 4.000000, GameSetting fCombatInventoryTorchEquipRange, 4.000000, 4.000000, 4.000000, GameSetting fCombatInventoryMinRangeUnequippedBonus, 4.000000, 4.000000, 4.000000, GameSetting fCombatInventoryMaxRangeEquippedBonus, 6.000000, 6.000000, 6.000000, GameSetting fCombatInventoryMaxRangeScoreMult, 0.100000, 0.100000, 0.100000, GameSetting fCombatInventoryMinRangeScoreMult, 0.100000, 0.100000, 0.100000, GameSetting fCombatInventoryDesiredRangeScoreMultMin, 1.500000, 1.500000, 1.500000, GameSetting fCombatInventoryDesiredRangeScoreMultMid, 2.000000, 2.000000, 2.000000, GameSetting fCombatInventoryDesiredRangeScoreMultMax, 10.000000, 10.000000, 10.000000, GameSetting fCombatInventoryOptimalRangePercent, 0.500000, 0.500000, 0.500000, GameSetting fCombatInventoryOptimalRangeMultMin, 2.000000, 2.000000, 2.000000, GameSetting fCombatInventoryOptimalRangeCollisionOffset, 0.015000, 0.015000, 0.015000, GameSetting fCombatInventoryOptimalWeaponRangeDamagePercent, 0.750000, 0.750000, 0.750000, GameSetting fCombatInventoryOptimalWeaponRangeMax, 100.000000, 100.000000, 100.000000, GameSetting fCombatInventoryOptimalWeaponRangeMaxSpace, 4000.000000, 4000.000000, 4000.000000, GameSetting fCombatInventoryOptimalWeaponRangeScopeMax, 150.000000, 150.000000, 150.000000, GameSetting fCombatInventoryEquipmentMinScoreMult, 0.100000, 0.100000, 0.100000, GameSetting fCombatInventoryAttackRangeModifier, 8.000000, 8.000000, 8.000000, GameSetting fCombatInventoryResourceDesiredRequiredMult, 2.000000, 2.000000, 2.000000, GameSetting fCombatInventoryResourceCurrentRequiredMult, 1.000000, 1.000000, 1.000000, GameSetting fCombatInventoryResourceRegenTime, 3.000000, 3.000000, 3.000000, GameSetting fCombatInventoryRangedScoreMult, 2.000000, 2.000000, 2.000000, GameSetting fCombatInventoryEquippedScoreBonus, 0.100000, 0.100000, 0.100000, GameSetting fCombatInventoryDualWieldScorePenalty, 0.010000, 0.010000, 0.010000, GameSetting fCombatThreatRatioUpdateTime, 1.000000, 1.000000, 1.000000, GameSetting fCombatThreatRatioRetryTime, 0.100000, 0.100000, 0.100000, GameSetting fCombatThreatRatioDefault, 100.000000, 100.000000, 100.000000, GameSetting fCombatGroupCombatStrengthUpdateTime, 2.000000, 2.000000, 2.000000, GameSetting fCombatGroupCombatStrengthUpdateTimeLimit, 0.050000, 0.050000, 0.050000, GameSetting fCombatConfidenceModifierMin, -0.250000, -0.250000, -0.250000, GameSetting fCombatConfidenceModifierMax, 1.000000, 1.000000, 1.000000, GameSetting iCombatConfidenceGroupCohesionCowardly, 1000, 1000, 1000, GameSetting iCombatConfidenceGroupCohesionCautious, 4, 4, 4, GameSetting iCombatConfidenceGroupCohesionAverage, 3, 3, 3, GameSetting iCombatConfidenceGroupCohesionBrave, 2, 2, 2, GameSetting iCombatConfidenceGroupCohesionFoolhardy, 0, 0, 0, GameSetting iCombatFleeLastAttackedConfidenceThreshold, 2, 2, 2, GameSetting fCombatFleeLastAttackedMinimumTime, 120.000000, 120.000000, 120.000000, GameSetting fCombatFleeWaitForBleedoutTime, 2.000000, 2.000000, 2.000000, GameSetting fCombatFleeSupportTargetThreatDistance, 20.000000, 20.000000, 20.000000, GameSetting fCombatFleeSupportPartnerTargetDistance, 15.000000, 15.000000, 15.000000, GameSetting fCombatFleeSupportPartnerUsingCoverScoreMult, 0.250000, 0.250000, 0.250000, GameSetting fCombatFleeSupportPartnerRetryDelay, 30.000000, 30.000000, 30.000000, GameSetting fCombatFleeAllyDistanceMinMult, 0.400000, 0.400000, 0.400000, GameSetting fCombatFleeAllyRadius, 1.000000, 1.000000, 1.000000, GameSetting fCombatFleeAllyThreatSeenTime, 30.000000, 30.000000, 30.000000, GameSetting fCombatFleeUseDoorChance, 0.330000, 0.330000, 0.330000, GameSetting fCombatFleeDoorDistanceMaxMult, 0.250000, 0.250000, 0.250000, GameSetting fCombatFleeDoorTargetCheckDistance, 2.000000, 2.000000, 2.000000, GameSetting fCombatFleeCoverDistanceMinMult, 0.250000, 0.250000, 0.250000, GameSetting fCombatFleeCoverDistanceMaxMult, 1.000000, 1.000000, 1.000000, GameSetting fCombatFleeCoverSearchRadiusMult, 0.750000, 0.750000, 0.750000, GameSetting fCombatFleeCoverSearchDistanceMult, 1.000000, 1.000000, 1.000000, GameSetting fCombatFleeCoverPathRetryTime, 0.500000, 0.500000, 0.500000, GameSetting fCombatFleeCoverUpdateTime, 0.500000, 0.500000, 0.500000, GameSetting fCombatFleeDistanceInteriorMult, 0.500000, 0.500000, 0.500000, GameSetting fCombatFleeDistanceExterior, 64.000000, 64.000000, 64.000000, GameSetting fCombatFleeTargetAvoidRadius, 4.000000, 4.000000, 4.000000, GameSetting fCombatFleeTargetGatherRadius, 48.000000, 48.000000, 48.000000, GameSetting fCombatFleeLastDoorRestrictTime, 30.000000, 30.000000, 30.000000, GameSetting fCombatFleeUseDoorRestrictTime, 15.000000, 15.000000, 15.000000, GameSetting fCombatFleeInitialDoorRestrictChance, 0.750000, 0.750000, 0.750000, GameSetting fCombatFleeRangedAttackRangeBuffer, 5.000000, 5.000000, 5.000000, GameSetting fCombatFleeRangedAttackTimeMin, 2.000000, 2.000000, 2.000000, GameSetting fCombatFleeRangedAttackTimeMax, 4.000000, 4.000000, 4.000000, GameSetting fCombatFleeTargetUnengagedTime, 30.000000, 30.000000, 30.000000, GameSetting fCombatFleeTargetUnengagedDistanceMult, 0.500000, 0.500000, 0.500000, GameSetting fCombatFleeTargetEngagedDistanceThresholdMult, 2.000000, 2.000000, 2.000000, GameSetting fCombatHidePlayerTeammateDistanceMin, 4.000000, 4.000000, 4.000000, GameSetting fCombatHidePlayerTeammateDistanceMax, 6.000000, 6.000000, 6.000000, GameSetting fFleeHideFailedTargetLOSDistanceMult, 0.250000, 0.250000, 0.250000, GameSetting fFleeHideFailedTargetAttackDistanceOffset, 10.000000, 10.000000, 10.000000, GameSetting fFleeHideFailedTargetDistanceMult, 0.200000, 0.200000, 0.200000, GameSetting fFleeHideFailedTargetDistanceMultPlayer, 0.100000, 0.100000, 0.100000, GameSetting fCombatAvoidThreatChanceMin, 0.000000, 0.000000, 0.000000, GameSetting fCombatAvoidThreatChanceMax, 1.000000, 1.000000, 1.000000, GameSetting fCombatAvoidThreatAccelerationMult, 5.000000, 5.000000, 5.000000, GameSetting fCombatAvoidThreatDecelerationMult, 5.000000, 5.000000, 5.000000, GameSetting fCombatAvoidThreatThreatScorePercentage, 0.500000, 0.500000, 0.500000, GameSetting fCombatAvoidThreatPathingTargetDistance, 4.000000, 4.000000, 4.000000, GameSetting fCombatAvoidThreatPathingAnticipateTime, 2.500000, 2.500000, 2.500000, GameSetting fCombatAvoidThreatStraightPathMinimumDistance, 0.500000, 0.500000, 0.500000, GameSetting fCombatAvoidThreatStraightPathBufferDistance, 2.000000, 2.000000, 2.000000, GameSetting fCombatAvoidThreatCalculateThreatScoreTime, 2.000000, 2.000000, 2.000000, GameSetting fCombatAvoidThreatCheckThreatInitialTime, 1.000000, 1.000000, 1.000000, GameSetting fCombatAvoidThreatCheckThreatTime, 0.250000, 0.250000, 0.250000, GameSetting fCombatAvoidThreatWaitTime, 1.000000, 1.000000, 1.000000, GameSetting fCombatAvoidThreatSearchDistance, 24.000000, 24.000000, 24.000000, GameSetting fCombatAvoidThreatSprintMinDistance, 6.000000, 6.000000, 6.000000, GameSetting fCombatAvoidThreatFleeHealthPercentage, 0.100000, 0.100000, 0.100000, GameSetting fCombatAvoidThreatFleeChance, 1.000000, 1.000000, 1.000000, GameSetting fCombatAvoidThreatGlanceTime, 0.500000, 0.500000, 0.500000, GameSetting fCombatAvoidThreatCoverWaitTime, 1.000000, 1.000000, 1.000000, GameSetting fCombatAvoidThreatCoverHideWaitTime, 2.000000, 2.000000, 2.000000, GameSetting fCombatAvoidThreatAvoidAnimationHeadingAngle, 60.000000, 60.000000, 60.000000, GameSetting fCombatAvoidThreatAvoidAnimationExplosionTime, 0.750000, 0.750000, 0.750000, GameSetting fCombatDodgeChanceMin, 0.000000, 0.000000, 0.000000, GameSetting fCombatDodgeChanceMax, 1.000000, 1.000000, 1.000000, GameSetting fCombatDodgeAccelerationMult, 10.000000, 10.000000, 10.000000, GameSetting fCombatDodgeDecelerationMult, 10.000000, 10.000000, 10.000000, GameSetting fCombatDodgeAnticipateThreatTime, 2.000000, 2.000000, 2.000000, GameSetting fCombatDodgeReactionTime, 0.150000, 0.150000, 0.150000, GameSetting fCombatDodgeMovingReactionTime, 0.250000, 0.250000, 0.250000, GameSetting fCombatDodgeBufferDistance, 1.000000, 1.000000, 1.000000, GameSetting fCombatDodgeAcceptableThreatScoreMult, 0.500000, 0.500000, 0.500000, GameSetting fCombatDodgeAnimationDistanceOffset, -0.250000, -0.250000, -0.250000, GameSetting fCombatDodgeWaitTime, 1.000000, 1.000000, 1.000000, GameSetting fCombatDodgeCheckThreatTime, 0.100000, 0.100000, 0.100000, GameSetting fCombatDodgeGlanceTime, 1.000000, 1.000000, 1.000000, GameSetting fCombatDodgeRotateAngleMin, -60.000000, -60.000000, -60.000000, GameSetting fCombatDodgeRotateAngleMax, 60.000000, 60.000000, 60.000000, GameSetting fCombatEvadeChanceMin, 0.000000, 0.000000, 0.000000, GameSetting fCombatEvadeChanceMax, 1.000000, 1.000000, 1.000000, GameSetting fCombatEvadeReactionTime, 0.250000, 0.250000, 0.250000, GameSetting fCombatEvadeAcceptableThreatScoreMult, 0.750000, 0.750000, 0.750000, GameSetting fCombatEvadeMinPathDistance, 4.000000, 4.000000, 4.000000, GameSetting fCombatEvadeAnticipateThreatTime, 1.000000, 1.000000, 1.000000, GameSetting fCombatEvadeDistance, 4.000000, 4.000000, 4.000000, GameSetting fCombatEvadeMinDistanceMult, 0.500000, 0.500000, 0.500000, GameSetting fCombatEvadeRestartPathDistance, 1.000000, 1.000000, 1.000000, GameSetting fCombatEvadeThreatAngle, 20.000000, 20.000000, 20.000000, GameSetting fCombatEvadeAccelerationMult, 10.000000, 10.000000, 10.000000, GameSetting fCombatEvadeDecelerationMult, 10.000000, 10.000000, 10.000000, GameSetting fCombatEvadeAnimationDistanceOffset, -0.250000, -0.250000, -0.250000, GameSetting fCombatEvadeRotateAngleMin, -60.000000, -60.000000, -60.000000, GameSetting fCombatEvadeRotateAngleMax, 60.000000, 60.000000, 60.000000, GameSetting fCombatEvadeJumpChance, 0.500000, 0.500000, 0.500000, GameSetting fCombatEvadeJumpDirectionThreshold, 15.000000, 15.000000, 15.000000, GameSetting fCombatThreatViewCone, 120.000000, 120.000000, 120.000000, GameSetting fCombatThreatCacheVelocityTime, 0.330000, 0.330000, 0.330000, GameSetting fCombatThreatProjectileCacheVelocityTime, 0.100000, 0.100000, 0.100000, GameSetting fCombatThreatUpdateTimeMin, 0.100000, 0.100000, 0.100000, GameSetting fCombatThreatUpdateTimeMax, 0.250000, 0.250000, 0.250000, GameSetting fCombatThreatAnticipateTime, 1.000000, 1.000000, 1.000000, GameSetting fCombatThreatMissedThreatAnticipateTime, 0.250000, 0.250000, 0.250000, GameSetting fCombatThreatMissedThreatRadius, 1.000000, 1.000000, 1.000000, GameSetting fCombatThreatBufferRadius, 0.250000, 0.250000, 0.250000, GameSetting fCombatThreatCollisionMaximumMoveTime, 0.500000, 0.500000, 0.500000, GameSetting fCombatThreatCheckLocationTime, 3.000000, 3.000000, 3.000000, GameSetting fCombatThreatSetupPathStartTime, 0.250000, 0.250000, 0.250000, GameSetting fCombatThreatSetupPathEndTime, 10.000000, 10.000000, 10.000000, GameSetting fCombatThreatSetupPathAnticipateTime, 0.500000, 0.500000, 0.500000, GameSetting fCombatThreatSetupPathAvoidNodeCost, 1.500000, 1.500000, 1.500000, GameSetting fCombatThreatTimedExplosionLength, 7.500000, 7.500000, 7.500000, GameSetting fCombatThreatExplosiveObjectThreatTime, 3.000000, 3.000000, 3.000000, GameSetting fCombatThreatDangerousObjectHealth, 30.000000, 30.000000, 30.000000, GameSetting fCombatThreatProjectileMaxDistance, 128.000000, 128.000000, 128.000000, GameSetting fCombatThreatGrenadeStartTime, 0.500000, 0.500000, 0.500000, GameSetting fCombatThreatMineEndTime, 3.000000, 3.000000, 3.000000, GameSetting fCombatThreatExplosionExpireTime, 1.000000, 1.000000, 1.000000, GameSetting fCombatThreatExplosionMinimumDamage, 20.000000, 20.000000, 20.000000, GameSetting fCombatThreatExplosionMinimumRadius, 0.500000, 0.500000, 0.500000, GameSetting fCombatThreatExplosionDetectionDistance, 6.000000, 6.000000, 6.000000, GameSetting fCombatThreatLOFSpeedThreshold, 36.000000, 36.000000, 36.000000, GameSetting fCombatThreatLOFMaxLength, 64.000000, 64.000000, 64.000000, GameSetting fCombatThreatLOFExpireTime, 0.500000, 0.500000, 0.500000, GameSetting fCombatThreatMeleeAttackTimeMin, 0.500000, 0.500000, 0.500000, GameSetting fCombatThreatMeleeExpireTime, 0.250000, 0.250000, 0.250000, GameSetting fCombatStealthPointMax, 100.000000, 100.000000, 100.000000, GameSetting iCombatStealthPointSneakDetectionVisualThreshold, 70, 70, 70, GameSetting iCombatStealthPointDetectionVisualThreshold, 25, 25, 25, GameSetting iCombatStealthPointSneakDetectionSoundThreshold, 40, 40, 40, GameSetting iCombatStealthPointDetectionSoundThreshold, 30, 30, 30, GameSetting fCombatStealthPointDetectionSoundThresholdRadius, 8.000000, 8.000000, 8.000000, GameSetting fCombatStealthPointAttackedMaxValue, 25.000000, 25.000000, 25.000000, GameSetting fCombatStealthPointKilledMaxValue, 10.000000, 10.000000, 10.000000, GameSetting fCombatStealthPointDetectedEventMaxValue, 80.000000, 80.000000, 80.000000, GameSetting fCombatStealthPointRegenAttackedDelayTime, 20.000000, 20.000000, 20.000000, GameSetting fCombatStealthPointRegenDetectedEventDelayTime, 12.500000, 12.500000, 12.500000, GameSetting fCombatStealthPointRegenAlertDelayTime, 10.000000, 10.000000, 10.000000, GameSetting fCombatStealthPointRegenLostDelayTime, 1.000000, 1.000000, 1.000000, GameSetting fCombatStealthPointRegenSearchLocationDelayTime, 30.000000, 30.000000, 30.000000, GameSetting fCombatStealthPointDrainVisualMult, 3.000000, 3.000000, 3.000000, GameSetting fCombatStealthPointDrainSoundMult, 1.500000, 1.500000, 1.500000, GameSetting fCombatStealthPointRegenAlertMult, 50.000000, 50.000000, 50.000000, GameSetting fCombatStealthPointRegenHostileMult, 15.000000, 15.000000, 15.000000, GameSetting fCombatStealthPointRegenLostMult, 20.000000, 20.000000, 20.000000, GameSetting fCombatStealthPointRegenMin, 2.000000, 2.000000, 2.000000, GameSetting fCombatStealthPointSoundThreshold, 25.000000, 25.000000, 25.000000, GameSetting fCombatStealthPointLOSSoundValueThreshold, 50.000000, 50.000000, 50.000000, GameSetting fCombatDetectionKnownTimeLimit, 10.000000, 10.000000, 10.000000, GameSetting fCombatDetectionKnownDistanceLimit, 12.000000, 12.000000, 12.000000, GameSetting fCombatDetectionLostTimeLimit, 10.000000, 10.000000, 10.000000, GameSetting fCombatDetectionLostCheckKnownDistance, 4.000000, 4.000000, 4.000000, GameSetting fCombatDetectionFleeingLostRemoveTime, 30.000000, 30.000000, 30.000000, GameSetting fCombatDetectionLostRemoveTime, 30.000000, 30.000000, 30.000000, GameSetting fCombatDetectionLostRemoveDistanceTime, 60.000000, 60.000000, 60.000000, GameSetting fCombatDetectionLostRemoveDistance, 100.000000, 100.000000, 100.000000, GameSetting fCombatDetectionSuspectedKnownTimeLimit, 5.000000, 5.000000, 5.000000, GameSetting fCombatDetectionSuspectedAttackTimeLimit, 15.000000, 15.000000, 15.000000, GameSetting fCombatDetectionSuspectedDistanceLimit, 3.000000, 3.000000, 3.000000, GameSetting fCombatDetectionConfirmedAttackTime, 3.000000, 3.000000, 3.000000, GameSetting fCombatDetectionLowDetectionDistance, 64.000000, 64.000000, 64.000000, GameSetting fCombatDetectionLowPriorityDistance, 32.000000, 32.000000, 32.000000, GameSetting fCombatDetectionVeryLowPriorityDistance, 64.000000, 64.000000, 64.000000, GameSetting fCombatDetectionAttackDuplicateTimeThresholdMin, 0.050000, 0.050000, 0.050000, GameSetting fCombatDetectionAttackDuplicateTimeThresholdMax, 1.000000, 1.000000, 1.000000, GameSetting fCombatDetectionAttackDuplicateDistanceThreshold, 3.000000, 3.000000, 3.000000, GameSetting fCombatDetectionAttackLocationConfirmedOffsetMin, 0.250000, 0.250000, 0.250000, GameSetting fCombatDetectionAttackLocationConfirmedOffsetMax, 1.000000, 1.000000, 1.000000, GameSetting fCombatDetectionAttackLocationVisualOffsetMin, 1.000000, 1.000000, 1.000000, GameSetting fCombatDetectionAttackLocationVisualOffsetMax, 2.000000, 2.000000, 2.000000, GameSetting fCombatDetectionAttackLocationSoundOffsetMin, 1.500000, 1.500000, 1.500000, GameSetting fCombatDetectionAttackLocationSoundOffsetMax, 3.000000, 3.000000, 3.000000, GameSetting fCombatDetectionEventDuplicateTimeThresholdMin, 0.100000, 0.100000, 0.100000, GameSetting fCombatDetectionEventDuplicateTimeThresholdMax, 3.000000, 3.000000, 3.000000, GameSetting fCombatDetectionEventDuplicateDistanceThreshold, 1.000000, 1.000000, 1.000000, GameSetting fCombatDetectionMemberSeenDistance, 150.000000, 150.000000, 150.000000, GameSetting fCombatDetectionMemberSeenViewCone, 90.000000, 90.000000, 90.000000, GameSetting fCombatSearchUpdateTime, 1.000000, 1.000000, 1.000000, GameSetting fCombatSearchAreaUpdateTime, 5.000000, 5.000000, 5.000000, GameSetting fCombatSearchAreaUpdateRadiusOffset, 2.000000, 2.000000, 2.000000, GameSetting fCombatSearchAreaUpdateCenterOffset, 1.000000, 1.000000, 1.000000, GameSetting fCombatSearchSightRadius, 24.000000, 24.000000, 24.000000, GameSetting fCombatSearchExteriorRadiusMin, 30.000000, 30.000000, 30.000000, GameSetting fCombatSearchExteriorRadiusMax, 60.000000, 60.000000, 60.000000, GameSetting fCombatSearchInteriorRadiusMin, 20.000000, 20.000000, 20.000000, GameSetting fCombatSearchInteriorRadiusMax, 40.000000, 40.000000, 40.000000, GameSetting fCombatSearchRadiusBufferDistance, 4.000000, 4.000000, 4.000000, GameSetting fCombatSearchRadiusMemberDistance, 64.000000, 64.000000, 64.000000, GameSetting fCombatSearchStartWaitDistanceMin, 4.000000, 4.000000, 4.000000, GameSetting fCombatSearchStartWaitDistanceMax, 16.000000, 16.000000, 16.000000, GameSetting fCombatSearchStartWaitTimeMin, 0.250000, 0.250000, 0.250000, GameSetting fCombatSearchStartWaitTimeMax, 1.000000, 1.000000, 1.000000, GameSetting fCombatSearchCheckInterruptInitialTime, 1.500000, 1.500000, 1.500000, GameSetting fCombatSearchCheckInterruptUpdateTime, 0.500000, 0.500000, 0.500000, GameSetting fCombatSearchCheckInterruptDelayTime, 0.500000, 0.500000, 0.500000, GameSetting fCombatSearchCheckDestinationDistanceMin, 2.000000, 2.000000, 2.000000, GameSetting fCombatSearchCheckDestinationDistanceMid, 4.000000, 4.000000, 4.000000, GameSetting fCombatSearchCheckDestinationDistanceMax, 6.000000, 6.000000, 6.000000, GameSetting fCombatSearchCheckDestinationCoverDistance, 7.000000, 7.000000, 7.000000, GameSetting fCombatSearchCheckDestinationTime, 1.000000, 1.000000, 1.000000, GameSetting fCombatSearchIgnoreLocationRadius, 6.000000, 6.000000, 6.000000, GameSetting fCombatSearchFindPartnerDistance, 6.000000, 6.000000, 6.000000, GameSetting fCombatSearchWanderDistance, 8.000000, 8.000000, 8.000000, GameSetting fCombatSearchWanderFindPartnerDistance, 6.000000, 6.000000, 6.000000, GameSetting fCombatSearchLocationCoverDistanceMin, 12.000000, 12.000000, 12.000000, GameSetting fCombatSearchLocationCoverDistanceMax, 20.000000, 20.000000, 20.000000, GameSetting fCombatSearchLocationCoverActiveDistance, 20.000000, 20.000000, 20.000000, GameSetting fCombatSearchLocationLOSDistance, 12.000000, 12.000000, 12.000000, GameSetting fCombatSearchLocationLOSGoalHeuristic, 24.000000, 24.000000, 24.000000, GameSetting fCombatSearchLocationCheckTime, 1.000000, 1.000000, 1.000000, GameSetting fCombatSearchLocationCheckDistance, 8.000000, 8.000000, 8.000000, GameSetting fCombatSearchLocationInitialCheckTime, 2.000000, 2.000000, 2.000000, GameSetting fCombatSearchLocationInvestigateDistance, 4.000000, 4.000000, 4.000000, GameSetting fCombatSearchLocationDuplicateDistance, 2.000000, 2.000000, 2.000000, GameSetting fCombatSearchLocationRadiusStandard, 1.000000, 1.000000, 1.000000, GameSetting fCombatSearchLocationAttackHitRadius, 2.000000, 2.000000, 2.000000, GameSetting fCombatSearchLocationAttackSeenRadius, 4.000000, 4.000000, 4.000000, GameSetting fCombatSearchLocationAttackHeardRadius, 8.000000, 8.000000, 8.000000, GameSetting fCombatSearchLocationAttackInitialRadius, 24.000000, 24.000000, 24.000000, GameSetting fCombatSearchLocationAttackKilledRadius, 4.000000, 4.000000, 4.000000, GameSetting fCombatSearchLocationEventSeenRadius, 1.000000, 1.000000, 1.000000, GameSetting fCombatSearchLocationEventHeardRadius, 4.000000, 4.000000, 4.000000, GameSetting fCombatSearchLocationEventInitialRadius, 4.000000, 4.000000, 4.000000, GameSetting fCombatSearchLocationFindPartnerDistance, 6.000000, 6.000000, 6.000000, GameSetting fCombatSearchLocationAlertTargetScore, 15.000000, 15.000000, 15.000000, GameSetting fCombatSearchLocationLostTargetScore, 45.000000, 45.000000, 45.000000, GameSetting fCombatSearchLocationDetectionEventScore, 35.000000, 35.000000, 35.000000, GameSetting fCombatSearchLocationAttackLocationScore, 60.000000, 60.000000, 60.000000, GameSetting fCombatSearchLocationSearchCenterScore, 20.000000, 20.000000, 20.000000, GameSetting fCombatSearchLocationCriticalScore, 40.000000, 40.000000, 40.000000, GameSetting fCombatSearchLocationImportantScore, 30.000000, 30.000000, 30.000000, GameSetting fCombatSearchLocationStandardScore, 0.000000, 0.000000, 0.000000, GameSetting fCombatSearchLocationScoreMaxRadius, 64.000000, 64.000000, 64.000000, GameSetting fCombatSearchLocationScoreRadius, 8.000000, 8.000000, 8.000000, GameSetting fCombatSearchLocationRemoveScoreThreshold, -30.000000, -30.000000, -30.000000, GameSetting fCombatSearchTakeCoverReactionTime, 2.500000, 2.500000, 2.500000, GameSetting fCombatSearchTakeCoverSearchDistance, 32.000000, 32.000000, 32.000000, GameSetting fCombatSearchTakeCoverWaitTimeMin, 1.500000, 1.500000, 1.500000, GameSetting fCombatSearchTakeCoverWaitTimeMax, 3.000000, 3.000000, 3.000000, GameSetting fCombatSearchTakeCoverPeekTimeMin, 2.000000, 2.000000, 2.000000, GameSetting fCombatSearchTakeCoverPeekTimeMax, 3.000000, 3.000000, 3.000000, GameSetting fCombatSearchStartAttackLocationTimeLimit, 10.000000, 10.000000, 10.000000, GameSetting fCombatSearchStartKnownLocationTimeLimit, 30.000000, 30.000000, 30.000000, GameSetting fCombatSearchStartDetectionEventTimeLimit, 5.000000, 5.000000, 5.000000, GameSetting fCombatSearchCenterRadius, 2.000000, 2.000000, 2.000000, GameSetting fCombatSearchInvestigateTime, 2.500000, 2.500000, 2.500000, GameSetting fCombatSearchLookTime, 1.000000, 1.000000, 1.000000, GameSetting fCombatSearchDoorDistance, 6.000000, 6.000000, 6.000000, GameSetting fCombatSearchDoorDistanceLow, 64.000000, 64.000000, 64.000000, GameSetting fCombatSearchDoorSearchRadius, 8.000000, 8.000000, 8.000000, GameSetting fCombatSearchDoorSearchDistance, 16.000000, 16.000000, 16.000000, GameSetting iCombatSearchDoorFailureMax, 3, 3, 3, GameSetting fCombatSearchNavigationGridFullySeenMult, 0.990000, 0.990000, 0.990000, GameSetting fCombatSearchNavigationGridFullySeenOffset, 2.000000, 2.000000, 2.000000, GameSetting fCombatSearchNavigationGridFullySeenPartialMult, 0.850000, 0.850000, 0.850000, GameSetting fCombatSearchNavigationGridFullySeenPartialOffset, 5.000000, 5.000000, 5.000000, GameSetting fCombatSearchNavigationGridCheckGridVisibilityDistance, 4.000000, 4.000000, 4.000000, GameSetting fCombatSearchNavigationGridLOSHeightOffset, 1.100000, 1.100000, 1.100000, GameSetting fCombatSearchSpatialGridFullySeenMult, 0.990000, 0.990000, 0.990000, GameSetting fCombatSearchSpatialGridFullySeenOffset, 4.000000, 4.000000, 4.000000, GameSetting fCombatSearchSpatialGridCheckGridVisibilityDistance, 4.000000, 4.000000, 4.000000, GameSetting iCombatSearchSpatialGridFieldCoordSizeXY, 2, 2, 2, GameSetting iCombatSearchSpatialGridFieldCoordSizeZ, 1, 1, 1, GameSetting fCombatPathingDefaultTargetHeight, 0.500000, 0.500000, 0.500000, GameSetting fCombatPathingCheckLocationRadiusOffset, 0.100000, 0.100000, 0.100000, GameSetting fCombatPathingStraightRayCastPathDistance, 16.000000, 16.000000, 16.000000, GameSetting fCombatPathingLocationCenterOffsetMult, 0.020000, 0.020000, 0.020000, GameSetting fCombatPathingAddNodeMaxCost, 1073741824.000000, 1073741824.000000, 1073741824.000000, GameSetting fCombatPathingCurvedPathSmoothingMult, 0.100000, 0.100000, 0.100000, GameSetting fCombatPathingTeleportDoorGoalRadius, 1.000000, 1.000000, 1.000000, GameSetting fCombatPathingUpdatePathCostMult, 0.670000, 0.670000, 0.670000, GameSetting fCombatPathingIncompletePathMinDistance, 4.000000, 4.000000, 4.000000, GameSetting fCombatPathingTeleportNodeHeightOffset, -16.000000, -16.000000, -16.000000, GameSetting fCombatPathingNormalizedRotationSpeed, 2.250000, 2.250000, 2.250000, GameSetting fCombatPathingAccelerationMult, 2.000000, 2.000000, 2.000000, GameSetting fCombatPathingDecelerationMult, 2.000000, 2.000000, 2.000000, GameSetting fCombatPathingRotationAccelerationMult, 2.000000, 2.000000, 2.000000, GameSetting fCombatPathingStopDecelerationMult, 4.000000, 4.000000, 4.000000, GameSetting fCombatPathingStopImmediateDecelerationMult, 100000.000000, 100000.000000, 100000.000000, GameSetting fCombatPathingRetryWaitTime, 0.250000, 0.250000, 0.250000, GameSetting fCombatPathingGetPathDistanceThresholdMult, 6.000000, 6.000000, 6.000000, GameSetting fCombatPathingInitialHeadingSpeedThreshold, 1.500000, 1.500000, 1.500000, GameSetting fCombatPathingRefLocationUpdateTimeMin, 0.250000, 0.250000, 0.250000, GameSetting fCombatPathingRefLocationUpdateTimeMax, 2.500000, 2.500000, 2.500000, GameSetting fCombatPathingRefLocationUpdateTimeSpeedMultMin, 1.500000, 1.500000, 1.500000, GameSetting fCombatPathingRefLocationUpdateTimeSpeedMultMax, 5.000000, 5.000000, 5.000000, GameSetting fCombatPathingRefLocationUpdateDistance, 0.500000, 0.500000, 0.500000, GameSetting fCombatPathingStartRayCastPathDistance, 8.000000, 8.000000, 8.000000, GameSetting fCombatPathingGoalRayCastPathDistance, 8.000000, 8.000000, 8.000000, GameSetting fCombatPathingHeightOffsetMult, 3.000000, 3.000000, 3.000000, GameSetting fCombatPathingFloatHeightOffset, 1.000000, 1.000000, 1.000000, GameSetting iCombatPathingSplineSubSegmentCount, 10, 10, 10, GameSetting fCombatPathingFindValidNavmeshLocationOffset, 0.000250, 0.000250, 0.000250, GameSetting fCombatPathingFindValidNavmeshLocationBuffer, 0.250000, 0.250000, 0.250000, GameSetting fCombatPathingPreferredAreaExitCost, 4.000000, 4.000000, 4.000000, GameSetting fCombatPathingPreferredAreaCostMult, 0.500000, 0.500000, 0.500000, GameSetting fCombatPathingObstacleAvoidNodeCost, 1.000000, 1.000000, 1.000000, GameSetting fCombatPathingStraightPathCheckDistance, 6.000000, 6.000000, 6.000000, GameSetting fCombatPathingStraightPathSideStartOffsetMult, 1.000000, 1.000000, 1.000000, GameSetting fCombatPathingStraightPathSideEndOffsetMult, 1.000000, 1.000000, 1.000000, GameSetting fCombatPathingStraightPathRadiusMin, 0.100000, 0.100000, 0.100000, GameSetting fCombatPathingStraightPathIntervalDistance, 0.500000, 0.500000, 0.500000, GameSetting iCombatPathingStraightPathIntervalMaxCount, 4, 4, 4, GameSetting fCombatPathingCheckLocationSpacingDistance, 1.500000, 1.500000, 1.500000, GameSetting fCombatApproachTargetSprintStopRange, 12.000000, 12.000000, 12.000000, GameSetting fCombatApproachTargetSprintStopMovingRange, 0.000000, 0.000000, 0.000000, GameSetting fCombatApproachTargetSprintBufferDistance, 2.000000, 2.000000, 2.000000, GameSetting fCombatApproachTargetSlowdownDistancePercent, 0.500000, 0.500000, 0.500000, GameSetting fCombatApproachTargetSlowdownWalkSpeedMultActor, 1.000000, 1.000000, 1.000000, GameSetting fCombatApproachTargetSlowdownWalkSpeedMultRef, 0.500000, 0.500000, 0.500000, GameSetting fCombatApproachTargetUpdateTime, 0.250000, 0.250000, 0.250000, GameSetting fCombatApproachTargetSlowdownUpdateTime, 0.050000, 0.050000, 0.050000, GameSetting fCombatApproachTargetSlowdownVelocityAngle, 45.000000, 45.000000, 45.000000, GameSetting fCombatApproachTargetSlowdownDecelerationMult, 10.000000, 10.000000, 10.000000, GameSetting iCombatFollowTargetGoalLocationCount, 24, 24, 24, GameSetting fCombatFollowTargetDesiredGoalAngle, 135.000000, 135.000000, 135.000000, GameSetting fCombatFollowTargetAimConeAngle, 120.000000, 120.000000, 120.000000, GameSetting fCombatFollowTargetAvoidAimConeAngle, 90.000000, 90.000000, 90.000000, GameSetting fCombatFollowTargetAvoidDistanceMult, 1.000000, 1.000000, 1.000000, GameSetting fCombatFollowTargetMinDistanceMult, 0.500000, 0.500000, 0.500000, GameSetting fCombatFollowTargetRetryTime, 3.000000, 3.000000, 3.000000, GameSetting fCombatFollowTargetUpdateTime, 0.100000, 0.100000, 0.100000, GameSetting fCombatFollowTargetAccelerationMult, 5.000000, 5.000000, 5.000000, GameSetting fCombatFollowTargetDecelerationMult, 5.000000, 5.000000, 5.000000, GameSetting fCombatFollowTargetMatchSpeedTime, 5.000000, 5.000000, 5.000000, GameSetting fCombatFollowTargetLeaderMatchSpeedTime, 5.000000, 5.000000, 5.000000, GameSetting fCombatFollowTargetMatchStanceDistanceMin, 2.000000, 2.000000, 2.000000, GameSetting fCombatFollowTargetMatchStanceDistanceMax, 4.000000, 4.000000, 4.000000, GameSetting fCombatFollowTargetMatchAimDistanceMin, 12.000000, 12.000000, 12.000000, GameSetting fCombatFollowTargetMatchAimDistanceMax, 16.000000, 16.000000, 16.000000, GameSetting fCombatFollowTargetCheckNearPathDistance, 1.500000, 1.500000, 1.500000, GameSetting fCombatFollowTargetCheckNearPathDistanceThreshold, 1.000000, 1.000000, 1.000000, GameSetting fCombatFollowTargetStationarySpeedThreshold, 1.000000, 1.000000, 1.000000, GameSetting fCombatFollowTargetStationaryDistanceOffset, 3.000000, 3.000000, 3.000000, GameSetting fCombatMovementRequestActivateTargetOffset, 0.100000, 0.100000, 0.100000, GameSetting fCombatMovementRequestActivateTargetDisableAimDistance, 4.000000, 4.000000, 4.000000, GameSetting fCombatMovementRequestActivateTargetPathFinishedDistance, 0.250000, 0.250000, 0.250000, GameSetting fCombatMovementRequestActivateTargetPathFinishedAngle, 15.000000, 15.000000, 15.000000, GameSetting fCombatAnimationDirectionTweenSpeed, 180.000000, 180.000000, 180.000000, GameSetting fCombatPathingTunnelSearchCostMin, 6.000000, 6.000000, 6.000000, GameSetting fCombatPathingTunnelSearchCostMax, 16.000000, 16.000000, 16.000000, GameSetting fCombatPathingTunnelSearchCostDistanceMin, 4.000000, 4.000000, 4.000000, GameSetting fCombatPathingTunnelSearchCostDistanceMax, 16.000000, 16.000000, 16.000000, GameSetting fCombatPathingTunnelRestrictedSearchCost, 24.000000, 24.000000, 24.000000, GameSetting fCombatPathingTunnelExitSearchCost, 0.000000, 0.000000, 0.000000, GameSetting fCombatPathingTunnelSearchCurvedPathDistanceMin, 8.000000, 8.000000, 8.000000, GameSetting fCombatPathingTunnelControllerUpdateTime, 0.100000, 0.100000, 0.100000, GameSetting fCombatPathingTunnelHavokSearchDistance, 32.000000, 32.000000, 32.000000, GameSetting fCombatAcquireObjectMaximumDistance, 1.500000, 1.500000, 1.500000, GameSetting fCombatAcquireObjectRangedDistanceMin, 8.000000, 8.000000, 8.000000, GameSetting fCombatAcquireObjectRangedDistanceMax, 32.000000, 32.000000, 32.000000, GameSetting fCombatAcquireObjectCloseDistanceMin, 4.000000, 4.000000, 4.000000, GameSetting fCombatAcquireObjectCloseDistanceMax, 12.000000, 12.000000, 12.000000, GameSetting fCombatAcquireObjectUnarmedDistanceMin, 4.000000, 4.000000, 4.000000, GameSetting fCombatAcquireObjectUnarmedDistanceMax, 32.000000, 32.000000, 32.000000, GameSetting fCombatAcquireObjectDisarmedDistanceMin, 8.000000, 8.000000, 8.000000, GameSetting fCombatAcquireObjectDisarmedDistanceMax, 32.000000, 32.000000, 32.000000, GameSetting fCombatAcquireObjectDisarmedTime, 30.000000, 30.000000, 30.000000, GameSetting fCombatAcquireObjectDisarmedAcquireTime, 0.500000, 0.500000, 0.500000, GameSetting fCombatAcquireObjectOptimalRangeOffset, 6.000000, 6.000000, 6.000000, GameSetting fCombatAcquireObjectScoreCostMult, 64.000000, 64.000000, 64.000000, GameSetting fCombatAcquireObjectSearchRadiusBuffer, 6.000000, 6.000000, 6.000000, GameSetting fCombatAcquireObjectSearchDistanceBuffer, 16.000000, 16.000000, 16.000000, GameSetting fCombatAcquireObjectMinimumOffensiveScoreMult, 3.000000, 3.000000, 3.000000, GameSetting fCombatAcquireObjectMinimumDefensiveScoreMult, 3.000000, 3.000000, 3.000000, GameSetting fCombatAcquireObjectPickupSecondaryItemScoreMult, 0.750000, 0.750000, 0.750000, GameSetting fCombatAcquireObjectMinimumTargetDistance, 6.000000, 6.000000, 6.000000, GameSetting fCombatAcquireObjectTargetDistanceCheck, 4.000000, 4.000000, 4.000000, GameSetting fCombatAcquireObjectScoreRatioMax, 5.000000, 5.000000, 5.000000, GameSetting fCombatAcquireObjectRetryDelay, 0.250000, 0.250000, 0.250000, GameSetting fCombatAcquireObjectSearchSuccessDelay, 15.000000, 15.000000, 15.000000, GameSetting fCombatAcquireObjectSearchFailedDelay, 5.000000, 5.000000, 5.000000, GameSetting fCombatAcquireObjectSearchDisarmedFailedDelay, 2.000000, 2.000000, 2.000000, GameSetting fCombatAcquireObjectAvoidTargetRadius, 4.000000, 4.000000, 4.000000, GameSetting fCombatAcquireObjectTargetSeenRecentlyTime, 5.000000, 5.000000, 5.000000, GameSetting fCombatAcquireWeaponMeleeScoreMult, 0.500000, 0.500000, 0.500000, GameSetting fCombatAcquireWeaponFindAmmoDistance, 6.000000, 6.000000, 6.000000, GameSetting fCombatAcquireTurretTargetAngleThreshold, 40.000000, 40.000000, 40.000000, GameSetting fCombatAcquireTurretFindAmmoDistance, 6.000000, 6.000000, 6.000000, GameSetting fCombatAcquireArmorFindBatteryDistance, 6.000000, 6.000000, 6.000000, GameSetting fCombatAcquireItemReachMult, 2.000000, 2.000000, 2.000000, GameSetting fCombatAcquireItemSecondaryReachMult, 3.000000, 3.000000, 3.000000, GameSetting fCombatAcquireItemPickupAnimationDelay, 0.000000, 0.000000, 0.000000, GameSetting fCombatUseTurretTargetAngleThreshold, 50.000000, 50.000000, 50.000000, GameSetting fCombatUseTurretInitialUpdateTime, 2.000000, 2.000000, 2.000000, GameSetting fCombatUseTurretUpdateTime, 0.500000, 0.500000, 0.500000, GameSetting fCombatAreaStandardUpdateTime, 0.500000, 0.500000, 0.500000, GameSetting fCombatAreaStandardMinimumRadius, 100.000000, 100.000000, 100.000000, GameSetting fCombatAreaStandardBufferDistance, 12.000000, 12.000000, 12.000000, GameSetting fCombatAreaStandardAttackedBufferDistance, 50.000000, 50.000000, 50.000000, GameSetting fCombatAreaStandardFlyingRadiusMult, 2.000000, 2.000000, 2.000000, GameSetting fCombatAreaStandardSpaceRadiusMult, 512.000000, 512.000000, 512.000000, GameSetting fCombatAreaStandardAttackedUpdateTime, 1.000000, 1.000000, 1.000000, GameSetting fCombatAreaStandardAttackedTime, 30.000000, 30.000000, 30.000000, GameSetting fCombatAreaStandardCheckViewConeDistanceMin, 16.000000, 16.000000, 16.000000, GameSetting fCombatAreaStandardCheckViewConeDistanceMax, 64.000000, 64.000000, 64.000000, GameSetting fCombatAreaStandardUpdateCenterDistanceThreshold, 8.000000, 8.000000, 8.000000, GameSetting fCombatAreaStandardUpdateRadiusThreshold, 4.000000, 4.000000, 4.000000, GameSetting fCombatAreaHoldPositionUpdateTime, 0.500000, 0.500000, 0.500000, GameSetting fCombatAreaHoldPositionMinimumRadius, 1.500000, 1.500000, 1.500000, GameSetting fCombatAreaHoldPositionMinimumHeight, 2.000000, 2.000000, 2.000000, GameSetting fCombatAreaHoldPositionAttackRangeBufferDistance, 2.000000, 2.000000, 2.000000, GameSetting fCombatAreaHoldPositionDisgengageTime, 15.000000, 15.000000, 15.000000, GameSetting fCombatAreaHoldPositionDisgengageDistance, 16.000000, 16.000000, 16.000000, GameSetting fCombatAreaHoldPositionTargetAttackTime, 10.000000, 10.000000, 10.000000, GameSetting fCombatAreaHoldPositionInvalidateBufferTime, 3.000000, 3.000000, 3.000000, GameSetting fCombatAreaHoldPositionTargetEngagedUnreachableInvalidateTime, 0.000000, 0.000000, 0.000000, GameSetting fCombatAreaHoldPositionTargetEngagedDistance, 20.000000, 20.000000, 20.000000, GameSetting fCombatAreaHoldPositionTargetEngagedThreatenedTime, 10.000000, 10.000000, 10.000000, GameSetting fCombatAreaHoldPositionTargetEngagedRangeThreshold, 10.000000, 10.000000, 10.000000, GameSetting fCombatAreaHoldPositionTargetEngagedAttackTime, 20.000000, 20.000000, 20.000000, GameSetting fCombatAreaHoldPositionTargetUnreachableInvalidateTime, 5.000000, 5.000000, 5.000000, GameSetting fCombatAreaHoldPreferredLastThreatenedTime, 15.000000, 15.000000, 15.000000, GameSetting fCombatAreaHoldPreferredTargetLastAttackTime, 30.000000, 30.000000, 30.000000, GameSetting fCombatAreaHoldPreferredTargetUnobstructedTime, 10.000000, 10.000000, 10.000000, GameSetting fCombatAreaHoldPreferredTargetSearchDistance, 20.000000, 20.000000, 20.000000, GameSetting fCombatAreaHoldPreferredTargetSearchBufferDistance, 5.000000, 5.000000, 5.000000, GameSetting fCombatAreaHoldPreferredPositionInvalidateWeaponIneffectiveTime, 10.000000, 10.000000, 10.000000, GameSetting fCombatAreaHoldPreferredPositionInvalidateTargetUnknownTime, 10.000000, 10.000000, 10.000000, GameSetting fCombatAreaHoldPreferredPositionInvalidateSearchForTargetTime, 5.000000, 5.000000, 5.000000, GameSetting fCombatAreaHoldDefendTargetEnteredInvalidateTime, 0.500000, 0.500000, 0.500000, GameSetting fCombatAreaHoldUntilEngagedAttackedInvalidateTime, 1.000000, 1.000000, 1.000000, GameSetting fCombatAreaHoldUntilEngagedTargetCloseInvalidateTime, 1.000000, 1.000000, 1.000000, GameSetting fCombatAreaHoldUntilEngagedTargetCloseDistance, 5.000000, 5.000000, 5.000000, GameSetting fCombatAreaHoldUntilEngagedLOSDistance, 50.000000, 50.000000, 50.000000, GameSetting fCombatAreaHoldUntilEngagedLOSViewConeAngle, 45.000000, 45.000000, 45.000000, GameSetting fCombatAreaHoldUntilEngagedLOSInvalidateTime, 3.000000, 3.000000, 3.000000, GameSetting fCombatUnreachableTargetCheckTime, 1.000000, 1.000000, 1.000000, GameSetting fCombatUnreachableTargetCurrentScoreMult, 2.000000, 2.000000, 2.000000, GameSetting fCombatUnreachableTargetPlayerScoreMult, 2.000000, 2.000000, 2.000000, GameSetting fCombatTargetSelectorUpdateTime, 1.000000, 1.000000, 1.000000, GameSetting fCombatTargetSelectorSwitchedUpdateTime, 3.000000, 3.000000, 3.000000, GameSetting fCombatTargetSelectorOptimalRangeMult, 0.500000, 0.500000, 0.500000, GameSetting fCombatTargetSelectorOptimalRangeOffset, 6.000000, 6.000000, 6.000000, GameSetting fCombatTargetSelectorDetectionTimeLimit, 2.000000, 2.000000, 2.000000, GameSetting fCombatTargetSelectorRecentLOSTimeLimit, 2.000000, 2.000000, 2.000000, GameSetting fCombatTargetSelectorLastSuspectedTimeLimit, 30.000000, 30.000000, 30.000000, GameSetting fCombatTargetSelectorLastAttackTimeLimit, 5.000000, 5.000000, 5.000000, GameSetting fCombatTargetSelectorLastKnownTimeLimit, 1.000000, 1.000000, 1.000000, GameSetting fCombatTargetSelectorLastKnownTimeMax, 120.000000, 120.000000, 120.000000, GameSetting fCombatTargetSelectorScore360LOS, 1000.000000, 1000.000000, 1000.000000, GameSetting fCombatTargetSelectorIgnoreBlockedTargetLOSTime, 2.500000, 2.500000, 2.500000, GameSetting fCombatTargetSelectorIgnoreBlockedPreviousTargetLOSAttackerDistance, 5.000000, 5.000000, 5.000000, GameSetting fCombatTargetSelectorIgnoreBlockedPreviousTargetLOSTargetDistance, 5.000000, 5.000000, 5.000000, GameSetting fCombatTargetSelectorIgnoreBlockedPreviousTargetLOSTime, 30.000000, 30.000000, 30.000000, GameSetting fCombatTargetSelectorScoreCurrentTarget, 100.000000, 100.000000, 100.000000, GameSetting fCombatTargetSelectorScoreWeaponType, 100.000000, 100.000000, 100.000000, GameSetting fCombatTargetSelectorDistanceMax, 64.000000, 64.000000, 64.000000, GameSetting fCombatTargetSelectorDistanceHeightMult, 2.000000, 2.000000, 2.000000, GameSetting fCombatTargetSelectorScoreDistanceMin, 1250.000000, 1250.000000, 1250.000000, GameSetting fCombatTargetSelectorScoreDistanceMax, 1000.000000, 1000.000000, 1000.000000, GameSetting fCombatTargetSelectorTargetCloseDistanceMin, 8.000000, 8.000000, 8.000000, GameSetting fCombatTargetSelectorTargetCloseDistanceMax, 16.000000, 16.000000, 16.000000, GameSetting fCombatTargetSelectorScoreTargetClose, 50.000000, 50.000000, 50.000000, GameSetting fCombatTargetSelectorScoreTargetEngaged, 100.000000, 100.000000, 100.000000, GameSetting fCombatTargetSelectorTargetDirectionCone, 120.000000, 120.000000, 120.000000, GameSetting fCombatTargetSelectorScoreTargetDirection, 100.000000, 100.000000, 100.000000, GameSetting iCombatTargetSelectorTargetSharedPenaltyThreshold, 2, 2, 2, GameSetting fCombatTargetSelectorScoreTargetSharedBonus, 50.000000, 50.000000, 50.000000, GameSetting fCombatTargetSelectorScoreTargetSharedPenalty, -100.000000, -100.000000, -100.000000, GameSetting fCombatTargetSelectorScorePlayerBehindMin, 100.000000, 100.000000, 100.000000, GameSetting fCombatTargetSelectorScorePlayerBehindMax, 200.000000, 200.000000, 200.000000, GameSetting fCombatTargetSelectorTargetBehindLastAttackTime, 5.000000, 5.000000, 5.000000, GameSetting fCombatTargetSelectorScoreTargetBehind, 100.000000, 100.000000, 100.000000, GameSetting fCombatTargetSelectorPlayerAttackedTimeMin, 7.500000, 7.500000, 7.500000, GameSetting fCombatTargetSelectorPlayerAttackedTimeMax, 15.000000, 15.000000, 15.000000, GameSetting fCombatTargetSelectorScorePlayerAttacked, 100.000000, 100.000000, 100.000000, GameSetting fCombatTargetSelectorThreatPercentMemberHealthMultMin, 0.100000, 0.100000, 0.100000, GameSetting fCombatTargetSelectorThreatPercentMemberHealthMultMax, 0.330000, 0.330000, 0.330000, GameSetting fCombatTargetSelectorThreatEngagedDistanceOffset, 12.000000, 12.000000, 12.000000, GameSetting fCombatTargetSelectorThreatDistanceMin, 24.000000, 24.000000, 24.000000, GameSetting fCombatTargetSelectorThreatDistanceMax, 48.000000, 48.000000, 48.000000, GameSetting fCombatTargetSelectorThreatDistanceMultMin, 1.000000, 1.000000, 1.000000, GameSetting fCombatTargetSelectorThreatDistanceMultMax, 0.250000, 0.250000, 0.250000, GameSetting fCombatTargetSelectorThreatPercent1, 0.010000, 0.010000, 0.010000, GameSetting fCombatTargetSelectorThreatPercent2, 0.050000, 0.050000, 0.050000, GameSetting fCombatTargetSelectorThreatPercent3, 0.100000, 0.100000, 0.100000, GameSetting fCombatTargetSelectorThreatPercent4, 0.250000, 0.250000, 0.250000, GameSetting fCombatTargetSelectorThreatPercent5, 0.500000, 0.500000, 0.500000, GameSetting fCombatTargetSelectorScoreThreatPercent1, -500.000000, -500.000000, -500.000000, GameSetting fCombatTargetSelectorScoreThreatPercent2, -250.000000, -250.000000, -250.000000, GameSetting fCombatTargetSelectorScoreThreatPercent3, 0.000000, 0.000000, 0.000000, GameSetting fCombatTargetSelectorScoreThreatPercent4, 150.000000, 150.000000, 150.000000, GameSetting fCombatTargetSelectorScoreThreatPercent5, 250.000000, 250.000000, 250.000000, GameSetting iCombatTargetSelectorFocusTargetMinLevel, 25, 25, 25, GameSetting fCombatTargetSelectorFocusTargetLastAttackTime, 5.000000, 5.000000, 5.000000, GameSetting fCombatTargetSelectorFocusTargetDistance, 8.000000, 8.000000, 8.000000, GameSetting fCombatTargetSelectorScoreFocusTarget, -500.000000, -500.000000, -500.000000, GameSetting fCombatTargetSelectorScoreTargetUnreachable, -20000.000000, -20000.000000, -20000.000000, GameSetting fCombatTargetSelectorAimConeOffset, 15.000000, 15.000000, 15.000000, GameSetting fCombatTargetSelectorScoreTargetSpaceInvalid, -30000.000000, -30000.000000, -30000.000000, GameSetting fCombatTargetSelectorScoreTargetDying, -500.000000, -500.000000, -500.000000, GameSetting fCombatTargetSelectorScoreTargetFleeing, -500.000000, -500.000000, -500.000000, GameSetting fCombatTargetSelectorScoreTargetMountedMelee, -1000.000000, -1000.000000, -1000.000000, GameSetting fCombatTargetSelectorScoreUndetected, -100000.000000, -100000.000000, -100000.000000, GameSetting fCombatTargetSelectorScoreLastKnownTime, -1.000000, -1.000000, -1.000000, GameSetting fCombatTargetSelectorScoreSimpleBase, 1000.000000, 1000.000000, 1000.000000, GameSetting fCombatTargetSelectorScoreMax, 10000.000000, 10000.000000, 10000.000000, GameSetting fCombatTargetSelectorScorePreferredMax, 20000.000000, 20000.000000, 20000.000000, GameSetting fCombatTargetSelectorScorePreferredTarget, 10000.000000, 10000.000000, 10000.000000, GameSetting fCombatTargetSelectorScoreWorkshopObjectMax, 1.000000, 1.000000, 1.000000, GameSetting fCombatTargetSelectorScoreWorkshopObjectAngleMultMin, 1.000000, 1.000000, 1.000000, GameSetting fCombatTargetSelectorScoreWorkshopObjectAngleMultMid, 0.250000, 0.250000, 0.250000, GameSetting fCombatTargetSelectorScoreWorkshopObjectAngleMultMax, 0.100000, 0.100000, 0.100000, GameSetting fCombatTargetSelectorWorkshopObjectUpdateTime, 1.000000, 1.000000, 1.000000, GameSetting fCombatTargetSelectorWorkshopObjectUnreachableTimeLimit, 30.000000, 30.000000, 30.000000, GameSetting fCombatTargetSelectorSpaceshipDistanceMax, 3000.000000, 3000.000000, 3000.000000, GameSetting fCombatTargetSelectorSpaceshipDistanceScoreBonusMax, 100.000000, 100.000000, 100.000000, GameSetting fCombatTargetSelectorSpaceshipDistanceScorePenaltyMax, -250.000000, -250.000000, -250.000000, GameSetting fCombatTargetSelectorSpaceshipAngleScoreMax, 250.000000, 250.000000, 250.000000, GameSetting fCombatTargetSelectorDeprioritizeAmount, -1048576.000000, -1048576.000000, -1048576.000000, GameSetting fCombatTargetSelectorSpaceshipAttackerAngleScoreBonusMax, 200.000000, 200.000000, 200.000000, GameSetting fCombatTargetSelectorSpaceshipAttackerAngleScorePenaltyMax, -100.000000, -100.000000, -100.000000, GameSetting fCombatTargetSelectorSpaceshipTargetAngleScoreBonusMax, 200.000000, 200.000000, 200.000000, GameSetting fCombatTargetSelectorSpaceshipTargetAngleScorePenaltyMax, -100.000000, -100.000000, -100.000000, GameSetting fCombatTargetSelectorSpaceshipThreatPercent1, 0.010000, 0.010000, 0.010000, GameSetting fCombatTargetSelectorSpaceshipThreatPercent2, 0.050000, 0.050000, 0.050000, GameSetting fCombatTargetSelectorSpaceshipThreatPercent3, 0.100000, 0.100000, 0.100000, GameSetting fCombatTargetSelectorSpaceshipThreatPercent4, 0.250000, 0.250000, 0.250000, GameSetting fCombatTargetSelectorSpaceshipThreatPercent5, 0.500000, 0.500000, 0.500000, GameSetting fCombatTargetSelectorSpaceshipScoreThreatPercent1, -100.000000, 0.000000, 0.000000, GameSetting fCombatTargetSelectorSpaceshipScoreThreatPercent2, -50.000000, 0.000000, 0.000000, GameSetting fCombatTargetSelectorSpaceshipScoreThreatPercent3, 0.000000, 0.000000, 0.000000, GameSetting fCombatTargetSelectorSpaceshipScoreThreatPercent4, 50.000000, 0.000000, 0.000000, GameSetting fCombatTargetSelectorSpaceshipScoreThreatPercent5, 100.000000, 0.000000, 0.000000, GameSetting fCombatTargetSelectorSpaceshipBoostScorePenalty, 0.000000, 0.000000, 0.000000, GameSetting fCombatTargetSelectorSpaceshipLastShieldHitBonus, 250.000000, 250.000000, 250.000000, GameSetting fCombatTargetSelectorSpaceshipLastHullHitBonus, 500.000000, 500.000000, 500.000000, GameSetting fCombatTurretTargetSelectorScoreCurrentTarget, 25.000000, 25.000000, 25.000000, GameSetting fCombatTurretTargetSelectorSpaceshipDistanceScoreBonusMax, 75.000000, 75.000000, 75.000000, GameSetting fCombatTurretTargetSelectorSpaceshipAttackerAngleScoreBonusMax, 100.000000, 100.000000, 100.000000, GameSetting fCombatTargetProxyMinRadius, 0.250000, 0.250000, 0.250000, GameSetting fCombatTargetProxyMinHeight, 0.500000, 0.500000, 0.500000, GameSetting fCombatSuppressiveFireThreatDistance, 4.000000, 4.000000, 4.000000, GameSetting fCombatSuppressiveFireScoreDistance, 16.000000, 16.000000, 16.000000, GameSetting fCombatSuppressiveFireScoreDistanceMax, 0.250000, 0.250000, 0.250000, GameSetting fCombatSuppressiveFireScoreAngle, 30.000000, 30.000000, 30.000000, GameSetting fCombatSuppressiveFireScoreAngleMax, 4.000000, 4.000000, 4.000000, GameSetting fCombatSuppressiveFireReloadCheckTime, 1.500000, 1.500000, 1.500000, GameSetting fCombatSuppressiveFireReloadCheckCoverTime, 0.500000, 0.500000, 0.500000, GameSetting fCombatSuppressiveFireReloadScoreMult, 0.500000, 0.500000, 0.500000, GameSetting fCombatSuppressiveFireReloadImmediateScoreMult, 0.100000, 0.100000, 0.100000, GameSetting fCombatSuppressiveFireScoreSelf, 0.050000, 0.050000, 0.050000, GameSetting fCombatSuppressiveFirePathingWaitTime, 0.500000, 0.500000, 0.500000, GameSetting fCombatSuppressiveFireOrderChance, 1.000000, 1.000000, 1.000000, GameSetting fCombatSuppressiveFireOrderChanceFallback, 1.000000, 1.000000, 1.000000, GameSetting fCombatSuppressiveFireAdvanceDistance, 6.000000, 6.000000, 6.000000, GameSetting fCombatSuppressiveFireAdvanceCoverDistance, 2.000000, 2.000000, 2.000000, GameSetting fCombatSuppressiveFireFallbackDistance, 6.000000, 6.000000, 6.000000, GameSetting fCombatSuppressiveFireFallbackCoverDistance, 2.000000, 2.000000, 2.000000, GameSetting fCombatSuppressiveFireFallbackTargetNearDistance, 1.500000, 1.500000, 1.500000, GameSetting fCombatSuppressiveFireFallbackTargetNearOffset, 4.000000, 4.000000, 4.000000, GameSetting fCombatAlternateTargetUpdateTime, 1.000000, 1.000000, 1.000000, GameSetting fCombatAlternateTargetMinimumRange, 8.000000, 8.000000, 8.000000, GameSetting fCombatAlternateTargetCheckBlockedTime, 0.500000, 0.500000, 0.500000, GameSetting fCombatAlternateTargetSearchDistance, 8.000000, 8.000000, 8.000000, GameSetting fCombatAlternateTargetSearchBoundDistance, 4.000000, 4.000000, 4.000000, GameSetting fCombatAlternateTargetDPSMult, 1.000000, 1.000000, 1.000000, GameSetting fCombatAlternateTargetAttackTime, 3.000000, 3.000000, 3.000000, GameSetting fCombatAlternateTargetAttractionMaximumRange, 32.000000, 32.000000, 32.000000, GameSetting iCombatAlternateTargetAttractionMinGroupCount, 4, 4, 4, GameSetting fCombatRetreatCloseChanceMin, 0.000000, 0.000000, 0.000000, GameSetting fCombatRetreatCloseChanceMax, 1.000000, 1.000000, 1.000000, GameSetting fCombatRetreatCloseDistanceMin, 5.000000, 5.000000, 5.000000, GameSetting fCombatRetreatCloseDistanceMax, 10.000000, 10.000000, 10.000000, GameSetting fCombatRetreatCloseHideTime, 120.000000, 120.000000, 120.000000, GameSetting fCombatRetreatRangedChanceMin, 0.000000, 0.000000, 0.000000, GameSetting fCombatRetreatRangedChanceMax, 1.000000, 1.000000, 1.000000, GameSetting fCombatRetreatRangedDistanceMin, 5.000000, 5.000000, 5.000000, GameSetting fCombatRetreatRangedDistanceMax, 10.000000, 10.000000, 10.000000, GameSetting fCombatRetreatRangedHideTimeMin, 2.500000, 2.500000, 2.500000, GameSetting fCombatRetreatRangedHideTimeMax, 7.500000, 7.500000, 7.500000, GameSetting fCombatRetreatDistanceDesiredMult, 1.500000, 1.500000, 1.500000, GameSetting fCombatRetreatSearchDistanceMult, 4.000000, 4.000000, 4.000000, GameSetting fCombatRetreatUpdateTime, 4.000000, 4.000000, 4.000000, GameSetting fCombatRetreatCheckTargetTime, 2.500000, 2.500000, 2.500000, GameSetting fCombatRetreatCheckTargetDistance, 3.000000, 3.000000, 3.000000, GameSetting fCombatRetreatDelayTime, 10.000000, 10.000000, 10.000000, GameSetting fCombatRetreatLastAttackTime, 3.000000, 3.000000, 3.000000, GameSetting fCombatRetreatTargetAvoidNodeRadiusBuffer, 4.000000, 4.000000, 4.000000, GameSetting fAIMeleeWeaponMult, 2.000000, 2.000000, 2.000000, GameSetting fAIMeleeArmorMult, 1.000000, 1.000000, 1.000000, GameSetting fAIMeleeHandMult, 1.300000, 1.300000, 1.300000, GameSetting fAIRangedWeaponMult, 5.000000, 5.000000, 5.000000, GameSetting fAIMagicSpellMult, 3.000000, 3.000000, 3.000000, GameSetting fAIRangMagicSpellMult, 5.000000, 5.000000, 5.000000, GameSetting fAIFleeHealthMult, 20.000000, 20.000000, 20.000000, GameSetting fAIFleeConfBase, 40.000000, 40.000000, 40.000000, GameSetting fAIFleeConfMult, -0.500000, -0.500000, -0.500000, GameSetting iAIFleeMaxHitCount, 3, 3, 3, GameSetting fAIFleeSuccessTimeout, 120.000000, 120.000000, 120.000000, GameSetting fAIDodgeFavorLeftRightMult, 2.000000, 2.000000, 2.000000, GameSetting fAIDodgeDecisionBase, 10.000000, 10.000000, 10.000000, GameSetting fAIDodgeWalkChance, 75.000000, 75.000000, 75.000000, GameSetting fAIDodgeVerticalRangedAttackMult, 0.100000, 0.100000, 0.100000, GameSetting fDetectionEventDuplicateEventDistance, 2.000000, 2.000000, 2.000000, GameSetting fDetectionEventExpireTime, 2.500000, 2.500000, 2.500000, GameSetting iDetectionEventLimit, 3, 3, 3, GameSetting iDetectionEventLimitPlayer, 6, 6, 6, GameSetting fAIFaceTargetAnimationAngle, 35.000000, 35.000000, 35.000000, GameSetting fCombatActiveCombatantLastSeenTime, 5.000000, 5.000000, 5.000000, GameSetting fCombatActiveCombatantAttackRangeDistance, 8.000000, 7.315200, 7.315200, GameSetting fCombatActiveCombatantAttackRangeDistanceSpace, 2000.000000, 2000.000000, 2000.000000, GameSetting iCombatTargetPlayerSoftCap, 15, 15, 15, GameSetting fCombatSplashDamageMinDamage, 20.000000, 20.000000, 20.000000, GameSetting iAvoidHurtingNonTargetsResponsibility, 50, 50, 50, GameSetting fDangerousProjectileExplosionDamage, 5.000000, 5.000000, 5.000000, GameSetting fDangerousProjectileExplosionRadius, 30.000000, 30.000000, 30.000000, GameSetting fDangerousObjectExplosionDamage, 25.000000, 25.000000, 25.000000, GameSetting fDangerousObjectExplosionRadius, 100.000000, 1.428750, 1.428750, GameSetting fCombatAvoidThreatsChance, 0.500000, 0.500000, 0.500000, GameSetting fExplosiveProjectileBlockedWaitTime, 2.500000, 2.500000, 2.500000, GameSetting fExplosiveProjectileBlockedResetTime, 5.000000, 5.000000, 5.000000, GameSetting fCombatFindBetterWeaponTime, 5.000000, 5.000000, 5.000000, GameSetting fCombatDisarmedFindBetterWeaponTime, 2.500000, 2.500000, 2.500000, GameSetting fCombatDisarmedFindBetterWeaponInitialTime, 1.000000, 1.000000, 1.000000, GameSetting fGrenadeHighArcSpeedPercentage, 0.670000, 0.670000, 0.670000, GameSetting fCoverEvaluationLastSeenExpireTime, 5.000000, 5.000000, 5.000000, GameSetting fCoverFiredProjectileExpireTime, 5.000000, 5.000000, 5.000000, GameSetting fCoverWaitReloadClipPercent, 0.330000, 0.330000, 0.330000, GameSetting fCoverFiringReloadClipPercent, 0.250000, 0.250000, 0.250000, GameSetting fEmbeddedWeaponSwitchChance, 0.500000, 0.500000, 0.500000, GameSetting fEmbeddedWeaponSwitchTime, 5.000000, 5.000000, 5.000000, GameSetting fMovementTargetAvoidRadiusMult, 1.250000, 1.250000, 1.250000, GameSetting fMovementTargetAvoidRadius, 512.000000, 7.315200, 7.315200, GameSetting fMovementTargetAvoidCost, 25.000000, 25.000000, 25.000000, GameSetting fMovementNearTargetAvoidCost, 25.000000, 25.000000, 25.000000, GameSetting fCombatIronSightsRangeMult, 5.000000, 5.000000, 5.000000, GameSetting fProjectileDeflectionTime, 1.000000, 1.000000, 1.000000, GameSetting iBallisticProjectilePathPickSegments, 4, 4, 4, GameSetting iBallisticProjectilePathPickSegmentsPlayer, 32, 32, 32, GameSetting fLargeProjectileSize, 5.000000, 0.071438, 0.071438, GameSetting iLargeProjectilePickCount, 4, 4, 4, GameSetting fLargeProjectilePickBufferSize, 4.000000, 0.057150, 0.057150, GameSetting fProjectileLOSForceMult, 0.750000, 0.750000, 0.750000, GameSetting fGrenadeThrowHitFractionThreshold, 0.800000, 0.800000, 0.800000, GameSetting fMeleeMovementRestrictionsUpdateTime, 1.000000, 1.000000, 1.000000, GameSetting fMeleeSweepViewAngleMult, 2.000000, 2.000000, 2.000000, GameSetting fCombatProjectileMaxRangeOptimalMult, 0.850000, 0.850000, 0.850000, GameSetting fCombatCoverMaxRangeMult, 1.500000, 1.500000, 1.500000, GameSetting fCombatMissileStickDepth, 2.000000, 0.000000, 0.000000, GameSetting fCombatMissileImpaleDepth, -4.000000, -0.057150, -0.057150, GameSetting fCombatMissileLimbOffset, 4.000000, 0.057150, 0.057150, GameSetting fCombatFollowRadiusMult, 3.000000, 3.000000, 3.000000, GameSetting fCombatTeammateFollowRadiusMult, 3.000000, 3.000000, 3.000000, GameSetting fCombatGuardRadiusMult, 1.500000, 1.500000, 1.500000, GameSetting fCombatLocationTargetRadiusMin, 10.000000, 10.000000, 10.000000, GameSetting fCombatItemRestoreTimer, 30.000000, 3.000000, 3.000000, GameSetting fCombatItemBuffTimer, 45.000000, 45.000000, 45.000000, GameSetting fCombatInventoryUpdateTimer, 5.000000, 5.000000, 5.000000, GameSetting fCombatFiringArcStationaryTurnMult, 0.750000, 0.750000, 0.750000, GameSetting fCombatRadiusMinMult, 0.900000, 0.900000, 0.900000, GameSetting fCombatDialogueMaximumDistance, 100.000000, 100.000000, 100.000000, GameSetting fCombatDialogueAttackMinElapsedTime, 5.000000, 5.000000, 5.000000, GameSetting fCombatDialogueAttackMaxElapsedTime, 5.000000, 5.000000, 5.000000, GameSetting fCombatDialogueTauntMinElapsedTime, 15.000000, 15.000000, 15.000000, GameSetting fCombatDialogueTauntMaxElapsedTime, 30.000000, 45.000000, 45.000000, GameSetting fCombatDialogueTauntMinRetryTime, 0.250000, 0.250000, 0.250000, GameSetting fCombatDialogueTauntMaxRetryTime, 1.000000, 1.000000, 1.000000, GameSetting fCombatDialogueBleedOutMinElapsedTime, 1.000000, 15.000000, 15.000000, GameSetting fCombatDialogueBleedOutMaxElapsedTime, 5.000000, 30.000000, 30.000000, GameSetting fCombatDialogueAvoidThreatMinElapsedTime, 3.000000, 3.000000, 3.000000, GameSetting fCombatDialogueAvoidThreatMaxElapsedTime, 5.000000, 5.000000, 5.000000, GameSetting fCombatDialogueFleeMinElapsedTime, 3.000000, 15.000000, 15.000000, GameSetting fCombatDialogueFleeMaxElapsedTime, 5.000000, 30.000000, 30.000000, GameSetting fCombatDialogueAllyKilledMinElapsedTime, 3.000000, 30.000000, 30.000000, GameSetting fCombatDialogueAllyKilledMaxElapsedTime, 5.000000, 60.000000, 60.000000, GameSetting fCombatDialogueStandardMinElapsedTime, 3.000000, 15.000000, 15.000000, GameSetting fCombatDialogueStandardMaxElapsedTime, 5.000000, 30.000000, 30.000000, GameSetting fCombatDetectionDialogueMinElapsedTime, 1.000000, 1.000000, 1.000000, GameSetting fCombatDetectionDialogueMaxElapsedTime, 3.000000, 3.000000, 3.000000, GameSetting fCombatDetectionDialogueIdleMinElapsedTime, 10.000000, 10.000000, 10.000000, GameSetting fCombatDetectionDialogueIdleMaxElapsedTime, 25.000000, 25.000000, 25.000000, GameSetting fCombatDetectionDialogueGlobalElapsedTime, 1.000000, 1.000000, 1.000000, GameSetting fCombatDetectionDialogueLostAttackMinElapsedTime, 5.000000, 5.000000, 5.000000, GameSetting fCombatDialogueSuppressiveFireMinElapsedTime, 10.000000, 10.000000, 10.000000, GameSetting fCombatDialogueSuppressiveFireMaxElapsedTime, 25.000000, 25.000000, 25.000000, GameSetting fCombatDialogueSuppressiveFirePercentChance, 50.000000, 1.000000, 1.000000, GameSetting fCombatDialogueRangedAttackMinElapsedTime, 10.000000, 20.000000, 20.000000, GameSetting fCombatDialogueRangedAttackMaxElapsedTime, 25.000000, 45.000000, 45.000000, GameSetting fCombatDialogueRangedAttackPercentChance, 50.000000, 0.100000, 0.100000, GameSetting fCombatDialogueReloadMinElapsedTime, 10.000000, 20.000000, 20.000000, GameSetting fCombatDialogueReloadMaxElapsedTime, 25.000000, 45.000000, 45.000000, GameSetting fCombatDialogueReloadPercentChance, 50.000000, 0.100000, 0.100000, GameSetting fCombatDialogueSpaceshipEngineDownMinElapsedTime, 10.000000, 10.000000, 10.000000, GameSetting fCombatDialogueSpaceshipEngineDownMaxElapsedTime, 25.000000, 25.000000, 25.000000, GameSetting fCombatDialogueSpaceshipThrustersDownMinElapsedTime, 10.000000, 10.000000, 10.000000, GameSetting fCombatDialogueSpaceshipThrustersDownMaxElapsedTime, 25.000000, 25.000000, 25.000000, GameSetting fCombatDialogueSpaceshipShieldsDownMinElapsedTime, 10.000000, 10.000000, 10.000000, GameSetting fCombatDialogueSpaceshipShieldsDownMaxElapsedTime, 25.000000, 25.000000, 25.000000, GameSetting fCombatDialogueSpaceshipGravJumpDownMinElapsedTime, 10.000000, 10.000000, 10.000000, GameSetting fCombatDialogueSpaceshipGravJumpDownMaxElapsedTime, 25.000000, 25.000000, 25.000000, GameSetting fCombatDialogueSpaceshipWeaponsDownMinElapsedTime, 10.000000, 10.000000, 10.000000, GameSetting fCombatDialogueSpaceshipWeaponsDownMaxElapsedTime, 25.000000, 25.000000, 25.000000, GameSetting fCombatDialogueAttackDistanceMult, 0.330000, 0.330000, 0.330000, GameSetting fCombatDialoguePowerAttackDistanceMult, 0.500000, 0.500000, 0.500000, GameSetting fCombatDialogueBashDistanceMult, 0.330000, 0.330000, 0.330000, GameSetting fCombatDialogueHitDistanceMult, 0.500000, 0.500000, 0.500000, GameSetting fCombatDialogueFleeDistanceMult, 1.000000, 1.000000, 1.000000, GameSetting fCombatDialogueBleedoutDistanceMult, 0.750000, 0.750000, 0.750000, GameSetting fCombatDialogueAvoidThreatDistanceMult, 1.000000, 1.000000, 1.000000, GameSetting fCombatDialogueDeathDistanceMult, 1.000000, 1.000000, 1.000000, GameSetting fCombatDialogueBlockDistanceMult, 0.330000, 0.330000, 0.330000, GameSetting fCombatDialogueTauntDistanceMult, 0.750000, 0.750000, 0.750000, GameSetting fCombatDialogueAllyKilledDistanceMult, 0.750000, 0.750000, 0.750000, GameSetting fCombatDialogueStandardDistanceMult, 1.000000, 1.000000, 1.000000, GameSetting fCombatDialogueSpaceshipDistanceMult, 500.000000, 500.000000, 500.000000, GameSetting fCombatMusicUpdateTime, 1.000000, 1.000000, 1.000000, GameSetting fCombatMusicStopTime, 5.000000, 5.000000, 5.000000, GameSetting fCombatMusicNearCombatInnerRadius, 2500.000000, 35.718750, 35.718750, GameSetting fCombatMusicNearCombatOuterRadius, 3500.000000, 50.006252, 50.006252, GameSetting fCombatMusicPlayerTargetedThreatRatio, 15.000000, 15.000000, 15.000000, GameSetting fCombatMusicGroupThreatRatioTimer, 1.000000, 1.000000, 1.000000, GameSetting fCombatMusicGroupThreatRatioMin, 0.500000, 0.500000, 0.500000, GameSetting fCombatMusicGroupThreatRatioMax, 2.000000, 2.000000, 2.000000, GameSetting fCombatMusicPlayerNearStrengthMult, 1.000000, 1.000000, 1.000000, GameSetting fCombatMusicPlayerCombatStrengthCap, 35000.000000, 35000.000000, 35000.000000, GameSetting fCombatClusterUpdateTime, 1.000000, 1.000000, 1.000000, GameSetting fCombatYieldTime, 10.000000, 10.000000, 10.000000, GameSetting fCombatYieldRetryTime, 600.000000, 600.000000, 600.000000, GameSetting fCombatLowTargetHitPercent, 0.500000, 0.500000, 0.500000, GameSetting fCombatLowFleeingTargetHitPercent, 0.250000, 0.250000, 0.250000, GameSetting fCombatLowMaxAttackDistance, 2048.000000, 29.260801, 29.260801, GameSetting fAIPowerAttackCreatureChance, 75.000000, 75.000000, 75.000000, GameSetting fAIPowerAttackNPCChance, 20.000000, 20.000000, 20.000000, GameSetting fAIPowerAttackRecoilBonus, 10.000000, 10.000000, 10.000000, GameSetting fAIPowerAttackKnockdownBonus, 15.000000, 15.000000, 15.000000, GameSetting fPowerAttackCoolDownTime, 2.000000, 0.000000, 0.000000, GameSetting bAutoAimBasedOnDistance, True, True, True, GameSetting fAutoAimMaxDistance, 2500.000000, 4000.000000, 4000.000000, GameSetting fAutoAimSightedMaxDistance, 6000.000000, 85.725006, 85.725006, GameSetting fAutoAimScreenPercentage, 7.000000, 6.000000, 6.000000, GameSetting fAutoAimScreenPercentageOverride, 50.000000, 50.000000, 50.000000, GameSetting fAutoAimMaxDegrees, 1.200000, 1.000000, 1.000000, GameSetting fAutoAimMaxDegrees3rdPerson, 1.500000, 2.000000, 2.000000, GameSetting fAutoAimMaxDegreesVATS, 15.000000, 15.000000, 15.000000, GameSetting fAutoAimMaxDegreesMelee, 90.000000, 90.000000, 90.000000, GameSetting fHomingTargetExpireSec, 5.000000, 5.000000, 5.000000, GameSetting fIronSightsDOFMaxDist, 4000.000000, 4000.000000, 4000.000000, GameSetting fIronSightsDOFStrength, 0.500000, 0.500000, 0.500000, GameSetting fIronSightsDOFRange, 1200.000000, 400.000000, 400.000000, GameSetting fIronSightsDOFNearStart, 0.250000, 0.250000, 0.250000, GameSetting fIronSightsDOFNearEnd, 0.000000, 0.000000, 0.000000, GameSetting fIronSightsDOFRateOfChange, 7000.000000, 7000.000000, 7000.000000, GameSetting iIronSightsDOFMode, 1, 0, 0, GameSetting fIronSightsDOFMinMult, 0.125000, 0.125000, 0.125000, GameSetting fIronSightsDOFDistOffset, 100.000000, 100.000000, 100.000000, GameSetting fIronSightsDOFTAABlendRatio, 0.600000, 0.600000, 0.600000, GameSetting fVATSDOFRange, 300.000000, 7.143750, 7.143750, GameSetting fIronSightsMotionBlur, 0.150000, 0.000000, 0.000000, GameSetting fIronSightsGunMotionBlur, 0.100000, 0.000000, 0.000000, GameSetting fMotionBlur, 0.000000, 0.000000, 0.000000, GameSetting fObjectMotionBlur, 100.000000, 100.000000, 100.000000, GameSetting fVATSPlayerMagicTimeSlowdownMult, 0.800000, 0.600000, 0.600000, GameSetting fVATSCameraHitDist, 1.428570, 1.428570, 1.428570, GameSetting fVATSCameraMissDist, 300.000000, 4.286250, 4.286250, GameSetting fVATSSafetyMaxTime, 20.000000, 20.000000, 20.000000, GameSetting fVATSSafetyMaxTimeRanged, 6.000000, 6.000000, 6.000000, GameSetting fVATSSafetyMaxAttackTime, 8.000000, 8.000000, 8.000000, GameSetting fVATSSafetyMaxSyncAttackTime, 20.000000, 20.000000, 20.000000, GameSetting fVATSSafetyMaxReloadTime, 4.000000, 4.000000, 4.000000, GameSetting fVATSCameraMinTime, 0.100000, 0.100000, 0.100000, GameSetting fVATSImageSpaceTransitionTime, 0.150000, 0.050000, 0.050000, GameSetting fVATSCommandIntroTime, 0.100000, 0.100000, 0.100000, GameSetting fVATSCameraIntroBoltModMaxSec, 3.000000, 3.000000, 3.000000, GameSetting fVATSCameraIntroMeleeSec, 0.000000, 0.150000, 0.150000, GameSetting fVATSCameraIntroShootHitSec, 1.500000, 1.000000, 1.000000, GameSetting fVATSCameraIntroShootMissSec, 1.000000, 1.000000, 1.000000, GameSetting fVATSCameraHitSec, 2.000000, 0.200000, 0.200000, GameSetting fVATSCameraAutoMeleeHitTimeSec, 1.000000, 1.000000, 1.000000, GameSetting fVATSCamTransRBStrengthCap, 0.500000, 0.500000, 0.500000, GameSetting fVATSCamTransRBRampup, 2.000000, 2.000000, 2.000000, GameSetting fVATSCamTransRBStart, 0.000000, 0.500000, 0.500000, GameSetting fVATSCamTransRBRampDown, 0.000000, 0.000000, 0.000000, GameSetting fVATSCamTransRBDownStart, 0.000000, 0.000000, 0.000000, GameSetting fVATSCameraDollyTime, 1.000000, 0.380000, 0.380000, GameSetting fVATSCameraDollyMin, 256.000000, 2.857500, 2.857500, GameSetting fVATSCameraCutAwayDistance, 30.000000, 0.285750, 0.285750, GameSetting fVATSPlayerDamageMult, 0.100000, 0.100000, 0.100000, GameSetting fVATSPlayerMenuDamageMult, 1.000000, 1.000000, 1.000000, GameSetting fVATSMeleeReachMult, 2.000000, 2.000000, 2.000000, GameSetting fVATSStrangerDistance, 256.000000, 3.657600, 3.657600, GameSetting fVATSStrangerMaxDistance, 1000.000000, 14.287500, 14.287500, GameSetting iVATSStrangerMaxHP, 50, 150, 150, GameSetting fVATSStrangerMaxHPPerc, 0.000000, 0.400000, 0.400000, GameSetting fVATSMeleeChanceToHit, 1.000000, 1.000000, 1.000000, GameSetting fVATSMeleeChanceToSyncKill, 0.200000, 0.200000, 0.200000, GameSetting fVATSH2HWarpDistanceMult, 0.500000, 0.800000, 0.800000, GameSetting fVATSMeleeWarpDistanceMult, 0.500000, 0.685000, 0.685000, GameSetting fVATSTargetMaxNavmeshZOffsetAbove, 200.000000, 2.857500, 2.857500, GameSetting fVATSTargetMaxNavmeshZOffsetBelow, 30.000000, 0.428625, 0.428625, GameSetting fVATSAutomaticMeleeDamageMult, 2.000000, 2.000000, 2.000000, GameSetting fVATSConeOfFireMult, 0.200000, 0.200000, 0.200000, GameSetting fVATSConeOfFireMultShotgun, 0.800000, 0.800000, 0.800000, GameSetting fVATSBoltActionAnimSpeedMult, 1.300000, 1.300000, 1.300000, GameSetting fPowerAttackDefaultBonus, 3.000000, 1.000000, 1.000000, GameSetting fCombatBashReach, 128.000000, 2.014538, 2.014538, GameSetting fEmitterProjectileInputDelay, 0.150000, 0.150000, 0.150000, GameSetting fWeaponConditionJam1, 0.400000, 0.000000, 0.000000, GameSetting fWeaponConditionJam2, 0.200000, 0.000000, 0.000000, GameSetting fWeaponConditionJam3, 0.100000, 0.000000, 0.000000, GameSetting fWeaponConditionJam4, 0.050000, 0.000000, 0.000000, GameSetting fWeaponConditionJam5, 0.000000, 0.000000, 0.000000, GameSetting fWeaponConditionJam6, 0.000000, 0.000000, 0.000000, GameSetting fWeaponConditionJam7, 0.000000, 0.000000, 0.000000, GameSetting fWeaponConditionJam8, 0.000000, 0.000000, 0.000000, GameSetting fWeaponConditionJam9, 0.000000, 0.000000, 0.000000, GameSetting fWeaponConditionJam10, 0.000000, 0.000000, 0.000000, GameSetting fWeaponConditionRateOfFire1, 0.500000, 0.820000, 0.820000, GameSetting fWeaponConditionRateOfFire2, 0.550000, 0.840000, 0.840000, GameSetting fWeaponConditionRateOfFire3, 0.600000, 0.860000, 0.860000, GameSetting fWeaponConditionRateOfFire4, 0.650000, 0.880000, 0.880000, GameSetting fWeaponConditionRateOfFire5, 0.700000, 0.900000, 0.900000, GameSetting fWeaponConditionRateOfFire6, 0.750000, 0.920000, 0.920000, GameSetting fWeaponConditionRateOfFire7, 0.800000, 0.940000, 0.940000, GameSetting fWeaponConditionRateOfFire8, 0.850000, 0.960000, 0.960000, GameSetting fWeaponConditionRateOfFire9, 0.900000, 0.980000, 0.980000, GameSetting fWeaponConditionRateOfFire10, 1.000000, 1.000000, 1.000000, GameSetting fWeaponConditionReloadJam1, 1.000000, 1.000000, 1.000000, GameSetting fWeaponConditionReloadJam2, 0.750000, 0.750000, 0.750000, GameSetting fWeaponConditionReloadJam3, 0.500000, 0.500000, 0.500000, GameSetting fWeaponConditionReloadJam4, 0.250000, 0.250000, 0.250000, GameSetting fWeaponConditionReloadJam5, 0.100000, 0.100000, 0.100000, GameSetting fWeaponConditionReloadJam6, 0.000000, 0.000000, 0.000000, GameSetting fWeaponConditionReloadJam7, 0.000000, 0.000000, 0.000000, GameSetting fWeaponConditionReloadJam8, 0.000000, 0.000000, 0.000000, GameSetting fWeaponConditionReloadJam9, 0.000000, 0.000000, 0.000000, GameSetting fWeaponConditionReloadJam10, 0.000000, 0.000000, 0.000000, GameSetting fWeaponConditionSpread1, 1.000000, 0.000000, 0.000000, GameSetting fWeaponConditionSpread2, 0.800000, 0.000000, 0.000000, GameSetting fWeaponConditionSpread3, 0.700000, 0.000000, 0.000000, GameSetting fWeaponConditionSpread4, 0.600000, 0.000000, 0.000000, GameSetting fWeaponConditionSpread5, 0.500000, 0.000000, 0.000000, GameSetting fWeaponConditionSpread6, 0.400000, 0.000000, 0.000000, GameSetting fWeaponConditionSpread7, 0.300000, 0.000000, 0.000000, GameSetting fWeaponConditionSpread8, 0.200000, 0.000000, 0.000000, GameSetting fWeaponConditionSpread9, 0.100000, 0.000000, 0.000000, GameSetting fWeaponConditionSpread10, 0.000000, 0.000000, 0.000000, GameSetting fHandDamageSkillBase, 0.000000, 0.000000, 0.000000, GameSetting fHandDamageSkillMult, 1.000000, 1.000000, 1.000000, GameSetting fHandDamageStrengthBase, 0.000000, 0.000000, 0.000000, GameSetting fHandDamageStrengthMult, 0.750000, 0.000000, 0.000000, GameSetting fHandHealthMin, 1.000000, 1.000000, 1.000000, GameSetting fHandHealthMax, 20.000000, 20.000000, 20.000000, GameSetting fBlockScoreNoShieldMult, 0.500000, 0.500000, 0.500000, GameSetting fCombatAccuracyGroupMultMin, 1.000000, 1.000000, 1.000000, GameSetting fCombatAccuracyGroupMultMax, 1.000000, 1.000000, 1.000000, GameSetting fCombatAccuracyBlindFireMult, 0.250000, 0.250000, 0.250000, GameSetting fCombatAccuracyTargetLostMult, 0.000000, 0.000000, 0.000000, GameSetting fCombatHitConeAngle, 70.000000, 70.000000, 70.000000, GameSetting fCombatDodgingActorHitConeMult, 0.330000, 0.330000, 0.330000, GameSetting fCombatDeadActorHitConeMult, 2.000000, 2.000000, 2.000000, GameSetting fCombatMeleeStrikeAngleDeadPenalty, 30.000000, 30.000000, 30.000000, GameSetting fCombatMeleeStrikeAngleNonHostilePenalty, 15.000000, 15.000000, 15.000000, GameSetting fCombatSpeakAttackChance, 0.100000, 1.000000, 1.000000, GameSetting fCombatSpeakPowerAttackChance, 1.000000, 1.000000, 1.000000, GameSetting fCombatSpeakTauntChance, 0.010000, 1.000000, 1.000000, GameSetting fCombatSpeakHitChance, 0.350000, 0.150000, 0.150000, GameSetting fCombatSpeakHitThreshold, 0.100000, 0.300000, 0.300000, GameSetting fCombatForwardAttackChance, 0.250000, 0.250000, 0.250000, GameSetting fCombatAdvanceNormalAttackChance, 0.000000, 0.000000, 0.000000, GameSetting fCombatBetweenAdvanceTimer, 2.000000, 2.000000, 2.000000, GameSetting fCombatStaffTimer, 2.000000, 2.000000, 2.000000, GameSetting fFleeDoneDistanceMult, 0.558100, 0.558100, 0.558100, GameSetting fFleeDistanceToHerdLeader, 5.000000, 5.000000, 5.000000, GameSetting fAICombatFleeScoreThreshold, 10.000000, 10.000000, 10.000000, GameSetting fShieldBashMin, 0.100000, 0.050000, 0.050000, GameSetting fShieldBashMax, 0.500000, 0.250000, 0.250000, GameSetting fShieldBashPCMin, 0.100000, 0.100000, 0.100000, GameSetting fShieldBashPCMax, 0.500000, 0.250000, 0.250000, GameSetting fWeaponBashMin, 0.100000, 0.100000, 0.100000, GameSetting fWeaponBashMax, 0.500000, 0.250000, 0.250000, GameSetting fWeaponBashPCMin, 0.100000, 0.100000, 0.100000, GameSetting fWeaponBashPCMax, 0.500000, 0.500000, 0.500000, GameSetting fCriticalHitBaseValue, -100.000000, -100.000000, -100.000000, GameSetting fCriticalHitIncPerHitPerSec, 10.000000, 10.000000, 10.000000, GameSetting fGunShellRotateSpeed, 300.000000, 300.000000, 300.000000, GameSetting fGunShellEjectSpeed, 100.000000, 2.286000, 2.286000, GameSetting fGunShellLifetime, 5.000000, 5.000000, 5.000000, GameSetting fGunShellDirectionRandomize, 0.100000, 0.450000, 0.450000, GameSetting fGunShellRotateRandomize, 0.100000, 0.100000, 0.100000, GameSetting fGunShellCameraDistance, 512.000000, 7.315200, 7.315200, GameSetting fGunDecalCameraDistance, 2048.000000, 29.260801, 29.260801, GameSetting fGunParticleCameraDistance, 1024.000000, 29.260801, 29.260801, GameSetting fGunParticleCameraDistanceInSpace, 3000.000000, 3000.000000, 3000.000000, GameSetting fGunReferenceSkill, 0.000000, 0.000000, 0.000000, GameSetting fDebrisFadeTime, 1.000000, 1.000000, 1.000000, GameSetting iDebrisMaxCount, 25, 25, 25, GameSetting fRicochetMaxChanceMult, 0.250000, 1.000000, 1.000000, GameSetting fGrenadeAgeMax, 90.000000, 90.000000, 90.000000, GameSetting fGrenadeAngularVelocityMin, 256.000000, 3.657600, 3.657600, GameSetting fGrenadeAngularVelocityMax, 1024.000000, 14.630401, 14.630401, GameSetting fGrenadeInitialLinearDamping, 0.000000, 0.000000, 0.000000, GameSetting fGrenadeInitialAngularDamping, -1.000000, -1.000000, -1.000000, GameSetting fGrenadeLinearDamping, 2.000000, 2.000000, 2.000000, GameSetting fGrenadeLinearDampingMin, 0.100000, 0.100000, 0.100000, GameSetting fGrenadeLinearDampingMax, 10.000000, 10.000000, 10.000000, GameSetting fGrenadeAngularDamping, 3.000000, 3.000000, 3.000000, GameSetting fGrenadeAngularDampingMin, 0.100000, 0.100000, 0.100000, GameSetting fGrenadeAngularDampingMax, 10.000000, 10.000000, 10.000000, GameSetting fGrenadePercentVelocityPreservedOnImpact, 0.500000, 0.500000, 0.500000, GameSetting fMineAgeMax, 0.000000, 0.000000, 0.000000, GameSetting fMineLinearDamping, 0.750000, 0.750000, 0.750000, GameSetting fMineLinearDampingMin, 0.100000, 0.100000, 0.100000, GameSetting fMineLinearDampingMax, 10.000000, 10.000000, 10.000000, GameSetting fMineAngularDamping, 10.000000, 10.000000, 10.000000, GameSetting fMineAngularDampingMin, 0.100000, 0.100000, 0.100000, GameSetting fMineAngularDampingMax, 10.000000, 10.000000, 10.000000, GameSetting iStaggerAttackChance, 100, 100, 100, GameSetting iStaggerBlockOffset, 1, 2, 2, GameSetting iAimingNumIterations, 10, 10, 10, GameSetting iArrowInventoryChance, 50, 33, 33, GameSetting iProjectileMaxRefCount, 15, 15, 15, GameSetting fArrowFakeMass, 0.250000, 0.250000, 0.250000, GameSetting fProjectileCollisionImpulseScale, 1.000000, 1.000000, 1.000000, GameSetting fProjectileKnockMultClutter, 0.150000, 0.150000, 0.150000, GameSetting fProjectileKnockMultProp, 1.000000, 1.000000, 1.000000, GameSetting fProjectileKnockMultBiped, 1.750000, 0.250000, 0.250000, GameSetting fProjectileKnockMultTrap, 0.050000, 0.050000, 0.050000, GameSetting fProjectileKnockMinMass, 5.000000, 5.000000, 5.000000, GameSetting fProjectileAISpaceshipConeOfFireAngle, 5.000000, 1.000000, 1.000000, GameSetting fSpaceProjectileDelayBeforeRemoval, 0.500000, 0.500000, 0.500000, GameSetting fMineExteriorRadiusMult, 1.000000, 1.600000, 1.600000, GameSetting iMineDisarmExperience, 0, 5, 5, GameSetting fGrenadeRestitution, 0.000000, 0.010000, 0.010000, GameSetting fGrenadeFriction, 0.000000, 5.000000, 5.000000, GameSetting fProjectileInventoryGrenadeTimer, 2.000000, 2.000000, 2.000000, GameSetting fProjectileInventoryGrenadeFreakoutTime, 0.500000, 0.100000, 0.100000, GameSetting iProjectileMineShooterCanTrigger, 0, 0, 0, GameSetting fRockitDamageBonusWeightMult, 0.000000, 0.000000, 0.000000, GameSetting fRockitDamageBonusWeightMin, 0.000000, 0.000000, 0.000000, GameSetting fMinesDelayMin, 0.100000, 0.200000, 0.200000, GameSetting fMinesBlinkMax, 2.000000, 2.000000, 2.000000, GameSetting fMinesBlinkSlow, 0.250000, 0.250000, 0.250000, GameSetting fMinesBlinkFast, 0.100000, 0.100000, 0.100000, GameSetting fEnemyHealthBarTimer, 5.500000, 5.500000, 5.500000, GameSetting fCombatMaxHoldScore, 30.000000, 30.000000, 30.000000, GameSetting fWeaponClutterKnockMult, 750.000000, 10.715626, 10.715626, GameSetting fWeaponClutterKnockMaxWeaponMass, 5.000000, 5.000000, 5.000000, GameSetting fWeaponClutterKnockMinClutterMass, 15.000000, 15.000000, 15.000000, GameSetting fWeaponClutterKnockBipedScale, 5.000000, 5.000000, 5.000000, GameSetting fDecapitateBloodTime, 5.000000, 5.000000, 5.000000, GameSetting iAINPCRacePowerChance, 5, 5, 5, GameSetting iCombatHighPriorityModifier, 100, 100, 100, GameSetting fAICombatUnreachableTargetPriorityMult, 0.900000, 0.900000, 0.900000, GameSetting fAICombatNoTargetLOSPriorityMult, 1.000000, 1.000000, 1.000000, GameSetting iPerkAttackDisarmChance, 5, 50, 50, GameSetting iPerkBlockDisarmChance, 5, 50, 50, GameSetting iPerkBlockStaggerChance, 5, 5, 5, GameSetting iPerkMarksmanKnockdownChance, 5, 5, 5, GameSetting iPerkMarksmanParalyzeChance, 5, 5, 5, GameSetting iPerkHandToHandBlockRecoilChance, 25, 25, 25, GameSetting fPerkLightArmorMasterRatingMult, 1.500000, 1.500000, 1.500000, GameSetting iPerkLightArmorMasterMinSum, 5, 5, 5, GameSetting fCombatGiantCreatureReachMult, 2.000000, 2.000000, 2.000000, GameSetting fCreatureDefaultTurningSpeed, 45.000000, 45.000000, 45.000000, GameSetting iCombatCastDrainMinimumValue, 1, 1, 1, GameSetting fCombatLineOfSightTimer, 0.250000, 0.250000, 0.250000, GameSetting fCombatCollectAlliesTimer, 1.000000, 1.000000, 1.000000, GameSetting fCombatMonitorBuffsTimer, 3.000000, 3.000000, 3.000000, GameSetting fCombatInTheWayTimer, 1.000000, 1.000000, 1.000000, GameSetting fCombatBuffStandoffTimer, 3.000000, 3.000000, 3.000000, GameSetting fCombatBuffMaxTimer, 6.000000, 6.000000, 6.000000, GameSetting fCombatRangedStandoffTimer, 6.000000, 6.000000, 6.000000, GameSetting iAICombatMaxAllySummonCount, 3, 3, 3, GameSetting fAICombatTargetUnreachablePriorityMult, 0.250000, 0.250000, 0.250000, GameSetting iAICombatRestoreHealthPercentage, 30, 60, 60, GameSetting iAICombatRestoreMagickaPercentage, 30, 30, 30, GameSetting fAIMagicTimer, 3.000000, 3.000000, 3.000000, GameSetting iAICombatMinDetection, -50, -50, -50, GameSetting fCheckPositionFallDistance, 72.000000, 72.000000, 72.000000, GameSetting fPhysicsDamage1Mass, 10.000000, 20.000000, 20.000000, GameSetting fPhysicsDamage2Mass, 50.000000, 50.000000, 50.000000, GameSetting fPhysicsDamage3Mass, 100.000000, 100.000000, 100.000000, GameSetting fPhysicsDamage1Damage, 1.000000, 1.000000, 1.000000, GameSetting fPhysicsDamage2Damage, 5.000000, 5.000000, 5.000000, GameSetting fPhysicsDamage3Damage, 10.000000, 100.000000, 100.000000, GameSetting fPhysicsDamageSpeedBase, 1.000000, 1.000000, 1.000000, GameSetting fPhysicsDamageSpeedMult, 0.000100, 0.000100, 0.000100, GameSetting fPhysicsDamageSpeedMin, 500.000000, 7.143750, 7.143750, GameSetting fGetHitPainMult, 1.500000, 1.000000, 1.000000, GameSetting fBeamVariableIntensityThreshold, 0.700000, 0.700000, 0.700000, GameSetting fBeamLowVariableIntensityColorR, 0.200000, 0.200000, 0.200000, GameSetting fBeamLowVariableIntensityColorG, 0.200000, 0.200000, 0.200000, GameSetting fBeamLowVariableIntensityColorB, 0.800000, 0.200000, 0.200000, GameSetting fBeamHighVariableIntensityColorR, 0.800000, 0.400000, 0.400000, GameSetting fBeamHighVariableIntensityColorG, 0.200000, 0.200000, 0.200000, GameSetting fBeamHighVariableIntensityColorB, 0.200000, 0.200000, 0.200000, GameSetting fSpaceshipContinuousFireNoiseScale, 0.500000, 0.500000, 0.500000, GameSetting fExplodeLimbRemovalDelay, 0.250000, 0.030000, 0.030000, GameSetting fExplodeLimbRemovalDelayVATS, 0.250000, 0.000000, 0.000000, GameSetting fBloodSplatterDuration, 5.000000, 20.000000, 20.000000, GameSetting fBloodSplatterFadeStart, 0.800000, 0.400000, 0.400000, GameSetting fBloodSplatterMinSize, 0.025000, 0.120000, 0.120000, GameSetting fBloodSplatterMaxSize, 0.125000, 0.180000, 0.180000, GameSetting fBloodSplatterMinOpacity, 0.100000, 0.500000, 0.500000, GameSetting fBloodSplatterMaxOpacity, 1.000000, 1.000000, 1.000000, GameSetting fBloodSplatterMinOpacity2, 0.100000, 0.300000, 0.300000, GameSetting fBloodSplatterMaxOpacity2, 1.000000, 0.600000, 0.600000, GameSetting fBloodSplatterOpacityChance, 0.800000, 0.300000, 0.300000, GameSetting fBloodSplatterFlareOffsetScale, 0.430000, 0.450000, 0.450000, GameSetting fBloodSplatterFlareSize, 0.065000, 0.065000, 0.065000, GameSetting fBloodSplatterFlareMult, 1.000000, 0.950000, 0.950000, GameSetting iBloodSplatterMaxCount, 10, 25, 25, GameSetting fBloodSplatterCountBase, 2.000000, 2.000000, 2.000000, GameSetting fBloodSplatterCountDamageBase, 0.000000, 0.000000, 0.000000, GameSetting fBloodSplatterCountDamageMult, 0.100000, 0.100000, 0.100000, GameSetting fBloodSplatterCountRandomMargin, 1.000000, 1.000000, 1.000000, GameSetting fCombatEnvironmentBloodChance, 0.750000, 0.750000, 0.750000, GameSetting fCombatSneakAttackCombatTimeThreshold, 0.250000, 0.250000, 0.250000, GameSetting fCombatDamageBonusSneakingMult, 1.000000, 1.000000, 1.000000, GameSetting fCombatDamageBonusMeleeSneakingMult, 3.000000, 3.000000, 3.000000, GameSetting fCombatDamageMeleeCrippledSingleMult, 0.670000, 0.670000, 0.670000, GameSetting fCombatDamageMeleeCrippledMultipleMult, 0.330000, 0.330000, 0.330000, GameSetting fSneakAttackSkillUsageRanged, 2.500000, 2.500000, 2.500000, GameSetting fSneakAttackSkillUsageMelee, 20.000000, 30.000000, 30.000000, GameSetting iWeaponCriticalHitDropChance, 100, 100, 100, GameSetting fCombatPlayerLimbDamageMult, 1.000000, 1.000000, 1.000000, GameSetting fCombatPlayerBodyPartDamageMult, 1.000000, 1.000000, 1.000000, GameSetting fCombatDismemberedLimbVelocity, 150.000000, 2.143125, 2.143125, GameSetting fCombatDismemberedHomeRunHeadVelocity, 750.000000, 10.715626, 10.715626, GameSetting fCombatDismemberedHomeRunHeadLift, 0.400000, 0.400000, 0.400000, GameSetting fCombatKillMoveDamageMult, 10.000000, 10.000000, 10.000000, GameSetting fKillMoveMaxDuration, 10.000000, 10.000000, 10.000000, GameSetting fStaggerMaxDuration, 3.000000, 3.000000, 3.000000, GameSetting fStaggerCooldownTime, 2.000000, 2.000000, 2.000000, GameSetting fSneakingStartDelay, 1.000000, 1.000000, 1.000000, GameSetting fSneakingStopDelay, 5.000000, 2.500000, 2.500000, GameSetting fDamageWeaponMult, 1.000000, 1.000000, 1.000000, GameSetting fDamageSkillMin, 1.000000, 1.000000, 1.000000, GameSetting fDamageSkillMax, 3.000000, 3.000000, 3.000000, GameSetting fDamagePCSkillMin, 1.000000, 1.000000, 1.000000, GameSetting fDamagePCSkillMax, 3.000000, 1.500000, 1.500000, GameSetting fDamageGunWeapCondBase, 0.000000, 0.660000, 0.660000, GameSetting fDamageGunWeapCondMult, 1.000000, 0.340000, 0.340000, GameSetting fDamageMeleeWeapCondBase, 0.000000, 0.500000, 0.500000, GameSetting fDamageMeleeWeapCondMult, 1.000000, 0.500000, 0.500000, GameSetting fDamageStrengthBase, 1.000000, 1.000000, 1.000000, GameSetting fDamageStrengthMult, 1.000000, 0.100000, 0.100000, GameSetting fDamageSneakAttackMult, 4.000000, 1.000000, 1.000000, GameSetting fDamageUnarmedPenalty, 0.200000, 0.200000, 0.200000, GameSetting fDamageArmConditionMult, 0.800000, 0.800000, 0.800000, GameSetting fDamageArmConditionBase, 0.200000, 0.200000, 0.200000, GameSetting fAutomaticWeaponBurstFireTime, 1.000000, 1.000000, 1.000000, GameSetting fAutomaticWeaponBurstCooldownTime, 1.000000, 1.000000, 1.000000, GameSetting fScopeSteadyAPDrainPerSec, 10.000000, 15.000000, 15.000000, GameSetting fScopeSteadyOxygenToZeroGConversion, 2.000000, 2.000000, 2.000000, GameSetting fCritEffectOnDeathPercent, 10.000000, 25.000000, 25.000000, GameSetting fBlockSkillBase, 0.000000, 0.000000, 0.000000, GameSetting fBlockSkillMult, 1.000000, 2.000000, 2.000000, GameSetting fBlockMax, 0.750000, 0.700000, 0.700000, GameSetting fBlockAmountWeaponMult, 0.500000, 1.000000, 1.000000, GameSetting fBlockAmountHandToHandMult, 0.250000, 0.500000, 0.500000, GameSetting fCombatDistance, 128.000000, 2.000000, 2.000000, GameSetting fHitReactionTimer, 0.200000, 0.200000, 0.200000, GameSetting fKnockdownAgilBase, 0.000000, 0.000000, 0.000000, GameSetting fKnockdownAgilMult, 1.000000, 1.000000, 1.000000, GameSetting fKnockdownDamageBase, 0.000000, 0.000000, 0.000000, GameSetting fKnockdownDamageMult, 0.300000, 0.300000, 0.300000, GameSetting fKnockdownChance, 0.250000, 0.250000, 0.250000, GameSetting fKnockbackAgilBase, 1.000000, 1.000000, 1.000000, GameSetting fKnockbackAgilMult, -0.008000, -0.008000, -0.008000, GameSetting fKnockbackDamageBase, 50.000000, 50.000000, 50.000000, GameSetting fKnockbackDamageMult, 10.000000, 5.000000, 5.000000, GameSetting fKnockbackForceMax, 512.000000, 1.828800, 1.828800, GameSetting fKnockbackTime, 1.000000, 0.300000, 0.300000, GameSetting iArrowMaxCount, 32, 32, 32, GameSetting fArrowBounceRotateSpeed, 7.500000, 7.500000, 7.500000, GameSetting fArrowBounceLinearSpeed, 0.100000, 0.100000, 0.100000, GameSetting fArrowBounceBlockPercentage, 0.950000, 0.950000, 0.950000, GameSetting fArrowGravityBase, 0.300000, 0.300000, 0.300000, GameSetting fArrowGravityMult, 0.002000, 0.002000, 0.002000, GameSetting fArrowGravityMin, 0.050000, 0.050000, 0.050000, GameSetting fArrowBowMinTime, 0.800000, 0.800000, 0.800000, GameSetting fArrowBowFastMult, 1.000000, 1.000000, 1.000000, GameSetting fArrowBowSlowMult, 0.500000, 0.500000, 0.500000, GameSetting fBowDrawTime, 1.666700, 1.666700, 1.666700, GameSetting fArrowMinPower, 0.350000, 0.350000, 0.350000, GameSetting fArrowMinVelocity, 0.200000, 0.200000, 0.200000, GameSetting fArrowMinBowVelocity, 0.700000, 0.700000, 0.700000, GameSetting fArrowWeakGravity, 1.750000, 1.750000, 1.750000, GameSetting fArrowMinSpeedForTrails, 1500.000000, 21.431252, 21.431252, GameSetting fArrowMinDistanceForTrails, 300.000000, 4.286250, 4.286250, GameSetting fMissileSeekStrength, 0.001000, 0.000400, 0.000400, GameSetting fMissileStopSeekDistance, 1.000000, 1.000000, 1.000000, GameSetting fMissileIgnoreNearCollisionDist, 300.000000, 4.286250, 4.286250, GameSetting fMissileDefeatedVelocityScale, 0.600000, 0.600000, 0.600000, GameSetting fDeathForceForceMin, 35.000000, 4.000000, 4.000000, GameSetting fDeathForceForceMax, 85.000000, 12.000000, 12.000000, GameSetting fDeathForceDamageMin, 0.000000, 1.000000, 1.000000, GameSetting fDeathForceDamageMax, 50.000000, 40.000000, 40.000000, GameSetting fDeathForceRangedForceMin, 20.000000, 15.000000, 15.000000, GameSetting fDeathForceRangedForceMax, 40.000000, 24.000000, 24.000000, GameSetting fDeathForceRangedDamageMin, 0.100000, 1.000000, 1.000000, GameSetting fDeathForceRangedDamageMax, 10.000000, 50.000000, 50.000000, GameSetting fDeathForceSpellImpactMult, 2.000000, 2.000000, 2.000000, GameSetting fDeathForceMassBase, 3.000000, 3.000000, 3.000000, GameSetting fDeathForceMassMult, 0.150000, 0.150000, 0.150000, GameSetting fCombatVulnerabilityMod, 0.100000, 0.100000, 0.100000, GameSetting fCombatRelativeDamageMod, 100.000000, 100.000000, 100.000000, GameSetting fCombatDamageScale, 0.500000, 0.500000, 0.500000, GameSetting fCombatDistanceMin, 400.000000, 5.715000, 5.715000, GameSetting fVATSMeleeMaxDistance, 400.000000, 5.715000, 5.715000, GameSetting fVATSMeleeValidDistExtension, 200.000000, 2.857500, 2.857500, GameSetting fVATSMeleeMaxDistancePathMult, 1.500000, 1.500000, 1.500000, GameSetting fKnockdownBaseHealthThreshold, 75.000000, 75.000000, 75.000000, GameSetting fKnockdownCurrentHealthThreshold, 25.000000, 50.000000, 50.000000, GameSetting fVATSThrownWeaponRangeMult, 2.000000, 2.000000, 2.000000, GameSetting fVATSMaxChance, 95.000000, 95.000000, 95.000000, GameSetting fVATSRangeSpreadMax, 2.000000, 3.000000, 3.000000, GameSetting fVATSHitChanceMult, 1.000000, 1.000000, 1.000000, GameSetting fVATSDistanceFactor, 2.000000, 2.000000, 2.000000, GameSetting fVATSSpreadMult, 1.000000, 0.500000, 0.500000, GameSetting fVATSScreenPercentFactor, 1.000000, 1.000000, 1.000000, GameSetting fVATSMeleeChanceMult, 1.000000, 1.000000, 1.000000, GameSetting fVATSSkillFactor, 1.000000, 1.000000, 1.000000, GameSetting fVATSMeleeArmConditionMult, 0.800000, 0.800000, 0.800000, GameSetting fVATSMeleeArmConditionBase, 0.200000, 0.200000, 0.200000, GameSetting fVATSStealthMult, 0.500000, 0.500000, 0.500000, GameSetting fVATSDestructibleMult, 1.250000, 1.250000, 1.250000, GameSetting fVATSRangeSpreadUncertainty, 0.200000, 0.700000, 0.700000, GameSetting fOxygenBlockDmgMult, 0.250000, 0.000000, 0.000000, GameSetting fOxygenBlockStaggerMult, 5.000000, 0.000000, 0.000000, GameSetting fOxygenBlockBase, 10.000000, 0.000000, 0.000000, GameSetting fOxygenBashBase, 5.000000, 5.000000, 5.000000, GameSetting fOxygenPowerBashBase, 10.000000, 10.000000, 10.000000, GameSetting fCombatWeaponScoreEMDamageMult, 1.000000, 1.000000, 1.000000, GameSetting fCombatWeaponScoreShieldDamageMult, 1.000000, 1.000000, 1.000000, GameSetting fCombatBoundWeaponDPSBonus, 100000.000000, 100000.000000, 100000.000000, GameSetting fCombatAttacksPerSecondMin, 0.001000, 0.001000, 0.001000, GameSetting fCombatAttacksDelayMin, 0.016000, 0.016000, 0.016000, GameSetting fWeaponTwoHandedAnimationSpeedMult, 1.500000, 1.500000, 1.500000, GameSetting fCombatPlayerBleedoutHealthDamageMult, 1.000000, 0.000000, 0.000000, GameSetting fAimModelPlayerMovementIronSightsConeMult:AimModel, 0.000000, 2.000000, 2.000000, GameSetting fAimModelMinConeSingleCrippledLimbMult:AimModel, 2.000000, 1.500000, 1.500000, GameSetting fAimModelMinConeMultipleCrippledLimbMult:AimModel, 3.000000, 3.000000, 3.000000, GameSetting fAimModelMaxConeSingleCrippledLimbMult:AimModel, 2.000000, 1.500000, 1.500000, GameSetting fAimModelMaxConeMultipleCrippledLimbMult:AimModel, 3.000000, 3.000000, 3.000000, GameSetting fAimModelConeIronSightsSingleCrippledLimbMult:AimModel, 2.000000, 1.000000, 1.000000, GameSetting fAimModelConeIronsightsMultipleCrippledLimbMult:AimModel, 3.000000, 1.000000, 1.000000, GameSetting fAimModelRecoilArcDegSingleCrippledLimbMult:AimModel, 2.000000, 1.000000, 1.000000, GameSetting fAimModelRecoilArcDegMultipleCrippledLimbMult:AimModel, 3.000000, 1.500000, 1.500000, GameSetting fAimModelRecoilMinDegSingleCrippledLimbMult:AimModel, 2.000000, 1.500000, 1.500000, GameSetting fAimModelRecoilMinDegMultipleCrippledLimbMult:AimModel, 3.000000, 2.000000, 2.000000, GameSetting fAimModelRecoilMaxDegSingleCrippledLimbMult:AimModel, 2.000000, 1.500000, 1.500000, GameSetting fAimModelRecoilMaxDegMultipleCrippledLimbMult:AimModel, 3.000000, 2.000000, 2.000000, GameSetting fAimModelConePerceptionCrippledLimbMult:AimModel, 1.500000, 1.500000, 1.500000, GameSetting fAimModelRecoilRunawayExp:AimModel, 3.000000, 3.000000, 3.000000, GameSetting fAimModelRecoilDecreaseDelaySec:AimModel, 0.200000, 0.200000, 0.200000, GameSetting fAimModelRecoilMaxYawDeg:AimModel, 5.000000, 5.000000, 5.000000, GameSetting fAimModelRecoilSpringForce:AimModel, 3000.000000, 3000.000000, 3000.000000, GameSetting fAimModelContinuousShotBreakSec:AimModel, 0.200000, 0.400000, 0.400000, GameSetting bAimModelCrippledLimbsAffectPlayer:AimModel, True, True, True, GameSetting fAimModelAIIronSightsConeMult:AimModel, 0.300000, 0.300000, 0.300000, GameSetting fAimModelAIWeaponScopeConeMult:AimModel, 0.050000, 0.050000, 0.050000, GameSetting fAimModelAIAccuracyConeMinExtentOffsetMin:AimModel, 5.000000, 5.000000, 5.000000, GameSetting fAimModelAIAccuracyConeMinExtentOffsetMax:AimModel, 0.000000, 0.000000, 0.000000, GameSetting fAimModelAIAccuracyConeMaxExtentOffsetMin:AimModel, 10.000000, 10.000000, 10.000000, GameSetting fAimModelAIAccuracyConeMaxExtentOffsetMax:AimModel, 0.000000, 0.000000, 0.000000, GameSetting fAimModelPlayer3rdSightsConeMultMin:AimModel, 0.200000, 0.200000, 0.200000, GameSetting fAimModelFireConeAngleLimitMin:AimModel, 20.000000, 20.000000, 20.000000, GameSetting fAimModelFireConeAngleLimitMax:AimModel, 30.000000, 30.000000, 30.000000, GameSetting fWeaponEfficiencyMinValue, 0.500000, 0.500000, 0.500000, GameSetting fWeaponEfficiencyAngleForMin, 45.000000, 45.000000, 45.000000, GameSetting fWeaponEfficiencyAngleForMax, 0.000000, 0.000000, 0.000000, GameSetting fGunDownCombatUpdateTimeUp, 0.050000, 0.050000, 0.050000, GameSetting fGunDownCombatUpdateTimeDown, 0.250000, 0.250000, 0.250000, GameSetting fGunDownUpdateTimeUp, 0.100000, 0.100000, 0.100000, GameSetting fGunDownUpdateTimeDown, 1.500000, 1.500000, 1.500000, GameSetting fGunDownCollisionRadiusUp, 2.000000, 0.028575, 0.028575, GameSetting fGunDownCollisionRadiusDown, 10.000000, 0.142875, 0.142875, GameSetting fGunDownCollisionVerticalOffset, 4.000000, 0.057150, 0.057150, GameSetting fGunDownRetryTime, 1.000000, 1.000000, 1.000000, GameSetting fGunRelaxedWaitTime, 2.500000, 2.500000, 2.500000, GameSetting fGunPlayerRelaxedWaitTime, 6.000000, 10.000000, 10.000000, GameSetting fPlayerCoverUpdateGunBlockedTime, 0.100000, 0.100000, 0.100000, GameSetting fPlayerCoverGunBlockedDistance, 1.500000, 1.500000, 1.500000, GameSetting fPlayerCoverGunDownDelayTime, 0.300000, 0.100000, 0.100000, GameSetting fPlayerCoverGunUpDelayTime, 0.200000, 0.100000, 0.100000, GameSetting fPlayerCoverPeekTime, 0.250000, 0.250000, 0.250000, GameSetting fPlayerCoverPeekLOFDistance, 4.000000, 4.000000, 4.000000, GameSetting fPlayerCoverPeekIntervalDistance, 0.100000, 0.100000, 0.100000, GameSetting fPlayerCoverPeekBufferDistance, 0.050000, 0.050000, 0.050000, GameSetting iPlayerCoverPeekIntervalCount, 8, 8, 8, GameSetting iPlayerCoverPeekOverIntervalCount, 2, 2, 2, GameSetting fPlayerCoverPeekMaxMovementDistance, 0.250000, 0.250000, 0.250000, GameSetting fPlayerCoverMoveHeightCheck, 0.500000, 0.500000, 0.500000, GameSetting fPlayerDialogueGunDownAimConeAngle, 90.000000, 90.000000, 90.000000, GameSetting fPlayerDialogueGunDownDistance, 2.743200, 2.743200, 2.743200, GameSetting iPartialCrippleAV, 30, 30, 30, GameSetting fCombatExplosionStaggerPowerThreshold, 0.250000, 0.250000, 0.250000, GameSetting fCombatPredictDamageExplosionDistance, 64.000000, 0.914400, 0.914400, GameSetting fCombatPredictDamageExplosionAltDistance, 192.000000, 2.743200, 2.743200, GameSetting iPerkGrenadeTrajectorySplineColor, 7076989, 16777215, 16777215, GameSetting iPerkGrenadeTrajectorySplineSliceCount, 12, 12, 12, GameSetting fPerkGrenadeTrajectorySplineSegmentLength, 1.000000, 1.000000, 1.000000, GameSetting fPerkGrenadeTrajectorySplineSegmentLengthMult, 1.100000, 1.100000, 1.100000, GameSetting fPerkGrenadeTrajectorySplineThickness, 2.000000, 0.017700, 0.017700, GameSetting fPerkGrenadeTrajectoryStartHeightOffset, -65536.000000, -936.000000, -936.000000, GameSetting fPerkGrenadeTrajectoryAimDistance, 8192.000000, 117.000000, 117.000000, GameSetting fPerkGrenadeTrajectoryStartOffsetX, -44.000000, -0.600000, -0.600000, GameSetting fPerkGrenadeTrajectoryStartOffsetY, 12.000000, 0.020000, 0.020000, GameSetting fPerkGrenadeTrajectoryStartOffsetZ, -16.000000, 0.020000, 0.020000, GameSetting iPerkGrenadeTrajectoryStartSegmentCount, 10, 10, 10, GameSetting fPerkGrenadeTrajectoryStartTangentStartLength, 0.429000, 0.000000, 0.000000, GameSetting fPerkGrenadeTrajectoryStartTangentEndLength, 0.714000, 3.000000, 3.000000, GameSetting fDispMeleeRoFHitsPerFile, 5.000000, 5.000000, 5.000000, GameSetting fDispRoFShotsPerFile, 20.000000, 20.000000, 20.000000, GameSetting fDispRoFMult, 10.000000, 10.000000, 10.000000, GameSetting fDispRoFMaxShotsPerSecond, 10.000000, 100.000000, 100.000000, GameSetting fCombatDetectionDialogueAlertLostMinSearchTime, 5.000000, 3.000000, 3.000000, GameSetting fIronSightsTimeToMarkTargetSeconds, 2.000000, 1.500000, 1.500000, GameSetting fEquippedArmorChanceToDrop, 1.000000, 0.100000, 0.100000, GameSetting fAIExplosiveWeaponDamageMult, 1.000000, 1.000000, 1.000000, GameSetting fAIExplosiveWeaponRangeMult, 1.000000, 1.000000, 1.000000, GameSetting fCombatGrenadeBounceTimeMin, 0.500000, 500.000000, 500.000000, GameSetting fCombatGrenadeBounceTimeMax, 5.000000, 5.000000, 5.000000, GameSetting fWeaponAccuracyConeOfFireNormalizationMin, 0.000000, 0.000000, 0.000000, GameSetting fWeaponAccuracyConeOfFireNormalizationMax, 20.000000, 20.000000, 20.000000, GameSetting fWeaponAccuracyRecoilNormalizationMin, 0.000000, 0.000000, 0.000000, GameSetting fWeaponAccuracyRecoilNormalizationMax, 30.000000, 30.000000, 30.000000, GameSetting fWeaponAccuracyFOVNormalizationMin, 0.000000, 0.000000, 0.000000, GameSetting fWeaponAccuracyFOVNormalizationMax, 12.000000, 12.000000, 12.000000, GameSetting fWeaponAccuracyConeOfFireWeight, 0.600000, 0.600000, 0.600000, GameSetting fWeaponAccuracyRecoilWeight, 0.200000, 0.200000, 0.200000, GameSetting fWeaponAccuracyFOVWeight, 0.400000, 0.400000, 0.400000, GameSetting fPhysicalArmorBaseFactor, 0.001000, 0.001000, 0.001000, GameSetting fPhysicalArmorRatingBase, 0.000000, 0.000000, 0.000000, GameSetting fPhysicalMaxDamageReduction, 0.850000, 0.850000, 0.850000, GameSetting fPhysicalMinDamageReduction, 0.010000, 0.050000, 0.050000, GameSetting fFireArmorBaseFactor, 0.001000, 0.001000, 0.001000, GameSetting fFireArmorRatingBase, 0.000000, 2.000000, 2.000000, GameSetting fFireMaxDamageReduction, 0.850000, 0.990000, 0.990000, GameSetting fFireMinDamageReduction, 0.010000, 0.050000, 0.050000, GameSetting fFrostArmorBaseFactor, 0.001000, 0.001000, 0.001000, GameSetting fFrostArmorRatingBase, 0.000000, 0.000000, 0.000000, GameSetting fFrostMaxDamageReduction, 0.850000, 0.990000, 0.990000, GameSetting fFrostMinDamageReduction, 0.010000, 0.050000, 0.050000, GameSetting fEnergyArmorBaseFactor, 0.001000, 0.001000, 0.001000, GameSetting fEnergyArmorRatingBase, 0.000000, 0.000000, 0.000000, GameSetting fEnergyMaxDamageReduction, 0.850000, 0.990000, 0.990000, GameSetting fEnergyMinDamageReduction, 0.010000, 0.050000, 0.050000, GameSetting fShockArmorBaseFactor, 0.001000, 0.001000, 0.001000, GameSetting fShockArmorRatingBase, 0.000000, 0.000000, 0.000000, GameSetting fShockMaxDamageReduction, 0.850000, 0.990000, 0.990000, GameSetting fShockMinDamageReduction, 0.010000, 0.050000, 0.050000, GameSetting fRadsArmorBaseFactor, 0.001000, 0.001000, 0.001000, GameSetting fRadsArmorRatingBase, 0.000000, 0.000000, 0.000000, GameSetting fRadsMaxDamageReduction, 0.850000, 0.990000, 0.990000, GameSetting fRadsMinDamageReduction, 0.010000, 0.010000, 0.010000, GameSetting fPoisonArmorBaseFactor, 0.001000, 0.001000, 0.001000, GameSetting fPoisonArmorRatingBase, 0.000000, 0.000000, 0.000000, GameSetting fPoisonMaxDamageReduction, 0.850000, 0.850000, 0.850000, GameSetting fPoisonMinDamageReduction, 0.010000, 0.010000, 0.010000, GameSetting fElectromagneticArmorBaseFactor, 0.001000, 0.001000, 0.001000, GameSetting fElectromagneticArmorRatingBase, 0.000000, 0.000000, 0.000000, GameSetting fElectromagneticMaxDamageReduction, 0.850000, 0.850000, 0.850000, GameSetting fElectromagneticMinDamageReduction, 0.010000, 0.010000, 0.010000, GameSetting fShieldBashSkillUseBase, 5.000000, 5.000000, 5.000000, GameSetting fShieldBashSkillUseMult, 0.000000, 0.000000, 0.000000, GameSetting fWeaponBashSkillUseBase, 1.000000, 1.000000, 1.000000, GameSetting fWeaponBashSkillUseMult, 0.000000, 0.000000, 0.000000, GameSetting fBlockRatingMax, 2.500000, 2.500000, 2.500000, GameSetting fBlockRatingBase, 1.000000, 1.000000, 1.000000, GameSetting fShieldScalingFactor, 0.250000, 0.200000, 0.200000, GameSetting fShieldBaseFactor, 0.080000, 0.450000, 0.450000, GameSetting fBlockWeaponBase, 0.050000, 0.500000, 0.500000, GameSetting fBlockWeaponScaling, 0.050000, 0.000000, 0.000000, GameSetting fBlockPowerAttackMult, 0.750000, 1.000000, 1.000000, GameSetting fVATSChanceVisibilityMultiplier, 1.000000, 1.000000, 1.000000, GameSetting fVATSChanceWeaponBaseMultiplier, 0.007000, 0.030000, 0.030000, GameSetting fVATSChanceBodyPartMultiplier, 0.031000, 0.075000, 0.075000, GameSetting fVATSChancePerceptionMultiplier, 0.035000, 0.004000, 0.004000, GameSetting fVATSChanceDistanceMultiplier, 1.000000, 3.000000, 3.000000, GameSetting fVATSChancePartVisibilityMax, 0.800000, 0.800000, 0.800000, GameSetting fVATSChanceWeaponPerceptionOffset, 0.000000, 0.050000, 0.050000, GameSetting fVATSChanceBodyPartOffset, 0.000000, 0.000000, 0.000000, GameSetting fVATSChanceDistanceOffset, 0.001000, 0.050000, 0.050000, GameSetting fVATSChanceWeaponDistanceMultiplier, 1.000000, 1.250000, 1.250000, GameSetting fVATSChanceDistanceTermMin, 0.010000, 0.050000, 0.050000, GameSetting fVATSChanceConeDistanceBonus, 0.800000, 0.800000, 0.800000, GameSetting fVATSChanceConeDistanceOffset, 300.000000, 4.286250, 4.286250, GameSetting fVATSChanceConeDistanceMult, 400.000000, 5.715000, 5.715000, GameSetting fVATSChanceConeDistanceMaxDegrees, 20.000000, 20.000000, 20.000000, GameSetting fVATSChanceArmConditionBase, 0.200000, 0.200000, 0.200000, GameSetting fVATSChanceArmConditionMult, 0.800000, 0.800000, 0.800000, GameSetting fVATSChanceOffset, 0.000000, 0.000000, 0.000000, GameSetting fVATSChanceNonActorBodyTerm, 100.000000, 50.000000, 50.000000, GameSetting fOxygenAttackWeaponBase, 7.000000, 7.000000, 7.000000, GameSetting fOxygenAttackWeaponMult, 0.100000, 0.100000, 0.100000, GameSetting fPowerAttackOxygenPenalty, 5.000000, 4.000000, 4.000000, GameSetting fKillCamBaseOdds, 0.100000, 1.000000, 1.000000, GameSetting fKillCamLevelBias, 0.010000, 0.010000, 0.010000, GameSetting fKillCamLevelMaxBias, 0.100000, 0.100000, 0.100000, GameSetting iKillCamLevelOffset, 4, 4, 4, GameSetting fKillCamLevelFactor, 0.500000, 0.500000, 0.500000, GameSetting fAimStabilityCrippledArmPenalty, -0.200000, -0.200000, -0.200000, GameSetting fAimStabilityCrouchedScopeMult, 1.000000, 1.050000, 1.050000, GameSetting fAimStabilityHoldBreathSpeed, 1.330000, 1.330000, 1.330000, GameSetting fAimCrippleWobbleSingleLimb, 0.500000, 0.500000, 0.500000, GameSetting fAimCrippleWobbleMultipleLimbs, 1.000000, 1.000000, 1.000000, GameSetting fAimCrippleWobbleHipMult, 1.000000, 1.000000, 1.000000, GameSetting fAimCrippleWobbleIronSightMult, 1.000000, 0.100000, 0.100000, GameSetting fAimCrippleWobbleScopeMult, 1.000000, 0.100000, 0.100000, GameSetting fLimbDamageFactor, 0.250000, 0.150000, 0.150000, GameSetting fLimbDamageBase, 0.000000, 0.000000, 0.000000, GameSetting fLimbArmorFactor, 1.000000, 1.000000, 1.000000, GameSetting fLimbArmorBase, 0.000000, 0.000000, 0.000000, GameSetting fLimbArmorDmgReductionExp, 0.500000, 0.365000, 0.365000, GameSetting fLimbMinDamageReduction, 0.010000, 0.010000, 0.010000, GameSetting fLimbMaxDamageReduction, 0.850000, 0.850000, 0.850000, GameSetting fDispRangeMinRangeMult, 0.046800, 1.000000, 1.000000, GameSetting fDispRangeMaxRangeMult, 0.000000, 0.000000, 0.000000, GameSetting fMinGravityJumping, 0.200000, 0.200000, 0.200000, GameSetting fMaxGravityJumping, 2.180000, 2.180000, 2.180000, GameSetting fMaxGravityCarryWeight, 1.000000, 1.000000, 1.000000, GameSetting fMinGravityCarryWeight, 0.500000, 1.000000, 1.000000, GameSetting iActorLuckSkillBase, -20, -20, -20, GameSetting fActorLuckSkillMult, 0.400000, 0.400000, 0.400000, GameSetting fArmorWeightLightMaxMod, 0.600000, 0.600000, 0.600000, GameSetting iArmorBaseSkill, 50, 50, 50, GameSetting fActorWeaponDesirabilityDamageMult, 0.500000, 0.500000, 0.500000, GameSetting fActorWeaponDesirabilitySkillMult, 10.000000, 10.000000, 10.000000, GameSetting fActorArmorDesirabilityDamageMult, 0.500000, 0.500000, 0.500000, GameSetting fActorArmorDesirabilitySkillMult, 10.000000, 10.000000, 10.000000, GameSetting fValueofItemForNoOwnership, 45.000000, 45.000000, 45.000000, GameSetting fFeetUnderwaterThreshold, 0.300000, 0.100000, 0.100000, GameSetting fShouldersUnderwaterThreshold, 0.700000, 0.700000, 0.700000, GameSetting fShouldersUnderwaterExitThreshold, 0.650000, 0.650000, 0.650000, GameSetting fNeckUnderwaterThreshold, 0.875000, 0.875000, 0.875000, GameSetting fStopSneakingInWaterThreshold, 0.550000, 0.550000, 0.550000, GameSetting fJumpFallHeightMin, 600.000000, 8.572500, 8.572500, GameSetting fJumpFallDistanceToDamageExponent, 1.450000, 2.000000, 2.000000, GameSetting fJumpFallDistanceToDamageMult, 7.000000, 0.700000, 0.700000, GameSetting fJumpFallHeightMinNPC, 300.000000, 6.429375, 6.429375, GameSetting fJumpFallDistanceToDamageExponentNPC, 1.650000, 2.000000, 2.000000, GameSetting fJumpFallDistanceToDamageMultNPC, 7.000000, 0.700000, 0.700000, GameSetting fJumpFallVelocityMin, 600.000000, 10.001250, 10.001250, GameSetting fJumpFallDamageMult, 0.004440, 0.003300, 0.003300, GameSetting fJumpHeightMin, 1.285900, 1.285875, 1.285875, GameSetting fJumpHeightMax, 6.500000, 6.500000, 6.500000, GameSetting fJumpMinimumOxygenSpend, 0.000000, 5.000000, 5.000000, GameSetting fAirborneJumpingStandardGravity, 1.000000, 1.000000, 1.000000, GameSetting fAirborneFallingStandardGravity, 1.850000, 1.850000, 1.850000, GameSetting fAirborneJumpingLowGravity, 0.280000, 0.420000, 0.420000, GameSetting fAirborneFallingLowGravity, 0.380000, 0.450000, 0.450000, GameSetting fAirborneJumpingHighGravity, 2.600000, 1.000000, 1.000000, GameSetting fAirborneFallingHighGravity, 3.000000, 3.000000, 3.000000, GameSetting fJumpSwimmingMult, 2.000000, 2.000000, 2.000000, GameSetting fJumpMoveBase, 0.000000, 0.000000, 0.000000, GameSetting fJumpMoveMult, 0.300000, 0.300000, 0.300000, GameSetting fForceGeometryTimeBoostJump, 8.000000, 8.000000, 8.000000, GameSetting iPerkHeavyArmorJumpSum, 35, 35, 35, GameSetting iPerkHeavyArmorSinkSum, 35, 35, 35, GameSetting fPerkHeavyArmorSinkGravityMult, 15.000000, 15.000000, 15.000000, GameSetting fPerkHeavyArmorExpertSpeedMult, 0.500000, 0.500000, 0.500000, GameSetting fPerkHeavyArmorMasterSpeedMult, 0.000000, 0.000000, 0.000000, GameSetting fPerkLightArmorExpertSpeedMult, 0.000000, 0.000000, 0.000000, GameSetting fPerkLightArmorNoviceDamageMult, 1.500000, 1.500000, 1.500000, GameSetting fPerkHeavyArmorNoviceDamageMult, 1.500000, 1.500000, 1.500000, GameSetting fPerkHeavyArmorJourneymanDamageMult, 0.500000, 0.500000, 0.500000, GameSetting fPerkLightArmorJourneymanDamageMult, 0.500000, 0.500000, 0.500000, GameSetting iHorseTurnDegreesPerSecond, 45, 45, 45, GameSetting iHorseTurnDegreesRampUpPerSecond, 80, 80, 80, GameSetting fFallLegDamageMult, 0.500000, 0.000000, 0.000000, GameSetting iFallLegDamageChance, 50, 50, 50, GameSetting fOutOfBreathOxygenRegenDelay, 2.000000, 2.000000, 2.000000, GameSetting fOutOfOxygenEffectTimer, 4.000000, 4.000000, 4.000000, GameSetting fOutOfCarbonDioxideEffectTimer, 4.000000, 4.000000, 4.000000, GameSetting fBowZoomOxygenDrainMult, 15.000000, 15.000000, 15.000000, GameSetting fBowZoomOxygenRegenDelay, 0.000000, 0.000000, 0.000000, GameSetting fEncumberedOxygenMult, 1.000000, 1.000000, 1.000000, GameSetting fMantlingOxygenMult, 25.000000, 5.000000, 5.000000, GameSetting fActorStrengthEncumbranceMult, 5.000000, 5.000000, 5.000000, GameSetting fActorSwimBreathTime, 35.000000, 35.000000, 35.000000, GameSetting fActorSwimBreathDamage, 0.200000, 0.080000, 0.080000, GameSetting fActorLeaveWaterBreathTimer, 4.000000, 4.000000, 4.000000, GameSetting iCrimeGoldAttack, 40, 650, 650, GameSetting iCrimeGoldMurder, 1000, 15000, 15000, GameSetting fCrimeGoldSteal, 0.500000, 0.500000, 0.500000, GameSetting iCrimeGoldPickpocket, 25, 500, 500, GameSetting iCrimeGoldTrespass, 5, 350, 350, GameSetting iCrimeGoldStealHorse, 25, 1000, 1000, GameSetting iCrimeGoldMinValue, 10, 20, 20, GameSetting iCrimeGoldEscape, 100, 1500, 1500, GameSetting iCrimeGoldPiracy, 100, 1500, 1500, GameSetting fCrimeGoldSmugglingMult, 0.500000, 0.004500, 0.004500, GameSetting iCrimeGoldSmuggling, 750, 750, 750, GameSetting fCrimeGoldSkillPenaltyMult, 0.100000, 0.100000, 0.100000, GameSetting fCrimeDispAttack, -10.000000, -10.000000, -10.000000, GameSetting fCrimeDispMurder, -50.000000, -50.000000, -50.000000, GameSetting fCrimeDispSteal, -0.500000, -0.500000, -0.500000, GameSetting fCrimeDispPickpocket, -25.000000, -25.000000, -25.000000, GameSetting fCrimeDispTresspass, -20.000000, -20.000000, -20.000000, GameSetting fCrimeDispPersonal, 2.000000, 2.000000, 2.000000, GameSetting iCrimeDaysInPrisonMod, 100, 100, 100, GameSetting iCrimeMaxNumberofDaysinJail, 7, 7, 7, GameSetting fCrimeServeTimeXPLossMult, 1.000000, 1.000000, 1.000000, GameSetting fCrimeServeTimeXPMaxLossMult, 1.000000, 1.000000, 1.000000, GameSetting iCrimeValueAttackValue, 100, 150000, 150000, GameSetting fStatsHealthStartMult, 0.500000, 0.500000, 0.500000, GameSetting fStatsHealthLevelMult, 0.100000, 0.100000, 0.100000, GameSetting fPCBaseMagickaMult, 0.500000, 0.500000, 0.500000, GameSetting fNPCBaseMagickaMult, 0.200000, 0.200000, 0.200000, GameSetting fPCBaseHealthMult, 2.000000, 2.000000, 2.000000, GameSetting fPCHealthLevelBonus, 5.000000, 0.000000, 0.000000, GameSetting fNPCHealthLevelBonus, 5.000000, 20.000000, 20.000000, GameSetting fTorchLightLevelExterior, 15.000000, 15.000000, 15.000000, GameSetting fTorchLightLevelInterior, 55.000000, 45.000000, 45.000000, GameSetting fPersAdmireAggr, -5.000000, -5.000000, -5.000000, GameSetting fPersAdmireConf, 1.000000, 1.000000, 1.000000, GameSetting fPersAdmireEner, -2.000000, -2.000000, -2.000000, GameSetting fPersAdmireResp, 2.000000, 2.000000, 2.000000, GameSetting fPersAdmireStre, 1.000000, 1.000000, 1.000000, GameSetting fPersAdmireIntel, -1.000000, -1.000000, -1.000000, GameSetting fPersAdmireWillp, -2.000000, -2.000000, -2.000000, GameSetting fPersAdmirePers, -1.000000, -1.000000, -1.000000, GameSetting fPersJokeAggr, 5.000000, 5.000000, 5.000000, GameSetting fPersJokeConf, -1.000000, -1.000000, -1.000000, GameSetting fPersJokeEner, 2.000000, 2.000000, 2.000000, GameSetting fPersJokeResp, -2.000000, -2.000000, -2.000000, GameSetting fPersJokeStre, 1.000000, 1.000000, 1.000000, GameSetting fPersJokeIntel, -2.000000, -2.000000, -2.000000, GameSetting fPersJokeWillp, 2.000000, 2.000000, 2.000000, GameSetting fPersJokePers, 1.000000, 1.000000, 1.000000, GameSetting fPersBullyAggr, -10.000000, -10.000000, -10.000000, GameSetting fPersBullyConf, 2.000000, 2.000000, 2.000000, GameSetting fPersBullyEner, 1.000000, 1.000000, 1.000000, GameSetting fPersBullyResp, -1.000000, -1.000000, -1.000000, GameSetting fPersBullyStre, 2.000000, 2.000000, 2.000000, GameSetting fPersBullyIntel, -1.000000, -1.000000, -1.000000, GameSetting fPersBullyWillp, 1.000000, 1.000000, 1.000000, GameSetting fPersBullyPers, -2.000000, -2.000000, -2.000000, GameSetting fPersBoastAggr, 10.000000, 10.000000, 10.000000, GameSetting fPersBoastConf, -2.000000, -2.000000, -2.000000, GameSetting fPersBoastEner, -1.000000, -1.000000, -1.000000, GameSetting fPersBoastResp, 1.000000, 1.000000, 1.000000, GameSetting fPersBoastStre, 1.000000, 1.000000, 1.000000, GameSetting fPersBoastIntel, 2.000000, 2.000000, 2.000000, GameSetting fPersBoastWillp, -1.000000, -1.000000, -1.000000, GameSetting fPersBoastPers, -2.000000, -2.000000, -2.000000, GameSetting iPersuasionPower1, 5, 5, 5, GameSetting iPersuasionPower2, 20, 20, 20, GameSetting iPersuasionPower3, 40, 40, 40, GameSetting iPersuasionAngleMin, 10, 10, 10, GameSetting iPersuasionAngleMax, 90, 90, 90, GameSetting iPersuasionBribeGold, 10, 10, 10, GameSetting iPersuasionDemandGold, 10, 10, 10, GameSetting iPersuasionOuter, 50, 50, 50, GameSetting iPersuasionMiddle, 25, 25, 25, GameSetting iPersuasionInner, 15, 15, 15, GameSetting iPersuasionDemandDisposition, -2, -2, -2, GameSetting fChaseDetectionTimerSetting, 3.000000, 3.000000, 3.000000, GameSetting iDeathDropWeaponChance, 0, 100, 100, GameSetting fSpeechCraftBase, 100.000000, 100.000000, 100.000000, GameSetting fSpeechCraftMult, 1.000000, 1.000000, 1.000000, GameSetting fBribeBase, 10.000000, 10.000000, 10.000000, GameSetting fBribeMult, 0.300000, 0.300000, 0.300000, GameSetting fDemandBase, 10.000000, 10.000000, 10.000000, GameSetting fDemandMult, 0.300000, 0.300000, 0.300000, GameSetting fPersuasionShape, 10.000000, 10.000000, 10.000000, GameSetting fPersuasionMinDispostion, 5.000000, 5.000000, 5.000000, GameSetting fPersuasionMaxDisposition, 50.000000, 50.000000, 50.000000, GameSetting fPersuasionBaseValueShape, 14.500000, 14.500000, 14.500000, GameSetting fPersuasionBaseValueMinDispostion, 0.400000, 0.400000, 0.400000, GameSetting fPersuasionBaseValueMaxDisposition, 5.000000, 5.000000, 5.000000, GameSetting fPersuasionAccuracyMinDispostion, 0.050000, 0.050000, 0.050000, GameSetting fPersuasionAccuracyMaxDisposition, 1.000000, 1.000000, 1.000000, GameSetting fPersuasionAccuracyMinSelect, 0.000000, 0.000000, 0.000000, GameSetting fPersuasionAccuracyMaxSelect, 100.000000, 100.000000, 100.000000, GameSetting fPersuasionBaseValueMinSelect, 0.000000, 0.000000, 0.000000, GameSetting fPersuasionBaseValueMaxSelect, 100.000000, 100.000000, 100.000000, GameSetting fPersuasionMinSelect, 0.000000, 0.000000, 0.000000, GameSetting fPersuasionMaxSelect, 100.000000, 100.000000, 100.000000, GameSetting iPersuasionBribeScale, 5, 5, 5, GameSetting iPersuasionBribeRefuse, 60, 60, 60, GameSetting iPersuasionBribeCrime, 90, 90, 90, GameSetting iPersuasionDemandScale, 5, 5, 5, GameSetting iPersuasionDemandRefuse, 75, 75, 75, GameSetting fPersuasionMaxInput, 100.000000, 100.000000, 100.000000, GameSetting fPersuasionMinInput, 0.000000, 0.000000, 0.000000, GameSetting fPersuasionMinPercentCircle, 25.000000, 25.000000, 25.000000, GameSetting fRepairMin, 0.500000, 0.500000, 0.500000, GameSetting fRepairMax, 2.000000, 2.000000, 2.000000, GameSetting fRepairScavengeMult, 0.050000, 0.050000, 0.050000, GameSetting fRepairSkillBase, 4.000000, 4.000000, 4.000000, GameSetting fRepairSkillMax, 9.000000, 10.000000, 10.000000, GameSetting fItemRepairCostMult, 1.000000, 1.000000, 1.000000, GameSetting fRechargeGoldMult, 2.000000, 2.000000, 2.000000, GameSetting fPotionMortPestleMult, 0.250000, 0.250000, 0.250000, GameSetting fPotionT1MagMult, 2.500000, 2.500000, 2.500000, GameSetting fPotionT1RetMagMult, 0.005000, 0.005000, 0.005000, GameSetting fPotionT1RetDurMult, 0.003000, 0.003000, 0.003000, GameSetting fPotionT1CalMagMult, 0.003500, 0.003500, 0.003500, GameSetting fPotionT1CalDurMult, 0.002500, 0.002500, 0.002500, GameSetting fPotionT1AleMagMult, -0.010000, -0.010000, -0.010000, GameSetting fPotionT1AleDurMult, -0.010000, -0.010000, -0.010000, GameSetting fPotionT2RetDurMult, 0.003500, 0.003500, 0.003500, GameSetting fPotionT2CalDurMult, 0.002500, 0.002500, 0.002500, GameSetting fPotionT2AleDurMult, -0.020000, -0.020000, -0.020000, GameSetting fPotionT3RetMagMult, 0.005000, 0.005000, 0.005000, GameSetting fPotionT3CalMagMult, 0.003000, 0.003000, 0.003000, GameSetting fPotionT3AleMagMult, -0.010000, -0.010000, -0.010000, GameSetting fPotionGoldValueMult, 1.000000, 1.000000, 1.000000, GameSetting fDetectionNightEyeBonus, 3.000000, 3.000000, 3.000000, GameSetting fTorchEvaluationTimer, 5.000000, 5.000000, 5.000000, GameSetting fTorchMoveDistanceToTurnOff, 12.000000, 12.000000, 12.000000, GameSetting fDisenchantSkillUse, 6.000000, 0.002500, 0.002500, GameSetting iPCStartSpellSkillLevel, 30, 30, 30, GameSetting fSubmergedMaxSpeed, 2.000000, 2.000000, 2.000000, GameSetting fSubmergedLODDistance, 384.000000, 5.486400, 5.486400, GameSetting fSubmergedMaxWaterDistance, 48.000000, 0.685800, 0.685800, GameSetting fSubmergedAngularDamping, 0.750000, 0.750000, 0.750000, GameSetting fSplashSoundHeavy, 50.000000, 35.000000, 35.000000, GameSetting fSplashSoundMedium, 25.000000, 20.000000, 20.000000, GameSetting fSplashSoundLight, 5.000000, 5.000000, 5.000000, GameSetting fSplashSoundTimer, 0.250000, 0.250000, 0.250000, GameSetting fSplashSoundVelocityMult, 0.050000, 0.050000, 0.050000, GameSetting fSplashSoundOutMult, 0.500000, 0.500000, 0.500000, GameSetting fSplashScale1, 1.000000, 1.000000, 1.000000, GameSetting fSplashScale2, 0.750000, 0.750000, 0.750000, GameSetting fSplashScale3, 0.400000, 0.400000, 0.400000, GameSetting fGrabMaxWeightWalking, 100.000000, 100.000000, 100.000000, GameSetting fGrabRagdollMaxWeightWalking, 200.000000, 200.000000, 200.000000, GameSetting fGrabMaxWeightRunning, 50.000000, 50.000000, 50.000000, GameSetting fHostileActorInteriorDistance, 2000.000000, 14.287500, 14.287500, GameSetting fHostileActorExteriorDistance, 3000.000000, 21.431252, 21.431252, GameSetting fHostileFlyingActorExteriorDistance, 15000.000000, 107.156258, 107.156258, GameSetting fDifficultyMinValue, -2.000000, -2.000000, -2.000000, GameSetting fDifficultyMaxValue, 2.000000, 2.000000, 2.000000, GameSetting fDifficultyDefaultValue, 0.000000, 0.000000, 0.000000, GameSetting fClothingJewelryBase, 5.000000, 5.000000, 5.000000, GameSetting fClothingJewelryScale, 0.050000, 0.050000, 0.050000, GameSetting fClothingBase, 0.000000, 0.000000, 0.000000, GameSetting fClothingClassScale, 2.000000, 2.000000, 2.000000, GameSetting fClothingArmorScale, 0.250000, 1.000000, 1.000000, GameSetting fClothingArmorBase, 0.000000, 0.000000, 0.000000, GameSetting fLowLevelNPCBaseHealthMult, 0.250000, 0.250000, 0.250000, GameSetting iLowLevelNPCMaxLevel, 3, 3, 3, GameSetting iNPCBasePerLevelHealthMult, 4, 4, 4, GameSetting fNPCAttributeHealthMult, 0.500000, 0.500000, 0.500000, GameSetting fPlayerHealthHeartbeatSlow, 0.200000, 0.200000, 0.200000, GameSetting fPlayerHealthHeartbeatFast, 0.100000, 0.100000, 0.100000, GameSetting iPlayerHealthHeartbeatFadeMS, 1000, 1000, 1000, GameSetting fConcussionIModInterval, 40.000000, 40.000000, 40.000000, GameSetting fPlayerHealthAudioEffectsStateCriticalPercent:PlayerHealthAudio, 0.050000, 0.050000, 0.050000, GameSetting fPlayerHealthAudioEffectsStateLowPercent:PlayerHealthAudio, 0.100000, 0.100000, 0.100000, GameSetting fPlayerHealthAudioEffectsStateSustainSeconds:PlayerHealthAudio, 10.000000, 10.000000, 10.000000, GameSetting fDamagedAVRegenDelay, 1.000000, 1.000000, 1.000000, GameSetting fDamagedHealthRegenDelay, 1.000000, 0.500000, 0.500000, GameSetting fDamagedOxygenRegenDelay, 1.000000, 1.000000, 1.000000, GameSetting fDamagedStaminaRegenDelay, 1.000000, 0.500000, 0.500000, GameSetting fDamagedConditionRegenDelay, 5.000000, 30.000000, 30.000000, GameSetting fDamagedRadsRegenDelay, 1.000000, 1.000000, 1.000000, GameSetting fDamagedCarbonDioxideRegenDelay, 2.000000, 2.000000, 2.000000, GameSetting fPainDelay, 1.500000, 1.500000, 1.500000, GameSetting iClassAcrobat, 145320, 145320, 145320, GameSetting iClassAgent, 145298, 145298, 145298, GameSetting iClassAssassin, 145299, 145299, 145299, GameSetting iClassPilgrim, 2098, 2098, 2098, GameSetting iClassKnight, 2102, 2102, 2102, GameSetting iClassHealer, 2320, 2320, 2320, GameSetting iClassMage, 67030, 67030, 67030, GameSetting iClassBard, 116772, 116772, 116772, GameSetting iPlayerCustomClass, 141379, 141379, 141379, GameSetting iClassPriest, 145285, 145285, 145285, GameSetting iClassWarrior, 145287, 145287, 145287, GameSetting iClassBarbarian, 145288, 145288, 145288, GameSetting iClassCrusader, 145289, 145289, 145289, GameSetting iClassScout, 145290, 145290, 145290, GameSetting iClassArcher, 145291, 145291, 145291, GameSetting iClassRogue, 145292, 145292, 145292, GameSetting iClassThief, 145295, 145295, 145295, GameSetting iClassMonk, 145321, 145321, 145321, GameSetting iClassSorcerer, 145324, 145324, 145324, GameSetting iClassBattlemage, 145815, 145815, 145815, GameSetting iClassWitchhunter, 145816, 145816, 145816, GameSetting iClassSpellsword, 146439, 146439, 146439, GameSetting iClassNightblade, 146440, 146440, 146440, GameSetting iClassCharactergenClass, 143590, 143590, 143590, GameSetting fEssentialHostileDeathTimeMult, 2.000000, 2.000000, 2.000000, GameSetting fEssentialHealthPercentReGain, 0.300000, 0.300000, 0.300000, GameSetting iNumberActorsGoThroughLoadDoorInCombat, 2, 2, 2, GameSetting fPlayerMaxBlockResistance, 100.000000, 100.000000, 100.000000, GameSetting fPlayerDropDistance, 1.428571, 1.428571, 1.428571, GameSetting fActivatePickLength, 2.142857, 2.142857, 2.142857, GameSetting fObjectHitWeaponReach, 2.142857, 2.143125, 2.143125, GameSetting fObjectHitH2HReach, 0.914286, 0.914400, 0.914400, GameSetting fObjectHitTwoHandReach, 1.600000, 1.600200, 1.600200, GameSetting iFlyLandingPreferredSpeed, 2, 3, 3, GameSetting iFlyMountedFastTravelPreferredSpeed, 2, 1, 1, GameSetting fPlayerFlyingMountMaxPitch, 30.000000, 0.000000, 0.000000, GameSetting fPlayerFlyingMountMaxRoll, 45.000000, 45.000000, 45.000000, GameSetting fRemoveExcessDeadTime, 10.000000, 10.000000, 10.000000, GameSetting iRemoveExcessDeadCount, 15, 15, 15, GameSetting iRemoveExcessDeadTotalActorCount, 20, 20, 20, GameSetting fRemoveExcessComplexDeadTime, 2.500000, 2.500000, 2.500000, GameSetting iRemoveExcessDeadComplexCount, 3, 3, 3, GameSetting iRemoveExcessDeadComplexTotalActorCount, 20, 20, 20, GameSetting fActorAnimZAdjust, 1.800000, 1.800000, 1.800000, GameSetting fDeathSoundMaxDistance, 1000.000000, 14.287500, 14.287500, GameSetting fAshPileCastToGroundDistUp, 0.450000, 0.450000, 0.450000, GameSetting fAshPileCastToGroundDistDown, 3.650000, 3.650000, 3.650000, GameSetting fExplosionKnockStateExplodeDownTime, 15.000000, 15.000000, 15.000000, GameSetting fTimeBeforeTestingKnockedDownRest, 0.100000, 0.100000, 0.100000, GameSetting fExplosionForceKnockdownMinimum, 0.150000, 0.150000, 0.150000, GameSetting fExplosionForceClutterUpBias, 0.500000, 0.500000, 0.500000, GameSetting fExplosionForceMultLinear, 1.000000, 1.000000, 1.000000, GameSetting fExplosionForceMultAngular, 1.000000, 1.000000, 1.000000, GameSetting fExplosionLOSBuffer, 3.000000, 0.042900, 0.042900, GameSetting fExplosionImageSpaceSwapPower, 0.600000, 0.750000, 0.750000, GameSetting fExplosionSplashRadius, 1.000000, 3.571875, 3.571875, GameSetting fExplosionMaxImpulse, 8000.000000, 8000.000000, 8000.000000, GameSetting fExplosionLOSBufferDistance, 24.000000, 0.342900, 0.342900, GameSetting fExplosionWaterRadiusRatio, 0.750000, 0.100000, 0.100000, GameSetting fExplosionDecalMinObjectSize, 40.000000, 0.600000, 0.600000, GameSetting fExplosionSourceRefMult, 1.000000, 3.000000, 3.000000, GameSetting fParalysisKnockdownGetUpWaitTime, 1.000000, 1.000000, 1.000000, GameSetting fConeProjectileForceBase, 0.500000, 0.500000, 0.500000, GameSetting fConeProjectileForceMult, 1.000000, 1.000000, 1.000000, GameSetting fConeProjectileForceMultLinear, 1.000000, 1.000000, 1.000000, GameSetting fConeProjectileForceMultAngular, 0.500000, 0.500000, 0.500000, GameSetting fConeProjectileEnvironmentTimer, 0.100000, 0.125000, 0.125000, GameSetting fConeProjectileEnvironmentDistance, 152.399994, 0.750000, 0.750000, GameSetting fConeProjectileWaterScaleMult, 100.000000, 100.000000, 100.000000, GameSetting fConeProjectileMineMass, 10.000000, 10.000000, 10.000000, GameSetting fHazardDropMaxDistance, 5.000000, 14.630401, 14.630401, GameSetting fGameplayImpulseScale, 150.000000, 5.000000, 5.000000, GameSetting fGameplayImpulseMultTrap, 0.150000, 1.000000, 1.000000, GameSetting fGameplayImpulseMultBiped, 0.200000, 0.600000, 0.600000, GameSetting fGameplayImpulseMultProp, 0.100000, 1.000000, 1.000000, GameSetting fGameplayImpulseMultClutter, 1.000000, 0.600000, 0.600000, GameSetting fGameplayImpulseMinMass, 5.000000, 5.000000, 5.000000, GameSetting fGameplayImpulseMultDebrisLarge, 1.000000, 1.000000, 1.000000, GameSetting fGameplayImpulseMultSpaceShip, 30.000000, 30.000000, 30.000000, GameSetting iGameplayiSpeakingEmotionDeltaChange, 10, 10, 10, GameSetting iGameplayiSpeakingEmotionListenValue, 50, 50, 50, GameSetting fGameplayiSpeakingEmotionMinDeltaChange, 30.000000, 100.000000, 100.000000, GameSetting fGameplayiSpeakingEmotionMaxDeltaChange, 30.000000, 100.000000, 100.000000, GameSetting fGameplaySpeakingEmotionMaxChangeValue, 1.500000, 1.500000, 1.500000, GameSetting fGameplaySpeakingEmotionMinChangeValue, 0.000000, 1.500000, 1.500000, GameSetting fGameOutofDialogueMenuTimer, 25.000000, 0.500000, 0.500000, GameSetting fGameOutofDialogueCameraMenuTimer, 0.100000, 0.100000, 0.100000, GameSetting fGameplayVoiceFilePadding, 0.000000, 0.500000, 0.500000, GameSetting fDialogueMenuFOV, 50.000000, 80.000000, 80.000000, GameSetting fDialogueFirstMenuFOV, 50.000000, 70.000000, 70.000000, GameSetting fDialogueChangeRateFOV, 1.000000, 0.200000, 0.200000, GameSetting fDialogueMenuPlayerSlowDownMult, 0.400000, 1.000000, 1.000000, GameSetting fReFocusOnDialogueActor, 1.000000, 1.000000, 1.000000, GameSetting fPlayerFireWeaponEvent, 10.000000, 10.000000, 10.000000, GameSetting iXPRewardKillOpponent, 20, 20, 20, GameSetting iXPRewardDiscoverMapMarker, 10, 20, 20, GameSetting iXPRewardDiscoverSecretArea, 10, 20, 20, GameSetting iDialogueDispositionFriendValue, 50, 50, 50, GameSetting fZKeySpringDamping, 0.500000, 0.500000, 0.500000, GameSetting fZKeySpringElasticity, 0.200000, 0.200000, 0.200000, GameSetting fZKeyObjectDamping, 0.750000, 0.750000, 0.750000, GameSetting fZKeyMaxForce, 250.000000, 250.000000, 250.000000, GameSetting fZKeyMaxContactMassRatio, 4.000000, 4.000000, 4.000000, GameSetting fZKeyMaxContactDistance, 0.140000, 0.142900, 0.142900, GameSetting fZKeyComplexHelperWeightMax, 100.000000, 100.000000, 100.000000, GameSetting fZKeyComplexHelperWeightMin, 0.000000, 0.000000, 0.000000, GameSetting fZKeyHeavyWeight, 75.000000, 75.000000, 75.000000, GameSetting fZKeyActorMassTheshold, 6.000000, 6.000000, 6.000000, GameSetting fZKeyMaxRotationSpeed, 180.000000, 180.000000, 180.000000, GameSetting fZKeyMaxTranslationSpeed, 2.000000, 2.000000, 2.000000, GameSetting fCommentOnPlayerActionsTimer, 10.000000, 20.000000, 20.000000, GameSetting fSayOncePerDayInfoTimer, 12.000000, 12.000000, 12.000000, GameSetting fCommentOnPlayerKnockingThings, 20.000000, 40.000000, 40.000000, GameSetting fCameraShakeTime, 1.250000, 1.250000, 1.250000, GameSetting fCameraShakeFadeTime, 0.250000, 0.250000, 0.250000, GameSetting fCameraShakeMultMin, 0.000000, 0.000000, 0.000000, GameSetting fCameraShakeDistMin, 4.000000, 4.286250, 4.286250, GameSetting fCameraShakeDistFadeStart, 28.000000, 28.575001, 28.575001, GameSetting fCameraShakeDistFadeDelta, 35.000000, 35.718750, 35.718750, GameSetting fCameraShakeExplosionMult, 0.070000, 0.070000, 0.070000, GameSetting fCameraShakeExplosionMultSpace, 0.010000, 0.010000, 0.010000, GameSetting fCameraShakeExplosionDistMultSpace, 16.000000, 16.000000, 16.000000, GameSetting fCameraShakePlayerShipBoost, 0.100000, 0.100000, 0.100000, GameSetting fCameraShakePlayerShipBoostTime, 1.500000, 1.500000, 1.500000, GameSetting fCameraShakePlayerShipHit, 0.100000, 0.100000, 0.100000, GameSetting fCameraShakePlayerShipHitTime, 0.500000, 0.500000, 0.500000, GameSetting fCameraShakePlayerShipHitChance, 0.300000, 1.000000, 1.000000, GameSetting fCameraShakePlayerShipShieldHit, 0.100000, 0.100000, 0.100000, GameSetting fCameraShakePlayerShipShieldHitTime, 0.300000, 0.300000, 0.300000, GameSetting f3rdPersonImodTransitionTime, 0.500000, 0.500000, 0.500000, GameSetting fVATSSmartCameraCheckStepDistance, 128.000000, 0.585788, 0.585788, GameSetting fVATSSmartCameraCheckStepCount, 5.000000, 5.000000, 5.000000, GameSetting fVATSSmartCameraCheckHeightOffset, -30.000000, -0.642938, -0.642938, GameSetting fVATSSmartCameraCheckHeightMin, 60.000000, 0.642938, 0.642938, GameSetting fDialogueSmartCameraCheckHeightOffset, -10.000000, -0.085725, -0.085725, GameSetting fPlayerDetectActorValue, -35.000000, -30.000000, -30.000000, GameSetting fFastTravelSpeedMult, 1.000000, 1.000000, 1.000000, GameSetting fDistanceAutomaticallyActivateDoor, 250.000000, 3.571875, 3.571875, GameSetting fDistanceFadeActorAutoLoadDoor, 150.000000, 2.143125, 2.143125, GameSetting iTrainingNumAllowedPerLevel, 5, 5, 5, GameSetting iTrainingJourneymanSkill, 50, 50, 50, GameSetting iTrainingExpertSkill, 75, 75, 75, GameSetting iTrainingMasterSkill, 90, 90, 90, GameSetting iTrainingJourneymanCost, 1, 1, 1, GameSetting iTrainingExpertCost, 3, 3, 3, GameSetting iTrainingMasterCost, 5, 5, 5, GameSetting fTrainingBaseCost, 50.000000, 50.000000, 50.000000, GameSetting fTrainingMultCost, 2.000000, 10.000000, 10.000000, GameSetting fTimerForPlayerFurnitureEnter, 3.000000, 3.000000, 3.000000, GameSetting fLowHealthTutorialPercentage, 0.250000, 0.250000, 0.250000, GameSetting fLowMagickaTutorialPercentage, 0.250000, 0.250000, 0.250000, GameSetting fLowStaminaTutorialPercentage, 0.250000, 0.250000, 0.250000, GameSetting fLethalEnvDmg, 100.000000, 100.000000, 100.000000, GameSetting fLethalCarbonDyoxide, 1000.000000, 1000.000000, 1000.000000, GameSetting fOxygenToCarbonDioxideMult, 1.000000, 2.000000, 2.000000, GameSetting fOxygenToHealthMult, 1.000000, 1.000000, 1.000000, GameSetting fMinimumHealthPercentageForOxygenUse, 0.100000, 0.100000, 0.100000, GameSetting fSprintBatteryDrainRate, 15.000000, 15.000000, 15.000000, GameSetting fTryTalkAnimationTimer, 3.000000, 3.000000, 3.000000, GameSetting iTryTalkAnimationAmount, 5, 5, 5, GameSetting fDialogueDefaultInterruptPercent, 0.080000, 0.800000, 0.800000, GameSetting fDialoguePaddedAudioSubtitlePercent, 0.300000, 0.300000, 0.300000, GameSetting fDialoguePaddedAudioLengthMin, 2.500000, 2.500000, 2.500000, GameSetting fActorFadoutMinValue, 0.000000, 0.000000, 0.000000, GameSetting fReactionRadiusCoolDownDetection, 15.000000, 5.000000, 5.000000, GameSetting fNewBatteryCapacity, 100.000000, 100.000000, 100.000000, GameSetting fPowerArmorNPCArmorDamageMultiplier, 2.000000, 3.000000, 3.000000, GameSetting fPowerArmorPCArmorDamageMultiplier, 1.000000, 1.000000, 1.000000, GameSetting fAPRestoredOnPowerArmorExit, 30.000000, 30.000000, 30.000000, GameSetting fPowerArmorPowerDrainPerOxygen, 0.500000, 0.500000, 0.500000, GameSetting fPowerArmorPowerDrainPerSecondRunning, 0.500000, 0.050000, 0.050000, GameSetting fPowerArmorPowerDrainPerMeleeAttack, 5.000000, 0.000000, 0.000000, GameSetting fPowerArmorPowerDrainPerJump, 5.000000, 0.000000, 0.000000, GameSetting fPowerArmorPowerDrainPerImpactLand, 10.000000, 0.000000, 0.000000, GameSetting fPowerArmorLowBatterySoundThreshold, 25.000000, 25.000000, 25.000000, GameSetting fPerkComponentRadarCheckDistance, 192.000000, 2.743200, 2.743200, GameSetting fPerkComponentRadarDeactivateDistance, 96.000000, 1.371600, 1.371600, GameSetting fPerkComponentRadarVATSBurstAmount, -1.500000, -1.500000, -1.500000, GameSetting fPerkComponentRadarVATSBrightness, 0.330000, 0.330000, 0.330000, GameSetting fCargoValuePiracyScale, 0.000010, 0.001000, 0.001000, GameSetting fNamePlateRailRadiusMultiplier, 0.460000, 0.460000, 0.460000, GameSetting iHideEditorDeadTurretGeo, 1, 1, 1, GameSetting iShowEditorDeadTurretGeo, 2, 2, 2, GameSetting fMoveWeightMin, 0.000000, 0.000000, 0.000000, GameSetting fMoveWeightMax, 150.000000, 60.000000, 60.000000, GameSetting fMoveWeightFactorSpeedPercentageMin, 0.500000, 0.600000, 0.600000, GameSetting fImpactShaderMaxDistance, 5000.000000, 71.437500, 71.437500, GameSetting fImpactShaderMinMagnitude, 0.100000, 0.100000, 0.100000, GameSetting fImpactShaderMaxMagnitude, 5.000000, 5.000000, 5.000000, GameSetting fXPBase, 75.000000, 75.000000, 75.000000, GameSetting fXPExpMult, 0.010000, 0.001500, 0.001500, GameSetting fXPStart, 200.000000, 200.000000, 200.000000, GameSetting fHackingExperienceBase, 10.000000, 10.000000, 10.000000, GameSetting fDiffMultHPToPCVE, 0.500000, 0.500000, 0.500000, GameSetting fDiffMultHPToPCE, 0.750000, 0.750000, 0.750000, GameSetting fDiffMultHPToPCN, 1.000000, 1.000000, 1.000000, GameSetting fDiffMultHPToPCH, 1.500000, 1.500000, 1.500000, GameSetting fDiffMultHPToPCVH, 2.000000, 2.000000, 2.000000, GameSetting fDiffMultHPToPCSV, 2.000000, 2.000000, 2.000000, GameSetting fDiffMultHPToPCTSV, 2.000000, 2.000000, 2.000000, GameSetting fDiffMultHPByPCVE, 2.000000, 2.000000, 2.000000, GameSetting fDiffMultHPByPCE, 1.500000, 1.500000, 1.500000, GameSetting fDiffMultHPByPCN, 1.000000, 1.000000, 1.000000, GameSetting fDiffMultHPByPCH, 0.750000, 0.750000, 0.750000, GameSetting fDiffMultHPByPCVH, 0.500000, 0.500000, 0.500000, GameSetting fDiffMultHPByPCSV, 0.500000, 0.500000, 0.500000, GameSetting fDiffMultHPByPCTSV, 0.500000, 0.500000, 0.500000, GameSetting fDiffMultXPVE, 0.500000, 1.000000, 1.000000, GameSetting fDiffMultXPE, 0.750000, 1.000000, 1.000000, GameSetting fDiffMultXPN, 1.000000, 1.000000, 1.000000, GameSetting fDiffMultXPH, 1.500000, 1.000000, 1.000000, GameSetting fDiffMultXPVH, 2.000000, 1.000000, 1.000000, GameSetting fDiffMultXPSV, 2.000000, 1.000000, 1.000000, GameSetting fDiffMultXPTSV, 2.000000, 2.000000, 2.000000, GameSetting fDiffMultLegendaryChance_VE, 0.500000, 0.250000, 0.250000, GameSetting fDiffMultLegendaryChance_E, 1.000000, 0.500000, 0.500000, GameSetting fDiffMultLegendaryChance_N, 2.000000, 1.000000, 1.000000, GameSetting fDiffMultLegendaryChance_H, 5.000000, 1.500000, 1.500000, GameSetting fDiffMultLegendaryChance_VH, 10.000000, 2.000000, 2.000000, GameSetting fDiffMultLegendaryChance_SV, 20.000000, 3.000000, 3.000000, GameSetting fDiffMultLegendaryChance_TSV, 20.000000, 20.000000, 20.000000, GameSetting fDiffMultLegendaryRarity_VE, 10.000000, 1.000000, 1.000000, GameSetting fDiffMultLegendaryRarity_E, 5.000000, 1.000000, 1.000000, GameSetting fDiffMultLegendaryRarity_N, 2.000000, 1.000000, 1.000000, GameSetting fDiffMultLegendaryRarity_H, 1.000000, 1.000000, 1.000000, GameSetting fDiffMultLegendaryRarity_VH, 0.500000, 1.000000, 1.000000, GameSetting fDiffMultLegendaryRarity_SV, 0.100000, 1.000000, 1.000000, GameSetting fDiffMultLegendaryRarity_TSV, 0.100000, 0.100000, 0.100000, GameSetting fDiffMultEffectMagnitude_VE, 1.000000, 1.000000, 1.000000, GameSetting fDiffMultEffectMagnitude_E, 1.000000, 1.000000, 1.000000, GameSetting fDiffMultEffectMagnitude_N, 1.000000, 1.000000, 1.000000, GameSetting fDiffMultEffectMagnitude_H, 1.000000, 1.000000, 1.000000, GameSetting fDiffMultEffectMagnitude_VH, 1.000000, 1.000000, 1.000000, GameSetting fDiffMultEffectMagnitude_SV, 0.100000, 0.100000, 0.100000, GameSetting fDiffMultEffectMagnitude_TSV, 0.100000, 0.100000, 0.100000, GameSetting fDiffMultEffectDuration_VE, 1.000000, 1.000000, 1.000000, GameSetting fDiffMultEffectDuration_E, 1.000000, 1.000000, 1.000000, GameSetting fDiffMultEffectDuration_N, 1.000000, 1.000000, 1.000000, GameSetting fDiffMultEffectDuration_H, 1.000000, 1.000000, 1.000000, GameSetting fDiffMultEffectDuration_VH, 1.000000, 1.000000, 1.000000, GameSetting fDiffMultEffectDuration_SV, 0.100000, 10.000000, 10.000000, GameSetting fDiffMultEffectDuration_TSV, 0.100000, 0.100000, 0.100000, GameSetting fXPDeathRewardHealthThreshold, 0.750000, 0.250000, 0.250000, GameSetting fLockSkillBase, 0.000000, 0.000000, 0.000000, GameSetting fLockSkillMult, 12.000000, 12.000000, 12.000000, GameSetting fLockMaxChance, 1.000000, 1.000000, 1.000000, GameSetting fLockMinChance, 0.000000, 0.000000, 0.000000, GameSetting iHackingMinWords, 6, 6, 6, GameSetting iHackingMaxWords, 20, 20, 20, GameSetting fLockpickXPRewardEasy, 30.000000, 5.000000, 5.000000, GameSetting fLockpickXPRewardAverage, 40.000000, 10.000000, 10.000000, GameSetting fLockpickXPRewardHard, 50.000000, 15.000000, 15.000000, GameSetting fLockpickXPRewardVeryHard, 60.000000, 20.000000, 20.000000, GameSetting fSkillUsageLockPickEasy, 2.000000, 3.000000, 3.000000, GameSetting fSkillUsageLockPickAverage, 3.000000, 5.000000, 5.000000, GameSetting fSkillUsageLockPickHard, 4.000000, 8.000000, 8.000000, GameSetting fSkillUsageLockPickVeryHard, 5.000000, 13.000000, 13.000000, GameSetting fSkillUsageLockPickBroken, 1.000000, 0.250000, 0.250000, GameSetting fLockpickBrokenPicksMult, 5.000000, 0.000000, 0.000000, GameSetting fLockpickSkillSweetSpotBase, 0.820000, 0.200000, 0.200000, GameSetting fLockpickSkillSweetSpotMult, 0.012000, 0.006000, 0.006000, GameSetting fSweetSpotEasy, 17.000000, 80.000000, 80.000000, GameSetting fSweetSpotAverage, 8.000000, 60.000000, 60.000000, GameSetting fSweetSpotHard, 5.000000, 40.000000, 40.000000, GameSetting fSweetSpotVeryHard, 3.000000, 20.000000, 20.000000, GameSetting fLockpickSkillPartialPickBase, 1.000000, 1.000000, 1.000000, GameSetting fLockpickSkillPartialPickMult, 0.000000, 0.015000, 0.015000, GameSetting fPartialPickEasy, 26.000000, 45.000000, 45.000000, GameSetting fPartialPickAverage, 26.000000, 35.000000, 35.000000, GameSetting fPartialPickHard, 26.000000, 25.000000, 25.000000, GameSetting fPartialPickVeryHard, 26.000000, 15.000000, 15.000000, GameSetting fLockpickBreakSkillBase, 1.000000, 1.000000, 1.000000, GameSetting fLockpickBreakSkillMult, 0.005000, 0.005000, 0.005000, GameSetting fLockpickBreakApprentice, 1.000000, 2.000000, 2.000000, GameSetting fLockpickBreakAdept, 0.750000, 2.000000, 2.000000, GameSetting fLockpickBreakExpert, 0.500000, 2.000000, 2.000000, GameSetting fLockpickBreakMaster, 0.250000, 2.000000, 2.000000, GameSetting iSkillUsageSneakMinDetection, -18, -18, -18, GameSetting iSkillUsageSneakFullDetection, 100, 100, 100, GameSetting fSkillUsageSneakPerSecond, 0.500000, 0.625000, 0.625000, GameSetting fSkillUsageSneakHidden, 2.500000, 2.500000, 2.500000, GameSetting fSkillUsageRechargeMult, 1.000000, 0.000200, 0.000200, GameSetting fEnchantingSkillFactor, 3.000000, 1.250000, 1.250000, GameSetting fEnchantingSkillCostBase, 0.005000, 0.005000, 0.005000, GameSetting fEnchantingSkillCostMult, 3.000000, 3.000000, 3.000000, GameSetting fEnchantingSkillCostScale, 0.500000, 0.500000, 0.500000, GameSetting fEnchantingCostExponent, 1.100000, 1.100000, 1.100000, GameSetting fAlchemyIngredientInitMult, 4.000000, 4.000000, 4.000000, GameSetting fAlchemySkillFactor, 2.000000, 1.500000, 1.500000, GameSetting fSmithingWeaponMax, 10.000000, 10.000000, 10.000000, GameSetting fSmithingArmorMax, 10.000000, 10.000000, 10.000000, GameSetting fVendorSellPriceMult, 0.500000, 0.125000, 0.125000, GameSetting fSocialSkillChanceMin, 0.000000, 0.000000, 0.000000, GameSetting fSocialSkillChanceMax, 1.000000, 1.000000, 1.000000, GameSetting fSocialSkillChanceLevelMaxDeltaDefault, 10.000000, 0.000000, 0.000000, GameSetting fSprintOxygenWeightBase, 1.000000, 1.000000, 1.000000, GameSetting fSprintOxygenWeightMult, 0.000000, 0.000000, 0.000000, GameSetting fSprintOxygenEndBase, 1.000000, 1.050000, 1.050000, GameSetting fSprintOxygenEndMult, 0.000000, -0.050000, -0.050000, GameSetting fSprintOxygenDrainMult, 30.000000, 8.000000, 8.000000, GameSetting fRunningOxygenEncumberedBase, 0.000000, 0.000000, 0.000000, GameSetting fRunningOxygenEncumberedMult, 3.000000, 3.000000, 3.000000, GameSetting fPickpocketSkillUsesCurve, 1.000000, 0.800000, 0.800000, GameSetting fVATSCriticalChargeMult, 1.500000, 1.500000, 1.500000, GameSetting fVATSCriticalChargeBase, 5.000000, 5.000000, 5.000000, GameSetting fVATSCriticalChargeBonusMult, 1.000000, 1.000000, 1.000000, GameSetting fBuildableScrapCountMultBase, 0.500000, 0.500000, 0.500000, GameSetting iHandScannerAnimalCountBase, 12, 8, 8, GameSetting iHandScannerPlantsCountBase, 12, 8, 8, GameSetting fHandScannerAnimalCountZoologyMult, 2.000000, 1.000000, 1.000000, GameSetting fHandScannerAnimalCountScanningMult, 1.000000, 0.000000, 0.000000, GameSetting fHandScannerPlantCountBotanyMult, 2.000000, 1.000000, 1.000000, GameSetting fHandScannerPlantCountScanningMult, 1.000000, 0.000000, 0.000000, GameSetting fHandScannerMapMarkerMinRange, 1000.000000, 1000.000000, 1000.000000, GameSetting fHandScannerMapMarkerSkillMult, 100.000000, 100.000000, 100.000000, GameSetting fLegendaryChance_Weight_Rank_1, 60.000000, 60.000000, 60.000000, GameSetting fLegendaryChance_Weight_Rank_2, 30.000000, 30.000000, 30.000000, GameSetting fLegendaryChance_Weight_Rank_3, 10.000000, 10.000000, 10.000000, GameSetting fMagicAreaBaseCostMult, 0.150000, 0.000000, 0.000000, GameSetting fMagicDurMagBaseCostMult, 0.100000, 0.100000, 0.100000, GameSetting fMagicRangeTargetCostMult, 1.500000, 1.000000, 1.000000, GameSetting fMagicCasterSkillCostBase, 0.005000, 0.005000, 0.005000, GameSetting fMagicCasterSkillCostMult, 1.000000, 0.500000, 0.500000, GameSetting fMagicCasterPCSkillCostBase, 0.005000, 0.002500, 0.002500, GameSetting fMagicCasterPCSkillCostMult, 1.000000, 1.000000, 1.000000, GameSetting fMagicEnchantmentChargeBase, 0.000000, 0.000000, 0.000000, GameSetting fMagicEnchantmentChargeMult, 1.000000, 1.000000, 1.000000, GameSetting fMagicEnchantmentDrainBase, 0.000000, 0.000000, 0.000000, GameSetting fMagicEnchantmentDrainMult, 0.250000, 0.250000, 0.250000, GameSetting fMagicResistActorSkillBase, 0.000000, 0.000000, 0.000000, GameSetting fMagicResistActorSkillMult, -0.002500, -0.002500, -0.002500, GameSetting fMagicResistTargetWillpowerBase, 0.000000, 0.000000, 0.000000, GameSetting fMagicResistTargetWillpowerMult, 0.005000, 0.005000, 0.005000, GameSetting fMagicAbsorbDistanceReachMult, 3.000000, 3.000000, 3.000000, GameSetting fMagicBoltDuration, 1.500000, 1.500000, 1.500000, GameSetting fMagicExplosionPowerMin, 0.000000, 0.000000, 0.000000, GameSetting fMagicExplosionPowerMax, 100.000000, 100.000000, 100.000000, GameSetting fMagnitudeToIdleTimeScaler, 0.200000, 0.200000, 0.200000, GameSetting fMagicExplosionPowerBase, 100.000000, 100.000000, 100.000000, GameSetting fMagicExplosionPowerMult, 0.400000, 0.400000, 0.400000, GameSetting fMagicExplosionAgilityMult, 0.000000, 0.000000, 0.000000, GameSetting fMagicExplosionIncorporealMult, 600.000000, 600.000000, 600.000000, GameSetting fMagicExplosionIncorporealTime, 1.250000, 1.250000, 1.250000, GameSetting fMagicChainExplosionEffectivenessDelta, 0.350000, 0.350000, 0.350000, GameSetting fMagicExplosionClutterMult, 6.500000, 6.500000, 6.500000, GameSetting fMagicAreaScale, 1.750000, 1.750000, 1.750000, GameSetting fMagicAreaScaleMax, 100.000000, 100.000000, 100.000000, GameSetting fMagicAreaScaleMin, 2.500000, 2.500000, 2.500000, GameSetting fMagickaReturnBase, 0.750000, 0.750000, 0.750000, GameSetting fMagickaReturnMult, 0.020000, 0.020000, 0.020000, GameSetting fWortcraftChanceIntDenom, 5.000000, 5.000000, 5.000000, GameSetting fWortcraftChanceLuckDenom, 10.000000, 10.000000, 10.000000, GameSetting fWortcraftStrChanceDenom, 4.000000, 4.000000, 4.000000, GameSetting fWortcraftStrCostDenom, 10.000000, 10.000000, 10.000000, GameSetting fWortalchmult, 1.000000, 1.000000, 1.000000, GameSetting fWortStrMult, 0.200000, 0.200000, 0.200000, GameSetting fWortFailSkillUseMagnitude, 1.000000, 5.000000, 5.000000, GameSetting fSpellmakingGoldMult, 1.000000, 1.000000, 1.000000, GameSetting fEnchantmentGoldMult, 1.000000, 1.000000, 1.000000, GameSetting fAlchemyGoldMult, 1.000000, 1.000000, 1.000000, GameSetting fItemPointsMult, 1.000000, 1.000000, 1.000000, GameSetting fMagicPlayerMinimumInvisibility, 0.100000, 0.100000, 0.100000, GameSetting iMagicLightMaxCount, 4, 4, 4, GameSetting fMagicTelekinesisMoveBase, 50.000000, 0.714375, 0.714375, GameSetting fMagicTelekinesisMoveAccelerate, 400.000000, 5.715000, 5.715000, GameSetting fMagicTelekinesisMoveMax, 1000.000000, 14.287500, 14.287500, GameSetting fMagicTelekinesisDistanceMin, 48.000000, 0.914400, 0.914400, GameSetting fMagicTelekinesisThrow, 1000.000000, 14.287500, 14.287500, GameSetting fMagicTelekinesisSpringDamping, 0.500000, 0.500000, 0.500000, GameSetting fMagicTelekinesisSpringElasticity, 0.075000, 0.075000, 0.075000, GameSetting fMagicTelekinesisObjectDamping, 0.950000, 0.950000, 0.950000, GameSetting fMagicTelekinesisMaxForce, 1000.000000, 14.287500, 14.287500, GameSetting fMagicTelekinesisComplexSpringDamping, 0.900000, 0.900000, 0.900000, GameSetting fMagicTelekinesisComplexSpringElasticity, 0.100000, 0.100000, 0.100000, GameSetting fMagicTelekinesisComplexObjectDamping, 0.700000, 0.700000, 0.700000, GameSetting fMagicTelekinesisComplexMaxForce, 1000.000000, 14.287500, 14.287500, GameSetting fMagicTelekinesisLiftPowerMult, 0.500000, 0.500000, 0.500000, GameSetting fMagicTelekinesiDistanceMult, 1.000000, 1.000000, 1.000000, GameSetting fMagicTelekinesisThrowMax, 30.000000, 0.428625, 0.428625, GameSetting fMagicTelekinesisThrowAccelerate, 10.000000, 0.142875, 0.142875, GameSetting fMagicTelekinesisDualCastThrowMult, 2.000000, 2.000000, 2.000000, GameSetting fMagicTelekinesisBaseDistance, 15.000000, 30.003752, 30.003752, GameSetting fMagicTelekinesisDamageMult, 1.000000, 1.000000, 1.000000, GameSetting fMagicTelekinesisDualCastDamageMult, 2.000000, 2.000000, 2.000000, GameSetting fMagicTelekinesisDamageBase, 5.000000, 5.000000, 5.000000, GameSetting fMagicNightEyeAmbient, 0.750000, 0.750000, 0.750000, GameSetting fMagicDispelMagnitudeMult, 5.000000, 5.000000, 5.000000, GameSetting fMagicCEEnchantMagOffset, 5.000000, 5.000000, 5.000000, GameSetting fMagicDiseaseTransferBase, 0.000000, 0.000000, 0.000000, GameSetting fMagicDiseaseTransferMult, 1.000000, 1.000000, 1.000000, GameSetting fMagicTrackingLimit, 3.000000, 3.000000, 3.000000, GameSetting fMagicTrackingLimitComplex, 1.000000, 1.000000, 1.000000, GameSetting fMagicTrackingMultBall, 1.000000, 1.000000, 1.000000, GameSetting fMagicTrackingMultBolt, 0.500000, 0.500000, 0.500000, GameSetting fMagicTrackingMultFog, 1.000000, 1.000000, 1.000000, GameSetting fShockCoreColorR, 1.000000, 1.000000, 1.000000, GameSetting fShockCoreColorG, 1.000000, 1.000000, 1.000000, GameSetting fShockCoreColorB, 1.000000, 1.000000, 1.000000, GameSetting fShockGlowColorR, 0.000000, 0.000000, 0.000000, GameSetting fShockGlowColorG, 0.600000, 0.600000, 0.600000, GameSetting fShockGlowColorB, 1.000000, 1.000000, 1.000000, GameSetting iShockSegmentsPerBolt, 25, 25, 25, GameSetting iShockSubSegments, 1, 1, 1, GameSetting fShockSubSegmentVariance, 0.000000, 0.000000, 0.000000, GameSetting iShockBranchNumBolts, 3, 3, 3, GameSetting fShockBranchBoltsRadius, 24.000000, 24.000000, 24.000000, GameSetting fShockBranchBoltsRadiusStrength, 3.000000, 3.000000, 3.000000, GameSetting iShockBranchSegmentsPerBolt, 50, 50, 50, GameSetting fShockBranchSegmentLength, 32.000000, 32.000000, 32.000000, GameSetting fShockBranchSegmentVariance, 20.000000, 20.000000, 20.000000, GameSetting fSubSegmentVariance, 0.000000, 0.000000, 0.000000, GameSetting fShockBranchLifetime, 1.000000, 1.000000, 1.000000, GameSetting iShockDebug, 0, 0, 0, GameSetting fMagicAbsorbVisualTimer, 4.000000, 2.500000, 2.500000, GameSetting fMagicCostScale, 1.100000, 1.100000, 1.100000, GameSetting fMagicSkillCostScale, 0.500000, 0.500000, 0.500000, GameSetting fMagicPCSkillCostScale, 0.500000, 0.650000, 0.650000, GameSetting fScrollCostMult, 0.500000, 0.500000, 0.500000, GameSetting iMaxSummonedCreatures, 1, 1, 1, GameSetting fMagicSummonMaxAppearTime, 0.500000, 0.500000, 0.500000, GameSetting fSummonedCreatureSearchRadius, 512.000000, 7.315200, 7.315200, GameSetting fReflectedAbsorbChanceReduction, 0.500000, 0.500000, 0.500000, GameSetting fActiveEffectConditionUpdateInterval, 1.000000, 1.000000, 1.000000, GameSetting fConcussionTimer, 15.000000, 40.000000, 40.000000, GameSetting fMagicVACPartTargetedMult, 0.100000, 0.100000, 0.100000, GameSetting fMagicVACNoPartTargetedMult, 0.100000, 1.000000, 1.000000, GameSetting fShoutTime1, 0.200000, 0.200000, 0.200000, GameSetting fShoutTime2, 0.900000, 0.900000, 0.900000, GameSetting fShoutTimeout, 8.000000, 8.000000, 8.000000, GameSetting fMagicBarrierSpacing, 25.000000, 0.357188, 0.357188, GameSetting fMagicBarrierHeight, 500.000000, 7.143750, 7.143750, GameSetting fMagicBarrierDepth, 30.000000, 0.428625, 0.428625, GameSetting fMagicPostDrawCastDelay, 1.500000, 1.500000, 1.500000, GameSetting fModelReferenceEffectMaxWaitTime, 3.000000, 3.000000, 3.000000, GameSetting fHazardMaxWaitTime, 3.000000, 3.000000, 3.000000, GameSetting fHazardSpacingMult, 0.800000, 0.000000, 0.000000, GameSetting fHazardGravityPointStrengthMin, 9.810000, 9.810000, 9.810000, GameSetting fSummonDistanceCheckThreshold, 750.000000, 10.715626, 10.715626, GameSetting iLesserSoulActorLevel, 2, 4, 4, GameSetting iCommonSoulActorLevel, 8, 16, 16, GameSetting iGreaterSoulActorLevel, 14, 28, 28, GameSetting iGrandSoulActorLevel, 19, 38, 38, GameSetting iMagicGuideWaypoints, 10, 50, 50, GameSetting fMagicGuideSpacing, 500.000000, 2.250000, 2.250000, GameSetting fMagicGuideUpdateFrequency, 3.000000, 1.500000, 1.500000, GameSetting fMagicGuideTargetRadius, 3.000000, 3.000000, 3.000000, GameSetting fMagicGuideAdvancedTraversalCostMult, 8.000000, 8.000000, 8.000000, GameSetting fMagicGuideEffectPathingRadiusMult, 0.500000, 0.500000, 0.500000, GameSetting fVANSButtonHeldThreshold, 0.250000, 0.250000, 0.250000, GameSetting fWardAngleForExplosions, 90.000000, 90.000000, 90.000000, GameSetting fMagicLesserPowerCooldownTimer, 3.000000, 3.000000, 3.000000, GameSetting fMagicConcentrationNotCasterMaintainedTimer, 1.000000, 1.000000, 1.000000, GameSetting fMagicAccumulatingModifierEffectHoldDuration, 0.500000, 0.500000, 0.500000, GameSetting fMagicDefaultAccumulatingModifierEffectRate, 1.000000, 1.000000, 1.000000, GameSetting fMagicWardPowerMaxBase, 0.500000, 1.300000, 1.300000, GameSetting fMagicWardPowerMaxMult, 0.000000, 0.000000, 0.000000, GameSetting fMagicDualCastingTimeBase, 0.000000, 0.000000, 0.000000, GameSetting fMagicDualCastingTimeMult, 1.500000, 1.000000, 1.000000, GameSetting fMagicDualCastingEffectivenessBase, 2.000000, 2.200000, 2.200000, GameSetting fMagicDualCastingEffectivenessMult, 0.000000, 0.000000, 0.000000, GameSetting fMagicDualCastingCostBase, 0.000000, 0.000000, 0.000000, GameSetting fMagicDualCastingCostMult, 1.500000, 2.800000, 2.800000, GameSetting iMaxPlayerRunes, 6, 1, 1, GameSetting fDataMenuPaperDollClearColorR, 0.014000, 0.014000, 0.014000, GameSetting fDataMenuPaperDollClearColorG, 0.024000, 0.024000, 0.024000, GameSetting fDataMenuPaperDollClearColorB, 0.039000, 0.039000, 0.039000, GameSetting fInspectMenuMaxZoomOut, 0.500000, 0.500000, 0.500000, GameSetting fInspectMenuMaxZoomIn, -0.200000, -0.200000, -0.200000, GameSetting fPickpocketEasyThreshold, 66.000000, 66.000000, 66.000000, GameSetting fPickpocketMediumThreshold, 33.000000, 33.000000, 33.000000, GameSetting fPickpocketHardThreshold, 10.000000, 10.000000, 10.000000, GameSetting fPickpocketMaxAngleDegrees, 45.000000, 45.000000, 45.000000, GameSetting fPickpocketMaxDistance, 2.800000, 2.800000, 2.800000, GameSetting fPickPocketActorSkillBase, 50.000000, 75.000000, 75.000000, GameSetting fPickPocketActorSkillMult, 5.000000, 0.000000, 0.000000, GameSetting fPickPocketTargetSkillBase, 0.000000, 0.000000, 0.000000, GameSetting fPickPocketTargetSkillMult, -5.000000, -2.000000, -2.000000, GameSetting fPickPocketAmountBase, 0.000000, 5.000000, 5.000000, GameSetting fPickPocketAmountMult, -0.250000, -0.240000, -0.240000, GameSetting fPickpocketAmountExponent, 0.600000, 0.600000, 0.600000, GameSetting fPickPocketDetected, 25.000000, 25.000000, 25.000000, GameSetting fPickPocketWeightBase, 0.000000, 0.000000, 0.000000, GameSetting fPickPocketWeightMult, -0.500000, -0.500000, -0.500000, GameSetting fPickPocketMinChance, 5.000000, 0.000000, 0.000000, GameSetting fPickPocketMaxChance, 95.000000, 90.000000, 90.000000, GameSetting fPickpocketMaxWeightTakeGroup, 1.000000, 1.000000, 1.000000, GameSetting uPickpocketTakeGroupCount, 5, 5, 5, GameSetting fModelRenderScale, 0.330000, 0.330000, 0.330000, GameSetting fModdingModelRenderScale, 0.500000, 0.500000, 0.500000, GameSetting fMaxShipTransferDistance, 500.000000, 250.000000, 250.000000, GameSetting fShipJettisonContainerOffset, 100.000000, 100.000000, 100.000000, GameSetting bAllowCancelInTopLevelSceneSelection, True, True, True, GameSetting bAllowCancelInSpeechChallenge, True, True, True, GameSetting uPopulateCrewDataDelay, 5, 5, 5, GameSetting fCutterEffectiveRange, 1.500000, 1.500000, 1.500000, GameSetting fSubtitleSpeechDelay, 1.500000, 8.000000, 8.000000, GameSetting fFloatQuestMarkerMinDistance, 90.000000, 117.000000, 117.000000, GameSetting fFloatQuestMarkerMaxDistance, 100.000000, 130.000000, 130.000000, GameSetting fFloatSpaceQuestMarkerMaxDistance, 5000.000000, 5000.000000, 5000.000000, GameSetting fFloatQuestMarkerFloatHeight, 20.000000, 0.285750, 0.285750, GameSetting fFloatQuestMarkerMinAlpha, 0.400000, 0.400000, 0.400000, GameSetting iHUDEnemyHealthSkullIconLevelDifference, 10, 10, 10, GameSetting iObjectivesWaitTime, 250, 250, 250, GameSetting iQuestWaitTime, 1000, 1000, 1000, GameSetting fExplosiveIndicatorRadiusBuffer, 512.000000, 7.000000, 7.000000, GameSetting fExplosiveIndicatorRadiusBufferSpace, 4000.000000, 500.000000, 500.000000, GameSetting fExplosiveIndicatorEvalRange, 1024.000000, 1024.000000, 1024.000000, GameSetting fExplosiveIndicatorMinDamage, 0.000100, 0.000100, 0.000100, GameSetting fExplosiveIndicatorMinTime, 3.000000, 3.000000, 3.000000, GameSetting iMaxOutpostNameCharacters, 26, 26, 26, GameSetting uTextInputMenuDefaultMaxCharacter, 26, 26, 26, GameSetting fSocialCommandIconHeadOffset, 0.250000, 0.250000, 0.250000, GameSetting bEvaluateForCommandTypeAllowRetrieve, True, True, True, GameSetting fMapMarkerMaxAlpha_Dist, 143.000000, 143.000000, 143.000000, GameSetting fMapMarkerMinAlpha_Dist, 800.000000, 800.000000, 800.000000, GameSetting fExtraMaxDistPerHeightDiff, 2.000000, 2.000000, 2.000000, GameSetting fMapMarkerNearPercent, 0.250000, 0.250000, 0.250000, GameSetting fMapMarkerRevealDistance, 14.000000, 14.000000, 14.000000, GameSetting fMapMarkerFarScaleFactor, 0.650000, 0.650000, 0.650000, GameSetting fPerceptionCompassBase, 768.000000, 10000.000000, 10000.000000, GameSetting fPerceptionCompassMult, 128.000000, 3.000000, 3.000000, GameSetting fScannedCompassDistanceMult, 3.000000, 3.000000, 3.000000, GameSetting fMapMarkerMinFadeAlpha, 0.600000, 0.600000, 0.600000, GameSetting fMapMarkerMinPercentSize, 0.360000, 0.360000, 0.360000, GameSetting fMapMarkerMaxPercentSize, 0.600000, 0.600000, 0.600000, GameSetting fDoorMarkerDisplayHeight, 64.000000, 0.914400, 0.914400, GameSetting fNPCMarkerDisplayHeight, 0.400000, 0.400000, 0.400000, GameSetting fQuestMarkerZDiffThreshold, 250.000000, 3.571875, 3.571875, GameSetting uHUDWatchPlanetInfoAlertTimeMS, 3000, 6000, 6000, GameSetting uHUDWatchPersonalEffectAlertTimeMS, 3000, 3000, 3000, GameSetting uHUDWatchEnvEffectAlertTimeMS, 3000, 3000, 3000, GameSetting uHUDWatchHazardPulseRateMS_Min, 200, 200, 200, GameSetting uHUDWatchHazardPulseRateMS_Max, 2000, 2000, 2000, GameSetting fHandScannerBaseRange, 50.000000, 50.000000, 50.000000, GameSetting fHandScannerSocialRange, 30.000000, 30.000000, 30.000000, GameSetting fHandScannerSkillMult, 25.000000, 25.000000, 25.000000, GameSetting fScanCompleteXPReward, 20.000000, 20.000000, 20.000000, GameSetting fHandScannerScanRange, 30.000000, 10.000000, 10.000000, GameSetting fHandScannerScanRangeSkillMult, 7.500000, 10.000000, 10.000000, GameSetting iPlanetResourceInorganicAbundance00:Planet, 0, 0, 0, GameSetting iPlanetResourceInorganicAbundance01:Planet, 3, 3, 3, GameSetting iPlanetResourceInorganicAbundance02:Planet, 6, 6, 6, GameSetting iPlanetResourceInorganicAbundance03:Planet, 99, 99, 99, GameSetting iPlanetResourceOrganicAbundance00:Planet, 0, 0, 0, GameSetting iPlanetResourceOrganicAbundance01:Planet, 2, 2, 2, GameSetting iPlanetResourceOrganicAbundance02:Planet, 4, 4, 4, GameSetting iPlanetResourceOrganicAbundance03:Planet, 99, 99, 99, GameSetting fShipHudIgnoreEngineInputThreshold, 0.300000, 0.300000, 0.300000, GameSetting fShipHudTargetCycleRangeLowerBounds, 0.500000, 0.500000, 0.500000, GameSetting fShipHudTargetCycleRangeUpperBounds, 3.000000, 1.500000, 1.500000, GameSetting fShipHudLandingMarkerStickyModifier, 1.300000, 1.300000, 1.300000, GameSetting fShipHudSystemAlertThreshold, 0.000000, 0.000000, 0.000000, GameSetting fShipHudHullAlertThreshold, 0.250000, 0.250000, 0.250000, GameSetting fSurvivalCompassLocationMaxDist, 5000.000000, 1200.000000, 1200.000000, GameSetting fSurvivalPerceptionCompassBase, 0.000000, 0.000000, 0.000000, GameSetting fSurvivalPerceptionCompassMult, 0.000000, 0.000000, 0.000000, GameSetting bEnableConsoleMenuDuringSurvival, False, False, False, GameSetting iHairColor00, 8289918, 8289918, 8289918, GameSetting iHairColor01, 3618617, 3618617, 3618617, GameSetting iHairColor02, 2039585, 2039585, 2039585, GameSetting iHairColor03, 4289146, 4289146, 4289146, GameSetting iHairColor04, 4680837, 4680837, 4680837, GameSetting iHairColor05, 3557724, 3557724, 3557724, GameSetting iHairColor06, 3360589, 3360589, 3360589, GameSetting iHairColor07, 2830157, 2830157, 2830157, GameSetting iHairColor08, 2965094, 2965094, 2965094, GameSetting iHairColor09, 4287105, 4287105, 4287105, GameSetting iHairColor10, 1000298, 1000298, 1000298, GameSetting iHairColor11, 1974080, 1974080, 1974080, GameSetting iHairColor12, 2958114, 2958114, 2958114, GameSetting iHairColor13, 2239537, 2239537, 2239537, GameSetting iHairColor14, 7237230, 7237230, 7237230, GameSetting iHairColor15, 5400188, 5400188, 5400188, GameSetting fCreditsScrollSpeed, 1.000000, 3.000000, 3.000000, GameSetting fMaxUTHourPerLocalHour, 100.000000, 100.000000, 100.000000, GameSetting uMessageControllerButtonDefaultFontSize, 34, 34, 34, GameSetting fVATSMaxEngageDistance, 5000.000000, 71.437500, 71.437500, GameSetting fVATSTimeMultTargetSelect, 0.080000, 0.040000, 0.040000, GameSetting fVATSTimeMultEnter, 1.000000, 1.000000, 1.000000, GameSetting fVATSTimeMultExit, 1.000000, 1.000000, 1.000000, GameSetting fVATSCriticalChargeLimit, 100.000000, 100.000000, 100.000000, GameSetting fLockLevelAutoattemptPointsNovice, 0.200000, 0.200000, 0.200000, GameSetting fLockLevelAutoattemptPointsAverage, 0.300000, 0.300000, 0.300000, GameSetting fLockLevelAutoattemptPointsHard, 0.400000, 0.400000, 0.400000, GameSetting fLockLevelAutoattemptPointsVeryHard, 0.500000, 0.500000, 0.500000, GameSetting uSecurityPuzzleShapeCountNovice, 2, 2, 2, GameSetting uSecurityKeyMinSizeNovice, 2, 2, 2, GameSetting uSecurityKeyMaxSizeNovice, 4, 3, 3, GameSetting uSecurityMaxKeysNovice, 6, 4, 4, GameSetting uSecurityMinKeysPerRingNovice, 2, 2, 2, GameSetting uSecurityMaxKeysPerRingNovice, 3, 2, 2, GameSetting uSecurityPuzzleShapeCountAverage, 3, 2, 2, GameSetting uSecurityKeyMinSizeAverage, 2, 2, 2, GameSetting uSecurityKeyMaxSizeAverage, 4, 4, 4, GameSetting uSecurityMaxKeysAverage, 9, 6, 6, GameSetting uSecurityMinKeysPerRingAverage, 2, 2, 2, GameSetting uSecurityMaxKeysPerRingAverage, 3, 3, 3, GameSetting uSecurityPuzzleShapeCountHard, 4, 3, 3, GameSetting uSecurityKeyMinSizeHard, 2, 1, 1, GameSetting uSecurityKeyMaxSizeHard, 4, 4, 4, GameSetting uSecurityMaxKeysHard, 12, 9, 9, GameSetting uSecurityMinKeysPerRingHard, 2, 2, 2, GameSetting uSecurityMaxKeysPerRingHard, 3, 3, 3, GameSetting uSecurityPuzzleShapeCountVeryHard, 4, 4, 4, GameSetting uSecurityKeyMinSizeVeryHard, 2, 1, 1, GameSetting uSecurityKeyMaxSizeVeryHard, 4, 4, 4, GameSetting uSecurityMaxKeysVeryHard, 16, 12, 12, GameSetting uSecurityMinKeysPerRingVeryHard, 2, 2, 2, GameSetting uSecurityMaxKeysPerRingVeryHard, 4, 3, 3, GameSetting uSecurityMenuSolutionTimeoutMS, 500, 500, 500, GameSetting fSecuritySingleToothedKeyAllowance, 1.500000, 1.500000, 1.500000, GameSetting fTerminalHoldButtonClose, 0.500000, 0.500000, 0.500000, GameSetting iTerminalDisplayRate, 60, 60, 60, GameSetting fTrespassMessageDelayTime, 5.000000, 30.000000, 30.000000, GameSetting fRepairPatchConditionPercent, 0.250000, 0.250000, 0.250000, GameSetting uMaxCustomItemNameCharacters, 26, 26, 26, GameSetting fCookingExpMult, 0.500000, 0.010000, 0.010000, GameSetting fCookingExpBase, 0.000000, 1.000000, 1.000000, GameSetting fCookingExpMax, 200.000000, 10.000000, 10.000000, GameSetting fCookingExpMin, 1.000000, 1.000000, 1.000000, GameSetting fResearchExpMult, 0.100000, 0.100000, 0.100000, GameSetting fResearchExpBase, 8.000000, 8.000000, 8.000000, GameSetting fResearchExpMax, 200.000000, 200.000000, 200.000000, GameSetting fScopeEnteringFadeInSec, 0.250000, 0.150000, 0.150000, GameSetting fScopeEnteringFadeOutSec, 0.750000, 0.150000, 0.150000, GameSetting fScopeExitingFadeOutSec, 0.250000, 0.150000, 0.150000, GameSetting fScopeScalingXMultiplier, 1.000000, 1.400000, 1.400000, GameSetting fScopeScalingYMultiplier, 1.000000, 1.400000, 1.400000, GameSetting fMaxScopeAdjustementAngle, 10.000000, 10.000000, 10.000000, GameSetting fMaxDeltaScopeAdjustementAngle, 35.000000, 35.000000, 35.000000, GameSetting fMinDistanceToAdjustAngles, 1.000000, 1.000000, 1.000000, GameSetting fMaxDeltaAngleToAdjustAngles, 45.000000, 45.000000, 45.000000, GameSetting fWorkbenchExperienceMult, 0.500000, 0.010000, 0.010000, GameSetting fWorkbenchExperienceBase, 0.000000, 1.000000, 1.000000, GameSetting fWorkbenchExperienceMax, 200.000000, 20.000000, 20.000000, GameSetting fWorkbenchExperienceMin, 1.000000, 1.000000, 1.000000, GameSetting fRepairHealthMaxPercent, 2.000000, 2.000000, 2.000000, GameSetting fRefuelStickDeadzone, 0.400000, 0.400000, 0.400000, GameSetting fDefaultEyeLevel, 1.680000, 1.680000, 1.680000, GameSetting fCrewMenuCurrentOutpostMaxDistance, 500.000000, 500.000000, 500.000000, GameSetting iChargenTraitCountMax, 3, 3, 3, GameSetting fChargenZoomDistanceNear, -0.500000, -0.750000, -0.750000, GameSetting fChargenZoomDistanceFar, 0.000000, 0.500000, 0.500000, GameSetting fChargenCamOffset, 0.500000, -0.010000, -0.010000, GameSetting fChargenZoomNearTab1, -1.000000, -0.750000, -0.750000, GameSetting fChargenZoomFarTab1, 1.000000, 0.500000, 0.500000, GameSetting fChargenCamOffsetTab1, -0.050000, -0.010000, -0.010000, GameSetting fChargenZoomNearTab2, -5.000000, -5.000000, -5.000000, GameSetting fChargenZoomFarTab2, 0.000000, 0.000000, 0.000000, GameSetting fChargenCamOffsetTab2, -0.150000, -0.135000, -0.135000, GameSetting fChargenZoomNearTab3, -1.000000, -0.650000, -0.650000, GameSetting fChargenZoomFarTab3, 1.000000, 1.000000, 1.000000, GameSetting fChargenCamOffsetTab3, -0.050000, -0.010000, -0.010000, GameSetting fChargenZoomNearTab4, -3.000000, -2.500000, -2.500000, GameSetting fChargenZoomFarTab4, 0.000000, 0.000000, 0.000000, GameSetting fChargenCamOffsetTab4, -0.100000, -0.135000, -0.135000, GameSetting fChargenZoomNearTab5, -2.000000, -2.000000, -2.000000, GameSetting fChargenZoomFarTab5, 0.000000, 0.000000, 0.000000, GameSetting fChargenCamOffsetTab5, -0.200000, -0.225000, -0.225000, GameSetting fChargenMenuFadeBackToGameTime, 4.500000, 4.500000, 4.500000, GameSetting fShipTargetingCamFacingLerp, 0.750000, 0.750000, 0.750000, GameSetting fShipTargetingCamFOV, 55.000000, 55.000000, 55.000000, GameSetting fShipTargetingCamDistanceMod, 1.000000, 1.000000, 1.000000, GameSetting bShipTargetingCamSpringDampening, True, True, True, GameSetting fShipTargetingCamSpringDampeningConstant, 30.000000, 30.000000, 30.000000, GameSetting fShipTargetingCamMaxAngleSpringDampeningConstant, 1.000000, 1.000000, 1.000000, GameSetting fShipTargetingCamMaxSpringDampeningAngle, 20.000000, 20.000000, 20.000000, GameSetting fTargetingModeMaxCameraDistance:Spaceship, 2300.000000, 2000.000000, 2000.000000, GameSetting fShipTargetingMinBounds, 20.000000, 20.000000, 20.000000, GameSetting fShipTargetingMaxBounds, 175.000000, 175.000000, 175.000000, GameSetting fShipTargetingIdealBounds, 50.000000, 50.000000, 50.000000, GameSetting fShipTargetingMinBoundsModifier, 2.000000, 2.000000, 2.000000, GameSetting fShipTargetingMaxBoundsModifier, 0.500000, 0.500000, 0.500000, GameSetting bShipTargetingConsiderFOVForDistance, True, True, True, GameSetting bShipTargetingIntroLerpDistance, True, True, True, GameSetting fShipTargetingIntroLerpStartDistanceMod, 1.200000, 1.200000, 1.200000, GameSetting fShipTargetingIntroLerpDistanceTime, 0.500000, 0.500000, 0.500000, GameSetting bShipTargetingIntroLerpFOV, False, False, False, GameSetting fShipTargetingIntroLerpStartFOV, 80.000000, 80.000000, 80.000000, GameSetting fShipTargetingIntroLerpFOVTime, 0.500000, 0.500000, 0.500000, GameSetting bShipTargetingDestructionLerpDistance, True, True, True, GameSetting fShipTargetingDestructionLerpTargetDistance, 1.500000, 1.500000, 1.500000, GameSetting bShipTargetingDestructionLerpFOV, False, False, False, GameSetting fShipTargetingDestructionLerpTargetFOV, 80.000000, 80.000000, 80.000000, GameSetting bShipTargetingDestructionLerpTimeUseRealTime, False, False, False, GameSetting fShipTargetingDestructionLerpTime, 2.500000, 2.500000, 2.500000, GameSetting iShipTargetingCamDOFMode, 0, 0, 0, GameSetting fShipTargetingCamDOFStrength, 1.000000, 0.500000, 0.500000, GameSetting fShipTargetingCamDOFNearStart, 0.000000, 0.000000, 0.000000, GameSetting fShipTargetingCamDOFNearEnd, -7.000000, -7.000000, -7.000000, GameSetting fShipTargetingCamDOFFarStartOffset, 50.000000, 100.000000, 100.000000, GameSetting fShipTargetingCamDOFFarPlaneOffset, 200.000000, 500.000000, 500.000000, GameSetting fShipTargetingCamDOFNearOpacity, 15.000000, 15.000000, 15.000000, GameSetting fShipTargetingCamDOFFarOpacity, 15.000000, 5.000000, 5.000000, GameSetting fShipTargetingCamNoiseFrequency, 0.300000, 0.300000, 0.300000, GameSetting fShipTargetingCamNoiseMaxAngle, 3.000000, 3.000000, 3.000000, GameSetting fShipTargetingCamDialogNoiseFrequency, 0.100000, 0.100000, 0.100000, GameSetting fShipTargetingCamDialogNoiseMaxAngle, 1.000000, 1.000000, 1.000000, GameSetting fShipTargetingCamDefaultFireShakeIntesity, 0.300000, 0.000000, 0.000000, GameSetting fShipTargetingCamDefaultFireShakeDuration, 0.500000, 0.000000, 0.000000, GameSetting fEyeUpMaximumAngleDegrees, 20.000000, 8.000000, 8.000000, GameSetting fEyeDownMaximumAngleDegrees, -24.000000, -30.000000, -30.000000, GameSetting fEyeUpDownOffsetAtNeutralDegrees, -2.000000, 2.000000, 2.000000, GameSetting fEyeLeftRightMaximumAngleDegrees, 45.000000, 28.000000, 28.000000, GameSetting fEyeMaxLeftRightPerSecondDegrees, 5.000000, 5.000000, 5.000000, GameSetting fEyeMaxUpDownPerSecondDegrees, 4.000000, 4.000000, 4.000000, GameSetting fEyeMinTimeOnTargetBeforeSaccade, 1.200000, 1.000000, 1.000000, GameSetting fEyeMaxTimeOnTargetBeforeSaccade, 2.000000, 2.000000, 2.000000, GameSetting fEyeMinTimeOnSaccadeBeforeTransition, 0.600000, 0.600000, 0.600000, GameSetting fEyeMaxTimeOnSaccadeBeforeTransition, 0.900000, 0.900000, 0.900000, GameSetting fEyeUpMaximumSaccadeDegrees, 3.000000, 3.500000, 3.500000, GameSetting fEyeDownMaximumSaccadeDegrees, -7.000000, -5.000000, -5.000000, GameSetting fEyeLeftRightMaximumSaccadeDegrees, 12.000000, 3.500000, 3.500000, GameSetting fEyeSecondarySaccadeMult, 0.250000, 1.000000, 1.000000, GameSetting fEyeUpReleaseOnExtents, 0.070000, 0.070000, 0.070000, GameSetting fEyeDownReleaseOnExtents, -0.080000, -0.080000, -0.080000, GameSetting fEyeLeftRightReleaseOnExtents, 0.160000, 0.160000, 0.160000, GameSetting fEyeTrackTimeToDiscomfort, 0.250000, 2.500000, 2.500000, GameSetting fEyeTrackTimeToRestAfterDiscomfort, 0.500000, 7.000000, 7.000000, GameSetting fEyeCancelSaccadeOnTargetDeltaDeg, 25.000000, 25.000000, 25.000000, GameSetting fEyeTrackCameraZDeltaMeters, 0.050000, 0.050000, 0.050000, GameSetting fTimeBetweenHeadtrackSelectAndEyeMove, 0.400000, 0.100000, 0.100000, GameSetting fEyeHoldTimeDuringSpeaking, 3.500000, 3.500000, 3.500000, GameSetting fEyeLeftRightInnerEyeMult, 0.800000, 0.900000, 0.900000, GameSetting fEyeTargetAnimationMult, 100.000000, 100.000000, 100.000000, GameSetting fEyeAnimUpMult, 0.400000, 0.750000, 0.750000, GameSetting fEyeAnimDownMult, -0.400000, -0.750000, -0.750000, GameSetting fEyeAnimLeftRightMult, 0.400000, 0.750000, 0.750000, GameSetting fEyeForceBlinkMaxTime, 6.000000, 6.000000, 6.000000, GameSetting fEyeForceBlinkMinAngleOffset, 7.000000, 7.000000, 7.000000, GameSetting fEyeProjectionDistance, 8.000000, 1.000000, 1.000000, GameSetting fBlinkDownTime, 0.200000, 0.060000, 0.060000, GameSetting fBlinkHoldTime, 0.000000, 0.060000, 0.060000, GameSetting fBlinkUpTime, 0.170000, 0.120000, 0.120000, GameSetting fBlinkDelayMin, 4.000000, 3.000000, 3.000000, GameSetting fBlinkDelayMax, 10.000000, 5.000000, 5.000000, GameSetting fLidsFollowingEyesUpMult, 2.500000, 4.000000, 4.000000, GameSetting fLidsFollowingEyesDownMult, 2.500000, 2.000000, 2.000000, GameSetting fLidsFollowingEyesLeftRightMult, 2.500000, 2.000000, 2.000000, GameSetting fBlinkStopperLidsValue, 0.250000, 0.250000, 0.250000, GameSetting fBlinkStopperSquintValue, 0.600000, 0.600000, 0.600000, GameSetting fFGBlinkClosedValue, 1.000000, 1.000000, 1.000000, GameSetting fBlendInTimeAtStartOfLineGeneratedLips, 0.070000, 0.300000, 0.300000, GameSetting fBlendInTimeAtStartOfLineGenerated, 0.500000, 0.400000, 0.400000, GameSetting fBlendInTimeAtStartOfLine, 0.500000, 0.200000, 0.200000, GameSetting bAllowBlinksDuringSpeech, False, True, True, GameSetting fVATSEmotionTransitionTime, 0.050000, 0.050000, 0.050000, GameSetting fDefaultEmotionTransitionTime, 0.100000, 1.300000, 1.300000, GameSetting fDefaultDialogueEmotionTransitionTime, 0.500000, 0.900000, 0.900000, GameSetting fAllowedBlendLipMorphOutSpeedPerSecond, 5.000000, 0.200000, 0.200000, GameSetting fBlendOutTimeAtEndOfLine, 0.500000, 0.600000, 0.600000, GameSetting fOxygenAttackUnarmed, 1.000000, 22.000000, 22.000000, GameSetting fOxygenAttackOneHandMelee, 1.000000, 15.000000, 15.000000, GameSetting fOxygenAttackTwoHandMelee, 1.000000, 30.000000, 30.000000, GameSetting fOxygenAttackMagic, 1.000000, 1.000000, 1.000000, GameSetting fOxygenAttackRanged, 20.000000, 30.000000, 30.000000, GameSetting fOxygenReload, 10.000000, 10.000000, 10.000000, GameSetting fOxygenSwitchWeapon, 1.000000, 10.000000, 10.000000, GameSetting fOxygenToggleWeaponDrawn, 1.000000, 10.000000, 10.000000, GameSetting fOxygenHeal, 1.000000, 10.000000, 10.000000, GameSetting fOxygenPowerAttackMult, 1.500000, 1.500000, 1.500000, GameSetting fOxygenRunAndGunMult, 0.500000, 0.000000, 0.000000, GameSetting fOxygenVATSMeleeMult, 5.000000, 1.000000, 1.000000, GameSetting fOxygenRestoreRate, 1.000000, 4.000000, 4.000000, GameSetting fPlayerZeroGAccelerationDampenTimeRank0:Controls, 1.500000, 4.000000, 4.000000, GameSetting fPlayerZeroGAccelerationDampenTimeRank1:Controls, 2.625000, 5.000000, 5.000000, GameSetting fPlayerZeroGAccelerationDampenTimeRank2:Controls, 3.750000, 5.000000, 5.000000, GameSetting fPlayerZeroGAccelerationDampenTimeRank3:Controls, 4.875000, 6.000000, 6.000000, GameSetting fPlayerZeroGAccelerationDampenTimeRank4:Controls, 6.000000, 6.000000, 6.000000, GameSetting fPlayerZeroGDecelerationDampenTimeRank0:Controls, 0.500000, 1.250000, 1.250000, GameSetting fPlayerZeroGDecelerationDampenTimeRank1:Controls, 0.875000, 1.500000, 1.500000, GameSetting fPlayerZeroGDecelerationDampenTimeRank2:Controls, 1.250000, 1.500000, 1.500000, GameSetting fPlayerZeroGDecelerationDampenTimeRank3:Controls, 1.625000, 2.000000, 2.000000, GameSetting fPlayerZeroGDecelerationDampenTimeRank4:Controls, 2.000000, 2.000000, 2.000000, GameSetting fFollowPlayerWarpAtDistanceRatio, 2.000000, 2.000000, 2.000000, GameSetting fTargetSearchRadius, 20000.000000, 285.750000, 285.750000, GameSetting fWeaponBloodLifetime, 10.000000, 10.000000, 10.000000, GameSetting fWeaponBloodFadeDuration, 2.000000, 60.000000, 60.000000, GameSetting b3rdPersonAimUseWeaponFOV:ThirdPersonCam, True, True, True, GameSetting f3rdPersonAimFOV:ThirdPersonCam, 50.000000, 50.000000, 50.000000, GameSetting f3rdPersonAimFOVAnimateSec:ThirdPersonCam, 0.150000, 0.150000, 0.150000, GameSetting f3rdPersonAimDist:ThirdPersonCam, 0.429000, 0.429000, 0.429000, GameSetting f3rdPersonAimDollySpeed:ThirdPersonCam, 6.000000, 6.000000, 6.000000, GameSetting fFlightCameraOffsetBaseX:FlightCamera, 0.000000, 0.000000, 0.000000, GameSetting fFlightCameraOffsetBaseY:FlightCamera, -5.780000, -5.780000, -5.780000, GameSetting fFlightCameraOffsetBaseZ:FlightCamera, 5.110000, 5.110000, 5.110000, GameSetting fFlightCameraOffsetMaxLandedDistance:FlightCamera, 38.000000, 38.000000, 38.000000, GameSetting fFlightCameraOffsetMaxLandingHeightOffset:FlightCamera, 30.000000, 30.000000, 30.000000, GameSetting fFlightCameraSpeedOffsetMinX:FlightCamera, -8.000000, -8.000000, -8.000000, GameSetting fFlightCameraSpeedOffsetMinY:FlightCamera, -16.000000, -16.000000, -16.000000, GameSetting fFlightCameraSpeedOffsetMinZ:FlightCamera, -8.000000, -8.000000, -8.000000, GameSetting fFlightCameraSpeedOffsetMaxX:FlightCamera, 8.000000, 8.000000, 8.000000, GameSetting fFlightCameraSpeedOffsetMaxY:FlightCamera, 2.000000, 2.000000, 2.000000, GameSetting fFlightCameraSpeedOffsetMaxZ:FlightCamera, 2.000000, 2.000000, 2.000000, GameSetting fFlightCameraMaxSpeedOffsetInterpolationValue:FlightCamera, 7.000000, 7.000000, 7.000000, GameSetting fFlightCameraRotSpringsX:FlightCamera, 150.000000, 150.000000, 150.000000, GameSetting fFlightCameraRotSpringsY:FlightCamera, 15.000000, 15.000000, 15.000000, GameSetting fFlightCameraRotSpringsZ:FlightCamera, 150.000000, 150.000000, 150.000000, GameSetting fFlightCameraPosOffsetSpring:FlightCamera, 50.000000, 50.000000, 50.000000, GameSetting fFlightCameraFreeLookSpring:FlightCamera, 150.000000, 150.000000, 150.000000, GameSetting fFlightCameraVanityLandedMinAngle:FlightCamera, -0.300000, -0.090000, -0.090000, GameSetting fFlightCameraVanityLandedMaxAngle:FlightCamera, 0.950000, 0.950000, 0.950000, GameSetting fFlightCameraVanityDockedMaxHorizontalAngle:FlightCamera, 0.500000, 0.100000, 0.100000, GameSetting fFlightCameraVanityDockedMaxVerticalAngle:FlightCamera, 0.500000, 0.050000, 0.050000, GameSetting fFlightCameraFOV:FlightCamera, 90.000000, 90.000000, 90.000000, GameSetting fFlightCameraPOVDelay:FlightCamera, 0.500000, 0.500000, 0.500000, GameSetting fFlightCameraFocusDist:FlightCamera, 50000.000000, 50000.000000, 50000.000000, GameSetting fFlightCameraFreeLookSensitivity:FlightCamera, 2.000000, 2.000000, 2.000000, GameSetting fFlightCamPadlockMaxDistance:FlightCamera, 3000.000000, 3000.000000, 3000.000000, GameSetting iShipFlightCameraDOFMode:FlightCamera, 4, 3, 3, GameSetting fShipFlightCameraDOFStrength:FlightCamera, 1.000000, 1.000000, 1.000000, GameSetting fShipFlightCameraDOFNearStart:FlightCamera, 42.869999, 42.869999, 42.869999, GameSetting fShipFlightCameraDOFNearEnd:FlightCamera, -18.171000, -18.171000, -18.171000, GameSetting fShipFlightCameraDOFFarStart:FlightCamera, 1000000000.000000, 1000000000.000000, 1000000000.000000, GameSetting fShipFlightCameraDOFFarPlaneOffset:FlightCamera, 100000.000000, 100000.000000, 100000.000000, GameSetting fShipFlightCameraDOFNearOpacity:FlightCamera, 10.000000, 10.000000, 10.000000, GameSetting fShipFlightCameraDOFFarOpacity:FlightCamera, 10.000000, 10.000000, 10.000000, GameSetting fShipFlightCameraFreeLookFOVMinMultiplier:FlightCamera, 0.500000, 0.900000, 0.900000, GameSetting fShipFlightCameraFreeLookFOVMaxMultiplier:FlightCamera, 1.300000, 1.100000, 1.100000, GameSetting fShipFlightCameraFreeLookFOVChangeSpeed:FlightCamera, 0.300000, 0.100000, 0.100000, GameSetting fSpeedOfSoundDefault, 340.290009, 340.290009, 340.290009, GameSetting fRadioStationFuzzyRange, 0.500000, 0.500000, 0.500000, GameSetting uiRadioStaticAttackTimeMS, 250, 250, 250, GameSetting fPipboyRadioMinFrequency, 80.000000, 80.000000, 80.000000, GameSetting fPipboyRadioMaxFrequency, 110.000000, 110.000000, 110.000000, GameSetting fWallaBubbleRadius, 10.000000, 40.000000, 40.000000, GameSetting fEchoDefaultSpeedOfSoundMultiplier, 1.000000, 1.000000, 1.000000, GameSetting fEchoSpaceSpeedOfSoundMultiplier, 0.500000, 0.500000, 0.500000, GameSetting uWorkshopMenuMaxRecentItems, 50, 50, 50, GameSetting uWorkshopNumBlueprints, 50, 50, 50, GameSetting uWorkshopBlueprintBudget, 50, 50, 50, GameSetting uWorkshopAutoFoundationMaxHeight, 20, 5, 5, GameSetting fWorkshopRepairComponentMult, 0.500000, 0.500000, 0.500000, GameSetting fWorkshopRestrictedBuildSpacing, 0.457000, 0.457000, 0.457000, GameSetting fBuildAreaPreviewHeight, 80.000000, 80.000000, 80.000000, GameSetting fWorkshopVisibleBorderHeight, 3.660000, 3.660000, 3.660000, GameSetting fPlayerOutsideBuildAreaTimerDuration, 5.000000, 5.000000, 5.000000, GameSetting bWorkshopFixedPackinGrouping, True, True, True, GameSetting fWorkshopBuildHeight, 14.600000, 100.000000, 100.000000, GameSetting fWorkshopMinimumSnapReferenceDistance, 6.000000, 0.500000, 0.500000, GameSetting fWorkshopBudgetActorCost, 1.000000, 0.000000, 0.000000, GameSetting fWorkshopBudgetContainerCost, 1.000000, 0.000000, 0.000000, GameSetting fWorkshopBudgetLightCost, 4.000000, 0.000000, 0.000000, GameSetting fWorkshopBudgetNavmeshCost, 1.000000, 0.000000, 0.000000, GameSetting fFollowPlayerMinPathDistanceToWarp, 30.000000, 30.000000, 30.000000, GameSetting fFollowPlayerMaxPathDistanceToWarp, 60.000000, 60.000000, 60.000000, GameSetting fFollowPlayerCriticalPathDistanceToWarp, 100.000000, 100.000000, 100.000000, GameSetting fFollowPlayerWarpDistanceFromPlayer, 20.000000, 20.000000, 20.000000, GameSetting fFollowPlayerWarpDistanceModForInterior, 0.700000, 0.700000, 0.700000, GameSetting fFarTravelCamDampeningConstant, 0.100000, 0.100000, 0.100000, GameSetting fFarTravelCamDampeningLowPassFilterValue, 0.100000, 0.100000, 0.100000, GameSetting bThrottleDecreasesToMaxTurnRate:Controls, True, True, True, GameSetting bThrottleIncreasesToMaxTurnRate:Controls, False, False, False, GameSetting fThrottleResumesManualSettingDelay, 0.600000, 0.600000, 0.600000, GameSetting fAttackQueueThresholdSec, 0.166700, 0.166700, 0.166700, GameSetting fHoldEventButtonDelay, 0.400000, 0.400000, 0.400000, GameSetting fPowerArmorLimbDamageFactor, 0.250000, 0.250000, 0.250000, GameSetting fPowerArmorLimbDamageBase, 0.000000, 0.000000, 0.000000, GameSetting fPowerArmorLimbArmorFactor, 1.000000, 1.000000, 1.000000, GameSetting fPowerArmorLimbArmorBase, 0.000000, 0.000000, 0.000000, GameSetting fPowerArmorLimbArmorDmgReductionExp, 0.500000, 0.500000, 0.500000, GameSetting fPowerArmorLimbMinDamageReduction, 0.010000, 0.010000, 0.010000, GameSetting fPowerArmorLimbMaxDamageReduction, 0.850000, 0.850000, 0.850000, GameSetting fDataMenuDesiredWeaponBoundSize, 0.200000, 0.200000, 0.200000, GameSetting fEnemyHealthBarOffset, 0.025000, 0.025000, 0.025000, GameSetting fEnemyHealthBarPoseBoundOffset, 0.100000, 0.100000, 0.100000, GameSetting fEnemeyHealthBarLingerTimeSeconds, 0.500000, 0.500000, 0.500000, GameSetting bInventoryApplyOverrideTransform, True, True, True, GameSetting fStarMapGalaxyStarfieldBackgroundRotationYaw:StarMap, -20.000000, -20.000000, -20.000000, GameSetting fStarMapGalaxyStarfieldBackgroundRotationPitch:StarMap, 0.000000, 0.000000, 0.000000, GameSetting fStarMapGalaxyStarfieldBackgroundRotationRoll:StarMap, 0.000000, 0.000000, 0.000000, GameSetting uStarMapGalaxySystemPointRenderMethod:StarMap, 0, 0, 0, GameSetting bStarMapGalaxySystemAccumulateBackground:StarMap, False, False, False, GameSetting fStarMapInspectPOIGroupingDistance, 0.100000, 0.100000, 0.100000, GameSetting iStarMapInspectPOIGroupOutpostMax, 4, 4, 4, GameSetting bStarMapGalaxyLinearizeDiscoveredColor:StarMap, True, True, True, GameSetting fStarMapGalaxyStarfieldBackgroundScale:StarMap, 0.000000, 0.000000, 0.000000, GameSetting fStarMapGalaxyStarfieldStarBrightnessScale:StarMap, 30.000000, 30.000000, 30.000000, GameSetting fStarMapGalaxyStarfieldSpaceGlowBackgroundScale:StarMap, 20.000000, 20.000000, 20.000000, GameSetting fStarMapGalaxyStarfieldTransitionBlackDurationAsPercent:StarMap, 0.300000, 0.300000, 0.300000, GameSetting fStarMapOffscreenMarkerPadding, 30.000000, 30.000000, 30.000000, GameSetting fStarMapOffscreenMarkerDistanceMult, 10000.000000, 10000.000000, 10000.000000, GameSetting aStarMapMobileFillLightDefaultColor:StarMap, "255,104,155,249", "255,104,155,249", "255,104,155,249", GameSetting fStarMapMobileFillLightDefaultIntensity:StarMap, 250.000000, 250.000000, 250.000000, GameSetting aStarMapMobileStarLightDefaultColor:StarMap, "255,255,255,255", "255,255,255,255", "255,255,255,255", GameSetting fStarMapMobileStarLightDefaultIntensity:StarMap, 500.000000, 500.000000, 500.000000, GameSetting fStarMapMobileStarLightDefaultRadius:StarMap, 5000.000000, 5000.000000, 5000.000000, GameSetting aStarMapClearColor:StarMap, "255,4,6,10", "255,4,6,10", "255,4,6,10", GameSetting fStarMapSystemMobileStarfieldBackgroundScale:StarMap, 35.000000, 35.000000, 35.000000, GameSetting fStarMapSystemMobileStarfieldStarBrightnessScale:StarMap, 25.000000, 25.000000, 25.000000, GameSetting fStarMapSystemMobileStarfieldSpaceGlowBackgroundScale:StarMap, 3.000000, 3.000000, 3.000000, GameSetting fStarMapSystemMobileStarfieldTransitionBlackDurationAsPercent:StarMap, 0.300000, 0.300000, 0.300000, GameSetting fHavokTauRatio, 0.500000, 0.500000, 0.500000, GameSetting fPlayerVelocitySampleTime, 1.000000, 1.000000, 1.000000, GameSetting fPlayerVelocitySampleInterval, 0.050000, 0.050000, 0.050000, GameSetting fPlayerVelocityCacheTime, 0.050000, 0.050000, 0.050000, GameSetting fPlayerTemporaryAlignementToCameraDuration, 0.500000, 0.500000, 0.500000, GameSetting fFirstPersonDOFNearStart, 0.240000, 0.240000, 0.240000, GameSetting fFirstPersonDOFNearEnd, 0.000000, 0.000000, 0.000000, GameSetting fFirstPersonDOFStrength, 1.000000, 1.000000, 1.000000, GameSetting bPlayerDivingEnabled, False, False, False, GameSetting fVisibilityMarkerBoxExitHalfExtent, 0.100000, 0.100000, 0.100000, GameSetting fPathPointZDistanceAllowance, 0.142857, 0.142857, 0.142857, GameSetting fWarpWithoutPathOffset, 5.700000, 5.700000, 5.700000, GameSetting iExplosionDebug, 0, 0, 0, GameSetting fVATS1stPersonOffset, -2.000000, -2.000000, -2.000000, GameSetting fOverShoulderRangedMountedPosX, 0.000000, 0.000000, 0.000000, GameSetting fOverShoulderRangedMountedPosZ, 1.285875, 1.285875, 1.285875, GameSetting fOverShoulderRangedMountedAddY, -2.143125, -2.143125, -2.143125, GameSetting fHorseMaxUpwardPitch, 25.000000, 25.000000, 25.000000, GameSetting fVATSCameraCasterSpringStrength, 10.000000, 10.000000, 10.000000, GameSetting iHUDElementDisplayTime, 5000, 5000, 5000, GameSetting iHUDElementDisplayTimeShort, 2500, 2500, 2500, GameSetting fPlayerShieldImpactRadius, 20.000000, 20.000000, 20.000000, GameSetting fPlayerShieldImpactTime, 0.500000, 0.500000, 0.500000, GameSetting bShowShieldImpactInFirstPerson, False, False, False, GameSetting fEnemyShieldImpactRadius, 15.000000, 15.000000, 15.000000, GameSetting fEnemyShieldImpactTime, 0.500000, 0.500000, 0.500000, GameSetting