#pragma once #include "ofMain.h" #include "Roxlu.h" #include "VertexBuffer.h" #include "Gif.h" using namespace roxlu; class testApp : public ofBaseApp{ public: testApp(); void setup(); void update(); void draw(); void keyPressed(int key); void keyReleased(int key); void mouseMoved(int x, int y); void mouseDragged(int x, int y, int button); void mousePressed(int x, int y, int button); void mouseReleased(int x, int y, int button); void windowResized(int w, int h); void dragEvent(ofDragInfo dragInfo); void gotMessage(ofMessage msg); GLuint vbo; GLuint vao; VertexBufferPTN ptn; Shader shader; EasyCam cam; Texture tex_caustic; Texture tex_flow; Texture tex_color; Gif gif; bool save_gif; };