// Processing motion blur // 'time' runs from 0 to 1 // ignore everything above the ///////// // by Dave @ beesandbombs int[][] result; float time; void setup() { setup_(); result = new int[width*height][3]; } void draw() { for (int i=0; i> 16 & 0xff; result[i][1] += pixels[i] >> 8 & 0xff; result[i][2] += pixels[i] & 0xff; } } loadPixels(); for (int i=0; i