These examples are presented in an attempt to show how each coding styles attempts to or does not attempt to isolate side-effects. There are only 2 semantic elements in a barebone "Hello World" implementation:
* Invocation of `console.log`
* Declaration of `HELLO_WORLD`
Since every coding style can abstract away data into a parameter or variable, there is no point for us to show that. All implementations assume `HELLO_WORLD` is a constant that is always inline. This way it reduces the variations we need to present.
All implementations also assume `console` is static. In case of OOP, `Console` is assumed to be extendable. In case of functional programming, `console.log` is asumed to be a function that can be passed around without further modification.
## Declarative ##
```jsx
const HelloWorld = (
{HELLO_WORLD}
);
// usage
React.render(HelloWorld, doment.body)
```
## Imperative ##
### Procedural ###
#### Direct invocation ####
```js
// no implementation
// usage
console.log(HELLO_WORLD);
```
#### Subroutine ####
Subroutine does not return value.
```js
function printHelloWorld() {
console.log(HELLO_WORLD);
}
// usage
printHelloWorld();
```
#### Context-passing ####
This is a technique often used to emulate OOP when OOP is not available such as in languages C and Bash.
It is also often used when OOP is not practical, for example when recreating the object is an overhead.
```js
function hellWorld(ctx) {
ctx.log(HELLO_WORLD);
}
// usage
hellWorld(ctx);
```
### Static-typed object-oriented ###
#### Static ####
##### Static method #####
```js
class HelloWorld {
static print() {
console.log(HELLO_WORLD);
}
}
// usage
HelloWorld.print();
```
##### Static invocation from method #####
```js
class HelloWorld {
print() {
console.log(HELLO_WORLD);
}
}
// usage
new HelloWorld().print()
```
### Inheritance ###
#### Classical Inheritance ####
```js
// following code would not work as Console is not publically initializable
class HelloWorld extends Console {
print() {
this.log(HELLO_WORLD);
}
}
// usage
new HelloWorld().log();
```
#### Prototypical inheritance ####
```js
let myConsole = Object.create(console);
myConsole.print = function () {
this.log(HELLO_WORLD);
};
// usage
myConsole.print();
```
#### Old-school class pattern ####
```js
// following code would not work as Console is not publically initializable
function HelloWorld() {
}
HelloWorld.prototype = new Console();
HelloWorld.prototype.print = function () {
this.log(HELLO_WORLD);
};
// usage
new HelloWorld().log();
```
#### Injection-based ####
##### constructor injection #####
```js
class HelloWorld {
constructor(console) {
this.console = console;
}
print() {
this.console.log(HELLO_WORLD);
}
}
// usage
new HelloWorld(console).print();
```
##### Parameter Injection #####
```js
class HelloWorld {
print(console) {
console.log(HELLO_WORLD);
}
}
// usage
new HelloWorld().print(console);
```
##### Autowired Injection #####
```js
class HelloWorld {
$console;
print(console) {
this.$console.log(HELLO_WORLD);
}
}
// usage
Singleton.get(HelloWorld).print(console);
```
#### Factory ####
##### Constructor Injection #####
```js
function createHelloWorld(f) {
return {
print() {
f.log(HELLO_WORLD);
}
}
}
// usage
createHelloWorld(console).print();
```
##### Parameter Injection #####
```js
function createHelloWorld() {
return {
print(console) {
console.log(HELLO_WORLD);
}
};
}
// usage
createHelloWorld().print(console);
```
##### IIFE / old-school module pattern #####
```js
const HelloWorld = (function createHelloWorld() {
return {
print(console) {
console.log(HELLO_WORLD);
}
};
})();
// usage
HelloWorld.print(console);
```
### Dynamic-typed object-oriented ###
#### Mixin ####
##### Static invocation #####
```js
const HelloWorldMixin = {
printHelloWorld() {
console.log(HELLO_WORLD);
}
};
// usage
const obj = Object.assign({}, HelloWorldMixin);
obj.printHelloWorld();
```
##### Parameter injection #####
```js
const HelloWorldMixin = {
printHelloWorld(console) {
console.log(HELLO_WORLD);
}
};
// usage
const obj = Object.assign({}, HelloWorldMixin);
obj.printHelloWorld(console);
```
#### Monkey-pactching ####
##### Monkey-pactching with mixins #####
```js
const HelloWorldMixin = {
printHelloWorld() {
console.log(HELLO_WORLD);
}
};
// usage
Object.assign(console, HelloWorldMixin);
console.printHelloWorld();
```
##### Monkey-pactching with method #####
```js
console.printHelloWorld = function() {
this.log(HELLO_WORLD);
}
// usage
console.printHelloWorld();
```
## Functional programming ##
### Eager Eval ###
#### Side-effect on usage ####
```js
function helloWorld() {
return HELLO_WORLD;
}
// usage
console.log(helloWorld());
```
#### Side-effect on binding ####
```js
function helloWorld(console) {
return console.log(HELLO_WORLD);
}
// usage
helloWorld(console);
```
### Lazy Eval ###
#### early binding ####
```js
function helloWorld(f) {
return () => f.log(HELLO_WORLD);
}
// usage
helloWorld(console)();
```
##### Late Binding #####
```js
function helloWorld() {
return (f) => f.log(HELLO_WORLD);
}
// usage
helloWorld()(console);
```