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  1. tux89 created this gist Sep 9, 2016.
    610 changes: 610 additions & 0 deletions ECMAScript6.md
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    # ECMAScript 6 <sup>[git.io/es6features](http://git.io/es6features)</sup>

    ## Introduction
    ECMAScript 6, also known as ECMAScript 2015, is the latest version of the ECMAScript standard. ES6 is a significant update to the language, and the first update to the language since ES5 was standardized in 2009. Implementation of these features in major JavaScript engines is [underway now](http://kangax.github.io/es5-compat-table/es6/).

    See the [ES6 standard](http://www.ecma-international.org/ecma-262/6.0/) for full specification of the ECMAScript 6 language.

    ES6 includes the following new features:
    - [arrows](#arrows)
    - [classes](#classes)
    - [enhanced object literals](#enhanced-object-literals)
    - [template strings](#template-strings)
    - [destructuring](#destructuring)
    - [default + rest + spread](#default--rest--spread)
    - [let + const](#let--const)
    - [iterators + for..of](#iterators--forof)
    - [generators](#generators)
    - [unicode](#unicode)
    - [modules](#modules)
    - [module loaders](#module-loaders)
    - [map + set + weakmap + weakset](#map--set--weakmap--weakset)
    - [proxies](#proxies)
    - [symbols](#symbols)
    - [subclassable built-ins](#subclassable-built-ins)
    - [promises](#promises)
    - [math + number + string + array + object APIs](#math--number--string--array--object-apis)
    - [binary and octal literals](#binary-and-octal-literals)
    - [reflect api](#reflect-api)
    - [tail calls](#tail-calls)

    ## ECMAScript 6 Features

    ### Arrows
    Arrows are a function shorthand using the `=>` syntax. They are syntactically similar to the related feature in C#, Java 8 and CoffeeScript. They support both statement block bodies as well as expression bodies which return the value of the expression. Unlike functions, arrows share the same lexical `this` as their surrounding code.

    ```JavaScript
    // Expression bodies
    var odds = evens.map(v => v + 1);
    var nums = evens.map((v, i) => v + i);
    var pairs = evens.map(v => ({even: v, odd: v + 1}));

    // Statement bodies
    nums.forEach(v => {
    if (v % 5 === 0)
    fives.push(v);
    });

    // Lexical this
    var bob = {
    _name: "Bob",
    _friends: [],
    printFriends() {
    this._friends.forEach(f =>
    console.log(this._name + " knows " + f));
    }
    }
    ```

    More info: [MDN Arrow Functions](https://developer.mozilla.org/en/docs/Web/JavaScript/Reference/Functions/Arrow_functions)

    ### Classes
    ES6 classes are a simple sugar over the prototype-based OO pattern. Having a single convenient declarative form makes class patterns easier to use, and encourages interoperability. Classes support prototype-based inheritance, super calls, instance and static methods and constructors.

    ```JavaScript
    class SkinnedMesh extends THREE.Mesh {
    constructor(geometry, materials) {
    super(geometry, materials);

    this.idMatrix = SkinnedMesh.defaultMatrix();
    this.bones = [];
    this.boneMatrices = [];
    //...
    }
    update(camera) {
    //...
    super.update();
    }
    get boneCount() {
    return this.bones.length;
    }
    set matrixType(matrixType) {
    this.idMatrix = SkinnedMesh[matrixType]();
    }
    static defaultMatrix() {
    return new THREE.Matrix4();
    }
    }
    ```

    More info: [MDN Classes](https://developer.mozilla.org/en/docs/Web/JavaScript/Reference/Classes)

    ### Enhanced Object Literals
    Object literals are extended to support setting the prototype at construction, shorthand for `foo: foo` assignments, defining methods, making super calls, and computing property names with expressions. Together, these also bring object literals and class declarations closer together, and let object-based design benefit from some of the same conveniences.

    ```JavaScript
    var obj = {
    // __proto__
    __proto__: theProtoObj,
    // Shorthand for ‘handler: handler’
    handler,
    // Methods
    toString() {
    // Super calls
    return "d " + super.toString();
    },
    // Computed (dynamic) property names
    [ 'prop_' + (() => 42)() ]: 42
    };
    ```

    More info: [MDN Grammar and types: Object literals](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Guide/Grammar_and_types#Object_literals)

    ### Template Strings
    Template strings provide syntactic sugar for constructing strings. This is similar to string interpolation features in Perl, Python and more. Optionally, a tag can be added to allow the string construction to be customized, avoiding injection attacks or constructing higher level data structures from string contents.

    ```JavaScript
    // Basic literal string creation
    `In JavaScript '\n' is a line-feed.`

    // Multiline strings
    `In JavaScript this is
    not legal.`

    // String interpolation
    var name = "Bob", time = "today";
    `Hello ${name}, how are you ${time}?`

    // Construct an HTTP request prefix is used to interpret the replacements and construction
    POST`http://foo.org/bar?a=${a}&b=${b}
    Content-Type: application/json
    X-Credentials: ${credentials}
    { "foo": ${foo},
    "bar": ${bar}}`(myOnReadyStateChangeHandler);
    ```

    More info: [MDN Template Strings](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/template_strings)

    ### Destructuring
    Destructuring allows binding using pattern matching, with support for matching arrays and objects. Destructuring is fail-soft, similar to standard object lookup `foo["bar"]`, producing `undefined` values when not found.

    ```JavaScript
    // list matching
    var [a, , b] = [1,2,3];

    // object matching
    var { op: a, lhs: { op: b }, rhs: c }
    = getASTNode()

    // object matching shorthand
    // binds `op`, `lhs` and `rhs` in scope
    var {op, lhs, rhs} = getASTNode()

    // Can be used in parameter position
    function g({name: x}) {
    console.log(x);
    }
    g({name: 5})

    // Fail-soft destructuring
    var [a] = [];
    a === undefined;

    // Fail-soft destructuring with defaults
    var [a = 1] = [];
    a === 1;
    ```

    More info: [MDN Destructuring assignment](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Operators/Destructuring_assignment)

    ### Default + Rest + Spread
    Callee-evaluated default parameter values. Turn an array into consecutive arguments in a function call. Bind trailing parameters to an array. Rest replaces the need for `arguments` and addresses common cases more directly.

    ```JavaScript
    function f(x, y=12) {
    // y is 12 if not passed (or passed as undefined)
    return x + y;
    }
    f(3) == 15
    ```
    ```JavaScript
    function f(x, ...y) {
    // y is an Array
    return x * y.length;
    }
    f(3, "hello", true) == 6
    ```
    ```JavaScript
    function f(x, y, z) {
    return x + y + z;
    }
    // Pass each elem of array as argument
    f(...[1,2,3]) == 6
    ```

    More MDN info: [Default parameters](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Functions/Default_parameters), [Rest parameters](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Functions/rest_parameters), [Spread Operator](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Operators/Spread_operator)

    ### Let + Const
    Block-scoped binding constructs. `let` is the new `var`. `const` is single-assignment. Static restrictions prevent use before assignment.


    ```JavaScript
    function f() {
    {
    let x;
    {
    // okay, block scoped name
    const x = "sneaky";
    // error, const
    x = "foo";
    }
    // error, already declared in block
    let x = "inner";
    }
    }
    ```

    More MDN info: [let statement](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Statements/let), [const statement](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Statements/const)

    ### Iterators + For..Of
    Iterator objects enable custom iteration like CLR IEnumerable or Java Iterable. Generalize `for..in` to custom iterator-based iteration with `for..of`. Don’t require realizing an array, enabling lazy design patterns like LINQ.

    ```JavaScript
    let fibonacci = {
    [Symbol.iterator]() {
    let pre = 0, cur = 1;
    return {
    next() {
    [pre, cur] = [cur, pre + cur];
    return { done: false, value: cur }
    }
    }
    }
    }

    for (var n of fibonacci) {
    // truncate the sequence at 1000
    if (n > 1000)
    break;
    console.log(n);
    }
    ```

    Iteration is based on these duck-typed interfaces (using [TypeScript](http://typescriptlang.org) type syntax for exposition only):
    ```TypeScript
    interface IteratorResult {
    done: boolean;
    value: any;
    }
    interface Iterator {
    next(): IteratorResult;
    }
    interface Iterable {
    [Symbol.iterator](): Iterator
    }
    ```

    More info: [MDN for...of](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Statements/for...of)

    ### Generators
    Generators simplify iterator-authoring using `function*` and `yield`. A function declared as function* returns a Generator instance. Generators are subtypes of iterators which include additional `next` and `throw`. These enable values to flow back into the generator, so `yield` is an expression form which returns a value (or throws).

    Note: Can also be used to enable ‘await’-like async programming, see also ES7 `await` proposal.

    ```JavaScript
    var fibonacci = {
    [Symbol.iterator]: function*() {
    var pre = 0, cur = 1;
    for (;;) {
    var temp = pre;
    pre = cur;
    cur += temp;
    yield cur;
    }
    }
    }

    for (var n of fibonacci) {
    // truncate the sequence at 1000
    if (n > 1000)
    break;
    console.log(n);
    }
    ```

    The generator interface is (using [TypeScript](http://typescriptlang.org) type syntax for exposition only):

    ```TypeScript
    interface Generator extends Iterator {
    next(value?: any): IteratorResult;
    throw(exception: any);
    }
    ```

    More info: [MDN Iteration protocols](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Iteration_protocols)

    ### Unicode
    Non-breaking additions to support full Unicode, including new Unicode literal form in strings and new RegExp `u` mode to handle code points, as well as new APIs to process strings at the 21bit code points level. These additions support building global apps in JavaScript.

    ```JavaScript
    // same as ES5.1
    "𠮷".length == 2

    // new RegExp behaviour, opt-in ‘u’
    "𠮷".match(/./u)[0].length == 2

    // new form
    "\u{20BB7}"=="𠮷"=="\uD842\uDFB7"

    // new String ops
    "𠮷".codePointAt(0) == 0x20BB7

    // for-of iterates code points
    for(var c of "𠮷") {
    console.log(c);
    }
    ```

    More info: [MDN RegExp.prototype.unicode](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/RegExp/unicode)

    ### Modules
    Language-level support for modules for component definition. Codifies patterns from popular JavaScript module loaders (AMD, CommonJS). Runtime behaviour defined by a host-defined default loader. Implicitly async model – no code executes until requested modules are available and processed.

    ```JavaScript
    // lib/math.js
    export function sum(x, y) {
    return x + y;
    }
    export var pi = 3.141593;
    ```
    ```JavaScript
    // app.js
    import * as math from "lib/math";
    alert("2π = " + math.sum(math.pi, math.pi));
    ```
    ```JavaScript
    // otherApp.js
    import {sum, pi} from "lib/math";
    alert("2π = " + sum(pi, pi));
    ```

    Some additional features include `export default` and `export *`:

    ```JavaScript
    // lib/mathplusplus.js
    export * from "lib/math";
    export var e = 2.71828182846;
    export default function(x) {
    return Math.log(x);
    }
    ```
    ```JavaScript
    // app.js
    import ln, {pi, e} from "lib/mathplusplus";
    alert("2π = " + ln(e)*pi*2);
    ```

    More MDN info: [import statement](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Statements/import), [export statement](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Statements/export)

    ### Module Loaders
    Module loaders support:
    - Dynamic loading
    - State isolation
    - Global namespace isolation
    - Compilation hooks
    - Nested virtualization

    The default module loader can be configured, and new loaders can be constructed to evaluate and load code in isolated or constrained contexts.

    ```JavaScript
    // Dynamic loading – ‘System’ is default loader
    System.import('lib/math').then(function(m) {
    alert("2π = " + m.sum(m.pi, m.pi));
    });

    // Create execution sandboxes – new Loaders
    var loader = new Loader({
    global: fixup(window) // replace ‘console.log’
    });
    loader.eval("console.log('hello world!');");

    // Directly manipulate module cache
    System.get('jquery');
    System.set('jquery', Module({$: $})); // WARNING: not yet finalized
    ```

    ### Map + Set + WeakMap + WeakSet
    Efficient data structures for common algorithms. WeakMaps provides leak-free object-key’d side tables.

    ```JavaScript
    // Sets
    var s = new Set();
    s.add("hello").add("goodbye").add("hello");
    s.size === 2;
    s.has("hello") === true;

    // Maps
    var m = new Map();
    m.set("hello", 42);
    m.set(s, 34);
    m.get(s) == 34;

    // Weak Maps
    var wm = new WeakMap();
    wm.set(s, { extra: 42 });
    wm.size === undefined

    // Weak Sets
    var ws = new WeakSet();
    ws.add({ data: 42 });
    // Because the added object has no other references, it will not be held in the set
    ```

    More MDN info: [Map](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Map), [Set](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Set), [WeakMap](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/WeakMap), [WeakSet](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/WeakSet)

    ### Proxies
    Proxies enable creation of objects with the full range of behaviors available to host objects. Can be used for interception, object virtualization, logging/profiling, etc.

    ```JavaScript
    // Proxying a normal object
    var target = {};
    var handler = {
    get: function (receiver, name) {
    return `Hello, ${name}!`;
    }
    };

    var p = new Proxy(target, handler);
    p.world === 'Hello, world!';
    ```

    ```JavaScript
    // Proxying a function object
    var target = function () { return 'I am the target'; };
    var handler = {
    apply: function (receiver, ...args) {
    return 'I am the proxy';
    }
    };

    var p = new Proxy(target, handler);
    p() === 'I am the proxy';
    ```

    There are traps available for all of the runtime-level meta-operations:

    ```JavaScript
    var handler =
    {
    get:...,
    set:...,
    has:...,
    deleteProperty:...,
    apply:...,
    construct:...,
    getOwnPropertyDescriptor:...,
    defineProperty:...,
    getPrototypeOf:...,
    setPrototypeOf:...,
    enumerate:...,
    ownKeys:...,
    preventExtensions:...,
    isExtensible:...
    }
    ```

    More info: [MDN Proxy](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Proxy)

    ### Symbols
    Symbols enable access control for object state. Symbols allow properties to be keyed by either `string` (as in ES5) or `symbol`. Symbols are a new primitive type. Optional `description` parameter used in debugging - but is not part of identity. Symbols are unique (like gensym), but not private since they are exposed via reflection features like `Object.getOwnPropertySymbols`.


    ```JavaScript
    var MyClass = (function() {

    // module scoped symbol
    var key = Symbol("key");

    function MyClass(privateData) {
    this[key] = privateData;
    }

    MyClass.prototype = {
    doStuff: function() {
    ... this[key] ...
    }
    };

    return MyClass;
    })();

    var c = new MyClass("hello")
    c["key"] === undefined
    ```

    More info: [MDN Symbol](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Symbol)

    ### Subclassable Built-ins
    In ES6, built-ins like `Array`, `Date` and DOM `Element`s can be subclassed.

    Object construction for a function named `Ctor` now uses two-phases (both virtually dispatched):
    - Call `Ctor[@@create]` to allocate the object, installing any special behavior
    - Invoke constructor on new instance to initialize

    The known `@@create` symbol is available via `Symbol.create`. Built-ins now expose their `@@create` explicitly.

    ```JavaScript
    // Pseudo-code of Array
    class Array {
    constructor(...args) { /* ... */ }
    static [Symbol.create]() {
    // Install special [[DefineOwnProperty]]
    // to magically update 'length'
    }
    }

    // User code of Array subclass
    class MyArray extends Array {
    constructor(...args) { super(...args); }
    }

    // Two-phase 'new':
    // 1) Call @@create to allocate object
    // 2) Invoke constructor on new instance
    var arr = new MyArray();
    arr[1] = 12;
    arr.length == 2
    ```

    ### Math + Number + String + Array + Object APIs
    Many new library additions, including core Math libraries, Array conversion helpers, String helpers, and Object.assign for copying.

    ```JavaScript
    Number.EPSILON
    Number.isInteger(Infinity) // false
    Number.isNaN("NaN") // false

    Math.acosh(3) // 1.762747174039086
    Math.hypot(3, 4) // 5
    Math.imul(Math.pow(2, 32) - 1, Math.pow(2, 32) - 2) // 2

    "abcde".includes("cd") // true
    "abc".repeat(3) // "abcabcabc"

    Array.from(document.querySelectorAll('*')) // Returns a real Array
    Array.of(1, 2, 3) // Similar to new Array(...), but without special one-arg behavior
    [0, 0, 0].fill(7, 1) // [0,7,7]
    [1, 2, 3].find(x => x == 3) // 3
    [1, 2, 3].findIndex(x => x == 2) // 1
    [1, 2, 3, 4, 5].copyWithin(3, 0) // [1, 2, 3, 1, 2]
    ["a", "b", "c"].entries() // iterator [0, "a"], [1,"b"], [2,"c"]
    ["a", "b", "c"].keys() // iterator 0, 1, 2
    ["a", "b", "c"].values() // iterator "a", "b", "c"

    Object.assign(Point, { origin: new Point(0,0) })
    ```

    More MDN info: [Number](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Number), [Math](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math), [Array.from](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Array/from), [Array.of](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Array/of), [Array.prototype.copyWithin](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Array/copyWithin), [Object.assign](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/assign)

    ### Binary and Octal Literals
    Two new numeric literal forms are added for binary (`b`) and octal (`o`).

    ```JavaScript
    0b111110111 === 503 // true
    0o767 === 503 // true
    ```

    ### Promises
    Promises are a library for asynchronous programming. Promises are a first class representation of a value that may be made available in the future. Promises are used in many existing JavaScript libraries.

    ```JavaScript
    function timeout(duration = 0) {
    return new Promise((resolve, reject) => {
    setTimeout(resolve, duration);
    })
    }

    var p = timeout(1000).then(() => {
    return timeout(2000);
    }).then(() => {
    throw new Error("hmm");
    }).catch(err => {
    return Promise.all([timeout(100), timeout(200)]);
    })
    ```

    More info: [MDN Promise](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Promise)

    ### Reflect API
    Full reflection API exposing the runtime-level meta-operations on objects. This is effectively the inverse of the Proxy API, and allows making calls corresponding to the same meta-operations as the proxy traps. Especially useful for implementing proxies.

    ```JavaScript
    // No sample yet
    ```

    More info: [MDN Reflect](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Reflect)

    ### Tail Calls
    Calls in tail-position are guaranteed to not grow the stack unboundedly. Makes recursive algorithms safe in the face of unbounded inputs.

    ```JavaScript
    function factorial(n, acc = 1) {
    'use strict';
    if (n <= 1) return acc;
    return factorial(n - 1, n * acc);
    }

    // Stack overflow in most implementations today,
    // but safe on arbitrary inputs in ES6
    factorial(100000)
    ```