class Point { final int x,y; Point(this.x, this.y); @override String toString() { return "(${this.x}, ${this.y})"; } } List bresenhamCircle(int xc, int yc, int r) { /* This function implements Bresenham's circle algorithm to generate points on a circle. Args: xc: X-coordinate of the circle center. yc: Y-coordinate of the circle center. r: Radius of the circle. Returns: A list of Point objects representing (x, y) coordinates of points on the circle. */ int x = 0; int y = r; int d = 3 - 2 * r; List circlePoints = []; while (x <= y) { // Add points for the current octant circlePoints.add(Point(xc + x, yc + y)); circlePoints.add(Point(xc + x, yc - y)); circlePoints.add(Point(xc - x, yc + y)); circlePoints.add(Point(xc - x, yc - y)); circlePoints.add(Point(xc + y, yc + x)); circlePoints.add(Point(xc + y, yc - x)); circlePoints.add(Point(xc - y, yc + x)); circlePoints.add(Point(xc - y, yc - x)); // Update decision parameter and coordinates for next point if (d < 0) { d = d + (4 * x) + 6; } else { d = d + (4 * (x - y)) + 10; y -= 1; } x += 1; } return circlePoints; } // Use the list of circlePoints to draw the circle on your canvas (e.g., using CustomPainter) int main(){ // Example usage int centerX = 50; int centerY = 50; int radius = 20; List circlePoints = bresenhamCircle(centerX, centerY, radius); print(circlePoints); return 0; }