# Atmosphere / Clouds Rendering ## Research papers ### Atmosphere * A fast, simple method to render sky color using gradients maps [[Abad06]] * A Framework for the Experimental Comparison of Solar and Skydome Illumination [[Kider14]] * A Method for Modeling Clouds based on Atmospheric Fluid Dynamics [[Miyazaki01]] * A Physically-Based Night Sky Model [[Jensen01]] * A Practical Analytic Model for Daylight [[Preetham99]] * A Qualitative and Quantitative Evaluation of 8 Clear Sky Models [[Bruneton16]] * Analytical sky simulation [[Kol12]] * CIE General Sky Standard Defining Luminance Distributions [[Darula02]] * Display of The Earth Taking into Account Atmospheric Scattering [[Nishita93]] * Display Method of the Sky Color Taking into Account Multiple Scattering [[Nishita96]] * Efficient and Dynamic Atmospheric Scattering [[Bodare14]] * Efficient Rendering of Atmospheric Phenomena [[Riley04]] * Precomputed Atmospheric Scattering [[Bruneton08]] * Real Time Rendering of Atmospheric Scattering Effects for Flight Simulators [[Nielsen03]] * Real-time realistic illumination and shading of stratiform clouds [[Bouthors06]] * Real-Time Rendering of Planets with Atmospheres [[Schafhitzel07]] * Rendering Parametrizable Planetary Atmospheres with Multiple Scattering in Real-Time [[Elek09]] * Single-Pass Rendering of Day and Night Sky Phenomena [[Muller12]] ### Clouds * A Simple, Efficient Method for Realistic Animation of Clouds [[Dobashi00]] * Convincing Cloud Rendering. An Implementation of Real-Time Dynamic Volumetric Clouds in Frostbite [[Hogfeldt16]] * Interactive multiple anisotropic scattering in clouds [[Bouthors08]] * Real-Time Cloud Rendering [[Harris01]] * Real-time rendering of volumetric clouds [[Haggstrom18]] * Simulation of Cloud Dynamics on Graphics Hardware [[Harris03]] ## Presentations * A Novel Sampling Algorithm for Fast and Stable Real-Time Volume Rendering [[Bowles15]] * Creating the Atmospheric World of Red Dead Redemption 2: A Complete and Integrated Solution [[Bauer19]] * Decima Engine: Advances in Lighting and AA (Atmospheric Height Fog, pages 17-27) [[Ishiyama17]] * High-Performance Rendering of Realistic Cumulus Clouds Using Pre-Computed Lighting [[Yusov14]] * Nubis: Authoring Real-Time Volumetric Cloudscapes with the Decima Engine [[Schneider17a]] [[Schneider17b]] * Nubis: Realtime Volumetric Cloudscapes In A Nutshell [[Schneider18a]] [[Schneider18b]] * Physically Based Sky, Atmosphere and Cloud Rendering in Frostbite [[Hillaire16a]] * Real-time Rendering of Physics-Based Clouds using Precomputed Scattering [[Yusov15]] * Real-time Volumetric Cloudscapes of Horizon: Zero Dawn [[Schneider15]] ## Course Notes * Physically Based Sky, Atmosphere and Cloud Rendering in Frostbite [[Hillaire16b]] * Real-time Volumetric Rendering, course notes for Revision Demo Party [[Patapom13]] ## Articles * [In Praxis, Atmoshphere](http://reset-game.net/?p=284) * [Common Cloud Names, Shapes, and Altitudes](http://nenes.eas.gatech.edu/Cloud/Clouds.pdf) * [Bitsquid, Volumetric clouds](http://bitsquid.blogspot.jp/2016/07/volumetric-clouds.html) * [Eric Bruneton, "Precomputed Atmospheric Scattering: a New Implementation"](https://ebruneton.github.io/precomputed_atmospheric_scattering/index.html) ## Demos * ["Clouds" by iq](https://www.shadertoy.com/view/XslGRr) * ["VolumetricIntegration" by SebH](https://www.shadertoy.com/view/XlBSRz) * ["Cloud Phase function comparison" by Thomas Schander](https://www.shadertoy.com/view/4sjBDG) * ["Sample Pinning" by Huw Bowles & Daniel Zimmermann](https://www.shadertoy.com/view/XdfXzn) * ["Adaptive Sampling Diagram" by Huw Bowles & Daniel Zimmermann](https://www.shadertoy.com/view/llXSD7) * ["Structured Vol Sampling" by Huw Bowles, Daniel Zimmermann & Beibei Wang](https://www.shadertoy.com/view/Mt3GWs) * ["Structured Sampling Diagram" by Huw Bowles, Daniel Zimmermann & Beibei Wang](https://www.shadertoy.com/view/ll3GWs) [Abad06]: http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.89.7917&rep=rep1&type=pdf [Bauer19]: http://advances.realtimerendering.com/s2019/slides_public_release.pptx [Bodare14]: http://publications.lib.chalmers.se/records/fulltext/203057/203057.pdf [Bouthors06]: http://www-evasion.imag.fr/Publications/2006/BNL06/bnl06-elec.pdf [Bouthors08]: http://www-evasion.imag.fr/Publications/2008/BNMBC08/clouds.pdf [Bowles15]: http://advances.realtimerendering.com/s2015/siggraph15_volsampling.pptx [Bruneton08]: https://hal.inria.fr/file/index/docid/288758/filename/article.pdf [Bruneton16]: https://arxiv.org/pdf/1612.04336.pdf [Bruneton17]: https://ebruneton.github.io/precomputed_atmospheric_scattering/index.html [Darula02]: http://mathinfo.univ-reims.fr/IMG/pdf/other2.pdf [Dobashi00]: http://nis-ei.eng.hokudai.ac.jp/~doba/papers/sig00_cloud.pdf [Elek09]: http://www.cescg.org/CESCG-2009/papers/PragueCUNI-Elek-Oskar09.pdf [Harris01]: http://www.markmark.net/PDFs/RTClouds_HarrisEG2001.pdf [Harris03]: http://www.markmark.net/cloudsim/harrisGH2003.pdf [Ishiyama17]: http://advances.realtimerendering.com/s2017/DecimaSiggraph2017.pdf [Jensen01]: http://www.graphics.stanford.edu/papers/nightsky/nightsky.pdf [Kider14]: http://www.yiningkarlli.com/projects/skydomecompare/Kider2014.pdf [Kol12]: http://timothykol.com/pub/sky.pdf [Miyazaki01]: http://nis-ei.eng.hokudai.ac.jp/~doba/papers/PG2001_CML.pdf [Muller12]: https://hpi.de/fileadmin/user_upload/fachgebiete/doellner/publications/2012/MED12/paper_1056_cr.pdf [Nielsen03]: http://www2.imm.dtu.dk/pubdb/views/edoc_download.php/2554/pdf/imm2554.pdf [Nishita93]: http://nishitalab.org/user/nis/cdrom/sig93_nis.pdf [Nishita96]: http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.75.5595&rep=rep1&type=pdf [Patapom13]: http://patapom.com/topics/Revision2013/Revision%202013%20-%20Real-time%20Volumetric%20Rendering%20Course%20Notes.pdf [Preetham99]: http://www.cs.utah.edu/~shirley/papers/sunsky/sunsky.pdf [Riley04]: http://wwwvis.informatik.uni-stuttgart.de/~kraus/preprints/egsr2004_riley.pdf [Schafhitzel07]: http://www.vis.uni-stuttgart.de/~schafhts/HomePage/pubs/wscg07-schafhitzel.pdf [Hillaire16a]: http://blog.selfshadow.com/publications/s2016-shading-course/hillaire/s2016_pbs_frostbite_sky_clouds.pptx [Hillaire16b]: https://media.contentapi.ea.com/content/dam/eacom/frostbite/files/s2016-pbs-frostbite-sky-clouds-new.pdf [Hogfeldt16]: http://publications.lib.chalmers.se/records/fulltext/241770/241770.pdf [Haggstrom18]: http://www.diva-portal.org/smash/get/diva2:1223894/FULLTEXT01.pdf [Schneider15]: http://advances.realtimerendering.com/s2015/The%20Real-time%20Volumetric%20Cloudscapes%20of%20Horizon%20-%20Zero%20Dawn%20-%20ARTR.pdf [Schneider17a]: http://advances.realtimerendering.com/s2017/Nubis%20-%20Authoring%20Realtime%20Volumetric%20Cloudscapes%20with%20the%20Decima%20Engine%20-%20Final%20.pdf [Schneider17b]: http://advances.realtimerendering.com/s2017/Nubis%20-%20Authoring%20Realtime%20Volumetric%20Cloudscapes%20with%20the%20Decima%20Engine%20-%20Final.pptx [Schneider18a]: https://d1z4o56rleaq4j.cloudfront.net/downloads/large/Nubis%20-%20Realtime%20Volumetric%20Cloudscapes%20In%20A%20Nutshell.pptx [Schneider18b]: https://www.youtube.com/watch?v=-d8qT5-1LOI [Yusov14]: http://www.highperformancegraphics.org/2014/wp-content/uploads/sites/3/2014/07/Yusov-Clouds.pdf [Yusov15]: http://gpupro.blogspot.ca/2015/01/gpu-pro-6-real-time-rendering-of.html