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@vtu27619
Created October 25, 2025 05:08
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Likitha
Task12a
# importing libraries
import pygame
import time
import random
snake_speed = 15
# Window size
window_x = 720
window_y = 480
# defining colors
black = pygame.Color(0, 0, 0)
white = pygame.Color(255, 255, 255)
red = pygame.Color(255, 0, 0)
green = pygame.Color(0, 255, 0)
blue = pygame.Color(0, 0, 255)
# Initialising pygame
pygame.init()
# Initialise game window
pygame.display.set_caption('GeeksforGeeks Snakes')
game_window = pygame.display.set_mode((window_x, window_y))
# FPS (frames per second) controller
fps = pygame.time.Clock()
# defining snake default position
snake_position = [100, 50]
# defining first 4 blocks of snake body
snake_body = [[100, 50],
[90, 50],
[80, 50],
[70, 50]
]
# fruit position
fruit_position = [random.randrange(1, (window_x//10)) * 10,
random.randrange(1, (window_y//10)) * 10]
fruit_spawn = True
# setting default snake direction towards
# right
direction = 'RIGHT'
change_to = direction
# initial score
score = 0
# displaying Score function
def show_score(choice, color, font, size):
# creating font object score_font
score_font = pygame.font.SysFont(font, size)
# create the display surface object
# score_surface
score_surface = score_font.render('Score : ' + str(score), True, color)
# create a rectangular object for the text
# surface object
score_rect = score_surface.get_rect()
# displaying text
game_window.blit(score_surface, score_rect)
# game over function
def game_over():
# creating font object my_font
my_font = pygame.font.SysFont('times new roman', 50)
# creating a text surface on which text
# will be drawn
game_over_surface = my_font.render(
'Your Score is : ' + str(score), True, red)
# create a rectangular object for the text
# surface object
game_over_rect = game_over_surface.get_rect()
# setting position of the text
game_over_rect.midtop = (window_x/2, window_y/4)
# blit will draw the text on screen
game_window.blit(game_over_surface, game_over_rect)
pygame.display.flip()
# after 2 seconds we will quit the program
time.sleep(2)
# deactivating pygame library
pygame.quit()
# quit the program
quit()
# Main Function
while True:
# handling key events
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_UP:
change_to = 'UP'
if event.key == pygame.K_DOWN:
change_to = 'DOWN'
if event.key == pygame.K_LEFT:
change_to = 'LEFT'
if event.key == pygame.K_RIGHT:
change_to = 'RIGHT'
# If two keys pressed simultaneously
# we don't want snake to move into two
# directions simultaneously
if change_to == 'UP' and direction != 'DOWN':
direction = 'UP'
if change_to == 'DOWN' and direction != 'UP':
direction = 'DOWN'
if change_to == 'LEFT' and direction != 'RIGHT':
direction = 'LEFT'
if change_to == 'RIGHT' and direction != 'LEFT':
direction = 'RIGHT'
# Moving the snake
if direction == 'UP':
snake_position[1] -= 10
if direction == 'DOWN':
snake_position[1] += 10
if direction == 'LEFT':
snake_position[0] -= 10
if direction == 'RIGHT':
snake_position[0] += 10
# Snake body growing mechanism
# if fruits and snakes collide then scores
# will be incremented by 10
snake_body.insert(0, list(snake_position))
if snake_position[0] == fruit_position[0] and snake_position[1] == fruit_position[1]:
score += 10
fruit_spawn = False
else:
snake_body.pop()
if not fruit_spawn:
fruit_position = [random.randrange(1, (window_x//10)) * 10,
random.randrange(1, (window_y//10)) * 10]
fruit_spawn = True
game_window.fill(black)
for pos in snake_body:
pygame.draw.rect(game_window, green,
pygame.Rect(pos[0], pos[1], 10, 10))
pygame.draw.rect(game_window, white, pygame.Rect(
fruit_position[0], fruit_position[1], 10, 10))
# Game Over conditions
if snake_position[0] < 0 or snake_position[0] > window_x-10:
game_over()
if snake_position[1] < 0 or snake_position[1] > window_y-10:
game_over()
# Touching the snake body
for block in snake_body[1:]:
if snake_position[0] == block[0] and snake_position[1] == block[1]:
game_over()
# displaying score continuously
show_score(1, white, 'times new roman', 20)
# Refresh game screen
pygame.display.update()
# Frame Per Second /Refresh Rate
fps.tick(snake_speed)
Task12b
import pygame
# Initialize pygame
pygame.init()
# Set screen size and title
screen_size = (640, 640)
screen = pygame.display.set_mode(screen_size)
pygame.display.set_caption('Chess Board')
# Define colors
black = (0, 0, 0)
white = (255, 255, 255)
brown = (153, 76, 0)
# Define function to draw the board
def draw_board():
for row in range(8):
for col in range(8):
square_color = white if (row + col) % 2 == 0 else brown
square_rect = pygame.Rect(col * 80, row * 80, 80, 80)
pygame.draw.rect(screen, square_color, square_rect)
# Define function to draw the pieces
def draw_pieces(board):
SQUARE_SIZE = 80 # or whatever your square size is
piece_images = {
'p': pygame.transform.scale(pygame.image.load('E:/SUMMER 25_26/PYTHON/lab/New folder/pawn.png'), (SQUARE_SIZE, SQUARE_SIZE)),
'r': pygame.transform.scale(pygame.image.load('E:/SUMMER 25_26/PYTHON/lab/New folder/rook.jpg'), (SQUARE_SIZE, SQUARE_SIZE)),
'n': pygame.transform.scale(pygame.image.load('E:/SUMMER 25_26/PYTHON/lab/New folder/knight.png'), (SQUARE_SIZE, SQUARE_SIZE)),
'b': pygame.transform.scale(pygame.image.load('E:/SUMMER 25_26/PYTHON/lab/New folder/bishop.png'), (SQUARE_SIZE, SQUARE_SIZE)),
'q': pygame.transform.scale(pygame.image.load('E:/SUMMER 25_26/PYTHON/lab/New folder/queen.png'), (SQUARE_SIZE, SQUARE_SIZE)),
'k': pygame.transform.scale(pygame.image.load('E:/SUMMER 25_26/PYTHON/lab/New folder/king.png'), (SQUARE_SIZE, SQUARE_SIZE))
}
for row in range(8):
for col in range(8):
piece = board[row][col]
if piece != '.':
piece_image = piece_images[piece]
piece_rect = pygame.Rect(col * 80, row * 80, 80, 80)
screen.blit(piece_image, piece_rect)
# Define initial state of the board
board = [
['r', 'n', 'b', 'q', 'k', 'b', 'n', 'r'],
['p', 'p', 'p', 'p', 'p', 'p', 'p', 'p'],
['.', '.', '.', '.', '.', '.', '.', '.'],
['.', '.', '.', '.', '.', '.', '.', '.'],
['.', '.', '.', '.', '.', '.', '.', '.'],
['.', '.', '.', '.', '.', '.', '.', '.'],
['p', 'p', 'p', 'p', 'p', 'p', 'p', 'p'],
['r', 'n', 'b', 'q', 'k', 'b', 'n', 'r']
]
# Draw board and pieces
draw_board()
draw_pieces(board)
# Start game loop
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
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