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August 11, 2020 00:33
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,53 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Rendering; using UnityEngine.Rendering.Universal; namespace UnityEngine.Experimental.Rendering.Universal { public class MyRendererFeature : ScriptableRendererFeature { [System.Serializable] public class Settings { public bool isEnabled = true; [Range(0, 1)] public float intensity = 0.5f; public RenderPassEvent renderPassEvent = RenderPassEvent.AfterRenderingTransparents; public Target target = Target.Camera; public Material blitMaterial = null; public string textureId = "_BlitPassTexture"; } public enum Target { Camera, Texture } public Settings settings = new Settings(); RenderTargetHandle m_renderTargetTexture; MyRenderPass myRenderPass; public override void Create() { myRenderPass = new MyRenderPass(this.name, settings.renderPassEvent, settings.blitMaterial); m_renderTargetTexture.Init(settings.textureId); } public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData) { if(!settings.isEnabled || settings.intensity <= 0 || settings.blitMaterial == null) return; settings.blitMaterial.SetFloat("_Intensity", settings.intensity); RenderTargetIdentifier src = renderer.cameraColorTarget; RenderTargetHandle dest = (settings.target == Target.Camera) ? RenderTargetHandle.CameraTarget : m_renderTargetTexture; myRenderPass.Setup(src, dest); renderer.EnqueuePass(myRenderPass); } } }