Skip to content

Instantly share code, notes, and snippets.

Show Gist options
  • Save Areshkew/638925717bd4be97d19e69d0c5bac81c to your computer and use it in GitHub Desktop.
Save Areshkew/638925717bd4be97d19e69d0c5bac81c to your computer and use it in GitHub Desktop.

Revisions

  1. @silvesthu silvesthu revised this gist Jul 1, 2025. 1 changed file with 7 additions and 1 deletion.
    8 changes: 7 additions & 1 deletion GPUOptimizationForGameDev.md
    Original file line number Diff line number Diff line change
    @@ -122,11 +122,16 @@
    - 2024 - [Harnessing Wave Intrinsics For Good (And Evil)](https://github.com/AlexSabourinDev/cranberry_blog/blob/master/HarnessingWaveIntrinsicsForGoodAndEvil.pdf) [Video](https://www.youtube.com/watch?v=U6t33RLa0XM)
    - Chips and Cheese [@chipsandcheese9](https://x.com/chipsandcheese9)
    - [Blog](https://chipsandcheese.com/)
    - [Memory Latency Data](https://jsmemtest.chipsandcheese.com/latencydata)
    - RDNA4
    - 2025 - [AMD's RDNA4 Architecture (Video)](https://chipsandcheese.com/p/amds-rdna4-architecture-video)
    - 2025 - [RDNA 4's "Out-of-Order" Memory Accesses](https://chipsandcheese.com/p/rdna-4s-out-of-order-memory-accesses)
    - 2025 - [Dynamic Register Allocation on AMD's RDNA 4 GPU Architecture](https://chipsandcheese.com/p/dynamic-register-allocation-on-amds)
    - 2025 - [RDNA 4’s Raytracing Improvements](https://chipsandcheese.com/p/rdna-4s-raytracing-improvements)
    - 2025 - [Blackwell: Nvidia’s Massive GPU](https://chipsandcheese.com/p/blackwell-nvidias-massive-gpu)
    - Emilio López [@redorav](https://x.com/redorav)
    - [Blog](https://www.elopezr.com/)
    - 2025 - [The Art Of Packing Data](https://www.elopezr.com/the-art-of-packing-data/)

    ### By Organization

    @@ -196,9 +201,10 @@
    - 2015 - [Constant Buffers without Constant Pain](https://developer.nvidia.com/content/constant-buffers-without-constant-pain-0)
    - 2016 - [Practical DirectX 12](https://developer.nvidia.com/sites/default/files/akamai/gameworks/blog/GDC16/GDC16_gthomas_adunn_Practical_DX12.pdf)
    - 2016 - [Reading Between The Threads: Shader Intrinsics](https://developer.nvidia.com/reading-between-threads-shader-intrinsics)
    - 2016 - [DX12 Do's And Don'ts](https://developer.nvidia.com/dx12-dos-and-donts)
    - 2016 - [DX12 Do's And Don'ts](https://web.archive.org/web/20240105013427/https://developer.nvidia.com/dx12-dos-and-donts)
    - 2016 - [High-Performance, Low-Overhead Rendering with OpenGL and Vulkan](https://www.gdcvault.com/play/1023516/High-performance-Low-Overhead-Rendering)
    - 2019 - [Tips and Tricks: Ray Tracing Best Practices](https://developer.nvidia.com/blog/rtx-best-practices/)
    - 2019 - [Tips and Tricks: Vulkan Dos and Don’ts](https://developer.nvidia.com/blog/vulkan-dos-donts/)
    - 2020 - [Optimizing Graphics Applications using Nsight Systems and Nsight Graphics](https://developer.nvidia.com/siggraph/2020/video/sigg01)
    - 2020 - [RTX Ray Tracing Best Practices](https://www.gdcvault.com/play/1026721/RTX-Ray-Tracing-Best-Practices)
    - 2021 - [Advanced API Performance](https://developer.nvidia.com/blog/tag/advanced-api-performance/)
  2. @silvesthu silvesthu revised this gist Jun 23, 2025. 1 changed file with 1 addition and 1 deletion.
    2 changes: 1 addition & 1 deletion GPUOptimizationForGameDev.md
    Original file line number Diff line number Diff line change
    @@ -6,7 +6,7 @@
    - 2015 - [Render Hell 2.0](https://simonschreibt.de/gat/renderhell/)
    - 2016 - [How bad are small triangles on GPU and why?](http://www.g-truc.net/post-0662.html)
    - 2017 - [GPU Performance for Game Artists](http://fragmentbuffer.com/gpu-performance-for-game-artists/)
    - 2019 - [Understanding the anatomy of GPUs using Pokémon](https://www.ovh.com/blog/understanding-the-anatomy-of-gpus-using-pokemon/)
    - 2019 - [Understanding the anatomy of GPUs using Pokémon](https://blog.ovhcloud.com/understanding-the-anatomy-of-gpus-using-pokemon/)
    - 2020 - [GPU ARCHITECTURE RESOURCES](https://interplayoflight.wordpress.com/2020/05/09/gpu-architecture-resources/)
    - 2020 - [All the pipelines - journey through the GPU](https://www.youtube.com/watch?v=Y2KG_4OxDBg)

  3. @silvesthu silvesthu revised this gist Jun 16, 2025. 1 changed file with 9 additions and 7 deletions.
    16 changes: 9 additions & 7 deletions GPUOptimizationForGameDev.md
    Original file line number Diff line number Diff line change
    @@ -31,7 +31,7 @@
    - 2019 - [Optimizing DX12/DXR GPU Workloads using Nsight Graphics: GPU Trace and the Peak-Performance-Percentage (P3) Method (Presented by NVIDIA)](https://www.gdcvault.com/browse/gdc-19/play/1026202)
    - 2020 - [Optimizing Compute Shaders for L2 Locality using Thread-Group ID Swizzling](https://developer.nvidia.com/blog/optimizing-compute-shaders-for-l2-locality-using-thread-group-id-swizzling/)
    - 2021 - Dana Elifaz - [The Next Level of Optimization Advice with Nsight Graphics: GPU Trace](https://www.nvidia.com/en-us/on-demand/session/gtcspring21-e32683/)
    - 2022 - [(GDC Paywall) Optimizing Ray Tracing GPU Workloads using Nsight Graphics: GPU Trace and Nsight Systems](https://www.gdcvault.com/search.php#&category=free&firstfocus=&keyword=Optimizing+Ray%2BTracing%2BGPU%2BWorkloads%2Busing%2BNsight%2BGraphics)
    - 2022 - [Optimizing Ray Tracing GPU Workloads using Nsight Graphics: GPU Trace and Nsight Systems](https://gdcvault.com/play/1027811/Optimizing-Ray-Tracing-GPU-Workloads)
    - Rys Sommefeldt [@ryszu](https://twitter.com/ryszu)
    - [Blog](https://rys.sommefeldt.com/)
    - 2018 - [Understanding GPU context rolls](https://gpuopen.com/understanding-gpu-context-rolls/)
    @@ -43,12 +43,14 @@
    - Kostas Anagnostou [@KostasAAA](https://twitter.com/KostasAAA)
    - [Blog](https://interplayoflight.wordpress.com/)
    - 2018 - [DD2018: Kostas Anagnostou - Experiments in GPU occlusion culling](https://www.youtube.com/watch?v=U20dIA3SLTs)
    - 2020 - [GPU ARCHITECTURE RESOURCES](https://interplayoflight.wordpress.com/2020/05/09/gpu-architecture-resources/)
    - 2020 - [GPU ARCHITECTURE RESOURCES (twitter thread)](https://twitter.com/KostasAAA/status/1259153226043179011)
    - 2020 - [WHAT IS SHADER OCCUPANCY AND WHY DO WE CARE ABOUT IT?](https://interplayoflight.wordpress.com/2020/11/11/what-is-shader-occupancy-and-why-do-we-care-about-it/)
    - 2020 - [TO Z-PREPASS OR NOT TO Z-PREPASS](https://interplayoflight.wordpress.com/2020/12/21/to-z-prepass-or-not-to-z-prepass/)
    - 2022 - [SHADER TIPS AND TRICKS](https://interplayoflight.wordpress.com/2022/01/22/shader-tips-and-tricks/)
    - 2023 - [LOW-LEVEL THINKING IN HIGH-LEVEL SHADING LANGUAGES 2023](https://interplayoflight.wordpress.com/2023/12/29/low-level-thinking-in-high-level-shading-languages-2023/)
    - 2020 - [GPU architecture resources](https://interplayoflight.wordpress.com/2020/05/09/gpu-architecture-resources/)
    - 2020 - [GPU architecture resources (twitter thread)](https://twitter.com/KostasAAA/status/1259153226043179011)
    - 2020 - [What is shader occupancy and why do we care about it?](https://interplayoflight.wordpress.com/2020/11/11/what-is-shader-occupancy-and-why-do-we-care-about-it/)
    - 2020 - [To z-prepass or not to z-prepass](https://interplayoflight.wordpress.com/2020/12/21/to-z-prepass-or-not-to-z-prepass/)
    - 2022 - [Shader tips and tricks](https://interplayoflight.wordpress.com/2022/01/22/shader-tips-and-tricks/)
    - 2023 - [Low-level thinking in high-level shading languages 2023](https://interplayoflight.wordpress.com/2023/12/29/low-level-thinking-in-high-level-shading-languages-2023/)
    - 2025 - [The hidden cost of shader instructions](https://interplayoflight.wordpress.com/2025/01/19/the-hidden-cost-of-shader-instructions/)
    - 2025 - [Async compute all the things](https://interplayoflight.wordpress.com/2025/05/27/async-compute-all-the-things/)
    - Matthäus G. Chajdas [@NIV_Anteru](https://twitter.com/niv_anteru)
    - [Blog](https://anteru.net/)
    - 2018 - [Introduction to compute shaders](https://anteru.net/blog/2018/intro-to-compute-shaders/)
  4. @silvesthu silvesthu revised this gist Apr 27, 2025. 1 changed file with 2 additions and 1 deletion.
    3 changes: 2 additions & 1 deletion GPUOptimizationForGameDev.md
    Original file line number Diff line number Diff line change
    @@ -129,7 +129,7 @@
    ### By Organization

    - AMD
    - [GPU Open](https://gpuopen.com/), [ROCm™ Blogs](https://rocm.blogs.amd.com/)
    - [GPU Open](https://gpuopen.com/)
    - [Events Presentations](https://gpuopen.com/events/)
    - [AMD GPU architecture programming documentation (Instruction Set Architecture)](https://gpuopen.com/amd-gpu-architecture-programming-documentation/)
    - [Reading AMD GPU ISA](https://rocm.blogs.amd.com/software-tools-optimization/amdgcn-isa/README.html)
    @@ -179,6 +179,7 @@
    - 2022 - [Visualizing VGPR Pressure with Radeon™ GPU Analyzer 2.6](https://gpuopen.com/learn/visualizing-vgpr-pressure-with-rga-2-6/)
    - 2022 - [Improving raytracing performance with the Radeon™ Raytracing Analyzer (RRA)](https://gpuopen.com/learn/improving-rt-perf-with-rra/)
    - Driver Stack
    - [ROCm™ Blogs](https://rocm.blogs.amd.com/)
    - [User Mode Driver for Vulkan (AMDVLK) by AMD](https://github.com/GPUOpen-Drivers/AMDVLK)
    - [Vulkan API Layer (XGL)](https://github.com/GPUOpen-Drivers/xgl)
    - [LLVM-Based Pipeline Compiler (LLPC)](https://github.com/GPUOpen-Drivers/llpc#llvm-based-pipeline-compiler-llpc)
  5. @silvesthu silvesthu revised this gist Apr 27, 2025. 1 changed file with 7 additions and 0 deletions.
    7 changes: 7 additions & 0 deletions GPUOptimizationForGameDev.md
    Original file line number Diff line number Diff line change
    @@ -118,6 +118,13 @@
    - Alexandre Sabourin [@AlexSneezeKing](https://mastodon.gamedev.place/@AlexSneezeKing)
    - [Blog](https://github.com/AlexSabourinDev/cranberry_blog/tree/master)
    - 2024 - [Harnessing Wave Intrinsics For Good (And Evil)](https://github.com/AlexSabourinDev/cranberry_blog/blob/master/HarnessingWaveIntrinsicsForGoodAndEvil.pdf) [Video](https://www.youtube.com/watch?v=U6t33RLa0XM)
    - Chips and Cheese [@chipsandcheese9](https://x.com/chipsandcheese9)
    - [Blog](https://chipsandcheese.com/)
    - RDNA4
    - 2025 - [AMD's RDNA4 Architecture (Video)](https://chipsandcheese.com/p/amds-rdna4-architecture-video)
    - 2025 - [RDNA 4's "Out-of-Order" Memory Accesses](https://chipsandcheese.com/p/rdna-4s-out-of-order-memory-accesses)
    - 2025 - [Dynamic Register Allocation on AMD's RDNA 4 GPU Architecture](https://chipsandcheese.com/p/dynamic-register-allocation-on-amds)
    - 2025 - [RDNA 4’s Raytracing Improvements](https://chipsandcheese.com/p/rdna-4s-raytracing-improvements)

    ### By Organization

  6. @silvesthu silvesthu revised this gist Apr 14, 2025. 1 changed file with 4 additions and 2 deletions.
    6 changes: 4 additions & 2 deletions GPUOptimizationForGameDev.md
    Original file line number Diff line number Diff line change
    @@ -23,6 +23,7 @@
    - 2019 - [Half The Precision, Twice The Fun: Working With FP16 In HLSL](https://therealmjp.github.io/posts/shader-fp16/)
    - 2021 - [The Shader Permutation Problem](https://therealmjp.github.io/posts/shader-permutations-part1/)
    - 2022 - [GPU Memory Pools in D3D12](https://therealmjp.github.io/posts/gpu-memory-pool/)
    - 2025 - [To Early-Z, or Not To Early-Z](https://therealmjp.github.io/posts/to-earlyz-or-not-to-earlyz/)
    - Louis Bavoil [@louisbavoil](https://twitter.com/louisbavoil)
    - [D3D11 Vendor Hacks](https://docs.google.com/spreadsheets/d/1J_HIRVlYK8iI4u6AJrCeb66L5W36UDkd9ExSCku9s_o/edit#gid=0)
    - 2018 - [The Peak-Performance-Percentage Analysis Method for Optimizing Any GPU Workload](https://devblogs.nvidia.com/the-peak-performance-analysis-method-for-optimizing-any-gpu-workload/)
    @@ -140,8 +141,8 @@
    - 2019 - [AMD GPU Performance Revealed](https://gpuopen.com/gdc-presentations/2019/gdc-2019-s6-gpu-performance-revealed.pdf)
    - 2019 - [Triangles Are Precious](https://gpuopen.com/presentations/2019/nordic-game-2019-triangles-are-precious.pdf)
    - 2020 - [Let’s build](https://gpuopen.com/lets-build/)
    - Optimizing for the Radeon™ RDNA Architecture
    - From Source to ISA: A Trip Down the Shader Compiler Pipeline
    - [Optimizing for the Radeon™ RDNA Architecture](https://gpuopen.com/wp-content/uploads/slides/GPUOpen_Let%E2%80%99sBuild2020_Optimizing%20for%20the%20Radeon%20RDNA%20Architecture.pdf) [Video](https://www.youtube.com/watch?v=7eEKLUhoTQs)
    - [From Source to ISA: A Trip Down the Shader Compiler Pipeline](https://gpuopen.com/wp-content/uploads/slides/GPUOpen_Let%E2%80%99sBuild2020_A%20Trip%20Down%20the%20GPU%20Compiler%20Pipeline.pdf) [Video](https://www.youtube.com/watch?v=_ilAL-1-moA)
    - 2020 - [CONCURRENCY MODEL IN EXPLICIT GRAPHICS APIS](https://gpuopen.com/wp-content/uploads/2020/06/GPUOpen_Concurrency_vTUM.pdf)
    - 2021 - [Understanding Graphs in Radeon GPU Profiler and GPUView](https://gpuopen.com/learn/understanding-graphs-in-radeon-gpu-profiler-and-gpuview/)
    - 2022 - [Let's talk about (GPU) crashes](https://gpuopen.com/presentations/2022/Reboot%20Blue%202022%20-%20Lets%20talk%20about%20GPU%20crashes.pdf)
    @@ -160,6 +161,7 @@
    - 2020 - ["RDNA 2" Instruction Set Architecture](https://developer.amd.com/wp-content/resources/RDNA2_Shader_ISA_November2020.pdf)
    - 2022 - ["RDNA3" Instruction Set Architecture](https://www.amd.com/content/dam/amd/en/documents/radeon-tech-docs/instruction-set-architectures/rdna3-shader-instruction-set-architecture-feb-2023_0.pdf)
    - 2024 - ["RDNA3.5" Instruction Set Architecture](https://www.amd.com/content/dam/amd/en/documents/radeon-tech-docs/instruction-set-architectures/rdna35_instruction_set_architecture.pdf)
    - 2025 - ["RDNA4" Instruction Set Architecture](https://www.amd.com/content/dam/amd/en/documents/radeon-tech-docs/instruction-set-architectures/rdna4-instruction-set-architecture.pdf)
    - [RDNA Performance Guide](https://gpuopen.com/learn/rdna-performance-guide/)
    - OpenCL
    - 2013 - [AMD Accelerated Parallel Processing OpenCL Programming Guide](https://web.archive.org/web/20220426031939/http://developer.amd.com/wordpress/media/2013/07/AMD_Accelerated_Parallel_Processing_OpenCL_Programming_Guide-rev-2.7.pdf)
  7. @silvesthu silvesthu revised this gist Feb 19, 2025. 1 changed file with 4 additions and 1 deletion.
    5 changes: 4 additions & 1 deletion GPUOptimizationForGameDev.md
    Original file line number Diff line number Diff line change
    @@ -114,6 +114,9 @@
    - Graham Wihlidal [@gwihlidal](https://twitter.com/gwihlidal)
    - [Blog](https://www.wihlidal.com/blog/)
    - 2016 - [Optimizing the Graphics Pipeline With Compute](https://www.gdcvault.com/play/1023109/Optimizing-the-Graphics-Pipeline-With)
    - Alexandre Sabourin [@AlexSneezeKing](https://mastodon.gamedev.place/@AlexSneezeKing)
    - [Blog](https://github.com/AlexSabourinDev/cranberry_blog/tree/master)
    - 2024 - [Harnessing Wave Intrinsics For Good (And Evil)](https://github.com/AlexSabourinDev/cranberry_blog/blob/master/HarnessingWaveIntrinsicsForGoodAndEvil.pdf) [Video](https://www.youtube.com/watch?v=U6t33RLa0XM)

    ### By Organization

    @@ -144,8 +147,8 @@
    - 2022 - [Let's talk about (GPU) crashes](https://gpuopen.com/presentations/2022/Reboot%20Blue%202022%20-%20Lets%20talk%20about%20GPU%20crashes.pdf)
    - 2022 - [Compute Shaders @ GIC](https://www.youtube.com/watch?v=eDLilzy2mq0)
    - 2023 - [Occupancy explained](https://gpuopen.com/learn/occupancy-explained/)
    - 2024 - [Mesh shaders: optimization and best practices](https://gpuopen.com/learn/mesh_shaders/mesh_shaders-optimization_and_best_practices/)
    - 2024 - [Occupancy explained through Insert picture the AMD RDNA architecture](https://gpuopen.com/presentations/2024/GPC24_Occupancy_explained.pdf)
    - 2024 - [Mesh shaders: optimization and best practices](https://gpuopen.com/learn/mesh_shaders/mesh_shaders-optimization_and_best_practices/)
    - GCN
    - 2013 - [GCN3 Instruction Set Architecture](http://developer.amd.com/wordpress/media/2013/12/AMD_GCN3_Instruction_Set_Architecture_rev1.1.pdf)
    - 2019 - [AMD GCN ISA: a first dive](https://giordi91.github.io/post/vegaisa/)
  8. @silvesthu silvesthu revised this gist Feb 15, 2025. 1 changed file with 2 additions and 0 deletions.
    2 changes: 2 additions & 0 deletions GPUOptimizationForGameDev.md
    Original file line number Diff line number Diff line change
    @@ -244,6 +244,8 @@
    - [Advanced Graphics Summit](https://gdcvault.com/search.php#&category=free&firstfocus=&keyword=advanced+graphics%2Bsummit) Not specifically on optimization
    - Digital Dragon
    - [Video](https://www.youtube.com/@DigitalDragonsForGamedev/playlists) Not specifically on optimization
    - Graphics Programming Conference
    - [Video](https://www.youtube.com/@GraphicsProgrammingConference) Not specifically on optimization
    - (JP) CEDEC
    - 2016 - [GPU最適化入門](https://www.slideshare.net/ssuser2e676d/gpu-65502505)
    - (Book) [マンガとイラストでわかる! GPU最適化入門](https://www.amazon.co.jp/%E3%83%9E%E3%83%B3%E3%82%AC%E3%81%A8%E3%82%A4%E3%83%A9%E3%82%B9%E3%83%88%E3%81%A7%E3%82%8F%E3%81%8B%E3%82%8B-GPU%E6%9C%80%E9%81%A9%E5%8C%96%E5%85%A5%E9%96%80-%E5%B0%8F%E5%8F%A3-%E8%B2%B4%E5%BC%98/dp/4862465048)
  9. @silvesthu silvesthu revised this gist Feb 15, 2025. 1 changed file with 3 additions and 4 deletions.
    7 changes: 3 additions & 4 deletions GPUOptimizationForGameDev.md
    Original file line number Diff line number Diff line change
    @@ -124,6 +124,7 @@
    - [Reading AMD GPU ISA](https://rocm.blogs.amd.com/software-tools-optimization/amdgcn-isa/README.html)
    - [Machine-readable ISA documentation](https://gpuopen.com/machine-readable-isa/)
    - 2014 - [Vertex Shader Tricks](https://www.slideshare.net/DevCentralAMD/vertex-shader-tricks-bill-bilodeau)
    - 2016 - [Getting the Most Out of Delta Color Compression](https://gpuopen.com/learn/dcc-overview/)
    - 2016 - [Leveraging asynchronous queues for concurrent execution](https://gpuopen.com/concurrent-execution-asynchronous-queues/)
    - 2016 - [AMD GCN Assembly: Cross-Lane Operations](https://gpuopen.com/learn/amd-gcn-assembly-cross-lane-operations/)
    - 2017 - [Wave Programming in D3D12 and Vulkan](https://gpuopen.com/wp-content/uploads/2017/07/GDC2017-Wave-Programming-D3D12-Vulkan.pdf)
    @@ -136,12 +137,8 @@
    - 2019 - [AMD GPU Performance Revealed](https://gpuopen.com/gdc-presentations/2019/gdc-2019-s6-gpu-performance-revealed.pdf)
    - 2019 - [Triangles Are Precious](https://gpuopen.com/presentations/2019/nordic-game-2019-triangles-are-precious.pdf)
    - 2020 - [Let’s build](https://gpuopen.com/lets-build/)
    - AMD Ryzen™ Processor Software Optimization
    - Optimizing for the Radeon™ RDNA Architecture
    - From Source to ISA: A Trip Down the Shader Compiler Pipeline
    - A Review of GPUOpen Effects
    - Curing Amnesia and Other GPU Maladies With AMD Developer Tools
    - Radeon™ ProRender Full Spectrum Rendering 2.0: The Universal Rendering API
    - 2020 - [CONCURRENCY MODEL IN EXPLICIT GRAPHICS APIS](https://gpuopen.com/wp-content/uploads/2020/06/GPUOpen_Concurrency_vTUM.pdf)
    - 2021 - [Understanding Graphs in Radeon GPU Profiler and GPUView](https://gpuopen.com/learn/understanding-graphs-in-radeon-gpu-profiler-and-gpuview/)
    - 2022 - [Let's talk about (GPU) crashes](https://gpuopen.com/presentations/2022/Reboot%20Blue%202022%20-%20Lets%20talk%20about%20GPU%20crashes.pdf)
    @@ -209,6 +206,8 @@
    - 2022 - [NVIDIA ADA GPU ARCHITECTURE](https://images.nvidia.com/aem-dam/Solutions/geforce/ada/nvidia-ada-gpu-architecture.pdf)
    - 2022 - [SHADER EXECUTION REORDERING](https://developer.nvidia.com/sites/default/files/akamai/gameworks/ser-whitepaper.pdf)
    - 2023 - [Tuning CUDA Applications for NVIDIA Ada GPU Architecture](https://docs.nvidia.com/cuda/ada-tuning-guide/index.html)
    - Blackwell
    - 2025 - [NVIDIA RTX BLACKWELL GPU ARCHITECTURE](https://images.nvidia.com/aem-dam/Solutions/geforce/blackwell/nvidia-rtx-blackwell-gpu-architecture.pdf)
    - CUDA
    - 2014 - [CUDA Pro Tip: Optimized Filtering with Warp-Aggregated Atomics](https://devblogs.nvidia.com/cuda-pro-tip-optimized-filtering-warp-aggregated-atomics/)
    - 2017 - [CUDA kernel-level experiments in NVIDIA Nsight](https://docs.nvidia.com/nsight-visual-studio-edition/5.3/Content/Analysis/Report/CudaExperiments/Kernel_Level_Experiments.htm) on Issue Efficiency, Memory Statistics, Pipe Utilization, etc.
  10. @silvesthu silvesthu revised this gist Dec 17, 2024. 1 changed file with 1 addition and 0 deletions.
    1 change: 1 addition & 0 deletions GPUOptimizationForGameDev.md
    Original file line number Diff line number Diff line change
    @@ -75,6 +75,7 @@
    - 2016 - [Understanding Memory Coalescing on GCN](https://gpuopen.com/gcn-memory-coalescing/)
    - 2017 - [ADVANCED SHADER PROGRAMMING ON GCN](https://gpuopen.com/wp-content/uploads/2017/03/GDC2017-Advanced-Shader-Programming-On-GCN.pdf)
    - 2018 - [Engine Optimization Hot Lap](https://slideplayer.com/slide/17173687/)
    - 2024 - [Fixing The GPU](https://docs.google.com/document/d/1MyvFNjbaJl62v_RJ3oWhGIsUIOY74XYlcqlYHbZQriM)
    - Robert Menzel [@renderpipeline](https://twitter.com/renderpipeline)
    - [Blog](https://web.archive.org/web/20220307175030/http://renderingpipeline.com/)
    - 2012 - [Low-Level GPU Documentation](https://web.archive.org/web/20160305145630/http://renderingpipeline.com/graphics-literature/low-level-gpu-documentation/)
  11. @silvesthu silvesthu revised this gist Dec 11, 2024. 1 changed file with 5 additions and 1 deletion.
    6 changes: 5 additions & 1 deletion GPUOptimizationForGameDev.md
    Original file line number Diff line number Diff line change
    @@ -143,13 +143,15 @@
    - Radeon™ ProRender Full Spectrum Rendering 2.0: The Universal Rendering API
    - 2020 - [CONCURRENCY MODEL IN EXPLICIT GRAPHICS APIS](https://gpuopen.com/wp-content/uploads/2020/06/GPUOpen_Concurrency_vTUM.pdf)
    - 2021 - [Understanding Graphs in Radeon GPU Profiler and GPUView](https://gpuopen.com/learn/understanding-graphs-in-radeon-gpu-profiler-and-gpuview/)
    - 2022 - [Let's talk about (GPU) crashes](https://gpuopen.com/presentations/2022/Reboot%20Blue%202022%20-%20Lets%20talk%20about%20GPU%20crashes.pdf)
    - 2022 - [Compute Shaders @ GIC](https://www.youtube.com/watch?v=eDLilzy2mq0)
    - 2023 - [Occupancy explained](https://gpuopen.com/learn/occupancy-explained/)
    - 2024 - [Mesh shaders: optimization and best practices](https://gpuopen.com/learn/mesh_shaders/mesh_shaders-optimization_and_best_practices/)
    - 2024 - [Occupancy explained through Insert picture the AMD RDNA architecture](https://gpuopen.com/presentations/2024/GPC24_Occupancy_explained.pdf)
    - GCN
    - 2013 - [GCN3 Instruction Set Architecture](http://developer.amd.com/wordpress/media/2013/12/AMD_GCN3_Instruction_Set_Architecture_rev1.1.pdf)
    - 2019 - [AMD GCN ISA: a first dive](https://giordi91.github.io/post/vegaisa/)
    - 2020 - [Understanding AMD GPU ISA](https://drive.google.com/file/d/1O9yTRZgsCFODH9II_PsC_6chROYduSPT/view) [Video](https://www.youtube.com/watch?v=HYrs_TGWgz4)
    - RDNA
    - 2019 - [INTRODUCING RDNA ARCHITECTURE](https://web.archive.org/web/20240306074306/https://www.amd.com/system/files/documents/rdna-whitepaper.pdf)
    - 2019 - [RDNA Architecture](https://gpuopen.com/wp-content/uploads/2019/08/RDNA_Architecture_public.pdf)
    @@ -176,6 +178,7 @@
    - [Micro engine scheduler (MES) firmware](https://gpuopen.com/download/documentation/micro_engine_scheduler.pdf)
    - Nvidia
    - [Developer Blog](https://developer.nvidia.com/blog) and Talks
    - [Advanced API Performance](https://developer.nvidia.com/blog/tag/advanced-api-performance/) on various topics
    - 2012 - [GPU Performance Analysis and Optimization](http://on-demand.gputechconf.com/gtc/2012/presentations/S0514-GTC2012-GPU-Performance-Analysis.pdf)
    - 2015 - [Constant Buffers without Constant Pain](https://developer.nvidia.com/content/constant-buffers-without-constant-pain-0)
    - 2016 - [Practical DirectX 12](https://developer.nvidia.com/sites/default/files/akamai/gameworks/blog/GDC16/GDC16_gthomas_adunn_Practical_DX12.pdf)
    @@ -188,7 +191,8 @@
    - 2021 - [Advanced API Performance](https://developer.nvidia.com/blog/tag/advanced-api-performance/)
    - 2022 - [Best Practices for Using NVIDIA RTX Ray Tracing (Updated)](https://developer.nvidia.com/blog/best-practices-for-using-nvidia-rtx-ray-tracing-updated/)
    - 2023 - [Practical Tips for Optimizing Ray Tracing](https://developer.nvidia.com/blog/practical-tips-for-optimizing-ray-tracing/)
    - 2023 - [Advanced API Performance](https://developer.nvidia.com/blog/tag/advanced-api-performance/) on Various topics
    - 2023 - [Avoiding Stalls and Hitches in DirectX 12](https://www.youtube.com/watch?v=f0a9mN4HQCI)
    - 2023 - [How to Improve Shader Performance by Resolving LDC Divergence](https://www.youtube.com/watch?v=HSsPJ4qK6AU)
    - 2024 - [Shader Debugging Made Easy with NVIDIA Nsight Graphics](https://developer.nvidia.com/blog/shader-debugging-made-easy-with-nvidia-nsight-graphics/)
    - Pascal
    - 2016 - [NVIDIA GeForce GTX 1080 Whitepaper](http://international.download.nvidia.com/geforce-com/international/pdfs/GeForce_GTX_1080_Whitepaper_FINAL.pdf)
  12. @silvesthu silvesthu revised this gist Nov 21, 2024. 1 changed file with 2 additions and 0 deletions.
    2 changes: 2 additions & 0 deletions GPUOptimizationForGameDev.md
    Original file line number Diff line number Diff line change
    @@ -146,6 +146,7 @@
    - 2022 - [Compute Shaders @ GIC](https://www.youtube.com/watch?v=eDLilzy2mq0)
    - 2023 - [Occupancy explained](https://gpuopen.com/learn/occupancy-explained/)
    - 2024 - [Mesh shaders: optimization and best practices](https://gpuopen.com/learn/mesh_shaders/mesh_shaders-optimization_and_best_practices/)
    - 2024 - [Occupancy explained through Insert picture the AMD RDNA architecture](https://gpuopen.com/presentations/2024/GPC24_Occupancy_explained.pdf)
    - GCN
    - 2013 - [GCN3 Instruction Set Architecture](http://developer.amd.com/wordpress/media/2013/12/AMD_GCN3_Instruction_Set_Architecture_rev1.1.pdf)
    - 2019 - [AMD GCN ISA: a first dive](https://giordi91.github.io/post/vegaisa/)
    @@ -263,6 +264,7 @@
    - [GPU database by Matthäus G. Chajdas](https://db.thegpu.guru/)
    - [GPUInfo by Sascha Willems](https://www.gpuinfo.org/) For Vulkan, OpenGL, OpenGL ES
    - [D3d12infoDB by Dmytro Bulatov](https://d3d12infodb.boolka.dev/index.html) Database based on D3d12info in Tools section below
    - [Feature Table](https://d3d12infodb.boolka.dev/FeatureTable.html)
    - (JP) [GPU Spec Database by HYPERでんち](https://dench.flatlib.jp/start#hardware)

    ### Tools
  13. @silvesthu silvesthu revised this gist Oct 20, 2024. 1 changed file with 5 additions and 7 deletions.
    12 changes: 5 additions & 7 deletions GPUOptimizationForGameDev.md
    Original file line number Diff line number Diff line change
    @@ -187,7 +187,8 @@
    - 2021 - [Advanced API Performance](https://developer.nvidia.com/blog/tag/advanced-api-performance/)
    - 2022 - [Best Practices for Using NVIDIA RTX Ray Tracing (Updated)](https://developer.nvidia.com/blog/best-practices-for-using-nvidia-rtx-ray-tracing-updated/)
    - 2023 - [Practical Tips for Optimizing Ray Tracing](https://developer.nvidia.com/blog/practical-tips-for-optimizing-ray-tracing/)
    - 2023 - [Advanced API Performance: Shaders](https://developer.nvidia.com/blog/advanced-api-performance-shaders/)
    - 2023 - [Advanced API Performance](https://developer.nvidia.com/blog/tag/advanced-api-performance/) on Various topics
    - 2024 - [Shader Debugging Made Easy with NVIDIA Nsight Graphics](https://developer.nvidia.com/blog/shader-debugging-made-easy-with-nvidia-nsight-graphics/)
    - Pascal
    - 2016 - [NVIDIA GeForce GTX 1080 Whitepaper](http://international.download.nvidia.com/geforce-com/international/pdfs/GeForce_GTX_1080_Whitepaper_FINAL.pdf)
    - 2023 - [Tuning CUDA Applications for Pascal](https://docs.nvidia.com/cuda/pascal-tuning-guide/index.html)
    @@ -280,20 +281,17 @@
    - [NVIDIA Nsight Aftermath SDK](https://developer.nvidia.com/nsight-aftermath)
    - AMD
    - [Radeon Developer Tool Suite](https://gpuopen.com/introducing-radeon-developer-tool-suite/)
    - Talks
    - [GAME OPTIMIZATION WITH THE AMD RADEON DEVELOPER TOOL SUITE](https://gpuopen.com/gdc-presentations/2024/GDC2024_Game_Optimization_with_The_Radeon_Developer_Tool_Suite.pdf)
    - [Radeon GPU Profiler (RGP)](https://gpuopen.com/rgp/) Low-level optimization tool
    - [Radeon Memory Visualizer (RMV)](https://gpuopen.com/rmv/)
    - [Radeon Developer Panel (RDP)](https://gpuopen.com/rdp/)
    - [Driver Experiments](https://gpuopen.com/learn/rdts-driver-experiments/) Low-level control of the AMD Adrenalin driver
    - [Radeon GPU Analyzer (RGA)](https://gpuopen.com/rga/) Offline compiler and performance analysis tool
    - [Radeon Raytracing Analyzer (RRA)](https://gpuopen.com/radeon-raytracing-analyzer/)
    - [Radeon GPU Detective (RGD)](https://gpuopen.com/radeon-gpu-detective/) Post-mortem analysis of GPU crashes
    - Talks
    - [POST-MORTEM GPU CRASH ANALYSIS WITH AMD RADEON GPU DETECTIVE (RGD)](https://gpuopen.com/gdc-presentations/2024/GDC2024_Radeon_GPU_Detective.pdf)
    - 2024 - [Post-Mortem GPU Crash Analysis With AMD Radeon GPU Detective (RGD)](https://gpuopen.com/gdc-presentations/2024/GDC2024_Radeon_GPU_Detective.pdf)
    - 2024 - [Game Optimization with The Radeon Developer Tool Suite](https://gpuopen.com/gdc-presentations/2024/GDC2024_Game_Optimization_with_The_Radeon_Developer_Tool_Suite.pdf)
    - [GPU Reshape](https://gpuopen.com/gpu-reshape/) On-the-fly instrumentation of GPU operations with instruction level validation of potentially undefined behavior
    - Talks
    - [INTRODUCING GPU RESHAPE](https://gpuopen.com/gdc-presentations/2024/GDC2024_Shader_Instrumentation_with_GPU_Reshape.pdf) - [Video](https://www.youtube.com/watch?v=qPNh7WrfFvc)
    - 2024 - [Introducing GPU Reshape](https://gpuopen.com/gdc-presentations/2024/GDC2024_Shader_Instrumentation_with_GPU_Reshape.pdf) - [Video](https://www.youtube.com/watch?v=qPNh7WrfFvc)
    - Intel
    - [Intel Graphics Performance Analyzers](https://software.intel.com/content/www/us/en/develop/tools/graphics-performance-analyzers.html)
    - Other related tools
  14. @silvesthu silvesthu revised this gist Oct 20, 2024. 1 changed file with 20 additions and 7 deletions.
    27 changes: 20 additions & 7 deletions GPUOptimizationForGameDev.md
    Original file line number Diff line number Diff line change
    @@ -117,9 +117,11 @@
    ### By Organization

    - AMD
    - [GPU Open](https://gpuopen.com/) and Talks
    - [GPU Open](https://gpuopen.com/), [ROCm™ Blogs](https://rocm.blogs.amd.com/)
    - [Events Presentations](https://gpuopen.com/events/)
    - [AMD GPU architecture programming documentation (Instruction Set Architecture)](https://gpuopen.com/amd-gpu-architecture-programming-documentation/)
    - [Reading AMD GPU ISA](https://rocm.blogs.amd.com/software-tools-optimization/amdgcn-isa/README.html)
    - [Machine-readable ISA documentation](https://gpuopen.com/machine-readable-isa/)
    - 2014 - [Vertex Shader Tricks](https://www.slideshare.net/DevCentralAMD/vertex-shader-tricks-bill-bilodeau)
    - 2016 - [Leveraging asynchronous queues for concurrent execution](https://gpuopen.com/concurrent-execution-asynchronous-queues/)
    - 2016 - [AMD GCN Assembly: Cross-Lane Operations](https://gpuopen.com/learn/amd-gcn-assembly-cross-lane-operations/)
    @@ -274,13 +276,24 @@
    - Nvidia
    - [NVIDIA Developer Tools](https://developer.nvidia.com/tools-overview)
    - [NVIDIA Nsight Graphics](https://developer.nvidia.com/nsight-graphics)
    - [NVIDIA Nsight Systems](https://developer.nvidia.com/nsight-systems)
    - [NVIDIA Nsight Aftermath SDK](https://developer.nvidia.com/nsight-aftermath)
    - AMD - [Radeon Developer Tool Suite](https://gpuopen.com/introducing-radeon-developer-tool-suite/)
    - [Radeon GPU Analyzer](https://gpuopen.com/rga/)
    - [Radeon Raytracing Analyzer](https://gpuopen.com/radeon-raytracing-analyzer/)
    - [Radeon Memory Visualizer](https://gpuopen.com/rmv/)
    - [Radeon GPU Detective](https://gpuopen.com/radeon-gpu-detective/) Post-mortem analysis of GPU crashes
    - [Driver Experiments](https://gpuopen.com/learn/rdts-driver-experiments/) Low-level control of the AMD Adrenalin driver
    - AMD
    - [Radeon Developer Tool Suite](https://gpuopen.com/introducing-radeon-developer-tool-suite/)
    - Talks
    - [GAME OPTIMIZATION WITH THE AMD RADEON DEVELOPER TOOL SUITE](https://gpuopen.com/gdc-presentations/2024/GDC2024_Game_Optimization_with_The_Radeon_Developer_Tool_Suite.pdf)
    - [Radeon GPU Profiler (RGP)](https://gpuopen.com/rgp/) Low-level optimization tool
    - [Radeon Memory Visualizer (RMV)](https://gpuopen.com/rmv/)
    - [Radeon Developer Panel (RDP)](https://gpuopen.com/rdp/)
    - [Driver Experiments](https://gpuopen.com/learn/rdts-driver-experiments/) Low-level control of the AMD Adrenalin driver
    - [Radeon GPU Analyzer (RGA)](https://gpuopen.com/rga/) Offline compiler and performance analysis tool
    - [Radeon Raytracing Analyzer (RRA)](https://gpuopen.com/radeon-raytracing-analyzer/)
    - [Radeon GPU Detective (RGD)](https://gpuopen.com/radeon-gpu-detective/) Post-mortem analysis of GPU crashes
    - Talks
    - [POST-MORTEM GPU CRASH ANALYSIS WITH AMD RADEON GPU DETECTIVE (RGD)](https://gpuopen.com/gdc-presentations/2024/GDC2024_Radeon_GPU_Detective.pdf)
    - [GPU Reshape](https://gpuopen.com/gpu-reshape/) On-the-fly instrumentation of GPU operations with instruction level validation of potentially undefined behavior
    - Talks
    - [INTRODUCING GPU RESHAPE](https://gpuopen.com/gdc-presentations/2024/GDC2024_Shader_Instrumentation_with_GPU_Reshape.pdf) - [Video](https://www.youtube.com/watch?v=qPNh7WrfFvc)
    - Intel
    - [Intel Graphics Performance Analyzers](https://software.intel.com/content/www/us/en/develop/tools/graphics-performance-analyzers.html)
    - Other related tools
  15. @silvesthu silvesthu revised this gist Oct 20, 2024. 1 changed file with 2 additions and 1 deletion.
    3 changes: 2 additions & 1 deletion GPUOptimizationForGameDev.md
    Original file line number Diff line number Diff line change
    @@ -228,7 +228,8 @@
    - [DirectX-Specs](https://microsoft.github.io/DirectX-Specs/)
    - 2019 - [New in D3D12 – background shader optimizations](https://devblogs.microsoft.com/directx/background-shader-optimizations/)
    - Khronos Group
    - [Vulkan Samples](https://github.com/KhronosGroup/Vulkan-Samples)
    - [Vulkan Documentation](https://docs.vulkan.org/spec/latest/index.html) - [Github](https://github.com/KhronosGroup/Vulkan-Samples)
    - [Performance samples](https://docs.vulkan.org/samples/latest/samples/performance/README.html) - [Github](https://github.com/KhronosGroup/Vulkan-Samples/tree/main/samples/performance)
    - 2019 - [Optimising a AAA Vulkan Title on Desktop](https://www.youtube.com/watch?v=Hc_i6X3qU08)
    - 2020 - [Vulkan Ray Tracing Best Practices for Hybrid Rendering](https://www.khronos.org/blog/vulkan-ray-tracing-best-practices-for-hybrid-rendering)
    - GDC
  16. @silvesthu silvesthu revised this gist Oct 20, 2024. 1 changed file with 4 additions and 1 deletion.
    5 changes: 4 additions & 1 deletion GPUOptimizationForGameDev.md
    Original file line number Diff line number Diff line change
    @@ -20,6 +20,7 @@
    - Matt Pettineo [@mynameismjp](https://twitter.com/mynameismjp)
    - [Blog](https://therealmjp.github.io/)
    - 2018 - [Breaking Down Barriers](https://therealmjp.github.io/posts/breaking-down-barriers-part-1-whats-a-barrier/)
    - 2019 - [Half The Precision, Twice The Fun: Working With FP16 In HLSL](https://therealmjp.github.io/posts/shader-fp16/)
    - 2021 - [The Shader Permutation Problem](https://therealmjp.github.io/posts/shader-permutations-part1/)
    - 2022 - [GPU Memory Pools in D3D12](https://therealmjp.github.io/posts/gpu-memory-pool/)
    - Louis Bavoil [@louisbavoil](https://twitter.com/louisbavoil)
    @@ -207,6 +208,8 @@
    - [Kernel Mode Driver by Linux (Nouveau)](https://github.com/torvalds/linux/tree/master/drivers/gpu/drm/nouveau)
    - [Kernel Mode Driver by Nvidia](https://github.com/NVIDIA/open-gpu-kernel-modules)
    - [Documentation of NVIDIA chip/hardware interfaces (open-gpu-doc)](https://github.com/nvidia/open-gpu-doc)
    - Misc
    - [Pack/Unpack shader utility in donut](https://github.com/NVIDIAGameWorks/donut/blob/main/include/donut/shaders/packing.hlsli)
    - Apple
    - [Metal Shading Language Specification](https://developer.apple.com/metal/Metal-Shading-Language-Specification.pdf)
    - 2016 - [Advanced Metal Shader Optimization](https://developer.apple.com/videos/play/wwdc2016/606/)
    @@ -231,7 +234,7 @@
    - GDC
    - [Advanced Graphics Summit](https://gdcvault.com/search.php#&category=free&firstfocus=&keyword=advanced+graphics%2Bsummit) Not specifically on optimization
    - Digital Dragon
    - Video [https://www.youtube.com/@DigitalDragonsForGamedev/playlists] Not specifically on optimization
    - [Video](https://www.youtube.com/@DigitalDragonsForGamedev/playlists) Not specifically on optimization
    - (JP) CEDEC
    - 2016 - [GPU最適化入門](https://www.slideshare.net/ssuser2e676d/gpu-65502505)
    - (Book) [マンガとイラストでわかる! GPU最適化入門](https://www.amazon.co.jp/%E3%83%9E%E3%83%B3%E3%82%AC%E3%81%A8%E3%82%A4%E3%83%A9%E3%82%B9%E3%83%88%E3%81%A7%E3%82%8F%E3%81%8B%E3%82%8B-GPU%E6%9C%80%E9%81%A9%E5%8C%96%E5%85%A5%E9%96%80-%E5%B0%8F%E5%8F%A3-%E8%B2%B4%E5%BC%98/dp/4862465048)
  17. @silvesthu silvesthu revised this gist Oct 20, 2024. 1 changed file with 13 additions and 6 deletions.
    19 changes: 13 additions & 6 deletions GPUOptimizationForGameDev.md
    Original file line number Diff line number Diff line change
    @@ -75,7 +75,7 @@
    - 2017 - [ADVANCED SHADER PROGRAMMING ON GCN](https://gpuopen.com/wp-content/uploads/2017/03/GDC2017-Advanced-Shader-Programming-On-GCN.pdf)
    - 2018 - [Engine Optimization Hot Lap](https://slideplayer.com/slide/17173687/)
    - Robert Menzel [@renderpipeline](https://twitter.com/renderpipeline)
    - [Blog](http://renderingpipeline.com)
    - [Blog](https://web.archive.org/web/20220307175030/http://renderingpipeline.com/)
    - 2012 - [Low-Level GPU Documentation](https://web.archive.org/web/20160305145630/http://renderingpipeline.com/graphics-literature/low-level-gpu-documentation/)
    - RasterGrid [@rastergrid](https://twitter.com/rastergrid)
    - [Blog](https://rastergrid.com/blog/)
    @@ -140,19 +140,20 @@
    - Radeon™ ProRender Full Spectrum Rendering 2.0: The Universal Rendering API
    - 2020 - [CONCURRENCY MODEL IN EXPLICIT GRAPHICS APIS](https://gpuopen.com/wp-content/uploads/2020/06/GPUOpen_Concurrency_vTUM.pdf)
    - 2021 - [Understanding Graphs in Radeon GPU Profiler and GPUView](https://gpuopen.com/learn/understanding-graphs-in-radeon-gpu-profiler-and-gpuview/)
    - 2022 - [Compute Shaders @ GIC](https://www.youtube.com/watch?v=eDLilzy2mq0)
    - 2023 - [Occupancy explained](https://gpuopen.com/learn/occupancy-explained/)
    - 2024 - [Mesh shaders: optimization and best practices](https://gpuopen.com/learn/mesh_shaders/mesh_shaders-optimization_and_best_practices/)
    - GCN
    - 2013 - [GCN3 Instruction Set Architecture](http://developer.amd.com/wordpress/media/2013/12/AMD_GCN3_Instruction_Set_Architecture_rev1.1.pdf)
    - 2019 - [AMD GCN ISA: a first dive](https://giordi91.github.io/post/vegaisa/)
    - RDNA
    - 2019 - [INTRODUCING RDNA ARCHITECTURE](https://www.amd.com/system/files/documents/rdna-whitepaper.pdf)
    - 2019 - [INTRODUCING RDNA ARCHITECTURE](https://web.archive.org/web/20240306074306/https://www.amd.com/system/files/documents/rdna-whitepaper.pdf)
    - 2019 - [RDNA Architecture](https://gpuopen.com/wp-content/uploads/2019/08/RDNA_Architecture_public.pdf)
    - 2020 - ["RDNA 1.0" Instruction Set Architecture](https://developer.amd.com/wp-content/resources/RDNA_Shader_ISA.pdf)
    - 2020 - ["RDNA 2" Instruction Set Architecture](https://developer.amd.com/wp-content/resources/RDNA2_Shader_ISA_November2020.pdf)
    - 2020 - [RDNA2 Performance Guide](https://gpuopen.com/performance/)
    - 2022 - ["RDNA3" Instruction Set Architecture](https://www.amd.com/content/dam/amd/en/documents/radeon-tech-docs/instruction-set-architectures/rdna3-shader-instruction-set-architecture-feb-2023_0.pdf)
    - 2024 - ["RDNA3.5" Instruction Set Architecture](https://www.amd.com/content/dam/amd/en/documents/radeon-tech-docs/instruction-set-architectures/rdna35_instruction_set_architecture.pdf)
    - [RDNA Performance Guide](https://gpuopen.com/learn/rdna-performance-guide/)
    - OpenCL
    - 2013 - [AMD Accelerated Parallel Processing OpenCL Programming Guide](https://web.archive.org/web/20220426031939/http://developer.amd.com/wordpress/media/2013/07/AMD_Accelerated_Parallel_Processing_OpenCL_Programming_Guide-rev-2.7.pdf)
    - Radeon GPU Analyzer / Radeon Raytracing Analyzer
    @@ -200,6 +201,7 @@
    - 2023 - [Tuning CUDA Applications for NVIDIA Ada GPU Architecture](https://docs.nvidia.com/cuda/ada-tuning-guide/index.html)
    - CUDA
    - 2014 - [CUDA Pro Tip: Optimized Filtering with Warp-Aggregated Atomics](https://devblogs.nvidia.com/cuda-pro-tip-optimized-filtering-warp-aggregated-atomics/)
    - 2017 - [CUDA kernel-level experiments in NVIDIA Nsight](https://docs.nvidia.com/nsight-visual-studio-edition/5.3/Content/Analysis/Report/CudaExperiments/Kernel_Level_Experiments.htm) on Issue Efficiency, Memory Statistics, Pipe Utilization, etc.
    - Driver Stack
    - [User Mode Driver for Vulkan (NVK) by Mesa](https://docs.mesa3d.org/drivers/nvk.html)
    - [Kernel Mode Driver by Linux (Nouveau)](https://github.com/torvalds/linux/tree/master/drivers/gpu/drm/nouveau)
    @@ -228,6 +230,8 @@
    - 2020 - [Vulkan Ray Tracing Best Practices for Hybrid Rendering](https://www.khronos.org/blog/vulkan-ray-tracing-best-practices-for-hybrid-rendering)
    - GDC
    - [Advanced Graphics Summit](https://gdcvault.com/search.php#&category=free&firstfocus=&keyword=advanced+graphics%2Bsummit) Not specifically on optimization
    - Digital Dragon
    - Video [https://www.youtube.com/@DigitalDragonsForGamedev/playlists] Not specifically on optimization
    - (JP) CEDEC
    - 2016 - [GPU最適化入門](https://www.slideshare.net/ssuser2e676d/gpu-65502505)
    - (Book) [マンガとイラストでわかる! GPU最適化入門](https://www.amazon.co.jp/%E3%83%9E%E3%83%B3%E3%82%AC%E3%81%A8%E3%82%A4%E3%83%A9%E3%82%B9%E3%83%88%E3%81%A7%E3%82%8F%E3%81%8B%E3%82%8B-GPU%E6%9C%80%E9%81%A9%E5%8C%96%E5%85%A5%E9%96%80-%E5%B0%8F%E5%8F%A3-%E8%B2%B4%E5%BC%98/dp/4862465048)
    @@ -236,7 +240,8 @@
    - 2009 - [From Shader Code to a Teraflop: How Shader Cores Work](https://web.archive.org/web/20181008131455/http://s09.idav.ucdavis.edu/talks/02_kayvonf_gpuArchTalk09.pdf)
    - 2020 - [LOW-LEVEL OPTIMIZATIONS IN THE LAST OF US PART II](https://www.naughtydog.com/blog/naughty_dog_at_siggraph_2020)
    - CMU
    - 2017 - [Parallel Computer Architecture and Programming](http://15418.courses.cs.cmu.edu/spring2017/home), [Tsinghua ver. with video](http://15418.courses.cs.cmu.edu/tsinghua2017/home)
    - 2017 - [Parallel Computer Architecture and Programming](https://web.archive.org/web/20240720165805/http://15418.courses.cs.cmu.edu/spring2017/home)
    - 2017 - [Parallel Computer Architecture and Programming Tsinghua ver.](https://web.archive.org/web/20240720165807/http://15418.courses.cs.cmu.edu/tsinghua2017/home) - [Video](https://www.youtube.com/@csyonghe/videos)

    ### Game Graphics Study
    - [Graphics Studies Compilation](http://www.adriancourreges.com/blog/2020/12/29/graphics-studies-compilation/)
    @@ -262,14 +267,16 @@
    - [PIX](https://devblogs.microsoft.com/pix/introduction/)
    - [Adding performance​ instrumentation for PIX APIs](https://www.youtube.com/watch?v=ICM56FI97Ts)
    - [DRED](https://devblogs.microsoft.com/directx/dred/), [D3DDred.js](https://github.com/Microsoft/DirectX-Debugging-Tools)
    - Nvidia - [NVIDIA Developer Tools](https://developer.nvidia.com/tools-overview)
    - Nvidia
    - [NVIDIA Developer Tools](https://developer.nvidia.com/tools-overview)
    - [NVIDIA Nsight Graphics](https://developer.nvidia.com/nsight-graphics)
    - [NVIDIA Nsight Aftermath SDK](https://developer.nvidia.com/nsight-aftermath)
    - AMD - [Radeon Developer Tool Suite](https://gpuopen.com/introducing-radeon-developer-tool-suite/)
    - [Radeon GPU Analyzer](https://gpuopen.com/rga/)
    - [Radeon Raytracing Analyzer](https://gpuopen.com/radeon-raytracing-analyzer/)
    - [Radeon Memory Visualizer](https://gpuopen.com/rmv/)
    - [Radeon GPU Detective](https://gpuopen.com/radeon-gpu-detective/)
    - [Radeon GPU Detective](https://gpuopen.com/radeon-gpu-detective/) Post-mortem analysis of GPU crashes
    - [Driver Experiments](https://gpuopen.com/learn/rdts-driver-experiments/) Low-level control of the AMD Adrenalin driver
    - Intel
    - [Intel Graphics Performance Analyzers](https://software.intel.com/content/www/us/en/develop/tools/graphics-performance-analyzers.html)
    - Other related tools
  18. @silvesthu silvesthu revised this gist Oct 20, 2024. 1 changed file with 13 additions and 11 deletions.
    24 changes: 13 additions & 11 deletions GPUOptimizationForGameDev.md
    Original file line number Diff line number Diff line change
    @@ -205,31 +205,33 @@
    - [Kernel Mode Driver by Linux (Nouveau)](https://github.com/torvalds/linux/tree/master/drivers/gpu/drm/nouveau)
    - [Kernel Mode Driver by Nvidia](https://github.com/NVIDIA/open-gpu-kernel-modules)
    - [Documentation of NVIDIA chip/hardware interfaces (open-gpu-doc)](https://github.com/nvidia/open-gpu-doc)
    - Intel
    - [Gamedev](https://software.intel.com/en-us/gamedev)
    - [Intel® Processor Graphics: Architecture & Programming](https://doc.lagout.org/electronics/Intel-Graphics-Architecture-ISA-and-microarchitecture.pdf)
    - Microsoft
    - [DirectX-Specs](https://microsoft.github.io/DirectX-Specs/)
    - 2019 - [New in D3D12 – background shader optimizations](https://devblogs.microsoft.com/directx/background-shader-optimizations/)
    - Khronos Group
    - [Vulkan Samples](https://github.com/KhronosGroup/Vulkan-Samples)
    - 2019 - [Optimising a AAA Vulkan Title on Desktop](https://www.youtube.com/watch?v=Hc_i6X3qU08)
    - 2020 - [Vulkan Ray Tracing Best Practices for Hybrid Rendering](https://www.khronos.org/blog/vulkan-ray-tracing-best-practices-for-hybrid-rendering)
    - Apple
    - [Metal Shading Language Specification](https://developer.apple.com/metal/Metal-Shading-Language-Specification.pdf)
    - 2016 - [Advanced Metal Shader Optimization](https://developer.apple.com/videos/play/wwdc2016/606/)
    - 2023 - [Explore GPU advancements in M3 and A17 Pro](https://developer.apple.com/videos/play/tech-talks/111375)
    - 2023 - [Learn performance best practices for Metal shaders](https://developer.apple.com/videos/play/tech-talks/111373)
    - Intel
    - [# Intel® Game Dev](https://www.intel.com/content/www/us/en/developer/topic-technology/gamedev/overview.html)
    - 2015 - [Intel® Processor Graphics: Architecture & Programming](https://doc.lagout.org/electronics/Intel-Graphics-Architecture-ISA-and-microarchitecture.pdf)
    - 2024 - [Intel® Graphics Performance Analyzers User Guide](https://www.intel.com/content/www/us/en/docs/gpa/user-guide/2024-3/overview.html)
    - Arm
    - [Introducing the Arm architecture](https://developer.arm.com/documentation/102404/0201)
    - [Arm GPU Best Practices Developer Guide](https://developer.arm.com/documentation/101897/0301)
    - [Principles of High Performance](https://developer.arm.com/solutions/graphics/developer-guides/principles-of-high-performance)
    - [Accelerating 2D Applications](https://developer.arm.com/solutions/graphics/developer-guides/accelerating-2d-applications)
    - Microsoft
    - [DirectX-Specs](https://microsoft.github.io/DirectX-Specs/)
    - 2019 - [New in D3D12 – background shader optimizations](https://devblogs.microsoft.com/directx/background-shader-optimizations/)
    - Khronos Group
    - [Vulkan Samples](https://github.com/KhronosGroup/Vulkan-Samples)
    - 2019 - [Optimising a AAA Vulkan Title on Desktop](https://www.youtube.com/watch?v=Hc_i6X3qU08)
    - 2020 - [Vulkan Ray Tracing Best Practices for Hybrid Rendering](https://www.khronos.org/blog/vulkan-ray-tracing-best-practices-for-hybrid-rendering)
    - GDC
    - [Advanced Graphics Summit](https://gdcvault.com/search.php#&category=free&firstfocus=&keyword=advanced+graphics%2Bsummit) Not specifically on optimization
    - (JP) CEDEC
    - 2016 - [GPU最適化入門](https://www.slideshare.net/ssuser2e676d/gpu-65502505)
    - (Book) [マンガとイラストでわかる! GPU最適化入門](https://www.amazon.co.jp/%E3%83%9E%E3%83%B3%E3%82%AC%E3%81%A8%E3%82%A4%E3%83%A9%E3%82%B9%E3%83%88%E3%81%A7%E3%82%8F%E3%81%8B%E3%82%8B-GPU%E6%9C%80%E9%81%A9%E5%8C%96%E5%85%A5%E9%96%80-%E5%B0%8F%E5%8F%A3-%E8%B2%B4%E5%BC%98/dp/4862465048)
    - Siggraph
    - SIGGRAPH
    - [Advances in Real-Time Rendering in Games](https://advances.realtimerendering.com/) Not specifically on optimization
    - 2009 - [From Shader Code to a Teraflop: How Shader Cores Work](https://web.archive.org/web/20181008131455/http://s09.idav.ucdavis.edu/talks/02_kayvonf_gpuArchTalk09.pdf)
    - 2020 - [LOW-LEVEL OPTIMIZATIONS IN THE LAST OF US PART II](https://www.naughtydog.com/blog/naughty_dog_at_siggraph_2020)
  19. @silvesthu silvesthu revised this gist Sep 23, 2024. 1 changed file with 2 additions and 0 deletions.
    2 changes: 2 additions & 0 deletions GPUOptimizationForGameDev.md
    Original file line number Diff line number Diff line change
    @@ -152,6 +152,7 @@
    - 2020 - ["RDNA 2" Instruction Set Architecture](https://developer.amd.com/wp-content/resources/RDNA2_Shader_ISA_November2020.pdf)
    - 2020 - [RDNA2 Performance Guide](https://gpuopen.com/performance/)
    - 2022 - ["RDNA3" Instruction Set Architecture](https://www.amd.com/content/dam/amd/en/documents/radeon-tech-docs/instruction-set-architectures/rdna3-shader-instruction-set-architecture-feb-2023_0.pdf)
    - 2024 - ["RDNA3.5" Instruction Set Architecture](https://www.amd.com/content/dam/amd/en/documents/radeon-tech-docs/instruction-set-architectures/rdna35_instruction_set_architecture.pdf)
    - OpenCL
    - 2013 - [AMD Accelerated Parallel Processing OpenCL Programming Guide](https://web.archive.org/web/20220426031939/http://developer.amd.com/wordpress/media/2013/07/AMD_Accelerated_Parallel_Processing_OpenCL_Programming_Guide-rev-2.7.pdf)
    - Radeon GPU Analyzer / Radeon Raytracing Analyzer
    @@ -215,6 +216,7 @@
    - 2019 - [Optimising a AAA Vulkan Title on Desktop](https://www.youtube.com/watch?v=Hc_i6X3qU08)
    - 2020 - [Vulkan Ray Tracing Best Practices for Hybrid Rendering](https://www.khronos.org/blog/vulkan-ray-tracing-best-practices-for-hybrid-rendering)
    - Apple
    - [Metal Shading Language Specification](https://developer.apple.com/metal/Metal-Shading-Language-Specification.pdf)
    - 2023 - [Explore GPU advancements in M3 and A17 Pro](https://developer.apple.com/videos/play/tech-talks/111375)
    - 2023 - [Learn performance best practices for Metal shaders](https://developer.apple.com/videos/play/tech-talks/111373)
    - Arm
  20. @silvesthu silvesthu revised this gist May 19, 2024. 1 changed file with 2 additions and 1 deletion.
    3 changes: 2 additions & 1 deletion GPUOptimizationForGameDev.md
    Original file line number Diff line number Diff line change
    @@ -246,6 +246,7 @@
    - [GPU Specs Database by techpowerup](https://www.techpowerup.com/gpu-specs/)
    - [GPU database by Matthäus G. Chajdas](https://db.thegpu.guru/)
    - [GPUInfo by Sascha Willems](https://www.gpuinfo.org/) For Vulkan, OpenGL, OpenGL ES
    - [D3d12infoDB by Dmytro Bulatov](https://d3d12infodb.boolka.dev/index.html) Database based on D3d12info in Tools section below
    - (JP) [GPU Spec Database by HYPERでんち](https://dench.flatlib.jp/start#hardware)

    ### Tools
    @@ -273,4 +274,4 @@
    - [PerfTest](https://github.com/sebbbi/perftest) A simple GPU shader memory operation performance test tool. Results on a wide range of GPUs are already available
    - [D3d12info by Adam Sawicki](https://github.com/sawickiap/D3d12info) Get GPU information through DXGI and Direct3D 12 (D3D12) + AMD AGS, NVAPI, WinAPI, and some other sources

    Thanks JoseEmilio-ARM for ARM part.
    Thanks JoseEmilio-ARM for ARM part.
  21. @silvesthu silvesthu revised this gist May 12, 2024. 1 changed file with 18 additions and 8 deletions.
    26 changes: 18 additions & 8 deletions GPUOptimizationForGameDev.md
    Original file line number Diff line number Diff line change
    @@ -21,6 +21,7 @@
    - [Blog](https://therealmjp.github.io/)
    - 2018 - [Breaking Down Barriers](https://therealmjp.github.io/posts/breaking-down-barriers-part-1-whats-a-barrier/)
    - 2021 - [The Shader Permutation Problem](https://therealmjp.github.io/posts/shader-permutations-part1/)
    - 2022 - [GPU Memory Pools in D3D12](https://therealmjp.github.io/posts/gpu-memory-pool/)
    - Louis Bavoil [@louisbavoil](https://twitter.com/louisbavoil)
    - [D3D11 Vendor Hacks](https://docs.google.com/spreadsheets/d/1J_HIRVlYK8iI4u6AJrCeb66L5W36UDkd9ExSCku9s_o/edit#gid=0)
    - 2018 - [The Peak-Performance-Percentage Analysis Method for Optimizing Any GPU Workload](https://devblogs.nvidia.com/the-peak-performance-analysis-method-for-optimizing-any-gpu-workload/)
    @@ -34,7 +35,7 @@
    - 2018 - [Understanding GPU context rolls](https://gpuopen.com/understanding-gpu-context-rolls/)
    - Michal Drobot [@michaldrobot](https://twitter.com/michaldrobot)
    - [Blog](https://michaldrobot.com/)
    - 2014 - [Low Level Optimizations for GCN – Digital Dragons 2014](https://michaldrobot.com/2014/05/12/low-level-optimizations-for-gcn-digital-dragons-2014-slides/)
    - 2014 - [Low Level Optimizations for GCN – Digital Dragons 2014](https://michaldrobot.com/2014/05/12/low-level-optimizations-for-gcn-digital-dragons-2014-slides/) - [Video](https://www.youtube.com/watch?v=Bmy3Tt3Ottc)
    - 2014 - [GCN Execution Patterns in Full Screen Passes](https://michaldrobot.com/2014/04/01/gcn-execution-patterns-in-full-screen-passes/)
    - 2014 - [ShaderFastLibs](https://github.com/michaldrobot/ShaderFastLibs)
    - Kostas Anagnostou [@KostasAAA](https://twitter.com/KostasAAA)
    @@ -151,13 +152,6 @@
    - 2020 - ["RDNA 2" Instruction Set Architecture](https://developer.amd.com/wp-content/resources/RDNA2_Shader_ISA_November2020.pdf)
    - 2020 - [RDNA2 Performance Guide](https://gpuopen.com/performance/)
    - 2022 - ["RDNA3" Instruction Set Architecture](https://www.amd.com/content/dam/amd/en/documents/radeon-tech-docs/instruction-set-architectures/rdna3-shader-instruction-set-architecture-feb-2023_0.pdf)
    - From application (CPU) to hardware (GPU)
    - [AMD Open Source Driver for Vulkan](https://github.com/GPUOpen-Drivers/AMDVLK) User Mode Driver (Vulkan), amdvlk64
    - [Vulkan API Layer (XGL)](https://github.com/GPUOpen-Drivers/xgl)
    - [LLVM-Based Pipeline Compiler (LLPC)](https://github.com/GPUOpen-Drivers/llpc#llvm-based-pipeline-compiler-llpc)
    - [Platform Abstraction Library (PAL)](https://github.com/GPUOpen-Drivers/pal)
    - [linux/drivers/gpu/drm/amd/](https://github.com/torvalds/linux/tree/master/drivers/gpu/drm/amd) Kernel Mode Driver (Linux), libdrm_amdgpu
    - [Micro engine scheduler (MES) firmware](https://gpuopen.com/download/documentation/micro_engine_scheduler.pdf)
    - OpenCL
    - 2013 - [AMD Accelerated Parallel Processing OpenCL Programming Guide](https://web.archive.org/web/20220426031939/http://developer.amd.com/wordpress/media/2013/07/AMD_Accelerated_Parallel_Processing_OpenCL_Programming_Guide-rev-2.7.pdf)
    - Radeon GPU Analyzer / Radeon Raytracing Analyzer
    @@ -166,6 +160,14 @@
    - 2019 - [USING RADEON™ GPU ANALYZER WITH DIRECT3D®12 COMPUTE](https://gpuopen.com/learn/radeon-gpu-analyzer-2-2-direct3d12-compute/)
    - 2022 - [Visualizing VGPR Pressure with Radeon™ GPU Analyzer 2.6](https://gpuopen.com/learn/visualizing-vgpr-pressure-with-rga-2-6/)
    - 2022 - [Improving raytracing performance with the Radeon™ Raytracing Analyzer (RRA)](https://gpuopen.com/learn/improving-rt-perf-with-rra/)
    - Driver Stack
    - [User Mode Driver for Vulkan (AMDVLK) by AMD](https://github.com/GPUOpen-Drivers/AMDVLK)
    - [Vulkan API Layer (XGL)](https://github.com/GPUOpen-Drivers/xgl)
    - [LLVM-Based Pipeline Compiler (LLPC)](https://github.com/GPUOpen-Drivers/llpc#llvm-based-pipeline-compiler-llpc)
    - [Platform Abstraction Library (PAL)](https://github.com/GPUOpen-Drivers/pal)
    - [User Mode Driver for Vulkan (RADV) by Mesa](https://docs.mesa3d.org/drivers/radv.html)
    - [Kernel Mode Driver by Linux, libdrm_amdgpu](https://github.com/torvalds/linux/tree/master/drivers/gpu/drm/amd)
    - [Micro engine scheduler (MES) firmware](https://gpuopen.com/download/documentation/micro_engine_scheduler.pdf)
    - Nvidia
    - [Developer Blog](https://developer.nvidia.com/blog) and Talks
    - 2012 - [GPU Performance Analysis and Optimization](http://on-demand.gputechconf.com/gtc/2012/presentations/S0514-GTC2012-GPU-Performance-Analysis.pdf)
    @@ -197,6 +199,11 @@
    - 2023 - [Tuning CUDA Applications for NVIDIA Ada GPU Architecture](https://docs.nvidia.com/cuda/ada-tuning-guide/index.html)
    - CUDA
    - 2014 - [CUDA Pro Tip: Optimized Filtering with Warp-Aggregated Atomics](https://devblogs.nvidia.com/cuda-pro-tip-optimized-filtering-warp-aggregated-atomics/)
    - Driver Stack
    - [User Mode Driver for Vulkan (NVK) by Mesa](https://docs.mesa3d.org/drivers/nvk.html)
    - [Kernel Mode Driver by Linux (Nouveau)](https://github.com/torvalds/linux/tree/master/drivers/gpu/drm/nouveau)
    - [Kernel Mode Driver by Nvidia](https://github.com/NVIDIA/open-gpu-kernel-modules)
    - [Documentation of NVIDIA chip/hardware interfaces (open-gpu-doc)](https://github.com/nvidia/open-gpu-doc)
    - Intel
    - [Gamedev](https://software.intel.com/en-us/gamedev)
    - [Intel® Processor Graphics: Architecture & Programming](https://doc.lagout.org/electronics/Intel-Graphics-Architecture-ISA-and-microarchitecture.pdf)
    @@ -207,6 +214,9 @@
    - [Vulkan Samples](https://github.com/KhronosGroup/Vulkan-Samples)
    - 2019 - [Optimising a AAA Vulkan Title on Desktop](https://www.youtube.com/watch?v=Hc_i6X3qU08)
    - 2020 - [Vulkan Ray Tracing Best Practices for Hybrid Rendering](https://www.khronos.org/blog/vulkan-ray-tracing-best-practices-for-hybrid-rendering)
    - Apple
    - 2023 - [Explore GPU advancements in M3 and A17 Pro](https://developer.apple.com/videos/play/tech-talks/111375)
    - 2023 - [Learn performance best practices for Metal shaders](https://developer.apple.com/videos/play/tech-talks/111373)
    - Arm
    - [Introducing the Arm architecture](https://developer.arm.com/documentation/102404/0201)
    - [Arm GPU Best Practices Developer Guide](https://developer.arm.com/documentation/101897/0301)
  22. @silvesthu silvesthu revised this gist May 11, 2024. 1 changed file with 8 additions and 5 deletions.
    13 changes: 8 additions & 5 deletions GPUOptimizationForGameDev.md
    Original file line number Diff line number Diff line change
    @@ -117,7 +117,7 @@
    - AMD
    - [GPU Open](https://gpuopen.com/) and Talks
    - [Events Presentations](https://gpuopen.com/events/)
    - [AMD GPU ISA documentation (GCN,Vega,CDNA,RDNA,RDNA2)](https://gpuopen.com/amd-isa-documentation/)
    - [AMD GPU architecture programming documentation (Instruction Set Architecture)](https://gpuopen.com/amd-gpu-architecture-programming-documentation/)
    - 2014 - [Vertex Shader Tricks](https://www.slideshare.net/DevCentralAMD/vertex-shader-tricks-bill-bilodeau)
    - 2016 - [Leveraging asynchronous queues for concurrent execution](https://gpuopen.com/concurrent-execution-asynchronous-queues/)
    - 2016 - [AMD GCN Assembly: Cross-Lane Operations](https://gpuopen.com/learn/amd-gcn-assembly-cross-lane-operations/)
    @@ -151,10 +151,13 @@
    - 2020 - ["RDNA 2" Instruction Set Architecture](https://developer.amd.com/wp-content/resources/RDNA2_Shader_ISA_November2020.pdf)
    - 2020 - [RDNA2 Performance Guide](https://gpuopen.com/performance/)
    - 2022 - ["RDNA3" Instruction Set Architecture](https://www.amd.com/content/dam/amd/en/documents/radeon-tech-docs/instruction-set-architectures/rdna3-shader-instruction-set-architecture-feb-2023_0.pdf)
    - Github
    - [Platform Abstraction Library (PAL)](https://github.com/GPUOpen-Drivers/pal)
    - [GPUOpen-Drivers/pal on Github](https://github.com/GPUOpen-Drivers/pal)
    - [AMD Open Source Driver for Vulkan](https://github.com/GPUOpen-Drivers/AMDVLK)
    - From application (CPU) to hardware (GPU)
    - [AMD Open Source Driver for Vulkan](https://github.com/GPUOpen-Drivers/AMDVLK) User Mode Driver (Vulkan), amdvlk64
    - [Vulkan API Layer (XGL)](https://github.com/GPUOpen-Drivers/xgl)
    - [LLVM-Based Pipeline Compiler (LLPC)](https://github.com/GPUOpen-Drivers/llpc#llvm-based-pipeline-compiler-llpc)
    - [Platform Abstraction Library (PAL)](https://github.com/GPUOpen-Drivers/pal)
    - [linux/drivers/gpu/drm/amd/](https://github.com/torvalds/linux/tree/master/drivers/gpu/drm/amd) Kernel Mode Driver (Linux), libdrm_amdgpu
    - [Micro engine scheduler (MES) firmware](https://gpuopen.com/download/documentation/micro_engine_scheduler.pdf)
    - OpenCL
    - 2013 - [AMD Accelerated Parallel Processing OpenCL Programming Guide](https://web.archive.org/web/20220426031939/http://developer.amd.com/wordpress/media/2013/07/AMD_Accelerated_Parallel_Processing_OpenCL_Programming_Guide-rev-2.7.pdf)
    - Radeon GPU Analyzer / Radeon Raytracing Analyzer
  23. @silvesthu silvesthu revised this gist Jan 19, 2024. 1 changed file with 15 additions and 5 deletions.
    20 changes: 15 additions & 5 deletions GPUOptimizationForGameDev.md
    Original file line number Diff line number Diff line change
    @@ -22,13 +22,13 @@
    - 2018 - [Breaking Down Barriers](https://therealmjp.github.io/posts/breaking-down-barriers-part-1-whats-a-barrier/)
    - 2021 - [The Shader Permutation Problem](https://therealmjp.github.io/posts/shader-permutations-part1/)
    - Louis Bavoil [@louisbavoil](https://twitter.com/louisbavoil)
    - [D3D11 Vendor Hacks](https://docs.google.com/spreadsheets/d/1J_HIRVlYK8iI4u6AJrCeb66L5W36UDkd9ExSCku9s_o/edit#gid=0)
    - 2018 - [The Peak-Performance-Percentage Analysis Method for Optimizing Any GPU Workload](https://devblogs.nvidia.com/the-peak-performance-analysis-method-for-optimizing-any-gpu-workload/)
    - 2018 - [Fixing the Hyperdrive: Maximizing Rendering Performance on NVIDIA GPUs (Presented by NVIDIA)](https://www.gdcvault.com/play/1024810/Fixing-the-Hyperdrive-Maximizing-Rendering)
    - 2019 - [Optimizing DX12/DXR GPU Workloads using Nsight Graphics: GPU Trace and the Peak-Performance-Percentage (P3) Method (Presented by NVIDIA)](https://www.gdcvault.com/browse/gdc-19/play/1026202)
    - 2020 - [Optimizing Compute Shaders for L2 Locality using Thread-Group ID Swizzling](https://developer.nvidia.com/blog/optimizing-compute-shaders-for-l2-locality-using-thread-group-id-swizzling/)
    - 2021 - Dana Elifaz - [The Next Level of Optimization Advice with Nsight Graphics: GPU Trace](https://www.nvidia.com/en-us/on-demand/session/gtcspring21-e32683/)
    - 2022 - [(GDC Paywall) Optimizing Ray Tracing GPU Workloads using Nsight Graphics: GPU Trace and Nsight Systems](https://www.gdcvault.com/search.php#&category=free&firstfocus=&keyword=Optimizing+Ray%2BTracing%2BGPU%2BWorkloads%2Busing%2BNsight%2BGraphics)
    - [D3D11 Vendor Hacks](https://docs.google.com/spreadsheets/d/1J_HIRVlYK8iI4u6AJrCeb66L5W36UDkd9ExSCku9s_o/edit#gid=0)
    - Rys Sommefeldt [@ryszu](https://twitter.com/ryszu)
    - [Blog](https://rys.sommefeldt.com/)
    - 2018 - [Understanding GPU context rolls](https://gpuopen.com/understanding-gpu-context-rolls/)
    @@ -56,7 +56,6 @@
    - Maurizio Cerrato [@speedwago](https://twitter.com/speedwago)
    - 2019 - [GPU Architectures](https://drive.google.com/file/d/12ahbqGXNfY3V-1Gj5cvne2AH4BFWZHGD/view)
    - Sebastian Aaltonen [@SebAaltonen](https://twitter.com/SebAaltonen)
    - [Blog](https://www.secondorder.com/)
    - 2017 - [Optimizing GPU occupancy and resource usage with large thread groups](https://gpuopen.com/learn/optimizing-gpu-occupancy-resource-usage-large-thread-groups/)
    - 2018 - [DD2018: Sebastian Aaltonen - GPU based clay simulation and ray tracing tech in Claybook](https://www.youtube.com/watch?v=Xpf7Ua3UqOA)
    - 2018 - [This is how I managed to port Claybook from consoles to ~4x slower handheld](https://threadreaderapp.com/thread/1076765876148490240.html)
    @@ -70,7 +69,7 @@
    - [Blog](https://fgiesen.wordpress.com/)
    - 2010 - [Finish your derivations, please](https://fgiesen.wordpress.com/2010/10/21/finish-your-derivations-please/)
    - 2011 - [A trip through the Graphics Pipeline 2011](https://fgiesen.wordpress.com/2011/07/09/a-trip-through-the-graphics-pipeline-2011-index/)
    - Timothy Lottes
    - Timothy Lottes [@NOTimothyLottes](https://twitter.com/NOTimothyLottes)
    - 2016 - [Understanding Memory Coalescing on GCN](https://gpuopen.com/gcn-memory-coalescing/)
    - 2017 - [ADVANCED SHADER PROGRAMMING ON GCN](https://gpuopen.com/wp-content/uploads/2017/03/GDC2017-Advanced-Shader-Programming-On-GCN.pdf)
    - 2018 - [Engine Optimization Hot Lap](https://slideplayer.com/slide/17173687/)
    @@ -106,6 +105,12 @@
    - Jendrik Illner [@jendrikillner](https://twitter.com/jendrikillner)
    - [Blog](https://www.jendrikillner.com/)
    - [Graphics Programming Weekly Article Database](https://www.jendrikillner.com/article_database/) Not specifically on optimization. Have a search bar.
    - Hans-Kristian [@Themaister](https://twitter.com/Themaister)
    - [Blog](https://themaister.net/blog/)
    - 2024 - [Modernizing Granite’s mesh rendering](https://themaister.net/blog/2024/01/17/modernizing-granites-mesh-rendering/)
    - Graham Wihlidal [@gwihlidal](https://twitter.com/gwihlidal)
    - [Blog](https://www.wihlidal.com/blog/)
    - 2016 - [Optimizing the Graphics Pipeline With Compute](https://www.gdcvault.com/play/1023109/Optimizing-the-Graphics-Pipeline-With)

    ### By Organization

    @@ -206,7 +211,6 @@
    - [Accelerating 2D Applications](https://developer.arm.com/solutions/graphics/developer-guides/accelerating-2d-applications)
    - GDC
    - [Advanced Graphics Summit](https://gdcvault.com/search.php#&category=free&firstfocus=&keyword=advanced+graphics%2Bsummit) Not specifically on optimization
    - 2016 - [Optimizing the Graphics Pipeline With Compute](https://www.gdcvault.com/play/1023109/Optimizing-the-Graphics-Pipeline-With)
    - (JP) CEDEC
    - 2016 - [GPU最適化入門](https://www.slideshare.net/ssuser2e676d/gpu-65502505)
    - (Book) [マンガとイラストでわかる! GPU最適化入門](https://www.amazon.co.jp/%E3%83%9E%E3%83%B3%E3%82%AC%E3%81%A8%E3%82%A4%E3%83%A9%E3%82%B9%E3%83%88%E3%81%A7%E3%82%8F%E3%81%8B%E3%82%8B-GPU%E6%9C%80%E9%81%A9%E5%8C%96%E5%85%A5%E9%96%80-%E5%B0%8F%E5%8F%A3-%E8%B2%B4%E5%BC%98/dp/4862465048)
    @@ -215,11 +219,16 @@
    - 2009 - [From Shader Code to a Teraflop: How Shader Cores Work](https://web.archive.org/web/20181008131455/http://s09.idav.ucdavis.edu/talks/02_kayvonf_gpuArchTalk09.pdf)
    - 2020 - [LOW-LEVEL OPTIMIZATIONS IN THE LAST OF US PART II](https://www.naughtydog.com/blog/naughty_dog_at_siggraph_2020)
    - CMU
    - 2017 - [Parallel Computer Architecture and Programming](http://15418.courses.cs.cmu.edu/tsinghua2017/home)
    - 2017 - [Parallel Computer Architecture and Programming](http://15418.courses.cs.cmu.edu/spring2017/home), [Tsinghua ver. with video](http://15418.courses.cs.cmu.edu/tsinghua2017/home)

    ### Game Graphics Study
    - [Graphics Studies Compilation](http://www.adriancourreges.com/blog/2020/12/29/graphics-studies-compilation/)

    ### GPU Crash Debugging
    - 2018 - [Aftermath: Advances in GPU Crash Debugging](https://www.youtube.com/watch?v=VaGcs5-W6S4)
    - 2020 - (JP) [Device Removal の処方箋](https://cedil.cesa.or.jp/cedil_sessions/view/2258), [補足資料](https://shikihuiku.github.io/post/cedec2020_prescriptions_for_deviceremoval/)
    - 2023 - [GPU Crash Debugging in Unreal Engine: Tools, Techniques, and Best Practices | Unreal Fest 2023](https://www.youtube.com/watch?v=CyrGLMmVUAI)

    ### GPU Database
    - [GPU Specs Database by techpowerup](https://www.techpowerup.com/gpu-specs/)
    - [GPU database by Matthäus G. Chajdas](https://db.thegpu.guru/)
    @@ -234,6 +243,7 @@
    - [GPUView](https://docs.microsoft.com/en-us/windows-hardware/drivers/display/using-gpuview)
    - [PIX](https://devblogs.microsoft.com/pix/introduction/)
    - [Adding performance​ instrumentation for PIX APIs](https://www.youtube.com/watch?v=ICM56FI97Ts)
    - [DRED](https://devblogs.microsoft.com/directx/dred/), [D3DDred.js](https://github.com/Microsoft/DirectX-Debugging-Tools)
    - Nvidia - [NVIDIA Developer Tools](https://developer.nvidia.com/tools-overview)
    - [NVIDIA Nsight Graphics](https://developer.nvidia.com/nsight-graphics)
    - [NVIDIA Nsight Aftermath SDK](https://developer.nvidia.com/nsight-aftermath)
  24. @silvesthu silvesthu revised this gist Jan 17, 2024. 1 changed file with 1 addition and 0 deletions.
    1 change: 1 addition & 0 deletions GPUOptimizationForGameDev.md
    Original file line number Diff line number Diff line change
    @@ -135,6 +135,7 @@
    - 2020 - [CONCURRENCY MODEL IN EXPLICIT GRAPHICS APIS](https://gpuopen.com/wp-content/uploads/2020/06/GPUOpen_Concurrency_vTUM.pdf)
    - 2021 - [Understanding Graphs in Radeon GPU Profiler and GPUView](https://gpuopen.com/learn/understanding-graphs-in-radeon-gpu-profiler-and-gpuview/)
    - 2023 - [Occupancy explained](https://gpuopen.com/learn/occupancy-explained/)
    - 2024 - [Mesh shaders: optimization and best practices](https://gpuopen.com/learn/mesh_shaders/mesh_shaders-optimization_and_best_practices/)
    - GCN
    - 2013 - [GCN3 Instruction Set Architecture](http://developer.amd.com/wordpress/media/2013/12/AMD_GCN3_Instruction_Set_Architecture_rev1.1.pdf)
    - 2019 - [AMD GCN ISA: a first dive](https://giordi91.github.io/post/vegaisa/)
  25. @silvesthu silvesthu revised this gist Jan 14, 2024. 1 changed file with 2 additions and 3 deletions.
    5 changes: 2 additions & 3 deletions GPUOptimizationForGameDev.md
    Original file line number Diff line number Diff line change
    @@ -138,17 +138,16 @@
    - GCN
    - 2013 - [GCN3 Instruction Set Architecture](http://developer.amd.com/wordpress/media/2013/12/AMD_GCN3_Instruction_Set_Architecture_rev1.1.pdf)
    - 2019 - [AMD GCN ISA: a first dive](https://giordi91.github.io/post/vegaisa/)
    - [GPUOpen-Drivers/pal on Github](https://github.com/GPUOpen-Drivers/pal)
    - [AMD-FirePro/SDK on Github](https://github.com/AMD-FirePro/SDK/tree/master/documentation)
    - RDNA
    - 2019 - [INTRODUCING RDNA ARCHITECTURE](https://www.amd.com/system/files/documents/rdna-whitepaper.pdf)
    - 2019 - [RDNA Architecture](https://gpuopen.com/wp-content/uploads/2019/08/RDNA_Architecture_public.pdf)
    - 2020 - ["RDNA 1.0" Instruction Set Architecture](https://developer.amd.com/wp-content/resources/RDNA_Shader_ISA.pdf)
    - 2020 - ["RDNA 2" Instruction Set Architecture](https://developer.amd.com/wp-content/resources/RDNA2_Shader_ISA_November2020.pdf)
    - 2020 - [RDNA2 Performance Guide](https://gpuopen.com/performance/)
    - 2022 - ["RDNA3" Instruction Set Architecture](https://www.amd.com/content/dam/amd/en/documents/radeon-tech-docs/instruction-set-architectures/rdna3-shader-instruction-set-architecture-feb-2023_0.pdf)
    - Driver
    - Github
    - [Platform Abstraction Library (PAL)](https://github.com/GPUOpen-Drivers/pal)
    - [GPUOpen-Drivers/pal on Github](https://github.com/GPUOpen-Drivers/pal)
    - [AMD Open Source Driver for Vulkan](https://github.com/GPUOpen-Drivers/AMDVLK)
    - OpenCL
    - 2013 - [AMD Accelerated Parallel Processing OpenCL Programming Guide](https://web.archive.org/web/20220426031939/http://developer.amd.com/wordpress/media/2013/07/AMD_Accelerated_Parallel_Processing_OpenCL_Programming_Guide-rev-2.7.pdf)
  26. @silvesthu silvesthu revised this gist Jan 13, 2024. 1 changed file with 1 addition and 0 deletions.
    1 change: 1 addition & 0 deletions GPUOptimizationForGameDev.md
    Original file line number Diff line number Diff line change
    @@ -68,6 +68,7 @@
    - 2014 - [Real-time Rendering Blogs](http://svenandersson.se/2014/realtime-rendering-blogs.html)
    - Fabian Giesen [@rygorous](https://twitter.com/rygorous)
    - [Blog](https://fgiesen.wordpress.com/)
    - 2010 - [Finish your derivations, please](https://fgiesen.wordpress.com/2010/10/21/finish-your-derivations-please/)
    - 2011 - [A trip through the Graphics Pipeline 2011](https://fgiesen.wordpress.com/2011/07/09/a-trip-through-the-graphics-pipeline-2011-index/)
    - Timothy Lottes
    - 2016 - [Understanding Memory Coalescing on GCN](https://gpuopen.com/gcn-memory-coalescing/)
  27. @silvesthu silvesthu revised this gist Jan 13, 2024. 1 changed file with 5 additions and 3 deletions.
    8 changes: 5 additions & 3 deletions GPUOptimizationForGameDev.md
    Original file line number Diff line number Diff line change
    @@ -243,8 +243,10 @@
    - [Radeon GPU Detective](https://gpuopen.com/radeon-gpu-detective/)
    - Intel
    - [Intel Graphics Performance Analyzers](https://software.intel.com/content/www/us/en/develop/tools/graphics-performance-analyzers.html)
    - Utility
    - [PerfTest](https://github.com/sebbbi/perftest) A simple GPU shader memory operation performance test tool
    - [D3d12info by Adam Sawicki](https://github.com/sawickiap/D3d12info) Get GPU information through DXGI and Direct3D 12 (D3D12) + AMD AGS, NVAPI, WinAPI, and some other sources
    - Other related tools
    - [RenderDoc](https://renderdoc.org/) Graphics debugger that allows quick and easy single-frame capture and detailed introspection
    - [APITrace](https://apitrace.github.io/) Trace OpenGL, Direct3D, and DirectDraw APIs calls to a file and replay
    - [PerfTest](https://github.com/sebbbi/perftest) A simple GPU shader memory operation performance test tool. Results on a wide range of GPUs are already available
    - [D3d12info by Adam Sawicki](https://github.com/sawickiap/D3d12info) Get GPU information through DXGI and Direct3D 12 (D3D12) + AMD AGS, NVAPI, WinAPI, and some other sources

    Thanks JoseEmilio-ARM for ARM part.
  28. @silvesthu silvesthu revised this gist Jan 12, 2024. 1 changed file with 3 additions and 0 deletions.
    3 changes: 3 additions & 0 deletions GPUOptimizationForGameDev.md
    Original file line number Diff line number Diff line change
    @@ -102,6 +102,9 @@
    - Anton Schreiner [@antonschrein](https://twitter.com/antonschrein)
    - [Blog](https://aschrein.github.io/)
    - 2019 - [What's up with my branch on GPU?](https://aschrein.github.io/jekyll/update/2019/06/13/whatsup-with-my-branches-on-gpu.html)
    - Jendrik Illner [@jendrikillner](https://twitter.com/jendrikillner)
    - [Blog](https://www.jendrikillner.com/)
    - [Graphics Programming Weekly Article Database](https://www.jendrikillner.com/article_database/) Not specifically on optimization. Have a search bar.

    ### By Organization

  29. @silvesthu silvesthu revised this gist Jan 11, 2024. 1 changed file with 8 additions and 8 deletions.
    16 changes: 8 additions & 8 deletions GPUOptimizationForGameDev.md
    Original file line number Diff line number Diff line change
    @@ -51,7 +51,6 @@
    - 2018 - [Introduction to compute shaders](https://anteru.net/blog/2018/intro-to-compute-shaders/)
    - 2018 - [More compute shaders](https://anteru.net/blog/2018/more-compute-shaders/)
    - 2018 - [Even more compute shaders](https://anteru.net/blog/2018/even-more-compute-shaders/)
    - [GPU database](https://db.thegpu.guru/)
    - Matthijs De Smedt [@anji_nl](https://twitter.com/anji_nl)
    - 2016 - [PC GPU Performance Hot Spots](https://developer.nvidia.com/pc-gpu-performance-hot-spots)
    - Maurizio Cerrato [@speedwago](https://twitter.com/speedwago)
    @@ -61,7 +60,6 @@
    - 2017 - [Optimizing GPU occupancy and resource usage with large thread groups](https://gpuopen.com/learn/optimizing-gpu-occupancy-resource-usage-large-thread-groups/)
    - 2018 - [DD2018: Sebastian Aaltonen - GPU based clay simulation and ray tracing tech in Claybook](https://www.youtube.com/watch?v=Xpf7Ua3UqOA)
    - 2018 - [This is how I managed to port Claybook from consoles to ~4x slower handheld](https://threadreaderapp.com/thread/1076765876148490240.html)
    - 2020 - [PerfTest](https://github.com/sebbbi/perftest) A simple GPU shader memory operation performance test tool
    - Layla Mah [@MissQuickstep](https://twitter.com/missquickstep)
    - 2013 - [The AMD GCN Architecture - A Crash Course](https://www.slideshare.net/DevCentralAMD/gs4106-the-amd-gcn-architecture-a-crash-course-by-layla-mah)
    - 2013 - [Powering the Next Generation of Graphics: The AMD GCN Architecture](https://www.gdcvault.com/play/1019294/Powering-the-Next-Generation-of)
    @@ -203,13 +201,13 @@
    - [Principles of High Performance](https://developer.arm.com/solutions/graphics/developer-guides/principles-of-high-performance)
    - [Accelerating 2D Applications](https://developer.arm.com/solutions/graphics/developer-guides/accelerating-2d-applications)
    - GDC
    - [Advanced Graphics Summit](https://gdcvault.com/search.php#&category=free&firstfocus=&keyword=advanced+graphics%2Bsummit) talks, not specifically on optimization
    - [Advanced Graphics Summit](https://gdcvault.com/search.php#&category=free&firstfocus=&keyword=advanced+graphics%2Bsummit) Not specifically on optimization
    - 2016 - [Optimizing the Graphics Pipeline With Compute](https://www.gdcvault.com/play/1023109/Optimizing-the-Graphics-Pipeline-With)
    - (JP) CEDEC
    - 2016 - [GPU最適化入門](https://www.slideshare.net/ssuser2e676d/gpu-65502505)
    - (Book) [マンガとイラストでわかる! GPU最適化入門](https://www.amazon.co.jp/%E3%83%9E%E3%83%B3%E3%82%AC%E3%81%A8%E3%82%A4%E3%83%A9%E3%82%B9%E3%83%88%E3%81%A7%E3%82%8F%E3%81%8B%E3%82%8B-GPU%E6%9C%80%E9%81%A9%E5%8C%96%E5%85%A5%E9%96%80-%E5%B0%8F%E5%8F%A3-%E8%B2%B4%E5%BC%98/dp/4862465048)
    - Siggraph
    - [Advances in Real-Time Rendering in Games](https://advances.realtimerendering.com/), not specifically on optimization
    - [Advances in Real-Time Rendering in Games](https://advances.realtimerendering.com/) Not specifically on optimization
    - 2009 - [From Shader Code to a Teraflop: How Shader Cores Work](https://web.archive.org/web/20181008131455/http://s09.idav.ucdavis.edu/talks/02_kayvonf_gpuArchTalk09.pdf)
    - 2020 - [LOW-LEVEL OPTIMIZATIONS IN THE LAST OF US PART II](https://www.naughtydog.com/blog/naughty_dog_at_siggraph_2020)
    - CMU
    @@ -220,13 +218,14 @@

    ### GPU Database
    - [GPU Specs Database by techpowerup](https://www.techpowerup.com/gpu-specs/)
    - [GPUInfo by Sascha Willems](https://www.gpuinfo.org/) for Vulkan, OpenGL, OpenGL ES
    - [GPU database by Matthäus G. Chajdas](https://db.thegpu.guru/)
    - [GPUInfo by Sascha Willems](https://www.gpuinfo.org/) For Vulkan, OpenGL, OpenGL ES
    - (JP) [GPU Spec Database by HYPERでんち](https://dench.flatlib.jp/start#hardware)

    ### Tools
    - Online Shader Compiler
    - [Compiler Explorer (godbolt)](https://godbolt.org/), support DXC, AMD RGA
    - [Shader Playground](http://shader-playground.timjones.io/), support DXC, FXC, glslang, hlsl2glsl, hlslparser, IntelShaderAnalyzer, AMD RGA, slang, XShaderCompiler
    - [Compiler Explorer (godbolt)](https://godbolt.org/) Support DXC, AMD RGA
    - [Shader Playground](http://shader-playground.timjones.io/) Support DXC, FXC, glslang, hlsl2glsl, hlslparser, IntelShaderAnalyzer, AMD RGA, slang, XShaderCompiler
    - Microsoft
    - [GPUView](https://docs.microsoft.com/en-us/windows-hardware/drivers/display/using-gpuview)
    - [PIX](https://devblogs.microsoft.com/pix/introduction/)
    @@ -242,6 +241,7 @@
    - Intel
    - [Intel Graphics Performance Analyzers](https://software.intel.com/content/www/us/en/develop/tools/graphics-performance-analyzers.html)
    - Utility
    - [D3d12info by Adam Sawicki](https://github.com/sawickiap/D3d12info), get GPU information through DXGI and Direct3D 12 (D3D12) + AMD AGS, NVAPI, WinAPI, and some other sources
    - [PerfTest](https://github.com/sebbbi/perftest) A simple GPU shader memory operation performance test tool
    - [D3d12info by Adam Sawicki](https://github.com/sawickiap/D3d12info) Get GPU information through DXGI and Direct3D 12 (D3D12) + AMD AGS, NVAPI, WinAPI, and some other sources

    Thanks JoseEmilio-ARM for ARM part.
  30. @silvesthu silvesthu revised this gist Jan 11, 2024. 1 changed file with 5 additions and 1 deletion.
    6 changes: 5 additions & 1 deletion GPUOptimizationForGameDev.md
    Original file line number Diff line number Diff line change
    @@ -45,6 +45,7 @@
    - 2020 - [WHAT IS SHADER OCCUPANCY AND WHY DO WE CARE ABOUT IT?](https://interplayoflight.wordpress.com/2020/11/11/what-is-shader-occupancy-and-why-do-we-care-about-it/)
    - 2020 - [TO Z-PREPASS OR NOT TO Z-PREPASS](https://interplayoflight.wordpress.com/2020/12/21/to-z-prepass-or-not-to-z-prepass/)
    - 2022 - [SHADER TIPS AND TRICKS](https://interplayoflight.wordpress.com/2022/01/22/shader-tips-and-tricks/)
    - 2023 - [LOW-LEVEL THINKING IN HIGH-LEVEL SHADING LANGUAGES 2023](https://interplayoflight.wordpress.com/2023/12/29/low-level-thinking-in-high-level-shading-languages-2023/)
    - Matthäus G. Chajdas [@NIV_Anteru](https://twitter.com/niv_anteru)
    - [Blog](https://anteru.net/)
    - 2018 - [Introduction to compute shaders](https://anteru.net/blog/2018/intro-to-compute-shaders/)
    @@ -148,7 +149,7 @@
    - [Platform Abstraction Library (PAL)](https://github.com/GPUOpen-Drivers/pal)
    - [AMD Open Source Driver for Vulkan](https://github.com/GPUOpen-Drivers/AMDVLK)
    - OpenCL
    - [AMD Accelerated Parallel Processing OpenCL Programming Guide](http://developer.amd.com/wordpress/media/2013/07/AMD_Accelerated_Parallel_Processing_OpenCL_Programming_Guide-rev-2.7.pdf)
    - 2013 - [AMD Accelerated Parallel Processing OpenCL Programming Guide](https://web.archive.org/web/20220426031939/http://developer.amd.com/wordpress/media/2013/07/AMD_Accelerated_Parallel_Processing_OpenCL_Programming_Guide-rev-2.7.pdf)
    - Radeon GPU Analyzer / Radeon Raytracing Analyzer
    - 2017 - [Live VGPR Analysis with Radeon™ GPU Analyzer](https://gpuopen.com/learn/live-vgpr-analysis-radeon-gpu-analyzer/)
    - 2019 - [USING RADEON™ GPU ANALYZER WITH DIRECTX®12 GRAPHICS](https://gpuopen.com/learn/radeon-gpu-analyzer-2-3-direct3d-12-graphics/)
    @@ -229,6 +230,7 @@
    - Microsoft
    - [GPUView](https://docs.microsoft.com/en-us/windows-hardware/drivers/display/using-gpuview)
    - [PIX](https://devblogs.microsoft.com/pix/introduction/)
    - [Adding performance​ instrumentation for PIX APIs](https://www.youtube.com/watch?v=ICM56FI97Ts)
    - Nvidia - [NVIDIA Developer Tools](https://developer.nvidia.com/tools-overview)
    - [NVIDIA Nsight Graphics](https://developer.nvidia.com/nsight-graphics)
    - [NVIDIA Nsight Aftermath SDK](https://developer.nvidia.com/nsight-aftermath)
    @@ -239,5 +241,7 @@
    - [Radeon GPU Detective](https://gpuopen.com/radeon-gpu-detective/)
    - Intel
    - [Intel Graphics Performance Analyzers](https://software.intel.com/content/www/us/en/develop/tools/graphics-performance-analyzers.html)
    - Utility
    - [D3d12info by Adam Sawicki](https://github.com/sawickiap/D3d12info), get GPU information through DXGI and Direct3D 12 (D3D12) + AMD AGS, NVAPI, WinAPI, and some other sources

    Thanks JoseEmilio-ARM for ARM part.