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@Bleuje
Created February 11, 2018 20:59
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Revisions

  1. Bleuje created this gist Feb 11, 2018.
    159 changes: 159 additions & 0 deletions sunconnections.pde
    Original file line number Diff line number Diff line change
    @@ -0,0 +1,159 @@
    int[][] result;
    float t, c;

    float ease(float p) {
    return 3*p*p - 2*p*p*p;
    }

    float ease(float p, float g) {
    if (p < 0.5)
    return 0.5 * pow(2*p, g);
    else
    return 1 - 0.5 * pow(2*(1 - p), g);
    }

    float mn = .5*sqrt(3), ia = atan(sqrt(.5));

    void push() {
    pushMatrix();
    pushStyle();
    }

    void pop() {
    popStyle();
    popMatrix();
    }

    void draw() {

    if (!recording) {
    t = mouseX*1.0/width;
    c = mouseY*1.0/height;
    if (mousePressed)
    println(c);
    draw_();
    } else {
    for (int i=0; i<width*height; i++)
    for (int a=0; a<3; a++)
    result[i][a] = 0;

    c = 0;
    for (int sa=0; sa<samplesPerFrame; sa++) {
    t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1);
    draw_();
    loadPixels();
    for (int i=0; i<pixels.length; i++) {
    result[i][0] += pixels[i] >> 16 & 0xff;
    result[i][1] += pixels[i] >> 8 & 0xff;
    result[i][2] += pixels[i] & 0xff;
    }
    }

    loadPixels();
    for (int i=0; i<pixels.length; i++)
    pixels[i] = 0xff << 24 |
    int(result[i][0]*1.0/samplesPerFrame) << 16 |
    int(result[i][1]*1.0/samplesPerFrame) << 8 |
    int(result[i][2]*1.0/samplesPerFrame);
    updatePixels();

    saveFrame("fr###.png");
    println(frameCount,"/",numFrames);
    if (frameCount==numFrames)
    exit();
    }
    }

    //////////////////////////////////////////////////////////////////////////////

    int samplesPerFrame = 3;
    int numFrames = 75;
    float shutterAngle = .6;

    boolean recording = true;

    OpenSimplexNoise noise;

    float l = 150;
    float motion_radius = 0.2;

    class Dot{
    float r = pow(random(1),0.2)*0.3*width;
    float theta = random(TWO_PI);
    float cx = r*cos(theta);
    float cy = r*sin(theta);

    float factor = map(dist(cx,cy,0,0),0,0.3*width,3,0);

    float id1 = random(10000);
    float id2 = random(10000);

    float x(float ph){
    return cx + factor*l*(float)noise.eval(id1 + motion_radius*cos(TWO_PI*(t+ph)),motion_radius*sin(TWO_PI*(t+ph)));
    }

    float y(float ph){
    return cy + factor*l*(float)noise.eval(id2 + motion_radius*cos(TWO_PI*(t+ph)),motion_radius*sin(TWO_PI*(t+ph)));
    }

    void show(){
    stroke(255);
    fill(255);

    ellipse(x(0),y(0),3,3);
    }
    }

    int n = 65;

    Dot[] array = new Dot[n];

    void setup(){
    size(500,500,P3D);
    result = new int[width*height][3];

    noise = new OpenSimplexNoise();

    for(int i=0;i<n;i++){
    array[i] = new Dot();
    }
    }

    int m = 100;

    float offset_factor = 4.0;

    float swmax = 2;

    void draw_(){
    background(0);

    push();
    translate(width/2,height/2);

    stroke(255,50);
    for(int i=0;i<n;i++){
    for(int j=0;j<i;j++){
    float d = 1.0*dist(array[i].x(0),array[i].y(0),array[j].x(0),array[j].y(0))/(1.0*width);

    float sw = constrain(map(d*width,0,0.45*width,swmax,0),0,swmax);

    strokeWeight(sw);

    for(int k=0;k<=m;k++){
    float tt = 1.0*k/m;

    float xx = lerp(array[i].x(-d*offset_factor*tt),array[j].x(-d*offset_factor*(1-tt)),tt);
    float yy = lerp(array[i].y(-d*offset_factor*tt),array[j].y(-d*offset_factor*(1-tt)),tt);

    point(xx,yy);
    }
    }
    }

    for(int i=0;i<n;i++){
    array[i].show();
    }

    pop();
    }