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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -86,7 +86,7 @@ float RATIO = 6.5; float turn = 0.85; int K = 6; // with the previous ratio, 6 is much more than the needed depth class Dot2{ float px = random(-L,L); -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,248 @@ // Processing code by Etienne JACOB // motion blur template by beesandbombs // opensimplexnoise code in another tab might be necessary // --> code here : https://gist.github.com/Bleuje/fce86ef35b66c4a2b6a469b27163591e int[][] result; float t, c; float ease(float p) { return 3*p*p - 2*p*p*p; } float ease(float p, float g) { if (p < 0.5) return 0.5 * pow(2*p, g); else return 1 - 0.5 * pow(2*(1 - p), g); } float mn = .5*sqrt(3), ia = atan(sqrt(.5)); void push() { pushMatrix(); pushStyle(); } void pop() { popStyle(); popMatrix(); } void draw() { if (!recording) { t = mouseX*1.0/width; c = mouseY*1.0/height; if (mousePressed) println(c); draw_(); } else { for (int i=0; i<width*height; i++) for (int a=0; a<3; a++) result[i][a] = 0; c = 0; for (int sa=0; sa<samplesPerFrame; sa++) { t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1); draw_(); loadPixels(); for (int i=0; i<pixels.length; i++) { result[i][0] += pixels[i] >> 16 & 0xff; result[i][1] += pixels[i] >> 8 & 0xff; result[i][2] += pixels[i] & 0xff; } } loadPixels(); for (int i=0; i<pixels.length; i++) pixels[i] = 0xff << 24 | int(result[i][0]*1.0/samplesPerFrame) << 16 | int(result[i][1]*1.0/samplesPerFrame) << 8 | int(result[i][2]*1.0/samplesPerFrame); updatePixels(); saveFrame("fr###.gif"); println(frameCount,"/",numFrames); if (frameCount==numFrames) exit(); } } ////////////////////////////////////////////////////////////////////////////// int samplesPerFrame = 5; int numFrames = 100; float shutterAngle = 1.2; boolean recording = true; OpenSimplexNoise noise; float L = 100; float RATIO = 6.5; float turn = 0.85; int K = 6; class Dot2{ float px = random(-L,L); float py = random(-L,L); float sz = 8*pow(random(1),2.0); float seed = random(10,1000); void show(float p){ float f = map((float)noise.eval(seed,30*p),-1,1,0,1); float f2 = 0.5+ease(map(sin(TWO_PI*(20*p+1.55*dist(px,py,0,0)/L)),-1,1,0,1),2.0)*1.1; strokeWeight(sz*sin(PI*p)*f*f2); stroke(350*sin(PI*p)); point(px,py); } } class Sphere{ float r = 14*pow(random(1),2.0); float F = 10; float x = F*L*randomGaussian(); float y = F*L*randomGaussian(); float z = F*L*randomGaussian(); void show(float p){ float f = constrain(map(modelZ(x,y,z),100,300,1,0),0,1); float ff = constrain(map(modelZ(x,y,z),-1,-300,1,0),0,1); push(); translate(x,y,z); stroke(355*sin(PI*p)); fill(355*sin(PI*p)); sphere(r*f*ff); pop(); } } void drawFaces(){ beginShape(); vertex(-L,-L,L); vertex(-L,L,L); vertex(L,L,L); vertex(L,-L,L); endShape(CLOSE); beginShape(); vertex(-L,-L,-L); vertex(-L,L,-L); vertex(L,L,-L); vertex(L,-L,-L); endShape(CLOSE); } class Box{ int n = 1200; Dot2[] array = new Dot2[n]; int N = 200; Sphere[] array2 = new Sphere[n]; Box(){ for(int i=0;i<n;i++){ array[i] = new Dot2(); } for(int i=0;i<N;i++){ array2[i] = new Sphere(); } } void draw_black_box(float p){ fill(0); stroke(0*100*sin(PI*p)); strokeWeight(0.7); push(); for(int i=0;i<3;i++){ if(i==1){ rotateX(HALF_PI); } if(i==2){ rotateY(HALF_PI); } drawFaces(); } pop(); } void show(float p,float ind){ push(); translate(0,(1+1/RATIO)*L*pow(1/RATIO,ind-t)/(1-1/RATIO)); scale(pow(1/RATIO,ind-t)); rotateY(turn*TWO_PI*p+0.1 + 0*0.1*sin(TWO_PI*t)); draw_black_box(p); push(); for(int i=0;i<3;i++){ push(); if(i==1){ rotateX(HALF_PI); } if(i==2){ rotateY(HALF_PI); } translate(0,0,L+1); for(int j=0;j<n;j++){ array[j].show(p); } translate(0,0,-2*L-2); for(int j=0;j<n;j++){ array[j].show(p); } pop(); } pop(); for(int i=0;i<N;i++){ array2[i].show(p); } pop(); } } Box b; void draw_structure(){ for(int i=-1;i<K;i++){ float p = map(i+1-t,0,K,0,1); b.show(p,i-1); } } void setup(){ size(600,600,P3D); result = new int[width*height][3]; noise = new OpenSimplexNoise(); b = new Box(); } void draw_(){ background(0); push(); translate(width/2,height/2-150); rotateX(-0.25*HALF_PI); draw_structure(); pop(); }