Skip to content

Instantly share code, notes, and snippets.

@Bleuje
Last active February 21, 2024 08:44
Show Gist options
  • Select an option

  • Save Bleuje/be501eef4544e328f256cedb01a44bde to your computer and use it in GitHub Desktop.

Select an option

Save Bleuje/be501eef4544e328f256cedb01a44bde to your computer and use it in GitHub Desktop.

Revisions

  1. Bleuje revised this gist May 28, 2019. 1 changed file with 1 addition and 1 deletion.
    2 changes: 1 addition & 1 deletion boxzoom4.pde
    Original file line number Diff line number Diff line change
    @@ -86,7 +86,7 @@ float RATIO = 6.5;

    float turn = 0.85;

    int K = 6;
    int K = 6; // with the previous ratio, 6 is much more than the needed depth

    class Dot2{
    float px = random(-L,L);
  2. Bleuje created this gist May 28, 2019.
    248 changes: 248 additions & 0 deletions boxzoom4.pde
    Original file line number Diff line number Diff line change
    @@ -0,0 +1,248 @@
    // Processing code by Etienne JACOB
    // motion blur template by beesandbombs
    // opensimplexnoise code in another tab might be necessary
    // --> code here : https://gist.github.com/Bleuje/fce86ef35b66c4a2b6a469b27163591e


    int[][] result;
    float t, c;

    float ease(float p) {
    return 3*p*p - 2*p*p*p;
    }

    float ease(float p, float g) {
    if (p < 0.5)
    return 0.5 * pow(2*p, g);
    else
    return 1 - 0.5 * pow(2*(1 - p), g);
    }

    float mn = .5*sqrt(3), ia = atan(sqrt(.5));

    void push() {
    pushMatrix();
    pushStyle();
    }

    void pop() {
    popStyle();
    popMatrix();
    }

    void draw() {

    if (!recording) {
    t = mouseX*1.0/width;
    c = mouseY*1.0/height;
    if (mousePressed)
    println(c);
    draw_();
    } else {
    for (int i=0; i<width*height; i++)
    for (int a=0; a<3; a++)
    result[i][a] = 0;

    c = 0;
    for (int sa=0; sa<samplesPerFrame; sa++) {
    t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1);
    draw_();
    loadPixels();
    for (int i=0; i<pixels.length; i++) {
    result[i][0] += pixels[i] >> 16 & 0xff;
    result[i][1] += pixels[i] >> 8 & 0xff;
    result[i][2] += pixels[i] & 0xff;
    }
    }

    loadPixels();
    for (int i=0; i<pixels.length; i++)
    pixels[i] = 0xff << 24 |
    int(result[i][0]*1.0/samplesPerFrame) << 16 |
    int(result[i][1]*1.0/samplesPerFrame) << 8 |
    int(result[i][2]*1.0/samplesPerFrame);
    updatePixels();

    saveFrame("fr###.gif");
    println(frameCount,"/",numFrames);
    if (frameCount==numFrames)
    exit();
    }
    }

    //////////////////////////////////////////////////////////////////////////////

    int samplesPerFrame = 5;
    int numFrames = 100;
    float shutterAngle = 1.2;

    boolean recording = true;

    OpenSimplexNoise noise;

    float L = 100;

    float RATIO = 6.5;

    float turn = 0.85;

    int K = 6;

    class Dot2{
    float px = random(-L,L);
    float py = random(-L,L);

    float sz = 8*pow(random(1),2.0);

    float seed = random(10,1000);

    void show(float p){
    float f = map((float)noise.eval(seed,30*p),-1,1,0,1);
    float f2 = 0.5+ease(map(sin(TWO_PI*(20*p+1.55*dist(px,py,0,0)/L)),-1,1,0,1),2.0)*1.1;
    strokeWeight(sz*sin(PI*p)*f*f2);
    stroke(350*sin(PI*p));
    point(px,py);
    }
    }

    class Sphere{
    float r = 14*pow(random(1),2.0);

    float F = 10;

    float x = F*L*randomGaussian();
    float y = F*L*randomGaussian();
    float z = F*L*randomGaussian();

    void show(float p){

    float f = constrain(map(modelZ(x,y,z),100,300,1,0),0,1);
    float ff = constrain(map(modelZ(x,y,z),-1,-300,1,0),0,1);

    push();
    translate(x,y,z);
    stroke(355*sin(PI*p));
    fill(355*sin(PI*p));
    sphere(r*f*ff);
    pop();
    }
    }

    void drawFaces(){
    beginShape();
    vertex(-L,-L,L);
    vertex(-L,L,L);
    vertex(L,L,L);
    vertex(L,-L,L);
    endShape(CLOSE);
    beginShape();
    vertex(-L,-L,-L);
    vertex(-L,L,-L);
    vertex(L,L,-L);
    vertex(L,-L,-L);
    endShape(CLOSE);
    }

    class Box{
    int n = 1200;

    Dot2[] array = new Dot2[n];

    int N = 200;

    Sphere[] array2 = new Sphere[n];

    Box(){
    for(int i=0;i<n;i++){
    array[i] = new Dot2();
    }
    for(int i=0;i<N;i++){
    array2[i] = new Sphere();
    }
    }

    void draw_black_box(float p){
    fill(0);
    stroke(0*100*sin(PI*p));
    strokeWeight(0.7);

    push();
    for(int i=0;i<3;i++){
    if(i==1){
    rotateX(HALF_PI);
    }
    if(i==2){
    rotateY(HALF_PI);
    }
    drawFaces();
    }
    pop();
    }

    void show(float p,float ind){
    push();

    translate(0,(1+1/RATIO)*L*pow(1/RATIO,ind-t)/(1-1/RATIO));
    scale(pow(1/RATIO,ind-t));

    rotateY(turn*TWO_PI*p+0.1 + 0*0.1*sin(TWO_PI*t));

    draw_black_box(p);

    push();
    for(int i=0;i<3;i++){
    push();
    if(i==1){
    rotateX(HALF_PI);
    }
    if(i==2){
    rotateY(HALF_PI);
    }
    translate(0,0,L+1);
    for(int j=0;j<n;j++){
    array[j].show(p);
    }
    translate(0,0,-2*L-2);
    for(int j=0;j<n;j++){
    array[j].show(p);
    }
    pop();
    }
    pop();

    for(int i=0;i<N;i++){
    array2[i].show(p);
    }

    pop();
    }
    }

    Box b;

    void draw_structure(){
    for(int i=-1;i<K;i++){
    float p = map(i+1-t,0,K,0,1);
    b.show(p,i-1);
    }
    }

    void setup(){
    size(600,600,P3D);
    result = new int[width*height][3];

    noise = new OpenSimplexNoise();

    b = new Box();
    }

    void draw_(){
    background(0);
    push();
    translate(width/2,height/2-150);
    rotateX(-0.25*HALF_PI);

    draw_structure();

    pop();
    }