-
-
Save CSaratakij/14467ea6b5486bbb66e81382a3811a2f to your computer and use it in GitHub Desktop.
Revisions
-
tsubaki created this gist
Oct 11, 2015 .There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,51 @@ using UnityEngine; using System.Collections; using System.Collections.Generic; using UnityEngine.Assertions; using System; public class SkinnedMeshUpdater : MonoBehaviour { [SerializeField] SkinnedMeshRenderer original; #region UNITYC_CALLBACK void Update () { if (Input.GetKeyDown (KeyCode.Space)) { UpdateMeshRenderer (original); } } #if UNITY_EDITOR void OnDrawGizmosSelected () { var meshrenderer = GetComponentInChildren<SkinnedMeshRenderer> (); Vector3 before = meshrenderer.bones [0].position; for (int i = 0; i < meshrenderer.bones.Length; i++) { Gizmos.DrawLine (meshrenderer.bones [i].position, before); UnityEditor.Handles.Label (meshrenderer.bones [i].transform.position, i.ToString ()); before = meshrenderer.bones [i].position; } } #endif #endregion public void UpdateMeshRenderer (SkinnedMeshRenderer newMeshRenderer) { // update mesh var meshrenderer = GetComponentInChildren<SkinnedMeshRenderer> (); meshrenderer.sharedMesh = newMeshRenderer.sharedMesh; Transform[] childrens = transform.GetComponentsInChildren<Transform> (true); // sort bones. Transform[] bones = new Transform[newMeshRenderer.bones.Length]; for (int boneOrder = 0; boneOrder < newMeshRenderer.bones.Length; boneOrder++) { bones [boneOrder] = Array.Find<Transform> (childrens, c => c.name == newMeshRenderer.bones [boneOrder].name); } meshrenderer.bones = bones; } }