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March 22, 2024 01:30
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,71 @@ const config = { // Use the innerWidth and innerHeight for full screen game width: window.innerWidth, // Changed from a fixed value to adapt to screen width height: window.innerHeight, // Changed from window.height (which is undefined) to innerHeight parent: "container", type: Phaser.AUTO, // Let Phaser decide whether to use WebGL or Canvas physics: { default: "arcade", arcade: { gravity: { y: 300 }, // Adjust if necessary to fit game design debug: false, }, }, scale: { mode: Phaser.Scale.RESIZE, // This will resize the canvas to fit the parent div autoCenter: Phaser.Scale.CENTER_BOTH, // Center the game canvas in the middle of the screen }, scene: { preload: precarga, create: crear, update: updatesss, }, }; var juegoNelson = new Phaser.Game(config); function precarga() { console.log("soy preload"); // Note: Adjust paths if necessary this.load.image("background", "./assets/images/background/background.png"); this.load.audio("cancionCarlosFondo", "assets/sounds/music.mp3"); this.load.image("spines", "./assets/images/wall_enemies/1.png"); } function crear() { console.log("soy create"); // Background position adjusted to be responsive this.imagenFondo = this.add .image(this.cameras.main.centerX, this.cameras.main.centerY, "background") .setDisplaySize(this.cameras.main.width, this.cameras.main.height); // Adjusting Downspikes and Upperspikes positioning to be responsive this.Downspikes = this.physics.add.staticGroup({ key: "spines", repeat: Math.floor(this.cameras.main.width / 35) - 1, // Adjust count based on screen width setXY: { x: 19, y: this.cameras.main.height - 30, stepX: 35 }, }); this.UpperSpikes = this.physics.add.staticGroup({ key: "spines", repeat: Math.floor(this.cameras.main.width / 35) - 1, // Adjust count based on screen width setXY: { x: 19, y: 30, stepX: 35 }, }); this.UpperSpikes.children.iterate(function (spines) { spines.angle = 180; spines.setScale(0.25, 0.25); }); this.Downspikes.children.iterate(function (spines) { spines.setScale(0.25, 0.25); }); let sound = this.sound.add("cancionCarlosFondo"); sound.play(); } function updatesss(time, delta) { console.log("soy update"); // Add game update logic here }