Created
April 15, 2024 16:48
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virtual table runtime implementation
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| #include <iostream> | |
| struct MyInterface | |
| { | |
| virtual void UpdateValue(int vl) = 0; | |
| virtual int CallTwo(int a) = 0; | |
| }; | |
| struct Data | |
| { | |
| int value{}; | |
| }; | |
| struct InterfaceMemory | |
| { | |
| size_t* vtable = nullptr; | |
| Data data{}; | |
| }; | |
| void FuncCall(InterfaceMemory* memory, int vl) | |
| { | |
| memory->data.value = vl; | |
| } | |
| int FuncTwo(InterfaceMemory* memory, int a) | |
| { | |
| return memory->data.value + a; | |
| } | |
| int main() | |
| { | |
| InterfaceMemory memory{}; | |
| memory.vtable = (size_t*)malloc(sizeof(size_t) * 2); | |
| memory.vtable[0] = (size_t)FuncCall; | |
| memory.vtable[1] = (size_t)FuncTwo; | |
| MyInterface* interface = reinterpret_cast<MyInterface*>(&memory); | |
| interface->UpdateValue(20); | |
| int res = interface->CallTwo(30); | |
| std::cout << "res " << res << std::endl; | |
| return 0; | |
| } |
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