- Noise: Unity editor has lots of temporary files that we don’t want git to track
 - Broken object references: Unity keeps track of objects created by using random GUIDs, and if they aren’t tracked using .meta files then there can be conflicts that really break your project
 - Unresolvable merge conflicts: files like scene files that are written in confusing languages (like YAML) that are supposed to be translations of Unity editor actions into code. Most likely, you cannot resolve using Git, and the only way to resolve merge conflicts is to open it in a text editor and resolve them manually while hoping you don't mess anything up because these files are confusing and not meant to be manipulated directly.
 - Large files: Sometimes assets are large and take up a lot of storage space
 
  
    
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  | // ==UserScript== | |
| // @name noVNC Paste for Proxmox | |
| // @namespace http://tampermonkey.net/ | |
| // @version 0.2a | |
| // @description Pastes text into a noVNC window (for use with Proxmox specifically) | |
| // @author Chester Enright | |
| // @match https://* | |
| // @include /^.*novnc.*/ | |
| // @require http://code.jquery.com/jquery-3.3.1.min.js | |
| // @grant none | 
nvm (node version manager) https://github.com/nvm-sh/nvm
git (version control system) https://git-scm.com/
github account (hosting service for Git repositories) https://github.com/
sourcetree (git gui)
  
    
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  | #!/bin/bash | |
| echo "************************************" | |
| echo | |
| echo "This script initializes a new database schema export in this project" | |
| echo "It exports the database schema from localhost with the mysql and mysqldump cli tools" | |
| echo | |
| echo "You may want to make a new database user named 'export' with the correct permissions" | |
| echo "permissions example: mysql> GRANT SELECT,LOCK TABLES ON DBNAME.* TO 'username'@'localhost';" | |
| echo | |
| echo "------WARNING------" | 
  
    
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  | // This page demonstrates running multiple functions simultaneously | |
| // and waiting on them to finish. | |
| // Maybe you have an api call that takes 6 seconds... | |
| // And you only need the response at the end | |
| // Would you like to start a function and check if the promise is resolved later? | |
| // Then check out the async/await and the promiseAll functions | |
| main(); | 
  
    
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  | using UnityEngine; | |
| namespace Ditzelgames | |
| { | |
| public static class PhysicsHelper | |
| { | |
| public static void ApplyForceToReachVelocity(Rigidbody rigidbody, Vector3 velocity, float force = 1, ForceMode mode = ForceMode.Force) | |
| { | |
| if (force == 0 || velocity.magnitude == 0) |