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Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,646 @@ 23:39:51: Creating resource group General 23:39:51: Creating resource group Internal 23:39:51: Creating resource group Autodetect 23:39:51: SceneManagerFactory for type 'DefaultSceneManager' registered. 23:39:51: Registering ResourceManager for type Material 23:39:51: Registering ResourceManager for type Mesh 23:39:51: Registering ResourceManager for type Mesh2 23:39:51: Registering ResourceManager for type OldSkeleton 23:39:51: MovableObjectFactory for type 'ParticleSystem' registered. 23:39:51: ArchiveFactory for archive type FileSystem registered. 23:39:51: ArchiveFactory for archive type Zip registered. 23:39:51: ArchiveFactory for archive type EmbeddedZip registered. 23:39:51: DDS codec registering 23:39:51: FreeImage version: 3.15.3 23:39:51: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 23:39:51: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic 23:39:51: ETC codec registering 23:39:51: OITD codec registering 23:39:51: Registering ResourceManager for type HighLevelGpuProgram 23:39:51: MovableObjectFactory for type 'Decal' registered. 23:39:51: MovableObjectFactory for type 'InternalCubemapProbe' registered. 23:39:51: MovableObjectFactory for type 'Entity' registered. 23:39:51: MovableObjectFactory for type 'Item' registered. 23:39:51: MovableObjectFactory for type 'Light' registered. 23:39:51: MovableObjectFactory for type 'Rectangle2Dv2' registered. 23:39:51: MovableObjectFactory for type 'BillboardSet' registered. 23:39:51: MovableObjectFactory for type 'ManualObject2' registered. 23:39:51: MovableObjectFactory for type 'BillboardChain' registered. 23:39:51: MovableObjectFactory for type 'RibbonTrail' registered. 23:39:51: MovableObjectFactory for type 'WireAabb' registered. 23:39:51: Loading library /home/dk/workspace/current/mccarthy/subprojects/ogre2/cbuild/lib/RenderSystem_GL3Plus 23:39:51: Installing plugin: GL 3+ RenderSystem 23:39:51: OpenGL 3+ Rendering Subsystem created. 23:39:51: Plugin successfully installed 23:39:51: Loading library /home/dk/workspace/current/mccarthy/subprojects/ogre2/cbuild/lib/Plugin_ParticleFX 23:39:51: Installing plugin: ParticleFX 23:39:51: Particle Emitter Type 'Point' registered 23:39:51: Particle Emitter Type 'Box' registered 23:39:51: Particle Emitter Type 'Ellipsoid' registered 23:39:51: Particle Emitter Type 'Cylinder' registered 23:39:51: Particle Emitter Type 'Ring' registered 23:39:51: Particle Emitter Type 'HollowEllipsoid' registered 23:39:51: Particle Affector Type 'LinearForce' registered 23:39:51: Particle Affector Type 'ColourFader' registered 23:39:51: Particle Affector Type 'ColourFader2' registered 23:39:51: Particle Affector Type 'ColourImage' registered 23:39:51: Particle Affector Type 'ColourInterpolator' registered 23:39:51: Particle Affector Type 'Scaler' registered 23:39:51: Particle Affector Type 'Rotator' registered 23:39:51: Particle Affector Type 'DirectionRandomiser' registered 23:39:51: Particle Affector Type 'DeflectorPlane' registered 23:39:51: Plugin successfully installed 23:39:51: *-*-* OGRE Initialising 23:39:51: *-*-* Version 2.2.0unstable (Cerberus) 23:39:53: CPU Identifier & Features 23:39:53: ------------------------- 23:39:53: * CPU ID: AuthenticAMD: AMD FX(tm)-8350 Eight-Core Processor 23:39:53: * Logical cores: 8 23:39:53: * SSE: yes 23:39:53: * SSE2: yes 23:39:53: * SSE3: yes 23:39:53: * MMX: yes 23:39:53: * MMXEXT: yes 23:39:53: * 3DNOW: no 23:39:53: * 3DNOWEXT: no 23:39:53: * CMOV: yes 23:39:53: * TSC: yes 23:39:53: * FPU: yes 23:39:53: * PRO: yes 23:39:53: * HT: no 23:39:53: ------------------------- 23:39:53: ****************************** *** Starting GLX Subsystem *** ****************************** 23:39:53: GL3PlusRenderSystem::_createRenderWindow "OpenVR Sample", 1920x1080 windowed miscParams: MSAA=0 gamma=Yes parentWindowHandle=73400328 reverse_depth=Yes title=OpenVR Sample vsync=No 23:39:53: Created GL 4.5 context 23:39:53: GLXWindow::create used FBConfigID = 165 23:39:53: GL Version = 4.5.0.0 23:39:53: GL_VERSION = 4.5.0 NVIDIA 435.21 23:39:53: GL_VENDOR = NVIDIA Corporation 23:39:53: GL_RENDERER = GeForce GTX 1080/PCIe/SSE2 23:39:53: GL_EXTENSIONS = 23:39:53: GL_AMD_multi_draw_indirect 23:39:53: GL_AMD_seamless_cubemap_per_texture 23:39:53: GL_AMD_vertex_shader_viewport_index 23:39:53: GL_AMD_vertex_shader_layer 23:39:53: GL_ARB_arrays_of_arrays 23:39:53: GL_ARB_base_instance 23:39:53: GL_ARB_bindless_texture 23:39:53: GL_ARB_blend_func_extended 23:39:53: GL_ARB_buffer_storage 23:39:53: GL_ARB_clear_buffer_object 23:39:53: GL_ARB_clear_texture 23:39:53: GL_ARB_clip_control 23:39:53: GL_ARB_color_buffer_float 23:39:53: GL_ARB_compressed_texture_pixel_storage 23:39:53: GL_ARB_conservative_depth 23:39:53: GL_ARB_compute_shader 23:39:53: GL_ARB_compute_variable_group_size 23:39:53: GL_ARB_conditional_render_inverted 23:39:53: GL_ARB_copy_buffer 23:39:53: GL_ARB_copy_image 23:39:53: GL_ARB_cull_distance 23:39:53: GL_ARB_debug_output 23:39:53: GL_ARB_depth_buffer_float 23:39:53: GL_ARB_depth_clamp 23:39:53: GL_ARB_depth_texture 23:39:53: GL_ARB_derivative_control 23:39:53: GL_ARB_direct_state_access 23:39:53: GL_ARB_draw_buffers 23:39:53: GL_ARB_draw_buffers_blend 23:39:53: GL_ARB_draw_indirect 23:39:53: GL_ARB_draw_elements_base_vertex 23:39:53: GL_ARB_draw_instanced 23:39:53: GL_ARB_enhanced_layouts 23:39:53: GL_ARB_ES2_compatibility 23:39:53: GL_ARB_ES3_compatibility 23:39:53: GL_ARB_ES3_1_compatibility 23:39:53: GL_ARB_ES3_2_compatibility 23:39:53: GL_ARB_explicit_attrib_location 23:39:53: GL_ARB_explicit_uniform_location 23:39:53: GL_ARB_fragment_coord_conventions 23:39:53: GL_ARB_fragment_layer_viewport 23:39:53: GL_ARB_fragment_program 23:39:53: GL_ARB_fragment_program_shadow 23:39:53: GL_ARB_fragment_shader 23:39:53: GL_ARB_fragment_shader_interlock 23:39:53: GL_ARB_framebuffer_no_attachments 23:39:53: GL_ARB_framebuffer_object 23:39:53: GL_ARB_framebuffer_sRGB 23:39:53: GL_ARB_geometry_shader4 23:39:53: GL_ARB_get_program_binary 23:39:53: GL_ARB_get_texture_sub_image 23:39:53: GL_ARB_gl_spirv 23:39:53: GL_ARB_gpu_shader5 23:39:53: GL_ARB_gpu_shader_fp64 23:39:53: GL_ARB_gpu_shader_int64 23:39:53: GL_ARB_half_float_pixel 23:39:53: GL_ARB_half_float_vertex 23:39:53: GL_ARB_imaging 23:39:53: GL_ARB_indirect_parameters 23:39:53: GL_ARB_instanced_arrays 23:39:53: GL_ARB_internalformat_query 23:39:53: GL_ARB_internalformat_query2 23:39:53: GL_ARB_invalidate_subdata 23:39:53: GL_ARB_map_buffer_alignment 23:39:53: GL_ARB_map_buffer_range 23:39:53: GL_ARB_multi_bind 23:39:53: GL_ARB_multi_draw_indirect 23:39:53: GL_ARB_multisample 23:39:53: GL_ARB_multitexture 23:39:53: GL_ARB_occlusion_query 23:39:53: GL_ARB_occlusion_query2 23:39:53: GL_ARB_parallel_shader_compile 23:39:53: GL_ARB_pipeline_statistics_query 23:39:53: GL_ARB_pixel_buffer_object 23:39:53: GL_ARB_point_parameters 23:39:53: GL_ARB_point_sprite 23:39:53: GL_ARB_polygon_offset_clamp 23:39:53: GL_ARB_post_depth_coverage 23:39:53: GL_ARB_program_interface_query 23:39:53: GL_ARB_provoking_vertex 23:39:53: GL_ARB_query_buffer_object 23:39:53: GL_ARB_robust_buffer_access_behavior 23:39:53: GL_ARB_robustness 23:39:53: GL_ARB_sample_locations 23:39:53: GL_ARB_sample_shading 23:39:53: GL_ARB_sampler_objects 23:39:53: GL_ARB_seamless_cube_map 23:39:53: GL_ARB_seamless_cubemap_per_texture 23:39:53: GL_ARB_separate_shader_objects 23:39:53: GL_ARB_shader_atomic_counter_ops 23:39:53: GL_ARB_shader_atomic_counters 23:39:53: GL_ARB_shader_ballot 23:39:53: GL_ARB_shader_bit_encoding 23:39:53: GL_ARB_shader_clock 23:39:53: GL_ARB_shader_draw_parameters 23:39:53: GL_ARB_shader_group_vote 23:39:53: GL_ARB_shader_image_load_store 23:39:53: GL_ARB_shader_image_size 23:39:53: GL_ARB_shader_objects 23:39:53: GL_ARB_shader_precision 23:39:53: GL_ARB_shader_storage_buffer_object 23:39:53: GL_ARB_shader_subroutine 23:39:53: GL_ARB_shader_texture_image_samples 23:39:53: GL_ARB_shader_texture_lod 23:39:53: GL_ARB_shading_language_100 23:39:53: GL_ARB_shader_viewport_layer_array 23:39:53: GL_ARB_shading_language_420pack 23:39:53: GL_ARB_shading_language_include 23:39:53: GL_ARB_shading_language_packing 23:39:53: GL_ARB_shadow 23:39:53: GL_ARB_sparse_buffer 23:39:53: GL_ARB_sparse_texture 23:39:53: GL_ARB_sparse_texture2 23:39:53: GL_ARB_sparse_texture_clamp 23:39:53: GL_ARB_spirv_extensions 23:39:53: GL_ARB_stencil_texturing 23:39:53: GL_ARB_sync 23:39:53: GL_ARB_tessellation_shader 23:39:53: GL_ARB_texture_barrier 23:39:53: GL_ARB_texture_border_clamp 23:39:53: GL_ARB_texture_buffer_object 23:39:53: GL_ARB_texture_buffer_object_rgb32 23:39:53: GL_ARB_texture_buffer_range 23:39:53: GL_ARB_texture_compression 23:39:53: GL_ARB_texture_compression_bptc 23:39:53: GL_ARB_texture_compression_rgtc 23:39:53: GL_ARB_texture_cube_map 23:39:53: GL_ARB_texture_cube_map_array 23:39:53: GL_ARB_texture_env_add 23:39:53: GL_ARB_texture_env_combine 23:39:53: GL_ARB_texture_env_crossbar 23:39:53: GL_ARB_texture_env_dot3 23:39:53: GL_ARB_texture_filter_anisotropic 23:39:53: GL_ARB_texture_filter_minmax 23:39:53: GL_ARB_texture_float 23:39:53: GL_ARB_texture_gather 23:39:53: GL_ARB_texture_mirror_clamp_to_edge 23:39:53: GL_ARB_texture_mirrored_repeat 23:39:53: GL_ARB_texture_multisample 23:39:53: GL_ARB_texture_non_power_of_two 23:39:53: GL_ARB_texture_query_levels 23:39:53: GL_ARB_texture_query_lod 23:39:53: GL_ARB_texture_rectangle 23:39:53: GL_ARB_texture_rg 23:39:53: GL_ARB_texture_rgb10_a2ui 23:39:53: GL_ARB_texture_stencil8 23:39:53: GL_ARB_texture_storage 23:39:53: GL_ARB_texture_storage_multisample 23:39:53: GL_ARB_texture_swizzle 23:39:53: GL_ARB_texture_view 23:39:53: GL_ARB_timer_query 23:39:53: GL_ARB_transform_feedback2 23:39:53: GL_ARB_transform_feedback3 23:39:53: GL_ARB_transform_feedback_instanced 23:39:53: GL_ARB_transform_feedback_overflow_query 23:39:53: GL_ARB_transpose_matrix 23:39:53: GL_ARB_uniform_buffer_object 23:39:53: GL_ARB_vertex_array_bgra 23:39:53: GL_ARB_vertex_array_object 23:39:53: GL_ARB_vertex_attrib_64bit 23:39:53: GL_ARB_vertex_attrib_binding 23:39:53: GL_ARB_vertex_buffer_object 23:39:53: GL_ARB_vertex_program 23:39:53: GL_ARB_vertex_shader 23:39:53: GL_ARB_vertex_type_10f_11f_11f_rev 23:39:53: GL_ARB_vertex_type_2_10_10_10_rev 23:39:53: GL_ARB_viewport_array 23:39:53: GL_ARB_window_pos 23:39:53: GL_ATI_draw_buffers 23:39:53: GL_ATI_texture_float 23:39:53: GL_ATI_texture_mirror_once 23:39:53: GL_S3_s3tc 23:39:53: GL_EXT_texture_env_add 23:39:53: GL_EXT_abgr 23:39:53: GL_EXT_bgra 23:39:53: GL_EXT_bindable_uniform 23:39:53: GL_EXT_blend_color 23:39:53: GL_EXT_blend_equation_separate 23:39:53: GL_EXT_blend_func_separate 23:39:53: GL_EXT_blend_minmax 23:39:53: GL_EXT_blend_subtract 23:39:53: GL_EXT_compiled_vertex_array 23:39:53: GL_EXT_Cg_shader 23:39:53: GL_EXT_depth_bounds_test 23:39:53: GL_EXT_direct_state_access 23:39:53: GL_EXT_draw_buffers2 23:39:53: GL_EXT_draw_instanced 23:39:53: GL_EXT_draw_range_elements 23:39:53: GL_EXT_fog_coord 23:39:53: GL_EXT_framebuffer_blit 23:39:53: GL_EXT_framebuffer_multisample 23:39:53: GL_EXTX_framebuffer_mixed_formats 23:39:53: GL_EXT_framebuffer_multisample_blit_scaled 23:39:53: GL_EXT_framebuffer_object 23:39:53: GL_EXT_framebuffer_sRGB 23:39:53: GL_EXT_geometry_shader4 23:39:53: GL_EXT_gpu_program_parameters 23:39:53: GL_EXT_gpu_shader4 23:39:53: GL_EXT_multi_draw_arrays 23:39:53: GL_EXT_multiview_texture_multisample 23:39:53: GL_EXT_multiview_timer_query 23:39:53: GL_EXT_packed_depth_stencil 23:39:53: GL_EXT_packed_float 23:39:53: GL_EXT_packed_pixels 23:39:53: GL_EXT_pixel_buffer_object 23:39:53: GL_EXT_point_parameters 23:39:53: GL_EXT_polygon_offset_clamp 23:39:53: GL_EXT_post_depth_coverage 23:39:53: GL_EXT_provoking_vertex 23:39:53: GL_EXT_raster_multisample 23:39:53: GL_EXT_rescale_normal 23:39:53: GL_EXT_secondary_color 23:39:53: GL_EXT_separate_shader_objects 23:39:53: GL_EXT_separate_specular_color 23:39:53: GL_EXT_shader_image_load_formatted 23:39:53: GL_EXT_shader_image_load_store 23:39:53: GL_EXT_shader_integer_mix 23:39:53: GL_EXT_shadow_funcs 23:39:53: GL_EXT_sparse_texture2 23:39:53: GL_EXT_stencil_two_side 23:39:53: GL_EXT_stencil_wrap 23:39:53: GL_EXT_texture3D 23:39:53: GL_EXT_texture_array 23:39:53: GL_EXT_texture_buffer_object 23:39:53: GL_EXT_texture_compression_dxt1 23:39:53: GL_EXT_texture_compression_latc 23:39:53: GL_EXT_texture_compression_rgtc 23:39:53: GL_EXT_texture_compression_s3tc 23:39:53: GL_EXT_texture_cube_map 23:39:53: GL_EXT_texture_edge_clamp 23:39:53: GL_EXT_texture_env_combine 23:39:53: GL_EXT_texture_env_dot3 23:39:53: GL_EXT_texture_filter_anisotropic 23:39:53: GL_EXT_texture_filter_minmax 23:39:53: GL_EXT_texture_integer 23:39:53: GL_EXT_texture_lod 23:39:53: GL_EXT_texture_lod_bias 23:39:53: GL_EXT_texture_mirror_clamp 23:39:53: GL_EXT_texture_object 23:39:53: GL_EXT_texture_shared_exponent 23:39:53: GL_EXT_texture_sRGB 23:39:53: GL_EXT_texture_sRGB_R8 23:39:53: GL_EXT_texture_sRGB_decode 23:39:53: GL_EXT_texture_storage 23:39:53: GL_EXT_texture_swizzle 23:39:53: GL_EXT_timer_query 23:39:53: GL_EXT_transform_feedback2 23:39:53: GL_EXT_vertex_array 23:39:53: GL_EXT_vertex_array_bgra 23:39:53: GL_EXT_vertex_attrib_64bit 23:39:53: GL_EXT_window_rectangles 23:39:53: GL_EXT_x11_sync_object 23:39:53: GL_EXT_import_sync_object 23:39:53: GL_NV_robustness_video_memory_purge 23:39:53: GL_IBM_rasterpos_clip 23:39:53: GL_IBM_texture_mirrored_repeat 23:39:53: GL_KHR_context_flush_control 23:39:53: GL_KHR_debug 23:39:53: GL_EXT_memory_object 23:39:53: GL_EXT_memory_object_fd 23:39:53: GL_KHR_parallel_shader_compile 23:39:53: GL_KHR_no_error 23:39:53: GL_KHR_robust_buffer_access_behavior 23:39:53: GL_KHR_robustness 23:39:53: GL_EXT_semaphore 23:39:53: GL_EXT_semaphore_fd 23:39:53: GL_KHR_shader_subgroup 23:39:53: GL_KTX_buffer_region 23:39:53: GL_NV_alpha_to_coverage_dither_control 23:39:53: GL_NV_bindless_multi_draw_indirect 23:39:53: GL_NV_bindless_multi_draw_indirect_count 23:39:53: GL_NV_bindless_texture 23:39:53: GL_NV_blend_equation_advanced 23:39:53: GL_NV_blend_equation_advanced_coherent 23:39:53: GL_NVX_blend_equation_advanced_multi_draw_buffers 23:39:53: GL_NV_blend_minmax_factor 23:39:53: GL_NV_blend_square 23:39:53: GL_NV_clip_space_w_scaling 23:39:53: GL_NV_command_list 23:39:53: GL_NV_compute_program5 23:39:53: GL_NV_conditional_render 23:39:53: GL_NV_conservative_raster 23:39:53: GL_NV_conservative_raster_dilate 23:39:53: GL_NV_conservative_raster_pre_snap_triangles 23:39:53: GL_NV_copy_depth_to_color 23:39:53: GL_NV_copy_image 23:39:53: GL_NV_depth_buffer_float 23:39:53: GL_NV_depth_clamp 23:39:53: GL_NV_draw_texture 23:39:53: GL_NV_draw_vulkan_image 23:39:53: GL_NV_ES1_1_compatibility 23:39:53: GL_NV_ES3_1_compatibility 23:39:53: GL_NV_explicit_multisample 23:39:53: GL_NV_feature_query 23:39:53: GL_NV_fence 23:39:53: GL_NV_fill_rectangle 23:39:53: GL_NV_float_buffer 23:39:53: GL_NV_fog_distance 23:39:53: GL_NV_fragment_coverage_to_color 23:39:53: GL_NV_fragment_program 23:39:53: GL_NV_fragment_program_option 23:39:53: GL_NV_fragment_program2 23:39:53: GL_NV_fragment_shader_interlock 23:39:53: GL_NV_framebuffer_mixed_samples 23:39:53: GL_NV_framebuffer_multisample_coverage 23:39:53: GL_NV_geometry_shader4 23:39:53: GL_NV_geometry_shader_passthrough 23:39:53: GL_NV_gpu_program4 23:39:53: GL_NV_internalformat_sample_query 23:39:53: GL_NV_gpu_program4_1 23:39:53: GL_NV_gpu_program5 23:39:53: GL_NV_gpu_program5_mem_extended 23:39:53: GL_NV_gpu_program_fp64 23:39:53: GL_NV_gpu_shader5 23:39:53: GL_NV_half_float 23:39:53: GL_NV_light_max_exponent 23:39:53: GL_NV_memory_attachment 23:39:53: GL_NV_multisample_coverage 23:39:53: GL_NV_multisample_filter_hint 23:39:53: GL_NV_occlusion_query 23:39:53: GL_NV_packed_depth_stencil 23:39:53: GL_NV_parameter_buffer_object 23:39:53: GL_NV_parameter_buffer_object2 23:39:53: GL_NV_path_rendering 23:39:53: GL_NV_path_rendering_shared_edge 23:39:53: GL_NV_pixel_data_range 23:39:53: GL_NV_point_sprite 23:39:53: GL_NV_primitive_restart 23:39:53: GL_NV_query_resource 23:39:53: GL_NV_query_resource_tag 23:39:53: GL_NV_register_combiners 23:39:53: GL_NV_register_combiners2 23:39:53: GL_NV_sample_locations 23:39:53: GL_NV_sample_mask_override_coverage 23:39:53: GL_NV_shader_atomic_counters 23:39:53: GL_NV_shader_atomic_float 23:39:53: GL_NV_shader_atomic_float64 23:39:53: GL_NV_shader_atomic_fp16_vector 23:39:53: GL_NV_shader_atomic_int64 23:39:53: GL_NV_shader_buffer_load 23:39:53: GL_NV_shader_storage_buffer_object 23:39:53: GL_NV_shader_subgroup_partitioned 23:39:53: GL_NV_stereo_view_rendering 23:39:53: GL_NV_texgen_reflection 23:39:53: GL_NV_texture_barrier 23:39:53: GL_NV_texture_compression_vtc 23:39:53: GL_NV_texture_env_combine4 23:39:53: GL_NV_texture_multisample 23:39:53: GL_NV_texture_rectangle 23:39:53: GL_NV_texture_rectangle_compressed 23:39:53: GL_NV_texture_shader 23:39:53: GL_NV_texture_shader2 23:39:53: GL_NV_texture_shader3 23:39:53: GL_NV_transform_feedback 23:39:53: GL_NV_transform_feedback2 23:39:53: GL_NV_uniform_buffer_unified_memory 23:39:53: GL_NV_vdpau_interop 23:39:53: GL_NV_vdpau_interop2 23:39:53: GL_NV_vertex_array_range 23:39:53: GL_NV_vertex_array_range2 23:39:53: GL_NV_vertex_attrib_integer_64bit 23:39:53: GL_NV_vertex_buffer_unified_memory 23:39:53: GL_NV_vertex_program 23:39:53: GL_NV_vertex_program1_1 23:39:53: GL_NV_vertex_program2 23:39:53: GL_NV_vertex_program2_option 23:39:53: GL_NV_vertex_program3 23:39:53: GL_NV_viewport_array2 23:39:53: GL_NV_viewport_swizzle 23:39:53: GL_NVX_conditional_render 23:39:53: GL_NV_gpu_multicast 23:39:53: GL_NVX_progress_fence 23:39:53: GL_NVX_gpu_memory_info 23:39:53: GL_NVX_nvenc_interop 23:39:53: GL_NV_shader_thread_group 23:39:53: GL_NV_shader_thread_shuffle 23:39:53: GL_KHR_blend_equation_advanced 23:39:53: GL_KHR_blend_equation_advanced_coherent 23:39:53: GL_OVR_multiview 23:39:53: GL_OVR_multiview2 23:39:53: GL_SGIS_generate_mipmap 23:39:53: GL_SGIS_texture_lod 23:39:53: GL_SGIX_depth_texture 23:39:53: GL_SGIX_shadow 23:39:53: GL_SUN_slice_accum 23:39:53: Supported GLX extensions: GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_import_context GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_video_sync GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_NV_delay_before_swap GLX_EXT_stereo_tree GLX_ARB_context_flush_control GLX_NV_robustness_video_memory_purge GLX_ARB_multisample GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_ARB_get_proc_address 23:39:53: ************************************** 23:39:53: *** OpenGL 3+ Renderer Started *** 23:39:53: ************************************** 23:39:53: Registering ResourceManager for type GpuProgram 23:39:53: RenderSystem capabilities 23:39:53: ------------------------- 23:39:53: RenderSystem Name: OpenGL 3+ Rendering Subsystem 23:39:53: GPU Vendor: nvidia 23:39:53: Device Name: GeForce GTX 1080/PCIe/SSE2 23:39:53: Driver Version: 4.5.0.0 23:39:53: * Fixed function pipeline: no 23:39:53: * Hardware generation of mipmaps: yes 23:39:53: * Texture blending: yes 23:39:53: * Anisotropic texture filtering: yes 23:39:53: * Dot product texture operation: yes 23:39:53: * Cube mapping: yes 23:39:53: * Hardware stencil buffer: yes 23:39:53: - Stencil depth: 8 23:39:53: - Two sided stencil support: yes 23:39:53: - Wrap stencil values: yes 23:39:53: * Hardware vertex / index buffers: yes 23:39:53: * 32-bit index buffers: yes 23:39:53: * Vertex programs: yes 23:39:53: * Number of floating-point constants for vertex programs: 4096 23:39:53: * Number of integer constants for vertex programs: 4096 23:39:53: * Number of boolean constants for vertex programs: 4096 23:39:53: * Fragment programs: yes 23:39:53: * Number of floating-point constants for fragment programs: 4096 23:39:53: * Number of integer constants for fragment programs: 4096 23:39:53: * Number of boolean constants for fragment programs: 4096 23:39:53: * Geometry programs: yes 23:39:53: * Number of floating-point constants for geometry programs: 2048 23:39:53: * Number of integer constants for geometry programs: 2048 23:39:53: * Number of boolean constants for geometry programs: 2048 23:39:53: * Tessellation Hull programs: yes 23:39:53: * Number of floating-point constants for tessellation hull programs: 2048 23:39:53: * Number of integer constants for tessellation hull programs: 2048 23:39:53: * Number of boolean constants for tessellation hull programs: 2048 23:39:53: * Tessellation Domain programs: yes 23:39:53: * Number of floating-point constants for tessellation domain programs: 2048 23:39:53: * Number of integer constants for tessellation domain programs: 2048 23:39:53: * Number of boolean constants for tessellation domain programs: 2048 23:39:53: * Compute programs: yes 23:39:53: * Number of floating-point constants for compute programs: 2048 23:39:53: * Number of integer constants for compute programs: 2048 23:39:53: * Number of boolean constants for compute programs: 2048 23:39:53: * Supported Shader Profiles: glsl glsl130 glsl140 glsl150 glsl330 glsl400 glsl410 glsl420 glsl430 glsl440 23:39:53: * Texture Compression: yes 23:39:53: - DXT: yes 23:39:53: - VTC: yes 23:39:53: - PVRTC: no 23:39:53: - ATC: no 23:39:53: - ETC1: no 23:39:53: - ETC2: yes 23:39:53: - BC4/BC5: yes 23:39:53: - BC6H/BC7: yes 23:39:53: - ASTC: no 23:39:53: * Hardware Occlusion Query: yes 23:39:53: * User clip planes: yes 23:39:53: * VET_UBYTE4 vertex element type: yes 23:39:53: * Infinite far plane projection: yes 23:39:53: * Hardware render-to-texture: yes 23:39:53: * Floating point textures: yes 23:39:53: * Non-power-of-two textures: yes 23:39:53: * 1d textures: yes 23:39:53: * Volume textures: yes 23:39:53: * Max Texture resolution (2D) 32768 23:39:53: * Max Texture resolution (3D) 16384 23:39:53: * Max Texture resolution (Cubemaps) 32768 23:39:53: * Multiple Render Targets: 8 23:39:53: - With different bit depths: yes 23:39:53: * Point Sprites: yes 23:39:53: * Extended point parameters: yes 23:39:53: * Max Point Size: 2047 23:39:53: * Vertex texture fetch: yes 23:39:53: * Number of world matrices: 0 23:39:53: * Number of texture units: 16 23:39:53: * Stencil buffer depth: 8 23:39:53: * Number of vertex blend matrices: 0 23:39:53: - Max vertex textures: 32 23:39:53: - Vertex textures shared: yes 23:39:53: * Render to Vertex Buffer : yes 23:39:53: * Hardware Atomic Counters: yes 23:39:53: * Compute max threads per threadgroup per axis: 1024, 1024, 64 23:39:53: * Compute max threads per threadgroup total: 1024 23:39:53: * GL 1.5 without VBO workaround: no 23:39:53: * Frame Buffer objects: yes 23:39:53: * Frame Buffer objects (ARB extension): no 23:39:53: * Frame Buffer objects (ATI extension): no 23:39:53: * PBuffer support: no 23:39:53: * GL 1.5 without HW-occlusion workaround: no 23:39:53: * Vertex Array Objects: yes 23:39:53: * Separate shader objects: no 23:39:53: * Using Reverse Z: yes 23:39:53: DefaultWorkQueue('Root') initialising on thread main. 23:39:53: Particle Renderer Type 'billboard' registered 23:39:53: OverlayElementFactory for type Panel registered. 23:39:53: OverlayElementFactory for type BorderPanel registered. 23:39:53: OverlayElementFactory for type TextArea registered. 23:39:53: Registering ResourceManager for type Font 23:39:53: Creating resource group Essential 23:39:53: Added resource location '/home/dk/workspace/current/mccarthy/subprojects/ogre2/Samples/Media/packs/DebugPack.zip' of type 'Zip' to resource group 'Essential' 23:39:53: Added resource location '/home/dk/workspace/current/mccarthy/subprojects/ogre2/Samples/Media/packs/CornellBox.zip' of type 'Zip' to resource group 'Essential' 23:39:53: Added resource location '/home/dk/workspace/current/mccarthy/subprojects/ogre2/Samples/Media/2.0/scripts/materials/Common' of type 'FileSystem' to resource group 'General' 23:39:53: Added resource location '/home/dk/workspace/current/mccarthy/subprojects/ogre2/Samples/Media/2.0/scripts/materials/Common/Any' of type 'FileSystem' to resource group 'General' 23:39:53: Added resource location '/home/dk/workspace/current/mccarthy/subprojects/ogre2/Samples/Media/2.0/scripts/materials/Common/GLSL' of type 'FileSystem' to resource group 'General' 23:39:53: Added resource location '/home/dk/workspace/current/mccarthy/subprojects/ogre2/Samples/Media/2.0/scripts/materials/Common/GLSLES' of type 'FileSystem' to resource group 'General' 23:39:53: Added resource location '/home/dk/workspace/current/mccarthy/subprojects/ogre2/Samples/Media/2.0/scripts/materials/Common/HLSL' of type 'FileSystem' to resource group 'General' 23:39:53: Added resource location '/home/dk/workspace/current/mccarthy/subprojects/ogre2/Samples/Media/2.0/scripts/materials/Common/Metal' of type 'FileSystem' to resource group 'General' 23:39:53: Creating resource group Popular 23:39:53: Added resource location '/home/dk/workspace/current/mccarthy/subprojects/ogre2/Samples/Media/2.0/scripts/Compositors' of type 'FileSystem' to resource group 'Popular' 23:39:53: Added resource location '/home/dk/workspace/current/mccarthy/subprojects/ogre2/Samples/Media/models' of type 'FileSystem' to resource group 'Popular' 23:39:53: Added resource location '/home/dk/workspace/current/mccarthy/subprojects/ogre2/Samples/Media/materials/textures' of type 'FileSystem' to resource group 'Popular' 23:39:53: Added resource location '/home/dk/workspace/current/mccarthy/subprojects/ogre2/Samples/Media/materials/textures/Cubemaps' of type 'FileSystem' to resource group 'Popular' 23:39:53: Added resource location '/home/dk/workspace/current/mccarthy/subprojects/ogre2/Samples/Media/Hlms/Common/GLSL' of type 'FileSystem' to resource group 'General' 23:39:53: Added resource location '/home/dk/workspace/current/mccarthy/subprojects/ogre2/Samples/Media/Hlms/Common/HLSL' of type 'FileSystem' to resource group 'General' 23:39:53: Added resource location '/home/dk/workspace/current/mccarthy/subprojects/ogre2/Samples/Media/Hlms/Common/Metal' of type 'FileSystem' to resource group 'General' 23:39:53: Added resource location '/home/dk/workspace/current/mccarthy/subprojects/ogre2/Samples/Media/Compute/Tools/Any' of type 'FileSystem' to resource group 'General' 23:39:53: Added resource location '/home/dk/workspace/current/mccarthy/subprojects/ogre2/Samples/Media/Compute/VR' of type 'FileSystem' to resource group 'General' 23:39:53: Added resource location '/home/dk/workspace/current/mccarthy/subprojects/ogre2/Samples/Media/Compute/VR/Foveated' of type 'FileSystem' to resource group 'General' 23:39:53: Added resource location '/home/dk/workspace/current/mccarthy/subprojects/ogre2/Samples/Media/2.0/scripts/materials/PbsMaterials' of type 'FileSystem' to resource group 'General' 23:39:53: Loading HlmsDiskCache from hlmsDiskCache1.bin 23:39:53: Applying HlmsDiskCache 1 23:39:53: WARNING: The cached Hlms is out of date. The templates have changed. We will parse the templates again. If you experience crashes or shader compiler errors, delete the cache 23:39:53: Loading HlmsDiskCache from hlmsDiskCache3.bin 23:39:53: Applying HlmsDiskCache 3 23:39:53: WARNING: The cached Hlms is out of date. The templates have changed. We will parse the templates again. If you experience crashes or shader compiler errors, delete the cache 23:39:54: Parsing scripts for resource group Autodetect 23:39:54: Finished parsing scripts for resource group Autodetect 23:39:54: Creating resources for group Autodetect 23:39:54: All done 23:39:54: Parsing scripts for resource group Essential 23:39:54: Parsing script Materials.material 23:39:54: Parsing script DebugFont.fontdef 23:39:54: Finished parsing scripts for resource group Essential 23:39:54: Creating resources for group Essential 23:39:54: All done 23:39:54: Parsing scripts for resource group General 23:39:54: Parsing script Quad.program 23:39:54: Parsing script HiddenAreaMeshVr.material 23:39:54: Parsing script Sky.material 23:39:54: Parsing script RadialDensityMask.material 23:39:54: Parsing script DPM.material 23:39:54: Parsing script PccDepthCompressor.material 23:39:54: Parsing script DPSM.material 23:39:54: Parsing script Copyback.material 23:39:54: Parsing script DepthUtils.material 23:39:54: Parsing script EsmGaussianBlurLogFilter.material 23:39:54: Parsing script PbsMaterials.material 23:39:54: Finished parsing scripts for resource group General 23:39:54: Creating resources for group General 23:39:54: All done 23:39:54: Parsing scripts for resource group Internal 23:39:54: Finished parsing scripts for resource group Internal 23:39:54: Creating resources for group Internal 23:39:54: All done 23:39:54: Parsing scripts for resource group Popular 23:39:54: Parsing script UvBaking.compositor 23:39:54: Parsing script InstancedStereo.compositor 23:39:54: Parsing script Tutorial_DynamicCubemap.compositor 23:39:54: Parsing script ScreenSpaceReflections.compositor 23:39:54: Parsing script TutorialUav02_Setup.compositor 23:39:54: Parsing script StencilTest.compositor 23:39:54: Parsing script TutorialUav01_Setup.compositor 23:39:54: Parsing script LocalCubemaps.compositor 23:39:54: Parsing script Tutorial_OpenVRWorkspace.compositor 23:39:54: Parsing script Tutorial_Terrain.compositor 23:39:54: Parsing script TutorialSky_Postprocess.compositor 23:39:54: Parsing script StereoRendering.compositor 23:39:54: Parsing script StaticShadowMaps.compositor 23:39:54: Parsing script PbsMaterials.compositor 23:39:54: Parsing script PlanarReflections.compositor 23:39:54: Parsing script ShadowMapDebugging.compositor 23:39:54: Parsing script Tutorial_ReconstructPosFromDepth.compositor 23:39:54: Finished parsing scripts for resource group Popular 23:39:54: Creating resources for group Popular 23:39:54: All done This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,15 @@ #0 Ogre::HlmsComputeJob::setTexture (this=0x55555692e3e0, slotIdx=0 '\000', newSlot=..., refParams=refParams@entry=0x0) at /home/dk/workspace/current/mccarthy/subprojects/ogre2/OgreMain/src/OgreHlmsComputeJob.cpp:820 #1 0x00007ffff69a2d13 in Ogre::CompositorPassCompute::setResourcesToJob (this=this@entry=0x555556970b20) at /home/dk/workspace/current/mccarthy/subprojects/ogre2/OgreMain/src/Compositor/Pass/PassCompute/OgreCompositorPassCompute.cpp:220 #2 0x00007ffff69a34fb in Ogre::CompositorPassCompute::CompositorPassCompute (this=0x555556970b20, definition=<optimized out>, defaultCamera=0x5555567d0960, parentNode=0x55555692e780, rtv=<optimized out>) at /home/dk/workspace/current/mccarthy/subprojects/ogre2/OgreMain/src/Compositor/Pass/PassCompute/OgreCompositorPassCompute.cpp:151 #3 0x00007ffff69885f7 in Ogre::CompositorNode::createPasses (this=0x55555692e780) at /home/dk/workspace/current/mccarthy/subprojects/ogre2/OgreMain/src/Compositor/OgreCompositorNode.cpp:730 #4 0x00007ffff6994cb8 in Ogre::CompositorWorkspace::connectAllNodes (this=this@entry=0x555556922260) at /home/dk/workspace/current/mccarthy/subprojects/ogre2/OgreMain/src/Compositor/OgreCompositorWorkspace.cpp:344 #5 0x00007ffff69956b2 in Ogre::CompositorWorkspace::recreateAllNodes (this=this@entry=0x555556922260) at /home/dk/workspace/current/mccarthy/subprojects/ogre2/OgreMain/src/Compositor/OgreCompositorWorkspace.cpp:615 #6 0x00007ffff6995a9a in Ogre::CompositorWorkspace::CompositorWorkspace (this=0x555556922260, id=<optimized out>, definition=0x555556707660, externalRenderTargets=..., sceneManager=<optimized out>, defaultCam=<optimized out>, renderSys=0x555555c22660, bEnabled=true, executionMask=255 '\377', viewportModifierMask=0 '\000', vpOffsetScale=..., uavBuffers=0x0, initialLayouts=0x0, initialUavAccess=0x0) at /home/dk/workspace/current/mccarthy/subprojects/ogre2/OgreMain/src/Compositor/OgreCompositorWorkspace.cpp:100 #7 0x00007ffff6983367 in Ogre::CompositorManager2::addWorkspace (this=this@entry=0x55555592ccd0, sceneManager=sceneManager@entry=0x5555567356d0, externalRenderTargets=std::vector of length 1, capacity 1 = {...}, defaultCam=defaultCam@entry=0x5555567d0960, definitionName=..., bEnabled=bEnabled@entry=true, position=0, uavBuffers=0x0, initialLayouts=0x0, initialUavAccess=0x0, vpOffsetScale=..., vpModifierMask=0 '\000', executionMask=255 '\377') at /home/dk/workspace/current/mccarthy/subprojects/ogre2/OgreMain/src/Compositor/OgreCompositorManager2.cpp:508 #8 0x00007ffff69835af in Ogre::CompositorManager2::addWorkspace (this=0x55555592ccd0, sceneManager=0x5555567356d0, finalRenderTarget=<optimized out>, defaultCam=0x5555567d0960, definitionName=..., bEnabled=<optimized out>, position=0, uavBuffers=0x0, initialLayouts=0x0, initialUavAccess=0x0, vpOffsetScale=..., vpModifierMask=0 '\000', executionMask=255 '\377') at /home/dk/workspace/current/mccarthy/subprojects/ogre2/OgreMain/src/Compositor/OgreCompositorManager2.cpp:478 #9 0x0000555555564c03 in Demo::Tutorial_OpenVRGraphicsSystem::initOpenVR (this=0x555555798a80) at /home/dk/workspace/current/mccarthy/subprojects/ogre2/Samples/2.0/Tutorials/Tutorial_OpenVR/Tutorial_OpenVR.cpp:180 #10 0x0000555555565054 in Demo::Tutorial_OpenVRGraphicsSystem::setupCompositor (this=0x555555798a80) at /home/dk/workspace/current/mccarthy/subprojects/ogre2/Samples/2.0/Tutorials/Tutorial_OpenVR/Tutorial_OpenVR.cpp:41 #11 0x000055555556c2c8 in Demo::GraphicsSystem::initialize (this=this@entry=0x555555798a80, windowTitle="OpenVR Sample") at /home/dk/workspace/current/mccarthy/subprojects/ogre2/Samples/2.0/Common/src/GraphicsSystem.cpp:296 #12 0x0000555555571dff in Demo::MainEntryPoints::mainAppSingleThreaded (argc=<optimized out>, argv=<optimized out>) at /home/dk/workspace/current/mccarthy/subprojects/ogre2/Samples/2.0/Common/src/System/Desktop/MainLoopSingleThreaded.cpp:63 #13 0x0000555555561bbb in mainApp (argv=<optimized out>, argc=<optimized out>) at /home/dk/workspace/current/mccarthy/subprojects/ogre2/Samples/2.0/Tutorials/Tutorial_OpenVR/Tutorial_OpenVR.cpp:31 #14 main (argc=<optimized out>, argv=<optimized out>) at /home/dk/workspace/current/mccarthy/subprojects/ogre2/Samples/2.0/Common/include/MainEntryPointHelper.h:40