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@DavidYKay
Last active December 3, 2019 07:58
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Revisions

  1. DavidYKay revised this gist Dec 3, 2019. No changes.
  2. DavidYKay revised this gist Dec 3, 2019. No changes.
  3. DavidYKay created this gist Dec 3, 2019.
    646 changes: 646 additions & 0 deletions Ogre.log
    Original file line number Diff line number Diff line change
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    23:39:51: Creating resource group General
    23:39:51: Creating resource group Internal
    23:39:51: Creating resource group Autodetect
    23:39:51: SceneManagerFactory for type 'DefaultSceneManager' registered.
    23:39:51: Registering ResourceManager for type Material
    23:39:51: Registering ResourceManager for type Mesh
    23:39:51: Registering ResourceManager for type Mesh2
    23:39:51: Registering ResourceManager for type OldSkeleton
    23:39:51: MovableObjectFactory for type 'ParticleSystem' registered.
    23:39:51: ArchiveFactory for archive type FileSystem registered.
    23:39:51: ArchiveFactory for archive type Zip registered.
    23:39:51: ArchiveFactory for archive type EmbeddedZip registered.
    23:39:51: DDS codec registering
    23:39:51: FreeImage version: 3.15.3
    23:39:51: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
    23:39:51: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic
    23:39:51: ETC codec registering
    23:39:51: OITD codec registering
    23:39:51: Registering ResourceManager for type HighLevelGpuProgram
    23:39:51: MovableObjectFactory for type 'Decal' registered.
    23:39:51: MovableObjectFactory for type 'InternalCubemapProbe' registered.
    23:39:51: MovableObjectFactory for type 'Entity' registered.
    23:39:51: MovableObjectFactory for type 'Item' registered.
    23:39:51: MovableObjectFactory for type 'Light' registered.
    23:39:51: MovableObjectFactory for type 'Rectangle2Dv2' registered.
    23:39:51: MovableObjectFactory for type 'BillboardSet' registered.
    23:39:51: MovableObjectFactory for type 'ManualObject2' registered.
    23:39:51: MovableObjectFactory for type 'BillboardChain' registered.
    23:39:51: MovableObjectFactory for type 'RibbonTrail' registered.
    23:39:51: MovableObjectFactory for type 'WireAabb' registered.
    23:39:51: Loading library /home/dk/workspace/current/mccarthy/subprojects/ogre2/cbuild/lib/RenderSystem_GL3Plus
    23:39:51: Installing plugin: GL 3+ RenderSystem
    23:39:51: OpenGL 3+ Rendering Subsystem created.
    23:39:51: Plugin successfully installed
    23:39:51: Loading library /home/dk/workspace/current/mccarthy/subprojects/ogre2/cbuild/lib/Plugin_ParticleFX
    23:39:51: Installing plugin: ParticleFX
    23:39:51: Particle Emitter Type 'Point' registered
    23:39:51: Particle Emitter Type 'Box' registered
    23:39:51: Particle Emitter Type 'Ellipsoid' registered
    23:39:51: Particle Emitter Type 'Cylinder' registered
    23:39:51: Particle Emitter Type 'Ring' registered
    23:39:51: Particle Emitter Type 'HollowEllipsoid' registered
    23:39:51: Particle Affector Type 'LinearForce' registered
    23:39:51: Particle Affector Type 'ColourFader' registered
    23:39:51: Particle Affector Type 'ColourFader2' registered
    23:39:51: Particle Affector Type 'ColourImage' registered
    23:39:51: Particle Affector Type 'ColourInterpolator' registered
    23:39:51: Particle Affector Type 'Scaler' registered
    23:39:51: Particle Affector Type 'Rotator' registered
    23:39:51: Particle Affector Type 'DirectionRandomiser' registered
    23:39:51: Particle Affector Type 'DeflectorPlane' registered
    23:39:51: Plugin successfully installed
    23:39:51: *-*-* OGRE Initialising
    23:39:51: *-*-* Version 2.2.0unstable (Cerberus)
    23:39:53: CPU Identifier & Features
    23:39:53: -------------------------
    23:39:53: * CPU ID: AuthenticAMD: AMD FX(tm)-8350 Eight-Core Processor
    23:39:53: * Logical cores: 8
    23:39:53: * SSE: yes
    23:39:53: * SSE2: yes
    23:39:53: * SSE3: yes
    23:39:53: * MMX: yes
    23:39:53: * MMXEXT: yes
    23:39:53: * 3DNOW: no
    23:39:53: * 3DNOWEXT: no
    23:39:53: * CMOV: yes
    23:39:53: * TSC: yes
    23:39:53: * FPU: yes
    23:39:53: * PRO: yes
    23:39:53: * HT: no
    23:39:53: -------------------------
    23:39:53: ******************************
    *** Starting GLX Subsystem ***
    ******************************
    23:39:53: GL3PlusRenderSystem::_createRenderWindow "OpenVR Sample", 1920x1080 windowed miscParams: MSAA=0 gamma=Yes parentWindowHandle=73400328 reverse_depth=Yes title=OpenVR Sample vsync=No
    23:39:53: Created GL 4.5 context
    23:39:53: GLXWindow::create used FBConfigID = 165
    23:39:53: GL Version = 4.5.0.0
    23:39:53: GL_VERSION = 4.5.0 NVIDIA 435.21
    23:39:53: GL_VENDOR = NVIDIA Corporation
    23:39:53: GL_RENDERER = GeForce GTX 1080/PCIe/SSE2
    23:39:53: GL_EXTENSIONS =
    23:39:53: GL_AMD_multi_draw_indirect
    23:39:53: GL_AMD_seamless_cubemap_per_texture
    23:39:53: GL_AMD_vertex_shader_viewport_index
    23:39:53: GL_AMD_vertex_shader_layer
    23:39:53: GL_ARB_arrays_of_arrays
    23:39:53: GL_ARB_base_instance
    23:39:53: GL_ARB_bindless_texture
    23:39:53: GL_ARB_blend_func_extended
    23:39:53: GL_ARB_buffer_storage
    23:39:53: GL_ARB_clear_buffer_object
    23:39:53: GL_ARB_clear_texture
    23:39:53: GL_ARB_clip_control
    23:39:53: GL_ARB_color_buffer_float
    23:39:53: GL_ARB_compressed_texture_pixel_storage
    23:39:53: GL_ARB_conservative_depth
    23:39:53: GL_ARB_compute_shader
    23:39:53: GL_ARB_compute_variable_group_size
    23:39:53: GL_ARB_conditional_render_inverted
    23:39:53: GL_ARB_copy_buffer
    23:39:53: GL_ARB_copy_image
    23:39:53: GL_ARB_cull_distance
    23:39:53: GL_ARB_debug_output
    23:39:53: GL_ARB_depth_buffer_float
    23:39:53: GL_ARB_depth_clamp
    23:39:53: GL_ARB_depth_texture
    23:39:53: GL_ARB_derivative_control
    23:39:53: GL_ARB_direct_state_access
    23:39:53: GL_ARB_draw_buffers
    23:39:53: GL_ARB_draw_buffers_blend
    23:39:53: GL_ARB_draw_indirect
    23:39:53: GL_ARB_draw_elements_base_vertex
    23:39:53: GL_ARB_draw_instanced
    23:39:53: GL_ARB_enhanced_layouts
    23:39:53: GL_ARB_ES2_compatibility
    23:39:53: GL_ARB_ES3_compatibility
    23:39:53: GL_ARB_ES3_1_compatibility
    23:39:53: GL_ARB_ES3_2_compatibility
    23:39:53: GL_ARB_explicit_attrib_location
    23:39:53: GL_ARB_explicit_uniform_location
    23:39:53: GL_ARB_fragment_coord_conventions
    23:39:53: GL_ARB_fragment_layer_viewport
    23:39:53: GL_ARB_fragment_program
    23:39:53: GL_ARB_fragment_program_shadow
    23:39:53: GL_ARB_fragment_shader
    23:39:53: GL_ARB_fragment_shader_interlock
    23:39:53: GL_ARB_framebuffer_no_attachments
    23:39:53: GL_ARB_framebuffer_object
    23:39:53: GL_ARB_framebuffer_sRGB
    23:39:53: GL_ARB_geometry_shader4
    23:39:53: GL_ARB_get_program_binary
    23:39:53: GL_ARB_get_texture_sub_image
    23:39:53: GL_ARB_gl_spirv
    23:39:53: GL_ARB_gpu_shader5
    23:39:53: GL_ARB_gpu_shader_fp64
    23:39:53: GL_ARB_gpu_shader_int64
    23:39:53: GL_ARB_half_float_pixel
    23:39:53: GL_ARB_half_float_vertex
    23:39:53: GL_ARB_imaging
    23:39:53: GL_ARB_indirect_parameters
    23:39:53: GL_ARB_instanced_arrays
    23:39:53: GL_ARB_internalformat_query
    23:39:53: GL_ARB_internalformat_query2
    23:39:53: GL_ARB_invalidate_subdata
    23:39:53: GL_ARB_map_buffer_alignment
    23:39:53: GL_ARB_map_buffer_range
    23:39:53: GL_ARB_multi_bind
    23:39:53: GL_ARB_multi_draw_indirect
    23:39:53: GL_ARB_multisample
    23:39:53: GL_ARB_multitexture
    23:39:53: GL_ARB_occlusion_query
    23:39:53: GL_ARB_occlusion_query2
    23:39:53: GL_ARB_parallel_shader_compile
    23:39:53: GL_ARB_pipeline_statistics_query
    23:39:53: GL_ARB_pixel_buffer_object
    23:39:53: GL_ARB_point_parameters
    23:39:53: GL_ARB_point_sprite
    23:39:53: GL_ARB_polygon_offset_clamp
    23:39:53: GL_ARB_post_depth_coverage
    23:39:53: GL_ARB_program_interface_query
    23:39:53: GL_ARB_provoking_vertex
    23:39:53: GL_ARB_query_buffer_object
    23:39:53: GL_ARB_robust_buffer_access_behavior
    23:39:53: GL_ARB_robustness
    23:39:53: GL_ARB_sample_locations
    23:39:53: GL_ARB_sample_shading
    23:39:53: GL_ARB_sampler_objects
    23:39:53: GL_ARB_seamless_cube_map
    23:39:53: GL_ARB_seamless_cubemap_per_texture
    23:39:53: GL_ARB_separate_shader_objects
    23:39:53: GL_ARB_shader_atomic_counter_ops
    23:39:53: GL_ARB_shader_atomic_counters
    23:39:53: GL_ARB_shader_ballot
    23:39:53: GL_ARB_shader_bit_encoding
    23:39:53: GL_ARB_shader_clock
    23:39:53: GL_ARB_shader_draw_parameters
    23:39:53: GL_ARB_shader_group_vote
    23:39:53: GL_ARB_shader_image_load_store
    23:39:53: GL_ARB_shader_image_size
    23:39:53: GL_ARB_shader_objects
    23:39:53: GL_ARB_shader_precision
    23:39:53: GL_ARB_shader_storage_buffer_object
    23:39:53: GL_ARB_shader_subroutine
    23:39:53: GL_ARB_shader_texture_image_samples
    23:39:53: GL_ARB_shader_texture_lod
    23:39:53: GL_ARB_shading_language_100
    23:39:53: GL_ARB_shader_viewport_layer_array
    23:39:53: GL_ARB_shading_language_420pack
    23:39:53: GL_ARB_shading_language_include
    23:39:53: GL_ARB_shading_language_packing
    23:39:53: GL_ARB_shadow
    23:39:53: GL_ARB_sparse_buffer
    23:39:53: GL_ARB_sparse_texture
    23:39:53: GL_ARB_sparse_texture2
    23:39:53: GL_ARB_sparse_texture_clamp
    23:39:53: GL_ARB_spirv_extensions
    23:39:53: GL_ARB_stencil_texturing
    23:39:53: GL_ARB_sync
    23:39:53: GL_ARB_tessellation_shader
    23:39:53: GL_ARB_texture_barrier
    23:39:53: GL_ARB_texture_border_clamp
    23:39:53: GL_ARB_texture_buffer_object
    23:39:53: GL_ARB_texture_buffer_object_rgb32
    23:39:53: GL_ARB_texture_buffer_range
    23:39:53: GL_ARB_texture_compression
    23:39:53: GL_ARB_texture_compression_bptc
    23:39:53: GL_ARB_texture_compression_rgtc
    23:39:53: GL_ARB_texture_cube_map
    23:39:53: GL_ARB_texture_cube_map_array
    23:39:53: GL_ARB_texture_env_add
    23:39:53: GL_ARB_texture_env_combine
    23:39:53: GL_ARB_texture_env_crossbar
    23:39:53: GL_ARB_texture_env_dot3
    23:39:53: GL_ARB_texture_filter_anisotropic
    23:39:53: GL_ARB_texture_filter_minmax
    23:39:53: GL_ARB_texture_float
    23:39:53: GL_ARB_texture_gather
    23:39:53: GL_ARB_texture_mirror_clamp_to_edge
    23:39:53: GL_ARB_texture_mirrored_repeat
    23:39:53: GL_ARB_texture_multisample
    23:39:53: GL_ARB_texture_non_power_of_two
    23:39:53: GL_ARB_texture_query_levels
    23:39:53: GL_ARB_texture_query_lod
    23:39:53: GL_ARB_texture_rectangle
    23:39:53: GL_ARB_texture_rg
    23:39:53: GL_ARB_texture_rgb10_a2ui
    23:39:53: GL_ARB_texture_stencil8
    23:39:53: GL_ARB_texture_storage
    23:39:53: GL_ARB_texture_storage_multisample
    23:39:53: GL_ARB_texture_swizzle
    23:39:53: GL_ARB_texture_view
    23:39:53: GL_ARB_timer_query
    23:39:53: GL_ARB_transform_feedback2
    23:39:53: GL_ARB_transform_feedback3
    23:39:53: GL_ARB_transform_feedback_instanced
    23:39:53: GL_ARB_transform_feedback_overflow_query
    23:39:53: GL_ARB_transpose_matrix
    23:39:53: GL_ARB_uniform_buffer_object
    23:39:53: GL_ARB_vertex_array_bgra
    23:39:53: GL_ARB_vertex_array_object
    23:39:53: GL_ARB_vertex_attrib_64bit
    23:39:53: GL_ARB_vertex_attrib_binding
    23:39:53: GL_ARB_vertex_buffer_object
    23:39:53: GL_ARB_vertex_program
    23:39:53: GL_ARB_vertex_shader
    23:39:53: GL_ARB_vertex_type_10f_11f_11f_rev
    23:39:53: GL_ARB_vertex_type_2_10_10_10_rev
    23:39:53: GL_ARB_viewport_array
    23:39:53: GL_ARB_window_pos
    23:39:53: GL_ATI_draw_buffers
    23:39:53: GL_ATI_texture_float
    23:39:53: GL_ATI_texture_mirror_once
    23:39:53: GL_S3_s3tc
    23:39:53: GL_EXT_texture_env_add
    23:39:53: GL_EXT_abgr
    23:39:53: GL_EXT_bgra
    23:39:53: GL_EXT_bindable_uniform
    23:39:53: GL_EXT_blend_color
    23:39:53: GL_EXT_blend_equation_separate
    23:39:53: GL_EXT_blend_func_separate
    23:39:53: GL_EXT_blend_minmax
    23:39:53: GL_EXT_blend_subtract
    23:39:53: GL_EXT_compiled_vertex_array
    23:39:53: GL_EXT_Cg_shader
    23:39:53: GL_EXT_depth_bounds_test
    23:39:53: GL_EXT_direct_state_access
    23:39:53: GL_EXT_draw_buffers2
    23:39:53: GL_EXT_draw_instanced
    23:39:53: GL_EXT_draw_range_elements
    23:39:53: GL_EXT_fog_coord
    23:39:53: GL_EXT_framebuffer_blit
    23:39:53: GL_EXT_framebuffer_multisample
    23:39:53: GL_EXTX_framebuffer_mixed_formats
    23:39:53: GL_EXT_framebuffer_multisample_blit_scaled
    23:39:53: GL_EXT_framebuffer_object
    23:39:53: GL_EXT_framebuffer_sRGB
    23:39:53: GL_EXT_geometry_shader4
    23:39:53: GL_EXT_gpu_program_parameters
    23:39:53: GL_EXT_gpu_shader4
    23:39:53: GL_EXT_multi_draw_arrays
    23:39:53: GL_EXT_multiview_texture_multisample
    23:39:53: GL_EXT_multiview_timer_query
    23:39:53: GL_EXT_packed_depth_stencil
    23:39:53: GL_EXT_packed_float
    23:39:53: GL_EXT_packed_pixels
    23:39:53: GL_EXT_pixel_buffer_object
    23:39:53: GL_EXT_point_parameters
    23:39:53: GL_EXT_polygon_offset_clamp
    23:39:53: GL_EXT_post_depth_coverage
    23:39:53: GL_EXT_provoking_vertex
    23:39:53: GL_EXT_raster_multisample
    23:39:53: GL_EXT_rescale_normal
    23:39:53: GL_EXT_secondary_color
    23:39:53: GL_EXT_separate_shader_objects
    23:39:53: GL_EXT_separate_specular_color
    23:39:53: GL_EXT_shader_image_load_formatted
    23:39:53: GL_EXT_shader_image_load_store
    23:39:53: GL_EXT_shader_integer_mix
    23:39:53: GL_EXT_shadow_funcs
    23:39:53: GL_EXT_sparse_texture2
    23:39:53: GL_EXT_stencil_two_side
    23:39:53: GL_EXT_stencil_wrap
    23:39:53: GL_EXT_texture3D
    23:39:53: GL_EXT_texture_array
    23:39:53: GL_EXT_texture_buffer_object
    23:39:53: GL_EXT_texture_compression_dxt1
    23:39:53: GL_EXT_texture_compression_latc
    23:39:53: GL_EXT_texture_compression_rgtc
    23:39:53: GL_EXT_texture_compression_s3tc
    23:39:53: GL_EXT_texture_cube_map
    23:39:53: GL_EXT_texture_edge_clamp
    23:39:53: GL_EXT_texture_env_combine
    23:39:53: GL_EXT_texture_env_dot3
    23:39:53: GL_EXT_texture_filter_anisotropic
    23:39:53: GL_EXT_texture_filter_minmax
    23:39:53: GL_EXT_texture_integer
    23:39:53: GL_EXT_texture_lod
    23:39:53: GL_EXT_texture_lod_bias
    23:39:53: GL_EXT_texture_mirror_clamp
    23:39:53: GL_EXT_texture_object
    23:39:53: GL_EXT_texture_shared_exponent
    23:39:53: GL_EXT_texture_sRGB
    23:39:53: GL_EXT_texture_sRGB_R8
    23:39:53: GL_EXT_texture_sRGB_decode
    23:39:53: GL_EXT_texture_storage
    23:39:53: GL_EXT_texture_swizzle
    23:39:53: GL_EXT_timer_query
    23:39:53: GL_EXT_transform_feedback2
    23:39:53: GL_EXT_vertex_array
    23:39:53: GL_EXT_vertex_array_bgra
    23:39:53: GL_EXT_vertex_attrib_64bit
    23:39:53: GL_EXT_window_rectangles
    23:39:53: GL_EXT_x11_sync_object
    23:39:53: GL_EXT_import_sync_object
    23:39:53: GL_NV_robustness_video_memory_purge
    23:39:53: GL_IBM_rasterpos_clip
    23:39:53: GL_IBM_texture_mirrored_repeat
    23:39:53: GL_KHR_context_flush_control
    23:39:53: GL_KHR_debug
    23:39:53: GL_EXT_memory_object
    23:39:53: GL_EXT_memory_object_fd
    23:39:53: GL_KHR_parallel_shader_compile
    23:39:53: GL_KHR_no_error
    23:39:53: GL_KHR_robust_buffer_access_behavior
    23:39:53: GL_KHR_robustness
    23:39:53: GL_EXT_semaphore
    23:39:53: GL_EXT_semaphore_fd
    23:39:53: GL_KHR_shader_subgroup
    23:39:53: GL_KTX_buffer_region
    23:39:53: GL_NV_alpha_to_coverage_dither_control
    23:39:53: GL_NV_bindless_multi_draw_indirect
    23:39:53: GL_NV_bindless_multi_draw_indirect_count
    23:39:53: GL_NV_bindless_texture
    23:39:53: GL_NV_blend_equation_advanced
    23:39:53: GL_NV_blend_equation_advanced_coherent
    23:39:53: GL_NVX_blend_equation_advanced_multi_draw_buffers
    23:39:53: GL_NV_blend_minmax_factor
    23:39:53: GL_NV_blend_square
    23:39:53: GL_NV_clip_space_w_scaling
    23:39:53: GL_NV_command_list
    23:39:53: GL_NV_compute_program5
    23:39:53: GL_NV_conditional_render
    23:39:53: GL_NV_conservative_raster
    23:39:53: GL_NV_conservative_raster_dilate
    23:39:53: GL_NV_conservative_raster_pre_snap_triangles
    23:39:53: GL_NV_copy_depth_to_color
    23:39:53: GL_NV_copy_image
    23:39:53: GL_NV_depth_buffer_float
    23:39:53: GL_NV_depth_clamp
    23:39:53: GL_NV_draw_texture
    23:39:53: GL_NV_draw_vulkan_image
    23:39:53: GL_NV_ES1_1_compatibility
    23:39:53: GL_NV_ES3_1_compatibility
    23:39:53: GL_NV_explicit_multisample
    23:39:53: GL_NV_feature_query
    23:39:53: GL_NV_fence
    23:39:53: GL_NV_fill_rectangle
    23:39:53: GL_NV_float_buffer
    23:39:53: GL_NV_fog_distance
    23:39:53: GL_NV_fragment_coverage_to_color
    23:39:53: GL_NV_fragment_program
    23:39:53: GL_NV_fragment_program_option
    23:39:53: GL_NV_fragment_program2
    23:39:53: GL_NV_fragment_shader_interlock
    23:39:53: GL_NV_framebuffer_mixed_samples
    23:39:53: GL_NV_framebuffer_multisample_coverage
    23:39:53: GL_NV_geometry_shader4
    23:39:53: GL_NV_geometry_shader_passthrough
    23:39:53: GL_NV_gpu_program4
    23:39:53: GL_NV_internalformat_sample_query
    23:39:53: GL_NV_gpu_program4_1
    23:39:53: GL_NV_gpu_program5
    23:39:53: GL_NV_gpu_program5_mem_extended
    23:39:53: GL_NV_gpu_program_fp64
    23:39:53: GL_NV_gpu_shader5
    23:39:53: GL_NV_half_float
    23:39:53: GL_NV_light_max_exponent
    23:39:53: GL_NV_memory_attachment
    23:39:53: GL_NV_multisample_coverage
    23:39:53: GL_NV_multisample_filter_hint
    23:39:53: GL_NV_occlusion_query
    23:39:53: GL_NV_packed_depth_stencil
    23:39:53: GL_NV_parameter_buffer_object
    23:39:53: GL_NV_parameter_buffer_object2
    23:39:53: GL_NV_path_rendering
    23:39:53: GL_NV_path_rendering_shared_edge
    23:39:53: GL_NV_pixel_data_range
    23:39:53: GL_NV_point_sprite
    23:39:53: GL_NV_primitive_restart
    23:39:53: GL_NV_query_resource
    23:39:53: GL_NV_query_resource_tag
    23:39:53: GL_NV_register_combiners
    23:39:53: GL_NV_register_combiners2
    23:39:53: GL_NV_sample_locations
    23:39:53: GL_NV_sample_mask_override_coverage
    23:39:53: GL_NV_shader_atomic_counters
    23:39:53: GL_NV_shader_atomic_float
    23:39:53: GL_NV_shader_atomic_float64
    23:39:53: GL_NV_shader_atomic_fp16_vector
    23:39:53: GL_NV_shader_atomic_int64
    23:39:53: GL_NV_shader_buffer_load
    23:39:53: GL_NV_shader_storage_buffer_object
    23:39:53: GL_NV_shader_subgroup_partitioned
    23:39:53: GL_NV_stereo_view_rendering
    23:39:53: GL_NV_texgen_reflection
    23:39:53: GL_NV_texture_barrier
    23:39:53: GL_NV_texture_compression_vtc
    23:39:53: GL_NV_texture_env_combine4
    23:39:53: GL_NV_texture_multisample
    23:39:53: GL_NV_texture_rectangle
    23:39:53: GL_NV_texture_rectangle_compressed
    23:39:53: GL_NV_texture_shader
    23:39:53: GL_NV_texture_shader2
    23:39:53: GL_NV_texture_shader3
    23:39:53: GL_NV_transform_feedback
    23:39:53: GL_NV_transform_feedback2
    23:39:53: GL_NV_uniform_buffer_unified_memory
    23:39:53: GL_NV_vdpau_interop
    23:39:53: GL_NV_vdpau_interop2
    23:39:53: GL_NV_vertex_array_range
    23:39:53: GL_NV_vertex_array_range2
    23:39:53: GL_NV_vertex_attrib_integer_64bit
    23:39:53: GL_NV_vertex_buffer_unified_memory
    23:39:53: GL_NV_vertex_program
    23:39:53: GL_NV_vertex_program1_1
    23:39:53: GL_NV_vertex_program2
    23:39:53: GL_NV_vertex_program2_option
    23:39:53: GL_NV_vertex_program3
    23:39:53: GL_NV_viewport_array2
    23:39:53: GL_NV_viewport_swizzle
    23:39:53: GL_NVX_conditional_render
    23:39:53: GL_NV_gpu_multicast
    23:39:53: GL_NVX_progress_fence
    23:39:53: GL_NVX_gpu_memory_info
    23:39:53: GL_NVX_nvenc_interop
    23:39:53: GL_NV_shader_thread_group
    23:39:53: GL_NV_shader_thread_shuffle
    23:39:53: GL_KHR_blend_equation_advanced
    23:39:53: GL_KHR_blend_equation_advanced_coherent
    23:39:53: GL_OVR_multiview
    23:39:53: GL_OVR_multiview2
    23:39:53: GL_SGIS_generate_mipmap
    23:39:53: GL_SGIS_texture_lod
    23:39:53: GL_SGIX_depth_texture
    23:39:53: GL_SGIX_shadow
    23:39:53: GL_SUN_slice_accum
    23:39:53: Supported GLX extensions: GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_import_context GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_video_sync GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_NV_delay_before_swap GLX_EXT_stereo_tree GLX_ARB_context_flush_control GLX_NV_robustness_video_memory_purge GLX_ARB_multisample GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_ARB_get_proc_address
    23:39:53: **************************************
    23:39:53: *** OpenGL 3+ Renderer Started ***
    23:39:53: **************************************
    23:39:53: Registering ResourceManager for type GpuProgram
    23:39:53: RenderSystem capabilities
    23:39:53: -------------------------
    23:39:53: RenderSystem Name: OpenGL 3+ Rendering Subsystem
    23:39:53: GPU Vendor: nvidia
    23:39:53: Device Name: GeForce GTX 1080/PCIe/SSE2
    23:39:53: Driver Version: 4.5.0.0
    23:39:53: * Fixed function pipeline: no
    23:39:53: * Hardware generation of mipmaps: yes
    23:39:53: * Texture blending: yes
    23:39:53: * Anisotropic texture filtering: yes
    23:39:53: * Dot product texture operation: yes
    23:39:53: * Cube mapping: yes
    23:39:53: * Hardware stencil buffer: yes
    23:39:53: - Stencil depth: 8
    23:39:53: - Two sided stencil support: yes
    23:39:53: - Wrap stencil values: yes
    23:39:53: * Hardware vertex / index buffers: yes
    23:39:53: * 32-bit index buffers: yes
    23:39:53: * Vertex programs: yes
    23:39:53: * Number of floating-point constants for vertex programs: 4096
    23:39:53: * Number of integer constants for vertex programs: 4096
    23:39:53: * Number of boolean constants for vertex programs: 4096
    23:39:53: * Fragment programs: yes
    23:39:53: * Number of floating-point constants for fragment programs: 4096
    23:39:53: * Number of integer constants for fragment programs: 4096
    23:39:53: * Number of boolean constants for fragment programs: 4096
    23:39:53: * Geometry programs: yes
    23:39:53: * Number of floating-point constants for geometry programs: 2048
    23:39:53: * Number of integer constants for geometry programs: 2048
    23:39:53: * Number of boolean constants for geometry programs: 2048
    23:39:53: * Tessellation Hull programs: yes
    23:39:53: * Number of floating-point constants for tessellation hull programs: 2048
    23:39:53: * Number of integer constants for tessellation hull programs: 2048
    23:39:53: * Number of boolean constants for tessellation hull programs: 2048
    23:39:53: * Tessellation Domain programs: yes
    23:39:53: * Number of floating-point constants for tessellation domain programs: 2048
    23:39:53: * Number of integer constants for tessellation domain programs: 2048
    23:39:53: * Number of boolean constants for tessellation domain programs: 2048
    23:39:53: * Compute programs: yes
    23:39:53: * Number of floating-point constants for compute programs: 2048
    23:39:53: * Number of integer constants for compute programs: 2048
    23:39:53: * Number of boolean constants for compute programs: 2048
    23:39:53: * Supported Shader Profiles: glsl glsl130 glsl140 glsl150 glsl330 glsl400 glsl410 glsl420 glsl430 glsl440
    23:39:53: * Texture Compression: yes
    23:39:53: - DXT: yes
    23:39:53: - VTC: yes
    23:39:53: - PVRTC: no
    23:39:53: - ATC: no
    23:39:53: - ETC1: no
    23:39:53: - ETC2: yes
    23:39:53: - BC4/BC5: yes
    23:39:53: - BC6H/BC7: yes
    23:39:53: - ASTC: no
    23:39:53: * Hardware Occlusion Query: yes
    23:39:53: * User clip planes: yes
    23:39:53: * VET_UBYTE4 vertex element type: yes
    23:39:53: * Infinite far plane projection: yes
    23:39:53: * Hardware render-to-texture: yes
    23:39:53: * Floating point textures: yes
    23:39:53: * Non-power-of-two textures: yes
    23:39:53: * 1d textures: yes
    23:39:53: * Volume textures: yes
    23:39:53: * Max Texture resolution (2D) 32768
    23:39:53: * Max Texture resolution (3D) 16384
    23:39:53: * Max Texture resolution (Cubemaps) 32768
    23:39:53: * Multiple Render Targets: 8
    23:39:53: - With different bit depths: yes
    23:39:53: * Point Sprites: yes
    23:39:53: * Extended point parameters: yes
    23:39:53: * Max Point Size: 2047
    23:39:53: * Vertex texture fetch: yes
    23:39:53: * Number of world matrices: 0
    23:39:53: * Number of texture units: 16
    23:39:53: * Stencil buffer depth: 8
    23:39:53: * Number of vertex blend matrices: 0
    23:39:53: - Max vertex textures: 32
    23:39:53: - Vertex textures shared: yes
    23:39:53: * Render to Vertex Buffer : yes
    23:39:53: * Hardware Atomic Counters: yes
    23:39:53: * Compute max threads per threadgroup per axis: 1024, 1024, 64
    23:39:53: * Compute max threads per threadgroup total: 1024
    23:39:53: * GL 1.5 without VBO workaround: no
    23:39:53: * Frame Buffer objects: yes
    23:39:53: * Frame Buffer objects (ARB extension): no
    23:39:53: * Frame Buffer objects (ATI extension): no
    23:39:53: * PBuffer support: no
    23:39:53: * GL 1.5 without HW-occlusion workaround: no
    23:39:53: * Vertex Array Objects: yes
    23:39:53: * Separate shader objects: no
    23:39:53: * Using Reverse Z: yes
    23:39:53: DefaultWorkQueue('Root') initialising on thread main.
    23:39:53: Particle Renderer Type 'billboard' registered
    23:39:53: OverlayElementFactory for type Panel registered.
    23:39:53: OverlayElementFactory for type BorderPanel registered.
    23:39:53: OverlayElementFactory for type TextArea registered.
    23:39:53: Registering ResourceManager for type Font
    23:39:53: Creating resource group Essential
    23:39:53: Added resource location '/home/dk/workspace/current/mccarthy/subprojects/ogre2/Samples/Media/packs/DebugPack.zip' of type 'Zip' to resource group 'Essential'
    23:39:53: Added resource location '/home/dk/workspace/current/mccarthy/subprojects/ogre2/Samples/Media/packs/CornellBox.zip' of type 'Zip' to resource group 'Essential'
    23:39:53: Added resource location '/home/dk/workspace/current/mccarthy/subprojects/ogre2/Samples/Media/2.0/scripts/materials/Common' of type 'FileSystem' to resource group 'General'
    23:39:53: Added resource location '/home/dk/workspace/current/mccarthy/subprojects/ogre2/Samples/Media/2.0/scripts/materials/Common/Any' of type 'FileSystem' to resource group 'General'
    23:39:53: Added resource location '/home/dk/workspace/current/mccarthy/subprojects/ogre2/Samples/Media/2.0/scripts/materials/Common/GLSL' of type 'FileSystem' to resource group 'General'
    23:39:53: Added resource location '/home/dk/workspace/current/mccarthy/subprojects/ogre2/Samples/Media/2.0/scripts/materials/Common/GLSLES' of type 'FileSystem' to resource group 'General'
    23:39:53: Added resource location '/home/dk/workspace/current/mccarthy/subprojects/ogre2/Samples/Media/2.0/scripts/materials/Common/HLSL' of type 'FileSystem' to resource group 'General'
    23:39:53: Added resource location '/home/dk/workspace/current/mccarthy/subprojects/ogre2/Samples/Media/2.0/scripts/materials/Common/Metal' of type 'FileSystem' to resource group 'General'
    23:39:53: Creating resource group Popular
    23:39:53: Added resource location '/home/dk/workspace/current/mccarthy/subprojects/ogre2/Samples/Media/2.0/scripts/Compositors' of type 'FileSystem' to resource group 'Popular'
    23:39:53: Added resource location '/home/dk/workspace/current/mccarthy/subprojects/ogre2/Samples/Media/models' of type 'FileSystem' to resource group 'Popular'
    23:39:53: Added resource location '/home/dk/workspace/current/mccarthy/subprojects/ogre2/Samples/Media/materials/textures' of type 'FileSystem' to resource group 'Popular'
    23:39:53: Added resource location '/home/dk/workspace/current/mccarthy/subprojects/ogre2/Samples/Media/materials/textures/Cubemaps' of type 'FileSystem' to resource group 'Popular'
    23:39:53: Added resource location '/home/dk/workspace/current/mccarthy/subprojects/ogre2/Samples/Media/Hlms/Common/GLSL' of type 'FileSystem' to resource group 'General'
    23:39:53: Added resource location '/home/dk/workspace/current/mccarthy/subprojects/ogre2/Samples/Media/Hlms/Common/HLSL' of type 'FileSystem' to resource group 'General'
    23:39:53: Added resource location '/home/dk/workspace/current/mccarthy/subprojects/ogre2/Samples/Media/Hlms/Common/Metal' of type 'FileSystem' to resource group 'General'
    23:39:53: Added resource location '/home/dk/workspace/current/mccarthy/subprojects/ogre2/Samples/Media/Compute/Tools/Any' of type 'FileSystem' to resource group 'General'
    23:39:53: Added resource location '/home/dk/workspace/current/mccarthy/subprojects/ogre2/Samples/Media/Compute/VR' of type 'FileSystem' to resource group 'General'
    23:39:53: Added resource location '/home/dk/workspace/current/mccarthy/subprojects/ogre2/Samples/Media/Compute/VR/Foveated' of type 'FileSystem' to resource group 'General'
    23:39:53: Added resource location '/home/dk/workspace/current/mccarthy/subprojects/ogre2/Samples/Media/2.0/scripts/materials/PbsMaterials' of type 'FileSystem' to resource group 'General'
    23:39:53: Loading HlmsDiskCache from hlmsDiskCache1.bin
    23:39:53: Applying HlmsDiskCache 1
    23:39:53: WARNING: The cached Hlms is out of date. The templates have changed. We will parse the templates again. If you experience crashes or shader compiler errors, delete the cache
    23:39:53: Loading HlmsDiskCache from hlmsDiskCache3.bin
    23:39:53: Applying HlmsDiskCache 3
    23:39:53: WARNING: The cached Hlms is out of date. The templates have changed. We will parse the templates again. If you experience crashes or shader compiler errors, delete the cache
    23:39:54: Parsing scripts for resource group Autodetect
    23:39:54: Finished parsing scripts for resource group Autodetect
    23:39:54: Creating resources for group Autodetect
    23:39:54: All done
    23:39:54: Parsing scripts for resource group Essential
    23:39:54: Parsing script Materials.material
    23:39:54: Parsing script DebugFont.fontdef
    23:39:54: Finished parsing scripts for resource group Essential
    23:39:54: Creating resources for group Essential
    23:39:54: All done
    23:39:54: Parsing scripts for resource group General
    23:39:54: Parsing script Quad.program
    23:39:54: Parsing script HiddenAreaMeshVr.material
    23:39:54: Parsing script Sky.material
    23:39:54: Parsing script RadialDensityMask.material
    23:39:54: Parsing script DPM.material
    23:39:54: Parsing script PccDepthCompressor.material
    23:39:54: Parsing script DPSM.material
    23:39:54: Parsing script Copyback.material
    23:39:54: Parsing script DepthUtils.material
    23:39:54: Parsing script EsmGaussianBlurLogFilter.material
    23:39:54: Parsing script PbsMaterials.material
    23:39:54: Finished parsing scripts for resource group General
    23:39:54: Creating resources for group General
    23:39:54: All done
    23:39:54: Parsing scripts for resource group Internal
    23:39:54: Finished parsing scripts for resource group Internal
    23:39:54: Creating resources for group Internal
    23:39:54: All done
    23:39:54: Parsing scripts for resource group Popular
    23:39:54: Parsing script UvBaking.compositor
    23:39:54: Parsing script InstancedStereo.compositor
    23:39:54: Parsing script Tutorial_DynamicCubemap.compositor
    23:39:54: Parsing script ScreenSpaceReflections.compositor
    23:39:54: Parsing script TutorialUav02_Setup.compositor
    23:39:54: Parsing script StencilTest.compositor
    23:39:54: Parsing script TutorialUav01_Setup.compositor
    23:39:54: Parsing script LocalCubemaps.compositor
    23:39:54: Parsing script Tutorial_OpenVRWorkspace.compositor
    23:39:54: Parsing script Tutorial_Terrain.compositor
    23:39:54: Parsing script TutorialSky_Postprocess.compositor
    23:39:54: Parsing script StereoRendering.compositor
    23:39:54: Parsing script StaticShadowMaps.compositor
    23:39:54: Parsing script PbsMaterials.compositor
    23:39:54: Parsing script PlanarReflections.compositor
    23:39:54: Parsing script ShadowMapDebugging.compositor
    23:39:54: Parsing script Tutorial_ReconstructPosFromDepth.compositor
    23:39:54: Finished parsing scripts for resource group Popular
    23:39:54: Creating resources for group Popular
    23:39:54: All done

    15 changes: 15 additions & 0 deletions callstack
    Original file line number Diff line number Diff line change
    @@ -0,0 +1,15 @@
    #0 Ogre::HlmsComputeJob::setTexture (this=0x55555692e3e0, slotIdx=0 '\000', newSlot=..., refParams=refParams@entry=0x0) at /home/dk/workspace/current/mccarthy/subprojects/ogre2/OgreMain/src/OgreHlmsComputeJob.cpp:820
    #1 0x00007ffff69a2d13 in Ogre::CompositorPassCompute::setResourcesToJob (this=this@entry=0x555556970b20) at /home/dk/workspace/current/mccarthy/subprojects/ogre2/OgreMain/src/Compositor/Pass/PassCompute/OgreCompositorPassCompute.cpp:220
    #2 0x00007ffff69a34fb in Ogre::CompositorPassCompute::CompositorPassCompute (this=0x555556970b20, definition=<optimized out>, defaultCamera=0x5555567d0960, parentNode=0x55555692e780, rtv=<optimized out>) at /home/dk/workspace/current/mccarthy/subprojects/ogre2/OgreMain/src/Compositor/Pass/PassCompute/OgreCompositorPassCompute.cpp:151
    #3 0x00007ffff69885f7 in Ogre::CompositorNode::createPasses (this=0x55555692e780) at /home/dk/workspace/current/mccarthy/subprojects/ogre2/OgreMain/src/Compositor/OgreCompositorNode.cpp:730
    #4 0x00007ffff6994cb8 in Ogre::CompositorWorkspace::connectAllNodes (this=this@entry=0x555556922260) at /home/dk/workspace/current/mccarthy/subprojects/ogre2/OgreMain/src/Compositor/OgreCompositorWorkspace.cpp:344
    #5 0x00007ffff69956b2 in Ogre::CompositorWorkspace::recreateAllNodes (this=this@entry=0x555556922260) at /home/dk/workspace/current/mccarthy/subprojects/ogre2/OgreMain/src/Compositor/OgreCompositorWorkspace.cpp:615
    #6 0x00007ffff6995a9a in Ogre::CompositorWorkspace::CompositorWorkspace (this=0x555556922260, id=<optimized out>, definition=0x555556707660, externalRenderTargets=..., sceneManager=<optimized out>, defaultCam=<optimized out>, renderSys=0x555555c22660, bEnabled=true, executionMask=255 '\377', viewportModifierMask=0 '\000', vpOffsetScale=..., uavBuffers=0x0, initialLayouts=0x0, initialUavAccess=0x0) at /home/dk/workspace/current/mccarthy/subprojects/ogre2/OgreMain/src/Compositor/OgreCompositorWorkspace.cpp:100
    #7 0x00007ffff6983367 in Ogre::CompositorManager2::addWorkspace (this=this@entry=0x55555592ccd0, sceneManager=sceneManager@entry=0x5555567356d0, externalRenderTargets=std::vector of length 1, capacity 1 = {...}, defaultCam=defaultCam@entry=0x5555567d0960, definitionName=..., bEnabled=bEnabled@entry=true, position=0, uavBuffers=0x0, initialLayouts=0x0, initialUavAccess=0x0, vpOffsetScale=..., vpModifierMask=0 '\000', executionMask=255 '\377') at /home/dk/workspace/current/mccarthy/subprojects/ogre2/OgreMain/src/Compositor/OgreCompositorManager2.cpp:508
    #8 0x00007ffff69835af in Ogre::CompositorManager2::addWorkspace (this=0x55555592ccd0, sceneManager=0x5555567356d0, finalRenderTarget=<optimized out>, defaultCam=0x5555567d0960, definitionName=..., bEnabled=<optimized out>, position=0, uavBuffers=0x0, initialLayouts=0x0, initialUavAccess=0x0, vpOffsetScale=..., vpModifierMask=0 '\000', executionMask=255 '\377') at /home/dk/workspace/current/mccarthy/subprojects/ogre2/OgreMain/src/Compositor/OgreCompositorManager2.cpp:478
    #9 0x0000555555564c03 in Demo::Tutorial_OpenVRGraphicsSystem::initOpenVR (this=0x555555798a80) at /home/dk/workspace/current/mccarthy/subprojects/ogre2/Samples/2.0/Tutorials/Tutorial_OpenVR/Tutorial_OpenVR.cpp:180
    #10 0x0000555555565054 in Demo::Tutorial_OpenVRGraphicsSystem::setupCompositor (this=0x555555798a80) at /home/dk/workspace/current/mccarthy/subprojects/ogre2/Samples/2.0/Tutorials/Tutorial_OpenVR/Tutorial_OpenVR.cpp:41
    #11 0x000055555556c2c8 in Demo::GraphicsSystem::initialize (this=this@entry=0x555555798a80, windowTitle="OpenVR Sample") at /home/dk/workspace/current/mccarthy/subprojects/ogre2/Samples/2.0/Common/src/GraphicsSystem.cpp:296
    #12 0x0000555555571dff in Demo::MainEntryPoints::mainAppSingleThreaded (argc=<optimized out>, argv=<optimized out>) at /home/dk/workspace/current/mccarthy/subprojects/ogre2/Samples/2.0/Common/src/System/Desktop/MainLoopSingleThreaded.cpp:63
    #13 0x0000555555561bbb in mainApp (argv=<optimized out>, argc=<optimized out>) at /home/dk/workspace/current/mccarthy/subprojects/ogre2/Samples/2.0/Tutorials/Tutorial_OpenVR/Tutorial_OpenVR.cpp:31
    #14 main (argc=<optimized out>, argv=<optimized out>) at /home/dk/workspace/current/mccarthy/subprojects/ogre2/Samples/2.0/Common/include/MainEntryPointHelper.h:40