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          October 23, 2021 12:04 
        
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    Simple Unity script to toggle the activation state of selected game objects
  
        
  
    
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  | using UnityEngine; | |
| using System.Collections; | |
| using UnityEditor; | |
| public static class ShortcutToggleObjectActivation | |
| { | |
| // LEFT ALT + LEFT SHIFT + A to toggle active state of selected GameObjects | |
| [MenuItem("Shortcuts/Toggle Selected GameObjects Active #&a")] | |
| static void SaveGameOpenFolder() | |
| { | |
| if (Selection.gameObjects.Length > 1) { | |
| foreach (var item in Selection.gameObjects) { | |
| item.SetActive(!item.activeSelf); | |
| } | |
| } | |
| else if (Selection.activeGameObject != null) { | |
| Selection.activeGameObject.SetActive(!Selection.activeGameObject.activeSelf); | |
| } | |
| } | |
| } | 
  
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