- Install VSCode Flatpak from Flathub:
flatpak remote-add --if-not-exists flathub https://dl.flathub.org/repo/flathub.flatpakrepo
flatpak install com.visualstudio.code
Due to what appears to be dependency issues, the gamescope package isn't avalible for Ubuntu 24.04. So here's a guide on how to build and install gamescope for Ubuntu 24.04
$ git clone https://github.com/ValveSoftware/gamescope.git
gamescope`$ sudo apt install libbenchmark1.8.3 libdisplay-info1 libevdev-dev libgav1-1 libgudev-1.0-dev libmtdev-dev libseat1 libstb0 libwacom-dev libxcb-ewmh2 libxcb-shape0-dev libxcb-xfixes0-dev libxmu-headers libyuv0 libx11-xcb-dev libxres-dev libxmu-dev libseat-dev libinput-dev libxcb-composite0-dev libxcb-ewmh-dev libxcb-icccm4-dev libxcb-res0-dev libcap-dev
| using System; | |
| using System.Collections.Specialized; | |
| using System.ComponentModel; | |
| namespace ThomasJaworski.ComponentModel | |
| { | |
| public abstract class ChangeListener : INotifyPropertyChanged, IDisposable | |
| { | |
| #region *** Members *** | |
| protected string _propertyName; |
| --- | |
| - hosts: localhost | |
| connection: local | |
| become: true | |
| tasks: | |
| - name: Install required system packages | |
| remote_user: "{{user}}" | |
| apt: |
| # Unity | |
| *.cginc text | |
| *.cs text diff=csharp | |
| *.shader text | |
| # Unity YAML | |
| *.mat merge=unityyamlmerge eol=lf | |
| *.anim merge=unityyamlmerge eol=lf | |
| *.unity merge=unityyamlmerge eol=lf | |
| *.prefab merge=unityyamlmerge eol=lf |
| aeschli.vscode-css-formatter | |
| AndrewMcWhae.maxscript | |
| angelo-breuer.clock | |
| bierner.markdown-mermaid | |
| bierner.markdown-preview-github-styles | |
| bpruitt-goddard.mermaid-markdown-syntax-highlighting | |
| christian-kohler.path-intellisense | |
| codezombiech.gitignore | |
| DavidAnson.vscode-markdownlint | |
| daylerees.rainglow |
| /// | |
| /// Draw lines at runtime | |
| /// by Nothke | |
| /// unlicensed, aka do whatever you want with it | |
| /// made during Stugan 2016 :) | |
| /// ..(it's midnight, and Robbie clicks A LOT, LOUDLY!) | |
| /// | |
| /// Important: | |
| /// - Should be called in OnPostRender() (after everything else has been drawn) | |
| /// therefore the script that calls it must be attached to the camera |