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@Hornwitser
Created November 12, 2019 18:55
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Revisions

  1. Hornwitser created this gist Nov 12, 2019.
    60 changes: 60 additions & 0 deletions control.lua
    Original file line number Diff line number Diff line change
    @@ -0,0 +1,60 @@
    local mod_gui = require("mod-gui")
    local current_player_index
    local name_element
    local tick_element

    script.on_init(function()
    current_player_index = 0
    end)

    script.on_event(defines.events.on_player_joined_game, function(event)
    local flow = mod_gui.get_frame_flow(game.players[event.player_index])

    if flow["info-frame"] then
    if current_player_index == nil then
    print("==== player index " .. event.player_index)
    current_player_index = event.player_index
    name_element = flow["info-frame"]["info-name"]
    tick_element = flow["info-frame"]["info-tick"]
    end

    else
    local frame = flow.add{
    type = "frame",
    name = "info-frame",
    direction = "vertical",
    }

    local name = frame.add{type="label", name="info-name", caption="(none)"}
    local tick = frame.add{type="label", name="info-tick"}

    if current_player_index == nil then
    print("==== player index " .. event.player_index)
    current_player_index = event.player_index
    name_element = name
    tick_element = tick
    end
    end
    end)

    script.on_nth_tick(1, function()
    if name_element then
    tick_element.caption = tostring(game.tick)
    end
    end)

    script.on_event(defines.events.on_selected_entity_changed, function(event)
    if
    current_player_index ~= event.player_index
    then
    return
    end

    local player = game.players[event.player_index]
    local entity = player.selected
    if entity then
    name_element.caption = player.selected.name
    else
    name_element.caption = "(none)"
    end
    end)