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November 12, 2019 18:55
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,60 @@ local mod_gui = require("mod-gui") local current_player_index local name_element local tick_element script.on_init(function() current_player_index = 0 end) script.on_event(defines.events.on_player_joined_game, function(event) local flow = mod_gui.get_frame_flow(game.players[event.player_index]) if flow["info-frame"] then if current_player_index == nil then print("==== player index " .. event.player_index) current_player_index = event.player_index name_element = flow["info-frame"]["info-name"] tick_element = flow["info-frame"]["info-tick"] end else local frame = flow.add{ type = "frame", name = "info-frame", direction = "vertical", } local name = frame.add{type="label", name="info-name", caption="(none)"} local tick = frame.add{type="label", name="info-tick"} if current_player_index == nil then print("==== player index " .. event.player_index) current_player_index = event.player_index name_element = name tick_element = tick end end end) script.on_nth_tick(1, function() if name_element then tick_element.caption = tostring(game.tick) end end) script.on_event(defines.events.on_selected_entity_changed, function(event) if current_player_index ~= event.player_index then return end local player = game.players[event.player_index] local entity = player.selected if entity then name_element.caption = player.selected.name else name_element.caption = "(none)" end end)