Created
October 25, 2025 16:05
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Rimworld output log published using HugsLib
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| Log uploaded on Sunday, October 26, 2025, 12:05:25 AM | |
| Loaded mods: | |
| Harmony(brrainz.harmony)[mv:2.4.2.0]: 0Harmony(2.4.1), HarmonyMod(2.4.2) | |
| Core(Ludeon.RimWorld): (no assemblies) | |
| Royalty(Ludeon.RimWorld.Royalty): (no assemblies) | |
| Ideology(Ludeon.RimWorld.Ideology): (no assemblies) | |
| Biotech(Ludeon.RimWorld.Biotech): (no assemblies) | |
| Anomaly(Ludeon.RimWorld.Anomaly): (no assemblies) | |
| Odyssey(Ludeon.RimWorld.Odyssey): (no assemblies) | |
| Clean Textures(IH.Clean.Textures): (no assemblies) | |
| RPG Style Inventory Revamped(Sandy.RPGStyleInventory.avilmask.Revamped): 0Harmony(av:2.4.1,fv:2.3.3), CEPatches(1.0.0), Sandy_Detailed_RPG_Inventory(1.0.0) | |
| Pick Up And Haul(Mehni.PickUpAndHaul): IHoldMultipleThings(1.0.0), PickUpAndHaul(1.0.0) | |
| Dev In Your Language(latta.devl10n): DevInYourLanguage(1.0.0) | |
| Killfeed_zh(zh.kahdeg.Killfeed): KillFeedPatch(1.0.0) | |
| [LTO] Colony Groups 简繁中文汉化包(Nide.ChinesePack.ColonyGroups): (no assemblies) | |
| HugsLib(UnlimitedHugs.HugsLib)[ov:12.0.0]: 0Harmony(av:2.4.1,fv:1.2.0.1), HugsLib(av:1.0.0,fv:12.0.0) | |
| Allow Tool(UnlimitedHugs.AllowTool): AllowTool(av:3.6.0,fv:3.14.0) | |
| Blueprints Forked - 1.6(Defi.Blueprints.fork): Blueprints(0.0.0) | |
| Smart Medicine - Continued(Memegoddess.SmartMedicine): SmartMedicine(1.0.0) | |
| Active Harmony patches: | |
| Alert_LowMedicine.MedicineCount: post: SmartMedicine.StockUp.LowMedicineWarning.Postfix | |
| BuildableDef.get_BuildableByPlayer: post: Blueprints.Patch_BuildableDef_BuildableByPlayer.Postfix | |
| Command.GizmoOnGUIInt: post: AllowTool.Patches.Command_GizmoOnGUI_Patch.InterceptInteraction TRANS: AllowTool.Patches.Command_GizmoOnGUI_Patch.DrawRightClickIcon | |
| CompForbiddable.CompGetGizmosExtra: post: AllowTool.Patches.CompForbiddable_Gizmos_Patch.InjectDesignatorFunctionality | |
| DebugActionsIncidents.<IncidentsYielder>d__6.MoveNext: TRANS: DevInYourLanguage.H_DebugActionsIncidents.IncidentsYielderTranspiler | |
| DebugActionsIncidents.GetIncidentWithPointsDebugAction: TRANS: DevInYourLanguage.H_DebugActionsIncidents.GetIncidentWithPointsDebugActionTranspiler | |
| DebugActionsMapManagement.SetTerrainRect: TRANS: DevInYourLanguage.H_DebugActionsMapManagement.SetTerrainRect | |
| DebugTabMenu_Actions.GenerateCacheForMethod: TRANS: DevInYourLanguage.H_DebugTabMenu_Actions.GenerateCacheForMethod | |
| DebugTabMenu_Settings.LegibleFieldName: PRE: DevInYourLanguage.H_DebugTabMenu_Settings.LegibleFieldName | |
| DebugThingPlaceHelper.SpawnOptions: TRANS: DevInYourLanguage.H_DebugThingPlaceHelper.Transpiler | |
| DebugThingPlaceHelper.TryAbandonOptionsForStackCount: TRANS: DevInYourLanguage.H_DebugThingPlaceHelper.Transpiler | |
| DebugThingPlaceHelper.TryPlaceOptionsForBaseMarketValue: TRANS: DevInYourLanguage.H_DebugThingPlaceHelper.Transpiler | |
| DebugThingPlaceHelper.TryPlaceOptionsForStackCount: TRANS: DevInYourLanguage.H_DebugThingPlaceHelper.Transpiler | |
| DebugThingPlaceHelper.TryPlaceOptionsUnminified: TRANS: DevInYourLanguage.H_DebugThingPlaceHelper.Transpiler | |
| DebugToolsPawns.PawnGearDevOptions: TRANS: DevInYourLanguage.H_DebugToolsPawns.Transpiler | |
| DebugToolsSpawning.CreateMealWithSpecifics: TRANS: DevInYourLanguage.H_DebugToolsSpawning.Transpiler | |
| DebugToolsSpawning.SpawnApparel: TRANS: DevInYourLanguage.H_DebugToolsSpawning.Transpiler | |
| DebugToolsSpawning.SpawnAtDevelopmentalStages: TRANS: DevInYourLanguage.H_DebugToolsSpawning.Transpiler | |
| DebugToolsSpawning.SpawnPawn: TRANS: DevInYourLanguage.H_DebugToolsSpawning.Transpiler | |
| DebugToolsSpawning.SpawnPawnWithLifestage: TRANS: DevInYourLanguage.H_DebugToolsSpawning.Transpiler | |
| DebugToolsSpawning.SpawnSite: TRANS: DevInYourLanguage.H_DebugToolsSpawning.Transpiler | |
| DebugToolsSpawning.SpawnSiteWithPoints: TRANS: DevInYourLanguage.H_DebugToolsSpawning.Transpiler | |
| DebugToolsSpawning.SpawnWeapon: TRANS: DevInYourLanguage.H_DebugToolsSpawning.Transpiler | |
| DebugToolsSpawning.SpawnWorldObject: TRANS: DevInYourLanguage.H_DebugToolsSpawning.Transpiler | |
| DebugToolsSpawning.TryPlaceNearThingWithStyle: TRANS: DevInYourLanguage.H_DebugToolsSpawning.Transpiler | |
| DebugToolsSpawning.WaterEmergePawn: TRANS: DevInYourLanguage.H_DebugToolsSpawning.Transpiler | |
| DebugTools_Health.AddHediff: TRANS: DevInYourLanguage.H_DebugTools_Health.Transpiler | |
| DebugTools_Health.Options_AddHediff: TRANS: DevInYourLanguage.H_DebugTools_Health.Transpiler | |
| DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons, DevInYourLanguage.H_DebugWindowsOpener.Transpiler | |
| DefOfHelper.RebindAllDefOfs: post: AllowTool.Patches.DefOfHelper_RebindAll_Patch.HookBeforeImpliedDefsGeneration | |
| DesignationCategoryDef.ResolveDesignators: post: [300]AllowTool.Patches.DesignationCategoryDef_ResolveDesignators_Patch.InjectAllowToolDesignators | |
| Designator.CreateReverseDesignationGizmo: post: AllowTool.Patches.Designator_CreateReverseDesignationGizmo_Patch.CreateReverseDesignationGizmo_Postfix | |
| Designator_PlantsCut.CanDesignateThing: post: AllowTool.Patches.Designator_PlantsCut_Patch.PreventSpecialTreeMassDesignation | |
| Designator_PlantsHarvestWood.CanDesignateThing: post: AllowTool.Patches.Designator_PlantsHarvestWood_Patch.PreventSpecialTreeMassDesignation | |
| DevGUI.Label: PRE: DevInYourLanguage.H_DevGUI.Label | |
| Dialog_MedicalDefaults.DoWindowContents: post: SmartMedicine.SurgeryUnlimited.SurgeryUnlimitedSetting.Postfix | |
| Dialog_Options.DoModOptions: TRANS: HugsLib.Patches.DialogOptions_DoModOptions_Patch.InterceptWindowOpening | |
| Dialog_Options.PostOpen: post: HugsLib.Patches.DialogOptions_PostOpen_Patch.InjectHugsLibEntries | |
| EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons | |
| Environment.GetStackTrace: PRE: HarmonyMod.Environment_GetStackTrace_Patch.Prefix | |
| FeedPatientUtility.ShouldBeFed: TRANS: SmartMedicine.ShouldBeFed_Patch.Transpiler | |
| Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook | |
| Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook | |
| Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook | |
| GizmoGridDrawer.DrawGizmoGridFor: TRANS: AllowTool.Patches.GizmoGridDrawer_DrawGizmoGridFor_Patch.ClearReverseDesignators, Blueprints.Patch_GizmoGridDrawer_DrawGizmoGridFor.Transpiler | |
| HealthAIUtility.FindBestMedicine: PRE: SmartMedicine.FindBestMedicine.Prefix | |
| HealthCardUtility.DoDebugOptions: TRANS: DevInYourLanguage.H_HealthCardUtility.Transpiler | |
| HealthCardUtility.DrawHediffRow: TRANS: SmartMedicine.HediffRowPriorityCare.Transpiler | |
| HealthCardUtility.DrawOverviewTab: TRANS: SmartMedicine.SurgeryUnlimited.SurgergyUnlimitedPawnSettings.Transpiler | |
| HealthCardUtility.EntryClicked: PRE: SmartMedicine.SuppressRightClickHediff.Prefix | |
| Hediff.PostRemoved: PRE: SmartMedicine.RemoveHediffHook.Prefix | |
| Hediff.TendableNow: PRE: SmartMedicine.PriorityCareTendableNow.Prefix | |
| Hediff.get_TendPriority: PRE: SmartMedicine.PriorityHediff.Prefix | |
| ITab_Pawn_Gear.DrawThingRow: TRANS: SmartMedicine.DrawThingRow_Patch.Transpiler, PickUpAndHaul.HarmonyPatches.GearTabHighlightTranspiler | |
| ITab_Pawn_Gear.FillTab: TRANS: SmartMedicine.FillTab_Patch.Transpiler | |
| ITab_Pawn_Gear.InterfaceDrop: post: SmartMedicine.InterfaceDrop_Patch.Postfix | |
| ITab_Pawn_Health..ctor: post: SmartMedicine.SurgeryUnlimited.MakeRoomForSetting.Postfix | |
| JobDriver_DoBill.CollectIngredientsToils: post: SmartMedicine.InsertToilDropInventoryThing.Postfix | |
| JobDriver_HaulToCell.MakeNewToils: post: PickUpAndHaul.HarmonyPatches.JobDriver_HaulToCell_PostFix | |
| JobDriver_LayDown.MakeNewToils: PRE: SmartMedicine.CleanUpTempBeds.Prefix | |
| JobDriver_TendPatient.<>c.<MakeNewToils>b__19_3: TRANS: SmartMedicine.PriorityCareJobFail.Transpiler | |
| JobDriver_TendPatient.Notify_Starting: PRE: SmartMedicine.TendPatient_Notify_Starting_Patch.Prefix | |
| JobDriver_Wait.CheckForAutoAttack: post: AllowTool.Patches.JobDriverWait_CheckForAutoAttack_Patch.DoPartyHunting | |
| JobGiver_DropUnusedInventory.Drop: PRE: PickUpAndHaul.HarmonyPatches.Drop_Prefix | |
| JobGiver_DropUnusedInventory.ShouldKeepDrugInInventory: PRE: SmartMedicine.StockUp.DontDropStockedDrugs.Prefix | |
| JobGiver_DropUnusedInventory.TryGiveJob: post: PickUpAndHaul.HarmonyPatches.DropUnusedInventory_PostFix | |
| JobGiver_Haul.TryGiveJob: TRANS: PickUpAndHaul.HarmonyPatches.JobGiver_Haul_TryGiveJob_Transpiler | |
| JobGiver_Idle.TryGiveJob: post: PickUpAndHaul.HarmonyPatches.IdleJoy_Postfix | |
| JobGiver_PatientGoToBed.TryGiveJob: TRANS: SmartMedicine.UseTempSleepSpot.Transpiler | |
| LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange | |
| Log.ResetMessageCount: post: HarmonyMod.Log_ResetMessageCount_Patch.Postfix | |
| MainMenuDrawer.DoMainMenuControls: TRANS: HugsLib.Patches.MainMenuDrawer_Quickstart_Patch.QuicktestButtonUsesQuickstarter | |
| Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook | |
| Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook | |
| MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook | |
| Medicine.GetMedicineCountToFullyHeal: TRANS: SmartMedicine.GetMedicineCountToFullyHeal_Patch.Transpiler | |
| ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode | |
| Pawn.Destroy: post: SmartMedicine.Destroy_Pawn_Patch.Postfix | |
| Pawn.GetGizmos: post: AllowTool.Patches.Pawn_GetGizmos_Patch.InsertPartyHuntGizmo | |
| Pawn.Kill: post: AllowTool.Patches.Pawn_Kill_Patch.UnforbidDraftedHuntBody | |
| PawnUtility.CanPickUp: PRE: PickUpAndHaul.HarmonyPatches.CanBeMadeToDropStuff | |
| PawnUtility.GetMaxAllowedToPickUp: PRE: PickUpAndHaul.HarmonyPatches.MaxAllowedToPickUpPrefix | |
| Pawn_DraftController.set_Drafted: post: AllowTool.Patches.DraftController_Drafted_Patch.NotifyPawnUndrafted | |
| Pawn_InventoryTracker.Notify_ItemRemoved: post: PickUpAndHaul.HarmonyPatches.Pawn_InventoryTracker_PostFix | |
| Pawn_JobTracker.CleanupCurrentJob: PRE: SmartMedicine.CleanupCurrentJob_Patch.Prefix | |
| Pawn_PlayerSettings.ResetMedicalCare: post: SmartMedicine.SurgeryUnlimited.SurgeryUnlimitedDefault.Postfix | |
| PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook | |
| ReverseDesignatorDatabase.InitDesignators: post: AllowTool.Patches.ReverseDesignatorDatabase_Init_Patch.InjectReverseDesignators | |
| Root.OnGUI: post: HugsLib.Patches.Root_OnGUI_Patch.OnGUIHookUnfiltered | |
| Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook | |
| Sandy_Detailed_RPG_GearTab.DrawThingRow: TRANS: SmartMedicine.DrawThingRow_Patch.Transpiler | |
| Sandy_Detailed_RPG_GearTab.FillTab: TRANS: SmartMedicine.FillTab_Patch.Transpiler | |
| Sandy_Detailed_RPG_GearTab.InterfaceDrop: post: SmartMedicine.InterfaceDrop_Patch.Postfix | |
| ThingWithComps.GetFloatMenuOptions: post: AllowTool.Patches.Thing_GetFloatMenuOptions_Patch.FinishOffWhenDrafted | |
| Toils_Haul.PlaceHauledThingInCell: post: AllowTool.Patches.ToilsHaul_PlaceInCell_Patch.ClearHaulUrgently | |
| Toils_Tend.<>c__DisplayClass2_0.<PickupMedicine>b__0: TRANS: SmartMedicine.PickupMedicine_Patch.Transpiler | |
| Translator.PseudoTranslated: PRE: DevInYourLanguage.H_Translator.PseudoTranslated | |
| UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_OnGUI_Patch.OnGUIHook | |
| VersionControl.DrawInfoInCorner: post: HarmonyMod.VersionControl_DrawInfoInCorner_Patch.Postfix | |
| WorkGiver_DoBill.AddEveryMedicineToRelevantThings: post: SmartMedicine.InventorySurgery.Postfix | |
| WorkGiver_DoBill.GetMedicalCareCategory: post: SmartMedicine.SurgeryUnlimited.SurgeryUnlimitedBillCategory.Postfix | |
| WorkGiver_DoBill.TryFindBestBillIngredients: PRE: [0]SmartMedicine.HackityGetBill.Prefix | |
| WorkGiver_Haul.ShouldSkip: PRE: PickUpAndHaul.HarmonyPatches.SkipCorpses_Prefix | |
| WorkGiver_Tend.GoodLayingStatusForTend: post: SmartMedicine.GoodLayingStatusForTend_Patch.Postfix | |
| WorkGiver_Tend.HasJobOnThing: TRANS: SmartMedicine.NeedTendBeforeStatusForTend.Transpiler | |
| WorkGiver_Tend.JobOnThing: PRE: SmartMedicine.JobOnThing_Patch.Prefix | |
| Harmony versions present: 2.4.1.0: net.pardeike.rimworld.lib.harmony, uuugggg.rimworld.SmartMedicine.main, uuugggg.rimworld.SmartMedicine.RPGInventory; 2.3.6.0: UnlimitedHugs.HugsLib, UnlimitedHugs.AllowTool, fluffy.blueprints, mehni.rimworld.pickupandhaul.main; 2.3.3.0: latta.diyl | |
| Platform information: (hidden, use publishing options to include) | |
| Log file contents: | |
| Mono path[0] = '[Rimworld_dir]/RimWorldWin64_Data/Managed' | |
| Mono config path = '[Rimworld_dir]/MonoBleedingEdge/etc' | |
| [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. | |
| Initialize engine version: 2022.3.35f1 (011206c7a712) | |
| [Subsystems] Discovering subsystems at path [Rimworld_dir]/RimWorldWin64_Data/UnitySubsystems | |
| GfxDevice: [Renderer information redacted] | |
| Begin MonoManager ReloadAssembly | |
| - Loaded All Assemblies, in 0.328 seconds | |
| - Finished resetting the current domain, in 0.003 seconds | |
| [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. | |
| Command line arguments: -disable-compute-shaders | |
| RimWorld 1.6.4566 rev607 | |
| Direct3D: detected that using refresh rate causes time drift. Will stop trusting refresh rate until the game window is moved. | |
| Direct3D: detected that vsync is broken (it does not limit frame rate properly). Delta time will now be calculated using cpu-side time stampling until the game window is moved. | |
| [HugsLib] version 12.0.0 | |
| [HugsLib] early-initializing AllowTool | |
| Translation data for language Simplified Chinese has 4 errors. Generate translation report for more info. | |
| PickUpAndHaul v1.1.2¼ welcomes you to RimWorld with pointless logspam. | |
| Error in static constructor of KillFeedPatch.DoPatching: System.TypeInitializationException: The type initializer for 'KillFeedPatch.DoPatching' threw an exception. ---> HarmonyLib.HarmonyException: Patching exception in method null ---> System.ArgumentException: Undefined target method for patch method static System.Collections.Generic.IEnumerable`1<HarmonyLib.CodeInstruction> KillFeedPatch.KillFeedPatch::Transpiler(System.Collections.Generic.IEnumerable`1<HarmonyLib.CodeInstruction> instructions) | |
| [Ref 6CDD5CBC] | |
| at HarmonyLib.PatchClassProcessor.PatchWithAttributes (System.Reflection.MethodBase& lastOriginal, System.Boolean unpatch) [0x00047] in <e53399289d9b419d83f9f5b02c5cf609>:0 | |
| at HarmonyLib.PatchClassProcessor.Patch () [0x00064] in <e53399289d9b419d83f9f5b02c5cf609>:0 | |
| --- End of inner exception stack trace --- | |
| [Ref 49523F5E] | |
| at HarmonyLib.PatchClassProcessor.ReportException (System.Exception exception, System.Reflection.MethodBase original) [0x00154] in <e53399289d9b419d83f9f5b02c5cf609>:0 | |
| at HarmonyLib.PatchClassProcessor.Patch () [0x00096] in <e53399289d9b419d83f9f5b02c5cf609>:0 | |
| at HarmonyLib.Harmony.<PatchAll>b__10_1 (System.Type type) [0x00007] in <e53399289d9b419d83f9f5b02c5cf609>:0 | |
| at HarmonyLib.CollectionExtensions.Do[T] (System.Collections.Generic.IEnumerable`1[T] sequence, System.Action`1[T] action) [0x00014] in <e53399289d9b419d83f9f5b02c5cf609>:0 | |
| at HarmonyLib.CollectionExtensions.DoIf[T] (System.Collections.Generic.IEnumerable`1[T] sequence, System.Func`2[T,TResult] condition, System.Action`1[T] action) [0x00007] in <e53399289d9b419d83f9f5b02c5cf609>:0 | |
| at HarmonyLib.Harmony.PatchAll (System.Reflection.Assembly assembly) [0x00006] in <e53399289d9b419d83f9f5b02c5cf609>:0 | |
| at HarmonyLib.Harmony.PatchAll () [0x0001d] in <e53399289d9b419d83f9f5b02c5cf609>:0 | |
| KillFeedPatch.DoPatching..cctor() | |
| --- End of inner exception stack trace --- | |
| [Ref BABB2329] | |
| (wrapper managed-to-native) System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor(intptr) | |
| at System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor (System.RuntimeTypeHandle type) [0x0002a] in <51fded79cd284d4d911c5949aff4cb21>:0 | |
| at Verse.StaticConstructorOnStartupUtility.CallAll () [0x00025] in <24d25868955f4df08b02c73b55f389fe>:0 | |
| Unloading 5 Unused Serialized files (Serialized files now loaded: 5) | |
| Unloading 110 unused Assets to reduce memory usage. Loaded Objects now: 26726. | |
| Total: 167.330300 ms (FindLiveObjects: 1.429100 ms CreateObjectMapping: 1.264600 ms MarkObjects: 164.307100 ms DeleteObjects: 0.329100 ms) | |
| [AllowTool] Applied compatibility patch for "Pick Up And Haul" | |
| Unloading 3 Unused Serialized files (Serialized files now loaded: 5) | |
| [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. | |
| Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 26924. | |
| Total: 140.370500 ms (FindLiveObjects: 1.256000 ms CreateObjectMapping: 0.804600 ms MarkObjects: 138.269300 ms DeleteObjects: 0.040000 ms) | |
| Loading game from file 诺科 with mods: | |
| - brrainz.harmony | |
| - Ludeon.RimWorld | |
| - Ludeon.RimWorld.Royalty | |
| - Ludeon.RimWorld.Ideology | |
| - Ludeon.RimWorld.Biotech | |
| - Ludeon.RimWorld.Anomaly | |
| - Ludeon.RimWorld.Odyssey | |
| - IH.Clean.Textures | |
| - Sandy.RPGStyleInventory.avilmask.Revamped | |
| - Mehni.PickUpAndHaul | |
| - latta.devl10n | |
| - zh.kahdeg.Killfeed | |
| - Nide.ChinesePack.ColonyGroups | |
| - UnlimitedHugs.HugsLib | |
| - UnlimitedHugs.AllowTool | |
| - Defi.Blueprints.fork | |
| - Memegoddess.SmartMedicine | |
| Direct3D: detected that using refresh rate causes time drift. Will stop trusting refresh rate until the game window is moved. | |
| Direct3D: detected that vsync is broken (it does not limit frame rate properly). Delta time will now be calculated using cpu-side time stampling until the game window is moved. | |
| Unloading 0 Unused Serialized files (Serialized files now loaded: 5) | |
| Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 34054. | |
| Total: 240.521000 ms (FindLiveObjects: 1.647500 ms CreateObjectMapping: 1.542900 ms MarkObjects: 237.266900 ms DeleteObjects: 0.063000 ms) | |
| Exception filling window for LudeonTK.Window_DebugTable: System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref D50BABAE] | |
| at DevInYourLanguage.H_DevGUI.Label (UnityEngine.Rect rect, System.String label) [0x00038] in <9fd3dea56cdb466681b62ba921bd83ad>:0 | |
| at LudeonTK.DevGUI.Label (UnityEngine.Rect rect, System.String label) [0x00013] in <24d25868955f4df08b02c73b55f389fe>:0 | |
| - PREFIX latta.diyl: Boolean DevInYourLanguage.H_DevGUI:Label(Rect rect, String label) | |
| at LudeonTK.Window_DebugTable.DoWindowContents (UnityEngine.Rect inRect) [0x00376] in <24d25868955f4df08b02c73b55f389fe>:0 | |
| at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001a6] in <24d25868955f4df08b02c73b55f389fe>:0 | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| Exception filling window for LudeonTK.Window_DebugTable: System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref D50BABAE] Duplicate stacktrace, see ref for original | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| Exception filling window for LudeonTK.Window_DebugTable: System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref D50BABAE] Duplicate stacktrace, see ref for original | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| Exception filling window for LudeonTK.Window_DebugTable: System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref D50BABAE] Duplicate stacktrace, see ref for original | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| Exception filling window for LudeonTK.Window_DebugTable: System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref D50BABAE] Duplicate stacktrace, see ref for original | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| Exception filling window for LudeonTK.Window_DebugTable: System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref D50BABAE] Duplicate stacktrace, see ref for original | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| Exception filling window for LudeonTK.Window_DebugTable: System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref D50BABAE] Duplicate stacktrace, see ref for original | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| Exception filling window for LudeonTK.Window_DebugTable: System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref D50BABAE] Duplicate stacktrace, see ref for original | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| Exception filling window for LudeonTK.Window_DebugTable: System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref D50BABAE] Duplicate stacktrace, see ref for original | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| Exception filling window for LudeonTK.Window_DebugTable: System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref D50BABAE] Duplicate stacktrace, see ref for original | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| Exception filling window for LudeonTK.Window_DebugTable: System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref D50BABAE] Duplicate stacktrace, see ref for original | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| Exception filling window for LudeonTK.Window_DebugTable: System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref D50BABAE] Duplicate stacktrace, see ref for original | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| Exception filling window for LudeonTK.Window_DebugTable: System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref D50BABAE] Duplicate stacktrace, see ref for original | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| Exception filling window for LudeonTK.Window_DebugTable: System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref D50BABAE] Duplicate stacktrace, see ref for original | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| Exception filling window for LudeonTK.Window_DebugTable: System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref D50BABAE] Duplicate stacktrace, see ref for original | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| Exception filling window for LudeonTK.Window_DebugTable: System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref D50BABAE] Duplicate stacktrace, see ref for original | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| Exception filling window for LudeonTK.Window_DebugTable: System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref D50BABAE] Duplicate stacktrace, see ref for original | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| Exception filling window for LudeonTK.Window_DebugTable: System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref D50BABAE] Duplicate stacktrace, see ref for original | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| Exception filling window for LudeonTK.Window_DebugTable: System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref D50BABAE] Duplicate stacktrace, see ref for original | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| Exception filling window for LudeonTK.Window_DebugTable: System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref D50BABAE] Duplicate stacktrace, see ref for original | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| Exception filling window for LudeonTK.Window_DebugTable: System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref D50BABAE] Duplicate stacktrace, see ref for original | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| Exception filling window for LudeonTK.Window_DebugTable: System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref D50BABAE] Duplicate stacktrace, see ref for original | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| Exception filling window for LudeonTK.Window_DebugTable: System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref D50BABAE] Duplicate stacktrace, see ref for original | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| Exception filling window for LudeonTK.Window_DebugTable: System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref D50BABAE] Duplicate stacktrace, see ref for original | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| Exception filling window for LudeonTK.Window_DebugTable: System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref D50BABAE] Duplicate stacktrace, see ref for original | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| Exception filling window for LudeonTK.Window_DebugTable: System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref D50BABAE] Duplicate stacktrace, see ref for original | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| Exception filling window for LudeonTK.Window_DebugTable: System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref D50BABAE] Duplicate stacktrace, see ref for original | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| Exception filling window for LudeonTK.Window_DebugTable: System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref D50BABAE] Duplicate stacktrace, see ref for original | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| Exception filling window for LudeonTK.Window_DebugTable: System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref D50BABAE] Duplicate stacktrace, see ref for original | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| Exception filling window for LudeonTK.Window_DebugTable: System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref D50BABAE] Duplicate stacktrace, see ref for original | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| Exception filling window for LudeonTK.Window_DebugTable: System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref D50BABAE] Duplicate stacktrace, see ref for original | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| Exception filling window for LudeonTK.Window_DebugTable: System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref D50BABAE] Duplicate stacktrace, see ref for original | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| Exception filling window for LudeonTK.Window_DebugTable: System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref D50BABAE] Duplicate stacktrace, see ref for original | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| Exception filling window for LudeonTK.Window_DebugTable: System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref D50BABAE] Duplicate stacktrace, see ref for original | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| Exception filling window for LudeonTK.Window_DebugTable: System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref D50BABAE] Duplicate stacktrace, see ref for original | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| Exception filling window for LudeonTK.Window_DebugTable: System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref D50BABAE] Duplicate stacktrace, see ref for original | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| Exception filling window for LudeonTK.Window_DebugTable: System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref D50BABAE] Duplicate stacktrace, see ref for original | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| Exception filling window for LudeonTK.Window_DebugTable: System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref D50BABAE] Duplicate stacktrace, see ref for original | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| Exception filling window for LudeonTK.Window_DebugTable: System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref D50BABAE] Duplicate stacktrace, see ref for original | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| Exception filling window for LudeonTK.Window_DebugTable: System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref D50BABAE] Duplicate stacktrace, see ref for original | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| Exception filling window for LudeonTK.Window_DebugTable: System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref D50BABAE] Duplicate stacktrace, see ref for original | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| Exception filling window for LudeonTK.Window_DebugTable: System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref D50BABAE] Duplicate stacktrace, see ref for original | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| Exception filling window for LudeonTK.Window_DebugTable: System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref D50BABAE] Duplicate stacktrace, see ref for original | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| Exception filling window for LudeonTK.Window_DebugTable: System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref D50BABAE] Duplicate stacktrace, see ref for original | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| Exception filling window for LudeonTK.Window_DebugTable: System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref D50BABAE] Duplicate stacktrace, see ref for original | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| Exception filling window for LudeonTK.Window_DebugTable: System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref D50BABAE] Duplicate stacktrace, see ref for original | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| Exception filling window for LudeonTK.Window_DebugTable: System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref D50BABAE] Duplicate stacktrace, see ref for original | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| Exception filling window for LudeonTK.Window_DebugTable: System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref D50BABAE] Duplicate stacktrace, see ref for original | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| Exception filling window for LudeonTK.Window_DebugTable: System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref D50BABAE] Duplicate stacktrace, see ref for original | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| Exception filling window for LudeonTK.Window_DebugTable: System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref D50BABAE] Duplicate stacktrace, see ref for original | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| Exception filling window for LudeonTK.Window_DebugTable: System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref D50BABAE] Duplicate stacktrace, see ref for original | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| Exception filling window for LudeonTK.Window_DebugTable: System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref D50BABAE] Duplicate stacktrace, see ref for original | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| Exception filling window for LudeonTK.Window_DebugTable: System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref D50BABAE] Duplicate stacktrace, see ref for original | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| Exception filling window for LudeonTK.Window_DebugTable: System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref D50BABAE] Duplicate stacktrace, see ref for original | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| Exception filling window for LudeonTK.Window_DebugTable: System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref D50BABAE] Duplicate stacktrace, see ref for original | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| Exception filling window for LudeonTK.Window_DebugTable: System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref D50BABAE] Duplicate stacktrace, see ref for original | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| Exception filling window for LudeonTK.Window_DebugTable: System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref D50BABAE] Duplicate stacktrace, see ref for original | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| Exception filling window for LudeonTK.Window_DebugTable: System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref D50BABAE] Duplicate stacktrace, see ref for original | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| Exception filling window for LudeonTK.Window_DebugTable: System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref D50BABAE] Duplicate stacktrace, see ref for original | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| Exception filling window for LudeonTK.Window_DebugTable: System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref D50BABAE] Duplicate stacktrace, see ref for original | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| Exception filling window for LudeonTK.Window_DebugTable: System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref D50BABAE] Duplicate stacktrace, see ref for original | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| Exception filling window for LudeonTK.Window_DebugTable: System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref D50BABAE] Duplicate stacktrace, see ref for original | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| Exception filling window for LudeonTK.Window_DebugTable: System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref D50BABAE] Duplicate stacktrace, see ref for original | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| Exception filling window for LudeonTK.Window_DebugTable: System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref D50BABAE] Duplicate stacktrace, see ref for original | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| Exception filling window for LudeonTK.Window_DebugTable: System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref D50BABAE] Duplicate stacktrace, see ref for original | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| Exception filling window for LudeonTK.Window_DebugTable: System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref D50BABAE] Duplicate stacktrace, see ref for original | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| Exception filling window for LudeonTK.Window_DebugTable: System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref D50BABAE] Duplicate stacktrace, see ref for original | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| Exception filling window for LudeonTK.Window_DebugTable: System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref D50BABAE] Duplicate stacktrace, see ref for original | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| Exception filling window for LudeonTK.Window_DebugTable: System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref D50BABAE] Duplicate stacktrace, see ref for original | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| Exception filling window for LudeonTK.Window_DebugTable: System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref D50BABAE] Duplicate stacktrace, see ref for original | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| Exception filling window for LudeonTK.Window_DebugTable: System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref D50BABAE] Duplicate stacktrace, see ref for original | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| Exception filling window for LudeonTK.Window_DebugTable: System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref D50BABAE] Duplicate stacktrace, see ref for original | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| Exception filling window for LudeonTK.Window_DebugTable: System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref D50BABAE] Duplicate stacktrace, see ref for original | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| Exception filling window for LudeonTK.Window_DebugTable: System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref D50BABAE] Duplicate stacktrace, see ref for original | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| Exception filling window for LudeonTK.Window_DebugTable: System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref D50BABAE] Duplicate stacktrace, see ref for original | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| Exception filling window for LudeonTK.Window_DebugTable: System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref D50BABAE] Duplicate stacktrace, see ref for original | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| Exception filling window for LudeonTK.Window_DebugTable: System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref D50BABAE] Duplicate stacktrace, see ref for original | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| Exception filling window for LudeonTK.Window_DebugTable: System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref D50BABAE] Duplicate stacktrace, see ref for original | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| Exception filling window for LudeonTK.Window_DebugTable: System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref D50BABAE] Duplicate stacktrace, see ref for original | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| Exception filling window for LudeonTK.Window_DebugTable: System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref D50BABAE] Duplicate stacktrace, see ref for original | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| Exception filling window for LudeonTK.Window_DebugTable: System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref D50BABAE] Duplicate stacktrace, see ref for original | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| Exception filling window for LudeonTK.Window_DebugTable: System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref D50BABAE] Duplicate stacktrace, see ref for original | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| Exception filling window for LudeonTK.Window_DebugTable: System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref D50BABAE] Duplicate stacktrace, see ref for original | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| Exception filling window for LudeonTK.Window_DebugTable: System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref D50BABAE] Duplicate stacktrace, see ref for original | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| Exception filling window for LudeonTK.Window_DebugTable: System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref D50BABAE] Duplicate stacktrace, see ref for original | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| Exception filling window for LudeonTK.Window_DebugTable: System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref D50BABAE] Duplicate stacktrace, see ref for original | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| Exception filling window for LudeonTK.Window_DebugTable: System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref D50BABAE] Duplicate stacktrace, see ref for original | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| Exception filling window for LudeonTK.Window_DebugTable: System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref D50BABAE] Duplicate stacktrace, see ref for original | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| Exception filling window for LudeonTK.Window_DebugTable: System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref D50BABAE] Duplicate stacktrace, see ref for original | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| Exception filling window for LudeonTK.Window_DebugTable: System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref D50BABAE] Duplicate stacktrace, see ref for original | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| Exception filling window for LudeonTK.Window_DebugTable: System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref D50BABAE] Duplicate stacktrace, see ref for original | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| Exception filling window for LudeonTK.Window_DebugTable: System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref D50BABAE] Duplicate stacktrace, see ref for original | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| Exception filling window for LudeonTK.Window_DebugTable: System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref D50BABAE] Duplicate stacktrace, see ref for original | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| Exception filling window for LudeonTK.Window_DebugTable: System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref D50BABAE] Duplicate stacktrace, see ref for original | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| Exception filling window for LudeonTK.Window_DebugTable: System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref D50BABAE] Duplicate stacktrace, see ref for original | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| Exception filling window for LudeonTK.Window_DebugTable: System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref D50BABAE] Duplicate stacktrace, see ref for original | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| Exception filling window for LudeonTK.Window_DebugTable: System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref D50BABAE] Duplicate stacktrace, see ref for original | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| Exception filling window for LudeonTK.Window_DebugTable: System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref D50BABAE] Duplicate stacktrace, see ref for original | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| Exception filling window for LudeonTK.Window_DebugTable: System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref D50BABAE] Duplicate stacktrace, see ref for original | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| Exception filling window for LudeonTK.Window_DebugTable: System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref D50BABAE] Duplicate stacktrace, see ref for original | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced. | |
| Resolved path returned no nodes, request: ((61, 0, 58) -> (54, 0, 55), OnCell, for 穆拉塔) | |
| Resolved path returned no nodes, request: ((61, 0, 58) -> (46, 0, 29), OnCell, for 穆拉塔) | |
| Resolved path returned no nodes, request: ((61, 0, 58) -> (46, 0, 27), OnCell, for 穆拉塔) | |
| Resolved path returned no nodes, request: ((52, 0, 58) -> (57, 0, 57), OnCell, for Lumi) | |
| Resolved path returned no nodes, request: ((57, 0, 59) -> (50, 0, 25), OnCell, for 穆拉塔) | |
| Resolved path returned no nodes, request: ((57, 0, 59) -> Thing_WarpedObelisk_Labyrinth634793 @ (46, 0, 22), Touch, for 穆拉塔) | |
| Resolved path returned no nodes, request: ((52, 0, 39) -> (48, 0, 25), OnCell, for 穆拉塔) | |
| Unloading 2 Unused Serialized files (Serialized files now loaded: 5) | |
| Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 39156. | |
| Total: 193.164200 ms (FindLiveObjects: 2.049400 ms CreateObjectMapping: 1.715500 ms MarkObjects: 189.299600 ms DeleteObjects: 0.099300 ms) | |
| Look rotation viewing vector is zero | |
| Look rotation viewing vector is zero | |
| Look rotation viewing vector is zero | |
| Look rotation viewing vector is zero | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 426E3F40] | |
| at RimWorld.ShipJob_Wait.TickInterval (System.Int32 delta) [0x00122] in <24d25868955f4df08b02c73b55f389fe>:0 | |
| at RimWorld.TransportShip.Tick () [0x0002d] in <24d25868955f4df08b02c73b55f389fe>:0 | |
| at RimWorld.TransportShipManager.ShipObjectsTick () [0x0001c] in <24d25868955f4df08b02c73b55f389fe>:0 | |
| at Verse.TickManager.DoSingleTick () [0x00228] in <24d25868955f4df08b02c73b55f389fe>:0 | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 426E3F40] Duplicate stacktrace, see ref for original | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 426E3F40] Duplicate stacktrace, see ref for original | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 426E3F40] Duplicate stacktrace, see ref for original | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 426E3F40] Duplicate stacktrace, see ref for original | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 426E3F40] Duplicate stacktrace, see ref for original | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 426E3F40] Duplicate stacktrace, see ref for original | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 426E3F40] Duplicate stacktrace, see ref for original | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 426E3F40] Duplicate stacktrace, see ref for original | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 426E3F40] Duplicate stacktrace, see ref for original | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 426E3F40] Duplicate stacktrace, see ref for original | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 426E3F40] Duplicate stacktrace, see ref for original | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 426E3F40] Duplicate stacktrace, see ref for original | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 426E3F40] Duplicate stacktrace, see ref for original | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 426E3F40] Duplicate stacktrace, see ref for original | |
| Direct3D: detected that using refresh rate causes time drift. Will stop trusting refresh rate until the game window is moved. | |
| Direct3D: detected that vsync is broken (it does not limit frame rate properly). Delta time will now be calculated using cpu-side time stampling until the game window is moved. | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 9484AD9B] | |
| at RimWorld.ShipJob_Wait.TickInterval (System.Int32 delta) [0x00127] in <24d25868955f4df08b02c73b55f389fe>:0 | |
| at RimWorld.TransportShip.Tick () [0x0002d] in <24d25868955f4df08b02c73b55f389fe>:0 | |
| at RimWorld.TransportShipManager.ShipObjectsTick () [0x0001c] in <24d25868955f4df08b02c73b55f389fe>:0 | |
| at Verse.TickManager.DoSingleTick () [0x00228] in <24d25868955f4df08b02c73b55f389fe>:0 | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 9484AD9B] Duplicate stacktrace, see ref for original | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 9484AD9B] Duplicate stacktrace, see ref for original | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 9484AD9B] Duplicate stacktrace, see ref for original | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 9484AD9B] Duplicate stacktrace, see ref for original | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 9484AD9B] Duplicate stacktrace, see ref for original | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 9484AD9B] | |
| at RimWorld.ShipJob_Wait.TickInterval (System.Int32 delta) [0x00127] in <24d25868955f4df08b02c73b55f389fe>:0 | |
| at RimWorld.TransportShip.Tick () [0x0002d] in <24d25868955f4df08b02c73b55f389fe>:0 | |
| at RimWorld.TransportShipManager.ShipObjectsTick () [0x0001c] in <24d25868955f4df08b02c73b55f389fe>:0 | |
| at Verse.TickManager.DoSingleTick () [0x00228] in <24d25868955f4df08b02c73b55f389fe>:0 | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 9484AD9B] Duplicate stacktrace, see ref for original | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 9484AD9B] Duplicate stacktrace, see ref for original | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 9484AD9B] Duplicate stacktrace, see ref for original | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 9484AD9B] Duplicate stacktrace, see ref for original | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 9484AD9B] Duplicate stacktrace, see ref for original | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 9484AD9B] Duplicate stacktrace, see ref for original | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 9484AD9B] Duplicate stacktrace, see ref for original | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 9484AD9B] Duplicate stacktrace, see ref for original | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 9484AD9B] Duplicate stacktrace, see ref for original | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 9484AD9B] Duplicate stacktrace, see ref for original | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 9484AD9B] Duplicate stacktrace, see ref for original | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 9484AD9B] Duplicate stacktrace, see ref for original | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 9484AD9B] Duplicate stacktrace, see ref for original | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 9484AD9B] Duplicate stacktrace, see ref for original | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 9484AD9B] Duplicate stacktrace, see ref for original | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 9484AD9B] Duplicate stacktrace, see ref for original | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 9484AD9B] Duplicate stacktrace, see ref for original | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 9484AD9B] Duplicate stacktrace, see ref for original | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 9484AD9B] Duplicate stacktrace, see ref for original | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 9484AD9B] Duplicate stacktrace, see ref for original | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 9484AD9B] Duplicate stacktrace, see ref for original | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 9484AD9B] Duplicate stacktrace, see ref for original | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 9484AD9B] Duplicate stacktrace, see ref for original | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 9484AD9B] | |
| at RimWorld.ShipJob_Wait.TickInterval (System.Int32 delta) [0x00127] in <24d25868955f4df08b02c73b55f389fe>:0 | |
| at RimWorld.TransportShip.Tick () [0x0002d] in <24d25868955f4df08b02c73b55f389fe>:0 | |
| at RimWorld.TransportShipManager.ShipObjectsTick () [0x0001c] in <24d25868955f4df08b02c73b55f389fe>:0 | |
| at Verse.TickManager.DoSingleTick () [0x00228] in <24d25868955f4df08b02c73b55f389fe>:0 | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 9484AD9B] Duplicate stacktrace, see ref for original | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 9484AD9B] Duplicate stacktrace, see ref for original |
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