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@HugsLibRecordKeeper
Created October 25, 2025 16:26
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Rimworld output log published using HugsLib
Log uploaded on Saturday, October 25, 2025, 6:26:29 PM
Loaded mods:
Prepatcher(jikulopo.prepatcher): 0Harmony(2.3.3), 0PrepatcherAPI(1.2.0), 0PrepatcherDataAssembly(1.0.0), PrepatcherImpl(1.0.0), Prestarter(1.0.0)
Harmony(brrainz.harmony)[mv:2.4.2.0]: 0Harmony(2.3.3), HarmonyMod(2.3.1)
Core(Ludeon.RimWorld): (no assemblies)
Anomaly(Ludeon.RimWorld.Anomaly): (no assemblies)
HugsLib(UnlimitedHugs.HugsLib)[ov:12.0.0]: 0Harmony(av:2.3.3,fv:1.2.0.1), HugsLib(av:1.0.0,fv:11.0.5)
Combat Extended1(CETeam.CombatExtended): CombatExtended(0.0.0)
Argonic Core(Argon.CoreLib): ArgonicCore(1.0.0), MaterialReplacement(1.0.0)
Expanded Materials - Metals(Argon.ExpandedMaterials.Metals): (no assemblies)
Adaptive Storage Framework(adaptive.storage.framework): 0MultiplayerAPI(av:0.5.0,fv:0.5.0), 1ITransformable(1.0.0), AdaptiveStorageFramework(1.2.4), CopyOperation(1.0.0), DefNameLink(1.0.0), GeneratorOperation(1.0.0), GeneratorOperationV2(1.0.0), PatchOperationSet(1.0.0), PatchOperationTryAdd(1.0.0), PostInheritanceOperation(1.0.0), SaveGameCompatibility(1.0.0)
Vanilla Expanded Framework(OskarPotocki.VanillaFactionsExpanded.Core): 0ModSettingsFramework(1.0.0), 0MultiplayerAPI(av:0.5.0,fv:0.3.0), 0PrepatcherAPI(av:1.2.0,fv:1.1.1), ExplosiveTrailsEffect(1.0.7140.31563), GraphicCustomization(1.0.0), HeavyWeapons(1.0.0), KCSG(av:1.1.2,fv:25.3.21), MVCF(2.0.0.1), NoCamShakeExplosions(1.0.0), OPToxic(1.0.0), Outposts(av:3.0.0,fv:1.0.0), PipeSystem(av:1.0.1,fv:22.7.29), RecipeInheritance(1.0.1), RRO(1.0.0), SmokingGun(1.0.0), VanillaStorytellersExpanded(1.0.0), VanillaWeaponsExpandedLaser(0.0.0), VFECore(av:1.1.7,fv:1.1.9), VWEMakeshift(1.0.0)
Adaptive Primitive Storage(Adaptive.PrimitiveStorage): (no assemblies)
Adaptive Simple Storage(Adaptive.SimpleStorage): (no assemblies)
XML Extensions(imranfish.xmlextensions): XmlExtensions(av:1.3.0,fv:1.9.1)
All Production Gives XP(Kattalisk.AllProductionXP): (no assemblies)
Allow Dead Animals(AndrewRaphaelLukasik.AllowDeadAnimals): AllowDeadAnimals(1.0.0)
Allow Tool(UnlimitedHugs.AllowTool): AllowTool(av:3.6.0,fv:3.13.1)
Active Harmony patches:
ApparelGraphicRecordGetter.TryGetGraphicApparel: TRANS: CombatExtended.HarmonyCE.Harmony_ApparelGraphicRecordGetter.Transpiler, VFECore.Patch_ApparelGraphicRecordGetter_TryGetGraphicApparel_Transpiler.Transpiler
ApparelLayerDef.get_IsUtilityLayer: post: CombatExtended.HarmonyCE.Harmony_ApparelLayerDef.Postfix
ArmorUtility.ApplyArmor: TRANS: [800]VFECore.Patch_ArmorUtility+ApplyArmor.Transpiler
ArmorUtility.GetPostArmorDamage: PRE: VFECore.Patch_ArmorUtility+GetPostArmorDamage.Prefix
AttackTargetFinder.BestAttackTarget: PRE: CombatExtended.HarmonyCE.Harmony_AttackTargetFinder+Harmony_AttackTargetFinder_BestAttackTarget.Prefix, VFECore.AttackTargetFinder_BestAttackTarget_Patch.Prefix TRANS: CombatExtended.HarmonyCE.Harmony_AttackTargetFinder+Harmony_AttackTargetFinder_BestAttackTarget.Transpiler
AttackTargetFinder.FindBestReachableMeleeTarget: PRE: VFECore.AttackTargetFinder_FindBestReachableMeleeTarget_Patch.Prefix post: VFECore.AttackTargetFinder_FindBestReachableMeleeTarget_Patch.Postfix
AttackTargetFinder.GetShootingTargetScore: post: CombatExtended.HarmonyCE.Harmony_AttackTargetFinder+Harmony_AttackTargetFinder_GetShootingTargetScore.Postfix
AvoidGrid.PrintAvoidGridAroundTurret: TRANS: CombatExtended.HarmonyCE.Harmony_AvoidGrid_PrintAvoidGridAroundTurret.Transpiler
BackCompatibility.GetBackCompatibleType: PRE: SaveGameCompatibility.BackCompatibilityPatch.GetBackCompatibleType, AdaptiveStorage.HarmonyPatches.SaveGameCompatibility.GetBackCompatibleType
BackstoryDef.BodyTypeFor: post: VFECore.BackstoryDef_BodyTypeFor_Patch.Postfix
BackstoryDef.FullDescriptionFor: TRANS: VFECore.BackstoryDef_FullDescriptionFor_Patch.Transpiler
Blueprint_Build.GetGizmos: post: MaterialReplacement.Patch_Interchangability+HarmonyPatches_ResourceInterchangeability.AddMaterialSelectors
Blueprint_Build.MakeSolidThing: post: MaterialReplacement.Patch_Interchangability+HarmonyPatches_ResourceInterchangeability.MakeFrame, VFECore.CustomizableGraphicsPatches+PreserveBlueprintOverride.Postfix
Blueprint_Build.TotalMaterialCost: post: MaterialReplacement.Patch_Interchangability+HarmonyPatches_ResourceInterchangeability.BlueprintCostList
Bombardment.TryDoExplosion: TRANS: CombatExtended.HarmonyCE.Bombardment_TryDoExplosion_Patch.Transpiler
Building.Destroy: PRE: VanillaFurnitureExpanded.Building_Destroy_Patch.Prefix
Building_CommsConsole.GetCommTargets: post: VFECore.Building_CommsConsole_GetCommTargets_Patch.Postfix
Building_Storage.GetGizmos: post: AdaptiveStorage.HarmonyPatches.HideStorageGizmos.Postfix
Building_Storage.GetInspectString: PRE: [600]AdaptiveStorage.HarmonyPatches.ReplaceLegacyStorageInspectString.Prefix
Building_TurretGun.DrawExtraSelectionOverlays: post: VFECore.Building_TurretGun_DrawExtraSelectionOverlays_Patch.Postfix TRANS: VFECore.Building_TurretGun_DrawExtraSelectionOverlays_Transpiler.Transpiler
Building_TurretGun.IsValidTarget: post: VFECore.Building_TurretGun_IsValidTarget_Patch.Postfix
Caravan.GetGizmos: post: VFECore.Abilities.Caravan_GetGizmos_Patch.Postfix
CaravanUIUtility.<>c.<AddPawnsSections>b__8_6: post: VFE.Mechanoids.CaravanUIUtility_AddPawnsSections_MechSection_Patch.Postfix
CaravanUIUtility.AddPawnsSections: post: VFE.Mechanoids.CaravanUIUtility_AddPawnsSections_Patch.Postfix
Caravan_NeedsTracker.TrySatisfyPawnNeeds: post: VFE.Mechanoids.TrySatisfyPawnNeeds_Patch.Postfix
Caravan_PathFollower.ExposeData: post: VFECore.Caravan_PathFollower_ExposeData_Patch.Postfix
Caravan_PathFollower.PatherTick: PRE: VFECore.Caravan_PathFollower_PatherTick_Patch.Prefix
Caravan_PathFollower.StartPath: post: VFECore.Caravan_PathFollower_StartPath_Patch.Postfix
CastPositionFinder.TryFindCastPosition: PRE: VFECore.CastPositionFinder_TryFindCastPosition_Patch.Prefix
Command.DrawIcon: PRE: CombatExtended.HarmonyCE.Harmony_Command.Prefix
Command.GizmoOnGUIInt: PRE: CombatExtended.HarmonyCE.Harmony_Command_GizmoOnGUIInt.Prefix post: AllowTool.Patches.Command_GizmoOnGUI_Patch.InterceptInteraction, VFECore.AI.DraftGizmos.GizmoOnGUIPostfix TRANS: AllowTool.Patches.Command_GizmoOnGUI_Patch.DrawRightClickIcon
CompAbilityEffect_LaunchProjectile.LaunchProjectile: PRE: CombatExtended.HarmonyCE.Harmony_CompAbilityEffect_LaunchProjectile.Prefix
CompApparelVerbOwner_Charged.CompGetWornGizmosExtra: post: CombatExtended.HarmonyCE.Harmony_CompApparelVerbOwner_Charged_CompygetWornGizmosExtra.Postfix
CompCauseGameCondition_ForceWeather.<>c.<RandomizeSettings>b__6_0: post: VFECore.Patch_RandomizeSettings.Postfix
CompExplosive.Detonate: PRE: VFECore.CompExplosive_Shells.Detonate_Prefix TRANS: CombatExtended.HarmonyCE.Harmony_CompExplosive_Detonate_Transpiler.Transpiler
CompForbiddable.CompGetGizmosExtra: post: AllowTool.Patches.CompForbiddable_Gizmos_Patch.InjectDesignatorFunctionality
CompGlower.ReceiveCompSignal: post: PipeSystem.ReceiveCompSignal_Postfix.Postfix
CompGlower.SetGlowColorInternal: post: VanillaFurnitureExpanded.CompGlowerExtended+CompGlower_SetGlowColorInternal_Patch.Postfix
CompGlower.get_ShouldBeLitNow: post: PipeSystem.ShouldBeLitNow_Postfix.Postfix
CompProjectileInterceptor.PostPreApplyDamage: PRE: CombatExtended.HarmonyCE.Harmony_CompProjectileInterceptor_PostPreApplyDamage.Prefix
CompRefuelable.Refuel: TRANS: ArgonicCore.HarmonyPatch_FuelPower.RefuelTranspiler
CompShield.CompAllowVerbCast: PRE: CombatExtended.HarmonyCE.CompShield_PatchCompAllowVerbCast.Prefix
CompShield.CompTick: post: CombatExtended.HarmonyCE.CompShield_DisableOnOperateTurret.Postfix
CompShield.PostPreApplyDamage: PRE: CombatExtended.HarmonyCE.CompShield_PatchCheckPreAbsorbDamage.Prefix
CompressibilityDecider.DetermineReferences: TRANS: CombatExtended.HarmonyCE.CompressibilityDecider_DetermineReferences.Transpiler
CostListCalculator.CostListAdjusted: post: MaterialReplacement.Patch_Interchangability+HarmonyPatches_ResourceInterchangeability.ModifiedCostList
CostListCalculator.CostListAdjusted: PRE: MaterialReplacement.Patch_Interchangability+HarmonyPatches_ResourceInterchangeability.PrefixToRegisterThing post: MaterialReplacement.Patch_Interchangability+HarmonyPatches_ResourceInterchangeability.PostfixToRegisterThing
DamageWorker.Apply: PRE: CombatExtended.HarmonyCE.Harmony_DamageWorker_Apply.Prefix
DamageWorker_AddInjury.ApplyDamageToPart: PRE: VanillaStorytellersExpanded.Patch_ApplyDamageToPart.Prefix post: CombatExtended.HarmonyCE.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.Postfix TRANS: CombatExtended.HarmonyCE.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.Transpiler
DamageWorker_AddInjury.ApplyToPawn: TRANS: VanillaGenesExpanded.VanillaGenesExpanded_DamageWorker_AddInjury_ApplyToPawn_Patch.Transpiler
DamageWorker_AddInjury.CheckDuplicateDamageToOuterParts: PRE: CombatExtended.HarmonyCE.Patch_CheckDuplicateDamageToOuterParts+Patch_DamageWorker_AddInjury.Prefix
DamageWorker_AddInjury.ShouldReduceDamageToPreservePart: PRE: CombatExtended.HarmonyCE.Patch_ShouldReduceDamageToPreservePart.Prefix
DamageWorker_Blunt.ApplySpecialEffectsToPart: TRANS: CombatExtended.HarmonyCE.Patch_CheckDuplicateDamageToOuterParts+Patch_DamageWorker_Blunt.Transpiler
DamageWorker_Cut.ApplySpecialEffectsToPart: PRE: CombatExtended.HarmonyCE.Patch_CheckDuplicateDamageToOuterParts+Patch_DamageWorker_Cut.Prefix TRANS: CombatExtended.HarmonyCE.Patch_CheckDuplicateDamageToOuterParts+Patch_DamageWorker_Cut.Transpiler
DamageWorker_Scratch.ApplySpecialEffectsToPart: TRANS: CombatExtended.HarmonyCE.Patch_CheckDuplicateDamageToOuterParts+Patch_DamageWorker_Scratch.Transpiler
DamageWorker_Stab.ApplySpecialEffectsToPart: PRE: CombatExtended.HarmonyCE.Patch_CheckDuplicateDamageToOuterParts+Patch_DamageWorker_Stab.Prefix
DangerWatcher.<>c.<CalculateDangerRating>b__7_1: post: CombatExtended.HarmonyCE.Harmony_DangerWatcher.PostFix
DebugWindowsOpener.DevToolStarterOnGUI: PRE: VFECore.DebugWindowsOpener_DevToolStarterOnGUI_Patch.Prefix
DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons, VFECore.DebugWindowsOpener_DrawButtons_Patch.Transpiler
DeepProfiler.Start: PRE: Prepatcher.HarmonyPatches.InitAllMetadataPrefix
DeepResourceGrid.DeepResourcesOnGUI: post: VFECore.Patch_DeepResourceGrid_DeepResourcesOnGUI.Postfix
DeepResourceGrid.GetCellExtraColor: post: VFECore.Patch_DeepResourceGrid_GetCellExtraColor.PostFix
Def.SpecialDisplayStats: post: VFECore.Def_SpecialDisplayStats_Patch.Postfix
DefGenerator.GenerateImpliedDefs_PostResolve: post: [0]DefNameLink.DefDatabaseInsertion.DefGeneratorPostfix
DefOfHelper.RebindAllDefOfs: post: AllowTool.Patches.DefOfHelper_RebindAll_Patch.HookBeforeImpliedDefsGeneration
DesignationCategoryDef.ResolveDesignators: post: [300]AllowTool.Patches.DesignationCategoryDef_ResolveDesignators_Patch.InjectAllowToolDesignators
DesignationCategoryDef.get_ResolvedAllowedDesignators: post: VanillaFurnitureExpanded.VanillaFurnitureExpanded_DesignationCategoryDef_ResolvedAllowedDesignators_Patch.AllowBuild, PipeSystem.ResolvedAllowedDesignators_Patch.Postfix
Designator.CreateReverseDesignationGizmo: post: AllowTool.Patches.Designator_CreateReverseDesignationGizmo_Patch.CreateReverseDesignationGizmo_Postfix
Designator_Build.DrawPanelReadout: TRANS: VFECore.Designator_Build_DrawPanelReadout_Patch.Transpiler
Designator_Build.SelectedUpdate: post: PipeSystem.Designator_Build_Patch.Postfix
Designator_Dropdown.get_Visible: post: CombatExtended.Harmony_Designator_Dropdown.Postfix
Designator_Install.SelectedUpdate: post: PipeSystem.Designator_Install_Patch.Postfix
Designator_PlantsCut.CanDesignateThing: post: AllowTool.Patches.Designator_PlantsCut_Patch.PreventSpecialTreeMassDesignation
Designator_PlantsHarvestWood.CanDesignateThing: post: AllowTool.Patches.Designator_PlantsHarvestWood_Patch.PreventSpecialTreeMassDesignation
Dialog_ChooseMemes.DoAcceptChanges: post: VanillaMemesExpanded.VanillaMemesExpanded_Dialog_ChooseMemes_DoAcceptChanges_Patch.ForceTraitAndAbilitiesOnChooseMemeDialog
Dialog_ChooseMemes.GetFirstIncompatibleMemePair: post: VanillaMemesExpanded.VanillaMemesExpanded_Dialog_ChooseMemes_GetFirstIncompatibleMemePair_Patch.DetectIfRequiredMeme
Dialog_ChooseMemes.TryAccept: PRE: VanillaMemesExpanded.VanillaMemesExpanded_Dialog_ChooseMemes_TryAccept_Patch.DetectIfPairedMeme
Dialog_CreateXenotype.DrawGene: PRE: VanillaGenesExpanded.VanillaGenesExpanded_Dialog_CreateXenotype_DrawGene_Patch.Prefix
Dialog_InfoCard.FillCard: PRE: AnimalBehaviours.VanillaExpandedFramework_Dialog_InfoCard_FillCard_Patch.Prefix
Dialog_ModSettings.DoWindowContents: post: ModSettingsFramework.Dialog_ModSettings_Patch.Postfix
Dialog_Options.DoCategoryRow: PRE: XmlExtensions.Dialog_Options_Patch.Prefix
Dialog_Options.DoModOptions: TRANS: HugsLib.Patches.DialogOptions_DoModOptions_Patch.InterceptWindowOpening
Dialog_Options.PostOpen: post: HugsLib.Patches.DialogOptions_PostOpen_Patch.InjectHugsLibEntries
DirectXmlCrossRefLoader.ResolveAllWantedCrossReferences: PRE: [800]DefNameLink.DefDatabaseInsertion.CrossRefLoaderPrefix
DirectXmlLoader.DefFromNode: PRE: Prepatcher.HarmonyPatches.PrefixDefFromNode
DrugPolicy.ExposeData: PRE: VFECore.Patch_DrugPolicy+ExposeData.Prefix
EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
Environment.GetStackTrace: PRE: HarmonyMod.Environment_GetStackTrace_Patch.Prefix
ExpandableWorldObjectsUtility.ExpandableWorldObjectsOnGUI: PRE: CombatExtended.HarmonyCE.Harmony_ExpandableWorldObjectsUtility+Harmony_ExpandableWorldObjectsOnGUI.Prefix post: CombatExtended.HarmonyCE.Harmony_ExpandableWorldObjectsUtility+Harmony_ExpandableWorldObjectsOnGUI.Postfix TRANS: CombatExtended.HarmonyCE.Harmony_ExpandableWorldObjectsUtility+Harmony_ExpandableWorldObjectsOnGUI.Transpiler
Explosion.GetArmorPenetrationAt: PRE: CombatExtended.HarmonyCE.Harmony_ExplosionCE_GetArmorPenetrationAt.Prefix
Explosion.GetDamageAmountAt: PRE: CombatExtended.HarmonyCE.Harmony_ExplosionCE_GetDamageAmountAt.Prefix
Faction.Notify_LeaderDied: PRE: CombatExtended.HarmonyCE.Harmony_Faction+Harmony_Faction_Notify_LeaderDied.Prefix
Faction.TryMakeInitialRelationsWith: post: VFECore.Faction_TryMakeInitialRelationsWith_Patch.Postfix
Faction.get_NaturalGoodwill: post: VanillaStorytellersExpanded.Patch_NaturalGoodwill.Postfix
FactionGenerator.NewGeneratedFaction: post: VFECore.FactionGenerator_NewGeneratedFaction_Patch.Postfix
FallingStructureArrival.Arrive: post: VanillaStorytellersExpanded.RaidPatches.RaidGroupChecker
FilthMonitor.FilthMonitorTick: post: AdaptiveStorage.HarmonyPatches.UpdateInvalidHaulablesAndMergeables.Postfix
Fire.DoComplexCalcs: post: CombatExtended.HarmonyCE.Harmony_Fire_DoComplexCalcs.Postfix TRANS: CombatExtended.HarmonyCE.Harmony_Fire_DoComplexCalcs.Transpiler
Fire.DoFireDamage: TRANS: CombatExtended.HarmonyCE.Harmony_Fire_DoFireDamage.Transpiler
Fire.SpawnSmokeParticles: post: CombatExtended.HarmonyCE.Harmony_Fire_SpawnSmokeParticles.Postfix TRANS: CombatExtended.HarmonyCE.Harmony_Fire_SpawnSmokeParticles.Transpiler
Fire.Tick: post: CombatExtended.HarmonyCE.Harmony_Fire_Tick.Postfix TRANS: CombatExtended.HarmonyCE.Harmony_Fire_Tick.Transpiler
Fire.TrySpread: TRANS: CombatExtended.HarmonyCE.Harmony_Fire_TrySpread.Transpiler
Fire.get_SpreadInterval: PRE: CombatExtended.HarmonyCE.Harmony_Fire_SpreadInterval.Prefix
FireUtility.ChanceToStartFireIn: TRANS: CombatExtended.HarmonyCE.Harmony_FireUtility_ChanceToStartFireIn.Transpiler
FireUtility.TryStartFireIn: post: CombatExtended.HarmonyCE.Harmony_FireUtility_TryStartFireIn.Postfix
FireWatcher.get_LargeFireDangerPresent: post: CombatExtended.HarmonyCE.Harmony_FireWatcher.Postfix
FleshTypeDef.ChooseWoundOverlay: post: VanillaGenesExpanded.VanillaGenesExpanded_FleshTypeDef_ChooseWoundOverlay_Patch.Postfix
FloatMenuMakerMap.<>c__DisplayClass12_31.<AddHumanlikeOrders>g__Equip|48: TRANS: CombatExtended.HarmonyCE.FloatMenuMakerMap_PatchKnowledge.Transpiler
FloatMenuMakerMap.AddDraftedOrders: PRE: VFE.Mechanoids.HarmonyPatches.AddDraftedOrders_Patch.Prefix
FloatMenuMakerMap.AddHumanlikeOrders: PRE: VanillaWeaponsExpanded.FloatMenuMakerMap_AddHumanlikeOrders_Patch.Prefix post: CombatExtended.HarmonyCE.FloatMenuMakerMap_Modify_AddHumanlikeOrders.AddMenuItems, VanillaWeaponsExpanded.FloatMenuMakerMap_AddHumanlikeOrders_Patch.Postfix, VFECore.Patch_FloatMenuMakerMap+AddHumanlikeOrders_Fix.Postfix, HeavyWeapons.Patch_FloatMenuMakerMap+AddHumanlikeOrders_Fix.Postfix TRANS: CombatExtended.HarmonyCE.FloatMenuMakerMap_Modify_AddHumanlikeOrders.Transpiler
FloatMenuMakerMap.AddJobGiverWorkOrders: PRE: AnimalBehaviours.VanillaExpandedFramework_FloatMenuMakerMap_AddJobGiverWorkOrders_Patch.SkipIfAnimal
FloatMenuMakerMap.CanTakeOrder: post: VFE.Mechanoids.HarmonyPatches.MechanoidsObeyOrders.Postfix, AnimalBehaviours.VanillaExpandedFramework_FloatMenuMakerMap_CanTakeOrder_Patch.MakePawnControllable
FloatMenuMakerMap.ChoicesAtFor: post: VFE.Mechanoids.HarmonyPatches.FloatMenuMakerMap_ChoicesAtFor_Patch.Postfix
FoodUtility.GetMeatSourceCategory: PRE: VanillaGenesExpanded.FoodUtility_GetMeatSourceCategory.Prefix, VanillaCookingExpanded.VanillaExpandedFramework_FoodUtility_GetMeatSourceCategory_Patch.DontCrapTheBedWithIngredientsWithoutNutrition
FoodUtility.GetMeatSourceCategoryFromCorpse: PRE: VanillaGenesExpanded.FoodUtility_GetMeatSourceCategoryFromCorpse.Prefix
FoodUtility.ThoughtsFromIngesting: PRE: VanillaGenesExpanded.ThingIngestingPatches.Prefix
Frame.CompleteConstruction: TRANS: MaterialReplacement.Patch_Interchangability+HarmonyPatches_ResourceInterchangeability.AddMaterialsForThing, VFECore.Frame_CompleteConstruction_Patch.Transpiler
Frame.GetInspectString: TRANS: MaterialReplacement.Patch_Interchangability+HarmonyPatches_ResourceInterchangeability.InspectStringWrongCall
Frame.TotalMaterialCost: post: MaterialReplacement.Patch_Interchangability+HarmonyPatches_ResourceInterchangeability.FrameCostList
GUIUtility.GetControlID: post: Prepatcher.HarmonyPatches.GetControlIDPostfix
Game.ClearCaches: post: PipeSystem.Game_ClearCaches.Postfix
Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
Game.ExposeData: post: CombatExtended.HarmonyCE.Harmony_Game_ExposeData.Postfix
Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
Game.InitNewGame: TRANS: VFECore.Patch_Game+InitNewGame.Transpiler
Game.LoadGame: post: CombatExtended.HarmonyCE.Harmony_Game_LoadGame.Postfix
GameComponentUtility.LoadedGame: post: VFECore.Patch_GameComponentUtility+LoadedGame.Postfix
GameComponentUtility.StartedNewGame: post: VFECore.Patch_GameComponentUtility+StartedNewGame.Postfix
GameCondition_ForceWeather.<>c.<RandomizeSettings>b__4_0: post: VFECore.Patch_RandomizeSettings.Postfix
GenConstruct.BlocksConstruction: post: VanillaFurnitureExpanded.GenConstruct_BlocksConstruction_Patch.Postfix
GenConstruct.CanConstruct: PRE: VFECore.GenConstruct_CanConstruct_Patch.Prefix
GenConstruct.CanConstruct: PRE: VFECore.GenConstruct_CanConstruct_Patch2.Prefix post: VanillaFurnitureExpanded.GenConstruct_CanConstruct_Patch.Postfix
GenGrid.WalkableBy: PRE: VFECore.PhasingPatches.WalkableBy_Prefix
GenRadial..cctor: TRANS: CombatExtended.HarmonyCE.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount
GenRadial.NumCellsInRadius: TRANS: CombatExtended.HarmonyCE.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount
GenRadial.NumCellsToFillForRadius_ManualRadialPattern: TRANS: CombatExtended.HarmonyCE.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount
GenRadial.ProcessEquidistantCells: TRANS: CombatExtended.HarmonyCE.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount
GenRadial.RadialCellsAround: TRANS: CombatExtended.HarmonyCE.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount
GenRadial.RadialCellsAround: TRANS: CombatExtended.HarmonyCE.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount
GenRadial.RadialDistinctThingsAround: TRANS: CombatExtended.HarmonyCE.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount
GenRadial.RadialPatternInRadius: TRANS: CombatExtended.HarmonyCE.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount
GenRadial.RadiusOfNumCells: TRANS: CombatExtended.HarmonyCE.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount
GenRadial.SetupManualRadialPattern: TRANS: CombatExtended.HarmonyCE.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount
GenRadial.SetupRadialPattern: TRANS: CombatExtended.HarmonyCE.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount, CombatExtended.HarmonyCE.Harmony_GenRadial_RadialPatternCount.Transpiler_Range
GenRadial.get_MaxRadialPatternRadius: TRANS: CombatExtended.HarmonyCE.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount
GenRecipe.MakeRecipeProducts: post: ArgonicCore.HarmonyPatches_Generic.ContaminateProduct, ArgonicCore.HarmonyPatches_Generic.AddHediffPostRecipeCompletion, ArgonicCore.HarmonyPatches_Generic.MakeSpecialProducts, ArgonicCore.HarmonyPatches_Generic.RegisterIngredients
GenRecipe.PostProcessProduct: PRE: ArgonicCore.HarmonyPatches_Generic.ReturnBotchedThing post: ArgonicCore.HarmonyPatches_Generic.InheritQuality
GenStep_Power.Generate: PRE: KCSG.Prefix_GenStep_Power.Prefix
GenStep_Settlement.ScatterAt: TRANS: VFECore.GenStep_Settlement_ScatterAt_Patch.Transpiler
GenStep_Terrain.TerrainFrom: post: VFECore.GenStep_Terrain_TerrainFrom_Patch.Postfix
GenStuff.RandomStuffInexpensiveFor: TRANS: [0]VFECore.RandomStuffInexpensiveFor_Patch.Transpiler
GenStuff.TryRandomStuffByCommonalityFor: PRE: [800]VFECore.TryRandomStuffByCommonalityFor_Patch.Prefix
Gene.ExposeData: post: VanillaGenesExpanded.VanillaGenesExpanded_Gene_ExposeData_Patch.Postfix
Gene.OverrideBy: post: VanillaGenesExpanded.VanillaGenesExpanded_Gene_OverrideBy_Patch.Postfix
Gene.PostAdd: post: VanillaGenesExpanded.VanillaGenesExpanded_Gene_PostAdd_Patch.Postfix
Gene.PostRemove: post: VanillaGenesExpanded.VanillaGenesExpanded_Gene_PostRemove_Patch.Postfix
GeneUIUtility.DrawGene: TRANS: VanillaGenesExpanded.GeneUIUtility_DrawGene_Patch.Transpiler
GeneUIUtility.DrawGeneBasics: TRANS: VanillaGenesExpanded.VanillaGenesExpanded_GeneUIUtility_DrawGeneBasics_Patch.Transpiler
GhostUtility.GhostGraphicFor: post: VanillaFurnitureExpanded.VanillaExpandedFramework_GhostUtility_GhostGraphicFor_Patch.DisplayBlueprintGraphic TRANS: VFECore.CustomizableGraphicsPatches+UseUiIconForCustomizableGraphicGhosts.Transpiler
GlobalControlsUtility.DoDate: post: CombatExtended.HarmonyCE.Harmony_GlobalControls.Postfix
GraphicUtility.ExtractInnerGraphicFor: PRE: VFECore.CustomizableGraphicsPatches+UseCorrectGraphicForMinifiedThing.Prefix
GridsUtility.GetMaxItemsAllowedInCell: TRANS: AdaptiveStorage.HarmonyPatches.StorageLimit.Transpiler
HeadTypeDef.GetGraphic: TRANS: VFECore.HeadTypeDef_GetGraphic_Patch.Transpiler
HealthCardUtility.DrawHediffRow: PRE: VanillaGenesExpanded.VanillaGenesExpanded_HealthCardUtility_DrawHediffRow_Patch.Prefix post: VanillaGenesExpanded.VanillaGenesExpanded_HealthCardUtility_DrawHediffRow_Patch.Postfix TRANS: VanillaGenesExpanded.VanillaGenesExpanded_HealthCardUtility_DrawHediffRow_Patch.Transpiler
Hediff.get_TendPriority: post: CombatExtended.HarmonyCE.Harmony_HediffTendPriority.Postfix
HediffComp_Immunizable.get_SeverityFactorFromHediffs: post: VanillaGenesExpanded.VanillaExpandedFramework_HediffComp_Immunizable_SeverityFactorFromHediffs_Patch.AddDiseaseFactor
HediffComp_PregnantHuman.get_CompTipStringExtra: post: VanillaGenesExpanded.VanillaGenesExpanded_HediffComp_PregnantHuman_CompTipStringExtra_Patch.AddGeneMultiplierExplanation
HediffComp_TendDuration.CompTended: TRANS: CombatExtended.HarmonyCE.HediffComp_TendDuration_CompTended.Transpiler
HediffSet.CalculatePain: post: VFECore.CalculatePain_Patch.Postfix
HediffSet.DirtyCache: post: VFECore.DirtyCache_Patch.Postfix
HediffSet.get_BleedRateTotal: post: VFECore.Patch_BleedRateTotal.Postfix
Hediff_Injury.PostAdd: TRANS: CombatExtended.HarmonyCE.Harmony_Hediff_Injury+Patch_PostAdd.SilenceLogSpam
Hediff_Injury.get_BleedRate: post: CombatExtended.HarmonyCE.Harmony_HediffWithComps_BleedRate_Patch.Postfix
Hediff_MissingPart.get_BleedRate: post: CombatExtended.HarmonyCE.Harmony_HediffWithComps_BleedRate_Patch.Postfix
Hediff_MissingPart.get_IsFreshNonSolidExtremity: PRE: CombatExtended.HarmonyCE.Harmony_Hediff_MissingPart_IsFresh_Patch.Prefix
Hediff_Pregnant.PostAdd: post: VanillaGenesExpanded.VanillaGenesExpanded_Hediff_Pregnant_PostAdd_Patch.CauseEggFertilization
Hediff_Shambler.PostMake: post: VanillaGenesExpanded.VanillaGenesExpanded_Hediff_Shambler_PostMake_Patch.ActivateShamblerGenes
ITab_Pawn_Character.get_IsVisible: post: VFE.Mechanoids.HarmonyPatches.NoBioForMachines.Postfix
ITab_Pawn_Gear.DrawThingRow: PRE: VFE.Mechanoids.HarmonyPatches.ITab_Pawn_Gear_Patch.Prefix post: VFE.Mechanoids.HarmonyPatches.ITab_Pawn_Gear_Patch.Postfix
ITab_Pawn_Gear.ShouldShowEquipment: post: AnimalBehaviours.VanillaExpandedFramework_ITab_Pawn_Gear_IsVisible_Patch.RemoveTab
ITab_Pawn_Gear.TryDrawOverallArmor: TRANS: VFECore.Patch_ITab_Pawn_Gear+TryDrawOverallArmor.Transpiler
ITab_Pawn_Gear.get_CanControl: post: VFE.Mechanoids.HarmonyPatches.ITab_Pawn_Gear_CanControl.Postfix
Ideo.ExposeData: TRANS: VanillaMemesExpanded.VanillaMemesExpanded_Ideo_ExposeData_Patch.Transpiler
IncidentWorker.TryExecute: PRE: VanillaStorytellersExpanded.Patch_TryExecute.Prefix
IncidentWorker_Disease.PotentialVictims: post: AnimalBehaviours.VanillaExpandedFramework_IncidentWorker_Disease_PotentialVictims_Patch.Postfix
IncidentWorker_Raid.TryExecuteWorker: PRE: VanillaStorytellersExpanded.Patch_TryExecuteWorker.Prefix
IncidentWorker_RaidEnemy.ResolveRaidPoints: post: CombatExtended.HarmonyCE.Harmony_IncidentWorker_RaidEnemy+Harmony_IncidentWorker_RaidEnemy_ResolveRaidPoints.Postfix
IncidentWorker_RaidEnemy.ResolveRaidStrategy: post: VFECore.IncidentWorker_RaidEnemy_ResolveRaidStrategy_Patch.Postfix
IncidentWorker_RaidEnemy.TryExecuteWorker: PRE: CombatExtended.HarmonyCE.Harmony_IncidentWorker_RaidEnemy+Harmony_IncidentWorker_RaidEnemy_TryExecuteWorker.Prefix
IncidentWorker_SelfTame.Candidates: post: AnimalBehaviours.VanillaExpandedFramework_IncidentWorker_SelfTame_Candidates_Patch.Postfix
IncidentWorker_WandererJoin.GeneratePawn: TRANS: VFECore.Patch_IncidentWorker_WandererJoin+TryExecuteWorker.Transpiler
InspectGizmoGrid.DrawInspectGizmoGridFor: TRANS: AllowTool.Patches.InspectGizmoGrid_DrawInspectGizmoGridFor_Patch.ClearReverseDesignators
Job.ExposeData: post: CombatExtended.HarmonyCE.Harmony_Job_ExposeData.Postfix
JobDriver_ConstructFinishFrame.<>c__DisplayClass6_0.<MakeNewToils>b__1: TRANS: VFECore.JobDriver_ConstructFinishFrame_MakeNewToils_TickAction_Patch.Transpiler
JobDriver_ConstructFinishFrame.MakeNewToils: post: VFECore.JobDriver_ConstructFinishFrame_MakeNewToils_Patch.Postfix
JobDriver_Flee.<MakeNewToils>b__3_0: TRANS: VFE.Mechanoids.HarmonyPatches.JobDriver_Flee_MakeNewToils_Patch.Transpiler
JobDriver_Lovin.<MakeNewToils>b__12_1: TRANS: VFECore.JobDriver_Lovin_Patch.Transpiler
JobDriver_Lovin.<MakeNewToils>b__12_4: TRANS: VFECore.JobDriver_Lovin_FinishAction_Vanilla.Transpiler
JobDriver_Lovin.GenerateRandomMinTicksToNextLovin: post: VFECore.VFECore_JobDriver_Lovin_GenerateRandomMinTicksToNextLovin_Patch.ModifyMTB
JobDriver_Vomit.<MakeNewToils>b__4_1: TRANS: VanillaGenesExpanded.VanillaGenesExpanded_JobDriver_Vomit_MakeNewToils_Transpiler_Patch.Transpiler
JobDriver_Vomit.<MakeNewToils>d__4.MoveNext: TRANS: VanillaGenesExpanded.VanillaGenesExpanded_JobDriver_Vomit_MoveNext_Patch.Transpiler
JobDriver_Vomit.MakeNewToils: PRE: VanillaGenesExpanded.VanillaGenesExpanded_JobDriver_Vomit_MakeNewToils_Patch.StorePawn
JobDriver_Wait.CheckForAutoAttack: post: AllowTool.Patches.JobDriverWait_CheckForAutoAttack_Patch.DoPartyHunting TRANS: VFECore.JobDriver_Wait_CheckForAutoAttack_Patch.Transpiler
JobGiver_AIBreaching.UpdateBreachingTarget: TRANS: CombatExtended.HarmonyCE.Harmony_JobGiver_AIBreaching.Transpiler
JobGiver_AIFollowPawn.TryGiveJob: post: VFECore.DoorTeleporter+JobGiver_AIFollowPawn_TryGiveJob_Patch.Postfix
JobGiver_ConfigurableHostilityResponse.TryGetAttackNearbyEnemyJob: PRE: VFECore.JobGiver_ConfigurableHostilityResponse_TryGetAttackNearbyEnemyJob_Patch.Prefix post: CombatExtended.HarmonyCE.Harmony_JobGiver_ConfigurableHostilityResponse.Postfix, VFECore.JobGiver_ConfigurableHostilityResponse_TryGetAttackNearbyEnemyJob_Patch.Postfix
JobGiver_DropUnusedInventory.Drop: PRE: CombatExtended.HarmonyCE.Harmony_JobGiver_DropUnusedInventory_Drop.Prefix
JobGiver_GetFood.TryGiveJob: PRE: AnimalBehaviours.VanillaExpandedFramework_JobGiver_GetFood_GetPriority_Patch.StopEatingThings
JobGiver_GetRest.GetPriority: TRANS: NocturnalAnimals.JobGiver_GetRest_Patch+VanillaExpandedFramework_JobGiver_GetRest_GetPriority_Patch.Transpiler
JobGiver_OptimizeApparel.ApparelScoreGain: PRE: CombatExtended.HarmonyCE.Harmony_JobGiver_OptimizeApparel_ApparelScoreGain.Prefix
JobGiver_PickUpOpportunisticWeapon.ShouldEquipWeapon: post: CombatExtended.HarmonyCE.Harmony_JobGiver_PickUpOpportunisticWeapon.Postfix
JobGiver_Reload.TryGiveJob: PRE: CombatExtended.HarmonyCE.Harmony_JobGiver_Reload_TryGiveJob.Prefix
JobGiver_UnloadYourInventory.TryGiveJob: TRANS: CombatExtended.HarmonyCE.Harmony_JobGiver_UnloadYourInventory.Transpiler
JobGiver_Work.PawnCanUseWorkGiver: post: VFE.Mechanoids.HarmonyPatches.MechanoidsAreCapable.Postfix
LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
LearningUtility.SchoolDeskLearningRate: PRE: VFECore.Patch_LearningUtility_SchoolDeskLearningRate.Prefix
LifeStageWorker.Notify_LifeStageStarted: post: VanillaGenesExpanded.LifeStageWorker_Notify_LifeStageStarted_Patch.Postfix
ListerMergeables.Notify_ThingStackChanged: post: AdaptiveStorage.HarmonyPatches.NotifyItemStackChanged.Postfix
ListerThings.EverListable: post: CombatExtended.HarmonyCE.Harmony_ListerThings_AllowSavingGas.Postfix
LoadedModManager.ApplyPatches: PRE: ModSettingsFramework.LoadedModManager_ApplyPatches_Patch.Prefix, XmlExtensions.ApplyPatches_Patch.Prefix post: XmlExtensions.ApplyPatches_Patch.Postfix
LoadedModManager.ParseAndProcessXML: PRE: Prepatcher.HarmonyPatches.PrefixParseXML TRANS: PostInheritanceOperation.XmlInheritanceResolvePostfix.Transpiler
LoadedModManager.get_ModHandles: post: ModSettingsFramework.LoadedModManager_ModHandles_Patch.Postfix
Log.Error: PRE: ModSettingsFramework.Log_Error_Patch.Prefix
Log.ResetMessageCount: post: HarmonyMod.Log_ResetMessageCount_Patch.Postfix
LongEventHandler.DrawLongEventWindowContents: PRE: Prepatcher.HarmonyPatches.DrawPrestarterInfo
Lord.AddPawn: post: VanillaStorytellersExpanded.Patch_AddPawn.Postfix
Lord.Cleanup: PRE: VanillaStorytellersExpanded.Patch_Cleanup.Prefix
LordToil_Siege.Init: TRANS: CombatExtended.HarmonyCE.Harmony_LordToil_Siege_Init.Transpiler
LordToil_Siege.LordToilTick: TRANS: CombatExtended.HarmonyCE.Harmony_LordToil_Siege_LordToilTick.Transpiler
LordToil_Siege.SetAsBuilder: TRANS: CombatExtended.HarmonyCE.Harmony_LordToil_Siege_SetAsBuilder.Transpiler
MainMenuDrawer.DoMainMenuControls: TRANS: HugsLib.Patches.MainMenuDrawer_Quickstart_Patch.QuicktestButtonUsesQuickstarter
MainTabWindow_Inspect.DoInspectPaneButtons: post: VFE.Mechanoids.HarmonyPatches.MainTabWindow_Inspect_Renaming.Postfix
MainTabWindow_Quests.DoCharityIcon: post: VFECore.MainTabWindow_Quests_DoCharityIcon_Patch.Postfix
MainTabWindow_Quests.DoRow: post: VFECore.MainTabWindow_Quests_DoRow_Patch.Postfix
MainTabWindow_Research.DrawContentSource: PRE: VFECore.MainTabWindow_Research_DrawContentSource_Patch.Prefix
Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
Map.ExposeData: PRE: KCSG.Prefix_Map_ExposeData.Prefix
Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
MapDeiniter.Deinit: PRE: VFECore.DoorTeleporterPatches.Deinit_Prefix, VFECore.SectionLayer_FogOfWar_Regenerate_Patch.ClearCache
MapGenerator.GenerateContentsIntoMap: PRE: VFECore.MapGenerator_GenerateContentsIntoMap_Patch.Prefix
MapGenerator.GenerateMap: post: VFECore.MapGenerator_GenerateMap_Patch.Postfix
MapParent.get_MapGeneratorDef: post: KCSG.Postfix_MapParent_MapGeneratorDef+MapParent_MapGeneratorDef_Patch.Postfix
MapTemperature.SeasonAcceptableFor: post: AnimalBehaviours.VanillaExpandedFramework_MapTemperature_SeasonAcceptableFor_Patch.AllowAnimalSpawns
MassUtility.Capacity: post: CombatExtended.HarmonyCE.Harmony_MassUtility_Capacity.Postfix TRANS: VFECore.MassUtility_Capacity_Patch.Transpiler
MechClusterGenerator.GetBuildingDefsForCluster: post: CombatExtended.HarmonyCE.Harmony_MechClusterGenerator_GetBuildingDefsForCluster.PostFix
MechClusterGenerator.MechKindSuitableForCluster: post: VFE.Mechanoids.MechClusterGenerator_MechKindSuitableForCluster_Patch.Postfix
MechanitorUtility.InMechanitorCommandRange: post: VFE.Mechanoids.HarmonyPatches.MechanitorUtility_InMechanitorCommandRange_Patch.Postfix
MemoryThoughtHandler.TryGainMemory: post: VFECore.TryGainMemory_Patch.Postfix
MentalBreakWorker.BreakCanOccur: post: VFECore.MentaBreakWorker_Patches.BreakCanOccur_PostFix
MentalBreakWorker.CommonalityFor: post: VFECore.MentaBreakWorker_Patches.CommonalityFor_PostFix
MinifyUtility.MakeMinified_NewTemp: TRANS: AdaptiveStorage.HarmonyPatches.EnablePackingOnMinify.Transpiler
ModContentPack.LoadPatches: post: ModSettingsFramework.ModContentPack_LoadPatches_Patch.Postfix
ModDependency.get_IsSatisfied: post: Prepatcher.HarmonyPatches.IsSatisfiedPostfix
ModLister.RebuildModList: PRE: Prepatcher.HarmonyPatches.ProfilingPrefix post: Prepatcher.HarmonyPatches.ProfilingPostfix
ModMetaData.Init: PRE: Prepatcher.HarmonyPatches.ProfilingPrefix post: Prepatcher.HarmonyPatches.ProfilingPostfix
ModMetaData.ModMetaDataInternal.InitVersionedData: post: Prepatcher.HarmonyPatches.InitVersionedDataPostfix
ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
ModsConfig.TrySortMods: (no patches)
MutantUtility.SetPawnAsMutantInstantly: post: VanillaGenesExpanded.VanillaGenesExpanded_MutantUtility_SetPawnAsMutantInstantly_Patch.ActivateGhoulGenes
Need_Food.get_MaxLevel: post: VanillaGenesExpanded.Patch_FoodCapacity.FoodCapacity_Postfix
OverlayDrawer.RenderForbiddenOverlay: PRE: [600]AdaptiveStorage.HarmonyPatches.HideStoredThingsFromSectionLayerAndOverlayDrawer.Prefix
Page_ConfigureStartingPawns.PreOpen: post: KCSG.Postfix_Page_ConfigureStartingPawns_PreOpen.Postfix
Page_ModsConfig.DoModInfo: TRANS: ModSettingsFramework.Page_ModsConfig_DoModInfo_Transpiler.Transpiler
PatchOperation.Apply: PRE: XmlExtensions.PatchOperation_Patch.Prefix post: XmlExtensions.PatchOperation_Patch.Postfix
PatchOperationAdd.ApplyWorker: (no patches)
PatchOperationAddModExtension.ApplyWorker: (no patches)
PatchOperationAttributeAdd.ApplyWorker: post: XmlExtensions.PatchOperationAttributeAdd_Patch.Postfix
PatchOperationAttributeRemove.ApplyWorker: post: XmlExtensions.PatchOperationAttributeRemove_Patch.Postfix
PatchOperationAttributeSet.ApplyWorker: post: XmlExtensions.PatchOperationAttributeSet_Patch.Postfix
PatchOperationConditional.ApplyWorker: post: XmlExtensions.PatchOperationConditional_Patch.Postfix
PatchOperationFindMod.ApplyWorker: post: XmlExtensions.PatchOperationFindMod_Patch.Postfix
PatchOperationInsert.ApplyWorker: (no patches)
PatchOperationRemove.ApplyWorker: (no patches)
PatchOperationReplace.ApplyWorker: (no patches)
PatchOperationSequence.ApplyWorker: post: XmlExtensions.PatchOperationSequence_Patch.Postfix
PatchOperationSetName.ApplyWorker: post: XmlExtensions.PatchOperationSetName_Patch.Postfix
Patch_ThingDef.SetFaction.Postfix: PRE: CombatExtended.HarmonyCE.Compatibility.Harmony_VanillaExpandedFramework+Harmony_Patch_YeetVEshieldStat.Prefix
PathFinder.FindPath: PRE: CombatExtended.HarmonyCE.Harmony_PathFinder_FindPath.Prefix
Pawn.<GetDisabledWorkTypes>g__FillList|329_0: PRE: VanillaApparelExpanded.Pawn_GetDisabledWorkTypes_Patch.Prefix
Pawn.ButcherProducts: post: VanillaGenesExpanded.VanillaGenesExpanded_Pawn_ButcherProducts_Patch.Postfix
Pawn.DeSpawn: post: VFECore.PhasingPatches.Despawn_Postfix
Pawn.GetGizmos: post: AllowTool.Patches.Pawn_GetGizmos_Patch.InsertPartyHuntGizmo, AnimalBehaviours.Pawn_GetGizmos_Patch.Postfix, VanillaWeaponsExpandedLaser.HarmonyPatches.VWEL_Pawn_GetGizmos_WeaponGizmoGetter_Patch.GetGizmos_PostFix
Pawn.Kill: PRE: VFECore.Patch_Kill.Prefix, VanillaStorytellersExpanded.Patch_Kill.Prefix post: AllowTool.Patches.Pawn_Kill_Patch.UnforbidDraftedHuntBody, VFE.Mechanoids.HarmonyPatches.MachinesDie.Postfix, VFECore.Patch_Kill.Postfix
Pawn.MainDesc: post: VFE.Mechanoids.HarmonyPatches.Pawn_MainDesc_Patch.Postfix
Pawn.PostMapInit: post: VanillaGenesExpanded.Pawn_PostMapInit_Patch.Postfix
Pawn.SpawnSetup: post: VFECore.CompShieldField+SpawnSetup_Patch.Postfix, VFECore.PhasingPatches.CheckPhasing
Pawn.TryGetAttackVerb: post: VFECore.Abilities.TryGetAttackVerb_Patch.Postfix
Pawn.WorkTypeIsDisabled: post: AnimalBehaviours.VanillaExpandedFramework_Pawn_WorkTypeIsDisabled_Patch.RemoveTendFromAnimals
Pawn.get_BodySize: post: VanillaGenesExpanded.Pawn_BodySize.Postfix
Pawn.get_HealthScale: post: VanillaGenesExpanded.Pawn_HealthScale.HealthScale_Postfix
Pawn.get_IsColonistPlayerControlled: post: AnimalBehaviours.VanillaExpandedFramework_Pawn_IsColonistPlayerControlled_Patch.AddAnimalAsColonist
PawnApparelGenerator.GenerateStartingApparelFor: post: VFECore.Patch_PawnApparelGenerator.GenerateStartingApparelFor_Postfix
PawnApparelGenerator.PossibleApparelSet.CoatButNoShirt: TRANS: VFECore.Patch_PawnApparelGenerator+PossibleApparelSet+manual_CoatButNoShirt.Transpiler
PawnAttackGizmoUtility.AtLeastTwoSelectedPlayerPawnsHaveDifferentWeapons: post: GraphicCustomization.PawnAttackGizmoUtility_AtLeastTwoSelectedPlayerPawnsHaveDifferentWeapons_Patch.Postfix
PawnBioAndNameGenerator.FillBackstorySlotShuffled: PRE: VFECore.PawnBioAndNameGenerator_FillBackstorySlotShuffled.Prefix TRANS: VFECore.PawnBioAndNameGenerator_FillBackstorySlotShuffled.Transpiler
PawnCapacityUtility.CalculateCapacityLevel: post: VFECore.PawnCapacityUtility_CalculateCapacityLevel.Postfix
PawnCapacityUtility.CalculateNaturalPartsAverageEfficiency: PRE: CombatExtended.HarmonyCE.Harmony_PawnCapacityUtility.Prefix
PawnColumnWorker_DrugPolicy.GetMinWidth: TRANS: CombatExtended.HarmonyCE.PawnColumnWorkers_Resize.MinWidth
PawnColumnWorker_DrugPolicy.GetOptimalWidth: TRANS: CombatExtended.HarmonyCE.PawnColumnWorkers_Resize.OptWidth
PawnColumnWorker_FoodRestriction.GetMinWidth: TRANS: CombatExtended.HarmonyCE.PawnColumnWorkers_Resize.MinWidth
PawnColumnWorker_FoodRestriction.GetOptimalWidth: TRANS: CombatExtended.HarmonyCE.PawnColumnWorkers_Resize.OptWidth
PawnColumnWorker_Outfit.GetMinWidth: TRANS: CombatExtended.HarmonyCE.PawnColumnWorkers_Resize.MinWidth
PawnColumnWorker_Outfit.GetOptimalWidth: TRANS: CombatExtended.HarmonyCE.PawnColumnWorkers_Resize.OptWidth
PawnComponentsUtility.AddAndRemoveDynamicComponents: post: AnimalBehaviours.VanillaExpandedFramework_PawnComponentsUtility_AddAndRemoveDynamicComponents_Patch.AddDraftability
PawnComponentsUtility.CreateInitialComponents: post: VFECore.PawnComponentsUtility_CreateInitialComponents_Patch.Postfix
PawnFlyer.MakeFlyer: TRANS: VFECore.Abilities.PawnFlyer_MakeFlyer_Patch.Transpiler
PawnFlyer.RecomputePosition: PRE: VFECore.Abilities.PawnFlyer_RecomputePosition_Patch.Prefix
PawnGenerator.GenerateGearFor: post: CombatExtended.HarmonyCE.Harmony_PawnGenerator_GenerateGearFor.Postfix, VFECore.Patch_PawnGenerator+GenerateGearFor.Postfix
PawnGenerator.GenerateGenes: post: VanillaGenesExpanded.PawnGenerator_GenerateGenes_Patch.Postfix
PawnGenerator.GenerateInitialHediffs: post: VFECore.Patch_PawnGenerator+GenerateInitialHediffs.Postfix
PawnGenerator.GenerateNewPawnInternal: post: VFECore.Abilities.PawnGen_Patch.Postfix
PawnGenerator.GeneratePawnRelations: PRE: VanillaGenesExpanded.VanillaGenesExpanded_PawnGenerator_GeneratePawnRelations_Patch.DisableRelations
PawnGenerator.GenerateSkills: post: VFECore.PawnGenerator_GenerateSkills.Postfix
PawnRenderNode.ColorFor: post: VanillaGenesExpanded.PawnRenderNode_ColorFor_Patch.Postfix
PawnRenderNodeWorker.AppendDrawRequests: PRE: VFECore.PawnRenderNodeWorker_AppendDrawRequests_Patch.Prefix
PawnRenderNodeWorker.ScaleFor: post: VanillaGenesExpanded.PawnRenderNodeWorker_ScaleFor_Patch.Postfix
PawnRenderNodeWorker_Apparel_Head.CanDrawNow: PRE: VFECore.PawnRenderNodeWorker_Apparel_Head_CanDrawNow_Patch.Prefix post: VFECore.PawnRenderNodeWorker_Apparel_Head_CanDrawNow_Patch.Postfix
PawnRenderNodeWorker_Apparel_Head.HeadgearVisible: TRANS: VFECore.PawnRenderNodeWorker_Apparel_Head_HeadgearVisible_Patch.Transpiler
PawnRenderNodeWorker_Body.CanDrawNow: post: VFECore.PawnRenderNodeWorker_Body_CanDrawNow_Patch.Postfix
PawnRenderNode_AnimalPack.GraphicFor: post: VFECore.PawnRenderNode_AnimalPack_GraphicFor_Patch.Postfix
PawnRenderNode_Body.GraphicFor: post: VanillaGenesExpanded.PawnRenderNode_Body_GraphicFor_Patch.Postfix
PawnRenderNode_Fur.GraphicFor: post: VanillaGenesExpanded.PawnRenderNode_Fur_GraphicFor_Patch.Postfix
PawnRenderNode_Head.GraphicFor: post: VanillaGenesExpanded.PawnRenderNode_Head_GraphicFor_Patch.Postfix
PawnRenderTree.ProcessApparel: post: VFECore.PawnRenderTree_ProcessApparel_Patch.Postfix
PawnRenderUtility.CarryWeaponOpenly: post: VFE.Mechanoids.HarmonyPatches.MobileTurretsShowTurrets.Postfix
PawnRenderUtility.DrawEquipmentAiming: PRE: [800]CombatExtended.Lasers.Harmony_PawnRenderer_Draw_EquipmentAiming_GunDrawing_Patch.Prefix, [800]VFECore.PawnRenderer_DrawEquipmentAiming_Patch.Prefix, CombatExtended.HarmonyCE.Harmony_PawnRenderer_DrawEquipmentAiming.Prefix, VFE.Mechanoids.HarmonyPatches.RenderTurretCentered.Prefix, VanillaWeaponsExpandedLaser.HarmonyPatches.CYA_PawnRenderUtility_Draw_EquipmentAiming_GunDrawing_Patch.Prefix, [0]VFECore.DynamicGraphicPatches.DrawEquipmentAimingPrefix post: VFE.Mechanoids.HarmonyPatches.RenderTurretCentered.Postfix TRANS: CombatExtended.HarmonyCE.Harmony_PawnRenderer_DrawEquipmentAiming.Transpiler
PawnRenderer.BaseHeadOffsetAt: post: VFECore.PawnRenderer_BaseHeadOffsetAt.Postfix
PawnRenderer.GetBodyPos: post: VFECore.PawnRenderer_GetBodyPos_Patch.Postfix
PawnRenderer.ParallelGetPreRenderResults: PRE: VFECore.ParallelGetPreRenderResults_Patch.Prefix
PawnUIOverlay.DrawPawnGUIOverlay: PRE: VanillaApparelExpanded.VAE_PawnUIOverlay_Patch.GhillieException, VFECore.PawnUIOverlay_DrawSelection_Patch.Prefix post: VFECore.PawnUIOverlay_DrawSelection_Patch.Postfix
PawnUtility.BodyResourceGrowthSpeed: post: VanillaGenesExpanded.VanillaGenesExpanded_PawnUtility_BodyResourceGrowthSpeed_Patch.MultiplyPregnancy
PawnUtility.IsFighting: post: AnimalBehaviours.VanillaExpandedFramework_PawnUtility_IsFighting_Patch.DontFlee
PawnUtility.Mated: PRE: AnimalBehaviours.PawnUtility_Mated+VanillaExpandedFramework_PawnUtility_Mated_Patch.Prefix
PawnWeaponGenerator.TryGenerateWeaponFor: post: CombatExtended.HarmonyCE.Harmony_PawnWeaponGenerator_TryGenerateWeaponFor.Postfix
Pawn_AgeTracker.GrowthPointsPerDayAtLearningLevel: post: VanillaGenesExpanded.GrowthPointPerDayAtLearningLevel_Patch.Postfix
Pawn_ApparelTracker.Notify_ApparelAdded: post: CombatExtended.HarmonyCE.Harmony_ApparelTracker_Notify_ApparelAdded.Postfix, VFECore.Pawn_ApparelTracker_Notify_ApparelAdded_Patch.Postfix
Pawn_ApparelTracker.Notify_ApparelRemoved: post: CombatExtended.HarmonyCE.Harmony_ApparelTracker_Notify_ApparelRemoved.Postfix, VFECore.Pawn_ApparelTracker_Notify_ApparelRemoved_Patch.Postfix
Pawn_ApparelTracker.Remove: post: VFECore.Pawn_ApparelTracker_Remove_Patch.Postfix
Pawn_ApparelTracker.TryDrop: post: VanillaApparelExpanded.Patch_TryDrop.Postfix, VFECore.Pawn_ApparelTracker_TryDrop_Patch.Postfix, VFECore.TryDrop_Patch.Postfix
Pawn_ApparelTracker.Wear: post: VanillaApparelExpanded.ApparelTracker_Wear.Postfix, VFECore.Pawn_ApparelTracker_Wear_Patch.Postfix
Pawn_DraftController.GetGizmos: post: VFECore.AI.DraftGizmos.GetGizmosPostfix
Pawn_DraftController.set_Drafted: post: AllowTool.Patches.DraftController_Drafted_Patch.NotifyPawnUndrafted
Pawn_DraftController.set_FireAtWill: post: CombatExtended.HarmonyCE.Harmony_Pawn_DraftController_StopAttackJobsOnHoldFire.Postfix
Pawn_DrawTracker.get_DrawPos: post: VFECore.Pawn_DrawTracker_Patch.Postfix
Pawn_EquipmentTracker.AddEquipment: post: VFECore.AddEquipment_Patch.Postfix
Pawn_EquipmentTracker.Notify_PrimaryDestroyed: post: CombatExtended.HarmonyCE.Pawn_EquipmentTracker_AddEquipment.Postfix
Pawn_EquipmentTracker.TryDropEquipment: post: CombatExtended.HarmonyCE.Pawn_EquipmentTracker_TryDropEquipment.Postfix, VFECore.TryDropEquipment_Patch.Postfix
Pawn_EquipmentTracker.TryTransferEquipmentToContainer: post: CombatExtended.HarmonyCE.Pawn_EquipmentTracker_TryTransferEquipmentToContainer.Postfix
Pawn_FilthTracker.Notify_EnteredNewCell: PRE: AnimalBehaviours.VanillaExpandedFramework_Pawn_FilthTracker_Notify_EnteredNewCell_Patch.DontDealWithFilth
Pawn_GeneTracker.Notify_GenesChanged: post: VanillaGenesExpanded.Notify_GenesChanged_Patch.Postfix
Pawn_HealthTracker.CheckForStateChange: post: VFECore.Patch_Pawn_HealthTracker+CheckForStateChange.Postfix TRANS: CombatExtended.HarmonyCE.Harmony_Pawn_HealthTracker_CheckForStateChange.Transpiler
Pawn_HealthTracker.DropBloodFilth: TRANS: VanillaGenesExpanded.VanillaGenesExpanded_Pawn_HealthTracker_DropBloodFilth_Patch.Transpiler
Pawn_HealthTracker.DropBloodSmear: TRANS: VanillaGenesExpanded.VanillaGenesExpanded_Pawn_HealthTracker_DropBloodSmear_Patch.Transpiler
Pawn_HealthTracker.ShouldBeDowned: PRE: VFECore.Patch_ShouldBeDowned.Prefix
Pawn_IdeoTracker.SetIdeo: post: VanillaMemesExpanded.VanillaMemesExpanded_Pawn_IdeoTracker_SetIdeo_Patch.ForceTraitAndAbilities
Pawn_InteractionsTracker.TryInteractWith: post: VFECore.TryInteractWith_Patch.Postfix
Pawn_MechanitorTracker.CanCommandTo: post: CombatExtended.HarmonyCE.Harmony_MechanitorTracker_CanCommandTo.Postfix
Pawn_MechanitorTracker.DrawCommandRadius: PRE: CombatExtended.HarmonyCE.Harmony_MechanitorTracker_DrawCommandRadius.Prefix
Pawn_MindState.StartFleeingBecauseOfPawnAction: PRE: AnimalBehaviours.VanillaExpandedFramework_Pawn_MindState_StartFleeingBecauseOfPawnAction_Patch.DontFlee
Pawn_NeedsTracker.AddOrRemoveNeedsAsAppropriate: PRE: VFECore.AddOrRemoveNeedsAsAppropriate_Patch.Prefix post: VFECore.AddOrRemoveNeedsAsAppropriate_Patch.Postfix
Pawn_NeedsTracker.ShouldHaveNeed: PRE: VFEMech.ShouldHaveNeed_Patch.Prefix
Pawn_PathFollower.AtDestinationPosition: PRE: VFECore.Pawn_PathFollower_AtDestinationPosition_Patch.Prefix post: VFECore.Pawn_PathFollower_AtDestinationPosition_Patch.Postfix
Pawn_PathFollower.BuildingBlockingNextPathCell: PRE: VFECore.PhasingPatches.NoBuildingBlocking
Pawn_PathFollower.CostToMoveIntoCell: post: AnimalBehaviours.VanillaExpandedFramework_Pawn_PathFollower_CostToMoveIntoCell_Patch.DisablePathCostForFloatingCreatures TRANS: VFECore.PhasingPatches.CostToMoveIntoCell_Transpile
Pawn_PathFollower.GenerateNewPath: PRE: VFECore.PhasingPatches.GenerateNewPath_Prefix
Pawn_PathFollower.StartPath: PRE: VFECore.PhasingPatches.StartPath_Prefix post: VFECore.PhasingPatches.StartPath_Postfix
Pawn_PathFollower.TryEnterNextPathCell: post: VFECore.PhasingPatches.UnfogEnteredCells
Pawn_RelationsTracker.ExposeData: post: VFECore.Pawn_RelationsTracker_ExposeData_Patch.Postfix
Pawn_RelationsTracker.SetPregnancyApproach: post: VFECore.Pawn_RelationsTracker_SetPregnancyApproach_Patch.Postfix
Pawn_SkillTracker.Learn: post: VanillaGenesExpanded.VanillaGenesExpanded_Pawn_SkillTracker_Learn_Patch.GiveRecreation
PawnsArrivalModeWorker_CenterDrop.Arrive: post: VanillaStorytellersExpanded.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_ClusterDrop.Arrive: post: VanillaStorytellersExpanded.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_EdgeDrop.Arrive: post: VanillaStorytellersExpanded.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_EdgeDropGroups.Arrive: post: VanillaStorytellersExpanded.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_EdgeWalkIn.Arrive: post: VanillaStorytellersExpanded.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_EdgeWalkInDarkness.Arrive: post: VanillaStorytellersExpanded.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_EdgeWalkInDistributed.Arrive: post: VanillaStorytellersExpanded.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_EdgeWalkInDistributedGroups.Arrive: post: VanillaStorytellersExpanded.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_EdgeWalkInGroups.Arrive: post: VanillaStorytellersExpanded.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_EdgeWalkInHateChanters.Arrive: post: VanillaStorytellersExpanded.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_EmergeFromWater.Arrive: post: VanillaStorytellersExpanded.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_RandomDrop.Arrive: post: VanillaStorytellersExpanded.RaidPatches.RaidGroupChecker
PlaceWorker_ShowTurretRadius.<>c.<AllowsPlacing>b__0_0: post: CombatExtended.HarmonyCE.Harmony_PlaceWorker_ShowTurretRadius.PostFix
Plant.PlantCollected: post: VanillaPlantsExpanded.VanillaPlantsExpanded_Plant_PlantCollected_Patch.AddSecondaryOutput
PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
PlayDataLoader.ResetStaticDataPost: PRE: AdaptiveStorage.HarmonyPatches.InitializeGraphicsDefs.PlayDataLoadingFinished
PlayerKnowledgeDatabase.ReloadAndRebind: PRE: VFECore.DefIndicesFixer.Prefix
PregnancyUtility.PregnancyChanceForPartners: post: VFECore.PregnancyUtility_PregnancyChanceForPartners_Patch.Postfix
Projectile.CheckForFreeIntercept: post: VFEMech.TeslaProjectile+ProjectilePatches.Postfix TRANS: VFECore.Projectile_SetTrueOrigin.Transpiler
Projectile.CheckForFreeInterceptBetween: TRANS: VFECore.Projectile_SetTrueOrigin.Transpiler
Projectile.Impact: PRE: VFECore.Projectile_Impact_Patch.Prefix
Projectile.ImpactSomething: post: VFEMech.TeslaProjectile+ProjectilePatches.Postfix TRANS: VFECore.Projectile_SetTrueOrigin.Transpiler
Projectile.Launch: post: VFECore.Projectile_Launch_Patch.Postfix
Projectile.Tick: post: VFECore.Projectile_Tick_Patch.Postfix
Projectile.get_DamageAmount: post: VFECore.Projectile_DamageAmount_Patch.Postfix
Quest.CleanupQuestParts: PRE: VFECore.Quest_CleanupQuestParts_Patch.Prefix
Quest.End: PRE: VanillaStorytellersExpanded.Patch_End.Prefix
QuestGen.AddSlateQuestTags: post: VanillaStorytellersExpanded.Patch_AddSlateQuestTags.Postfix
QuestGen.Generate: post: VFECore.Patch_QuestGen_Generate.Postfix
QuestManager.Add: post: VFECore.QuestManager_Add_Patch.Postfix
QuestNodeEqualUtility.Equal: PRE: CombatExtended.HarmonyCE.Harmony_QuestNodeEqualUtility_PreventThingDefToAmmoDefCast.Prefix
QuestNode_GetFaction.IsGoodFaction: post: VFECore.QuestNode_GetFaction_IsGoodFaction_Patch.Postfix
QuestNode_GetPawn.IsGoodPawn: post: VFECore.QuestNode_GetPawn_IsGoodPawn_Patch.Postfix
QuestNode_GetPawnKind.<>c__DisplayClass5_1.<SetVars>g__CanHandle|1: post: AnimalBehaviours.VanillaExpandedFramework_QuestNode_GetPawnKind_SetVars_CanHandle_Patch.Postfix
QuestPart_Notify_PlayerRaidedSomeone.Notify_QuestSignalReceived: PRE: CombatExtended.HarmonyCE.Harmony_QuestPart_Notify_PlayerRaidedSomeone.Prefix
RaidStrategyWorker_Siege.MakeLordJob: PRE: VFECore.Patch_RaidStrategyWorker_Siege+MakeLordJob.Prefix
Reachability.CanReach: PRE: VFECore.PhasingPatches.AllReachable
ReachabilityImmediate.CanReachImmediate: post: VFECore.ReachabilityImmediate_CanReachImmediate_Patch.Postfix
ResearchPrerequisitesUtility.UnlockedDefsGroupedByPrerequisites: post: CombatExtended.Harmony_ResearchPrerequisitesUtility.Postfix
ResearchProjectDef.GetTip: TRANS: VFECore.ResearchProjectDef_GetTip_Patch.Transpiler
ResearchProjectDef.HasTag: post: VFECore.Patch_ResearchProjectDef+HasTag.Postfix
ResearchProjectDef.get_UnlockedDefs: post: PipeSystem.ResearchProjectDef_UnlockedDefs_Patch.Postfix
ReverseDesignatorDatabase.InitDesignators: post: AllowTool.Patches.ReverseDesignatorDatabase_Init_Patch.InjectReverseDesignators
Root.OnGUI: post: HugsLib.Patches.Root_OnGUI_Patch.OnGUIHookUnfiltered
Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
SappersUtility.CanMineReasonablyFast: PRE: CombatExtended.HarmonyCE.Harmony_SappersUtility.Prefix
SchoolUtility.CanTeachNow: PRE: AnimalBehaviours.VanillaExpandedFramework_SchoolUtility_CanTeachNow_Patch.RemoveTeaching
SectionLayer_FogOfWar.Regenerate: TRANS: VFECore.SectionLayer_FogOfWar_Regenerate_Patch.Transpiler
SectionLayer_ThingsGeneral.TakePrintFrom: PRE: [600]AdaptiveStorage.HarmonyPatches.HideStoredThingsFromSectionLayerAndOverlayDrawer.Prefix
SelectionDrawer.DrawSelectionBracketFor: PRE: VFECore.SelectionDrawer_DrawSelection_Patch.Prefix post: VFECore.SelectionDrawer_DrawSelection_Patch.Postfix
SelectionDrawer.Notify_Selected: post: AdaptiveStorage.HarmonyPatches.AutomaticallyOpenTab.Postfix
SelectionDrawerUtility.CalculateSelectionBracketPositionsWorld: PRE: AdaptiveStorage.HarmonyPatches.AdjustSelectionBracketPosition.Prefix
Selector.SelectAllMatchingObjectUnderMouseOnScreen: TRANS: VFE.Mechanoids.HarmonyPatches.Selector_SelectAllMatchingObjectUnderMouseOnScreen_Patch.Transpiler
Selector.SelectInsideDragBox: TRANS: VFE.Mechanoids.HarmonyPatches.Selector_SelectInsideDragBox_Patch.Transpiler
Selector.SelectableObjectsUnderMouse: post: AdaptiveStorage.HarmonyPatches.PreventSelectionUnderMouse.Postfix
Settlement.GetFloatMenuOptions: post: VFECore.DoorTeleporterPatches.SettlementFloatOptions_Postfix
Settlement.get_MapGeneratorDef: post: KCSG.Postfix_Settlement_MapGeneratorDef+Settlement_MapGeneratorDef_Patch.Postfix
SettlementDefeatUtility.IsDefeated: post: VanillaStorytellersExpanded.Patch_IsDefeated.Postfix
SettlementUtility.AttackNow: PRE: KCSG.Postfix_SettlementUtility_Attack.Prefix
ShotReport.HitReportFor: PRE: VFECore.ShotReport_HitReportFor_Patch.Prefix
ShotReport.get_AimOnTargetChance_StandardTarget: post: VFECore.ShotReport_AimOnTargetChance_StandardTarget.Postfix
SiteMakerHelper.FactionCanOwn: post: VFECore.SiteMakerHelper_FactionCanOwn_Patch.Postfix
SkillRecord.Interval: PRE: VanillaGenesExpanded.VanillaGenesExpanded_SkillRecord_Interval_Patch.Prefix post: VanillaGenesExpanded.VanillaGenesExpanded_SkillRecord_Interval_Patch.Postfix TRANS: VanillaGenesExpanded.VanillaGenesExpanded_SkillRecord_Interval_Transpiler_Patch.Transpiler
SkillRecord.Learn: PRE: VanillaApparelExpanded.SkillRecord_Learn_Patch.Prefix
Skyfaller.Tick: PRE: VFECore.Patch_Tick.Prefix
SmokepopBelt.Notify_BulletImpactNearby: PRE: CombatExtended.HarmonyCE.Harmony_SmokepopBelt.Prefix
SocialCardUtility.DrawPregnancyApproach: TRANS: VFECore.SocialCardUtility_DrawPregnancyApproach_Patch.Transpiler
SpecialThingFilterWorker_Vegetarian.Matches: PRE: AdaptiveStorage.HarmonyPatches.FixVanillaVegetarianFilter.Prefix
Stance_Warmup.StanceDraw: post: VFECore.Stance_WarmupStanceDraw_Patch.Postfix
StartingPawnUtility.GeneratePossessions: post: CombatExtended.HarmonyCE.StartingPawnUtility_GenerateAmmo.Postfix
StatExtension.GetStatValue: post: [0]VFECore.StatExtension_GetStatValue_Patch.Postfix
StatWorker.GetBaseValueFor: post: VFECore.StatWorker_GetBaseValueFor_Patch.Postfix
StatWorker.GetExplanationUnfinalized: TRANS: VFECore.StatWorker_GetExplanationUnfinalized_Transpiler.Transpiler
StatWorker.GetValueUnfinalized: TRANS: VFECore.StatWorker_GetValueUnfinalized_Transpiler.Transpiler
StatsReportUtility.DrawStatsReport: PRE: VFECore.DrawStatsReport_Patch.Prefix post: VFECore.DrawStatsReport_Patch.Postfix
StoreUtility.NoStorageBlockersIn: TRANS: AdaptiveStorage.HarmonyPatches.StoreUtilityPatches+FixMissingValidStackDestinationCheck.Transpiler
StoreUtility.TryFindBestBetterStoreCellForWorker: PRE: AdaptiveStorage.HarmonyPatches.StoreUtilityPatches+PreventStorageLookupFaster.Prefix
Storyteller.TryFire: PRE: VanillaStorytellersExpanded.Patch_MakeIncidentsForInterval.Prefix
StorytellerComp.IncidentChanceFinal: post: VanillaStorytellersExpanded.Patch_IncidentChanceFinal.Postfix
StunHandler.Notify_DamageApplied: PRE: CombatExtended.HarmonyCE.Harmony_StunHandler_Notify_DamageApplied.Prefix post: CombatExtended.HarmonyCE.Harmony_StunHandler_Notify_DamageApplied.Postfix
TattooDef.GraphicFor: post: VanillaGenesExpanded.TattooDef_GraphicFor_Patch.Postfix
TerrainGrid.RemoveTopLayer: PRE: VFECore.__TerrainGrid.Prefix
TerrainGrid.SetTerrain: PRE: VFECore._TerrainGrid.Prefix post: VFECore._TerrainGrid.Postfix
Thing.DeSpawn: PRE: [800]CombatExtended.HarmonyCE.Harmony_Thing_DeSpawn.Prefix
Thing.ExposeData: TRANS: SaveGameCompatibility.ExposeDataPatch.Transpiler
Thing.ForceSetStateToUnspawned: PRE: [800]CombatExtended.HarmonyCE.Harmony_Thing_DeSpawn.Prefix
Thing.GetInspectTabs: post: AdaptiveStorage.HarmonyPatches.AddITabToLegacyStorages.Postfix
Thing.Ingested: PRE: VanillaGenesExpanded.ThingIngestingPatches.Prefix
Thing.SmeltProducts: post: CombatExtended.HarmonyCE.Harmony_Thing_SmeltProducts.Postfix
Thing.SpawnSetup: post: [800]CombatExtended.HarmonyCE.Harmony_Thing_SpawnSetup.Postfix
Thing.TakeDamage: PRE: AnimalBehaviours.Patch_TakeDamage.Prefix post: CombatExtended.HarmonyCE.PatchCETakeDamage.Postfix, VFECore.Patch_Thing_TakeDamage.Postfix
Thing.get_AmbientTemperature: post: AdaptiveStorage.HarmonyPatches.AdjustThingTemperature.Postfix
Thing.get_DefaultGraphic: PRE: GraphicCustomization.Thing_DefaultGraphic_Patch.Prefix
Thing.set_Position: TRANS: [800]CombatExtended.HarmonyCE.Harmony_Thing_Position.Transpiler
ThingDef.<SpecialDisplayStats>d__388.MoveNext: post: CombatExtended.HarmonyCE.Harmony_ThingDef.Postfix
ThingDef.ConfigErrors: post: AdaptiveStorage.HarmonyPatches.ImprovedConfigErrors.Postfix
ThingDef.PostLoad: post: CombatExtended.HarmonyCE.PostLoad_PostFix.Postfix
ThingDef.SpecialDisplayStats: post: CombatExtended.HarmonyCE.Harmony_ThingDef_SpecialDisplayStats_Patch.Postfix, VFECore.ThingDef_SpecialDisplayStats_Patch.Postfix, NocturnalAnimals.ThingDef_Patch+VanillaExpandedFramework_ThingDef_SpecialDisplayStats_Nocturnal_Patch.Postfix, AnimalBehaviours.Patch_ThingDef+VanillaExpandedFramework_ThingDef_SpecialDisplayStats_Patch.Postfix, VFECore.Patch_ThingDef+SetFaction.Postfix, AdaptiveStorage.HarmonyPatches.ThingDefStatDrawEntries.Postfix
ThingDef.get_DescriptionDetailed: TRANS: CombatExtended.HarmonyCE.ThingDef_DescriptionDetailed.Transpiler, VFECore.ThingDef_StatOffsetFromGear_Transpiler.Transpiler
ThingDef.get_IsRangedWeapon: post: VanillaWeaponsExpanded.FloatMenuMakerMap_AddHumanlikeOrders_Patch.IsRangedWeapon
ThingDef.get_IsWeapon: post: VanillaWeaponsExpanded.FloatMenuMakerMap_AddHumanlikeOrders_Patch.IsWeapon
ThingDefGenerator_Buildings.NewBlueprintDef_Thing: post: VFECore.CustomizableGraphicsPatches+InjectImpliedDefComps.Postfix
ThingDefGenerator_Buildings.NewFrameDef_Thing: post: VFECore.CustomizableGraphicsPatches+InjectImpliedDefComps.Postfix
ThingDefGenerator_Corpses.ImpliedCorpseDefs: post: VFECore.ThingDefGenerator_Corpses_ImpliedCorpseDefs_Patch.Postfix
ThingDefGenerator_Meat.<ImpliedMeatDefs>d__0.MoveNext: post: CombatExtended.HarmonyCE.Harmony_ThingDefGenerator_Meat.Postfix
ThingFilter.ExposeData: PRE: DefNameLink.ThingFilterExposeDataStrip.Prefix post: AdaptiveStorage.HarmonyPatches.RemoveInvalidDefsOnStorageSettingsLoading.Postfix
ThingGrid.DeregisterInCell: TRANS: AdaptiveStorage.HarmonyPatches.DeregisteredAtThingGridEvent.Transpiler
ThingGrid.RegisterInCell: TRANS: AdaptiveStorage.HarmonyPatches.RegisteredAtThingGridEvent.Transpiler
ThingOverlays.ThingOverlaysOnGUI: TRANS: AdaptiveStorage.HarmonyPatches.CacheZoomAndMousePosition.Transpiler
ThingOwner.NotifyAdded: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_NotifyAdded_Patch.Postfix
ThingOwner.NotifyAddedAndMergedWith: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_NotifyAddedAndMergedWith_Patch.Postfix
ThingOwner.NotifyRemoved: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_NotifyRemoved_Patch.Postfix
ThingOwner.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
ThingSelectionUtility.MultiSelectableThingsInScreenRectDistinct: post: AdaptiveStorage.HarmonyPatches.PreventSelectionInRect.Postfix
ThingSelectionUtility.SelectableByMapClick: post: VanillaApparelExpanded.VAE_ThingSelectionUtility_Patch.GhillieException
ThingStuffPair.get_Commonality: post: VFECore.Commonality_Patch.Postfix
ThingWithComps.ExposeData: post: VFECore.Thing_ExposeData_Patch.Postfix
ThingWithComps.GetFloatMenuOptions: post: AllowTool.Patches.Thing_GetFloatMenuOptions_Patch.FinishOffWhenDrafted
ThingWithComps.SpawnSetup: post: VFECore.Thing_SpawnSetup_Patch.Postfix
ThoughtWorker_HumanLeatherApparel.CurrentThoughtState: post: VanillaGenesExpanded.ThoughtWorker_HumanLeatherApparel_CurrentThoughtState.Postfix
ThoughtWorker_NeedFood.CurrentStateInternal: post: VanillaGenesExpanded.CurrentSocialStateInternal_Patch.CurrentStateInternal_Postfix
TickManager.DoSingleTick: PRE: VFECore.DoSingleTick_Patch.Prefix post: VFECore.DoSingleTick_Patch.Postfix
TileFinder.<>c__DisplayClass1_0.<RandomSettlementTileFor>b__1: post: VFECore.Patch_RandomSettlementTileFor.Postfix
TileFinder.RandomSettlementTileFor: PRE: VFECore.Patch_RandomSettlementTileFor+RandomSettlementTileFor_Patch.Prefix post: VFECore.Patch_RandomSettlementTileFor+RandomSettlementTileFor_Patch.Postfix
Toils_Combat.<>c__DisplayClass1_0.<GotoCastPosition>b__0: TRANS: VFECore.Toils_Combat_GotoCastPosition_Patch.Transpiler
Toils_Combat.<>c__DisplayClass6_0.<FollowAndMeleeAttack>b__0: PRE: VFECore.Toils_Combat_FollowAndMeleeAttack_Patch.Prefix post: VFECore.Toils_Combat_FollowAndMeleeAttack_Patch.Postfix TRANS: VFECore.Toils_Combat_FollowAndMeleeAttack_Patch.Transpiler
Toils_Haul.PlaceHauledThingInCell: post: AllowTool.Patches.ToilsHaul_PlaceInCell_Patch.ClearHaulUrgently
Tool.AdjustedCooldown: post: VFECore.Tool_AdjustedCooldown_Patch.Postfix
TooltipUtility.ShotCalculationTipString: post: CombatExtended.HarmonyCE.Harmony_TooltipUtility_ShotCalculationTipString_Patch.Postfix
Tornado.CellImmuneToDamage: post: VFECore.CellImmuneToDamage.Postfix
TradeDeal.UpdateCurrencyCount: TRANS: CombatExtended.HarmonyCE.Harmony_TradeDeal_UpdateCurrencyCount.Transpiler
TradeUtility.GetPricePlayerBuy: TRANS: CombatExtended.HarmonyCE.Harmony_TradeUtility.Transpiler
TrainableUtility.TamenessCanDecay: PRE: AnimalBehaviours.VanillaExpandedFramework_TrainableUtility_TamenessCanDecay_Patch.RemoveTamenessDecayCheck
TraitSet.GainTrait: PRE: VFECore.TraitSet_GainTrait_Patch.Prefix
TransferableUIUtility.ContentSourceDescription: PRE: VFECore.TransferableUIUtility_ContentSourceDescription_Patch.Prefix
TransferableUIUtility.DoExtraIcons: post: VFE.Mechanoids.TransferableUIUtility_DoExtraIcons_Patch.Postfix
Transition.Execute: PRE: VanillaStorytellersExpanded.Patch_Execute.Prefix
TurretGunUtility.TryFindRandomShellDef: PRE: CombatExtended.HarmonyCE.Harmony_TurretGunUtility.Prefix
TurretTop.DrawTurret: PRE: CombatExtended.Lasers.Harmony_TuretTop_DrawTurret_LaserTurret_Patch.Prefix, VanillaWeaponsExpandedLaser.HarmonyPatches.CYA_TuretTop_DrawTurret_LaserTurret_Patch.Prefix
TurretTop.get_CurRotation: PRE: VFECore.TurretTop_get_CurRotation_Patch.Prefix
UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_OnGUI_Patch.OnGUIHook
Verb.Available: post: VFECore.Available.Postfix
Verb.IsStillUsableBy: post: CombatExtended.HarmonyCE.Harmony_Verb_IsStillUsableBy.Postfix
Verb.TryCastNextBurstShot: TRANS: CombatExtended.HarmonyCE.Harmony_Verb_TryCastNextBurstShot.Transpiler
Verb.TryFindShootLineFromTo: PRE: CombatExtended.HarmonyCE.Verb_LaunchProjectileCE_RerouteTryFindShootLineFromTo.Prefix, VFECore.Verb_TryFindShootLineFromTo_Patch.Prefix post: VFECore.Verb_TryFindShootLineFromTo_Patch.Postfix
Verb.TryStartCastOn: PRE: [100]VanillaWeaponsExpandedLaser.HarmonyPatches.VWEL_Verb_Shoot_TryStartCastOn_RapidFire_Patch.TryStartCastOn_RapidFire_Prefix post: [401]VanillaWeaponsExpandedLaser.HarmonyPatches.VWEL_Verb_Shoot_TryStartCastOn_RapidFire_Patch.TryStartCastOn_RapidFire_Postfix TRANS: CombatExtended.HarmonyCE.Harmony_Verb_TryStartCastOn.Transpiler
VerbProperties.AdjustedCooldown: post: VFECore.VerbProperties_AdjustedCooldown_Patch.Postfix
VerbProperties.AdjustedCooldown: post: AnimalBehaviours.VanillaExpandedFramework_VerbProperties_AdjustedCooldown_Patch.LastStand
VerbProperties.AdjustedMeleeDamageAmount: post: VFECore.AdjustedMeleeDamageAmount_Patch.Postfix
VerbProperties.get_LaunchesProjectile: post: CombatExtended.HarmonyCE.Harmony_VerbProperties.Postfix
VerbTracker.CreateVerbTargetCommand: post: GraphicCustomization.VerbTracker_CreateVerbTargetCommand_Patch.Postfix
VerbTracker.VerbsTick: TRANS: CombatExtended.HarmonyCE.Harmony_VerbTracker_Modify_VerbsTick.Transpiler
VerbUtility.GetProjectile: PRE: CombatExtended.HarmonyCE.Harmony_VerbUtility.Prefix
Verb_BeatFire.TryCastShot: TRANS: CombatExtended.HarmonyCE.Harmony_Verb_BeatFire+EditFirePunchingStrength.Transpiler
Verb_LaunchProjectile.TryCastShot: PRE: VFECore.Verb_LaunchProjectile_TryCastShot.Prefix post: VFECore.Verb_LaunchProjectile_TryCastShot.Postfix
VersionControl.DrawInfoInCorner: post: HarmonyMod.VersionControl_DrawInfoInCorner_Patch.Postfix
WanderUtility.GetColonyWanderRoot: post: VFE.Mechanoids.HarmonyPatches.GetColonyWanderRoot_Patch.Postfix
WeatherManager.get_CurWeatherPerceived: post: VFECore.Patch_CurWeatherPerceived.Postfix
WeatherWorker..ctor: post: VFECore.WeatherWorker_Constructor_Patch.Postfix
Widgets.DefIcon: PRE: CombatExtended.HarmonyCE.Harmony_Widgets.Prefix, PipeSystem.Widgets_DefIcon_Patch.Prefix
WorkGiver_ConstructDeliverResourcesToBlueprints.JobOnThing: PRE: VFECore.Workgiver_Patches.Prefix
WorkGiver_ConstructDeliverResourcesToFrames.JobOnThing: PRE: VFECore.Workgiver_Patches.Prefix
WorkGiver_ConstructFinishFrames.JobOnThing: PRE: VFECore.Workgiver_Patches.Prefix
WorkGiver_DoBill.TryFindBestBillIngredientsInSet_AllowMix: PRE: VanillaCookingExpanded.WorkGiver_DoBill_TryFindBestBillIngredientsInSet_AllowMix_Patch.Prefix TRANS: VanillaCookingExpanded.WorkGiver_DoBill_TryFindBestBillIngredientsInSet_AllowMix_Patch.Transpiler
WorkGiver_DoBill.TryFindBestIngredientsInSet_NoMixHelper: PRE: VanillaCookingExpanded.WorkGiver_DoBill_TryFindBestIngredientsInSet_NoMixHelper_Patch.Prefix TRANS: VanillaCookingExpanded.WorkGiver_DoBill_TryFindBestIngredientsInSet_NoMixHelper_Patch.Transpiler
WorkGiver_HunterHunt.HasHuntingWeapon: post: CombatExtended.HarmonyCE.Harmony_WorkGiver_HunterHunt_HasHuntingWeapon_Patch.Postfix
WorkGiver_InteractAnimal.TakeFoodForAnimalInteractJob: post: CombatExtended.HarmonyCE.Harmony_WorkGiver_InteractAnimal_TakeFoodForAnimalInteractJob.Postfix
WorkGiver_Tame.JobOnThing: post: CombatExtended.HarmonyCE.Harmony_MessageFailPatch.Postfix
WorkGiver_Train.JobOnThing: post: CombatExtended.HarmonyCE.Harmony_MessageFailPatch.Postfix
World.NaturalRockTypesIn: post: VFECore.World_NaturalRockTypesIn_Patch.Postfix
WorldFactionsUIUtility.<>c__DisplayClass8_0.<DoWindowContents>g__CanAddFaction|1: TRANS: VFECore.Patch_WorldFactionsUIUtility.Transpiler
WorldFactionsUIUtility.DoRow: post: VFECore.WorldFactionsUIUtility_DoRow_Patch.Postfix
WorldFactionsUIUtility.DoWindowContents: TRANS: VFECore.WorldFactionsUIUtility_DoWindowContents_Patch.Transpiler
WorldGenStep_Roads.<>c.<GenerateRoadEndpoints>b__12_0: post: VFECore.Patch_GenerateRoadEndpoints.Postfix
WorldInterface.WorldInterfaceOnGUI: post: CombatExtended.HarmonyCE.Harmony_WorldInterface+Harmony_WorldInterface_WorldInterfaceOnGUI.Postfix
WorldObject.Destroy: PRE: CombatExtended.HarmonyCE.Harmony_WorldObject+Harmony_WorldObject_Destroy.Prefix
WorldObject.SpawnSetup: post: CombatExtended.HarmonyCE.Harmony_WorldObject+Harmony_WorldObject_SpawnSetup.Postfix
WorldObjectsHolder.Add: PRE: KCSG.Prefix_WorldObjectsHolder_Add.Prefix
XmlInheritance.CheckForDuplicateNodes: PRE: XmlExtensions.CheckForDuplicateNodes_Patch.Prefix
Zone_Stockpile.GetInspectTabs: post: AdaptiveStorage.HarmonyPatches.AddITabToStockpileZones.Postfix
Harmony versions present: 2.3.6.0: com.github.15adhami.xmlextensions; 2.3.3.0: prepatcher, bs.postinheritanceoperation, net.pardeike.rimworld.lib.harmony, CombatExtended.HarmonyCE, adaptive.storage.framework, Argon.CoreLib, Argon.CoreLib.MaterialReplacement, bs.defnamelink, bs.savegamecompatibilityoperation; 2.3.2.0: OskarPotocki.VFECore, OskarPotocki.VanillaStorytellersExpanded, com.ogliss.rimworld.mod.VanillaWeaponsExpandedLaser, Kikohi.PipeSystem, OskarPotocki.HeavyWeapons, ModSettingsFrameworkMod, GraphicCustomization.Mod, Kikohi.KCSG; 2.2.2.0: UnlimitedHugs.HugsLib, UnlimitedHugs.AllowTool
Platform information: (hidden, use publishing options to include)
Log file contents:
Mono path[0] = '[Rimworld_dir]/RimWorldWin64_Data/Managed'
Mono config path = '[Rimworld_dir]/MonoBleedingEdge/etc'
Initialize engine version: 2019.4.30f1 (e8c891080a1f)
[Subsystems] Discovering subsystems at path [Rimworld_dir]/RimWorldWin64_Data/UnitySubsystems
GfxDevice: [Renderer information redacted]
Begin MonoManager ReloadAssembly
Command line arguments: -savedatafolder=[Home_dir]\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios -popupwindow
RimWorld 1.5.4409 rev1120
Save data folder overridden to [Home_dir]\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios
XML error: <rememberDrawStyles>False</rememberDrawStyles> doesn't correspond to any field in type PrefsData. Context: <PrefsData><volumeMaster>0.128993</volumeMaster><volumeGame>0.4492221</volumeGame><volumeMusic>0.09459437</volumeMusic><volumeAmbient>0.3206389</volumeAmbient><volumeUI>1</volumeUI><screenWidth>3440</screenWidth><screenHeight>1440</screenHeight><fullscreen>True</fullscreen><uiScale>1.25</uiScale><customCursorEnabled>True</customCursorEnabled><hatsOnlyOnMap>False</hatsOnlyOnMap><plantWindSway>False</plantWindSway><screenShakeIntensity>1</screenShakeIntensity><textureCompression>True</textureCompression><showRealtimeClock>True</showRealtimeClock><disableTinyText>False</disableTinyText><animalNameMode>None</animalNameMode><mechNameMode>WhileDrafted</mechNameMode><backgroundExpansionId IsNull="True" /><randomBackground>False</randomBackground><showWeaponsUnderPortraitMode>WhileDrafted</showWeaponsUnderPortraitMode><dotHighlightDisplayMode>HighlightAll</dotHighlightDisplayMode><highlightStyleMode>Silhouettes</highlightStyleMode><visibleMood>True</visibleMood><twelveHourClock>False</twelveHourClock><adaptiveTrainingEnabled>True</adaptiveTrainingEnabled><steamDeckKeyboardMode>False</steamDeckKeyboardMode><preferredNames /><resourceReadoutCategorized>False</resourceReadoutCategorized><runInBackground>True</runInBackground><edgeScreenScroll>True</edgeScreenScroll><rememberDrawStyles>False</rememberDrawStyles><zoomSwitchWorldLayer>True</zoomSwitchWorldLayer><zoomToMouse>False</zoomToMouse><temperatureMode>Celsius</temperatureMode><autosaveIntervalDays>0.5</autosaveIntervalDays><testMapSizes>False</testMapSizes><maxNumberOfPlayerSettlements>1</maxNumberOfPlayerSettlements><pauseOnLoad>False</pauseOnLoad><automaticPauseMode>MajorThreat</automaticPauseMode><mapDragSensitivity>1.3</mapDragSensitivity><smoothCameraJumps>True</smoothCameraJumps><gravshipCutscenes>True</gravshipCutscenes><autosavesCount>10</autosavesCount><extremeDifficultyUnlocked>False</extremeDifficultyUnlocked><pauseOnError>False</pauseOnError><devMode>True</devMode><debugActionPalette><li>Actions\Spawn thing...\Schematic</li></debugActionPalette><devPalettePosition><x>0</x><y>0</y></devPalettePosition><langFolderName>English</langFolderName><logVerbose>False</logVerbose><openLogOnWarnings>False</openLogOnWarnings><closeLogWindowOnEscape>True</closeLogWindowOnEscape><disableQuickStartCryptoSickness>True</disableQuickStartCryptoSickness><quickStartDevPaletteOn>False</quickStartDevPaletteOn><resetModsConfigOnCrash>True</resetModsConfigOnCrash><simulateNotOwningRoyalty>False</simulateNotOwningRoyalty><simulateNotOwningIdeology>False</simulateNotOwningIdeology><simulateNotOwningBiotech>False</simulateNotOwningBiotech><simulateNotOwningAnomaly>False</simulateNotOwningAnomaly></PrefsData>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <zoomSwitchWorldLayer>True</zoomSwitchWorldLayer> doesn't correspond to any field in type PrefsData. Context: <PrefsData><volumeMaster>0.128993</volumeMaster><volumeGame>0.4492221</volumeGame><volumeMusic>0.09459437</volumeMusic><volumeAmbient>0.3206389</volumeAmbient><volumeUI>1</volumeUI><screenWidth>3440</screenWidth><screenHeight>1440</screenHeight><fullscreen>True</fullscreen><uiScale>1.25</uiScale><customCursorEnabled>True</customCursorEnabled><hatsOnlyOnMap>False</hatsOnlyOnMap><plantWindSway>False</plantWindSway><screenShakeIntensity>1</screenShakeIntensity><textureCompression>True</textureCompression><showRealtimeClock>True</showRealtimeClock><disableTinyText>False</disableTinyText><animalNameMode>None</animalNameMode><mechNameMode>WhileDrafted</mechNameMode><backgroundExpansionId IsNull="True" /><randomBackground>False</randomBackground><showWeaponsUnderPortraitMode>WhileDrafted</showWeaponsUnderPortraitMode><dotHighlightDisplayMode>HighlightAll</dotHighlightDisplayMode><highlightStyleMode>Silhouettes</highlightStyleMode><visibleMood>True</visibleMood><twelveHourClock>False</twelveHourClock><adaptiveTrainingEnabled>True</adaptiveTrainingEnabled><steamDeckKeyboardMode>False</steamDeckKeyboardMode><preferredNames /><resourceReadoutCategorized>False</resourceReadoutCategorized><runInBackground>True</runInBackground><edgeScreenScroll>True</edgeScreenScroll><rememberDrawStyles>False</rememberDrawStyles><zoomSwitchWorldLayer>True</zoomSwitchWorldLayer><zoomToMouse>False</zoomToMouse><temperatureMode>Celsius</temperatureMode><autosaveIntervalDays>0.5</autosaveIntervalDays><testMapSizes>False</testMapSizes><maxNumberOfPlayerSettlements>1</maxNumberOfPlayerSettlements><pauseOnLoad>False</pauseOnLoad><automaticPauseMode>MajorThreat</automaticPauseMode><mapDragSensitivity>1.3</mapDragSensitivity><smoothCameraJumps>True</smoothCameraJumps><gravshipCutscenes>True</gravshipCutscenes><autosavesCount>10</autosavesCount><extremeDifficultyUnlocked>False</extremeDifficultyUnlocked><pauseOnError>False</pauseOnError><devMode>True</devMode><debugActionPalette><li>Actions\Spawn thing...\Schematic</li></debugActionPalette><devPalettePosition><x>0</x><y>0</y></devPalettePosition><langFolderName>English</langFolderName><logVerbose>False</logVerbose><openLogOnWarnings>False</openLogOnWarnings><closeLogWindowOnEscape>True</closeLogWindowOnEscape><disableQuickStartCryptoSickness>True</disableQuickStartCryptoSickness><quickStartDevPaletteOn>False</quickStartDevPaletteOn><resetModsConfigOnCrash>True</resetModsConfigOnCrash><simulateNotOwningRoyalty>False</simulateNotOwningRoyalty><simulateNotOwningIdeology>False</simulateNotOwningIdeology><simulateNotOwningBiotech>False</simulateNotOwningBiotech><simulateNotOwningAnomaly>False</simulateNotOwningAnomaly></PrefsData>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <gravshipCutscenes>True</gravshipCutscenes> doesn't correspond to any field in type PrefsData. Context: <PrefsData><volumeMaster>0.128993</volumeMaster><volumeGame>0.4492221</volumeGame><volumeMusic>0.09459437</volumeMusic><volumeAmbient>0.3206389</volumeAmbient><volumeUI>1</volumeUI><screenWidth>3440</screenWidth><screenHeight>1440</screenHeight><fullscreen>True</fullscreen><uiScale>1.25</uiScale><customCursorEnabled>True</customCursorEnabled><hatsOnlyOnMap>False</hatsOnlyOnMap><plantWindSway>False</plantWindSway><screenShakeIntensity>1</screenShakeIntensity><textureCompression>True</textureCompression><showRealtimeClock>True</showRealtimeClock><disableTinyText>False</disableTinyText><animalNameMode>None</animalNameMode><mechNameMode>WhileDrafted</mechNameMode><backgroundExpansionId IsNull="True" /><randomBackground>False</randomBackground><showWeaponsUnderPortraitMode>WhileDrafted</showWeaponsUnderPortraitMode><dotHighlightDisplayMode>HighlightAll</dotHighlightDisplayMode><highlightStyleMode>Silhouettes</highlightStyleMode><visibleMood>True</visibleMood><twelveHourClock>False</twelveHourClock><adaptiveTrainingEnabled>True</adaptiveTrainingEnabled><steamDeckKeyboardMode>False</steamDeckKeyboardMode><preferredNames /><resourceReadoutCategorized>False</resourceReadoutCategorized><runInBackground>True</runInBackground><edgeScreenScroll>True</edgeScreenScroll><rememberDrawStyles>False</rememberDrawStyles><zoomSwitchWorldLayer>True</zoomSwitchWorldLayer><zoomToMouse>False</zoomToMouse><temperatureMode>Celsius</temperatureMode><autosaveIntervalDays>0.5</autosaveIntervalDays><testMapSizes>False</testMapSizes><maxNumberOfPlayerSettlements>1</maxNumberOfPlayerSettlements><pauseOnLoad>False</pauseOnLoad><automaticPauseMode>MajorThreat</automaticPauseMode><mapDragSensitivity>1.3</mapDragSensitivity><smoothCameraJumps>True</smoothCameraJumps><gravshipCutscenes>True</gravshipCutscenes><autosavesCount>10</autosavesCount><extremeDifficultyUnlocked>False</extremeDifficultyUnlocked><pauseOnError>False</pauseOnError><devMode>True</devMode><debugActionPalette><li>Actions\Spawn thing...\Schematic</li></debugActionPalette><devPalettePosition><x>0</x><y>0</y></devPalettePosition><langFolderName>English</langFolderName><logVerbose>False</logVerbose><openLogOnWarnings>False</openLogOnWarnings><closeLogWindowOnEscape>True</closeLogWindowOnEscape><disableQuickStartCryptoSickness>True</disableQuickStartCryptoSickness><quickStartDevPaletteOn>False</quickStartDevPaletteOn><resetModsConfigOnCrash>True</resetModsConfigOnCrash><simulateNotOwningRoyalty>False</simulateNotOwningRoyalty><simulateNotOwningIdeology>False</simulateNotOwningIdeology><simulateNotOwningBiotech>False</simulateNotOwningBiotech><simulateNotOwningAnomaly>False</simulateNotOwningAnomaly></PrefsData>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Tried loading mod with the same packageId multiple times: bs.fishery. Ignoring the duplicates.
[Rimworld_dir]\Mods\Fishery-main
[Rimworld_dir]\Mods\fishery
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Tried loading mod with the same packageId multiple times: dord.nuditymattersmore. Ignoring the duplicates.
[Rimworld_dir]\Mods\nudity-matters-more-master
[Rimworld_dir]\Mods\nudity-matters-more
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Tried loading mod with the same packageId multiple times: bs.performance. Ignoring the duplicates.
[Rimworld_dir]\Mods\Performance-Fish-main
[Rimworld_dir]\Mods\performance-fish
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Mod Anomaly <packageId> contains word "Ludeon", which is reserved for official content.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Mod Biotech <packageId> contains word "Ludeon", which is reserved for official content.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Tried loading mod with the same packageId multiple times: bs.fishery. Ignoring the duplicates.
[Rimworld_dir]\Mods\Fishery-main
[Rimworld_dir]\Mods\fishery
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Mod Ideology <packageId> contains word "Ludeon", which is reserved for official content.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Tried loading mod with the same packageId multiple times: dord.nuditymattersmore. Ignoring the duplicates.
[Rimworld_dir]\Mods\nudity-matters-more-master
[Rimworld_dir]\Mods\nudity-matters-more
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Tried loading mod with the same packageId multiple times: bs.performance. Ignoring the duplicates.
[Rimworld_dir]\Mods\Performance-Fish-main
[Rimworld_dir]\Mods\performance-fish
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Mod RimNudeWorld chiseled bodies module dependency (shauaputa.rimnudeworld) needs to have <downloadUrl> and/or <steamWorkshopUrl> specified.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Mod is missing supported versions list in About.xml! (example: <supportedVersions><li>1.0</li></supportedVersions>)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Mod rimnude collection is missing packageId in About.xml! (example: <packageId>AuthorName.ModName.Specific</packageId>)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Mod RimJobWorld Accuratinator has a dependency (rim.job.world) with empty display name.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Mod RimJobWorld Accuratinator dependency (rim.job.world) needs to have <downloadUrl> and/or <steamWorkshopUrl> specified.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Mod Royalty <packageId> contains word "Ludeon", which is reserved for official content.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Mod is missing supported versions list in About.xml! (example: <supportedVersions><li>1.0</li></supportedVersions>)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Mod Steam backup is missing packageId in About.xml! (example: <packageId>AuthorName.ModName.Specific</packageId>)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Prepatcher: Starting... (vanilla load took 2.870155s)
Prepatcher: Game processing took 167.0996ms
Prepatcher: Serializing patched assemblies
Prepatcher: Serializing took 1112.2395ms
Prepatcher: Setting refonly
Prepatcher: Loading patched assemblies
Prepatcher: Done loading
Command line arguments: -savedatafolder=[Home_dir]\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios -popupwindow
RimWorld 1.5.4409 rev1120
Save data folder overridden to [Home_dir]\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios
XML error: <rememberDrawStyles>False</rememberDrawStyles> doesn't correspond to any field in type PrefsData. Context: <PrefsData><volumeMaster>0.128993</volumeMaster><volumeGame>0.4492221</volumeGame><volumeMusic>0.09459437</volumeMusic><volumeAmbient>0.3206389</volumeAmbient><volumeUI>1</volumeUI><screenWidth>3440</screenWidth><screenHeight>1440</screenHeight><fullscreen>True</fullscreen><uiScale>1.25</uiScale><customCursorEnabled>True</customCursorEnabled><hatsOnlyOnMap>False</hatsOnlyOnMap><plantWindSway>False</plantWindSway><screenShakeIntensity>1</screenShakeIntensity><textureCompression>True</textureCompression><showRealtimeClock>True</showRealtimeClock><disableTinyText>False</disableTinyText><animalNameMode>None</animalNameMode><mechNameMode>WhileDrafted</mechNameMode><backgroundExpansionId IsNull="True" /><randomBackground>False</randomBackground><showWeaponsUnderPortraitMode>WhileDrafted</showWeaponsUnderPortraitMode><dotHighlightDisplayMode>HighlightAll</dotHighlightDisplayMode><highlightStyleMode>Silhouettes</highlightStyleMode><visibleMood>True</visibleMood><twelveHourClock>False</twelveHourClock><adaptiveTrainingEnabled>True</adaptiveTrainingEnabled><steamDeckKeyboardMode>False</steamDeckKeyboardMode><preferredNames /><resourceReadoutCategorized>False</resourceReadoutCategorized><runInBackground>True</runInBackground><edgeScreenScroll>True</edgeScreenScroll><rememberDrawStyles>False</rememberDrawStyles><zoomSwitchWorldLayer>True</zoomSwitchWorldLayer><zoomToMouse>False</zoomToMouse><temperatureMode>Celsius</temperatureMode><autosaveIntervalDays>0.5</autosaveIntervalDays><testMapSizes>False</testMapSizes><maxNumberOfPlayerSettlements>1</maxNumberOfPlayerSettlements><pauseOnLoad>False</pauseOnLoad><automaticPauseMode>MajorThreat</automaticPauseMode><mapDragSensitivity>1.3</mapDragSensitivity><smoothCameraJumps>True</smoothCameraJumps><gravshipCutscenes>True</gravshipCutscenes><autosavesCount>10</autosavesCount><extremeDifficultyUnlocked>False</extremeDifficultyUnlocked><pauseOnError>False</pauseOnError><devMode>True</devMode><debugActionPalette><li>Actions\Spawn thing...\Schematic</li></debugActionPalette><devPalettePosition><x>0</x><y>0</y></devPalettePosition><langFolderName>English</langFolderName><logVerbose>False</logVerbose><openLogOnWarnings>False</openLogOnWarnings><closeLogWindowOnEscape>True</closeLogWindowOnEscape><disableQuickStartCryptoSickness>True</disableQuickStartCryptoSickness><quickStartDevPaletteOn>False</quickStartDevPaletteOn><resetModsConfigOnCrash>True</resetModsConfigOnCrash><simulateNotOwningRoyalty>False</simulateNotOwningRoyalty><simulateNotOwningIdeology>False</simulateNotOwningIdeology><simulateNotOwningBiotech>False</simulateNotOwningBiotech><simulateNotOwningAnomaly>False</simulateNotOwningAnomaly></PrefsData>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <zoomSwitchWorldLayer>True</zoomSwitchWorldLayer> doesn't correspond to any field in type PrefsData. Context: <PrefsData><volumeMaster>0.128993</volumeMaster><volumeGame>0.4492221</volumeGame><volumeMusic>0.09459437</volumeMusic><volumeAmbient>0.3206389</volumeAmbient><volumeUI>1</volumeUI><screenWidth>3440</screenWidth><screenHeight>1440</screenHeight><fullscreen>True</fullscreen><uiScale>1.25</uiScale><customCursorEnabled>True</customCursorEnabled><hatsOnlyOnMap>False</hatsOnlyOnMap><plantWindSway>False</plantWindSway><screenShakeIntensity>1</screenShakeIntensity><textureCompression>True</textureCompression><showRealtimeClock>True</showRealtimeClock><disableTinyText>False</disableTinyText><animalNameMode>None</animalNameMode><mechNameMode>WhileDrafted</mechNameMode><backgroundExpansionId IsNull="True" /><randomBackground>False</randomBackground><showWeaponsUnderPortraitMode>WhileDrafted</showWeaponsUnderPortraitMode><dotHighlightDisplayMode>HighlightAll</dotHighlightDisplayMode><highlightStyleMode>Silhouettes</highlightStyleMode><visibleMood>True</visibleMood><twelveHourClock>False</twelveHourClock><adaptiveTrainingEnabled>True</adaptiveTrainingEnabled><steamDeckKeyboardMode>False</steamDeckKeyboardMode><preferredNames /><resourceReadoutCategorized>False</resourceReadoutCategorized><runInBackground>True</runInBackground><edgeScreenScroll>True</edgeScreenScroll><rememberDrawStyles>False</rememberDrawStyles><zoomSwitchWorldLayer>True</zoomSwitchWorldLayer><zoomToMouse>False</zoomToMouse><temperatureMode>Celsius</temperatureMode><autosaveIntervalDays>0.5</autosaveIntervalDays><testMapSizes>False</testMapSizes><maxNumberOfPlayerSettlements>1</maxNumberOfPlayerSettlements><pauseOnLoad>False</pauseOnLoad><automaticPauseMode>MajorThreat</automaticPauseMode><mapDragSensitivity>1.3</mapDragSensitivity><smoothCameraJumps>True</smoothCameraJumps><gravshipCutscenes>True</gravshipCutscenes><autosavesCount>10</autosavesCount><extremeDifficultyUnlocked>False</extremeDifficultyUnlocked><pauseOnError>False</pauseOnError><devMode>True</devMode><debugActionPalette><li>Actions\Spawn thing...\Schematic</li></debugActionPalette><devPalettePosition><x>0</x><y>0</y></devPalettePosition><langFolderName>English</langFolderName><logVerbose>False</logVerbose><openLogOnWarnings>False</openLogOnWarnings><closeLogWindowOnEscape>True</closeLogWindowOnEscape><disableQuickStartCryptoSickness>True</disableQuickStartCryptoSickness><quickStartDevPaletteOn>False</quickStartDevPaletteOn><resetModsConfigOnCrash>True</resetModsConfigOnCrash><simulateNotOwningRoyalty>False</simulateNotOwningRoyalty><simulateNotOwningIdeology>False</simulateNotOwningIdeology><simulateNotOwningBiotech>False</simulateNotOwningBiotech><simulateNotOwningAnomaly>False</simulateNotOwningAnomaly></PrefsData>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <gravshipCutscenes>True</gravshipCutscenes> doesn't correspond to any field in type PrefsData. Context: <PrefsData><volumeMaster>0.128993</volumeMaster><volumeGame>0.4492221</volumeGame><volumeMusic>0.09459437</volumeMusic><volumeAmbient>0.3206389</volumeAmbient><volumeUI>1</volumeUI><screenWidth>3440</screenWidth><screenHeight>1440</screenHeight><fullscreen>True</fullscreen><uiScale>1.25</uiScale><customCursorEnabled>True</customCursorEnabled><hatsOnlyOnMap>False</hatsOnlyOnMap><plantWindSway>False</plantWindSway><screenShakeIntensity>1</screenShakeIntensity><textureCompression>True</textureCompression><showRealtimeClock>True</showRealtimeClock><disableTinyText>False</disableTinyText><animalNameMode>None</animalNameMode><mechNameMode>WhileDrafted</mechNameMode><backgroundExpansionId IsNull="True" /><randomBackground>False</randomBackground><showWeaponsUnderPortraitMode>WhileDrafted</showWeaponsUnderPortraitMode><dotHighlightDisplayMode>HighlightAll</dotHighlightDisplayMode><highlightStyleMode>Silhouettes</highlightStyleMode><visibleMood>True</visibleMood><twelveHourClock>False</twelveHourClock><adaptiveTrainingEnabled>True</adaptiveTrainingEnabled><steamDeckKeyboardMode>False</steamDeckKeyboardMode><preferredNames /><resourceReadoutCategorized>False</resourceReadoutCategorized><runInBackground>True</runInBackground><edgeScreenScroll>True</edgeScreenScroll><rememberDrawStyles>False</rememberDrawStyles><zoomSwitchWorldLayer>True</zoomSwitchWorldLayer><zoomToMouse>False</zoomToMouse><temperatureMode>Celsius</temperatureMode><autosaveIntervalDays>0.5</autosaveIntervalDays><testMapSizes>False</testMapSizes><maxNumberOfPlayerSettlements>1</maxNumberOfPlayerSettlements><pauseOnLoad>False</pauseOnLoad><automaticPauseMode>MajorThreat</automaticPauseMode><mapDragSensitivity>1.3</mapDragSensitivity><smoothCameraJumps>True</smoothCameraJumps><gravshipCutscenes>True</gravshipCutscenes><autosavesCount>10</autosavesCount><extremeDifficultyUnlocked>False</extremeDifficultyUnlocked><pauseOnError>False</pauseOnError><devMode>True</devMode><debugActionPalette><li>Actions\Spawn thing...\Schematic</li></debugActionPalette><devPalettePosition><x>0</x><y>0</y></devPalettePosition><langFolderName>English</langFolderName><logVerbose>False</logVerbose><openLogOnWarnings>False</openLogOnWarnings><closeLogWindowOnEscape>True</closeLogWindowOnEscape><disableQuickStartCryptoSickness>True</disableQuickStartCryptoSickness><quickStartDevPaletteOn>False</quickStartDevPaletteOn><resetModsConfigOnCrash>True</resetModsConfigOnCrash><simulateNotOwningRoyalty>False</simulateNotOwningRoyalty><simulateNotOwningIdeology>False</simulateNotOwningIdeology><simulateNotOwningBiotech>False</simulateNotOwningBiotech><simulateNotOwningAnomaly>False</simulateNotOwningAnomaly></PrefsData>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Tried loading mod with the same packageId multiple times: bs.fishery. Ignoring the duplicates.
[Rimworld_dir]\Mods\Fishery-main
[Rimworld_dir]\Mods\fishery
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Tried loading mod with the same packageId multiple times: dord.nuditymattersmore. Ignoring the duplicates.
[Rimworld_dir]\Mods\nudity-matters-more-master
[Rimworld_dir]\Mods\nudity-matters-more
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Tried loading mod with the same packageId multiple times: bs.performance. Ignoring the duplicates.
[Rimworld_dir]\Mods\Performance-Fish-main
[Rimworld_dir]\Mods\performance-fish
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Mod Anomaly <packageId> contains word "Ludeon", which is reserved for official content.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Mod Biotech <packageId> contains word "Ludeon", which is reserved for official content.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Tried loading mod with the same packageId multiple times: bs.fishery. Ignoring the duplicates.
[Rimworld_dir]\Mods\Fishery-main
[Rimworld_dir]\Mods\fishery
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Mod Ideology <packageId> contains word "Ludeon", which is reserved for official content.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Tried loading mod with the same packageId multiple times: dord.nuditymattersmore. Ignoring the duplicates.
[Rimworld_dir]\Mods\nudity-matters-more-master
[Rimworld_dir]\Mods\nudity-matters-more
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Tried loading mod with the same packageId multiple times: bs.performance. Ignoring the duplicates.
[Rimworld_dir]\Mods\Performance-Fish-main
[Rimworld_dir]\Mods\performance-fish
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Mod RimNudeWorld chiseled bodies module dependency (shauaputa.rimnudeworld) needs to have <downloadUrl> and/or <steamWorkshopUrl> specified.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Mod is missing supported versions list in About.xml! (example: <supportedVersions><li>1.0</li></supportedVersions>)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Mod rimnude collection is missing packageId in About.xml! (example: <packageId>AuthorName.ModName.Specific</packageId>)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Mod RimJobWorld Accuratinator has a dependency (rim.job.world) with empty display name.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Mod RimJobWorld Accuratinator dependency (rim.job.world) needs to have <downloadUrl> and/or <steamWorkshopUrl> specified.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Mod Royalty <packageId> contains word "Ludeon", which is reserved for official content.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Mod is missing supported versions list in About.xml! (example: <supportedVersions><li>1.0</li></supportedVersions>)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Mod Steam backup is missing packageId in About.xml! (example: <packageId>AuthorName.ModName.Specific</packageId>)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Prepatcher: Restarted with the patched assembly, going silent.
[HugsLib] version 12.0.0
[HugsLib] early-initializing AllowTool
Loading Combat Extended 15.6.3.2 (921cd49a61-rel):
Please report issues with CE to CE Team at https://github.com/CombatExtended-Continued/CombatExtended
Combat Extended :: Harmony_GenRadial_RadialPatternCount :: Info: Post GenRadial patch maximum radius: 119.4194
Combat Extended :: initialized
Could not find class VEF.VFEGlobalSettings while resolving node ModSettings. Trying to use VFECore.VFEGlobalSettings instead. Full node: <ModSettings Class="VEF.VFEGlobalSettings"><toggablePatch><keys /><values /></toggablePatch><disableCaching>False</disableCaching><hideRandomizeButtons>False</hideRandomizeButtons><weatherDamagesOptions><keys /><values /></weatherDamagesOptions></ModSettings>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Combat Extended1 - Start of stack trace]
Verse.PatchOperationAttributeSet(xpath=Defs/DamageDef[defName="Nerve"]): Failed to find a node with the given xpath
[End of stack trace]
Source file: [Rimworld_dir]\Mods\CombatExtended\Anomaly\Patches\DamageDefs\Anomaly_Damages_Misc.xml
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Expanded Materials - Metals - Start of stack trace]
Verse.PatchOperationAdd(xpath="/Defs/ThingDef [thingClass="Building_TurretGun" and comps/li [@Class="CompProperties_Refuelable"]/fuelFilter/thingDefs/li[text()="Steel"]]/comps/li [@Class="CompProperties_Refuelable"]/fuelFilter/thingDefs"): Failed to find a node with the given xpath
[End of stack trace]
Source file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3333419387\1.5\Patches\Turret_Ammo_Patch.xml
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "Biome_Underground" for node "BiomeDef". Full node: <BiomeDef ParentName="Biome_Underground"><defName>Undercave</defName><label>undercave</label><description>This cave is filled with the putrid stench of rotting flesh.</description><baseWeatherCommonalities><Undercave>1</Undercave></baseWeatherCommonalities></BiomeDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "ScenarioBase" for node "ScenarioDef". Full node: <ScenarioDef ParentName="ScenarioBase"><defName>TheAnomaly</defName><label>The Anomaly</label><description>Your research expedition has finally arrived at the source of the anomalous signal: an ancient archotech monolith on a distant planet. As you survey the structure from orbit, the scanner's audio feed forms garbled syllables which repeat your own name over and over. Your crewmate screams as her flesh begins flowing and reforming. A blinding beam of energy reaches up from the planet and tears your research vessel apart. You have disturbed something ancient and inhuman.\n\nNote: This is a difficult scenario and is not recommended for new players.</description><scenario><summary>Three researchers and a ghoul investigate an ancient monolith.</summary><playerFaction><factionDef>ResearchExpedition</factionDef></playerFaction><standardAnomalyPlaystyleOnly>true</standardAnomalyPlaystyleOnly><parts><li Class="ScenPart_GameStartDialog"><def>GameStartDialog</def><text>The ancient monolith unleashed an energy pulse that tore your research vessel apart and mutated your crew. Only a few of you made it to the escape pods.\n\nDespite the setback, your mission is far from over. If you can learn more about the monolith, perhaps you can find a way to shut it down - or harness its inhuman power.</text><closeSound>GameStartSting</closeSound></li><li Class="ScenPart_ConfigPage_ConfigureStartingPawns_Mutants"><def>ConfigurePawnsMutants</def><pawnChoiceCount>8</pawnChoiceCount><customSummary>Start with one ghoul and three colonists.</customSummary><mutantCounts><li><mutant /><count>3</count></li><li><mutant>Ghoul</mutant><count>1</count><allowedDevelopmentalStages>Adult</allowedDevelopmentalStages><requiredAtStart>true</requiredAtStart></li></mutantCounts></li><li Class="ScenPart_PlayerPawnsArriveMethod"><def>PlayerPawnsArriveMethod</def><method>DropPods</method><visible>false</visible></li><li Class="ScenPart_StartingResearch"><def>StartingResearch</def><project>SecurityDoor</project></li><li Class="ScenPart_StartingResearch"><def>StartingResearch</def><project>Batteries</project></li><li Class="ScenPart_ForcedHediff"><def>ForcedHediff</def><visible>false</visible><context>PlayerStarter</context><chance>0.04</chance><hediff>Tentacle</hediff><severityRange>1~1</severityRange></li><li Class="ScenPart_ForcedHediff"><def>ForcedHediff</def><visible>false</visible><context>PlayerStarter</context><chance>0.04</chance><hediff>FleshWhip</hediff><severityRange>1~1</severityRange></li><li Class="ScenPart_ForcedHediff"><def>ForcedHediff</def><visible>false</visible><context>PlayerStarter</context><chance>0.04</chance><hediff>FleshmassLung</hediff><severityRange>1~1</severityRange></li><li Class="ScenPart_ForcedHediff"><def>ForcedHediff</def><visible>false</visible><context>PlayerStarter</context><chance>0.04</chance><hediff>FleshmassStomach</hediff><severityRange>1~1</severityRange></li><li Class="ScenPart_StartingThing_Defined"><def>StartingThing_Defined</def><thingDef>MealSurvivalPack</thingDef><count>50</count></li><li Class="ScenPart_StartingThing_Defined"><def>StartingThing_Defined</def><thingDef>Meat_Twisted</thingDef><count>100</count></li><li Class="ScenPart_StartingThing_Defined"><def>StartingThing_Defined</def><thingDef>MedicineIndustrial</thingDef><count>45</count></li><li Class="ScenPart_StartingThing_Defined"><def>StartingThing_Defined</def><thingDef>ComponentIndustrial</thingDef><count>45</count></li><li Class="ScenPart_StartingThing_Defined"><def>StartingThing_Defined</def><thingDef>HoldingPlatform</thingDef><count>1</count></li><li Class="ScenPart_StartingThing_Defined"><def>StartingThing_Defined</def><thingDef>ProximityDetector</thingDef><count>1</count></li><li Class="ScenPart_StartingThing_Defined"><def>StartingThing_Defined</def><thingDef>TextBook</thingDef><count>2</count><quality>Normal</quality></li><li Class="ScenPart_StartingThing_Defined"><def>StartingThing_Defined</def><thingDef>Tome</thingDef><count>1</count><quality>Good</quality></li><li Class="ScenPart_StartingThing_Defined"><def>StartingThing_Defined</def><thingDef>Gun_PumpShotgun</thingDef></li><li Class="ScenPart_StartingThing_Defined"><def>StartingThing_Defined</def><thingDef>MeleeWeapon_Knife</thingDef><stuff>Steel</stuff></li><li Class="ScenPart_StartingThing_Defined"><def>StartingThing_Defined</def><thingDef>Shard</thingDef><count>1</count></li><li Class="ScenPart_StartingThing_Defined"><def>StartingThing_Defined</def><thingDef>Apparel_PackTurret</thingDef><count>2</count></li><li Class="ScenPart_ScatterThingsNearPlayerStart"><def>StartingThing_Defined</def><thingDef>Bioferrite</thingDef><count>100</count></li><li Class="ScenPart_ScatterThingsNearPlayerStart"><def>StartingThing_Defined</def><thingDef>WoodLog</thingDef><count>250</count></li><li Class="ScenPart_ScatterThingsNearPlayerStart"><def>StartingThing_Defined</def><thingDef>Steel</thingDef><count>800</count></li><li Class="ScenPart_ScatterThingsNearPlayerStart"><def>StartingThing_Defined</def><thingDef>Plasteel</thingDef><count>70</count></li><li Class="ScenPart_ScatterThingsAnywhere"><def>ScatterThingsAnywhere</def><thingDef>Steel</thingDef><count>700</count></li><li Class="ScenPart_ScatterThingsAnywhere"><def>ScatterThingsAnywhere</def><thingDef>ShipChunk</thingDef><allowRoofed>false</allowRoofed><count>5</count></li><li Class="ScenPart_MonolithGeneration"><def>ScenPart_MonolithGeneration</def><method>NearColonists</method></li><li Class="ScenPart_AutoActivateMonolith"><def>AutoActivateMonolith</def><delayTicks>480000</delayTicks></li><li Class="ScenPart_CreateIncident"><def>CreateIncident</def><incident>RefugeePodCrash_Ghoul</incident><minDays>12</minDays><maxDays>15</maxDays></li><li Class="ScenPart_StartingThing_Defined"><def>StartingThing_Defined</def><thingDef>Ammo_12Gauge_Buck</thingDef><count>50</count></li></parts></scenario></ScenarioDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "CaveExit" for node "ThingDef". Full node: <ThingDef ParentName="CaveExit"><defName>PitGateExit</defName><label>pit gate exit</label></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "CraterBase" for node "ThingDef". Full node: <ThingDef ParentName="CraterBase"><defName>PitBurrow</defName><label>pit burrow</label><description>A small hole connecting to some unseen cave network deep under the surface. The walls are too steep to climb. It is inherently unstable and will collapse after some time.</description><thingClass>PitBurrow</thingClass><size>(3, 3)</size><tickerType>Normal</tickerType><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><graphicData><graphicClass>Graphic_Random</graphicClass><texPath>Things/Building/PitBurrow</texPath><drawSize>(3, 3)</drawSize></graphicData><building><uninstallWork>2500</uninstallWork></building></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "Weather_Underground" for node "WeatherDef". Full node: <WeatherDef ParentName="Weather_Underground"><defName>Undercave</defName><label>undercave</label><ambientSounds><li>Ambient_Undercave</li></ambientSounds></WeatherDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "Weather_Underground" for node "WeatherDef". Full node: <WeatherDef ParentName="Weather_Underground"><defName>MetalHell</defName><label>metal hell</label><ambientSounds><li>Ambient_MetalHell</li></ambientSounds><skyColorsDay><sky>(0.4, 0.5, 0.5)</sky><shadow>(0.85, 0.85, 0.85)</shadow><overlay>(0.6,0.6,0.6)</overlay><saturation>1.25</saturation></skyColorsDay><skyColorsDusk><sky>(0.4, 0.5, 0.5)</sky><shadow>(0.85, 0.85, 0.85)</shadow><overlay>(0.6,0.6,0.6)</overlay><saturation>1.25</saturation></skyColorsDusk><skyColorsNightEdge><sky>(0.4, 0.5, 0.5)</sky><shadow>(0.85, 0.85, 0.85)</shadow><overlay>(0.6,0.6,0.6)</overlay><saturation>1.25</saturation></skyColorsNightEdge><skyColorsNightMid><sky>(0.4, 0.5, 0.5)</sky><shadow>(0.85, 0.85, 0.85)</shadow><overlay>(0.6,0.6,0.6)</overlay><saturation>1.25</saturation></skyColorsNightMid></WeatherDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "Nerve" for node "DamageDef". Full node: <DamageDef ParentName="Nerve"><defName>NerveBioferrite</defName><additionalHediffs><li><hediff>BioferriteToxicity</hediff><severityPerDamageDealt>0.05</severityPerDamageDealt></li></additionalHediffs></DamageDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <canTargetSubhumans>false</canTargetSubhumans> doesn't correspond to any field in type TargetingParameters. Context: <targetParams><canTargetLocations>false</canTargetLocations><canTargetPawns>true</canTargetPawns><canTargetAnimals>false</canTargetAnimals><canTargetBuildings>false</canTargetBuildings><canTargetHumans>true</canTargetHumans><canTargetMechs>false</canTargetMechs><canTargetSelf>false</canTargetSelf><canTargetSubhumans>false</canTargetSubhumans><neverTargetIncapacitated>true</neverTargetIncapacitated></targetParams>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <keyframeParts><li><key>Root</key><value><workerType>AnimationWorker_Keyframes</workerType><keyframes><li><tick>0</tick><angle>5</angle></li><li><tick>6</tick><angle>-5</angle></li><li><tick>12</tick><angle>4</angle></li><li><tick>18</tick><angle>-1</angle></li><li><tick>24</tick><angle>-6</angle></li><li><tick>30</tick><angle>6</angle></li><li><tick>35</tick><angle>4</angle></li><li><tick>40</tick><angle>-4</angle></li><li><tick>45</tick><angle>3</angle></li><li><tick>50</tick><angle>-3</angle></li><li><tick>54</tick><angle>3</angle></li><li><tick>58</tick><angle>-3</angle></li><li><tick>65</tick><angle>4</angle></li><li><tick>69</tick><angle>-1</angle></li><li><tick>77</tick><angle>3</angle></li><li><tick>80</tick><angle>-4</angle></li><li><tick>85</tick><angle>2</angle></li><li><tick>90</tick><angle>-1</angle></li><li><tick>92</tick><angle>1</angle></li><li><tick>94</tick><angle>-2</angle></li><li><tick>96</tick><angle>2</angle></li><li><tick>105</tick><angle>1</angle></li><li><tick>107</tick><angle>-1</angle></li><li><tick>109</tick><angle>2</angle></li><li><tick>115</tick><angle>-2</angle></li><li><tick>118</tick><angle>3</angle></li><li><tick>121</tick><angle>-1</angle></li><li><tick>124</tick><angle>1</angle></li><li><tick>127</tick><angle>-1</angle></li><li><tick>129</tick><angle>2</angle></li><li><tick>131</tick><angle>-1</angle></li><li><tick>133</tick><angle>1</angle></li><li><tick>135</tick><angle>-1</angle></li><li><tick>137</tick><angle>1</angle></li><li><tick>139</tick><angle>-1</angle></li><li><tick>141</tick><angle>4</angle></li><li><tick>160</tick><angle>2</angle></li><li><tick>162</tick><angle>-1</angle></li><li><tick>164</tick><angle>1</angle></li><li><tick>166</tick><angle>-1</angle></li><li><tick>168</tick><angle>3</angle></li><li><tick>170</tick><angle>1</angle></li><li><tick>172</tick><angle>-1</angle></li><li><tick>173</tick><angle>2</angle></li><li><tick>174</tick><angle>-1</angle></li><li><tick>175</tick><angle>2</angle></li><li><tick>176</tick><angle>-1</angle></li><li><tick>177</tick><angle>1</angle></li><li><tick>178</tick><angle>-2</angle></li><li><tick>180</tick><angle>1</angle></li></keyframes></value></li></keyframeParts> doesn't correspond to any field in type AnimationDef. Context: <AnimationDef><defName>DeathRefusalTwitches</defName><durationTicks>180</durationTicks><startOnRandomTick>false</startOnRandomTick><playWhenDowned>true</playWhenDowned><keyframeParts><li><key>Root</key><value><workerType>AnimationWorker_Keyframes</workerType><keyframes><li><tick>0</tick><angle>5</angle></li><li><tick>6</tick><angle>-5</angle></li><li><tick>12</tick><angle>4</angle></li><li><tick>18</tick><angle>-1</angle></li><li><tick>24</tick><angle>-6</angle></li><li><tick>30</tick><angle>6</angle></li><li><tick>35</tick><angle>4</angle></li><li><tick>40</tick><angle>-4</angle></li><li><tick>45</tick><angle>3</angle></li><li><tick>50</tick><angle>-3</angle></li><li><tick>54</tick><angle>3</angle></li><li><tick>58</tick><angle>-3</angle></li><li><tick>65</tick><angle>4</angle></li><li><tick>69</tick><angle>-1</angle></li><li><tick>77</tick><angle>3</angle></li><li><tick>80</tick><angle>-4</angle></li><li><tick>85</tick><angle>2</angle></li><li><tick>90</tick><angle>-1</angle></li><li><tick>92</tick><angle>1</angle></li><li><tick>94</tick><angle>-2</angle></li><li><tick>96</tick><angle>2</angle></li><li><tick>105</tick><angle>1</angle></li><li><tick>107</tick><angle>-1</angle></li><li><tick>109</tick><angle>2</angle></li><li><tick>115</tick><angle>-2</angle></li><li><tick>118</tick><angle>3</angle></li><li><tick>121</tick><angle>-1</angle></li><li><tick>124</tick><angle>1</angle></li><li><tick>127</tick><angle>-1</angle></li><li><tick>129</tick><angle>2</angle></li><li><tick>131</tick><angle>-1</angle></li><li><tick>133</tick><angle>1</angle></li><li><tick>135</tick><angle>-1</angle></li><li><tick>137</tick><angle>1</angle></li><li><tick>139</tick><angle>-1</angle></li><li><tick>141</tick><angle>4</angle></li><li><tick>160</tick><angle>2</angle></li><li><tick>162</tick><angle>-1</angle></li><li><tick>164</tick><angle>1</angle></li><li><tick>166</tick><angle>-1</angle></li><li><tick>168</tick><angle>3</angle></li><li><tick>170</tick><angle>1</angle></li><li><tick>172</tick><angle>-1</angle></li><li><tick>173</tick><angle>2</angle></li><li><tick>174</tick><angle>-1</angle></li><li><tick>175</tick><angle>2</angle></li><li><tick>176</tick><angle>-1</angle></li><li><tick>177</tick><angle>1</angle></li><li><tick>178</tick><angle>-2</angle></li><li><tick>180</tick><angle>1</angle></li></keyframes></value></li></keyframeParts></AnimationDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <keyframeParts><li><key>Root</key><value><workerType>AnimationWorker_Keyframes</workerType><keyframes><li><tick>0</tick><angle>-5</angle></li><li><tick>20</tick><angle>5</angle></li><li><tick>40</tick><angle>-5</angle></li><li><tick>80</tick><angle>7</angle></li><li><tick>120</tick><angle>-5</angle></li></keyframes></value></li></keyframeParts> doesn't correspond to any field in type AnimationDef. Context: <AnimationDef><defName>DevourerDigesting</defName><durationTicks>120</durationTicks><startOnRandomTick>true</startOnRandomTick><keyframeParts><li><key>Root</key><value><workerType>AnimationWorker_Keyframes</workerType><keyframes><li><tick>0</tick><angle>-5</angle></li><li><tick>20</tick><angle>5</angle></li><li><tick>40</tick><angle>-5</angle></li><li><tick>80</tick><angle>7</angle></li><li><tick>120</tick><angle>-5</angle></li></keyframes></value></li></keyframeParts></AnimationDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <keyframeParts><li><key>Root</key><value><workerType>AnimationWorker_Keyframes</workerType><keyframes><li><tick>0</tick><angle>5</angle><offset>(0, 0, .3)</offset></li><li><tick>6</tick><angle>-5</angle><offset>(0, 0, .2)</offset></li><li><tick>12</tick><angle>4</angle><offset>(.3, 0, .1)</offset></li><li><tick>18</tick><angle>-1</angle><offset>(0, 0, .05)</offset></li><li><tick>24</tick><angle>-6</angle><offset>(0, 0, .2)</offset></li><li><tick>30</tick><angle>6</angle><offset>(0, 0, .15)</offset></li><li><tick>35</tick><angle>4</angle><offset>(0, 0, .1)</offset></li><li><tick>40</tick><angle>-4</angle><offset>(.2, 0, .05)</offset></li><li><tick>45</tick><angle>3</angle><offset>(0, 0, .02)</offset></li><li><tick>50</tick><angle>-3</angle></li><li><tick>54</tick><angle>3</angle></li><li><tick>58</tick><angle>-3</angle></li><li><tick>65</tick><angle>4</angle></li><li><tick>69</tick><angle>-1</angle></li><li><tick>77</tick><angle>3</angle></li><li><tick>80</tick><angle>-4</angle></li><li><tick>85</tick><angle>2</angle></li><li><tick>90</tick><angle>-1</angle></li><li><tick>92</tick><angle>1</angle></li><li><tick>94</tick><angle>-2</angle></li><li><tick>96</tick><angle>2</angle></li><li><tick>105</tick><angle>1</angle></li><li><tick>107</tick><angle>-1</angle></li><li><tick>109</tick><angle>2</angle></li><li><tick>115</tick><angle>-2</angle></li><li><tick>118</tick><angle>3</angle></li><li><tick>121</tick><angle>-1</angle></li><li><tick>124</tick><angle>1</angle></li><li><tick>127</tick><angle>-1</angle></li><li><tick>129</tick><angle>2</angle></li><li><tick>131</tick><angle>-1</angle></li><li><tick>133</tick><angle>1</angle></li><li><tick>135</tick><angle>-1</angle></li><li><tick>137</tick><angle>1</angle></li><li><tick>139</tick><angle>-1</angle></li><li><tick>141</tick><angle>4</angle></li><li><tick>160</tick><angle>2</angle></li><li><tick>162</tick><angle>-1</angle></li><li><tick>164</tick><angle>1</angle></li><li><tick>166</tick><angle>-1</angle></li><li><tick>168</tick><angle>3</angle></li><li><tick>170</tick><angle>1</angle></li><li><tick>172</tick><angle>-1</angle></li><li><tick>173</tick><angle>2</angle></li><li><tick>174</tick><angle>-1</angle></li><li><tick>175</tick><angle>2</angle></li><li><tick>176</tick><angle>-1</angle></li><li><tick>177</tick><angle>1</angle></li><li><tick>178</tick><angle>-2</angle></li><li><tick>180</tick><angle>1</angle></li></keyframes></value></li></keyframeParts> doesn't correspond to any field in type AnimationDef. Context: <AnimationDef><defName>HoldingPlatformLungeUp</defName><durationTicks>180</durationTicks><startOnRandomTick>false</startOnRandomTick><playWhenDowned>true</playWhenDowned><keyframeParts><li><key>Root</key><value><workerType>AnimationWorker_Keyframes</workerType><keyframes><li><tick>0</tick><angle>5</angle><offset>(0, 0, .3)</offset></li><li><tick>6</tick><angle>-5</angle><offset>(0, 0, .2)</offset></li><li><tick>12</tick><angle>4</angle><offset>(.3, 0, .1)</offset></li><li><tick>18</tick><angle>-1</angle><offset>(0, 0, .05)</offset></li><li><tick>24</tick><angle>-6</angle><offset>(0, 0, .2)</offset></li><li><tick>30</tick><angle>6</angle><offset>(0, 0, .15)</offset></li><li><tick>35</tick><angle>4</angle><offset>(0, 0, .1)</offset></li><li><tick>40</tick><angle>-4</angle><offset>(.2, 0, .05)</offset></li><li><tick>45</tick><angle>3</angle><offset>(0, 0, .02)</offset></li><li><tick>50</tick><angle>-3</angle></li><li><tick>54</tick><angle>3</angle></li><li><tick>58</tick><angle>-3</angle></li><li><tick>65</tick><angle>4</angle></li><li><tick>69</tick><angle>-1</angle></li><li><tick>77</tick><angle>3</angle></li><li><tick>80</tick><angle>-4</angle></li><li><tick>85</tick><angle>2</angle></li><li><tick>90</tick><angle>-1</angle></li><li><tick>92</tick><angle>1</angle></li><li><tick>94</tick><angle>-2</angle></li><li><tick>96</tick><angle>2</angle></li><li><tick>105</tick><angle>1</angle></li><li><tick>107</tick><angle>-1</angle></li><li><tick>109</tick><angle>2</angle></li><li><tick>115</tick><angle>-2</angle></li><li><tick>118</tick><angle>3</angle></li><li><tick>121</tick><angle>-1</angle></li><li><tick>124</tick><angle>1</angle></li><li><tick>127</tick><angle>-1</angle></li><li><tick>129</tick><angle>2</angle></li><li><tick>131</tick><angle>-1</angle></li><li><tick>133</tick><angle>1</angle></li><li><tick>135</tick><angle>-1</angle></li><li><tick>137</tick><angle>1</angle></li><li><tick>139</tick><angle>-1</angle></li><li><tick>141</tick><angle>4</angle></li><li><tick>160</tick><angle>2</angle></li><li><tick>162</tick><angle>-1</angle></li><li><tick>164</tick><angle>1</angle></li><li><tick>166</tick><angle>-1</angle></li><li><tick>168</tick><angle>3</angle></li><li><tick>170</tick><angle>1</angle></li><li><tick>172</tick><angle>-1</angle></li><li><tick>173</tick><angle>2</angle></li><li><tick>174</tick><angle>-1</angle></li><li><tick>175</tick><angle>2</angle></li><li><tick>176</tick><angle>-1</angle></li><li><tick>177</tick><angle>1</angle></li><li><tick>178</tick><angle>-2</angle></li><li><tick>180</tick><angle>1</angle></li></keyframes></value></li></keyframeParts></AnimationDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <keyframeParts><li><key>Root</key><value><workerType>AnimationWorker_Keyframes</workerType><keyframes><li><tick>0</tick><angle>5</angle><offset>(.5, 0, 0)</offset></li><li><tick>6</tick><angle>-5</angle><offset>(.4, 0, 0)</offset></li><li><tick>12</tick><angle>4</angle><offset>(.3, 0, 0)</offset></li><li><tick>18</tick><angle>-1</angle><offset>(.2, 0, 0)</offset></li><li><tick>24</tick><angle>-6</angle><offset>(.1, 0, 0)</offset></li><li><tick>30</tick><angle>6</angle><offset>(.4, 0, 0)</offset></li><li><tick>35</tick><angle>4</angle><offset>(.3, 0, 0)</offset></li><li><tick>40</tick><angle>-4</angle><offset>(.2, 0, 0)</offset></li><li><tick>45</tick><angle>3</angle><offset>(.1, 0, 0)</offset></li><li><tick>50</tick><angle>-3</angle></li><li><tick>54</tick><angle>3</angle></li><li><tick>58</tick><angle>-3</angle></li><li><tick>65</tick><angle>4</angle></li><li><tick>69</tick><angle>-1</angle></li><li><tick>77</tick><angle>3</angle></li><li><tick>80</tick><angle>-4</angle></li><li><tick>85</tick><angle>2</angle></li><li><tick>90</tick><angle>-1</angle></li><li><tick>92</tick><angle>1</angle></li><li><tick>94</tick><angle>-2</angle></li><li><tick>96</tick><angle>2</angle></li><li><tick>105</tick><angle>1</angle></li><li><tick>107</tick><angle>-1</angle></li><li><tick>109</tick><angle>2</angle></li><li><tick>115</tick><angle>-2</angle></li><li><tick>118</tick><angle>3</angle></li><li><tick>121</tick><angle>-1</angle></li><li><tick>124</tick><angle>1</angle></li><li><tick>127</tick><angle>-1</angle></li><li><tick>129</tick><angle>2</angle></li><li><tick>131</tick><angle>-1</angle></li><li><tick>133</tick><angle>1</angle></li><li><tick>135</tick><angle>-1</angle></li><li><tick>137</tick><angle>1</angle></li><li><tick>139</tick><angle>-1</angle></li><li><tick>141</tick><angle>4</angle></li><li><tick>160</tick><angle>2</angle></li><li><tick>162</tick><angle>-1</angle></li><li><tick>164</tick><angle>1</angle></li><li><tick>166</tick><angle>-1</angle></li><li><tick>168</tick><angle>3</angle></li><li><tick>170</tick><angle>1</angle></li><li><tick>172</tick><angle>-1</angle></li><li><tick>173</tick><angle>2</angle></li><li><tick>174</tick><angle>-1</angle></li><li><tick>175</tick><angle>2</angle></li><li><tick>176</tick><angle>-1</angle></li><li><tick>177</tick><angle>1</angle></li><li><tick>178</tick><angle>-2</angle></li><li><tick>180</tick><angle>1</angle></li></keyframes></value></li></keyframeParts> doesn't correspond to any field in type AnimationDef. Context: <AnimationDef><defName>HoldingPlatformLungeRight</defName><durationTicks>180</durationTicks><startOnRandomTick>false</startOnRandomTick><playWhenDowned>true</playWhenDowned><keyframeParts><li><key>Root</key><value><workerType>AnimationWorker_Keyframes</workerType><keyframes><li><tick>0</tick><angle>5</angle><offset>(.5, 0, 0)</offset></li><li><tick>6</tick><angle>-5</angle><offset>(.4, 0, 0)</offset></li><li><tick>12</tick><angle>4</angle><offset>(.3, 0, 0)</offset></li><li><tick>18</tick><angle>-1</angle><offset>(.2, 0, 0)</offset></li><li><tick>24</tick><angle>-6</angle><offset>(.1, 0, 0)</offset></li><li><tick>30</tick><angle>6</angle><offset>(.4, 0, 0)</offset></li><li><tick>35</tick><angle>4</angle><offset>(.3, 0, 0)</offset></li><li><tick>40</tick><angle>-4</angle><offset>(.2, 0, 0)</offset></li><li><tick>45</tick><angle>3</angle><offset>(.1, 0, 0)</offset></li><li><tick>50</tick><angle>-3</angle></li><li><tick>54</tick><angle>3</angle></li><li><tick>58</tick><angle>-3</angle></li><li><tick>65</tick><angle>4</angle></li><li><tick>69</tick><angle>-1</angle></li><li><tick>77</tick><angle>3</angle></li><li><tick>80</tick><angle>-4</angle></li><li><tick>85</tick><angle>2</angle></li><li><tick>90</tick><angle>-1</angle></li><li><tick>92</tick><angle>1</angle></li><li><tick>94</tick><angle>-2</angle></li><li><tick>96</tick><angle>2</angle></li><li><tick>105</tick><angle>1</angle></li><li><tick>107</tick><angle>-1</angle></li><li><tick>109</tick><angle>2</angle></li><li><tick>115</tick><angle>-2</angle></li><li><tick>118</tick><angle>3</angle></li><li><tick>121</tick><angle>-1</angle></li><li><tick>124</tick><angle>1</angle></li><li><tick>127</tick><angle>-1</angle></li><li><tick>129</tick><angle>2</angle></li><li><tick>131</tick><angle>-1</angle></li><li><tick>133</tick><angle>1</angle></li><li><tick>135</tick><angle>-1</angle></li><li><tick>137</tick><angle>1</angle></li><li><tick>139</tick><angle>-1</angle></li><li><tick>141</tick><angle>4</angle></li><li><tick>160</tick><angle>2</angle></li><li><tick>162</tick><angle>-1</angle></li><li><tick>164</tick><angle>1</angle></li><li><tick>166</tick><angle>-1</angle></li><li><tick>168</tick><angle>3</angle></li><li><tick>170</tick><angle>1</angle></li><li><tick>172</tick><angle>-1</angle></li><li><tick>173</tick><angle>2</angle></li><li><tick>174</tick><angle>-1</angle></li><li><tick>175</tick><angle>2</angle></li><li><tick>176</tick><angle>-1</angle></li><li><tick>177</tick><angle>1</angle></li><li><tick>178</tick><angle>-2</angle></li><li><tick>180</tick><angle>1</angle></li></keyframes></value></li></keyframeParts></AnimationDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <keyframeParts><li><key>Root</key><value><workerType>AnimationWorker_Keyframes</workerType><keyframes><li><tick>0</tick><angle>5</angle><offset>(0, 0, -.3)</offset></li><li><tick>6</tick><angle>-5</angle><offset>(0, 0, -.2)</offset></li><li><tick>12</tick><angle>4</angle><offset>(.2, 0, -.1)</offset></li><li><tick>18</tick><angle>-1</angle><offset>(0, 0, -.05)</offset></li><li><tick>24</tick><angle>-6</angle><offset>(0, 0, -.2)</offset></li><li><tick>30</tick><angle>6</angle><offset>(0, 0, -.15)</offset></li><li><tick>35</tick><angle>4</angle><offset>(0, 0, -.1)</offset></li><li><tick>40</tick><angle>-4</angle><offset>(-.2, 0, -.05)</offset></li><li><tick>45</tick><angle>3</angle><offset>(0, 0, -.02)</offset></li><li><tick>50</tick><angle>-3</angle></li><li><tick>54</tick><angle>3</angle></li><li><tick>58</tick><angle>-3</angle></li><li><tick>65</tick><angle>4</angle></li><li><tick>69</tick><angle>-1</angle></li><li><tick>77</tick><angle>3</angle></li><li><tick>80</tick><angle>-4</angle></li><li><tick>85</tick><angle>2</angle></li><li><tick>90</tick><angle>-1</angle></li><li><tick>92</tick><angle>1</angle></li><li><tick>94</tick><angle>-2</angle></li><li><tick>96</tick><angle>2</angle></li><li><tick>105</tick><angle>1</angle></li><li><tick>107</tick><angle>-1</angle></li><li><tick>109</tick><angle>2</angle></li><li><tick>115</tick><angle>-2</angle></li><li><tick>118</tick><angle>3</angle></li><li><tick>121</tick><angle>-1</angle></li><li><tick>124</tick><angle>1</angle></li><li><tick>127</tick><angle>-1</angle></li><li><tick>129</tick><angle>2</angle></li><li><tick>131</tick><angle>-1</angle></li><li><tick>133</tick><angle>1</angle></li><li><tick>135</tick><angle>-1</angle></li><li><tick>137</tick><angle>1</angle></li><li><tick>139</tick><angle>-1</angle></li><li><tick>141</tick><angle>4</angle></li><li><tick>160</tick><angle>2</angle></li><li><tick>162</tick><angle>-1</angle></li><li><tick>164</tick><angle>1</angle></li><li><tick>166</tick><angle>-1</angle></li><li><tick>168</tick><angle>3</angle></li><li><tick>170</tick><angle>1</angle></li><li><tick>172</tick><angle>-1</angle></li><li><tick>173</tick><angle>2</angle></li><li><tick>174</tick><angle>-1</angle></li><li><tick>175</tick><angle>2</angle></li><li><tick>176</tick><angle>-1</angle></li><li><tick>177</tick><angle>1</angle></li><li><tick>178</tick><angle>-2</angle></li><li><tick>180</tick><angle>1</angle></li></keyframes></value></li></keyframeParts> doesn't correspond to any field in type AnimationDef. Context: <AnimationDef><defName>HoldingPlatformLungeDown</defName><durationTicks>180</durationTicks><startOnRandomTick>false</startOnRandomTick><playWhenDowned>true</playWhenDowned><keyframeParts><li><key>Root</key><value><workerType>AnimationWorker_Keyframes</workerType><keyframes><li><tick>0</tick><angle>5</angle><offset>(0, 0, -.3)</offset></li><li><tick>6</tick><angle>-5</angle><offset>(0, 0, -.2)</offset></li><li><tick>12</tick><angle>4</angle><offset>(.2, 0, -.1)</offset></li><li><tick>18</tick><angle>-1</angle><offset>(0, 0, -.05)</offset></li><li><tick>24</tick><angle>-6</angle><offset>(0, 0, -.2)</offset></li><li><tick>30</tick><angle>6</angle><offset>(0, 0, -.15)</offset></li><li><tick>35</tick><angle>4</angle><offset>(0, 0, -.1)</offset></li><li><tick>40</tick><angle>-4</angle><offset>(-.2, 0, -.05)</offset></li><li><tick>45</tick><angle>3</angle><offset>(0, 0, -.02)</offset></li><li><tick>50</tick><angle>-3</angle></li><li><tick>54</tick><angle>3</angle></li><li><tick>58</tick><angle>-3</angle></li><li><tick>65</tick><angle>4</angle></li><li><tick>69</tick><angle>-1</angle></li><li><tick>77</tick><angle>3</angle></li><li><tick>80</tick><angle>-4</angle></li><li><tick>85</tick><angle>2</angle></li><li><tick>90</tick><angle>-1</angle></li><li><tick>92</tick><angle>1</angle></li><li><tick>94</tick><angle>-2</angle></li><li><tick>96</tick><angle>2</angle></li><li><tick>105</tick><angle>1</angle></li><li><tick>107</tick><angle>-1</angle></li><li><tick>109</tick><angle>2</angle></li><li><tick>115</tick><angle>-2</angle></li><li><tick>118</tick><angle>3</angle></li><li><tick>121</tick><angle>-1</angle></li><li><tick>124</tick><angle>1</angle></li><li><tick>127</tick><angle>-1</angle></li><li><tick>129</tick><angle>2</angle></li><li><tick>131</tick><angle>-1</angle></li><li><tick>133</tick><angle>1</angle></li><li><tick>135</tick><angle>-1</angle></li><li><tick>137</tick><angle>1</angle></li><li><tick>139</tick><angle>-1</angle></li><li><tick>141</tick><angle>4</angle></li><li><tick>160</tick><angle>2</angle></li><li><tick>162</tick><angle>-1</angle></li><li><tick>164</tick><angle>1</angle></li><li><tick>166</tick><angle>-1</angle></li><li><tick>168</tick><angle>3</angle></li><li><tick>170</tick><angle>1</angle></li><li><tick>172</tick><angle>-1</angle></li><li><tick>173</tick><angle>2</angle></li><li><tick>174</tick><angle>-1</angle></li><li><tick>175</tick><angle>2</angle></li><li><tick>176</tick><angle>-1</angle></li><li><tick>177</tick><angle>1</angle></li><li><tick>178</tick><angle>-2</angle></li><li><tick>180</tick><angle>1</angle></li></keyframes></value></li></keyframeParts></AnimationDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <keyframeParts><li><key>Root</key><value><workerType>AnimationWorker_Keyframes</workerType><keyframes><li><tick>0</tick><angle>5</angle><offset>(-.5, 0, 0)</offset></li><li><tick>6</tick><angle>-5</angle><offset>(-.4, 0, 0)</offset></li><li><tick>12</tick><angle>4</angle><offset>(-.3, 0, 0)</offset></li><li><tick>18</tick><angle>-1</angle><offset>(-.2, 0, 0)</offset></li><li><tick>24</tick><angle>-6</angle><offset>(-.1, 0, 0)</offset></li><li><tick>30</tick><angle>6</angle><offset>(-.4, 0, 0)</offset></li><li><tick>35</tick><angle>4</angle><offset>(-.3, 0, 0)</offset></li><li><tick>40</tick><angle>-4</angle><offset>(-.2, 0, 0)</offset></li><li><tick>45</tick><angle>3</angle><offset>(-.1, 0, 0)</offset></li><li><tick>50</tick><angle>-3</angle></li><li><tick>54</tick><angle>3</angle></li><li><tick>58</tick><angle>-3</angle></li><li><tick>65</tick><angle>4</angle></li><li><tick>69</tick><angle>-1</angle></li><li><tick>77</tick><angle>3</angle></li><li><tick>80</tick><angle>-4</angle></li><li><tick>85</tick><angle>2</angle></li><li><tick>90</tick><angle>-1</angle></li><li><tick>92</tick><angle>1</angle></li><li><tick>94</tick><angle>-2</angle></li><li><tick>96</tick><angle>2</angle></li><li><tick>105</tick><angle>1</angle></li><li><tick>107</tick><angle>-1</angle></li><li><tick>109</tick><angle>2</angle></li><li><tick>115</tick><angle>-2</angle></li><li><tick>118</tick><angle>3</angle></li><li><tick>121</tick><angle>-1</angle></li><li><tick>124</tick><angle>1</angle></li><li><tick>127</tick><angle>-1</angle></li><li><tick>129</tick><angle>2</angle></li><li><tick>131</tick><angle>-1</angle></li><li><tick>133</tick><angle>1</angle></li><li><tick>135</tick><angle>-1</angle></li><li><tick>137</tick><angle>1</angle></li><li><tick>139</tick><angle>-1</angle></li><li><tick>141</tick><angle>4</angle></li><li><tick>160</tick><angle>2</angle></li><li><tick>162</tick><angle>-1</angle></li><li><tick>164</tick><angle>1</angle></li><li><tick>166</tick><angle>-1</angle></li><li><tick>168</tick><angle>3</angle></li><li><tick>170</tick><angle>1</angle></li><li><tick>172</tick><angle>-1</angle></li><li><tick>173</tick><angle>2</angle></li><li><tick>174</tick><angle>-1</angle></li><li><tick>175</tick><angle>2</angle></li><li><tick>176</tick><angle>-1</angle></li><li><tick>177</tick><angle>1</angle></li><li><tick>178</tick><angle>-2</angle></li><li><tick>180</tick><angle>1</angle></li></keyframes></value></li></keyframeParts> doesn't correspond to any field in type AnimationDef. Context: <AnimationDef><defName>HoldingPlatformLungeLeft</defName><durationTicks>180</durationTicks><startOnRandomTick>false</startOnRandomTick><playWhenDowned>true</playWhenDowned><keyframeParts><li><key>Root</key><value><workerType>AnimationWorker_Keyframes</workerType><keyframes><li><tick>0</tick><angle>5</angle><offset>(-.5, 0, 0)</offset></li><li><tick>6</tick><angle>-5</angle><offset>(-.4, 0, 0)</offset></li><li><tick>12</tick><angle>4</angle><offset>(-.3, 0, 0)</offset></li><li><tick>18</tick><angle>-1</angle><offset>(-.2, 0, 0)</offset></li><li><tick>24</tick><angle>-6</angle><offset>(-.1, 0, 0)</offset></li><li><tick>30</tick><angle>6</angle><offset>(-.4, 0, 0)</offset></li><li><tick>35</tick><angle>4</angle><offset>(-.3, 0, 0)</offset></li><li><tick>40</tick><angle>-4</angle><offset>(-.2, 0, 0)</offset></li><li><tick>45</tick><angle>3</angle><offset>(-.1, 0, 0)</offset></li><li><tick>50</tick><angle>-3</angle></li><li><tick>54</tick><angle>3</angle></li><li><tick>58</tick><angle>-3</angle></li><li><tick>65</tick><angle>4</angle></li><li><tick>69</tick><angle>-1</angle></li><li><tick>77</tick><angle>3</angle></li><li><tick>80</tick><angle>-4</angle></li><li><tick>85</tick><angle>2</angle></li><li><tick>90</tick><angle>-1</angle></li><li><tick>92</tick><angle>1</angle></li><li><tick>94</tick><angle>-2</angle></li><li><tick>96</tick><angle>2</angle></li><li><tick>105</tick><angle>1</angle></li><li><tick>107</tick><angle>-1</angle></li><li><tick>109</tick><angle>2</angle></li><li><tick>115</tick><angle>-2</angle></li><li><tick>118</tick><angle>3</angle></li><li><tick>121</tick><angle>-1</angle></li><li><tick>124</tick><angle>1</angle></li><li><tick>127</tick><angle>-1</angle></li><li><tick>129</tick><angle>2</angle></li><li><tick>131</tick><angle>-1</angle></li><li><tick>133</tick><angle>1</angle></li><li><tick>135</tick><angle>-1</angle></li><li><tick>137</tick><angle>1</angle></li><li><tick>139</tick><angle>-1</angle></li><li><tick>141</tick><angle>4</angle></li><li><tick>160</tick><angle>2</angle></li><li><tick>162</tick><angle>-1</angle></li><li><tick>164</tick><angle>1</angle></li><li><tick>166</tick><angle>-1</angle></li><li><tick>168</tick><angle>3</angle></li><li><tick>170</tick><angle>1</angle></li><li><tick>172</tick><angle>-1</angle></li><li><tick>173</tick><angle>2</angle></li><li><tick>174</tick><angle>-1</angle></li><li><tick>175</tick><angle>2</angle></li><li><tick>176</tick><angle>-1</angle></li><li><tick>177</tick><angle>1</angle></li><li><tick>178</tick><angle>-2</angle></li><li><tick>180</tick><angle>1</angle></li></keyframes></value></li></keyframeParts></AnimationDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <keyframeParts><li><key>Root</key><value><workerType>AnimationWorker_Keyframes</workerType><keyframes><li><tick>0</tick><angle>5</angle></li><li><tick>6</tick><angle>-5</angle></li><li><tick>12</tick><angle>4</angle></li><li><tick>18</tick><angle>-1</angle></li><li><tick>24</tick><angle>-6</angle></li><li><tick>30</tick><angle>6</angle></li><li><tick>35</tick><angle>4</angle></li><li><tick>40</tick><angle>-4</angle></li><li><tick>45</tick><angle>3</angle></li><li><tick>50</tick><angle>-3</angle></li><li><tick>54</tick><angle>3</angle></li><li><tick>58</tick><angle>-3</angle></li><li><tick>65</tick><angle>4</angle></li><li><tick>69</tick><angle>-1</angle></li><li><tick>77</tick><angle>3</angle></li><li><tick>80</tick><angle>-4</angle></li><li><tick>85</tick><angle>2</angle></li><li><tick>90</tick><angle>-1</angle></li><li><tick>92</tick><angle>1</angle></li><li><tick>94</tick><angle>-2</angle></li><li><tick>96</tick><angle>2</angle></li><li><tick>105</tick><angle>1</angle></li><li><tick>107</tick><angle>-1</angle></li><li><tick>109</tick><angle>2</angle></li><li><tick>115</tick><angle>-2</angle></li><li><tick>118</tick><angle>3</angle></li><li><tick>121</tick><angle>-1</angle></li><li><tick>124</tick><angle>1</angle></li><li><tick>127</tick><angle>-1</angle></li><li><tick>129</tick><angle>2</angle></li><li><tick>131</tick><angle>-1</angle></li><li><tick>133</tick><angle>1</angle></li><li><tick>135</tick><angle>-1</angle></li><li><tick>137</tick><angle>1</angle></li><li><tick>139</tick><angle>-1</angle></li><li><tick>141</tick><angle>4</angle></li><li><tick>160</tick><angle>2</angle></li><li><tick>162</tick><angle>-1</angle></li><li><tick>164</tick><angle>1</angle></li><li><tick>166</tick><angle>-1</angle></li><li><tick>168</tick><angle>3</angle></li><li><tick>170</tick><angle>1</angle></li><li><tick>172</tick><angle>-1</angle></li><li><tick>173</tick><angle>2</angle></li><li><tick>174</tick><angle>-1</angle></li><li><tick>175</tick><angle>2</angle></li><li><tick>176</tick><angle>-1</angle></li><li><tick>177</tick><angle>1</angle></li><li><tick>178</tick><angle>-2</angle></li><li><tick>180</tick><angle>1</angle></li></keyframes></value></li></keyframeParts> doesn't correspond to any field in type AnimationDef. Context: <AnimationDef><defName>HoldingPlatformWiggleIntense</defName><durationTicks>180</durationTicks><startOnRandomTick>false</startOnRandomTick><playWhenDowned>true</playWhenDowned><keyframeParts><li><key>Root</key><value><workerType>AnimationWorker_Keyframes</workerType><keyframes><li><tick>0</tick><angle>5</angle></li><li><tick>6</tick><angle>-5</angle></li><li><tick>12</tick><angle>4</angle></li><li><tick>18</tick><angle>-1</angle></li><li><tick>24</tick><angle>-6</angle></li><li><tick>30</tick><angle>6</angle></li><li><tick>35</tick><angle>4</angle></li><li><tick>40</tick><angle>-4</angle></li><li><tick>45</tick><angle>3</angle></li><li><tick>50</tick><angle>-3</angle></li><li><tick>54</tick><angle>3</angle></li><li><tick>58</tick><angle>-3</angle></li><li><tick>65</tick><angle>4</angle></li><li><tick>69</tick><angle>-1</angle></li><li><tick>77</tick><angle>3</angle></li><li><tick>80</tick><angle>-4</angle></li><li><tick>85</tick><angle>2</angle></li><li><tick>90</tick><angle>-1</angle></li><li><tick>92</tick><angle>1</angle></li><li><tick>94</tick><angle>-2</angle></li><li><tick>96</tick><angle>2</angle></li><li><tick>105</tick><angle>1</angle></li><li><tick>107</tick><angle>-1</angle></li><li><tick>109</tick><angle>2</angle></li><li><tick>115</tick><angle>-2</angle></li><li><tick>118</tick><angle>3</angle></li><li><tick>121</tick><angle>-1</angle></li><li><tick>124</tick><angle>1</angle></li><li><tick>127</tick><angle>-1</angle></li><li><tick>129</tick><angle>2</angle></li><li><tick>131</tick><angle>-1</angle></li><li><tick>133</tick><angle>1</angle></li><li><tick>135</tick><angle>-1</angle></li><li><tick>137</tick><angle>1</angle></li><li><tick>139</tick><angle>-1</angle></li><li><tick>141</tick><angle>4</angle></li><li><tick>160</tick><angle>2</angle></li><li><tick>162</tick><angle>-1</angle></li><li><tick>164</tick><angle>1</angle></li><li><tick>166</tick><angle>-1</angle></li><li><tick>168</tick><angle>3</angle></li><li><tick>170</tick><angle>1</angle></li><li><tick>172</tick><angle>-1</angle></li><li><tick>173</tick><angle>2</angle></li><li><tick>174</tick><angle>-1</angle></li><li><tick>175</tick><angle>2</angle></li><li><tick>176</tick><angle>-1</angle></li><li><tick>177</tick><angle>1</angle></li><li><tick>178</tick><angle>-2</angle></li><li><tick>180</tick><angle>1</angle></li></keyframes></value></li></keyframeParts></AnimationDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <posRotScale>.2</posRotScale> doesn't correspond to any field in type AnimationDef. Context: <AnimationDef><defName>HoldingPlatformWiggleLight</defName><durationTicks>400</durationTicks><startOnRandomTick>true</startOnRandomTick><playWhenDowned>true</playWhenDowned><posRotScale>.2</posRotScale><keyframeParts><li><key>Root</key><value><workerType>AnimationWorker_Keyframes</workerType><keyframes><li><tick>0</tick><angle>5</angle></li><li><tick>6</tick><angle>-5</angle></li><li><tick>12</tick><angle>4</angle></li><li><tick>18</tick><angle>-4</angle></li><li><tick>24</tick><angle>6</angle></li><li><tick>30</tick><angle>-6</angle></li><li><tick>35</tick><angle>4</angle></li><li><tick>40</tick><angle>-4</angle></li><li><tick>45</tick><angle>5</angle></li><li><tick>50</tick><angle>-5</angle></li><li><tick>54</tick><angle>5</angle></li><li><tick>58</tick><angle>-3</angle></li><li><tick>65</tick><angle>4</angle></li><li><tick>69</tick><angle>-4</angle></li><li><tick>77</tick><angle>3</angle></li><li><tick>80</tick><angle>-3</angle></li><li><tick>85</tick><angle>4</angle></li><li><tick>90</tick><angle>-4</angle></li><li><tick>100</tick><angle>-5</angle></li><li><tick>105</tick><angle>4</angle></li><li><tick>109</tick><angle>-4</angle></li><li><tick>119</tick><angle>5</angle></li><li><tick>129</tick><angle>-4</angle></li><li><tick>131</tick><angle>5</angle></li><li><tick>137</tick><angle>-4</angle></li></keyframes></value></li></keyframeParts></AnimationDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <keyframeParts><li><key>Root</key><value><workerType>AnimationWorker_Keyframes</workerType><keyframes><li><tick>0</tick><angle>5</angle></li><li><tick>6</tick><angle>-5</angle></li><li><tick>12</tick><angle>4</angle></li><li><tick>18</tick><angle>-4</angle></li><li><tick>24</tick><angle>6</angle></li><li><tick>30</tick><angle>-6</angle></li><li><tick>35</tick><angle>4</angle></li><li><tick>40</tick><angle>-4</angle></li><li><tick>45</tick><angle>5</angle></li><li><tick>50</tick><angle>-5</angle></li><li><tick>54</tick><angle>5</angle></li><li><tick>58</tick><angle>-3</angle></li><li><tick>65</tick><angle>4</angle></li><li><tick>69</tick><angle>-4</angle></li><li><tick>77</tick><angle>3</angle></li><li><tick>80</tick><angle>-3</angle></li><li><tick>85</tick><angle>4</angle></li><li><tick>90</tick><angle>-4</angle></li><li><tick>100</tick><angle>-5</angle></li><li><tick>105</tick><angle>4</angle></li><li><tick>109</tick><angle>-4</angle></li><li><tick>119</tick><angle>5</angle></li><li><tick>129</tick><angle>-4</angle></li><li><tick>131</tick><angle>5</angle></li><li><tick>137</tick><angle>-4</angle></li></keyframes></value></li></keyframeParts> doesn't correspond to any field in type AnimationDef. Context: <AnimationDef><defName>HoldingPlatformWiggleLight</defName><durationTicks>400</durationTicks><startOnRandomTick>true</startOnRandomTick><playWhenDowned>true</playWhenDowned><posRotScale>.2</posRotScale><keyframeParts><li><key>Root</key><value><workerType>AnimationWorker_Keyframes</workerType><keyframes><li><tick>0</tick><angle>5</angle></li><li><tick>6</tick><angle>-5</angle></li><li><tick>12</tick><angle>4</angle></li><li><tick>18</tick><angle>-4</angle></li><li><tick>24</tick><angle>6</angle></li><li><tick>30</tick><angle>-6</angle></li><li><tick>35</tick><angle>4</angle></li><li><tick>40</tick><angle>-4</angle></li><li><tick>45</tick><angle>5</angle></li><li><tick>50</tick><angle>-5</angle></li><li><tick>54</tick><angle>5</angle></li><li><tick>58</tick><angle>-3</angle></li><li><tick>65</tick><angle>4</angle></li><li><tick>69</tick><angle>-4</angle></li><li><tick>77</tick><angle>3</angle></li><li><tick>80</tick><angle>-3</angle></li><li><tick>85</tick><angle>4</angle></li><li><tick>90</tick><angle>-4</angle></li><li><tick>100</tick><angle>-5</angle></li><li><tick>105</tick><angle>4</angle></li><li><tick>109</tick><angle>-4</angle></li><li><tick>119</tick><angle>5</angle></li><li><tick>129</tick><angle>-4</angle></li><li><tick>131</tick><angle>5</angle></li><li><tick>137</tick><angle>-4</angle></li></keyframes></value></li></keyframeParts></AnimationDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <keyframeParts><li><key>Head</key><value><workerType>AnimationWorker_RevenantSpasm</workerType></value></li></keyframeParts> doesn't correspond to any field in type AnimationDef. Context: <AnimationDef><defName>RevenantSpasm</defName><keyframeParts><li><key>Head</key><value><workerType>AnimationWorker_RevenantSpasm</workerType></value></li></keyframeParts></AnimationDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <keyframeParts><li><key>Head</key><value><workerType>AnimationWorker_RevenantHypnotise</workerType><keyframes><li><tick>0</tick><offset>(0.02,0,0)</offset></li><li><tick>3</tick><offset>(-0.02,0,0)</offset></li><li><tick>6</tick><offset>(0.02,0,0)</offset></li></keyframes></value></li></keyframeParts> doesn't correspond to any field in type AnimationDef. Context: <AnimationDef><defName>RevenantHypnotise</defName><durationTicks>6</durationTicks><keyframeParts><li><key>Head</key><value><workerType>AnimationWorker_RevenantHypnotise</workerType><keyframes><li><tick>0</tick><offset>(0.02,0,0)</offset></li><li><tick>3</tick><offset>(-0.02,0,0)</offset></li><li><tick>6</tick><offset>(0.02,0,0)</offset></li></keyframes></value></li></keyframeParts></AnimationDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <keyframeParts><li><key>Root</key><value><workerType>AnimationWorker_Keyframes</workerType><keyframes><li><tick>0</tick><angle>-7</angle></li><li><tick>240</tick><angle>7</angle></li><li><tick>540</tick><angle>7</angle></li><li><tick>780</tick><angle>-7</angle></li><li><tick>1080</tick><angle>-7</angle></li></keyframes><pivot>(0.5, 0)</pivot></value></li></keyframeParts> doesn't correspond to any field in type AnimationDef. Context: <AnimationDef><defName>ShamblerSway</defName><durationTicks>1080</durationTicks><startOnRandomTick>true</startOnRandomTick><keyframeParts><li><key>Root</key><value><workerType>AnimationWorker_Keyframes</workerType><keyframes><li><tick>0</tick><angle>-7</angle></li><li><tick>240</tick><angle>7</angle></li><li><tick>540</tick><angle>7</angle></li><li><tick>780</tick><angle>-7</angle></li><li><tick>1080</tick><angle>-7</angle></li></keyframes><pivot>(0.5, 0)</pivot></value></li></keyframeParts></AnimationDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <keyframeParts><li><key>Root</key><value><workerType>AnimationWorker_Keyframes</workerType><keyframes><li><tick>0</tick><angle>0</angle></li><li><tick>5</tick><angle>-10</angle></li><li><tick>15</tick><angle>10</angle></li><li><tick>20</tick><angle>-20</angle></li><li><tick>40</tick><angle>-20</angle></li><li><tick>50</tick><angle>0</angle></li><li><tick>60</tick><angle>10</angle></li><li><tick>65</tick><angle>-10</angle></li><li><tick>75</tick><angle>-20</angle></li><li><tick>80</tick><angle>0</angle></li><li><tick>90</tick><angle>10</angle></li><li><tick>100</tick><angle>10</angle></li><li><tick>110</tick><angle>20</angle></li><li><tick>120</tick><angle>0</angle></li></keyframes></value></li></keyframeParts> doesn't correspond to any field in type AnimationDef. Context: <AnimationDef><defName>ShamblerRise</defName><durationTicks>120</durationTicks><startOnRandomTick>true</startOnRandomTick><playWhenDowned>true</playWhenDowned><keyframeParts><li><key>Root</key><value><workerType>AnimationWorker_Keyframes</workerType><keyframes><li><tick>0</tick><angle>0</angle></li><li><tick>5</tick><angle>-10</angle></li><li><tick>15</tick><angle>10</angle></li><li><tick>20</tick><angle>-20</angle></li><li><tick>40</tick><angle>-20</angle></li><li><tick>50</tick><angle>0</angle></li><li><tick>60</tick><angle>10</angle></li><li><tick>65</tick><angle>-10</angle></li><li><tick>75</tick><angle>-20</angle></li><li><tick>80</tick><angle>0</angle></li><li><tick>90</tick><angle>10</angle></li><li><tick>100</tick><angle>10</angle></li><li><tick>110</tick><angle>20</angle></li><li><tick>120</tick><angle>0</angle></li></keyframes></value></li></keyframeParts></AnimationDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <keyframeParts><li><key>Head</key><value><workerType>AnimationWorker_UnnaturalCorpseAwokenKilling</workerType><keyframes><li><tick>0</tick><offset>(0.02,0,0)</offset></li><li><tick>3</tick><offset>(-0.02,0,0)</offset></li><li><tick>6</tick><offset>(0.02,0,0)</offset></li></keyframes></value></li></keyframeParts> doesn't correspond to any field in type AnimationDef. Context: <AnimationDef><defName>UnnaturalCorpseAwokenKilling</defName><durationTicks>6</durationTicks><keyframeParts><li><key>Head</key><value><workerType>AnimationWorker_UnnaturalCorpseAwokenKilling</workerType><keyframes><li><tick>0</tick><offset>(0.02,0,0)</offset></li><li><tick>3</tick><offset>(-0.02,0,0)</offset></li><li><tick>6</tick><offset>(0.02,0,0)</offset></li></keyframes></value></li></keyframeParts></AnimationDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find type named BookOutcomeProperties_GiveQuest from node <li Class="BookOutcomeProperties_GiveQuest"><questChance>0.15</questChance></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception loading list element RimWorld.ReadingOutcomeProperties from XML: System.MissingMethodException: Cannot create an abstract class 'RimWorld.ReadingOutcomeProperties'.
[Ref 708E6B8A]
at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a2] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Activator.CreateInstance (System.Type type) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at Verse.DirectXmlToObject.ObjectFromXml[T] (System.Xml.XmlNode xmlRoot, System.Boolean doPostLoad) [0x0040b] in <630e2863bc9a4a3493f2eff01e3a9556>:0
at Verse.DirectXmlToObject.ListFromXml[T] (System.Xml.XmlNode listRootNode) [0x0011b] in <630e2863bc9a4a3493f2eff01e3a9556>:0
XML:
<doers><li Class="BookOutcomeProperties_GainAnomalyResearch"><tabs><Anomaly /></tabs><ignoreZeroBaseCost>false</ignoreZeroBaseCost><usesHiddenProjects>true</usesHiddenProjects></li><li Class="BookOutcomeProperties_MentalBreak"><chancePerHourRange>0.01~0.05</chancePerHourRange></li><li Class="BookOutcomeProperties_GiveQuest"><questChance>0.15</questChance></li></doers>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <igniteChanceByTargetFlammability><points><li>(0, 0)</li><li>(1, 1)</li></points></igniteChanceByTargetFlammability> doesn't correspond to any field in type DamageDef. Context: <DamageDef><defName>EnergyBolt</defName><label>energy bolt</label><workerClass>DamageWorker_AddInjury</workerClass><externalViolence>true</externalViolence><deathMessage>{0} has been killed by an energy bolt.</deathMessage><hediff>EnergyBolt</hediff><harmAllLayersUntilOutside>true</harmAllLayersUntilOutside><impactSoundType>Electric</impactSoundType><armorCategory>Sharp</armorCategory><overkillPctToDestroyPart>0~0.7</overkillPctToDestroyPart><isRanged>true</isRanged><makesAnimalsFlee>true</makesAnimalsFlee><igniteChanceByTargetFlammability><points><li>(0, 0)</li><li>(1, 1)</li></points></igniteChanceByTargetFlammability><igniteCellChance>1</igniteCellChance></DamageDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <igniteCellChance>1</igniteCellChance> doesn't correspond to any field in type DamageDef. Context: <DamageDef><defName>EnergyBolt</defName><label>energy bolt</label><workerClass>DamageWorker_AddInjury</workerClass><externalViolence>true</externalViolence><deathMessage>{0} has been killed by an energy bolt.</deathMessage><hediff>EnergyBolt</hediff><harmAllLayersUntilOutside>true</harmAllLayersUntilOutside><impactSoundType>Electric</impactSoundType><armorCategory>Sharp</armorCategory><overkillPctToDestroyPart>0~0.7</overkillPctToDestroyPart><isRanged>true</isRanged><makesAnimalsFlee>true</makesAnimalsFlee><igniteChanceByTargetFlammability><points><li>(0, 0)</li><li>(1, 1)</li></points></igniteChanceByTargetFlammability><igniteCellChance>1</igniteCellChance></DamageDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <useBodyPartAnchor>true</useBodyPartAnchor> doesn't correspond to any field in type DrawData. Context: <drawData><scaleOffsetByBodySize>true</scaleOffsetByBodySize><useBodyPartAnchor>true</useBodyPartAnchor><childScale>0.7</childScale><bodyTypeScales><Hulk>1.2</Hulk><Fat>1.4</Fat><Thin>0.8</Thin></bodyTypeScales><defaultData><layer>49</layer></defaultData><dataNorth><rotationOffset>310</rotationOffset><flip>true</flip><layer>0</layer></dataNorth><dataEast><rotationOffset>270</rotationOffset><flip>true</flip></dataEast><dataSouth><rotationOffset>220</rotationOffset></dataSouth><dataWest><rotationOffset>270</rotationOffset></dataWest></drawData>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <useBodyPartAnchor>true</useBodyPartAnchor> doesn't correspond to any field in type DrawData. Context: <drawData><scaleOffsetByBodySize>true</scaleOffsetByBodySize><useBodyPartAnchor>true</useBodyPartAnchor><childScale>0.7</childScale><bodyTypeScales><Hulk>1.2</Hulk><Fat>1.4</Fat><Thin>0.8</Thin></bodyTypeScales><defaultData><layer>49</layer></defaultData><dataNorth><rotationOffset>310</rotationOffset><flip>true</flip><layer>0</layer></dataNorth><dataEast><rotationOffset>270</rotationOffset><flip>true</flip></dataEast><dataSouth><rotationOffset>220</rotationOffset></dataSouth><dataWest><rotationOffset>270</rotationOffset></dataWest></drawData>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <disablesNeeds><li>Rest</li><li>Comfort</li></disablesNeeds> doesn't correspond to any field in type HediffStage. Context: <li><statFactors><StudyEfficiency>2</StudyEfficiency><PsychicSensitivity>2</PsychicSensitivity></statFactors><regeneration>100</regeneration><disablesNeeds><li>Rest</li><li>Comfort</li></disablesNeeds></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <disablesNeeds><li>Beauty</li><li>Outdoors</li></disablesNeeds> doesn't correspond to any field in type HediffStage. Context: <li><painOffset>-0.5</painOffset><opinionOfOthersFactor>0</opinionOfOthersFactor><statOffsets><ComfyTemperatureMin>-16</ComfyTemperatureMin></statOffsets><disablesNeeds><li>Beauty</li><li>Outdoors</li></disablesNeeds><statFactors><Suppressability>0.5</Suppressability></statFactors></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find type named HediffGiver_Terrain from node <li Class="HediffGiver_Terrain" />
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception loading list element Verse.HediffGiver from XML: System.MissingMethodException: Default constructor not found for type Verse.HediffGiver
[Ref D01E4A4C]
at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x0007b] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Activator.CreateInstance (System.Type type) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at Verse.DirectXmlToObject.ObjectFromXml[T] (System.Xml.XmlNode xmlRoot, System.Boolean doPostLoad) [0x0040b] in <630e2863bc9a4a3493f2eff01e3a9556>:0
at Verse.DirectXmlToObject.ListFromXml[T] (System.Xml.XmlNode listRootNode) [0x0011b] in <630e2863bc9a4a3493f2eff01e3a9556>:0
XML:
<hediffGivers><li Class="HediffGiver_Bleeding"><hediff>BloodLoss</hediff></li><li Class="HediffGiver_Hypothermia"><hediff>Hypothermia</hediff><hediffInsectoid>HypothermicSlowdown</hediffInsectoid></li><li Class="HediffGiver_Heat"><hediff>Heatstroke</hediff></li><li Class="HediffGiver_Terrain" /></hediffGivers>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named LayoutWorker_Labyrinth
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <noRoof>true</noRoof> doesn't correspond to any field in type LayoutDef. Context: <LayoutDef><defName>Labyrinth</defName><workerClass>LayoutWorker_Labyrinth</workerClass><canHaveMultipleLayoutsInRoom>true</canHaveMultipleLayoutsInRoom><multipleLayoutRoomChance>0.15</multipleLayoutRoomChance><noRoof>true</noRoof><roomDefs><LabyrinthObelisk /><LabyrinthEmpty>0.15</LabyrinthEmpty><LabyrinthEndlessPit>0.1</LabyrinthEndlessPit><LabyrinthFloorEtchings>0.15</LabyrinthFloorEtchings><LabyrinthDeadBody>0.05</LabyrinthDeadBody><LabyrinthCorpseRoom>0.01</LabyrinthCorpseRoom><LabyrinthStatueDeadlife>0.025</LabyrinthStatueDeadlife><LabyrinthStatueTeleporter>0.025</LabyrinthStatueTeleporter><LabyrinthSleepingFleshbeast>0.05</LabyrinthSleepingFleshbeast><LabyrinthAbandonedCamp>0.02</LabyrinthAbandonedCamp><LabyrinthAnimalCorpses>0.01</LabyrinthAnimalCorpses><LabyrinthHarbinger>0.01</LabyrinthHarbinger><LabyrinthTrees>0.03</LabyrinthTrees><LabyrinthAnimals>0.0075</LabyrinthAnimals><LabyrinthGrayBox>0.05</LabyrinthGrayBox><LabyrinthLargeGrayBox>0.025</LabyrinthLargeGrayBox><LabyrinthLargeEmptyGrayBox>0.025</LabyrinthLargeEmptyGrayBox><LabyrinthFloorRamblings>0.05</LabyrinthFloorRamblings><LabyrinthChildRoom MayRequire="Ludeon.RimWorld.Biotech">0.01</LabyrinthChildRoom></roomDefs></LayoutDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML format error: List item found with name that is not <li>, and which does not have a custom XML loader method, in <roomDefs><LabyrinthObelisk /><LabyrinthEmpty>0.15</LabyrinthEmpty><LabyrinthEndlessPit>0.1</LabyrinthEndlessPit><LabyrinthFloorEtchings>0.15</LabyrinthFloorEtchings><LabyrinthDeadBody>0.05</LabyrinthDeadBody><LabyrinthCorpseRoom>0.01</LabyrinthCorpseRoom><LabyrinthStatueDeadlife>0.025</LabyrinthStatueDeadlife><LabyrinthStatueTeleporter>0.025</LabyrinthStatueTeleporter><LabyrinthSleepingFleshbeast>0.05</LabyrinthSleepingFleshbeast><LabyrinthAbandonedCamp>0.02</LabyrinthAbandonedCamp><LabyrinthAnimalCorpses>0.01</LabyrinthAnimalCorpses><LabyrinthHarbinger>0.01</LabyrinthHarbinger><LabyrinthTrees>0.03</LabyrinthTrees><LabyrinthAnimals>0.0075</LabyrinthAnimals><LabyrinthGrayBox>0.05</LabyrinthGrayBox><LabyrinthLargeGrayBox>0.025</LabyrinthLargeGrayBox><LabyrinthLargeEmptyGrayBox>0.025</LabyrinthLargeEmptyGrayBox><LabyrinthFloorRamblings>0.05</LabyrinthFloorRamblings><LabyrinthChildRoom MayRequire="Ludeon.RimWorld.Biotech">0.01</LabyrinthChildRoom></roomDefs>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML format error: List item found with name that is not <li>, and which does not have a custom XML loader method, in <roomDefs><LabyrinthObelisk /><LabyrinthEmpty>0.15</LabyrinthEmpty><LabyrinthEndlessPit>0.1</LabyrinthEndlessPit><LabyrinthFloorEtchings>0.15</LabyrinthFloorEtchings><LabyrinthDeadBody>0.05</LabyrinthDeadBody><LabyrinthCorpseRoom>0.01</LabyrinthCorpseRoom><LabyrinthStatueDeadlife>0.025</LabyrinthStatueDeadlife><LabyrinthStatueTeleporter>0.025</LabyrinthStatueTeleporter><LabyrinthSleepingFleshbeast>0.05</LabyrinthSleepingFleshbeast><LabyrinthAbandonedCamp>0.02</LabyrinthAbandonedCamp><LabyrinthAnimalCorpses>0.01</LabyrinthAnimalCorpses><LabyrinthHarbinger>0.01</LabyrinthHarbinger><LabyrinthTrees>0.03</LabyrinthTrees><LabyrinthAnimals>0.0075</LabyrinthAnimals><LabyrinthGrayBox>0.05</LabyrinthGrayBox><LabyrinthLargeGrayBox>0.025</LabyrinthLargeGrayBox><LabyrinthLargeEmptyGrayBox>0.025</LabyrinthLargeEmptyGrayBox><LabyrinthFloorRamblings>0.05</LabyrinthFloorRamblings><LabyrinthChildRoom MayRequire="Ludeon.RimWorld.Biotech">0.01</LabyrinthChildRoom></roomDefs>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML format error: List item found with name that is not <li>, and which does not have a custom XML loader method, in <roomDefs><LabyrinthObelisk /><LabyrinthEmpty>0.15</LabyrinthEmpty><LabyrinthEndlessPit>0.1</LabyrinthEndlessPit><LabyrinthFloorEtchings>0.15</LabyrinthFloorEtchings><LabyrinthDeadBody>0.05</LabyrinthDeadBody><LabyrinthCorpseRoom>0.01</LabyrinthCorpseRoom><LabyrinthStatueDeadlife>0.025</LabyrinthStatueDeadlife><LabyrinthStatueTeleporter>0.025</LabyrinthStatueTeleporter><LabyrinthSleepingFleshbeast>0.05</LabyrinthSleepingFleshbeast><LabyrinthAbandonedCamp>0.02</LabyrinthAbandonedCamp><LabyrinthAnimalCorpses>0.01</LabyrinthAnimalCorpses><LabyrinthHarbinger>0.01</LabyrinthHarbinger><LabyrinthTrees>0.03</LabyrinthTrees><LabyrinthAnimals>0.0075</LabyrinthAnimals><LabyrinthGrayBox>0.05</LabyrinthGrayBox><LabyrinthLargeGrayBox>0.025</LabyrinthLargeGrayBox><LabyrinthLargeEmptyGrayBox>0.025</LabyrinthLargeEmptyGrayBox><LabyrinthFloorRamblings>0.05</LabyrinthFloorRamblings><LabyrinthChildRoom MayRequire="Ludeon.RimWorld.Biotech">0.01</LabyrinthChildRoom></roomDefs>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML format error: List item found with name that is not <li>, and which does not have a custom XML loader method, in <roomDefs><LabyrinthObelisk /><LabyrinthEmpty>0.15</LabyrinthEmpty><LabyrinthEndlessPit>0.1</LabyrinthEndlessPit><LabyrinthFloorEtchings>0.15</LabyrinthFloorEtchings><LabyrinthDeadBody>0.05</LabyrinthDeadBody><LabyrinthCorpseRoom>0.01</LabyrinthCorpseRoom><LabyrinthStatueDeadlife>0.025</LabyrinthStatueDeadlife><LabyrinthStatueTeleporter>0.025</LabyrinthStatueTeleporter><LabyrinthSleepingFleshbeast>0.05</LabyrinthSleepingFleshbeast><LabyrinthAbandonedCamp>0.02</LabyrinthAbandonedCamp><LabyrinthAnimalCorpses>0.01</LabyrinthAnimalCorpses><LabyrinthHarbinger>0.01</LabyrinthHarbinger><LabyrinthTrees>0.03</LabyrinthTrees><LabyrinthAnimals>0.0075</LabyrinthAnimals><LabyrinthGrayBox>0.05</LabyrinthGrayBox><LabyrinthLargeGrayBox>0.025</LabyrinthLargeGrayBox><LabyrinthLargeEmptyGrayBox>0.025</LabyrinthLargeEmptyGrayBox><LabyrinthFloorRamblings>0.05</LabyrinthFloorRamblings><LabyrinthChildRoom MayRequire="Ludeon.RimWorld.Biotech">0.01</LabyrinthChildRoom></roomDefs>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML format error: List item found with name that is not <li>, and which does not have a custom XML loader method, in <roomDefs><LabyrinthObelisk /><LabyrinthEmpty>0.15</LabyrinthEmpty><LabyrinthEndlessPit>0.1</LabyrinthEndlessPit><LabyrinthFloorEtchings>0.15</LabyrinthFloorEtchings><LabyrinthDeadBody>0.05</LabyrinthDeadBody><LabyrinthCorpseRoom>0.01</LabyrinthCorpseRoom><LabyrinthStatueDeadlife>0.025</LabyrinthStatueDeadlife><LabyrinthStatueTeleporter>0.025</LabyrinthStatueTeleporter><LabyrinthSleepingFleshbeast>0.05</LabyrinthSleepingFleshbeast><LabyrinthAbandonedCamp>0.02</LabyrinthAbandonedCamp><LabyrinthAnimalCorpses>0.01</LabyrinthAnimalCorpses><LabyrinthHarbinger>0.01</LabyrinthHarbinger><LabyrinthTrees>0.03</LabyrinthTrees><LabyrinthAnimals>0.0075</LabyrinthAnimals><LabyrinthGrayBox>0.05</LabyrinthGrayBox><LabyrinthLargeGrayBox>0.025</LabyrinthLargeGrayBox><LabyrinthLargeEmptyGrayBox>0.025</LabyrinthLargeEmptyGrayBox><LabyrinthFloorRamblings>0.05</LabyrinthFloorRamblings><LabyrinthChildRoom MayRequire="Ludeon.RimWorld.Biotech">0.01</LabyrinthChildRoom></roomDefs>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML format error: List item found with name that is not <li>, and which does not have a custom XML loader method, in <roomDefs><LabyrinthObelisk /><LabyrinthEmpty>0.15</LabyrinthEmpty><LabyrinthEndlessPit>0.1</LabyrinthEndlessPit><LabyrinthFloorEtchings>0.15</LabyrinthFloorEtchings><LabyrinthDeadBody>0.05</LabyrinthDeadBody><LabyrinthCorpseRoom>0.01</LabyrinthCorpseRoom><LabyrinthStatueDeadlife>0.025</LabyrinthStatueDeadlife><LabyrinthStatueTeleporter>0.025</LabyrinthStatueTeleporter><LabyrinthSleepingFleshbeast>0.05</LabyrinthSleepingFleshbeast><LabyrinthAbandonedCamp>0.02</LabyrinthAbandonedCamp><LabyrinthAnimalCorpses>0.01</LabyrinthAnimalCorpses><LabyrinthHarbinger>0.01</LabyrinthHarbinger><LabyrinthTrees>0.03</LabyrinthTrees><LabyrinthAnimals>0.0075</LabyrinthAnimals><LabyrinthGrayBox>0.05</LabyrinthGrayBox><LabyrinthLargeGrayBox>0.025</LabyrinthLargeGrayBox><LabyrinthLargeEmptyGrayBox>0.025</LabyrinthLargeEmptyGrayBox><LabyrinthFloorRamblings>0.05</LabyrinthFloorRamblings><LabyrinthChildRoom MayRequire="Ludeon.RimWorld.Biotech">0.01</LabyrinthChildRoom></roomDefs>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML format error: List item found with name that is not <li>, and which does not have a custom XML loader method, in <roomDefs><LabyrinthObelisk /><LabyrinthEmpty>0.15</LabyrinthEmpty><LabyrinthEndlessPit>0.1</LabyrinthEndlessPit><LabyrinthFloorEtchings>0.15</LabyrinthFloorEtchings><LabyrinthDeadBody>0.05</LabyrinthDeadBody><LabyrinthCorpseRoom>0.01</LabyrinthCorpseRoom><LabyrinthStatueDeadlife>0.025</LabyrinthStatueDeadlife><LabyrinthStatueTeleporter>0.025</LabyrinthStatueTeleporter><LabyrinthSleepingFleshbeast>0.05</LabyrinthSleepingFleshbeast><LabyrinthAbandonedCamp>0.02</LabyrinthAbandonedCamp><LabyrinthAnimalCorpses>0.01</LabyrinthAnimalCorpses><LabyrinthHarbinger>0.01</LabyrinthHarbinger><LabyrinthTrees>0.03</LabyrinthTrees><LabyrinthAnimals>0.0075</LabyrinthAnimals><LabyrinthGrayBox>0.05</LabyrinthGrayBox><LabyrinthLargeGrayBox>0.025</LabyrinthLargeGrayBox><LabyrinthLargeEmptyGrayBox>0.025</LabyrinthLargeEmptyGrayBox><LabyrinthFloorRamblings>0.05</LabyrinthFloorRamblings><LabyrinthChildRoom MayRequire="Ludeon.RimWorld.Biotech">0.01</LabyrinthChildRoom></roomDefs>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML format error: List item found with name that is not <li>, and which does not have a custom XML loader method, in <roomDefs><LabyrinthObelisk /><LabyrinthEmpty>0.15</LabyrinthEmpty><LabyrinthEndlessPit>0.1</LabyrinthEndlessPit><LabyrinthFloorEtchings>0.15</LabyrinthFloorEtchings><LabyrinthDeadBody>0.05</LabyrinthDeadBody><LabyrinthCorpseRoom>0.01</LabyrinthCorpseRoom><LabyrinthStatueDeadlife>0.025</LabyrinthStatueDeadlife><LabyrinthStatueTeleporter>0.025</LabyrinthStatueTeleporter><LabyrinthSleepingFleshbeast>0.05</LabyrinthSleepingFleshbeast><LabyrinthAbandonedCamp>0.02</LabyrinthAbandonedCamp><LabyrinthAnimalCorpses>0.01</LabyrinthAnimalCorpses><LabyrinthHarbinger>0.01</LabyrinthHarbinger><LabyrinthTrees>0.03</LabyrinthTrees><LabyrinthAnimals>0.0075</LabyrinthAnimals><LabyrinthGrayBox>0.05</LabyrinthGrayBox><LabyrinthLargeGrayBox>0.025</LabyrinthLargeGrayBox><LabyrinthLargeEmptyGrayBox>0.025</LabyrinthLargeEmptyGrayBox><LabyrinthFloorRamblings>0.05</LabyrinthFloorRamblings><LabyrinthChildRoom MayRequire="Ludeon.RimWorld.Biotech">0.01</LabyrinthChildRoom></roomDefs>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML format error: List item found with name that is not <li>, and which does not have a custom XML loader method, in <roomDefs><LabyrinthObelisk /><LabyrinthEmpty>0.15</LabyrinthEmpty><LabyrinthEndlessPit>0.1</LabyrinthEndlessPit><LabyrinthFloorEtchings>0.15</LabyrinthFloorEtchings><LabyrinthDeadBody>0.05</LabyrinthDeadBody><LabyrinthCorpseRoom>0.01</LabyrinthCorpseRoom><LabyrinthStatueDeadlife>0.025</LabyrinthStatueDeadlife><LabyrinthStatueTeleporter>0.025</LabyrinthStatueTeleporter><LabyrinthSleepingFleshbeast>0.05</LabyrinthSleepingFleshbeast><LabyrinthAbandonedCamp>0.02</LabyrinthAbandonedCamp><LabyrinthAnimalCorpses>0.01</LabyrinthAnimalCorpses><LabyrinthHarbinger>0.01</LabyrinthHarbinger><LabyrinthTrees>0.03</LabyrinthTrees><LabyrinthAnimals>0.0075</LabyrinthAnimals><LabyrinthGrayBox>0.05</LabyrinthGrayBox><LabyrinthLargeGrayBox>0.025</LabyrinthLargeGrayBox><LabyrinthLargeEmptyGrayBox>0.025</LabyrinthLargeEmptyGrayBox><LabyrinthFloorRamblings>0.05</LabyrinthFloorRamblings><LabyrinthChildRoom MayRequire="Ludeon.RimWorld.Biotech">0.01</LabyrinthChildRoom></roomDefs>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML format error: List item found with name that is not <li>, and which does not have a custom XML loader method, in <roomDefs><LabyrinthObelisk /><LabyrinthEmpty>0.15</LabyrinthEmpty><LabyrinthEndlessPit>0.1</LabyrinthEndlessPit><LabyrinthFloorEtchings>0.15</LabyrinthFloorEtchings><LabyrinthDeadBody>0.05</LabyrinthDeadBody><LabyrinthCorpseRoom>0.01</LabyrinthCorpseRoom><LabyrinthStatueDeadlife>0.025</LabyrinthStatueDeadlife><LabyrinthStatueTeleporter>0.025</LabyrinthStatueTeleporter><LabyrinthSleepingFleshbeast>0.05</LabyrinthSleepingFleshbeast><LabyrinthAbandonedCamp>0.02</LabyrinthAbandonedCamp><LabyrinthAnimalCorpses>0.01</LabyrinthAnimalCorpses><LabyrinthHarbinger>0.01</LabyrinthHarbinger><LabyrinthTrees>0.03</LabyrinthTrees><LabyrinthAnimals>0.0075</LabyrinthAnimals><LabyrinthGrayBox>0.05</LabyrinthGrayBox><LabyrinthLargeGrayBox>0.025</LabyrinthLargeGrayBox><LabyrinthLargeEmptyGrayBox>0.025</LabyrinthLargeEmptyGrayBox><LabyrinthFloorRamblings>0.05</LabyrinthFloorRamblings><LabyrinthChildRoom MayRequire="Ludeon.RimWorld.Biotech">0.01</LabyrinthChildRoom></roomDefs>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML format error: List item found with name that is not <li>, and which does not have a custom XML loader method, in <roomDefs><LabyrinthObelisk /><LabyrinthEmpty>0.15</LabyrinthEmpty><LabyrinthEndlessPit>0.1</LabyrinthEndlessPit><LabyrinthFloorEtchings>0.15</LabyrinthFloorEtchings><LabyrinthDeadBody>0.05</LabyrinthDeadBody><LabyrinthCorpseRoom>0.01</LabyrinthCorpseRoom><LabyrinthStatueDeadlife>0.025</LabyrinthStatueDeadlife><LabyrinthStatueTeleporter>0.025</LabyrinthStatueTeleporter><LabyrinthSleepingFleshbeast>0.05</LabyrinthSleepingFleshbeast><LabyrinthAbandonedCamp>0.02</LabyrinthAbandonedCamp><LabyrinthAnimalCorpses>0.01</LabyrinthAnimalCorpses><LabyrinthHarbinger>0.01</LabyrinthHarbinger><LabyrinthTrees>0.03</LabyrinthTrees><LabyrinthAnimals>0.0075</LabyrinthAnimals><LabyrinthGrayBox>0.05</LabyrinthGrayBox><LabyrinthLargeGrayBox>0.025</LabyrinthLargeGrayBox><LabyrinthLargeEmptyGrayBox>0.025</LabyrinthLargeEmptyGrayBox><LabyrinthFloorRamblings>0.05</LabyrinthFloorRamblings><LabyrinthChildRoom MayRequire="Ludeon.RimWorld.Biotech">0.01</LabyrinthChildRoom></roomDefs>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML format error: List item found with name that is not <li>, and which does not have a custom XML loader method, in <roomDefs><LabyrinthObelisk /><LabyrinthEmpty>0.15</LabyrinthEmpty><LabyrinthEndlessPit>0.1</LabyrinthEndlessPit><LabyrinthFloorEtchings>0.15</LabyrinthFloorEtchings><LabyrinthDeadBody>0.05</LabyrinthDeadBody><LabyrinthCorpseRoom>0.01</LabyrinthCorpseRoom><LabyrinthStatueDeadlife>0.025</LabyrinthStatueDeadlife><LabyrinthStatueTeleporter>0.025</LabyrinthStatueTeleporter><LabyrinthSleepingFleshbeast>0.05</LabyrinthSleepingFleshbeast><LabyrinthAbandonedCamp>0.02</LabyrinthAbandonedCamp><LabyrinthAnimalCorpses>0.01</LabyrinthAnimalCorpses><LabyrinthHarbinger>0.01</LabyrinthHarbinger><LabyrinthTrees>0.03</LabyrinthTrees><LabyrinthAnimals>0.0075</LabyrinthAnimals><LabyrinthGrayBox>0.05</LabyrinthGrayBox><LabyrinthLargeGrayBox>0.025</LabyrinthLargeGrayBox><LabyrinthLargeEmptyGrayBox>0.025</LabyrinthLargeEmptyGrayBox><LabyrinthFloorRamblings>0.05</LabyrinthFloorRamblings><LabyrinthChildRoom MayRequire="Ludeon.RimWorld.Biotech">0.01</LabyrinthChildRoom></roomDefs>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML format error: List item found with name that is not <li>, and which does not have a custom XML loader method, in <roomDefs><LabyrinthObelisk /><LabyrinthEmpty>0.15</LabyrinthEmpty><LabyrinthEndlessPit>0.1</LabyrinthEndlessPit><LabyrinthFloorEtchings>0.15</LabyrinthFloorEtchings><LabyrinthDeadBody>0.05</LabyrinthDeadBody><LabyrinthCorpseRoom>0.01</LabyrinthCorpseRoom><LabyrinthStatueDeadlife>0.025</LabyrinthStatueDeadlife><LabyrinthStatueTeleporter>0.025</LabyrinthStatueTeleporter><LabyrinthSleepingFleshbeast>0.05</LabyrinthSleepingFleshbeast><LabyrinthAbandonedCamp>0.02</LabyrinthAbandonedCamp><LabyrinthAnimalCorpses>0.01</LabyrinthAnimalCorpses><LabyrinthHarbinger>0.01</LabyrinthHarbinger><LabyrinthTrees>0.03</LabyrinthTrees><LabyrinthAnimals>0.0075</LabyrinthAnimals><LabyrinthGrayBox>0.05</LabyrinthGrayBox><LabyrinthLargeGrayBox>0.025</LabyrinthLargeGrayBox><LabyrinthLargeEmptyGrayBox>0.025</LabyrinthLargeEmptyGrayBox><LabyrinthFloorRamblings>0.05</LabyrinthFloorRamblings><LabyrinthChildRoom MayRequire="Ludeon.RimWorld.Biotech">0.01</LabyrinthChildRoom></roomDefs>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML format error: List item found with name that is not <li>, and which does not have a custom XML loader method, in <roomDefs><LabyrinthObelisk /><LabyrinthEmpty>0.15</LabyrinthEmpty><LabyrinthEndlessPit>0.1</LabyrinthEndlessPit><LabyrinthFloorEtchings>0.15</LabyrinthFloorEtchings><LabyrinthDeadBody>0.05</LabyrinthDeadBody><LabyrinthCorpseRoom>0.01</LabyrinthCorpseRoom><LabyrinthStatueDeadlife>0.025</LabyrinthStatueDeadlife><LabyrinthStatueTeleporter>0.025</LabyrinthStatueTeleporter><LabyrinthSleepingFleshbeast>0.05</LabyrinthSleepingFleshbeast><LabyrinthAbandonedCamp>0.02</LabyrinthAbandonedCamp><LabyrinthAnimalCorpses>0.01</LabyrinthAnimalCorpses><LabyrinthHarbinger>0.01</LabyrinthHarbinger><LabyrinthTrees>0.03</LabyrinthTrees><LabyrinthAnimals>0.0075</LabyrinthAnimals><LabyrinthGrayBox>0.05</LabyrinthGrayBox><LabyrinthLargeGrayBox>0.025</LabyrinthLargeGrayBox><LabyrinthLargeEmptyGrayBox>0.025</LabyrinthLargeEmptyGrayBox><LabyrinthFloorRamblings>0.05</LabyrinthFloorRamblings><LabyrinthChildRoom MayRequire="Ludeon.RimWorld.Biotech">0.01</LabyrinthChildRoom></roomDefs>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML format error: List item found with name that is not <li>, and which does not have a custom XML loader method, in <roomDefs><LabyrinthObelisk /><LabyrinthEmpty>0.15</LabyrinthEmpty><LabyrinthEndlessPit>0.1</LabyrinthEndlessPit><LabyrinthFloorEtchings>0.15</LabyrinthFloorEtchings><LabyrinthDeadBody>0.05</LabyrinthDeadBody><LabyrinthCorpseRoom>0.01</LabyrinthCorpseRoom><LabyrinthStatueDeadlife>0.025</LabyrinthStatueDeadlife><LabyrinthStatueTeleporter>0.025</LabyrinthStatueTeleporter><LabyrinthSleepingFleshbeast>0.05</LabyrinthSleepingFleshbeast><LabyrinthAbandonedCamp>0.02</LabyrinthAbandonedCamp><LabyrinthAnimalCorpses>0.01</LabyrinthAnimalCorpses><LabyrinthHarbinger>0.01</LabyrinthHarbinger><LabyrinthTrees>0.03</LabyrinthTrees><LabyrinthAnimals>0.0075</LabyrinthAnimals><LabyrinthGrayBox>0.05</LabyrinthGrayBox><LabyrinthLargeGrayBox>0.025</LabyrinthLargeGrayBox><LabyrinthLargeEmptyGrayBox>0.025</LabyrinthLargeEmptyGrayBox><LabyrinthFloorRamblings>0.05</LabyrinthFloorRamblings><LabyrinthChildRoom MayRequire="Ludeon.RimWorld.Biotech">0.01</LabyrinthChildRoom></roomDefs>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML format error: List item found with name that is not <li>, and which does not have a custom XML loader method, in <roomDefs><LabyrinthObelisk /><LabyrinthEmpty>0.15</LabyrinthEmpty><LabyrinthEndlessPit>0.1</LabyrinthEndlessPit><LabyrinthFloorEtchings>0.15</LabyrinthFloorEtchings><LabyrinthDeadBody>0.05</LabyrinthDeadBody><LabyrinthCorpseRoom>0.01</LabyrinthCorpseRoom><LabyrinthStatueDeadlife>0.025</LabyrinthStatueDeadlife><LabyrinthStatueTeleporter>0.025</LabyrinthStatueTeleporter><LabyrinthSleepingFleshbeast>0.05</LabyrinthSleepingFleshbeast><LabyrinthAbandonedCamp>0.02</LabyrinthAbandonedCamp><LabyrinthAnimalCorpses>0.01</LabyrinthAnimalCorpses><LabyrinthHarbinger>0.01</LabyrinthHarbinger><LabyrinthTrees>0.03</LabyrinthTrees><LabyrinthAnimals>0.0075</LabyrinthAnimals><LabyrinthGrayBox>0.05</LabyrinthGrayBox><LabyrinthLargeGrayBox>0.025</LabyrinthLargeGrayBox><LabyrinthLargeEmptyGrayBox>0.025</LabyrinthLargeEmptyGrayBox><LabyrinthFloorRamblings>0.05</LabyrinthFloorRamblings><LabyrinthChildRoom MayRequire="Ludeon.RimWorld.Biotech">0.01</LabyrinthChildRoom></roomDefs>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML format error: List item found with name that is not <li>, and which does not have a custom XML loader method, in <roomDefs><LabyrinthObelisk /><LabyrinthEmpty>0.15</LabyrinthEmpty><LabyrinthEndlessPit>0.1</LabyrinthEndlessPit><LabyrinthFloorEtchings>0.15</LabyrinthFloorEtchings><LabyrinthDeadBody>0.05</LabyrinthDeadBody><LabyrinthCorpseRoom>0.01</LabyrinthCorpseRoom><LabyrinthStatueDeadlife>0.025</LabyrinthStatueDeadlife><LabyrinthStatueTeleporter>0.025</LabyrinthStatueTeleporter><LabyrinthSleepingFleshbeast>0.05</LabyrinthSleepingFleshbeast><LabyrinthAbandonedCamp>0.02</LabyrinthAbandonedCamp><LabyrinthAnimalCorpses>0.01</LabyrinthAnimalCorpses><LabyrinthHarbinger>0.01</LabyrinthHarbinger><LabyrinthTrees>0.03</LabyrinthTrees><LabyrinthAnimals>0.0075</LabyrinthAnimals><LabyrinthGrayBox>0.05</LabyrinthGrayBox><LabyrinthLargeGrayBox>0.025</LabyrinthLargeGrayBox><LabyrinthLargeEmptyGrayBox>0.025</LabyrinthLargeEmptyGrayBox><LabyrinthFloorRamblings>0.05</LabyrinthFloorRamblings><LabyrinthChildRoom MayRequire="Ludeon.RimWorld.Biotech">0.01</LabyrinthChildRoom></roomDefs>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML format error: List item found with name that is not <li>, and which does not have a custom XML loader method, in <roomDefs><LabyrinthObelisk /><LabyrinthEmpty>0.15</LabyrinthEmpty><LabyrinthEndlessPit>0.1</LabyrinthEndlessPit><LabyrinthFloorEtchings>0.15</LabyrinthFloorEtchings><LabyrinthDeadBody>0.05</LabyrinthDeadBody><LabyrinthCorpseRoom>0.01</LabyrinthCorpseRoom><LabyrinthStatueDeadlife>0.025</LabyrinthStatueDeadlife><LabyrinthStatueTeleporter>0.025</LabyrinthStatueTeleporter><LabyrinthSleepingFleshbeast>0.05</LabyrinthSleepingFleshbeast><LabyrinthAbandonedCamp>0.02</LabyrinthAbandonedCamp><LabyrinthAnimalCorpses>0.01</LabyrinthAnimalCorpses><LabyrinthHarbinger>0.01</LabyrinthHarbinger><LabyrinthTrees>0.03</LabyrinthTrees><LabyrinthAnimals>0.0075</LabyrinthAnimals><LabyrinthGrayBox>0.05</LabyrinthGrayBox><LabyrinthLargeGrayBox>0.025</LabyrinthLargeGrayBox><LabyrinthLargeEmptyGrayBox>0.025</LabyrinthLargeEmptyGrayBox><LabyrinthFloorRamblings>0.05</LabyrinthFloorRamblings><LabyrinthChildRoom MayRequire="Ludeon.RimWorld.Biotech">0.01</LabyrinthChildRoom></roomDefs>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML format error: List item found with name that is not <li>, and which does not have a custom XML loader method, in <roomDefs><LabyrinthObelisk /><LabyrinthEmpty>0.15</LabyrinthEmpty><LabyrinthEndlessPit>0.1</LabyrinthEndlessPit><LabyrinthFloorEtchings>0.15</LabyrinthFloorEtchings><LabyrinthDeadBody>0.05</LabyrinthDeadBody><LabyrinthCorpseRoom>0.01</LabyrinthCorpseRoom><LabyrinthStatueDeadlife>0.025</LabyrinthStatueDeadlife><LabyrinthStatueTeleporter>0.025</LabyrinthStatueTeleporter><LabyrinthSleepingFleshbeast>0.05</LabyrinthSleepingFleshbeast><LabyrinthAbandonedCamp>0.02</LabyrinthAbandonedCamp><LabyrinthAnimalCorpses>0.01</LabyrinthAnimalCorpses><LabyrinthHarbinger>0.01</LabyrinthHarbinger><LabyrinthTrees>0.03</LabyrinthTrees><LabyrinthAnimals>0.0075</LabyrinthAnimals><LabyrinthGrayBox>0.05</LabyrinthGrayBox><LabyrinthLargeGrayBox>0.025</LabyrinthLargeGrayBox><LabyrinthLargeEmptyGrayBox>0.025</LabyrinthLargeEmptyGrayBox><LabyrinthFloorRamblings>0.05</LabyrinthFloorRamblings><LabyrinthChildRoom MayRequire="Ludeon.RimWorld.Biotech">0.01</LabyrinthChildRoom></roomDefs>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named RoomContents_EndlessPit
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named RoomContents_Obelisk
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named RoomContents_Etchings
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named RoomContents_StatueDeadlife
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named RoomContents_StatueTeleporter
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named RoomContents_DeadBodyLabyrinth
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named RoomContents_CorpseRoom
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named RoomContents_SleepingFleshbeast
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named RoomContents_AbandonedCamp
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named RoomContents_AnimalCorpses
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named RoomContents_Animals
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named RoomContents_Harbinger
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named RoomContents_Trees
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named RoomContents_GrayBox
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named RoomContents_LargeGrayBox
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named RoomContents_LargeEmptyGrayBox
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named RoomContents_Ramblings
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named RoomContents_ChildRoom
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <tileMutators><li>UndergroundCave</li></tileMutators> doesn't correspond to any field in type PocketMapProperties. Context: <pocketMapProperties><biome>Undercave</biome><temperature>15</temperature><tileMutators><li>UndergroundCave</li></tileMutators></pocketMapProperties>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find type named ScattererValidator_TerrainDef from node <li Class="ScattererValidator_TerrainDef"><terrainDef>Flesh</terrainDef></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception loading list element Verse.ScattererValidator from XML: System.MissingMethodException: Default constructor not found for type Verse.ScattererValidator
[Ref D01E4A4C] Duplicate stacktrace, see ref for original
XML:
<validators><li Class="ScattererValidator_Buildable"><affordance>Light</affordance></li><li Class="ScattererValidator_TerrainDef"><terrainDef>Flesh</terrainDef></li></validators>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <consideredSubhuman>true</consideredSubhuman> doesn't correspond to any field in type MutantDef. Context: <MutantDef ParentName="BaseMutantEntity"><workDisables><li>AllWork</li><li>Shooting</li></workDisables><consideredSubhuman>true</consideredSubhuman><canCarryPawns>false</canCarryPawns><canTend>false</canTend><whitelistedFloatMenuProviders /><preventsMentalBreaks>true</preventsMentalBreaks><disablesIdeo>true</disablesIdeo><disableOwnership>true</disableOwnership><disablePolicies>true</disablePolicies><disableTitles>true</disableTitles><disableNeeds>true</disableNeeds><disableEatingAtTable>true</disableEatingAtTable><incapableOfSocialInteractions>true</incapableOfSocialInteractions><canBeCapturedToHoldingPlatform>true</canBeCapturedToHoldingPlatform><producesBioferrite>true</producesBioferrite><overrideLabel>true</overrideLabel><overrideInspectString>true</overrideInspectString><canBleed>false</canBleed><terminatePregnancy>true</terminatePregnancy><isImmuneToInfections>true</isImmuneToInfections><removeChronicIllnesses>true</removeChronicIllnesses><removeAddictions>true</removeAddictions><disableAging>true</disableAging><clearsEgo>true</clearsEgo><partsCleanAndDroppable>false</partsCleanAndDroppable><breathesAir>false</breathesAir><removesHediffs><li>CryptosleepSickness</li><li>LuciferiumHigh</li><li>LuciferiumAddiction</li><li>Scaria</li><li>CorpseTorment</li><li>CubeInterest</li><li>CubeWithdrawal</li><li>CubeComa</li><li>CubeRage</li><li>HeartAttack</li><li>Scaria</li><li MayRequire="Ludeon.RimWorld.Royalty">PsychicAmplifier</li><li MayRequire="Ludeon.RimWorld.Biotech">MechlinkImplant</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnantHuman</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnancyLabor</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenAmplified</li><li MayRequire="Ludeon.RimWorld.Biotech">DeathrestExhaustion</li><li MayRequire="Ludeon.RimWorld.Biotech">InterruptedDeathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenCraving</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">RegenerationComa</li><li MayRequire="Ludeon.RimWorld.Biotech">PostpartumExhaustion</li><li>Inhumanized</li></removesHediffs><disablesGenes><li MayRequire="Ludeon.RimWorld.Biotech">Hemogenic</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li></disablesGenes><defName>Shambler</defName><label>shambler</label><description>A creature who has been raised from the dead by corrupted nano-scale archites.\n\nAbout shamblers: Shamblers are corpses which have been reanimated by archotechnology. They attack living creatures relentlessly and their immunity to pain makes them difficult to kill. However, the archites which animate them cannot sustain the rotting body for long, so shamblers expire after a few days of movement.\n\nThere are ways to raise your own shamblers and make yourself invisible to them, so they attack only outsiders.</description><hediff>Shambler</hediff><thinkTree>Shambler</thinkTree><thinkTreeConstant>ShamblerConstant</thinkTreeConstant><hideLabel>true</hideLabel><namePrefix>shambler </namePrefix><useCorpseGraphics>true</useCorpseGraphics><isConsideredCorpse>true</isConsideredCorpse><bloodDef>Filth_DarkBlood</bloodDef><bloodSmearDef>Filth_DarkBloodSmear</bloodSmearDef><entitledToMedicalCare>false</entitledToMedicalCare><removeAllInjuries>true</removeAllInjuries><restoreLegs>true</restoreLegs><defaultFaction>Entities</defaultFaction><standingAnimation>ShamblerSway</standingAnimation><canOpenDoors>false</canOpenDoors><makesFootprints>false</makesFootprints><tameable>false</tameable><clearMutantStatusOnDeath>true</clearMutantStatusOnDeath><canTravelInCaravan>false</canTravelInCaravan><canAttackWhileCrawling>true</canAttackWhileCrawling><respectsAllowedArea>false</respectsAllowedArea><disableFlying>true</disableFlying><canGainXP>false</canGainXP><canBeDrafted>false</canBeDrafted><disableHostilityResponse>true</disableHostilityResponse><deathOnDownedChance>0.25</deathOnDownedChance><woundColor>(0.3, 0.3, 0.0, 1.0)</woundColor><anomalyKnowledgeOffset>0</anomalyKnowledgeOffset><knowledgeCategory>Basic</knowledgeCategory><codexEntry>Shambler</codexEntry><soundAttackChance>0.25</soundAttackChance><soundCall>Pawn_Shambler_Call</soundCall><soundAttack>Pawn_Shambler_Attack</soundAttack><soundWounded>Pawn_Shambler_Wounded</soundWounded><soundDeath>Pawn_Shambler_Killed</soundDeath><renderNodeProperties><li Class="PawnRenderNodeProperties_Overlay"><debugLabel>Shambler wounds</debugLabel><workerClass>PawnRenderNodeWorker_OverlayShambler</workerClass><overlayLayer>Body</overlayLayer><baseLayer>20</baseLayer><pawnType>HumanlikeOnly</pawnType></li><li><debugLabel>Shambler wounds</debugLabel><nodeClass>PawnRenderNode_AnimalPart</nodeClass><workerClass>PawnRenderNodeWorker_OverlayShambler</workerClass><overlayLayer>Body</overlayLayer><baseLayer>20</baseLayer><pawnType>NonHumanlikeOnly</pawnType></li></renderNodeProperties><tools><li Class="CombatExtended.ToolCE"><label>teeth</label><capacities><li>Bite</li></capacities><power>8.2</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup><chanceFactor>1</chanceFactor><soundMeleeHit>Pawn_Melee_HumanBite_Hit</soundMeleeHit><soundMeleeMiss>Pawn_Melee_HumanBite_Miss</soundMeleeMiss><armorPenetrationSharp>0.5</armorPenetrationSharp><armorPenetrationBlunt>1.5</armorPenetrationBlunt></li><li Class="CombatExtended.ToolCE"><label>left hand</label><capacities><li>DemolishScratch</li></capacities><power>7</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup><chanceFactor>1.5</chanceFactor><armorPenetrationBlunt>2.0</armorPenetrationBlunt><armorPenetrationSharp>1.0</armorPenetrationSharp><alwaysTreatAsWeapon>true</alwaysTreatAsWeapon></li><li Class="CombatExtended.ToolCE"><label>right hand</label><capacities><li>DemolishScratch</li></capacities><power>7</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>RightHand</linkedBodyPartsGroup><chanceFactor>1.5</chanceFactor><armorPenetrationBlunt>2.0</armorPenetrationBlunt><armorPenetrationSharp>1.0</armorPenetrationSharp><alwaysTreatAsWeapon>true</alwaysTreatAsWeapon></li></tools></MutantDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <canCarryPawns>false</canCarryPawns> doesn't correspond to any field in type MutantDef. Context: <MutantDef ParentName="BaseMutantEntity"><workDisables><li>AllWork</li><li>Shooting</li></workDisables><consideredSubhuman>true</consideredSubhuman><canCarryPawns>false</canCarryPawns><canTend>false</canTend><whitelistedFloatMenuProviders /><preventsMentalBreaks>true</preventsMentalBreaks><disablesIdeo>true</disablesIdeo><disableOwnership>true</disableOwnership><disablePolicies>true</disablePolicies><disableTitles>true</disableTitles><disableNeeds>true</disableNeeds><disableEatingAtTable>true</disableEatingAtTable><incapableOfSocialInteractions>true</incapableOfSocialInteractions><canBeCapturedToHoldingPlatform>true</canBeCapturedToHoldingPlatform><producesBioferrite>true</producesBioferrite><overrideLabel>true</overrideLabel><overrideInspectString>true</overrideInspectString><canBleed>false</canBleed><terminatePregnancy>true</terminatePregnancy><isImmuneToInfections>true</isImmuneToInfections><removeChronicIllnesses>true</removeChronicIllnesses><removeAddictions>true</removeAddictions><disableAging>true</disableAging><clearsEgo>true</clearsEgo><partsCleanAndDroppable>false</partsCleanAndDroppable><breathesAir>false</breathesAir><removesHediffs><li>CryptosleepSickness</li><li>LuciferiumHigh</li><li>LuciferiumAddiction</li><li>Scaria</li><li>CorpseTorment</li><li>CubeInterest</li><li>CubeWithdrawal</li><li>CubeComa</li><li>CubeRage</li><li>HeartAttack</li><li>Scaria</li><li MayRequire="Ludeon.RimWorld.Royalty">PsychicAmplifier</li><li MayRequire="Ludeon.RimWorld.Biotech">MechlinkImplant</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnantHuman</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnancyLabor</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenAmplified</li><li MayRequire="Ludeon.RimWorld.Biotech">DeathrestExhaustion</li><li MayRequire="Ludeon.RimWorld.Biotech">InterruptedDeathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenCraving</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">RegenerationComa</li><li MayRequire="Ludeon.RimWorld.Biotech">PostpartumExhaustion</li><li>Inhumanized</li></removesHediffs><disablesGenes><li MayRequire="Ludeon.RimWorld.Biotech">Hemogenic</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li></disablesGenes><defName>Shambler</defName><label>shambler</label><description>A creature who has been raised from the dead by corrupted nano-scale archites.\n\nAbout shamblers: Shamblers are corpses which have been reanimated by archotechnology. They attack living creatures relentlessly and their immunity to pain makes them difficult to kill. However, the archites which animate them cannot sustain the rotting body for long, so shamblers expire after a few days of movement.\n\nThere are ways to raise your own shamblers and make yourself invisible to them, so they attack only outsiders.</description><hediff>Shambler</hediff><thinkTree>Shambler</thinkTree><thinkTreeConstant>ShamblerConstant</thinkTreeConstant><hideLabel>true</hideLabel><namePrefix>shambler </namePrefix><useCorpseGraphics>true</useCorpseGraphics><isConsideredCorpse>true</isConsideredCorpse><bloodDef>Filth_DarkBlood</bloodDef><bloodSmearDef>Filth_DarkBloodSmear</bloodSmearDef><entitledToMedicalCare>false</entitledToMedicalCare><removeAllInjuries>true</removeAllInjuries><restoreLegs>true</restoreLegs><defaultFaction>Entities</defaultFaction><standingAnimation>ShamblerSway</standingAnimation><canOpenDoors>false</canOpenDoors><makesFootprints>false</makesFootprints><tameable>false</tameable><clearMutantStatusOnDeath>true</clearMutantStatusOnDeath><canTravelInCaravan>false</canTravelInCaravan><canAttackWhileCrawling>true</canAttackWhileCrawling><respectsAllowedArea>false</respectsAllowedArea><disableFlying>true</disableFlying><canGainXP>false</canGainXP><canBeDrafted>false</canBeDrafted><disableHostilityResponse>true</disableHostilityResponse><deathOnDownedChance>0.25</deathOnDownedChance><woundColor>(0.3, 0.3, 0.0, 1.0)</woundColor><anomalyKnowledgeOffset>0</anomalyKnowledgeOffset><knowledgeCategory>Basic</knowledgeCategory><codexEntry>Shambler</codexEntry><soundAttackChance>0.25</soundAttackChance><soundCall>Pawn_Shambler_Call</soundCall><soundAttack>Pawn_Shambler_Attack</soundAttack><soundWounded>Pawn_Shambler_Wounded</soundWounded><soundDeath>Pawn_Shambler_Killed</soundDeath><renderNodeProperties><li Class="PawnRenderNodeProperties_Overlay"><debugLabel>Shambler wounds</debugLabel><workerClass>PawnRenderNodeWorker_OverlayShambler</workerClass><overlayLayer>Body</overlayLayer><baseLayer>20</baseLayer><pawnType>HumanlikeOnly</pawnType></li><li><debugLabel>Shambler wounds</debugLabel><nodeClass>PawnRenderNode_AnimalPart</nodeClass><workerClass>PawnRenderNodeWorker_OverlayShambler</workerClass><overlayLayer>Body</overlayLayer><baseLayer>20</baseLayer><pawnType>NonHumanlikeOnly</pawnType></li></renderNodeProperties><tools><li Class="CombatExtended.ToolCE"><label>teeth</label><capacities><li>Bite</li></capacities><power>8.2</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup><chanceFactor>1</chanceFactor><soundMeleeHit>Pawn_Melee_HumanBite_Hit</soundMeleeHit><soundMeleeMiss>Pawn_Melee_HumanBite_Miss</soundMeleeMiss><armorPenetrationSharp>0.5</armorPenetrationSharp><armorPenetrationBlunt>1.5</armorPenetrationBlunt></li><li Class="CombatExtended.ToolCE"><label>left hand</label><capacities><li>DemolishScratch</li></capacities><power>7</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup><chanceFactor>1.5</chanceFactor><armorPenetrationBlunt>2.0</armorPenetrationBlunt><armorPenetrationSharp>1.0</armorPenetrationSharp><alwaysTreatAsWeapon>true</alwaysTreatAsWeapon></li><li Class="CombatExtended.ToolCE"><label>right hand</label><capacities><li>DemolishScratch</li></capacities><power>7</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>RightHand</linkedBodyPartsGroup><chanceFactor>1.5</chanceFactor><armorPenetrationBlunt>2.0</armorPenetrationBlunt><armorPenetrationSharp>1.0</armorPenetrationSharp><alwaysTreatAsWeapon>true</alwaysTreatAsWeapon></li></tools></MutantDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <canTend>false</canTend> doesn't correspond to any field in type MutantDef. Context: <MutantDef ParentName="BaseMutantEntity"><workDisables><li>AllWork</li><li>Shooting</li></workDisables><consideredSubhuman>true</consideredSubhuman><canCarryPawns>false</canCarryPawns><canTend>false</canTend><whitelistedFloatMenuProviders /><preventsMentalBreaks>true</preventsMentalBreaks><disablesIdeo>true</disablesIdeo><disableOwnership>true</disableOwnership><disablePolicies>true</disablePolicies><disableTitles>true</disableTitles><disableNeeds>true</disableNeeds><disableEatingAtTable>true</disableEatingAtTable><incapableOfSocialInteractions>true</incapableOfSocialInteractions><canBeCapturedToHoldingPlatform>true</canBeCapturedToHoldingPlatform><producesBioferrite>true</producesBioferrite><overrideLabel>true</overrideLabel><overrideInspectString>true</overrideInspectString><canBleed>false</canBleed><terminatePregnancy>true</terminatePregnancy><isImmuneToInfections>true</isImmuneToInfections><removeChronicIllnesses>true</removeChronicIllnesses><removeAddictions>true</removeAddictions><disableAging>true</disableAging><clearsEgo>true</clearsEgo><partsCleanAndDroppable>false</partsCleanAndDroppable><breathesAir>false</breathesAir><removesHediffs><li>CryptosleepSickness</li><li>LuciferiumHigh</li><li>LuciferiumAddiction</li><li>Scaria</li><li>CorpseTorment</li><li>CubeInterest</li><li>CubeWithdrawal</li><li>CubeComa</li><li>CubeRage</li><li>HeartAttack</li><li>Scaria</li><li MayRequire="Ludeon.RimWorld.Royalty">PsychicAmplifier</li><li MayRequire="Ludeon.RimWorld.Biotech">MechlinkImplant</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnantHuman</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnancyLabor</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenAmplified</li><li MayRequire="Ludeon.RimWorld.Biotech">DeathrestExhaustion</li><li MayRequire="Ludeon.RimWorld.Biotech">InterruptedDeathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenCraving</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">RegenerationComa</li><li MayRequire="Ludeon.RimWorld.Biotech">PostpartumExhaustion</li><li>Inhumanized</li></removesHediffs><disablesGenes><li MayRequire="Ludeon.RimWorld.Biotech">Hemogenic</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li></disablesGenes><defName>Shambler</defName><label>shambler</label><description>A creature who has been raised from the dead by corrupted nano-scale archites.\n\nAbout shamblers: Shamblers are corpses which have been reanimated by archotechnology. They attack living creatures relentlessly and their immunity to pain makes them difficult to kill. However, the archites which animate them cannot sustain the rotting body for long, so shamblers expire after a few days of movement.\n\nThere are ways to raise your own shamblers and make yourself invisible to them, so they attack only outsiders.</description><hediff>Shambler</hediff><thinkTree>Shambler</thinkTree><thinkTreeConstant>ShamblerConstant</thinkTreeConstant><hideLabel>true</hideLabel><namePrefix>shambler </namePrefix><useCorpseGraphics>true</useCorpseGraphics><isConsideredCorpse>true</isConsideredCorpse><bloodDef>Filth_DarkBlood</bloodDef><bloodSmearDef>Filth_DarkBloodSmear</bloodSmearDef><entitledToMedicalCare>false</entitledToMedicalCare><removeAllInjuries>true</removeAllInjuries><restoreLegs>true</restoreLegs><defaultFaction>Entities</defaultFaction><standingAnimation>ShamblerSway</standingAnimation><canOpenDoors>false</canOpenDoors><makesFootprints>false</makesFootprints><tameable>false</tameable><clearMutantStatusOnDeath>true</clearMutantStatusOnDeath><canTravelInCaravan>false</canTravelInCaravan><canAttackWhileCrawling>true</canAttackWhileCrawling><respectsAllowedArea>false</respectsAllowedArea><disableFlying>true</disableFlying><canGainXP>false</canGainXP><canBeDrafted>false</canBeDrafted><disableHostilityResponse>true</disableHostilityResponse><deathOnDownedChance>0.25</deathOnDownedChance><woundColor>(0.3, 0.3, 0.0, 1.0)</woundColor><anomalyKnowledgeOffset>0</anomalyKnowledgeOffset><knowledgeCategory>Basic</knowledgeCategory><codexEntry>Shambler</codexEntry><soundAttackChance>0.25</soundAttackChance><soundCall>Pawn_Shambler_Call</soundCall><soundAttack>Pawn_Shambler_Attack</soundAttack><soundWounded>Pawn_Shambler_Wounded</soundWounded><soundDeath>Pawn_Shambler_Killed</soundDeath><renderNodeProperties><li Class="PawnRenderNodeProperties_Overlay"><debugLabel>Shambler wounds</debugLabel><workerClass>PawnRenderNodeWorker_OverlayShambler</workerClass><overlayLayer>Body</overlayLayer><baseLayer>20</baseLayer><pawnType>HumanlikeOnly</pawnType></li><li><debugLabel>Shambler wounds</debugLabel><nodeClass>PawnRenderNode_AnimalPart</nodeClass><workerClass>PawnRenderNodeWorker_OverlayShambler</workerClass><overlayLayer>Body</overlayLayer><baseLayer>20</baseLayer><pawnType>NonHumanlikeOnly</pawnType></li></renderNodeProperties><tools><li Class="CombatExtended.ToolCE"><label>teeth</label><capacities><li>Bite</li></capacities><power>8.2</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup><chanceFactor>1</chanceFactor><soundMeleeHit>Pawn_Melee_HumanBite_Hit</soundMeleeHit><soundMeleeMiss>Pawn_Melee_HumanBite_Miss</soundMeleeMiss><armorPenetrationSharp>0.5</armorPenetrationSharp><armorPenetrationBlunt>1.5</armorPenetrationBlunt></li><li Class="CombatExtended.ToolCE"><label>left hand</label><capacities><li>DemolishScratch</li></capacities><power>7</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup><chanceFactor>1.5</chanceFactor><armorPenetrationBlunt>2.0</armorPenetrationBlunt><armorPenetrationSharp>1.0</armorPenetrationSharp><alwaysTreatAsWeapon>true</alwaysTreatAsWeapon></li><li Class="CombatExtended.ToolCE"><label>right hand</label><capacities><li>DemolishScratch</li></capacities><power>7</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>RightHand</linkedBodyPartsGroup><chanceFactor>1.5</chanceFactor><armorPenetrationBlunt>2.0</armorPenetrationBlunt><armorPenetrationSharp>1.0</armorPenetrationSharp><alwaysTreatAsWeapon>true</alwaysTreatAsWeapon></li></tools></MutantDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <whitelistedFloatMenuProviders /> doesn't correspond to any field in type MutantDef. Context: <MutantDef ParentName="BaseMutantEntity"><workDisables><li>AllWork</li><li>Shooting</li></workDisables><consideredSubhuman>true</consideredSubhuman><canCarryPawns>false</canCarryPawns><canTend>false</canTend><whitelistedFloatMenuProviders /><preventsMentalBreaks>true</preventsMentalBreaks><disablesIdeo>true</disablesIdeo><disableOwnership>true</disableOwnership><disablePolicies>true</disablePolicies><disableTitles>true</disableTitles><disableNeeds>true</disableNeeds><disableEatingAtTable>true</disableEatingAtTable><incapableOfSocialInteractions>true</incapableOfSocialInteractions><canBeCapturedToHoldingPlatform>true</canBeCapturedToHoldingPlatform><producesBioferrite>true</producesBioferrite><overrideLabel>true</overrideLabel><overrideInspectString>true</overrideInspectString><canBleed>false</canBleed><terminatePregnancy>true</terminatePregnancy><isImmuneToInfections>true</isImmuneToInfections><removeChronicIllnesses>true</removeChronicIllnesses><removeAddictions>true</removeAddictions><disableAging>true</disableAging><clearsEgo>true</clearsEgo><partsCleanAndDroppable>false</partsCleanAndDroppable><breathesAir>false</breathesAir><removesHediffs><li>CryptosleepSickness</li><li>LuciferiumHigh</li><li>LuciferiumAddiction</li><li>Scaria</li><li>CorpseTorment</li><li>CubeInterest</li><li>CubeWithdrawal</li><li>CubeComa</li><li>CubeRage</li><li>HeartAttack</li><li>Scaria</li><li MayRequire="Ludeon.RimWorld.Royalty">PsychicAmplifier</li><li MayRequire="Ludeon.RimWorld.Biotech">MechlinkImplant</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnantHuman</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnancyLabor</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenAmplified</li><li MayRequire="Ludeon.RimWorld.Biotech">DeathrestExhaustion</li><li MayRequire="Ludeon.RimWorld.Biotech">InterruptedDeathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenCraving</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">RegenerationComa</li><li MayRequire="Ludeon.RimWorld.Biotech">PostpartumExhaustion</li><li>Inhumanized</li></removesHediffs><disablesGenes><li MayRequire="Ludeon.RimWorld.Biotech">Hemogenic</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li></disablesGenes><defName>Shambler</defName><label>shambler</label><description>A creature who has been raised from the dead by corrupted nano-scale archites.\n\nAbout shamblers: Shamblers are corpses which have been reanimated by archotechnology. They attack living creatures relentlessly and their immunity to pain makes them difficult to kill. However, the archites which animate them cannot sustain the rotting body for long, so shamblers expire after a few days of movement.\n\nThere are ways to raise your own shamblers and make yourself invisible to them, so they attack only outsiders.</description><hediff>Shambler</hediff><thinkTree>Shambler</thinkTree><thinkTreeConstant>ShamblerConstant</thinkTreeConstant><hideLabel>true</hideLabel><namePrefix>shambler </namePrefix><useCorpseGraphics>true</useCorpseGraphics><isConsideredCorpse>true</isConsideredCorpse><bloodDef>Filth_DarkBlood</bloodDef><bloodSmearDef>Filth_DarkBloodSmear</bloodSmearDef><entitledToMedicalCare>false</entitledToMedicalCare><removeAllInjuries>true</removeAllInjuries><restoreLegs>true</restoreLegs><defaultFaction>Entities</defaultFaction><standingAnimation>ShamblerSway</standingAnimation><canOpenDoors>false</canOpenDoors><makesFootprints>false</makesFootprints><tameable>false</tameable><clearMutantStatusOnDeath>true</clearMutantStatusOnDeath><canTravelInCaravan>false</canTravelInCaravan><canAttackWhileCrawling>true</canAttackWhileCrawling><respectsAllowedArea>false</respectsAllowedArea><disableFlying>true</disableFlying><canGainXP>false</canGainXP><canBeDrafted>false</canBeDrafted><disableHostilityResponse>true</disableHostilityResponse><deathOnDownedChance>0.25</deathOnDownedChance><woundColor>(0.3, 0.3, 0.0, 1.0)</woundColor><anomalyKnowledgeOffset>0</anomalyKnowledgeOffset><knowledgeCategory>Basic</knowledgeCategory><codexEntry>Shambler</codexEntry><soundAttackChance>0.25</soundAttackChance><soundCall>Pawn_Shambler_Call</soundCall><soundAttack>Pawn_Shambler_Attack</soundAttack><soundWounded>Pawn_Shambler_Wounded</soundWounded><soundDeath>Pawn_Shambler_Killed</soundDeath><renderNodeProperties><li Class="PawnRenderNodeProperties_Overlay"><debugLabel>Shambler wounds</debugLabel><workerClass>PawnRenderNodeWorker_OverlayShambler</workerClass><overlayLayer>Body</overlayLayer><baseLayer>20</baseLayer><pawnType>HumanlikeOnly</pawnType></li><li><debugLabel>Shambler wounds</debugLabel><nodeClass>PawnRenderNode_AnimalPart</nodeClass><workerClass>PawnRenderNodeWorker_OverlayShambler</workerClass><overlayLayer>Body</overlayLayer><baseLayer>20</baseLayer><pawnType>NonHumanlikeOnly</pawnType></li></renderNodeProperties><tools><li Class="CombatExtended.ToolCE"><label>teeth</label><capacities><li>Bite</li></capacities><power>8.2</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup><chanceFactor>1</chanceFactor><soundMeleeHit>Pawn_Melee_HumanBite_Hit</soundMeleeHit><soundMeleeMiss>Pawn_Melee_HumanBite_Miss</soundMeleeMiss><armorPenetrationSharp>0.5</armorPenetrationSharp><armorPenetrationBlunt>1.5</armorPenetrationBlunt></li><li Class="CombatExtended.ToolCE"><label>left hand</label><capacities><li>DemolishScratch</li></capacities><power>7</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup><chanceFactor>1.5</chanceFactor><armorPenetrationBlunt>2.0</armorPenetrationBlunt><armorPenetrationSharp>1.0</armorPenetrationSharp><alwaysTreatAsWeapon>true</alwaysTreatAsWeapon></li><li Class="CombatExtended.ToolCE"><label>right hand</label><capacities><li>DemolishScratch</li></capacities><power>7</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>RightHand</linkedBodyPartsGroup><chanceFactor>1.5</chanceFactor><armorPenetrationBlunt>2.0</armorPenetrationBlunt><armorPenetrationSharp>1.0</armorPenetrationSharp><alwaysTreatAsWeapon>true</alwaysTreatAsWeapon></li></tools></MutantDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <preventsMentalBreaks>true</preventsMentalBreaks> doesn't correspond to any field in type MutantDef. Context: <MutantDef ParentName="BaseMutantEntity"><workDisables><li>AllWork</li><li>Shooting</li></workDisables><consideredSubhuman>true</consideredSubhuman><canCarryPawns>false</canCarryPawns><canTend>false</canTend><whitelistedFloatMenuProviders /><preventsMentalBreaks>true</preventsMentalBreaks><disablesIdeo>true</disablesIdeo><disableOwnership>true</disableOwnership><disablePolicies>true</disablePolicies><disableTitles>true</disableTitles><disableNeeds>true</disableNeeds><disableEatingAtTable>true</disableEatingAtTable><incapableOfSocialInteractions>true</incapableOfSocialInteractions><canBeCapturedToHoldingPlatform>true</canBeCapturedToHoldingPlatform><producesBioferrite>true</producesBioferrite><overrideLabel>true</overrideLabel><overrideInspectString>true</overrideInspectString><canBleed>false</canBleed><terminatePregnancy>true</terminatePregnancy><isImmuneToInfections>true</isImmuneToInfections><removeChronicIllnesses>true</removeChronicIllnesses><removeAddictions>true</removeAddictions><disableAging>true</disableAging><clearsEgo>true</clearsEgo><partsCleanAndDroppable>false</partsCleanAndDroppable><breathesAir>false</breathesAir><removesHediffs><li>CryptosleepSickness</li><li>LuciferiumHigh</li><li>LuciferiumAddiction</li><li>Scaria</li><li>CorpseTorment</li><li>CubeInterest</li><li>CubeWithdrawal</li><li>CubeComa</li><li>CubeRage</li><li>HeartAttack</li><li>Scaria</li><li MayRequire="Ludeon.RimWorld.Royalty">PsychicAmplifier</li><li MayRequire="Ludeon.RimWorld.Biotech">MechlinkImplant</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnantHuman</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnancyLabor</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenAmplified</li><li MayRequire="Ludeon.RimWorld.Biotech">DeathrestExhaustion</li><li MayRequire="Ludeon.RimWorld.Biotech">InterruptedDeathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenCraving</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">RegenerationComa</li><li MayRequire="Ludeon.RimWorld.Biotech">PostpartumExhaustion</li><li>Inhumanized</li></removesHediffs><disablesGenes><li MayRequire="Ludeon.RimWorld.Biotech">Hemogenic</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li></disablesGenes><defName>Shambler</defName><label>shambler</label><description>A creature who has been raised from the dead by corrupted nano-scale archites.\n\nAbout shamblers: Shamblers are corpses which have been reanimated by archotechnology. They attack living creatures relentlessly and their immunity to pain makes them difficult to kill. However, the archites which animate them cannot sustain the rotting body for long, so shamblers expire after a few days of movement.\n\nThere are ways to raise your own shamblers and make yourself invisible to them, so they attack only outsiders.</description><hediff>Shambler</hediff><thinkTree>Shambler</thinkTree><thinkTreeConstant>ShamblerConstant</thinkTreeConstant><hideLabel>true</hideLabel><namePrefix>shambler </namePrefix><useCorpseGraphics>true</useCorpseGraphics><isConsideredCorpse>true</isConsideredCorpse><bloodDef>Filth_DarkBlood</bloodDef><bloodSmearDef>Filth_DarkBloodSmear</bloodSmearDef><entitledToMedicalCare>false</entitledToMedicalCare><removeAllInjuries>true</removeAllInjuries><restoreLegs>true</restoreLegs><defaultFaction>Entities</defaultFaction><standingAnimation>ShamblerSway</standingAnimation><canOpenDoors>false</canOpenDoors><makesFootprints>false</makesFootprints><tameable>false</tameable><clearMutantStatusOnDeath>true</clearMutantStatusOnDeath><canTravelInCaravan>false</canTravelInCaravan><canAttackWhileCrawling>true</canAttackWhileCrawling><respectsAllowedArea>false</respectsAllowedArea><disableFlying>true</disableFlying><canGainXP>false</canGainXP><canBeDrafted>false</canBeDrafted><disableHostilityResponse>true</disableHostilityResponse><deathOnDownedChance>0.25</deathOnDownedChance><woundColor>(0.3, 0.3, 0.0, 1.0)</woundColor><anomalyKnowledgeOffset>0</anomalyKnowledgeOffset><knowledgeCategory>Basic</knowledgeCategory><codexEntry>Shambler</codexEntry><soundAttackChance>0.25</soundAttackChance><soundCall>Pawn_Shambler_Call</soundCall><soundAttack>Pawn_Shambler_Attack</soundAttack><soundWounded>Pawn_Shambler_Wounded</soundWounded><soundDeath>Pawn_Shambler_Killed</soundDeath><renderNodeProperties><li Class="PawnRenderNodeProperties_Overlay"><debugLabel>Shambler wounds</debugLabel><workerClass>PawnRenderNodeWorker_OverlayShambler</workerClass><overlayLayer>Body</overlayLayer><baseLayer>20</baseLayer><pawnType>HumanlikeOnly</pawnType></li><li><debugLabel>Shambler wounds</debugLabel><nodeClass>PawnRenderNode_AnimalPart</nodeClass><workerClass>PawnRenderNodeWorker_OverlayShambler</workerClass><overlayLayer>Body</overlayLayer><baseLayer>20</baseLayer><pawnType>NonHumanlikeOnly</pawnType></li></renderNodeProperties><tools><li Class="CombatExtended.ToolCE"><label>teeth</label><capacities><li>Bite</li></capacities><power>8.2</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup><chanceFactor>1</chanceFactor><soundMeleeHit>Pawn_Melee_HumanBite_Hit</soundMeleeHit><soundMeleeMiss>Pawn_Melee_HumanBite_Miss</soundMeleeMiss><armorPenetrationSharp>0.5</armorPenetrationSharp><armorPenetrationBlunt>1.5</armorPenetrationBlunt></li><li Class="CombatExtended.ToolCE"><label>left hand</label><capacities><li>DemolishScratch</li></capacities><power>7</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup><chanceFactor>1.5</chanceFactor><armorPenetrationBlunt>2.0</armorPenetrationBlunt><armorPenetrationSharp>1.0</armorPenetrationSharp><alwaysTreatAsWeapon>true</alwaysTreatAsWeapon></li><li Class="CombatExtended.ToolCE"><label>right hand</label><capacities><li>DemolishScratch</li></capacities><power>7</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>RightHand</linkedBodyPartsGroup><chanceFactor>1.5</chanceFactor><armorPenetrationBlunt>2.0</armorPenetrationBlunt><armorPenetrationSharp>1.0</armorPenetrationSharp><alwaysTreatAsWeapon>true</alwaysTreatAsWeapon></li></tools></MutantDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <disablesIdeo>true</disablesIdeo> doesn't correspond to any field in type MutantDef. Context: <MutantDef ParentName="BaseMutantEntity"><workDisables><li>AllWork</li><li>Shooting</li></workDisables><consideredSubhuman>true</consideredSubhuman><canCarryPawns>false</canCarryPawns><canTend>false</canTend><whitelistedFloatMenuProviders /><preventsMentalBreaks>true</preventsMentalBreaks><disablesIdeo>true</disablesIdeo><disableOwnership>true</disableOwnership><disablePolicies>true</disablePolicies><disableTitles>true</disableTitles><disableNeeds>true</disableNeeds><disableEatingAtTable>true</disableEatingAtTable><incapableOfSocialInteractions>true</incapableOfSocialInteractions><canBeCapturedToHoldingPlatform>true</canBeCapturedToHoldingPlatform><producesBioferrite>true</producesBioferrite><overrideLabel>true</overrideLabel><overrideInspectString>true</overrideInspectString><canBleed>false</canBleed><terminatePregnancy>true</terminatePregnancy><isImmuneToInfections>true</isImmuneToInfections><removeChronicIllnesses>true</removeChronicIllnesses><removeAddictions>true</removeAddictions><disableAging>true</disableAging><clearsEgo>true</clearsEgo><partsCleanAndDroppable>false</partsCleanAndDroppable><breathesAir>false</breathesAir><removesHediffs><li>CryptosleepSickness</li><li>LuciferiumHigh</li><li>LuciferiumAddiction</li><li>Scaria</li><li>CorpseTorment</li><li>CubeInterest</li><li>CubeWithdrawal</li><li>CubeComa</li><li>CubeRage</li><li>HeartAttack</li><li>Scaria</li><li MayRequire="Ludeon.RimWorld.Royalty">PsychicAmplifier</li><li MayRequire="Ludeon.RimWorld.Biotech">MechlinkImplant</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnantHuman</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnancyLabor</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenAmplified</li><li MayRequire="Ludeon.RimWorld.Biotech">DeathrestExhaustion</li><li MayRequire="Ludeon.RimWorld.Biotech">InterruptedDeathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenCraving</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">RegenerationComa</li><li MayRequire="Ludeon.RimWorld.Biotech">PostpartumExhaustion</li><li>Inhumanized</li></removesHediffs><disablesGenes><li MayRequire="Ludeon.RimWorld.Biotech">Hemogenic</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li></disablesGenes><defName>Shambler</defName><label>shambler</label><description>A creature who has been raised from the dead by corrupted nano-scale archites.\n\nAbout shamblers: Shamblers are corpses which have been reanimated by archotechnology. They attack living creatures relentlessly and their immunity to pain makes them difficult to kill. However, the archites which animate them cannot sustain the rotting body for long, so shamblers expire after a few days of movement.\n\nThere are ways to raise your own shamblers and make yourself invisible to them, so they attack only outsiders.</description><hediff>Shambler</hediff><thinkTree>Shambler</thinkTree><thinkTreeConstant>ShamblerConstant</thinkTreeConstant><hideLabel>true</hideLabel><namePrefix>shambler </namePrefix><useCorpseGraphics>true</useCorpseGraphics><isConsideredCorpse>true</isConsideredCorpse><bloodDef>Filth_DarkBlood</bloodDef><bloodSmearDef>Filth_DarkBloodSmear</bloodSmearDef><entitledToMedicalCare>false</entitledToMedicalCare><removeAllInjuries>true</removeAllInjuries><restoreLegs>true</restoreLegs><defaultFaction>Entities</defaultFaction><standingAnimation>ShamblerSway</standingAnimation><canOpenDoors>false</canOpenDoors><makesFootprints>false</makesFootprints><tameable>false</tameable><clearMutantStatusOnDeath>true</clearMutantStatusOnDeath><canTravelInCaravan>false</canTravelInCaravan><canAttackWhileCrawling>true</canAttackWhileCrawling><respectsAllowedArea>false</respectsAllowedArea><disableFlying>true</disableFlying><canGainXP>false</canGainXP><canBeDrafted>false</canBeDrafted><disableHostilityResponse>true</disableHostilityResponse><deathOnDownedChance>0.25</deathOnDownedChance><woundColor>(0.3, 0.3, 0.0, 1.0)</woundColor><anomalyKnowledgeOffset>0</anomalyKnowledgeOffset><knowledgeCategory>Basic</knowledgeCategory><codexEntry>Shambler</codexEntry><soundAttackChance>0.25</soundAttackChance><soundCall>Pawn_Shambler_Call</soundCall><soundAttack>Pawn_Shambler_Attack</soundAttack><soundWounded>Pawn_Shambler_Wounded</soundWounded><soundDeath>Pawn_Shambler_Killed</soundDeath><renderNodeProperties><li Class="PawnRenderNodeProperties_Overlay"><debugLabel>Shambler wounds</debugLabel><workerClass>PawnRenderNodeWorker_OverlayShambler</workerClass><overlayLayer>Body</overlayLayer><baseLayer>20</baseLayer><pawnType>HumanlikeOnly</pawnType></li><li><debugLabel>Shambler wounds</debugLabel><nodeClass>PawnRenderNode_AnimalPart</nodeClass><workerClass>PawnRenderNodeWorker_OverlayShambler</workerClass><overlayLayer>Body</overlayLayer><baseLayer>20</baseLayer><pawnType>NonHumanlikeOnly</pawnType></li></renderNodeProperties><tools><li Class="CombatExtended.ToolCE"><label>teeth</label><capacities><li>Bite</li></capacities><power>8.2</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup><chanceFactor>1</chanceFactor><soundMeleeHit>Pawn_Melee_HumanBite_Hit</soundMeleeHit><soundMeleeMiss>Pawn_Melee_HumanBite_Miss</soundMeleeMiss><armorPenetrationSharp>0.5</armorPenetrationSharp><armorPenetrationBlunt>1.5</armorPenetrationBlunt></li><li Class="CombatExtended.ToolCE"><label>left hand</label><capacities><li>DemolishScratch</li></capacities><power>7</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup><chanceFactor>1.5</chanceFactor><armorPenetrationBlunt>2.0</armorPenetrationBlunt><armorPenetrationSharp>1.0</armorPenetrationSharp><alwaysTreatAsWeapon>true</alwaysTreatAsWeapon></li><li Class="CombatExtended.ToolCE"><label>right hand</label><capacities><li>DemolishScratch</li></capacities><power>7</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>RightHand</linkedBodyPartsGroup><chanceFactor>1.5</chanceFactor><armorPenetrationBlunt>2.0</armorPenetrationBlunt><armorPenetrationSharp>1.0</armorPenetrationSharp><alwaysTreatAsWeapon>true</alwaysTreatAsWeapon></li></tools></MutantDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <disableOwnership>true</disableOwnership> doesn't correspond to any field in type MutantDef. Context: <MutantDef ParentName="BaseMutantEntity"><workDisables><li>AllWork</li><li>Shooting</li></workDisables><consideredSubhuman>true</consideredSubhuman><canCarryPawns>false</canCarryPawns><canTend>false</canTend><whitelistedFloatMenuProviders /><preventsMentalBreaks>true</preventsMentalBreaks><disablesIdeo>true</disablesIdeo><disableOwnership>true</disableOwnership><disablePolicies>true</disablePolicies><disableTitles>true</disableTitles><disableNeeds>true</disableNeeds><disableEatingAtTable>true</disableEatingAtTable><incapableOfSocialInteractions>true</incapableOfSocialInteractions><canBeCapturedToHoldingPlatform>true</canBeCapturedToHoldingPlatform><producesBioferrite>true</producesBioferrite><overrideLabel>true</overrideLabel><overrideInspectString>true</overrideInspectString><canBleed>false</canBleed><terminatePregnancy>true</terminatePregnancy><isImmuneToInfections>true</isImmuneToInfections><removeChronicIllnesses>true</removeChronicIllnesses><removeAddictions>true</removeAddictions><disableAging>true</disableAging><clearsEgo>true</clearsEgo><partsCleanAndDroppable>false</partsCleanAndDroppable><breathesAir>false</breathesAir><removesHediffs><li>CryptosleepSickness</li><li>LuciferiumHigh</li><li>LuciferiumAddiction</li><li>Scaria</li><li>CorpseTorment</li><li>CubeInterest</li><li>CubeWithdrawal</li><li>CubeComa</li><li>CubeRage</li><li>HeartAttack</li><li>Scaria</li><li MayRequire="Ludeon.RimWorld.Royalty">PsychicAmplifier</li><li MayRequire="Ludeon.RimWorld.Biotech">MechlinkImplant</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnantHuman</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnancyLabor</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenAmplified</li><li MayRequire="Ludeon.RimWorld.Biotech">DeathrestExhaustion</li><li MayRequire="Ludeon.RimWorld.Biotech">InterruptedDeathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenCraving</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">RegenerationComa</li><li MayRequire="Ludeon.RimWorld.Biotech">PostpartumExhaustion</li><li>Inhumanized</li></removesHediffs><disablesGenes><li MayRequire="Ludeon.RimWorld.Biotech">Hemogenic</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li></disablesGenes><defName>Shambler</defName><label>shambler</label><description>A creature who has been raised from the dead by corrupted nano-scale archites.\n\nAbout shamblers: Shamblers are corpses which have been reanimated by archotechnology. They attack living creatures relentlessly and their immunity to pain makes them difficult to kill. However, the archites which animate them cannot sustain the rotting body for long, so shamblers expire after a few days of movement.\n\nThere are ways to raise your own shamblers and make yourself invisible to them, so they attack only outsiders.</description><hediff>Shambler</hediff><thinkTree>Shambler</thinkTree><thinkTreeConstant>ShamblerConstant</thinkTreeConstant><hideLabel>true</hideLabel><namePrefix>shambler </namePrefix><useCorpseGraphics>true</useCorpseGraphics><isConsideredCorpse>true</isConsideredCorpse><bloodDef>Filth_DarkBlood</bloodDef><bloodSmearDef>Filth_DarkBloodSmear</bloodSmearDef><entitledToMedicalCare>false</entitledToMedicalCare><removeAllInjuries>true</removeAllInjuries><restoreLegs>true</restoreLegs><defaultFaction>Entities</defaultFaction><standingAnimation>ShamblerSway</standingAnimation><canOpenDoors>false</canOpenDoors><makesFootprints>false</makesFootprints><tameable>false</tameable><clearMutantStatusOnDeath>true</clearMutantStatusOnDeath><canTravelInCaravan>false</canTravelInCaravan><canAttackWhileCrawling>true</canAttackWhileCrawling><respectsAllowedArea>false</respectsAllowedArea><disableFlying>true</disableFlying><canGainXP>false</canGainXP><canBeDrafted>false</canBeDrafted><disableHostilityResponse>true</disableHostilityResponse><deathOnDownedChance>0.25</deathOnDownedChance><woundColor>(0.3, 0.3, 0.0, 1.0)</woundColor><anomalyKnowledgeOffset>0</anomalyKnowledgeOffset><knowledgeCategory>Basic</knowledgeCategory><codexEntry>Shambler</codexEntry><soundAttackChance>0.25</soundAttackChance><soundCall>Pawn_Shambler_Call</soundCall><soundAttack>Pawn_Shambler_Attack</soundAttack><soundWounded>Pawn_Shambler_Wounded</soundWounded><soundDeath>Pawn_Shambler_Killed</soundDeath><renderNodeProperties><li Class="PawnRenderNodeProperties_Overlay"><debugLabel>Shambler wounds</debugLabel><workerClass>PawnRenderNodeWorker_OverlayShambler</workerClass><overlayLayer>Body</overlayLayer><baseLayer>20</baseLayer><pawnType>HumanlikeOnly</pawnType></li><li><debugLabel>Shambler wounds</debugLabel><nodeClass>PawnRenderNode_AnimalPart</nodeClass><workerClass>PawnRenderNodeWorker_OverlayShambler</workerClass><overlayLayer>Body</overlayLayer><baseLayer>20</baseLayer><pawnType>NonHumanlikeOnly</pawnType></li></renderNodeProperties><tools><li Class="CombatExtended.ToolCE"><label>teeth</label><capacities><li>Bite</li></capacities><power>8.2</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup><chanceFactor>1</chanceFactor><soundMeleeHit>Pawn_Melee_HumanBite_Hit</soundMeleeHit><soundMeleeMiss>Pawn_Melee_HumanBite_Miss</soundMeleeMiss><armorPenetrationSharp>0.5</armorPenetrationSharp><armorPenetrationBlunt>1.5</armorPenetrationBlunt></li><li Class="CombatExtended.ToolCE"><label>left hand</label><capacities><li>DemolishScratch</li></capacities><power>7</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup><chanceFactor>1.5</chanceFactor><armorPenetrationBlunt>2.0</armorPenetrationBlunt><armorPenetrationSharp>1.0</armorPenetrationSharp><alwaysTreatAsWeapon>true</alwaysTreatAsWeapon></li><li Class="CombatExtended.ToolCE"><label>right hand</label><capacities><li>DemolishScratch</li></capacities><power>7</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>RightHand</linkedBodyPartsGroup><chanceFactor>1.5</chanceFactor><armorPenetrationBlunt>2.0</armorPenetrationBlunt><armorPenetrationSharp>1.0</armorPenetrationSharp><alwaysTreatAsWeapon>true</alwaysTreatAsWeapon></li></tools></MutantDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <disablePolicies>true</disablePolicies> doesn't correspond to any field in type MutantDef. Context: <MutantDef ParentName="BaseMutantEntity"><workDisables><li>AllWork</li><li>Shooting</li></workDisables><consideredSubhuman>true</consideredSubhuman><canCarryPawns>false</canCarryPawns><canTend>false</canTend><whitelistedFloatMenuProviders /><preventsMentalBreaks>true</preventsMentalBreaks><disablesIdeo>true</disablesIdeo><disableOwnership>true</disableOwnership><disablePolicies>true</disablePolicies><disableTitles>true</disableTitles><disableNeeds>true</disableNeeds><disableEatingAtTable>true</disableEatingAtTable><incapableOfSocialInteractions>true</incapableOfSocialInteractions><canBeCapturedToHoldingPlatform>true</canBeCapturedToHoldingPlatform><producesBioferrite>true</producesBioferrite><overrideLabel>true</overrideLabel><overrideInspectString>true</overrideInspectString><canBleed>false</canBleed><terminatePregnancy>true</terminatePregnancy><isImmuneToInfections>true</isImmuneToInfections><removeChronicIllnesses>true</removeChronicIllnesses><removeAddictions>true</removeAddictions><disableAging>true</disableAging><clearsEgo>true</clearsEgo><partsCleanAndDroppable>false</partsCleanAndDroppable><breathesAir>false</breathesAir><removesHediffs><li>CryptosleepSickness</li><li>LuciferiumHigh</li><li>LuciferiumAddiction</li><li>Scaria</li><li>CorpseTorment</li><li>CubeInterest</li><li>CubeWithdrawal</li><li>CubeComa</li><li>CubeRage</li><li>HeartAttack</li><li>Scaria</li><li MayRequire="Ludeon.RimWorld.Royalty">PsychicAmplifier</li><li MayRequire="Ludeon.RimWorld.Biotech">MechlinkImplant</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnantHuman</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnancyLabor</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenAmplified</li><li MayRequire="Ludeon.RimWorld.Biotech">DeathrestExhaustion</li><li MayRequire="Ludeon.RimWorld.Biotech">InterruptedDeathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenCraving</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">RegenerationComa</li><li MayRequire="Ludeon.RimWorld.Biotech">PostpartumExhaustion</li><li>Inhumanized</li></removesHediffs><disablesGenes><li MayRequire="Ludeon.RimWorld.Biotech">Hemogenic</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li></disablesGenes><defName>Shambler</defName><label>shambler</label><description>A creature who has been raised from the dead by corrupted nano-scale archites.\n\nAbout shamblers: Shamblers are corpses which have been reanimated by archotechnology. They attack living creatures relentlessly and their immunity to pain makes them difficult to kill. However, the archites which animate them cannot sustain the rotting body for long, so shamblers expire after a few days of movement.\n\nThere are ways to raise your own shamblers and make yourself invisible to them, so they attack only outsiders.</description><hediff>Shambler</hediff><thinkTree>Shambler</thinkTree><thinkTreeConstant>ShamblerConstant</thinkTreeConstant><hideLabel>true</hideLabel><namePrefix>shambler </namePrefix><useCorpseGraphics>true</useCorpseGraphics><isConsideredCorpse>true</isConsideredCorpse><bloodDef>Filth_DarkBlood</bloodDef><bloodSmearDef>Filth_DarkBloodSmear</bloodSmearDef><entitledToMedicalCare>false</entitledToMedicalCare><removeAllInjuries>true</removeAllInjuries><restoreLegs>true</restoreLegs><defaultFaction>Entities</defaultFaction><standingAnimation>ShamblerSway</standingAnimation><canOpenDoors>false</canOpenDoors><makesFootprints>false</makesFootprints><tameable>false</tameable><clearMutantStatusOnDeath>true</clearMutantStatusOnDeath><canTravelInCaravan>false</canTravelInCaravan><canAttackWhileCrawling>true</canAttackWhileCrawling><respectsAllowedArea>false</respectsAllowedArea><disableFlying>true</disableFlying><canGainXP>false</canGainXP><canBeDrafted>false</canBeDrafted><disableHostilityResponse>true</disableHostilityResponse><deathOnDownedChance>0.25</deathOnDownedChance><woundColor>(0.3, 0.3, 0.0, 1.0)</woundColor><anomalyKnowledgeOffset>0</anomalyKnowledgeOffset><knowledgeCategory>Basic</knowledgeCategory><codexEntry>Shambler</codexEntry><soundAttackChance>0.25</soundAttackChance><soundCall>Pawn_Shambler_Call</soundCall><soundAttack>Pawn_Shambler_Attack</soundAttack><soundWounded>Pawn_Shambler_Wounded</soundWounded><soundDeath>Pawn_Shambler_Killed</soundDeath><renderNodeProperties><li Class="PawnRenderNodeProperties_Overlay"><debugLabel>Shambler wounds</debugLabel><workerClass>PawnRenderNodeWorker_OverlayShambler</workerClass><overlayLayer>Body</overlayLayer><baseLayer>20</baseLayer><pawnType>HumanlikeOnly</pawnType></li><li><debugLabel>Shambler wounds</debugLabel><nodeClass>PawnRenderNode_AnimalPart</nodeClass><workerClass>PawnRenderNodeWorker_OverlayShambler</workerClass><overlayLayer>Body</overlayLayer><baseLayer>20</baseLayer><pawnType>NonHumanlikeOnly</pawnType></li></renderNodeProperties><tools><li Class="CombatExtended.ToolCE"><label>teeth</label><capacities><li>Bite</li></capacities><power>8.2</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup><chanceFactor>1</chanceFactor><soundMeleeHit>Pawn_Melee_HumanBite_Hit</soundMeleeHit><soundMeleeMiss>Pawn_Melee_HumanBite_Miss</soundMeleeMiss><armorPenetrationSharp>0.5</armorPenetrationSharp><armorPenetrationBlunt>1.5</armorPenetrationBlunt></li><li Class="CombatExtended.ToolCE"><label>left hand</label><capacities><li>DemolishScratch</li></capacities><power>7</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup><chanceFactor>1.5</chanceFactor><armorPenetrationBlunt>2.0</armorPenetrationBlunt><armorPenetrationSharp>1.0</armorPenetrationSharp><alwaysTreatAsWeapon>true</alwaysTreatAsWeapon></li><li Class="CombatExtended.ToolCE"><label>right hand</label><capacities><li>DemolishScratch</li></capacities><power>7</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>RightHand</linkedBodyPartsGroup><chanceFactor>1.5</chanceFactor><armorPenetrationBlunt>2.0</armorPenetrationBlunt><armorPenetrationSharp>1.0</armorPenetrationSharp><alwaysTreatAsWeapon>true</alwaysTreatAsWeapon></li></tools></MutantDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <disableTitles>true</disableTitles> doesn't correspond to any field in type MutantDef. Context: <MutantDef ParentName="BaseMutantEntity"><workDisables><li>AllWork</li><li>Shooting</li></workDisables><consideredSubhuman>true</consideredSubhuman><canCarryPawns>false</canCarryPawns><canTend>false</canTend><whitelistedFloatMenuProviders /><preventsMentalBreaks>true</preventsMentalBreaks><disablesIdeo>true</disablesIdeo><disableOwnership>true</disableOwnership><disablePolicies>true</disablePolicies><disableTitles>true</disableTitles><disableNeeds>true</disableNeeds><disableEatingAtTable>true</disableEatingAtTable><incapableOfSocialInteractions>true</incapableOfSocialInteractions><canBeCapturedToHoldingPlatform>true</canBeCapturedToHoldingPlatform><producesBioferrite>true</producesBioferrite><overrideLabel>true</overrideLabel><overrideInspectString>true</overrideInspectString><canBleed>false</canBleed><terminatePregnancy>true</terminatePregnancy><isImmuneToInfections>true</isImmuneToInfections><removeChronicIllnesses>true</removeChronicIllnesses><removeAddictions>true</removeAddictions><disableAging>true</disableAging><clearsEgo>true</clearsEgo><partsCleanAndDroppable>false</partsCleanAndDroppable><breathesAir>false</breathesAir><removesHediffs><li>CryptosleepSickness</li><li>LuciferiumHigh</li><li>LuciferiumAddiction</li><li>Scaria</li><li>CorpseTorment</li><li>CubeInterest</li><li>CubeWithdrawal</li><li>CubeComa</li><li>CubeRage</li><li>HeartAttack</li><li>Scaria</li><li MayRequire="Ludeon.RimWorld.Royalty">PsychicAmplifier</li><li MayRequire="Ludeon.RimWorld.Biotech">MechlinkImplant</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnantHuman</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnancyLabor</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenAmplified</li><li MayRequire="Ludeon.RimWorld.Biotech">DeathrestExhaustion</li><li MayRequire="Ludeon.RimWorld.Biotech">InterruptedDeathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenCraving</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">RegenerationComa</li><li MayRequire="Ludeon.RimWorld.Biotech">PostpartumExhaustion</li><li>Inhumanized</li></removesHediffs><disablesGenes><li MayRequire="Ludeon.RimWorld.Biotech">Hemogenic</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li></disablesGenes><defName>Shambler</defName><label>shambler</label><description>A creature who has been raised from the dead by corrupted nano-scale archites.\n\nAbout shamblers: Shamblers are corpses which have been reanimated by archotechnology. They attack living creatures relentlessly and their immunity to pain makes them difficult to kill. However, the archites which animate them cannot sustain the rotting body for long, so shamblers expire after a few days of movement.\n\nThere are ways to raise your own shamblers and make yourself invisible to them, so they attack only outsiders.</description><hediff>Shambler</hediff><thinkTree>Shambler</thinkTree><thinkTreeConstant>ShamblerConstant</thinkTreeConstant><hideLabel>true</hideLabel><namePrefix>shambler </namePrefix><useCorpseGraphics>true</useCorpseGraphics><isConsideredCorpse>true</isConsideredCorpse><bloodDef>Filth_DarkBlood</bloodDef><bloodSmearDef>Filth_DarkBloodSmear</bloodSmearDef><entitledToMedicalCare>false</entitledToMedicalCare><removeAllInjuries>true</removeAllInjuries><restoreLegs>true</restoreLegs><defaultFaction>Entities</defaultFaction><standingAnimation>ShamblerSway</standingAnimation><canOpenDoors>false</canOpenDoors><makesFootprints>false</makesFootprints><tameable>false</tameable><clearMutantStatusOnDeath>true</clearMutantStatusOnDeath><canTravelInCaravan>false</canTravelInCaravan><canAttackWhileCrawling>true</canAttackWhileCrawling><respectsAllowedArea>false</respectsAllowedArea><disableFlying>true</disableFlying><canGainXP>false</canGainXP><canBeDrafted>false</canBeDrafted><disableHostilityResponse>true</disableHostilityResponse><deathOnDownedChance>0.25</deathOnDownedChance><woundColor>(0.3, 0.3, 0.0, 1.0)</woundColor><anomalyKnowledgeOffset>0</anomalyKnowledgeOffset><knowledgeCategory>Basic</knowledgeCategory><codexEntry>Shambler</codexEntry><soundAttackChance>0.25</soundAttackChance><soundCall>Pawn_Shambler_Call</soundCall><soundAttack>Pawn_Shambler_Attack</soundAttack><soundWounded>Pawn_Shambler_Wounded</soundWounded><soundDeath>Pawn_Shambler_Killed</soundDeath><renderNodeProperties><li Class="PawnRenderNodeProperties_Overlay"><debugLabel>Shambler wounds</debugLabel><workerClass>PawnRenderNodeWorker_OverlayShambler</workerClass><overlayLayer>Body</overlayLayer><baseLayer>20</baseLayer><pawnType>HumanlikeOnly</pawnType></li><li><debugLabel>Shambler wounds</debugLabel><nodeClass>PawnRenderNode_AnimalPart</nodeClass><workerClass>PawnRenderNodeWorker_OverlayShambler</workerClass><overlayLayer>Body</overlayLayer><baseLayer>20</baseLayer><pawnType>NonHumanlikeOnly</pawnType></li></renderNodeProperties><tools><li Class="CombatExtended.ToolCE"><label>teeth</label><capacities><li>Bite</li></capacities><power>8.2</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup><chanceFactor>1</chanceFactor><soundMeleeHit>Pawn_Melee_HumanBite_Hit</soundMeleeHit><soundMeleeMiss>Pawn_Melee_HumanBite_Miss</soundMeleeMiss><armorPenetrationSharp>0.5</armorPenetrationSharp><armorPenetrationBlunt>1.5</armorPenetrationBlunt></li><li Class="CombatExtended.ToolCE"><label>left hand</label><capacities><li>DemolishScratch</li></capacities><power>7</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup><chanceFactor>1.5</chanceFactor><armorPenetrationBlunt>2.0</armorPenetrationBlunt><armorPenetrationSharp>1.0</armorPenetrationSharp><alwaysTreatAsWeapon>true</alwaysTreatAsWeapon></li><li Class="CombatExtended.ToolCE"><label>right hand</label><capacities><li>DemolishScratch</li></capacities><power>7</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>RightHand</linkedBodyPartsGroup><chanceFactor>1.5</chanceFactor><armorPenetrationBlunt>2.0</armorPenetrationBlunt><armorPenetrationSharp>1.0</armorPenetrationSharp><alwaysTreatAsWeapon>true</alwaysTreatAsWeapon></li></tools></MutantDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <disableNeeds>true</disableNeeds> doesn't correspond to any field in type MutantDef. Context: <MutantDef ParentName="BaseMutantEntity"><workDisables><li>AllWork</li><li>Shooting</li></workDisables><consideredSubhuman>true</consideredSubhuman><canCarryPawns>false</canCarryPawns><canTend>false</canTend><whitelistedFloatMenuProviders /><preventsMentalBreaks>true</preventsMentalBreaks><disablesIdeo>true</disablesIdeo><disableOwnership>true</disableOwnership><disablePolicies>true</disablePolicies><disableTitles>true</disableTitles><disableNeeds>true</disableNeeds><disableEatingAtTable>true</disableEatingAtTable><incapableOfSocialInteractions>true</incapableOfSocialInteractions><canBeCapturedToHoldingPlatform>true</canBeCapturedToHoldingPlatform><producesBioferrite>true</producesBioferrite><overrideLabel>true</overrideLabel><overrideInspectString>true</overrideInspectString><canBleed>false</canBleed><terminatePregnancy>true</terminatePregnancy><isImmuneToInfections>true</isImmuneToInfections><removeChronicIllnesses>true</removeChronicIllnesses><removeAddictions>true</removeAddictions><disableAging>true</disableAging><clearsEgo>true</clearsEgo><partsCleanAndDroppable>false</partsCleanAndDroppable><breathesAir>false</breathesAir><removesHediffs><li>CryptosleepSickness</li><li>LuciferiumHigh</li><li>LuciferiumAddiction</li><li>Scaria</li><li>CorpseTorment</li><li>CubeInterest</li><li>CubeWithdrawal</li><li>CubeComa</li><li>CubeRage</li><li>HeartAttack</li><li>Scaria</li><li MayRequire="Ludeon.RimWorld.Royalty">PsychicAmplifier</li><li MayRequire="Ludeon.RimWorld.Biotech">MechlinkImplant</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnantHuman</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnancyLabor</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenAmplified</li><li MayRequire="Ludeon.RimWorld.Biotech">DeathrestExhaustion</li><li MayRequire="Ludeon.RimWorld.Biotech">InterruptedDeathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenCraving</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">RegenerationComa</li><li MayRequire="Ludeon.RimWorld.Biotech">PostpartumExhaustion</li><li>Inhumanized</li></removesHediffs><disablesGenes><li MayRequire="Ludeon.RimWorld.Biotech">Hemogenic</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li></disablesGenes><defName>Shambler</defName><label>shambler</label><description>A creature who has been raised from the dead by corrupted nano-scale archites.\n\nAbout shamblers: Shamblers are corpses which have been reanimated by archotechnology. They attack living creatures relentlessly and their immunity to pain makes them difficult to kill. However, the archites which animate them cannot sustain the rotting body for long, so shamblers expire after a few days of movement.\n\nThere are ways to raise your own shamblers and make yourself invisible to them, so they attack only outsiders.</description><hediff>Shambler</hediff><thinkTree>Shambler</thinkTree><thinkTreeConstant>ShamblerConstant</thinkTreeConstant><hideLabel>true</hideLabel><namePrefix>shambler </namePrefix><useCorpseGraphics>true</useCorpseGraphics><isConsideredCorpse>true</isConsideredCorpse><bloodDef>Filth_DarkBlood</bloodDef><bloodSmearDef>Filth_DarkBloodSmear</bloodSmearDef><entitledToMedicalCare>false</entitledToMedicalCare><removeAllInjuries>true</removeAllInjuries><restoreLegs>true</restoreLegs><defaultFaction>Entities</defaultFaction><standingAnimation>ShamblerSway</standingAnimation><canOpenDoors>false</canOpenDoors><makesFootprints>false</makesFootprints><tameable>false</tameable><clearMutantStatusOnDeath>true</clearMutantStatusOnDeath><canTravelInCaravan>false</canTravelInCaravan><canAttackWhileCrawling>true</canAttackWhileCrawling><respectsAllowedArea>false</respectsAllowedArea><disableFlying>true</disableFlying><canGainXP>false</canGainXP><canBeDrafted>false</canBeDrafted><disableHostilityResponse>true</disableHostilityResponse><deathOnDownedChance>0.25</deathOnDownedChance><woundColor>(0.3, 0.3, 0.0, 1.0)</woundColor><anomalyKnowledgeOffset>0</anomalyKnowledgeOffset><knowledgeCategory>Basic</knowledgeCategory><codexEntry>Shambler</codexEntry><soundAttackChance>0.25</soundAttackChance><soundCall>Pawn_Shambler_Call</soundCall><soundAttack>Pawn_Shambler_Attack</soundAttack><soundWounded>Pawn_Shambler_Wounded</soundWounded><soundDeath>Pawn_Shambler_Killed</soundDeath><renderNodeProperties><li Class="PawnRenderNodeProperties_Overlay"><debugLabel>Shambler wounds</debugLabel><workerClass>PawnRenderNodeWorker_OverlayShambler</workerClass><overlayLayer>Body</overlayLayer><baseLayer>20</baseLayer><pawnType>HumanlikeOnly</pawnType></li><li><debugLabel>Shambler wounds</debugLabel><nodeClass>PawnRenderNode_AnimalPart</nodeClass><workerClass>PawnRenderNodeWorker_OverlayShambler</workerClass><overlayLayer>Body</overlayLayer><baseLayer>20</baseLayer><pawnType>NonHumanlikeOnly</pawnType></li></renderNodeProperties><tools><li Class="CombatExtended.ToolCE"><label>teeth</label><capacities><li>Bite</li></capacities><power>8.2</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup><chanceFactor>1</chanceFactor><soundMeleeHit>Pawn_Melee_HumanBite_Hit</soundMeleeHit><soundMeleeMiss>Pawn_Melee_HumanBite_Miss</soundMeleeMiss><armorPenetrationSharp>0.5</armorPenetrationSharp><armorPenetrationBlunt>1.5</armorPenetrationBlunt></li><li Class="CombatExtended.ToolCE"><label>left hand</label><capacities><li>DemolishScratch</li></capacities><power>7</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup><chanceFactor>1.5</chanceFactor><armorPenetrationBlunt>2.0</armorPenetrationBlunt><armorPenetrationSharp>1.0</armorPenetrationSharp><alwaysTreatAsWeapon>true</alwaysTreatAsWeapon></li><li Class="CombatExtended.ToolCE"><label>right hand</label><capacities><li>DemolishScratch</li></capacities><power>7</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>RightHand</linkedBodyPartsGroup><chanceFactor>1.5</chanceFactor><armorPenetrationBlunt>2.0</armorPenetrationBlunt><armorPenetrationSharp>1.0</armorPenetrationSharp><alwaysTreatAsWeapon>true</alwaysTreatAsWeapon></li></tools></MutantDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <disableEatingAtTable>true</disableEatingAtTable> doesn't correspond to any field in type MutantDef. Context: <MutantDef ParentName="BaseMutantEntity"><workDisables><li>AllWork</li><li>Shooting</li></workDisables><consideredSubhuman>true</consideredSubhuman><canCarryPawns>false</canCarryPawns><canTend>false</canTend><whitelistedFloatMenuProviders /><preventsMentalBreaks>true</preventsMentalBreaks><disablesIdeo>true</disablesIdeo><disableOwnership>true</disableOwnership><disablePolicies>true</disablePolicies><disableTitles>true</disableTitles><disableNeeds>true</disableNeeds><disableEatingAtTable>true</disableEatingAtTable><incapableOfSocialInteractions>true</incapableOfSocialInteractions><canBeCapturedToHoldingPlatform>true</canBeCapturedToHoldingPlatform><producesBioferrite>true</producesBioferrite><overrideLabel>true</overrideLabel><overrideInspectString>true</overrideInspectString><canBleed>false</canBleed><terminatePregnancy>true</terminatePregnancy><isImmuneToInfections>true</isImmuneToInfections><removeChronicIllnesses>true</removeChronicIllnesses><removeAddictions>true</removeAddictions><disableAging>true</disableAging><clearsEgo>true</clearsEgo><partsCleanAndDroppable>false</partsCleanAndDroppable><breathesAir>false</breathesAir><removesHediffs><li>CryptosleepSickness</li><li>LuciferiumHigh</li><li>LuciferiumAddiction</li><li>Scaria</li><li>CorpseTorment</li><li>CubeInterest</li><li>CubeWithdrawal</li><li>CubeComa</li><li>CubeRage</li><li>HeartAttack</li><li>Scaria</li><li MayRequire="Ludeon.RimWorld.Royalty">PsychicAmplifier</li><li MayRequire="Ludeon.RimWorld.Biotech">MechlinkImplant</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnantHuman</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnancyLabor</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenAmplified</li><li MayRequire="Ludeon.RimWorld.Biotech">DeathrestExhaustion</li><li MayRequire="Ludeon.RimWorld.Biotech">InterruptedDeathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenCraving</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">RegenerationComa</li><li MayRequire="Ludeon.RimWorld.Biotech">PostpartumExhaustion</li><li>Inhumanized</li></removesHediffs><disablesGenes><li MayRequire="Ludeon.RimWorld.Biotech">Hemogenic</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li></disablesGenes><defName>Shambler</defName><label>shambler</label><description>A creature who has been raised from the dead by corrupted nano-scale archites.\n\nAbout shamblers: Shamblers are corpses which have been reanimated by archotechnology. They attack living creatures relentlessly and their immunity to pain makes them difficult to kill. However, the archites which animate them cannot sustain the rotting body for long, so shamblers expire after a few days of movement.\n\nThere are ways to raise your own shamblers and make yourself invisible to them, so they attack only outsiders.</description><hediff>Shambler</hediff><thinkTree>Shambler</thinkTree><thinkTreeConstant>ShamblerConstant</thinkTreeConstant><hideLabel>true</hideLabel><namePrefix>shambler </namePrefix><useCorpseGraphics>true</useCorpseGraphics><isConsideredCorpse>true</isConsideredCorpse><bloodDef>Filth_DarkBlood</bloodDef><bloodSmearDef>Filth_DarkBloodSmear</bloodSmearDef><entitledToMedicalCare>false</entitledToMedicalCare><removeAllInjuries>true</removeAllInjuries><restoreLegs>true</restoreLegs><defaultFaction>Entities</defaultFaction><standingAnimation>ShamblerSway</standingAnimation><canOpenDoors>false</canOpenDoors><makesFootprints>false</makesFootprints><tameable>false</tameable><clearMutantStatusOnDeath>true</clearMutantStatusOnDeath><canTravelInCaravan>false</canTravelInCaravan><canAttackWhileCrawling>true</canAttackWhileCrawling><respectsAllowedArea>false</respectsAllowedArea><disableFlying>true</disableFlying><canGainXP>false</canGainXP><canBeDrafted>false</canBeDrafted><disableHostilityResponse>true</disableHostilityResponse><deathOnDownedChance>0.25</deathOnDownedChance><woundColor>(0.3, 0.3, 0.0, 1.0)</woundColor><anomalyKnowledgeOffset>0</anomalyKnowledgeOffset><knowledgeCategory>Basic</knowledgeCategory><codexEntry>Shambler</codexEntry><soundAttackChance>0.25</soundAttackChance><soundCall>Pawn_Shambler_Call</soundCall><soundAttack>Pawn_Shambler_Attack</soundAttack><soundWounded>Pawn_Shambler_Wounded</soundWounded><soundDeath>Pawn_Shambler_Killed</soundDeath><renderNodeProperties><li Class="PawnRenderNodeProperties_Overlay"><debugLabel>Shambler wounds</debugLabel><workerClass>PawnRenderNodeWorker_OverlayShambler</workerClass><overlayLayer>Body</overlayLayer><baseLayer>20</baseLayer><pawnType>HumanlikeOnly</pawnType></li><li><debugLabel>Shambler wounds</debugLabel><nodeClass>PawnRenderNode_AnimalPart</nodeClass><workerClass>PawnRenderNodeWorker_OverlayShambler</workerClass><overlayLayer>Body</overlayLayer><baseLayer>20</baseLayer><pawnType>NonHumanlikeOnly</pawnType></li></renderNodeProperties><tools><li Class="CombatExtended.ToolCE"><label>teeth</label><capacities><li>Bite</li></capacities><power>8.2</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup><chanceFactor>1</chanceFactor><soundMeleeHit>Pawn_Melee_HumanBite_Hit</soundMeleeHit><soundMeleeMiss>Pawn_Melee_HumanBite_Miss</soundMeleeMiss><armorPenetrationSharp>0.5</armorPenetrationSharp><armorPenetrationBlunt>1.5</armorPenetrationBlunt></li><li Class="CombatExtended.ToolCE"><label>left hand</label><capacities><li>DemolishScratch</li></capacities><power>7</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup><chanceFactor>1.5</chanceFactor><armorPenetrationBlunt>2.0</armorPenetrationBlunt><armorPenetrationSharp>1.0</armorPenetrationSharp><alwaysTreatAsWeapon>true</alwaysTreatAsWeapon></li><li Class="CombatExtended.ToolCE"><label>right hand</label><capacities><li>DemolishScratch</li></capacities><power>7</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>RightHand</linkedBodyPartsGroup><chanceFactor>1.5</chanceFactor><armorPenetrationBlunt>2.0</armorPenetrationBlunt><armorPenetrationSharp>1.0</armorPenetrationSharp><alwaysTreatAsWeapon>true</alwaysTreatAsWeapon></li></tools></MutantDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <incapableOfSocialInteractions>true</incapableOfSocialInteractions> doesn't correspond to any field in type MutantDef. Context: <MutantDef ParentName="BaseMutantEntity"><workDisables><li>AllWork</li><li>Shooting</li></workDisables><consideredSubhuman>true</consideredSubhuman><canCarryPawns>false</canCarryPawns><canTend>false</canTend><whitelistedFloatMenuProviders /><preventsMentalBreaks>true</preventsMentalBreaks><disablesIdeo>true</disablesIdeo><disableOwnership>true</disableOwnership><disablePolicies>true</disablePolicies><disableTitles>true</disableTitles><disableNeeds>true</disableNeeds><disableEatingAtTable>true</disableEatingAtTable><incapableOfSocialInteractions>true</incapableOfSocialInteractions><canBeCapturedToHoldingPlatform>true</canBeCapturedToHoldingPlatform><producesBioferrite>true</producesBioferrite><overrideLabel>true</overrideLabel><overrideInspectString>true</overrideInspectString><canBleed>false</canBleed><terminatePregnancy>true</terminatePregnancy><isImmuneToInfections>true</isImmuneToInfections><removeChronicIllnesses>true</removeChronicIllnesses><removeAddictions>true</removeAddictions><disableAging>true</disableAging><clearsEgo>true</clearsEgo><partsCleanAndDroppable>false</partsCleanAndDroppable><breathesAir>false</breathesAir><removesHediffs><li>CryptosleepSickness</li><li>LuciferiumHigh</li><li>LuciferiumAddiction</li><li>Scaria</li><li>CorpseTorment</li><li>CubeInterest</li><li>CubeWithdrawal</li><li>CubeComa</li><li>CubeRage</li><li>HeartAttack</li><li>Scaria</li><li MayRequire="Ludeon.RimWorld.Royalty">PsychicAmplifier</li><li MayRequire="Ludeon.RimWorld.Biotech">MechlinkImplant</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnantHuman</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnancyLabor</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenAmplified</li><li MayRequire="Ludeon.RimWorld.Biotech">DeathrestExhaustion</li><li MayRequire="Ludeon.RimWorld.Biotech">InterruptedDeathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenCraving</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">RegenerationComa</li><li MayRequire="Ludeon.RimWorld.Biotech">PostpartumExhaustion</li><li>Inhumanized</li></removesHediffs><disablesGenes><li MayRequire="Ludeon.RimWorld.Biotech">Hemogenic</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li></disablesGenes><defName>Shambler</defName><label>shambler</label><description>A creature who has been raised from the dead by corrupted nano-scale archites.\n\nAbout shamblers: Shamblers are corpses which have been reanimated by archotechnology. They attack living creatures relentlessly and their immunity to pain makes them difficult to kill. However, the archites which animate them cannot sustain the rotting body for long, so shamblers expire after a few days of movement.\n\nThere are ways to raise your own shamblers and make yourself invisible to them, so they attack only outsiders.</description><hediff>Shambler</hediff><thinkTree>Shambler</thinkTree><thinkTreeConstant>ShamblerConstant</thinkTreeConstant><hideLabel>true</hideLabel><namePrefix>shambler </namePrefix><useCorpseGraphics>true</useCorpseGraphics><isConsideredCorpse>true</isConsideredCorpse><bloodDef>Filth_DarkBlood</bloodDef><bloodSmearDef>Filth_DarkBloodSmear</bloodSmearDef><entitledToMedicalCare>false</entitledToMedicalCare><removeAllInjuries>true</removeAllInjuries><restoreLegs>true</restoreLegs><defaultFaction>Entities</defaultFaction><standingAnimation>ShamblerSway</standingAnimation><canOpenDoors>false</canOpenDoors><makesFootprints>false</makesFootprints><tameable>false</tameable><clearMutantStatusOnDeath>true</clearMutantStatusOnDeath><canTravelInCaravan>false</canTravelInCaravan><canAttackWhileCrawling>true</canAttackWhileCrawling><respectsAllowedArea>false</respectsAllowedArea><disableFlying>true</disableFlying><canGainXP>false</canGainXP><canBeDrafted>false</canBeDrafted><disableHostilityResponse>true</disableHostilityResponse><deathOnDownedChance>0.25</deathOnDownedChance><woundColor>(0.3, 0.3, 0.0, 1.0)</woundColor><anomalyKnowledgeOffset>0</anomalyKnowledgeOffset><knowledgeCategory>Basic</knowledgeCategory><codexEntry>Shambler</codexEntry><soundAttackChance>0.25</soundAttackChance><soundCall>Pawn_Shambler_Call</soundCall><soundAttack>Pawn_Shambler_Attack</soundAttack><soundWounded>Pawn_Shambler_Wounded</soundWounded><soundDeath>Pawn_Shambler_Killed</soundDeath><renderNodeProperties><li Class="PawnRenderNodeProperties_Overlay"><debugLabel>Shambler wounds</debugLabel><workerClass>PawnRenderNodeWorker_OverlayShambler</workerClass><overlayLayer>Body</overlayLayer><baseLayer>20</baseLayer><pawnType>HumanlikeOnly</pawnType></li><li><debugLabel>Shambler wounds</debugLabel><nodeClass>PawnRenderNode_AnimalPart</nodeClass><workerClass>PawnRenderNodeWorker_OverlayShambler</workerClass><overlayLayer>Body</overlayLayer><baseLayer>20</baseLayer><pawnType>NonHumanlikeOnly</pawnType></li></renderNodeProperties><tools><li Class="CombatExtended.ToolCE"><label>teeth</label><capacities><li>Bite</li></capacities><power>8.2</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup><chanceFactor>1</chanceFactor><soundMeleeHit>Pawn_Melee_HumanBite_Hit</soundMeleeHit><soundMeleeMiss>Pawn_Melee_HumanBite_Miss</soundMeleeMiss><armorPenetrationSharp>0.5</armorPenetrationSharp><armorPenetrationBlunt>1.5</armorPenetrationBlunt></li><li Class="CombatExtended.ToolCE"><label>left hand</label><capacities><li>DemolishScratch</li></capacities><power>7</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup><chanceFactor>1.5</chanceFactor><armorPenetrationBlunt>2.0</armorPenetrationBlunt><armorPenetrationSharp>1.0</armorPenetrationSharp><alwaysTreatAsWeapon>true</alwaysTreatAsWeapon></li><li Class="CombatExtended.ToolCE"><label>right hand</label><capacities><li>DemolishScratch</li></capacities><power>7</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>RightHand</linkedBodyPartsGroup><chanceFactor>1.5</chanceFactor><armorPenetrationBlunt>2.0</armorPenetrationBlunt><armorPenetrationSharp>1.0</armorPenetrationSharp><alwaysTreatAsWeapon>true</alwaysTreatAsWeapon></li></tools></MutantDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <canBeCapturedToHoldingPlatform>true</canBeCapturedToHoldingPlatform> doesn't correspond to any field in type MutantDef. Context: <MutantDef ParentName="BaseMutantEntity"><workDisables><li>AllWork</li><li>Shooting</li></workDisables><consideredSubhuman>true</consideredSubhuman><canCarryPawns>false</canCarryPawns><canTend>false</canTend><whitelistedFloatMenuProviders /><preventsMentalBreaks>true</preventsMentalBreaks><disablesIdeo>true</disablesIdeo><disableOwnership>true</disableOwnership><disablePolicies>true</disablePolicies><disableTitles>true</disableTitles><disableNeeds>true</disableNeeds><disableEatingAtTable>true</disableEatingAtTable><incapableOfSocialInteractions>true</incapableOfSocialInteractions><canBeCapturedToHoldingPlatform>true</canBeCapturedToHoldingPlatform><producesBioferrite>true</producesBioferrite><overrideLabel>true</overrideLabel><overrideInspectString>true</overrideInspectString><canBleed>false</canBleed><terminatePregnancy>true</terminatePregnancy><isImmuneToInfections>true</isImmuneToInfections><removeChronicIllnesses>true</removeChronicIllnesses><removeAddictions>true</removeAddictions><disableAging>true</disableAging><clearsEgo>true</clearsEgo><partsCleanAndDroppable>false</partsCleanAndDroppable><breathesAir>false</breathesAir><removesHediffs><li>CryptosleepSickness</li><li>LuciferiumHigh</li><li>LuciferiumAddiction</li><li>Scaria</li><li>CorpseTorment</li><li>CubeInterest</li><li>CubeWithdrawal</li><li>CubeComa</li><li>CubeRage</li><li>HeartAttack</li><li>Scaria</li><li MayRequire="Ludeon.RimWorld.Royalty">PsychicAmplifier</li><li MayRequire="Ludeon.RimWorld.Biotech">MechlinkImplant</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnantHuman</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnancyLabor</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenAmplified</li><li MayRequire="Ludeon.RimWorld.Biotech">DeathrestExhaustion</li><li MayRequire="Ludeon.RimWorld.Biotech">InterruptedDeathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenCraving</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">RegenerationComa</li><li MayRequire="Ludeon.RimWorld.Biotech">PostpartumExhaustion</li><li>Inhumanized</li></removesHediffs><disablesGenes><li MayRequire="Ludeon.RimWorld.Biotech">Hemogenic</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li></disablesGenes><defName>Shambler</defName><label>shambler</label><description>A creature who has been raised from the dead by corrupted nano-scale archites.\n\nAbout shamblers: Shamblers are corpses which have been reanimated by archotechnology. They attack living creatures relentlessly and their immunity to pain makes them difficult to kill. However, the archites which animate them cannot sustain the rotting body for long, so shamblers expire after a few days of movement.\n\nThere are ways to raise your own shamblers and make yourself invisible to them, so they attack only outsiders.</description><hediff>Shambler</hediff><thinkTree>Shambler</thinkTree><thinkTreeConstant>ShamblerConstant</thinkTreeConstant><hideLabel>true</hideLabel><namePrefix>shambler </namePrefix><useCorpseGraphics>true</useCorpseGraphics><isConsideredCorpse>true</isConsideredCorpse><bloodDef>Filth_DarkBlood</bloodDef><bloodSmearDef>Filth_DarkBloodSmear</bloodSmearDef><entitledToMedicalCare>false</entitledToMedicalCare><removeAllInjuries>true</removeAllInjuries><restoreLegs>true</restoreLegs><defaultFaction>Entities</defaultFaction><standingAnimation>ShamblerSway</standingAnimation><canOpenDoors>false</canOpenDoors><makesFootprints>false</makesFootprints><tameable>false</tameable><clearMutantStatusOnDeath>true</clearMutantStatusOnDeath><canTravelInCaravan>false</canTravelInCaravan><canAttackWhileCrawling>true</canAttackWhileCrawling><respectsAllowedArea>false</respectsAllowedArea><disableFlying>true</disableFlying><canGainXP>false</canGainXP><canBeDrafted>false</canBeDrafted><disableHostilityResponse>true</disableHostilityResponse><deathOnDownedChance>0.25</deathOnDownedChance><woundColor>(0.3, 0.3, 0.0, 1.0)</woundColor><anomalyKnowledgeOffset>0</anomalyKnowledgeOffset><knowledgeCategory>Basic</knowledgeCategory><codexEntry>Shambler</codexEntry><soundAttackChance>0.25</soundAttackChance><soundCall>Pawn_Shambler_Call</soundCall><soundAttack>Pawn_Shambler_Attack</soundAttack><soundWounded>Pawn_Shambler_Wounded</soundWounded><soundDeath>Pawn_Shambler_Killed</soundDeath><renderNodeProperties><li Class="PawnRenderNodeProperties_Overlay"><debugLabel>Shambler wounds</debugLabel><workerClass>PawnRenderNodeWorker_OverlayShambler</workerClass><overlayLayer>Body</overlayLayer><baseLayer>20</baseLayer><pawnType>HumanlikeOnly</pawnType></li><li><debugLabel>Shambler wounds</debugLabel><nodeClass>PawnRenderNode_AnimalPart</nodeClass><workerClass>PawnRenderNodeWorker_OverlayShambler</workerClass><overlayLayer>Body</overlayLayer><baseLayer>20</baseLayer><pawnType>NonHumanlikeOnly</pawnType></li></renderNodeProperties><tools><li Class="CombatExtended.ToolCE"><label>teeth</label><capacities><li>Bite</li></capacities><power>8.2</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup><chanceFactor>1</chanceFactor><soundMeleeHit>Pawn_Melee_HumanBite_Hit</soundMeleeHit><soundMeleeMiss>Pawn_Melee_HumanBite_Miss</soundMeleeMiss><armorPenetrationSharp>0.5</armorPenetrationSharp><armorPenetrationBlunt>1.5</armorPenetrationBlunt></li><li Class="CombatExtended.ToolCE"><label>left hand</label><capacities><li>DemolishScratch</li></capacities><power>7</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup><chanceFactor>1.5</chanceFactor><armorPenetrationBlunt>2.0</armorPenetrationBlunt><armorPenetrationSharp>1.0</armorPenetrationSharp><alwaysTreatAsWeapon>true</alwaysTreatAsWeapon></li><li Class="CombatExtended.ToolCE"><label>right hand</label><capacities><li>DemolishScratch</li></capacities><power>7</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>RightHand</linkedBodyPartsGroup><chanceFactor>1.5</chanceFactor><armorPenetrationBlunt>2.0</armorPenetrationBlunt><armorPenetrationSharp>1.0</armorPenetrationSharp><alwaysTreatAsWeapon>true</alwaysTreatAsWeapon></li></tools></MutantDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <overrideLabel>true</overrideLabel> doesn't correspond to any field in type MutantDef. Context: <MutantDef ParentName="BaseMutantEntity"><workDisables><li>AllWork</li><li>Shooting</li></workDisables><consideredSubhuman>true</consideredSubhuman><canCarryPawns>false</canCarryPawns><canTend>false</canTend><whitelistedFloatMenuProviders /><preventsMentalBreaks>true</preventsMentalBreaks><disablesIdeo>true</disablesIdeo><disableOwnership>true</disableOwnership><disablePolicies>true</disablePolicies><disableTitles>true</disableTitles><disableNeeds>true</disableNeeds><disableEatingAtTable>true</disableEatingAtTable><incapableOfSocialInteractions>true</incapableOfSocialInteractions><canBeCapturedToHoldingPlatform>true</canBeCapturedToHoldingPlatform><producesBioferrite>true</producesBioferrite><overrideLabel>true</overrideLabel><overrideInspectString>true</overrideInspectString><canBleed>false</canBleed><terminatePregnancy>true</terminatePregnancy><isImmuneToInfections>true</isImmuneToInfections><removeChronicIllnesses>true</removeChronicIllnesses><removeAddictions>true</removeAddictions><disableAging>true</disableAging><clearsEgo>true</clearsEgo><partsCleanAndDroppable>false</partsCleanAndDroppable><breathesAir>false</breathesAir><removesHediffs><li>CryptosleepSickness</li><li>LuciferiumHigh</li><li>LuciferiumAddiction</li><li>Scaria</li><li>CorpseTorment</li><li>CubeInterest</li><li>CubeWithdrawal</li><li>CubeComa</li><li>CubeRage</li><li>HeartAttack</li><li>Scaria</li><li MayRequire="Ludeon.RimWorld.Royalty">PsychicAmplifier</li><li MayRequire="Ludeon.RimWorld.Biotech">MechlinkImplant</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnantHuman</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnancyLabor</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenAmplified</li><li MayRequire="Ludeon.RimWorld.Biotech">DeathrestExhaustion</li><li MayRequire="Ludeon.RimWorld.Biotech">InterruptedDeathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenCraving</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">RegenerationComa</li><li MayRequire="Ludeon.RimWorld.Biotech">PostpartumExhaustion</li><li>Inhumanized</li></removesHediffs><disablesGenes><li MayRequire="Ludeon.RimWorld.Biotech">Hemogenic</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li></disablesGenes><defName>Shambler</defName><label>shambler</label><description>A creature who has been raised from the dead by corrupted nano-scale archites.\n\nAbout shamblers: Shamblers are corpses which have been reanimated by archotechnology. They attack living creatures relentlessly and their immunity to pain makes them difficult to kill. However, the archites which animate them cannot sustain the rotting body for long, so shamblers expire after a few days of movement.\n\nThere are ways to raise your own shamblers and make yourself invisible to them, so they attack only outsiders.</description><hediff>Shambler</hediff><thinkTree>Shambler</thinkTree><thinkTreeConstant>ShamblerConstant</thinkTreeConstant><hideLabel>true</hideLabel><namePrefix>shambler </namePrefix><useCorpseGraphics>true</useCorpseGraphics><isConsideredCorpse>true</isConsideredCorpse><bloodDef>Filth_DarkBlood</bloodDef><bloodSmearDef>Filth_DarkBloodSmear</bloodSmearDef><entitledToMedicalCare>false</entitledToMedicalCare><removeAllInjuries>true</removeAllInjuries><restoreLegs>true</restoreLegs><defaultFaction>Entities</defaultFaction><standingAnimation>ShamblerSway</standingAnimation><canOpenDoors>false</canOpenDoors><makesFootprints>false</makesFootprints><tameable>false</tameable><clearMutantStatusOnDeath>true</clearMutantStatusOnDeath><canTravelInCaravan>false</canTravelInCaravan><canAttackWhileCrawling>true</canAttackWhileCrawling><respectsAllowedArea>false</respectsAllowedArea><disableFlying>true</disableFlying><canGainXP>false</canGainXP><canBeDrafted>false</canBeDrafted><disableHostilityResponse>true</disableHostilityResponse><deathOnDownedChance>0.25</deathOnDownedChance><woundColor>(0.3, 0.3, 0.0, 1.0)</woundColor><anomalyKnowledgeOffset>0</anomalyKnowledgeOffset><knowledgeCategory>Basic</knowledgeCategory><codexEntry>Shambler</codexEntry><soundAttackChance>0.25</soundAttackChance><soundCall>Pawn_Shambler_Call</soundCall><soundAttack>Pawn_Shambler_Attack</soundAttack><soundWounded>Pawn_Shambler_Wounded</soundWounded><soundDeath>Pawn_Shambler_Killed</soundDeath><renderNodeProperties><li Class="PawnRenderNodeProperties_Overlay"><debugLabel>Shambler wounds</debugLabel><workerClass>PawnRenderNodeWorker_OverlayShambler</workerClass><overlayLayer>Body</overlayLayer><baseLayer>20</baseLayer><pawnType>HumanlikeOnly</pawnType></li><li><debugLabel>Shambler wounds</debugLabel><nodeClass>PawnRenderNode_AnimalPart</nodeClass><workerClass>PawnRenderNodeWorker_OverlayShambler</workerClass><overlayLayer>Body</overlayLayer><baseLayer>20</baseLayer><pawnType>NonHumanlikeOnly</pawnType></li></renderNodeProperties><tools><li Class="CombatExtended.ToolCE"><label>teeth</label><capacities><li>Bite</li></capacities><power>8.2</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup><chanceFactor>1</chanceFactor><soundMeleeHit>Pawn_Melee_HumanBite_Hit</soundMeleeHit><soundMeleeMiss>Pawn_Melee_HumanBite_Miss</soundMeleeMiss><armorPenetrationSharp>0.5</armorPenetrationSharp><armorPenetrationBlunt>1.5</armorPenetrationBlunt></li><li Class="CombatExtended.ToolCE"><label>left hand</label><capacities><li>DemolishScratch</li></capacities><power>7</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup><chanceFactor>1.5</chanceFactor><armorPenetrationBlunt>2.0</armorPenetrationBlunt><armorPenetrationSharp>1.0</armorPenetrationSharp><alwaysTreatAsWeapon>true</alwaysTreatAsWeapon></li><li Class="CombatExtended.ToolCE"><label>right hand</label><capacities><li>DemolishScratch</li></capacities><power>7</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>RightHand</linkedBodyPartsGroup><chanceFactor>1.5</chanceFactor><armorPenetrationBlunt>2.0</armorPenetrationBlunt><armorPenetrationSharp>1.0</armorPenetrationSharp><alwaysTreatAsWeapon>true</alwaysTreatAsWeapon></li></tools></MutantDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <overrideInspectString>true</overrideInspectString> doesn't correspond to any field in type MutantDef. Context: <MutantDef ParentName="BaseMutantEntity"><workDisables><li>AllWork</li><li>Shooting</li></workDisables><consideredSubhuman>true</consideredSubhuman><canCarryPawns>false</canCarryPawns><canTend>false</canTend><whitelistedFloatMenuProviders /><preventsMentalBreaks>true</preventsMentalBreaks><disablesIdeo>true</disablesIdeo><disableOwnership>true</disableOwnership><disablePolicies>true</disablePolicies><disableTitles>true</disableTitles><disableNeeds>true</disableNeeds><disableEatingAtTable>true</disableEatingAtTable><incapableOfSocialInteractions>true</incapableOfSocialInteractions><canBeCapturedToHoldingPlatform>true</canBeCapturedToHoldingPlatform><producesBioferrite>true</producesBioferrite><overrideLabel>true</overrideLabel><overrideInspectString>true</overrideInspectString><canBleed>false</canBleed><terminatePregnancy>true</terminatePregnancy><isImmuneToInfections>true</isImmuneToInfections><removeChronicIllnesses>true</removeChronicIllnesses><removeAddictions>true</removeAddictions><disableAging>true</disableAging><clearsEgo>true</clearsEgo><partsCleanAndDroppable>false</partsCleanAndDroppable><breathesAir>false</breathesAir><removesHediffs><li>CryptosleepSickness</li><li>LuciferiumHigh</li><li>LuciferiumAddiction</li><li>Scaria</li><li>CorpseTorment</li><li>CubeInterest</li><li>CubeWithdrawal</li><li>CubeComa</li><li>CubeRage</li><li>HeartAttack</li><li>Scaria</li><li MayRequire="Ludeon.RimWorld.Royalty">PsychicAmplifier</li><li MayRequire="Ludeon.RimWorld.Biotech">MechlinkImplant</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnantHuman</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnancyLabor</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenAmplified</li><li MayRequire="Ludeon.RimWorld.Biotech">DeathrestExhaustion</li><li MayRequire="Ludeon.RimWorld.Biotech">InterruptedDeathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenCraving</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">RegenerationComa</li><li MayRequire="Ludeon.RimWorld.Biotech">PostpartumExhaustion</li><li>Inhumanized</li></removesHediffs><disablesGenes><li MayRequire="Ludeon.RimWorld.Biotech">Hemogenic</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li></disablesGenes><defName>Shambler</defName><label>shambler</label><description>A creature who has been raised from the dead by corrupted nano-scale archites.\n\nAbout shamblers: Shamblers are corpses which have been reanimated by archotechnology. They attack living creatures relentlessly and their immunity to pain makes them difficult to kill. However, the archites which animate them cannot sustain the rotting body for long, so shamblers expire after a few days of movement.\n\nThere are ways to raise your own shamblers and make yourself invisible to them, so they attack only outsiders.</description><hediff>Shambler</hediff><thinkTree>Shambler</thinkTree><thinkTreeConstant>ShamblerConstant</thinkTreeConstant><hideLabel>true</hideLabel><namePrefix>shambler </namePrefix><useCorpseGraphics>true</useCorpseGraphics><isConsideredCorpse>true</isConsideredCorpse><bloodDef>Filth_DarkBlood</bloodDef><bloodSmearDef>Filth_DarkBloodSmear</bloodSmearDef><entitledToMedicalCare>false</entitledToMedicalCare><removeAllInjuries>true</removeAllInjuries><restoreLegs>true</restoreLegs><defaultFaction>Entities</defaultFaction><standingAnimation>ShamblerSway</standingAnimation><canOpenDoors>false</canOpenDoors><makesFootprints>false</makesFootprints><tameable>false</tameable><clearMutantStatusOnDeath>true</clearMutantStatusOnDeath><canTravelInCaravan>false</canTravelInCaravan><canAttackWhileCrawling>true</canAttackWhileCrawling><respectsAllowedArea>false</respectsAllowedArea><disableFlying>true</disableFlying><canGainXP>false</canGainXP><canBeDrafted>false</canBeDrafted><disableHostilityResponse>true</disableHostilityResponse><deathOnDownedChance>0.25</deathOnDownedChance><woundColor>(0.3, 0.3, 0.0, 1.0)</woundColor><anomalyKnowledgeOffset>0</anomalyKnowledgeOffset><knowledgeCategory>Basic</knowledgeCategory><codexEntry>Shambler</codexEntry><soundAttackChance>0.25</soundAttackChance><soundCall>Pawn_Shambler_Call</soundCall><soundAttack>Pawn_Shambler_Attack</soundAttack><soundWounded>Pawn_Shambler_Wounded</soundWounded><soundDeath>Pawn_Shambler_Killed</soundDeath><renderNodeProperties><li Class="PawnRenderNodeProperties_Overlay"><debugLabel>Shambler wounds</debugLabel><workerClass>PawnRenderNodeWorker_OverlayShambler</workerClass><overlayLayer>Body</overlayLayer><baseLayer>20</baseLayer><pawnType>HumanlikeOnly</pawnType></li><li><debugLabel>Shambler wounds</debugLabel><nodeClass>PawnRenderNode_AnimalPart</nodeClass><workerClass>PawnRenderNodeWorker_OverlayShambler</workerClass><overlayLayer>Body</overlayLayer><baseLayer>20</baseLayer><pawnType>NonHumanlikeOnly</pawnType></li></renderNodeProperties><tools><li Class="CombatExtended.ToolCE"><label>teeth</label><capacities><li>Bite</li></capacities><power>8.2</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup><chanceFactor>1</chanceFactor><soundMeleeHit>Pawn_Melee_HumanBite_Hit</soundMeleeHit><soundMeleeMiss>Pawn_Melee_HumanBite_Miss</soundMeleeMiss><armorPenetrationSharp>0.5</armorPenetrationSharp><armorPenetrationBlunt>1.5</armorPenetrationBlunt></li><li Class="CombatExtended.ToolCE"><label>left hand</label><capacities><li>DemolishScratch</li></capacities><power>7</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup><chanceFactor>1.5</chanceFactor><armorPenetrationBlunt>2.0</armorPenetrationBlunt><armorPenetrationSharp>1.0</armorPenetrationSharp><alwaysTreatAsWeapon>true</alwaysTreatAsWeapon></li><li Class="CombatExtended.ToolCE"><label>right hand</label><capacities><li>DemolishScratch</li></capacities><power>7</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>RightHand</linkedBodyPartsGroup><chanceFactor>1.5</chanceFactor><armorPenetrationBlunt>2.0</armorPenetrationBlunt><armorPenetrationSharp>1.0</armorPenetrationSharp><alwaysTreatAsWeapon>true</alwaysTreatAsWeapon></li></tools></MutantDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <disableAging>true</disableAging> doesn't correspond to any field in type MutantDef. Context: <MutantDef ParentName="BaseMutantEntity"><workDisables><li>AllWork</li><li>Shooting</li></workDisables><consideredSubhuman>true</consideredSubhuman><canCarryPawns>false</canCarryPawns><canTend>false</canTend><whitelistedFloatMenuProviders /><preventsMentalBreaks>true</preventsMentalBreaks><disablesIdeo>true</disablesIdeo><disableOwnership>true</disableOwnership><disablePolicies>true</disablePolicies><disableTitles>true</disableTitles><disableNeeds>true</disableNeeds><disableEatingAtTable>true</disableEatingAtTable><incapableOfSocialInteractions>true</incapableOfSocialInteractions><canBeCapturedToHoldingPlatform>true</canBeCapturedToHoldingPlatform><producesBioferrite>true</producesBioferrite><overrideLabel>true</overrideLabel><overrideInspectString>true</overrideInspectString><canBleed>false</canBleed><terminatePregnancy>true</terminatePregnancy><isImmuneToInfections>true</isImmuneToInfections><removeChronicIllnesses>true</removeChronicIllnesses><removeAddictions>true</removeAddictions><disableAging>true</disableAging><clearsEgo>true</clearsEgo><partsCleanAndDroppable>false</partsCleanAndDroppable><breathesAir>false</breathesAir><removesHediffs><li>CryptosleepSickness</li><li>LuciferiumHigh</li><li>LuciferiumAddiction</li><li>Scaria</li><li>CorpseTorment</li><li>CubeInterest</li><li>CubeWithdrawal</li><li>CubeComa</li><li>CubeRage</li><li>HeartAttack</li><li>Scaria</li><li MayRequire="Ludeon.RimWorld.Royalty">PsychicAmplifier</li><li MayRequire="Ludeon.RimWorld.Biotech">MechlinkImplant</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnantHuman</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnancyLabor</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenAmplified</li><li MayRequire="Ludeon.RimWorld.Biotech">DeathrestExhaustion</li><li MayRequire="Ludeon.RimWorld.Biotech">InterruptedDeathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenCraving</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">RegenerationComa</li><li MayRequire="Ludeon.RimWorld.Biotech">PostpartumExhaustion</li><li>Inhumanized</li></removesHediffs><disablesGenes><li MayRequire="Ludeon.RimWorld.Biotech">Hemogenic</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li></disablesGenes><defName>Shambler</defName><label>shambler</label><description>A creature who has been raised from the dead by corrupted nano-scale archites.\n\nAbout shamblers: Shamblers are corpses which have been reanimated by archotechnology. They attack living creatures relentlessly and their immunity to pain makes them difficult to kill. However, the archites which animate them cannot sustain the rotting body for long, so shamblers expire after a few days of movement.\n\nThere are ways to raise your own shamblers and make yourself invisible to them, so they attack only outsiders.</description><hediff>Shambler</hediff><thinkTree>Shambler</thinkTree><thinkTreeConstant>ShamblerConstant</thinkTreeConstant><hideLabel>true</hideLabel><namePrefix>shambler </namePrefix><useCorpseGraphics>true</useCorpseGraphics><isConsideredCorpse>true</isConsideredCorpse><bloodDef>Filth_DarkBlood</bloodDef><bloodSmearDef>Filth_DarkBloodSmear</bloodSmearDef><entitledToMedicalCare>false</entitledToMedicalCare><removeAllInjuries>true</removeAllInjuries><restoreLegs>true</restoreLegs><defaultFaction>Entities</defaultFaction><standingAnimation>ShamblerSway</standingAnimation><canOpenDoors>false</canOpenDoors><makesFootprints>false</makesFootprints><tameable>false</tameable><clearMutantStatusOnDeath>true</clearMutantStatusOnDeath><canTravelInCaravan>false</canTravelInCaravan><canAttackWhileCrawling>true</canAttackWhileCrawling><respectsAllowedArea>false</respectsAllowedArea><disableFlying>true</disableFlying><canGainXP>false</canGainXP><canBeDrafted>false</canBeDrafted><disableHostilityResponse>true</disableHostilityResponse><deathOnDownedChance>0.25</deathOnDownedChance><woundColor>(0.3, 0.3, 0.0, 1.0)</woundColor><anomalyKnowledgeOffset>0</anomalyKnowledgeOffset><knowledgeCategory>Basic</knowledgeCategory><codexEntry>Shambler</codexEntry><soundAttackChance>0.25</soundAttackChance><soundCall>Pawn_Shambler_Call</soundCall><soundAttack>Pawn_Shambler_Attack</soundAttack><soundWounded>Pawn_Shambler_Wounded</soundWounded><soundDeath>Pawn_Shambler_Killed</soundDeath><renderNodeProperties><li Class="PawnRenderNodeProperties_Overlay"><debugLabel>Shambler wounds</debugLabel><workerClass>PawnRenderNodeWorker_OverlayShambler</workerClass><overlayLayer>Body</overlayLayer><baseLayer>20</baseLayer><pawnType>HumanlikeOnly</pawnType></li><li><debugLabel>Shambler wounds</debugLabel><nodeClass>PawnRenderNode_AnimalPart</nodeClass><workerClass>PawnRenderNodeWorker_OverlayShambler</workerClass><overlayLayer>Body</overlayLayer><baseLayer>20</baseLayer><pawnType>NonHumanlikeOnly</pawnType></li></renderNodeProperties><tools><li Class="CombatExtended.ToolCE"><label>teeth</label><capacities><li>Bite</li></capacities><power>8.2</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup><chanceFactor>1</chanceFactor><soundMeleeHit>Pawn_Melee_HumanBite_Hit</soundMeleeHit><soundMeleeMiss>Pawn_Melee_HumanBite_Miss</soundMeleeMiss><armorPenetrationSharp>0.5</armorPenetrationSharp><armorPenetrationBlunt>1.5</armorPenetrationBlunt></li><li Class="CombatExtended.ToolCE"><label>left hand</label><capacities><li>DemolishScratch</li></capacities><power>7</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup><chanceFactor>1.5</chanceFactor><armorPenetrationBlunt>2.0</armorPenetrationBlunt><armorPenetrationSharp>1.0</armorPenetrationSharp><alwaysTreatAsWeapon>true</alwaysTreatAsWeapon></li><li Class="CombatExtended.ToolCE"><label>right hand</label><capacities><li>DemolishScratch</li></capacities><power>7</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>RightHand</linkedBodyPartsGroup><chanceFactor>1.5</chanceFactor><armorPenetrationBlunt>2.0</armorPenetrationBlunt><armorPenetrationSharp>1.0</armorPenetrationSharp><alwaysTreatAsWeapon>true</alwaysTreatAsWeapon></li></tools></MutantDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <partsCleanAndDroppable>false</partsCleanAndDroppable> doesn't correspond to any field in type MutantDef. Context: <MutantDef ParentName="BaseMutantEntity"><workDisables><li>AllWork</li><li>Shooting</li></workDisables><consideredSubhuman>true</consideredSubhuman><canCarryPawns>false</canCarryPawns><canTend>false</canTend><whitelistedFloatMenuProviders /><preventsMentalBreaks>true</preventsMentalBreaks><disablesIdeo>true</disablesIdeo><disableOwnership>true</disableOwnership><disablePolicies>true</disablePolicies><disableTitles>true</disableTitles><disableNeeds>true</disableNeeds><disableEatingAtTable>true</disableEatingAtTable><incapableOfSocialInteractions>true</incapableOfSocialInteractions><canBeCapturedToHoldingPlatform>true</canBeCapturedToHoldingPlatform><producesBioferrite>true</producesBioferrite><overrideLabel>true</overrideLabel><overrideInspectString>true</overrideInspectString><canBleed>false</canBleed><terminatePregnancy>true</terminatePregnancy><isImmuneToInfections>true</isImmuneToInfections><removeChronicIllnesses>true</removeChronicIllnesses><removeAddictions>true</removeAddictions><disableAging>true</disableAging><clearsEgo>true</clearsEgo><partsCleanAndDroppable>false</partsCleanAndDroppable><breathesAir>false</breathesAir><removesHediffs><li>CryptosleepSickness</li><li>LuciferiumHigh</li><li>LuciferiumAddiction</li><li>Scaria</li><li>CorpseTorment</li><li>CubeInterest</li><li>CubeWithdrawal</li><li>CubeComa</li><li>CubeRage</li><li>HeartAttack</li><li>Scaria</li><li MayRequire="Ludeon.RimWorld.Royalty">PsychicAmplifier</li><li MayRequire="Ludeon.RimWorld.Biotech">MechlinkImplant</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnantHuman</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnancyLabor</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenAmplified</li><li MayRequire="Ludeon.RimWorld.Biotech">DeathrestExhaustion</li><li MayRequire="Ludeon.RimWorld.Biotech">InterruptedDeathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenCraving</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">RegenerationComa</li><li MayRequire="Ludeon.RimWorld.Biotech">PostpartumExhaustion</li><li>Inhumanized</li></removesHediffs><disablesGenes><li MayRequire="Ludeon.RimWorld.Biotech">Hemogenic</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li></disablesGenes><defName>Shambler</defName><label>shambler</label><description>A creature who has been raised from the dead by corrupted nano-scale archites.\n\nAbout shamblers: Shamblers are corpses which have been reanimated by archotechnology. They attack living creatures relentlessly and their immunity to pain makes them difficult to kill. However, the archites which animate them cannot sustain the rotting body for long, so shamblers expire after a few days of movement.\n\nThere are ways to raise your own shamblers and make yourself invisible to them, so they attack only outsiders.</description><hediff>Shambler</hediff><thinkTree>Shambler</thinkTree><thinkTreeConstant>ShamblerConstant</thinkTreeConstant><hideLabel>true</hideLabel><namePrefix>shambler </namePrefix><useCorpseGraphics>true</useCorpseGraphics><isConsideredCorpse>true</isConsideredCorpse><bloodDef>Filth_DarkBlood</bloodDef><bloodSmearDef>Filth_DarkBloodSmear</bloodSmearDef><entitledToMedicalCare>false</entitledToMedicalCare><removeAllInjuries>true</removeAllInjuries><restoreLegs>true</restoreLegs><defaultFaction>Entities</defaultFaction><standingAnimation>ShamblerSway</standingAnimation><canOpenDoors>false</canOpenDoors><makesFootprints>false</makesFootprints><tameable>false</tameable><clearMutantStatusOnDeath>true</clearMutantStatusOnDeath><canTravelInCaravan>false</canTravelInCaravan><canAttackWhileCrawling>true</canAttackWhileCrawling><respectsAllowedArea>false</respectsAllowedArea><disableFlying>true</disableFlying><canGainXP>false</canGainXP><canBeDrafted>false</canBeDrafted><disableHostilityResponse>true</disableHostilityResponse><deathOnDownedChance>0.25</deathOnDownedChance><woundColor>(0.3, 0.3, 0.0, 1.0)</woundColor><anomalyKnowledgeOffset>0</anomalyKnowledgeOffset><knowledgeCategory>Basic</knowledgeCategory><codexEntry>Shambler</codexEntry><soundAttackChance>0.25</soundAttackChance><soundCall>Pawn_Shambler_Call</soundCall><soundAttack>Pawn_Shambler_Attack</soundAttack><soundWounded>Pawn_Shambler_Wounded</soundWounded><soundDeath>Pawn_Shambler_Killed</soundDeath><renderNodeProperties><li Class="PawnRenderNodeProperties_Overlay"><debugLabel>Shambler wounds</debugLabel><workerClass>PawnRenderNodeWorker_OverlayShambler</workerClass><overlayLayer>Body</overlayLayer><baseLayer>20</baseLayer><pawnType>HumanlikeOnly</pawnType></li><li><debugLabel>Shambler wounds</debugLabel><nodeClass>PawnRenderNode_AnimalPart</nodeClass><workerClass>PawnRenderNodeWorker_OverlayShambler</workerClass><overlayLayer>Body</overlayLayer><baseLayer>20</baseLayer><pawnType>NonHumanlikeOnly</pawnType></li></renderNodeProperties><tools><li Class="CombatExtended.ToolCE"><label>teeth</label><capacities><li>Bite</li></capacities><power>8.2</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup><chanceFactor>1</chanceFactor><soundMeleeHit>Pawn_Melee_HumanBite_Hit</soundMeleeHit><soundMeleeMiss>Pawn_Melee_HumanBite_Miss</soundMeleeMiss><armorPenetrationSharp>0.5</armorPenetrationSharp><armorPenetrationBlunt>1.5</armorPenetrationBlunt></li><li Class="CombatExtended.ToolCE"><label>left hand</label><capacities><li>DemolishScratch</li></capacities><power>7</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup><chanceFactor>1.5</chanceFactor><armorPenetrationBlunt>2.0</armorPenetrationBlunt><armorPenetrationSharp>1.0</armorPenetrationSharp><alwaysTreatAsWeapon>true</alwaysTreatAsWeapon></li><li Class="CombatExtended.ToolCE"><label>right hand</label><capacities><li>DemolishScratch</li></capacities><power>7</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>RightHand</linkedBodyPartsGroup><chanceFactor>1.5</chanceFactor><armorPenetrationBlunt>2.0</armorPenetrationBlunt><armorPenetrationSharp>1.0</armorPenetrationSharp><alwaysTreatAsWeapon>true</alwaysTreatAsWeapon></li></tools></MutantDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <breathesAir>false</breathesAir> doesn't correspond to any field in type MutantDef. Context: <MutantDef ParentName="BaseMutantEntity"><workDisables><li>AllWork</li><li>Shooting</li></workDisables><consideredSubhuman>true</consideredSubhuman><canCarryPawns>false</canCarryPawns><canTend>false</canTend><whitelistedFloatMenuProviders /><preventsMentalBreaks>true</preventsMentalBreaks><disablesIdeo>true</disablesIdeo><disableOwnership>true</disableOwnership><disablePolicies>true</disablePolicies><disableTitles>true</disableTitles><disableNeeds>true</disableNeeds><disableEatingAtTable>true</disableEatingAtTable><incapableOfSocialInteractions>true</incapableOfSocialInteractions><canBeCapturedToHoldingPlatform>true</canBeCapturedToHoldingPlatform><producesBioferrite>true</producesBioferrite><overrideLabel>true</overrideLabel><overrideInspectString>true</overrideInspectString><canBleed>false</canBleed><terminatePregnancy>true</terminatePregnancy><isImmuneToInfections>true</isImmuneToInfections><removeChronicIllnesses>true</removeChronicIllnesses><removeAddictions>true</removeAddictions><disableAging>true</disableAging><clearsEgo>true</clearsEgo><partsCleanAndDroppable>false</partsCleanAndDroppable><breathesAir>false</breathesAir><removesHediffs><li>CryptosleepSickness</li><li>LuciferiumHigh</li><li>LuciferiumAddiction</li><li>Scaria</li><li>CorpseTorment</li><li>CubeInterest</li><li>CubeWithdrawal</li><li>CubeComa</li><li>CubeRage</li><li>HeartAttack</li><li>Scaria</li><li MayRequire="Ludeon.RimWorld.Royalty">PsychicAmplifier</li><li MayRequire="Ludeon.RimWorld.Biotech">MechlinkImplant</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnantHuman</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnancyLabor</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenAmplified</li><li MayRequire="Ludeon.RimWorld.Biotech">DeathrestExhaustion</li><li MayRequire="Ludeon.RimWorld.Biotech">InterruptedDeathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenCraving</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">RegenerationComa</li><li MayRequire="Ludeon.RimWorld.Biotech">PostpartumExhaustion</li><li>Inhumanized</li></removesHediffs><disablesGenes><li MayRequire="Ludeon.RimWorld.Biotech">Hemogenic</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li></disablesGenes><defName>Shambler</defName><label>shambler</label><description>A creature who has been raised from the dead by corrupted nano-scale archites.\n\nAbout shamblers: Shamblers are corpses which have been reanimated by archotechnology. They attack living creatures relentlessly and their immunity to pain makes them difficult to kill. However, the archites which animate them cannot sustain the rotting body for long, so shamblers expire after a few days of movement.\n\nThere are ways to raise your own shamblers and make yourself invisible to them, so they attack only outsiders.</description><hediff>Shambler</hediff><thinkTree>Shambler</thinkTree><thinkTreeConstant>ShamblerConstant</thinkTreeConstant><hideLabel>true</hideLabel><namePrefix>shambler </namePrefix><useCorpseGraphics>true</useCorpseGraphics><isConsideredCorpse>true</isConsideredCorpse><bloodDef>Filth_DarkBlood</bloodDef><bloodSmearDef>Filth_DarkBloodSmear</bloodSmearDef><entitledToMedicalCare>false</entitledToMedicalCare><removeAllInjuries>true</removeAllInjuries><restoreLegs>true</restoreLegs><defaultFaction>Entities</defaultFaction><standingAnimation>ShamblerSway</standingAnimation><canOpenDoors>false</canOpenDoors><makesFootprints>false</makesFootprints><tameable>false</tameable><clearMutantStatusOnDeath>true</clearMutantStatusOnDeath><canTravelInCaravan>false</canTravelInCaravan><canAttackWhileCrawling>true</canAttackWhileCrawling><respectsAllowedArea>false</respectsAllowedArea><disableFlying>true</disableFlying><canGainXP>false</canGainXP><canBeDrafted>false</canBeDrafted><disableHostilityResponse>true</disableHostilityResponse><deathOnDownedChance>0.25</deathOnDownedChance><woundColor>(0.3, 0.3, 0.0, 1.0)</woundColor><anomalyKnowledgeOffset>0</anomalyKnowledgeOffset><knowledgeCategory>Basic</knowledgeCategory><codexEntry>Shambler</codexEntry><soundAttackChance>0.25</soundAttackChance><soundCall>Pawn_Shambler_Call</soundCall><soundAttack>Pawn_Shambler_Attack</soundAttack><soundWounded>Pawn_Shambler_Wounded</soundWounded><soundDeath>Pawn_Shambler_Killed</soundDeath><renderNodeProperties><li Class="PawnRenderNodeProperties_Overlay"><debugLabel>Shambler wounds</debugLabel><workerClass>PawnRenderNodeWorker_OverlayShambler</workerClass><overlayLayer>Body</overlayLayer><baseLayer>20</baseLayer><pawnType>HumanlikeOnly</pawnType></li><li><debugLabel>Shambler wounds</debugLabel><nodeClass>PawnRenderNode_AnimalPart</nodeClass><workerClass>PawnRenderNodeWorker_OverlayShambler</workerClass><overlayLayer>Body</overlayLayer><baseLayer>20</baseLayer><pawnType>NonHumanlikeOnly</pawnType></li></renderNodeProperties><tools><li Class="CombatExtended.ToolCE"><label>teeth</label><capacities><li>Bite</li></capacities><power>8.2</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup><chanceFactor>1</chanceFactor><soundMeleeHit>Pawn_Melee_HumanBite_Hit</soundMeleeHit><soundMeleeMiss>Pawn_Melee_HumanBite_Miss</soundMeleeMiss><armorPenetrationSharp>0.5</armorPenetrationSharp><armorPenetrationBlunt>1.5</armorPenetrationBlunt></li><li Class="CombatExtended.ToolCE"><label>left hand</label><capacities><li>DemolishScratch</li></capacities><power>7</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup><chanceFactor>1.5</chanceFactor><armorPenetrationBlunt>2.0</armorPenetrationBlunt><armorPenetrationSharp>1.0</armorPenetrationSharp><alwaysTreatAsWeapon>true</alwaysTreatAsWeapon></li><li Class="CombatExtended.ToolCE"><label>right hand</label><capacities><li>DemolishScratch</li></capacities><power>7</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>RightHand</linkedBodyPartsGroup><chanceFactor>1.5</chanceFactor><armorPenetrationBlunt>2.0</armorPenetrationBlunt><armorPenetrationSharp>1.0</armorPenetrationSharp><alwaysTreatAsWeapon>true</alwaysTreatAsWeapon></li></tools></MutantDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <hideLabel>true</hideLabel> doesn't correspond to any field in type MutantDef. Context: <MutantDef ParentName="BaseMutantEntity"><workDisables><li>AllWork</li><li>Shooting</li></workDisables><consideredSubhuman>true</consideredSubhuman><canCarryPawns>false</canCarryPawns><canTend>false</canTend><whitelistedFloatMenuProviders /><preventsMentalBreaks>true</preventsMentalBreaks><disablesIdeo>true</disablesIdeo><disableOwnership>true</disableOwnership><disablePolicies>true</disablePolicies><disableTitles>true</disableTitles><disableNeeds>true</disableNeeds><disableEatingAtTable>true</disableEatingAtTable><incapableOfSocialInteractions>true</incapableOfSocialInteractions><canBeCapturedToHoldingPlatform>true</canBeCapturedToHoldingPlatform><producesBioferrite>true</producesBioferrite><overrideLabel>true</overrideLabel><overrideInspectString>true</overrideInspectString><canBleed>false</canBleed><terminatePregnancy>true</terminatePregnancy><isImmuneToInfections>true</isImmuneToInfections><removeChronicIllnesses>true</removeChronicIllnesses><removeAddictions>true</removeAddictions><disableAging>true</disableAging><clearsEgo>true</clearsEgo><partsCleanAndDroppable>false</partsCleanAndDroppable><breathesAir>false</breathesAir><removesHediffs><li>CryptosleepSickness</li><li>LuciferiumHigh</li><li>LuciferiumAddiction</li><li>Scaria</li><li>CorpseTorment</li><li>CubeInterest</li><li>CubeWithdrawal</li><li>CubeComa</li><li>CubeRage</li><li>HeartAttack</li><li>Scaria</li><li MayRequire="Ludeon.RimWorld.Royalty">PsychicAmplifier</li><li MayRequire="Ludeon.RimWorld.Biotech">MechlinkImplant</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnantHuman</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnancyLabor</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenAmplified</li><li MayRequire="Ludeon.RimWorld.Biotech">DeathrestExhaustion</li><li MayRequire="Ludeon.RimWorld.Biotech">InterruptedDeathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenCraving</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">RegenerationComa</li><li MayRequire="Ludeon.RimWorld.Biotech">PostpartumExhaustion</li><li>Inhumanized</li></removesHediffs><disablesGenes><li MayRequire="Ludeon.RimWorld.Biotech">Hemogenic</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li></disablesGenes><defName>Shambler</defName><label>shambler</label><description>A creature who has been raised from the dead by corrupted nano-scale archites.\n\nAbout shamblers: Shamblers are corpses which have been reanimated by archotechnology. They attack living creatures relentlessly and their immunity to pain makes them difficult to kill. However, the archites which animate them cannot sustain the rotting body for long, so shamblers expire after a few days of movement.\n\nThere are ways to raise your own shamblers and make yourself invisible to them, so they attack only outsiders.</description><hediff>Shambler</hediff><thinkTree>Shambler</thinkTree><thinkTreeConstant>ShamblerConstant</thinkTreeConstant><hideLabel>true</hideLabel><namePrefix>shambler </namePrefix><useCorpseGraphics>true</useCorpseGraphics><isConsideredCorpse>true</isConsideredCorpse><bloodDef>Filth_DarkBlood</bloodDef><bloodSmearDef>Filth_DarkBloodSmear</bloodSmearDef><entitledToMedicalCare>false</entitledToMedicalCare><removeAllInjuries>true</removeAllInjuries><restoreLegs>true</restoreLegs><defaultFaction>Entities</defaultFaction><standingAnimation>ShamblerSway</standingAnimation><canOpenDoors>false</canOpenDoors><makesFootprints>false</makesFootprints><tameable>false</tameable><clearMutantStatusOnDeath>true</clearMutantStatusOnDeath><canTravelInCaravan>false</canTravelInCaravan><canAttackWhileCrawling>true</canAttackWhileCrawling><respectsAllowedArea>false</respectsAllowedArea><disableFlying>true</disableFlying><canGainXP>false</canGainXP><canBeDrafted>false</canBeDrafted><disableHostilityResponse>true</disableHostilityResponse><deathOnDownedChance>0.25</deathOnDownedChance><woundColor>(0.3, 0.3, 0.0, 1.0)</woundColor><anomalyKnowledgeOffset>0</anomalyKnowledgeOffset><knowledgeCategory>Basic</knowledgeCategory><codexEntry>Shambler</codexEntry><soundAttackChance>0.25</soundAttackChance><soundCall>Pawn_Shambler_Call</soundCall><soundAttack>Pawn_Shambler_Attack</soundAttack><soundWounded>Pawn_Shambler_Wounded</soundWounded><soundDeath>Pawn_Shambler_Killed</soundDeath><renderNodeProperties><li Class="PawnRenderNodeProperties_Overlay"><debugLabel>Shambler wounds</debugLabel><workerClass>PawnRenderNodeWorker_OverlayShambler</workerClass><overlayLayer>Body</overlayLayer><baseLayer>20</baseLayer><pawnType>HumanlikeOnly</pawnType></li><li><debugLabel>Shambler wounds</debugLabel><nodeClass>PawnRenderNode_AnimalPart</nodeClass><workerClass>PawnRenderNodeWorker_OverlayShambler</workerClass><overlayLayer>Body</overlayLayer><baseLayer>20</baseLayer><pawnType>NonHumanlikeOnly</pawnType></li></renderNodeProperties><tools><li Class="CombatExtended.ToolCE"><label>teeth</label><capacities><li>Bite</li></capacities><power>8.2</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup><chanceFactor>1</chanceFactor><soundMeleeHit>Pawn_Melee_HumanBite_Hit</soundMeleeHit><soundMeleeMiss>Pawn_Melee_HumanBite_Miss</soundMeleeMiss><armorPenetrationSharp>0.5</armorPenetrationSharp><armorPenetrationBlunt>1.5</armorPenetrationBlunt></li><li Class="CombatExtended.ToolCE"><label>left hand</label><capacities><li>DemolishScratch</li></capacities><power>7</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup><chanceFactor>1.5</chanceFactor><armorPenetrationBlunt>2.0</armorPenetrationBlunt><armorPenetrationSharp>1.0</armorPenetrationSharp><alwaysTreatAsWeapon>true</alwaysTreatAsWeapon></li><li Class="CombatExtended.ToolCE"><label>right hand</label><capacities><li>DemolishScratch</li></capacities><power>7</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>RightHand</linkedBodyPartsGroup><chanceFactor>1.5</chanceFactor><armorPenetrationBlunt>2.0</armorPenetrationBlunt><armorPenetrationSharp>1.0</armorPenetrationSharp><alwaysTreatAsWeapon>true</alwaysTreatAsWeapon></li></tools></MutantDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <tameable>false</tameable> doesn't correspond to any field in type MutantDef. Context: <MutantDef ParentName="BaseMutantEntity"><workDisables><li>AllWork</li><li>Shooting</li></workDisables><consideredSubhuman>true</consideredSubhuman><canCarryPawns>false</canCarryPawns><canTend>false</canTend><whitelistedFloatMenuProviders /><preventsMentalBreaks>true</preventsMentalBreaks><disablesIdeo>true</disablesIdeo><disableOwnership>true</disableOwnership><disablePolicies>true</disablePolicies><disableTitles>true</disableTitles><disableNeeds>true</disableNeeds><disableEatingAtTable>true</disableEatingAtTable><incapableOfSocialInteractions>true</incapableOfSocialInteractions><canBeCapturedToHoldingPlatform>true</canBeCapturedToHoldingPlatform><producesBioferrite>true</producesBioferrite><overrideLabel>true</overrideLabel><overrideInspectString>true</overrideInspectString><canBleed>false</canBleed><terminatePregnancy>true</terminatePregnancy><isImmuneToInfections>true</isImmuneToInfections><removeChronicIllnesses>true</removeChronicIllnesses><removeAddictions>true</removeAddictions><disableAging>true</disableAging><clearsEgo>true</clearsEgo><partsCleanAndDroppable>false</partsCleanAndDroppable><breathesAir>false</breathesAir><removesHediffs><li>CryptosleepSickness</li><li>LuciferiumHigh</li><li>LuciferiumAddiction</li><li>Scaria</li><li>CorpseTorment</li><li>CubeInterest</li><li>CubeWithdrawal</li><li>CubeComa</li><li>CubeRage</li><li>HeartAttack</li><li>Scaria</li><li MayRequire="Ludeon.RimWorld.Royalty">PsychicAmplifier</li><li MayRequire="Ludeon.RimWorld.Biotech">MechlinkImplant</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnantHuman</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnancyLabor</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenAmplified</li><li MayRequire="Ludeon.RimWorld.Biotech">DeathrestExhaustion</li><li MayRequire="Ludeon.RimWorld.Biotech">InterruptedDeathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenCraving</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">RegenerationComa</li><li MayRequire="Ludeon.RimWorld.Biotech">PostpartumExhaustion</li><li>Inhumanized</li></removesHediffs><disablesGenes><li MayRequire="Ludeon.RimWorld.Biotech">Hemogenic</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li></disablesGenes><defName>Shambler</defName><label>shambler</label><description>A creature who has been raised from the dead by corrupted nano-scale archites.\n\nAbout shamblers: Shamblers are corpses which have been reanimated by archotechnology. They attack living creatures relentlessly and their immunity to pain makes them difficult to kill. However, the archites which animate them cannot sustain the rotting body for long, so shamblers expire after a few days of movement.\n\nThere are ways to raise your own shamblers and make yourself invisible to them, so they attack only outsiders.</description><hediff>Shambler</hediff><thinkTree>Shambler</thinkTree><thinkTreeConstant>ShamblerConstant</thinkTreeConstant><hideLabel>true</hideLabel><namePrefix>shambler </namePrefix><useCorpseGraphics>true</useCorpseGraphics><isConsideredCorpse>true</isConsideredCorpse><bloodDef>Filth_DarkBlood</bloodDef><bloodSmearDef>Filth_DarkBloodSmear</bloodSmearDef><entitledToMedicalCare>false</entitledToMedicalCare><removeAllInjuries>true</removeAllInjuries><restoreLegs>true</restoreLegs><defaultFaction>Entities</defaultFaction><standingAnimation>ShamblerSway</standingAnimation><canOpenDoors>false</canOpenDoors><makesFootprints>false</makesFootprints><tameable>false</tameable><clearMutantStatusOnDeath>true</clearMutantStatusOnDeath><canTravelInCaravan>false</canTravelInCaravan><canAttackWhileCrawling>true</canAttackWhileCrawling><respectsAllowedArea>false</respectsAllowedArea><disableFlying>true</disableFlying><canGainXP>false</canGainXP><canBeDrafted>false</canBeDrafted><disableHostilityResponse>true</disableHostilityResponse><deathOnDownedChance>0.25</deathOnDownedChance><woundColor>(0.3, 0.3, 0.0, 1.0)</woundColor><anomalyKnowledgeOffset>0</anomalyKnowledgeOffset><knowledgeCategory>Basic</knowledgeCategory><codexEntry>Shambler</codexEntry><soundAttackChance>0.25</soundAttackChance><soundCall>Pawn_Shambler_Call</soundCall><soundAttack>Pawn_Shambler_Attack</soundAttack><soundWounded>Pawn_Shambler_Wounded</soundWounded><soundDeath>Pawn_Shambler_Killed</soundDeath><renderNodeProperties><li Class="PawnRenderNodeProperties_Overlay"><debugLabel>Shambler wounds</debugLabel><workerClass>PawnRenderNodeWorker_OverlayShambler</workerClass><overlayLayer>Body</overlayLayer><baseLayer>20</baseLayer><pawnType>HumanlikeOnly</pawnType></li><li><debugLabel>Shambler wounds</debugLabel><nodeClass>PawnRenderNode_AnimalPart</nodeClass><workerClass>PawnRenderNodeWorker_OverlayShambler</workerClass><overlayLayer>Body</overlayLayer><baseLayer>20</baseLayer><pawnType>NonHumanlikeOnly</pawnType></li></renderNodeProperties><tools><li Class="CombatExtended.ToolCE"><label>teeth</label><capacities><li>Bite</li></capacities><power>8.2</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup><chanceFactor>1</chanceFactor><soundMeleeHit>Pawn_Melee_HumanBite_Hit</soundMeleeHit><soundMeleeMiss>Pawn_Melee_HumanBite_Miss</soundMeleeMiss><armorPenetrationSharp>0.5</armorPenetrationSharp><armorPenetrationBlunt>1.5</armorPenetrationBlunt></li><li Class="CombatExtended.ToolCE"><label>left hand</label><capacities><li>DemolishScratch</li></capacities><power>7</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup><chanceFactor>1.5</chanceFactor><armorPenetrationBlunt>2.0</armorPenetrationBlunt><armorPenetrationSharp>1.0</armorPenetrationSharp><alwaysTreatAsWeapon>true</alwaysTreatAsWeapon></li><li Class="CombatExtended.ToolCE"><label>right hand</label><capacities><li>DemolishScratch</li></capacities><power>7</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>RightHand</linkedBodyPartsGroup><chanceFactor>1.5</chanceFactor><armorPenetrationBlunt>2.0</armorPenetrationBlunt><armorPenetrationSharp>1.0</armorPenetrationSharp><alwaysTreatAsWeapon>true</alwaysTreatAsWeapon></li></tools></MutantDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <disableFlying>true</disableFlying> doesn't correspond to any field in type MutantDef. Context: <MutantDef ParentName="BaseMutantEntity"><workDisables><li>AllWork</li><li>Shooting</li></workDisables><consideredSubhuman>true</consideredSubhuman><canCarryPawns>false</canCarryPawns><canTend>false</canTend><whitelistedFloatMenuProviders /><preventsMentalBreaks>true</preventsMentalBreaks><disablesIdeo>true</disablesIdeo><disableOwnership>true</disableOwnership><disablePolicies>true</disablePolicies><disableTitles>true</disableTitles><disableNeeds>true</disableNeeds><disableEatingAtTable>true</disableEatingAtTable><incapableOfSocialInteractions>true</incapableOfSocialInteractions><canBeCapturedToHoldingPlatform>true</canBeCapturedToHoldingPlatform><producesBioferrite>true</producesBioferrite><overrideLabel>true</overrideLabel><overrideInspectString>true</overrideInspectString><canBleed>false</canBleed><terminatePregnancy>true</terminatePregnancy><isImmuneToInfections>true</isImmuneToInfections><removeChronicIllnesses>true</removeChronicIllnesses><removeAddictions>true</removeAddictions><disableAging>true</disableAging><clearsEgo>true</clearsEgo><partsCleanAndDroppable>false</partsCleanAndDroppable><breathesAir>false</breathesAir><removesHediffs><li>CryptosleepSickness</li><li>LuciferiumHigh</li><li>LuciferiumAddiction</li><li>Scaria</li><li>CorpseTorment</li><li>CubeInterest</li><li>CubeWithdrawal</li><li>CubeComa</li><li>CubeRage</li><li>HeartAttack</li><li>Scaria</li><li MayRequire="Ludeon.RimWorld.Royalty">PsychicAmplifier</li><li MayRequire="Ludeon.RimWorld.Biotech">MechlinkImplant</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnantHuman</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnancyLabor</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenAmplified</li><li MayRequire="Ludeon.RimWorld.Biotech">DeathrestExhaustion</li><li MayRequire="Ludeon.RimWorld.Biotech">InterruptedDeathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenCraving</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">RegenerationComa</li><li MayRequire="Ludeon.RimWorld.Biotech">PostpartumExhaustion</li><li>Inhumanized</li></removesHediffs><disablesGenes><li MayRequire="Ludeon.RimWorld.Biotech">Hemogenic</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li></disablesGenes><defName>Shambler</defName><label>shambler</label><description>A creature who has been raised from the dead by corrupted nano-scale archites.\n\nAbout shamblers: Shamblers are corpses which have been reanimated by archotechnology. They attack living creatures relentlessly and their immunity to pain makes them difficult to kill. However, the archites which animate them cannot sustain the rotting body for long, so shamblers expire after a few days of movement.\n\nThere are ways to raise your own shamblers and make yourself invisible to them, so they attack only outsiders.</description><hediff>Shambler</hediff><thinkTree>Shambler</thinkTree><thinkTreeConstant>ShamblerConstant</thinkTreeConstant><hideLabel>true</hideLabel><namePrefix>shambler </namePrefix><useCorpseGraphics>true</useCorpseGraphics><isConsideredCorpse>true</isConsideredCorpse><bloodDef>Filth_DarkBlood</bloodDef><bloodSmearDef>Filth_DarkBloodSmear</bloodSmearDef><entitledToMedicalCare>false</entitledToMedicalCare><removeAllInjuries>true</removeAllInjuries><restoreLegs>true</restoreLegs><defaultFaction>Entities</defaultFaction><standingAnimation>ShamblerSway</standingAnimation><canOpenDoors>false</canOpenDoors><makesFootprints>false</makesFootprints><tameable>false</tameable><clearMutantStatusOnDeath>true</clearMutantStatusOnDeath><canTravelInCaravan>false</canTravelInCaravan><canAttackWhileCrawling>true</canAttackWhileCrawling><respectsAllowedArea>false</respectsAllowedArea><disableFlying>true</disableFlying><canGainXP>false</canGainXP><canBeDrafted>false</canBeDrafted><disableHostilityResponse>true</disableHostilityResponse><deathOnDownedChance>0.25</deathOnDownedChance><woundColor>(0.3, 0.3, 0.0, 1.0)</woundColor><anomalyKnowledgeOffset>0</anomalyKnowledgeOffset><knowledgeCategory>Basic</knowledgeCategory><codexEntry>Shambler</codexEntry><soundAttackChance>0.25</soundAttackChance><soundCall>Pawn_Shambler_Call</soundCall><soundAttack>Pawn_Shambler_Attack</soundAttack><soundWounded>Pawn_Shambler_Wounded</soundWounded><soundDeath>Pawn_Shambler_Killed</soundDeath><renderNodeProperties><li Class="PawnRenderNodeProperties_Overlay"><debugLabel>Shambler wounds</debugLabel><workerClass>PawnRenderNodeWorker_OverlayShambler</workerClass><overlayLayer>Body</overlayLayer><baseLayer>20</baseLayer><pawnType>HumanlikeOnly</pawnType></li><li><debugLabel>Shambler wounds</debugLabel><nodeClass>PawnRenderNode_AnimalPart</nodeClass><workerClass>PawnRenderNodeWorker_OverlayShambler</workerClass><overlayLayer>Body</overlayLayer><baseLayer>20</baseLayer><pawnType>NonHumanlikeOnly</pawnType></li></renderNodeProperties><tools><li Class="CombatExtended.ToolCE"><label>teeth</label><capacities><li>Bite</li></capacities><power>8.2</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup><chanceFactor>1</chanceFactor><soundMeleeHit>Pawn_Melee_HumanBite_Hit</soundMeleeHit><soundMeleeMiss>Pawn_Melee_HumanBite_Miss</soundMeleeMiss><armorPenetrationSharp>0.5</armorPenetrationSharp><armorPenetrationBlunt>1.5</armorPenetrationBlunt></li><li Class="CombatExtended.ToolCE"><label>left hand</label><capacities><li>DemolishScratch</li></capacities><power>7</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup><chanceFactor>1.5</chanceFactor><armorPenetrationBlunt>2.0</armorPenetrationBlunt><armorPenetrationSharp>1.0</armorPenetrationSharp><alwaysTreatAsWeapon>true</alwaysTreatAsWeapon></li><li Class="CombatExtended.ToolCE"><label>right hand</label><capacities><li>DemolishScratch</li></capacities><power>7</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>RightHand</linkedBodyPartsGroup><chanceFactor>1.5</chanceFactor><armorPenetrationBlunt>2.0</armorPenetrationBlunt><armorPenetrationSharp>1.0</armorPenetrationSharp><alwaysTreatAsWeapon>true</alwaysTreatAsWeapon></li></tools></MutantDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <canGainXP>false</canGainXP> doesn't correspond to any field in type MutantDef. Context: <MutantDef ParentName="BaseMutantEntity"><workDisables><li>AllWork</li><li>Shooting</li></workDisables><consideredSubhuman>true</consideredSubhuman><canCarryPawns>false</canCarryPawns><canTend>false</canTend><whitelistedFloatMenuProviders /><preventsMentalBreaks>true</preventsMentalBreaks><disablesIdeo>true</disablesIdeo><disableOwnership>true</disableOwnership><disablePolicies>true</disablePolicies><disableTitles>true</disableTitles><disableNeeds>true</disableNeeds><disableEatingAtTable>true</disableEatingAtTable><incapableOfSocialInteractions>true</incapableOfSocialInteractions><canBeCapturedToHoldingPlatform>true</canBeCapturedToHoldingPlatform><producesBioferrite>true</producesBioferrite><overrideLabel>true</overrideLabel><overrideInspectString>true</overrideInspectString><canBleed>false</canBleed><terminatePregnancy>true</terminatePregnancy><isImmuneToInfections>true</isImmuneToInfections><removeChronicIllnesses>true</removeChronicIllnesses><removeAddictions>true</removeAddictions><disableAging>true</disableAging><clearsEgo>true</clearsEgo><partsCleanAndDroppable>false</partsCleanAndDroppable><breathesAir>false</breathesAir><removesHediffs><li>CryptosleepSickness</li><li>LuciferiumHigh</li><li>LuciferiumAddiction</li><li>Scaria</li><li>CorpseTorment</li><li>CubeInterest</li><li>CubeWithdrawal</li><li>CubeComa</li><li>CubeRage</li><li>HeartAttack</li><li>Scaria</li><li MayRequire="Ludeon.RimWorld.Royalty">PsychicAmplifier</li><li MayRequire="Ludeon.RimWorld.Biotech">MechlinkImplant</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnantHuman</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnancyLabor</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenAmplified</li><li MayRequire="Ludeon.RimWorld.Biotech">DeathrestExhaustion</li><li MayRequire="Ludeon.RimWorld.Biotech">InterruptedDeathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenCraving</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">RegenerationComa</li><li MayRequire="Ludeon.RimWorld.Biotech">PostpartumExhaustion</li><li>Inhumanized</li></removesHediffs><disablesGenes><li MayRequire="Ludeon.RimWorld.Biotech">Hemogenic</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li></disablesGenes><defName>Shambler</defName><label>shambler</label><description>A creature who has been raised from the dead by corrupted nano-scale archites.\n\nAbout shamblers: Shamblers are corpses which have been reanimated by archotechnology. They attack living creatures relentlessly and their immunity to pain makes them difficult to kill. However, the archites which animate them cannot sustain the rotting body for long, so shamblers expire after a few days of movement.\n\nThere are ways to raise your own shamblers and make yourself invisible to them, so they attack only outsiders.</description><hediff>Shambler</hediff><thinkTree>Shambler</thinkTree><thinkTreeConstant>ShamblerConstant</thinkTreeConstant><hideLabel>true</hideLabel><namePrefix>shambler </namePrefix><useCorpseGraphics>true</useCorpseGraphics><isConsideredCorpse>true</isConsideredCorpse><bloodDef>Filth_DarkBlood</bloodDef><bloodSmearDef>Filth_DarkBloodSmear</bloodSmearDef><entitledToMedicalCare>false</entitledToMedicalCare><removeAllInjuries>true</removeAllInjuries><restoreLegs>true</restoreLegs><defaultFaction>Entities</defaultFaction><standingAnimation>ShamblerSway</standingAnimation><canOpenDoors>false</canOpenDoors><makesFootprints>false</makesFootprints><tameable>false</tameable><clearMutantStatusOnDeath>true</clearMutantStatusOnDeath><canTravelInCaravan>false</canTravelInCaravan><canAttackWhileCrawling>true</canAttackWhileCrawling><respectsAllowedArea>false</respectsAllowedArea><disableFlying>true</disableFlying><canGainXP>false</canGainXP><canBeDrafted>false</canBeDrafted><disableHostilityResponse>true</disableHostilityResponse><deathOnDownedChance>0.25</deathOnDownedChance><woundColor>(0.3, 0.3, 0.0, 1.0)</woundColor><anomalyKnowledgeOffset>0</anomalyKnowledgeOffset><knowledgeCategory>Basic</knowledgeCategory><codexEntry>Shambler</codexEntry><soundAttackChance>0.25</soundAttackChance><soundCall>Pawn_Shambler_Call</soundCall><soundAttack>Pawn_Shambler_Attack</soundAttack><soundWounded>Pawn_Shambler_Wounded</soundWounded><soundDeath>Pawn_Shambler_Killed</soundDeath><renderNodeProperties><li Class="PawnRenderNodeProperties_Overlay"><debugLabel>Shambler wounds</debugLabel><workerClass>PawnRenderNodeWorker_OverlayShambler</workerClass><overlayLayer>Body</overlayLayer><baseLayer>20</baseLayer><pawnType>HumanlikeOnly</pawnType></li><li><debugLabel>Shambler wounds</debugLabel><nodeClass>PawnRenderNode_AnimalPart</nodeClass><workerClass>PawnRenderNodeWorker_OverlayShambler</workerClass><overlayLayer>Body</overlayLayer><baseLayer>20</baseLayer><pawnType>NonHumanlikeOnly</pawnType></li></renderNodeProperties><tools><li Class="CombatExtended.ToolCE"><label>teeth</label><capacities><li>Bite</li></capacities><power>8.2</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup><chanceFactor>1</chanceFactor><soundMeleeHit>Pawn_Melee_HumanBite_Hit</soundMeleeHit><soundMeleeMiss>Pawn_Melee_HumanBite_Miss</soundMeleeMiss><armorPenetrationSharp>0.5</armorPenetrationSharp><armorPenetrationBlunt>1.5</armorPenetrationBlunt></li><li Class="CombatExtended.ToolCE"><label>left hand</label><capacities><li>DemolishScratch</li></capacities><power>7</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup><chanceFactor>1.5</chanceFactor><armorPenetrationBlunt>2.0</armorPenetrationBlunt><armorPenetrationSharp>1.0</armorPenetrationSharp><alwaysTreatAsWeapon>true</alwaysTreatAsWeapon></li><li Class="CombatExtended.ToolCE"><label>right hand</label><capacities><li>DemolishScratch</li></capacities><power>7</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>RightHand</linkedBodyPartsGroup><chanceFactor>1.5</chanceFactor><armorPenetrationBlunt>2.0</armorPenetrationBlunt><armorPenetrationSharp>1.0</armorPenetrationSharp><alwaysTreatAsWeapon>true</alwaysTreatAsWeapon></li></tools></MutantDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <disableHostilityResponse>true</disableHostilityResponse> doesn't correspond to any field in type MutantDef. Context: <MutantDef ParentName="BaseMutantEntity"><workDisables><li>AllWork</li><li>Shooting</li></workDisables><consideredSubhuman>true</consideredSubhuman><canCarryPawns>false</canCarryPawns><canTend>false</canTend><whitelistedFloatMenuProviders /><preventsMentalBreaks>true</preventsMentalBreaks><disablesIdeo>true</disablesIdeo><disableOwnership>true</disableOwnership><disablePolicies>true</disablePolicies><disableTitles>true</disableTitles><disableNeeds>true</disableNeeds><disableEatingAtTable>true</disableEatingAtTable><incapableOfSocialInteractions>true</incapableOfSocialInteractions><canBeCapturedToHoldingPlatform>true</canBeCapturedToHoldingPlatform><producesBioferrite>true</producesBioferrite><overrideLabel>true</overrideLabel><overrideInspectString>true</overrideInspectString><canBleed>false</canBleed><terminatePregnancy>true</terminatePregnancy><isImmuneToInfections>true</isImmuneToInfections><removeChronicIllnesses>true</removeChronicIllnesses><removeAddictions>true</removeAddictions><disableAging>true</disableAging><clearsEgo>true</clearsEgo><partsCleanAndDroppable>false</partsCleanAndDroppable><breathesAir>false</breathesAir><removesHediffs><li>CryptosleepSickness</li><li>LuciferiumHigh</li><li>LuciferiumAddiction</li><li>Scaria</li><li>CorpseTorment</li><li>CubeInterest</li><li>CubeWithdrawal</li><li>CubeComa</li><li>CubeRage</li><li>HeartAttack</li><li>Scaria</li><li MayRequire="Ludeon.RimWorld.Royalty">PsychicAmplifier</li><li MayRequire="Ludeon.RimWorld.Biotech">MechlinkImplant</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnantHuman</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnancyLabor</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenAmplified</li><li MayRequire="Ludeon.RimWorld.Biotech">DeathrestExhaustion</li><li MayRequire="Ludeon.RimWorld.Biotech">InterruptedDeathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenCraving</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">RegenerationComa</li><li MayRequire="Ludeon.RimWorld.Biotech">PostpartumExhaustion</li><li>Inhumanized</li></removesHediffs><disablesGenes><li MayRequire="Ludeon.RimWorld.Biotech">Hemogenic</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li></disablesGenes><defName>Shambler</defName><label>shambler</label><description>A creature who has been raised from the dead by corrupted nano-scale archites.\n\nAbout shamblers: Shamblers are corpses which have been reanimated by archotechnology. They attack living creatures relentlessly and their immunity to pain makes them difficult to kill. However, the archites which animate them cannot sustain the rotting body for long, so shamblers expire after a few days of movement.\n\nThere are ways to raise your own shamblers and make yourself invisible to them, so they attack only outsiders.</description><hediff>Shambler</hediff><thinkTree>Shambler</thinkTree><thinkTreeConstant>ShamblerConstant</thinkTreeConstant><hideLabel>true</hideLabel><namePrefix>shambler </namePrefix><useCorpseGraphics>true</useCorpseGraphics><isConsideredCorpse>true</isConsideredCorpse><bloodDef>Filth_DarkBlood</bloodDef><bloodSmearDef>Filth_DarkBloodSmear</bloodSmearDef><entitledToMedicalCare>false</entitledToMedicalCare><removeAllInjuries>true</removeAllInjuries><restoreLegs>true</restoreLegs><defaultFaction>Entities</defaultFaction><standingAnimation>ShamblerSway</standingAnimation><canOpenDoors>false</canOpenDoors><makesFootprints>false</makesFootprints><tameable>false</tameable><clearMutantStatusOnDeath>true</clearMutantStatusOnDeath><canTravelInCaravan>false</canTravelInCaravan><canAttackWhileCrawling>true</canAttackWhileCrawling><respectsAllowedArea>false</respectsAllowedArea><disableFlying>true</disableFlying><canGainXP>false</canGainXP><canBeDrafted>false</canBeDrafted><disableHostilityResponse>true</disableHostilityResponse><deathOnDownedChance>0.25</deathOnDownedChance><woundColor>(0.3, 0.3, 0.0, 1.0)</woundColor><anomalyKnowledgeOffset>0</anomalyKnowledgeOffset><knowledgeCategory>Basic</knowledgeCategory><codexEntry>Shambler</codexEntry><soundAttackChance>0.25</soundAttackChance><soundCall>Pawn_Shambler_Call</soundCall><soundAttack>Pawn_Shambler_Attack</soundAttack><soundWounded>Pawn_Shambler_Wounded</soundWounded><soundDeath>Pawn_Shambler_Killed</soundDeath><renderNodeProperties><li Class="PawnRenderNodeProperties_Overlay"><debugLabel>Shambler wounds</debugLabel><workerClass>PawnRenderNodeWorker_OverlayShambler</workerClass><overlayLayer>Body</overlayLayer><baseLayer>20</baseLayer><pawnType>HumanlikeOnly</pawnType></li><li><debugLabel>Shambler wounds</debugLabel><nodeClass>PawnRenderNode_AnimalPart</nodeClass><workerClass>PawnRenderNodeWorker_OverlayShambler</workerClass><overlayLayer>Body</overlayLayer><baseLayer>20</baseLayer><pawnType>NonHumanlikeOnly</pawnType></li></renderNodeProperties><tools><li Class="CombatExtended.ToolCE"><label>teeth</label><capacities><li>Bite</li></capacities><power>8.2</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup><chanceFactor>1</chanceFactor><soundMeleeHit>Pawn_Melee_HumanBite_Hit</soundMeleeHit><soundMeleeMiss>Pawn_Melee_HumanBite_Miss</soundMeleeMiss><armorPenetrationSharp>0.5</armorPenetrationSharp><armorPenetrationBlunt>1.5</armorPenetrationBlunt></li><li Class="CombatExtended.ToolCE"><label>left hand</label><capacities><li>DemolishScratch</li></capacities><power>7</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup><chanceFactor>1.5</chanceFactor><armorPenetrationBlunt>2.0</armorPenetrationBlunt><armorPenetrationSharp>1.0</armorPenetrationSharp><alwaysTreatAsWeapon>true</alwaysTreatAsWeapon></li><li Class="CombatExtended.ToolCE"><label>right hand</label><capacities><li>DemolishScratch</li></capacities><power>7</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>RightHand</linkedBodyPartsGroup><chanceFactor>1.5</chanceFactor><armorPenetrationBlunt>2.0</armorPenetrationBlunt><armorPenetrationSharp>1.0</armorPenetrationSharp><alwaysTreatAsWeapon>true</alwaysTreatAsWeapon></li></tools></MutantDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <consideredSubhuman>true</consideredSubhuman> doesn't correspond to any field in type MutantDef. Context: <MutantDef ParentName="BaseMutantEntity"><workDisables><li>AllWork</li><li>Shooting</li></workDisables><consideredSubhuman>true</consideredSubhuman><canCarryPawns>false</canCarryPawns><canTend>false</canTend><whitelistedFloatMenuProviders><li>FloatMenuOptionProvider_DraftedAttack</li><li>FloatMenuOptionProvider_DraftedMove</li><li>FloatMenuOptionProvider_Ingest</li><li>FloatMenuOptionProvider_GhoulRest</li><li>FloatMenuOptionProvider_EnterMapPortal</li></whitelistedFloatMenuProviders><preventsMentalBreaks>true</preventsMentalBreaks><disablesIdeo>true</disablesIdeo><disableOwnership>true</disableOwnership><disablePolicies>true</disablePolicies><disableTitles>true</disableTitles><disableNeeds>true</disableNeeds><disableEatingAtTable>true</disableEatingAtTable><incapableOfSocialInteractions>true</incapableOfSocialInteractions><canBeCapturedToHoldingPlatform>true</canBeCapturedToHoldingPlatform><producesBioferrite>true</producesBioferrite><overrideLabel>true</overrideLabel><overrideInspectString>true</overrideInspectString><canBleed>false</canBleed><terminatePregnancy>true</terminatePregnancy><isImmuneToInfections>true</isImmuneToInfections><removeChronicIllnesses>true</removeChronicIllnesses><removeAddictions>true</removeAddictions><disableAging>true</disableAging><clearsEgo>true</clearsEgo><partsCleanAndDroppable>false</partsCleanAndDroppable><breathesAir>false</breathesAir><removesHediffs><li>CryptosleepSickness</li><li>LuciferiumHigh</li><li>LuciferiumAddiction</li><li>Scaria</li><li>CorpseTorment</li><li>CubeInterest</li><li>CubeWithdrawal</li><li>CubeComa</li><li>CubeRage</li><li>HeartAttack</li><li>Scaria</li><li MayRequire="Ludeon.RimWorld.Royalty">PsychicAmplifier</li><li MayRequire="Ludeon.RimWorld.Biotech">MechlinkImplant</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnantHuman</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnancyLabor</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenAmplified</li><li MayRequire="Ludeon.RimWorld.Biotech">DeathrestExhaustion</li><li MayRequire="Ludeon.RimWorld.Biotech">InterruptedDeathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenCraving</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">RegenerationComa</li><li MayRequire="Ludeon.RimWorld.Biotech">PostpartumExhaustion</li><li>Inhumanized</li></removesHediffs><disablesGenes><li MayRequire="Ludeon.RimWorld.Biotech">Hemogenic</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">Furskin</li></disablesGenes><defName>Ghoul</defName><label>ghoul</label><description>A person who has been turned into a ghoul.\n\nAbout ghouls: Ghouls are engineered murder machines, twisted by dark psychic influences.\n\nGhouls are very dangerous in melee combat. However, the process of their creation leaves them incapable of higher levels of thought, preventing them from holding weapons or tools. They cannot work and outside combat they wander in a half-conscious stupor.\n\nMany people find the constant twitching of ghouls disturbing. More disturbing is their dependence on raw meat. If they go hungry they will turn hostile, even attacking their creators to sate their hunger.</description><hediff>Ghoul</hediff><thinkTree>Ghoul</thinkTree><thinkTreeConstant>GhoulConstant</thinkTreeConstant><showJobReport>true</showJobReport><disableApparel>true</disableApparel><relativeTurnedThought>BecameGhoul</relativeTurnedThought><allowedDevelopmentalStages>Adult</allowedDevelopmentalStages><needWhitelist><li>Food</li></needWhitelist><overrideFoodType>true</overrideFoodType><foodType>CarnivoreAnimalStrict</foodType><allowEatingCorpses>true</allowEatingCorpses><deathOnDownedChance>0.25</deathOnDownedChance><removePermanentInjuries>true</removePermanentInjuries><canUseDrugs>true</canUseDrugs><drugWhitelist><li>VoidsightSerum</li><li>MetalbloodSerum</li><li>JuggernautSerum</li><li>MindNumbSerum</li><li>GhoulResurrectionSerum</li></drugWhitelist><anomalyKnowledgeOffset>0.5</anomalyKnowledgeOffset><knowledgeCategory>Basic</knowledgeCategory><codexEntry>Ghoul</codexEntry><givesHediffs><li><def>Regeneration</def><severity>0.1</severity></li></givesHediffs><abilityWhitelist><li>GhoulFrenzy</li><li>CorrosiveSpray</li><li>MetalbloodInjection</li></abilityWhitelist><deathLetter>One of your ghouls has died.</deathLetter><deathLetterExtra>Unlike regular colonists, ghouls do not need to be buried and their death will not upset others. You may choose to bury them should you wish.</deathLetterExtra><soundAttackChance>0.25</soundAttackChance><soundCall>Pawn_Ghoul_Call</soundCall><soundAttack>Pawn_Ghoul_Attack</soundAttack><soundWounded>Pawn_Ghoul_Pain</soundWounded><soundDeath>Pawn_Ghoul_Killed</soundDeath><skinColorOverride>(0.58, 0.62, 0.55)</skinColorOverride><hairColorOverride>(0.65, 0.65, 0.65)</hairColorOverride><bodyTypeGraphicPaths><Male>Things/Pawn/Ghoul/Bodies/Ghoulskin_Male</Male><Female>Things/Pawn/Ghoul/Bodies/Ghoulskin_Female</Female><Hulk>Things/Pawn/Ghoul/Bodies/Ghoulskin_Hulk</Hulk><Fat>Things/Pawn/Ghoul/Bodies/Ghoulskin_Fat</Fat><Thin>Things/Pawn/Ghoul/Bodies/Ghoulskin_Thin</Thin></bodyTypeGraphicPaths><forcedHeadTypes><li>Ghoul_Normal</li><li>Ghoul_Heavy</li><li>Ghoul_Narrow</li><li MayRequire="Ludeon.RimWorld.Biotech">Ghoul_Wide</li></forcedHeadTypes><hairTagFilter><whitelist>true</whitelist><tags><li>Ghoul</li></tags></hairTagFilter><beardTagFilter><whitelist>true</whitelist><tags><li>NoBeard</li></tags></beardTagFilter><tools><li Class="CombatExtended.ToolCE"><label>teeth</label><capacities><li>Bite</li></capacities><power>8.2</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup><chanceFactor>0.5</chanceFactor><soundMeleeHit>Pawn_Melee_HumanBite_Hit</soundMeleeHit><soundMeleeMiss>Pawn_Melee_HumanBite_Miss</soundMeleeMiss><armorPenetrationSharp>1.0</armorPenetrationSharp><armorPenetrationBlunt>3.0</armorPenetrationBlunt></li><li Class="CombatExtended.ToolCE"><label>left claw</label><capacities><li>Scratch</li></capacities><power>7</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup><chanceFactor>1.5</chanceFactor><armorPenetrationBlunt>3.6</armorPenetrationBlunt><armorPenetrationSharp>1.2</armorPenetrationSharp><alwaysTreatAsWeapon>true</alwaysTreatAsWeapon><soundMeleeHit>Pawn_Ghoul_Scratch</soundMeleeHit><soundMeleeMiss>Pawn_Melee_SmallScratch_Miss</soundMeleeMiss></li><li Class="CombatExtended.ToolCE"><label>right claw</label><capacities><li>Scratch</li></capacities><power>7</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>RightHand</linkedBodyPartsGroup><chanceFactor>1.5</chanceFactor><armorPenetrationBlunt>3.6</armorPenetrationBlunt><armorPenetrationSharp>1.2</armorPenetrationSharp><alwaysTreatAsWeapon>true</alwaysTreatAsWeapon><soundMeleeHit>Pawn_Ghoul_Scratch</soundMeleeHit><soundMeleeMiss>Pawn_Melee_SmallScratch_Miss</soundMeleeMiss></li></tools><hediffGivers><li Class="HediffGiver_MeatHunger"><hediff>MeatHunger</hediff></li></hediffGivers></MutantDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <canCarryPawns>false</canCarryPawns> doesn't correspond to any field in type MutantDef. Context: <MutantDef ParentName="BaseMutantEntity"><workDisables><li>AllWork</li><li>Shooting</li></workDisables><consideredSubhuman>true</consideredSubhuman><canCarryPawns>false</canCarryPawns><canTend>false</canTend><whitelistedFloatMenuProviders><li>FloatMenuOptionProvider_DraftedAttack</li><li>FloatMenuOptionProvider_DraftedMove</li><li>FloatMenuOptionProvider_Ingest</li><li>FloatMenuOptionProvider_GhoulRest</li><li>FloatMenuOptionProvider_EnterMapPortal</li></whitelistedFloatMenuProviders><preventsMentalBreaks>true</preventsMentalBreaks><disablesIdeo>true</disablesIdeo><disableOwnership>true</disableOwnership><disablePolicies>true</disablePolicies><disableTitles>true</disableTitles><disableNeeds>true</disableNeeds><disableEatingAtTable>true</disableEatingAtTable><incapableOfSocialInteractions>true</incapableOfSocialInteractions><canBeCapturedToHoldingPlatform>true</canBeCapturedToHoldingPlatform><producesBioferrite>true</producesBioferrite><overrideLabel>true</overrideLabel><overrideInspectString>true</overrideInspectString><canBleed>false</canBleed><terminatePregnancy>true</terminatePregnancy><isImmuneToInfections>true</isImmuneToInfections><removeChronicIllnesses>true</removeChronicIllnesses><removeAddictions>true</removeAddictions><disableAging>true</disableAging><clearsEgo>true</clearsEgo><partsCleanAndDroppable>false</partsCleanAndDroppable><breathesAir>false</breathesAir><removesHediffs><li>CryptosleepSickness</li><li>LuciferiumHigh</li><li>LuciferiumAddiction</li><li>Scaria</li><li>CorpseTorment</li><li>CubeInterest</li><li>CubeWithdrawal</li><li>CubeComa</li><li>CubeRage</li><li>HeartAttack</li><li>Scaria</li><li MayRequire="Ludeon.RimWorld.Royalty">PsychicAmplifier</li><li MayRequire="Ludeon.RimWorld.Biotech">MechlinkImplant</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnantHuman</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnancyLabor</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenAmplified</li><li MayRequire="Ludeon.RimWorld.Biotech">DeathrestExhaustion</li><li MayRequire="Ludeon.RimWorld.Biotech">InterruptedDeathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenCraving</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">RegenerationComa</li><li MayRequire="Ludeon.RimWorld.Biotech">PostpartumExhaustion</li><li>Inhumanized</li></removesHediffs><disablesGenes><li MayRequire="Ludeon.RimWorld.Biotech">Hemogenic</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">Furskin</li></disablesGenes><defName>Ghoul</defName><label>ghoul</label><description>A person who has been turned into a ghoul.\n\nAbout ghouls: Ghouls are engineered murder machines, twisted by dark psychic influences.\n\nGhouls are very dangerous in melee combat. However, the process of their creation leaves them incapable of higher levels of thought, preventing them from holding weapons or tools. They cannot work and outside combat they wander in a half-conscious stupor.\n\nMany people find the constant twitching of ghouls disturbing. More disturbing is their dependence on raw meat. If they go hungry they will turn hostile, even attacking their creators to sate their hunger.</description><hediff>Ghoul</hediff><thinkTree>Ghoul</thinkTree><thinkTreeConstant>GhoulConstant</thinkTreeConstant><showJobReport>true</showJobReport><disableApparel>true</disableApparel><relativeTurnedThought>BecameGhoul</relativeTurnedThought><allowedDevelopmentalStages>Adult</allowedDevelopmentalStages><needWhitelist><li>Food</li></needWhitelist><overrideFoodType>true</overrideFoodType><foodType>CarnivoreAnimalStrict</foodType><allowEatingCorpses>true</allowEatingCorpses><deathOnDownedChance>0.25</deathOnDownedChance><removePermanentInjuries>true</removePermanentInjuries><canUseDrugs>true</canUseDrugs><drugWhitelist><li>VoidsightSerum</li><li>MetalbloodSerum</li><li>JuggernautSerum</li><li>MindNumbSerum</li><li>GhoulResurrectionSerum</li></drugWhitelist><anomalyKnowledgeOffset>0.5</anomalyKnowledgeOffset><knowledgeCategory>Basic</knowledgeCategory><codexEntry>Ghoul</codexEntry><givesHediffs><li><def>Regeneration</def><severity>0.1</severity></li></givesHediffs><abilityWhitelist><li>GhoulFrenzy</li><li>CorrosiveSpray</li><li>MetalbloodInjection</li></abilityWhitelist><deathLetter>One of your ghouls has died.</deathLetter><deathLetterExtra>Unlike regular colonists, ghouls do not need to be buried and their death will not upset others. You may choose to bury them should you wish.</deathLetterExtra><soundAttackChance>0.25</soundAttackChance><soundCall>Pawn_Ghoul_Call</soundCall><soundAttack>Pawn_Ghoul_Attack</soundAttack><soundWounded>Pawn_Ghoul_Pain</soundWounded><soundDeath>Pawn_Ghoul_Killed</soundDeath><skinColorOverride>(0.58, 0.62, 0.55)</skinColorOverride><hairColorOverride>(0.65, 0.65, 0.65)</hairColorOverride><bodyTypeGraphicPaths><Male>Things/Pawn/Ghoul/Bodies/Ghoulskin_Male</Male><Female>Things/Pawn/Ghoul/Bodies/Ghoulskin_Female</Female><Hulk>Things/Pawn/Ghoul/Bodies/Ghoulskin_Hulk</Hulk><Fat>Things/Pawn/Ghoul/Bodies/Ghoulskin_Fat</Fat><Thin>Things/Pawn/Ghoul/Bodies/Ghoulskin_Thin</Thin></bodyTypeGraphicPaths><forcedHeadTypes><li>Ghoul_Normal</li><li>Ghoul_Heavy</li><li>Ghoul_Narrow</li><li MayRequire="Ludeon.RimWorld.Biotech">Ghoul_Wide</li></forcedHeadTypes><hairTagFilter><whitelist>true</whitelist><tags><li>Ghoul</li></tags></hairTagFilter><beardTagFilter><whitelist>true</whitelist><tags><li>NoBeard</li></tags></beardTagFilter><tools><li Class="CombatExtended.ToolCE"><label>teeth</label><capacities><li>Bite</li></capacities><power>8.2</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup><chanceFactor>0.5</chanceFactor><soundMeleeHit>Pawn_Melee_HumanBite_Hit</soundMeleeHit><soundMeleeMiss>Pawn_Melee_HumanBite_Miss</soundMeleeMiss><armorPenetrationSharp>1.0</armorPenetrationSharp><armorPenetrationBlunt>3.0</armorPenetrationBlunt></li><li Class="CombatExtended.ToolCE"><label>left claw</label><capacities><li>Scratch</li></capacities><power>7</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup><chanceFactor>1.5</chanceFactor><armorPenetrationBlunt>3.6</armorPenetrationBlunt><armorPenetrationSharp>1.2</armorPenetrationSharp><alwaysTreatAsWeapon>true</alwaysTreatAsWeapon><soundMeleeHit>Pawn_Ghoul_Scratch</soundMeleeHit><soundMeleeMiss>Pawn_Melee_SmallScratch_Miss</soundMeleeMiss></li><li Class="CombatExtended.ToolCE"><label>right claw</label><capacities><li>Scratch</li></capacities><power>7</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>RightHand</linkedBodyPartsGroup><chanceFactor>1.5</chanceFactor><armorPenetrationBlunt>3.6</armorPenetrationBlunt><armorPenetrationSharp>1.2</armorPenetrationSharp><alwaysTreatAsWeapon>true</alwaysTreatAsWeapon><soundMeleeHit>Pawn_Ghoul_Scratch</soundMeleeHit><soundMeleeMiss>Pawn_Melee_SmallScratch_Miss</soundMeleeMiss></li></tools><hediffGivers><li Class="HediffGiver_MeatHunger"><hediff>MeatHunger</hediff></li></hediffGivers></MutantDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <canTend>false</canTend> doesn't correspond to any field in type MutantDef. Context: <MutantDef ParentName="BaseMutantEntity"><workDisables><li>AllWork</li><li>Shooting</li></workDisables><consideredSubhuman>true</consideredSubhuman><canCarryPawns>false</canCarryPawns><canTend>false</canTend><whitelistedFloatMenuProviders><li>FloatMenuOptionProvider_DraftedAttack</li><li>FloatMenuOptionProvider_DraftedMove</li><li>FloatMenuOptionProvider_Ingest</li><li>FloatMenuOptionProvider_GhoulRest</li><li>FloatMenuOptionProvider_EnterMapPortal</li></whitelistedFloatMenuProviders><preventsMentalBreaks>true</preventsMentalBreaks><disablesIdeo>true</disablesIdeo><disableOwnership>true</disableOwnership><disablePolicies>true</disablePolicies><disableTitles>true</disableTitles><disableNeeds>true</disableNeeds><disableEatingAtTable>true</disableEatingAtTable><incapableOfSocialInteractions>true</incapableOfSocialInteractions><canBeCapturedToHoldingPlatform>true</canBeCapturedToHoldingPlatform><producesBioferrite>true</producesBioferrite><overrideLabel>true</overrideLabel><overrideInspectString>true</overrideInspectString><canBleed>false</canBleed><terminatePregnancy>true</terminatePregnancy><isImmuneToInfections>true</isImmuneToInfections><removeChronicIllnesses>true</removeChronicIllnesses><removeAddictions>true</removeAddictions><disableAging>true</disableAging><clearsEgo>true</clearsEgo><partsCleanAndDroppable>false</partsCleanAndDroppable><breathesAir>false</breathesAir><removesHediffs><li>CryptosleepSickness</li><li>LuciferiumHigh</li><li>LuciferiumAddiction</li><li>Scaria</li><li>CorpseTorment</li><li>CubeInterest</li><li>CubeWithdrawal</li><li>CubeComa</li><li>CubeRage</li><li>HeartAttack</li><li>Scaria</li><li MayRequire="Ludeon.RimWorld.Royalty">PsychicAmplifier</li><li MayRequire="Ludeon.RimWorld.Biotech">MechlinkImplant</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnantHuman</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnancyLabor</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenAmplified</li><li MayRequire="Ludeon.RimWorld.Biotech">DeathrestExhaustion</li><li MayRequire="Ludeon.RimWorld.Biotech">InterruptedDeathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenCraving</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">RegenerationComa</li><li MayRequire="Ludeon.RimWorld.Biotech">PostpartumExhaustion</li><li>Inhumanized</li></removesHediffs><disablesGenes><li MayRequire="Ludeon.RimWorld.Biotech">Hemogenic</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">Furskin</li></disablesGenes><defName>Ghoul</defName><label>ghoul</label><description>A person who has been turned into a ghoul.\n\nAbout ghouls: Ghouls are engineered murder machines, twisted by dark psychic influences.\n\nGhouls are very dangerous in melee combat. However, the process of their creation leaves them incapable of higher levels of thought, preventing them from holding weapons or tools. They cannot work and outside combat they wander in a half-conscious stupor.\n\nMany people find the constant twitching of ghouls disturbing. More disturbing is their dependence on raw meat. If they go hungry they will turn hostile, even attacking their creators to sate their hunger.</description><hediff>Ghoul</hediff><thinkTree>Ghoul</thinkTree><thinkTreeConstant>GhoulConstant</thinkTreeConstant><showJobReport>true</showJobReport><disableApparel>true</disableApparel><relativeTurnedThought>BecameGhoul</relativeTurnedThought><allowedDevelopmentalStages>Adult</allowedDevelopmentalStages><needWhitelist><li>Food</li></needWhitelist><overrideFoodType>true</overrideFoodType><foodType>CarnivoreAnimalStrict</foodType><allowEatingCorpses>true</allowEatingCorpses><deathOnDownedChance>0.25</deathOnDownedChance><removePermanentInjuries>true</removePermanentInjuries><canUseDrugs>true</canUseDrugs><drugWhitelist><li>VoidsightSerum</li><li>MetalbloodSerum</li><li>JuggernautSerum</li><li>MindNumbSerum</li><li>GhoulResurrectionSerum</li></drugWhitelist><anomalyKnowledgeOffset>0.5</anomalyKnowledgeOffset><knowledgeCategory>Basic</knowledgeCategory><codexEntry>Ghoul</codexEntry><givesHediffs><li><def>Regeneration</def><severity>0.1</severity></li></givesHediffs><abilityWhitelist><li>GhoulFrenzy</li><li>CorrosiveSpray</li><li>MetalbloodInjection</li></abilityWhitelist><deathLetter>One of your ghouls has died.</deathLetter><deathLetterExtra>Unlike regular colonists, ghouls do not need to be buried and their death will not upset others. You may choose to bury them should you wish.</deathLetterExtra><soundAttackChance>0.25</soundAttackChance><soundCall>Pawn_Ghoul_Call</soundCall><soundAttack>Pawn_Ghoul_Attack</soundAttack><soundWounded>Pawn_Ghoul_Pain</soundWounded><soundDeath>Pawn_Ghoul_Killed</soundDeath><skinColorOverride>(0.58, 0.62, 0.55)</skinColorOverride><hairColorOverride>(0.65, 0.65, 0.65)</hairColorOverride><bodyTypeGraphicPaths><Male>Things/Pawn/Ghoul/Bodies/Ghoulskin_Male</Male><Female>Things/Pawn/Ghoul/Bodies/Ghoulskin_Female</Female><Hulk>Things/Pawn/Ghoul/Bodies/Ghoulskin_Hulk</Hulk><Fat>Things/Pawn/Ghoul/Bodies/Ghoulskin_Fat</Fat><Thin>Things/Pawn/Ghoul/Bodies/Ghoulskin_Thin</Thin></bodyTypeGraphicPaths><forcedHeadTypes><li>Ghoul_Normal</li><li>Ghoul_Heavy</li><li>Ghoul_Narrow</li><li MayRequire="Ludeon.RimWorld.Biotech">Ghoul_Wide</li></forcedHeadTypes><hairTagFilter><whitelist>true</whitelist><tags><li>Ghoul</li></tags></hairTagFilter><beardTagFilter><whitelist>true</whitelist><tags><li>NoBeard</li></tags></beardTagFilter><tools><li Class="CombatExtended.ToolCE"><label>teeth</label><capacities><li>Bite</li></capacities><power>8.2</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup><chanceFactor>0.5</chanceFactor><soundMeleeHit>Pawn_Melee_HumanBite_Hit</soundMeleeHit><soundMeleeMiss>Pawn_Melee_HumanBite_Miss</soundMeleeMiss><armorPenetrationSharp>1.0</armorPenetrationSharp><armorPenetrationBlunt>3.0</armorPenetrationBlunt></li><li Class="CombatExtended.ToolCE"><label>left claw</label><capacities><li>Scratch</li></capacities><power>7</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup><chanceFactor>1.5</chanceFactor><armorPenetrationBlunt>3.6</armorPenetrationBlunt><armorPenetrationSharp>1.2</armorPenetrationSharp><alwaysTreatAsWeapon>true</alwaysTreatAsWeapon><soundMeleeHit>Pawn_Ghoul_Scratch</soundMeleeHit><soundMeleeMiss>Pawn_Melee_SmallScratch_Miss</soundMeleeMiss></li><li Class="CombatExtended.ToolCE"><label>right claw</label><capacities><li>Scratch</li></capacities><power>7</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>RightHand</linkedBodyPartsGroup><chanceFactor>1.5</chanceFactor><armorPenetrationBlunt>3.6</armorPenetrationBlunt><armorPenetrationSharp>1.2</armorPenetrationSharp><alwaysTreatAsWeapon>true</alwaysTreatAsWeapon><soundMeleeHit>Pawn_Ghoul_Scratch</soundMeleeHit><soundMeleeMiss>Pawn_Melee_SmallScratch_Miss</soundMeleeMiss></li></tools><hediffGivers><li Class="HediffGiver_MeatHunger"><hediff>MeatHunger</hediff></li></hediffGivers></MutantDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <whitelistedFloatMenuProviders><li>FloatMenuOptionProvider_DraftedAttack</li><li>FloatMenuOptionProvider_DraftedMove</li><li>FloatMenuOptionProvider_Ingest</li><li>FloatMenuOptionProvider_GhoulRest</li><li>FloatMenuOptionProvider_EnterMapPortal</li></whitelistedFloatMenuProviders> doesn't correspond to any field in type MutantDef. Context: <MutantDef ParentName="BaseMutantEntity"><workDisables><li>AllWork</li><li>Shooting</li></workDisables><consideredSubhuman>true</consideredSubhuman><canCarryPawns>false</canCarryPawns><canTend>false</canTend><whitelistedFloatMenuProviders><li>FloatMenuOptionProvider_DraftedAttack</li><li>FloatMenuOptionProvider_DraftedMove</li><li>FloatMenuOptionProvider_Ingest</li><li>FloatMenuOptionProvider_GhoulRest</li><li>FloatMenuOptionProvider_EnterMapPortal</li></whitelistedFloatMenuProviders><preventsMentalBreaks>true</preventsMentalBreaks><disablesIdeo>true</disablesIdeo><disableOwnership>true</disableOwnership><disablePolicies>true</disablePolicies><disableTitles>true</disableTitles><disableNeeds>true</disableNeeds><disableEatingAtTable>true</disableEatingAtTable><incapableOfSocialInteractions>true</incapableOfSocialInteractions><canBeCapturedToHoldingPlatform>true</canBeCapturedToHoldingPlatform><producesBioferrite>true</producesBioferrite><overrideLabel>true</overrideLabel><overrideInspectString>true</overrideInspectString><canBleed>false</canBleed><terminatePregnancy>true</terminatePregnancy><isImmuneToInfections>true</isImmuneToInfections><removeChronicIllnesses>true</removeChronicIllnesses><removeAddictions>true</removeAddictions><disableAging>true</disableAging><clearsEgo>true</clearsEgo><partsCleanAndDroppable>false</partsCleanAndDroppable><breathesAir>false</breathesAir><removesHediffs><li>CryptosleepSickness</li><li>LuciferiumHigh</li><li>LuciferiumAddiction</li><li>Scaria</li><li>CorpseTorment</li><li>CubeInterest</li><li>CubeWithdrawal</li><li>CubeComa</li><li>CubeRage</li><li>HeartAttack</li><li>Scaria</li><li MayRequire="Ludeon.RimWorld.Royalty">PsychicAmplifier</li><li MayRequire="Ludeon.RimWorld.Biotech">MechlinkImplant</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnantHuman</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnancyLabor</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenAmplified</li><li MayRequire="Ludeon.RimWorld.Biotech">DeathrestExhaustion</li><li MayRequire="Ludeon.RimWorld.Biotech">InterruptedDeathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenCraving</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">RegenerationComa</li><li MayRequire="Ludeon.RimWorld.Biotech">PostpartumExhaustion</li><li>Inhumanized</li></removesHediffs><disablesGenes><li MayRequire="Ludeon.RimWorld.Biotech">Hemogenic</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">Furskin</li></disablesGenes><defName>Ghoul</defName><label>ghoul</label><description>A person who has been turned into a ghoul.\n\nAbout ghouls: Ghouls are engineered murder machines, twisted by dark psychic influences.\n\nGhouls are very dangerous in melee combat. However, the process of their creation leaves them incapable of higher levels of thought, preventing them from holding weapons or tools. They cannot work and outside combat they wander in a half-conscious stupor.\n\nMany people find the constant twitching of ghouls disturbing. More disturbing is their dependence on raw meat. If they go hungry they will turn hostile, even attacking their creators to sate their hunger.</description><hediff>Ghoul</hediff><thinkTree>Ghoul</thinkTree><thinkTreeConstant>GhoulConstant</thinkTreeConstant><showJobReport>true</showJobReport><disableApparel>true</disableApparel><relativeTurnedThought>BecameGhoul</relativeTurnedThought><allowedDevelopmentalStages>Adult</allowedDevelopmentalStages><needWhitelist><li>Food</li></needWhitelist><overrideFoodType>true</overrideFoodType><foodType>CarnivoreAnimalStrict</foodType><allowEatingCorpses>true</allowEatingCorpses><deathOnDownedChance>0.25</deathOnDownedChance><removePermanentInjuries>true</removePermanentInjuries><canUseDrugs>true</canUseDrugs><drugWhitelist><li>VoidsightSerum</li><li>MetalbloodSerum</li><li>JuggernautSerum</li><li>MindNumbSerum</li><li>GhoulResurrectionSerum</li></drugWhitelist><anomalyKnowledgeOffset>0.5</anomalyKnowledgeOffset><knowledgeCategory>Basic</knowledgeCategory><codexEntry>Ghoul</codexEntry><givesHediffs><li><def>Regeneration</def><severity>0.1</severity></li></givesHediffs><abilityWhitelist><li>GhoulFrenzy</li><li>CorrosiveSpray</li><li>MetalbloodInjection</li></abilityWhitelist><deathLetter>One of your ghouls has died.</deathLetter><deathLetterExtra>Unlike regular colonists, ghouls do not need to be buried and their death will not upset others. You may choose to bury them should you wish.</deathLetterExtra><soundAttackChance>0.25</soundAttackChance><soundCall>Pawn_Ghoul_Call</soundCall><soundAttack>Pawn_Ghoul_Attack</soundAttack><soundWounded>Pawn_Ghoul_Pain</soundWounded><soundDeath>Pawn_Ghoul_Killed</soundDeath><skinColorOverride>(0.58, 0.62, 0.55)</skinColorOverride><hairColorOverride>(0.65, 0.65, 0.65)</hairColorOverride><bodyTypeGraphicPaths><Male>Things/Pawn/Ghoul/Bodies/Ghoulskin_Male</Male><Female>Things/Pawn/Ghoul/Bodies/Ghoulskin_Female</Female><Hulk>Things/Pawn/Ghoul/Bodies/Ghoulskin_Hulk</Hulk><Fat>Things/Pawn/Ghoul/Bodies/Ghoulskin_Fat</Fat><Thin>Things/Pawn/Ghoul/Bodies/Ghoulskin_Thin</Thin></bodyTypeGraphicPaths><forcedHeadTypes><li>Ghoul_Normal</li><li>Ghoul_Heavy</li><li>Ghoul_Narrow</li><li MayRequire="Ludeon.RimWorld.Biotech">Ghoul_Wide</li></forcedHeadTypes><hairTagFilter><whitelist>true</whitelist><tags><li>Ghoul</li></tags></hairTagFilter><beardTagFilter><whitelist>true</whitelist><tags><li>NoBeard</li></tags></beardTagFilter><tools><li Class="CombatExtended.ToolCE"><label>teeth</label><capacities><li>Bite</li></capacities><power>8.2</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup><chanceFactor>0.5</chanceFactor><soundMeleeHit>Pawn_Melee_HumanBite_Hit</soundMeleeHit><soundMeleeMiss>Pawn_Melee_HumanBite_Miss</soundMeleeMiss><armorPenetrationSharp>1.0</armorPenetrationSharp><armorPenetrationBlunt>3.0</armorPenetrationBlunt></li><li Class="CombatExtended.ToolCE"><label>left claw</label><capacities><li>Scratch</li></capacities><power>7</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup><chanceFactor>1.5</chanceFactor><armorPenetrationBlunt>3.6</armorPenetrationBlunt><armorPenetrationSharp>1.2</armorPenetrationSharp><alwaysTreatAsWeapon>true</alwaysTreatAsWeapon><soundMeleeHit>Pawn_Ghoul_Scratch</soundMeleeHit><soundMeleeMiss>Pawn_Melee_SmallScratch_Miss</soundMeleeMiss></li><li Class="CombatExtended.ToolCE"><label>right claw</label><capacities><li>Scratch</li></capacities><power>7</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>RightHand</linkedBodyPartsGroup><chanceFactor>1.5</chanceFactor><armorPenetrationBlunt>3.6</armorPenetrationBlunt><armorPenetrationSharp>1.2</armorPenetrationSharp><alwaysTreatAsWeapon>true</alwaysTreatAsWeapon><soundMeleeHit>Pawn_Ghoul_Scratch</soundMeleeHit><soundMeleeMiss>Pawn_Melee_SmallScratch_Miss</soundMeleeMiss></li></tools><hediffGivers><li Class="HediffGiver_MeatHunger"><hediff>MeatHunger</hediff></li></hediffGivers></MutantDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <preventsMentalBreaks>true</preventsMentalBreaks> doesn't correspond to any field in type MutantDef. Context: <MutantDef ParentName="BaseMutantEntity"><workDisables><li>AllWork</li><li>Shooting</li></workDisables><consideredSubhuman>true</consideredSubhuman><canCarryPawns>false</canCarryPawns><canTend>false</canTend><whitelistedFloatMenuProviders><li>FloatMenuOptionProvider_DraftedAttack</li><li>FloatMenuOptionProvider_DraftedMove</li><li>FloatMenuOptionProvider_Ingest</li><li>FloatMenuOptionProvider_GhoulRest</li><li>FloatMenuOptionProvider_EnterMapPortal</li></whitelistedFloatMenuProviders><preventsMentalBreaks>true</preventsMentalBreaks><disablesIdeo>true</disablesIdeo><disableOwnership>true</disableOwnership><disablePolicies>true</disablePolicies><disableTitles>true</disableTitles><disableNeeds>true</disableNeeds><disableEatingAtTable>true</disableEatingAtTable><incapableOfSocialInteractions>true</incapableOfSocialInteractions><canBeCapturedToHoldingPlatform>true</canBeCapturedToHoldingPlatform><producesBioferrite>true</producesBioferrite><overrideLabel>true</overrideLabel><overrideInspectString>true</overrideInspectString><canBleed>false</canBleed><terminatePregnancy>true</terminatePregnancy><isImmuneToInfections>true</isImmuneToInfections><removeChronicIllnesses>true</removeChronicIllnesses><removeAddictions>true</removeAddictions><disableAging>true</disableAging><clearsEgo>true</clearsEgo><partsCleanAndDroppable>false</partsCleanAndDroppable><breathesAir>false</breathesAir><removesHediffs><li>CryptosleepSickness</li><li>LuciferiumHigh</li><li>LuciferiumAddiction</li><li>Scaria</li><li>CorpseTorment</li><li>CubeInterest</li><li>CubeWithdrawal</li><li>CubeComa</li><li>CubeRage</li><li>HeartAttack</li><li>Scaria</li><li MayRequire="Ludeon.RimWorld.Royalty">PsychicAmplifier</li><li MayRequire="Ludeon.RimWorld.Biotech">MechlinkImplant</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnantHuman</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnancyLabor</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenAmplified</li><li MayRequire="Ludeon.RimWorld.Biotech">DeathrestExhaustion</li><li MayRequire="Ludeon.RimWorld.Biotech">InterruptedDeathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenCraving</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">RegenerationComa</li><li MayRequire="Ludeon.RimWorld.Biotech">PostpartumExhaustion</li><li>Inhumanized</li></removesHediffs><disablesGenes><li MayRequire="Ludeon.RimWorld.Biotech">Hemogenic</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">Furskin</li></disablesGenes><defName>Ghoul</defName><label>ghoul</label><description>A person who has been turned into a ghoul.\n\nAbout ghouls: Ghouls are engineered murder machines, twisted by dark psychic influences.\n\nGhouls are very dangerous in melee combat. However, the process of their creation leaves them incapable of higher levels of thought, preventing them from holding weapons or tools. They cannot work and outside combat they wander in a half-conscious stupor.\n\nMany people find the constant twitching of ghouls disturbing. More disturbing is their dependence on raw meat. If they go hungry they will turn hostile, even attacking their creators to sate their hunger.</description><hediff>Ghoul</hediff><thinkTree>Ghoul</thinkTree><thinkTreeConstant>GhoulConstant</thinkTreeConstant><showJobReport>true</showJobReport><disableApparel>true</disableApparel><relativeTurnedThought>BecameGhoul</relativeTurnedThought><allowedDevelopmentalStages>Adult</allowedDevelopmentalStages><needWhitelist><li>Food</li></needWhitelist><overrideFoodType>true</overrideFoodType><foodType>CarnivoreAnimalStrict</foodType><allowEatingCorpses>true</allowEatingCorpses><deathOnDownedChance>0.25</deathOnDownedChance><removePermanentInjuries>true</removePermanentInjuries><canUseDrugs>true</canUseDrugs><drugWhitelist><li>VoidsightSerum</li><li>MetalbloodSerum</li><li>JuggernautSerum</li><li>MindNumbSerum</li><li>GhoulResurrectionSerum</li></drugWhitelist><anomalyKnowledgeOffset>0.5</anomalyKnowledgeOffset><knowledgeCategory>Basic</knowledgeCategory><codexEntry>Ghoul</codexEntry><givesHediffs><li><def>Regeneration</def><severity>0.1</severity></li></givesHediffs><abilityWhitelist><li>GhoulFrenzy</li><li>CorrosiveSpray</li><li>MetalbloodInjection</li></abilityWhitelist><deathLetter>One of your ghouls has died.</deathLetter><deathLetterExtra>Unlike regular colonists, ghouls do not need to be buried and their death will not upset others. You may choose to bury them should you wish.</deathLetterExtra><soundAttackChance>0.25</soundAttackChance><soundCall>Pawn_Ghoul_Call</soundCall><soundAttack>Pawn_Ghoul_Attack</soundAttack><soundWounded>Pawn_Ghoul_Pain</soundWounded><soundDeath>Pawn_Ghoul_Killed</soundDeath><skinColorOverride>(0.58, 0.62, 0.55)</skinColorOverride><hairColorOverride>(0.65, 0.65, 0.65)</hairColorOverride><bodyTypeGraphicPaths><Male>Things/Pawn/Ghoul/Bodies/Ghoulskin_Male</Male><Female>Things/Pawn/Ghoul/Bodies/Ghoulskin_Female</Female><Hulk>Things/Pawn/Ghoul/Bodies/Ghoulskin_Hulk</Hulk><Fat>Things/Pawn/Ghoul/Bodies/Ghoulskin_Fat</Fat><Thin>Things/Pawn/Ghoul/Bodies/Ghoulskin_Thin</Thin></bodyTypeGraphicPaths><forcedHeadTypes><li>Ghoul_Normal</li><li>Ghoul_Heavy</li><li>Ghoul_Narrow</li><li MayRequire="Ludeon.RimWorld.Biotech">Ghoul_Wide</li></forcedHeadTypes><hairTagFilter><whitelist>true</whitelist><tags><li>Ghoul</li></tags></hairTagFilter><beardTagFilter><whitelist>true</whitelist><tags><li>NoBeard</li></tags></beardTagFilter><tools><li Class="CombatExtended.ToolCE"><label>teeth</label><capacities><li>Bite</li></capacities><power>8.2</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup><chanceFactor>0.5</chanceFactor><soundMeleeHit>Pawn_Melee_HumanBite_Hit</soundMeleeHit><soundMeleeMiss>Pawn_Melee_HumanBite_Miss</soundMeleeMiss><armorPenetrationSharp>1.0</armorPenetrationSharp><armorPenetrationBlunt>3.0</armorPenetrationBlunt></li><li Class="CombatExtended.ToolCE"><label>left claw</label><capacities><li>Scratch</li></capacities><power>7</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup><chanceFactor>1.5</chanceFactor><armorPenetrationBlunt>3.6</armorPenetrationBlunt><armorPenetrationSharp>1.2</armorPenetrationSharp><alwaysTreatAsWeapon>true</alwaysTreatAsWeapon><soundMeleeHit>Pawn_Ghoul_Scratch</soundMeleeHit><soundMeleeMiss>Pawn_Melee_SmallScratch_Miss</soundMeleeMiss></li><li Class="CombatExtended.ToolCE"><label>right claw</label><capacities><li>Scratch</li></capacities><power>7</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>RightHand</linkedBodyPartsGroup><chanceFactor>1.5</chanceFactor><armorPenetrationBlunt>3.6</armorPenetrationBlunt><armorPenetrationSharp>1.2</armorPenetrationSharp><alwaysTreatAsWeapon>true</alwaysTreatAsWeapon><soundMeleeHit>Pawn_Ghoul_Scratch</soundMeleeHit><soundMeleeMiss>Pawn_Melee_SmallScratch_Miss</soundMeleeMiss></li></tools><hediffGivers><li Class="HediffGiver_MeatHunger"><hediff>MeatHunger</hediff></li></hediffGivers></MutantDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <disablesIdeo>true</disablesIdeo> doesn't correspond to any field in type MutantDef. Context: <MutantDef ParentName="BaseMutantEntity"><workDisables><li>AllWork</li><li>Shooting</li></workDisables><consideredSubhuman>true</consideredSubhuman><canCarryPawns>false</canCarryPawns><canTend>false</canTend><whitelistedFloatMenuProviders><li>FloatMenuOptionProvider_DraftedAttack</li><li>FloatMenuOptionProvider_DraftedMove</li><li>FloatMenuOptionProvider_Ingest</li><li>FloatMenuOptionProvider_GhoulRest</li><li>FloatMenuOptionProvider_EnterMapPortal</li></whitelistedFloatMenuProviders><preventsMentalBreaks>true</preventsMentalBreaks><disablesIdeo>true</disablesIdeo><disableOwnership>true</disableOwnership><disablePolicies>true</disablePolicies><disableTitles>true</disableTitles><disableNeeds>true</disableNeeds><disableEatingAtTable>true</disableEatingAtTable><incapableOfSocialInteractions>true</incapableOfSocialInteractions><canBeCapturedToHoldingPlatform>true</canBeCapturedToHoldingPlatform><producesBioferrite>true</producesBioferrite><overrideLabel>true</overrideLabel><overrideInspectString>true</overrideInspectString><canBleed>false</canBleed><terminatePregnancy>true</terminatePregnancy><isImmuneToInfections>true</isImmuneToInfections><removeChronicIllnesses>true</removeChronicIllnesses><removeAddictions>true</removeAddictions><disableAging>true</disableAging><clearsEgo>true</clearsEgo><partsCleanAndDroppable>false</partsCleanAndDroppable><breathesAir>false</breathesAir><removesHediffs><li>CryptosleepSickness</li><li>LuciferiumHigh</li><li>LuciferiumAddiction</li><li>Scaria</li><li>CorpseTorment</li><li>CubeInterest</li><li>CubeWithdrawal</li><li>CubeComa</li><li>CubeRage</li><li>HeartAttack</li><li>Scaria</li><li MayRequire="Ludeon.RimWorld.Royalty">PsychicAmplifier</li><li MayRequire="Ludeon.RimWorld.Biotech">MechlinkImplant</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnantHuman</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnancyLabor</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenAmplified</li><li MayRequire="Ludeon.RimWorld.Biotech">DeathrestExhaustion</li><li MayRequire="Ludeon.RimWorld.Biotech">InterruptedDeathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenCraving</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">RegenerationComa</li><li MayRequire="Ludeon.RimWorld.Biotech">PostpartumExhaustion</li><li>Inhumanized</li></removesHediffs><disablesGenes><li MayRequire="Ludeon.RimWorld.Biotech">Hemogenic</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">Furskin</li></disablesGenes><defName>Ghoul</defName><label>ghoul</label><description>A person who has been turned into a ghoul.\n\nAbout ghouls: Ghouls are engineered murder machines, twisted by dark psychic influences.\n\nGhouls are very dangerous in melee combat. However, the process of their creation leaves them incapable of higher levels of thought, preventing them from holding weapons or tools. They cannot work and outside combat they wander in a half-conscious stupor.\n\nMany people find the constant twitching of ghouls disturbing. More disturbing is their dependence on raw meat. If they go hungry they will turn hostile, even attacking their creators to sate their hunger.</description><hediff>Ghoul</hediff><thinkTree>Ghoul</thinkTree><thinkTreeConstant>GhoulConstant</thinkTreeConstant><showJobReport>true</showJobReport><disableApparel>true</disableApparel><relativeTurnedThought>BecameGhoul</relativeTurnedThought><allowedDevelopmentalStages>Adult</allowedDevelopmentalStages><needWhitelist><li>Food</li></needWhitelist><overrideFoodType>true</overrideFoodType><foodType>CarnivoreAnimalStrict</foodType><allowEatingCorpses>true</allowEatingCorpses><deathOnDownedChance>0.25</deathOnDownedChance><removePermanentInjuries>true</removePermanentInjuries><canUseDrugs>true</canUseDrugs><drugWhitelist><li>VoidsightSerum</li><li>MetalbloodSerum</li><li>JuggernautSerum</li><li>MindNumbSerum</li><li>GhoulResurrectionSerum</li></drugWhitelist><anomalyKnowledgeOffset>0.5</anomalyKnowledgeOffset><knowledgeCategory>Basic</knowledgeCategory><codexEntry>Ghoul</codexEntry><givesHediffs><li><def>Regeneration</def><severity>0.1</severity></li></givesHediffs><abilityWhitelist><li>GhoulFrenzy</li><li>CorrosiveSpray</li><li>MetalbloodInjection</li></abilityWhitelist><deathLetter>One of your ghouls has died.</deathLetter><deathLetterExtra>Unlike regular colonists, ghouls do not need to be buried and their death will not upset others. You may choose to bury them should you wish.</deathLetterExtra><soundAttackChance>0.25</soundAttackChance><soundCall>Pawn_Ghoul_Call</soundCall><soundAttack>Pawn_Ghoul_Attack</soundAttack><soundWounded>Pawn_Ghoul_Pain</soundWounded><soundDeath>Pawn_Ghoul_Killed</soundDeath><skinColorOverride>(0.58, 0.62, 0.55)</skinColorOverride><hairColorOverride>(0.65, 0.65, 0.65)</hairColorOverride><bodyTypeGraphicPaths><Male>Things/Pawn/Ghoul/Bodies/Ghoulskin_Male</Male><Female>Things/Pawn/Ghoul/Bodies/Ghoulskin_Female</Female><Hulk>Things/Pawn/Ghoul/Bodies/Ghoulskin_Hulk</Hulk><Fat>Things/Pawn/Ghoul/Bodies/Ghoulskin_Fat</Fat><Thin>Things/Pawn/Ghoul/Bodies/Ghoulskin_Thin</Thin></bodyTypeGraphicPaths><forcedHeadTypes><li>Ghoul_Normal</li><li>Ghoul_Heavy</li><li>Ghoul_Narrow</li><li MayRequire="Ludeon.RimWorld.Biotech">Ghoul_Wide</li></forcedHeadTypes><hairTagFilter><whitelist>true</whitelist><tags><li>Ghoul</li></tags></hairTagFilter><beardTagFilter><whitelist>true</whitelist><tags><li>NoBeard</li></tags></beardTagFilter><tools><li Class="CombatExtended.ToolCE"><label>teeth</label><capacities><li>Bite</li></capacities><power>8.2</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup><chanceFactor>0.5</chanceFactor><soundMeleeHit>Pawn_Melee_HumanBite_Hit</soundMeleeHit><soundMeleeMiss>Pawn_Melee_HumanBite_Miss</soundMeleeMiss><armorPenetrationSharp>1.0</armorPenetrationSharp><armorPenetrationBlunt>3.0</armorPenetrationBlunt></li><li Class="CombatExtended.ToolCE"><label>left claw</label><capacities><li>Scratch</li></capacities><power>7</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup><chanceFactor>1.5</chanceFactor><armorPenetrationBlunt>3.6</armorPenetrationBlunt><armorPenetrationSharp>1.2</armorPenetrationSharp><alwaysTreatAsWeapon>true</alwaysTreatAsWeapon><soundMeleeHit>Pawn_Ghoul_Scratch</soundMeleeHit><soundMeleeMiss>Pawn_Melee_SmallScratch_Miss</soundMeleeMiss></li><li Class="CombatExtended.ToolCE"><label>right claw</label><capacities><li>Scratch</li></capacities><power>7</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>RightHand</linkedBodyPartsGroup><chanceFactor>1.5</chanceFactor><armorPenetrationBlunt>3.6</armorPenetrationBlunt><armorPenetrationSharp>1.2</armorPenetrationSharp><alwaysTreatAsWeapon>true</alwaysTreatAsWeapon><soundMeleeHit>Pawn_Ghoul_Scratch</soundMeleeHit><soundMeleeMiss>Pawn_Melee_SmallScratch_Miss</soundMeleeMiss></li></tools><hediffGivers><li Class="HediffGiver_MeatHunger"><hediff>MeatHunger</hediff></li></hediffGivers></MutantDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <disableOwnership>true</disableOwnership> doesn't correspond to any field in type MutantDef. Context: <MutantDef ParentName="BaseMutantEntity"><workDisables><li>AllWork</li><li>Shooting</li></workDisables><consideredSubhuman>true</consideredSubhuman><canCarryPawns>false</canCarryPawns><canTend>false</canTend><whitelistedFloatMenuProviders><li>FloatMenuOptionProvider_DraftedAttack</li><li>FloatMenuOptionProvider_DraftedMove</li><li>FloatMenuOptionProvider_Ingest</li><li>FloatMenuOptionProvider_GhoulRest</li><li>FloatMenuOptionProvider_EnterMapPortal</li></whitelistedFloatMenuProviders><preventsMentalBreaks>true</preventsMentalBreaks><disablesIdeo>true</disablesIdeo><disableOwnership>true</disableOwnership><disablePolicies>true</disablePolicies><disableTitles>true</disableTitles><disableNeeds>true</disableNeeds><disableEatingAtTable>true</disableEatingAtTable><incapableOfSocialInteractions>true</incapableOfSocialInteractions><canBeCapturedToHoldingPlatform>true</canBeCapturedToHoldingPlatform><producesBioferrite>true</producesBioferrite><overrideLabel>true</overrideLabel><overrideInspectString>true</overrideInspectString><canBleed>false</canBleed><terminatePregnancy>true</terminatePregnancy><isImmuneToInfections>true</isImmuneToInfections><removeChronicIllnesses>true</removeChronicIllnesses><removeAddictions>true</removeAddictions><disableAging>true</disableAging><clearsEgo>true</clearsEgo><partsCleanAndDroppable>false</partsCleanAndDroppable><breathesAir>false</breathesAir><removesHediffs><li>CryptosleepSickness</li><li>LuciferiumHigh</li><li>LuciferiumAddiction</li><li>Scaria</li><li>CorpseTorment</li><li>CubeInterest</li><li>CubeWithdrawal</li><li>CubeComa</li><li>CubeRage</li><li>HeartAttack</li><li>Scaria</li><li MayRequire="Ludeon.RimWorld.Royalty">PsychicAmplifier</li><li MayRequire="Ludeon.RimWorld.Biotech">MechlinkImplant</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnantHuman</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnancyLabor</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenAmplified</li><li MayRequire="Ludeon.RimWorld.Biotech">DeathrestExhaustion</li><li MayRequire="Ludeon.RimWorld.Biotech">InterruptedDeathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenCraving</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">RegenerationComa</li><li MayRequire="Ludeon.RimWorld.Biotech">PostpartumExhaustion</li><li>Inhumanized</li></removesHediffs><disablesGenes><li MayRequire="Ludeon.RimWorld.Biotech">Hemogenic</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">Furskin</li></disablesGenes><defName>Ghoul</defName><label>ghoul</label><description>A person who has been turned into a ghoul.\n\nAbout ghouls: Ghouls are engineered murder machines, twisted by dark psychic influences.\n\nGhouls are very dangerous in melee combat. However, the process of their creation leaves them incapable of higher levels of thought, preventing them from holding weapons or tools. They cannot work and outside combat they wander in a half-conscious stupor.\n\nMany people find the constant twitching of ghouls disturbing. More disturbing is their dependence on raw meat. If they go hungry they will turn hostile, even attacking their creators to sate their hunger.</description><hediff>Ghoul</hediff><thinkTree>Ghoul</thinkTree><thinkTreeConstant>GhoulConstant</thinkTreeConstant><showJobReport>true</showJobReport><disableApparel>true</disableApparel><relativeTurnedThought>BecameGhoul</relativeTurnedThought><allowedDevelopmentalStages>Adult</allowedDevelopmentalStages><needWhitelist><li>Food</li></needWhitelist><overrideFoodType>true</overrideFoodType><foodType>CarnivoreAnimalStrict</foodType><allowEatingCorpses>true</allowEatingCorpses><deathOnDownedChance>0.25</deathOnDownedChance><removePermanentInjuries>true</removePermanentInjuries><canUseDrugs>true</canUseDrugs><drugWhitelist><li>VoidsightSerum</li><li>MetalbloodSerum</li><li>JuggernautSerum</li><li>MindNumbSerum</li><li>GhoulResurrectionSerum</li></drugWhitelist><anomalyKnowledgeOffset>0.5</anomalyKnowledgeOffset><knowledgeCategory>Basic</knowledgeCategory><codexEntry>Ghoul</codexEntry><givesHediffs><li><def>Regeneration</def><severity>0.1</severity></li></givesHediffs><abilityWhitelist><li>GhoulFrenzy</li><li>CorrosiveSpray</li><li>MetalbloodInjection</li></abilityWhitelist><deathLetter>One of your ghouls has died.</deathLetter><deathLetterExtra>Unlike regular colonists, ghouls do not need to be buried and their death will not upset others. You may choose to bury them should you wish.</deathLetterExtra><soundAttackChance>0.25</soundAttackChance><soundCall>Pawn_Ghoul_Call</soundCall><soundAttack>Pawn_Ghoul_Attack</soundAttack><soundWounded>Pawn_Ghoul_Pain</soundWounded><soundDeath>Pawn_Ghoul_Killed</soundDeath><skinColorOverride>(0.58, 0.62, 0.55)</skinColorOverride><hairColorOverride>(0.65, 0.65, 0.65)</hairColorOverride><bodyTypeGraphicPaths><Male>Things/Pawn/Ghoul/Bodies/Ghoulskin_Male</Male><Female>Things/Pawn/Ghoul/Bodies/Ghoulskin_Female</Female><Hulk>Things/Pawn/Ghoul/Bodies/Ghoulskin_Hulk</Hulk><Fat>Things/Pawn/Ghoul/Bodies/Ghoulskin_Fat</Fat><Thin>Things/Pawn/Ghoul/Bodies/Ghoulskin_Thin</Thin></bodyTypeGraphicPaths><forcedHeadTypes><li>Ghoul_Normal</li><li>Ghoul_Heavy</li><li>Ghoul_Narrow</li><li MayRequire="Ludeon.RimWorld.Biotech">Ghoul_Wide</li></forcedHeadTypes><hairTagFilter><whitelist>true</whitelist><tags><li>Ghoul</li></tags></hairTagFilter><beardTagFilter><whitelist>true</whitelist><tags><li>NoBeard</li></tags></beardTagFilter><tools><li Class="CombatExtended.ToolCE"><label>teeth</label><capacities><li>Bite</li></capacities><power>8.2</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup><chanceFactor>0.5</chanceFactor><soundMeleeHit>Pawn_Melee_HumanBite_Hit</soundMeleeHit><soundMeleeMiss>Pawn_Melee_HumanBite_Miss</soundMeleeMiss><armorPenetrationSharp>1.0</armorPenetrationSharp><armorPenetrationBlunt>3.0</armorPenetrationBlunt></li><li Class="CombatExtended.ToolCE"><label>left claw</label><capacities><li>Scratch</li></capacities><power>7</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup><chanceFactor>1.5</chanceFactor><armorPenetrationBlunt>3.6</armorPenetrationBlunt><armorPenetrationSharp>1.2</armorPenetrationSharp><alwaysTreatAsWeapon>true</alwaysTreatAsWeapon><soundMeleeHit>Pawn_Ghoul_Scratch</soundMeleeHit><soundMeleeMiss>Pawn_Melee_SmallScratch_Miss</soundMeleeMiss></li><li Class="CombatExtended.ToolCE"><label>right claw</label><capacities><li>Scratch</li></capacities><power>7</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>RightHand</linkedBodyPartsGroup><chanceFactor>1.5</chanceFactor><armorPenetrationBlunt>3.6</armorPenetrationBlunt><armorPenetrationSharp>1.2</armorPenetrationSharp><alwaysTreatAsWeapon>true</alwaysTreatAsWeapon><soundMeleeHit>Pawn_Ghoul_Scratch</soundMeleeHit><soundMeleeMiss>Pawn_Melee_SmallScratch_Miss</soundMeleeMiss></li></tools><hediffGivers><li Class="HediffGiver_MeatHunger"><hediff>MeatHunger</hediff></li></hediffGivers></MutantDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <disablePolicies>true</disablePolicies> doesn't correspond to any field in type MutantDef. Context: <MutantDef ParentName="BaseMutantEntity"><workDisables><li>AllWork</li><li>Shooting</li></workDisables><consideredSubhuman>true</consideredSubhuman><canCarryPawns>false</canCarryPawns><canTend>false</canTend><whitelistedFloatMenuProviders><li>FloatMenuOptionProvider_DraftedAttack</li><li>FloatMenuOptionProvider_DraftedMove</li><li>FloatMenuOptionProvider_Ingest</li><li>FloatMenuOptionProvider_GhoulRest</li><li>FloatMenuOptionProvider_EnterMapPortal</li></whitelistedFloatMenuProviders><preventsMentalBreaks>true</preventsMentalBreaks><disablesIdeo>true</disablesIdeo><disableOwnership>true</disableOwnership><disablePolicies>true</disablePolicies><disableTitles>true</disableTitles><disableNeeds>true</disableNeeds><disableEatingAtTable>true</disableEatingAtTable><incapableOfSocialInteractions>true</incapableOfSocialInteractions><canBeCapturedToHoldingPlatform>true</canBeCapturedToHoldingPlatform><producesBioferrite>true</producesBioferrite><overrideLabel>true</overrideLabel><overrideInspectString>true</overrideInspectString><canBleed>false</canBleed><terminatePregnancy>true</terminatePregnancy><isImmuneToInfections>true</isImmuneToInfections><removeChronicIllnesses>true</removeChronicIllnesses><removeAddictions>true</removeAddictions><disableAging>true</disableAging><clearsEgo>true</clearsEgo><partsCleanAndDroppable>false</partsCleanAndDroppable><breathesAir>false</breathesAir><removesHediffs><li>CryptosleepSickness</li><li>LuciferiumHigh</li><li>LuciferiumAddiction</li><li>Scaria</li><li>CorpseTorment</li><li>CubeInterest</li><li>CubeWithdrawal</li><li>CubeComa</li><li>CubeRage</li><li>HeartAttack</li><li>Scaria</li><li MayRequire="Ludeon.RimWorld.Royalty">PsychicAmplifier</li><li MayRequire="Ludeon.RimWorld.Biotech">MechlinkImplant</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnantHuman</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnancyLabor</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenAmplified</li><li MayRequire="Ludeon.RimWorld.Biotech">DeathrestExhaustion</li><li MayRequire="Ludeon.RimWorld.Biotech">InterruptedDeathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenCraving</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">RegenerationComa</li><li MayRequire="Ludeon.RimWorld.Biotech">PostpartumExhaustion</li><li>Inhumanized</li></removesHediffs><disablesGenes><li MayRequire="Ludeon.RimWorld.Biotech">Hemogenic</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">Furskin</li></disablesGenes><defName>Ghoul</defName><label>ghoul</label><description>A person who has been turned into a ghoul.\n\nAbout ghouls: Ghouls are engineered murder machines, twisted by dark psychic influences.\n\nGhouls are very dangerous in melee combat. However, the process of their creation leaves them incapable of higher levels of thought, preventing them from holding weapons or tools. They cannot work and outside combat they wander in a half-conscious stupor.\n\nMany people find the constant twitching of ghouls disturbing. More disturbing is their dependence on raw meat. If they go hungry they will turn hostile, even attacking their creators to sate their hunger.</description><hediff>Ghoul</hediff><thinkTree>Ghoul</thinkTree><thinkTreeConstant>GhoulConstant</thinkTreeConstant><showJobReport>true</showJobReport><disableApparel>true</disableApparel><relativeTurnedThought>BecameGhoul</relativeTurnedThought><allowedDevelopmentalStages>Adult</allowedDevelopmentalStages><needWhitelist><li>Food</li></needWhitelist><overrideFoodType>true</overrideFoodType><foodType>CarnivoreAnimalStrict</foodType><allowEatingCorpses>true</allowEatingCorpses><deathOnDownedChance>0.25</deathOnDownedChance><removePermanentInjuries>true</removePermanentInjuries><canUseDrugs>true</canUseDrugs><drugWhitelist><li>VoidsightSerum</li><li>MetalbloodSerum</li><li>JuggernautSerum</li><li>MindNumbSerum</li><li>GhoulResurrectionSerum</li></drugWhitelist><anomalyKnowledgeOffset>0.5</anomalyKnowledgeOffset><knowledgeCategory>Basic</knowledgeCategory><codexEntry>Ghoul</codexEntry><givesHediffs><li><def>Regeneration</def><severity>0.1</severity></li></givesHediffs><abilityWhitelist><li>GhoulFrenzy</li><li>CorrosiveSpray</li><li>MetalbloodInjection</li></abilityWhitelist><deathLetter>One of your ghouls has died.</deathLetter><deathLetterExtra>Unlike regular colonists, ghouls do not need to be buried and their death will not upset others. You may choose to bury them should you wish.</deathLetterExtra><soundAttackChance>0.25</soundAttackChance><soundCall>Pawn_Ghoul_Call</soundCall><soundAttack>Pawn_Ghoul_Attack</soundAttack><soundWounded>Pawn_Ghoul_Pain</soundWounded><soundDeath>Pawn_Ghoul_Killed</soundDeath><skinColorOverride>(0.58, 0.62, 0.55)</skinColorOverride><hairColorOverride>(0.65, 0.65, 0.65)</hairColorOverride><bodyTypeGraphicPaths><Male>Things/Pawn/Ghoul/Bodies/Ghoulskin_Male</Male><Female>Things/Pawn/Ghoul/Bodies/Ghoulskin_Female</Female><Hulk>Things/Pawn/Ghoul/Bodies/Ghoulskin_Hulk</Hulk><Fat>Things/Pawn/Ghoul/Bodies/Ghoulskin_Fat</Fat><Thin>Things/Pawn/Ghoul/Bodies/Ghoulskin_Thin</Thin></bodyTypeGraphicPaths><forcedHeadTypes><li>Ghoul_Normal</li><li>Ghoul_Heavy</li><li>Ghoul_Narrow</li><li MayRequire="Ludeon.RimWorld.Biotech">Ghoul_Wide</li></forcedHeadTypes><hairTagFilter><whitelist>true</whitelist><tags><li>Ghoul</li></tags></hairTagFilter><beardTagFilter><whitelist>true</whitelist><tags><li>NoBeard</li></tags></beardTagFilter><tools><li Class="CombatExtended.ToolCE"><label>teeth</label><capacities><li>Bite</li></capacities><power>8.2</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup><chanceFactor>0.5</chanceFactor><soundMeleeHit>Pawn_Melee_HumanBite_Hit</soundMeleeHit><soundMeleeMiss>Pawn_Melee_HumanBite_Miss</soundMeleeMiss><armorPenetrationSharp>1.0</armorPenetrationSharp><armorPenetrationBlunt>3.0</armorPenetrationBlunt></li><li Class="CombatExtended.ToolCE"><label>left claw</label><capacities><li>Scratch</li></capacities><power>7</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup><chanceFactor>1.5</chanceFactor><armorPenetrationBlunt>3.6</armorPenetrationBlunt><armorPenetrationSharp>1.2</armorPenetrationSharp><alwaysTreatAsWeapon>true</alwaysTreatAsWeapon><soundMeleeHit>Pawn_Ghoul_Scratch</soundMeleeHit><soundMeleeMiss>Pawn_Melee_SmallScratch_Miss</soundMeleeMiss></li><li Class="CombatExtended.ToolCE"><label>right claw</label><capacities><li>Scratch</li></capacities><power>7</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>RightHand</linkedBodyPartsGroup><chanceFactor>1.5</chanceFactor><armorPenetrationBlunt>3.6</armorPenetrationBlunt><armorPenetrationSharp>1.2</armorPenetrationSharp><alwaysTreatAsWeapon>true</alwaysTreatAsWeapon><soundMeleeHit>Pawn_Ghoul_Scratch</soundMeleeHit><soundMeleeMiss>Pawn_Melee_SmallScratch_Miss</soundMeleeMiss></li></tools><hediffGivers><li Class="HediffGiver_MeatHunger"><hediff>MeatHunger</hediff></li></hediffGivers></MutantDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <disableTitles>true</disableTitles> doesn't correspond to any field in type MutantDef. Context: <MutantDef ParentName="BaseMutantEntity"><workDisables><li>AllWork</li><li>Shooting</li></workDisables><consideredSubhuman>true</consideredSubhuman><canCarryPawns>false</canCarryPawns><canTend>false</canTend><whitelistedFloatMenuProviders><li>FloatMenuOptionProvider_DraftedAttack</li><li>FloatMenuOptionProvider_DraftedMove</li><li>FloatMenuOptionProvider_Ingest</li><li>FloatMenuOptionProvider_GhoulRest</li><li>FloatMenuOptionProvider_EnterMapPortal</li></whitelistedFloatMenuProviders><preventsMentalBreaks>true</preventsMentalBreaks><disablesIdeo>true</disablesIdeo><disableOwnership>true</disableOwnership><disablePolicies>true</disablePolicies><disableTitles>true</disableTitles><disableNeeds>true</disableNeeds><disableEatingAtTable>true</disableEatingAtTable><incapableOfSocialInteractions>true</incapableOfSocialInteractions><canBeCapturedToHoldingPlatform>true</canBeCapturedToHoldingPlatform><producesBioferrite>true</producesBioferrite><overrideLabel>true</overrideLabel><overrideInspectString>true</overrideInspectString><canBleed>false</canBleed><terminatePregnancy>true</terminatePregnancy><isImmuneToInfections>true</isImmuneToInfections><removeChronicIllnesses>true</removeChronicIllnesses><removeAddictions>true</removeAddictions><disableAging>true</disableAging><clearsEgo>true</clearsEgo><partsCleanAndDroppable>false</partsCleanAndDroppable><breathesAir>false</breathesAir><removesHediffs><li>CryptosleepSickness</li><li>LuciferiumHigh</li><li>LuciferiumAddiction</li><li>Scaria</li><li>CorpseTorment</li><li>CubeInterest</li><li>CubeWithdrawal</li><li>CubeComa</li><li>CubeRage</li><li>HeartAttack</li><li>Scaria</li><li MayRequire="Ludeon.RimWorld.Royalty">PsychicAmplifier</li><li MayRequire="Ludeon.RimWorld.Biotech">MechlinkImplant</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnantHuman</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnancyLabor</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenAmplified</li><li MayRequire="Ludeon.RimWorld.Biotech">DeathrestExhaustion</li><li MayRequire="Ludeon.RimWorld.Biotech">InterruptedDeathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenCraving</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">RegenerationComa</li><li MayRequire="Ludeon.RimWorld.Biotech">PostpartumExhaustion</li><li>Inhumanized</li></removesHediffs><disablesGenes><li MayRequire="Ludeon.RimWorld.Biotech">Hemogenic</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">Furskin</li></disablesGenes><defName>Ghoul</defName><label>ghoul</label><description>A person who has been turned into a ghoul.\n\nAbout ghouls: Ghouls are engineered murder machines, twisted by dark psychic influences.\n\nGhouls are very dangerous in melee combat. However, the process of their creation leaves them incapable of higher levels of thought, preventing them from holding weapons or tools. They cannot work and outside combat they wander in a half-conscious stupor.\n\nMany people find the constant twitching of ghouls disturbing. More disturbing is their dependence on raw meat. If they go hungry they will turn hostile, even attacking their creators to sate their hunger.</description><hediff>Ghoul</hediff><thinkTree>Ghoul</thinkTree><thinkTreeConstant>GhoulConstant</thinkTreeConstant><showJobReport>true</showJobReport><disableApparel>true</disableApparel><relativeTurnedThought>BecameGhoul</relativeTurnedThought><allowedDevelopmentalStages>Adult</allowedDevelopmentalStages><needWhitelist><li>Food</li></needWhitelist><overrideFoodType>true</overrideFoodType><foodType>CarnivoreAnimalStrict</foodType><allowEatingCorpses>true</allowEatingCorpses><deathOnDownedChance>0.25</deathOnDownedChance><removePermanentInjuries>true</removePermanentInjuries><canUseDrugs>true</canUseDrugs><drugWhitelist><li>VoidsightSerum</li><li>MetalbloodSerum</li><li>JuggernautSerum</li><li>MindNumbSerum</li><li>GhoulResurrectionSerum</li></drugWhitelist><anomalyKnowledgeOffset>0.5</anomalyKnowledgeOffset><knowledgeCategory>Basic</knowledgeCategory><codexEntry>Ghoul</codexEntry><givesHediffs><li><def>Regeneration</def><severity>0.1</severity></li></givesHediffs><abilityWhitelist><li>GhoulFrenzy</li><li>CorrosiveSpray</li><li>MetalbloodInjection</li></abilityWhitelist><deathLetter>One of your ghouls has died.</deathLetter><deathLetterExtra>Unlike regular colonists, ghouls do not need to be buried and their death will not upset others. You may choose to bury them should you wish.</deathLetterExtra><soundAttackChance>0.25</soundAttackChance><soundCall>Pawn_Ghoul_Call</soundCall><soundAttack>Pawn_Ghoul_Attack</soundAttack><soundWounded>Pawn_Ghoul_Pain</soundWounded><soundDeath>Pawn_Ghoul_Killed</soundDeath><skinColorOverride>(0.58, 0.62, 0.55)</skinColorOverride><hairColorOverride>(0.65, 0.65, 0.65)</hairColorOverride><bodyTypeGraphicPaths><Male>Things/Pawn/Ghoul/Bodies/Ghoulskin_Male</Male><Female>Things/Pawn/Ghoul/Bodies/Ghoulskin_Female</Female><Hulk>Things/Pawn/Ghoul/Bodies/Ghoulskin_Hulk</Hulk><Fat>Things/Pawn/Ghoul/Bodies/Ghoulskin_Fat</Fat><Thin>Things/Pawn/Ghoul/Bodies/Ghoulskin_Thin</Thin></bodyTypeGraphicPaths><forcedHeadTypes><li>Ghoul_Normal</li><li>Ghoul_Heavy</li><li>Ghoul_Narrow</li><li MayRequire="Ludeon.RimWorld.Biotech">Ghoul_Wide</li></forcedHeadTypes><hairTagFilter><whitelist>true</whitelist><tags><li>Ghoul</li></tags></hairTagFilter><beardTagFilter><whitelist>true</whitelist><tags><li>NoBeard</li></tags></beardTagFilter><tools><li Class="CombatExtended.ToolCE"><label>teeth</label><capacities><li>Bite</li></capacities><power>8.2</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup><chanceFactor>0.5</chanceFactor><soundMeleeHit>Pawn_Melee_HumanBite_Hit</soundMeleeHit><soundMeleeMiss>Pawn_Melee_HumanBite_Miss</soundMeleeMiss><armorPenetrationSharp>1.0</armorPenetrationSharp><armorPenetrationBlunt>3.0</armorPenetrationBlunt></li><li Class="CombatExtended.ToolCE"><label>left claw</label><capacities><li>Scratch</li></capacities><power>7</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup><chanceFactor>1.5</chanceFactor><armorPenetrationBlunt>3.6</armorPenetrationBlunt><armorPenetrationSharp>1.2</armorPenetrationSharp><alwaysTreatAsWeapon>true</alwaysTreatAsWeapon><soundMeleeHit>Pawn_Ghoul_Scratch</soundMeleeHit><soundMeleeMiss>Pawn_Melee_SmallScratch_Miss</soundMeleeMiss></li><li Class="CombatExtended.ToolCE"><label>right claw</label><capacities><li>Scratch</li></capacities><power>7</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>RightHand</linkedBodyPartsGroup><chanceFactor>1.5</chanceFactor><armorPenetrationBlunt>3.6</armorPenetrationBlunt><armorPenetrationSharp>1.2</armorPenetrationSharp><alwaysTreatAsWeapon>true</alwaysTreatAsWeapon><soundMeleeHit>Pawn_Ghoul_Scratch</soundMeleeHit><soundMeleeMiss>Pawn_Melee_SmallScratch_Miss</soundMeleeMiss></li></tools><hediffGivers><li Class="HediffGiver_MeatHunger"><hediff>MeatHunger</hediff></li></hediffGivers></MutantDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <disableNeeds>true</disableNeeds> doesn't correspond to any field in type MutantDef. Context: <MutantDef ParentName="BaseMutantEntity"><workDisables><li>AllWork</li><li>Shooting</li></workDisables><consideredSubhuman>true</consideredSubhuman><canCarryPawns>false</canCarryPawns><canTend>false</canTend><whitelistedFloatMenuProviders><li>FloatMenuOptionProvider_DraftedAttack</li><li>FloatMenuOptionProvider_DraftedMove</li><li>FloatMenuOptionProvider_Ingest</li><li>FloatMenuOptionProvider_GhoulRest</li><li>FloatMenuOptionProvider_EnterMapPortal</li></whitelistedFloatMenuProviders><preventsMentalBreaks>true</preventsMentalBreaks><disablesIdeo>true</disablesIdeo><disableOwnership>true</disableOwnership><disablePolicies>true</disablePolicies><disableTitles>true</disableTitles><disableNeeds>true</disableNeeds><disableEatingAtTable>true</disableEatingAtTable><incapableOfSocialInteractions>true</incapableOfSocialInteractions><canBeCapturedToHoldingPlatform>true</canBeCapturedToHoldingPlatform><producesBioferrite>true</producesBioferrite><overrideLabel>true</overrideLabel><overrideInspectString>true</overrideInspectString><canBleed>false</canBleed><terminatePregnancy>true</terminatePregnancy><isImmuneToInfections>true</isImmuneToInfections><removeChronicIllnesses>true</removeChronicIllnesses><removeAddictions>true</removeAddictions><disableAging>true</disableAging><clearsEgo>true</clearsEgo><partsCleanAndDroppable>false</partsCleanAndDroppable><breathesAir>false</breathesAir><removesHediffs><li>CryptosleepSickness</li><li>LuciferiumHigh</li><li>LuciferiumAddiction</li><li>Scaria</li><li>CorpseTorment</li><li>CubeInterest</li><li>CubeWithdrawal</li><li>CubeComa</li><li>CubeRage</li><li>HeartAttack</li><li>Scaria</li><li MayRequire="Ludeon.RimWorld.Royalty">PsychicAmplifier</li><li MayRequire="Ludeon.RimWorld.Biotech">MechlinkImplant</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnantHuman</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnancyLabor</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenAmplified</li><li MayRequire="Ludeon.RimWorld.Biotech">DeathrestExhaustion</li><li MayRequire="Ludeon.RimWorld.Biotech">InterruptedDeathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenCraving</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">RegenerationComa</li><li MayRequire="Ludeon.RimWorld.Biotech">PostpartumExhaustion</li><li>Inhumanized</li></removesHediffs><disablesGenes><li MayRequire="Ludeon.RimWorld.Biotech">Hemogenic</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">Furskin</li></disablesGenes><defName>Ghoul</defName><label>ghoul</label><description>A person who has been turned into a ghoul.\n\nAbout ghouls: Ghouls are engineered murder machines, twisted by dark psychic influences.\n\nGhouls are very dangerous in melee combat. However, the process of their creation leaves them incapable of higher levels of thought, preventing them from holding weapons or tools. They cannot work and outside combat they wander in a half-conscious stupor.\n\nMany people find the constant twitching of ghouls disturbing. More disturbing is their dependence on raw meat. If they go hungry they will turn hostile, even attacking their creators to sate their hunger.</description><hediff>Ghoul</hediff><thinkTree>Ghoul</thinkTree><thinkTreeConstant>GhoulConstant</thinkTreeConstant><showJobReport>true</showJobReport><disableApparel>true</disableApparel><relativeTurnedThought>BecameGhoul</relativeTurnedThought><allowedDevelopmentalStages>Adult</allowedDevelopmentalStages><needWhitelist><li>Food</li></needWhitelist><overrideFoodType>true</overrideFoodType><foodType>CarnivoreAnimalStrict</foodType><allowEatingCorpses>true</allowEatingCorpses><deathOnDownedChance>0.25</deathOnDownedChance><removePermanentInjuries>true</removePermanentInjuries><canUseDrugs>true</canUseDrugs><drugWhitelist><li>VoidsightSerum</li><li>MetalbloodSerum</li><li>JuggernautSerum</li><li>MindNumbSerum</li><li>GhoulResurrectionSerum</li></drugWhitelist><anomalyKnowledgeOffset>0.5</anomalyKnowledgeOffset><knowledgeCategory>Basic</knowledgeCategory><codexEntry>Ghoul</codexEntry><givesHediffs><li><def>Regeneration</def><severity>0.1</severity></li></givesHediffs><abilityWhitelist><li>GhoulFrenzy</li><li>CorrosiveSpray</li><li>MetalbloodInjection</li></abilityWhitelist><deathLetter>One of your ghouls has died.</deathLetter><deathLetterExtra>Unlike regular colonists, ghouls do not need to be buried and their death will not upset others. You may choose to bury them should you wish.</deathLetterExtra><soundAttackChance>0.25</soundAttackChance><soundCall>Pawn_Ghoul_Call</soundCall><soundAttack>Pawn_Ghoul_Attack</soundAttack><soundWounded>Pawn_Ghoul_Pain</soundWounded><soundDeath>Pawn_Ghoul_Killed</soundDeath><skinColorOverride>(0.58, 0.62, 0.55)</skinColorOverride><hairColorOverride>(0.65, 0.65, 0.65)</hairColorOverride><bodyTypeGraphicPaths><Male>Things/Pawn/Ghoul/Bodies/Ghoulskin_Male</Male><Female>Things/Pawn/Ghoul/Bodies/Ghoulskin_Female</Female><Hulk>Things/Pawn/Ghoul/Bodies/Ghoulskin_Hulk</Hulk><Fat>Things/Pawn/Ghoul/Bodies/Ghoulskin_Fat</Fat><Thin>Things/Pawn/Ghoul/Bodies/Ghoulskin_Thin</Thin></bodyTypeGraphicPaths><forcedHeadTypes><li>Ghoul_Normal</li><li>Ghoul_Heavy</li><li>Ghoul_Narrow</li><li MayRequire="Ludeon.RimWorld.Biotech">Ghoul_Wide</li></forcedHeadTypes><hairTagFilter><whitelist>true</whitelist><tags><li>Ghoul</li></tags></hairTagFilter><beardTagFilter><whitelist>true</whitelist><tags><li>NoBeard</li></tags></beardTagFilter><tools><li Class="CombatExtended.ToolCE"><label>teeth</label><capacities><li>Bite</li></capacities><power>8.2</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup><chanceFactor>0.5</chanceFactor><soundMeleeHit>Pawn_Melee_HumanBite_Hit</soundMeleeHit><soundMeleeMiss>Pawn_Melee_HumanBite_Miss</soundMeleeMiss><armorPenetrationSharp>1.0</armorPenetrationSharp><armorPenetrationBlunt>3.0</armorPenetrationBlunt></li><li Class="CombatExtended.ToolCE"><label>left claw</label><capacities><li>Scratch</li></capacities><power>7</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup><chanceFactor>1.5</chanceFactor><armorPenetrationBlunt>3.6</armorPenetrationBlunt><armorPenetrationSharp>1.2</armorPenetrationSharp><alwaysTreatAsWeapon>true</alwaysTreatAsWeapon><soundMeleeHit>Pawn_Ghoul_Scratch</soundMeleeHit><soundMeleeMiss>Pawn_Melee_SmallScratch_Miss</soundMeleeMiss></li><li Class="CombatExtended.ToolCE"><label>right claw</label><capacities><li>Scratch</li></capacities><power>7</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>RightHand</linkedBodyPartsGroup><chanceFactor>1.5</chanceFactor><armorPenetrationBlunt>3.6</armorPenetrationBlunt><armorPenetrationSharp>1.2</armorPenetrationSharp><alwaysTreatAsWeapon>true</alwaysTreatAsWeapon><soundMeleeHit>Pawn_Ghoul_Scratch</soundMeleeHit><soundMeleeMiss>Pawn_Melee_SmallScratch_Miss</soundMeleeMiss></li></tools><hediffGivers><li Class="HediffGiver_MeatHunger"><hediff>MeatHunger</hediff></li></hediffGivers></MutantDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <disableEatingAtTable>true</disableEatingAtTable> doesn't correspond to any field in type MutantDef. Context: <MutantDef ParentName="BaseMutantEntity"><workDisables><li>AllWork</li><li>Shooting</li></workDisables><consideredSubhuman>true</consideredSubhuman><canCarryPawns>false</canCarryPawns><canTend>false</canTend><whitelistedFloatMenuProviders><li>FloatMenuOptionProvider_DraftedAttack</li><li>FloatMenuOptionProvider_DraftedMove</li><li>FloatMenuOptionProvider_Ingest</li><li>FloatMenuOptionProvider_GhoulRest</li><li>FloatMenuOptionProvider_EnterMapPortal</li></whitelistedFloatMenuProviders><preventsMentalBreaks>true</preventsMentalBreaks><disablesIdeo>true</disablesIdeo><disableOwnership>true</disableOwnership><disablePolicies>true</disablePolicies><disableTitles>true</disableTitles><disableNeeds>true</disableNeeds><disableEatingAtTable>true</disableEatingAtTable><incapableOfSocialInteractions>true</incapableOfSocialInteractions><canBeCapturedToHoldingPlatform>true</canBeCapturedToHoldingPlatform><producesBioferrite>true</producesBioferrite><overrideLabel>true</overrideLabel><overrideInspectString>true</overrideInspectString><canBleed>false</canBleed><terminatePregnancy>true</terminatePregnancy><isImmuneToInfections>true</isImmuneToInfections><removeChronicIllnesses>true</removeChronicIllnesses><removeAddictions>true</removeAddictions><disableAging>true</disableAging><clearsEgo>true</clearsEgo><partsCleanAndDroppable>false</partsCleanAndDroppable><breathesAir>false</breathesAir><removesHediffs><li>CryptosleepSickness</li><li>LuciferiumHigh</li><li>LuciferiumAddiction</li><li>Scaria</li><li>CorpseTorment</li><li>CubeInterest</li><li>CubeWithdrawal</li><li>CubeComa</li><li>CubeRage</li><li>HeartAttack</li><li>Scaria</li><li MayRequire="Ludeon.RimWorld.Royalty">PsychicAmplifier</li><li MayRequire="Ludeon.RimWorld.Biotech">MechlinkImplant</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnantHuman</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnancyLabor</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenAmplified</li><li MayRequire="Ludeon.RimWorld.Biotech">DeathrestExhaustion</li><li MayRequire="Ludeon.RimWorld.Biotech">InterruptedDeathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenCraving</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">RegenerationComa</li><li MayRequire="Ludeon.RimWorld.Biotech">PostpartumExhaustion</li><li>Inhumanized</li></removesHediffs><disablesGenes><li MayRequire="Ludeon.RimWorld.Biotech">Hemogenic</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">Furskin</li></disablesGenes><defName>Ghoul</defName><label>ghoul</label><description>A person who has been turned into a ghoul.\n\nAbout ghouls: Ghouls are engineered murder machines, twisted by dark psychic influences.\n\nGhouls are very dangerous in melee combat. However, the process of their creation leaves them incapable of higher levels of thought, preventing them from holding weapons or tools. They cannot work and outside combat they wander in a half-conscious stupor.\n\nMany people find the constant twitching of ghouls disturbing. More disturbing is their dependence on raw meat. If they go hungry they will turn hostile, even attacking their creators to sate their hunger.</description><hediff>Ghoul</hediff><thinkTree>Ghoul</thinkTree><thinkTreeConstant>GhoulConstant</thinkTreeConstant><showJobReport>true</showJobReport><disableApparel>true</disableApparel><relativeTurnedThought>BecameGhoul</relativeTurnedThought><allowedDevelopmentalStages>Adult</allowedDevelopmentalStages><needWhitelist><li>Food</li></needWhitelist><overrideFoodType>true</overrideFoodType><foodType>CarnivoreAnimalStrict</foodType><allowEatingCorpses>true</allowEatingCorpses><deathOnDownedChance>0.25</deathOnDownedChance><removePermanentInjuries>true</removePermanentInjuries><canUseDrugs>true</canUseDrugs><drugWhitelist><li>VoidsightSerum</li><li>MetalbloodSerum</li><li>JuggernautSerum</li><li>MindNumbSerum</li><li>GhoulResurrectionSerum</li></drugWhitelist><anomalyKnowledgeOffset>0.5</anomalyKnowledgeOffset><knowledgeCategory>Basic</knowledgeCategory><codexEntry>Ghoul</codexEntry><givesHediffs><li><def>Regeneration</def><severity>0.1</severity></li></givesHediffs><abilityWhitelist><li>GhoulFrenzy</li><li>CorrosiveSpray</li><li>MetalbloodInjection</li></abilityWhitelist><deathLetter>One of your ghouls has died.</deathLetter><deathLetterExtra>Unlike regular colonists, ghouls do not need to be buried and their death will not upset others. You may choose to bury them should you wish.</deathLetterExtra><soundAttackChance>0.25</soundAttackChance><soundCall>Pawn_Ghoul_Call</soundCall><soundAttack>Pawn_Ghoul_Attack</soundAttack><soundWounded>Pawn_Ghoul_Pain</soundWounded><soundDeath>Pawn_Ghoul_Killed</soundDeath><skinColorOverride>(0.58, 0.62, 0.55)</skinColorOverride><hairColorOverride>(0.65, 0.65, 0.65)</hairColorOverride><bodyTypeGraphicPaths><Male>Things/Pawn/Ghoul/Bodies/Ghoulskin_Male</Male><Female>Things/Pawn/Ghoul/Bodies/Ghoulskin_Female</Female><Hulk>Things/Pawn/Ghoul/Bodies/Ghoulskin_Hulk</Hulk><Fat>Things/Pawn/Ghoul/Bodies/Ghoulskin_Fat</Fat><Thin>Things/Pawn/Ghoul/Bodies/Ghoulskin_Thin</Thin></bodyTypeGraphicPaths><forcedHeadTypes><li>Ghoul_Normal</li><li>Ghoul_Heavy</li><li>Ghoul_Narrow</li><li MayRequire="Ludeon.RimWorld.Biotech">Ghoul_Wide</li></forcedHeadTypes><hairTagFilter><whitelist>true</whitelist><tags><li>Ghoul</li></tags></hairTagFilter><beardTagFilter><whitelist>true</whitelist><tags><li>NoBeard</li></tags></beardTagFilter><tools><li Class="CombatExtended.ToolCE"><label>teeth</label><capacities><li>Bite</li></capacities><power>8.2</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup><chanceFactor>0.5</chanceFactor><soundMeleeHit>Pawn_Melee_HumanBite_Hit</soundMeleeHit><soundMeleeMiss>Pawn_Melee_HumanBite_Miss</soundMeleeMiss><armorPenetrationSharp>1.0</armorPenetrationSharp><armorPenetrationBlunt>3.0</armorPenetrationBlunt></li><li Class="CombatExtended.ToolCE"><label>left claw</label><capacities><li>Scratch</li></capacities><power>7</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup><chanceFactor>1.5</chanceFactor><armorPenetrationBlunt>3.6</armorPenetrationBlunt><armorPenetrationSharp>1.2</armorPenetrationSharp><alwaysTreatAsWeapon>true</alwaysTreatAsWeapon><soundMeleeHit>Pawn_Ghoul_Scratch</soundMeleeHit><soundMeleeMiss>Pawn_Melee_SmallScratch_Miss</soundMeleeMiss></li><li Class="CombatExtended.ToolCE"><label>right claw</label><capacities><li>Scratch</li></capacities><power>7</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>RightHand</linkedBodyPartsGroup><chanceFactor>1.5</chanceFactor><armorPenetrationBlunt>3.6</armorPenetrationBlunt><armorPenetrationSharp>1.2</armorPenetrationSharp><alwaysTreatAsWeapon>true</alwaysTreatAsWeapon><soundMeleeHit>Pawn_Ghoul_Scratch</soundMeleeHit><soundMeleeMiss>Pawn_Melee_SmallScratch_Miss</soundMeleeMiss></li></tools><hediffGivers><li Class="HediffGiver_MeatHunger"><hediff>MeatHunger</hediff></li></hediffGivers></MutantDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <incapableOfSocialInteractions>true</incapableOfSocialInteractions> doesn't correspond to any field in type MutantDef. Context: <MutantDef ParentName="BaseMutantEntity"><workDisables><li>AllWork</li><li>Shooting</li></workDisables><consideredSubhuman>true</consideredSubhuman><canCarryPawns>false</canCarryPawns><canTend>false</canTend><whitelistedFloatMenuProviders><li>FloatMenuOptionProvider_DraftedAttack</li><li>FloatMenuOptionProvider_DraftedMove</li><li>FloatMenuOptionProvider_Ingest</li><li>FloatMenuOptionProvider_GhoulRest</li><li>FloatMenuOptionProvider_EnterMapPortal</li></whitelistedFloatMenuProviders><preventsMentalBreaks>true</preventsMentalBreaks><disablesIdeo>true</disablesIdeo><disableOwnership>true</disableOwnership><disablePolicies>true</disablePolicies><disableTitles>true</disableTitles><disableNeeds>true</disableNeeds><disableEatingAtTable>true</disableEatingAtTable><incapableOfSocialInteractions>true</incapableOfSocialInteractions><canBeCapturedToHoldingPlatform>true</canBeCapturedToHoldingPlatform><producesBioferrite>true</producesBioferrite><overrideLabel>true</overrideLabel><overrideInspectString>true</overrideInspectString><canBleed>false</canBleed><terminatePregnancy>true</terminatePregnancy><isImmuneToInfections>true</isImmuneToInfections><removeChronicIllnesses>true</removeChronicIllnesses><removeAddictions>true</removeAddictions><disableAging>true</disableAging><clearsEgo>true</clearsEgo><partsCleanAndDroppable>false</partsCleanAndDroppable><breathesAir>false</breathesAir><removesHediffs><li>CryptosleepSickness</li><li>LuciferiumHigh</li><li>LuciferiumAddiction</li><li>Scaria</li><li>CorpseTorment</li><li>CubeInterest</li><li>CubeWithdrawal</li><li>CubeComa</li><li>CubeRage</li><li>HeartAttack</li><li>Scaria</li><li MayRequire="Ludeon.RimWorld.Royalty">PsychicAmplifier</li><li MayRequire="Ludeon.RimWorld.Biotech">MechlinkImplant</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnantHuman</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnancyLabor</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenAmplified</li><li MayRequire="Ludeon.RimWorld.Biotech">DeathrestExhaustion</li><li MayRequire="Ludeon.RimWorld.Biotech">InterruptedDeathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenCraving</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">RegenerationComa</li><li MayRequire="Ludeon.RimWorld.Biotech">PostpartumExhaustion</li><li>Inhumanized</li></removesHediffs><disablesGenes><li MayRequire="Ludeon.RimWorld.Biotech">Hemogenic</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">Furskin</li></disablesGenes><defName>Ghoul</defName><label>ghoul</label><description>A person who has been turned into a ghoul.\n\nAbout ghouls: Ghouls are engineered murder machines, twisted by dark psychic influences.\n\nGhouls are very dangerous in melee combat. However, the process of their creation leaves them incapable of higher levels of thought, preventing them from holding weapons or tools. They cannot work and outside combat they wander in a half-conscious stupor.\n\nMany people find the constant twitching of ghouls disturbing. More disturbing is their dependence on raw meat. If they go hungry they will turn hostile, even attacking their creators to sate their hunger.</description><hediff>Ghoul</hediff><thinkTree>Ghoul</thinkTree><thinkTreeConstant>GhoulConstant</thinkTreeConstant><showJobReport>true</showJobReport><disableApparel>true</disableApparel><relativeTurnedThought>BecameGhoul</relativeTurnedThought><allowedDevelopmentalStages>Adult</allowedDevelopmentalStages><needWhitelist><li>Food</li></needWhitelist><overrideFoodType>true</overrideFoodType><foodType>CarnivoreAnimalStrict</foodType><allowEatingCorpses>true</allowEatingCorpses><deathOnDownedChance>0.25</deathOnDownedChance><removePermanentInjuries>true</removePermanentInjuries><canUseDrugs>true</canUseDrugs><drugWhitelist><li>VoidsightSerum</li><li>MetalbloodSerum</li><li>JuggernautSerum</li><li>MindNumbSerum</li><li>GhoulResurrectionSerum</li></drugWhitelist><anomalyKnowledgeOffset>0.5</anomalyKnowledgeOffset><knowledgeCategory>Basic</knowledgeCategory><codexEntry>Ghoul</codexEntry><givesHediffs><li><def>Regeneration</def><severity>0.1</severity></li></givesHediffs><abilityWhitelist><li>GhoulFrenzy</li><li>CorrosiveSpray</li><li>MetalbloodInjection</li></abilityWhitelist><deathLetter>One of your ghouls has died.</deathLetter><deathLetterExtra>Unlike regular colonists, ghouls do not need to be buried and their death will not upset others. You may choose to bury them should you wish.</deathLetterExtra><soundAttackChance>0.25</soundAttackChance><soundCall>Pawn_Ghoul_Call</soundCall><soundAttack>Pawn_Ghoul_Attack</soundAttack><soundWounded>Pawn_Ghoul_Pain</soundWounded><soundDeath>Pawn_Ghoul_Killed</soundDeath><skinColorOverride>(0.58, 0.62, 0.55)</skinColorOverride><hairColorOverride>(0.65, 0.65, 0.65)</hairColorOverride><bodyTypeGraphicPaths><Male>Things/Pawn/Ghoul/Bodies/Ghoulskin_Male</Male><Female>Things/Pawn/Ghoul/Bodies/Ghoulskin_Female</Female><Hulk>Things/Pawn/Ghoul/Bodies/Ghoulskin_Hulk</Hulk><Fat>Things/Pawn/Ghoul/Bodies/Ghoulskin_Fat</Fat><Thin>Things/Pawn/Ghoul/Bodies/Ghoulskin_Thin</Thin></bodyTypeGraphicPaths><forcedHeadTypes><li>Ghoul_Normal</li><li>Ghoul_Heavy</li><li>Ghoul_Narrow</li><li MayRequire="Ludeon.RimWorld.Biotech">Ghoul_Wide</li></forcedHeadTypes><hairTagFilter><whitelist>true</whitelist><tags><li>Ghoul</li></tags></hairTagFilter><beardTagFilter><whitelist>true</whitelist><tags><li>NoBeard</li></tags></beardTagFilter><tools><li Class="CombatExtended.ToolCE"><label>teeth</label><capacities><li>Bite</li></capacities><power>8.2</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup><chanceFactor>0.5</chanceFactor><soundMeleeHit>Pawn_Melee_HumanBite_Hit</soundMeleeHit><soundMeleeMiss>Pawn_Melee_HumanBite_Miss</soundMeleeMiss><armorPenetrationSharp>1.0</armorPenetrationSharp><armorPenetrationBlunt>3.0</armorPenetrationBlunt></li><li Class="CombatExtended.ToolCE"><label>left claw</label><capacities><li>Scratch</li></capacities><power>7</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup><chanceFactor>1.5</chanceFactor><armorPenetrationBlunt>3.6</armorPenetrationBlunt><armorPenetrationSharp>1.2</armorPenetrationSharp><alwaysTreatAsWeapon>true</alwaysTreatAsWeapon><soundMeleeHit>Pawn_Ghoul_Scratch</soundMeleeHit><soundMeleeMiss>Pawn_Melee_SmallScratch_Miss</soundMeleeMiss></li><li Class="CombatExtended.ToolCE"><label>right claw</label><capacities><li>Scratch</li></capacities><power>7</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>RightHand</linkedBodyPartsGroup><chanceFactor>1.5</chanceFactor><armorPenetrationBlunt>3.6</armorPenetrationBlunt><armorPenetrationSharp>1.2</armorPenetrationSharp><alwaysTreatAsWeapon>true</alwaysTreatAsWeapon><soundMeleeHit>Pawn_Ghoul_Scratch</soundMeleeHit><soundMeleeMiss>Pawn_Melee_SmallScratch_Miss</soundMeleeMiss></li></tools><hediffGivers><li Class="HediffGiver_MeatHunger"><hediff>MeatHunger</hediff></li></hediffGivers></MutantDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <canBeCapturedToHoldingPlatform>true</canBeCapturedToHoldingPlatform> doesn't correspond to any field in type MutantDef. Context: <MutantDef ParentName="BaseMutantEntity"><workDisables><li>AllWork</li><li>Shooting</li></workDisables><consideredSubhuman>true</consideredSubhuman><canCarryPawns>false</canCarryPawns><canTend>false</canTend><whitelistedFloatMenuProviders><li>FloatMenuOptionProvider_DraftedAttack</li><li>FloatMenuOptionProvider_DraftedMove</li><li>FloatMenuOptionProvider_Ingest</li><li>FloatMenuOptionProvider_GhoulRest</li><li>FloatMenuOptionProvider_EnterMapPortal</li></whitelistedFloatMenuProviders><preventsMentalBreaks>true</preventsMentalBreaks><disablesIdeo>true</disablesIdeo><disableOwnership>true</disableOwnership><disablePolicies>true</disablePolicies><disableTitles>true</disableTitles><disableNeeds>true</disableNeeds><disableEatingAtTable>true</disableEatingAtTable><incapableOfSocialInteractions>true</incapableOfSocialInteractions><canBeCapturedToHoldingPlatform>true</canBeCapturedToHoldingPlatform><producesBioferrite>true</producesBioferrite><overrideLabel>true</overrideLabel><overrideInspectString>true</overrideInspectString><canBleed>false</canBleed><terminatePregnancy>true</terminatePregnancy><isImmuneToInfections>true</isImmuneToInfections><removeChronicIllnesses>true</removeChronicIllnesses><removeAddictions>true</removeAddictions><disableAging>true</disableAging><clearsEgo>true</clearsEgo><partsCleanAndDroppable>false</partsCleanAndDroppable><breathesAir>false</breathesAir><removesHediffs><li>CryptosleepSickness</li><li>LuciferiumHigh</li><li>LuciferiumAddiction</li><li>Scaria</li><li>CorpseTorment</li><li>CubeInterest</li><li>CubeWithdrawal</li><li>CubeComa</li><li>CubeRage</li><li>HeartAttack</li><li>Scaria</li><li MayRequire="Ludeon.RimWorld.Royalty">PsychicAmplifier</li><li MayRequire="Ludeon.RimWorld.Biotech">MechlinkImplant</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnantHuman</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnancyLabor</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenAmplified</li><li MayRequire="Ludeon.RimWorld.Biotech">DeathrestExhaustion</li><li MayRequire="Ludeon.RimWorld.Biotech">InterruptedDeathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenCraving</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">RegenerationComa</li><li MayRequire="Ludeon.RimWorld.Biotech">PostpartumExhaustion</li><li>Inhumanized</li></removesHediffs><disablesGenes><li MayRequire="Ludeon.RimWorld.Biotech">Hemogenic</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">Furskin</li></disablesGenes><defName>Ghoul</defName><label>ghoul</label><description>A person who has been turned into a ghoul.\n\nAbout ghouls: Ghouls are engineered murder machines, twisted by dark psychic influences.\n\nGhouls are very dangerous in melee combat. However, the process of their creation leaves them incapable of higher levels of thought, preventing them from holding weapons or tools. They cannot work and outside combat they wander in a half-conscious stupor.\n\nMany people find the constant twitching of ghouls disturbing. More disturbing is their dependence on raw meat. If they go hungry they will turn hostile, even attacking their creators to sate their hunger.</description><hediff>Ghoul</hediff><thinkTree>Ghoul</thinkTree><thinkTreeConstant>GhoulConstant</thinkTreeConstant><showJobReport>true</showJobReport><disableApparel>true</disableApparel><relativeTurnedThought>BecameGhoul</relativeTurnedThought><allowedDevelopmentalStages>Adult</allowedDevelopmentalStages><needWhitelist><li>Food</li></needWhitelist><overrideFoodType>true</overrideFoodType><foodType>CarnivoreAnimalStrict</foodType><allowEatingCorpses>true</allowEatingCorpses><deathOnDownedChance>0.25</deathOnDownedChance><removePermanentInjuries>true</removePermanentInjuries><canUseDrugs>true</canUseDrugs><drugWhitelist><li>VoidsightSerum</li><li>MetalbloodSerum</li><li>JuggernautSerum</li><li>MindNumbSerum</li><li>GhoulResurrectionSerum</li></drugWhitelist><anomalyKnowledgeOffset>0.5</anomalyKnowledgeOffset><knowledgeCategory>Basic</knowledgeCategory><codexEntry>Ghoul</codexEntry><givesHediffs><li><def>Regeneration</def><severity>0.1</severity></li></givesHediffs><abilityWhitelist><li>GhoulFrenzy</li><li>CorrosiveSpray</li><li>MetalbloodInjection</li></abilityWhitelist><deathLetter>One of your ghouls has died.</deathLetter><deathLetterExtra>Unlike regular colonists, ghouls do not need to be buried and their death will not upset others. You may choose to bury them should you wish.</deathLetterExtra><soundAttackChance>0.25</soundAttackChance><soundCall>Pawn_Ghoul_Call</soundCall><soundAttack>Pawn_Ghoul_Attack</soundAttack><soundWounded>Pawn_Ghoul_Pain</soundWounded><soundDeath>Pawn_Ghoul_Killed</soundDeath><skinColorOverride>(0.58, 0.62, 0.55)</skinColorOverride><hairColorOverride>(0.65, 0.65, 0.65)</hairColorOverride><bodyTypeGraphicPaths><Male>Things/Pawn/Ghoul/Bodies/Ghoulskin_Male</Male><Female>Things/Pawn/Ghoul/Bodies/Ghoulskin_Female</Female><Hulk>Things/Pawn/Ghoul/Bodies/Ghoulskin_Hulk</Hulk><Fat>Things/Pawn/Ghoul/Bodies/Ghoulskin_Fat</Fat><Thin>Things/Pawn/Ghoul/Bodies/Ghoulskin_Thin</Thin></bodyTypeGraphicPaths><forcedHeadTypes><li>Ghoul_Normal</li><li>Ghoul_Heavy</li><li>Ghoul_Narrow</li><li MayRequire="Ludeon.RimWorld.Biotech">Ghoul_Wide</li></forcedHeadTypes><hairTagFilter><whitelist>true</whitelist><tags><li>Ghoul</li></tags></hairTagFilter><beardTagFilter><whitelist>true</whitelist><tags><li>NoBeard</li></tags></beardTagFilter><tools><li Class="CombatExtended.ToolCE"><label>teeth</label><capacities><li>Bite</li></capacities><power>8.2</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup><chanceFactor>0.5</chanceFactor><soundMeleeHit>Pawn_Melee_HumanBite_Hit</soundMeleeHit><soundMeleeMiss>Pawn_Melee_HumanBite_Miss</soundMeleeMiss><armorPenetrationSharp>1.0</armorPenetrationSharp><armorPenetrationBlunt>3.0</armorPenetrationBlunt></li><li Class="CombatExtended.ToolCE"><label>left claw</label><capacities><li>Scratch</li></capacities><power>7</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup><chanceFactor>1.5</chanceFactor><armorPenetrationBlunt>3.6</armorPenetrationBlunt><armorPenetrationSharp>1.2</armorPenetrationSharp><alwaysTreatAsWeapon>true</alwaysTreatAsWeapon><soundMeleeHit>Pawn_Ghoul_Scratch</soundMeleeHit><soundMeleeMiss>Pawn_Melee_SmallScratch_Miss</soundMeleeMiss></li><li Class="CombatExtended.ToolCE"><label>right claw</label><capacities><li>Scratch</li></capacities><power>7</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>RightHand</linkedBodyPartsGroup><chanceFactor>1.5</chanceFactor><armorPenetrationBlunt>3.6</armorPenetrationBlunt><armorPenetrationSharp>1.2</armorPenetrationSharp><alwaysTreatAsWeapon>true</alwaysTreatAsWeapon><soundMeleeHit>Pawn_Ghoul_Scratch</soundMeleeHit><soundMeleeMiss>Pawn_Melee_SmallScratch_Miss</soundMeleeMiss></li></tools><hediffGivers><li Class="HediffGiver_MeatHunger"><hediff>MeatHunger</hediff></li></hediffGivers></MutantDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <overrideLabel>true</overrideLabel> doesn't correspond to any field in type MutantDef. Context: <MutantDef ParentName="BaseMutantEntity"><workDisables><li>AllWork</li><li>Shooting</li></workDisables><consideredSubhuman>true</consideredSubhuman><canCarryPawns>false</canCarryPawns><canTend>false</canTend><whitelistedFloatMenuProviders><li>FloatMenuOptionProvider_DraftedAttack</li><li>FloatMenuOptionProvider_DraftedMove</li><li>FloatMenuOptionProvider_Ingest</li><li>FloatMenuOptionProvider_GhoulRest</li><li>FloatMenuOptionProvider_EnterMapPortal</li></whitelistedFloatMenuProviders><preventsMentalBreaks>true</preventsMentalBreaks><disablesIdeo>true</disablesIdeo><disableOwnership>true</disableOwnership><disablePolicies>true</disablePolicies><disableTitles>true</disableTitles><disableNeeds>true</disableNeeds><disableEatingAtTable>true</disableEatingAtTable><incapableOfSocialInteractions>true</incapableOfSocialInteractions><canBeCapturedToHoldingPlatform>true</canBeCapturedToHoldingPlatform><producesBioferrite>true</producesBioferrite><overrideLabel>true</overrideLabel><overrideInspectString>true</overrideInspectString><canBleed>false</canBleed><terminatePregnancy>true</terminatePregnancy><isImmuneToInfections>true</isImmuneToInfections><removeChronicIllnesses>true</removeChronicIllnesses><removeAddictions>true</removeAddictions><disableAging>true</disableAging><clearsEgo>true</clearsEgo><partsCleanAndDroppable>false</partsCleanAndDroppable><breathesAir>false</breathesAir><removesHediffs><li>CryptosleepSickness</li><li>LuciferiumHigh</li><li>LuciferiumAddiction</li><li>Scaria</li><li>CorpseTorment</li><li>CubeInterest</li><li>CubeWithdrawal</li><li>CubeComa</li><li>CubeRage</li><li>HeartAttack</li><li>Scaria</li><li MayRequire="Ludeon.RimWorld.Royalty">PsychicAmplifier</li><li MayRequire="Ludeon.RimWorld.Biotech">MechlinkImplant</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnantHuman</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnancyLabor</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenAmplified</li><li MayRequire="Ludeon.RimWorld.Biotech">DeathrestExhaustion</li><li MayRequire="Ludeon.RimWorld.Biotech">InterruptedDeathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenCraving</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">RegenerationComa</li><li MayRequire="Ludeon.RimWorld.Biotech">PostpartumExhaustion</li><li>Inhumanized</li></removesHediffs><disablesGenes><li MayRequire="Ludeon.RimWorld.Biotech">Hemogenic</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">Furskin</li></disablesGenes><defName>Ghoul</defName><label>ghoul</label><description>A person who has been turned into a ghoul.\n\nAbout ghouls: Ghouls are engineered murder machines, twisted by dark psychic influences.\n\nGhouls are very dangerous in melee combat. However, the process of their creation leaves them incapable of higher levels of thought, preventing them from holding weapons or tools. They cannot work and outside combat they wander in a half-conscious stupor.\n\nMany people find the constant twitching of ghouls disturbing. More disturbing is their dependence on raw meat. If they go hungry they will turn hostile, even attacking their creators to sate their hunger.</description><hediff>Ghoul</hediff><thinkTree>Ghoul</thinkTree><thinkTreeConstant>GhoulConstant</thinkTreeConstant><showJobReport>true</showJobReport><disableApparel>true</disableApparel><relativeTurnedThought>BecameGhoul</relativeTurnedThought><allowedDevelopmentalStages>Adult</allowedDevelopmentalStages><needWhitelist><li>Food</li></needWhitelist><overrideFoodType>true</overrideFoodType><foodType>CarnivoreAnimalStrict</foodType><allowEatingCorpses>true</allowEatingCorpses><deathOnDownedChance>0.25</deathOnDownedChance><removePermanentInjuries>true</removePermanentInjuries><canUseDrugs>true</canUseDrugs><drugWhitelist><li>VoidsightSerum</li><li>MetalbloodSerum</li><li>JuggernautSerum</li><li>MindNumbSerum</li><li>GhoulResurrectionSerum</li></drugWhitelist><anomalyKnowledgeOffset>0.5</anomalyKnowledgeOffset><knowledgeCategory>Basic</knowledgeCategory><codexEntry>Ghoul</codexEntry><givesHediffs><li><def>Regeneration</def><severity>0.1</severity></li></givesHediffs><abilityWhitelist><li>GhoulFrenzy</li><li>CorrosiveSpray</li><li>MetalbloodInjection</li></abilityWhitelist><deathLetter>One of your ghouls has died.</deathLetter><deathLetterExtra>Unlike regular colonists, ghouls do not need to be buried and their death will not upset others. You may choose to bury them should you wish.</deathLetterExtra><soundAttackChance>0.25</soundAttackChance><soundCall>Pawn_Ghoul_Call</soundCall><soundAttack>Pawn_Ghoul_Attack</soundAttack><soundWounded>Pawn_Ghoul_Pain</soundWounded><soundDeath>Pawn_Ghoul_Killed</soundDeath><skinColorOverride>(0.58, 0.62, 0.55)</skinColorOverride><hairColorOverride>(0.65, 0.65, 0.65)</hairColorOverride><bodyTypeGraphicPaths><Male>Things/Pawn/Ghoul/Bodies/Ghoulskin_Male</Male><Female>Things/Pawn/Ghoul/Bodies/Ghoulskin_Female</Female><Hulk>Things/Pawn/Ghoul/Bodies/Ghoulskin_Hulk</Hulk><Fat>Things/Pawn/Ghoul/Bodies/Ghoulskin_Fat</Fat><Thin>Things/Pawn/Ghoul/Bodies/Ghoulskin_Thin</Thin></bodyTypeGraphicPaths><forcedHeadTypes><li>Ghoul_Normal</li><li>Ghoul_Heavy</li><li>Ghoul_Narrow</li><li MayRequire="Ludeon.RimWorld.Biotech">Ghoul_Wide</li></forcedHeadTypes><hairTagFilter><whitelist>true</whitelist><tags><li>Ghoul</li></tags></hairTagFilter><beardTagFilter><whitelist>true</whitelist><tags><li>NoBeard</li></tags></beardTagFilter><tools><li Class="CombatExtended.ToolCE"><label>teeth</label><capacities><li>Bite</li></capacities><power>8.2</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup><chanceFactor>0.5</chanceFactor><soundMeleeHit>Pawn_Melee_HumanBite_Hit</soundMeleeHit><soundMeleeMiss>Pawn_Melee_HumanBite_Miss</soundMeleeMiss><armorPenetrationSharp>1.0</armorPenetrationSharp><armorPenetrationBlunt>3.0</armorPenetrationBlunt></li><li Class="CombatExtended.ToolCE"><label>left claw</label><capacities><li>Scratch</li></capacities><power>7</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup><chanceFactor>1.5</chanceFactor><armorPenetrationBlunt>3.6</armorPenetrationBlunt><armorPenetrationSharp>1.2</armorPenetrationSharp><alwaysTreatAsWeapon>true</alwaysTreatAsWeapon><soundMeleeHit>Pawn_Ghoul_Scratch</soundMeleeHit><soundMeleeMiss>Pawn_Melee_SmallScratch_Miss</soundMeleeMiss></li><li Class="CombatExtended.ToolCE"><label>right claw</label><capacities><li>Scratch</li></capacities><power>7</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>RightHand</linkedBodyPartsGroup><chanceFactor>1.5</chanceFactor><armorPenetrationBlunt>3.6</armorPenetrationBlunt><armorPenetrationSharp>1.2</armorPenetrationSharp><alwaysTreatAsWeapon>true</alwaysTreatAsWeapon><soundMeleeHit>Pawn_Ghoul_Scratch</soundMeleeHit><soundMeleeMiss>Pawn_Melee_SmallScratch_Miss</soundMeleeMiss></li></tools><hediffGivers><li Class="HediffGiver_MeatHunger"><hediff>MeatHunger</hediff></li></hediffGivers></MutantDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <overrideInspectString>true</overrideInspectString> doesn't correspond to any field in type MutantDef. Context: <MutantDef ParentName="BaseMutantEntity"><workDisables><li>AllWork</li><li>Shooting</li></workDisables><consideredSubhuman>true</consideredSubhuman><canCarryPawns>false</canCarryPawns><canTend>false</canTend><whitelistedFloatMenuProviders><li>FloatMenuOptionProvider_DraftedAttack</li><li>FloatMenuOptionProvider_DraftedMove</li><li>FloatMenuOptionProvider_Ingest</li><li>FloatMenuOptionProvider_GhoulRest</li><li>FloatMenuOptionProvider_EnterMapPortal</li></whitelistedFloatMenuProviders><preventsMentalBreaks>true</preventsMentalBreaks><disablesIdeo>true</disablesIdeo><disableOwnership>true</disableOwnership><disablePolicies>true</disablePolicies><disableTitles>true</disableTitles><disableNeeds>true</disableNeeds><disableEatingAtTable>true</disableEatingAtTable><incapableOfSocialInteractions>true</incapableOfSocialInteractions><canBeCapturedToHoldingPlatform>true</canBeCapturedToHoldingPlatform><producesBioferrite>true</producesBioferrite><overrideLabel>true</overrideLabel><overrideInspectString>true</overrideInspectString><canBleed>false</canBleed><terminatePregnancy>true</terminatePregnancy><isImmuneToInfections>true</isImmuneToInfections><removeChronicIllnesses>true</removeChronicIllnesses><removeAddictions>true</removeAddictions><disableAging>true</disableAging><clearsEgo>true</clearsEgo><partsCleanAndDroppable>false</partsCleanAndDroppable><breathesAir>false</breathesAir><removesHediffs><li>CryptosleepSickness</li><li>LuciferiumHigh</li><li>LuciferiumAddiction</li><li>Scaria</li><li>CorpseTorment</li><li>CubeInterest</li><li>CubeWithdrawal</li><li>CubeComa</li><li>CubeRage</li><li>HeartAttack</li><li>Scaria</li><li MayRequire="Ludeon.RimWorld.Royalty">PsychicAmplifier</li><li MayRequire="Ludeon.RimWorld.Biotech">MechlinkImplant</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnantHuman</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnancyLabor</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenAmplified</li><li MayRequire="Ludeon.RimWorld.Biotech">DeathrestExhaustion</li><li MayRequire="Ludeon.RimWorld.Biotech">InterruptedDeathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenCraving</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">RegenerationComa</li><li MayRequire="Ludeon.RimWorld.Biotech">PostpartumExhaustion</li><li>Inhumanized</li></removesHediffs><disablesGenes><li MayRequire="Ludeon.RimWorld.Biotech">Hemogenic</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">Furskin</li></disablesGenes><defName>Ghoul</defName><label>ghoul</label><description>A person who has been turned into a ghoul.\n\nAbout ghouls: Ghouls are engineered murder machines, twisted by dark psychic influences.\n\nGhouls are very dangerous in melee combat. However, the process of their creation leaves them incapable of higher levels of thought, preventing them from holding weapons or tools. They cannot work and outside combat they wander in a half-conscious stupor.\n\nMany people find the constant twitching of ghouls disturbing. More disturbing is their dependence on raw meat. If they go hungry they will turn hostile, even attacking their creators to sate their hunger.</description><hediff>Ghoul</hediff><thinkTree>Ghoul</thinkTree><thinkTreeConstant>GhoulConstant</thinkTreeConstant><showJobReport>true</showJobReport><disableApparel>true</disableApparel><relativeTurnedThought>BecameGhoul</relativeTurnedThought><allowedDevelopmentalStages>Adult</allowedDevelopmentalStages><needWhitelist><li>Food</li></needWhitelist><overrideFoodType>true</overrideFoodType><foodType>CarnivoreAnimalStrict</foodType><allowEatingCorpses>true</allowEatingCorpses><deathOnDownedChance>0.25</deathOnDownedChance><removePermanentInjuries>true</removePermanentInjuries><canUseDrugs>true</canUseDrugs><drugWhitelist><li>VoidsightSerum</li><li>MetalbloodSerum</li><li>JuggernautSerum</li><li>MindNumbSerum</li><li>GhoulResurrectionSerum</li></drugWhitelist><anomalyKnowledgeOffset>0.5</anomalyKnowledgeOffset><knowledgeCategory>Basic</knowledgeCategory><codexEntry>Ghoul</codexEntry><givesHediffs><li><def>Regeneration</def><severity>0.1</severity></li></givesHediffs><abilityWhitelist><li>GhoulFrenzy</li><li>CorrosiveSpray</li><li>MetalbloodInjection</li></abilityWhitelist><deathLetter>One of your ghouls has died.</deathLetter><deathLetterExtra>Unlike regular colonists, ghouls do not need to be buried and their death will not upset others. You may choose to bury them should you wish.</deathLetterExtra><soundAttackChance>0.25</soundAttackChance><soundCall>Pawn_Ghoul_Call</soundCall><soundAttack>Pawn_Ghoul_Attack</soundAttack><soundWounded>Pawn_Ghoul_Pain</soundWounded><soundDeath>Pawn_Ghoul_Killed</soundDeath><skinColorOverride>(0.58, 0.62, 0.55)</skinColorOverride><hairColorOverride>(0.65, 0.65, 0.65)</hairColorOverride><bodyTypeGraphicPaths><Male>Things/Pawn/Ghoul/Bodies/Ghoulskin_Male</Male><Female>Things/Pawn/Ghoul/Bodies/Ghoulskin_Female</Female><Hulk>Things/Pawn/Ghoul/Bodies/Ghoulskin_Hulk</Hulk><Fat>Things/Pawn/Ghoul/Bodies/Ghoulskin_Fat</Fat><Thin>Things/Pawn/Ghoul/Bodies/Ghoulskin_Thin</Thin></bodyTypeGraphicPaths><forcedHeadTypes><li>Ghoul_Normal</li><li>Ghoul_Heavy</li><li>Ghoul_Narrow</li><li MayRequire="Ludeon.RimWorld.Biotech">Ghoul_Wide</li></forcedHeadTypes><hairTagFilter><whitelist>true</whitelist><tags><li>Ghoul</li></tags></hairTagFilter><beardTagFilter><whitelist>true</whitelist><tags><li>NoBeard</li></tags></beardTagFilter><tools><li Class="CombatExtended.ToolCE"><label>teeth</label><capacities><li>Bite</li></capacities><power>8.2</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup><chanceFactor>0.5</chanceFactor><soundMeleeHit>Pawn_Melee_HumanBite_Hit</soundMeleeHit><soundMeleeMiss>Pawn_Melee_HumanBite_Miss</soundMeleeMiss><armorPenetrationSharp>1.0</armorPenetrationSharp><armorPenetrationBlunt>3.0</armorPenetrationBlunt></li><li Class="CombatExtended.ToolCE"><label>left claw</label><capacities><li>Scratch</li></capacities><power>7</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup><chanceFactor>1.5</chanceFactor><armorPenetrationBlunt>3.6</armorPenetrationBlunt><armorPenetrationSharp>1.2</armorPenetrationSharp><alwaysTreatAsWeapon>true</alwaysTreatAsWeapon><soundMeleeHit>Pawn_Ghoul_Scratch</soundMeleeHit><soundMeleeMiss>Pawn_Melee_SmallScratch_Miss</soundMeleeMiss></li><li Class="CombatExtended.ToolCE"><label>right claw</label><capacities><li>Scratch</li></capacities><power>7</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>RightHand</linkedBodyPartsGroup><chanceFactor>1.5</chanceFactor><armorPenetrationBlunt>3.6</armorPenetrationBlunt><armorPenetrationSharp>1.2</armorPenetrationSharp><alwaysTreatAsWeapon>true</alwaysTreatAsWeapon><soundMeleeHit>Pawn_Ghoul_Scratch</soundMeleeHit><soundMeleeMiss>Pawn_Melee_SmallScratch_Miss</soundMeleeMiss></li></tools><hediffGivers><li Class="HediffGiver_MeatHunger"><hediff>MeatHunger</hediff></li></hediffGivers></MutantDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <disableAging>true</disableAging> doesn't correspond to any field in type MutantDef. Context: <MutantDef ParentName="BaseMutantEntity"><workDisables><li>AllWork</li><li>Shooting</li></workDisables><consideredSubhuman>true</consideredSubhuman><canCarryPawns>false</canCarryPawns><canTend>false</canTend><whitelistedFloatMenuProviders><li>FloatMenuOptionProvider_DraftedAttack</li><li>FloatMenuOptionProvider_DraftedMove</li><li>FloatMenuOptionProvider_Ingest</li><li>FloatMenuOptionProvider_GhoulRest</li><li>FloatMenuOptionProvider_EnterMapPortal</li></whitelistedFloatMenuProviders><preventsMentalBreaks>true</preventsMentalBreaks><disablesIdeo>true</disablesIdeo><disableOwnership>true</disableOwnership><disablePolicies>true</disablePolicies><disableTitles>true</disableTitles><disableNeeds>true</disableNeeds><disableEatingAtTable>true</disableEatingAtTable><incapableOfSocialInteractions>true</incapableOfSocialInteractions><canBeCapturedToHoldingPlatform>true</canBeCapturedToHoldingPlatform><producesBioferrite>true</producesBioferrite><overrideLabel>true</overrideLabel><overrideInspectString>true</overrideInspectString><canBleed>false</canBleed><terminatePregnancy>true</terminatePregnancy><isImmuneToInfections>true</isImmuneToInfections><removeChronicIllnesses>true</removeChronicIllnesses><removeAddictions>true</removeAddictions><disableAging>true</disableAging><clearsEgo>true</clearsEgo><partsCleanAndDroppable>false</partsCleanAndDroppable><breathesAir>false</breathesAir><removesHediffs><li>CryptosleepSickness</li><li>LuciferiumHigh</li><li>LuciferiumAddiction</li><li>Scaria</li><li>CorpseTorment</li><li>CubeInterest</li><li>CubeWithdrawal</li><li>CubeComa</li><li>CubeRage</li><li>HeartAttack</li><li>Scaria</li><li MayRequire="Ludeon.RimWorld.Royalty">PsychicAmplifier</li><li MayRequire="Ludeon.RimWorld.Biotech">MechlinkImplant</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnantHuman</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnancyLabor</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenAmplified</li><li MayRequire="Ludeon.RimWorld.Biotech">DeathrestExhaustion</li><li MayRequire="Ludeon.RimWorld.Biotech">InterruptedDeathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenCraving</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">RegenerationComa</li><li MayRequire="Ludeon.RimWorld.Biotech">PostpartumExhaustion</li><li>Inhumanized</li></removesHediffs><disablesGenes><li MayRequire="Ludeon.RimWorld.Biotech">Hemogenic</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">Furskin</li></disablesGenes><defName>Ghoul</defName><label>ghoul</label><description>A person who has been turned into a ghoul.\n\nAbout ghouls: Ghouls are engineered murder machines, twisted by dark psychic influences.\n\nGhouls are very dangerous in melee combat. However, the process of their creation leaves them incapable of higher levels of thought, preventing them from holding weapons or tools. They cannot work and outside combat they wander in a half-conscious stupor.\n\nMany people find the constant twitching of ghouls disturbing. More disturbing is their dependence on raw meat. If they go hungry they will turn hostile, even attacking their creators to sate their hunger.</description><hediff>Ghoul</hediff><thinkTree>Ghoul</thinkTree><thinkTreeConstant>GhoulConstant</thinkTreeConstant><showJobReport>true</showJobReport><disableApparel>true</disableApparel><relativeTurnedThought>BecameGhoul</relativeTurnedThought><allowedDevelopmentalStages>Adult</allowedDevelopmentalStages><needWhitelist><li>Food</li></needWhitelist><overrideFoodType>true</overrideFoodType><foodType>CarnivoreAnimalStrict</foodType><allowEatingCorpses>true</allowEatingCorpses><deathOnDownedChance>0.25</deathOnDownedChance><removePermanentInjuries>true</removePermanentInjuries><canUseDrugs>true</canUseDrugs><drugWhitelist><li>VoidsightSerum</li><li>MetalbloodSerum</li><li>JuggernautSerum</li><li>MindNumbSerum</li><li>GhoulResurrectionSerum</li></drugWhitelist><anomalyKnowledgeOffset>0.5</anomalyKnowledgeOffset><knowledgeCategory>Basic</knowledgeCategory><codexEntry>Ghoul</codexEntry><givesHediffs><li><def>Regeneration</def><severity>0.1</severity></li></givesHediffs><abilityWhitelist><li>GhoulFrenzy</li><li>CorrosiveSpray</li><li>MetalbloodInjection</li></abilityWhitelist><deathLetter>One of your ghouls has died.</deathLetter><deathLetterExtra>Unlike regular colonists, ghouls do not need to be buried and their death will not upset others. You may choose to bury them should you wish.</deathLetterExtra><soundAttackChance>0.25</soundAttackChance><soundCall>Pawn_Ghoul_Call</soundCall><soundAttack>Pawn_Ghoul_Attack</soundAttack><soundWounded>Pawn_Ghoul_Pain</soundWounded><soundDeath>Pawn_Ghoul_Killed</soundDeath><skinColorOverride>(0.58, 0.62, 0.55)</skinColorOverride><hairColorOverride>(0.65, 0.65, 0.65)</hairColorOverride><bodyTypeGraphicPaths><Male>Things/Pawn/Ghoul/Bodies/Ghoulskin_Male</Male><Female>Things/Pawn/Ghoul/Bodies/Ghoulskin_Female</Female><Hulk>Things/Pawn/Ghoul/Bodies/Ghoulskin_Hulk</Hulk><Fat>Things/Pawn/Ghoul/Bodies/Ghoulskin_Fat</Fat><Thin>Things/Pawn/Ghoul/Bodies/Ghoulskin_Thin</Thin></bodyTypeGraphicPaths><forcedHeadTypes><li>Ghoul_Normal</li><li>Ghoul_Heavy</li><li>Ghoul_Narrow</li><li MayRequire="Ludeon.RimWorld.Biotech">Ghoul_Wide</li></forcedHeadTypes><hairTagFilter><whitelist>true</whitelist><tags><li>Ghoul</li></tags></hairTagFilter><beardTagFilter><whitelist>true</whitelist><tags><li>NoBeard</li></tags></beardTagFilter><tools><li Class="CombatExtended.ToolCE"><label>teeth</label><capacities><li>Bite</li></capacities><power>8.2</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup><chanceFactor>0.5</chanceFactor><soundMeleeHit>Pawn_Melee_HumanBite_Hit</soundMeleeHit><soundMeleeMiss>Pawn_Melee_HumanBite_Miss</soundMeleeMiss><armorPenetrationSharp>1.0</armorPenetrationSharp><armorPenetrationBlunt>3.0</armorPenetrationBlunt></li><li Class="CombatExtended.ToolCE"><label>left claw</label><capacities><li>Scratch</li></capacities><power>7</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup><chanceFactor>1.5</chanceFactor><armorPenetrationBlunt>3.6</armorPenetrationBlunt><armorPenetrationSharp>1.2</armorPenetrationSharp><alwaysTreatAsWeapon>true</alwaysTreatAsWeapon><soundMeleeHit>Pawn_Ghoul_Scratch</soundMeleeHit><soundMeleeMiss>Pawn_Melee_SmallScratch_Miss</soundMeleeMiss></li><li Class="CombatExtended.ToolCE"><label>right claw</label><capacities><li>Scratch</li></capacities><power>7</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>RightHand</linkedBodyPartsGroup><chanceFactor>1.5</chanceFactor><armorPenetrationBlunt>3.6</armorPenetrationBlunt><armorPenetrationSharp>1.2</armorPenetrationSharp><alwaysTreatAsWeapon>true</alwaysTreatAsWeapon><soundMeleeHit>Pawn_Ghoul_Scratch</soundMeleeHit><soundMeleeMiss>Pawn_Melee_SmallScratch_Miss</soundMeleeMiss></li></tools><hediffGivers><li Class="HediffGiver_MeatHunger"><hediff>MeatHunger</hediff></li></hediffGivers></MutantDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <partsCleanAndDroppable>false</partsCleanAndDroppable> doesn't correspond to any field in type MutantDef. Context: <MutantDef ParentName="BaseMutantEntity"><workDisables><li>AllWork</li><li>Shooting</li></workDisables><consideredSubhuman>true</consideredSubhuman><canCarryPawns>false</canCarryPawns><canTend>false</canTend><whitelistedFloatMenuProviders><li>FloatMenuOptionProvider_DraftedAttack</li><li>FloatMenuOptionProvider_DraftedMove</li><li>FloatMenuOptionProvider_Ingest</li><li>FloatMenuOptionProvider_GhoulRest</li><li>FloatMenuOptionProvider_EnterMapPortal</li></whitelistedFloatMenuProviders><preventsMentalBreaks>true</preventsMentalBreaks><disablesIdeo>true</disablesIdeo><disableOwnership>true</disableOwnership><disablePolicies>true</disablePolicies><disableTitles>true</disableTitles><disableNeeds>true</disableNeeds><disableEatingAtTable>true</disableEatingAtTable><incapableOfSocialInteractions>true</incapableOfSocialInteractions><canBeCapturedToHoldingPlatform>true</canBeCapturedToHoldingPlatform><producesBioferrite>true</producesBioferrite><overrideLabel>true</overrideLabel><overrideInspectString>true</overrideInspectString><canBleed>false</canBleed><terminatePregnancy>true</terminatePregnancy><isImmuneToInfections>true</isImmuneToInfections><removeChronicIllnesses>true</removeChronicIllnesses><removeAddictions>true</removeAddictions><disableAging>true</disableAging><clearsEgo>true</clearsEgo><partsCleanAndDroppable>false</partsCleanAndDroppable><breathesAir>false</breathesAir><removesHediffs><li>CryptosleepSickness</li><li>LuciferiumHigh</li><li>LuciferiumAddiction</li><li>Scaria</li><li>CorpseTorment</li><li>CubeInterest</li><li>CubeWithdrawal</li><li>CubeComa</li><li>CubeRage</li><li>HeartAttack</li><li>Scaria</li><li MayRequire="Ludeon.RimWorld.Royalty">PsychicAmplifier</li><li MayRequire="Ludeon.RimWorld.Biotech">MechlinkImplant</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnantHuman</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnancyLabor</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenAmplified</li><li MayRequire="Ludeon.RimWorld.Biotech">DeathrestExhaustion</li><li MayRequire="Ludeon.RimWorld.Biotech">InterruptedDeathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenCraving</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">RegenerationComa</li><li MayRequire="Ludeon.RimWorld.Biotech">PostpartumExhaustion</li><li>Inhumanized</li></removesHediffs><disablesGenes><li MayRequire="Ludeon.RimWorld.Biotech">Hemogenic</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">Furskin</li></disablesGenes><defName>Ghoul</defName><label>ghoul</label><description>A person who has been turned into a ghoul.\n\nAbout ghouls: Ghouls are engineered murder machines, twisted by dark psychic influences.\n\nGhouls are very dangerous in melee combat. However, the process of their creation leaves them incapable of higher levels of thought, preventing them from holding weapons or tools. They cannot work and outside combat they wander in a half-conscious stupor.\n\nMany people find the constant twitching of ghouls disturbing. More disturbing is their dependence on raw meat. If they go hungry they will turn hostile, even attacking their creators to sate their hunger.</description><hediff>Ghoul</hediff><thinkTree>Ghoul</thinkTree><thinkTreeConstant>GhoulConstant</thinkTreeConstant><showJobReport>true</showJobReport><disableApparel>true</disableApparel><relativeTurnedThought>BecameGhoul</relativeTurnedThought><allowedDevelopmentalStages>Adult</allowedDevelopmentalStages><needWhitelist><li>Food</li></needWhitelist><overrideFoodType>true</overrideFoodType><foodType>CarnivoreAnimalStrict</foodType><allowEatingCorpses>true</allowEatingCorpses><deathOnDownedChance>0.25</deathOnDownedChance><removePermanentInjuries>true</removePermanentInjuries><canUseDrugs>true</canUseDrugs><drugWhitelist><li>VoidsightSerum</li><li>MetalbloodSerum</li><li>JuggernautSerum</li><li>MindNumbSerum</li><li>GhoulResurrectionSerum</li></drugWhitelist><anomalyKnowledgeOffset>0.5</anomalyKnowledgeOffset><knowledgeCategory>Basic</knowledgeCategory><codexEntry>Ghoul</codexEntry><givesHediffs><li><def>Regeneration</def><severity>0.1</severity></li></givesHediffs><abilityWhitelist><li>GhoulFrenzy</li><li>CorrosiveSpray</li><li>MetalbloodInjection</li></abilityWhitelist><deathLetter>One of your ghouls has died.</deathLetter><deathLetterExtra>Unlike regular colonists, ghouls do not need to be buried and their death will not upset others. You may choose to bury them should you wish.</deathLetterExtra><soundAttackChance>0.25</soundAttackChance><soundCall>Pawn_Ghoul_Call</soundCall><soundAttack>Pawn_Ghoul_Attack</soundAttack><soundWounded>Pawn_Ghoul_Pain</soundWounded><soundDeath>Pawn_Ghoul_Killed</soundDeath><skinColorOverride>(0.58, 0.62, 0.55)</skinColorOverride><hairColorOverride>(0.65, 0.65, 0.65)</hairColorOverride><bodyTypeGraphicPaths><Male>Things/Pawn/Ghoul/Bodies/Ghoulskin_Male</Male><Female>Things/Pawn/Ghoul/Bodies/Ghoulskin_Female</Female><Hulk>Things/Pawn/Ghoul/Bodies/Ghoulskin_Hulk</Hulk><Fat>Things/Pawn/Ghoul/Bodies/Ghoulskin_Fat</Fat><Thin>Things/Pawn/Ghoul/Bodies/Ghoulskin_Thin</Thin></bodyTypeGraphicPaths><forcedHeadTypes><li>Ghoul_Normal</li><li>Ghoul_Heavy</li><li>Ghoul_Narrow</li><li MayRequire="Ludeon.RimWorld.Biotech">Ghoul_Wide</li></forcedHeadTypes><hairTagFilter><whitelist>true</whitelist><tags><li>Ghoul</li></tags></hairTagFilter><beardTagFilter><whitelist>true</whitelist><tags><li>NoBeard</li></tags></beardTagFilter><tools><li Class="CombatExtended.ToolCE"><label>teeth</label><capacities><li>Bite</li></capacities><power>8.2</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup><chanceFactor>0.5</chanceFactor><soundMeleeHit>Pawn_Melee_HumanBite_Hit</soundMeleeHit><soundMeleeMiss>Pawn_Melee_HumanBite_Miss</soundMeleeMiss><armorPenetrationSharp>1.0</armorPenetrationSharp><armorPenetrationBlunt>3.0</armorPenetrationBlunt></li><li Class="CombatExtended.ToolCE"><label>left claw</label><capacities><li>Scratch</li></capacities><power>7</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup><chanceFactor>1.5</chanceFactor><armorPenetrationBlunt>3.6</armorPenetrationBlunt><armorPenetrationSharp>1.2</armorPenetrationSharp><alwaysTreatAsWeapon>true</alwaysTreatAsWeapon><soundMeleeHit>Pawn_Ghoul_Scratch</soundMeleeHit><soundMeleeMiss>Pawn_Melee_SmallScratch_Miss</soundMeleeMiss></li><li Class="CombatExtended.ToolCE"><label>right claw</label><capacities><li>Scratch</li></capacities><power>7</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>RightHand</linkedBodyPartsGroup><chanceFactor>1.5</chanceFactor><armorPenetrationBlunt>3.6</armorPenetrationBlunt><armorPenetrationSharp>1.2</armorPenetrationSharp><alwaysTreatAsWeapon>true</alwaysTreatAsWeapon><soundMeleeHit>Pawn_Ghoul_Scratch</soundMeleeHit><soundMeleeMiss>Pawn_Melee_SmallScratch_Miss</soundMeleeMiss></li></tools><hediffGivers><li Class="HediffGiver_MeatHunger"><hediff>MeatHunger</hediff></li></hediffGivers></MutantDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <breathesAir>false</breathesAir> doesn't correspond to any field in type MutantDef. Context: <MutantDef ParentName="BaseMutantEntity"><workDisables><li>AllWork</li><li>Shooting</li></workDisables><consideredSubhuman>true</consideredSubhuman><canCarryPawns>false</canCarryPawns><canTend>false</canTend><whitelistedFloatMenuProviders><li>FloatMenuOptionProvider_DraftedAttack</li><li>FloatMenuOptionProvider_DraftedMove</li><li>FloatMenuOptionProvider_Ingest</li><li>FloatMenuOptionProvider_GhoulRest</li><li>FloatMenuOptionProvider_EnterMapPortal</li></whitelistedFloatMenuProviders><preventsMentalBreaks>true</preventsMentalBreaks><disablesIdeo>true</disablesIdeo><disableOwnership>true</disableOwnership><disablePolicies>true</disablePolicies><disableTitles>true</disableTitles><disableNeeds>true</disableNeeds><disableEatingAtTable>true</disableEatingAtTable><incapableOfSocialInteractions>true</incapableOfSocialInteractions><canBeCapturedToHoldingPlatform>true</canBeCapturedToHoldingPlatform><producesBioferrite>true</producesBioferrite><overrideLabel>true</overrideLabel><overrideInspectString>true</overrideInspectString><canBleed>false</canBleed><terminatePregnancy>true</terminatePregnancy><isImmuneToInfections>true</isImmuneToInfections><removeChronicIllnesses>true</removeChronicIllnesses><removeAddictions>true</removeAddictions><disableAging>true</disableAging><clearsEgo>true</clearsEgo><partsCleanAndDroppable>false</partsCleanAndDroppable><breathesAir>false</breathesAir><removesHediffs><li>CryptosleepSickness</li><li>LuciferiumHigh</li><li>LuciferiumAddiction</li><li>Scaria</li><li>CorpseTorment</li><li>CubeInterest</li><li>CubeWithdrawal</li><li>CubeComa</li><li>CubeRage</li><li>HeartAttack</li><li>Scaria</li><li MayRequire="Ludeon.RimWorld.Royalty">PsychicAmplifier</li><li MayRequire="Ludeon.RimWorld.Biotech">MechlinkImplant</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnantHuman</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnancyLabor</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenAmplified</li><li MayRequire="Ludeon.RimWorld.Biotech">DeathrestExhaustion</li><li MayRequire="Ludeon.RimWorld.Biotech">InterruptedDeathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenCraving</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">RegenerationComa</li><li MayRequire="Ludeon.RimWorld.Biotech">PostpartumExhaustion</li><li>Inhumanized</li></removesHediffs><disablesGenes><li MayRequire="Ludeon.RimWorld.Biotech">Hemogenic</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">Furskin</li></disablesGenes><defName>Ghoul</defName><label>ghoul</label><description>A person who has been turned into a ghoul.\n\nAbout ghouls: Ghouls are engineered murder machines, twisted by dark psychic influences.\n\nGhouls are very dangerous in melee combat. However, the process of their creation leaves them incapable of higher levels of thought, preventing them from holding weapons or tools. They cannot work and outside combat they wander in a half-conscious stupor.\n\nMany people find the constant twitching of ghouls disturbing. More disturbing is their dependence on raw meat. If they go hungry they will turn hostile, even attacking their creators to sate their hunger.</description><hediff>Ghoul</hediff><thinkTree>Ghoul</thinkTree><thinkTreeConstant>GhoulConstant</thinkTreeConstant><showJobReport>true</showJobReport><disableApparel>true</disableApparel><relativeTurnedThought>BecameGhoul</relativeTurnedThought><allowedDevelopmentalStages>Adult</allowedDevelopmentalStages><needWhitelist><li>Food</li></needWhitelist><overrideFoodType>true</overrideFoodType><foodType>CarnivoreAnimalStrict</foodType><allowEatingCorpses>true</allowEatingCorpses><deathOnDownedChance>0.25</deathOnDownedChance><removePermanentInjuries>true</removePermanentInjuries><canUseDrugs>true</canUseDrugs><drugWhitelist><li>VoidsightSerum</li><li>MetalbloodSerum</li><li>JuggernautSerum</li><li>MindNumbSerum</li><li>GhoulResurrectionSerum</li></drugWhitelist><anomalyKnowledgeOffset>0.5</anomalyKnowledgeOffset><knowledgeCategory>Basic</knowledgeCategory><codexEntry>Ghoul</codexEntry><givesHediffs><li><def>Regeneration</def><severity>0.1</severity></li></givesHediffs><abilityWhitelist><li>GhoulFrenzy</li><li>CorrosiveSpray</li><li>MetalbloodInjection</li></abilityWhitelist><deathLetter>One of your ghouls has died.</deathLetter><deathLetterExtra>Unlike regular colonists, ghouls do not need to be buried and their death will not upset others. You may choose to bury them should you wish.</deathLetterExtra><soundAttackChance>0.25</soundAttackChance><soundCall>Pawn_Ghoul_Call</soundCall><soundAttack>Pawn_Ghoul_Attack</soundAttack><soundWounded>Pawn_Ghoul_Pain</soundWounded><soundDeath>Pawn_Ghoul_Killed</soundDeath><skinColorOverride>(0.58, 0.62, 0.55)</skinColorOverride><hairColorOverride>(0.65, 0.65, 0.65)</hairColorOverride><bodyTypeGraphicPaths><Male>Things/Pawn/Ghoul/Bodies/Ghoulskin_Male</Male><Female>Things/Pawn/Ghoul/Bodies/Ghoulskin_Female</Female><Hulk>Things/Pawn/Ghoul/Bodies/Ghoulskin_Hulk</Hulk><Fat>Things/Pawn/Ghoul/Bodies/Ghoulskin_Fat</Fat><Thin>Things/Pawn/Ghoul/Bodies/Ghoulskin_Thin</Thin></bodyTypeGraphicPaths><forcedHeadTypes><li>Ghoul_Normal</li><li>Ghoul_Heavy</li><li>Ghoul_Narrow</li><li MayRequire="Ludeon.RimWorld.Biotech">Ghoul_Wide</li></forcedHeadTypes><hairTagFilter><whitelist>true</whitelist><tags><li>Ghoul</li></tags></hairTagFilter><beardTagFilter><whitelist>true</whitelist><tags><li>NoBeard</li></tags></beardTagFilter><tools><li Class="CombatExtended.ToolCE"><label>teeth</label><capacities><li>Bite</li></capacities><power>8.2</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup><chanceFactor>0.5</chanceFactor><soundMeleeHit>Pawn_Melee_HumanBite_Hit</soundMeleeHit><soundMeleeMiss>Pawn_Melee_HumanBite_Miss</soundMeleeMiss><armorPenetrationSharp>1.0</armorPenetrationSharp><armorPenetrationBlunt>3.0</armorPenetrationBlunt></li><li Class="CombatExtended.ToolCE"><label>left claw</label><capacities><li>Scratch</li></capacities><power>7</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup><chanceFactor>1.5</chanceFactor><armorPenetrationBlunt>3.6</armorPenetrationBlunt><armorPenetrationSharp>1.2</armorPenetrationSharp><alwaysTreatAsWeapon>true</alwaysTreatAsWeapon><soundMeleeHit>Pawn_Ghoul_Scratch</soundMeleeHit><soundMeleeMiss>Pawn_Melee_SmallScratch_Miss</soundMeleeMiss></li><li Class="CombatExtended.ToolCE"><label>right claw</label><capacities><li>Scratch</li></capacities><power>7</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>RightHand</linkedBodyPartsGroup><chanceFactor>1.5</chanceFactor><armorPenetrationBlunt>3.6</armorPenetrationBlunt><armorPenetrationSharp>1.2</armorPenetrationSharp><alwaysTreatAsWeapon>true</alwaysTreatAsWeapon><soundMeleeHit>Pawn_Ghoul_Scratch</soundMeleeHit><soundMeleeMiss>Pawn_Melee_SmallScratch_Miss</soundMeleeMiss></li></tools><hediffGivers><li Class="HediffGiver_MeatHunger"><hediff>MeatHunger</hediff></li></hediffGivers></MutantDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <disableApparel>true</disableApparel> doesn't correspond to any field in type MutantDef. Context: <MutantDef ParentName="BaseMutantEntity"><workDisables><li>AllWork</li><li>Shooting</li></workDisables><consideredSubhuman>true</consideredSubhuman><canCarryPawns>false</canCarryPawns><canTend>false</canTend><whitelistedFloatMenuProviders><li>FloatMenuOptionProvider_DraftedAttack</li><li>FloatMenuOptionProvider_DraftedMove</li><li>FloatMenuOptionProvider_Ingest</li><li>FloatMenuOptionProvider_GhoulRest</li><li>FloatMenuOptionProvider_EnterMapPortal</li></whitelistedFloatMenuProviders><preventsMentalBreaks>true</preventsMentalBreaks><disablesIdeo>true</disablesIdeo><disableOwnership>true</disableOwnership><disablePolicies>true</disablePolicies><disableTitles>true</disableTitles><disableNeeds>true</disableNeeds><disableEatingAtTable>true</disableEatingAtTable><incapableOfSocialInteractions>true</incapableOfSocialInteractions><canBeCapturedToHoldingPlatform>true</canBeCapturedToHoldingPlatform><producesBioferrite>true</producesBioferrite><overrideLabel>true</overrideLabel><overrideInspectString>true</overrideInspectString><canBleed>false</canBleed><terminatePregnancy>true</terminatePregnancy><isImmuneToInfections>true</isImmuneToInfections><removeChronicIllnesses>true</removeChronicIllnesses><removeAddictions>true</removeAddictions><disableAging>true</disableAging><clearsEgo>true</clearsEgo><partsCleanAndDroppable>false</partsCleanAndDroppable><breathesAir>false</breathesAir><removesHediffs><li>CryptosleepSickness</li><li>LuciferiumHigh</li><li>LuciferiumAddiction</li><li>Scaria</li><li>CorpseTorment</li><li>CubeInterest</li><li>CubeWithdrawal</li><li>CubeComa</li><li>CubeRage</li><li>HeartAttack</li><li>Scaria</li><li MayRequire="Ludeon.RimWorld.Royalty">PsychicAmplifier</li><li MayRequire="Ludeon.RimWorld.Biotech">MechlinkImplant</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnantHuman</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnancyLabor</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenAmplified</li><li MayRequire="Ludeon.RimWorld.Biotech">DeathrestExhaustion</li><li MayRequire="Ludeon.RimWorld.Biotech">InterruptedDeathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenCraving</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">RegenerationComa</li><li MayRequire="Ludeon.RimWorld.Biotech">PostpartumExhaustion</li><li>Inhumanized</li></removesHediffs><disablesGenes><li MayRequire="Ludeon.RimWorld.Biotech">Hemogenic</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">Furskin</li></disablesGenes><defName>Ghoul</defName><label>ghoul</label><description>A person who has been turned into a ghoul.\n\nAbout ghouls: Ghouls are engineered murder machines, twisted by dark psychic influences.\n\nGhouls are very dangerous in melee combat. However, the process of their creation leaves them incapable of higher levels of thought, preventing them from holding weapons or tools. They cannot work and outside combat they wander in a half-conscious stupor.\n\nMany people find the constant twitching of ghouls disturbing. More disturbing is their dependence on raw meat. If they go hungry they will turn hostile, even attacking their creators to sate their hunger.</description><hediff>Ghoul</hediff><thinkTree>Ghoul</thinkTree><thinkTreeConstant>GhoulConstant</thinkTreeConstant><showJobReport>true</showJobReport><disableApparel>true</disableApparel><relativeTurnedThought>BecameGhoul</relativeTurnedThought><allowedDevelopmentalStages>Adult</allowedDevelopmentalStages><needWhitelist><li>Food</li></needWhitelist><overrideFoodType>true</overrideFoodType><foodType>CarnivoreAnimalStrict</foodType><allowEatingCorpses>true</allowEatingCorpses><deathOnDownedChance>0.25</deathOnDownedChance><removePermanentInjuries>true</removePermanentInjuries><canUseDrugs>true</canUseDrugs><drugWhitelist><li>VoidsightSerum</li><li>MetalbloodSerum</li><li>JuggernautSerum</li><li>MindNumbSerum</li><li>GhoulResurrectionSerum</li></drugWhitelist><anomalyKnowledgeOffset>0.5</anomalyKnowledgeOffset><knowledgeCategory>Basic</knowledgeCategory><codexEntry>Ghoul</codexEntry><givesHediffs><li><def>Regeneration</def><severity>0.1</severity></li></givesHediffs><abilityWhitelist><li>GhoulFrenzy</li><li>CorrosiveSpray</li><li>MetalbloodInjection</li></abilityWhitelist><deathLetter>One of your ghouls has died.</deathLetter><deathLetterExtra>Unlike regular colonists, ghouls do not need to be buried and their death will not upset others. You may choose to bury them should you wish.</deathLetterExtra><soundAttackChance>0.25</soundAttackChance><soundCall>Pawn_Ghoul_Call</soundCall><soundAttack>Pawn_Ghoul_Attack</soundAttack><soundWounded>Pawn_Ghoul_Pain</soundWounded><soundDeath>Pawn_Ghoul_Killed</soundDeath><skinColorOverride>(0.58, 0.62, 0.55)</skinColorOverride><hairColorOverride>(0.65, 0.65, 0.65)</hairColorOverride><bodyTypeGraphicPaths><Male>Things/Pawn/Ghoul/Bodies/Ghoulskin_Male</Male><Female>Things/Pawn/Ghoul/Bodies/Ghoulskin_Female</Female><Hulk>Things/Pawn/Ghoul/Bodies/Ghoulskin_Hulk</Hulk><Fat>Things/Pawn/Ghoul/Bodies/Ghoulskin_Fat</Fat><Thin>Things/Pawn/Ghoul/Bodies/Ghoulskin_Thin</Thin></bodyTypeGraphicPaths><forcedHeadTypes><li>Ghoul_Normal</li><li>Ghoul_Heavy</li><li>Ghoul_Narrow</li><li MayRequire="Ludeon.RimWorld.Biotech">Ghoul_Wide</li></forcedHeadTypes><hairTagFilter><whitelist>true</whitelist><tags><li>Ghoul</li></tags></hairTagFilter><beardTagFilter><whitelist>true</whitelist><tags><li>NoBeard</li></tags></beardTagFilter><tools><li Class="CombatExtended.ToolCE"><label>teeth</label><capacities><li>Bite</li></capacities><power>8.2</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup><chanceFactor>0.5</chanceFactor><soundMeleeHit>Pawn_Melee_HumanBite_Hit</soundMeleeHit><soundMeleeMiss>Pawn_Melee_HumanBite_Miss</soundMeleeMiss><armorPenetrationSharp>1.0</armorPenetrationSharp><armorPenetrationBlunt>3.0</armorPenetrationBlunt></li><li Class="CombatExtended.ToolCE"><label>left claw</label><capacities><li>Scratch</li></capacities><power>7</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup><chanceFactor>1.5</chanceFactor><armorPenetrationBlunt>3.6</armorPenetrationBlunt><armorPenetrationSharp>1.2</armorPenetrationSharp><alwaysTreatAsWeapon>true</alwaysTreatAsWeapon><soundMeleeHit>Pawn_Ghoul_Scratch</soundMeleeHit><soundMeleeMiss>Pawn_Melee_SmallScratch_Miss</soundMeleeMiss></li><li Class="CombatExtended.ToolCE"><label>right claw</label><capacities><li>Scratch</li></capacities><power>7</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>RightHand</linkedBodyPartsGroup><chanceFactor>1.5</chanceFactor><armorPenetrationBlunt>3.6</armorPenetrationBlunt><armorPenetrationSharp>1.2</armorPenetrationSharp><alwaysTreatAsWeapon>true</alwaysTreatAsWeapon><soundMeleeHit>Pawn_Ghoul_Scratch</soundMeleeHit><soundMeleeMiss>Pawn_Melee_SmallScratch_Miss</soundMeleeMiss></li></tools><hediffGivers><li Class="HediffGiver_MeatHunger"><hediff>MeatHunger</hediff></li></hediffGivers></MutantDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <needWhitelist><li>Food</li></needWhitelist> doesn't correspond to any field in type MutantDef. Context: <MutantDef ParentName="BaseMutantEntity"><workDisables><li>AllWork</li><li>Shooting</li></workDisables><consideredSubhuman>true</consideredSubhuman><canCarryPawns>false</canCarryPawns><canTend>false</canTend><whitelistedFloatMenuProviders><li>FloatMenuOptionProvider_DraftedAttack</li><li>FloatMenuOptionProvider_DraftedMove</li><li>FloatMenuOptionProvider_Ingest</li><li>FloatMenuOptionProvider_GhoulRest</li><li>FloatMenuOptionProvider_EnterMapPortal</li></whitelistedFloatMenuProviders><preventsMentalBreaks>true</preventsMentalBreaks><disablesIdeo>true</disablesIdeo><disableOwnership>true</disableOwnership><disablePolicies>true</disablePolicies><disableTitles>true</disableTitles><disableNeeds>true</disableNeeds><disableEatingAtTable>true</disableEatingAtTable><incapableOfSocialInteractions>true</incapableOfSocialInteractions><canBeCapturedToHoldingPlatform>true</canBeCapturedToHoldingPlatform><producesBioferrite>true</producesBioferrite><overrideLabel>true</overrideLabel><overrideInspectString>true</overrideInspectString><canBleed>false</canBleed><terminatePregnancy>true</terminatePregnancy><isImmuneToInfections>true</isImmuneToInfections><removeChronicIllnesses>true</removeChronicIllnesses><removeAddictions>true</removeAddictions><disableAging>true</disableAging><clearsEgo>true</clearsEgo><partsCleanAndDroppable>false</partsCleanAndDroppable><breathesAir>false</breathesAir><removesHediffs><li>CryptosleepSickness</li><li>LuciferiumHigh</li><li>LuciferiumAddiction</li><li>Scaria</li><li>CorpseTorment</li><li>CubeInterest</li><li>CubeWithdrawal</li><li>CubeComa</li><li>CubeRage</li><li>HeartAttack</li><li>Scaria</li><li MayRequire="Ludeon.RimWorld.Royalty">PsychicAmplifier</li><li MayRequire="Ludeon.RimWorld.Biotech">MechlinkImplant</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnantHuman</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnancyLabor</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenAmplified</li><li MayRequire="Ludeon.RimWorld.Biotech">DeathrestExhaustion</li><li MayRequire="Ludeon.RimWorld.Biotech">InterruptedDeathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenCraving</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">RegenerationComa</li><li MayRequire="Ludeon.RimWorld.Biotech">PostpartumExhaustion</li><li>Inhumanized</li></removesHediffs><disablesGenes><li MayRequire="Ludeon.RimWorld.Biotech">Hemogenic</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">Furskin</li></disablesGenes><defName>Ghoul</defName><label>ghoul</label><description>A person who has been turned into a ghoul.\n\nAbout ghouls: Ghouls are engineered murder machines, twisted by dark psychic influences.\n\nGhouls are very dangerous in melee combat. However, the process of their creation leaves them incapable of higher levels of thought, preventing them from holding weapons or tools. They cannot work and outside combat they wander in a half-conscious stupor.\n\nMany people find the constant twitching of ghouls disturbing. More disturbing is their dependence on raw meat. If they go hungry they will turn hostile, even attacking their creators to sate their hunger.</description><hediff>Ghoul</hediff><thinkTree>Ghoul</thinkTree><thinkTreeConstant>GhoulConstant</thinkTreeConstant><showJobReport>true</showJobReport><disableApparel>true</disableApparel><relativeTurnedThought>BecameGhoul</relativeTurnedThought><allowedDevelopmentalStages>Adult</allowedDevelopmentalStages><needWhitelist><li>Food</li></needWhitelist><overrideFoodType>true</overrideFoodType><foodType>CarnivoreAnimalStrict</foodType><allowEatingCorpses>true</allowEatingCorpses><deathOnDownedChance>0.25</deathOnDownedChance><removePermanentInjuries>true</removePermanentInjuries><canUseDrugs>true</canUseDrugs><drugWhitelist><li>VoidsightSerum</li><li>MetalbloodSerum</li><li>JuggernautSerum</li><li>MindNumbSerum</li><li>GhoulResurrectionSerum</li></drugWhitelist><anomalyKnowledgeOffset>0.5</anomalyKnowledgeOffset><knowledgeCategory>Basic</knowledgeCategory><codexEntry>Ghoul</codexEntry><givesHediffs><li><def>Regeneration</def><severity>0.1</severity></li></givesHediffs><abilityWhitelist><li>GhoulFrenzy</li><li>CorrosiveSpray</li><li>MetalbloodInjection</li></abilityWhitelist><deathLetter>One of your ghouls has died.</deathLetter><deathLetterExtra>Unlike regular colonists, ghouls do not need to be buried and their death will not upset others. You may choose to bury them should you wish.</deathLetterExtra><soundAttackChance>0.25</soundAttackChance><soundCall>Pawn_Ghoul_Call</soundCall><soundAttack>Pawn_Ghoul_Attack</soundAttack><soundWounded>Pawn_Ghoul_Pain</soundWounded><soundDeath>Pawn_Ghoul_Killed</soundDeath><skinColorOverride>(0.58, 0.62, 0.55)</skinColorOverride><hairColorOverride>(0.65, 0.65, 0.65)</hairColorOverride><bodyTypeGraphicPaths><Male>Things/Pawn/Ghoul/Bodies/Ghoulskin_Male</Male><Female>Things/Pawn/Ghoul/Bodies/Ghoulskin_Female</Female><Hulk>Things/Pawn/Ghoul/Bodies/Ghoulskin_Hulk</Hulk><Fat>Things/Pawn/Ghoul/Bodies/Ghoulskin_Fat</Fat><Thin>Things/Pawn/Ghoul/Bodies/Ghoulskin_Thin</Thin></bodyTypeGraphicPaths><forcedHeadTypes><li>Ghoul_Normal</li><li>Ghoul_Heavy</li><li>Ghoul_Narrow</li><li MayRequire="Ludeon.RimWorld.Biotech">Ghoul_Wide</li></forcedHeadTypes><hairTagFilter><whitelist>true</whitelist><tags><li>Ghoul</li></tags></hairTagFilter><beardTagFilter><whitelist>true</whitelist><tags><li>NoBeard</li></tags></beardTagFilter><tools><li Class="CombatExtended.ToolCE"><label>teeth</label><capacities><li>Bite</li></capacities><power>8.2</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup><chanceFactor>0.5</chanceFactor><soundMeleeHit>Pawn_Melee_HumanBite_Hit</soundMeleeHit><soundMeleeMiss>Pawn_Melee_HumanBite_Miss</soundMeleeMiss><armorPenetrationSharp>1.0</armorPenetrationSharp><armorPenetrationBlunt>3.0</armorPenetrationBlunt></li><li Class="CombatExtended.ToolCE"><label>left claw</label><capacities><li>Scratch</li></capacities><power>7</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup><chanceFactor>1.5</chanceFactor><armorPenetrationBlunt>3.6</armorPenetrationBlunt><armorPenetrationSharp>1.2</armorPenetrationSharp><alwaysTreatAsWeapon>true</alwaysTreatAsWeapon><soundMeleeHit>Pawn_Ghoul_Scratch</soundMeleeHit><soundMeleeMiss>Pawn_Melee_SmallScratch_Miss</soundMeleeMiss></li><li Class="CombatExtended.ToolCE"><label>right claw</label><capacities><li>Scratch</li></capacities><power>7</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>RightHand</linkedBodyPartsGroup><chanceFactor>1.5</chanceFactor><armorPenetrationBlunt>3.6</armorPenetrationBlunt><armorPenetrationSharp>1.2</armorPenetrationSharp><alwaysTreatAsWeapon>true</alwaysTreatAsWeapon><soundMeleeHit>Pawn_Ghoul_Scratch</soundMeleeHit><soundMeleeMiss>Pawn_Melee_SmallScratch_Miss</soundMeleeMiss></li></tools><hediffGivers><li Class="HediffGiver_MeatHunger"><hediff>MeatHunger</hediff></li></hediffGivers></MutantDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <overrideFoodType>true</overrideFoodType> doesn't correspond to any field in type MutantDef. Context: <MutantDef ParentName="BaseMutantEntity"><workDisables><li>AllWork</li><li>Shooting</li></workDisables><consideredSubhuman>true</consideredSubhuman><canCarryPawns>false</canCarryPawns><canTend>false</canTend><whitelistedFloatMenuProviders><li>FloatMenuOptionProvider_DraftedAttack</li><li>FloatMenuOptionProvider_DraftedMove</li><li>FloatMenuOptionProvider_Ingest</li><li>FloatMenuOptionProvider_GhoulRest</li><li>FloatMenuOptionProvider_EnterMapPortal</li></whitelistedFloatMenuProviders><preventsMentalBreaks>true</preventsMentalBreaks><disablesIdeo>true</disablesIdeo><disableOwnership>true</disableOwnership><disablePolicies>true</disablePolicies><disableTitles>true</disableTitles><disableNeeds>true</disableNeeds><disableEatingAtTable>true</disableEatingAtTable><incapableOfSocialInteractions>true</incapableOfSocialInteractions><canBeCapturedToHoldingPlatform>true</canBeCapturedToHoldingPlatform><producesBioferrite>true</producesBioferrite><overrideLabel>true</overrideLabel><overrideInspectString>true</overrideInspectString><canBleed>false</canBleed><terminatePregnancy>true</terminatePregnancy><isImmuneToInfections>true</isImmuneToInfections><removeChronicIllnesses>true</removeChronicIllnesses><removeAddictions>true</removeAddictions><disableAging>true</disableAging><clearsEgo>true</clearsEgo><partsCleanAndDroppable>false</partsCleanAndDroppable><breathesAir>false</breathesAir><removesHediffs><li>CryptosleepSickness</li><li>LuciferiumHigh</li><li>LuciferiumAddiction</li><li>Scaria</li><li>CorpseTorment</li><li>CubeInterest</li><li>CubeWithdrawal</li><li>CubeComa</li><li>CubeRage</li><li>HeartAttack</li><li>Scaria</li><li MayRequire="Ludeon.RimWorld.Royalty">PsychicAmplifier</li><li MayRequire="Ludeon.RimWorld.Biotech">MechlinkImplant</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnantHuman</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnancyLabor</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenAmplified</li><li MayRequire="Ludeon.RimWorld.Biotech">DeathrestExhaustion</li><li MayRequire="Ludeon.RimWorld.Biotech">InterruptedDeathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenCraving</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">RegenerationComa</li><li MayRequire="Ludeon.RimWorld.Biotech">PostpartumExhaustion</li><li>Inhumanized</li></removesHediffs><disablesGenes><li MayRequire="Ludeon.RimWorld.Biotech">Hemogenic</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">Furskin</li></disablesGenes><defName>Ghoul</defName><label>ghoul</label><description>A person who has been turned into a ghoul.\n\nAbout ghouls: Ghouls are engineered murder machines, twisted by dark psychic influences.\n\nGhouls are very dangerous in melee combat. However, the process of their creation leaves them incapable of higher levels of thought, preventing them from holding weapons or tools. They cannot work and outside combat they wander in a half-conscious stupor.\n\nMany people find the constant twitching of ghouls disturbing. More disturbing is their dependence on raw meat. If they go hungry they will turn hostile, even attacking their creators to sate their hunger.</description><hediff>Ghoul</hediff><thinkTree>Ghoul</thinkTree><thinkTreeConstant>GhoulConstant</thinkTreeConstant><showJobReport>true</showJobReport><disableApparel>true</disableApparel><relativeTurnedThought>BecameGhoul</relativeTurnedThought><allowedDevelopmentalStages>Adult</allowedDevelopmentalStages><needWhitelist><li>Food</li></needWhitelist><overrideFoodType>true</overrideFoodType><foodType>CarnivoreAnimalStrict</foodType><allowEatingCorpses>true</allowEatingCorpses><deathOnDownedChance>0.25</deathOnDownedChance><removePermanentInjuries>true</removePermanentInjuries><canUseDrugs>true</canUseDrugs><drugWhitelist><li>VoidsightSerum</li><li>MetalbloodSerum</li><li>JuggernautSerum</li><li>MindNumbSerum</li><li>GhoulResurrectionSerum</li></drugWhitelist><anomalyKnowledgeOffset>0.5</anomalyKnowledgeOffset><knowledgeCategory>Basic</knowledgeCategory><codexEntry>Ghoul</codexEntry><givesHediffs><li><def>Regeneration</def><severity>0.1</severity></li></givesHediffs><abilityWhitelist><li>GhoulFrenzy</li><li>CorrosiveSpray</li><li>MetalbloodInjection</li></abilityWhitelist><deathLetter>One of your ghouls has died.</deathLetter><deathLetterExtra>Unlike regular colonists, ghouls do not need to be buried and their death will not upset others. You may choose to bury them should you wish.</deathLetterExtra><soundAttackChance>0.25</soundAttackChance><soundCall>Pawn_Ghoul_Call</soundCall><soundAttack>Pawn_Ghoul_Attack</soundAttack><soundWounded>Pawn_Ghoul_Pain</soundWounded><soundDeath>Pawn_Ghoul_Killed</soundDeath><skinColorOverride>(0.58, 0.62, 0.55)</skinColorOverride><hairColorOverride>(0.65, 0.65, 0.65)</hairColorOverride><bodyTypeGraphicPaths><Male>Things/Pawn/Ghoul/Bodies/Ghoulskin_Male</Male><Female>Things/Pawn/Ghoul/Bodies/Ghoulskin_Female</Female><Hulk>Things/Pawn/Ghoul/Bodies/Ghoulskin_Hulk</Hulk><Fat>Things/Pawn/Ghoul/Bodies/Ghoulskin_Fat</Fat><Thin>Things/Pawn/Ghoul/Bodies/Ghoulskin_Thin</Thin></bodyTypeGraphicPaths><forcedHeadTypes><li>Ghoul_Normal</li><li>Ghoul_Heavy</li><li>Ghoul_Narrow</li><li MayRequire="Ludeon.RimWorld.Biotech">Ghoul_Wide</li></forcedHeadTypes><hairTagFilter><whitelist>true</whitelist><tags><li>Ghoul</li></tags></hairTagFilter><beardTagFilter><whitelist>true</whitelist><tags><li>NoBeard</li></tags></beardTagFilter><tools><li Class="CombatExtended.ToolCE"><label>teeth</label><capacities><li>Bite</li></capacities><power>8.2</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup><chanceFactor>0.5</chanceFactor><soundMeleeHit>Pawn_Melee_HumanBite_Hit</soundMeleeHit><soundMeleeMiss>Pawn_Melee_HumanBite_Miss</soundMeleeMiss><armorPenetrationSharp>1.0</armorPenetrationSharp><armorPenetrationBlunt>3.0</armorPenetrationBlunt></li><li Class="CombatExtended.ToolCE"><label>left claw</label><capacities><li>Scratch</li></capacities><power>7</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup><chanceFactor>1.5</chanceFactor><armorPenetrationBlunt>3.6</armorPenetrationBlunt><armorPenetrationSharp>1.2</armorPenetrationSharp><alwaysTreatAsWeapon>true</alwaysTreatAsWeapon><soundMeleeHit>Pawn_Ghoul_Scratch</soundMeleeHit><soundMeleeMiss>Pawn_Melee_SmallScratch_Miss</soundMeleeMiss></li><li Class="CombatExtended.ToolCE"><label>right claw</label><capacities><li>Scratch</li></capacities><power>7</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>RightHand</linkedBodyPartsGroup><chanceFactor>1.5</chanceFactor><armorPenetrationBlunt>3.6</armorPenetrationBlunt><armorPenetrationSharp>1.2</armorPenetrationSharp><alwaysTreatAsWeapon>true</alwaysTreatAsWeapon><soundMeleeHit>Pawn_Ghoul_Scratch</soundMeleeHit><soundMeleeMiss>Pawn_Melee_SmallScratch_Miss</soundMeleeMiss></li></tools><hediffGivers><li Class="HediffGiver_MeatHunger"><hediff>MeatHunger</hediff></li></hediffGivers></MutantDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <consideredSubhuman>true</consideredSubhuman> doesn't correspond to any field in type MutantDef. Context: <MutantDef ParentName="BaseMutantEntity"><workDisables><li>AllWork</li><li>Shooting</li></workDisables><consideredSubhuman>true</consideredSubhuman><canCarryPawns>false</canCarryPawns><canTend>false</canTend><whitelistedFloatMenuProviders /><preventsMentalBreaks>true</preventsMentalBreaks><disablesIdeo>true</disablesIdeo><disableOwnership>true</disableOwnership><disablePolicies>true</disablePolicies><disableTitles>true</disableTitles><disableNeeds>true</disableNeeds><disableEatingAtTable>true</disableEatingAtTable><incapableOfSocialInteractions>true</incapableOfSocialInteractions><canBeCapturedToHoldingPlatform>true</canBeCapturedToHoldingPlatform><producesBioferrite>true</producesBioferrite><overrideLabel>true</overrideLabel><overrideInspectString>true</overrideInspectString><canBleed>false</canBleed><terminatePregnancy>true</terminatePregnancy><isImmuneToInfections>true</isImmuneToInfections><removeChronicIllnesses>true</removeChronicIllnesses><removeAddictions>true</removeAddictions><disableAging>true</disableAging><clearsEgo>true</clearsEgo><partsCleanAndDroppable>false</partsCleanAndDroppable><breathesAir>false</breathesAir><removesHediffs><li>CryptosleepSickness</li><li>LuciferiumHigh</li><li>LuciferiumAddiction</li><li>Scaria</li><li>CorpseTorment</li><li>CubeInterest</li><li>CubeWithdrawal</li><li>CubeComa</li><li>CubeRage</li><li>HeartAttack</li><li>Scaria</li><li MayRequire="Ludeon.RimWorld.Royalty">PsychicAmplifier</li><li MayRequire="Ludeon.RimWorld.Biotech">MechlinkImplant</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnantHuman</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnancyLabor</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenAmplified</li><li MayRequire="Ludeon.RimWorld.Biotech">DeathrestExhaustion</li><li MayRequire="Ludeon.RimWorld.Biotech">InterruptedDeathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenCraving</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">RegenerationComa</li><li MayRequire="Ludeon.RimWorld.Biotech">PostpartumExhaustion</li><li>Inhumanized</li></removesHediffs><disablesGenes><li MayRequire="Ludeon.RimWorld.Biotech">Hemogenic</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li></disablesGenes><defName>AwokenCorpse</defName><label>awoken corpse</label><hediff>AwokenCorpse</hediff><thinkTree>AwokenCorpse</thinkTree><thinkTreeConstant>AwokenCorpseConstant</thinkTreeConstant><useCorpseGraphics>true</useCorpseGraphics><deathOnDownedChance>0</deathOnDownedChance><canTravelInCaravan>false</canTravelInCaravan><respectsAllowedArea>false</respectsAllowedArea><canGainXP>false</canGainXP><entitledToMedicalCare>false</entitledToMedicalCare><showInScenarioEditor>false</showInScenarioEditor><restoreLegs>true</restoreLegs><defaultFaction>Entities</defaultFaction><woundColor>(0.3, 0.3, 0.0, 1.0)</woundColor><anomalyKnowledgeOffset>0.4</anomalyKnowledgeOffset><knowledgeCategory>Basic</knowledgeCategory><psychicShockUntargetable>true</psychicShockUntargetable><canOpenAnyDoor>true</canOpenAnyDoor><givesHediffs><li><def>RapidRegeneration</def></li></givesHediffs><abilities><li>UnnaturalCorpseSkip</li></abilities></MutantDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <canCarryPawns>false</canCarryPawns> doesn't correspond to any field in type MutantDef. Context: <MutantDef ParentName="BaseMutantEntity"><workDisables><li>AllWork</li><li>Shooting</li></workDisables><consideredSubhuman>true</consideredSubhuman><canCarryPawns>false</canCarryPawns><canTend>false</canTend><whitelistedFloatMenuProviders /><preventsMentalBreaks>true</preventsMentalBreaks><disablesIdeo>true</disablesIdeo><disableOwnership>true</disableOwnership><disablePolicies>true</disablePolicies><disableTitles>true</disableTitles><disableNeeds>true</disableNeeds><disableEatingAtTable>true</disableEatingAtTable><incapableOfSocialInteractions>true</incapableOfSocialInteractions><canBeCapturedToHoldingPlatform>true</canBeCapturedToHoldingPlatform><producesBioferrite>true</producesBioferrite><overrideLabel>true</overrideLabel><overrideInspectString>true</overrideInspectString><canBleed>false</canBleed><terminatePregnancy>true</terminatePregnancy><isImmuneToInfections>true</isImmuneToInfections><removeChronicIllnesses>true</removeChronicIllnesses><removeAddictions>true</removeAddictions><disableAging>true</disableAging><clearsEgo>true</clearsEgo><partsCleanAndDroppable>false</partsCleanAndDroppable><breathesAir>false</breathesAir><removesHediffs><li>CryptosleepSickness</li><li>LuciferiumHigh</li><li>LuciferiumAddiction</li><li>Scaria</li><li>CorpseTorment</li><li>CubeInterest</li><li>CubeWithdrawal</li><li>CubeComa</li><li>CubeRage</li><li>HeartAttack</li><li>Scaria</li><li MayRequire="Ludeon.RimWorld.Royalty">PsychicAmplifier</li><li MayRequire="Ludeon.RimWorld.Biotech">MechlinkImplant</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnantHuman</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnancyLabor</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenAmplified</li><li MayRequire="Ludeon.RimWorld.Biotech">DeathrestExhaustion</li><li MayRequire="Ludeon.RimWorld.Biotech">InterruptedDeathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenCraving</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">RegenerationComa</li><li MayRequire="Ludeon.RimWorld.Biotech">PostpartumExhaustion</li><li>Inhumanized</li></removesHediffs><disablesGenes><li MayRequire="Ludeon.RimWorld.Biotech">Hemogenic</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li></disablesGenes><defName>AwokenCorpse</defName><label>awoken corpse</label><hediff>AwokenCorpse</hediff><thinkTree>AwokenCorpse</thinkTree><thinkTreeConstant>AwokenCorpseConstant</thinkTreeConstant><useCorpseGraphics>true</useCorpseGraphics><deathOnDownedChance>0</deathOnDownedChance><canTravelInCaravan>false</canTravelInCaravan><respectsAllowedArea>false</respectsAllowedArea><canGainXP>false</canGainXP><entitledToMedicalCare>false</entitledToMedicalCare><showInScenarioEditor>false</showInScenarioEditor><restoreLegs>true</restoreLegs><defaultFaction>Entities</defaultFaction><woundColor>(0.3, 0.3, 0.0, 1.0)</woundColor><anomalyKnowledgeOffset>0.4</anomalyKnowledgeOffset><knowledgeCategory>Basic</knowledgeCategory><psychicShockUntargetable>true</psychicShockUntargetable><canOpenAnyDoor>true</canOpenAnyDoor><givesHediffs><li><def>RapidRegeneration</def></li></givesHediffs><abilities><li>UnnaturalCorpseSkip</li></abilities></MutantDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <canTend>false</canTend> doesn't correspond to any field in type MutantDef. Context: <MutantDef ParentName="BaseMutantEntity"><workDisables><li>AllWork</li><li>Shooting</li></workDisables><consideredSubhuman>true</consideredSubhuman><canCarryPawns>false</canCarryPawns><canTend>false</canTend><whitelistedFloatMenuProviders /><preventsMentalBreaks>true</preventsMentalBreaks><disablesIdeo>true</disablesIdeo><disableOwnership>true</disableOwnership><disablePolicies>true</disablePolicies><disableTitles>true</disableTitles><disableNeeds>true</disableNeeds><disableEatingAtTable>true</disableEatingAtTable><incapableOfSocialInteractions>true</incapableOfSocialInteractions><canBeCapturedToHoldingPlatform>true</canBeCapturedToHoldingPlatform><producesBioferrite>true</producesBioferrite><overrideLabel>true</overrideLabel><overrideInspectString>true</overrideInspectString><canBleed>false</canBleed><terminatePregnancy>true</terminatePregnancy><isImmuneToInfections>true</isImmuneToInfections><removeChronicIllnesses>true</removeChronicIllnesses><removeAddictions>true</removeAddictions><disableAging>true</disableAging><clearsEgo>true</clearsEgo><partsCleanAndDroppable>false</partsCleanAndDroppable><breathesAir>false</breathesAir><removesHediffs><li>CryptosleepSickness</li><li>LuciferiumHigh</li><li>LuciferiumAddiction</li><li>Scaria</li><li>CorpseTorment</li><li>CubeInterest</li><li>CubeWithdrawal</li><li>CubeComa</li><li>CubeRage</li><li>HeartAttack</li><li>Scaria</li><li MayRequire="Ludeon.RimWorld.Royalty">PsychicAmplifier</li><li MayRequire="Ludeon.RimWorld.Biotech">MechlinkImplant</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnantHuman</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnancyLabor</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenAmplified</li><li MayRequire="Ludeon.RimWorld.Biotech">DeathrestExhaustion</li><li MayRequire="Ludeon.RimWorld.Biotech">InterruptedDeathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenCraving</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">RegenerationComa</li><li MayRequire="Ludeon.RimWorld.Biotech">PostpartumExhaustion</li><li>Inhumanized</li></removesHediffs><disablesGenes><li MayRequire="Ludeon.RimWorld.Biotech">Hemogenic</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li></disablesGenes><defName>AwokenCorpse</defName><label>awoken corpse</label><hediff>AwokenCorpse</hediff><thinkTree>AwokenCorpse</thinkTree><thinkTreeConstant>AwokenCorpseConstant</thinkTreeConstant><useCorpseGraphics>true</useCorpseGraphics><deathOnDownedChance>0</deathOnDownedChance><canTravelInCaravan>false</canTravelInCaravan><respectsAllowedArea>false</respectsAllowedArea><canGainXP>false</canGainXP><entitledToMedicalCare>false</entitledToMedicalCare><showInScenarioEditor>false</showInScenarioEditor><restoreLegs>true</restoreLegs><defaultFaction>Entities</defaultFaction><woundColor>(0.3, 0.3, 0.0, 1.0)</woundColor><anomalyKnowledgeOffset>0.4</anomalyKnowledgeOffset><knowledgeCategory>Basic</knowledgeCategory><psychicShockUntargetable>true</psychicShockUntargetable><canOpenAnyDoor>true</canOpenAnyDoor><givesHediffs><li><def>RapidRegeneration</def></li></givesHediffs><abilities><li>UnnaturalCorpseSkip</li></abilities></MutantDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <whitelistedFloatMenuProviders /> doesn't correspond to any field in type MutantDef. Context: <MutantDef ParentName="BaseMutantEntity"><workDisables><li>AllWork</li><li>Shooting</li></workDisables><consideredSubhuman>true</consideredSubhuman><canCarryPawns>false</canCarryPawns><canTend>false</canTend><whitelistedFloatMenuProviders /><preventsMentalBreaks>true</preventsMentalBreaks><disablesIdeo>true</disablesIdeo><disableOwnership>true</disableOwnership><disablePolicies>true</disablePolicies><disableTitles>true</disableTitles><disableNeeds>true</disableNeeds><disableEatingAtTable>true</disableEatingAtTable><incapableOfSocialInteractions>true</incapableOfSocialInteractions><canBeCapturedToHoldingPlatform>true</canBeCapturedToHoldingPlatform><producesBioferrite>true</producesBioferrite><overrideLabel>true</overrideLabel><overrideInspectString>true</overrideInspectString><canBleed>false</canBleed><terminatePregnancy>true</terminatePregnancy><isImmuneToInfections>true</isImmuneToInfections><removeChronicIllnesses>true</removeChronicIllnesses><removeAddictions>true</removeAddictions><disableAging>true</disableAging><clearsEgo>true</clearsEgo><partsCleanAndDroppable>false</partsCleanAndDroppable><breathesAir>false</breathesAir><removesHediffs><li>CryptosleepSickness</li><li>LuciferiumHigh</li><li>LuciferiumAddiction</li><li>Scaria</li><li>CorpseTorment</li><li>CubeInterest</li><li>CubeWithdrawal</li><li>CubeComa</li><li>CubeRage</li><li>HeartAttack</li><li>Scaria</li><li MayRequire="Ludeon.RimWorld.Royalty">PsychicAmplifier</li><li MayRequire="Ludeon.RimWorld.Biotech">MechlinkImplant</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnantHuman</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnancyLabor</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenAmplified</li><li MayRequire="Ludeon.RimWorld.Biotech">DeathrestExhaustion</li><li MayRequire="Ludeon.RimWorld.Biotech">InterruptedDeathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenCraving</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">RegenerationComa</li><li MayRequire="Ludeon.RimWorld.Biotech">PostpartumExhaustion</li><li>Inhumanized</li></removesHediffs><disablesGenes><li MayRequire="Ludeon.RimWorld.Biotech">Hemogenic</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li></disablesGenes><defName>AwokenCorpse</defName><label>awoken corpse</label><hediff>AwokenCorpse</hediff><thinkTree>AwokenCorpse</thinkTree><thinkTreeConstant>AwokenCorpseConstant</thinkTreeConstant><useCorpseGraphics>true</useCorpseGraphics><deathOnDownedChance>0</deathOnDownedChance><canTravelInCaravan>false</canTravelInCaravan><respectsAllowedArea>false</respectsAllowedArea><canGainXP>false</canGainXP><entitledToMedicalCare>false</entitledToMedicalCare><showInScenarioEditor>false</showInScenarioEditor><restoreLegs>true</restoreLegs><defaultFaction>Entities</defaultFaction><woundColor>(0.3, 0.3, 0.0, 1.0)</woundColor><anomalyKnowledgeOffset>0.4</anomalyKnowledgeOffset><knowledgeCategory>Basic</knowledgeCategory><psychicShockUntargetable>true</psychicShockUntargetable><canOpenAnyDoor>true</canOpenAnyDoor><givesHediffs><li><def>RapidRegeneration</def></li></givesHediffs><abilities><li>UnnaturalCorpseSkip</li></abilities></MutantDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <preventsMentalBreaks>true</preventsMentalBreaks> doesn't correspond to any field in type MutantDef. Context: <MutantDef ParentName="BaseMutantEntity"><workDisables><li>AllWork</li><li>Shooting</li></workDisables><consideredSubhuman>true</consideredSubhuman><canCarryPawns>false</canCarryPawns><canTend>false</canTend><whitelistedFloatMenuProviders /><preventsMentalBreaks>true</preventsMentalBreaks><disablesIdeo>true</disablesIdeo><disableOwnership>true</disableOwnership><disablePolicies>true</disablePolicies><disableTitles>true</disableTitles><disableNeeds>true</disableNeeds><disableEatingAtTable>true</disableEatingAtTable><incapableOfSocialInteractions>true</incapableOfSocialInteractions><canBeCapturedToHoldingPlatform>true</canBeCapturedToHoldingPlatform><producesBioferrite>true</producesBioferrite><overrideLabel>true</overrideLabel><overrideInspectString>true</overrideInspectString><canBleed>false</canBleed><terminatePregnancy>true</terminatePregnancy><isImmuneToInfections>true</isImmuneToInfections><removeChronicIllnesses>true</removeChronicIllnesses><removeAddictions>true</removeAddictions><disableAging>true</disableAging><clearsEgo>true</clearsEgo><partsCleanAndDroppable>false</partsCleanAndDroppable><breathesAir>false</breathesAir><removesHediffs><li>CryptosleepSickness</li><li>LuciferiumHigh</li><li>LuciferiumAddiction</li><li>Scaria</li><li>CorpseTorment</li><li>CubeInterest</li><li>CubeWithdrawal</li><li>CubeComa</li><li>CubeRage</li><li>HeartAttack</li><li>Scaria</li><li MayRequire="Ludeon.RimWorld.Royalty">PsychicAmplifier</li><li MayRequire="Ludeon.RimWorld.Biotech">MechlinkImplant</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnantHuman</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnancyLabor</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenAmplified</li><li MayRequire="Ludeon.RimWorld.Biotech">DeathrestExhaustion</li><li MayRequire="Ludeon.RimWorld.Biotech">InterruptedDeathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenCraving</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">RegenerationComa</li><li MayRequire="Ludeon.RimWorld.Biotech">PostpartumExhaustion</li><li>Inhumanized</li></removesHediffs><disablesGenes><li MayRequire="Ludeon.RimWorld.Biotech">Hemogenic</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li></disablesGenes><defName>AwokenCorpse</defName><label>awoken corpse</label><hediff>AwokenCorpse</hediff><thinkTree>AwokenCorpse</thinkTree><thinkTreeConstant>AwokenCorpseConstant</thinkTreeConstant><useCorpseGraphics>true</useCorpseGraphics><deathOnDownedChance>0</deathOnDownedChance><canTravelInCaravan>false</canTravelInCaravan><respectsAllowedArea>false</respectsAllowedArea><canGainXP>false</canGainXP><entitledToMedicalCare>false</entitledToMedicalCare><showInScenarioEditor>false</showInScenarioEditor><restoreLegs>true</restoreLegs><defaultFaction>Entities</defaultFaction><woundColor>(0.3, 0.3, 0.0, 1.0)</woundColor><anomalyKnowledgeOffset>0.4</anomalyKnowledgeOffset><knowledgeCategory>Basic</knowledgeCategory><psychicShockUntargetable>true</psychicShockUntargetable><canOpenAnyDoor>true</canOpenAnyDoor><givesHediffs><li><def>RapidRegeneration</def></li></givesHediffs><abilities><li>UnnaturalCorpseSkip</li></abilities></MutantDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <disablesIdeo>true</disablesIdeo> doesn't correspond to any field in type MutantDef. Context: <MutantDef ParentName="BaseMutantEntity"><workDisables><li>AllWork</li><li>Shooting</li></workDisables><consideredSubhuman>true</consideredSubhuman><canCarryPawns>false</canCarryPawns><canTend>false</canTend><whitelistedFloatMenuProviders /><preventsMentalBreaks>true</preventsMentalBreaks><disablesIdeo>true</disablesIdeo><disableOwnership>true</disableOwnership><disablePolicies>true</disablePolicies><disableTitles>true</disableTitles><disableNeeds>true</disableNeeds><disableEatingAtTable>true</disableEatingAtTable><incapableOfSocialInteractions>true</incapableOfSocialInteractions><canBeCapturedToHoldingPlatform>true</canBeCapturedToHoldingPlatform><producesBioferrite>true</producesBioferrite><overrideLabel>true</overrideLabel><overrideInspectString>true</overrideInspectString><canBleed>false</canBleed><terminatePregnancy>true</terminatePregnancy><isImmuneToInfections>true</isImmuneToInfections><removeChronicIllnesses>true</removeChronicIllnesses><removeAddictions>true</removeAddictions><disableAging>true</disableAging><clearsEgo>true</clearsEgo><partsCleanAndDroppable>false</partsCleanAndDroppable><breathesAir>false</breathesAir><removesHediffs><li>CryptosleepSickness</li><li>LuciferiumHigh</li><li>LuciferiumAddiction</li><li>Scaria</li><li>CorpseTorment</li><li>CubeInterest</li><li>CubeWithdrawal</li><li>CubeComa</li><li>CubeRage</li><li>HeartAttack</li><li>Scaria</li><li MayRequire="Ludeon.RimWorld.Royalty">PsychicAmplifier</li><li MayRequire="Ludeon.RimWorld.Biotech">MechlinkImplant</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnantHuman</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnancyLabor</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenAmplified</li><li MayRequire="Ludeon.RimWorld.Biotech">DeathrestExhaustion</li><li MayRequire="Ludeon.RimWorld.Biotech">InterruptedDeathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenCraving</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">RegenerationComa</li><li MayRequire="Ludeon.RimWorld.Biotech">PostpartumExhaustion</li><li>Inhumanized</li></removesHediffs><disablesGenes><li MayRequire="Ludeon.RimWorld.Biotech">Hemogenic</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li></disablesGenes><defName>AwokenCorpse</defName><label>awoken corpse</label><hediff>AwokenCorpse</hediff><thinkTree>AwokenCorpse</thinkTree><thinkTreeConstant>AwokenCorpseConstant</thinkTreeConstant><useCorpseGraphics>true</useCorpseGraphics><deathOnDownedChance>0</deathOnDownedChance><canTravelInCaravan>false</canTravelInCaravan><respectsAllowedArea>false</respectsAllowedArea><canGainXP>false</canGainXP><entitledToMedicalCare>false</entitledToMedicalCare><showInScenarioEditor>false</showInScenarioEditor><restoreLegs>true</restoreLegs><defaultFaction>Entities</defaultFaction><woundColor>(0.3, 0.3, 0.0, 1.0)</woundColor><anomalyKnowledgeOffset>0.4</anomalyKnowledgeOffset><knowledgeCategory>Basic</knowledgeCategory><psychicShockUntargetable>true</psychicShockUntargetable><canOpenAnyDoor>true</canOpenAnyDoor><givesHediffs><li><def>RapidRegeneration</def></li></givesHediffs><abilities><li>UnnaturalCorpseSkip</li></abilities></MutantDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <disableOwnership>true</disableOwnership> doesn't correspond to any field in type MutantDef. Context: <MutantDef ParentName="BaseMutantEntity"><workDisables><li>AllWork</li><li>Shooting</li></workDisables><consideredSubhuman>true</consideredSubhuman><canCarryPawns>false</canCarryPawns><canTend>false</canTend><whitelistedFloatMenuProviders /><preventsMentalBreaks>true</preventsMentalBreaks><disablesIdeo>true</disablesIdeo><disableOwnership>true</disableOwnership><disablePolicies>true</disablePolicies><disableTitles>true</disableTitles><disableNeeds>true</disableNeeds><disableEatingAtTable>true</disableEatingAtTable><incapableOfSocialInteractions>true</incapableOfSocialInteractions><canBeCapturedToHoldingPlatform>true</canBeCapturedToHoldingPlatform><producesBioferrite>true</producesBioferrite><overrideLabel>true</overrideLabel><overrideInspectString>true</overrideInspectString><canBleed>false</canBleed><terminatePregnancy>true</terminatePregnancy><isImmuneToInfections>true</isImmuneToInfections><removeChronicIllnesses>true</removeChronicIllnesses><removeAddictions>true</removeAddictions><disableAging>true</disableAging><clearsEgo>true</clearsEgo><partsCleanAndDroppable>false</partsCleanAndDroppable><breathesAir>false</breathesAir><removesHediffs><li>CryptosleepSickness</li><li>LuciferiumHigh</li><li>LuciferiumAddiction</li><li>Scaria</li><li>CorpseTorment</li><li>CubeInterest</li><li>CubeWithdrawal</li><li>CubeComa</li><li>CubeRage</li><li>HeartAttack</li><li>Scaria</li><li MayRequire="Ludeon.RimWorld.Royalty">PsychicAmplifier</li><li MayRequire="Ludeon.RimWorld.Biotech">MechlinkImplant</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnantHuman</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnancyLabor</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenAmplified</li><li MayRequire="Ludeon.RimWorld.Biotech">DeathrestExhaustion</li><li MayRequire="Ludeon.RimWorld.Biotech">InterruptedDeathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenCraving</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">RegenerationComa</li><li MayRequire="Ludeon.RimWorld.Biotech">PostpartumExhaustion</li><li>Inhumanized</li></removesHediffs><disablesGenes><li MayRequire="Ludeon.RimWorld.Biotech">Hemogenic</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li></disablesGenes><defName>AwokenCorpse</defName><label>awoken corpse</label><hediff>AwokenCorpse</hediff><thinkTree>AwokenCorpse</thinkTree><thinkTreeConstant>AwokenCorpseConstant</thinkTreeConstant><useCorpseGraphics>true</useCorpseGraphics><deathOnDownedChance>0</deathOnDownedChance><canTravelInCaravan>false</canTravelInCaravan><respectsAllowedArea>false</respectsAllowedArea><canGainXP>false</canGainXP><entitledToMedicalCare>false</entitledToMedicalCare><showInScenarioEditor>false</showInScenarioEditor><restoreLegs>true</restoreLegs><defaultFaction>Entities</defaultFaction><woundColor>(0.3, 0.3, 0.0, 1.0)</woundColor><anomalyKnowledgeOffset>0.4</anomalyKnowledgeOffset><knowledgeCategory>Basic</knowledgeCategory><psychicShockUntargetable>true</psychicShockUntargetable><canOpenAnyDoor>true</canOpenAnyDoor><givesHediffs><li><def>RapidRegeneration</def></li></givesHediffs><abilities><li>UnnaturalCorpseSkip</li></abilities></MutantDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <disablePolicies>true</disablePolicies> doesn't correspond to any field in type MutantDef. Context: <MutantDef ParentName="BaseMutantEntity"><workDisables><li>AllWork</li><li>Shooting</li></workDisables><consideredSubhuman>true</consideredSubhuman><canCarryPawns>false</canCarryPawns><canTend>false</canTend><whitelistedFloatMenuProviders /><preventsMentalBreaks>true</preventsMentalBreaks><disablesIdeo>true</disablesIdeo><disableOwnership>true</disableOwnership><disablePolicies>true</disablePolicies><disableTitles>true</disableTitles><disableNeeds>true</disableNeeds><disableEatingAtTable>true</disableEatingAtTable><incapableOfSocialInteractions>true</incapableOfSocialInteractions><canBeCapturedToHoldingPlatform>true</canBeCapturedToHoldingPlatform><producesBioferrite>true</producesBioferrite><overrideLabel>true</overrideLabel><overrideInspectString>true</overrideInspectString><canBleed>false</canBleed><terminatePregnancy>true</terminatePregnancy><isImmuneToInfections>true</isImmuneToInfections><removeChronicIllnesses>true</removeChronicIllnesses><removeAddictions>true</removeAddictions><disableAging>true</disableAging><clearsEgo>true</clearsEgo><partsCleanAndDroppable>false</partsCleanAndDroppable><breathesAir>false</breathesAir><removesHediffs><li>CryptosleepSickness</li><li>LuciferiumHigh</li><li>LuciferiumAddiction</li><li>Scaria</li><li>CorpseTorment</li><li>CubeInterest</li><li>CubeWithdrawal</li><li>CubeComa</li><li>CubeRage</li><li>HeartAttack</li><li>Scaria</li><li MayRequire="Ludeon.RimWorld.Royalty">PsychicAmplifier</li><li MayRequire="Ludeon.RimWorld.Biotech">MechlinkImplant</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnantHuman</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnancyLabor</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenAmplified</li><li MayRequire="Ludeon.RimWorld.Biotech">DeathrestExhaustion</li><li MayRequire="Ludeon.RimWorld.Biotech">InterruptedDeathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenCraving</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">RegenerationComa</li><li MayRequire="Ludeon.RimWorld.Biotech">PostpartumExhaustion</li><li>Inhumanized</li></removesHediffs><disablesGenes><li MayRequire="Ludeon.RimWorld.Biotech">Hemogenic</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li></disablesGenes><defName>AwokenCorpse</defName><label>awoken corpse</label><hediff>AwokenCorpse</hediff><thinkTree>AwokenCorpse</thinkTree><thinkTreeConstant>AwokenCorpseConstant</thinkTreeConstant><useCorpseGraphics>true</useCorpseGraphics><deathOnDownedChance>0</deathOnDownedChance><canTravelInCaravan>false</canTravelInCaravan><respectsAllowedArea>false</respectsAllowedArea><canGainXP>false</canGainXP><entitledToMedicalCare>false</entitledToMedicalCare><showInScenarioEditor>false</showInScenarioEditor><restoreLegs>true</restoreLegs><defaultFaction>Entities</defaultFaction><woundColor>(0.3, 0.3, 0.0, 1.0)</woundColor><anomalyKnowledgeOffset>0.4</anomalyKnowledgeOffset><knowledgeCategory>Basic</knowledgeCategory><psychicShockUntargetable>true</psychicShockUntargetable><canOpenAnyDoor>true</canOpenAnyDoor><givesHediffs><li><def>RapidRegeneration</def></li></givesHediffs><abilities><li>UnnaturalCorpseSkip</li></abilities></MutantDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <disableTitles>true</disableTitles> doesn't correspond to any field in type MutantDef. Context: <MutantDef ParentName="BaseMutantEntity"><workDisables><li>AllWork</li><li>Shooting</li></workDisables><consideredSubhuman>true</consideredSubhuman><canCarryPawns>false</canCarryPawns><canTend>false</canTend><whitelistedFloatMenuProviders /><preventsMentalBreaks>true</preventsMentalBreaks><disablesIdeo>true</disablesIdeo><disableOwnership>true</disableOwnership><disablePolicies>true</disablePolicies><disableTitles>true</disableTitles><disableNeeds>true</disableNeeds><disableEatingAtTable>true</disableEatingAtTable><incapableOfSocialInteractions>true</incapableOfSocialInteractions><canBeCapturedToHoldingPlatform>true</canBeCapturedToHoldingPlatform><producesBioferrite>true</producesBioferrite><overrideLabel>true</overrideLabel><overrideInspectString>true</overrideInspectString><canBleed>false</canBleed><terminatePregnancy>true</terminatePregnancy><isImmuneToInfections>true</isImmuneToInfections><removeChronicIllnesses>true</removeChronicIllnesses><removeAddictions>true</removeAddictions><disableAging>true</disableAging><clearsEgo>true</clearsEgo><partsCleanAndDroppable>false</partsCleanAndDroppable><breathesAir>false</breathesAir><removesHediffs><li>CryptosleepSickness</li><li>LuciferiumHigh</li><li>LuciferiumAddiction</li><li>Scaria</li><li>CorpseTorment</li><li>CubeInterest</li><li>CubeWithdrawal</li><li>CubeComa</li><li>CubeRage</li><li>HeartAttack</li><li>Scaria</li><li MayRequire="Ludeon.RimWorld.Royalty">PsychicAmplifier</li><li MayRequire="Ludeon.RimWorld.Biotech">MechlinkImplant</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnantHuman</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnancyLabor</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenAmplified</li><li MayRequire="Ludeon.RimWorld.Biotech">DeathrestExhaustion</li><li MayRequire="Ludeon.RimWorld.Biotech">InterruptedDeathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenCraving</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">RegenerationComa</li><li MayRequire="Ludeon.RimWorld.Biotech">PostpartumExhaustion</li><li>Inhumanized</li></removesHediffs><disablesGenes><li MayRequire="Ludeon.RimWorld.Biotech">Hemogenic</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li></disablesGenes><defName>AwokenCorpse</defName><label>awoken corpse</label><hediff>AwokenCorpse</hediff><thinkTree>AwokenCorpse</thinkTree><thinkTreeConstant>AwokenCorpseConstant</thinkTreeConstant><useCorpseGraphics>true</useCorpseGraphics><deathOnDownedChance>0</deathOnDownedChance><canTravelInCaravan>false</canTravelInCaravan><respectsAllowedArea>false</respectsAllowedArea><canGainXP>false</canGainXP><entitledToMedicalCare>false</entitledToMedicalCare><showInScenarioEditor>false</showInScenarioEditor><restoreLegs>true</restoreLegs><defaultFaction>Entities</defaultFaction><woundColor>(0.3, 0.3, 0.0, 1.0)</woundColor><anomalyKnowledgeOffset>0.4</anomalyKnowledgeOffset><knowledgeCategory>Basic</knowledgeCategory><psychicShockUntargetable>true</psychicShockUntargetable><canOpenAnyDoor>true</canOpenAnyDoor><givesHediffs><li><def>RapidRegeneration</def></li></givesHediffs><abilities><li>UnnaturalCorpseSkip</li></abilities></MutantDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <disableNeeds>true</disableNeeds> doesn't correspond to any field in type MutantDef. Context: <MutantDef ParentName="BaseMutantEntity"><workDisables><li>AllWork</li><li>Shooting</li></workDisables><consideredSubhuman>true</consideredSubhuman><canCarryPawns>false</canCarryPawns><canTend>false</canTend><whitelistedFloatMenuProviders /><preventsMentalBreaks>true</preventsMentalBreaks><disablesIdeo>true</disablesIdeo><disableOwnership>true</disableOwnership><disablePolicies>true</disablePolicies><disableTitles>true</disableTitles><disableNeeds>true</disableNeeds><disableEatingAtTable>true</disableEatingAtTable><incapableOfSocialInteractions>true</incapableOfSocialInteractions><canBeCapturedToHoldingPlatform>true</canBeCapturedToHoldingPlatform><producesBioferrite>true</producesBioferrite><overrideLabel>true</overrideLabel><overrideInspectString>true</overrideInspectString><canBleed>false</canBleed><terminatePregnancy>true</terminatePregnancy><isImmuneToInfections>true</isImmuneToInfections><removeChronicIllnesses>true</removeChronicIllnesses><removeAddictions>true</removeAddictions><disableAging>true</disableAging><clearsEgo>true</clearsEgo><partsCleanAndDroppable>false</partsCleanAndDroppable><breathesAir>false</breathesAir><removesHediffs><li>CryptosleepSickness</li><li>LuciferiumHigh</li><li>LuciferiumAddiction</li><li>Scaria</li><li>CorpseTorment</li><li>CubeInterest</li><li>CubeWithdrawal</li><li>CubeComa</li><li>CubeRage</li><li>HeartAttack</li><li>Scaria</li><li MayRequire="Ludeon.RimWorld.Royalty">PsychicAmplifier</li><li MayRequire="Ludeon.RimWorld.Biotech">MechlinkImplant</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnantHuman</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnancyLabor</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenAmplified</li><li MayRequire="Ludeon.RimWorld.Biotech">DeathrestExhaustion</li><li MayRequire="Ludeon.RimWorld.Biotech">InterruptedDeathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenCraving</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">RegenerationComa</li><li MayRequire="Ludeon.RimWorld.Biotech">PostpartumExhaustion</li><li>Inhumanized</li></removesHediffs><disablesGenes><li MayRequire="Ludeon.RimWorld.Biotech">Hemogenic</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li></disablesGenes><defName>AwokenCorpse</defName><label>awoken corpse</label><hediff>AwokenCorpse</hediff><thinkTree>AwokenCorpse</thinkTree><thinkTreeConstant>AwokenCorpseConstant</thinkTreeConstant><useCorpseGraphics>true</useCorpseGraphics><deathOnDownedChance>0</deathOnDownedChance><canTravelInCaravan>false</canTravelInCaravan><respectsAllowedArea>false</respectsAllowedArea><canGainXP>false</canGainXP><entitledToMedicalCare>false</entitledToMedicalCare><showInScenarioEditor>false</showInScenarioEditor><restoreLegs>true</restoreLegs><defaultFaction>Entities</defaultFaction><woundColor>(0.3, 0.3, 0.0, 1.0)</woundColor><anomalyKnowledgeOffset>0.4</anomalyKnowledgeOffset><knowledgeCategory>Basic</knowledgeCategory><psychicShockUntargetable>true</psychicShockUntargetable><canOpenAnyDoor>true</canOpenAnyDoor><givesHediffs><li><def>RapidRegeneration</def></li></givesHediffs><abilities><li>UnnaturalCorpseSkip</li></abilities></MutantDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <disableEatingAtTable>true</disableEatingAtTable> doesn't correspond to any field in type MutantDef. Context: <MutantDef ParentName="BaseMutantEntity"><workDisables><li>AllWork</li><li>Shooting</li></workDisables><consideredSubhuman>true</consideredSubhuman><canCarryPawns>false</canCarryPawns><canTend>false</canTend><whitelistedFloatMenuProviders /><preventsMentalBreaks>true</preventsMentalBreaks><disablesIdeo>true</disablesIdeo><disableOwnership>true</disableOwnership><disablePolicies>true</disablePolicies><disableTitles>true</disableTitles><disableNeeds>true</disableNeeds><disableEatingAtTable>true</disableEatingAtTable><incapableOfSocialInteractions>true</incapableOfSocialInteractions><canBeCapturedToHoldingPlatform>true</canBeCapturedToHoldingPlatform><producesBioferrite>true</producesBioferrite><overrideLabel>true</overrideLabel><overrideInspectString>true</overrideInspectString><canBleed>false</canBleed><terminatePregnancy>true</terminatePregnancy><isImmuneToInfections>true</isImmuneToInfections><removeChronicIllnesses>true</removeChronicIllnesses><removeAddictions>true</removeAddictions><disableAging>true</disableAging><clearsEgo>true</clearsEgo><partsCleanAndDroppable>false</partsCleanAndDroppable><breathesAir>false</breathesAir><removesHediffs><li>CryptosleepSickness</li><li>LuciferiumHigh</li><li>LuciferiumAddiction</li><li>Scaria</li><li>CorpseTorment</li><li>CubeInterest</li><li>CubeWithdrawal</li><li>CubeComa</li><li>CubeRage</li><li>HeartAttack</li><li>Scaria</li><li MayRequire="Ludeon.RimWorld.Royalty">PsychicAmplifier</li><li MayRequire="Ludeon.RimWorld.Biotech">MechlinkImplant</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnantHuman</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnancyLabor</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenAmplified</li><li MayRequire="Ludeon.RimWorld.Biotech">DeathrestExhaustion</li><li MayRequire="Ludeon.RimWorld.Biotech">InterruptedDeathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenCraving</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">RegenerationComa</li><li MayRequire="Ludeon.RimWorld.Biotech">PostpartumExhaustion</li><li>Inhumanized</li></removesHediffs><disablesGenes><li MayRequire="Ludeon.RimWorld.Biotech">Hemogenic</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li></disablesGenes><defName>AwokenCorpse</defName><label>awoken corpse</label><hediff>AwokenCorpse</hediff><thinkTree>AwokenCorpse</thinkTree><thinkTreeConstant>AwokenCorpseConstant</thinkTreeConstant><useCorpseGraphics>true</useCorpseGraphics><deathOnDownedChance>0</deathOnDownedChance><canTravelInCaravan>false</canTravelInCaravan><respectsAllowedArea>false</respectsAllowedArea><canGainXP>false</canGainXP><entitledToMedicalCare>false</entitledToMedicalCare><showInScenarioEditor>false</showInScenarioEditor><restoreLegs>true</restoreLegs><defaultFaction>Entities</defaultFaction><woundColor>(0.3, 0.3, 0.0, 1.0)</woundColor><anomalyKnowledgeOffset>0.4</anomalyKnowledgeOffset><knowledgeCategory>Basic</knowledgeCategory><psychicShockUntargetable>true</psychicShockUntargetable><canOpenAnyDoor>true</canOpenAnyDoor><givesHediffs><li><def>RapidRegeneration</def></li></givesHediffs><abilities><li>UnnaturalCorpseSkip</li></abilities></MutantDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <incapableOfSocialInteractions>true</incapableOfSocialInteractions> doesn't correspond to any field in type MutantDef. Context: <MutantDef ParentName="BaseMutantEntity"><workDisables><li>AllWork</li><li>Shooting</li></workDisables><consideredSubhuman>true</consideredSubhuman><canCarryPawns>false</canCarryPawns><canTend>false</canTend><whitelistedFloatMenuProviders /><preventsMentalBreaks>true</preventsMentalBreaks><disablesIdeo>true</disablesIdeo><disableOwnership>true</disableOwnership><disablePolicies>true</disablePolicies><disableTitles>true</disableTitles><disableNeeds>true</disableNeeds><disableEatingAtTable>true</disableEatingAtTable><incapableOfSocialInteractions>true</incapableOfSocialInteractions><canBeCapturedToHoldingPlatform>true</canBeCapturedToHoldingPlatform><producesBioferrite>true</producesBioferrite><overrideLabel>true</overrideLabel><overrideInspectString>true</overrideInspectString><canBleed>false</canBleed><terminatePregnancy>true</terminatePregnancy><isImmuneToInfections>true</isImmuneToInfections><removeChronicIllnesses>true</removeChronicIllnesses><removeAddictions>true</removeAddictions><disableAging>true</disableAging><clearsEgo>true</clearsEgo><partsCleanAndDroppable>false</partsCleanAndDroppable><breathesAir>false</breathesAir><removesHediffs><li>CryptosleepSickness</li><li>LuciferiumHigh</li><li>LuciferiumAddiction</li><li>Scaria</li><li>CorpseTorment</li><li>CubeInterest</li><li>CubeWithdrawal</li><li>CubeComa</li><li>CubeRage</li><li>HeartAttack</li><li>Scaria</li><li MayRequire="Ludeon.RimWorld.Royalty">PsychicAmplifier</li><li MayRequire="Ludeon.RimWorld.Biotech">MechlinkImplant</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnantHuman</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnancyLabor</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenAmplified</li><li MayRequire="Ludeon.RimWorld.Biotech">DeathrestExhaustion</li><li MayRequire="Ludeon.RimWorld.Biotech">InterruptedDeathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenCraving</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">RegenerationComa</li><li MayRequire="Ludeon.RimWorld.Biotech">PostpartumExhaustion</li><li>Inhumanized</li></removesHediffs><disablesGenes><li MayRequire="Ludeon.RimWorld.Biotech">Hemogenic</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li></disablesGenes><defName>AwokenCorpse</defName><label>awoken corpse</label><hediff>AwokenCorpse</hediff><thinkTree>AwokenCorpse</thinkTree><thinkTreeConstant>AwokenCorpseConstant</thinkTreeConstant><useCorpseGraphics>true</useCorpseGraphics><deathOnDownedChance>0</deathOnDownedChance><canTravelInCaravan>false</canTravelInCaravan><respectsAllowedArea>false</respectsAllowedArea><canGainXP>false</canGainXP><entitledToMedicalCare>false</entitledToMedicalCare><showInScenarioEditor>false</showInScenarioEditor><restoreLegs>true</restoreLegs><defaultFaction>Entities</defaultFaction><woundColor>(0.3, 0.3, 0.0, 1.0)</woundColor><anomalyKnowledgeOffset>0.4</anomalyKnowledgeOffset><knowledgeCategory>Basic</knowledgeCategory><psychicShockUntargetable>true</psychicShockUntargetable><canOpenAnyDoor>true</canOpenAnyDoor><givesHediffs><li><def>RapidRegeneration</def></li></givesHediffs><abilities><li>UnnaturalCorpseSkip</li></abilities></MutantDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <canBeCapturedToHoldingPlatform>true</canBeCapturedToHoldingPlatform> doesn't correspond to any field in type MutantDef. Context: <MutantDef ParentName="BaseMutantEntity"><workDisables><li>AllWork</li><li>Shooting</li></workDisables><consideredSubhuman>true</consideredSubhuman><canCarryPawns>false</canCarryPawns><canTend>false</canTend><whitelistedFloatMenuProviders /><preventsMentalBreaks>true</preventsMentalBreaks><disablesIdeo>true</disablesIdeo><disableOwnership>true</disableOwnership><disablePolicies>true</disablePolicies><disableTitles>true</disableTitles><disableNeeds>true</disableNeeds><disableEatingAtTable>true</disableEatingAtTable><incapableOfSocialInteractions>true</incapableOfSocialInteractions><canBeCapturedToHoldingPlatform>true</canBeCapturedToHoldingPlatform><producesBioferrite>true</producesBioferrite><overrideLabel>true</overrideLabel><overrideInspectString>true</overrideInspectString><canBleed>false</canBleed><terminatePregnancy>true</terminatePregnancy><isImmuneToInfections>true</isImmuneToInfections><removeChronicIllnesses>true</removeChronicIllnesses><removeAddictions>true</removeAddictions><disableAging>true</disableAging><clearsEgo>true</clearsEgo><partsCleanAndDroppable>false</partsCleanAndDroppable><breathesAir>false</breathesAir><removesHediffs><li>CryptosleepSickness</li><li>LuciferiumHigh</li><li>LuciferiumAddiction</li><li>Scaria</li><li>CorpseTorment</li><li>CubeInterest</li><li>CubeWithdrawal</li><li>CubeComa</li><li>CubeRage</li><li>HeartAttack</li><li>Scaria</li><li MayRequire="Ludeon.RimWorld.Royalty">PsychicAmplifier</li><li MayRequire="Ludeon.RimWorld.Biotech">MechlinkImplant</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnantHuman</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnancyLabor</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenAmplified</li><li MayRequire="Ludeon.RimWorld.Biotech">DeathrestExhaustion</li><li MayRequire="Ludeon.RimWorld.Biotech">InterruptedDeathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenCraving</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">RegenerationComa</li><li MayRequire="Ludeon.RimWorld.Biotech">PostpartumExhaustion</li><li>Inhumanized</li></removesHediffs><disablesGenes><li MayRequire="Ludeon.RimWorld.Biotech">Hemogenic</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li></disablesGenes><defName>AwokenCorpse</defName><label>awoken corpse</label><hediff>AwokenCorpse</hediff><thinkTree>AwokenCorpse</thinkTree><thinkTreeConstant>AwokenCorpseConstant</thinkTreeConstant><useCorpseGraphics>true</useCorpseGraphics><deathOnDownedChance>0</deathOnDownedChance><canTravelInCaravan>false</canTravelInCaravan><respectsAllowedArea>false</respectsAllowedArea><canGainXP>false</canGainXP><entitledToMedicalCare>false</entitledToMedicalCare><showInScenarioEditor>false</showInScenarioEditor><restoreLegs>true</restoreLegs><defaultFaction>Entities</defaultFaction><woundColor>(0.3, 0.3, 0.0, 1.0)</woundColor><anomalyKnowledgeOffset>0.4</anomalyKnowledgeOffset><knowledgeCategory>Basic</knowledgeCategory><psychicShockUntargetable>true</psychicShockUntargetable><canOpenAnyDoor>true</canOpenAnyDoor><givesHediffs><li><def>RapidRegeneration</def></li></givesHediffs><abilities><li>UnnaturalCorpseSkip</li></abilities></MutantDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <overrideLabel>true</overrideLabel> doesn't correspond to any field in type MutantDef. Context: <MutantDef ParentName="BaseMutantEntity"><workDisables><li>AllWork</li><li>Shooting</li></workDisables><consideredSubhuman>true</consideredSubhuman><canCarryPawns>false</canCarryPawns><canTend>false</canTend><whitelistedFloatMenuProviders /><preventsMentalBreaks>true</preventsMentalBreaks><disablesIdeo>true</disablesIdeo><disableOwnership>true</disableOwnership><disablePolicies>true</disablePolicies><disableTitles>true</disableTitles><disableNeeds>true</disableNeeds><disableEatingAtTable>true</disableEatingAtTable><incapableOfSocialInteractions>true</incapableOfSocialInteractions><canBeCapturedToHoldingPlatform>true</canBeCapturedToHoldingPlatform><producesBioferrite>true</producesBioferrite><overrideLabel>true</overrideLabel><overrideInspectString>true</overrideInspectString><canBleed>false</canBleed><terminatePregnancy>true</terminatePregnancy><isImmuneToInfections>true</isImmuneToInfections><removeChronicIllnesses>true</removeChronicIllnesses><removeAddictions>true</removeAddictions><disableAging>true</disableAging><clearsEgo>true</clearsEgo><partsCleanAndDroppable>false</partsCleanAndDroppable><breathesAir>false</breathesAir><removesHediffs><li>CryptosleepSickness</li><li>LuciferiumHigh</li><li>LuciferiumAddiction</li><li>Scaria</li><li>CorpseTorment</li><li>CubeInterest</li><li>CubeWithdrawal</li><li>CubeComa</li><li>CubeRage</li><li>HeartAttack</li><li>Scaria</li><li MayRequire="Ludeon.RimWorld.Royalty">PsychicAmplifier</li><li MayRequire="Ludeon.RimWorld.Biotech">MechlinkImplant</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnantHuman</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnancyLabor</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenAmplified</li><li MayRequire="Ludeon.RimWorld.Biotech">DeathrestExhaustion</li><li MayRequire="Ludeon.RimWorld.Biotech">InterruptedDeathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenCraving</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">RegenerationComa</li><li MayRequire="Ludeon.RimWorld.Biotech">PostpartumExhaustion</li><li>Inhumanized</li></removesHediffs><disablesGenes><li MayRequire="Ludeon.RimWorld.Biotech">Hemogenic</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li></disablesGenes><defName>AwokenCorpse</defName><label>awoken corpse</label><hediff>AwokenCorpse</hediff><thinkTree>AwokenCorpse</thinkTree><thinkTreeConstant>AwokenCorpseConstant</thinkTreeConstant><useCorpseGraphics>true</useCorpseGraphics><deathOnDownedChance>0</deathOnDownedChance><canTravelInCaravan>false</canTravelInCaravan><respectsAllowedArea>false</respectsAllowedArea><canGainXP>false</canGainXP><entitledToMedicalCare>false</entitledToMedicalCare><showInScenarioEditor>false</showInScenarioEditor><restoreLegs>true</restoreLegs><defaultFaction>Entities</defaultFaction><woundColor>(0.3, 0.3, 0.0, 1.0)</woundColor><anomalyKnowledgeOffset>0.4</anomalyKnowledgeOffset><knowledgeCategory>Basic</knowledgeCategory><psychicShockUntargetable>true</psychicShockUntargetable><canOpenAnyDoor>true</canOpenAnyDoor><givesHediffs><li><def>RapidRegeneration</def></li></givesHediffs><abilities><li>UnnaturalCorpseSkip</li></abilities></MutantDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <overrideInspectString>true</overrideInspectString> doesn't correspond to any field in type MutantDef. Context: <MutantDef ParentName="BaseMutantEntity"><workDisables><li>AllWork</li><li>Shooting</li></workDisables><consideredSubhuman>true</consideredSubhuman><canCarryPawns>false</canCarryPawns><canTend>false</canTend><whitelistedFloatMenuProviders /><preventsMentalBreaks>true</preventsMentalBreaks><disablesIdeo>true</disablesIdeo><disableOwnership>true</disableOwnership><disablePolicies>true</disablePolicies><disableTitles>true</disableTitles><disableNeeds>true</disableNeeds><disableEatingAtTable>true</disableEatingAtTable><incapableOfSocialInteractions>true</incapableOfSocialInteractions><canBeCapturedToHoldingPlatform>true</canBeCapturedToHoldingPlatform><producesBioferrite>true</producesBioferrite><overrideLabel>true</overrideLabel><overrideInspectString>true</overrideInspectString><canBleed>false</canBleed><terminatePregnancy>true</terminatePregnancy><isImmuneToInfections>true</isImmuneToInfections><removeChronicIllnesses>true</removeChronicIllnesses><removeAddictions>true</removeAddictions><disableAging>true</disableAging><clearsEgo>true</clearsEgo><partsCleanAndDroppable>false</partsCleanAndDroppable><breathesAir>false</breathesAir><removesHediffs><li>CryptosleepSickness</li><li>LuciferiumHigh</li><li>LuciferiumAddiction</li><li>Scaria</li><li>CorpseTorment</li><li>CubeInterest</li><li>CubeWithdrawal</li><li>CubeComa</li><li>CubeRage</li><li>HeartAttack</li><li>Scaria</li><li MayRequire="Ludeon.RimWorld.Royalty">PsychicAmplifier</li><li MayRequire="Ludeon.RimWorld.Biotech">MechlinkImplant</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnantHuman</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnancyLabor</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenAmplified</li><li MayRequire="Ludeon.RimWorld.Biotech">DeathrestExhaustion</li><li MayRequire="Ludeon.RimWorld.Biotech">InterruptedDeathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenCraving</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">RegenerationComa</li><li MayRequire="Ludeon.RimWorld.Biotech">PostpartumExhaustion</li><li>Inhumanized</li></removesHediffs><disablesGenes><li MayRequire="Ludeon.RimWorld.Biotech">Hemogenic</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li></disablesGenes><defName>AwokenCorpse</defName><label>awoken corpse</label><hediff>AwokenCorpse</hediff><thinkTree>AwokenCorpse</thinkTree><thinkTreeConstant>AwokenCorpseConstant</thinkTreeConstant><useCorpseGraphics>true</useCorpseGraphics><deathOnDownedChance>0</deathOnDownedChance><canTravelInCaravan>false</canTravelInCaravan><respectsAllowedArea>false</respectsAllowedArea><canGainXP>false</canGainXP><entitledToMedicalCare>false</entitledToMedicalCare><showInScenarioEditor>false</showInScenarioEditor><restoreLegs>true</restoreLegs><defaultFaction>Entities</defaultFaction><woundColor>(0.3, 0.3, 0.0, 1.0)</woundColor><anomalyKnowledgeOffset>0.4</anomalyKnowledgeOffset><knowledgeCategory>Basic</knowledgeCategory><psychicShockUntargetable>true</psychicShockUntargetable><canOpenAnyDoor>true</canOpenAnyDoor><givesHediffs><li><def>RapidRegeneration</def></li></givesHediffs><abilities><li>UnnaturalCorpseSkip</li></abilities></MutantDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <disableAging>true</disableAging> doesn't correspond to any field in type MutantDef. Context: <MutantDef ParentName="BaseMutantEntity"><workDisables><li>AllWork</li><li>Shooting</li></workDisables><consideredSubhuman>true</consideredSubhuman><canCarryPawns>false</canCarryPawns><canTend>false</canTend><whitelistedFloatMenuProviders /><preventsMentalBreaks>true</preventsMentalBreaks><disablesIdeo>true</disablesIdeo><disableOwnership>true</disableOwnership><disablePolicies>true</disablePolicies><disableTitles>true</disableTitles><disableNeeds>true</disableNeeds><disableEatingAtTable>true</disableEatingAtTable><incapableOfSocialInteractions>true</incapableOfSocialInteractions><canBeCapturedToHoldingPlatform>true</canBeCapturedToHoldingPlatform><producesBioferrite>true</producesBioferrite><overrideLabel>true</overrideLabel><overrideInspectString>true</overrideInspectString><canBleed>false</canBleed><terminatePregnancy>true</terminatePregnancy><isImmuneToInfections>true</isImmuneToInfections><removeChronicIllnesses>true</removeChronicIllnesses><removeAddictions>true</removeAddictions><disableAging>true</disableAging><clearsEgo>true</clearsEgo><partsCleanAndDroppable>false</partsCleanAndDroppable><breathesAir>false</breathesAir><removesHediffs><li>CryptosleepSickness</li><li>LuciferiumHigh</li><li>LuciferiumAddiction</li><li>Scaria</li><li>CorpseTorment</li><li>CubeInterest</li><li>CubeWithdrawal</li><li>CubeComa</li><li>CubeRage</li><li>HeartAttack</li><li>Scaria</li><li MayRequire="Ludeon.RimWorld.Royalty">PsychicAmplifier</li><li MayRequire="Ludeon.RimWorld.Biotech">MechlinkImplant</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnantHuman</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnancyLabor</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenAmplified</li><li MayRequire="Ludeon.RimWorld.Biotech">DeathrestExhaustion</li><li MayRequire="Ludeon.RimWorld.Biotech">InterruptedDeathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenCraving</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">RegenerationComa</li><li MayRequire="Ludeon.RimWorld.Biotech">PostpartumExhaustion</li><li>Inhumanized</li></removesHediffs><disablesGenes><li MayRequire="Ludeon.RimWorld.Biotech">Hemogenic</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li></disablesGenes><defName>AwokenCorpse</defName><label>awoken corpse</label><hediff>AwokenCorpse</hediff><thinkTree>AwokenCorpse</thinkTree><thinkTreeConstant>AwokenCorpseConstant</thinkTreeConstant><useCorpseGraphics>true</useCorpseGraphics><deathOnDownedChance>0</deathOnDownedChance><canTravelInCaravan>false</canTravelInCaravan><respectsAllowedArea>false</respectsAllowedArea><canGainXP>false</canGainXP><entitledToMedicalCare>false</entitledToMedicalCare><showInScenarioEditor>false</showInScenarioEditor><restoreLegs>true</restoreLegs><defaultFaction>Entities</defaultFaction><woundColor>(0.3, 0.3, 0.0, 1.0)</woundColor><anomalyKnowledgeOffset>0.4</anomalyKnowledgeOffset><knowledgeCategory>Basic</knowledgeCategory><psychicShockUntargetable>true</psychicShockUntargetable><canOpenAnyDoor>true</canOpenAnyDoor><givesHediffs><li><def>RapidRegeneration</def></li></givesHediffs><abilities><li>UnnaturalCorpseSkip</li></abilities></MutantDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <partsCleanAndDroppable>false</partsCleanAndDroppable> doesn't correspond to any field in type MutantDef. Context: <MutantDef ParentName="BaseMutantEntity"><workDisables><li>AllWork</li><li>Shooting</li></workDisables><consideredSubhuman>true</consideredSubhuman><canCarryPawns>false</canCarryPawns><canTend>false</canTend><whitelistedFloatMenuProviders /><preventsMentalBreaks>true</preventsMentalBreaks><disablesIdeo>true</disablesIdeo><disableOwnership>true</disableOwnership><disablePolicies>true</disablePolicies><disableTitles>true</disableTitles><disableNeeds>true</disableNeeds><disableEatingAtTable>true</disableEatingAtTable><incapableOfSocialInteractions>true</incapableOfSocialInteractions><canBeCapturedToHoldingPlatform>true</canBeCapturedToHoldingPlatform><producesBioferrite>true</producesBioferrite><overrideLabel>true</overrideLabel><overrideInspectString>true</overrideInspectString><canBleed>false</canBleed><terminatePregnancy>true</terminatePregnancy><isImmuneToInfections>true</isImmuneToInfections><removeChronicIllnesses>true</removeChronicIllnesses><removeAddictions>true</removeAddictions><disableAging>true</disableAging><clearsEgo>true</clearsEgo><partsCleanAndDroppable>false</partsCleanAndDroppable><breathesAir>false</breathesAir><removesHediffs><li>CryptosleepSickness</li><li>LuciferiumHigh</li><li>LuciferiumAddiction</li><li>Scaria</li><li>CorpseTorment</li><li>CubeInterest</li><li>CubeWithdrawal</li><li>CubeComa</li><li>CubeRage</li><li>HeartAttack</li><li>Scaria</li><li MayRequire="Ludeon.RimWorld.Royalty">PsychicAmplifier</li><li MayRequire="Ludeon.RimWorld.Biotech">MechlinkImplant</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnantHuman</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnancyLabor</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenAmplified</li><li MayRequire="Ludeon.RimWorld.Biotech">DeathrestExhaustion</li><li MayRequire="Ludeon.RimWorld.Biotech">InterruptedDeathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenCraving</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">RegenerationComa</li><li MayRequire="Ludeon.RimWorld.Biotech">PostpartumExhaustion</li><li>Inhumanized</li></removesHediffs><disablesGenes><li MayRequire="Ludeon.RimWorld.Biotech">Hemogenic</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li></disablesGenes><defName>AwokenCorpse</defName><label>awoken corpse</label><hediff>AwokenCorpse</hediff><thinkTree>AwokenCorpse</thinkTree><thinkTreeConstant>AwokenCorpseConstant</thinkTreeConstant><useCorpseGraphics>true</useCorpseGraphics><deathOnDownedChance>0</deathOnDownedChance><canTravelInCaravan>false</canTravelInCaravan><respectsAllowedArea>false</respectsAllowedArea><canGainXP>false</canGainXP><entitledToMedicalCare>false</entitledToMedicalCare><showInScenarioEditor>false</showInScenarioEditor><restoreLegs>true</restoreLegs><defaultFaction>Entities</defaultFaction><woundColor>(0.3, 0.3, 0.0, 1.0)</woundColor><anomalyKnowledgeOffset>0.4</anomalyKnowledgeOffset><knowledgeCategory>Basic</knowledgeCategory><psychicShockUntargetable>true</psychicShockUntargetable><canOpenAnyDoor>true</canOpenAnyDoor><givesHediffs><li><def>RapidRegeneration</def></li></givesHediffs><abilities><li>UnnaturalCorpseSkip</li></abilities></MutantDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <breathesAir>false</breathesAir> doesn't correspond to any field in type MutantDef. Context: <MutantDef ParentName="BaseMutantEntity"><workDisables><li>AllWork</li><li>Shooting</li></workDisables><consideredSubhuman>true</consideredSubhuman><canCarryPawns>false</canCarryPawns><canTend>false</canTend><whitelistedFloatMenuProviders /><preventsMentalBreaks>true</preventsMentalBreaks><disablesIdeo>true</disablesIdeo><disableOwnership>true</disableOwnership><disablePolicies>true</disablePolicies><disableTitles>true</disableTitles><disableNeeds>true</disableNeeds><disableEatingAtTable>true</disableEatingAtTable><incapableOfSocialInteractions>true</incapableOfSocialInteractions><canBeCapturedToHoldingPlatform>true</canBeCapturedToHoldingPlatform><producesBioferrite>true</producesBioferrite><overrideLabel>true</overrideLabel><overrideInspectString>true</overrideInspectString><canBleed>false</canBleed><terminatePregnancy>true</terminatePregnancy><isImmuneToInfections>true</isImmuneToInfections><removeChronicIllnesses>true</removeChronicIllnesses><removeAddictions>true</removeAddictions><disableAging>true</disableAging><clearsEgo>true</clearsEgo><partsCleanAndDroppable>false</partsCleanAndDroppable><breathesAir>false</breathesAir><removesHediffs><li>CryptosleepSickness</li><li>LuciferiumHigh</li><li>LuciferiumAddiction</li><li>Scaria</li><li>CorpseTorment</li><li>CubeInterest</li><li>CubeWithdrawal</li><li>CubeComa</li><li>CubeRage</li><li>HeartAttack</li><li>Scaria</li><li MayRequire="Ludeon.RimWorld.Royalty">PsychicAmplifier</li><li MayRequire="Ludeon.RimWorld.Biotech">MechlinkImplant</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnantHuman</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnancyLabor</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenAmplified</li><li MayRequire="Ludeon.RimWorld.Biotech">DeathrestExhaustion</li><li MayRequire="Ludeon.RimWorld.Biotech">InterruptedDeathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenCraving</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">RegenerationComa</li><li MayRequire="Ludeon.RimWorld.Biotech">PostpartumExhaustion</li><li>Inhumanized</li></removesHediffs><disablesGenes><li MayRequire="Ludeon.RimWorld.Biotech">Hemogenic</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li></disablesGenes><defName>AwokenCorpse</defName><label>awoken corpse</label><hediff>AwokenCorpse</hediff><thinkTree>AwokenCorpse</thinkTree><thinkTreeConstant>AwokenCorpseConstant</thinkTreeConstant><useCorpseGraphics>true</useCorpseGraphics><deathOnDownedChance>0</deathOnDownedChance><canTravelInCaravan>false</canTravelInCaravan><respectsAllowedArea>false</respectsAllowedArea><canGainXP>false</canGainXP><entitledToMedicalCare>false</entitledToMedicalCare><showInScenarioEditor>false</showInScenarioEditor><restoreLegs>true</restoreLegs><defaultFaction>Entities</defaultFaction><woundColor>(0.3, 0.3, 0.0, 1.0)</woundColor><anomalyKnowledgeOffset>0.4</anomalyKnowledgeOffset><knowledgeCategory>Basic</knowledgeCategory><psychicShockUntargetable>true</psychicShockUntargetable><canOpenAnyDoor>true</canOpenAnyDoor><givesHediffs><li><def>RapidRegeneration</def></li></givesHediffs><abilities><li>UnnaturalCorpseSkip</li></abilities></MutantDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <canGainXP>false</canGainXP> doesn't correspond to any field in type MutantDef. Context: <MutantDef ParentName="BaseMutantEntity"><workDisables><li>AllWork</li><li>Shooting</li></workDisables><consideredSubhuman>true</consideredSubhuman><canCarryPawns>false</canCarryPawns><canTend>false</canTend><whitelistedFloatMenuProviders /><preventsMentalBreaks>true</preventsMentalBreaks><disablesIdeo>true</disablesIdeo><disableOwnership>true</disableOwnership><disablePolicies>true</disablePolicies><disableTitles>true</disableTitles><disableNeeds>true</disableNeeds><disableEatingAtTable>true</disableEatingAtTable><incapableOfSocialInteractions>true</incapableOfSocialInteractions><canBeCapturedToHoldingPlatform>true</canBeCapturedToHoldingPlatform><producesBioferrite>true</producesBioferrite><overrideLabel>true</overrideLabel><overrideInspectString>true</overrideInspectString><canBleed>false</canBleed><terminatePregnancy>true</terminatePregnancy><isImmuneToInfections>true</isImmuneToInfections><removeChronicIllnesses>true</removeChronicIllnesses><removeAddictions>true</removeAddictions><disableAging>true</disableAging><clearsEgo>true</clearsEgo><partsCleanAndDroppable>false</partsCleanAndDroppable><breathesAir>false</breathesAir><removesHediffs><li>CryptosleepSickness</li><li>LuciferiumHigh</li><li>LuciferiumAddiction</li><li>Scaria</li><li>CorpseTorment</li><li>CubeInterest</li><li>CubeWithdrawal</li><li>CubeComa</li><li>CubeRage</li><li>HeartAttack</li><li>Scaria</li><li MayRequire="Ludeon.RimWorld.Royalty">PsychicAmplifier</li><li MayRequire="Ludeon.RimWorld.Biotech">MechlinkImplant</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnantHuman</li><li MayRequire="Ludeon.RimWorld.Biotech">PregnancyLabor</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenAmplified</li><li MayRequire="Ludeon.RimWorld.Biotech">DeathrestExhaustion</li><li MayRequire="Ludeon.RimWorld.Biotech">InterruptedDeathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">HemogenCraving</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li><li MayRequire="Ludeon.RimWorld.Biotech">RegenerationComa</li><li MayRequire="Ludeon.RimWorld.Biotech">PostpartumExhaustion</li><li>Inhumanized</li></removesHediffs><disablesGenes><li MayRequire="Ludeon.RimWorld.Biotech">Hemogenic</li><li MayRequire="Ludeon.RimWorld.Biotech">Deathrest</li></disablesGenes><defName>AwokenCorpse</defName><label>awoken corpse</label><hediff>AwokenCorpse</hediff><thinkTree>AwokenCorpse</thinkTree><thinkTreeConstant>AwokenCorpseConstant</thinkTreeConstant><useCorpseGraphics>true</useCorpseGraphics><deathOnDownedChance>0</deathOnDownedChance><canTravelInCaravan>false</canTravelInCaravan><respectsAllowedArea>false</respectsAllowedArea><canGainXP>false</canGainXP><entitledToMedicalCare>false</entitledToMedicalCare><showInScenarioEditor>false</showInScenarioEditor><restoreLegs>true</restoreLegs><defaultFaction>Entities</defaultFaction><woundColor>(0.3, 0.3, 0.0, 1.0)</woundColor><anomalyKnowledgeOffset>0.4</anomalyKnowledgeOffset><knowledgeCategory>Basic</knowledgeCategory><psychicShockUntargetable>true</psychicShockUntargetable><canOpenAnyDoor>true</canOpenAnyDoor><givesHediffs><li><def>RapidRegeneration</def></li></givesHediffs><abilities><li>UnnaturalCorpseSkip</li></abilities></MutantDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <defaultFactionDef>Entities</defaultFactionDef> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef Name="NociosphereKind"><defName>Nociosphere</defName><label>nociosphere</label><race>Nociosphere</race><canMeleeAttack>false</canMeleeAttack><hostileToAll>true</hostileToAll><allowOldAgeInjuries>false</allowOldAgeInjuries><defaultFactionDef>Entities</defaultFactionDef><immuneToGameConditionEffects>true</immuneToGameConditionEffects><preventIdeo>true</preventIdeo><canStrip>false</canStrip><immuneToTraps>true</immuneToTraps><collidesWithPawns>false</collidesWithPawns><ignoresPainShock>true</ignoresPainShock><minGenerationAge>200</minGenerationAge><useFixedRotation>true</useFixedRotation><fixedRotation>South</fixedRotation><overrideDebugActionCategory>Entity</overrideDebugActionCategory><abilities><li>EntitySkip</li><li>Heatspikes</li><li>FleshmelterBolt</li><li>AgonyPulse</li></abilities><combatPower>800</combatPower><lifeStages><li><bodyGraphicData><texPath>Things/Pawn/Nociosphere/Nociosphere_Center</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>2</drawSize></bodyGraphicData></li></lifeStages></PawnKindDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <defaultFactionDef>Entities</defaultFactionDef> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef><defName>Metalhorror</defName><label>metalhorror</label><race>Metalhorror</race><allowOldAgeInjuries>false</allowOldAgeInjuries><defaultFactionDef>Entities</defaultFactionDef><immuneToGameConditionEffects>true</immuneToGameConditionEffects><preventIdeo>true</preventIdeo><combatPower>300</combatPower><aiAvoidCover>true</aiAvoidCover><canStrip>false</canStrip><overrideDebugActionCategory>Entity</overrideDebugActionCategory><lifeStages><li><bodyGraphicData><texPath>Things/Pawn/Metalhorror/Metalhorror_Larva</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>1.2</drawSize></bodyGraphicData></li><li><bodyGraphicData><texPath>Things/Pawn/Metalhorror/Metalhorror_Juvenile</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>1.6</drawSize></bodyGraphicData></li><li><bodyGraphicData><texPath>Things/Pawn/Metalhorror/Metalhorror_Mature</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>2</drawSize></bodyGraphicData></li></lifeStages></PawnKindDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <defaultFactionDef>Entities</defaultFactionDef> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef Name="RevenantKind"><defName>Revenant</defName><label>revenant</label><race>Revenant</race><defaultFactionDef>Entities</defaultFactionDef><overrideDeathOnDownedChance>1</overrideDeathOnDownedChance><forceDeathOnDowned>true</forceDeathOnDowned><immuneToGameConditionEffects>true</immuneToGameConditionEffects><immuneToTraps>true</immuneToTraps><collidesWithPawns>false</collidesWithPawns><overrideDebugActionCategory>Entity</overrideDebugActionCategory><canOpenAnyDoor>true</canOpenAnyDoor><lifeStages><li><bodyGraphicData><texPath>Things/Pawn/Revenant/Revenant</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>2</drawSize></bodyGraphicData><silhouetteGraphicData><texPath>Things/Pawn/Revenant/Revenant_MenuIcon</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>2</drawSize></silhouetteGraphicData></li></lifeStages><startingHediffs><li><def>HoraxianInvisibility</def></li></startingHediffs><combatPower>300</combatPower><disabledWorkTags><li>Violent</li></disabledWorkTags></PawnKindDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <canOpenAnyDoor>true</canOpenAnyDoor> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef Name="RevenantKind"><defName>Revenant</defName><label>revenant</label><race>Revenant</race><defaultFactionDef>Entities</defaultFactionDef><overrideDeathOnDownedChance>1</overrideDeathOnDownedChance><forceDeathOnDowned>true</forceDeathOnDowned><immuneToGameConditionEffects>true</immuneToGameConditionEffects><immuneToTraps>true</immuneToTraps><collidesWithPawns>false</collidesWithPawns><overrideDebugActionCategory>Entity</overrideDebugActionCategory><canOpenAnyDoor>true</canOpenAnyDoor><lifeStages><li><bodyGraphicData><texPath>Things/Pawn/Revenant/Revenant</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>2</drawSize></bodyGraphicData><silhouetteGraphicData><texPath>Things/Pawn/Revenant/Revenant_MenuIcon</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>2</drawSize></silhouetteGraphicData></li></lifeStages><startingHediffs><li><def>HoraxianInvisibility</def></li></startingHediffs><combatPower>300</combatPower><disabledWorkTags><li>Violent</li></disabledWorkTags></PawnKindDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <defaultFactionDef>Entities</defaultFactionDef> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef Name="SightstealerKind"><defName>Sightstealer</defName><label>sightstealer</label><race>Sightstealer</race><defaultFactionDef>Entities</defaultFactionDef><immuneToGameConditionEffects>true</immuneToGameConditionEffects><immuneToTraps>true</immuneToTraps><overrideDebugActionCategory>Entity</overrideDebugActionCategory><alternateGraphicChance>0.75</alternateGraphicChance><alternateGraphics><li><texPath>Things/Pawn/Sightstealer/Sightstealer_B</texPath><attachPoints><li><offset>(-.4, 0, .3)</offset><type>PlatformRestraint0</type></li><li><offset>(.2, 0, .1)</offset><type>PlatformRestraint1</type></li><li><offset>(.1, 0, -.6)</offset><type>PlatformRestraint2</type></li><li><offset>(-.15, 0, -.6)</offset><type>PlatformRestraint3</type></li></attachPoints><dessicatedGraphicData><texPath>Things/Pawn/Sightstealer/Dessicated_Sightstealer</texPath><drawSize>1.7</drawSize><attachPoints><li><offset>(-.2, 0, .3)</offset><type>PlatformRestraint0</type></li><li><offset>(.2, 0, .3)</offset><type>PlatformRestraint1</type></li><li><offset>(.12, 0, -.55)</offset><type>PlatformRestraint2</type></li><li><offset>(-.15, 0, -.6)</offset><type>PlatformRestraint3</type></li></attachPoints></dessicatedGraphicData></li><li><texPath>Things/Pawn/Sightstealer/Sightstealer_C</texPath><attachPoints><li><offset>(-.4, 0, .3)</offset><type>PlatformRestraint0</type></li><li><offset>(.15, 0, .3)</offset><type>PlatformRestraint1</type></li><li><offset>(.05, 0, -.5)</offset><type>PlatformRestraint2</type></li><li><offset>(-.15, 0, -.5)</offset><type>PlatformRestraint3</type></li></attachPoints><dessicatedGraphicData><texPath>Things/Pawn/Sightstealer/Dessicated_Sightstealer</texPath><drawSize>1.7</drawSize><attachPoints><li><offset>(-.2, 0, .3)</offset><type>PlatformRestraint0</type></li><li><offset>(.2, 0, .3)</offset><type>PlatformRestraint1</type></li><li><offset>(.12, 0, -.55)</offset><type>PlatformRestraint2</type></li><li><offset>(-.15, 0, -.6)</offset><type>PlatformRestraint3</type></li></attachPoints></dessicatedGraphicData></li><li><texPath>Things/Pawn/Sightstealer/Sightstealer_D</texPath><attachPoints><li><offset>(-.1, 0, .4)</offset><type>PlatformRestraint0</type></li><li><offset>(.45, 0, .35)</offset><type>PlatformRestraint1</type></li><li><offset>(.25, 0, -.2)</offset><type>PlatformRestraint2</type></li><li><offset>(-.15, 0, -.2)</offset><type>PlatformRestraint3</type></li></attachPoints><dessicatedGraphicData><texPath>Things/Pawn/Sightstealer/Dessicated_Sightstealer</texPath><drawSize>1.7</drawSize><attachPoints><li><offset>(-.2, 0, .3)</offset><type>PlatformRestraint0</type></li><li><offset>(.2, 0, .3)</offset><type>PlatformRestraint1</type></li><li><offset>(.12, 0, -.55)</offset><type>PlatformRestraint2</type></li><li><offset>(-.15, 0, -.6)</offset><type>PlatformRestraint3</type></li></attachPoints></dessicatedGraphicData></li></alternateGraphics><lifeStages><li><bodyGraphicData><texPath>Things/Pawn/Sightstealer/Sightstealer_A</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>1.7</drawSize></bodyGraphicData><dessicatedBodyGraphicData><texPath>Things/Pawn/Sightstealer/Dessicated_Sightstealer</texPath><drawSize>1.7</drawSize><attachPoints><li><offset>(-.2, 0, .3)</offset><type>PlatformRestraint0</type></li><li><offset>(.2, 0, .3)</offset><type>PlatformRestraint1</type></li><li><offset>(.12, 0, -.55)</offset><type>PlatformRestraint2</type></li><li><offset>(-.15, 0, -.6)</offset><type>PlatformRestraint3</type></li></attachPoints></dessicatedBodyGraphicData></li></lifeStages><startingHediffs><li><def>HoraxianInvisibility</def></li></startingHediffs><combatPower>70</combatPower><meleeAttackInfectionPathways><li>EntityAttacked</li></meleeAttackInfectionPathways></PawnKindDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <defaultFactionDef>Entities</defaultFactionDef> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef><defName>Noctol</defName><label>noctol</label><race>Noctol</race><defaultFactionDef>Entities</defaultFactionDef><combatPower>80</combatPower><immuneToGameConditionEffects>true</immuneToGameConditionEffects><overrideDebugActionCategory>Entity</overrideDebugActionCategory><lifeStages><li><bodyGraphicData><texPath>Things/Pawn/Noctol/Noctol</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>2</drawSize></bodyGraphicData><dessicatedBodyGraphicData><texPath>Things/Pawn/Noctol/Dessicated_Noctol</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>2</drawSize><attachPoints><li><offset>(-.35, 0, .12)</offset><type>PlatformRestraint0</type></li><li><offset>(.32, 0, .12)</offset><type>PlatformRestraint1</type></li><li><offset>(.29, 0, -.85)</offset><type>PlatformRestraint2</type></li><li><offset>(-.22, 0, -.85)</offset><type>PlatformRestraint3</type></li></attachPoints></dessicatedBodyGraphicData></li></lifeStages><startingHediffs><li><def>LightExposure</def></li></startingHediffs><meleeAttackInfectionPathways><li>EntityAttacked</li></meleeAttackInfectionPathways></PawnKindDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <defaultFactionDef>Entities</defaultFactionDef> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef><defName>FleshmassNucleus</defName><label>fleshmass nucleus</label><race>FleshmassNucleus</race><canMeleeAttack>false</canMeleeAttack><hostileToAll>true</hostileToAll><allowOldAgeInjuries>false</allowOldAgeInjuries><defaultFactionDef>Entities</defaultFactionDef><immuneToGameConditionEffects>true</immuneToGameConditionEffects><preventIdeo>true</preventIdeo><canStrip>false</canStrip><immuneToTraps>true</immuneToTraps><collidesWithPawns>false</collidesWithPawns><ignoresPainShock>true</ignoresPainShock><minGenerationAge>200</minGenerationAge><useFixedRotation>true</useFixedRotation><fixedRotation>South</fixedRotation><overrideDebugActionCategory>Entity</overrideDebugActionCategory><startingHediffs><li><def>Regeneration</def><severity>0.1</severity></li></startingHediffs><combatPower>100</combatPower><lifeStages><li><bodyGraphicData><texPath>Things/Pawn/FleshmassNucleus</texPath><graphicClass>Graphic_ActivityStaged</graphicClass><drawSize>2</drawSize></bodyGraphicData></li></lifeStages></PawnKindDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <defaultFactionDef>Entities</defaultFactionDef> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef Name="Gorehulk"><defName>Gorehulk</defName><label>gorehulk</label><race>Gorehulk</race><defaultFactionDef>Entities</defaultFactionDef><immuneToGameConditionEffects>true</immuneToGameConditionEffects><overrideDebugActionCategory>Entity</overrideDebugActionCategory><alternateGraphicChance>0.833</alternateGraphicChance><alternateGraphics><li><texPath>Things/Pawn/Gorehulk/Gorehulk_B</texPath><attachPoints><li><offset>(-.4, 0, .4)</offset><type>PlatformRestraint0</type></li><li><offset>(.5, 0, .2)</offset><type>PlatformRestraint1</type></li><li><offset>(.3, 0, -.6)</offset><type>PlatformRestraint2</type></li><li><offset>(-.2, 0, -.65)</offset><type>PlatformRestraint3</type></li></attachPoints><dessicatedTexPath>Things/Pawn/Gorehulk/Dessicated_Gorehulk</dessicatedTexPath><dessicatedGraphicData><attachPoints><li><offset>(-.35, 0, .3)</offset><type>PlatformRestraint0</type></li><li><offset>(.4, 0, .15)</offset><type>PlatformRestraint1</type></li><li><offset>(.2, 0, -.6)</offset><type>PlatformRestraint2</type></li><li><offset>(-.2, 0, -.6)</offset><type>PlatformRestraint3</type></li></attachPoints></dessicatedGraphicData></li><li><texPath>Things/Pawn/Gorehulk/Gorehulk_C</texPath><attachPoints><li><offset>(-.5, 0, .5)</offset><type>PlatformRestraint0</type></li><li><offset>(.45, 0, .65)</offset><type>PlatformRestraint1</type></li><li><offset>(.3, 0, -.6)</offset><type>PlatformRestraint2</type></li><li><offset>(-.2, 0, -.65)</offset><type>PlatformRestraint3</type></li></attachPoints><dessicatedTexPath>Things/Pawn/Gorehulk/Dessicated_Gorehulk</dessicatedTexPath><dessicatedGraphicData><attachPoints><li><offset>(-.35, 0, .3)</offset><type>PlatformRestraint0</type></li><li><offset>(.4, 0, .15)</offset><type>PlatformRestraint1</type></li><li><offset>(.2, 0, -.6)</offset><type>PlatformRestraint2</type></li><li><offset>(-.2, 0, -.6)</offset><type>PlatformRestraint3</type></li></attachPoints></dessicatedGraphicData></li><li><texPath>Things/Pawn/Gorehulk/Gorehulk_D</texPath><attachPoints><li><offset>(-.35, 0, .5)</offset><type>PlatformRestraint0</type></li><li><offset>(.3, 0, .5)</offset><type>PlatformRestraint1</type></li><li><offset>(.5, 0, -.6)</offset><type>PlatformRestraint2</type></li><li><offset>(-.5, 0, -.6)</offset><type>PlatformRestraint3</type></li></attachPoints><dessicatedTexPath>Things/Pawn/Gorehulk/Dessicated_Gorehulk</dessicatedTexPath><dessicatedGraphicData><attachPoints><li><offset>(-.35, 0, .3)</offset><type>PlatformRestraint0</type></li><li><offset>(.4, 0, .15)</offset><type>PlatformRestraint1</type></li><li><offset>(.2, 0, -.6)</offset><type>PlatformRestraint2</type></li><li><offset>(-.2, 0, -.6)</offset><type>PlatformRestraint3</type></li></attachPoints></dessicatedGraphicData></li><li><texPath>Things/Pawn/Gorehulk/Gorehulk_E</texPath><attachPoints><li><offset>(-.35, 0, .2)</offset><type>PlatformRestraint0</type></li><li><offset>(.5, 0, .35)</offset><type>PlatformRestraint1</type></li><li><offset>(.3, 0, -.8)</offset><type>PlatformRestraint2</type></li><li><offset>(-.2, 0, -.8)</offset><type>PlatformRestraint3</type></li></attachPoints><dessicatedTexPath>Things/Pawn/Gorehulk/Dessicated_Gorehulk</dessicatedTexPath><dessicatedGraphicData><attachPoints><li><offset>(-.35, 0, .3)</offset><type>PlatformRestraint0</type></li><li><offset>(.4, 0, .15)</offset><type>PlatformRestraint1</type></li><li><offset>(.2, 0, -.6)</offset><type>PlatformRestraint2</type></li><li><offset>(-.2, 0, -.6)</offset><type>PlatformRestraint3</type></li></attachPoints></dessicatedGraphicData></li><li><texPath>Things/Pawn/Gorehulk/Gorehulk_F</texPath><attachPoints><li><offset>(-.4, 0, .3)</offset><type>PlatformRestraint0</type></li><li><offset>(.3, 0, .5)</offset><type>PlatformRestraint1</type></li><li><offset>(.4, 0, -.7)</offset><type>PlatformRestraint2</type></li><li><offset>(-.4, 0, -.7)</offset><type>PlatformRestraint3</type></li></attachPoints><dessicatedTexPath>Things/Pawn/Gorehulk/Dessicated_Gorehulk</dessicatedTexPath><dessicatedGraphicData><attachPoints><li><offset>(-.35, 0, .3)</offset><type>PlatformRestraint0</type></li><li><offset>(.4, 0, .15)</offset><type>PlatformRestraint1</type></li><li><offset>(.2, 0, -.6)</offset><type>PlatformRestraint2</type></li><li><offset>(-.2, 0, -.6)</offset><type>PlatformRestraint3</type></li></attachPoints></dessicatedGraphicData></li></alternateGraphics><lifeStages><li><bodyGraphicData><texPath>Things/Pawn/Gorehulk/Gorehulk_A</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>2</drawSize></bodyGraphicData><dessicatedBodyGraphicData><texPath>Things/Pawn/Gorehulk/Dessicated_Gorehulk</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>2</drawSize><attachPoints><li><offset>(-.35, 0, .3)</offset><type>PlatformRestraint0</type></li><li><offset>(.4, 0, .15)</offset><type>PlatformRestraint1</type></li><li><offset>(.2, 0, -.6)</offset><type>PlatformRestraint2</type></li><li><offset>(-.2, 0, -.6)</offset><type>PlatformRestraint3</type></li></attachPoints></dessicatedBodyGraphicData></li></lifeStages><combatPower>75</combatPower><abilities><li>SpineLaunch_Gorehulk</li></abilities></PawnKindDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <defaultFactionDef>Entities</defaultFactionDef> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef><defName>Devourer</defName><label>devourer</label><race>Devourer</race><defaultFactionDef>Entities</defaultFactionDef><immuneToGameConditionEffects>true</immuneToGameConditionEffects><overrideDebugActionCategory>Entity</overrideDebugActionCategory><lifeStages><li><bodyGraphicData><texPath>Things/Pawn/Devourer/Devourer</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>3.2</drawSize></bodyGraphicData><swimmingGraphicData><texPath>Things/Pawn/Devourer/Swimming_Devourer</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>3.2</drawSize></swimmingGraphicData><dessicatedBodyGraphicData><texPath>Things/Pawn/Devourer/Dessicated_Devourer</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>3.2</drawSize><attachPoints><li><offset>(-.4, 0, .85)</offset><type>PlatformRestraint0</type></li><li><offset>(.45, 0, .85)</offset><type>PlatformRestraint1</type></li><li><offset>(.5, 0, -.85)</offset><type>PlatformRestraint2</type></li><li><offset>(-.5, 0, -.85)</offset><type>PlatformRestraint3</type></li></attachPoints></dessicatedBodyGraphicData></li></lifeStages><combatPower>250</combatPower><abilities><li>ConsumeLeap_Devourer</li></abilities></PawnKindDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <swimmingGraphicData><texPath>Things/Pawn/Devourer/Swimming_Devourer</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>3.2</drawSize></swimmingGraphicData> doesn't correspond to any field in type PawnKindLifeStage. Context: <li><bodyGraphicData><texPath>Things/Pawn/Devourer/Devourer</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>3.2</drawSize></bodyGraphicData><swimmingGraphicData><texPath>Things/Pawn/Devourer/Swimming_Devourer</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>3.2</drawSize></swimmingGraphicData><dessicatedBodyGraphicData><texPath>Things/Pawn/Devourer/Dessicated_Devourer</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>3.2</drawSize><attachPoints><li><offset>(-.4, 0, .85)</offset><type>PlatformRestraint0</type></li><li><offset>(.45, 0, .85)</offset><type>PlatformRestraint1</type></li><li><offset>(.5, 0, -.85)</offset><type>PlatformRestraint2</type></li><li><offset>(-.5, 0, -.85)</offset><type>PlatformRestraint3</type></li></attachPoints></dessicatedBodyGraphicData></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <defaultFactionDef>Entities</defaultFactionDef> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef><defName>Chimera</defName><label>chimera</label><race>Chimera</race><overrideDeathOnDownedChance>0.25</overrideDeathOnDownedChance><overrideDebugActionCategory>Entity</overrideDebugActionCategory><combatPower>135</combatPower><ecoSystemWeight>0.5</ecoSystemWeight><defaultFactionDef>Entities</defaultFactionDef><alternateGraphicChance>0.75</alternateGraphicChance><alternateGraphics><li><texPath>Things/Pawn/Chimera/Chimera_D</texPath><dessicatedTexPath>Things/Pawn/Chimera/Dessicated/DessicatedChimera_D</dessicatedTexPath><dessicatedGraphicData><attachPoints><li><offset>(-.2, 0, .7)</offset><type>PlatformRestraint0</type></li><li><offset>(.2, 0, .7)</offset><type>PlatformRestraint1</type></li><li><offset>(.3, 0, -.8)</offset><type>PlatformRestraint2</type></li><li><offset>(-.3, 0, -.8)</offset><type>PlatformRestraint3</type></li></attachPoints></dessicatedGraphicData><attachPoints><li><offset>(-.3, 0, .75)</offset><type>PlatformRestraint0</type></li><li><offset>(.2, 0, .75)</offset><type>PlatformRestraint1</type></li><li><offset>(.2, 0, -.6)</offset><type>PlatformRestraint2</type></li><li><offset>(-.2, 0, -.6)</offset><type>PlatformRestraint3</type></li></attachPoints></li><li><texPath>Things/Pawn/Chimera/Chimera_C</texPath><dessicatedTexPath>Things/Pawn/Chimera/Dessicated/DessicatedChimera_C</dessicatedTexPath><dessicatedGraphicData><attachPoints><li><offset>(-.25, 0, .7)</offset><type>PlatformRestraint0</type></li><li><offset>(.2, 0, .7)</offset><type>PlatformRestraint1</type></li><li><offset>(.3, 0, -.7)</offset><type>PlatformRestraint2</type></li><li><offset>(-.3, 0, -.7)</offset><type>PlatformRestraint3</type></li></attachPoints></dessicatedGraphicData><attachPoints><li><offset>(-.4, 0, .6)</offset><type>PlatformRestraint0</type></li><li><offset>(.3, 0, .6)</offset><type>PlatformRestraint1</type></li><li><offset>(.2, 0, -.7)</offset><type>PlatformRestraint2</type></li><li><offset>(-.25, 0, -.7)</offset><type>PlatformRestraint3</type></li></attachPoints></li><li><texPath>Things/Pawn/Chimera/Chimera_B</texPath><dessicatedTexPath>Things/Pawn/Chimera/Dessicated/DessicatedChimera_B</dessicatedTexPath><dessicatedGraphicData><attachPoints><li><offset>(-.2, 0, .6)</offset><type>PlatformRestraint0</type></li><li><offset>(.2, 0, .6)</offset><type>PlatformRestraint1</type></li><li><offset>(.5, 0, -.8)</offset><type>PlatformRestraint2</type></li><li><offset>(-.5, 0, -.8)</offset><type>PlatformRestraint3</type></li></attachPoints></dessicatedGraphicData><attachPoints><li><offset>(-.4, 0, .7)</offset><type>PlatformRestraint0</type></li><li><offset>(.35, 0, .7)</offset><type>PlatformRestraint1</type></li><li><offset>(.6, 0, -.85)</offset><type>PlatformRestraint2</type></li><li><offset>(-.6, 0, -.85)</offset><type>PlatformRestraint3</type></li></attachPoints></li></alternateGraphics><lifeStages><li><bodyGraphicData><texPath>Things/Pawn/Chimera/Chimera_A</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>2.7</drawSize></bodyGraphicData><dessicatedBodyGraphicData><texPath>Things/Pawn/Chimera/Dessicated/DessicatedChimera_A</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>2.7</drawSize><attachPoints><li><offset>(-.5, 0, .5)</offset><type>PlatformRestraint0</type></li><li><offset>(.5, 0, .5)</offset><type>PlatformRestraint1</type></li><li><offset>(.4, 0, -.5)</offset><type>PlatformRestraint2</type></li><li><offset>(-.4, 0, -.5)</offset><type>PlatformRestraint3</type></li></attachPoints></dessicatedBodyGraphicData></li></lifeStages></PawnKindDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <defaultFactionDef>Entities</defaultFactionDef> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="BaseFleshbeastKind"><defaultFactionDef>Entities</defaultFactionDef><overrideDebugActionCategory>Entity</overrideDebugActionCategory><meleeAttackInfectionPathways><li>EntityAttacked</li></meleeAttackInfectionPathways><defName>Bulbfreak</defName><label>bulbfreak</label><overrideDeathOnDownedChance>0.9</overrideDeathOnDownedChance><race>Bulbfreak</race><combatPower>360</combatPower><lifeStages><li><bodyGraphicData><texPath>Things/Pawn/Fleshbeast/Bulbfreak/Bulbfreak</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>3</drawSize></bodyGraphicData></li></lifeStages></PawnKindDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <defaultFactionDef>Entities</defaultFactionDef> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="BaseFleshbeastKind"><defaultFactionDef>Entities</defaultFactionDef><overrideDebugActionCategory>Entity</overrideDebugActionCategory><meleeAttackInfectionPathways><li>EntityAttacked</li></meleeAttackInfectionPathways><defName>Fingerspike</defName><label>fingerspike</label><race>Fingerspike</race><abilities><li>SpikeLaunch_Fingerspike</li></abilities><combatPower>25</combatPower><lifeStages><li><bodyGraphicData><texPath>Things/Pawn/Fleshbeast/Fingerspike/Fingerspike</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>2</drawSize></bodyGraphicData><silhouetteGraphicData><texPath>Things/Pawn/Fleshbeast/Fingerspike/Fingerspike_MenuIcon</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>2</drawSize></silhouetteGraphicData></li></lifeStages></PawnKindDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <defaultFactionDef>Entities</defaultFactionDef> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="BaseFleshbeastKind"><defaultFactionDef>Entities</defaultFactionDef><overrideDebugActionCategory>Entity</overrideDebugActionCategory><meleeAttackInfectionPathways><li>EntityAttacked</li></meleeAttackInfectionPathways><defName>Toughspike</defName><label>toughspike</label><race>Toughspike</race><abilities><li>SpikeLaunch_Toughspike</li></abilities><combatPower>70</combatPower><lifeStages><li><bodyGraphicData><texPath>Things/Pawn/Fleshbeast/Toughspike/Toughspike</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>2.2</drawSize></bodyGraphicData><dessicatedBodyGraphicData><texPath>Things/Pawn/Fleshbeast/Toughspike/Dessicated_Toughspike</texPath><drawSize>2</drawSize><attachPoints><li><offset>(-.3, 0, .45)</offset><type>PlatformRestraint0</type></li><li><offset>(.3, 0, .45)</offset><type>PlatformRestraint1</type></li><li><offset>(.17, 0, -.43)</offset><type>PlatformRestraint2</type></li><li><offset>(-.2, 0, -.45)</offset><type>PlatformRestraint3</type></li></attachPoints></dessicatedBodyGraphicData><silhouetteGraphicData><texPath>Things/Pawn/Fleshbeast/Toughspike/Toughspike_MenuIcon</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>2</drawSize></silhouetteGraphicData></li></lifeStages></PawnKindDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <defaultFactionDef>Entities</defaultFactionDef> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="BaseFleshbeastKind"><defaultFactionDef>Entities</defaultFactionDef><overrideDebugActionCategory>Entity</overrideDebugActionCategory><meleeAttackInfectionPathways><li>EntityAttacked</li></meleeAttackInfectionPathways><defName>Trispike</defName><label>trispike</label><race>Trispike</race><overrideDeathOnDownedChance>0.9</overrideDeathOnDownedChance><abilities><li>SpikeLaunch_Toughspike</li></abilities><combatPower>90</combatPower><lifeStages><li><bodyGraphicData><texPath>Things/Pawn/Fleshbeast/Trispike/Trispike</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>2</drawSize><drawOffset>(0, 0, 0.1)</drawOffset></bodyGraphicData><silhouetteGraphicData><texPath>Things/Pawn/Fleshbeast/Trispike/Trispike_MenuIcon</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>2</drawSize></silhouetteGraphicData></li></lifeStages></PawnKindDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <defaultFactionDef>Entities</defaultFactionDef> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="BaseFleshbeastKind"><defaultFactionDef>Entities</defaultFactionDef><overrideDebugActionCategory>Entity</overrideDebugActionCategory><meleeAttackInfectionPathways><li>EntityAttacked</li></meleeAttackInfectionPathways><defName>Dreadmeld</defName><label>dreadmeld</label><race>Dreadmeld</race><forceDeathOnDowned>true</forceDeathOnDowned><combatPower>650</combatPower><isBoss>true</isBoss><lifeStages><li><bodyGraphicData><texPath>Things/Pawn/Fleshbeast/Dreadmeld/Dreadmeld</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>4</drawSize></bodyGraphicData></li></lifeStages><startingHediffs><li><def>Regeneration</def><severity>1</severity></li></startingHediffs></PawnKindDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <defaultFactionDef>HoraxCult</defaultFactionDef> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="HoraxianBase" Name="UnderthrallBase"><race>Human</race><defaultFactionDef>HoraxCult</defaultFactionDef><initialWillRange>0~1</initialWillRange><initialResistanceRange>55~65</initialResistanceRange><styleItemTags><li><tag>Cultist</tag><baseWeight>5</baseWeight><weightFactor>1</weightFactor></li></styleItemTags><startingHediffs><li><def>Inhumanized</def></li><li><def>Tentacle</def><chance>0.15</chance></li><li><def>BlissLobotomy</def><chance>0.05</chance></li><li><def>FleshWhip</def><chance>0.05</chance></li></startingHediffs><xenotypeSet><xenotypeChances><Hussar MayRequire="Ludeon.RimWorld.Biotech">0.05</Hussar><Dirtmole MayRequire="Ludeon.RimWorld.Biotech">0.05</Dirtmole><Genie MayRequire="Ludeon.RimWorld.Biotech">0.025</Genie><Neanderthal MayRequire="Ludeon.RimWorld.Biotech">0.025</Neanderthal></xenotypeChances></xenotypeSet><requiredWorkTags><li>Violent</li></requiredWorkTags><defName>Horaxian_Underthrall</defName><label>underthrall grunt</label><combatPower>55</combatPower><apparelAllowHeadgearChance>0</apparelAllowHeadgearChance><studiableAsPrisoner>true</studiableAsPrisoner><nakedChance>0.5</nakedChance><apparelMoney>400~1000</apparelMoney><isGoodPsychicRitualInvoker>true</isGoodPsychicRitualInvoker><apparelTags><li>Horaxian</li></apparelTags><disallowedTraitsWithDegree><PsychicSensitivity>-2</PsychicSensitivity></disallowedTraitsWithDegree><specificApparelRequirements><li><apparelLayer>Shell</apparelLayer><color>(85, 85, 85)</color><alternateTagChoices><li><tag>Robe</tag><chance>1</chance></li></alternateTagChoices></li></specificApparelRequirements><weaponTags><li>NeolithicMeleeBasic</li><li>MedievalMeleeDecent</li></weaponTags><weaponMoney>100~160</weaponMoney></PawnKindDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <defaultFactionDef>HoraxCult</defaultFactionDef> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="UnderthrallBase"><race>Human</race><defaultFactionDef>HoraxCult</defaultFactionDef><initialWillRange>0~1</initialWillRange><initialResistanceRange>55~65</initialResistanceRange><styleItemTags><li><tag>Cultist</tag><baseWeight>5</baseWeight><weightFactor>1</weightFactor></li></styleItemTags><startingHediffs><li><def>Inhumanized</def></li><li><def>Tentacle</def><chance>0.15</chance></li><li><def>BlissLobotomy</def><chance>0.05</chance></li><li><def>FleshWhip</def><chance>0.05</chance></li><li><def>DeathRefusal</def></li></startingHediffs><xenotypeSet><xenotypeChances><Hussar MayRequire="Ludeon.RimWorld.Biotech">0.05</Hussar><Dirtmole MayRequire="Ludeon.RimWorld.Biotech">0.05</Dirtmole><Genie MayRequire="Ludeon.RimWorld.Biotech">0.025</Genie><Neanderthal MayRequire="Ludeon.RimWorld.Biotech">0.025</Neanderthal></xenotypeChances></xenotypeSet><requiredWorkTags><li>Violent</li></requiredWorkTags><defName>Horaxian_Gunner</defName><label>underthrall gunner</label><combatPower>80</combatPower><apparelAllowHeadgearChance>0</apparelAllowHeadgearChance><studiableAsPrisoner>true</studiableAsPrisoner><nakedChance>0</nakedChance><apparelMoney>400~1000</apparelMoney><isGoodPsychicRitualInvoker>false</isGoodPsychicRitualInvoker><apparelTags><li>Horaxian</li></apparelTags><disallowedTraitsWithDegree><PsychicSensitivity>-2</PsychicSensitivity></disallowedTraitsWithDegree><specificApparelRequirements><li><apparelLayer>Shell</apparelLayer><color>(85, 85, 85)</color><alternateTagChoices><li><tag>Robe</tag><chance>1</chance></li></alternateTagChoices></li><li><bodyPartGroup>FullHead</bodyPartGroup><requiredTag>Horaxian</requiredTag><useRandomStyleDef>true</useRandomStyleDef></li><li><bodyPartGroup>Torso</bodyPartGroup><color>(85, 85, 85)</color></li></specificApparelRequirements><weaponTags><li>SimpleGun</li><li>ShortShots</li></weaponTags><weaponMoney>400~700</weaponMoney><modExtensions><li Class="CombatExtended.LoadoutPropertiesExtension"><primaryMagazineCount><min>4</min><max>8</max></primaryMagazineCount><sidearms><li><generateChance>0.33</generateChance><sidearmMoney><min>20</min><max>120</max></sidearmMoney><weaponTags><li>CE_Sidearm_Melee</li></weaponTags></li></sidearms></li></modExtensions></PawnKindDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <defaultFactionDef>HoraxCult</defaultFactionDef> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="HoraxianBase"><race>Human</race><defaultFactionDef>HoraxCult</defaultFactionDef><initialWillRange>0~1</initialWillRange><initialResistanceRange>55~65</initialResistanceRange><styleItemTags><li><tag>Cultist</tag><baseWeight>5</baseWeight><weightFactor>1</weightFactor></li></styleItemTags><startingHediffs><li><def>Inhumanized</def></li><li><def>Tentacle</def><chance>0.05</chance></li><li><def>Metalblood</def><durationTicksRange>60000~300000</durationTicksRange></li><li><def>DeathRefusal</def></li></startingHediffs><xenotypeSet><xenotypeChances><Hussar MayRequire="Ludeon.RimWorld.Biotech">0.05</Hussar><Dirtmole MayRequire="Ludeon.RimWorld.Biotech">0.05</Dirtmole><Genie MayRequire="Ludeon.RimWorld.Biotech">0.025</Genie><Neanderthal MayRequire="Ludeon.RimWorld.Biotech">0.025</Neanderthal></xenotypeChances></xenotypeSet><requiredWorkTags><li>Violent</li></requiredWorkTags><defName>Horaxian_Highthrall</defName><label>highthrall</label><combatPower>90</combatPower><apparelAllowHeadgearChance>0</apparelAllowHeadgearChance><studiableAsPrisoner>true</studiableAsPrisoner><isGoodPsychicRitualInvoker>true</isGoodPsychicRitualInvoker><disallowedTraitsWithDegree><PsychicSensitivity>-2</PsychicSensitivity></disallowedTraitsWithDegree><specificApparelRequirements><li><bodyPartGroup>Torso</bodyPartGroup><alternateTagChoices><li><tag>Robe</tag><chance>1</chance></li></alternateTagChoices></li><li><bodyPartGroup>FullHead</bodyPartGroup><requiredTag>HoraxianCeremonial</requiredTag><useRandomStyleDef>true</useRandomStyleDef></li><li><color>(85, 85, 85)</color></li></specificApparelRequirements><weaponTags><li>NerveSpiker</li></weaponTags><weaponMoney>300~500</weaponMoney><modExtensions><li Class="CombatExtended.LoadoutPropertiesExtension"><primaryMagazineCount><min>20</min><max>40</max></primaryMagazineCount><sidearms><li><generateChance>0.33</generateChance><sidearmMoney><min>90</min><max>250</max></sidearmMoney><weaponTags><li>CE_Sidearm_Melee</li></weaponTags></li></sidearms></li></modExtensions></PawnKindDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <defaultFactionDef>Entities</defaultFactionDef> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="ShamblerBase"><race>Human</race><defaultFactionDef>Entities</defaultFactionDef><initialWillRange>0~1</initialWillRange><initialResistanceRange>7~12</initialResistanceRange><isGoodBreacher>true</isGoodBreacher><overrideDebugActionCategory>Entity</overrideDebugActionCategory><xenotypeSet><xenotypeChances><Dirtmole MayRequire="Ludeon.RimWorld.Biotech">0.1</Dirtmole><Hussar MayRequire="Ludeon.RimWorld.Biotech">0.05</Hussar><Waster MayRequire="Ludeon.RimWorld.Biotech">0.025</Waster><Pigskin MayRequire="Ludeon.RimWorld.Biotech">0.025</Pigskin><Neanderthal MayRequire="Ludeon.RimWorld.Biotech">0.025</Neanderthal><Impid MayRequire="Ludeon.RimWorld.Biotech">0.025</Impid><Genie MayRequire="Ludeon.RimWorld.Biotech">0.025</Genie><Yttakin MayRequire="Ludeon.RimWorld.Biotech">0.025</Yttakin><Starjack MayRequire="Ludeon.RimWorld.Biotech,Ludeon.RimWorld.Odyssey">0.025</Starjack></xenotypeChances></xenotypeSet><apparelIgnoreSeasons>true</apparelIgnoreSeasons><apparelIgnorePollution MayRequire="Ludeon.RimWorld.Biotech">true</apparelIgnorePollution><ignoreFactionApparelStuffRequirements>true</ignoreFactionApparelStuffRequirements><mutant>Shambler</mutant><generateInitialNonFamilyRelations>false</generateInitialNonFamilyRelations><defName>ShamblerSwarmer</defName><label>shambler swarmer</label><combatPower>40</combatPower><gearHealthRange>0.2~0.4</gearHealthRange><itemQuality>Poor</itemQuality><apparelMoney>0~100</apparelMoney><apparelAllowHeadgearChance>0</apparelAllowHeadgearChance><apparelTags><li>IndustrialBasic</li><li>Neolithic</li></apparelTags><meleeAttackInfectionPathways><li>EntityAttacked</li></meleeAttackInfectionPathways></PawnKindDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <defaultFactionDef>Entities</defaultFactionDef> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="ShamblerBase"><race>Human</race><defaultFactionDef>Entities</defaultFactionDef><initialWillRange>0~1</initialWillRange><initialResistanceRange>7~12</initialResistanceRange><isGoodBreacher>true</isGoodBreacher><overrideDebugActionCategory>Entity</overrideDebugActionCategory><xenotypeSet><xenotypeChances><Dirtmole MayRequire="Ludeon.RimWorld.Biotech">0.1</Dirtmole><Hussar MayRequire="Ludeon.RimWorld.Biotech">0.05</Hussar><Waster MayRequire="Ludeon.RimWorld.Biotech">0.025</Waster><Pigskin MayRequire="Ludeon.RimWorld.Biotech">0.025</Pigskin><Neanderthal MayRequire="Ludeon.RimWorld.Biotech">0.025</Neanderthal><Impid MayRequire="Ludeon.RimWorld.Biotech">0.025</Impid><Genie MayRequire="Ludeon.RimWorld.Biotech">0.025</Genie><Yttakin MayRequire="Ludeon.RimWorld.Biotech">0.025</Yttakin><Starjack MayRequire="Ludeon.RimWorld.Biotech,Ludeon.RimWorld.Odyssey">0.025</Starjack></xenotypeChances></xenotypeSet><apparelIgnoreSeasons>true</apparelIgnoreSeasons><apparelIgnorePollution MayRequire="Ludeon.RimWorld.Biotech">true</apparelIgnorePollution><ignoreFactionApparelStuffRequirements>true</ignoreFactionApparelStuffRequirements><mutant>Shambler</mutant><generateInitialNonFamilyRelations>false</generateInitialNonFamilyRelations><defName>ShamblerSoldier</defName><label>shambler soldier</label><combatPower>45</combatPower><gearHealthRange>0.2~0.4</gearHealthRange><itemQuality>Poor</itemQuality><apparelMoney>200~3000</apparelMoney><apparelTags><li>IndustrialMilitaryBasic</li><li>IndustrialMilitaryAdvanced</li></apparelTags><techHediffsMoney>1000~2000</techHediffsMoney><techHediffsTags><li>Simple</li><li>Advanced</li><li>AdvancedWeapon</li></techHediffsTags><meleeAttackInfectionPathways><li>EntityAttacked</li></meleeAttackInfectionPathways></PawnKindDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <defaultFactionDef>Entities</defaultFactionDef> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="Gorehulk"><defName>ShamblerGorehulk</defName><label>gorehulk</label><race>Gorehulk</race><defaultFactionDef>Entities</defaultFactionDef><immuneToGameConditionEffects>true</immuneToGameConditionEffects><overrideDebugActionCategory>Entity</overrideDebugActionCategory><alternateGraphicChance>0.833</alternateGraphicChance><alternateGraphics><li><texPath>Things/Pawn/Gorehulk/Gorehulk_B</texPath><attachPoints><li><offset>(-.4, 0, .4)</offset><type>PlatformRestraint0</type></li><li><offset>(.5, 0, .2)</offset><type>PlatformRestraint1</type></li><li><offset>(.3, 0, -.6)</offset><type>PlatformRestraint2</type></li><li><offset>(-.2, 0, -.65)</offset><type>PlatformRestraint3</type></li></attachPoints><dessicatedTexPath>Things/Pawn/Gorehulk/Dessicated_Gorehulk</dessicatedTexPath><dessicatedGraphicData><attachPoints><li><offset>(-.35, 0, .3)</offset><type>PlatformRestraint0</type></li><li><offset>(.4, 0, .15)</offset><type>PlatformRestraint1</type></li><li><offset>(.2, 0, -.6)</offset><type>PlatformRestraint2</type></li><li><offset>(-.2, 0, -.6)</offset><type>PlatformRestraint3</type></li></attachPoints></dessicatedGraphicData></li><li><texPath>Things/Pawn/Gorehulk/Gorehulk_C</texPath><attachPoints><li><offset>(-.5, 0, .5)</offset><type>PlatformRestraint0</type></li><li><offset>(.45, 0, .65)</offset><type>PlatformRestraint1</type></li><li><offset>(.3, 0, -.6)</offset><type>PlatformRestraint2</type></li><li><offset>(-.2, 0, -.65)</offset><type>PlatformRestraint3</type></li></attachPoints><dessicatedTexPath>Things/Pawn/Gorehulk/Dessicated_Gorehulk</dessicatedTexPath><dessicatedGraphicData><attachPoints><li><offset>(-.35, 0, .3)</offset><type>PlatformRestraint0</type></li><li><offset>(.4, 0, .15)</offset><type>PlatformRestraint1</type></li><li><offset>(.2, 0, -.6)</offset><type>PlatformRestraint2</type></li><li><offset>(-.2, 0, -.6)</offset><type>PlatformRestraint3</type></li></attachPoints></dessicatedGraphicData></li><li><texPath>Things/Pawn/Gorehulk/Gorehulk_D</texPath><attachPoints><li><offset>(-.35, 0, .5)</offset><type>PlatformRestraint0</type></li><li><offset>(.3, 0, .5)</offset><type>PlatformRestraint1</type></li><li><offset>(.5, 0, -.6)</offset><type>PlatformRestraint2</type></li><li><offset>(-.5, 0, -.6)</offset><type>PlatformRestraint3</type></li></attachPoints><dessicatedTexPath>Things/Pawn/Gorehulk/Dessicated_Gorehulk</dessicatedTexPath><dessicatedGraphicData><attachPoints><li><offset>(-.35, 0, .3)</offset><type>PlatformRestraint0</type></li><li><offset>(.4, 0, .15)</offset><type>PlatformRestraint1</type></li><li><offset>(.2, 0, -.6)</offset><type>PlatformRestraint2</type></li><li><offset>(-.2, 0, -.6)</offset><type>PlatformRestraint3</type></li></attachPoints></dessicatedGraphicData></li><li><texPath>Things/Pawn/Gorehulk/Gorehulk_E</texPath><attachPoints><li><offset>(-.35, 0, .2)</offset><type>PlatformRestraint0</type></li><li><offset>(.5, 0, .35)</offset><type>PlatformRestraint1</type></li><li><offset>(.3, 0, -.8)</offset><type>PlatformRestraint2</type></li><li><offset>(-.2, 0, -.8)</offset><type>PlatformRestraint3</type></li></attachPoints><dessicatedTexPath>Things/Pawn/Gorehulk/Dessicated_Gorehulk</dessicatedTexPath><dessicatedGraphicData><attachPoints><li><offset>(-.35, 0, .3)</offset><type>PlatformRestraint0</type></li><li><offset>(.4, 0, .15)</offset><type>PlatformRestraint1</type></li><li><offset>(.2, 0, -.6)</offset><type>PlatformRestraint2</type></li><li><offset>(-.2, 0, -.6)</offset><type>PlatformRestraint3</type></li></attachPoints></dessicatedGraphicData></li><li><texPath>Things/Pawn/Gorehulk/Gorehulk_F</texPath><attachPoints><li><offset>(-.4, 0, .3)</offset><type>PlatformRestraint0</type></li><li><offset>(.3, 0, .5)</offset><type>PlatformRestraint1</type></li><li><offset>(.4, 0, -.7)</offset><type>PlatformRestraint2</type></li><li><offset>(-.4, 0, -.7)</offset><type>PlatformRestraint3</type></li></attachPoints><dessicatedTexPath>Things/Pawn/Gorehulk/Dessicated_Gorehulk</dessicatedTexPath><dessicatedGraphicData><attachPoints><li><offset>(-.35, 0, .3)</offset><type>PlatformRestraint0</type></li><li><offset>(.4, 0, .15)</offset><type>PlatformRestraint1</type></li><li><offset>(.2, 0, -.6)</offset><type>PlatformRestraint2</type></li><li><offset>(-.2, 0, -.6)</offset><type>PlatformRestraint3</type></li></attachPoints></dessicatedGraphicData></li></alternateGraphics><lifeStages><li><bodyGraphicData><texPath>Things/Pawn/Gorehulk/Gorehulk_A</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>2</drawSize></bodyGraphicData><dessicatedBodyGraphicData><texPath>Things/Pawn/Gorehulk/Dessicated_Gorehulk</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>2</drawSize><attachPoints><li><offset>(-.35, 0, .3)</offset><type>PlatformRestraint0</type></li><li><offset>(.4, 0, .15)</offset><type>PlatformRestraint1</type></li><li><offset>(.2, 0, -.6)</offset><type>PlatformRestraint2</type></li><li><offset>(-.2, 0, -.6)</offset><type>PlatformRestraint3</type></li></attachPoints></dessicatedBodyGraphicData></li></lifeStages><combatPower>75</combatPower><abilities><li>SpineLaunch_Gorehulk</li></abilities><mutant>Shambler</mutant></PawnKindDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <defaultFactionDef>PlayerColony</defaultFactionDef> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="MutantBase"><race>Human</race><defaultFactionDef>PlayerColony</defaultFactionDef><initialWillRange>0~1</initialWillRange><initialResistanceRange>7~12</initialResistanceRange><isGoodBreacher>true</isGoodBreacher><overrideDebugActionCategory>Entity</overrideDebugActionCategory><xenotypeSet><xenotypeChances><Dirtmole MayRequire="Ludeon.RimWorld.Biotech">0.1</Dirtmole><Hussar MayRequire="Ludeon.RimWorld.Biotech">0.05</Hussar><Waster MayRequire="Ludeon.RimWorld.Biotech">0.025</Waster><Pigskin MayRequire="Ludeon.RimWorld.Biotech">0.025</Pigskin><Neanderthal MayRequire="Ludeon.RimWorld.Biotech">0.025</Neanderthal><Impid MayRequire="Ludeon.RimWorld.Biotech">0.025</Impid><Genie MayRequire="Ludeon.RimWorld.Biotech">0.025</Genie><Yttakin MayRequire="Ludeon.RimWorld.Biotech">0.025</Yttakin><Starjack MayRequire="Ludeon.RimWorld.Biotech,Ludeon.RimWorld.Odyssey">0.025</Starjack></xenotypeChances></xenotypeSet><apparelIgnoreSeasons>true</apparelIgnoreSeasons><apparelIgnorePollution MayRequire="Ludeon.RimWorld.Biotech">true</apparelIgnorePollution><ignoreFactionApparelStuffRequirements>true</ignoreFactionApparelStuffRequirements><defName>Ghoul</defName><label>ghoul</label><mutant>Ghoul</mutant><generateInitialNonFamilyRelations>false</generateInitialNonFamilyRelations><combatPower>90</combatPower><gearHealthRange>0.2~0.4</gearHealthRange><itemQuality>Poor</itemQuality><apparelMoney>0~100</apparelMoney><apparelAllowHeadgearChance>0</apparelAllowHeadgearChance><apparelTags><li>IndustrialBasic</li><li>Neolithic</li></apparelTags><techHediffsTags><li>Ghoul</li></techHediffsTags><techHediffsChance>0.2</techHediffsChance><techHediffsMoney>9999~9999</techHediffsMoney><techHediffsMaxAmount>3</techHediffsMaxAmount></PawnKindDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <defaultFactionDef>ResearchExpedition</defaultFactionDef> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="BasePlayerPawnKind"><race>Human</race><combatPower>30</combatPower><isFighter>false</isFighter><apparelIgnoreSeasons>true</apparelIgnoreSeasons><apparelIgnorePollution MayRequire="Ludeon.RimWorld.Biotech">true</apparelIgnorePollution><forceNormalGearQuality>true</forceNormalGearQuality><initialWillRange>0~0</initialWillRange><humanPregnancyChance>0.06</humanPregnancyChance><defName>Researcher</defName><label>researcher</label><defaultFactionDef>ResearchExpedition</defaultFactionDef><chemicalAddictionChance>0.06</chemicalAddictionChance><apparelRequired><li>Apparel_LabCoat</li></apparelRequired><apparelColor>(250,250,250)</apparelColor><apparelTags><li>IndustrialBasic</li></apparelTags><apparelAllowHeadgearChance>0</apparelAllowHeadgearChance><apparelMoney>750~1200</apparelMoney><backstoryCryptosleepCommonality>1</backstoryCryptosleepCommonality><techHediffsChance>0.03</techHediffsChance><techHediffsMoney>50~800</techHediffsMoney><techHediffsTags><li>Poor</li><li>Simple</li><li>ImplantEmpireCommon</li></techHediffsTags><techHediffsDisallowTags><li>PainCauser</li></techHediffsDisallowTags><initialResistanceRange>13~21</initialResistanceRange></PawnKindDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named PawnRenderNodeWorker_AnimalBody
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <removeOnLost>false</removeOnLost> doesn't correspond to any field in type PsychicRitualRoleDef. Context: <PsychicRitualRoleDef><defName>PhilophagyTarget</defName><label>target</label><allowedCount>1</allowedCount><allowedConditions>Default, Downed, Prisoner, Sleeping, IdeoUnwilling</allowedConditions><applyPowerOffset>false</applyPowerOffset><removeOnLost>false</removeOnLost></PsychicRitualRoleDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <removeOnLost>false</removeOnLost> doesn't correspond to any field in type PsychicRitualRoleDef. Context: <PsychicRitualRoleDef><defName>ChronophagyTarget</defName><label>target</label><allowedCount>1</allowedCount><allowedConditions>Default, Downed, Prisoner, Sleeping, IdeoUnwilling</allowedConditions><applyPowerOffset>false</applyPowerOffset><removeOnLost>false</removeOnLost></PsychicRitualRoleDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <removeOnLost>false</removeOnLost> doesn't correspond to any field in type PsychicRitualRoleDef. Context: <PsychicRitualRoleDef><defName>BrainwipeTarget</defName><label>target</label><allowedCount>1</allowedCount><allowedConditions>Default, Downed, Prisoner, Sleeping, IdeoUnwilling</allowedConditions><applyPowerOffset>false</applyPowerOffset><removeOnLost>false</removeOnLost></PsychicRitualRoleDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <removeOnLost>false</removeOnLost> doesn't correspond to any field in type PsychicRitualRoleDef. Context: <PsychicRitualRoleDef><defName>PsychophagyTarget</defName><label>target</label><allowedCount>1</allowedCount><allowedConditions>Default, Downed, Prisoner, Sleeping, IdeoUnwilling</allowedConditions><applyPowerOffset>false</applyPowerOffset><removeOnLost>false</removeOnLost></PsychicRitualRoleDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <layerWhitelist><li>Surface</li></layerWhitelist> doesn't correspond to any field in type PsychicRitualDef_VoidProvocation. Context: <PsychicRitualDef_VoidProvocation><defName>VoidProvocation</defName><label>void provocation</label><description>Psychically commune with the void, attracting an entity which can be captured and studied. There's a chance that the invoker will fall into a coma for several hours.</description><iconPath>UI/PsychicRituals/PsychicRitual_VoidProvocation</iconPath><outcomeDescription>With the current quality, there's a {0} chance the invoker will receive dark psychic shock.</outcomeDescription><hoursUntilOutcome>2</hoursUntilOutcome><cooldownHours>120</cooldownHours><layerWhitelist><li>Surface</li></layerWhitelist><psychicShockChanceFromQualityCurve><points><li>(0, 0.9)</li><li>(0.5, 0.25)</li><li>(0.9, 0.05)</li><li>(1, 0.01)</li></points></psychicShockChanceFromQualityCurve><darkPsychicShockDurarionHoursRange>2~4</darkPsychicShockDurarionHoursRange><incidentDelayHoursRange>2~4</incidentDelayHoursRange><researchPrerequisite>BasicPsychicRituals</researchPrerequisite></PsychicRitualDef_VoidProvocation>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <layerWhitelist><li>Surface</li></layerWhitelist> doesn't correspond to any field in type PsychicRitualDef_SummonAnimals. Context: <PsychicRitualDef_SummonAnimals><defName>SummonAnimals</defName><label>draw animals</label><description>Create a psychic pulse which will draw a distant herd of animals into the local area. You can then hunt or make use of them as you choose. If not done correctly, this may attract scaria-infected manhunters.</description><researchPrerequisite>SummonAnimals</researchPrerequisite><outcomeDescription>With the current ritual quality, there is a {0} chance that the animals will arrive as manhunters.</outcomeDescription><hoursUntilOutcome>4</hoursUntilOutcome><layerWhitelist><li>Surface</li></layerWhitelist><manhunterSpawnChanceFromQualityCurve><points><li>(0, 0.75)</li><li>(0.75, 0.1)</li><li>(0.9, 0.05)</li><li>(1, 0.01)</li></points></manhunterSpawnChanceFromQualityCurve><requiredOffering><filter><thingDefs><li>Bioferrite</li></thingDefs></filter><count>10</count></requiredOffering><cooldownHours>240</cooldownHours><iconPath>UI/PsychicRituals/PsychicRitual_SummonAnimals</iconPath></PsychicRitualDef_SummonAnimals>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <layerWhitelist><li>Surface</li></layerWhitelist> doesn't correspond to any field in type PsychicRitualDef_SummonShamblers. Context: <PsychicRitualDef_SummonShamblers><defName>SummonShamblers</defName><label>draw shamblers</label><description>Create a psychic pulse which will draw a distant horde of animated corpses towards your local area. While they attack any humans that they see, they won't attack your colony directly. You can capture them for study.</description><researchPrerequisite>SummonShamblers</researchPrerequisite><outcomeDescription>The higher the ritual quality, the more shamblers that will be summoned.</outcomeDescription><hoursUntilOutcome>2</hoursUntilOutcome><combatPointsFromQualityRange>200~2500</combatPointsFromQualityRange><layerWhitelist><li>Surface</li></layerWhitelist><requiredOffering><filter><thingDefs><li>Bioferrite</li></thingDefs></filter><count>20</count></requiredOffering><cooldownHours>120</cooldownHours><iconPath>UI/PsychicRituals/PsychicRitual_SummonShamblers</iconPath></PsychicRitualDef_SummonShamblers>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <layerWhitelist><li>Surface</li></layerWhitelist> doesn't correspond to any field in type PsychicRitualDef_SummonPitGate. Context: <PsychicRitualDef_SummonPitGate><defName>SummonPitGate</defName><label>provoke pit gate</label><description>Use a psychic pulse to provoke underground fleshbeasts into opening a massive pit gate in the ground somewhere in the local area. The massive sinkhole will lead down to a fleshbeast-infested cavern which can be explored for resources.</description><iconPath>UI/PsychicRituals/PsychicRitual_SummonPitGate</iconPath><researchPrerequisite>SummonPitGate</researchPrerequisite><outcomeDescription>A higher-quality ritual will attract more fleshbeasts. The fleshbeasts can be captured and studied, or butchered for twisted meat.</outcomeDescription><hoursUntilOutcome>6</hoursUntilOutcome><castableOnPocketMaps>false</castableOnPocketMaps><layerWhitelist><li>Surface</li></layerWhitelist><combatPointMultiplierFromQualityRange>0.5~1.25</combatPointMultiplierFromQualityRange><requiredOffering><filter><thingDefs><li>Bioferrite</li></thingDefs></filter><count>75</count></requiredOffering><cooldownHours>1080</cooldownHours><chanterRole>ChanterAdvanced</chanterRole></PsychicRitualDef_SummonPitGate>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <layerWhitelist><li>Surface</li></layerWhitelist> doesn't correspond to any field in type PsychicRitualDef_BloodRain. Context: <PsychicRitualDef_BloodRain><defName>BloodRain</defName><label>blood rain</label><description>Cast a ritual which causes blood-like psychofluid to fall from the sky. The fluid will slowly drive exposed humans and animals into a berserk frenzy. Traits and psychic sensitivity modulate the effect.</description><researchPrerequisite>BloodRain</researchPrerequisite><outcomeDescription>At the current ritual quality, the blood rain will last for {0}.</outcomeDescription><hoursUntilOutcome>2</hoursUntilOutcome><durationHoursFromQualityRange>3~16</durationHoursFromQualityRange><castableOnPocketMaps>false</castableOnPocketMaps><layerWhitelist><li>Surface</li></layerWhitelist><requiredOffering><filter><thingDefs><li>Bioferrite</li></thingDefs></filter><count>70</count></requiredOffering><cooldownHours>600</cooldownHours><chanterRole>ChanterAdvanced</chanterRole><iconPath>UI/PsychicRituals/PsychicRitual_BloodRain</iconPath></PsychicRitualDef_BloodRain>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <layerWhitelist><li>Surface</li></layerWhitelist> doesn't correspond to any field in type PsychicRitualDef_SummonFleshbeasts. Context: <PsychicRitualDef_SummonFleshbeasts><defName>SummonFleshbeasts</defName><label>draw fleshbeasts</label><description>Create a psychic pulse which will draw fleshbeasts to dig upwards and emerge near your enemies. They will attack anyone they find, including your enemies and allies. The fleshbeasts can be captured and studied, or butchered for twisted meat.</description><outcomeDescription>Create a psychic pulse which will draw a horde of fleshbeasts.</outcomeDescription><letterAICompleteLabel>Fleshbeasts emerging</letterAICompleteLabel><letterAICompleteText>Fleshbeasts are clawing their way out of the ground. Prepare for their attack!</letterAICompleteText><aiCastable>true</aiCastable><playerCastable>false</playerCastable><hoursUntilOutcome>4</hoursUntilOutcome><nonRequiredPawnsMayLeave>true</nonRequiredPawnsMayLeave><defenderRole>Defender</defenderRole><letterAIArrivedText>They intend to use a psychic ritual to summon hideous fleshbeasts to attack you.</letterAIArrivedText><layerWhitelist><li>Surface</li></layerWhitelist><fleshbeastPointsFromThreatPointsCurve><points><li>(250, 100)</li><li>(1000, 300)</li><li>(5000, 600)</li></points></fleshbeastPointsFromThreatPointsCurve></PsychicRitualDef_SummonFleshbeasts>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <layerWhitelist><li>Surface</li></layerWhitelist> doesn't correspond to any field in type PsychicRitualDef_SummonFleshbeastsPlayer. Context: <PsychicRitualDef_SummonFleshbeastsPlayer><defName>SummonFleshbeastsPlayer</defName><label>draw fleshbeasts</label><description>Create a psychic pulse which will draw fleshbeasts to dig upwards and emerge near your enemies. They will attack anyone they find, including your enemies and allies. The fleshbeasts can be captured and studied, or butchered for twisted meat.</description><researchPrerequisite>SummonFleshbeastsPlayer</researchPrerequisite><outcomeDescription>A higher quality ritual will attract more fleshbeasts.</outcomeDescription><hoursUntilOutcome>2</hoursUntilOutcome><castableOnPocketMaps>false</castableOnPocketMaps><layerWhitelist><li>Surface</li></layerWhitelist><requiredOffering><filter><thingDefs><li>Bioferrite</li></thingDefs></filter><count>50</count></requiredOffering><cooldownHours>120</cooldownHours><chanterRole>ChanterAdvanced</chanterRole><fleshbeastCombatPointsFromQualityCurve><points><li>(0, 200)</li><li>(0.7, 600)</li><li>(0.9, 1200)</li><li>(1, 2400)</li></points></fleshbeastCombatPointsFromQualityCurve><iconPath>UI/PsychicRituals/PsychicRitual_SummonFleshbeasts</iconPath></PsychicRitualDef_SummonFleshbeastsPlayer>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <everAcceptableInSpace>true</everAcceptableInSpace> doesn't correspond to any field in type QuestScriptDef. Context: <QuestScriptDef ParentName="MysteriousCargoBase"><expireDaysRange>2</expireDaysRange><rootSelectionWeight>0</rootSelectionWeight><isRootSpecial>true</isRootSpecial><minRefireDays>240</minRefireDays><everAcceptableInSpace>true</everAcceptableInSpace><questNameRules><rulesStrings><li>questName-&gt;Mysterious cargo</li></rulesStrings></questNameRules><questDescriptionRules><rulesStrings><li>questDescription(askerIsNull==true)-&gt;An anonymous AI has reached out with an odd request. It would like you to accept some unspecified cargo. It avoids all your questions about the cargo.\n\nIf you accept, it will deliver the mystery cargo by transport pod.</li><li>questDescription(asker_factionLeader==true)-&gt;[asker_faction_leaderTitle] [asker_nameFull] of [asker_faction_name] has an odd request. [asker_pronoun] would like you to accept some unspecified cargo. When pressed for more details, [asker_pronoun] avoids the question. There is desperation in [asker_possessive] voice.\n\nIf you accept, [asker_nameFull] will deliver the mystery cargo by transport pod.</li><li>questDescription(asker_royalInCurrentFaction==true)-&gt;[asker_nameFull], a [asker_royalTitleInCurrentFaction] of [asker_faction_name] has an odd request. [asker_pronoun] demands that you accept some unspecified cargo. When pressed for more details, [asker_pronoun] avoids the question. There is desperation in [asker_possessive] voice.\n\nIf you accept, [asker_nameFull] will deliver the mystery cargo by transport pod.</li></rulesStrings></questDescriptionRules><defName>MysteriousCargoUnnaturalCorpse</defName><root Class="QuestNode_Root_MysteriousCargoUnnaturalCorpse" /><questContentRules><rulesStrings><li>deliveredLetterLabel-&gt;Mysterious cargo</li><li>deliveredLetterText(pawnOnMap==true)-&gt;The mysterious cargo has been delivered. It appears to be a human corpse.\n\nOn further inspection, the corpse looks identical to [pawn_nameDef]. Its skin feels waxy and warm to the touch. [pawn_nameDef] is deeply unsettled by its presence.\n\nStudy the corpse to learn more about it.</li><li>deliveredLetterText(pawnOnMap==false)-&gt;The mysterious cargo has been delivered. It appears to be a human corpse.\n\nOn further inspection, the corpse looks identical to [pawn_nameDef]. Its skin feels waxy and warm to the touch. [pawn_nameDef] will be deeply unsettled by its presence.\n\nStudy the corpse to learn more about it.</li></rulesStrings></questContentRules></QuestScriptDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <everAcceptableInSpace>true</everAcceptableInSpace> doesn't correspond to any field in type QuestScriptDef. Context: <QuestScriptDef ParentName="MysteriousCargoBase"><expireDaysRange>2</expireDaysRange><rootSelectionWeight>0</rootSelectionWeight><isRootSpecial>true</isRootSpecial><minRefireDays>240</minRefireDays><everAcceptableInSpace>true</everAcceptableInSpace><questNameRules><rulesStrings><li>questName-&gt;Mysterious cargo</li></rulesStrings></questNameRules><questDescriptionRules><rulesStrings><li>questDescription(askerIsNull==true)-&gt;An anonymous AI has reached out with an odd request. It would like you to accept some unspecified cargo. It avoids all your questions about the cargo.\n\nIf you accept, it will deliver the mystery cargo by transport pod.</li><li>questDescription(asker_factionLeader==true)-&gt;[asker_faction_leaderTitle] [asker_nameFull] of [asker_faction_name] has an odd request. [asker_pronoun] would like you to accept some unspecified cargo. When pressed for more details, [asker_pronoun] avoids the question. There is desperation in [asker_possessive] voice.\n\nIf you accept, [asker_nameFull] will deliver the mystery cargo by transport pod.</li><li>questDescription(asker_royalInCurrentFaction==true)-&gt;[asker_nameFull], a [asker_royalTitleInCurrentFaction] of [asker_faction_name] has an odd request. [asker_pronoun] demands that you accept some unspecified cargo. When pressed for more details, [asker_pronoun] avoids the question. There is desperation in [asker_possessive] voice.\n\nIf you accept, [asker_nameFull] will deliver the mystery cargo by transport pod.</li></rulesStrings></questDescriptionRules><defName>MysteriousCargoCube</defName><root Class="QuestNode_Root_MysteriousCargoUnnaturalCube" /><questContentRules><rulesStrings><li>deliveredLetterLabel-&gt;Mysterious cargo</li><li>deliveredLetterText(pawnOnMap==true)-&gt;The mysterious cargo has been delivered. It is a simple cube that shines like gold but is impossible to scratch. It is light and warm to the touch. The way light plays across its surface is captivating.\n\n[pawn_nameDef] feels inexplicably drawn to the cube.</li><li>deliveredLetterText(pawnOnMap==false)-&gt;The mysterious cargo has been delivered. It is a simple cube that shines like gold but is impossible to scratch. It is light and warm to the touch. The way light plays across its surface is captivating.</li></rulesStrings></questContentRules></QuestScriptDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <everAcceptableInSpace>true</everAcceptableInSpace> doesn't correspond to any field in type QuestScriptDef. Context: <QuestScriptDef ParentName="MysteriousCargoBase"><expireDaysRange>2</expireDaysRange><rootSelectionWeight>0</rootSelectionWeight><isRootSpecial>true</isRootSpecial><minRefireDays>240</minRefireDays><everAcceptableInSpace>true</everAcceptableInSpace><questNameRules><rulesStrings><li>questName-&gt;Mysterious cargo</li></rulesStrings></questNameRules><questDescriptionRules><rulesStrings><li>questDescription(askerIsNull==true)-&gt;An anonymous AI has reached out with an odd request. It would like you to accept some unspecified cargo. It avoids all your questions about the cargo.\n\nIf you accept, it will deliver the mystery cargo by transport pod.</li><li>questDescription(asker_factionLeader==true)-&gt;[asker_faction_leaderTitle] [asker_nameFull] of [asker_faction_name] has an odd request. [asker_pronoun] would like you to accept some unspecified cargo. When pressed for more details, [asker_pronoun] avoids the question. There is desperation in [asker_possessive] voice.\n\nIf you accept, [asker_nameFull] will deliver the mystery cargo by transport pod.</li><li>questDescription(asker_royalInCurrentFaction==true)-&gt;[asker_nameFull], a [asker_royalTitleInCurrentFaction] of [asker_faction_name] has an odd request. [asker_pronoun] demands that you accept some unspecified cargo. When pressed for more details, [asker_pronoun] avoids the question. There is desperation in [asker_possessive] voice.\n\nIf you accept, [asker_nameFull] will deliver the mystery cargo by transport pod.</li></rulesStrings></questDescriptionRules><defName>MysteriousCargoRevenantSpine</defName><root Class="QuestNode_Root_MysteriousCargoRevenantSpine" /><questContentRules><rulesStrings><li>deliveredLetterLabel-&gt;Mysterious cargo</li><li>deliveredLetterText-&gt;The mysterious cargo has been delivered. It resembles a thick, jagged human spine made out of a rough-cast black metal. It looks like it's covered in a dark fluid.\n\nThe spine vibrates in response to touch and twists angrily. You can study it on a holding platform to learn more.</li></rulesStrings></questContentRules></QuestScriptDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <everAcceptableInSpace>true</everAcceptableInSpace> doesn't correspond to any field in type QuestScriptDef. Context: <QuestScriptDef><defName>RefugeePodCrash_Ghoul</defName><autoAccept>true</autoAccept><defaultHidden>true</defaultHidden><isRootSpecial>true</isRootSpecial><questNameRules><rulesStrings><li>questName-&gt;Transport pod crash</li></rulesStrings></questNameRules><questDescriptionRules><rulesStrings><li>questDescription-&gt;A transport pod crashes with a ghoul</li></rulesStrings></questDescriptionRules><everAcceptableInSpace>true</everAcceptableInSpace><root Class="QuestNode_Root_RefugeePodCrash_Ghoul" /></QuestScriptDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <gravShipsCanLandOn>true</gravShipsCanLandOn> doesn't correspond to any field in type SitePartDef. Context: <SitePartDef ParentName="DistressCallBase"><label>{FACTION_name} distress signal</label><description>You've intercepted a distress signal from this outpost. The threat is unknown, but the caller offered everything in the camp as a reward for help.</description><siteTexture>World/WorldObjects/Sites/GenericSite</siteTexture><expandingIconTexture>World/WorldObjects/Expanding/Sites/DistressCall</expandingIconTexture><approachOrderString>Investigate {0}</approachOrderString><approachingReportString>Investigating {0}.</approachingReportString><requiresFaction>true</requiresFaction><ignoreIllegalLabelCharacterConfigError>true</ignoreIllegalLabelCharacterConfigError><showFactionInInspectString>true</showFactionInInspectString><applyFactionColorToSiteTexture>true</applyFactionColorToSiteTexture><arrivedLetterDef>NeutralEvent</arrivedLetterDef><wantsThreatPoints>true</wantsThreatPoints><disallowsAutomaticDetectionTimerStart>true</disallowsAutomaticDetectionTimerStart><considerEnteringAsAttack>false</considerEnteringAsAttack><gravShipsCanLandOn>true</gravShipsCanLandOn><tags><li>DistressCall</li></tags><defName>DistressCall_Fleshbeasts</defName><workerClass>SitePartWorker_DistressCall_Fleshbeasts</workerClass><selectionWeight>4</selectionWeight></SitePartDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <postProcessSettlementParams><clearBuildingFaction>true</clearBuildingFaction></postProcessSettlementParams> doesn't correspond to any field in type GenStep_Settlement. Context: <genStep Class="GenStep_Settlement"><count>1</count><nearMapCenter>true</nearMapCenter><generatePawns>false</generatePawns><postProcessSettlementParams><clearBuildingFaction>true</clearBuildingFaction></postProcessSettlementParams></genStep>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find type named ScattererValidator_TerrainDef from node <li Class="ScattererValidator_TerrainDef"><terrainDef>Flesh</terrainDef></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception loading list element Verse.ScattererValidator from XML: System.MissingMethodException: Default constructor not found for type Verse.ScattererValidator
[Ref D01E4A4C] Duplicate stacktrace, see ref for original
XML:
<validators><li Class="ScattererValidator_Buildable"><affordance>Light</affordance></li><li Class="ScattererValidator_TerrainDef"><terrainDef>Flesh</terrainDef></li></validators>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <canOccurOnAllPlanetLayers>true</canOccurOnAllPlanetLayers> doesn't correspond to any field in type IncidentDef. Context: <IncidentDef><defName>RevenantEmergence</defName><label>revenant emergence</label><category>Misc</category><minRefireDays>15</minRefireDays><baseChance>1</baseChance><targetTags><li>Map_PlayerHome</li><li>Map_TempIncident</li><li>Map_Misc</li><li>Map_RaidBeacon</li><li>Caravan</li></targetTags><workerClass>IncidentWorker_RevenantEmergence</workerClass><letterLabel>Revenant spine humming</letterLabel><letterText>The revenant spine is becoming more active and emitting an ominous hum. Destroy it or restrain it on a holding platform before it's too late.</letterText><canOccurOnAllPlanetLayers>true</canOccurOnAllPlanetLayers></IncidentDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <canOccurOnAllPlanetLayers>true</canOccurOnAllPlanetLayers> doesn't correspond to any field in type IncidentDef. Context: <IncidentDef><defName>GoldenCubeArrival</defName><label>golden cube arrival</label><category>Misc</category><baseChance>0</baseChance><minAnomalyThreatLevel>2</minAnomalyThreatLevel><minRefireDays>240</minRefireDays><targetTags><li>Map_PlayerHome</li></targetTags><workerClass>IncidentWorker_GoldenCubeArrival</workerClass><canOccurOnAllPlanetLayers>true</canOccurOnAllPlanetLayers></IncidentDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find type named CompProperties_CascadeOnDestroyed from node <li Class="CompProperties_CascadeOnDestroyed"><cascadeThingDefs><li>Fleshmass</li><li>Fleshmass_Active</li></cascadeThingDefs></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <cascadeThingDefs><li>Fleshmass</li><li>Fleshmass_Active</li></cascadeThingDefs> doesn't correspond to any field in type CompProperties. Context: <li Class="CompProperties_CascadeOnDestroyed"><cascadeThingDefs><li>Fleshmass</li><li>Fleshmass_Active</li></cascadeThingDefs></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find type named CompProperties_CascadeOnDestroyed from node <li Class="CompProperties_CascadeOnDestroyed"><cascadeThingDefs><li>Fleshmass</li><li>Fleshmass_Active</li></cascadeThingDefs></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <cascadeThingDefs><li>Fleshmass</li><li>Fleshmass_Active</li></cascadeThingDefs> doesn't correspond to any field in type CompProperties. Context: <li Class="CompProperties_CascadeOnDestroyed"><cascadeThingDefs><li>Fleshmass</li><li>Fleshmass_Active</li></cascadeThingDefs></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find type named CompProperties_AmbientSound from node <li Class="CompProperties_AmbientSound"><sound>FleshmassHeart_Ambience</sound></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <sound>FleshmassHeart_Ambience</sound> doesn't correspond to any field in type CompProperties. Context: <li Class="CompProperties_AmbientSound"><sound>FleshmassHeart_Ambience</sound></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <portal><pocketMapGenerator>Undercave</pocketMapGenerator><exitDef>CaveExit</exitDef><enteredLetterLabel>Fleshbeast lair</enteredLetterLabel><enteredLetterText>In the depths of the pit gate, you have discovered a massive cavern system infested with fleshbeasts.\n\nThe cavern system is clogged with masses of living flesh that block your progress. Attack the fleshmass to destroy it.\n\nThe entire cavern system seems unstable. If you find what lies behind the fleshmass, you may be able to collapse the tunnels and close the pit gate.</enteredLetterText><enteredLetterDef>ThreatBig</enteredLetterDef><traverseSound>TraversePitGate</traverseSound></portal> doesn't correspond to any field in type ThingDef. Context: <ThingDef ParentName="BuildingBase"><category>Building</category><thingClass>PitGate</thingClass><soundImpactDefault>BulletImpact_Metal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshOnly</drawerType><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>Filth_RubbleBuilding</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><Flammability>0</Flammability></statBases><defName>PitGate</defName><label>pit gate</label><description>A massive, foreboding hole that connects the surface with a dark network of underground caves. It is possible to climb down into the caverns below.</description><size>(8,8)</size><useHitPoints>false</useHitPoints><tickerType>Normal</tickerType><rotatable>false</rotatable><canOverlapZones>false</canOverlapZones><graphicData><graphicClass>Graphic_Single</graphicClass><texPath>Things/Building/PitGate/PitGate</texPath><drawSize>(8,8)</drawSize></graphicData><altitudeLayer>FloorEmplacement</altitudeLayer><passability>Impassable</passability><holdsRoof>true</holdsRoof><destroyable>false</destroyable><building><isEdifice>true</isEdifice><deconstructible>false</deconstructible><isTargetable>false</isTargetable><isInert>true</isInert><claimable>false</claimable><expandHomeArea>false</expandHomeArea></building><portal><pocketMapGenerator>Undercave</pocketMapGenerator><exitDef>CaveExit</exitDef><enteredLetterLabel>Fleshbeast lair</enteredLetterLabel><enteredLetterText>In the depths of the pit gate, you have discovered a massive cavern system infested with fleshbeasts.\n\nThe cavern system is clogged with masses of living flesh that block your progress. Attack the fleshmass to destroy it.\n\nThe entire cavern system seems unstable. If you find what lies behind the fleshmass, you may be able to collapse the tunnels and close the pit gate.</enteredLetterText><enteredLetterDef>ThreatBig</enteredLetterDef><traverseSound>TraversePitGate</traverseSound></portal><inspectorTabs><li>ITab_ContentsMapPortal</li></inspectorTabs><comps><li Class="CompProperties_LeaveFilthOnDestroyed"><filthDef>Filth_LooseGround</filthDef><thickness>5</thickness></li></comps></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <isAirtight>true</isAirtight> doesn't correspond to any field in type BuildingProperties. Context: <building><isInert>true</isInert><canPlaceOverWall>true</canPlaceOverWall><soundDoorOpenPowered>Door_OpenPowered</soundDoorOpenPowered><soundDoorClosePowered>Door_ClosePowered</soundDoorClosePowered><soundDoorOpenManual>Door_OpenManual</soundDoorOpenManual><soundDoorCloseManual>Door_CloseManual</soundDoorCloseManual><blueprintClass>Blueprint_Door</blueprintClass><blueprintGraphicData><texPath>Things/Building/Door/Door_Blueprint</texPath></blueprintGraphicData><ai_chillDestination>false</ai_chillDestination><paintable>false</paintable><deconstructible>false</deconstructible><claimable>false</claimable><neverBuildable>true</neverBuildable><isAirtight>true</isAirtight></building>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <isAirtight>true</isAirtight> doesn't correspond to any field in type BuildingProperties. Context: <building><paintable>false</paintable><isInert>true</isInert><isPlaceOverableWall>true</isPlaceOverableWall><ai_chillDestination>false</ai_chillDestination><supportsWallAttachments>true</supportsWallAttachments><blueprintGraphicData><texPath>Things/Building/Linked/Wall_Blueprint_Atlas</texPath></blueprintGraphicData><relatedBuildCommands><li>Door</li><li>Autodoor</li><li>OrnateDoor</li><li MayRequire="Ludeon.RimWorld.Anomaly">SecurityDoor</li></relatedBuildCommands><deconstructible>false</deconstructible><claimable>false</claimable><neverBuildable>true</neverBuildable><isAirtight>true</isAirtight></building>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <isAirtight>true</isAirtight> doesn't correspond to any field in type BuildingProperties. Context: <building><isInert>true</isInert><canPlaceOverWall>true</canPlaceOverWall><soundDoorOpenPowered>SecurityDoor_Open</soundDoorOpenPowered><soundDoorClosePowered>SecurityDoor_BeginClosing</soundDoorClosePowered><soundDoorOpenManual>SecurityDoor_Open</soundDoorOpenManual><soundDoorCloseManual>SecurityDoor_BeginClosing</soundDoorCloseManual><blueprintClass>Blueprint_Build</blueprintClass><blueprintGraphicData><texPath>Things/Building/SecurityDoor/SecurityDoor_MenuIcon</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>EdgeDetect</shaderType><drawSize>(2.6, 3.1)</drawSize></blueprintGraphicData><ai_chillDestination>false</ai_chillDestination><paintable>true</paintable><poweredDoorOpenSpeedFactor>4</poweredDoorOpenSpeedFactor><unpoweredDoorOpenSpeedFactor>2</unpoweredDoorOpenSpeedFactor><unpoweredDoorCloseSpeedFactor>2</unpoweredDoorCloseSpeedFactor><isAirtight>true</isAirtight><isSupportDoor>true</isSupportDoor><doorTopGraphic><texPath>Things/Building/SecurityDoor/SecurityDoor2x1_Top</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(3,2.4)</drawSize><color>(105,105,105)</color></doorTopGraphic><doorSupportGraphic><texPath>Things/Building/SecurityDoor/SecurityDoor2x1_Support</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(3,2.4)</drawSize><color>(105,105,105)</color></doorSupportGraphic><upperMoverGraphic><texPath>Things/Building/SecurityDoor/SecurityDoor2x1_Upper_Mover</texPath><graphicClass>Graphic_Single</graphicClass><color>(105,105,105)</color></upperMoverGraphic><soundDoorCloseEnd>SecurityDoor_EndClosing</soundDoorCloseEnd></building>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <isSupportDoor>true</isSupportDoor> doesn't correspond to any field in type BuildingProperties. Context: <building><isInert>true</isInert><canPlaceOverWall>true</canPlaceOverWall><soundDoorOpenPowered>SecurityDoor_Open</soundDoorOpenPowered><soundDoorClosePowered>SecurityDoor_BeginClosing</soundDoorClosePowered><soundDoorOpenManual>SecurityDoor_Open</soundDoorOpenManual><soundDoorCloseManual>SecurityDoor_BeginClosing</soundDoorCloseManual><blueprintClass>Blueprint_Build</blueprintClass><blueprintGraphicData><texPath>Things/Building/SecurityDoor/SecurityDoor_MenuIcon</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>EdgeDetect</shaderType><drawSize>(2.6, 3.1)</drawSize></blueprintGraphicData><ai_chillDestination>false</ai_chillDestination><paintable>true</paintable><poweredDoorOpenSpeedFactor>4</poweredDoorOpenSpeedFactor><unpoweredDoorOpenSpeedFactor>2</unpoweredDoorOpenSpeedFactor><unpoweredDoorCloseSpeedFactor>2</unpoweredDoorCloseSpeedFactor><isAirtight>true</isAirtight><isSupportDoor>true</isSupportDoor><doorTopGraphic><texPath>Things/Building/SecurityDoor/SecurityDoor2x1_Top</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(3,2.4)</drawSize><color>(105,105,105)</color></doorTopGraphic><doorSupportGraphic><texPath>Things/Building/SecurityDoor/SecurityDoor2x1_Support</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(3,2.4)</drawSize><color>(105,105,105)</color></doorSupportGraphic><upperMoverGraphic><texPath>Things/Building/SecurityDoor/SecurityDoor2x1_Upper_Mover</texPath><graphicClass>Graphic_Single</graphicClass><color>(105,105,105)</color></upperMoverGraphic><soundDoorCloseEnd>SecurityDoor_EndClosing</soundDoorCloseEnd></building>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <canEjectFuel>true</canEjectFuel> doesn't correspond to any field in type CompProperties_Refuelable. Context: <li Class="CompProperties_Refuelable"><fuelConsumptionRate>8</fuelConsumptionRate><fuelCapacity>80.0</fuelCapacity><fuelFilter><thingDefs><li>Bioferrite</li></thingDefs></fuelFilter><externalTicking>true</externalTicking><showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle><canEjectFuel>true</canEjectFuel></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <postExplosionGasRadiusOverride>4.9</postExplosionGasRadiusOverride> doesn't correspond to any field in type CompProperties_Explosive. Context: <li Class="CompProperties_Explosive"><explosiveRadius>8.9</explosiveRadius><explosiveDamageType>DeadlifeDust</explosiveDamageType><startWickHitPointsPercent>0.2</startWickHitPointsPercent><postExplosionGasType>DeadlifeDust</postExplosionGasType><postExplosionGasRadiusOverride>4.9</postExplosionGasRadiusOverride><postExplosionGasAmount>100</postExplosionGasAmount><wickTicks>15</wickTicks><startWickOnDamageTaken><li>Bullet</li><li>Arrow</li><li>ArrowHighVelocity</li></startWickOnDamageTaken></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <postExplosionGasAmount>100</postExplosionGasAmount> doesn't correspond to any field in type CompProperties_Explosive. Context: <li Class="CompProperties_Explosive"><explosiveRadius>8.9</explosiveRadius><explosiveDamageType>DeadlifeDust</explosiveDamageType><startWickHitPointsPercent>0.2</startWickHitPointsPercent><postExplosionGasType>DeadlifeDust</postExplosionGasType><postExplosionGasRadiusOverride>4.9</postExplosionGasRadiusOverride><postExplosionGasAmount>100</postExplosionGasAmount><wickTicks>15</wickTicks><startWickOnDamageTaken><li>Bullet</li><li>Arrow</li><li>ArrowHighVelocity</li></startWickOnDamageTaken></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <canEjectFuel>true</canEjectFuel> doesn't correspond to any field in type CompProperties_Refuelable. Context: <li Class="CompProperties_Refuelable"><fuelConsumptionRate>6</fuelConsumptionRate><fuelCapacity>60.0</fuelCapacity><fuelFilter><thingDefs><li>Bioferrite</li></thingDefs></fuelFilter><showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle><canEjectFuel>true</canEjectFuel></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <workTableRoomRole>Workshop</workTableRoomRole> doesn't correspond to any field in type BuildingProperties. Context: <building><buildingTags><li>Production</li><li>Anomaly</li></buildingTags><ai_chillDestination>false</ai_chillDestination><workTableRoomRole>Workshop</workTableRoomRole><workTableNotInRoomRoleFactor>0.8</workTableNotInRoomRoleFactor></building>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <workTableNotInRoomRoleFactor>0.8</workTableNotInRoomRoleFactor> doesn't correspond to any field in type BuildingProperties. Context: <building><buildingTags><li>Production</li><li>Anomaly</li></buildingTags><ai_chillDestination>false</ai_chillDestination><workTableRoomRole>Workshop</workTableRoomRole><workTableNotInRoomRoleFactor>0.8</workTableNotInRoomRoleFactor></building>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <workTableRoomRole>Laboratory</workTableRoomRole> doesn't correspond to any field in type BuildingProperties. Context: <building><buildingTags><li>Production</li><li>Anomaly</li></buildingTags><ai_chillDestination>false</ai_chillDestination><workTableRoomRole>Laboratory</workTableRoomRole><workTableNotInRoomRoleFactor>0.8</workTableNotInRoomRoleFactor></building>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <workTableNotInRoomRoleFactor>0.8</workTableNotInRoomRoleFactor> doesn't correspond to any field in type BuildingProperties. Context: <building><buildingTags><li>Production</li><li>Anomaly</li></buildingTags><ai_chillDestination>false</ai_chillDestination><workTableRoomRole>Laboratory</workTableRoomRole><workTableNotInRoomRoleFactor>0.8</workTableNotInRoomRoleFactor></building>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <bringAlongOnGravship>false</bringAlongOnGravship> doesn't correspond to any field in type ThingDef. Context: <ThingDef ParentName="BuildingBase"><category>Building</category><thingClass>Building_VoidMonolith</thingClass><soundImpactDefault>BulletImpact_Metal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshOnly</drawerType><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>Filth_RubbleBuilding</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><Flammability>0</Flammability><MeditationFocusStrength>0.3</MeditationFocusStrength></statBases><defName>VoidMonolith</defName><label>void monolith</label><description>A monolith of unknown age, purpose, and construction. Its smooth surface is etched with lines that twist and writhe in unsettling patterns.</description><passability>Impassable</passability><fillPercent>1</fillPercent><blockWind>true</blockWind><altitudeLayer>Building</altitudeLayer><tickerType>Normal</tickerType><pathCost>50</pathCost><forceDebugSpawnable>true</forceDebugSpawnable><canOverlapZones>false</canOverlapZones><destroyable>false</destroyable><useHitPoints>false</useHitPoints><preventSkyfallersLandingOn>true</preventSkyfallersLandingOn><uiIconScale>0.75</uiIconScale><bringAlongOnGravship>false</bringAlongOnGravship><graphicData><graphicClass>Graphic_Indexed</graphicClass><texPath>Things/Building/VoidMonolith/Core</texPath><drawSize>(5, 5)</drawSize><shadowData><volume>(2.37, 1, 2.37)</volume></shadowData></graphicData><size>(3, 3)</size><hasInteractionCell>true</hasInteractionCell><interactionCellOffset>(0,0,-2)</interactionCellOffset><building><deconstructible>false</deconstructible><repairable>false</repairable><isTargetable>false</isTargetable><isInert>true</isInert><claimable>false</claimable><expandHomeArea>false</expandHomeArea></building><comps><li Class="CompProperties_MeditationFocus"><statDef>MeditationFocusStrength</statDef><focusTypes><li>Void</li></focusTypes></li><li Class="CompProperties_Interactable"><compClass>CompGleamingMonolith</compClass><ticksToActivate>300</ticksToActivate><remainingSecondsInInspectString>true</remainingSecondsInInspectString><maintainProgress>true</maintainProgress><activateTexPath>UI/Commands/ActivateMonolith</activateTexPath><jobString>activate</jobString><targetingParameters><canTargetBuildings>false</canTargetBuildings><canTargetAnimals>false</canTargetAnimals><canTargetMechs>false</canTargetMechs><onlyTargetControlledPawns>true</onlyTargetControlledPawns></targetingParameters></li><li Class="CompProperties_StudyUnlocksMonolith"><defaultStudyAmount>2</defaultStudyAmount><studyNotes><li><threshold>10</threshold><label>Monolith study progress</label><text>{PAWN_nameDef} has had a breakthrough while studying the monolith. {PAWN_pronoun} believes the monolith is a conduit for psychic energy, connecting to some distant location. However, {PAWN_pronoun} is unsure where or what it connects to.\n\n{PAWN_nameDef} is convinced that by studying more anomalous entities, {PAWN_pronoun} can find a way to close the conduit, or learn to harness its power.\n\nThe monolith now provides more knowledge when studied.</text><studyKnowledgeAmount>2.5</studyKnowledgeAmount></li><li><threshold>25</threshold><label>Monolith study progress</label><text>{PAWN_nameDef} made progress studying the monolith. The structure connects normal space to the void - a dimension hidden in the substructure of spacetime. Some powerful mind in the void is leaking influence into our reality.\n\n{PAWN_nameDef} wants to study the monolith further to learn more.\n\nThe monolith now provides more knowledge when studied.</text><studyKnowledgeAmount>3</studyKnowledgeAmount></li><li><threshold>40</threshold><label>Monolith study complete</label><text>{PAWN_nameDef} has completed {PAWN_possessive} study of the monolith. The structure is a conduit that links to the void, a reality hidden under every point in spacetime. The void is inhabited by a vast machine intelligence of terrifying complexity that surges with nightmarish, inhuman rage. Its influence creates horrors in our world.\n\nAwakening the monolith will fully open the conduit. With the channel open, {PAWN_nameDef} believes {PAWN_pronoun} could reach through the link to permanently close the conduit - or find a way to harness its dark power.\n\nThe monolith now provides more knowledge when studied.</text><studyKnowledgeAmount>4</studyKnowledgeAmount></li></studyNotes></li><li Class="CompProperties_StudiableMonolith"><frequencyTicks>120000</frequencyTicks><studyEnabledByDefault>false</studyEnabledByDefault><showToggleGizmo>true</showToggleGizmo><anomalyKnowledge>1</anomalyKnowledge><minMonolithLevelForStudy>1</minMonolithLevelForStudy><knowledgeCategory>Basic</knowledgeCategory></li><li Class="CompProperties_ProximityLetter"><radius>8</radius><letterDef>PositiveEvent</letterDef><letterLabel>Fallen monolith</letterLabel><letterText>{PAWN_nameDef} has noticed an ancient monolith partly buried nearby.\n\nIf you investigate it, you could learn more.</letterText></li><li Class="CompProperties_Glower"><glowRadius>12</glowRadius><glowColor>(255,120,120,0)</glowColor></li></comps><inspectorTabs><li>ITab_StudyNotesVoidMonolith</li></inspectorTabs></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <bringAlongOnGravship>false</bringAlongOnGravship> doesn't correspond to any field in type ThingDef. Context: <ThingDef ParentName="VoidMonolithAttachment"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpact_Metal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshOnly</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>Filth_RubbleBuilding</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor></statBases><label>void monolith attachment</label><passability>Impassable</passability><fillPercent>1</fillPercent><blockWind>true</blockWind><destroyable>false</destroyable><useHitPoints>false</useHitPoints><preventSkyfallersLandingOn>true</preventSkyfallersLandingOn><altitudeLayer>Building</altitudeLayer><showInSearch>false</showInSearch><bringAlongOnGravship>false</bringAlongOnGravship><building><deconstructible>false</deconstructible><repairable>false</repairable><isTargetable>false</isTargetable><isInert>true</isInert><claimable>false</claimable><expandHomeArea>false</expandHomeArea></building><comps><li><compClass>CompSelectProxy</compClass></li></comps><defName>VoidMonolithAttachmentLeft</defName><size>(1, 3)</size><graphicData><graphicClass>Graphic_Indexed</graphicClass><texPath>Things/Building/VoidMonolith/Left</texPath><drawSize>(2, 4)</drawSize></graphicData></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <bringAlongOnGravship>false</bringAlongOnGravship> doesn't correspond to any field in type ThingDef. Context: <ThingDef ParentName="VoidMonolithAttachment"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpact_Metal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshOnly</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>Filth_RubbleBuilding</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor></statBases><label>void monolith attachment</label><passability>Impassable</passability><fillPercent>1</fillPercent><blockWind>true</blockWind><destroyable>false</destroyable><useHitPoints>false</useHitPoints><preventSkyfallersLandingOn>true</preventSkyfallersLandingOn><altitudeLayer>Building</altitudeLayer><showInSearch>false</showInSearch><bringAlongOnGravship>false</bringAlongOnGravship><building><deconstructible>false</deconstructible><repairable>false</repairable><isTargetable>false</isTargetable><isInert>true</isInert><claimable>false</claimable><expandHomeArea>false</expandHomeArea></building><comps><li><compClass>CompSelectProxy</compClass></li></comps><defName>VoidMonolithAttachmentRight</defName><size>(1, 3)</size><graphicData><graphicClass>Graphic_Indexed</graphicClass><texPath>Things/Building/VoidMonolith/Right</texPath><drawSize>(2, 4)</drawSize></graphicData></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <bringAlongOnGravship>false</bringAlongOnGravship> doesn't correspond to any field in type ThingDef. Context: <ThingDef ParentName="VoidMonolithAttachment"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpact_Metal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshOnly</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>Filth_RubbleBuilding</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor></statBases><label>void monolith attachment</label><passability>Impassable</passability><fillPercent>1</fillPercent><blockWind>true</blockWind><destroyable>false</destroyable><useHitPoints>false</useHitPoints><preventSkyfallersLandingOn>true</preventSkyfallersLandingOn><altitudeLayer>Building</altitudeLayer><showInSearch>false</showInSearch><bringAlongOnGravship>false</bringAlongOnGravship><building><deconstructible>false</deconstructible><repairable>false</repairable><isTargetable>false</isTargetable><isInert>true</isInert><claimable>false</claimable><expandHomeArea>false</expandHomeArea></building><comps><li><compClass>CompSelectProxy</compClass></li></comps><defName>VoidMonolithAttachmentTop</defName><size>(3, 1)</size><graphicData><graphicClass>Graphic_Indexed</graphicClass><texPath>Things/Building/VoidMonolith/Top</texPath><drawSize>(4, 2)</drawSize></graphicData></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <bringAlongOnGravship>false</bringAlongOnGravship> doesn't correspond to any field in type ThingDef. Context: <ThingDef ParentName="VoidMonolithAttachment"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpact_Metal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshOnly</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>Filth_RubbleBuilding</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor></statBases><label>void monolith attachment</label><passability>Impassable</passability><fillPercent>1</fillPercent><blockWind>true</blockWind><destroyable>false</destroyable><useHitPoints>false</useHitPoints><preventSkyfallersLandingOn>true</preventSkyfallersLandingOn><altitudeLayer>Building</altitudeLayer><showInSearch>false</showInSearch><bringAlongOnGravship>false</bringAlongOnGravship><building><deconstructible>false</deconstructible><repairable>false</repairable><isTargetable>false</isTargetable><isInert>true</isInert><claimable>false</claimable><expandHomeArea>false</expandHomeArea></building><comps><li><compClass>CompSelectProxy</compClass></li></comps><defName>VoidMonolithAttachmentBottomLeft</defName><size>(1, 1)</size><graphicData><graphicClass>Graphic_Indexed</graphicClass><texPath>Things/Building/VoidMonolith/BottomLeft</texPath><drawSize>(4, 4)</drawSize></graphicData></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <bringAlongOnGravship>false</bringAlongOnGravship> doesn't correspond to any field in type ThingDef. Context: <ThingDef ParentName="VoidMonolithAttachment"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpact_Metal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshOnly</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>Filth_RubbleBuilding</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor></statBases><label>void monolith attachment</label><passability>Impassable</passability><fillPercent>1</fillPercent><blockWind>true</blockWind><destroyable>false</destroyable><useHitPoints>false</useHitPoints><preventSkyfallersLandingOn>true</preventSkyfallersLandingOn><altitudeLayer>Building</altitudeLayer><showInSearch>false</showInSearch><bringAlongOnGravship>false</bringAlongOnGravship><building><deconstructible>false</deconstructible><repairable>false</repairable><isTargetable>false</isTargetable><isInert>true</isInert><claimable>false</claimable><expandHomeArea>false</expandHomeArea></building><comps><li><compClass>CompSelectProxy</compClass></li></comps><defName>VoidMonolithAttachmentBottomRight</defName><size>(1, 1)</size><graphicData><graphicClass>Graphic_Indexed</graphicClass><texPath>Things/Building/VoidMonolith/BottomRight</texPath><drawSize>(4, 4)</drawSize></graphicData></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <isAirtight>true</isAirtight> doesn't correspond to any field in type BuildingProperties. Context: <building><isInert>true</isInert><repairable>false</repairable><claimable>false</claimable><canBuildNonEdificesUnder>false</canBuildNonEdificesUnder><deconstructible>false</deconstructible><isTargetable>false</isTargetable><supportsWallAttachments>true</supportsWallAttachments><isAirtight>true</isAirtight></building>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <isAirtight>true</isAirtight> doesn't correspond to any field in type StuffProperties. Context: <stuffProps><categories><li>Metallic</li><li>Bioferrite</li><li>Metallic_Weapon</li><li>Steeled</li></categories><appearance>Metal</appearance><commonality>0</commonality><isAirtight>true</isAirtight><allowedInStuffGeneration>false</allowedInStuffGeneration><constructEffect>ConstructMetal</constructEffect><color>(100, 80, 80)</color><soundImpactBullet>BulletImpact_Metal</soundImpactBullet><soundMeleeHitSharp>MeleeHit_Metal_Sharp</soundMeleeHitSharp><soundMeleeHitBlunt>MeleeHit_Metal_Blunt</soundMeleeHitBlunt><soundImpactMelee>Pawn_Melee_Punch_HitBuilding_Metal</soundImpactMelee><statOffsets><Beauty>0</Beauty></statOffsets><statFactors><MaxHitPoints>2</MaxHitPoints><Beauty>0.25</Beauty><Flammability>0.75</Flammability><WorkToMake>2.5</WorkToMake><WorkToBuild>2.5</WorkToBuild><DoorOpenSpeed>1</DoorOpenSpeed><BedRestEffectiveness>0.85</BedRestEffectiveness><MeleeWeapon_CooldownMultiplier>1</MeleeWeapon_CooldownMultiplier></statFactors><statFactorsQuality><li><stat>PsychicSensitivityFactor</stat><awful>1.06</awful><poor>1.08</poor><normal>1.1</normal><good>1.13</good><excellent>1.15</excellent><masterwork>1.17</masterwork><legendary>1.20</legendary></li></statFactorsQuality><statOffsetsQuality><li MayRequireAnyOf="Ludeon.RimWorld.Royalty,Ludeon.RimWorld.Biotech"><stat>PsychicEntropyMaxOffset</stat><awful>4</awful><poor>6</poor><normal>8</normal><good>11</good><excellent>13</excellent><masterwork>15</masterwork><legendary>18</legendary></li><li MayRequireAnyOf="Ludeon.RimWorld.Royalty,Ludeon.RimWorld.Biotech"><stat>PsychicEntropyRecoveryRateOffset</stat><awful>0.04</awful><poor>0.04</poor><normal>0.04</normal><good>0.04</good><excellent>0.04</excellent><masterwork>0.04</masterwork><legendary>0.04</legendary></li></statOffsetsQuality></stuffProps>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named MonolithIncoming
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <snowOverlayGraphicPath>Things/Plant/TreeHarbinger_Snowy</snowOverlayGraphicPath> doesn't correspond to any field in type PlantProperties. Context: <plant><fertilityMin>0.5</fertilityMin><fertilitySensitivity>0.5</fertilitySensitivity><soundHarvesting>Harvest_Tree</soundHarvesting><soundHarvestFinish>Harvest_Tree_Finish</soundHarvestFinish><sowWork>400</sowWork><harvestWork>1000</harvestWork><visualSizeRange>1.5~2.1</visualSizeRange><topWindExposure>0.25</topWindExposure><lifespanDaysPerGrowDays>0</lifespanDaysPerGrowDays><sowMinSkill>0</sowMinSkill><sowResearchPrerequisites></sowResearchPrerequisites><mustBeWildToSow>true</mustBeWildToSow><harvestedThingDef>Bioferrite</harvestedThingDef><harvestYield>15</harvestYield><harvestTag>Wood</harvestTag><harvestMinGrowth>0.40</harvestMinGrowth><harvestFailable>false</harvestFailable><blockAdjacentSow>true</blockAdjacentSow><treeLoversCareIfChopped>true</treeLoversCareIfChopped><burnedThingDef>BurnedTree</burnedThingDef><choppedThingDef>ChoppedStump_Harbinger</choppedThingDef><smashedThingDef>SmashedStump_Harbinger</smashedThingDef><treeCategory>Super</treeCategory><sowTags></sowTags><wildClusterRadius>8</wildClusterRadius><wildClusterWeight>0</wildClusterWeight><wildOrder>3</wildOrder><interferesWithRoof>true</interferesWithRoof><pollution>Any</pollution><growDays>10</growDays><dieIfNoSunlight>false</dieIfNoSunlight><growMinGlow>0</growMinGlow><dieFromToxicFallout>False</dieFromToxicFallout><showGrowthInInspectPane>true</showGrowthInInspectPane><minSpacingBetweenSamePlant>4.9</minSpacingBetweenSamePlant><snowOverlayGraphicPath>Things/Plant/TreeHarbinger_Snowy</snowOverlayGraphicPath></plant>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find type named CompProperties_PlantPreventCutting from node <li Class="CompProperties_PlantPreventCutting" />
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <waterCellCost>1</waterCellCost> doesn't correspond to any field in type RaceProperties. Context: <race><renderTree>Devourer</renderTree><body>Devourer</body><thinkTreeMain>Devourer</thinkTreeMain><thinkTreeConstant>DevourerConstant</thinkTreeConstant><alwaysViolent>true</alwaysViolent><baseBodySize>4</baseBodySize><baseHealthScale>7.2</baseHealthScale><intelligence>ToolUser</intelligence><needsRest>false</needsRest><bloodDef>Filth_DarkBlood</bloodDef><bleedRateFactor>0.5</bleedRateFactor><fleshType>EntityFlesh</fleshType><isImmuneToInfections>true</isImmuneToInfections><specificMeatDef>Meat_Twisted</specificMeatDef><leatherDef>Leather_Dread</leatherDef><hasGenders>false</hasGenders><foodType>None</foodType><lifeExpectancy>200</lifeExpectancy><soundMeleeHitPawn>Pawn_Melee_SmallScratch_HitPawn</soundMeleeHitPawn><soundMeleeHitBuilding>Pawn_Melee_SmallScratch_HitBuilding</soundMeleeHitBuilding><soundMeleeMiss>Pawn_Melee_SmallScratch_Miss</soundMeleeMiss><soundMeleeDodge>Pawn_MeleeDodge</soundMeleeDodge><disableIgniteVerb>true</disableIgniteVerb><trainability>None</trainability><canBecomeShambler>true</canBecomeShambler><waterCellCost>1</waterCellCost><lifeStageAges><li><def>EntityFullyFormed</def><soundCall>Pawn_Devourer_Call</soundCall><soundWounded>Pawn_Devourer_Wounded</soundWounded><soundAttack>Pawn_Devourer_Attack</soundAttack></li></lifeStageAges><hediffGiverSets><li>AnomalyEntity</li></hediffGiverSets><corpseHiddenWhileUndiscovered>true</corpseHiddenWhileUndiscovered></race>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <ignoreSubhumans>false</ignoreSubhumans> doesn't correspond to any field in type ThoughtDef. Context: <ThoughtDef><defName>BecameGhoul</defName><durationDays>20.0</durationDays><stackLimit>5</stackLimit><stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn><nullifyingTraits><li>Psychopath</li></nullifyingTraits><nullifyingHediffs><li>Inhumanized</li></nullifyingHediffs><ignoreSubhumans>false</ignoreSubhumans><stages><li><label>{0} became a ghoul</label><description>That vacant look... Are they even in there anymore?</description><baseMoodEffect>-6</baseMoodEffect></li></stages></ThoughtDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <ignoreSubhumans>false</ignoreSubhumans> doesn't correspond to any field in type ThoughtDef. Context: <ThoughtDef><defName>GhoulNegative</defName><thoughtClass>Thought_SituationalSocial</thoughtClass><workerClass>ThoughtWorker_Ghoul</workerClass><validWhileDespawned>true</validWhileDespawned><ignoreSubhumans>false</ignoreSubhumans><nullifyingHediffs><li>Inhumanized</li></nullifyingHediffs><stages><li><label>ghoul</label><baseOpinionOffset>-20</baseOpinionOffset></li></stages></ThoughtDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <ignoreSubhumans>false</ignoreSubhumans> doesn't correspond to any field in type ThoughtDef. Context: <ThoughtDef><defName>GhoulPositive</defName><thoughtClass>Thought_SituationalSocial</thoughtClass><workerClass>ThoughtWorker_Ghoul</workerClass><validWhileDespawned>true</validWhileDespawned><ignoreSubhumans>false</ignoreSubhumans><requiredHediffs><li>Inhumanized</li></requiredHediffs><stages><li><label>ghoul</label><baseOpinionOffset>20</baseOpinionOffset></li></stages></ThoughtDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <canOccurInAmbientHorror>true</canOccurInAmbientHorror> doesn't correspond to any field in type WeatherDef. Context: <WeatherDef><defName>GrayPall</defName><label>gray pall</label><isBad>true</isBad><canOccurAsRandomForcedEvent>false</canOccurAsRandomForcedEvent><minMonolithLevel>1</minMonolithLevel><canOccurInAmbientHorror>true</canOccurInAmbientHorror><description>A gritty fog clings to the air. The smell is rotten and acidic. This unnatural weather creates feelings of dread.</description><favorability>Bad</favorability><perceivePriority>3</perceivePriority><windSpeedFactor>0.5</windSpeedFactor><accuracyMultiplier>0.8</accuracyMultiplier><transitionTicksOverride>600</transitionTicksOverride><weatherThought>GrayPall</weatherThought><ambientSounds><li>Ambient_Wind_Fog</li></ambientSounds><overlayClasses><li>WeatherOverlay_GrayPallFog</li></overlayClasses><commonalityRainfallFactor><points><li>(0, 0)</li><li>(1300, 1)</li></points></commonalityRainfallFactor><skyColorsDay><sky>(0.482,0.603,0.682)</sky><shadow>(0.92,0.92,0.92)</shadow><overlay>(0.25,0.2,0.2)</overlay><saturation>0.75</saturation></skyColorsDay><skyColorsDusk><sky>(0.482,0.603,0.682)</sky><shadow>(0.92,0.92,0.92)</shadow><overlay>(0.25,0.2,0.2)</overlay><saturation>0.75</saturation></skyColorsDusk><skyColorsNightEdge><sky>(0.35,0.40,0.45)</sky><shadow>(0.92,0.92,0.92)</shadow><overlay>(0.15,0.1,0.1)</overlay><saturation>0.75</saturation></skyColorsNightEdge><skyColorsNightMid><sky>(0.35,0.40,0.45)</sky><shadow>(0.92,0.92,0.92)</shadow><overlay>(0.15,0.1,0.1)</overlay><saturation>0.75</saturation></skyColorsNightMid></WeatherDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Combat Extended1] Patch operation Verse.PatchOperationAttributeSet(Defs/DamageDef[defName="Nerve"])(Name) failed
file: [Rimworld_dir]\Mods\CombatExtended\Anomaly\Patches\DamageDefs\Anomaly_Damages_Misc.xml
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Expanded Materials - Metals] Patch operation Verse.PatchOperationAdd(/Defs/ThingDef [thingClass="Building_TurretGun" and comps/li [@Class="CompProperties_Refuelable"]/fuelFilter/thingDefs/li[text()="Steel"]]/comps/li [@Class="CompProperties_Refuelable"]/fuelFilter/thingDefs) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3333419387\1.5\Patches\Turret_Ammo_Patch.xml
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not resolve cross-reference to Verse.GenStepDef named MutatorPostElevationFertility (wanter=genSteps)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not resolve cross-reference: No Verse.ThingDef named Filth_LooseGround found to give to RimWorld.CompProperties_LeaveFilthOnDestroyed RimWorld.CompProperties_LeaveFilthOnDestroyed
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not resolve cross-reference: No Verse.FleckDef named Lightshaft found to give to Verse.SubEffecterDef Verse.SubEffecterDef
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not resolve cross-reference to Verse.GenStepDef named Underground_RocksFromGrid (wanter=genSteps)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not resolve cross-reference: No Verse.ThingDef named Filth_LooseGround found to give to RimWorld.CompProperties_LeaveFilthOnDestroyed RimWorld.CompProperties_LeaveFilthOnDestroyed
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not resolve cross-reference to Verse.GenStepDef named MutatorPostTerrain (wanter=genSteps)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not resolve cross-reference: No Verse.DamageDef named Nerve found to give to Verse.ProjectileProperties Verse.ProjectileProperties
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not resolve cross-reference to Verse.GenStepDef named Underground_ScatterRuinsSimple (wanter=genSteps)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not resolve cross-reference to Verse.GenStepDef named MutatorCriticalStructures (wanter=genSteps)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not resolve cross-reference to Verse.GenStepDef named MutatorNonCriticalStructures (wanter=genSteps)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not resolve cross-reference to Verse.GenStepDef named PlaceCaveExit (wanter=genSteps)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not resolve cross-reference to Verse.GenStepDef named MutatorFinal (wanter=genSteps)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Failed to find Verse.DesignationDef named FillIn. There are 27 defs of this type loaded.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Failed to find Verse.DamageDef named NerveStun. There are 58 defs of this type loaded.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Failed to find Verse.ThingDef named PawnFlyer_Stun. There are 3669 defs of this type loaded.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Failed to find Verse.EffecterDef named ImpactSmallDustCloud. There are 174 defs of this type loaded.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Failed to find Verse.EffecterDef named FillIn. There are 174 defs of this type loaded.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Failed to find Verse.JobDef named FillIn. There are 266 defs of this type loaded.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in Undercave: a sky color has saturation of 0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in Devourer: Node Body: workerClass is null.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception in ConfigErrors() of DeathRefusalTwitches: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 18E7AB35]
at Verse.AnimationDef+<ConfigErrors>d__5.MoveNext () [0x0008c] in <630e2863bc9a4a3493f2eff01e3a9556>:0
at Verse.DefDatabase`1[T].ErrorCheckAllDefs () [0x0006b] in <630e2863bc9a4a3493f2eff01e3a9556>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception in ConfigErrors() of DevourerDigesting: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 18E7AB35] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception in ConfigErrors() of HoldingPlatformLungeUp: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 18E7AB35] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in Mercenary_Sniper: Cheapest weapon with one of my weaponTags costs 420 but weaponMoney min is 415, so could end up weaponless.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception in ConfigErrors() of HoldingPlatformLungeRight: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 18E7AB35] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in Mercenary_Sniper_Acidifier: Cheapest weapon with one of my weaponTags costs 420 but weaponMoney min is 415, so could end up weaponless.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception in ConfigErrors() of HoldingPlatformLungeDown: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 18E7AB35] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception in ConfigErrors() of HoldingPlatformLungeLeft: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 18E7AB35] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception in ConfigErrors() of HoldingPlatformWiggleIntense: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 18E7AB35] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception in ConfigErrors() of HoldingPlatformWiggleLight: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 18E7AB35] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception in ConfigErrors() of RevenantSpasm: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 18E7AB35] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception in ConfigErrors() of RevenantHypnotise: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 18E7AB35] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception in ConfigErrors() of ShamblerSway: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 18E7AB35] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception in ConfigErrors() of ShamblerRise: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 18E7AB35] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception in ConfigErrors() of UnnaturalCorpseAwokenKilling: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 18E7AB35] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in Royalty: Royalty - ExpansionDefs are used for official content. For mods, you should define ModMetaData in About.xml.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in Ideology: Ideology - ExpansionDefs are used for official content. For mods, you should define ModMetaData in About.xml.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in Biotech: Biotech - ExpansionDefs are used for official content. For mods, you should define ModMetaData in About.xml.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in Anomaly: Anomaly - ExpansionDefs are used for official content. For mods, you should define ModMetaData in About.xml.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in PitGateExit: has null thingClass.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in PitGateExit: has null thingClass.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in MonolithIncoming: has null thingClass.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in MonolithIncoming: has null thingClass.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in MonolithIncoming: has components but it's thingClass is not a ThingWithComps
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Config error in MonolithIncoming: has components but it's thingClass is not a ThingWithComps
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Key binding conflict: TogglePause and ShowEyedropper are both bound to RightControl.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Key binding conflict: TogglePause and ModifierIncrement_10x are both bound to RightControl.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Unable to read header from archive file: [Rimworld_dir]/Mods/Anomaly/AssetBundles/resources_anomaly
(Filename: Line: 74)
Failed to read data for the AssetBundle '[Rimworld_dir]\Mods\Anomaly\AssetBundles\resources_anomaly'.
(Filename: Line: 450)
Could not load asset bundle at [Rimworld_dir]\Mods\Anomaly\AssetBundles\resources_anomaly
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Projectile/Projectile_Toughspike in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Projectile/Projectile_Fingerspike in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Projectile/Projectile_GorehulkSpike in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Collection cannot init: No textures found at path Things/Projectile/Nociosphere_Heatspike
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Projectile/FleshmelterBolt in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at UI/Abilities/UnnaturalHealing in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at UI/Abilities/ShapeFlesh in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at UI/Abilities/TransmuteSteel in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at UI/Abilities/Slaughter in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at UI/Abilities/ReleaseDeadlifeDust in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at UI/Abilities/GhoulFrenzy in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at UI/Abilities/MetalbloodInjection in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at UI/Abilities/RevenantInvisibility in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at UI/Abilities/VoidTerror in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Item/Book/Tome/Tome in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Item/Book/Tome/Tome in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Mote/Candles/CandleFlame in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Mote/Candles/CandleFlame in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Mote/Candles/CandleFlame in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Mote/DeathRefusalBounceHeight in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Mote/IncineratorSmokeColorLerp in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Mote/AcidSplashColorLerp in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Mote/ShamblerAlert in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Mote/RevenantHeard in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Collection cannot init: No textures found at path Things/Mote/MeatPieces
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Collection cannot init: No textures found at path Things/Mote/MeatPieces
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Mote/HoraxianLineGlow in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Mote/HateChantShadow in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Mote/HateChanterRing in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Mote/HateChantShadow in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Mote/BioFerritePulse in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Mote/FleshmelterBolt_Aim in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Mote/FleshmelterBolt_ChargeGlow in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Mote/FleshmelterBolt_Target_Scan in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Mote/FleshmelterBolt_Target_Scan_Mask in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Mote/FleshmelterBolt_Target in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Texture for _ScanTex is not yet loaded; file may be invalid, or main thread may not have loaded it yet
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Mote/Candles/CandleFlame in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Mote/Candles/CandleClusterA in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Mote/Candles/CandleFlame in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Mote/Candles/CandleClusterB in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Mote/Candles/CandleFlame in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Mote/Candles/CandleClusterC in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Mote/IncineratorBeamGradient in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Mote/IncineratorBeamAgeNoise in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Mote/IncineratorFlameSheet in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Mote/SparkSimple in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Failed to find any textures at Things/Mote/Clipboard/Clipboard while constructing Multi(initPath=Things/Mote/Clipboard/Clipboard, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Mote/SimpleLine in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Mote/AtmosphericHeaterVents in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Mote/MetalHellFog in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Mote/MetalHellFog in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Mote/VoidNodeDistortion in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Mote/MetalHellFog in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Mote/HarbingerConsumeRoots in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Failed to find any textures at Things/Mote/NoctolEyes/NoctolEyes while constructing Multi(initPath=Things/Mote/NoctolEyes/NoctolEyes, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Building/VoidNode/InternalDustMask in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Building/VoidNode/InternalDust in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Building/VoidNode/Core_m in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Building/VoidNode/Core in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Building/VoidNode/ExternalDustRing1 in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Building/VoidNode/ExternalDustRing2 in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Mote/ObeliskPulseWaves in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at UI/CodexEntries/VoidMonolith in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at UI/CodexEntries/VoidMonolith_Silhouette in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at UI/CodexEntries/HarbingerTree in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at UI/CodexEntries/HarbingerTree_Silhouette in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at UI/CodexEntries/Fleshbeasts in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at UI/CodexEntries/Fleshbeasts_Silhouette in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at UI/CodexEntries/Sightstealer in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at UI/CodexEntries/Sightstealer_Silhouette in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at UI/CodexEntries/Shambler in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at UI/CodexEntries/Shambler_Silhouette in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at UI/CodexEntries/Ghoul in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at UI/CodexEntries/Ghoul_Silhouette in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at UI/CodexEntries/Gorehulk in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at UI/CodexEntries/Gorehulk_Silhouette in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at UI/CodexEntries/DeathPall in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at UI/CodexEntries/DeathPall_Silhouette in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at UI/CodexEntries/PitGate in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at UI/CodexEntries/PitGate_Silhouette in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at UI/CodexEntries/Dreadmeld in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at UI/CodexEntries/Dreadmeld_Silhouette in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at UI/CodexEntries/FleshmassHeart in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at UI/CodexEntries/FleshmassHeart_Silhouette in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at UI/CodexEntries/FleshmassNucleus in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at UI/CodexEntries/FleshmassNucleus_Silhouette in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at UI/CodexEntries/Chimera in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at UI/CodexEntries/Chimera_Silhouette in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at UI/CodexEntries/Devourer in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at UI/CodexEntries/Devourer_Silhouette in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at UI/CodexEntries/Noctolith in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at UI/CodexEntries/Noctolith_Silhouette in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at UI/CodexEntries/Noctol in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at UI/CodexEntries/Noctol_Silhouette in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at UI/CodexEntries/Revenant in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at UI/CodexEntries/Revenant_Silhouette in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at UI/CodexEntries/Metalhorror in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at UI/CodexEntries/Metalhorror_Silhouette in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at UI/CodexEntries/Nociosphere in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at UI/CodexEntries/Nociosphere_Silhouette in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at UI/CodexEntries/BloodRain in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at UI/CodexEntries/BloodRain_Silhouette in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at UI/CodexEntries/Obelisk_Twisted in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at UI/CodexEntries/Obelisk_Twisted_Silhouette in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at UI/CodexEntries/Obelisk_Corrupted in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at UI/CodexEntries/Obelisk_Corrupted_Silhouette in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at UI/CodexEntries/Obelisk_Warped in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at UI/CodexEntries/Obelisk_Warped_Silhouette in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at UI/CodexEntries/GoldenCube in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at UI/CodexEntries/GoldenCube_Silhouette in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at UI/CodexEntries/UnnaturalCorpse in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at UI/CodexEntries/UnnaturalCorpse_Silhouette in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at UI/CodexEntries/VoidStructure in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at UI/CodexEntries/VoidStructure_Silhouette in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at UI/CodexEntries/VoidNode in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at UI/CodexEntries/VoidNode_Silhouette in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Building/VoidMonolith/Icons/VoidMonolith_A_MenuIcon in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Building/VoidMonolith/Icons/VoidMonolith_B_MenuIcon in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Building/VoidMonolith/Icons/VoidMonolith_C_MenuIcon in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Building/VoidMonolith/Icons/VoidMonolith_D_MenuIcon in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Building/VoidMonolith/Icons/VoidMonolith_E_MenuIcon in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Building/VoidMonolith/Icons/VoidMonolith_F_MenuIcon in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at UI/PsychicRituals/PsychicRitual_VoidProvocation in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at UI/PsychicRituals/PsychicRitual_ImbueDeathRefusal in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at UI/PsychicRituals/PsychicRitual_Philophagy in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at UI/PsychicRituals/PsychicRitual_SummonAnimals in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at UI/PsychicRituals/PsychicRitual_SummonShamblers in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at UI/PsychicRituals/PsychicRitual_SummonPitGate in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at UI/PsychicRituals/PsychicRitual_Chronophagy in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at UI/PsychicRituals/PsychicRitual_PleasurePulse in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at UI/PsychicRituals/PsychicRitual_NeurosisPulse in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at UI/PsychicRituals/PsychicRitual_BloodRain in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at UI/PsychicRituals/PsychicRitual_Brainwipe in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at UI/PsychicRituals/PsychicRitual_Psychophagy in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at UI/PsychicRituals/PsychicRitual_SkipAbduction in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at UI/PsychicRituals/PsychicRitual_SummonFleshbeasts in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Terrain/Surfaces/Voidmetal in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Terrain/Surfaces/BioferritePlateFloor in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Terrain/Surfaces/BurnedBioferritePlateFloor in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Terrain/Surfaces/Flesh in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Terrain/Surfaces/GrayFloor in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Building/Linked/Fleshmass_Atlas in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Collection cannot init: No textures found at path Things/Building/Linked/FleshmassPiece
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Building/Linked/Fleshmass_Atlas in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Collection cannot init: No textures found at path Things/Building/Fleshmass/Fleshsack
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Building/FleshmassHeart in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at UI/Icons/UndergroundEmergence in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Collection cannot init: No textures found at path Things/Building/Fleshmass/Fleshbulb
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Building/Fleshmass/FleshmassNerveBundle/FleshmassNerveBundle in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Collection cannot init: No textures found at path Things/Building/Fleshmass/FleshmassSpitter
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Projectile/FleshmassSpitterProjectileSheet in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Building/PitGate/PitGate in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 412AD6A4]
at Verse.GlobalTextureAtlasManager.TryInsertStatic (Verse.TextureAtlasGroup group, UnityEngine.Texture2D texture, UnityEngine.Texture2D mask) [0x00000] in <630e2863bc9a4a3493f2eff01e3a9556>:0
at Verse.Graphic_Single.TryInsertIntoAtlas (Verse.TextureAtlasGroup groupKey) [0x00036] in <630e2863bc9a4a3493f2eff01e3a9556>:0
at Verse.ThingDef.<PostLoad>b__379_0 () [0x00043] in <630e2863bc9a4a3493f2eff01e3a9556>:0
at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x0007c] in <630e2863bc9a4a3493f2eff01e3a9556>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at UI/Icons/UndergroundEmergence in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at UI/Icons/UndergroundEmergence in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Building/HoldingSpot in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Building/HoldingPlatform/HoldingPlatform in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Collection cannot init: No textures found at path Things/Building/CubeSculptures/CubeSculpture_Dirt
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Collection cannot init: No textures found at path Things/Building/CubeSculptures/CubeSculpture_Stone
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Collection cannot init: No textures found at path Things/Building/CubeSculptures/CubeSculpture_Sand
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Collection cannot init: No textures found at path Things/Building/CubeSculptures/CubeSculpture_Scrap
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Collection cannot init: No textures found at path Things/Building/PitBurrow
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Building/TacticalTurret/TacticalTurret_Base in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 412AD6A4] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Building/TacticalTurret/TacticalTurret_Top in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Building/GrayDoor/GrayDoor_Mover in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Building/Linked/GrayWall_Atlas in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Building/Linked/GreyWall_MenuIcon in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Collection cannot init: No textures found at path Things/Filth/FloorEtchings
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Collection cannot init: No textures found at path Things/Filth/FloorEtchings
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Building/GrayBox/GrayBox in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 412AD6A4] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Collection cannot init: No textures found at path Things/Building/GrayStatue
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Collection cannot init: No textures found at path Things/Building/GrayStatue
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Building/SecurityDoor/SecurityDoor2x1_Underlayer_Mover in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Building/SecurityDoor/SecurityDoor_MenuIcon_south in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Failed to find any textures at Things/Building/ElectricInhibitor/ElectricInhibitor while constructing Multi(initPath=Things/Building/ElectricInhibitor/ElectricInhibitor, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 16FF4E4]
at Verse.Graphic_Multi.TryInsertIntoAtlas (Verse.TextureAtlasGroup groupKey) [0x00011] in <630e2863bc9a4a3493f2eff01e3a9556>:0
at Verse.ThingDef.<PostLoad>b__379_0 () [0x00043] in <630e2863bc9a4a3493f2eff01e3a9556>:0
at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x0007c] in <630e2863bc9a4a3493f2eff01e3a9556>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9DD890A3]
at Verse.BuildableDef.ResolveIcon () [0x00086] in <630e2863bc9a4a3493f2eff01e3a9556>:0
at Verse.ThingDef.ResolveIcon () [0x00000] in <630e2863bc9a4a3493f2eff01e3a9556>:0
at Verse.BuildableDef.<PostLoad>b__72_0 () [0x00021] in <630e2863bc9a4a3493f2eff01e3a9556>:0
at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x0007c] in <630e2863bc9a4a3493f2eff01e3a9556>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Building/ShardInhibitor/ShardInhibitor in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 412AD6A4] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Building/ProximityDetector in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 412AD6A4] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Collection cannot init: No textures found at path Things/Building/AtmosphericHeater
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Building/FrenzyInducer in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 412AD6A4] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Failed to find any textures at Things/Building/SleepSuppressor/SleepSuppressor while constructing Multi(initPath=Things/Building/SleepSuppressor/SleepSuppressor, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 16FF4E4] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9DD890A3] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Building/Noctolith/Noctolith in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 412AD6A4] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Building/Security/IEDDeadlife in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 412AD6A4] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Building/EndlessPit/EndlessPit_Small in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Failed to find any textures at Things/Building/EndlessPit/EndlessPit_Medium while constructing Multi(initPath=Things/Building/EndlessPit/EndlessPit_Medium, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9DD890A3] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Building/EndlessPit/EndlessPit_Large in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Building/Obelisk_Twisted/TwistedObelisk in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Building/Obelisk_Corrupted/CorruptedObelisk in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Building/Obelisk_Warped/WarpedObelisk in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Building/Obelisk_Warped/WarpedObelisk in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 412AD6A4] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Failed to find any textures at Things/Building/BioferriteGenerator/BioferriteGenerator while constructing Multi(initPath=Things/Building/BioferriteGenerator/BioferriteGenerator, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9DD890A3] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Failed to find any textures at Things/Building/Electroharvester/Electroharvester while constructing Multi(initPath=Things/Building/Electroharvester/Electroharvester, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 16FF4E4] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9DD890A3] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Failed to find any textures at Things/Building/BioferriteShaper/BioferriteShaper while constructing Multi(initPath=Things/Building/BioferriteShaper/BioferriteShaper, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 16FF4E4] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9DD890A3] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Failed to find any textures at Things/Building/SerumCentrifuge/SerumCentrifuge while constructing Multi(initPath=Things/Building/SerumCentrifuge/SerumCentrifuge, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 16FF4E4] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9DD890A3] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Failed to find any textures at Things/Building/BioferriteHarvester/BioferriteHarvester while constructing Multi(initPath=Things/Building/BioferriteHarvester/BioferriteHarvester, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9DD890A3] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Building/PsychicRitualSpot in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 412AD6A4] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Building/ShardBeacon in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Collection cannot init: No textures found at path Things/Building/VoidSculpture
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Collection cannot init: No textures found at path Things/Building/VoidMonolith/Core
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Collection cannot init: No textures found at path Things/Building/VoidMonolith/Left
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Collection cannot init: No textures found at path Things/Building/VoidMonolith/Right
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Collection cannot init: No textures found at path Things/Building/VoidMonolith/Top
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Collection cannot init: No textures found at path Things/Building/VoidMonolith/BottomLeft
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Collection cannot init: No textures found at path Things/Building/VoidMonolith/BottomRight
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Collection cannot init: No textures found at path Things/Building/VoidStructure
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Building/Linked/VoidmetalWall_Atlas in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Building/Linked/VoidMetalWall_MenuIcon in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Collection cannot init: No textures found at path Things/Building/VoidmetalMass/Small
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Collection cannot init: No textures found at path Things/Building/VoidmetalMass/Medium
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Collection cannot init: No textures found at path Things/Building/VoidmetalMass/Large
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Building/VoidNode/InternalDustMask in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Building/VoidNode/InternalDust in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Building/VoidNode/Core_m in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Building/VoidNode/Core in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Failed to find any textures at Things/Building/TwistedArchotechSupport/TwistedArchotechSupport_small while constructing Multi(initPath=Things/Building/TwistedArchotechSupport/TwistedArchotechSupport_small, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 16FF4E4] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9DD890A3] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Failed to find any textures at Things/Building/TwistedArchotechSupport/TwistedArchotechSupport while constructing Multi(initPath=Things/Building/TwistedArchotechSupport/TwistedArchotechSupport, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 16FF4E4] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9DD890A3] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Building/TwistedArchotechSupport/TwistedArchotechSupport_vertical in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 412AD6A4] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Item/Artifact/ShardAnimalPulser in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 412AD6A4] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Item/Artifact/BiomutationPulser in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 412AD6A4] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Collection cannot init: No textures found at path Things/Item/Resource/Shell/Shell_Deadlife
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Projectile/ShellDeadlife in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Item/Serum/SerumVoidsight in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 412AD6A4] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Item/Serum/SerumMetalblood in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 412AD6A4] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Item/Serum/SerumJuggernaut in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 412AD6A4] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Item/Serum/SerumMindnumb in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 412AD6A4] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Item/Serum/SerumGhoulResurrection in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 412AD6A4] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Collection cannot init: No textures found at path Things/Item/Resource/Bioferrite
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Collection cannot init: No textures found at path Things/Item/Resource/Shard
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Item/Special/RevenantSpine in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 412AD6A4] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Collection cannot init: No textures found at path Things/Item/Resource/TwistedMeat
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Item/Special/GoldenCube in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 412AD6A4] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Item/Resource/GrayFleshStrip/GrayFleshStrip in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 412AD6A4] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Collection cannot init: No textures found at path Things/Item/Special/FleshmassNeuralLump
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Item/Resource/RevenantFleshChunk in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 412AD6A4] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Collection cannot init: No textures found at path Things/Item/MonolithFragment
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Pawn/Humanlike/Apparel/TwistedMask/TwistedMask in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref F61760AF]
at Verse.GlobalTextureAtlasManager.TryInsertStatic (Verse.TextureAtlasGroup group, UnityEngine.Texture2D texture, UnityEngine.Texture2D mask) [0x00000] in <630e2863bc9a4a3493f2eff01e3a9556>:0
at Verse.Graphic_Single.TryInsertIntoAtlas (Verse.TextureAtlasGroup groupKey) [0x00036] in <630e2863bc9a4a3493f2eff01e3a9556>:0
at Verse.Graphic_RandomRotated.TryInsertIntoAtlas (Verse.TextureAtlasGroup group) [0x00000] in <630e2863bc9a4a3493f2eff01e3a9556>:0
at Verse.ThingDef.<PostLoad>b__379_0 () [0x00043] in <630e2863bc9a4a3493f2eff01e3a9556>:0
at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x0007c] in <630e2863bc9a4a3493f2eff01e3a9556>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Pawn/Humanlike/Apparel/WhispererMask/WhispererMask in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref F61760AF] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Pawn/Humanlike/Apparel/DisruptorFlarePack/DisruptorFlarePack in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref F61760AF] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Projectile/DisruptorFlare in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Projectile/DisruptorFlare in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Pawn/Humanlike/Apparel/TurretPack/TurretPack in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref F61760AF] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Building/TacticalTurret/TacticalTurret_Packed_Projectile in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Pawn/Humanlike/Apparel/DeadlifePack/DeadlifePack in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref F61760AF] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Projectile/ShellDeadlife in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Item/Artifact/ShardPsychicShockLance/ShardPsychicShockLance in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref F61760AF] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Item/Artifact/ShardPsychicInsanityLance/ShardPsychicInsanityLance in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref F61760AF] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Item/Artifact/BiomutationLance/BiomutationLance in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref F61760AF] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Pawn/Humanlike/Apparel/LabCoat/LabCoat in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref F61760AF] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Building/ObeliskSkyfaller/ObeliskSkyfaller in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Misc/AnomalyEndGameGroundTextures/AnomalyEndGameFloorCracks in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 412AD6A4] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Misc/AnomalyEndGameGroundTextures/AnomalyEndGameFloorMarkings in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 412AD6A4] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Building/VoidMonolith/VoidMonolith_E_Pyramid in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Collection cannot init: No textures found at path Things/Filth/RevenantSmear
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Collection cannot init: No textures found at path Things/Filth/RevenantBloodPool
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Collection cannot init: No textures found at path Things/Filth/TwistedFlesh
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Collection cannot init: No textures found at path Things/Filth/FleshmassFilth
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Collection cannot init: No textures found at path Things/Filth/MetalhorrorDebris
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at UI/Abilities/Burner in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at UI/Abilities/Burner in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Item/Equipment/WeaponRanged/NerveSpiker in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref F61760AF] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Projectile/NerveSpikerShot in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Collection cannot init: No textures found at path Things/Plant/TreeHarbinger
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Plant/Stumps/StumpChopped_HarbingerTree in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 412AD6A4] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Plant/Stumps/StumpSmashed_HarbingerTree in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 412AD6A4] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Collection cannot init: No textures found at path Things/Item/HarbingerSeed
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Pawn/Nociosphere/Nociosphere_MenuIcon in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Failed to find any textures at Things/Pawn/Metalhorror/Metalhorror_Mature while constructing Multi(initPath=Things/Pawn/Metalhorror/Metalhorror_Mature, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref AE689A00]
at Verse.ThingDef.ResolveIcon () [0x00096] in <630e2863bc9a4a3493f2eff01e3a9556>:0
at Verse.BuildableDef.<PostLoad>b__72_0 () [0x00021] in <630e2863bc9a4a3493f2eff01e3a9556>:0
at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x0007c] in <630e2863bc9a4a3493f2eff01e3a9556>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Pawn/Revenant/Revenant_MenuIcon in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Failed to find any textures at Things/Pawn/Sightstealer/Sightstealer_A while constructing Multi(initPath=Things/Pawn/Sightstealer/Sightstealer_A, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref AE689A00] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Failed to find any textures at Things/Pawn/Noctol/Noctol while constructing Multi(initPath=Things/Pawn/Noctol/Noctol, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref AE689A00] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Pawn/FleshmassNucleus/FleshmassNucleusA in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Failed to find any textures at Things/Pawn/Gorehulk/Gorehulk_A while constructing Multi(initPath=Things/Pawn/Gorehulk/Gorehulk_A, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref AE689A00] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Failed to find any textures at Things/Pawn/Devourer/Devourer while constructing Multi(initPath=Things/Pawn/Devourer/Devourer, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref AE689A00] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Failed to find any textures at Things/Pawn/Chimera/Chimera_A while constructing Multi(initPath=Things/Pawn/Chimera/Chimera_A, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref AE689A00] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Pawn/Fleshbeast/Bulbfreak/Bulbfreak_MenuIcon in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Pawn/Fleshbeast/Toughspike/Toughspike_MenuIcon in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Pawn/Fleshbeast/Trispike/Trispike_MenuIcon in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Pawn/Fleshbeast/Fingerspike/Fingerspike_MenuIcon in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Pawn/Fleshbeast/Dreadmeld/Dreadmeld_MenuIcon in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Item/Equipment/WeaponMelee/HoraxianAxe in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Item/Equipment/WeaponMelee/HoraxianKnife in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Item/Equipment/WeaponMelee/HoraxianGladius in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Item/Equipment/WeaponMelee/HoraxianMace in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Item/Equipment/WeaponMelee/HoraxianClub in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Pawn/Humanlike/Apparel/TwistedMask/TwistedMask in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Pawn/Humanlike/Apparel/Spikemask/Spikemask in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Pawn/Humanlike/Apparel/SpikedApex/SpikedApex in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Pawn/Humanlike/Apparel/Dreadmask/Dreadmask in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Pawn/Humanlike/Apparel/CeremonialDreadcap/CeremonialDreadcap in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Pawn/Humanlike/Apparel/WhispererMask/WhispererMask in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Building/HoldingSpot in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Building/HoldingPlatform/HoldingPlatform in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Collection cannot init: No textures found at path Things/Building/CubeSculptures/CubeSculpture_Dirt
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Collection cannot init: No textures found at path Things/Building/CubeSculptures/CubeSculpture_Stone
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Collection cannot init: No textures found at path Things/Building/CubeSculptures/CubeSculpture_Sand
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Collection cannot init: No textures found at path Things/Building/CubeSculptures/CubeSculpture_Scrap
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Failed to find any textures at Things/Building/SecurityDoor/SecurityDoor_MenuIcon while constructing Multi(initPath=Things/Building/SecurityDoor/SecurityDoor_MenuIcon, color=RGBA(0.824, 0.922, 1.000, 0.600), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9DD890A3] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Failed to find any textures at Things/Building/ElectricInhibitor/ElectricInhibitor while constructing Multi(initPath=Things/Building/ElectricInhibitor/ElectricInhibitor, color=RGBA(0.824, 0.922, 1.000, 0.600), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 16FF4E4] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9DD890A3] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 16FF4E4] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9DD890A3] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Building/ShardInhibitor/ShardInhibitor in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 412AD6A4] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 412AD6A4] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Building/ProximityDetector in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 412AD6A4] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 412AD6A4] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Collection cannot init: No textures found at path Things/Building/AtmosphericHeater
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Building/FrenzyInducer in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 412AD6A4] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 412AD6A4] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Failed to find any textures at Things/Building/SleepSuppressor/SleepSuppressor while constructing Multi(initPath=Things/Building/SleepSuppressor/SleepSuppressor, color=RGBA(0.824, 0.922, 1.000, 0.600), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 16FF4E4] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9DD890A3] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 16FF4E4] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9DD890A3] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Building/Security/IEDDeadlife in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 412AD6A4] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 412AD6A4] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Failed to find any textures at Things/Building/BioferriteGenerator/BioferriteGenerator while constructing Multi(initPath=Things/Building/BioferriteGenerator/BioferriteGenerator, color=RGBA(0.824, 0.922, 1.000, 0.600), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9DD890A3] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Failed to find any textures at Things/Building/Electroharvester/Electroharvester while constructing Multi(initPath=Things/Building/Electroharvester/Electroharvester, color=RGBA(0.824, 0.922, 1.000, 0.600), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 16FF4E4] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9DD890A3] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 16FF4E4] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9DD890A3] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Failed to find any textures at Things/Building/BioferriteShaper/BioferriteShaper while constructing Multi(initPath=Things/Building/BioferriteShaper/BioferriteShaper, color=RGBA(0.824, 0.922, 1.000, 0.600), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 16FF4E4] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9DD890A3] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 16FF4E4] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9DD890A3] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Failed to find any textures at Things/Building/SerumCentrifuge/SerumCentrifuge while constructing Multi(initPath=Things/Building/SerumCentrifuge/SerumCentrifuge, color=RGBA(0.824, 0.922, 1.000, 0.600), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 16FF4E4] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9DD890A3] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 16FF4E4] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9DD890A3] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Failed to find any textures at Things/Building/BioferriteHarvester/BioferriteHarvester while constructing Multi(initPath=Things/Building/BioferriteHarvester/BioferriteHarvester, color=RGBA(0.824, 0.922, 1.000, 0.600), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9DD890A3] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9DD890A3] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Building/PsychicRitualSpot in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 412AD6A4] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Building/ShardBeacon in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Collection cannot init: No textures found at path Things/Building/VoidSculpture
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref A160AA6B]
at Verse.Widgets.CroppedTerrainTextureRect (UnityEngine.Texture2D tex) [0x00000] in <630e2863bc9a4a3493f2eff01e3a9556>:0
at RimWorld.Designator_Build.UpdateIcon () [0x00024] in <630e2863bc9a4a3493f2eff01e3a9556>:0
at RimWorld.Designator_Build.ResetStuffToDefault () [0x00007] in <630e2863bc9a4a3493f2eff01e3a9556>:0
at <0x25487013c80 + 0x0027a> <unknown method>
at Verse.DesignationCategoryDef.ResolveDesignators () [0x00199] in <630e2863bc9a4a3493f2eff01e3a9556>:0
- POSTFIX UnlimitedHugs.AllowTool: Void AllowTool.Patches.DesignationCategoryDef_ResolveDesignators_Patch:InjectAllowToolDesignators()
at Verse.DesignationCategoryDef.<ResolveReferences>b__23_0 () [0x00000] in <630e2863bc9a4a3493f2eff01e3a9556>:0
at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x0007c] in <630e2863bc9a4a3493f2eff01e3a9556>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.AudioClip at Songs/Horror_Relax/Abandoned_By_The_Light in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.AudioClip at Songs/Horror_Relax/Blood_Rain_Falling in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.AudioClip at Songs/Horror_Relax/Shamblers_Blues in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.AudioClip at Songs/Horror_Relax/A_Twisted_Path in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.AudioClip at Songs/Horror_Tension/Have_They_Come_For_Us in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.AudioClip at Songs/Horror_Tension/Is_It_Truly_Alive in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.AudioClip at Songs/Horror_Combat/They_See_You in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.AudioClip at Songs/Horror_Combat/Death_Pall_Rising in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.AudioClip at Songs/Horror_Combat/Shadow_Work in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.AudioClip at Songs/Horror_Combat/Spent_Introject in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.AudioClip at Ambience/MetalHell/MetalHell_Ambience_Loop_B_Stereo in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.AudioClip at Songs/Corpse_Attack in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.AudioClip at Songs/Anomaly_End_Credits in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Fleshmass_Damaged SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Fleshmass_Destroyed SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
FleshmassHeart_Throb SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
FleshmassHeart_Destroyed SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.AudioClip at Building/FleshmassHeart/Fleshmass_Heart_Ambience_A_01 in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Grain couldn't resolve: Clip not found at Building/FleshmassHeart/Fleshmass_Heart_Ambience_A_01
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
FleshmassHeart_Ambience SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.AudioClip at Building/FleshmassHeart/Emergence_Point_Fleshmass_Heart_Loop_A in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Grain couldn't resolve: Clip not found at Building/FleshmassHeart/Emergence_Point_Fleshmass_Heart_Loop_A
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
FleshmassHeart_Emerge SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.AudioClip at Building/FleshmassHeart/Fleshmass_Heart_Emerging_A_End in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Grain couldn't resolve: Clip not found at Building/FleshmassHeart/Fleshmass_Heart_Emerging_A_End
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
FleshmassHeart_Emerge_End SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
SpitterSpawn SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
SpitterSpit SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
SpitterSpitLands SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
FleshmassBirth SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ObeliskDamaged SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.AudioClip at Building/Obelisks/Ambience/Obelisk_Amb_Stage2_A_01 in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Grain couldn't resolve: Clip not found at Building/Obelisks/Ambience/Obelisk_Amb_Stage2_A_01
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ObeliskAmbientStageOne SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.AudioClip at Building/Obelisks/Ambience/Obelisk_Amb_Stage3_A_01 in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Grain couldn't resolve: Clip not found at Building/Obelisks/Ambience/Obelisk_Amb_Stage3_A_01
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ObeliskAmbientStageTwo SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.AudioClip at Building/Obelisks/Ambience/Obelisk_Amb_Stage4_A_01 in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Grain couldn't resolve: Clip not found at Building/Obelisks/Ambience/Obelisk_Amb_Stage4_A_01
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ObeliskAmbientStageThree SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.AudioClip at Building/Obelisks/Landing/Obelisk_Landing_B_02 in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Grain couldn't resolve: Clip not found at Building/Obelisks/Landing/Obelisk_Landing_B_02
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
WarpedObelisk_Fall SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.AudioClip at Building/Obelisks/Landing/Obelisk_Impact_A_01 in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Grain couldn't resolve: Clip not found at Building/Obelisks/Landing/Obelisk_Impact_A_01
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
WarpedObelisk_Impact SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GrayBoxOpening SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
SecurityDoor_Open SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
SecurityDoor_Open SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
SecurityDoor_BeginClosing SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
SecurityDoor_BeginClosing SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
SecurityDoor_EndClosing SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
SecurityDoor_EndClosing SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.AudioClip at Building/VoidNode/VoidNode_Ambience_Loop_A in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Grain couldn't resolve: Clip not found at Building/VoidNode/VoidNode_Ambience_Loop_A
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
VoidNode_Ambient SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.AudioClip at Building/VoidNode/Void_Node_Exploding_01 in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Grain couldn't resolve: Clip not found at Building/VoidNode/Void_Node_Exploding_01
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
VoidNode_Explode SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
PitBurrow_Collapse SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.AudioClip at Building/VoidStructure/Emerge/VoidStructure_Emerging_Loop_A in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Grain couldn't resolve: Clip not found at Building/VoidStructure/Emerge/VoidStructure_Emerging_Loop_A
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
VoidStructure_Emerging SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.AudioClip at Building/VoidStructure/Emerge/VoidStructure_Emerge_A in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Grain couldn't resolve: Clip not found at Building/VoidStructure/Emerge/VoidStructure_Emerge_A
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
VoidStructure_Emerge SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
VoidStructure_EmergeSpark SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.AudioClip at Building/VoidStructure/VoidStructure_Activation_Oneshot_A in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Grain couldn't resolve: Clip not found at Building/VoidStructure/VoidStructure_Activation_Oneshot_A
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
VoidStructure_Activate SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.AudioClip at Building/VoidStructure/VoidStructure_BeforeActivation_Amb_Loop_A in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Grain couldn't resolve: Clip not found at Building/VoidStructure/VoidStructure_BeforeActivation_Amb_Loop_A
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
VoidStructure_AmbientPreActivate SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.AudioClip at Building/VoidStructure/Void_Structure_AfterActivation_Amb_Loop_A in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Grain couldn't resolve: Clip not found at Building/VoidStructure/Void_Structure_AfterActivation_Amb_Loop_A
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
VoidStructure_AmbientPostActivate SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.AudioClip at Building/BioferriteHarvester/Bioferrite_Harvester_Loop_A in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Grain couldn't resolve: Clip not found at Building/BioferriteHarvester/Bioferrite_Harvester_Loop_A
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
BioferriteHarvester_Ambient SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.AudioClip at Building/BioferriteHarvester/Bioferrite_Harvester_Start_A in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Grain couldn't resolve: Clip not found at Building/BioferriteHarvester/Bioferrite_Harvester_Start_A
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
BioferriteHarvester_AmbientStart SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.AudioClip at Building/BioferriteHarvester/Bioferrite_Harvester_Stop_A in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Grain couldn't resolve: Clip not found at Building/BioferriteHarvester/Bioferrite_Harvester_Stop_A
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
BioferriteHarvester_AmbientStop SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
PitGateOpen SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
EntityChainHigh SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
EntityChainLow SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.AudioClip at Building/VoidMonolith/Activation/L0L1/VM_Act_L0L1_Drone_Loop_D in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Grain couldn't resolve: Clip not found at Building/VoidMonolith/Activation/L0L1/VM_Act_L0L1_Drone_Loop_D
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
VoidMonolith_InspectLoop SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.AudioClip at Building/VoidMonolith/Activation/L0L1/VM_Act_L0L1_Boing_A in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Grain couldn't resolve: Clip not found at Building/VoidMonolith/Activation/L0L1/VM_Act_L0L1_Boing_A
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
VoidMonolith_ActivateL0L1 SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.AudioClip at Building/VoidMonolith/Activation/L0L1/VM_Act_L0L1_Build_D in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Grain couldn't resolve: Clip not found at Building/VoidMonolith/Activation/L0L1/VM_Act_L0L1_Build_D
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
VoidMonolith_ActivateL0L1 SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.AudioClip at Building/VoidMonolith/Activation/L0L1/VM_Act_L0L1_Boom_D in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Grain couldn't resolve: Clip not found at Building/VoidMonolith/Activation/L0L1/VM_Act_L0L1_Boom_D
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
VoidMonolith_ActivatedL0L1 SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.AudioClip at Building/VoidMonolith/Activation/L1L2/VM_Act_L1L2_Build_A in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Grain couldn't resolve: Clip not found at Building/VoidMonolith/Activation/L1L2/VM_Act_L1L2_Build_A
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
VoidMonolith_ActivateL1L2 SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.AudioClip at Building/VoidMonolith/Activation/L1L2/VM_Act_L1L2_Boom_A in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Grain couldn't resolve: Clip not found at Building/VoidMonolith/Activation/L1L2/VM_Act_L1L2_Boom_A
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
VoidMonolith_ActivatedL1L2 SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.AudioClip at Building/VoidMonolith/Activation/L2L3/VM_Act_L2L3_Build_A in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Grain couldn't resolve: Clip not found at Building/VoidMonolith/Activation/L2L3/VM_Act_L2L3_Build_A
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
VoidMonolith_ActivateL2L3 SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.AudioClip at Building/VoidMonolith/Activation/L2L3/VM_Act_L2L3_Boom_A in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Grain couldn't resolve: Clip not found at Building/VoidMonolith/Activation/L2L3/VM_Act_L2L3_Boom_A
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
VoidMonolith_ActivatedL2L3 SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.AudioClip at Building/VoidMonolith/Gleaming/L3-L4_Gleaming in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Grain couldn't resolve: Clip not found at Building/VoidMonolith/Gleaming/L3-L4_Gleaming
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
VoidMonolith_Gleaming SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.AudioClip at Building/VoidMonolith/Gleaming/Activate_Gleaming_Monolith_Loop_A in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Grain couldn't resolve: Clip not found at Building/VoidMonolith/Gleaming/Activate_Gleaming_Monolith_Loop_A
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
VoidMonolith_GleamingActivating SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
RevenantSpineSmash SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Ability_SpineLaunch SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.AudioClip at Pawn/Abilities/Anomalous/Anomalous_Ability_Warmup_A in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Grain couldn't resolve: Clip not found at Pawn/Abilities/Anomalous/Anomalous_Ability_Warmup_A
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
AnomalyAbilityWarmup SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
FlareLaunch SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
FlareLaunch SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
FlareImpact SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
DeadlifeRelease SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Pawn_Chimera_SpeedupRoar SubSound RageSpeed has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Pawn_Chimera_Call SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Pawn_Chimera_Death SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Pawn_Chimera_Wounded SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Pawn_Devourer_Call SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Pawn_Devourer_Attack SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Pawn_Devourer_Wounded SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.AudioClip at Pawn/Devourer/Digesting/Devourer_Digesting_Loop_A in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Grain couldn't resolve: Clip not found at Pawn/Devourer/Digesting/Devourer_Digesting_Loop_A
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Pawn_Devourer_Digesting SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Pawn_Devourer_Jump SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Pawn_Devourer_Land SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Pawn_Fleshbeast_EmergeFromPitGate SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Pawn_Fleshbeast_Bulbfreak_Call SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Pawn_Fleshbeast_Bulbfreak_Wounded SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Pawn_Fleshbeast_Bulbfreak_Death SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Pawn_Fleshbeast_Bulbfreak_Moving SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Pawn_Fleshbeast_Toughspike_Call SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Pawn_Fleshbeast_Toughspike_Wounded SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Pawn_Fleshbeast_Toughspike_Death SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Pawn_Fleshbeast_Trispike_Call SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Pawn_Fleshbeast_Trispike_Wounded SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Pawn_Fleshbeast_Trispike_Death SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Pawn_Fleshbeast_Fingerspike_Call SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Pawn_Fleshbeast_Fingerspike_Wounded SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Pawn_Fleshbeast_Fingerspike_Death SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Pawn_Fleshbeast_Dreadmeld_Call SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Pawn_Fleshbeast_Dreadmeld_Wounded SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.AudioClip at Pawn/Dreadmeld/Dreadmeld_Explode_A_01 in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Grain couldn't resolve: Clip not found at Pawn/Dreadmeld/Dreadmeld_Explode_A_01
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Pawn_Fleshbeast_Dreadmeld_Death SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Pawn_Fleshbeast_Dreadmeld_Moving SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Pawn_Fleshbeast_Attack_Blunt SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Pawn_Fleshbeast_Attack_Spike SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Pawn_Dreadmeld_Attack_Spike SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Pawn_Ghoul_Call SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Pawn_Ghoul_Attack SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Pawn_Ghoul_Scratch SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Pawn_Ghoul_Pain SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Pawn_Ghoul_Killed SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Pawn_Ghoul_Frenzy SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Pawn_Gorehulk_Call SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Pawn_Gorehulk_Wounded SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Pawn_Gorehulk_Death SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Pawn_Gorehulk_Attack SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Pawn_HateChanter_Call SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Pawn_Nociosphere_Call SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Pawn_Nociosphere_Wounded SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Pawn_Nociosphere_Attack SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Pawn_Nociosphere_Arc SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.AudioClip at Pawn/Nociosphere/Departing/Nociosphere_Departing_Power_A_01 in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Grain couldn't resolve: Clip not found at Pawn/Nociosphere/Departing/Nociosphere_Departing_Power_A_01
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Pawn_Nociosphere_Departing SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Pawn_Noctol_Call SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Pawn_Noctol_Wounded SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Pawn_Noctol_Death SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Pawn_Revenant_Call SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Pawn_Revenant_Wounded SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Pawn_Revenant_Death SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Pawn_Revenant_Revealed SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Pawn_Revenant_Stealth SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.AudioClip at Pawn/Revenant/Revenant_Hypnotize_Loop_A_01 in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Grain couldn't resolve: Clip not found at Pawn/Revenant/Revenant_Hypnotize_Loop_A_01
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Pawn_Revenant_Hypnotize SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Pawn_Revenant_StartledScream SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Pawn_Shambler_Call SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Pawn_Shambler_Attack SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Pawn_Shambler_Alert SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Pawn_Shambler_Wounded SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Pawn_Shambler_Killed SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.AudioClip at Pawn/Shambler/Shambler_Rise_Loop_A_01 in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Grain couldn't resolve: Clip not found at Pawn/Shambler/Shambler_Rise_Loop_A_01
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Pawn_Shambler_Rise SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Pawn_Shambler_RiseEnd SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Pawn_Sightstealer_Call SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Pawn_Sightstealer_Wounded SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Pawn_Sightstealer_Death SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Pawn_Sightstealer_Howl SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Pawn_SelfResurrection SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
HateChant_Sighing SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Sightstealer_DistantHowl SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Sightstealer_DistantHowlLarge SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Noctolith_Destroyed SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.AudioClip at Pawn/PsychicRitual/Horax_PsychicRitual_Complete_A_04 in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Grain couldn't resolve: Clip not found at Pawn/PsychicRitual/Horax_PsychicRitual_Complete_A_04
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
PsychicRitual_Complete SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
PsychicRitual_Interrupted SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
PsychicRitual_Interrupted_Human SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
HarbingerTreeScream SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Gorehulk_Spine_Launch SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Heatspikes_Shot SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.AudioClip at Pawn/Nociosphere/Heatspikes/Nociosphere_Heatspikes_Tail_A_01 in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Grain couldn't resolve: Clip not found at Pawn/Nociosphere/Heatspikes/Nociosphere_Heatspikes_Tail_A_01
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Heatspikes_Tail SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
AgonyPulse_Cast SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.AudioClip at Pawn/Nociosphere/FleshmelterBolt/Nociosphere_FMBolt_Launch_A in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Grain couldn't resolve: Clip not found at Pawn/Nociosphere/FleshmelterBolt/Nociosphere_FMBolt_Launch_A
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
FleshmelterBolt_Launch SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.AudioClip at Pawn/Nociosphere/FleshmelterBolt/Nociosphere_FMBolt_Charging_A in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Grain couldn't resolve: Clip not found at Pawn/Nociosphere/FleshmelterBolt/Nociosphere_FMBolt_Charging_A
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
FleshmelterBolt_Charging SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.AudioClip at Pawn/Nociosphere/FleshmelterBolt/Nociosphere_FMBolt_Blast_A in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Grain couldn't resolve: Clip not found at Pawn/Nociosphere/FleshmelterBolt/Nociosphere_FMBolt_Blast_A
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
FleshmelterBolt_Blast SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
DarknessDamage SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
TraversePitGate SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
MeatExplosionSmall SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
MeatExplosionNormal SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
MeatExplosionLarge SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.AudioClip at Pawn/Abilities/VoidTerror/Void_Terror_Cast_A in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Grain couldn't resolve: Clip not found at Pawn/Abilities/VoidTerror/Void_Terror_Cast_A
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
VoidTerrorCast SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.AudioClip at Misc/FleshbeastDigging/Fleshbeast_Digging_A in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Grain couldn't resolve: Clip not found at Misc/FleshbeastDigging/Fleshbeast_Digging_A
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
FleshbeastDigging SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.AudioClip at Misc/FleshbeastDigging/Fleshbeast_Digging_End_A in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Grain couldn't resolve: Clip not found at Misc/FleshbeastDigging/Fleshbeast_Digging_End_A
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
FleshbeastDigging_End SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.AudioClip at Building/PitGate/Emergence_Point_PitGate_Loop_A in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Grain couldn't resolve: Clip not found at Building/PitGate/Emergence_Point_PitGate_Loop_A
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
PitGateOpening SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.AudioClip at Building/PitGate/PitGate_Collapsing_Loop_A in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Grain couldn't resolve: Clip not found at Building/PitGate/PitGate_Collapsing_Loop_A
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
PitGateCollapsing SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
PitGateCollapsing_End SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
PitGateCollapsing_End SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
UndercaveRumble SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.AudioClip at Ambience/Undercave/Collapsing/Pitgate_Collapsing_Stage1_Loop_A in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Grain couldn't resolve: Clip not found at Ambience/Undercave/Collapsing/Pitgate_Collapsing_Stage1_Loop_A
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
UndercaveCollapsingStage1 SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.AudioClip at Ambience/Undercave/Collapsing/Pitgate_Collapsing_Stage2_Loop_A in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Grain couldn't resolve: Clip not found at Ambience/Undercave/Collapsing/Pitgate_Collapsing_Stage2_Loop_A
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
UndercaveCollapsingStage2 SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
UndercaveCollapsing_End SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
UndercaveCollapsing_End SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.AudioClip at Building/PitGate/PitGate_Emission_Gas_Loop_A in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Grain couldn't resolve: Clip not found at Building/PitGate/PitGate_Emission_Gas_Loop_A
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
PitGateGas SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.AudioClip at Ambience/Undercave/Undercave_Ambience_Loop_A in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Grain couldn't resolve: Clip not found at Ambience/Undercave/Undercave_Ambience_Loop_A
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Ambient_Undercave SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Ambient_Undercave SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.AudioClip at Pawn/PsychicRitual/Horax_PsychicRitual_Ongoing_Human_B2 in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Grain couldn't resolve: Clip not found at Pawn/PsychicRitual/Horax_PsychicRitual_Ongoing_Human_B2
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
PsychicRitual_Ongoing_Human SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.AudioClip at Pawn/PsychicRitual/Horax_PsychicRitual_Ongoing_Loop_A in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Grain couldn't resolve: Clip not found at Pawn/PsychicRitual/Horax_PsychicRitual_Ongoing_Loop_A
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
PsychicRitual_Ongoing SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ChainToPlatform SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ReleaseFromPlatform SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.AudioClip at Ambience/UnnaturalDarkness/Amb_UnnaturalDarkness_Phase1_A in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Grain couldn't resolve: Clip not found at Ambience/UnnaturalDarkness/Amb_UnnaturalDarkness_Phase1_A
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Ambient_UnnaturalDarkness_Phase1 SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.AudioClip at Ambience/UnnaturalDarkness/Amb_UnnaturalDarkness_Phase2_A in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Grain couldn't resolve: Clip not found at Ambience/UnnaturalDarkness/Amb_UnnaturalDarkness_Phase2_A
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Ambient_UnnaturalDarkness_Phase2 SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
FleshmassAmbience SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.AudioClip at Pawn/Abilities/CorpseAttack/Corpse_Attack_Loop_A in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Grain couldn't resolve: Clip not found at Pawn/Abilities/CorpseAttack/Corpse_Attack_Loop_A
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Pawn_Awoken_Hypnotize SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.AudioClip at Ambience/DeathPall/Deathpall_Ambience_Loop_B in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Grain couldn't resolve: Clip not found at Ambience/DeathPall/Deathpall_Ambience_Loop_B
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Ambient_DeathPall SubSound main has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Zap_Loud SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Zap_Quiet SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
BiomutationLanceWarmup SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
BiomutationPulserWarmup SubSound UnnamedSubSoundDef has no resolvedGrains.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not load UnityEngine.Texture2D at Things/Building/TacticalTurret/TacticalTurret_Top in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
MatFrom with null sourceTex.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[XML Extensions] Initialized 1 SettingsMenuDef(s) and found 273 unused key(s) from 17 mod(s)
[XML Extensions] 2537 total patch operations run in 4317ms, 2 failed
[XML Extensions] Emitted 1 mod class(es)
MVCF successfully applied 0 patches
Combat Extended :: Ammo injected
Could not load UnityEngine.Texture2D at Things/Pawn/Nociosphere/Nociosphere_Center in any active mod or in base resources.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception from long event: System.Exception: Nociosphere.lifeStages[0].bodyGraphicData ---> System.Exception: BoundMap(,) ---> System.Exception: Combat Extended :: CropVertical error while cropping Textures/Things/Pawn/Nociosphere/Nociosphere_Center_side ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref A654C51A]
at CombatExtended.CE_Utility.GetColorSafe (UnityEngine.Texture2D texture, System.Int32& width, System.Int32& height) [0x00001] in <c092b9f9e1f84d09905bb8c476374648>:0
at CombatExtended.BoundsInjector.ExtractBounds (Verse.Graphic graphic, CombatExtended.BoundsInjector+GraphicType type) [0x0002e] in <c092b9f9e1f84d09905bb8c476374648>:0
--- End of inner exception stack trace ---
[Ref 46B9AEA2]
at CombatExtended.BoundsInjector.ExtractBounds (Verse.Graphic graphic, CombatExtended.BoundsInjector+GraphicType type) [0x00066] in <c092b9f9e1f84d09905bb8c476374648>:0
at CombatExtended.BoundsInjector.BoundMap (Verse.Graphic graphic, CombatExtended.BoundsInjector+GraphicType type) [0x0001e] in <c092b9f9e1f84d09905bb8c476374648>:0
--- End of inner exception stack trace ---
[Ref FC480168]
at CombatExtended.BoundsInjector.BoundMap (Verse.Graphic graphic, CombatExtended.BoundsInjector+GraphicType type) [0x0004b] in <c092b9f9e1f84d09905bb8c476374648>:0
at CombatExtended.BoundsInjector.Inject () [0x00083] in <c092b9f9e1f84d09905bb8c476374648>:0
--- End of inner exception stack trace ---
[Ref 770F947E]
at CombatExtended.BoundsInjector.Inject () [0x000bb] in <c092b9f9e1f84d09905bb8c476374648>:0
at Verse.LongEventHandler.UpdateCurrentSynchronousEvent (System.Boolean& sceneChanged) [0x0001d] in <630e2863bc9a4a3493f2eff01e3a9556>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Apparel_ArmorHelmetRecon
CE_Apparel_RadioPack
Combat Extended :: Checking Better Turrets
Combat Extended :: Checking Misc Turrets
Combat Extended :: Checking Vehicle Framework
Vanilla Psycasts Expanded loaded: False
Checking Multiplayer Compat
Combat Extended :: Checking SRTS Expanded
Combat Extended :: Checking SOS2
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