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March 28, 2014 02:25
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,62 @@ Shader "Sprites/Cutout" { Properties { [PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {} _Color ("Tint", Color) = (1,1,1,1) [MaterialToggle] PixelSnap ("Pixel snap", Float) = 0 _Cutoff ("Shadow alpha cutoff", Range(0,1)) = 0.5 } SubShader { Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="TransparentCutOut" "PreviewType"="Plane" "CanUseSpriteAtlas"="True" } Cull Off Lighting Off ZWrite On Fog { Mode Off } Blend SrcAlpha OneMinusSrcAlpha CGPROGRAM #pragma surface surf Lambert alpha vertex:vert #pragma multi_compile DUMMY PIXELSNAP_ON sampler2D _MainTex; fixed4 _Color; struct Input { float2 uv_MainTex; fixed4 color; }; void vert (inout appdata_full v, out Input o) { #if defined(PIXELSNAP_ON) && !defined(SHADER_API_FLASH) v.vertex = UnityPixelSnap (v.vertex); #endif v.normal = float3(0,0,-1); UNITY_INITIALIZE_OUTPUT(Input, o); o.color = _Color; } void surf (Input IN, inout SurfaceOutput o) { fixed4 c = tex2D(_MainTex, IN.uv_MainTex) * IN.color; o.Albedo = c.rgb; o.Alpha = c.a; } ENDCG } Fallback "Transparent/Cutout/VertexLit" }