In Go, when you convert a concrete value (like a number or a struct) into an interface type, it's called interface boxing. This can sometimes cause performance problems because it can lead to hidden memory allocations on the heap, extra copying of data, and more work for the garbage collector. This is especially true for performance-critical code.
An interface in Go is made up of two parts: a type descriptor and a data pointer. When you assign a value that isn't a pointer to an interface, Go might have to make a copy of that value on the heap. This can be slow and use a lot of memory, especially if you're working with large data structures.