-
-
Save KorStrix/509732b9f6fea55c9f72e3c3e3721ce3 to your computer and use it in GitHub Desktop.
Revisions
-
capnslipp revised this gist
Dec 5, 2019 . 2 changed files with 2 additions and 2 deletions.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -1,5 +1,5 @@ /// @creator: Slipp Douglas Thompson /// @license: Public Domain per The Unlicense. See <http://unlicense.org/>. /// @purpose: A UnityEngine.UI.Graphic subclass that provides only raycast targeting, skipping all drawing. /// @why: Because this functionality should be built-into Unity. /// @usage: Add a `NonDrawingGraphic` component to the GameObject you want clickable, but without its own image/graphics. This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -1,5 +1,5 @@ /// @creator: Slipp Douglas Thompson /// @license: Public Domain per The Unlicense. See <http://unlicense.org/>. /// @purpose: Slimmed-down Inspector UI for `NonDrawingGraphic` class. /// @why: Because this functionality should be built-into Unity. /// @usage: Add a `NonDrawingGraphic` component to the GameObject you want clickable, but without its own image/graphics. -
capnslipp revised this gist
Mar 20, 2016 . 1 changed file with 0 additions and 0 deletions.There are no files selected for viewing
LoadingSorry, something went wrong. Reload?Sorry, we cannot display this file.Sorry, this file is invalid so it cannot be displayed. -
capnslipp revised this gist
Mar 20, 2016 . 2 changed files with 16 additions and 0 deletions.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -1,3 +1,11 @@ /// @creator: Slipp Douglas Thompson /// @license: WTFPL /// @purpose: A UnityEngine.UI.Graphic subclass that provides only raycast targeting, skipping all drawing. /// @why: Because this functionality should be built-into Unity. /// @usage: Add a `NonDrawingGraphic` component to the GameObject you want clickable, but without its own image/graphics. /// @intended project path: Assets/Plugins/UnityEngine UI Extensions/NonDrawingGraphic.cs /// @interwebsouce: https://gist.github.com/capnslipp/349c18283f2fea316369 using UnityEngine; using UnityEngine.UI; This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -1,3 +1,11 @@ /// @creator: Slipp Douglas Thompson /// @license: WTFPL /// @purpose: Slimmed-down Inspector UI for `NonDrawingGraphic` class. /// @why: Because this functionality should be built-into Unity. /// @usage: Add a `NonDrawingGraphic` component to the GameObject you want clickable, but without its own image/graphics. /// @intended project path: Assets/Plugins/Editor/UnityEngine UI Extensions/NonDrawingGraphicEditor.cs /// @interwebsouce: https://gist.github.com/capnslipp/349c18283f2fea316369 using UnityEngine; using UnityEditor; using UnityEditor.UI; -
capnslipp revised this gist
Mar 20, 2016 . No changes.There are no files selected for viewing
-
capnslipp created this gist
Mar 20, 2016 .There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,18 @@ using UnityEngine; using UnityEngine.UI; /// A concrete subclass of the Unity UI `Graphic` class that just skips drawing. /// Useful for providing a raycast target without actually drawing anything. public class NonDrawingGraphic : Graphic { public override void SetMaterialDirty() { return; } public override void SetVerticesDirty() { return; } /// Probably not necessary since the chain of calls `Rebuild()`->`UpdateGeometry()`->`DoMeshGeneration()`->`OnPopulateMesh()` won't happen; so here really just as a fail-safe. protected override void OnPopulateMesh(VertexHelper vh) { vh.Clear(); return; } } This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,18 @@ using UnityEngine; using UnityEditor; using UnityEditor.UI; [CanEditMultipleObjects, CustomEditor(typeof(NonDrawingGraphic), false)] public class NonDrawingGraphicEditor : GraphicEditor { public override void OnInspectorGUI () { base.serializedObject.Update(); EditorGUILayout.PropertyField(base.m_Script, new GUILayoutOption[0]); // skipping AppearanceControlsGUI base.RaycastControlsGUI(); base.serializedObject.ApplyModifiedProperties(); } }