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Linkupdated / args-Unity-BlenderToFBX.py
Last active October 28, 2020 02:08
Blend to FBX project converter updated to 2.8 -> https://github.com/iamsed/blendToFbxExporterForUnity
#
# blendToFbxExporter.py
#
# Created by Krzysztof Żarczyński (@iamsed) on 16.11.15.
# http://blog.kzarczynski.com/
# Copyright (c) 2015 Krzysztof Żarczyński. All rights reserved.
#
#
# The script exports multiple files from Blender into fbx models.
public enum ParticleEffectNew {
/**fd
* Each ParticleEffect has the packet name, and the environment in witch it will be succesfully displayed.
*/
HUGE_EXPLOSION("hugeexplosion", Environment.ANY), //works in any block type
LARGE_EXPLODE("largeexplode", Environment.ANY),
FIREWORK_SPARK("fireworksSpark", Environment.ANY),
TOWN_AURA("townaura", Environment.ANY),
CRIT("crit", Environment.ANY),
MAGIC_CRIT("magicCrit", Environment.ANY),
<!doctype html>
<title>Site Maintenance</title>
<style>
body { text-align: center; padding: 150px; }
h1 { font-size: 50px; }
body { font: 20px Helvetica, sans-serif; color: #333; }
article { display: block; text-align: left; width: 650px; margin: 0 auto; }
a { color: #dc8100; text-decoration: none; }
a:hover { color: #333; text-decoration: none; }
</style>