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| # | |
| # blendToFbxExporter.py | |
| # | |
| # Created by Krzysztof Żarczyński (@iamsed) on 16.11.15. | |
| # http://blog.kzarczynski.com/ | |
| # Copyright (c) 2015 Krzysztof Żarczyński. All rights reserved. | |
| # | |
| # | |
| # The script exports multiple files from Blender into fbx models. |
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| public enum ParticleEffectNew { | |
| /**fd | |
| * Each ParticleEffect has the packet name, and the environment in witch it will be succesfully displayed. | |
| */ | |
| HUGE_EXPLOSION("hugeexplosion", Environment.ANY), //works in any block type | |
| LARGE_EXPLODE("largeexplode", Environment.ANY), | |
| FIREWORK_SPARK("fireworksSpark", Environment.ANY), | |
| TOWN_AURA("townaura", Environment.ANY), | |
| CRIT("crit", Environment.ANY), | |
| MAGIC_CRIT("magicCrit", Environment.ANY), |
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| <!doctype html> | |
| <title>Site Maintenance</title> | |
| <style> | |
| body { text-align: center; padding: 150px; } | |
| h1 { font-size: 50px; } | |
| body { font: 20px Helvetica, sans-serif; color: #333; } | |
| article { display: block; text-align: left; width: 650px; margin: 0 auto; } | |
| a { color: #dc8100; text-decoration: none; } | |
| a:hover { color: #333; text-decoration: none; } | |
| </style> |