Revision: 0.0.1
GDD Template Written by: Benjamin “HeadClot” Stanley
- Overview
- Theme / Setting / Genre
 - Core Gameplay Mechanics Brief
 - Targeted platforms
 - Monetization model (Brief/Document)
 - Project Scope
 - Influences (Brief)
- <Influence #1>
 - <Influence #2>
 - <Influence #3>
 - <Influence #4>
 
 - The elevator Pitch
 - Project Description (Brief):
 - Project Description (Detailed)
 
 - What sets this project apart?
- Core Gameplay Mechanics (Detailed)
- <Core Gameplay Mechanic #1>
 - <Core Gameplay Mechanic #2>
 - <Core Gameplay Mechanic #3>
 - <Core Gameplay Mechanic #4>
 
 
 - Core Gameplay Mechanics (Detailed)
 - Story and Gameplay
- Story (Brief)
 - Story (Detailed)
 - Gameplay (Brief)
 - Gameplay (Detailed)
 
 - Assets Needed
- 2D
 - 3D
 - Sound
 - Code
 - Animation
 
 - Schedule
- <Object #1>
 - <Object #2>
 - <Object #3>
 - <Object #4>
 
 
- <Gameplay Mechanic #1>
 - <Gameplay Mechanic #2>
 - <Gameplay Mechanic #3>
 - <Gameplay Mechanic #4>
 
- <Example Platform #1 Here>
 - <Example Platform #2 Here>
 - <Example Platform #3 Here>
 
- Monetization Type (Premium, Paid Alpha/Beta/Final, Ad Driven, Micro-transactions, Subscription, etc.)
 - Link to Monetization Document (How do you plan to monetize the game?)
 
- Game Time Scale
- Cost? (How much will it cost?)
 - Time Scale (How long will it take to make this game?)
 
 - Team Size
- Core Team
- Team Member name?
- What does he/she do?
 - Cost to employ them full time or part time
 
 - etc. (List as many core team members as you need to)
 
 - Team Member name?
 - Marketing Team
- Team Member name?
- What does he/she do?
 - Cost to employ them full time or part time
 
 - Etc. (List as many marketing team members as you need to)
 
 - Team Member name?
 - Licenses / Hardware / Other Costs
 - Total Costs with breakdown
 
 - Core Team
 
- Influence #1
- Medium (Television, Games, Literature, Movies, etc.)
 - /Explain why this is an influence in 1 Paragraph or less/
 
 - Influence #2
- Medium (Television, Games, Literature, Movies, etc.)
 - /Explain why this is an influence in 1 Paragraph or less/
 
 - Influence #3
- Medium (Television, Games, Literature, Movies, etc.)
 - /Explain why this is an influence in 1 Paragraph or less/
 
 - Influence #4>
- Medium (Television, Games, Literature, Movies, etc.)
 - /Explain why this is an influence in 1 Paragraph or less/
 
 
[A one sentence pitch for your game.] Pretend that your were pitching your game to a executive going to the elevator. You have less than 60 Seconds.
[Two Paragraphs at least] [No more than three paragraphs]
[Four Paragraphs or more If needs be] [No more than six paragraphs]
- <Reason #1>
 - <Reason #2>
 - <Reason #3>
 - <Reason #4>
 - <etc.>
 
- [Core Gameplay Mechanic #1]
- [Details] /Describe in 2 Paragraphs or less/
 - [How it works] /Describe in 2 Paragraphs or less/
 
 - [Core Gameplay Mechanic #2]
- [Details] /Describe in 2 Paragraphs or less/
 - [How it works] /Describe in 2 Paragraphs or less/
 
 - [Core Gameplay Mechanic #3]
- [Details] /Describe in 2 Paragraphs or less/
 - [How it works] /Describe in 2 Paragraphs or less/
 
 - [Core Gameplay Mechanic #4]
- [Details] /Describe in 2 Paragraphs or less/
 - [How it works] /Describe in 2 Paragraphs or less/
 
 
[The Summary or TL;DR version of below]
[Go into as much detail as needs be] [Spare no detail] [Use Mind Mapping software to get your point across]
[The Summary version of below]
[Go into as much detail as needs be] [Spare no detail] [Combine this with the game mechanics section above]
- Textures
- Environment Textures
 
 - Heightmap data (If applicable)
- List required data required - Example: DEM data of the entire UK.
 
 - Etc.
 
- Characters List
- Character #1
 - Character #2
 - Character #3
 - etc.
 
 - Environmental Art Lists
- Example #1
 - Example #2
 - Example #3
 - etc.
 
 
- Sound List (Ambient)
- Outside
- Level 1
 - Level 2
 - Level 3
 - etc.
 
 - Inside
- Level 1
 - Level 2
 - Level 3
 - etc.
 
 
 - Outside
 - Sound List (Player)
- Character Movement Sound List
- Example 1
 - Example 2
 - etc.
 
 - Character Hit / Collision Sound list
- Example 1
 - Example 2
 - etc.
 
 - Character on Injured / Death sound list
- Example 1
 - Example 2
 - etc.
 
 
 - Character Movement Sound List
 
- Character Scripts (Player Pawn/Player Controller)
- Example
 
 - Ambient Scripts (Runs in the background)
- Example
 
 - NPC Scripts
- Example
 
 
- Environment Animations
- Example
 
 - Character Animations
- Player
- Example
 
 - NPC
- Example
 
 
 - Player
 
- <Object #1>
- Time Scale
- Milestone 1
 - Milestone 2
 - Etc.
 
 
 - Time Scale
 - <Object #2>
- Time Scale
- Milestone 1
 - Milestone 2
 - Etc.
 
 
 - Time Scale
 - <Object #3>
- Time Scale
- Milestone 1
 - Milestone 2
 - Etc.
 
 
 - Time Scale
 - <Object #4>
- Time Scale
- Milestone 1
 - Milestone 2
 - Etc.
 
 
 - Time Scale