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MattShawPhoto / Mojave-dynamic-wallpaper-notes.md
Created August 7, 2018 10:11 — forked from ole/Mojave-dynamic-wallpaper-notes.md
Reverse-engineering the dynamic wallpaper file format in macOS Mojave.

The dynamic wallpaper in MacOS Mojave is a single 114 MB .heic file that seems to contain 16 embedded images.

It also contains the following binary plist data in its metadata under the key "Solar". It's an array of 16 items, each with four keys:

  • i (integer). This seems to be the image index.
  • o (integer). This is always 1 or 0. Stephen Radford thinks it indicates dark mode (0) vs. light mode (1).
  • a (decimal). I’m pretty sure this is the angle of the sun over the horizon. 0º = sunset/sunrise. 90º = sun directly overhead. Negative values = sun below horizon.
  • z (decimal). This seems to be the cardinal position of the sun relative to the camera. 0º = sun is directly in front of the camera. 90º = sun is directly to the right of the camera. 180º = sun is directly behind the camera.

gif-from-tweet

There are so many great GIFs out there and I want to have copies of them. Twitter makes that harder than it should be by converting them to MP4 and not providing access to the source material. To make it easier, I made a bash pipeline that takes a tweet URL and a filename, extracts the MP4 from that tweet and uses ffmpeg to convert back to GIF.

Dependencies

  • ffmpeg
    • macOS: brew install ffmpeg
    • Ubuntu/Debian: apt install ffmpeg
@MattShawPhoto
MattShawPhoto / color-conversion-algorithms.js
Created March 12, 2018 09:34 — forked from mjackson/color-conversion-algorithms.js
RGB, HSV, and HSL color conversion algorithms in JavaScript
/**
* Converts an RGB color value to HSL. Conversion formula
* adapted from http://en.wikipedia.org/wiki/HSL_color_space.
* Assumes r, g, and b are contained in the set [0, 255] and
* returns h, s, and l in the set [0, 1].
*
* @param Number r The red color value
* @param Number g The green color value
* @param Number b The blue color value
* @return Array The HSL representation
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MattShawPhoto / README.md
Created September 12, 2017 09:19 — forked from KoGor/README.md
Marker animation along SVG <path> element with D3.js
@MattShawPhoto
MattShawPhoto / heyting-validation.js
Created September 11, 2017 10:24 — forked from ChrisPenner/heyting-validation.js
Heyting Algebra Validation
const all = (...preds) => (obj) => preds.map(f => f(obj)).reduce((a, b) => a && b, true)
const any = (...preds) => (obj) => preds.map(f => f(obj)).reduce((a, b) => a || b, false)
const oneOf = (...preds) => (obj) => preds.map(f => f(obj)).reduce((a, b) => a ? !b : b, false)
const has = (prop) => (obj) => obj[prop] !== undefined
const not = (pred) => (obj) => !pred(obj)
const equals = (prop, val) => (obj) => obj[prop] === val
const implies = (f, g) => (obj) => !f(obj) || g(obj);
const validate = all(implies(has('selectedIndex'), equals('isOpen', true)))
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MattShawPhoto / JS-LINQ.js
Created May 3, 2017 15:03 — forked from DanDiplo/JS-LINQ.js
JavaScript equivalents of some common C# LINQ methods. To help me remember!
// JS array equivalents to C# LINQ methods - by Dan B.
// Here's a simple array of "person" objects
var people = [
{ name: "John", age: 20 },
{ name: "Mary", age: 35 },
{ name: "Arthur", age: 78 },
{ name: "Mike", age: 27 },
{ name: "Judy", age: 42 },
{ name: "Tim", age: 8 }
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MattShawPhoto / function_invocation.js
Created April 26, 2017 11:00 — forked from myshov/function_invocation.js
11 Ways to Invoke a Function
console.log(1);
(_ => console.log(2))();
eval('console.log(3);');
console.log.call(null, 4);
console.log.apply(null, [5]);
new Function('console.log(6)')();
Reflect.apply(console.log, null, [7])
Reflect.construct(function(){console.log(8)}, []);
Function.prototype.apply.call(console.log, null, [9]);
Function.prototype.call.call(console.log, null, 10);
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MattShawPhoto / easing.js
Created April 25, 2017 15:16 — forked from gre/easing.js
Simple Easing Functions in Javascript - see https://github.com/gre/bezier-easing
/*
* Easing Functions - inspired from http://gizma.com/easing/
* only considering the t value for the range [0, 1] => [0, 1]
*/
EasingFunctions = {
// no easing, no acceleration
linear: function (t) { return t },
// accelerating from zero velocity
easeInQuad: function (t) { return t*t },
// decelerating to zero velocity

Contract Killer 3

Revised date: 07/11/2012

Between us [company name] and you [customer name]

Summary:

We’ll always do our best to fulfil your needs and meet your expectations, but it’s important to have things written down so that we both know what’s what, who should do what and when, and what will happen if something goes wrong. In this contract you won’t find any complicated legal terms or long passages of unreadable text. We’ve no desire to trick you into signing something that you might later regret. What we do want is what’s best for both parties, now and in the future.