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@torcado194
torcado194 / cleanEdge-shadertoy.glsl
Last active October 23, 2025 01:22
cleanEdge, a pixel art upscaling algorithm for clean rotations
/*** MIT LICENSE
Copyright (c) 2022 torcado
Permission is hereby granted, free of charge, to any person
obtaining a copy of this software and associated documentation
files (the "Software"), to deal in the Software without
restriction, including without limitation the rights to use,
copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following
@alexanderameye
alexanderameye / TemplatePass.cs
Last active October 14, 2024 12:49
URP 12 ScriptableRenderPass Template
// ScriptableRenderPass template created for URP 12 and Unity 2021.2
// Made by Alexander Ameye
// https://alexanderameye.github.io/
using System;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
public class TemplatePass : ScriptableRenderPass
@chaodonghu
chaodonghu / follow-instagram.js
Last active October 9, 2025 06:13
Google Chrome script that allows user to mass follow instagram users on another's profile
// Run GOOGLE CHROME - WORKING AS OF MARCH 23 2025
// Please @ me in the comments if this stops working, I will try to get it working again within the month
// INSTRUCTIONS
// 1. Open Instagram in Chrome
// 2. Click on "followers" on any Instagram profile so you can see the list of followers
// 3. Open developer tools by right clicking on the page and clicking "INSPECT"
// 4. Copy the code below and paste in the developer tools console and press enter to run
// 5. Script will not run if tab is navigated away from, minimized of unfocused (It is recommended to open a new chrome window or push tab to the side and let script run in background)
@chaodonghu
chaodonghu / unfollow-everyone-instagram.js
Last active October 15, 2025 14:54
Google Chrome script that allows user to mass unfollow instagram users on user's profile
// Run GOOGLE CHROME - WORKING AS OF MARCH 23 2025
// Please @ me in the comments if this stops working, I will try to get it working again within the month
// INSTRUCTIONS
// 1. Open Instagram in Chrome
// 2. Click on "FOLLOWING" on your Instagram profile
// 3. Open developer tools by right clicking on the page and clicking "INSPECT"
// 4. Copy the code below and paste in the developer tools console and press enter to run
// 5. Script will not run if tab is navigated away from, minimized of unfocused (It is recommended to open a new chrome window or push tab to the side and let script run in background)
@MattRix
MattRix / EditorZoomer.cs
Created October 27, 2019 23:18
EditorZoomer - an easy way to do panning and zooming inside Unity Editor IMGUI
using UnityEngine;
using System.Collections;
using System;
//based on the code in this post: http://martinecker.com/martincodes/unity-editor-window-zooming/
//but I changed how the API works and made it much more flexible
//usage: create an EditorZoomer instance wherever you want to use it (it tracks the pan + zoom state)
//in your OnGUI, draw your scrollable content between zoomer.Begin() and zoomer.End();
//you also must offset your content by zoomer.GetContentOffset();
@rubenhorn
rubenhorn / YTranslate.cs
Created October 16, 2019 09:08
Unity script for machine translation using the Yandex Translate API
using System.Collections;
using System;
using System.Xml;
using UnityEngine.Networking;
/*
Requirement:
Yandex Translate API key (https://tech.yandex.com/translate/)
Usage:
@dongarchive
dongarchive / instagram-follow-unfollow.js
Last active December 21, 2022 14:20
Follow and unfollow instagram script - ApplyBoard
// -------------------
// To mass follow
// -------------------
// 1. Open instagram page (eg. https://www.instagram.com/visatoronto/) utilizing google chrome
// 2. Click 'xxx followers' on instagram page, this will open up a modal containing user's followers
// 3. Open google chrome developer tools by either (1) right clicking on the screen and clicking 'inspect'
// OR (2) Command + Option + J
// 4. Click on the 'console' method in dev tools
// 5. First paste the following code to instantiate jquery and press enter
// c# companion script
// SpriteUVToShader.cs -------------------------------------------------------------------------------------------------------------------------------- //
// Save you your project, add to your SpriteRenderer gameObject
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
[ExecuteInEditMode]
@haakov
haakov / FpsController.cs
Created April 1, 2017 13:36
Unity3D FPS Controller
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FpsController : MonoBehaviour {
public float mouseSensitivityX = 1.0f;
public float mouseSensitivityY = 1.0f;
public float walkSpeed = 10.0f;
/**
* The following code is derived from the original code from: http://schemingdeveloper.com.
* The derived version was developed by Rune Skovbo Johansen - http://runevision.com
*
* Modifications in the derived version:
*
* - Averaged normals are calculated as a weighted average based on face area,
* known as "face weighted normals" or "area weighted normals".
*
* - An ignoreFactor parameter has been added which can cull normals from the average