- 2011 - A trip through the Graphics Pipeline 2011
 - 2015 - Life of a triangle - NVIDIA's logical pipeline
 - 2015 - Render Hell 2.0
 - 2016 - How bad are small triangles on GPU and why?
 - 2017 - GPU Performance for Game Artists
 - 2019 - Understanding the anatomy of GPUs using Pokémon
 - 2020 - GPU ARCHITECTURE RESOURCES