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@SeppahBaws
Created May 30, 2022 20:57
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Reloading a shader in my Vulkan renderer
void VulkanRenderer::ReloadShaders()
{
m_pDevice->WaitIdle();
m_Pipeline.Cleanup(m_pDevice->GetDevice());
m_pDevice->GetDevice().destroyRenderPass(m_RenderPass);
CreateRenderPass();
CreateGraphicsPipeline();
}
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