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@SeppahBaws
Created May 30, 2022 20:58
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  1. SeppahBaws created this gist May 30, 2022.
    8 changes: 8 additions & 0 deletions main.cpp
    Original file line number Diff line number Diff line change
    @@ -0,0 +1,8 @@
    Scene* scene = new Scene();
    Entity player = scene->CreateEntity("Player");
    player.AddComponent<TransformComponent>(
    { 0.0f, 0.0f, 0.0f, }, // Position
    { 0.0f, 90.0f, 0.0f }, // Rotation
    { 1.0f, 1.0f, 1.0f } // Scale
    );
    player.AddComponent<ModelComponent>("resources/Models/Player.fbx");