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Spraynard revised this gist
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Spraynard revised this gist
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -9,7 +9,7 @@ BitmapImage bitmapImg = new BitmapImage(); bitmapImg.BeginInit() bitmap.UriSource = new Uri(imgInfo.FullName); bitmap.EndInit(); myImage.Source = bitmapImg; -
Spraynard revised this gist
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -9,7 +9,7 @@ BitmapImage bitmapImg = new BitmapImage(); bitmapImg.BeginInit() bitmap.UriSource = new Uri(imgInfo.Fullname); bitmap.EndInit(); myImage.Source = bitmapImg; -
Spraynard revised this gist
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -1,13 +1,30 @@ using System.Windows.Controls; using System.Windows.Documents; ... FileInfo imgInfo = new FileInfo(path_to_img) // Control type Image myImage = new Image(); BitmapImage bitmapImg = new BitmapImage(); bitmapImg.BeginInit() bitmap.uriSource = new Uri(imgInfo.Fullname); bitmap.EndInit(); myImage.Source = bitmapImg; // Changing our rotation transform's origin from top left to center of image transform.CenterX = myImage.ActualWidth / 2; transform.CenterY = myImage.ActualHeight / 2; // Applying transform on image control myImage.RenderTransform = transform; // Create our BlockUIContainer BlockUIContainer container = new BlockUIContainer(); container.Child = myImage; // Insert container with image into the document. FlowDocument doc = new FlowDocument(); doc.Blocks.Add(container); -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,13 @@ using System.Windows.Controls; using System.Windows.Documents ... // Create Our Image Image myImage = new Image(); // Set image properties here, such as Source // Create our BlockUIContainer BlockUIContainer container = new BlockUIContainer(); container.Child = myImage; // Adding our "container" to a flow document through FlowDocument.Blocks.Add(BlockContainer) will now display our image.