See how a minor change to your commit message style can make you a better programmer.
Format: <type>(<scope>): <subject>
<scope> is optional
| ClipRect( | |
| child: ShaderMask( | |
| shaderCallback: (rect) { | |
| return LinearGradient( | |
| begin: Alignment.center, | |
| end: Alignment.bottomCenter, | |
| colors: [ | |
| Theme.of(context).backgroundColor, | |
| Colors.transparent | |
| ], |
| var info = { | |
| "C++": {'Level 1': Level1Index(), 'Level 2': Level2Index()}, | |
| }; | |
| class IndexManager extends StatelessWidget { | |
| final String language; | |
| final String level; | |
| IndexManager(this.language, this.level); | |
| Future<bool> _onWillPop(context) { |
| import discord | |
| from discord.ext import commands | |
| import random | |
| import json | |
| def can_run(cmd, ctx): | |
| """Our own version of checking if command can be run""" | |
| if not cmd.checks: | |
| return True | |
| else: |
| #include <iostream> | |
| #include "CoreIncludes.h" | |
| GLFWwindow* window; | |
| void HandleEvent() { | |
| if (glfwGetKey(window, GLFW_KEY_1)) { | |
| glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); | |
| } | |
| if (glfwGetKey(window, GLFW_KEY_2)) { |