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Copyright (c) 2025 Tim McDaniel
MIT License
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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TrickyHandz / EditorAutoSave.cs
Created November 18, 2016 04:49
This is an implementation of scene autosaving for Unity.
using UnityEngine;
using UnityEditor;
using UnityEditor.SceneManagement;
// This class will initialize when the
// UnityEditor is opened, on platform change,
// and on initial import of the file.
[InitializeOnLoad]
public class EditorAutoSave {