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using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using Random = System.Random;
// This source code is used for the video. It obviously requires heavy alterations to be used in a real project.
public class ExampleGrid : MonoBehaviour
{
[SerializeField] private Vector2Int _size;
[SerializeField] private Vector2 _gap;
@WolfManR
WolfManR / AppName.csproj
Last active November 5, 2021 16:03
Serilog + Docker(ElasticSearch + Kibana)
<PackageReference Include="Serilog" Version="2.10.0" />
<PackageReference Include="Serilog.Enrichers.Environment" Version="2.2.0" />
<PackageReference Include="Serilog.Extensions.Hosting" Version="4.1.2" />
<PackageReference Include="Serilog.Settings.Configuration" Version="3.3.0" />
<PackageReference Include="Serilog.Sinks.Elasticsearch" Version="8.4.1" />