This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| using UnityEngine; | |
| using UnityEngine.UI; | |
| public class CircleGraphic : MaskableGraphic | |
| { | |
| public enum Mode { FillInside = 0, FillOutside = 1, Edge = 2 }; | |
| [Header( "-> The Real Deal <- <- <-" )] | |
| [SerializeField] | |
| private int detail = 64; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| /* | |
| * OpenSimplex Noise in Java. | |
| * by Kurt Spencer | |
| * | |
| * v1.1 (October 5, 2014) | |
| * - Added 2D and 4D implementations. | |
| * - Proper gradient sets for all dimensions, from a | |
| * dimensionally-generalizable scheme with an actual | |
| * rhyme and reason behind it. | |
| * - Removed default permutation array in favor of |