Skip to content

Instantly share code, notes, and snippets.

@fancellu
fancellu / tokio_spawn.rs
Last active August 17, 2024 19:02
Rust example of tokio::spawn and JoinHandle processing
async fn hello(name: &str) -> String {
// pretend to be doing some work
tokio::time::sleep(std::time::Duration::from_secs(1)).await;
format!("Hello {}", name)
}
fn blocking() -> String {
println!("Blocking");
// Prevents additional console window on Windows in release, DO NOT REMOVE!!
#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")]
use tauri::{Manager, Window};
// Learn more about Tauri commands at https://tauri.app/v1/guides/features/command
#[tauri::command]
fn greet(name: &str) -> String {
format!("Hello, {}! You've been greeted from Rust!", name)
}
@ky28059
ky28059 / vercel.md
Last active October 14, 2025 05:32
Deploying to Vercel from an organization for free using GitHub actions

This gist was partially inspired by this blog about Next.js Vercel CI with GitHub actions.

The problem

An easy way to deploy and host websites for free is to use GitHub pages. If you've deployed a Next.js project to GitHub pages, you may have used a GitHub action similar to this in the past to automatically redeploy the site when a new commit is pushed:

# gh-pages-merge.yml
name: Deploy to gh-pages on merge
on:
  push:
@lmcneel
lmcneel / remove-node-modules.md
Last active July 31, 2025 14:34
How to remove node_modules after they have been added to a repo

How to remove node_modules

Create a .gitignore file

  1. Check for an existing .gitignore file in the project directory
ls -a
@patriciogonzalezvivo
patriciogonzalezvivo / GLSL-Noise.md
Last active October 24, 2025 15:58
GLSL Noise Algorithms

Please consider using http://lygia.xyz instead of copy/pasting this functions. It expand suport for voronoi, voronoise, fbm, noise, worley, noise, derivatives and much more, through simple file dependencies. Take a look to https://github.com/patriciogonzalezvivo/lygia/tree/main/generative

Generic 1,2,3 Noise

float rand(float n){return fract(sin(n) * 43758.5453123);}

float noise(float p){
	float fl = floor(p);
  float fc = fract(p);