- http://stackoverflow.com/questions/804115 (
rebasevsmerge). - https://www.atlassian.com/git/tutorials/merging-vs-rebasing (
rebasevsmerge) - https://www.atlassian.com/git/tutorials/undoing-changes/ (
resetvscheckoutvsrevert) - http://stackoverflow.com/questions/2221658 (HEAD^ vs HEAD~) (See
git rev-parse) - http://stackoverflow.com/questions/292357 (
pullvsfetch) - http://stackoverflow.com/questions/39651 (
stashvsbranch) - http://stackoverflow.com/questions/8358035 (
resetvscheckoutvsrevert) - http://stackoverflow.com/questions/5798930 (
git resetvsgit rm --cached)
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| in_progress = 0 | |
| start_end_game = 1 | |
| game_over = 2 | |
| left=0 right=1 up=2 down=3 | |
| valid_moves = {left,right,up,down} | |
| function _init() | |
| player = {} | |
| player.x = flr(rnd(120)) |
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| using System.Collections.Generic; | |
| using UnityEngine; | |
| /// <summary> | |
| /// Encapsulates a Catmull Rom spline path | |
| /// </summary> | |
| /// todo: consider implementing the Centripedal Catmull Rom variation | |
| public class CatmullRom2D | |
| { |
custom emoji needed
- emoji name: d20 = icon link
also see my rock-paper-scissors slackbot response game and the lizard spock expansion
here is where I keep all my added emojis