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September 21, 2013 00:02
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,134 @@ float rad; float rad2=20; float rad3=20; float rotateRandom=0; float rotateRandom2=0; float randomGroups=4; float randomGroups2=4; int size=2; int size2=2; float r = 0; float speed = 0; float slowdownSpeed = 0.1; float dropRotateSpeed=1; int scoreCount=0; void setup(){ size(550,550); } void draw(){ background(255); fill(205); //Group of raindrops for(int k=0;k<randomGroups2;k++){ for(int j=0;j<10;j++){ pushMatrix(); translate((10*k)+(j*5)+250,k*20); rotate(radians(rotateRandom2)); rotate(radians(random(j,dropRotateSpeed))); //rotate(radians(random(j,10))); for(int i=0;i<size2;i++){ ellipse(20*j,rad3-i,size2-i,size2-i); //if(dropRotateSpeed>10) //score(); } popMatrix(); } } rad = random(50,width-50); if(rad3>height){ rad3=20; rotateRandom2=random(-6,-20); randomGroups2=random(3,6); size2=2; } else{rad3+=1;} if(frameCount%30==0 && size2<=8){ size2++;} //Windmill pushMatrix(); translate(100,300); fill(255); rect(-5, 0, 9, 180); rotate(radians(r+=speed)); //println(r); println(speed); triangle(0, 0, 0, -20, -70, - 70); triangle(0, 0, 0, 20, 70, 70); popMatrix(); stopWindmill(); textSize(20); fill(76,220,234); text("Speed-> "+speed,300,460); textSize(20); fill(76,220,234); text("Score-> +"+scoreCount,300,500); } void score(){ scoreCount++; textSize(28); fill(76,220,234); text("+"+scoreCount,300,300); } void mouseMoved() { speed = (mouseX-pmouseX); speed = map(speed, -100, 100, -50, 50); dropRotateSpeed=map(speed,-50,50,0,15); } void stopWindmill() { if (speed >= slowdownSpeed) { speed = speed - slowdownSpeed; } else if (speed<=-(slowdownSpeed)) { speed = speed + slowdownSpeed; } else { speed = 0; if(dropRotateSpeed>0){ dropRotateSpeed--; } if(dropRotateSpeed>5){ //score(); scoreCount++; } //else if(dropRotateSpeed==0){score();} } }