-
-
Save aemkei/cbb8434989d2e18aa1c2 to your computer and use it in GitHub Desktop.
Revisions
-
maettig revised this gist
Apr 15, 2012 . 1 changed file with 3 additions and 3 deletions.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -86,11 +86,11 @@ <h2></h2> l.e |= l[l.x] & 8; l[l.x] = 1 } // 134 bytes var updateGhosts = function(a, l, g, d) { for (g in a) l[a[g].x] &= 7; //remove all ghosts first for (g in a) { g = a[g]; @@ -100,7 +100,7 @@ <h2></h2> ? g.d++ //rotate ghost by 90 degree : l.e |= 1 & l[ //else check if hitting the player g.x += d]; //and walk l[g.x] |= 8 //place ghost } } var levels = [parseLevel([ -
maettig revised this gist
Apr 14, 2012 . 1 changed file with 12 additions and 12 deletions.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -1,4 +1,5 @@ <!DOCTYPE html> <title>Pac-Man in 140byt.es by @maettig</title> <pre>LOADING...</pre> <h2></h2> <span id="points">0</span> POINTS @@ -48,8 +49,7 @@ <h2></h2> l[i] & 8 && //if found a ghost then g.push({ //append to the array of ghosts x: i, //ghost position d: 0 //ghost walking direction (0 = north) }); if (l[i] & 1) l.x = i; //store player position l.c += l[i++] == 2 //count gold @@ -70,11 +70,12 @@ <h2></h2> src = t[i].replace(/.*"(.*)".*/, f) } } // 88 bytes var renderLevel = function(l, t) //level object, optional theme object { for (var c, h = '', x = 0; x < l.length; x++) h += t && t[c = l[x] & 8 || l[x]] //ghosts can sit on gold, render the ghost only ? t[c] : c; //use theme or original character (e.g. the newline) return h } // 129 bytes @@ -85,22 +86,21 @@ <h2></h2> l.e |= l[l.x] & 8; l[l.x] = 1 } // 135 bytes var updateGhosts = function(a, l, g, d) { for (g in a) l[a[g].x] &= ~8; //restore item for (g in a) { g = a[g]; d = g.d % 4; d = d % 2 ? d - 2 : (d - 1) * l.w; //calculate walking direction l[g.x + d] & 4 //if walking into a wall ? g.d++ //rotate ghost by 90 degree : l.e |= 1 & l[ //else check if hitting the player g.x += d]; //and walk l[g.x] |= 8 } } var levels = [parseLevel([ -
maettig revised this gist
Jan 16, 2012 . 1 changed file with 4 additions and 3 deletions.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -85,13 +85,14 @@ <h2></h2> l.e |= l[l.x] & 8; l[l.x] = 1 } // 152 bytes var updateGhosts = function(a, l, g, d) { for (g = a.length; g--; ) //backup is forward, restore must be reverse l[a[g].x] = a[g].b; //restore item for (g in a) { g = a[g]; d = g.d % 4; d = d % 2 ? d - 2 : (d - 1) * l.w; //calculate walking direction l[g.x + d] & 4 //if walking into a wall -
maettig revised this gist
Jan 2, 2012 . 3 changed files with 133 additions and 47 deletions.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -1,4 +1,4 @@ An oldskool remake of the classic arcade game Pac-Man almost completely made with [140 bytes](http://140byt.es/) snippets. Collect all points in all six levels to win the game. Avoid the ghosts. [Click here to play the game](http://maettig.com/code/javascript/pac-man-in-140byt.es.html). My `getFirstElement` is based on @jed's [cssSelect](https://gist.github.com/991057). Everything else is created from scratch. Tested with Opera, Firefox and Internet Explorer 8. This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -1,7 +1,7 @@ { "name": "pacMan", "description": "Pac-Man made with 140 bytes snippets.", "keywords": [ "game", This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -1,4 +1,4 @@ <!DOCTYPE html> <pre>LOADING...</pre> <h2></h2> <span id="points">0</span> POINTS @@ -9,16 +9,16 @@ <h2></h2> img { border: 0; font-size: 32px; height: 32px; padding: 1px; vertical-align: top; width: 32px; } pre { font-size: 58px; line-height: 32px; margin: 0; } #points { font-size: 2em; line-height: 2em; } .air { color: #222; text-shadow: 0 0 .2em #222; } .player { color: #FD0; text-shadow: 0 0 .2em #FD0; } .wall { color: #30F; text-shadow: 0 0 .2em #30F; } .ghost { color: #A0F; text-shadow: 0 0 .2em #A0F; } </style> <script type="text/javascript"> // 138 bytes var getFirstElement = function(a) { a = /([#.]?)(.*)/.exec(a || '*'); a = document['getElement' + (a[1] > '-' ? 'sByClassName' : a[1] ? 'ById' : 'sByTagName')](a[2]); return a[0] || a } @@ -27,18 +27,35 @@ <h2></h2> { return a.outerHTML || XMLSerializer().serializeToString(a) } // 126 bytes var parseLevel = function(l, w) { l = l.join ? l[0].length > 1 //if it's an array of strings per row ? l.join('\n') : l.join('') : l; //then join rows else join characters w = l.indexOf('\n') + 1; //calculate row length // It would be possible to calculate player position with `l.indexOf(1)` but that's 7 bytes longer. // It would be possible to count gold with `l.split(2).length - 1` but that's 11 bytes longer. l = l.split(''); //convert to character array l.w = w; //store width l.c = l.d = l.p = 0; //initialize gold count, player walking direction, points return l } // 110 bytes var initLevel = function(l) { for (var i = g = []; i < l.length; ) { l[i] & 8 && //if found a ghost then g.push({ //append to the array of ghosts x: i, //ghost position d: 0, //ghost walking direction (0 = north) b: 0 //backup item from ghost position }); if (l[i] & 1) l.x = i; //store player position l.c += l[i++] == 2 //count gold } return g } // 136 bytes var loadSprites = function(t, f) //theme, filename with $1 placeholder { @@ -53,15 +70,11 @@ <h2></h2> src = t[i].replace(/.*"(.*)".*/, f) } } // 82 bytes var renderLevel = function(l, t) //level object, optional theme object { for (var h = '', x = 0; x < l.length; x++) h += t && t[l[x]] ? t[l[x]] : l[x]; //use theme or original character (e.g. the newline) return h } // 129 bytes @@ -72,31 +85,95 @@ <h2></h2> l.e |= l[l.x] & 8; l[l.x] = 1 } // 136 bytes var updateGhosts = function(a, l, g, d) { for (g in a.reverse()) //backup is forward, restore must be reverse { g = a[g]; l[g.x] = g.b; //restore item d = g.d % 4; d = d % 2 ? d - 2 : (d - 1) * l.w; //calculate walking direction l[g.x + d] & 4 //if walking into a wall ? g.d++ //rotate ghost by 90 degree : l.e |= 1 & ( //else check if hitting the player g.b = l[ //and backup item from ghost position g.x += d]); //and walk l[g.x] = 8 } } var levels = [parseLevel([ '44444444444', //no ghosts '42222222224', '42444242424', '42412242424', '42444242424', '42222242224', '44444444444']), parseLevel([ '4444444444444', //1 ghost '4222224222224', '4244424244424', '4242228222424', '4242424442424', '4242421242424', '4242444242424', '4242222222424', '4244424244424', '4222224222224', '4444444444444']), parseLevel([ '444444444444444', //2 ghosts '424222222222224', '424244444242444', '422222222222224', '424244444242424', '424242212242424', '424242444442424', '422222222222224', '444242444442424', '482222222222484', '444444444444444']), parseLevel([ '4444444444444444444', //classic with 2 ghosts '4222242228222422224', '4244242444442424424', '4242222222222222424', '4242442440442442424', '4222222408042222224', '4242442444442442424', '4242222221222222424', '4244242444442424424', '4222242222222422224', '4444444444444444444']), parseLevel([ '444444444444444', //3 ghosts '422222282222224', '424444424444424', '424222424822424', '424242424242424', '422242212242224', '424242424242424', '424228424222424', '424444424444424', '422222222222224', '444444444444444']), parseLevel([ '4444444444444444444', //5 ghosts '4222222248222222224', '4244444242444442444', '4242222282222222224', '4242444442444442424', '4242422242482222424', '4242424242424244424', '4222222222222228224', '4244424242424242424', '4242222842422242424', '4242444442444442424', '4222222222222222424', '4442444442424444424', '4222222122422222224', '4444444444444444444'])]; var theme = { 0: '<span class="air">\u2219</span>', //doesn't need to be checked 1: '<span class="player">\u263B</span>', //can be checked with &1 @@ -110,14 +187,23 @@ <h2></h2> { level.keyCode = (e || window.event).keyCode } var ghosts, level, number = 0; window.setInterval(function() { if (!level && levels[number]) ghosts = initLevel(level = levels[number++]); if (level.p >= level.c) { if (level.p < level.c-- + 4) //wait a few moments before loading next level return; level = 0 //unload current level when won } if (!level || level.e) //stop updating when lost or won return; updatePlayer(level, level.keyCode || 0); updateGhosts(ghosts, level); getFirstElement('PRE').innerHTML = renderLevel(level, theme); getFirstElement('#points').innerHTML = level.p; getFirstElement('H2').innerHTML = level.e ? 'GAME OVER!' : level.p < level.c ? '' : 'YOU WIN!' }, 250); </script> -
maettig revised this gist
Dec 9, 2011 . 1 changed file with 4 additions and 4 deletions.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -1,14 +1,14 @@ <!DOCTYPE HTML> <pre>LOADING...</pre> <h2></h2> <span id="points">0</span> POINTS <style type="text/css"> * { color: #FFF; font-family: Consolas, monospace; text-shadow: 0 0 .2em #FFF; } body { background: #000; margin: 4em; } h2 { font-size: 3em; margin: .2em 0; } img { border: 0; font-size: 32px; height: 32px; padding: 1px; vertical-align: top; width: 32px; } pre { font-size: 58px; line-height: 32px; margin: 0; } #points { font-size: 2em; line-height: 2em; } .air { color: #222; text-shadow: 0 0 .2em #222; } .player { color: #FD0; text-shadow: 0 0 .2em #FD0; } .wall { color: #30F; text-shadow: 0 0 .2em #30F; } @@ -117,7 +117,7 @@ <h2></h2> updatePlayer(level, level.keyCode || 0), updateGhost(level)); getFirstElement('PRE').innerHTML = renderLevel(level, theme); getFirstElement('#points').innerHTML = level.p; getFirstElement('H2').innerHTML = level.e ? 'GAME OVER!' : level.p < level.c ? '' : 'YOU WIN!' }, 250) </script> -
maettig revised this gist
Dec 1, 2011 . 1 changed file with 9 additions and 11 deletions.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -14,7 +14,7 @@ <h2></h2> .wall { color: #30F; text-shadow: 0 0 .2em #30F; } .ghost { color: #A0F; text-shadow: 0 0 .2em #A0F; } </style> <script type="text/javascript"> // 138 bytes var getFirstElement = function(a) { @@ -53,14 +53,14 @@ <h2></h2> src = t[i].replace(/.*"(.*)".*/, f) } } // 115 bytes var renderLevel = function(l, t) //level object, optional theme object { for (var h = '', x = 0; x < l.length; x++) { if (l[x] & 1) l.x = x; //store player position if (l[x] & 8) l.g = x; //store ghost position h += t && t[l[x]] ? t[l[x]] : l[x] //use theme or original character (e.g. the newline) } return h } @@ -110,16 +110,14 @@ <h2></h2> { level.keyCode = (e || window.event).keyCode } renderLevel(level); //dummy call to get player and ghost positions window.setInterval(function() { !level.e && level.p < level.c && ( //stop updating when lost or won updatePlayer(level, level.keyCode || 0), updateGhost(level)); getFirstElement('PRE').innerHTML = renderLevel(level, theme); getFirstElement('SPAN').innerHTML = level.p; getFirstElement('H2').innerHTML = level.e ? 'GAME OVER!' : level.p < level.c ? '' : 'YOU WIN!'; }, 250) </script> -
maettig revised this gist
Nov 30, 2011 . 2 changed files with 12 additions and 10 deletions.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -1,3 +1,5 @@ A simple variation of the Pac-Man game almost completely made with [140byt.es](http://140byt.es/) snippets. Collect all points to win the game. Avoid the ghost. My `getFirstElement` is based on @jed's [cssSelect](https://gist.github.com/991057). Everything else is created from scratch. Tested with Opera, Firefox and Internet Explorer 8. Optional graphics are supported and [can be downloaded here](http://maettig.com/code/javascript/pac-man-in-140byt.es.zip). This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -1,18 +1,18 @@ <!DOCTYPE HTML> <pre>LOADING...</pre> <h2></h2> <span>0</span> POINTS <style type="text/css"> * { color: #FFF; font-family: Consolas, monospace; text-shadow: 0 0 .2em #FFF; } body { background: #000; margin: 4em; } h2 { font-size: 3em; margin: .2em 0; } img { border: 0; font-size: 32px; height: 32px; padding: 1px; vertical-align: top; width: 32px; } pre { font-size: 58px; line-height: 32px; margin: 0; } span { font-size: 2em; line-height: 2em; } .air { color: #222; text-shadow: 0 0 .2em #222; } .player { color: #FD0; text-shadow: 0 0 .2em #FD0; } .wall { color: #30F; text-shadow: 0 0 .2em #30F; } .ghost { color: #A0F; text-shadow: 0 0 .2em #A0F; } </style> <script> // 138 bytes @@ -113,10 +113,10 @@ <h2 id="end"></h2> window.setInterval(function() { getFirstElement('PRE').innerHTML = renderLevel(level, theme); getFirstElement('SPAN').innerHTML = level.p; if (level.e || level.p == level.c) { getFirstElement('H2').innerHTML = level.e ? 'GAME OVER!' : 'YOU WIN!'; return; } updatePlayer(level, level.keyCode || 0); -
maettig revised this gist
Nov 30, 2011 . 4 changed files with 115 additions and 65 deletions.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -1,3 +1,3 @@ A simple variation of the Pac-Man game almost completely made with [140byt.es](http://140byt.es/) snippets. My `getFirstElement` is based on @jed's [cssSelect](https://gist.github.com/991057). Everything else is created from scratch. Tested with Opera, Firefox and Internet Explorer 8. This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -1,18 +1,21 @@ function(l, k) //level object, keyCode { l[l.x] = 0; //remove player from level l.p += l[ //increase points l.x += //walk l.d = //calculate walking direction k - 37 >> 2 || //if no cursor key was pressed or l[l.x + ( //check new position k = k % 2 //calculate new walking direction ? k - 38 //-1 is left, +1 is right : (k - 39) * l.w //-width is up, +width is down )] & 4 //if it's not possible to use new direction ? l[l.x + l.d //then check old direction ] & 4 //if it's a wall ? 0 //stop : l.d //else use old direction : k //else use new direction ] == 2; //if walking into some gold l.e |= l[l.x] & 8; l[l.x] = 1 //place player in level } This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -1 +1 @@ function(l,k){l[l.x]=0;l.p+=l[l.x+=l.d=k-37>>2||l[l.x+(k=k%2?k-38:(k-39)*l.w)]&4?l[l.x+l.d]&4?0:l.d:k]==2;l.e|=l[l.x]&8;l[l.x]=1} This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -1,12 +1,17 @@ <!DOCTYPE HTML> <pre>LOADING...</pre> <h2 id="end"></h2> <span id="points">0</span> POINTS <style type="text/css"> * { color: #FFF; font-family: Consolas, monospace; text-shadow: 0 0 .2em #FFF; } body { background: #000; margin: 4em; } pre { font-size: 58px; line-height: 32px; margin: 0; } img { border: 0; font-size: 32px; height: 32px; padding: 1px; vertical-align: top; width: 32px; } h2 { font-size: 3em; margin: .2em 0; } .air { color: #222; text-shadow: 0 0 .2em #222; } .wall { color: #30F; text-shadow: 0 0 .2em #30F; } .ghost { color: #A0F; text-shadow: 0 0 .2em #A0F; } .player { color: #FD0; text-shadow: 0 0 .2em #FD0; } #points { font-size: 2em; line-height: 2em; } </style> <script> @@ -17,62 +22,104 @@ a = document['getElement' + (a[1] > '-' ? 'sByClassName' : a[1] ? 'ById' : 'sByTagName')](a[2]); return a[0] || a } // 69 bytes var getOuterHTML = function(a) { return a.outerHTML || XMLSerializer().serializeToString(a) } // 131 bytes var parseLevel = function(l, w, c) { l = l.join ? l.join('\n') : l; //if it's an Array of rows w = l.indexOf('\n') + 1; //calculate row length c = l.split(2).length - 1; //count gold l = l.split(''); //convert to character array l.w = w; //store width l.c = c; //store gold count l.d = l.p = l.a = 0; //initialize player walking direction, points, ghosts angle return l } // 136 bytes var loadSprites = function(t, f) //theme, filename with $1 placeholder { for (var i in t) with (new Image()) //new is required in IE { alt = i; onload = function() { t[this.alt] = getOuterHTML(this) } src = t[i].replace(/.*"(.*)".*/, f) } } // 112 bytes var renderLevel = function(l, t) //level object, theme object { for (var h = '', x = 0; x < l.length; x++) { if (l[x] & 1) l.x = x; //store player position if (l[x] & 8) l.g = x; //store ghost position h += t[l[x]] ? t[l[x]] : l[x] //theme is optional } return h } // 129 bytes var updatePlayer = function(l, k) { l[l.x] = 0; l.p += l[l.x += l.d = k - 37 >> 2 || l[l.x + (k = k % 2 ? k - 38 : (k - 39) * l.w)] & 4 ? l[l.x + l.d] & 4 ? 0 : l.d : k] == 2; l.e |= l[l.x] & 8; l[l.x] = 1 } // 109 bytes var updateGhost = function(l, d) { l[l.g] = l.o || 0; //remove ghost, place backup item d = l.a % 4; d = d % 2 ? d - 2 : (d - 1) * l.w; //calculate walking direction l[l.g + d] & 4 //if walking into a wall ? l.a++ //rotate ghost by 90 degree : l.g += d; //else walk l.e |= (l.o = l[l.g]) //backup item from ghost position & 1; //check if hitting the player l[l.g] = 8 //place ghost } var level = parseLevel( '4444444444444444444\n' + '4222242222222422224\n' + '4244242444442424424\n' + '4242222222222222424\n' + '4242442440442442424\n' + '4222222408042222224\n' + '4242442444442442424\n' + '4242222221222222424\n' + '4244242444442424424\n' + '4222242222222422224\n' + '4444444444444444444'); var theme = { 0: '<span class="air">\u2219</span>', //doesn't need to be checked 1: '<span class="player">\u263B</span>', //can be checked with &1 2: '<span class="gold">\u2219</span>', //can be checked with &2 4: '<span class="wall">\u25A1</span>', //can be checked with &4 8: '<span class="ghost">\u00A4</span>', //can be checked with &8 or >7 '\n': '<br>' //required for IE } loadSprites(theme, 'sprite-$1.gif'); //load optional GIF files from the same directory document.onkeydown = function(e) { level.keyCode = (e || window.event).keyCode } window.setInterval(function() { getFirstElement('PRE').innerHTML = renderLevel(level, theme); getFirstElement('#points').innerHTML = level.p; if (level.e || level.p == level.c) { getFirstElement('#end').innerHTML = level.e ? 'GAME OVER!' : 'YOU WIN!'; return; } updatePlayer(level, level.keyCode || 0); updateGhost(level) }, 250) </script> -
maettig revised this gist
Nov 23, 2011 . 4 changed files with 17 additions and 17 deletions.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -1,3 +1,3 @@ A simple variation of the Pac-Man game almost completely made with [140byt.es](http://140byt.es/) snippets. My `getFirstElement` is based on @jed's [cssSelect](https://gist.github.com/991057). Everything else is created from scratch. Tested with Opera and Firefox. Does not work in Internet Explorer. This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -1,14 +1,17 @@ function(l, k) //level object, keyCode { l[l.x] = ' '; //remove player from level l.d = k - 37 >> 2 || //if no cursor key was pressed or l[l.x + ( //check new position k = k % 2 //calculate new walking direction ? k - 38 //-1 is left, +1 is right : (k - 39) * l.w //-width is up, +width is down )] == '#' //if it's not possible to use new direction ? l[l.x + l.d //then check old direction ] == '#' //if it's a wall ? 0 //stop : l.d //else use old direction : k; //else use new direction l.p += l[l.x += l.d //walk ] == '.'; //and increase points l[l.x] = 'P' //place player in level This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -1 +1 @@ function(l,k){l[l.x]=' ';l.d=k-37>>2||l[l.x+(k=k%2?k-38:(k-39)*l.w)]=='#'?l[l.x+l.d]=='#'?0:l.d:k;l.p+=l[l.x+=l.d]=='.';l[l.x]='P'} This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -13,7 +13,7 @@ // 138 bytes var getFirstElement = function(a) { a = /([#.]?)(.*)/.exec(a||'*'); a = document['getElement' + (a[1] > '-' ? 'sByClassName' : a[1] ? 'ById' : 'sByTagName')](a[2]); return a[0] || a } @@ -39,14 +39,11 @@ if (!g) h += '\n\nYou win!'; return h } // 131 bytes var updateLevel = function(l, k) { l[l.x] = ' '; l.d = k - 37 >> 2 || l[l.x + (k = k % 2 ? k - 38 : (k - 39) * l.w)] == '#' ? l[l.x + l.d] == '#' ? 0 : l.d : k; l.p += l[l.x += l.d] == '.'; l[l.x] = 'P' } @@ -76,6 +73,6 @@ { getFirstElement('PRE').innerHTML = renderLevel(level, theme); getFirstElement('#points').innerHTML = level.p; updateLevel(level, level.keyCode || 0); }, 250) </script> -
maettig revised this gist
Nov 23, 2011 . 1 changed file with 14 additions and 15 deletions.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -6,36 +6,35 @@ pre { font-size: 4em; line-height: 0.55em; margin: 0; } .air { color: #222; text-shadow: 0 0 0.2em #222; } .wall { color: #30F; text-shadow: 0 0 0.2em #30F; } .player { color: #FE0; text-shadow: 0 0 0.2em #FE0; } #points { font-size: 2em; line-height: 2em; } </style> <script> // 138 bytes var getFirstElement = function(a) { a = /([#.]?)(.*)/.exec(a || '*'); a = document['getElement' + (a[1] > '-' ? 'sByClassName' : a[1] ? 'ById' : 'sByTagName')](a[2]); return a[0] || a } // 97 bytes, maybe use the remaining 43 bytes to make this more flexible? var parseLevel = function(l, w) { l = l.join ? l.join('\n') : l; //if it's an Array of rows w = l.indexOf('\n') + 1; //calculate row length l = l.split(''); //convert to character array l.w = w; //width l.d = l.p = 0; //walking direction and points return l } // 138 bytes var renderLevel = function(l, t) //level and theme objects { for (var h = '', g = x = 0; x < l.length; x++) { g += l[x] == '.'; //count gold if (l[x] == 'P') l.x = x; //store player position h += t[l[x]] ? t[l[x]] : l[x] //theme is optional } if (!g) h += '\n\nYou win!'; return h -
maettig revised this gist
Nov 22, 2011 . 4 changed files with 16 additions and 15 deletions.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -1,3 +1,3 @@ A simple variation of the Pac-Man game (almost) made with [140byt.es](http://140byt.es/) snippets. My `getFirstElement` is based on @jed's [cssSelect](https://gist.github.com/991057). Everything else is created from scratch. Tested with Opera and Firefox. Does not work in Internet Explorer. This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -1,12 +1,12 @@ function(l, k) //level object, keyCode { l[l.x] = ' '; //remove player from level if (l[l.x + l.d] == '#') //check if previous walking direction is possible l.d = 0; //stop if (k > 36 && k < 41 && //check if a cursor key was pressed l[l.x + (k = k % 2 //calculate walking direction ? k - 38 //-1 is left, +1 is right : (k - 39) * l.w //-width is up, +width is down )] != '#') //check if not walking into a wall l.d = k; //set new walking direction l.p += l[l.x += l.d //walk This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -1 +1 @@ function(l,k){l[l.x]=' ';if(l[l.x+l.d]=='#')l.d=0;if(k>36&&k<41&&l[l.x+(k=k%2?k-38:(k-39)*l.w)]!='#')l.d=k;l.p+=l[l.x+=l.d]=='.';l[l.x]='P'} This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -10,14 +10,13 @@ #points { font-size: 2em; line-height: 2em; } </style> <script> // 144 bytes, any idea how to save 4 bytes? var getFirstElement = function(a) { a = /(\W?)(.*)/.exec(a); return a[1] == '#' ? document.getElementById(a[2]) : document['getElementsBy' + (a[1] ? 'Class' : 'Tag') + 'Name'](a[2])[0] } // 97 bytes, maybe use the remaining 43 bytes to make this more flexible? var parseLevel = function(l, w) @@ -29,23 +28,25 @@ l.d = l.p = 0; return l } // 138 bytes var renderLevel = function(l, t) { for (var h = '', g = x = 0; x < l.length; x++) { g += l[x] == '.'; if (l[x] == 'P') l.x = x; h += t[l[x]] ? t[l[x]] : l[x] } if (!g) h += '\n\nYou win!'; return h } // 140 bytes var updateLevel = function(l, k) { l[l.x] = ' '; if (l[l.x + l.d] == '#') l.d = 0; if (k > 36 && k < 41 && l[l.x + (k = k % 2 ? k - 38 : (k - 39) * l.w)] != '#') l.d = k; l.p += l[l.x += l.d] == '.'; l[l.x] = 'P' @@ -74,8 +75,8 @@ } window.setInterval(function() { getFirstElement('PRE').innerHTML = renderLevel(level, theme); getFirstElement('#points').innerHTML = level.p; updateLevel(level, level.keyCode); }, 250) </script> -
maettig revised this gist
Nov 21, 2011 . 6 changed files with 101 additions and 59 deletions.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -1,7 +1,7 @@ DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE Version 2, December 2004 Copyright (C) 2011 Thiemo Mättig <http://maettig.com/> Everyone is permitted to copy and distribute verbatim or modified copies of this license document, and changing it is allowed as long This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -1,32 +1,3 @@ A simple variation of the Pac-Man game (almost) made with [140byt.es](http://140byt.es/) snippets. My `setInnerHTML` uses tricks learned from @jed's [cssSelect](https://gist.github.com/991057). Everything else is created from scratch. Tested with Opera and Firefox. Does not work in Internet Explorer 8. This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -1,10 +1,15 @@ function(l, k, w) //level, keyCode, level width { l[l.x] = ' '; //remove player from level if (l[l.x + l.d] == '#') //check if previous walking direction is possible l.d = 0; //stop if (k > 36 && k < 41 && //check if a cursor key was pressed l[l.x + (k = k % 2 //calculate walking direction ? k - 38 //-1 is left, +1 is right : (k - 39) * w //-width is up, +width is down )] != '#') //check if not walking into a wall l.d = k; //set new walking direction l.p += l[l.x += l.d //walk ] == '.'; //and increase points l[l.x] = 'P' //place player in level } This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -1 +1 @@ function(l,k,w){l[l.x]=' ';if(l[l.x+l.d]=='#')l.d=0;if(k>36&&k<41&&l[l.x+(k=k%2?k-38:(k-39)*w)]!='#')l.d=k;l.p+=l[l.x+=l.d]=='.';l[l.x]='P'} This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -1,13 +1,10 @@ { "name": "pacMan", "description": "Pac-Man made with 140byte.es snippets.", "keywords": [ "game", "pacman" ] } This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -1,12 +1,81 @@ <!DOCTYPE HTML> <pre>Loading...</pre> <span id="points">0</span> points <style type="text/css"> body { background: #000; color: #FFF; font-family: Consolas, monospace; margin: 4em; text-shadow: 0 0 0.2em #FFF; } pre { font-size: 4em; line-height: 0.55em; margin: 0; } .air { color: #222; text-shadow: 0 0 0.2em #222; } .wall { color: #30F; text-shadow: 0 0 0.2em #30F; } .player { color: #FF0; text-shadow: 0 0 0.2em #FF0; } #points { font-size: 2em; line-height: 2em; } </style> <script> // 153 bytes, any idea how to save 13 bytes? var setInnerHTML = function(a, h) { a = /(\W?)(.*)/.exec(a); (a[1] == '#' ? document.getElementById(a[2]) : document['getElementsBy' + (a[1] ? 'Class' : 'Tag') + 'Name'](a[2])[0] ).innerHTML = h } // 97 bytes, maybe use the remaining 43 bytes to make this more flexible? var parseLevel = function(l, w) { l = l.join ? l.join('\n') : l; w = l.indexOf('\n') + 1; l = l.split(''); l.w = w; l.d = l.p = 0; return l } // 99 bytes, should be enough to add a "you won" screen. var renderLevel = function(l, t) { for (var h = '', x = 0; x < l.length; x++) { if (l[x] == 'P') l.x = x; h += t[l[x]] ? t[l[x]] : l[x] } return h } // 140 bytes var updateLevel = function(l, k, w) { l[l.x] = ' '; if (l[l.x + l.d] == '#') l.d = 0; if (k > 36 && k < 41 && l[l.x + (k = k % 2 ? k - 38 : (k - 39) * w)] != '#') l.d = k; l.p += l[l.x += l.d] == '.'; l[l.x] = 'P' } var theme = { ' ': '<span class="air">\u2219</span>', '.': '<span class="gold">\u2219</span>', '#': '<span class="wall">\u25A1</span>', 'P': '<span class="player">\u263B</span>' }; var level = parseLevel( '###################\n' + '#....#.......#....#\n' + '#.##.#.#####.#.##.#\n' + '#.#.............#.#\n' + '#.#.##.##.##.##.#.#\n' + '#......#...#......#\n' + '#.#.##.#####.##.#.#\n' + '#.#......P......#.#\n' + '#.##.#.#####.#.##.#\n' + '#....#.......#....#\n' + '###################'); window.onkeydown = function(e) { level.keyCode = (e || window.event).keyCode; } window.setInterval(function() { setInnerHTML('PRE', renderLevel(level, theme)); setInnerHTML('#points', level.p); updateLevel(level, level.keyCode, level.w); }, 250) </script> -
140bytes revised this gist
Jul 28, 2011 . 1 changed file with 1 addition and 1 deletion.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -25,7 +25,7 @@ All entries must also be licensed under the [WTFPL](http://sam.zoy.org/wtfpl/) o For more information -------------------- See the [140byt.es](http://140byt.es) site for a showcase of entries (built itself using 140-byte entries!), and follow [@140bytes](http://twitter.com/140bytes) on Twitter. To learn about byte-saving hacks for your own code, or to contribute what you've learned, head to [the wiki](https://github.com/jed/140bytes/wiki/Byte-saving-techniques). -
140bytes revised this gist
Jul 28, 2011 . 1 changed file with 2 additions and 2 deletions.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -25,8 +25,8 @@ All entries must also be licensed under the [WTFPL](http://sam.zoy.org/wtfpl/) o For more information -------------------- See the [140byt.es](http://140byt.es) for a showcase of entries built itself using 140-byte entries, and follow [@140bytes](http://twitter.com/140bytes) on Twitter. To learn about byte-saving hacks for your own code, or to contribute what you've learned, head to [the wiki](https://github.com/jed/140bytes/wiki/Byte-saving-techniques). 140byt.es is brought to you by [Jed Schmidt](http://jed.is), with help from Alex Kloss. It was inspired by work from [Thomas Fuchs](http://mir.aculo.us) and [Dustin Diaz](http://www.dustindiaz.com/). -
140bytes revised this gist
Jun 1, 2011 . 1 changed file with 5 additions and 7 deletions.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -1,14 +1,12 @@ <!DOCTYPE html> <title>Foo</title> <div>Expected value: <b>undefined</b></div> <div>Actual value: <b id="ret"></b></div> <script> // write a small example that shows off the API for your example // and tests it in one fell swoop. var myFunction = function(){ /* the code here should be identical to the entry. */ } document.getElementById( "ret" ).innerHTML = myFunction() </script> -
140bytes revised this gist
Jun 1, 2011 . 1 changed file with 1 addition and 0 deletions.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -1,3 +1,4 @@ <!DOCTYPE html> <body> <div>Expected value: <b>undefined</b></div> <div>Actual value: <b id="ret"></b></div> -
140bytes revised this gist
May 31, 2011 . 1 changed file with 1 addition and 1 deletion.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -9,5 +9,5 @@ var myFunction = function(){ /* the code here should be identical to the entry. */ } var ret = myFunction() document.getElementById( "ret" ).innerHTML = ret </script> -
140bytes revised this gist
May 31, 2011 . 1 changed file with 13 additions and 0 deletions.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,13 @@ <body> <div>Expected value: <b>undefined</b></div> <div>Actual value: <b id="ret"></b></div> </body> <script> // write a small example that shows off the API for your example // and tests it in one fell swoop. var myFunction = function(){ /* the code here should be identical to the entry. */ } var ret = myFunction() document.getElementById( "ret" ) = ret </script> -
140bytes revised this gist
May 31, 2011 . 3 changed files with 17 additions and 19 deletions.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -1,9 +1,10 @@ function(){ // make sure // to annotate // your code // so everyone // can learn // from it! // see jed's entries // for examples. } This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -1 +1 @@ function(){/* Your entry, a useful, unique, and valid JavaScript expression that packs as much functionality into 140 bytes as possible. */} This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -1,16 +1,13 @@ { "name": "theNameOfYourLibWhichMustBeAValidCamelCasedJavaScriptIdentifier", "description": "This should be a short description of your entry.", "keywords": [ "five", "descriptive", "keywords", "or", "fewer" ] } -
140bytes revised this gist
May 26, 2011 . 1 changed file with 6 additions and 6 deletions.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -1,9 +1,9 @@ function(){ /* Rules: (1) anonymous function or IIFE // make sure (2) may execute immediately // to annotate (3) <=140 bytes // your code (4) no globals // so everyone (5) permissive license // can learn (6) have a good time! // from it! */} -
140bytes revised this gist
May 25, 2011 . 3 changed files with 8 additions and 8 deletions.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -16,7 +16,7 @@ Rules ----- All entries must exist in an `index.js` file, whose contents are 1. an assignable, valid Javascript expression that 2. contains no more than 140 bytes, and 3. does not leak to the global scope. This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -1,9 +1,9 @@ function(){ /* Rules: (1) anonymous function // make sure (2) may execute immediately // to annotate (3) <=140 bytes // your code (4) no globals // so everyone (5) permissive license // can learn (6) have a good time! // from it! */} This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -1 +1 @@ function(){/******************************************************************************************************************************/} -
140bytes revised this gist
May 23, 2011 . 2 changed files with 14 additions and 21 deletions.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -1,20 +1,13 @@ DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE Version 2, December 2004 Copyright (C) 2011 YOUR_NAME_HERE <YOUR_URL_HERE> Everyone is permitted to copy and distribute verbatim or modified copies of this license document, and changing it is allowed as long as the name is changed. DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION 0. You just DO WHAT THE FUCK YOU WANT TO. This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -20,7 +20,7 @@ All entries must exist in an `index.js` file, whose contents are 2. contains no more than 140 bytes, and 3. does not leak to the global scope. All entries must also be licensed under the [WTFPL](http://sam.zoy.org/wtfpl/) or equally permissive license. For more information -------------------- -
140bytes revised this gist
May 23, 2011 . 1 changed file with 3 additions and 4 deletions.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -16,12 +16,11 @@ Rules ----- All entries must exist in an `index.js` file, whose contents are 1. an assignable, valid Javascript expression, that 2. contains no more than 140 bytes, and 3. does not leak to the global scope. All entries must also be licensed under a license as or more permitting than the MIT license. For more information -------------------- -
140bytes revised this gist
May 22, 2011 . 1 changed file with 2 additions and 0 deletions.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -10,6 +10,8 @@ How to play 2. Modify all the files to according to the rules below. 3. Save your entry and tweet it up! Keep in mind that thanks to the awesome sensibilities of the GitHub team, gists are just repos. So feel free to clone yours and work locally for a more comfortable environment, and to allow commit messages. Rules ----- All entries must exist in an `index.js` file, whose contents are -
140bytes revised this gist
May 21, 2011 . 1 changed file with 2 additions and 0 deletions.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -26,4 +26,6 @@ For more information The [140byt.es](http://140byt.es) site hasn't launched yet, but for now follow [@140bytes](http://twitter.com/140bytes) on Twitter. To learn about byte-saving hacks for your own code, or to contribute what you've learned, head to [the wiki](https://github.com/jed/140bytes/wiki/Byte-saving-techniques). 140byt.es is brought to you by [Jed Schmidt](http://jed.is). It was inspired by work from [Thomas Fuchs](http://mir.aculo.us) and [Dustin Diaz](http://www.dustindiaz.com/). -
140bytes revised this gist
May 18, 2011 . 1 changed file with 1 addition and 1 deletion.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -5,7 +5,7 @@ // [OPTIONAL] A description of your library, phrased as a verb predicate. // The gist description is used by default. "description": "Explain the 140byt.es rules.", // [OPTIONAL] Up to 5 keywords used for indexing. "keywords": [ -
140bytes revised this gist
May 18, 2011 . 1 changed file with 13 additions and 1 deletion.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -1,4 +1,16 @@ { // [REQUIRED] A name for your library. // This must match /^[a-z_]\w*$/i "name": "140bytes", // [OPTIONAL] A description of your library, phrased as a verb predicate. // The gist description is used by default. "description": "Explain the 140byt.es rules." // [OPTIONAL] Up to 5 keywords used for indexing. "keywords": [ "140bytes", "master", "rules" ] } -
140bytes revised this gist
May 18, 2011 . 1 changed file with 3 additions and 1 deletion.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -24,4 +24,6 @@ All entries must also be licensed under the MIT license. For more information -------------------- The [140byt.es](http://140byt.es) site hasn't launched yet, but for now follow [@140bytes](http://twitter.com/140bytes) on Twitter. 140byt.es is brought to you by [Jed Schmidt](http://jed.is). It was inspired by work from [Thomas Fuchs](http://mir.aculo.us) and [Dustin Diaz](http://www.dustindiaz.com/). -
140bytes revised this gist
May 18, 2011 . 1 changed file with 2 additions and 2 deletions.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -14,8 +14,8 @@ Rules ----- All entries must exist in an `index.js` file, whose contents are 1. a valid Javascript function expression, that 2. optionally self-executes, 2. contains no more than 140 bytes, and 3. does not pollute global scope. -
140bytes revised this gist
May 18, 2011 . 1 changed file with 12 additions and 1 deletion.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -7,9 +7,20 @@ How to play ----------- 1. Click the  button above to fork this gist. 2. Modify all the files to according to the rules below. 3. Save your entry and tweet it up! Rules ----- All entries must exist in an `index.js` file, whose contents are 1. a valid Javascript function expression, that is 2. is optionally self-executing, 2. contains no more than 140 bytes, and 3. does not pollute global scope. All entries must also be licensed under the MIT license. For more information --------------------
NewerOlder