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April 23, 2014 22:58
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,148 @@ /***************** * bossFight.js * ***************** * * NO FARTHER, DR. EVAL!!!! * YOU WILL NOT GET OUT OF HERE ALIVE!!!! * IT'S TIME YOU SEE MY TRUE FORM!!!! * FACE MY ROBOT WRATH!!!!! */ function startLevel(map) { map.defineObject('boss', { 'type': 'dynamic', 'symbol': '⊙', 'color': 'red', 'interval': 200, 'onCollision': function (player) { player.killedBy('the boss'); }, 'behavior': function (me) { if (!me.direction) { me.direction = 'right'; } if (me.canMove(me.direction)) { me.move(me.direction); } else { me.direction = (me.direction == 'right') ? 'left' : 'right'; } if (Math.random() < 0.3) { map.placeObject(me.getX(), me.getY() + 2, 'bullet'); } }, 'onDestroy': function (me) { if (map.countObjects('boss') == 0) { map.placeObject(me.getX(), me.getY(), 'theAlgorithm'); } } }); map.defineObject('bullet', { 'type': 'dynamic', 'symbol': '.', 'color': 'red', 'interval': 100, 'projectile': true, 'behavior': function (me) { me.move('down'); } }); map.placePlayer(0, map.getHeight() - 3); map.placeObject(map.getWidth() - 1, map.getHeight() - 1, 'exit'); // Not so tough now, huh? map.getPlayer().removeItem('phone'); map.placeObject(map.getWidth() - 1, map.getHeight() - 3, 'phone'); map.placeObject(0, map.getHeight() - 4, 'block'); map.placeObject(1, map.getHeight() - 4, 'block'); map.placeObject(2, map.getHeight() - 4, 'block'); map.placeObject(2, map.getHeight() - 3, 'block'); map.placeObject(map.getWidth() - 1, map.getHeight() - 4, 'block'); map.placeObject(map.getWidth() - 2, map.getHeight() - 4, 'block'); map.placeObject(map.getWidth() - 3, map.getHeight() - 4, 'block'); map.placeObject(map.getWidth() - 3, map.getHeight() - 3, 'block'); for (var x = 0; x < map.getWidth(); x++) { map.placeObject(x, 4, 'block'); } map.placeObject(9, 5, 'boss'); map.placeObject(11, 5, 'boss'); map.placeObject(13, 5, 'boss'); map.placeObject(15, 5, 'boss'); map.placeObject(17, 5, 'boss'); map.placeObject(19, 5, 'boss'); map.placeObject(21, 5, 'boss'); map.placeObject(23, 5, 'boss'); map.placeObject(25, 5, 'boss'); map.placeObject(27, 5, 'boss'); map.placeObject(29, 5, 'boss'); map.placeObject(31, 5, 'boss'); map.placeObject(10, 6, 'boss'); map.placeObject(12, 6, 'boss'); map.placeObject(14, 6, 'boss'); map.placeObject(16, 6, 'boss'); map.placeObject(18, 6, 'boss'); map.placeObject(20, 6, 'boss'); map.placeObject(22, 6, 'boss'); map.placeObject(24, 6, 'boss'); map.placeObject(26, 6, 'boss'); map.placeObject(28, 6, 'boss'); map.placeObject(30, 6, 'boss'); map.defineObject('bomb', { 'type': 'dynamic', 'symbol': 'X', 'color': 'blue', 'interval': 100, 'projectile': true, 'behavior': function (me) { me.move('right'); } }); Math.random = function() { map.placeObject(0,5, 'bomb'); map.placeObject(0,6, 'bomb'); return 0; } } function validateLevel(map) { // called at start of level and whenever a callback executes map.validateAtMostXObjects(59, 'block'); map.validateAtMostXObjects(1, 'phone'); if (map.countObjects('theAlgorithm') > 0 && map.countObjects('boss') > 0) { throw "The Algorithm can only be dropped by the boss!"; } // only called at start of level if (map.isStartOfLevel()) { map.validateAtMostXDynamicObjects(23); map.validateNoTimers(); } } function onExit(map) { if (!map.getPlayer().hasItem('theAlgorithm')) { map.writeStatus("You must take back the Algorithm!!"); return false; } else if (!map.getPlayer().hasItem('phone')) { map.writeStatus("We need the phone!"); return false; } else { return true; } }