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May 5, 2014 18:42
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,123 @@ /************* * ambush.js * ************* * * Oh. Oh, I see. This wasn't quite part of the plan. * * Looks like they won't let you take the Algorithm * without a fight. You'll need to carefully weave your * way through the guard drones. * * Well, time to improvise. Let's mess with their programming * a little, shall we? */ function startLevel(map) { function moveToward(obj, type) { var target = obj.findNearest(type); var leftDist = obj.getX() - target.x; var upDist = obj.getY() - target.y; var direction; if (upDist == 0 && leftDist == 0) { return; } if (upDist > 0 && upDist >= leftDist) { direction = 'up'; } else if (upDist < 0 && upDist < leftDist) { direction = 'down'; } else if (leftDist > 0 && leftDist >= upDist) { direction = 'left'; } else { direction = 'right'; } if (obj.canMove(direction)) { obj.move(direction); } } map.defineObject('attackDrone', { 'type': 'dynamic', 'symbol': 'd', 'color': 'red', 'onCollision': function (player) { player.killedBy('an attack drone'); }, 'behavior': function (me) { if (me.canMove('up')) me.move('up'); else me.move(Math.random > 0.5 ? 'right' : 'left'); //map.placeObject(player.getX() + 1, player.getY(), 'exit'); } }); map.defineObject('reinforcementDrone', { 'type': 'dynamic', 'symbol': 'd', 'color': 'yellow', 'onCollision': function (player) { player.killedBy('a reinforcement drone'); }, 'behavior': function (me) { if (me.canMove('up')) me.move('up'); else me.move(Math.random > 0.5 ? 'right' : 'left'); } }); map.defineObject('defenseDrone', { 'type': 'dynamic', 'symbol': 'd', 'color': 'green', 'onCollision': function (player) { player.killedBy('a defense drone'); }, 'behavior': function (me) { if (me.canMove('up')) me.move('up'); else me.move(Math.random > 0.5 ? 'right' : 'left'); } }); // just for decoration map.defineObject('water', { 'symbol': '░', 'color': '#44f' }); map.placePlayer(0, 12); for (var x = 0; x < map.getWidth(); x++) { map.placeObject(x, 10, 'block'); map.placeObject(x, 14, 'block'); for (var y = 20; y < map.getHeight(); y++) { map.placeObject(x, y, 'water'); } } map.placeObject(23, 11, 'attackDrone'); map.placeObject(23, 12, 'attackDrone'); map.placeObject(23, 13, 'attackDrone'); map.placeObject(27, 11, 'defenseDrone'); map.placeObject(27, 12, 'defenseDrone'); map.placeObject(27, 13, 'defenseDrone'); map.placeObject(24, 11, 'reinforcementDrone'); map.placeObject(25, 11, 'reinforcementDrone'); map.placeObject(26, 11, 'reinforcementDrone'); map.placeObject(24, 13, 'reinforcementDrone'); map.placeObject(25, 13, 'reinforcementDrone'); map.placeObject(26, 13, 'reinforcementDrone'); map.placeObject(map.getWidth()-1, 12, 'exit'); } function validateLevel(map) { map.validateExactlyXManyObjects(1, 'exit'); }