Created
July 8, 2016 07:47
-
-
Save anonymous/5cda2453d932ca3621af5c34fe1edfb4 to your computer and use it in GitHub Desktop.
chef
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| ["005201"] = {robotIndex = 52, ignoreGravity = true, ignoreContactSpace = true, updateFixture = true, | |
| basic = { health = 6000, attack = 20, defense = 0, }, | |
| activate = {delay = 0.1, location = {x = 1.2, y = 0.5, valueType = "float"}, fixDirection = "left"}, | |
| statusCount = {[1] = {counter = 1, count = 1,}, [2] = {counter = 1, count = 1,}, | |
| [3] = {counter = 1, count = 1,},}, | |
| statusHealth = {[4] = {0.8}}, | |
| stage1verticalLeaveChase = { | |
| [1] = { | |
| target = { | |
| target = "pathCollision", | |
| }, | |
| effect = { | |
| effect = {"attack"}, | |
| }, | |
| moveSpeed = 4, targetLocation = {x = 0.8, y = 0.5, valueType = "float"}, chaseTime = 0 | |
| } | |
| } , | |
| stage2leaveChase = { | |
| [1] = { | |
| target = { | |
| target = "pathCollision", | |
| }, | |
| effect = { | |
| effect = {"attack"}, | |
| }, | |
| moveSpeed = 4, targetLocation = {x = 0.8, y = 0.5, valueType = "float"}, chaseTime = 0 | |
| } | |
| } , | |
| stage3verticalLeaveChase = { | |
| [1] = { | |
| target = { | |
| target = "pathCollision", | |
| }, | |
| effect = { | |
| effect = {"attack"}, | |
| }, | |
| moveSpeed = 4, targetLocation = {x = 0.8, y = 0.5, valueType = "float"}, chaseTime = 0 | |
| } | |
| } , | |
| stage4leaveChase = { | |
| [1] = { | |
| target = { | |
| target = "pathCollision", | |
| }, | |
| effect = { | |
| effect = {"attack"}, | |
| }, | |
| moveSpeed = 4, targetLocation = {x = 0.8, y = 0.5, valueType = "float"}, chaseTime = 0 | |
| } | |
| } , | |
| stage5verticalLeaveChase = { | |
| [1] = { | |
| target = { | |
| target = "pathCollision", | |
| }, | |
| effect = { | |
| effect = {"attack"}, | |
| }, | |
| moveSpeed = 4, targetLocation = {x = 0.8, y = 0.5, valueType = "float"}, chaseTime = 0, | |
| drumstick = { | |
| duration = 5, | |
| health = { | |
| [1] = {target = 0.6, cure = 0.6}, | |
| [2] = {target = 0.4, cure = 0.4}, | |
| [3] = {target = 0.2, cure = 0.2}, | |
| } | |
| } | |
| } | |
| } , | |
| stage1chefFirstSkill = { | |
| [1] = { | |
| target = { | |
| target = "pathCollision", | |
| }, | |
| effect = { | |
| effect = {"attack"}, | |
| }, | |
| number = { | |
| calculation = {"attackAttribute"}, | |
| ratioValue = 1, | |
| }, | |
| round = { | |
| [1] = {delay = 0.3, bullet = {"1"}}, | |
| [2] = {delay = 0.3, bullet = {"2"}}, | |
| }, | |
| bullet = { | |
| ["1"] = {type = "shot", angle = {60, 120}, speed = 6, needChangeSpeed = true, changeSpeed = 1, changeDuration = 0.1}, | |
| ["2"] = {type = "shot", angle = {80, 100, 120}, speed = 6, needChangeSpeed = true, changeSpeed = 1, changeDuration = 0.1}, | |
| }, | |
| dullTime = 0, triggerDamageRate = 0, triggerPossibility = 1, dullDamageRate = 0.1 | |
| } | |
| }, | |
| stage2chefSecondSkill = { | |
| [1] = { | |
| target = { | |
| target = "pathCollision", | |
| }, | |
| effect = { | |
| effect = {"attack"}, | |
| }, | |
| number = { | |
| calculation = {"attackAttribute"}, | |
| ratioValue = 1, | |
| }, | |
| round = { | |
| [1] = {delay = 0, bullet = {"1"}}, | |
| }, | |
| bullet = { | |
| ["1"] = {type = "sunlight", count = 6, rotate = {[1] = {angle = 90, angleSpeed = 30},[2] = {angle = 60, angleSpeed = -30}}}, | |
| }, | |
| dullTime = 0, triggerDamageRate = 0, triggerPossibility = 1, dullDamageRate = 0.1 | |
| } | |
| }, | |
| stage3chefFirstSkill = { | |
| [1] = { | |
| target = { | |
| target = "pathCollision", | |
| }, | |
| effect = { | |
| effect = {"attack"}, | |
| }, | |
| number = { | |
| calculation = {"attackAttribute"}, | |
| ratioValue = 1, | |
| }, | |
| round = { | |
| [1] = {delay = 0.3, bullet = {"1"}}, | |
| [2] = {delay = 0.3, bullet = {"2"}}, | |
| [3] = {delay = 0.3, bullet = {"3"}}, | |
| }, | |
| bullet = { | |
| ["1"] = {type = "shot", angle = {60, 120}, speed = 6, needChangeSpeed = true, changeSpeed = 1, changeDuration = 0.1}, | |
| ["2"] = {type = "shot", angle = {80, 100, 120}, speed = 6, needChangeSpeed = true, changeSpeed = 1, changeDuration = 0.1}, | |
| ["3"] = {type = "aim", speed = 6, needChangeSpeed = true, changeSpeed = 1, changeDuration = 0.1}, | |
| }, | |
| dullTime = 0, triggerDamageRate = 0, triggerPossibility = 1, dullDamageRate = 0.1 | |
| } | |
| }, | |
| stage4chefSecondSkill = { | |
| [1] = { | |
| target = { | |
| target = "pathCollision", | |
| }, | |
| effect = { | |
| effect = {"attack"}, | |
| }, | |
| number = { | |
| calculation = {"attackAttribute"}, | |
| ratioValue = 1, | |
| }, | |
| round = { | |
| [1] = {delay = 0, bullet = {"1"}}, | |
| [2] = {delay = 0.3, bullet = {"2"}}, | |
| }, | |
| bullet = { | |
| ["1"] = {type = "sunlight", count = 6, rotate = {[1] = {angle = 90, angleSpeed = -30},[2] = {angle = 60, angleSpeed = 30}}}, | |
| ["2"] = {type = "parabola", speed = 3}, | |
| }, | |
| dullTime = 0, triggerDamageRate = 0, triggerPossibility = 1, dullDamageRate = 0.1 | |
| } | |
| }, | |
| stage5chefThirdSkill = { | |
| [1] = { | |
| target = { | |
| target = "pathCollision", | |
| }, | |
| effect = { | |
| effect = {"attack"}, | |
| }, | |
| number = { | |
| calculation = {"attackAttribute"}, | |
| ratioValue = 1, | |
| }, | |
| round = { | |
| [1] = {delay = 0, bullet = {"1"}}, | |
| [2] = {delay = 1.3, bullet = {"2"}}, | |
| [3] = {delay = 1.3, bullet = {"3"}}, | |
| [4] = {delay = 1.3, bullet = {"1"}}, | |
| [5] = {delay = 1.3, bullet = {"2"}}, | |
| [6] = {delay = 1.3, bullet = {"3"}}, | |
| }, | |
| bullet = { | |
| ["1"] = {type = "homing", speed = 6, homingInterval = 0.1, homingAngle = 5,}, | |
| ["2"] = {type = "shot", angle = {60, 120}, speed = 6, needChangeSpeed = true, changeSpeed = 1, changeDuration = 0.1}, | |
| ["3"] = {type = "shot", angle = {80, 100, 120}, speed = 6, needChangeSpeed = true, changeSpeed = 1, changeDuration = 0.1}, | |
| }, | |
| dullTime = 0, triggerDamageRate = 0, triggerPossibility = 1, dullDamageRate = 0.1 | |
| } | |
| }, | |
| } |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment