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Created October 15, 2014 20:43
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// by dw @ bees & bombs >:)
int[][] result;
float t;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
if (p < 0.5)
return 0.5 * pow(2*p, g);
else
return 1 - 0.5 * pow(2*(1 - p), g);
}
float mn = .5*sqrt(3);
void setup() {
setup_();
result = new int[width*height][3];
}
void draw() {
if (!recording) {
t = mouseX*1.0/width;
draw_();
} else {
for (int i=0; i<width*height; i++)
for (int a=0; a<3; a++)
result[i][a] = 0;
for (int sa=0; sa<samplesPerFrame; sa++) {
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1);
draw_();
loadPixels();
for (int i=0; i<pixels.length; i++) {
result[i][0] += pixels[i] >> 16 & 0xff;
result[i][1] += pixels[i] >> 8 & 0xff;
result[i][2] += pixels[i] & 0xff;
}
}
loadPixels();
for (int i=0; i<pixels.length; i++)
pixels[i] = 0xff << 24 |
int(result[i][0]*1.0/samplesPerFrame) << 16 |
int(result[i][1]*1.0/samplesPerFrame) << 8 |
int(result[i][2]*1.0/samplesPerFrame);
updatePixels();
saveFrame("f###.gif");
if (frameCount==numFrames)
exit();
}
}
//////////////////////////////////////////////////////////////////////////////
int samplesPerFrame = 16;
int numFrames = 120;
float shutterAngle = .6;
boolean recording = false;
void setup_() {
size(500, 500, P3D);
fill(32);
smooth(8);
strokeWeight(1.2);
}
float x(int i, int j, int k) {
x = (i-2.5)*sp;
y = (j-2.5)*sp;
z = (k-2.5)*sp;
return x + map(noise(ns*x, ns*y, ns*z), 0, 1, -nm, nm);
}
float y(int i, int j, int k) {
x = (i-2.5)*sp;
y = (j-2.5)*sp;
z = (k-2.5)*sp;
return y + map(noise(ns*x+123, ns*y+456, ns*z+789), 0, 1, -nm, nm);
}
float z(int i, int j, int k) {
x = (i-2.5)*sp;
y = (j-2.5)*sp;
z = (k-2.5)*sp;
return z + map(noise(ns*x+10101, ns*y-3323, ns*z+41414), 0, 1, -nm, nm);
}
float x, y, z, tt;
float x_, y_, z_;
int N = 6;
float nm;
float ns = .02;
float sp = 45;
void draw_() {
nm = map(cos(TWO_PI*t), 1, -1, 0, 1);
nm = sp*3*ease(nm, 3);
background(250);
pushMatrix();
translate(width/2, height/2);
rotateY(HALF_PI*t);
for (int i=0; i<6; i++) {
for (int j=0; j<6; j++) {
for (int k=0; k<6; k++) {
fill(32);
noStroke();
pushMatrix();
translate(x(i, j, k), y(i, j, k), z(i, j, k));
sphere(2.2);
popMatrix();
stroke(32);
noFill();
if (i!=N-1)
line(x(i, j, k), y(i, j, k), z(i, j, k),
x(i+1, j, k), y(i+1, j, k), z(i+1, j, k));
if (j!=N-1)
line(x(i, j, k), y(i, j, k), z(i, j, k),
x(i, j+1, k), y(i, j+1, k), z(i, j+1, k));
if (k!=N-1)
line(x(i, j, k), y(i, j, k), z(i, j, k),
x(i, j, k+1), y(i, j, k+1), z(i, j, k+1));
}
}
}
popMatrix();
}
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