Skip to content

Instantly share code, notes, and snippets.

Created October 6, 2014 20:10
Show Gist options
  • Save anonymous/eb3b0961b70dcfd252ad to your computer and use it in GitHub Desktop.
Save anonymous/eb3b0961b70dcfd252ad to your computer and use it in GitHub Desktop.

Revisions

  1. @invalid-email-address Anonymous created this gist Oct 6, 2014.
    115 changes: 115 additions & 0 deletions gistfile1.pde
    Original file line number Diff line number Diff line change
    @@ -0,0 +1,115 @@
    // by d whyte

    int[][] result;
    float t;

    float ease(float p) {
    return 3*p*p - 2*p*p*p;
    }

    float ease(float p, float g) {
    if (p < 0.5)
    return 0.5 * pow(2*p, g);
    else
    return 1 - 0.5 * pow(2*(1 - p), g);
    }

    float mn = .5*sqrt(3);

    void setup() {
    setup_();
    result = new int[width*height][3];
    }

    void draw() {

    if (!recording) {
    t = mouseX*1.0/width;
    draw_();
    } else {
    for (int i=0; i<width*height; i++)
    for (int a=0; a<3; a++)
    result[i][a] = 0;

    for (int sa=0; sa<samplesPerFrame; sa++) {
    t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1);
    draw_();
    loadPixels();
    for (int i=0; i<pixels.length; i++) {
    result[i][0] += pixels[i] >> 16 & 0xff;
    result[i][1] += pixels[i] >> 8 & 0xff;
    result[i][2] += pixels[i] & 0xff;
    }
    }

    loadPixels();
    for (int i=0; i<pixels.length; i++)
    pixels[i] = 0xff << 24 |
    int(result[i][0]*1.0/samplesPerFrame) << 16 |
    int(result[i][1]*1.0/samplesPerFrame) << 8 |
    int(result[i][2]*1.0/samplesPerFrame);
    updatePixels();

    saveFrame("f###.gif");
    if (frameCount==numFrames)
    exit();
    }
    }

    //////////////////////////////////////////////////////////////////////////////

    int samplesPerFrame = 16;
    int numFrames = 96;
    float shutterAngle = .5;

    boolean recording = true;

    void setup_() {
    size(800, 600, P3D);
    smooth(8);
    rectMode(CENTER);
    stroke(70,150,200);
    noFill();
    strokeWeight(2);
    }

    float x, y, z, tt;
    int N = 24, M = 16;
    float l = 500, w = 320;
    int n = 120;
    float h = 120;
    float q = 0.00011, ll = .000035;

    void draw_() {
    background(250);
    pushMatrix();
    translate(width/2, height/2 - 25);
    rotateX(PI*.24);
    for (int i=0; i<N; i++) {
    x = map(i, 0, N-1, -l/2, l/2);
    strokeWeight(1.6);
    if(i==0 || i==N-1)
    strokeWeight(4);
    beginShape();
    for (int j=0; j<n; j++) {
    y = map(j, 0, n-1, -w/2-1, w/2+1);
    z = h*sin(TWO_PI*t - q*(x*x + y*y))*exp(-ll*(x*x + y*y));
    vertex(x, y, z);
    }
    endShape();
    }
    for (int i=0; i<M; i++) {
    y = map(i, 0, M-1, -w/2, w/2);
    strokeWeight(1.6);
    if(i==0 || i==M-1)
    strokeWeight(4);
    beginShape();
    for (int j=0; j<n; j++) {
    x = map(j, 0, n-1, -l/2-1, l/2+1);
    z = h*sin(TWO_PI*t - q*(x*x + y*y))*exp(-ll*(x*x + y*y));
    vertex(x, y, z);
    }
    endShape();
    }
    popMatrix();
    }