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/*
* L.PolylineUtil contains utilify functions for polylines, two methods
* are added to the L.Polyline object to support creation of polylines
* from an encoded string and converting existing polylines to an
* encoded string.
*
* - L.Polyline.fromEncoded(encoded [, options]) returns a L.Polyline
* - L.Polyline.encodePath() returns a string
*
* Actual code from:
@aronsommer
aronsommer / Sora-prompts.md
Created April 12, 2025 18:10 — forked from ruvnet/Sora-prompts.md
Crafting Cinematic Sora Video Prompts: A complete guide

300+ Cinematic Sora Video Prompts

Introduction to Cinematic Sora Video Prompts

Welcome to the Cinematic Sora Video Prompts tutorial! This guide is meticulously crafted to empower creators, filmmakers, and content enthusiasts to harness the full potential of Sora, an advanced AI-powered video generation tool.

By transforming textual descriptions into dynamic, visually compelling video content, Sora bridges the gap between imagination and reality, enabling the creation of professional-grade cinematic experiences without the need for extensive technical expertise.

What This Tutorial Offers

@aronsommer
aronsommer / generate_self_signed_certification.md
Created January 17, 2024 22:54 — forked from taoyuan/generate_self_signed_certification.md
Generation of a Self Signed Certificate

Generation of a Self Signed Certificate

Generation of a self-signed SSL certificate involves a simple 3-step procedure:

STEP 1: Create the server private key

openssl genrsa -out cert.key 2048

STEP 2: Create the certificate signing request (CSR)

openssl req -new -key cert.key -out cert.csr
@aronsommer
aronsommer / PlayCloudDataManager.cs
Created October 30, 2022 07:28 — forked from IJEMIN/PlayCloudDataManager.cs
Unity Google Cloud Saved Game Data Manager Script
// code reference: http://answers.unity3d.com/questions/894995/how-to-saveload-with-google-play-services.html
// you need to import https://github.com/playgameservices/play-games-plugin-for-unity
using UnityEngine;
using System;
using System.Collections;
//gpg
using GooglePlayGames;
using GooglePlayGames.BasicApi;
using GooglePlayGames.BasicApi.SavedGame;
//for encoding
@aronsommer
aronsommer / README.md
Created December 21, 2020 15:24 — forked from CodingDoug/README.md
Realtime Database triggers with Cloud Functions for Firebase - source

Realtime Database triggers with Cloud Functions for Firebase - source

This gist contains the source code in my video series about Realtime Database triggers. You can watch the three parts here:

  1. Part 1 (intro, onCreate)
  2. Part 2 (onUpdate, infinite loops)
  3. Part 3 (onDelete, transactions)

index.ts contains the Cloud Functions code, and dialog.ts contains the script to run

@aronsommer
aronsommer / unity-git-lfs.gitattributes
Last active December 12, 2020 05:51 — forked from nemotoo/.gitattributes
.gitattributes for Unity with git-lfs
## Unity ##
*.cs diff=csharp text
*.cginc text
*.shader text
*.mat merge=unityyamlmerge eol=lf
*.anim merge=unityyamlmerge eol=lf
*.unity merge=unityyamlmerge eol=lf
*.prefab merge=unityyamlmerge eol=lf