Adding extra probes around walls (detroit become human)
Offset along "bent normal"
Approximate probe-visibility with cubemap (causes "shadowmap"-like artefacts), DDGI, McGuire
| using System; | |
| using System.IO; | |
| using UnityEngine; | |
| namespace Unity.Profiling | |
| { | |
| /// <summary> | |
| /// This component will export the specified Profiler stats to a CSV file in the application persistent data path | |
| /// cf. https://docs.unity3d.com/ScriptReference/Unity.Profiling.ProfilerRecorder.html | |
| /// </summary> |
Adding extra probes around walls (detroit become human)
Offset along "bent normal"
Approximate probe-visibility with cubemap (causes "shadowmap"-like artefacts), DDGI, McGuire