Created
February 10, 2015 13:45
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| function mouseEvent(type, sx, sy, cx, cy) { | |
| var evt; | |
| var e = { | |
| bubbles: true, | |
| cancelable: (type != "mousemove"), | |
| view: window, | |
| detail: 0, | |
| screenX: sx, | |
| screenY: sy, | |
| clientX: cx, | |
| clientY: cy, | |
| ctrlKey: false, | |
| altKey: false, | |
| shiftKey: false, | |
| metaKey: false, | |
| button: 0, | |
| relatedTarget: undefined | |
| }; | |
| if (typeof( document.createEvent ) == "function") { | |
| evt = document.createEvent("MouseEvents"); | |
| evt.initMouseEvent(type, | |
| e.bubbles, e.cancelable, e.view, e.detail, | |
| e.screenX, e.screenY, e.clientX, e.clientY, | |
| e.ctrlKey, e.altKey, e.shiftKey, e.metaKey, | |
| e.button, document.body.parentNode); | |
| } else if (document.createEventObject) { | |
| evt = document.createEventObject(); | |
| for (prop in e) { | |
| evt[prop] = e[prop]; | |
| } | |
| evt.button = { 0:1, 1:4, 2:2 }[evt.button] || evt.button; | |
| } | |
| return evt; | |
| } | |
| function dispatchEvent (el, evt) { | |
| if (el.dispatchEvent) { | |
| el.dispatchEvent(evt); | |
| } else if (el.fireEvent) { | |
| el.fireEvent('on' + type, evt); | |
| } | |
| return evt; | |
| } | |
| function fireKey(el, key) | |
| { | |
| if(document.createEventObject) | |
| { | |
| var eventObj = document.createEventObject(); | |
| eventObj.keyCode = 37; // left | |
| el.fireEvent("onkeydown", eventObj); | |
| }else if(document.createEvent) | |
| { | |
| var eventObj = document.createEvent("Events"); | |
| eventObj.initEvent("keydown", true, true); | |
| eventObj.which = key; | |
| el.dispatchEvent(eventObj); | |
| } | |
| } | |
| function action () | |
| { | |
| fireKey(document, 37); | |
| fireKey(document, 38); | |
| fireKey(document, 39); | |
| fireKey(document, 40); | |
| var t = document.getElementsByClassName("game-over")[0]; | |
| if (t != undefined) { | |
| var evt = mouseEvent("click", 1, 50, 1, 50); | |
| dispatchEvent(document.getElementsByClassName("retry-button")[0], evt); | |
| } | |
| } | |
| setInterval(action, 200); |
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